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codm/ligma (cheat)/sdk/ICSharpCode_SharpZipLib/ICSharpCode_SharpZipLib.cpp

2533 lines
179 KiB

4 years ago
//generated with dll2sdk
#include "ICSharpCode_SharpZipLib.hpp"
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::_ctor_43(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4AA3D94)(this, object_, method_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::Invoke_44(DLL2SDK::mscorlib::System::String* fileName_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, fileName_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::BeginInvoke_45(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, fileName_, callback_, object_, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::EndInvoke_46(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::_ctor_171(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4AAAD88)(this, object_, method_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::Invoke_172(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs* e_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs*, void*)>(Data.methodPtr)(this, sender_, e_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::BeginInvoke_173(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::EndInvoke_174(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::_ctor_175(DLL2SDK::Array<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*>* entries_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator*, DLL2SDK::Array<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*>*)>(DLL2SDK::GameAssemblyBase + 0x4AA7E74)(this, entries_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::get_Current_176()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::Reset_177()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::MoveNext_178()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::_ctor_179(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile* zipFile_, int64_t start_, int64_t length_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, int64_t, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA8440)(this, zipFile_, start_, length_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::ReadByte_180()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[17];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Read_181(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Write_182(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::SetLength_183(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Seek_184(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, int64_t, DLL2SDK::mscorlib::System::IO::SeekOrigin, void*)>(Data.methodPtr)(this, offset_, origin_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Flush_185()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_Position_186()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::set_Position_187(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_Length_188()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_CanWrite_189()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_CanSeek_190()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_CanRead_191()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::_ctor_289(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman* dh_, int32_t elems_, int32_t minCodes_, int32_t maxLength_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A98548)(this, dh_, elems_, minCodes_, maxLength_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::Reset_290()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*)>(DLL2SDK::GameAssemblyBase + 0x4A98634)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::WriteSymbol_291(int32_t code_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A99060)(this, code_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::SetStaticCodes_292(DLL2SDK::Array<int16_t>* staticCodes_, DLL2SDK::Array<uint8_t>* staticLengths_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*, DLL2SDK::Array<int16_t>*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A99F9C)(this, staticCodes_, staticLengths_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::BuildCodes_293()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*)>(DLL2SDK::GameAssemblyBase + 0x4A988CC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::BuildTree_294()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*)>(DLL2SDK::GameAssemblyBase + 0x4A991E0)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::GetEncodedLength_295()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*)>(DLL2SDK::GameAssemblyBase + 0x4A99F00)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::CalcBLFreq_296(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree* blTree_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*)>(DLL2SDK::GameAssemblyBase + 0x4A99CB0)(this, blTree_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::WriteTree_297(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree* blTree_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*)>(DLL2SDK::GameAssemblyBase + 0x4A98B84)(this, blTree_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::BuildLength_298(DLL2SDK::Array<int32_t>* childs_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree*, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A99FA8)(this, childs_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::_ctor_318(int32_t __1__state_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9CF94)(this, __1__state_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_IDisposable_Dispose_319()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::MoveNext_320()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_Generic_IEnumerator_System_Boolean__get_Current_321()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_IEnumerator_Reset_322()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_IEnumerator_get_Current_323()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1<bool>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_Generic_IEnumerable_System_Boolean__GetEnumerator_324()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1<bool>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_IEnumerable_GetEnumerator_325()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::_ctor_452(DLL2SDK::Array<uint8_t>* key_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A940E0)(this, key_);
}
DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::CreateHMAC_453(DLL2SDK::mscorlib::System::String* n_, DLL2SDK::Array<uint8_t>* key_)
{
return reinterpret_cast<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A93CC8)(n_, key_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::AppendData_454(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A93D5C)(this, buffer_, offset_, count_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::GetHashAndReset_455()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash*)>(DLL2SDK::GameAssemblyBase + 0x4A93D84)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_HashAlgorithmName::_cctor_456()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A9405C)();
}
uint32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::ComputeCrc32_503(uint32_t oldCrc_, uint8_t bval_)
{
return reinterpret_cast<uint32_t(*)(uint32_t, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4A8EDEC)(oldCrc_, bval_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::_ctor_504()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32*)>(DLL2SDK::GameAssemblyBase + 0x4A8EEE0)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Reset_505()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::get_Value_506()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Update_507(int32_t bval_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32*, int32_t, void*)>(Data.methodPtr)(this, bval_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Update_508(DLL2SDK::Array<uint8_t>* buffer_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, buffer_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Update_509(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ArraySegment_1<uint8_t> segment_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ArraySegment_1<uint8_t>, void*)>(Data.methodPtr)(this, segment_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::_cctor_510()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A8F510)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::_ctor_498()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32*)>(DLL2SDK::GameAssemblyBase + 0x4A8EB08)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::Reset_499()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::get_Value_500()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::Update_501(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ArraySegment_1<uint8_t> segment_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ArraySegment_1<uint8_t>, void*)>(Data.methodPtr)(this, segment_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::_cctor_502()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A8ED68)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::WindowsPathUtils::DropPathRoot_497(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A913F0)(path_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::ReadFully_493(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array<uint8_t>* buffer_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A909C8)(stream_, buffer_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::ReadFully_494(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A90A00)(stream_, buffer_, offset_, count_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::Copy_495(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::mscorlib::System::IO::Stream* destination_, DLL2SDK::Array<uint8_t>* buffer_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A90C00)(source_, destination_, buffer_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::Copy_496(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::mscorlib::System::IO::Stream* destination_, DLL2SDK::Array<uint8_t>* buffer_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler* progressHandler_, DLL2SDK::mscorlib::System::TimeSpan updateInterval_, DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::String* name_, int64_t fixedTarget_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::Array<uint8_t>*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler*, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::String*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4A90DEC)(source_, destination_, buffer_, progressHandler_, updateInterval_, sender_, name_, fixedTarget_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::_ctor_486(DLL2SDK::mscorlib::System::String* filter_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A8F958)(this, filter_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::SplitQuoted_487(DLL2SDK::mscorlib::System::String* original_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A8FD0C)(original_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::ToString_488()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::IsIncluded_489(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A90154)(this, name_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::IsExcluded_490(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A90340)(this, name_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::IsMatch_491(DLL2SDK::mscorlib::System::String* name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::Compile_492()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter*)>(DLL2SDK::GameAssemblyBase + 0x4A8FA2C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::SharpZipBaseException::_ctor_27(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::SharpZipBaseException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A8F950)(this, message_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::_ctor_479(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4A8F82C)(this, object_, method_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::Invoke_480(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs*, void*)>(Data.methodPtr)(this, sender_, e_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::BeginInvoke_481(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::EndInvoke_482(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::_ctor_475(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4A8F710)(this, object_, method_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::Invoke_476(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs*, void*)>(Data.methodPtr)(this, sender_, e_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::BeginInvoke_477(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::EndInvoke_478(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::_ctor_471(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4A8F5F4)(this, object_, method_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::Invoke_472(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs*, void*)>(Data.methodPtr)(this, sender_, e_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::BeginInvoke_473(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::EndInvoke_474(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::_ctor_467(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4A9072C)(this, object_, method_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::Invoke_468(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs* e_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs*, void*)>(Data.methodPtr)(this, sender_, e_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::BeginInvoke_469(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::EndInvoke_470(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::_ctor_463(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4A9052C)(this, object_, method_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::Invoke_464(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs*, void*)>(Data.methodPtr)(this, sender_, e_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::BeginInvoke_465(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::EndInvoke_466(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs::_ctor_461(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Exception* e_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x4A90904)(this, name_, e_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs::get_ContinueRunning_462()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs*)>(DLL2SDK::GameAssemblyBase + 0x4A909C0)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs::_ctor_459(DLL2SDK::mscorlib::System::String* name_, int64_t processed_, int64_t target_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs*, DLL2SDK::mscorlib::System::String*, int64_t, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4A90648)(this, name_, processed_, target_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs::get_ContinueRunning_460()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs*)>(DLL2SDK::GameAssemblyBase + 0x4A90724)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs::_ctor_457(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A90848)(this, name_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs::get_ContinueRunning_458()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs*)>(DLL2SDK::GameAssemblyBase + 0x4A908FC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::_ctor_442(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::Array<uint8_t>* saltBytes_, int32_t blockSize_, bool writeMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<uint8_t>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A93740)(this, key_, saltBytes_, blockSize_, writeMode_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::TransformBlock_443(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array<uint8_t>* outputBuffer_, int32_t outputOffset_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, DLL2SDK::Array<uint8_t>*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_PwdVerifier_444()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*)>(DLL2SDK::GameAssemblyBase + 0x4A93D7C)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::GetAuthCode_445()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*)>(DLL2SDK::GameAssemblyBase + 0x4A93670)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::TransformFinalBlock_446(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_InputBlockSize_447()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_OutputBlockSize_448()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_CanTransformMultipleBlocks_449()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_CanReuseTransform_450()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::Dispose_451()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream::_ctor_439(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform* transform_, DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStreamMode mode_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStreamMode)>(DLL2SDK::GameAssemblyBase + 0x4A92F2C)(this, stream_, transform_, mode_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream::Read_440(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream::Write_441(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassic::GenerateKeys_406(DLL2SDK::Array<uint8_t>* seed_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A9168C)(seed_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassic::_ctor_407()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassic*)>(DLL2SDK::GameAssemblyBase + 0x4A91C64)(this);
}
uint8_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::TransformByte_408()
{
return reinterpret_cast<uint8_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase*)>(DLL2SDK::GameAssemblyBase + 0x4A91C6C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::SetKeys_409(DLL2SDK::Array<uint8_t>* keyData_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A91CC0)(this, keyData_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::UpdateKeys_410(uint8_t ch_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4A92028)(this, ch_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::Reset_411()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase*)>(DLL2SDK::GameAssemblyBase + 0x4A92258)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::_ctor_412()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase*)>(DLL2SDK::GameAssemblyBase + 0x4A922EC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::_ctor_413(DLL2SDK::Array<uint8_t>* keyBlock_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A924D0)(this, keyBlock_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::TransformFinalBlock_414(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::TransformBlock_415(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array<uint8_t>* outputBuffer_, int32_t outputOffset_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, DLL2SDK::Array<uint8_t>*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_CanReuseTransform_416()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_InputBlockSize_417()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_OutputBlockSize_418()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_CanTransformMultipleBlocks_419()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::Dispose_420()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::PeekBits_395(int32_t bitCount_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9A99C)(this, bitCount_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::TryGetBits_396(int32_t bitCount_, int32_t* output_, int32_t outputOffset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*, int32_t, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9DA44)(this, bitCount_, output_, outputOffset_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::TryGetBits_397(int32_t bitCount_, DLL2SDK::Array<uint8_t>* array_, int32_t index_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*, int32_t, DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9DA9C)(this, bitCount_, array_, index_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::DropBits_398(int32_t bitCount_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9AA9C)(this, bitCount_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::get_AvailableBits_399()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*)>(DLL2SDK::GameAssemblyBase + 0x4A9E878)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::get_AvailableBytes_400()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*)>(DLL2SDK::GameAssemblyBase + 0x4AA0C40)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::SkipToByteBoundary_401()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*)>(DLL2SDK::GameAssemblyBase + 0x4A9C05C)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::get_IsNeedingInput_402()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*)>(DLL2SDK::GameAssemblyBase + 0x4A9C2A8)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::CopyBytes_403(DLL2SDK::Array<uint8_t>* output_, int32_t offset_, int32_t length_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA0C58)(this, output_, offset_, length_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::SetInput_404(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9C608)(this, buffer_, offset_, count_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::_ctor_405()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*)>(DLL2SDK::GameAssemblyBase + 0x4A9A75C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::Write_387(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9B17C)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::SlowRepeat_388(int32_t repStart_, int32_t length_, int32_t distance_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA0BA0)(this, repStart_, length_, distance_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::Repeat_389(int32_t length_, int32_t distance_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9B448)(this, length_, distance_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::CopyStored_390(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator* input_, int32_t length_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9C1C8)(this, input_, length_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::GetFreeSpace_391()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*)>(DLL2SDK::GameAssemblyBase + 0x4A9B170)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::GetAvailable_392()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*)>(DLL2SDK::GameAssemblyBase + 0x4A9CCE8)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::CopyOutput_393(DLL2SDK::Array<uint8_t>* output_, int32_t offset_, int32_t len_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9CBA0)(this, output_, offset_, len_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::_ctor_394()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow*)>(DLL2SDK::GameAssemblyBase + 0x4A9A764)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::_ctor_370(DLL2SDK::mscorlib::System::IO::Stream* baseInputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater* inf_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4AA0224)(this, baseInputStream_, inf_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::_ctor_371(DLL2SDK::mscorlib::System::IO::Stream* baseInputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater* inflater_, int32_t bufferSize_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA0240)(this, baseInputStream_, inflater_, bufferSize_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_IsStreamOwner_372()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*)>(DLL2SDK::GameAssemblyBase + 0x4AA040C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Fill_373()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*)>(DLL2SDK::GameAssemblyBase + 0x4AA0414)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_CanRead_374()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_CanSeek_375()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_CanWrite_376()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_Length_377()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_Position_378()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::set_Position_379(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Flush_380()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Seek_381(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, int64_t, DLL2SDK::mscorlib::System::IO::SeekOrigin, void*)>(Data.methodPtr)(this, offset_, origin_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::SetLength_382(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Write_383(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::WriteByte_384(uint8_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, uint8_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Dispose_385(bool disposing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, bool, void*)>(Data.methodPtr)(this, disposing_, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Read_386(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::_ctor_366(DLL2SDK::mscorlib::System::IO::Stream* stream_, int32_t bufferSize_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer*, DLL2SDK::mscorlib::System::IO::Stream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9FF6C)(this, stream_, bufferSize_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::get_Available_367()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer*)>(DLL2SDK::GameAssemblyBase + 0x4AA0024)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::SetInflaterInput_368(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater* inflater_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4AA002C)(this, inflater_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::Fill_369()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer*)>(DLL2SDK::GameAssemblyBase + 0x4AA0084)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::_ctor_340(DLL2SDK::mscorlib::System::IO::Stream* baseOutputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater* deflater_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9E880)(this, baseOutputStream_, deflater_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::_ctor_341(DLL2SDK::mscorlib::System::IO::Stream* baseOutputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater* deflater_, int32_t bufferSize_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9E89C)(this, baseOutputStream_, deflater_, bufferSize_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Finish_342()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_IsStreamOwner_343()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4A9EED8)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanPatchEntries_344()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4A9EEE0)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_Password_345()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4A9EF14)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::EncryptBlock_346(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t length_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9EDB8)(this, buffer_, offset_, length_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::InitializePassword_347(DLL2SDK::mscorlib::System::String* password_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A9EF1C)(this, password_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::InitializeAESPassword_348(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::mscorlib::System::String* rawPassword_, DLL2SDK::Array<uint8_t>* salt_, DLL2SDK::Array<uint8_t>* pwdVerifier_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A9F168)(this, entry_, rawPassword_, salt_, pwdVerifier_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Deflate_349()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4A9F564)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanRead_350()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanSeek_351()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanWrite_352()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_Length_353()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_Position_354()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::set_Position_355(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Seek_356(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, int64_t, DLL2SDK::mscorlib::System::IO::SeekOrigin, void*)>(Data.methodPtr)(this, offset_, origin_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::SetLength_357(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::ReadByte_358()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[17];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Read_359(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Flush_360()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Dispose_361(bool disposing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, bool, void*)>(Data.methodPtr)(this, disposing_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::GetAuthCodeIfAES_362()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4A9FCC4)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::WriteByte_363(uint8_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, uint8_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Write_364(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::_cctor_365()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A9FEE0)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::_ctor_330(int32_t bufferSize_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9A5A8)(this, bufferSize_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::Reset_331()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*)>(DLL2SDK::GameAssemblyBase + 0x4A94624)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteShort_332(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A99114)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteBlock_333(DLL2SDK::Array<uint8_t>* block_, int32_t offset_, int32_t length_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A991A0)(this, block_, offset_, length_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::get_BitCount_334()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*)>(DLL2SDK::GameAssemblyBase + 0x4A954FC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::AlignToByte_335()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*)>(DLL2SDK::GameAssemblyBase + 0x4A955C8)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteBits_336(int32_t b_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A95504)(this, b_, count_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteShortMSB_337(int32_t s_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A951F8)(this, s_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::get_IsFlushed_338()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*)>(DLL2SDK::GameAssemblyBase + 0x4A94790)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::Flush_339(DLL2SDK::Array<uint8_t>* output_, int32_t offset_, int32_t length_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A952AC)(this, output_, offset_, length_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::_cctor_326()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A9DDA4)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::_ctor_327(DLL2SDK::mscorlib::System::Collections::Generic::IList_1<uint8_t>* codeLengths_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree*, DLL2SDK::mscorlib::System::Collections::Generic::IList_1<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A9DB20)(this, codeLengths_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::BuildTree_328(DLL2SDK::mscorlib::System::Collections::Generic::IList_1<uint8_t>* codeLengths_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree*, DLL2SDK::mscorlib::System::Collections::Generic::IList_1<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A9E140)(this, codeLengths_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::GetSymbol_329(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator* input_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*)>(DLL2SDK::GameAssemblyBase + 0x4A9B290)(this, input_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::AttemptRead_312()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader*)>(DLL2SDK::GameAssemblyBase + 0x4A9C2C0)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::_ctor_313(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator* input_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator*)>(DLL2SDK::GameAssemblyBase + 0x4A9C07C)(this, input_);
}
DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1<bool>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::CreateStateMachine_314()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1<bool>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader*)>(DLL2SDK::GameAssemblyBase + 0x4A9CEF0)(this);
}
DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::get_LiteralLengthTree_315()
{
return reinterpret_cast<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader*)>(DLL2SDK::GameAssemblyBase + 0x4A9C44C)(this);
}
DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::get_DistanceTree_316()
{
return reinterpret_cast<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader*)>(DLL2SDK::GameAssemblyBase + 0x4A9C504)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::_cctor_317()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A9D06C)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::_ctor_300(bool noHeader_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*, bool)>(DLL2SDK::GameAssemblyBase + 0x4A9A64C)(this, noHeader_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeHeader_301()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9A804)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeDict_302()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9AABC)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeHuffman_303()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9AB44)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeChksum_304()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9B608)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::Decode_305()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9BB14)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::SetInput_306(DLL2SDK::Array<uint8_t>* buffer_, int32_t index_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9C5BC)(this, buffer_, index_, count_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::Inflate_307(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9C85C)(this, buffer_, offset_, count_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::get_IsNeedingInput_308()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9CCF0)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::get_IsNeedingDictionary_309()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9CD28)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::get_IsFinished_310()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater*)>(DLL2SDK::GameAssemblyBase + 0x4A9CB58)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::_cctor_311()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A9CD50)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending::_ctor_299()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending*)>(DLL2SDK::GameAssemblyBase + 0x4A94330)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::_cctor_276()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A97D88)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::_ctor_277(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending* pending_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending*)>(DLL2SDK::GameAssemblyBase + 0x4A95890)(this, pending_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::Reset_278()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*)>(DLL2SDK::GameAssemblyBase + 0x4A962D8)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::SendAllTrees_279(int32_t blTreeCodes_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A986AC)(this, blTreeCodes_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::CompressBlock_280()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*)>(DLL2SDK::GameAssemblyBase + 0x4A98D9C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::FlushStoredBlock_281(DLL2SDK::Array<uint8_t>* stored_, int32_t storedOffset_, int32_t storedLength_, bool lastBlock_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A9632C)(this, stored_, storedOffset_, storedLength_, lastBlock_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::FlushBlock_282(DLL2SDK::Array<uint8_t>* stored_, int32_t storedOffset_, int32_t storedLength_, bool lastBlock_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A96474)(this, stored_, storedOffset_, storedLength_, lastBlock_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::IsFull_283()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*)>(DLL2SDK::GameAssemblyBase + 0x4A97D74)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::TallyLit_284(int32_t literal_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A969D0)(this, literal_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::TallyDist_285(int32_t distance_, int32_t length_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A97B1C)(this, distance_, length_);
}
int16_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::BitReverse_286(int32_t toReverse_)
{
return reinterpret_cast<int16_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9836C)(toReverse_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::Lcode_287(int32_t length_)
{
return reinterpret_cast<int32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A99030)(length_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::Dcode_288(int32_t distance_)
{
return reinterpret_cast<int32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A990F0)(distance_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterConstants::_cctor_258()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4A95688)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::_ctor_247(int32_t level_, bool noZlibHeaderOrFooter_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A941C8)(this, level_, noZlibHeaderOrFooter_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Reset_248()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*)>(DLL2SDK::GameAssemblyBase + 0x4A945C0)(this);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::get_TotalOut_249()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*)>(DLL2SDK::GameAssemblyBase + 0x4A94720)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Flush_250()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*)>(DLL2SDK::GameAssemblyBase + 0x4A94728)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Finish_251()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*)>(DLL2SDK::GameAssemblyBase + 0x4A94738)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::get_IsFinished_252()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*)>(DLL2SDK::GameAssemblyBase + 0x4A94748)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::get_IsNeedingInput_253()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*)>(DLL2SDK::GameAssemblyBase + 0x4A947A4)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::SetInput_254(DLL2SDK::Array<uint8_t>* input_, int32_t offset_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A947F4)(this, input_, offset_, count_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::SetLevel_255(int32_t level_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A944C8)(this, level_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::SetStrategy_256(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflateStrategy strategy_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflateStrategy)>(DLL2SDK::GameAssemblyBase + 0x4A944A4)(this, strategy_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Deflate_257(DLL2SDK::Array<uint8_t>* output_, int32_t offset_, int32_t length_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A94EC8)(this, output_, offset_, length_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::_cctor_236()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4AAF680)();
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::get_CodePage_237()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x4AAF85C)();
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::get_SystemDefaultCodePage_238()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x4AAF9BC)();
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::get_UseUnicode_239()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x4AA5144)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToString_240(DLL2SDK::Array<uint8_t>* data_, int32_t count_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAFA6C)(data_, count_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToString_241(DLL2SDK::Array<uint8_t>* data_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4AAAA58)(data_);
}
DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::EncodingFromFlag_242(int32_t flags_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Text::Encoding*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAFBF8)(flags_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToStringExt_243(int32_t flags_, DLL2SDK::Array<uint8_t>* data_, int32_t count_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t, DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAAB10)(flags_, data_, count_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToStringExt_244(int32_t flags_, DLL2SDK::Array<uint8_t>* data_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4AAA410)(flags_, data_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToArray_245(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A9F01C)(str_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToArray_246(int32_t flags_, DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AAE394)(flags_, str_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::_ctor_217()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform*)>(DLL2SDK::GameAssemblyBase + 0x4AA6300)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::_cctor_218()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4AABF28)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::TransformDirectory_219(DLL2SDK::mscorlib::System::String* name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::TransformFile_220(DLL2SDK::mscorlib::System::String* name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::MakeValidName_221(DLL2SDK::mscorlib::System::String* name_, wchar_t replacement_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4AAC6D0)(name_, replacement_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::IsValidName_222(DLL2SDK::mscorlib::System::String* name_, bool relaxed_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AAA4D8)(name_, relaxed_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::_ctor_193(DLL2SDK::mscorlib::System::IO::Stream* stream_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, DLL2SDK::mscorlib::System::IO::Stream*)>(DLL2SDK::GameAssemblyBase + 0x4AA1464)(this, stream_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::set_IsStreamOwner_194(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA1B0C)(this, value_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_CanRead_195()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_CanSeek_196()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_Length_197()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_Position_198()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::set_Position_199(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_CanWrite_200()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Flush_201()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, void*)>(Data.methodPtr)(this, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Seek_202(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int64_t, DLL2SDK::mscorlib::System::IO::SeekOrigin, void*)>(Data.methodPtr)(this, offset_, origin_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::SetLength_203(int64_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int64_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Read_204(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Write_205(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Dispose_206(bool disposing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, bool, void*)>(Data.methodPtr)(this, disposing_, Data.method);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::LocateBlockWithSignature_207(int32_t signature_, int64_t endLocation_, int32_t minimumBlockSize_, int32_t maximumVariableData_)
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int32_t, int64_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAA964)(this, signature_, endLocation_, minimumBlockSize_, maximumVariableData_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteZip64EndOfCentralDirectory_208(int64_t noOfEntries_, int64_t sizeEntries_, int64_t centralDirOffset_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int64_t, int64_t, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AAB834)(this, noOfEntries_, sizeEntries_, centralDirOffset_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteEndOfCentralDirectory_209(int64_t noOfEntries_, int64_t sizeEntries_, int64_t startOfCentralDirectory_, DLL2SDK::Array<uint8_t>* comment_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int64_t, int64_t, int64_t, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4AABA14)(this, noOfEntries_, sizeEntries_, startOfCentralDirectory_, comment_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::ReadLEShort_210()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*)>(DLL2SDK::GameAssemblyBase + 0x4AABE20)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::ReadLEInt_211()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*)>(DLL2SDK::GameAssemblyBase + 0x4AA1510)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEShort_212(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAB9B4)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEUshort_213(uint16_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, uint16_t)>(DLL2SDK::GameAssemblyBase + 0x4AABD98)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEInt_214(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA1B14)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEUint_215(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4AABDF8)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLELong_216(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AAB970)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::OnKeysRequired_146(DLL2SDK::mscorlib::System::String* fileName_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA6F1C)(this, fileName_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::set_Password_147(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA27F8)(this, value_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::get_HaveKeys_148()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AA70BC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::_ctor_149(DLL2SDK::mscorlib::System::IO::Stream* stream_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::mscorlib::System::IO::Stream*)>(DLL2SDK::GameAssemblyBase + 0x4AA254C)(this, stream_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::Finalize_150()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[1];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::Close_151()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AA7E44)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::get_IsStreamOwner_152()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AA7E6C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::set_IsStreamOwner_153(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA2904)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::GetEnumerator_154()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::FindEntry_155(DLL2SDK::mscorlib::System::String* name_, bool ignoreCase_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA7EA0)(this, name_, ignoreCase_);
}
DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::GetInputStream_156(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::IO::Stream*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA35FC)(this, entry_);
}
DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::GetInputStream_157(int64_t entryIndex_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::IO::Stream*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA8038)(this, entryIndex_);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::TestLocalHeader_158(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_HeaderTest tests_)
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_HeaderTest)>(DLL2SDK::GameAssemblyBase + 0x4AA8BE4)(this, entry_, tests_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::PostUpdateCleanup_159()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AAA62C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::System_IDisposable_Dispose_160()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::DisposeInternal_161(bool disposing_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA7C94)(this, disposing_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::Dispose_162(bool disposing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, bool, void*)>(Data.methodPtr)(this, disposing_, Data.method);
}
uint16_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadLEUshort_163()
{
return reinterpret_cast<uint16_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AAA2F0)(this);
}
uint32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadLEUint_164()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AAA2CC)(this);
}
uint64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadLEUlong_165()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AAA75C)(this);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::LocateBlockWithSignature_166(int32_t signature_, int64_t endLocation_, int32_t minimumBlockSize_, int32_t maximumVariableData_)
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, int32_t, int64_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAA79C)(this, signature_, endLocation_, minimumBlockSize_, maximumVariableData_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadEntries_167()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*)>(DLL2SDK::GameAssemblyBase + 0x4AA70CC)(this);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::LocateEntry_168(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_)
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA8438)(this, entry_);
}
DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::CreateAndInitDecryptionStream_169(DLL2SDK::mscorlib::System::IO::Stream* baseStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::IO::Stream*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA8548)(this, baseStream_, entry_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::CheckClassicPassword_170(DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream* classicCryptoStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AAAC58)(classicCryptoStream_, entry_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs::_ctor_144(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array<uint8_t>* keyValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4AA3E08)(this, name_, keyValue_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs::get_Key_145()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs*)>(DLL2SDK::GameAssemblyBase + 0x4AA3EBC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::_ctor_121(DLL2SDK::Array<uint8_t>* data_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4AA5B08)(this, data_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::GetEntryData_122()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6308)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::get_Length_123()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6514)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::get_ValueLength_125()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA5C7C)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::get_CurrentReadIndex_126()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6538)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::Find_127(int32_t headerID_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA5BB8)(this, headerID_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddEntry_128(int32_t headerID_, DLL2SDK::Array<uint8_t>* fieldData_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4AA6678)(this, headerID_, fieldData_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::StartNewEntry_129()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6AC4)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddNewEntry_130(int32_t headerID_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA6B54)(this, headerID_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddData_131(uint8_t data_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4AA6BA8)(this, data_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddLeShort_132(int32_t toAdd_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA6BDC)(this, toAdd_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddLeInt_133(int32_t toAdd_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA6C3C)(this, toAdd_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddLeLong_134(int64_t toAdd_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA6C64)(this, toAdd_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::Delete_135(int32_t headerID_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA68F0)(this, headerID_);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadLong_136()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA5C84)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadInt_137()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6E04)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadShort_138()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6100)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadByte_139()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6194)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadCheck_140(int32_t length_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA6CA8)(this, length_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadShortInternal_141()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6540)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::SetShort_142(int32_t* index_, int32_t source_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA6A34)(this, index_, source_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::Dispose_143()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*, void*)>(Data.methodPtr)(this, Data.method);
}
int16_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_TagID_113()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<int16_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::SetData_114(DLL2SDK::Array<uint8_t>* data_, int32_t index_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, data_, index_, count_, Data.method);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::GetData_115()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_ModificationTime_116()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*)>(DLL2SDK::GameAssemblyBase + 0x4AA1B38)(this);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_AccessTime_117()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*)>(DLL2SDK::GameAssemblyBase + 0x4AA1B48)(this);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_CreateTime_118()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*)>(DLL2SDK::GameAssemblyBase + 0x4AA1B58)(this);
}
DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData_Flags DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_Include_119()
{
return reinterpret_cast<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData_Flags(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*)>(DLL2SDK::GameAssemblyBase + 0x4AA1B68)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::_ctor_120()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*)>(DLL2SDK::GameAssemblyBase + 0x4AA1B70)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipException::_ctor_110(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA0B98)(this, message_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntryFactory::_ctor_109()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntryFactory*)>(DLL2SDK::GameAssemblyBase + 0x4AA1CD0)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::_ctor_54(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA4B68)(this, name_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::_ctor_55(DLL2SDK::mscorlib::System::String* name_, int32_t versionRequiredToExtract_, int32_t madeByInfo_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod method_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod)>(DLL2SDK::GameAssemblyBase + 0x4AA4B90)(this, name_, versionRequiredToExtract_, madeByInfo_, method_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_HasCrc_56()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5288)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsCrypted_57()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5298)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_IsCrypted_58(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA52A4)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_IsUnicodeText_59(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA526C)(this, value_);
}
uint8_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CryptoCheckValue_60()
{
return reinterpret_cast<uint8_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA52C0)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_CryptoCheckValue_61(uint8_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4AA52C8)(this, value_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Flags_62()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA52D0)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Flags_63(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA52D8)(this, value_);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_ZipFileIndex_64()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA52E0)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_ZipFileIndex_65(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA52E8)(this, value_);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Offset_66()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA52F8)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Offset_67(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA5300)(this, value_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_ExternalFileAttributes_68()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA3B70)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_ExternalFileAttributes_69(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA5310)(this, value_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsDOSEntry_70()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA3B48)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::HasDosAttributes_71(int32_t attributes_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA5330)(this, attributes_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_HostSystem_72()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5324)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Version_73()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5374)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ForceZip64_74()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5490)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::IsZip64Forced_75()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA549C)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_LocalHeaderRequiresZip64_76()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA54A4)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CentralHeaderRequiresZip64_77()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA544C)(this);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_DosTime_78()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA554C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_DosTime_79(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA5564)(this, value_);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_DateTime_80()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA3998)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_DateTime_81(DLL2SDK::mscorlib::System::DateTime value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::mscorlib::System::DateTime)>(DLL2SDK::GameAssemblyBase + 0x4AA4E0C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Name_82()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA2A68)(this);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Size_83()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA38A8)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Size_84(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA5578)(this, value_);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CompressedSize_85()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5594)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_CompressedSize_86(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA55B0)(this, value_);
}
int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Crc_87()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA55CC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Crc_88(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AA55EC)(this, value_);
}
DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CompressionMethod_89()
{
return reinterpret_cast<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5660)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_CompressionMethod_90(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod)>(DLL2SDK::GameAssemblyBase + 0x4AA5668)(this, value_);
}
DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CompressionMethodForHeader_91()
{
return reinterpret_cast<DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA573C)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_ExtraData_92()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5760)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_ExtraData_93(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4AA5768)(this, value_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESKeySize_94()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4A9F41C)(this);
}
uint8_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESEncryptionStrength_95()
{
return reinterpret_cast<uint8_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA58A4)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESSaltLen_96()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4A9F400)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESOverheadSize_97()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA58AC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ProcessExtraData_98(bool localHeader_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA58CC)(this, localHeader_);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::GetDateTime_99(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData* extraData_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA5CB8)(this, extraData_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ProcessAESExtraData_100(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData* extraData_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA5EFC)(this, extraData_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Comment_101()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA620C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Comment_102(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA6214)(this, value_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsDirectory_103()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA2E4C)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsFile_104()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA2A0C)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::IsCompressionMethodSupported_105()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA3C64)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ToString_106()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::IsCompressionMethodSupported_107(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod method_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod)>(DLL2SDK::GameAssemblyBase + 0x4AA5728)(method_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::CleanName_108(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA4F30)(name_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::_ctor_47(DLL2SDK::mscorlib::System::String* baseDirectory_, bool allowParentTraversal_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA2458)(this, baseDirectory_, allowParentTraversal_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::set_BaseDirectory_48(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA3EC4)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::set_AllowParentTraversal_49(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform*, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA3FCC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::TransformDirectory_50(DLL2SDK::mscorlib::System::String* name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::TransformFile_51(DLL2SDK::mscorlib::System::String* name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::MakeValidName_52(DLL2SDK::mscorlib::System::String* name_, wchar_t replacement_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4AA4410)(name_, replacement_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::_cctor_53()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4AA4AA0)();
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::_ctor_35()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*)>(DLL2SDK::GameAssemblyBase + 0x4AA1C28)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::get_CreateEmptyDirectories_36()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*)>(DLL2SDK::GameAssemblyBase + 0x4AA1E08)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::get_RestoreAttributesOnExtract_37()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*)>(DLL2SDK::GameAssemblyBase + 0x4AA1E10)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractZip_38(DLL2SDK::mscorlib::System::String* zipFileName_, DLL2SDK::mscorlib::System::String* targetDirectory_, DLL2SDK::mscorlib::System::String* fileFilter_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA1E18)(this, zipFileName_, targetDirectory_, fileFilter_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractZip_39(DLL2SDK::mscorlib::System::String* zipFileName_, DLL2SDK::mscorlib::System::String* targetDirectory_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_Overwrite overwrite_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate* confirmDelegate_, DLL2SDK::mscorlib::System::String* fileFilter_, DLL2SDK::mscorlib::System::String* directoryFilter_, bool restoreDateTime_, bool allowParentTraversal_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_Overwrite, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA1E84)(this, zipFileName_, targetDirectory_, overwrite_, confirmDelegate_, fileFilter_, directoryFilter_, restoreDateTime_, allowParentTraversal_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractZip_40(DLL2SDK::mscorlib::System::IO::Stream* inputStream_, DLL2SDK::mscorlib::System::String* targetDirectory_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_Overwrite overwrite_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate* confirmDelegate_, DLL2SDK::mscorlib::System::String* fileFilter_, DLL2SDK::mscorlib::System::String* directoryFilter_, bool restoreDateTime_, bool isStreamOwner_, bool allowParentTraversal_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::mscorlib::System::String*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_Overwrite, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4AA1F00)(this, inputStream_, targetDirectory_, overwrite_, confirmDelegate_, fileFilter_, directoryFilter_, restoreDateTime_, isStreamOwner_, allowParentTraversal_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractFileEntry_41(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::mscorlib::System::String* targetName_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA2F08)(this, entry_, targetName_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractEntry_42(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA2A70)(this, entry_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnDirectoryFailure_30(DLL2SDK::mscorlib::System::String* directory_, DLL2SDK::mscorlib::System::Exception* e_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x4AA3C7C)(this, directory_, e_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnFileFailure_31(DLL2SDK::mscorlib::System::String* file_, DLL2SDK::mscorlib::System::Exception* e_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x4AA3B88)(this, file_, e_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnProcessFile_32(DLL2SDK::mscorlib::System::String* file_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA3528)(this, file_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnCompletedFile_33(DLL2SDK::mscorlib::System::String* file_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AA38C4)(this, file_);
}
DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::get_ProgressInterval_34()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::TimeSpan(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents*)>(DLL2SDK::GameAssemblyBase + 0x4AA389C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::StreamDecodingException::_ctor_28(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::StreamDecodingException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A940E8)(this, message_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::InvalidNameException::_ctor_485(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::InvalidNameException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A8F948)(this, message_);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::get_BlockSize_429()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::set_BlockSize_430(int32_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, int32_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes*>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::get_LegalKeySizes_431()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes*>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::GenerateIV_432()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::get_Key_433()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::set_Key_434(DLL2SDK::Array<uint8_t>* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::GenerateKey_435()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::CreateEncryptor_436(DLL2SDK::Array<uint8_t>* rgbKey_, DLL2SDK::Array<uint8_t>* rgbIV_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method);
}
DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::CreateDecryptor_437(DLL2SDK::Array<uint8_t>* rgbKey_, DLL2SDK::Array<uint8_t>* rgbIV_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::_ctor_438()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*)>(DLL2SDK::GameAssemblyBase + 0x4A92F24)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::_ctor_421(DLL2SDK::Array<uint8_t>* keyBlock_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4A922F4)(this, keyBlock_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::TransformFinalBlock_422(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::TransformBlock_423(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array<uint8_t>* outputBuffer_, int32_t outputOffset_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, DLL2SDK::Array<uint8_t>*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_CanReuseTransform_424()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_InputBlockSize_425()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_OutputBlockSize_426()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_CanTransformMultipleBlocks_427()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::Dispose_428()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::_ctor_259(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending* pending_, bool noAdlerCalculation_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending*, bool)>(DLL2SDK::GameAssemblyBase + 0x4A94338)(this, pending_, noAdlerCalculation_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::Deflate_260(bool flush_, bool finish_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4A953A4)(this, flush_, finish_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::SetInput_261(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A948EC)(this, buffer_, offset_, count_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::NeedsInput_262()
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A947DC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::Reset_263()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A94638)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::ResetAdler_264()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A95298)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::get_Adler_265()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A95284)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::set_Strategy_266(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflateStrategy value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflateStrategy)>(DLL2SDK::GameAssemblyBase + 0x4A94EC0)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::SetLevel_267(int32_t level_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A94AB8)(this, level_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::FillWindow_268()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A959EC)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::UpdateHash_269()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A963F0)(this);
}
int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::InsertString_270()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A96C00)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::SlideWindow_271()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*)>(DLL2SDK::GameAssemblyBase + 0x4A96A9C)(this);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::FindLongestMatch_272(int32_t curMatch_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A96CE8)(this, curMatch_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::DeflateStored_273(bool flush_, bool finish_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4A95B5C)(this, flush_, finish_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::DeflateFast_274(bool flush_, bool finish_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4A95D58)(this, flush_, finish_);
}
bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::DeflateSlow_275(bool flush_, bool finish_)
{
return reinterpret_cast<bool(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4A95FD4)(this, flush_, finish_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::_ctor_223(DLL2SDK::mscorlib::System::IO::Stream* baseOutputStream_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, DLL2SDK::mscorlib::System::IO::Stream*)>(DLL2SDK::GameAssemblyBase + 0x4AAC90C)(this, baseOutputStream_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::SetLevel_224(int32_t level_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AACA98)(this, level_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteLeShort_225(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AACAD0)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteLeInt_226(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AACB30)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteLeLong_227(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AACB54)(this, value_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::PutNextEntry_228(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AACB98)(this, entry_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::CloseEntry_229()
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4AAD55C)(this);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteEncryptionHeader_230(int64_t crcValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4AAE600)(this, crcValue_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::AddExtraDataAES_231(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData* extraData_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AAE4E4)(entry_, extraData_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteAESHeader_232(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AAE558)(this, entry_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::Write_233(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::CopyAndEncrypt_234(DLL2SDK::Array<uint8_t>* buffer_, int32_t offset_, int32_t count_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAEA6C)(this, buffer_, offset_, count_);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::Finish_235()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ValueOutOfRangeException::_ctor_29(DLL2SDK::mscorlib::System::String* nameOfValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ValueOutOfRangeException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A940F0)(this, nameOfValue_);
}