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codm/sdk/usequencerRuntime/usequencerRuntime_forward.hpp

334 lines
5.7 KiB

4 years ago
//generated with dll2sdk
#pragma once
#include "..\dll2sdk_forward.g.hpp"
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct AnimationClipData_StateCheck;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct USRecord_PlayerResolution : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct USRecord_FrameRate : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct USRecord_Upscaling : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USSequencer_PlaybackDelegate;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USSequencer_UpdateDelegate;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USSequencer__UpdateSequencerCoroutine_c__Iterator0;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineAnimationGameRunner__SanityCheckClipData_c__AnonStorey1;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineEvent__StopTimeline_c__AnonStorey2;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineObserver_SnapShotEntry;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct PauseSequenceButton__Start_c__AnonStorey3;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct PlaySequenceButton__Start_c__AnonStorey4;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct ReplaySequenceButton__Start_c__AnonStorey5;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct SkipSequenceButton__Start_c__AnonStorey6;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct StopSequenceButton__Start_c__AnonStorey7;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USRuntimeUtility;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USGameObjectUtils;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct StopSequenceButton;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct SkipSequenceButton;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct SequencePreviewer;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct ReplaySequenceButton;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct PlaySequenceButton;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct PlayPauseSequenceToggleButton;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct PauseSequenceButton;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineBase;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineObserver;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct SplineOrientationMode : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct LerpedQuaternion;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineEvent;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineContainer;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineAnimationGameRunner;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineAnimationEditorRunner;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineAnimation;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct AbstractSplineSolver;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct LinearSplineSolver;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct CubicBezierSplineSolver;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct CatmullRomSplineSolver;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct SplineType : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct SplineKeyframe;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct Spline;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USSequencer;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USRecordSequence;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USRecordRuntimePreferences;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct PresetInfo;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USRecord;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct PropertyTypeInfo : int32_t;
}
namespace DLL2SDK::usequencerRuntime
{
enum struct CurveAutoTangentModes : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct Modification;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USObserverKeyframe;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct TransformExtensions;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct UIPosition : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
enum struct UILayer : int32_t;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USEventBase;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USequencerFriendlyNameAttribute;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USequencerEventAttribute;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USequencerEventHideDurationAttribute;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USInternalKeyframe;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USInternalCurve;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct AnimationTrack;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct AnimationTimelineController;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct AnimationClipData;
}
namespace DLL2SDK::usequencerRuntime
{
struct _Module_;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineProperty;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USTimelineObjectPath;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct QuadraticSplineSolver;
}
namespace DLL2SDK::usequencerRuntime::WellFired
{
struct USPropertyInfo;
}