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codm/sdk/INIFileParser/INIFileParser.cpp

732 lines
50 KiB

4 years ago
//generated with dll2sdk
#include "INIFileParser.hpp"
void DLL2SDK::INIFileParser::IniParser::Model::KeyData::_ctor_40(DLL2SDK::mscorlib::System::String* keyName_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5239ECC)(this, keyName_);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyData::_ctor_41(DLL2SDK::INIFileParser::IniParser::Model::KeyData* ori_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*, DLL2SDK::INIFileParser::IniParser::Model::KeyData*)>(DLL2SDK::GameAssemblyBase + 0x523A064)(this, ori_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::INIFileParser::IniParser::Model::KeyData::get_Comments_42()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*)>(DLL2SDK::GameAssemblyBase + 0x5239418)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyData::set_Comments_43(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x523A140)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::KeyData::get_Value_44()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*)>(DLL2SDK::GameAssemblyBase + 0x5239428)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyData::set_Value_45(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523A1E8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::KeyData::get_KeyName_46()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*)>(DLL2SDK::GameAssemblyBase + 0x5239420)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::KeyData::Clone_47()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyData*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionData::_ctor_68(DLL2SDK::mscorlib::System::String* sectionName_, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>* searchComparer_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x523B24C)(this, sectionName_, searchComparer_);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionData::_ctor_69(DLL2SDK::INIFileParser::IniParser::Model::SectionData* ori_, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>* searchComparer_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*, DLL2SDK::INIFileParser::IniParser::Model::SectionData*, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x523B4B8)(this, ori_, searchComparer_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::SectionData::get_SectionName_70()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*)>(DLL2SDK::GameAssemblyBase + 0x5239354)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionData::set_SectionName_71(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523B404)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::INIFileParser::IniParser::Model::SectionData::get_LeadingComments_72()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*)>(DLL2SDK::GameAssemblyBase + 0x52390E4)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionData::set_LeadingComments_73(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x523B618)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::INIFileParser::IniParser::Model::SectionData::get_TrailingComments_74()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*)>(DLL2SDK::GameAssemblyBase + 0x5239364)(this);
}
DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* DLL2SDK::INIFileParser::IniParser::Model::SectionData::get_Keys_75()
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*)>(DLL2SDK::GameAssemblyBase + 0x523935C)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::SectionData::Clone_76()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionData*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter::_ctor_132(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* configuration_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter*, DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5238320)(this, configuration_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter::IniDataToString_133(DLL2SDK::INIFileParser::IniParser::Model::IniData* iniData_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter*, DLL2SDK::INIFileParser::IniParser::Model::IniData*, void*)>(Data.methodPtr)(this, iniData_, Data.method);
}
DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter::get_Configuration_134()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*(*)(DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter::set_Configuration_135(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter*, DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter::WriteSection_136(DLL2SDK::INIFileParser::IniParser::Model::SectionData* section_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter*, DLL2SDK::INIFileParser::IniParser::Model::SectionData*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x5238DC4)(this, section_, sb_);
}
void DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter::WriteKeyValueData_137(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* keyDataCollection_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter*, DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x5238734)(this, keyDataCollection_, sb_);
}
void DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter::WriteComments_138(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* comments_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Formatting::DefaultIniDataFormatter*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x52390EC)(this, comments_, sb_);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::_ctor_96()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237534)(this);
}
DLL2SDK::System::System::Text::RegularExpressions::Regex* DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_CommentRegex_97()
{
return reinterpret_cast<DLL2SDK::System::System::Text::RegularExpressions::Regex*(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x52378A8)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_CommentRegex_98(DLL2SDK::System::System::Text::RegularExpressions::Regex* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, DLL2SDK::System::System::Text::RegularExpressions::Regex*)>(DLL2SDK::GameAssemblyBase + 0x52378B0)(this, value_);
}
DLL2SDK::System::System::Text::RegularExpressions::Regex* DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_SectionRegex_99()
{
return reinterpret_cast<DLL2SDK::System::System::Text::RegularExpressions::Regex*(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x52378B8)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_SectionRegex_100(DLL2SDK::System::System::Text::RegularExpressions::Regex* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, DLL2SDK::System::System::Text::RegularExpressions::Regex*)>(DLL2SDK::GameAssemblyBase + 0x52378C0)(this, value_);
}
wchar_t DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_SectionStartChar_101()
{
return reinterpret_cast<wchar_t(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x52378C8)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_SectionStartChar_102(wchar_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x5237848)(this, value_);
}
wchar_t DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_SectionEndChar_103()
{
return reinterpret_cast<wchar_t(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237E1C)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_SectionEndChar_104(wchar_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x5237850)(this, value_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_CaseInsensitive_105()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237E24)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_CommentString_106()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237E2C)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_CommentString_107(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5237634)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_NewLineStr_108()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237EEC)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_NewLineStr_109(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5237868)(this, value_);
}
wchar_t DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_KeyValueAssigmentChar_110()
{
return reinterpret_cast<wchar_t(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237EF4)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_KeyValueAssigmentChar_111(wchar_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x5237858)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_AssigmentSpacer_112()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237EFC)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_AssigmentSpacer_113(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5237860)(this, value_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_AllowKeysWithoutSection_114()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237F04)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_AllowKeysWithoutSection_115(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, bool)>(DLL2SDK::GameAssemblyBase + 0x5237878)(this, value_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_AllowDuplicateKeys_116()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237F0C)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_AllowDuplicateKeys_117(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, bool)>(DLL2SDK::GameAssemblyBase + 0x5237880)(this, value_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_OverrideDuplicateKeys_118()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237F14)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_ConcatenateDuplicateKeys_119(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, bool)>(DLL2SDK::GameAssemblyBase + 0x5237870)(this, value_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_ThrowExceptionsOnError_120()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237F1C)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_ThrowExceptionsOnError_121(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, bool)>(DLL2SDK::GameAssemblyBase + 0x5237898)(this, value_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_AllowDuplicateSections_122()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237F24)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_AllowDuplicateSections_123(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, bool)>(DLL2SDK::GameAssemblyBase + 0x5237888)(this, value_);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_AllowCreateSectionsOnFly_124(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, bool)>(DLL2SDK::GameAssemblyBase + 0x5237890)(this, value_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::get_SkipInvalidLines_125()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5237F2C)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::set_SkipInvalidLines_126(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, bool)>(DLL2SDK::GameAssemblyBase + 0x52378A0)(this, value_);
}
void DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::RecreateSectionRegex_127(wchar_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x52378D0)(this, value_);
}
int32_t DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::GetHashCode_128()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[2];
return reinterpret_cast<int32_t(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::Equals_129(DLL2SDK::mscorlib::System::Object* obj_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[0];
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, obj_, Data.method);
}
DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::Clone_130()
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x5238258)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration::System_ICloneable_Clone_131()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::IniData::_ctor_28()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*)>(DLL2SDK::GameAssemblyBase + 0x5239430)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::IniData::_ctor_29(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection* sdc_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*)>(DLL2SDK::GameAssemblyBase + 0x523958C)(this, sdc_);
}
void DLL2SDK::INIFileParser::IniParser::Model::IniData::_ctor_30(DLL2SDK::INIFileParser::IniParser::Model::IniData* ori_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, DLL2SDK::INIFileParser::IniParser::Model::IniData*)>(DLL2SDK::GameAssemblyBase + 0x52397D4)(this, ori_);
}
DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* DLL2SDK::INIFileParser::IniParser::Model::IniData::get_Configuration_31()
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*)>(DLL2SDK::GameAssemblyBase + 0x5239944)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::IniData::set_Configuration_32(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x52399E0)(this, value_);
}
DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* DLL2SDK::INIFileParser::IniParser::Model::IniData::get_Global_33()
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*)>(DLL2SDK::GameAssemblyBase + 0x523872C)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::IniData::set_Global_34(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*)>(DLL2SDK::GameAssemblyBase + 0x52397C4)(this, value_);
}
DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection* DLL2SDK::INIFileParser::IniParser::Model::IniData::get_Sections_35()
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*)>(DLL2SDK::GameAssemblyBase + 0x5238D10)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::IniData::set_SectionKeySeparator_36(wchar_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x52397CC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::IniData::ToString_37()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Model::IniData::ToString_38(DLL2SDK::INIFileParser::IniParser::Model::Formatting::IIniDataFormatter* formatter_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, DLL2SDK::INIFileParser::IniParser::Model::Formatting::IIniDataFormatter*, void*)>(Data.methodPtr)(this, formatter_, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::IniData::Clone_39()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::IniData*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::_ctor_77()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*)>(DLL2SDK::GameAssemblyBase + 0x52394C4)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::_ctor_78(DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>* searchComparer_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x5239D5C)(this, searchComparer_);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::_ctor_79(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection* ori_, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>* searchComparer_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x523B754)(this, ori_, searchComparer_);
}
int32_t DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::get_Count_80()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*)>(DLL2SDK::GameAssemblyBase + 0x523BB18)(this);
}
DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::get_Item_81(DLL2SDK::mscorlib::System::String* sectionName_)
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523BBB0)(this, sectionName_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::AddSection_82(DLL2SDK::mscorlib::System::String* keyName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523BC9C)(this, keyName_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::ContainsSection_83(DLL2SDK::mscorlib::System::String* keyName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523BD98)(this, keyName_);
}
DLL2SDK::INIFileParser::IniParser::Model::SectionData* DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::GetSectionData_84(DLL2SDK::mscorlib::System::String* sectionName_)
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::SectionData*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523BE38)(this, sectionName_);
}
DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1<DLL2SDK::INIFileParser::IniParser::Model::SectionData*>* DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::GetEnumerator_85()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1<DLL2SDK::INIFileParser::IniParser::Model::SectionData*>*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::System_Collections_IEnumerable_GetEnumerator_86()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection::Clone_87()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::_ctor_48()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*)>(DLL2SDK::GameAssemblyBase + 0x52396FC)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::_ctor_49(DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>* searchComparer_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x5239E14)(this, searchComparer_);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::_ctor_50(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* ori_, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>* searchComparer_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::Collections::Generic::IEqualityComparer_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x523A280)(this, ori_, searchComparer_);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::set_Item_51(DLL2SDK::mscorlib::System::String* keyName_, DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523A65C)(this, keyName_, value_);
}
int32_t DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::get_Count_52()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*)>(DLL2SDK::GameAssemblyBase + 0x523A864)(this);
}
bool DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::AddKey_53(DLL2SDK::mscorlib::System::String* keyName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523A74C)(this, keyName_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::AddKey_54(DLL2SDK::mscorlib::System::String* keyName_, DLL2SDK::mscorlib::System::String* keyValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523A8FC)(this, keyName_, keyValue_);
}
bool DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::ContainsKey_55(DLL2SDK::mscorlib::System::String* keyName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523A9CC)(this, keyName_);
}
DLL2SDK::INIFileParser::IniParser::Model::KeyData* DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::GetKeyData_56(DLL2SDK::mscorlib::System::String* keyName_)
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::KeyData*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523AA6C)(this, keyName_);
}
DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1<DLL2SDK::INIFileParser::IniParser::Model::KeyData*>* DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::GetEnumerator_57()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1<DLL2SDK::INIFileParser::IniParser::Model::KeyData*>*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::System_Collections_IEnumerable_GetEnumerator_58()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::Clone_59()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::INIFileParser::IniParser::Model::KeyData* DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection::GetLast_60()
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::KeyData*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*)>(DLL2SDK::GameAssemblyBase + 0x523AC2C)(this);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::_ctor_11()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*)>(DLL2SDK::GameAssemblyBase + 0x523C310)(this);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::_ctor_12(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* parserConfiguration_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*)>(DLL2SDK::GameAssemblyBase + 0x523C3A4)(this, parserConfiguration_);
}
DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::get_Configuration_13()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::set_Configuration_14(DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::INIFileParser::IniParser::Model::Configuration::IniParserConfiguration*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
bool DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::get_HasError_15()
{
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*)>(DLL2SDK::GameAssemblyBase + 0x523C514)(this);
}
DLL2SDK::INIFileParser::IniParser::Model::IniData* DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::Parse_16(DLL2SDK::mscorlib::System::String* iniDataString_)
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::IniData*(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523C5BC)(this, iniDataString_);
}
bool DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::LineContainsAComment_17(DLL2SDK::mscorlib::System::String* line_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, line_, Data.method);
}
bool DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::LineMatchesASection_18(DLL2SDK::mscorlib::System::String* line_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, line_, Data.method);
}
bool DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::LineMatchesAKeyValuePair_19(DLL2SDK::mscorlib::System::String* line_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, line_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::ExtractComment_20(DLL2SDK::mscorlib::System::String* line_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, line_, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::ProcessLine_21(DLL2SDK::mscorlib::System::String* currentLine_, DLL2SDK::INIFileParser::IniParser::Model::IniData* currentIniData_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, DLL2SDK::INIFileParser::IniParser::Model::IniData*, void*)>(Data.methodPtr)(this, currentLine_, currentIniData_, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::ProcessSection_22(DLL2SDK::mscorlib::System::String* line_, DLL2SDK::INIFileParser::IniParser::Model::IniData* currentIniData_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, DLL2SDK::INIFileParser::IniParser::Model::IniData*, void*)>(Data.methodPtr)(this, line_, currentIniData_, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::ProcessKeyValuePair_23(DLL2SDK::mscorlib::System::String* line_, DLL2SDK::INIFileParser::IniParser::Model::IniData* currentIniData_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, DLL2SDK::INIFileParser::IniParser::Model::IniData*, void*)>(Data.methodPtr)(this, line_, currentIniData_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::ExtractKey_24(DLL2SDK::mscorlib::System::String* s_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, s_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::ExtractValue_25(DLL2SDK::mscorlib::System::String* s_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, s_, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::HandleDuplicatedKeyInCollection_26(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* keyDataCollection_, DLL2SDK::mscorlib::System::String* sectionName_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, key_, value_, keyDataCollection_, sectionName_, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser::AddKeyToKeyValueCollection_27(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection* keyDataCollection_, DLL2SDK::mscorlib::System::String* sectionName_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x523DAEC)(this, key_, value_, keyDataCollection_, sectionName_);
}
void DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException::set_LibVersion_6(DLL2SDK::mscorlib::System::Version* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException*, DLL2SDK::mscorlib::System::Version*)>(DLL2SDK::GameAssemblyBase + 0x52370A4)(this, value_);
}
void DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException::set_LineNumber_7(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52370AC)(this, value_);
}
void DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException::set_LineValue_8(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x52370B4)(this, value_);
}
void DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException::_ctor_9(DLL2SDK::mscorlib::System::String* msg_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x52370BC)(this, msg_);
}
void DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException::_ctor_10(DLL2SDK::mscorlib::System::String* msg_, int32_t lineNumber_, DLL2SDK::mscorlib::System::String* lineValue_, DLL2SDK::mscorlib::System::Exception* innerException_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Exceptions::ParsingException*, DLL2SDK::mscorlib::System::String*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x523718C)(this, msg_, lineNumber_, lineValue_, innerException_);
}
DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser* DLL2SDK::INIFileParser::IniParser::StreamIniDataParser::get_Parser_2()
{
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*(*)(DLL2SDK::INIFileParser::IniParser::StreamIniDataParser*)>(DLL2SDK::GameAssemblyBase + 0x523DE94)(this);
}
void DLL2SDK::INIFileParser::IniParser::StreamIniDataParser::set_Parser_3(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::StreamIniDataParser*, DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*)>(DLL2SDK::GameAssemblyBase + 0x523DE9C)(this, value_);
}
void DLL2SDK::INIFileParser::IniParser::StreamIniDataParser::_ctor_4()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::StreamIniDataParser*)>(DLL2SDK::GameAssemblyBase + 0x523749C)(this);
}
void DLL2SDK::INIFileParser::IniParser::StreamIniDataParser::_ctor_5(DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser* parser_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::StreamIniDataParser*, DLL2SDK::INIFileParser::IniParser::Parser::IniDataParser*)>(DLL2SDK::GameAssemblyBase + 0x523DEA4)(this, parser_);
}
void DLL2SDK::INIFileParser::IniParser::FileIniDataParser::_ctor_1()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::FileIniDataParser*)>(DLL2SDK::GameAssemblyBase + 0x5237498)(this);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20::_ctor_61(int32_t __1__state_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523AB4C)(this, __1__state_);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20::System_IDisposable_Dispose_62()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20::MoveNext_63()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20::__m__Finally1_64()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20*)>(DLL2SDK::GameAssemblyBase + 0x523AE90)(this);
}
DLL2SDK::INIFileParser::IniParser::Model::KeyData* DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20::System_Collections_Generic_IEnumerator_IniParser_Model_KeyData__get_Current_65()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::KeyData*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20::System_Collections_IEnumerator_Reset_66()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20::System_Collections_IEnumerator_get_Current_67()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::KeyDataCollection__GetEnumerator_d__20*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16::_ctor_88(int32_t __1__state_)
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523BF18)(this, __1__state_);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16::System_IDisposable_Dispose_89()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16::MoveNext_90()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16::__m__Finally1_91()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16*)>(DLL2SDK::GameAssemblyBase + 0x523BF54)(this);
}
DLL2SDK::INIFileParser::IniParser::Model::SectionData* DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16::System_Collections_Generic_IEnumerator_IniParser_Model_SectionData__get_Current_92()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::INIFileParser::IniParser::Model::SectionData*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16::System_Collections_IEnumerator_Reset_93()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16::System_Collections_IEnumerator_get_Current_94()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection__GetEnumerator_d__16*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::INIFileParser::IniParser::Model::IniDataCaseInsensitive::_ctor_95()
{
return reinterpret_cast<void(*)(DLL2SDK::INIFileParser::IniParser::Model::IniDataCaseInsensitive*)>(DLL2SDK::GameAssemblyBase + 0x5239C48)(this);
}