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codm/ligma/codm-sdk/Assembly_CSharp_firstpass/Assembly_CSharp_firstpass.cpp

12941 lines
944 KiB

4 years ago
//generated with dll2sdk
#include "Assembly_CSharp_firstpass.hpp"
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::_ctor_294(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x2C5CEA4)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::Invoke_295()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::BeginInvoke_296(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::EndInvoke_297(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData::_ctor_339()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData*)>(DLL2SDK::GameAssemblyBase + 0x2C601E0)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData::get_ChannelIndex_340()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData*)>(DLL2SDK::GameAssemblyBase + 0x2C602C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData::set_ChannelIndex_341(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C602D0)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_ExportAlphamapExrPath::_ctor_342()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_ExportAlphamapExrPath*)>(DLL2SDK::GameAssemblyBase + 0x2C601D8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNodeUICache_HEU_InputObjectUICache::_ctor_389()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNodeUICache_HEU_InputObjectUICache*)>(DLL2SDK::GameAssemblyBase + 0x2C67364)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::_ctor_548(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4C7E910)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::Invoke_549(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float, void*)>(Data.methodPtr)(this, attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::BeginInvoke_550(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::EndInvoke_551(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage_StoreData::_ctor_752()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage_StoreData*)>(DLL2SDK::GameAssemblyBase + 0x2C791C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::_ctor_1124(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x2C7D184)(this, object_, method_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::Invoke_1125(DLL2SDK::mscorlib::System::Type* type_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate*, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, type_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::BeginInvoke_1126(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, type_, callback_, object_, Data.method);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::EndInvoke_1127(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::_ctor_1134(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x2C7D34C)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::Invoke_1135(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*, void*)>(Data.methodPtr)(this, task_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::BeginInvoke_1136(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, task_, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::EndInvoke_1137(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData::_ctor_1306()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData*)>(DLL2SDK::GameAssemblyBase + 0x2C60994)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility_HEU_UploadVolumeData::_ctor_1318()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility_HEU_UploadVolumeData*)>(DLL2SDK::GameAssemblyBase + 0x2C689F4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData::_ctor_1424()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData*)>(DLL2SDK::GameAssemblyBase + 0x4FC532C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData::clear_1425()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData*)>(DLL2SDK::GameAssemblyBase + 0x4FCA2B8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::_ctor_1561(DLL2SDK::mscorlib::System::String* jsonString_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C827E0)(this, jsonString_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::IsWordBreak_1562(wchar_t c_)
{
return reinterpret_cast<bool(*)(wchar_t)>(DLL2SDK::GameAssemblyBase + 0x2C82884)(c_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::Parse_1563(DLL2SDK::mscorlib::System::String* jsonString_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C8258C)(jsonString_);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::Dispose_1564()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Object*>* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseObject_1565()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Object*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C829DC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::Object*>* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseArray_1566()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::Object*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C831B0)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseValue_1567()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C82984)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseByToken_1568(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser_TOKEN token_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*, DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser_TOKEN)>(DLL2SDK::GameAssemblyBase + 0x2C832DC)(this, token_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseString_1569()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C82E84)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseNumber_1570()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C83418)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::EatWhitespace_1571()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C8373C)(this);
}
wchar_t DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_PeekChar_1572()
{
return reinterpret_cast<wchar_t(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C83844)(this);
}
wchar_t DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_NextChar_1573()
{
return reinterpret_cast<wchar_t(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C83554)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_NextWord_1574()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C83628)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser_TOKEN DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_NextToken_1575()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser_TOKEN(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C82B54)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::_ctor_1576()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer*)>(DLL2SDK::GameAssemblyBase + 0x2C83918)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::Serialize_1577(DLL2SDK::mscorlib::System::Object* obj_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2C8271C)(obj_);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeValue_1578(DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2C839B4)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeObject_1579(DLL2SDK::mscorlib::System::Collections::IDictionary* obj_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer*, DLL2SDK::mscorlib::System::Collections::IDictionary*)>(DLL2SDK::GameAssemblyBase + 0x2C842CC)(this, obj_);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeArray_1580(DLL2SDK::mscorlib::System::Collections::IList* anArray_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer*, DLL2SDK::mscorlib::System::Collections::IList*)>(DLL2SDK::GameAssemblyBase + 0x2C83F60)(this, anArray_);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeString_1581(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C83BE0)(this, str_);
}
void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeOther_1582(DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2C847A8)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS_Settings::_ctor_1621()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS_Settings*)>(DLL2SDK::GameAssemblyBase + 0x395E940)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::_ctor_1627()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0*)>(DLL2SDK::GameAssemblyBase + 0x3960FD8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::MoveNext_1628()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1629()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::System_Collections_IEnumerator_get_Current_1630()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::Dispose_1631()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::Reset_1632()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_PostCaptureSettings::_ctor_1761()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_PostCaptureSettings*)>(DLL2SDK::GameAssemblyBase + 0x2C84E1C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk::_ctor_1782()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*)>(DLL2SDK::GameAssemblyBase + 0x396B7E0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::_ctor_1836()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0*)>(DLL2SDK::GameAssemblyBase + 0x397B40C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::MoveNext_1837()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1838()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::System_Collections_IEnumerator_get_Current_1839()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::Dispose_1840()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::Reset_1841()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::_ctor_1886(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x397F388)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::Invoke_1887()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::BeginInvoke_1888(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::EndInvoke_1889(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit::_ctor_2125(int32_t muscleIndex_, float unPin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 force_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit*, int32_t, float, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39905B8)(this, muscleIndex_, unPin_, force_, position_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision::_ctor_2124(int32_t muscleIndex_, DLL2SDK::UnityEngine::UnityEngine::Collision* collision_, bool isStay_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision*, int32_t, DLL2SDK::UnityEngine::UnityEngine::Collision*, bool)>(DLL2SDK::GameAssemblyBase + 0x398FD34)(this, muscleIndex_, collision_, isStay_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_PuppetEvent::get_switchBehaviour_1898()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_PuppetEvent*)>(DLL2SDK::GameAssemblyBase + 0x397F668)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_PuppetEvent::Trigger_1899(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_, bool switchBehaviourEnabled_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_PuppetEvent*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x397F918)(this, puppetMaster_, switchBehaviourEnabled_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::_ctor_1900()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent*)>(DLL2SDK::GameAssemblyBase + 0x397EF54)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::Activate_1901(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::Animation* animation_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent*, DLL2SDK::UnityEngine::UnityEngine::Animator*, DLL2SDK::UnityEngine::UnityEngine::Animation*)>(DLL2SDK::GameAssemblyBase + 0x397EF68)(this, animator_, animation_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::Activate_1902(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent*, DLL2SDK::UnityEngine::UnityEngine::Animator*)>(DLL2SDK::GameAssemblyBase + 0x397F088)(this, animator_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::Activate_1903(DLL2SDK::UnityEngine::UnityEngine::Animation* animation_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent*, DLL2SDK::UnityEngine::UnityEngine::Animation*)>(DLL2SDK::GameAssemblyBase + 0x397F220)(this, animation_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::_ctor_1910()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0*)>(DLL2SDK::GameAssemblyBase + 0x397FAD4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::MoveNext_1911()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1912()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::System_Collections_IEnumerator_get_Current_1913()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::Dispose_1914()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::Reset_1915()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::_ctor_1916()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1*)>(DLL2SDK::GameAssemblyBase + 0x397FAE4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::MoveNext_1917()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_1918()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::System_Collections_IEnumerator_get_Current_1919()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::Dispose_1920()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::Reset_1921()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::_ctor_1934()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0*)>(DLL2SDK::GameAssemblyBase + 0x39803E4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::MoveNext_1935()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1936()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::System_Collections_IEnumerator_get_Current_1937()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::Dispose_1938()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::Reset_1939()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_MasterProps::_ctor_1989()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_MasterProps*)>(DLL2SDK::GameAssemblyBase + 0x39810B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::_ctor_1990(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x3986338)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::Invoke_1991(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_, float impulse_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, float, void*)>(Data.methodPtr)(this, m_, impulse_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::BeginInvoke_1992(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_, float impulse_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, float, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, m_, impulse_, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::EndInvoke_1993(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer_Settings::_ctor_2018()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer_Settings*)>(DLL2SDK::GameAssemblyBase + 0x39A9AA8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props::_ctor_2119()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props*)>(DLL2SDK::GameAssemblyBase + 0x3986C70)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props::_ctor_2120(float pinWeight_, float muscleWeight_, float mappingWeight_, float muscleDamper_, bool mapPosition_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props*, float, float, float, float, bool, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group)>(DLL2SDK::GameAssemblyBase + 0x398FC6C)(this, pinWeight_, muscleWeight_, mappingWeight_, muscleDamper_, mapPosition_, group_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props::Clamp_2121()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props*)>(DLL2SDK::GameAssemblyBase + 0x398ED30)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State::get_Default_2122()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State(*)()>(DLL2SDK::GameAssemblyBase + 0x3986CA4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State::Clamp_2123()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State*)>(DLL2SDK::GameAssemblyBase + 0x398FCC8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::_ctor_2197()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0*)>(DLL2SDK::GameAssemblyBase + 0x397A1D8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::MoveNext_2198()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_2199()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::System_Collections_IEnumerator_get_Current_2200()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::Dispose_2201()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::Reset_2202()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::_ctor_2203()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1*)>(DLL2SDK::GameAssemblyBase + 0x397A284)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::MoveNext_2204()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_2205()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::System_Collections_IEnumerator_get_Current_2206()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::Dispose_2207()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::Reset_2208()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::_ctor_2209()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2*)>(DLL2SDK::GameAssemblyBase + 0x397A330)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::MoveNext_2210()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_2211()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::System_Collections_IEnumerator_get_Current_2212()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::Dispose_2213()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::Reset_2214()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::_ctor_2367(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x39A6D1C)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::Invoke_2368()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::BeginInvoke_2369(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::EndInvoke_2370(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::_ctor_2371(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x39A6BFC)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::Invoke_2372(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* muscle_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, void*)>(Data.methodPtr)(this, muscle_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::BeginInvoke_2373(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* muscle_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, muscle_, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::EndInvoke_2374(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings::_ctor_2375(float killDuration_, float deadMuscleWeight_, float deadMuscleDamper_, float maxFreezeSqrVelocity_, bool freezePermanently_, bool enableAngularLimitsOnKill_, bool enableInternalCollisionsOnKill_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings*, float, float, float, float, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x39A6CDC)(this, killDuration_, deadMuscleWeight_, deadMuscleDamper_, maxFreezeSqrVelocity_, freezePermanently_, enableAngularLimitsOnKill_, enableInternalCollisionsOnKill_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings::get_Default_2376()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings(*)()>(DLL2SDK::GameAssemblyBase + 0x39946F0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::_ctor_2377()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0*)>(DLL2SDK::GameAssemblyBase + 0x399EA84)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::MoveNext_2378()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_2379()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::System_Collections_IEnumerator_get_Current_2380()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::Dispose_2381()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::Reset_2382()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::_ctor_2383()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1*)>(DLL2SDK::GameAssemblyBase + 0x399EA8C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::MoveNext_2384()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_2385()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::System_Collections_IEnumerator_get_Current_2386()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::Dispose_2387()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::Reset_2388()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::_ctor_2389()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2*)>(DLL2SDK::GameAssemblyBase + 0x399EA94)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::MoveNext_2390()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_2391()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::System_Collections_IEnumerator_get_Current_2392()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::Dispose_2393()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::Reset_2394()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::_ctor_2395()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3*)>(DLL2SDK::GameAssemblyBase + 0x399EA9C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::MoveNext_2396()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_2397()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::System_Collections_IEnumerator_get_Current_2398()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::Dispose_2399()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::Reset_2400()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::_ctor_2401()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4*)>(DLL2SDK::GameAssemblyBase + 0x39A40D0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::MoveNext_2402()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::System_Collections_Generic_IEnumerator_object__get_Current_2403()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::System_Collections_IEnumerator_get_Current_2404()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::Dispose_2405()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::Reset_2406()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig_HumanoidMuscle::_ctor_2410()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig_HumanoidMuscle*)>(DLL2SDK::GameAssemblyBase + 0x39A7024)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit::_ctor_2426()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit*)>(DLL2SDK::GameAssemblyBase + 0x39A7188)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit::Step_2427(int32_t puppetCount_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A76E0)(this, puppetCount_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit::Update_2428(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*>* puppets_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*>*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A71D8)(this, puppets_, puppetMaster_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation::_ctor_2446(DLL2SDK::UnityEngine::UnityEngine::Vector3 upperBoneForwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 lowerBoneForwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 lastBoneLeftAxis_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x396F5E4)(this, upperBoneForwardAxis_, lowerBoneForwardAxis_, lastBoneLeftAxis_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams::_ctor_2495(bool legsParentInSpine_, bool includeEyes_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3979A08)(this, legsParentInSpine_, includeEyes_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams::get_Default_2496()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams(*)()>(DLL2SDK::GameAssemblyBase + 0x3979A14)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::_ctor_2600(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4FC02CC)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::Invoke_2601(DLL2SDK::mscorlib::System::String* message_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, message_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::BeginInvoke_2602(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, message_, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::EndInvoke_2603(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning::Log_2598(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger* logger_, bool logInEditMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger*, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC0004)(message_, logger_, logInEditMode_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning::Log_2599(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::UnityEngine::UnityEngine::Transform* context_, bool logInEditMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Transform*, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC0184)(message_, context_, logInEditMode_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::Lerp_2590(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromVector_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toVector_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x4FBF590)(fromVector_, toVector_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::Slerp_2591(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromVector_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toVector_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x4FBF608)(fromVector_, toVector_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ExtractVertical_2592(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 verticalAxis_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x4FBF680)(v_, verticalAxis_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ExtractHorizontal_2593(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x4FBF718)(v_, normal_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ClampDirection_2594(DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normalDirection_, float clampWeight_, int32_t clampSmoothing_, bool* changed_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, int32_t, bool*)>(DLL2SDK::GameAssemblyBase + 0x4FBF7F0)(direction_, normalDirection_, clampWeight_, clampSmoothing_, changed_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ClampDirection_2595(DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normalDirection_, float clampWeight_, int32_t clampSmoothing_, float* clampValue_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, int32_t, float*)>(DLL2SDK::GameAssemblyBase + 0x4FBFA74)(direction_, normalDirection_, clampWeight_, clampSmoothing_, clampValue_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::LineToPlane_2596(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planeNormal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planePoint_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4FBFCFC)(origin_, direction_, planeNormal_, planePoint_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::PointToPlane_2597(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planeNormal_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4FBFE58)(point_, planePosition_, planeNormal_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::_ctor_2586()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster*)>(DLL2SDK::GameAssemblyBase + 0x4FBF264)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::OnTriggerEnter_2587(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x4FBF26C)(this, collider_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::OnTriggerStay_2588(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x4FBF378)(this, collider_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::OnTriggerExit_2589(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x4FBF484)(this, collider_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::_ctor_2571()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBEA80)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Disable_2572()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBEA90)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::InitiateSolver_2573()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::UpdateSolver_2574()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::FixTransforms_2575()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::OnDisable_2576()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBEB80)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Start_2577()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBEC00)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::get_animatePhysics_2578()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBEC04)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Initiate_2579()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBEBAC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Update_2580()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBF014)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::FindAnimatorRecursive_2581(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, bool findInChildren_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*, DLL2SDK::UnityEngine::UnityEngine::Transform*, bool)>(DLL2SDK::GameAssemblyBase + 0x4FBED5C)(this, t_, findInChildren_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::get_isAnimated_2582()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBF064)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::FixedUpdate_2583()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBF16C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::LateUpdate_2584()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBF1C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::UpdateSolverExternal_2585()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager*)>(DLL2SDK::GameAssemblyBase + 0x4FBF228)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::Lerp_2556(DLL2SDK::UnityEngine::UnityEngine::Quaternion fromRotation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toRotation_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Quaternion, float)>(DLL2SDK::GameAssemblyBase + 0x4FBDD84)(fromRotation_, toRotation_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::Slerp_2557(DLL2SDK::UnityEngine::UnityEngine::Quaternion fromRotation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toRotation_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Quaternion, float)>(DLL2SDK::GameAssemblyBase + 0x4FBDE1C)(fromRotation_, toRotation_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::LinearBlend_2558(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, float)>(DLL2SDK::GameAssemblyBase + 0x4FBDEB4)(q_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::SphericalBlend_2559(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_, float weight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, float)>(DLL2SDK::GameAssemblyBase + 0x4FBDF68)(q_, weight_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::FromToAroundAxis_2560(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3 axis_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4FBE01C)(fromDirection_, toDirection_, axis_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::RotationToLocalSpace_2561(DLL2SDK::UnityEngine::UnityEngine::Quaternion space_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x4FBE114)(space_, rotation_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::FromToRotation_2562(DLL2SDK::UnityEngine::UnityEngine::Quaternion from_, DLL2SDK::UnityEngine::UnityEngine::Quaternion to_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x4FBE1AC)(from_, to_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::GetAxis_2563(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4FBE270)(v_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::ClampRotation_2564(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, float clampWeight_, int32_t clampSmoothing_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FBE510)(rotation_, clampWeight_, clampSmoothing_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::ClampAngle_2565(float angle_, float clampWeight_, int32_t clampSmoothing_)
{
return reinterpret_cast<float(*)(float, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FBE75C)(angle_, clampWeight_, clampSmoothing_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::MatchRotation_2566(DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetforwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetUpAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 upAxis_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4FBE954)(targetRotation_, targetforwardAxis_, targetUpAxis_, forwardAxis_, upAxis_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Contains_2544(DLL2SDK::UnityEngine::UnityEngine::LayerMask mask_, int32_t layer_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FBD6F8)(mask_, layer_);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Create_2545(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* layerNames_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBD748)(layerNames_);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Create_2546(DLL2SDK::Array<int32_t>* layerNumbers_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FBD7FC)(layerNumbers_);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::NamesToMask_2547(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* layerNames_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBD74C)(layerNames_);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::LayerNumbersToMask_2548(DLL2SDK::Array<int32_t>* layerNumbers_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FBD800)(layerNumbers_);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Inverse_2549(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x4FBD89C)(original_);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::AddToMask_2550(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* layerNames_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBD8C4)(original_, layerNames_);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::RemoveFromMask_2551(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* layerNames_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBD90C)(original_, layerNames_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToNames_2552(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x4FBD978)(original_);
}
DLL2SDK::Array<int32_t>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToNumbers_2553(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_)
{
return reinterpret_cast<DLL2SDK::Array<int32_t>*(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x4FBDB14)(original_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToString_2554(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x4FBDC44)(original_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToString_2555(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_, DLL2SDK::mscorlib::System::String* delimiter_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FBDCC8)(original_, delimiter_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LargeHeader::_ctor_2542(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LargeHeader*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FBD5C0)(this, name_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LargeHeader::_ctor_2543(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* color_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LargeHeader*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FBD65C)(this, name_, color_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::_ctor_2500()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy*)>(DLL2SDK::GameAssemblyBase + 0x4FBB044)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::HierarchyIsValid_2501(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* bones_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBB04C)(bones_);
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::ContainsDuplicate_2502(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Object*>* objects_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Object*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBB304)(objects_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::IsAncestor_2503(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* ancestor_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x4FBB0DC)(transform_, ancestor_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::ContainsChild_2504(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* child_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x4FBB46C)(transform_, child_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::AddAncestors_2505(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* blocker_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* array_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBB5FC)(transform_, blocker_, array_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetAncestor_2506(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, int32_t minChildCount_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FBB8F0)(transform_, minChildCount_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetFirstCommonAncestor_2507(DLL2SDK::UnityEngine::UnityEngine::Transform* t1_, DLL2SDK::UnityEngine::UnityEngine::Transform* t2_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x4FBBA84)(t1_, t2_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetFirstCommonAncestor_2508(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* transforms_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBBCDC)(transforms_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetFirstCommonAncestorRecursive_2509(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* transforms_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBC220)(transform_, transforms_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::IsCommonAncestor_2510(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* transforms_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x4FBBEF0)(transform_, transforms_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::DemoGUIMessage::_ctor_2498()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::DemoGUIMessage*)>(DLL2SDK::GameAssemblyBase + 0x3979A24)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::DemoGUIMessage::OnGUI_2499()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::DemoGUIMessage*)>(DLL2SDK::GameAssemblyBase + 0x3979A6C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Comments::_ctor_2497()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Comments*)>(DLL2SDK::GameAssemblyBase + 0x3979A1C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::_ctor_2471()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*)>(DLL2SDK::GameAssemblyBase + 0x397500C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::get_isFilled_2472()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::get_isEmpty_2473()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*)>(DLL2SDK::GameAssemblyBase + 0x3975708)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::IsEmpty_2474(bool includeRoot_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, bool, void*)>(Data.methodPtr)(this, includeRoot_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::Contains_2475(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, bool ignoreRoot_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::UnityEngine::UnityEngine::Transform*, bool, void*)>(Data.methodPtr)(this, t_, ignoreRoot_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AutoDetectReferences_2476(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams)>(DLL2SDK::GameAssemblyBase + 0x3976438)(references_, root_, autoDetectParams_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::DetectReferencesByNaming_2477(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams)>(DLL2SDK::GameAssemblyBase + 0x3976BC4)(references_, root_, autoDetectParams_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AssignHumanoidReferences_2478(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::UnityEngine::UnityEngine::Animator*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams)>(DLL2SDK::GameAssemblyBase + 0x3976708)(references_, animator_, autoDetectParams_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SetupError_2479(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* errorMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x397768C)(references_, errorMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SetupWarning_2480(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x39777DC)(references_, warningMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::IsNeckBone_2481(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::UnityEngine::UnityEngine::Transform* leftUpperArm_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3977F44)(bone_, leftUpperArm_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AddBoneToEyes_2482(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams)>(DLL2SDK::GameAssemblyBase + 0x3977C70)(bone_, references_, autoDetectParams_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AddBoneToSpine_2483(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams)>(DLL2SDK::GameAssemblyBase + 0x3977A24)(bone_, references_, autoDetectParams_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::DetectLimb_2484(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::UnityEngine::UnityEngine::Transform* firstBone_, DLL2SDK::UnityEngine::UnityEngine::Transform* secondBone_, DLL2SDK::UnityEngine::UnityEngine::Transform* lastBone_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* transforms_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x3977898)(boneType_, boneSide_, firstBone_, secondBone_, lastBone_, transforms_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AddBoneToHierarchy_2485(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* bones_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3977DE0)(bones_, transform_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::LimbError_2486(DLL2SDK::UnityEngine::UnityEngine::Transform* bone1_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone2_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone3_, DLL2SDK::mscorlib::System::String* errorMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x397809C)(bone1_, bone2_, bone3_, errorMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::LimbWarning_2487(DLL2SDK::UnityEngine::UnityEngine::Transform* bone1_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone2_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone3_, DLL2SDK::mscorlib::System::String* warningMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3979058)(bone1_, bone2_, bone3_, warningMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SpineError_2488(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* errorMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x39788EC)(references_, errorMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SpineWarning_2489(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3979480)(references_, warningMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::EyesError_2490(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* errorMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3978D9C)(references_, errorMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::EyesWarning_2491(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3979488)(references_, warningMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::RootHeightWarning_2492(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3979490)(references_, warningMessage_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::FacingAxisWarning_2493(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x39796B4)(references_, warningMessage_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::GetVerticalOffset_2494(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_)
{
return reinterpret_cast<float(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x3979928)(p1_, p2_, rotation_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBonesOfType_2447(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* bones_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x396F9BC)(boneType_, bones_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBonesOfSide_2448(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* bones_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x396FE2C)(boneSide_, bones_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBonesOfTypeAndSide_2449(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* bones_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x397017C)(boneType_, boneSide_, bones_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetFirstBoneOfTypeAndSide_2450(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* bones_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*)>(DLL2SDK::GameAssemblyBase + 0x3970234)(boneType_, boneSide_, bones_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetNamingMatch_2451(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* transforms_, DLL2SDK::Array<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*>* namings_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*, DLL2SDK::Array<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*>*)>(DLL2SDK::GameAssemblyBase + 0x3970314)(transforms_, namings_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBoneType_2452(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x396FC1C)(boneName_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBoneSide_2453(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x397008C)(boneName_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBone_2454(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* transforms_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*>* namings_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::Array<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*>*)>(DLL2SDK::GameAssemblyBase + 0x39710A8)(transforms_, boneType_, boneSide_, namings_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isLeft_2455(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3970C98)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isRight_2456(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3970EA0)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isSpine_2457(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x39705C0)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isHead_2458(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x39706E4)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isArm_2459(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3970808)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isLeg_2460(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x397092C)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isTail_2461(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3970A50)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isEye_2462(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3970B74)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isTypeExclude_2463(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x39713E8)(boneName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::matchesNaming_2464(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* namingConvention_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x3970480)(boneName_, namingConvention_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::excludesNaming_2465(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* namingConvention_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x3971364)(boneName_, namingConvention_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::matchesLastLetter_2466(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* namingConvention_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x39714A4)(boneName_, namingConvention_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::LastLetterIs_2467(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::mscorlib::System::String* letter_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x39715A8)(boneName_, letter_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::firstLetter_2468(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3971270)(boneName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::lastLetter_2469(DLL2SDK::mscorlib::System::String* boneName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3971170)(boneName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::_cctor_2470()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3971690)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations::_ctor_2443(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* leftArm_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* rightArm_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* leftLeg_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* rightLeg_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation*)>(DLL2SDK::GameAssemblyBase + 0x396F230)(this, leftArm_, rightArm_, leftLeg_, rightLeg_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations::get_UMA_2444()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations*(*)()>(DLL2SDK::GameAssemblyBase + 0x396F268)();
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations::get_MaxBiped_2445()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations*(*)()>(DLL2SDK::GameAssemblyBase + 0x396F640)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight::_ctor_2433(float floatValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight*, float)>(DLL2SDK::GameAssemblyBase + 0x4FBAE58)(this, floatValue_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight::_ctor_2434(float floatValue_, DLL2SDK::mscorlib::System::String* tooltip_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight*, float, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FBAF28)(this, floatValue_, tooltip_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight::GetValue_2435(float param_)
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight*, float)>(DLL2SDK::GameAssemblyBase + 0x4FBB008)(this, param_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::PositionRagdoll_2429(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A77B8)(puppetMaster_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::RealignRagdoll_2430(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A8014)(puppetMaster_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::DirectionIntToVector3_2431(int32_t dir_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A8D88)(dir_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::DirectionVector3ToInt_2432(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A8DC8)(dir_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::_ctor_2411()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x39A702C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_currentlyActivePuppets_2412()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x3985940)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::set_currentlyActivePuppets_2413(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A71A8)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_currentlyKinematicPuppets_2414()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x39A71B0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::set_currentlyKinematicPuppets_2415(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A71B8)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_currentlyDisabledPuppets_2416()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x39A71C0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::set_currentlyDisabledPuppets_2417(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A71C8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_puppets_2418()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x39A71D0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::Register_2419(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3998688)(this, puppetMaster_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::Unregister_2420(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3999580)(this, puppetMaster_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::UpdateMoveToTarget_2421(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399C634)(this, puppetMaster_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::UpdateFree_2422(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A73BC)(this, puppetMaster_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::UpdateFixed_2423(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A73F0)(this, puppetMaster_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::Update_2424()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x39A7424)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::FixedUpdate_2425()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x39A76FC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig::_ctor_2407()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig*)>(DLL2SDK::GameAssemblyBase + 0x39A6D68)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig::ApplyTo_2408(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* p_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39987F0)(this, p_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig::GetMuscle_2409(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones boneId_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig*, DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones, DLL2SDK::UnityEngine::UnityEngine::Animator*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A6E90)(this, boneId_, animator_, puppetMaster_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::_ctor_2215()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39944E8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenUserManualSetup_2216()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399473C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenUserManualComponent_2217()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39947C0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenUserManualPerformance_2218()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994844)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenScriptReference_2219()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39948C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenSetupTutorial_2220()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399494C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenComponentTutorial_2221()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39949D0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ResetStateSettings_2222()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994A54)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_targetAnimator_2223()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Animator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x397F670)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_targetAnimator_2224(DLL2SDK::UnityEngine::UnityEngine::Animator* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Animator*)>(DLL2SDK::GameAssemblyBase + 0x3994A84)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Animation* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_targetAnimation_2225()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Animation*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x397F910)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_targetAnimation_2226(DLL2SDK::UnityEngine::UnityEngine::Animation* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Animation*)>(DLL2SDK::GameAssemblyBase + 0x3994A8C)(this, value_);
}
DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_behaviours_2227()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x397CEC8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_behaviours_2228(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*>*)>(DLL2SDK::GameAssemblyBase + 0x3994A94)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isActive_2229()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39831C8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_initiated_2230()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x397A020)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_initiated_2231(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x3994A9C)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateMode DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_updateMode_2232()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateMode(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994AA4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_controlsAnimator_2233()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994C30)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isBlending_2234()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3980A34)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Teleport_2235(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, bool moveToTarget_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Quaternion, bool)>(DLL2SDK::GameAssemblyBase + 0x3994CB4)(this, position_, rotation_, moveToTarget_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnDisable_2236()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994CE8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnEnable_2237()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994D94)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Awake_2238()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399564C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Start_2239()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39968A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OptimizationInit_2240()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x397A028)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::InitPuppetColliders_2241()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39976D8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FindTargetRootRecursive_2242(DLL2SDK::UnityEngine::UnityEngine::Transform* t_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3997A20)(this, t_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateHierarchiesOffline_2243()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3997E44)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OptimizationInitiateMuscles_2244()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3998108)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedMusclesOptimizationInitiate_2245()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39981A0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ResetToCurrentTarget_2246()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399821C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OptimizationInitiate_2247()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3996AB8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Initiate_2248()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3995760)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnAttachToNewTargetRoot_2249(DLL2SDK::UnityEngine::UnityEngine::Transform* newTargetRoot_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3998EB8)(this, newTargetRoot_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_UseDynamicRef_2250()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3999124)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_UseDynamicRef_2251(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x399912C)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CacheDynamicRefs_2252()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3999134)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RestoreTransformRefs_2253()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3998EC0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ClearMuscle_2254()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3999398)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnRecycle_2255()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39993F8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActivateBehaviour_2256(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase* behaviour_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x3998D90)(this, behaviour_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnDestroy_2257()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3999620)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::IsInterpolated_2258()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39997F0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnRebuild_2259()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3999888)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ReleaseAggregate_2260()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39997B8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddRigidBodiesToAggregate_2261()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3999C80)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixedUpdate_2262()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Update_2263()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::LateUpdate_2264()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnLateUpdate_2265()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::MoveToTarget_2266()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399C0BC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Read_2267()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399A6C4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixTargetTransforms_2268()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399A4A8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::AnimatorUpdateMode DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_targetUpdateMode_2269()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::AnimatorUpdateMode(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994AD8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::VisualizeTargetPose_2270()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399C668)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::VisualizeTargetPose_2271(DLL2SDK::UnityEngine::UnityEngine::Color c_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x399B394)(this, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::VisualizeHierarchy_2272(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Color color_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x399CA30)(this, t_, color_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetInternalCollisions_2273(bool collide_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x399B20C)(this, collide_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetAngularLimits_2274(bool limited_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x399B304)(this, limited_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddForceOnMuscle_2275(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDir_, float inForece_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x399CBB4)(this, inDir_, inForece_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_BIsOptimizationInitiate_2276()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3995758)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetOptimizationInitiate_2277(bool inValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x399CD68)(this, inValue_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddMuscle_2278(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Rigidbody* connectTo_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props* muscleProps_, bool forceTreeHierarchy_, bool forceLayers_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3993830)(this, joint_, target_, connectTo_, targetParent_, muscleProps_, forceTreeHierarchy_, forceLayers_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Rebuild_2279()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399D3AC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RemoveMuscleRecursive_2280(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, bool attachTarget_, bool blockTargetAnimation_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleRemoveMode removeMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*, bool, bool, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleRemoveMode)>(DLL2SDK::GameAssemblyBase + 0x397D600)(this, joint_, attachTarget_, blockTargetAnimation_, removeMode_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ReplaceMuscle_2281(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* oldJoint_, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* newJoint_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x399D934)(this, oldJoint_, newJoint_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscles_2282(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>* newMuscles_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>*)>(DLL2SDK::GameAssemblyBase + 0x399DA18)(this, newMuscles_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisableMuscleRecursive_2283(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x399DAFC)(this, joint_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::EnableMuscleRecursive_2284(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x399DBE0)(this, joint_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FlattenHierarchy_2285()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399DCC4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::TreeHierarchy_2286()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399DE1C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixMusclePositions_2287()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E008)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddIndexesRecursive_2288(int32_t index_, DLL2SDK::Array<int32_t>* indexes_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, int32_t, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x399E1BC)(this, index_, indexes_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::HierarchyIsFlat_2289()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3998C44)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisconnectJoint_2290(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x399D690)(this, joint_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::KillJoint_2291(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x399D764)(this, joint_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isSwitchingMode_2292()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994C94)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_isSwitchingMode_2293(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x3995318)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisableImmediately_2294()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E3D4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SwitchModes_2295()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisabledToKinematic_2296()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E608)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisabledToActive_2297()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E760)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::KinematicToDisabled_2298()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E804)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::KinematicToActive_2299()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E898)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActiveToDisabled_2300()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E93C)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActiveToKinematic_2301()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399E9E0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateInternalCollisions_2302()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399EAA4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2303(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x399EB7C)(this, group_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2304(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x399EC54)(this, target_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2305(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones humanBodyBone_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x399F220)(this, humanBodyBone_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeightsRecursive_2306(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x399F5B0)(this, target_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeightsRecursive_2307(int32_t muscleIndex_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, int32_t, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x399F718)(this, muscleIndex_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeightsRecursive_2308(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones humanBodyBone_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x399F844)(this, humanBodyBone_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2309(int32_t muscleIndex_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, int32_t, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x399EF94)(this, muscleIndex_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscle_2310(DLL2SDK::UnityEngine::UnityEngine::Transform* target_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x399F8AC)(this, target_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscle_2311(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* rigidbody_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Rigidbody*)>(DLL2SDK::GameAssemblyBase + 0x399CE48)(this, rigidbody_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscle_2312(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x399FBDC)(this, joint_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ContainsJoint_2313(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x3999B4C)(this, joint_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2314(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones humanBodyBone_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones)>(DLL2SDK::GameAssemblyBase + 0x399F288)(this, humanBodyBone_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2315(DLL2SDK::UnityEngine::UnityEngine::Transform* target_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x399ECBC)(this, target_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2316(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* rigidbody_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Rigidbody*)>(DLL2SDK::GameAssemblyBase + 0x399F904)(this, rigidbody_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2317(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x399D3B8)(this, joint_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUp_2318(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Transform* ragdoll_, int32_t characterControllerLayer_, int32_t ragdollLayer_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x399FC34)(target_, ragdoll_, characterControllerLayer_, ragdollLayer_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUp_2319(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, int32_t characterControllerLayer_, int32_t ragdollLayer_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A0DE0)(target_, characterControllerLayer_, ragdollLayer_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUpTo_2320(DLL2SDK::UnityEngine::UnityEngine::Transform* setUpTo_, int32_t characterControllerLayer_, int32_t ragdollLayer_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x399FDB8)(this, setUpTo_, characterControllerLayer_, ragdollLayer_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RemoveRagdollComponents_2321(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, int32_t characterControllerLayer_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A0FD0)(target_, characterControllerLayer_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedJointRigidbody_2322()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A2DC0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedJointConnectedBodyConfigurableJoint_2323()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A2F00)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedJointColliders_2324()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A316C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedAllInitiateData_2325()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A3338)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUpMuscles_2326(DLL2SDK::UnityEngine::UnityEngine::Transform* setUpTo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x39A1C9C)(this, setUpTo_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FindGroup_2327(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group(*)(DLL2SDK::UnityEngine::UnityEngine::Animator*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x39A336C)(animator_, t_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RemoveUnnecessaryBones_2328()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A167C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::IsClothCollider_2329(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Cloth*>* cloths_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Collider*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Cloth*>*)>(DLL2SDK::GameAssemblyBase + 0x39A291C)(collider_, cloths_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isSwitchingState_2330()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3994C9C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isKilling_2331()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3983240)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_isKilling_2332(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x3995320)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isAlive_2333()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x398322C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isFrozen_2334()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3983B74)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Kill_2335()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A39E0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Kill_2336(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings stateSettings_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings)>(DLL2SDK::GameAssemblyBase + 0x39A39EC)(this, stateSettings_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Freeze_2337()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A3A18)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Freeze_2338(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings stateSettings_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings)>(DLL2SDK::GameAssemblyBase + 0x39A3A24)(this, stateSettings_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Resurrect_2339()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A3A50)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SwitchStates_2340()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AliveToDead_2341(bool freeze_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x39A3B78)(this, freeze_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnFreezeFlag_2342()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399C30C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DeadToAlive_2343()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A3C24)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetAnimationEnabled_2344(bool to_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x3995328)(this, to_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DeadToFrozen_2345()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A3D44)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FrozenToAlive_2346()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A3D50)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FrozenToDead_2347()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A4000)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActivateRagdoll_2348(bool kinematic_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x3995484)(this, kinematic_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CanFreeze_2349()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A40D8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SampleTargetMappedState_2350()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3986194)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixTargetToSampledState_2351(float weight_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, float)>(DLL2SDK::GameAssemblyBase + 0x3983BD4)(this, weight_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::StoreTargetMappedState_2352()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3998294)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateHierarchies_2353()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3997E48)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::HasProp_2354()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A49A0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateBroadcasterMuscleIndexes_2355()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A47A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignParentAndChildIndexes_2356()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A41A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddToParentsRecursive_2357(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::Array<int32_t>* indexes_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x39A4A1C)(this, joint_, indexes_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddToChildrenRecursive_2358(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::Array<int32_t>* indexes_, DLL2SDK::Array<bool>* childFlags_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*, DLL2SDK::Array<int32_t>*, DLL2SDK::Array<bool>*)>(DLL2SDK::GameAssemblyBase + 0x39A4C4C)(this, joint_, indexes_, childFlags_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignKinshipDegrees_2359()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A461C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignKinshipsDownRecursive_2360(DLL2SDK::Array<int32_t>* kinshipDegrees_, int32_t degree_, int32_t index_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Array<int32_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A5024)(this, kinshipDegrees_, degree_, index_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignKinshipsUpRecursive_2361(DLL2SDK::Array<int32_t>* kinshipDegrees_, int32_t degree_, int32_t index_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::Array<int32_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A51E4)(this, kinshipDegrees_, degree_, index_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndexLowLevel_2362(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x39A4F08)(this, joint_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::IsValid_2363(bool log_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, bool)>(DLL2SDK::GameAssemblyBase + 0x3998198)(this, log_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CheckMassVariation_2364(float threshold_, bool log_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*, float, bool)>(DLL2SDK::GameAssemblyBase + 0x399CEA0)(this, threshold_, log_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CheckIfInitiated_2365()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x399CD70)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::_cctor_2366()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x39A54F0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::_ctor_2190()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying*)>(DLL2SDK::GameAssemblyBase + 0x3979BA8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::Awake_2191()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying*)>(DLL2SDK::GameAssemblyBase + 0x3979C10)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::Start_2192()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying*)>(DLL2SDK::GameAssemblyBase + 0x3979C14)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::Update_2193()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying*)>(DLL2SDK::GameAssemblyBase + 0x3979D10)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::DelayDead_2194()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying*)>(DLL2SDK::GameAssemblyBase + 0x397A134)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::FadeOutPinWeight_2195()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying*)>(DLL2SDK::GameAssemblyBase + 0x397A1E0)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::FadeOutMuscleWeight_2196()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying*)>(DLL2SDK::GameAssemblyBase + 0x397A28C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::_ctor_2165()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x3992320)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::get_isPickedUp_2166()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x3992410)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::get_propRoot_2167()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x39924C0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::set_propRoot_2168(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x39924C8)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::PickUp_2169(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x39924D0)(this, propRoot_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::Drop_2170()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x399269C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::StartPickedUp_2171(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x39926B4)(this, propRoot_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnPickUp_2172(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*, void*)>(Data.methodPtr)(this, propRoot_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnDrop_2173()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnStart_2174()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::Start_2175()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x39926C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::ReleaseJoint_2176()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x399291C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnDrawGizmos_2177()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x3992AF8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::_ctor_2178()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x3992D98)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::OpenUserManual_2179()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x3992DA0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::OpenScriptReference_2180()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x3992E24)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::DropImmediate_2181()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x3992EA8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::Awake_2182()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x3992FC8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::Update_2183()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x399309C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::FixedUpdate_2184()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*)>(DLL2SDK::GameAssemblyBase + 0x3993258)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::AttachProp_2185(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop* prop_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop*)>(DLL2SDK::GameAssemblyBase + 0x3993508)(this, prop_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::_ctor_2148()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3991EC8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_center_2149()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3991ED0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_center_2150(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3991EE4)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_inContact_2151()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3991EF0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_inContact_2152(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, bool)>(DLL2SDK::GameAssemblyBase + 0x3991EF8)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_bottom_2153()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3991F00)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_bottom_2154(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3991F14)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_r_2155()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3991F20)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_r_2156(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, DLL2SDK::UnityEngine::UnityEngine::Rigidbody*)>(DLL2SDK::GameAssemblyBase + 0x3991F28)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::Awake_2157()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3991F30)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnCollisionEnter_2158(DLL2SDK::UnityEngine::UnityEngine::Collision* c_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x3992000)(this, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnCollisionStay_2159(DLL2SDK::UnityEngine::UnityEngine::Collision* c_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x39921F0)(this, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnCollisionExit_2160(DLL2SDK::UnityEngine::UnityEngine::Collision* c_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x39921F4)(this, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::FixedUpdate_2161()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3992200)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::LateUpdate_2162()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x3992268)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::ProcessCollision_2163(DLL2SDK::UnityEngine::UnityEngine::Collision* c_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x3992004)(this, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnDrawGizmos_2164()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x39922E0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Predict_2131(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, int32_t steps_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, int32_t, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Quaternion*)>(DLL2SDK::GameAssemblyBase + 0x39905F0)(r_, steps_, position_, rotation_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Predict_2132(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, int32_t steps_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 gravity_, float drag_, float angularDrag_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, int32_t, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Quaternion*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, float)>(DLL2SDK::GameAssemblyBase + 0x3990678)(r_, steps_, position_, rotation_, gravity_, drag_, angularDrag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Predict_2133(DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3* velocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3* angularVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 gravity_, float drag_, float angularDrag_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Quaternion*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, float)>(DLL2SDK::GameAssemblyBase + 0x39907AC)(position_, rotation_, velocity_, angularVelocity_, gravity_, drag_, angularDrag_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetCenterOfMass_2134(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppet_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x3990A98)(puppet_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetCenterOfMass_2135(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*>* rigidbodies_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*>*)>(DLL2SDK::GameAssemblyBase + 0x3990CB0)(rigidbodies_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetCenterOfMassVelocity_2136(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*>* rigidbodies_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*>*)>(DLL2SDK::GameAssemblyBase + 0x3990E6C)(rigidbodies_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::DivByInertia_2137(DLL2SDK::UnityEngine::UnityEngine::Vector3* v_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inertiaTensor_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3991028)(v_, rotation_, inertiaTensor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::ScaleByInertia_2138(DLL2SDK::UnityEngine::UnityEngine::Vector3* v_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inertiaTensor_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3991170)(v_, rotation_, inertiaTensor_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetFromToAcceleration_2139(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromV_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toV_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3991254)(fromV_, toV_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetAngularAcceleration_2140(DLL2SDK::UnityEngine::UnityEngine::Quaternion fromR_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toR_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x3991364)(fromR_, toR_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::AddFromToTorque_2141(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toR_, DLL2SDK::UnityEngine::UnityEngine::ForceMode forceMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::ForceMode)>(DLL2SDK::GameAssemblyBase + 0x3991614)(r_, toR_, forceMode_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::AddFromToTorque_2142(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fromV_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toV_, DLL2SDK::UnityEngine::UnityEngine::ForceMode forceMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::ForceMode)>(DLL2SDK::GameAssemblyBase + 0x39918A0)(r_, fromV_, toV_, forceMode_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::AddFromToForce_2143(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fromV_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toV_, DLL2SDK::UnityEngine::UnityEngine::ForceMode forceMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::ForceMode)>(DLL2SDK::GameAssemblyBase + 0x3991B08)(r_, fromV_, toV_, forceMode_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetLinearAcceleration_2144(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toPoint_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3991CF4)(fromPoint_, toPoint_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::ToJointSpace_2145(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x3991D68)(joint_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::CalculateInertiaTensorCuboid_2146(DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, float mass_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x3991E50)(size_, mass_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Div_2147(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v2_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3991114)(v_, v2_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::_ctor_2126()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster*)>(DLL2SDK::GameAssemblyBase + 0x398FD44)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::Hit_2127(float unPin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 force_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster*, float, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x398FD4C)(this, unPin_, force_, position_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::OnCollisionEnter_2128(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x398FE0C)(this, collision_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::OnCollisionStay_2129(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x398FFF0)(this, collision_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::OnCollisionExit_2130(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x39902D4)(this, collision_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::_ctor_2061()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x39869A4)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_SafeCachedJointRigidbody_2062()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3986DD0)(this);
}
DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_SafeCachedJointConnectedBodyConfigurableJoint_2063()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3986DD8)(this);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_SafeCachedColliders_2064()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3986EE4)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_transform_2065()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x397D5F8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_transform_2066(DLL2SDK::UnityEngine::UnityEngine::Transform* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3986F98)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CacheTargetPath_2067(DLL2SDK::UnityEngine::UnityEngine::Transform* rootTarget_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3986FA0)(this, rootTarget_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::RestoreTargetFromPath_2068(DLL2SDK::UnityEngine::UnityEngine::Transform* rootTarget_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3987734)(this, rootTarget_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::getBonePath_2069(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3987320)(this, bone_, rootBone_);
}
DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_rigidbody_2070()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x397BEFC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_rigidbody_2071(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Rigidbody*)>(DLL2SDK::GameAssemblyBase + 0x3987D44)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_connectedBodyTarget_2072()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3987D4C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_connectedBodyTarget_2073(DLL2SDK::UnityEngine::UnityEngine::Transform* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3987D54)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetAnimatedPosition_2074()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3987D5C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetAnimatedPosition_2075(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3987D70)(this, value_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_colliders_2076()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3986330)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetVelocity_2077()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3985F74)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetVelocity_2078(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3987D7C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetAngularVelocity_2079()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3987D88)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetAngularVelocity_2080(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3987D9C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetRotationRelative_2081()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3987DA8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetRotationRelative_2082(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x3987DB8)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::IsValid_2083(bool log_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, bool)>(DLL2SDK::GameAssemblyBase + 0x3987DD0)(this, log_);
}
DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_rebuildConnectedBody_2084()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3988108)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_rebuildConnectedBody_2085(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Rigidbody*)>(DLL2SDK::GameAssemblyBase + 0x3988110)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_rebuildTargetParent_2086()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3988118)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_rebuildTargetParent_2087(DLL2SDK::UnityEngine::UnityEngine::Transform* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3988120)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Rebuild_2088()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3988128)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::OnRecycle_2089()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3988364)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::ResetToCurrentTarget_2090()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CachedOptimizationInitiate_2091(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>* colleagues_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>*, void*)>(Data.methodPtr)(this, colleagues_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::OptimizationInitiate_2092(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>* colleagues_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>*, void*)>(Data.methodPtr)(this, colleagues_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Initiate_2093(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>* colleagues_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*>*, void*)>(Data.methodPtr)(this, colleagues_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::UpdateColliders_2094()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398AD14)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::DisableColliders_2095()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398DF90)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::EnableColliders_2096()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398E068)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::AddColliders_2097(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>* C_, bool includeMeshColliders_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x398DA90)(this, t_, C_, includeMeshColliders_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::AddCompoundColliders_2098(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>* colliders_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Collider*>*)>(DLL2SDK::GameAssemblyBase + 0x398DE40)(this, t_, colliders_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::IgnoreCollisions_2099(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_, bool ignore_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, bool)>(DLL2SDK::GameAssemblyBase + 0x398E148)(this, m_, ignore_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::IgnoreAngularLimits_2100(bool ignore_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, bool)>(DLL2SDK::GameAssemblyBase + 0x398E398)(this, ignore_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::FixTargetTransforms_2101()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398E424)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Reset_2102()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398E538)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::MoveToTarget_2103()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398E7C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Read_2104()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398D744)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::ClearVelocities_2105()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3988620)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::UpdateAnchor_2106(bool supportTranslationAnimation_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, bool)>(DLL2SDK::GameAssemblyBase + 0x398E8B0)(this, supportTranslationAnimation_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Update_2107(float pinWeightMaster_, float muscleWeightMaster_, float muscleSpring_, float muscleDamper_, float pinPow_, float pinDistanceFalloff_, bool rotationTargetChanged_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, float, float, float, float, float, float, bool, void*)>(Data.methodPtr)(this, pinWeightMaster_, muscleWeightMaster_, muscleSpring_, muscleDamper_, pinPow_, pinDistanceFalloff_, rotationTargetChanged_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Map_2108(float mappingWeightMaster_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, float)>(DLL2SDK::GameAssemblyBase + 0x398F538)(this, mappingWeightMaster_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CalculateMappedVelocity_2109()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x398F9E4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Pin_2110(float pinWeightMaster_, float pinPow_, float pinDistanceFalloff_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x398EF88)(this, pinWeightMaster_, pinPow_, pinDistanceFalloff_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::MuscleRotation_2111(float muscleWeightMaster_, float muscleSpring_, float muscleDamper_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x398F2B4)(this, muscleWeightMaster_, muscleSpring_, muscleDamper_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_localRotation_2112()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3989468)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_parentRotation_2113()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x39895FC)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetParentRotation_2114()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3989508)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetLocalRotation_2115()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x39897AC)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::LocalToJointSpace_2116(DLL2SDK::UnityEngine::UnityEngine::Quaternion localRotation_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x398FBC0)(this, localRotation_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::InverseTransformPointUnscaled_2117(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 point_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x398EBA4)(position_, rotation_, point_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CalculateInertiaTensorCuboid_2118(DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, float mass_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x398AEA4)(this, size_, mass_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::JointBreakBroadcaster::_ctor_2059()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::JointBreakBroadcaster*)>(DLL2SDK::GameAssemblyBase + 0x3986910)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::JointBreakBroadcaster::OnJointBreak_2060()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::JointBreakBroadcaster*)>(DLL2SDK::GameAssemblyBase + 0x3986918)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Booster::_ctor_2057()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Booster*)>(DLL2SDK::GameAssemblyBase + 0x39865C0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Booster::Boost_2058(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet* puppet_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Booster*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x3986688)(this, puppet_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::_ctor_2019()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x39A906C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::XZ_2020(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector2(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9ADC)(v_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::XYZ_2021(DLL2SDK::UnityEngine::UnityEngine::Vector2 v_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x39A9B08)(v_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::Flatten_2022(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9B3C)(v_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::SetY_2023(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, float y_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x39A9B74)(v_, y_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::_ctor_2003()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A8F78)(this);
}
DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_joint_2004()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A9074)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_joint_2005(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*)>(DLL2SDK::GameAssemblyBase + 0x39A907C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_dir_2006()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A9084)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_dir_2007(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9098)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_dirVel_2008()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A90A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_dirVel_2009(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A90B8)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_cop_2010()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A90C4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_cop_2011(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A90D8)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_com_2012()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A90E4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_com_2013(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A90F8)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_comV_2014()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A9104)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_comV_2015(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9118)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::Initiate_2016(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase* behaviour_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer_Settings* settings_, DLL2SDK::UnityEngine::UnityEngine::Rigidbody* Ibody_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*>* rigidbodies_, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>* copPoints_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor* pressureSensor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer_Settings*, DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Rigidbody*>*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Transform*>*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x39A9124)(this, behaviour_, settings_, Ibody_, rigidbodies_, joint_, copPoints_, pressureSensor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::Solve_2017()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer*)>(DLL2SDK::GameAssemblyBase + 0x39A9364)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::_ctor_1842()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397AAA4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Resurrect_1844()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Freeze_1845()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Unfreeze_1846()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::KillStart_1847()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::KillEnd_1848()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnTeleport_1849(DLL2SDK::UnityEngine::UnityEngine::Quaternion deltaRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pivot_, bool moveToTarget_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, bool, void*)>(Data.methodPtr)(this, deltaRotation_, deltaPosition_, pivot_, moveToTarget_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleAdded_1850(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, void*)>(Data.methodPtr)(this, m_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleRemoved_1851(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, void*)>(Data.methodPtr)(this, m_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnActivate_1852()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDeactivate_1853()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnInitiate_1854()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnFixedUpdate_1855()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnUpdate_1856()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[17];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnLateUpdate_1857()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDrawGizmosBehaviour_1858()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnFixTransformsBehaviour_1859()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnReadBehaviour_1860()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnWriteBehaviour_1861()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleHitBehaviour_1862(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit, void*)>(Data.methodPtr)(this, hit_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollisionBehaviour_1863(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, void*)>(Data.methodPtr)(this, collision_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollisionExitBehaviour_1864(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, void*)>(Data.methodPtr)(this, collision_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::get_forceActive_1865()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397C7D8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::set_forceActive_1866(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x397C7E0)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Initiate_1867()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397C7E8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnFixTransforms_1868()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397C838)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnRead_1869()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397C8A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnWrite_1870()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397C910)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleHit_1871(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit)>(DLL2SDK::GameAssemblyBase + 0x397C97C)(this, hit_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollision_1872(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision)>(DLL2SDK::GameAssemblyBase + 0x397CB88)(this, collision_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollisionExit_1873(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision)>(DLL2SDK::GameAssemblyBase + 0x397CCCC)(this, collision_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnEnable_1874()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397CD68)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Activate_1875()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397CD78)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDisable_1876()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397CED0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::FixedUpdate_1877()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397CF28)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Update_1878()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397CFF0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::LateUpdate_1879()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397D0B8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDrawGizmos_1880()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::RotateTargetToRootMuscle_1881()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*)>(DLL2SDK::GameAssemblyBase + 0x397D1C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::TranslateTargetToRootMuscle_1882(float maintainY_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, float)>(DLL2SDK::GameAssemblyBase + 0x397D378)(this, maintainY_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::RemoveMusclesOfGroup_1883(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group)>(DLL2SDK::GameAssemblyBase + 0x397BF04)(this, group_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::GroundTarget_1884(DLL2SDK::UnityEngine::UnityEngine::LayerMask layers_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::UnityEngine::UnityEngine::LayerMask, void*)>(Data.methodPtr)(this, layers_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::MusclesContainsGroup_1885(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group)>(DLL2SDK::GameAssemblyBase + 0x397EBB0)(this, group_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::_ctor_1940()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x3980F60)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OpenUserManual_1941()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x39810C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OpenScriptReference_1942()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x398114C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::get_state_1943()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x39811D0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::set_state_1944(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State)>(DLL2SDK::GameAssemblyBase + 0x39811D8)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnReactivate_1945()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Reset_1946(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x39814E8)(this, position_, rotation_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnTeleport_1947(DLL2SDK::UnityEngine::UnityEngine::Quaternion deltaRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pivot_, bool moveToTarget_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, bool, void*)>(Data.methodPtr)(this, deltaRotation_, deltaPosition_, pivot_, moveToTarget_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnInitiate_1948()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnActivate_1949()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::KillStart_1950()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::KillEnd_1951()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Resurrect_1952()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnDeactivate_1953()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnFixedUpdate_1954()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnLateUpdate_1955()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetKinematic_1956()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x3983794)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnReadBehaviour_1957()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BlendMuscleMapping_1958(int32_t muscleIndex_, bool* to_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, bool*)>(DLL2SDK::GameAssemblyBase + 0x398355C)(this, muscleIndex_, to_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleAdded_1959(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, void*)>(Data.methodPtr)(this, m_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleRemoved_1960(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, void*)>(Data.methodPtr)(this, m_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::MoveTarget_1961(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3983B88)(this, position_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::RotateTarget_1962(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x398435C)(this, rotation_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GroundTarget_1963(DLL2SDK::UnityEngine::UnityEngine::LayerMask layers_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::UnityEngine::UnityEngine::LayerMask, void*)>(Data.methodPtr)(this, layers_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnDrawGizmosSelected_1964()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x39843BC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Boost_1965(float immunity_, float impulseMlp_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, float, float)>(DLL2SDK::GameAssemblyBase + 0x398474C)(this, immunity_, impulseMlp_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Boost_1966(int32_t muscleIndex_, float immunity_, float impulseMlp_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float, float)>(DLL2SDK::GameAssemblyBase + 0x39847D4)(this, muscleIndex_, immunity_, impulseMlp_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Boost_1967(int32_t muscleIndex_, float immunity_, float impulseMlp_, float boostParents_, float boostChildren_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x3984AAC)(this, muscleIndex_, immunity_, impulseMlp_, boostParents_, boostChildren_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImmunity_1968(float immunity_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, float)>(DLL2SDK::GameAssemblyBase + 0x3984D6C)(this, immunity_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImmunity_1969(int32_t muscleIndex_, float immunity_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x398480C)(this, muscleIndex_, immunity_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImmunity_1970(int32_t muscleIndex_, float immunity_, float boostParents_, float boostChildren_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x3984DEC)(this, muscleIndex_, immunity_, boostParents_, boostChildren_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImpulseMlp_1971(float impulseMlp_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, float)>(DLL2SDK::GameAssemblyBase + 0x3984E98)(this, impulseMlp_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImpulseMlp_1972(int32_t muscleIndex_, float impulseMlp_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3984964)(this, muscleIndex_, impulseMlp_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImpulseMlp_1973(int32_t muscleIndex_, float impulseMlp_, float boostParents_, float boostChildren_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x3984F08)(this, muscleIndex_, impulseMlp_, boostParents_, boostChildren_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Unpin_1974()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x3984FB4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleHitBehaviour_1975(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit, void*)>(Data.methodPtr)(this, hit_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleCollisionBehaviour_1976(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, void*)>(Data.methodPtr)(this, m_, Data.method);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetImpulse_1977(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_, float* layerThreshold_)
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, float*)>(DLL2SDK::GameAssemblyBase + 0x39857A4)(this, m_, layerThreshold_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::UnPin_1978(int32_t muscleIndex_, float unpin_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3985194)(this, muscleIndex_, unpin_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::UnPinMuscle_1979(int32_t muscleIndex_, float unpin_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3985C70)(this, muscleIndex_, unpin_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Activate_1980(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_, float impulse_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::UnityEngine::UnityEngine::Collision*, float)>(DLL2SDK::GameAssemblyBase + 0x3985A08)(this, collision_, impulse_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::IsProne_1981()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*)>(DLL2SDK::GameAssemblyBase + 0x3985F88)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetFalloff_1982(int32_t i_, int32_t muscleIndex_, float falloffParents_, float falloffChildren_)
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, int32_t, float, float)>(DLL2SDK::GameAssemblyBase + 0x3984BC4)(this, i_, muscleIndex_, falloffParents_, falloffChildren_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetFalloff_1983(int32_t i_, int32_t muscleIndex_, float falloffParents_, float falloffChildren_, float falloffGroup_)
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, int32_t, int32_t, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x3985AB8)(this, i_, muscleIndex_, falloffParents_, falloffChildren_, falloffGroup_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::InGroup_1984(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group1_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group2_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group)>(DLL2SDK::GameAssemblyBase + 0x3986080)(this, group1_, group2_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_MuscleProps DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetProps_1985(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_MuscleProps(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group)>(DLL2SDK::GameAssemblyBase + 0x3983248)(this, group_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetState_1986(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State newState_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State)>(DLL2SDK::GameAssemblyBase + 0x3981F98)(this, newState_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetColliders_1987(bool unpinned_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, bool)>(DLL2SDK::GameAssemblyBase + 0x39862BC)(this, unpinned_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetColliders_1988(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_, bool unpinned_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*, bool)>(DLL2SDK::GameAssemblyBase + 0x39812B0)(this, m_, unpinned_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::_ctor_1922()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*)>(DLL2SDK::GameAssemblyBase + 0x3980100)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OpenUserManual_1923()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*)>(DLL2SDK::GameAssemblyBase + 0x39801E0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OpenScriptReference_1924()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*)>(DLL2SDK::GameAssemblyBase + 0x3980264)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnActivate_1925()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnDeactivate_1926()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnReactivate_1927()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::SmoothActivate_1928()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*)>(DLL2SDK::GameAssemblyBase + 0x3980324)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnFixedUpdate_1929()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnLateUpdate_1930()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::Resurrect_1931()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*, void*)>(Data.methodPtr)(this, Data.method);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::GetBlendTarget_1932(float groundHeight_)
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*, float)>(DLL2SDK::GameAssemblyBase + 0x398089C)(this, groundHeight_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::GetGroundHeight_1933()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall*)>(DLL2SDK::GameAssemblyBase + 0x39806D4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::_ctor_1904()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath*)>(DLL2SDK::GameAssemblyBase + 0x397F924)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::OnActivate_1905()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::DelayFreeze_1906()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath*)>(DLL2SDK::GameAssemblyBase + 0x397FA30)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::OnDeactivate_1907()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::OnReactivate_1908()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::SmoothActivate_1909()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath*)>(DLL2SDK::GameAssemblyBase + 0x397F98C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::_ctor_1830()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger*)>(DLL2SDK::GameAssemblyBase + 0x397AA50)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::OnInitiate_1831()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::OnActivate_1832()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::OnReactivate_1833()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::LoseBalance_1834()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger*)>(DLL2SDK::GameAssemblyBase + 0x397B364)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger_FallParams DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::GetFallParams_1835(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger_FallParams(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group)>(DLL2SDK::GameAssemblyBase + 0x397B414)(this, group_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::AnimationBlocker::_ctor_1828()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::AnimationBlocker*)>(DLL2SDK::GameAssemblyBase + 0x397A9A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::AnimationBlocker::LateUpdate_1829()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::AnimationBlocker*)>(DLL2SDK::GameAssemblyBase + 0x397A9AC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::_ctor_1820()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils*)>(DLL2SDK::GameAssemblyBase + 0x396E454)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::GetUltimateRenderCamera_1821()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Camera*(*)()>(DLL2SDK::GameAssemblyBase + 0x396E45C)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::HasContributingCameras_1822(DLL2SDK::UnityEngine::UnityEngine::Camera* parentCamera_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x395A090)(parentCamera_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Camera*>* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::FindContributingCameras_1823(DLL2SDK::UnityEngine::UnityEngine::Camera* parentCamera_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Camera*>*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x395A160)(parentCamera_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::ShowInExplorer_1824(DLL2SDK::mscorlib::System::String* itemPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x396810C)(itemPath_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::OpenInDefaultApp_1825(DLL2SDK::mscorlib::System::String* itemPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3968248)(itemPath_);
}
int64_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::GetFileSize_1826(DLL2SDK::mscorlib::System::String* filename_)
{
return reinterpret_cast<int64_t(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x396E6A0)(filename_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::_FindContributingCameras_m__0_1827(DLL2SDK::UnityEngine::UnityEngine::Camera* a_, DLL2SDK::UnityEngine::UnityEngine::Camera* b_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x396E750)(a_, b_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::_ctor_1783()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin*)>(DLL2SDK::GameAssemblyBase + 0x396C2C8)(this);
}
intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetRenderEventFunc_1784()
{
return reinterpret_cast<intptr_t(*)()>(DLL2SDK::GameAssemblyBase + 0x396C2D0)();
}
intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetFreeResourcesEventFunc_1785()
{
return reinterpret_cast<intptr_t(*)()>(DLL2SDK::GameAssemblyBase + 0x396C3A0)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Init_1786()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x396C470)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Deinit_1787()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x396C548)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetPluginVersionString_1788()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x396C618)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsTrialVersion_1789()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x396C794)();
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumAVIVideoCodecs_1790()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x39638DC)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsConfigureVideoCodecSupported_1791(int32_t index_)
{
return reinterpret_cast<bool(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3963AAC)(index_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::ConfigureVideoCodec_1792(int32_t index_)
{
return reinterpret_cast<void(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3967E54)(index_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIVideoCodecName_1793(int32_t index_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x39639AC)(index_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumAVIAudioCodecs_1794()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x3963D64)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsConfigureAudioCodecSupported_1795(int32_t index_)
{
return reinterpret_cast<bool(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3963F34)(index_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::ConfigureAudioCodec_1796(int32_t index_)
{
return reinterpret_cast<void(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3967F34)(index_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioCodecName_1797(int32_t index_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3963E34)(index_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumAVIAudioInputDevices_1798()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x3963B94)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioInputDeviceName_1799(int32_t index_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3963C64)(index_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::CreateRecorderVideo_1800(DLL2SDK::mscorlib::System::String* filename_, uint32_t width_, uint32_t height_, int32_t frameRate_, int32_t format_, bool isTopDown_, int32_t videoCodecIndex_, bool hasAudio_, int32_t audioSampleRate_, int32_t audioChannelCount_, int32_t audioInputDeviceIndex_, int32_t audioCodecIndex_, bool isRealTime_, bool useMediaFoundation_, bool supportAlpha_, bool forceGpuFlush_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::String*, uint32_t, uint32_t, int32_t, int32_t, bool, int32_t, bool, int32_t, int32_t, int32_t, int32_t, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x396CBFC)(filename_, width_, height_, frameRate_, format_, isTopDown_, videoCodecIndex_, hasAudio_, audioSampleRate_, audioChannelCount_, audioInputDeviceIndex_, audioCodecIndex_, isRealTime_, useMediaFoundation_, supportAlpha_, forceGpuFlush_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::CreateRecorderImages_1801(DLL2SDK::mscorlib::System::String* filename_, uint32_t width_, uint32_t height_, int32_t frameRate_, int32_t format_, bool isTopDown_, bool isRealTime_, int32_t imageFormatType_, bool supportAlpha_, bool forceGpuFlush_, int32_t startFrame_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::String*, uint32_t, uint32_t, int32_t, int32_t, bool, bool, int32_t, bool, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x396CD50)(filename_, width_, height_, frameRate_, format_, isTopDown_, isRealTime_, imageFormatType_, supportAlpha_, forceGpuFlush_, startFrame_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::CreateRecorderPipe_1802(DLL2SDK::mscorlib::System::String* filename_, uint32_t width_, uint32_t height_, int32_t frameRate_, int32_t format_, bool isTopDown_, bool supportAlpha_, bool forceGpuFlush_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::String*, uint32_t, uint32_t, int32_t, int32_t, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x396CE78)(filename_, width_, height_, frameRate_, format_, isTopDown_, supportAlpha_, forceGpuFlush_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Start_1803(int32_t handle_)
{
return reinterpret_cast<bool(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396CF94)(handle_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsNewFrameDue_1804(int32_t handle_)
{
return reinterpret_cast<bool(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396D07C)(handle_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::EncodeFrame_1805(int32_t handle_, intptr_t data_)
{
return reinterpret_cast<void(*)(int32_t, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x396D164)(handle_, data_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::EncodeAudio_1806(int32_t handle_, intptr_t data_, uint32_t length_)
{
return reinterpret_cast<void(*)(int32_t, intptr_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x395B224)(handle_, data_, length_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::EncodeFrameWithAudio_1807(int32_t handle_, intptr_t videoData_, intptr_t audioData_, uint32_t audioLength_)
{
return reinterpret_cast<void(*)(int32_t, intptr_t, intptr_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x396D24C)(handle_, videoData_, audioData_, audioLength_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Pause_1808(int32_t handle_)
{
return reinterpret_cast<void(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396D340)(handle_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Stop_1809(int32_t handle_, bool skipPendingFrames_)
{
return reinterpret_cast<void(*)(int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x396D420)(handle_, skipPendingFrames_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::SetTexturePointer_1810(int32_t handle_, intptr_t texture_)
{
return reinterpret_cast<void(*)(int32_t, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x395B084)(handle_, texture_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::FreeRecorder_1811(int32_t handle_)
{
return reinterpret_cast<void(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396D508)(handle_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumDroppedFrames_1812(int32_t handle_)
{
return reinterpret_cast<uint32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396D5E8)(handle_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumDroppedEncoderFrames_1813(int32_t handle_)
{
return reinterpret_cast<uint32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396D6C8)(handle_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumEncodedFrames_1814(int32_t handle_)
{
return reinterpret_cast<uint32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396D7A8)(handle_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetEncodedSeconds_1815(int32_t handle_)
{
return reinterpret_cast<uint32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x396D888)(handle_);
}
intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetPluginVersion_1816()
{
return reinterpret_cast<intptr_t(*)()>(DLL2SDK::GameAssemblyBase + 0x396C6C4)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIVideoCodecName_1817(int32_t index_, DLL2SDK::mscorlib::System::Text::StringBuilder* name_, int32_t nameBufferLength_)
{
return reinterpret_cast<bool(*)(int32_t, DLL2SDK::mscorlib::System::Text::StringBuilder*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x396C86C)(index_, name_, nameBufferLength_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioCodecName_1818(int32_t index_, DLL2SDK::mscorlib::System::Text::StringBuilder* name_, int32_t nameBufferLength_)
{
return reinterpret_cast<bool(*)(int32_t, DLL2SDK::mscorlib::System::Text::StringBuilder*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x396C99C)(index_, name_, nameBufferLength_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioInputDeviceName_1819(int32_t index_, DLL2SDK::mscorlib::System::Text::StringBuilder* name_, int32_t nameBufferLength_)
{
return reinterpret_cast<bool(*)(int32_t, DLL2SDK::mscorlib::System::Text::StringBuilder*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x396CACC)(index_, name_, nameBufferLength_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::_ctor_1762()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*)>(DLL2SDK::GameAssemblyBase + 0x3969A6C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ApplyFastStart_1763(DLL2SDK::mscorlib::System::String* filePath_, bool keepBackup_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x3969A74)(filePath_, keepBackup_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ApplyFastStart_1764(DLL2SDK::mscorlib::System::String* srcPath_, DLL2SDK::mscorlib::System::String* dstPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x396A100)(srcPath_, dstPath_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::Open_1765(DLL2SDK::mscorlib::System::IO::Stream* srcStream_, DLL2SDK::mscorlib::System::IO::Stream* dstStream_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, DLL2SDK::mscorlib::System::IO::Stream*, DLL2SDK::mscorlib::System::IO::Stream*)>(DLL2SDK::GameAssemblyBase + 0x396A4F4)(this, srcStream_, dstStream_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::Close_1766()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*)>(DLL2SDK::GameAssemblyBase + 0x396A9D8)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::GetFirstChunkOfType_1767(uint32_t id_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*>* chunks_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*(*)(uint32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*>*)>(DLL2SDK::GameAssemblyBase + 0x396ACDC)(id_, chunks_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*>* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadChildChunks_1768(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* parentChunk_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*)>(DLL2SDK::GameAssemblyBase + 0x396AA0C)(this, parentChunk_);
}
DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadChunkHeader_1769()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*)>(DLL2SDK::GameAssemblyBase + 0x396B5BC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ChunkContainsChildChunkWithId_1770(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* chunk_, uint32_t id_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x396AE80)(this, chunk_, id_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteChunk_1771(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* chunk_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*)>(DLL2SDK::GameAssemblyBase + 0x396B540)(this, chunk_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteChunkHeader_1772(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* chunk_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*)>(DLL2SDK::GameAssemblyBase + 0x396BB6C)(this, chunk_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::CopyBytes_1773(int64_t numBytes_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x396B9C0)(this, numBytes_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteChunk_moov_1774(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* parentChunk_, uint64_t byteOffset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x396AFE8)(this, parentChunk_, byteOffset_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadUInt32_1775()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*)>(DLL2SDK::GameAssemblyBase + 0x396B7E8)(this);
}
uint64_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadUInt64_1776()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*)>(DLL2SDK::GameAssemblyBase + 0x396B8D4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteUInt32_1777(uint32_t value_, bool isBigEndian_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, uint32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x396BBEC)(this, value_, isBigEndian_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteUInt64_1778(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x396BCFC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ChunkType_1779(uint32_t id_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(uint32_t)>(DLL2SDK::GameAssemblyBase + 0x396BE0C)(id_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ChunkId_1780(DLL2SDK::mscorlib::System::String* id_)
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x396C0BC)(id_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::_cctor_1781()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x396C134)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::_ctor_1691()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84A68)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_LastFilePath_1692()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84E2C)(this);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_NumDroppedFrames_1693()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84E34)(this);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_NumDroppedEncoderFrames_1694()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84E3C)(this);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_NumEncodedFrames_1695()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84E44)(this);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_TotalEncodedSeconds_1696()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84E4C)(this);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_VideoCodecPriority_1697()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84E54)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::set_VideoCodecPriority_1698(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x2C84E5C)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_TimelapseScale_1699()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8546C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::set_TimelapseScale_1700(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C85474)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_PostCaptureSettings* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_PostCapture_1701()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_PostCaptureSettings*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8547C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::Awake_1702()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SetupRenderFunctions_1703()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C85EF0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::Start_1704()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectCodec_1705(bool listCodecs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C84E68)(this, listCodecs_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectAudioCodec_1706(bool listCodecs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C85F20)(this, listCodecs_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectAudioDevice_1707(bool display_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C864C0)(this, display_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetRecordingResolution_1708(int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_DownScale downscale_, DLL2SDK::UnityEngine::UnityEngine::Vector2 maxVideoSize_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector2(*)(int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_DownScale, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x2C86A68)(width_, height_, downscale_, maxVideoSize_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectRecordingResolution_1709(int32_t width_, int32_t height_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C86C14)(this, width_, height_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::OnDestroy_1710()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::OnApplicationQuit_1711()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C86DB8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::EncodeTexture_1712(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, DLL2SDK::UnityEngine::UnityEngine::Texture2D*)>(DLL2SDK::GameAssemblyBase + 0x2C86EE8)(this, texture_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsUsingUnityAudio_1713()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C86F88)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsRecordingUnityAudio_1714()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C87060)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsUsingMotionBlur_1715()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C870A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::EncodePointer_1716(intptr_t ptr_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, intptr_t, void*)>(Data.methodPtr)(this, ptr_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsCapturing_1717()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C87220)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsPaused_1718()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C87228)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetRecordingWidth_1719()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C87230)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetRecordingHeight_1720()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C87238)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GenerateTimestampedFilename_1721(DLL2SDK::mscorlib::System::String* filenamePrefix_, DLL2SDK::mscorlib::System::String* filenameExtension_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, filenamePrefix_, filenameExtension_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetFolder_1722(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath outputPathType_, DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C877DC)(outputPathType_, path_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::AutoGenerateFilename_1723(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath outputPathType_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* filename_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C8799C)(outputPathType_, path_, filename_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ManualGenerateFilename_1724(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath outputPathType_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* filename_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C87A98)(outputPathType_, path_, filename_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::HasExtension_1725(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* extension_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C87BE4)(path_, extension_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GenerateFilename_1726()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C87C2C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::PrepareCapture_1727()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::QueueStartCapture_1728()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C89A20)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::StartCapture_1729()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C86888)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::PauseCapture_1730()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C89A70)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ResumeCapture_1731()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C89B0C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::CancelCapture_1732()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C89BD0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::UnprepareCapture_1733()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_LastFileSaved_1734()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C89D0C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::set_LastFileSaved_1735(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C89DE4)(value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::RenderThreadEvent_1736(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin_PluginEvent renderEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin_PluginEvent)>(DLL2SDK::GameAssemblyBase + 0x2C89E70)(this, renderEvent_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::StopCapture_1737(bool skipPendingFrames_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, bool, void*)>(Data.methodPtr)(this, skipPendingFrames_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ApplyPostOperations_1738(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C8A43C)(this, path_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ToggleCapture_1739()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8A6BC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsEnoughDiskSpace_1740()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8A6E0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::LateUpdate_1741()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8A6E8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::CheckFreeDiskSpace_1742()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8A774)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsProgressComplete_1743()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8A7D0)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetProgress_1744()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8A894)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetSecondsPerCaptureFrame_1745()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C89A3C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::CanOutputFrame_1746()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8A93C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::TickFrameTimer_1747()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8AACC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::RenormTimer_1748()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8AB00)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetPreviewTexture_1749()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::UpdateFrame_1750()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, void*)>(Data.methodPtr)(this, Data.method);
}
float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_FPS_1751()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8ACD0)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_FramesTotal_1752()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8ACD8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ResetFPS_1753()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C89A2C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::UpdateFPS_1754()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8ACE8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetCameraAntiAliasingLevel_1755(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*, DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x2C8AD54)(this, camera_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ConfigureCodec_1756()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8B000)(this);
}
int64_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetCaptureFileSize_1757()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C8B040)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetResolution_1758(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_Resolution res_, int32_t* width_, int32_t* height_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_Resolution, int32_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C8B15C)(res_, width_, height_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::NextMultipleOf4_1759(int32_t value_)
{
return reinterpret_cast<int32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C86C08)(value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::_cctor_1760()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C8B2BC)();
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::_ctor_1679()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396D964)(this);
}
DLL2SDK::Array<float>* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_Buffer_1680()
{
return reinterpret_cast<DLL2SDK::Array<float>*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396DA44)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_BufferLength_1681()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396DA4C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_NumChannels_1682()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396DA54)(this);
}
intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_BufferPtr_1683()
{
return reinterpret_cast<intptr_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396DA5C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_OverflowCount_1684()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x3968498)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::OnEnable_1685()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396DA68)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::OnDisable_1686()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396E020)(this);
}
intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::ReadData_1687(int32_t* length_)
{
return reinterpret_cast<intptr_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x395B168)(this, length_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::FlushBuffer_1688()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396E0CC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::OnAudioFilterRead_1689(DLL2SDK::Array<float>* data_, int32_t channels_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*, DLL2SDK::Array<float>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x396E10C)(this, data_, channels_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::GetNumChannels_1690(DLL2SDK::UnityEngine::UnityEngine::AudioSpeakerMode mode_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::UnityEngine::UnityEngine::AudioSpeakerMode)>(DLL2SDK::GameAssemblyBase + 0x396DFF0)(mode_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::_ctor_1675()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor*)>(DLL2SDK::GameAssemblyBase + 0x3969770)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::Start_1676()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor*)>(DLL2SDK::GameAssemblyBase + 0x39697BC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::SetTexture_1677(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor*, DLL2SDK::UnityEngine::UnityEngine::Texture2D*)>(DLL2SDK::GameAssemblyBase + 0x39697C4)(this, texture_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::OnGUI_1678()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor*)>(DLL2SDK::GameAssemblyBase + 0x39698B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::_ctor_1656()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3968B04)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_IsFrameAccumulated_1657()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x395ABB0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::set_IsFrameAccumulated_1658(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*, bool)>(DLL2SDK::GameAssemblyBase + 0x3968B24)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_NumSamples_1659()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3968B2C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::set_NumSamples_1660(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3968B34)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_FrameCount_1661()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3968C78)(this);
}
DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_FinalTexture_1662()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::RenderTexture*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x395B07C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Awake_1663()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3968C80)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::SetTargetSize_1664(int32_t width_, int32_t height_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3968D68)(this, width_, height_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Start_1665()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3968D90)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnEnable_1666()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3969184)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Setup_1667()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3968D94)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::ClearAccumulation_1668()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3969194)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnDestroy_1669()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3969210)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnNumSamplesChanged_1670()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x3968B3C)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::LerpUnclamped_1671(float a_, float b_, float t_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x396951C)(a_, b_, t_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::ApplyWeighting_1672()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*)>(DLL2SDK::GameAssemblyBase + 0x396953C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Accumulate_1673(DLL2SDK::UnityEngine::UnityEngine::Texture* src_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*, DLL2SDK::UnityEngine::UnityEngine::Texture*)>(DLL2SDK::GameAssemblyBase + 0x395D110)(this, src_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnRenderImage_1674(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* src_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* dst_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur*, DLL2SDK::UnityEngine::UnityEngine::RenderTexture*, DLL2SDK::UnityEngine::UnityEngine::RenderTexture*)>(DLL2SDK::GameAssemblyBase + 0x39696AC)(this, src_, dst_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::_ctor_1643()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x39625A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::Start_1644()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x3962734)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::CreateGUI_1645()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x39627F4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::OnGUI_1646()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x396401C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::MyWindow_1647(int32_t id_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3964360)(this, id_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::GUI_RecordingStatus_1648()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x3966760)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::DrawGuiField_1649(DLL2SDK::mscorlib::System::String* a_, DLL2SDK::mscorlib::System::String* b_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3968384)(this, a_, b_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::StartCapture_1650()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x3968014)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::StopCapture_1651()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x3968728)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::CancelCapture_1652()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x3968650)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::ResumeCapture_1653()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x3968578)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::PauseCapture_1654()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x39684A0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::Update_1655()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI*)>(DLL2SDK::GameAssemblyBase + 0x396880C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::_ctor_1633()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*)>(DLL2SDK::GameAssemblyBase + 0x3961298)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::SetSourceTexture_1634(DLL2SDK::UnityEngine::UnityEngine::Texture* texture_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*, DLL2SDK::UnityEngine::UnityEngine::Texture*)>(DLL2SDK::GameAssemblyBase + 0x3961358)(this, texture_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::UpdateSourceTexture_1635()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*)>(DLL2SDK::GameAssemblyBase + 0x3961BE0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::ShouldCaptureFrame_1636()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*)>(DLL2SDK::GameAssemblyBase + 0x3961BEC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::HasSourceTextureChanged_1637()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*)>(DLL2SDK::GameAssemblyBase + 0x3961CB8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::UpdateFrame_1638()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::AccumulateMotionBlur_1639()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*)>(DLL2SDK::GameAssemblyBase + 0x3961FE8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::GetPreviewTexture_1640()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::PrepareCapture_1641()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::UnprepareCapture_1642()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::_ctor_1622()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen*)>(DLL2SDK::GameAssemblyBase + 0x3960C08)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::PrepareCapture_1623()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::UnprepareCapture_1624()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::FinalRenderCapture_1625()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen*)>(DLL2SDK::GameAssemblyBase + 0x3960F34)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::UpdateFrame_1626()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::_ctor_1609()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*)>(DLL2SDK::GameAssemblyBase + 0x395E840)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS_Settings* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::get_Setup_1610()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS_Settings*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*)>(DLL2SDK::GameAssemblyBase + 0x395E9A8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::SetCamera_1611(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*, DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x395E9B0)(this, camera_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::Start_1612()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::CreateEye_1613(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::mscorlib::System::String* gameObjectName_, float yRot_, float xOffset_, int32_t cameraTargetHeight_, int32_t cullingMask_, float fov_, float aspect_, int32_t aalevel_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Camera*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*, DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::mscorlib::System::String*, float, float, int32_t, int32_t, float, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x395EB78)(this, camera_, gameObjectName_, yRot_, xOffset_, cameraTargetHeight_, cullingMask_, fov_, aspect_, aalevel_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::UpdateFrame_1614()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::AccumulateMotionBlur_1615()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*)>(DLL2SDK::GameAssemblyBase + 0x395F47C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::RenderFrame_1616()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*)>(DLL2SDK::GameAssemblyBase + 0x395F5E0)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::GetPreviewTexture_1617()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::PrepareCapture_1618()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::DestroyEye_1619(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x3960830)(camera_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::OnDestroy_1620()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::_ctor_1596()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*)>(DLL2SDK::GameAssemblyBase + 0x395BC3C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360_CubemapRenderMethod DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::GetCubemapRenderingMethod_1597()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360_CubemapRenderMethod(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*)>(DLL2SDK::GameAssemblyBase + 0x395BD20)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::SetCamera_1598(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x395BD54)(this, camera_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::UpdateFrame_1599()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::ClearCubemap_1600(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* texture_, DLL2SDK::UnityEngine::UnityEngine::Color color_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::RenderTexture*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x395C460)(texture_, color_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::RenderCubemapToEquiRect_1601(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* cubemap_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* target_, bool supportRotation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, bool isEyeLeft_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, DLL2SDK::UnityEngine::UnityEngine::RenderTexture*, DLL2SDK::UnityEngine::UnityEngine::RenderTexture*, bool, DLL2SDK::UnityEngine::UnityEngine::Quaternion, bool)>(DLL2SDK::GameAssemblyBase + 0x395C6A0)(this, cubemap_, target_, supportRotation_, rotation_, isEyeLeft_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::UpdateTexture_1602()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*)>(DLL2SDK::GameAssemblyBase + 0x395C170)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::RenderCameraToCubemap_1603(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* cubemapTarget_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::RenderTexture*)>(DLL2SDK::GameAssemblyBase + 0x395C8D8)(this, camera_, cubemapTarget_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::AccumulateMotionBlur_1604()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*)>(DLL2SDK::GameAssemblyBase + 0x395C018)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::PrepareCapture_1605()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::GetPreviewTexture_1606()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::Start_1607()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::OnDestroy_1608()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::_ctor_1583()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*)>(DLL2SDK::GameAssemblyBase + 0x3959ED0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::get_UseContributingCameras_1584()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*)>(DLL2SDK::GameAssemblyBase + 0x3959F90)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::set_UseContributingCameras_1585(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, bool)>(DLL2SDK::GameAssemblyBase + 0x3959F98)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::SetCamera_1586(DLL2SDK::UnityEngine::UnityEngine::Camera* mainCamera_, bool useContributingCameras_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, DLL2SDK::UnityEngine::UnityEngine::Camera*, bool)>(DLL2SDK::GameAssemblyBase + 0x3959FA0)(this, mainCamera_, useContributingCameras_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::SetCamera_1587(DLL2SDK::UnityEngine::UnityEngine::Camera* mainCamera_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Camera*>* contributingCameras_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Camera*>*)>(DLL2SDK::GameAssemblyBase + 0x395A880)(this, mainCamera_, contributingCameras_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::HasCamera_1588()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*)>(DLL2SDK::GameAssemblyBase + 0x395A88C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::HasContributingCameras_1589()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*)>(DLL2SDK::GameAssemblyBase + 0x395A93C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::UpdateFrame_1590()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::UpdateTexture_1591()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*)>(DLL2SDK::GameAssemblyBase + 0x395ABB8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::UnprepareCapture_1592()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::GetPreviewTexture_1593()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::PrepareCapture_1594()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::OnDestroy_1595()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json::Deserialize_1559(DLL2SDK::mscorlib::System::String* json_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C8257C)(json_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json::Serialize_1560(DLL2SDK::mscorlib::System::Object* obj_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2C82718)(obj_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::_ctor_1553()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util*)>(DLL2SDK::GameAssemblyBase + 0x4FD183C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::Random_1554()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x4FD1844)();
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::CharArray2Bytes_1555(DLL2SDK::Array<wchar_t>* chars_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Array<wchar_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FD1918)(chars_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::Bytes2String_1556(DLL2SDK::Array<uint8_t>* bytes_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FD1A50)(bytes_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::Hex2String_1557(DLL2SDK::Array<uint8_t>* buffer_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FD2118)(buffer_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::_cctor_1558()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4FD2288)();
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::_ctor_1545()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace*)>(DLL2SDK::GameAssemblyBase + 0x4FD09EC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1546(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC5820)(value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1547(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Object* arg_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4FD09F4)(value_, arg_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1548(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FD0ADC)(value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1549(DLL2SDK::mscorlib::System::Collections::IDictionary* dict_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Collections::IDictionary*)>(DLL2SDK::GameAssemblyBase + 0x4FD0CD8)(dict_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1550(DLL2SDK::mscorlib::System::Collections::IList* list_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Collections::IList*)>(DLL2SDK::GameAssemblyBase + 0x4FD123C)(list_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Assert_1551(bool condition_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x4FD15F8)(condition_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Output_1552(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FD1604)(value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::ObjectCreateException::_ctor_1544(DLL2SDK::mscorlib::System::Exception* ex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::ObjectCreateException*, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x4FD095C)(this, ex_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::_ctor_1536()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil*)>(DLL2SDK::GameAssemblyBase + 0x4FC2D54)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::byte2HexStr_1537(uint8_t b_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4FC2D5C)(b_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::bytes2HexStr_1538(DLL2SDK::Array<uint8_t>* bytes_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FC2EF8)(bytes_);
}
uint8_t DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::hexStr2Byte_1539(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<uint8_t(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3134)(str_);
}
uint8_t DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::char2Byte_1540(wchar_t ch_)
{
return reinterpret_cast<uint8_t(*)(wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4FC324C)(ch_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::hexStr2Bytes_1541(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3298)(str_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::ReverseBytes_1542(DLL2SDK::Array<uint8_t>* inArray_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FC3558)(inArray_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::_cctor_1543()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4FC3618)();
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::_ctor_1522()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter*)>(DLL2SDK::GameAssemblyBase + 0x4FC1530)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseBytes_1523(DLL2SDK::Array<uint8_t>* inArray_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FC1538)(inArray_);
}
int16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1524(int16_t value_)
{
return reinterpret_cast<int16_t(*)(int16_t)>(DLL2SDK::GameAssemblyBase + 0x4FC15F8)(value_);
}
uint16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1525(uint16_t value_)
{
return reinterpret_cast<uint16_t(*)(uint16_t)>(DLL2SDK::GameAssemblyBase + 0x4FC16BC)(value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1526(int32_t value_)
{
return reinterpret_cast<int32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC1780)(value_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1527(uint32_t value_)
{
return reinterpret_cast<uint32_t(*)(uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC1844)(value_);
}
int64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1528(int64_t value_)
{
return reinterpret_cast<int64_t(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x4FC1908)(value_);
}
uint64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1529(uint64_t value_)
{
return reinterpret_cast<uint64_t(*)(uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4FC19E0)(value_);
}
float DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1530(float value_)
{
return reinterpret_cast<float(*)(float)>(DLL2SDK::GameAssemblyBase + 0x4FC1AB8)(value_);
}
double DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1531(double value_)
{
return reinterpret_cast<double(*)(double)>(DLL2SDK::GameAssemblyBase + 0x4FC1B7C)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::Bytes2String_1532(DLL2SDK::Array<uint8_t>* bytes_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FC1C54)(bytes_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::IsCharValidate_1533(wchar_t ch_)
{
return reinterpret_cast<bool(*)(wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4FC24F8)(ch_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::String2Bytes_1534(DLL2SDK::mscorlib::System::String* strInput_, bool IsLocalString_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC2510)(strInput_, IsLocalString_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::String2Bytes_1535(DLL2SDK::mscorlib::System::String* strInput_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC25F4)(strInput_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::_ctor_1515()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil*)>(DLL2SDK::GameAssemblyBase + 0x4FC0318)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::TransTypeList_1516(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* listTpye_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x4FC0320)(listTpye_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::CreateObject_1518(DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4FC0D84)(type_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::CreateListItem_1519(DLL2SDK::mscorlib::System::Type* typeList_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4FC142C)(typeList_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::CS2UniType_1520(DLL2SDK::mscorlib::System::String* srcType_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC09F4)(srcType_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::IsQDictionary_1521(DLL2SDK::mscorlib::System::String* cls_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC1484)(cls_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::_ctor_1466()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil*)>(DLL2SDK::GameAssemblyBase + 0x4FCDAF4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1467(bool l_, bool r_)
{
return reinterpret_cast<bool(*)(bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4FCDAFC)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1468(uint8_t l_, uint8_t r_)
{
return reinterpret_cast<bool(*)(uint8_t, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDB08)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1469(wchar_t l_, wchar_t r_)
{
return reinterpret_cast<bool(*)(wchar_t, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDB18)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1470(int16_t l_, int16_t r_)
{
return reinterpret_cast<bool(*)(int16_t, int16_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDB28)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1471(int32_t l_, int32_t r_)
{
return reinterpret_cast<bool(*)(int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDB38)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1472(int64_t l_, int64_t r_)
{
return reinterpret_cast<bool(*)(int64_t, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDB48)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1473(float l_, float r_)
{
return reinterpret_cast<bool(*)(float, float)>(DLL2SDK::GameAssemblyBase + 0x4FCDB64)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1474(double l_, double r_)
{
return reinterpret_cast<bool(*)(double, double)>(DLL2SDK::GameAssemblyBase + 0x4FCDB80)(l_, r_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1475(DLL2SDK::mscorlib::System::Object* l_, DLL2SDK::mscorlib::System::Object* r_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4FCDB9C)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1476(bool l_, bool r_)
{
return reinterpret_cast<int32_t(*)(bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4FCDBD8)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1477(uint8_t l_, uint8_t r_)
{
return reinterpret_cast<int32_t(*)(uint8_t, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDBE8)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1478(wchar_t l_, wchar_t r_)
{
return reinterpret_cast<int32_t(*)(wchar_t, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDC00)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1479(int16_t l_, int16_t r_)
{
return reinterpret_cast<int32_t(*)(int16_t, int16_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDC18)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1480(int32_t l_, int32_t r_)
{
return reinterpret_cast<int32_t(*)(int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDC30)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1481(int64_t l_, int64_t r_)
{
return reinterpret_cast<int32_t(*)(int64_t, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4FCDC48)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1482(float l_, float r_)
{
return reinterpret_cast<int32_t(*)(float, float)>(DLL2SDK::GameAssemblyBase + 0x4FCDCA0)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1483(double l_, double r_)
{
return reinterpret_cast<int32_t(*)(double, double)>(DLL2SDK::GameAssemblyBase + 0x4FCDCC4)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1487(DLL2SDK::Array<bool>* l_, DLL2SDK::Array<bool>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<bool>*, DLL2SDK::Array<bool>*)>(DLL2SDK::GameAssemblyBase + 0x4FCDCE8)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1488(DLL2SDK::Array<uint8_t>* l_, DLL2SDK::Array<uint8_t>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCDE70)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1489(DLL2SDK::Array<wchar_t>* l_, DLL2SDK::Array<wchar_t>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<wchar_t>*, DLL2SDK::Array<wchar_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCE004)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1490(DLL2SDK::Array<int16_t>* l_, DLL2SDK::Array<int16_t>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<int16_t>*, DLL2SDK::Array<int16_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCE1A0)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1491(DLL2SDK::Array<int32_t>* l_, DLL2SDK::Array<int32_t>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<int32_t>*, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCE33C)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1492(DLL2SDK::Array<int64_t>* l_, DLL2SDK::Array<int64_t>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<int64_t>*, DLL2SDK::Array<int64_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCE4D0)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1493(DLL2SDK::Array<float>* l_, DLL2SDK::Array<float>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<float>*, DLL2SDK::Array<float>*)>(DLL2SDK::GameAssemblyBase + 0x4FCE6B0)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1494(DLL2SDK::Array<double>* l_, DLL2SDK::Array<double>* r_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<double>*, DLL2SDK::Array<double>*)>(DLL2SDK::GameAssemblyBase + 0x4FCE84C)(l_, r_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1495(bool o_)
{
return reinterpret_cast<int32_t(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x4FCE9E8)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1496(DLL2SDK::Array<bool>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<bool>*)>(DLL2SDK::GameAssemblyBase + 0x4FCEAAC)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1497(uint8_t o_)
{
return reinterpret_cast<int32_t(*)(uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4FCEC44)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1498(DLL2SDK::Array<uint8_t>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCED00)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1499(wchar_t o_)
{
return reinterpret_cast<int32_t(*)(wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4FCEE94)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1500(DLL2SDK::Array<wchar_t>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<wchar_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCEF50)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1501(double o_)
{
return reinterpret_cast<int32_t(*)(double)>(DLL2SDK::GameAssemblyBase + 0x4FCF0E4)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1502(DLL2SDK::Array<double>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<double>*)>(DLL2SDK::GameAssemblyBase + 0x4FCF2B0)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1503(float o_)
{
return reinterpret_cast<int32_t(*)(float)>(DLL2SDK::GameAssemblyBase + 0x4FCF4F8)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1504(DLL2SDK::Array<float>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<float>*)>(DLL2SDK::GameAssemblyBase + 0x4FCF5F8)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1505(int16_t o_)
{
return reinterpret_cast<int32_t(*)(int16_t)>(DLL2SDK::GameAssemblyBase + 0x4FCF7F0)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1506(DLL2SDK::Array<int16_t>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<int16_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCF8AC)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1507(int32_t o_)
{
return reinterpret_cast<int32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCFA40)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1508(DLL2SDK::Array<int32_t>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCFAFC)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1509(int64_t o_)
{
return reinterpret_cast<int32_t(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x4FCF1EC)(o_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1510(DLL2SDK::Array<int64_t>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<int64_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FCFC90)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1511(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*>* array_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*>*)>(DLL2SDK::GameAssemblyBase + 0x4FCFE4C)(array_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1512(DLL2SDK::mscorlib::System::Object* obj_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4FD0000)(obj_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::getJceBufArray_1513(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::mscorlib::System::IO::MemoryStream*)>(DLL2SDK::GameAssemblyBase + 0x4FD076C)(ms_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::_cctor_1514()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4FD08C8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct::_ctor_1461()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*)>(DLL2SDK::GameAssemblyBase + 0x4FCDA64)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct::Display_1464(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, int32_t level_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*, DLL2SDK::mscorlib::System::Text::StringBuilder*, int32_t, void*)>(Data.methodPtr)(this, sb_, level_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct::_cctor_1465()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4FCDA70)();
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::_ctor_1426(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::IO::MemoryStream*)>(DLL2SDK::GameAssemblyBase + 0x4FCA2C8)(this, ms_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::_ctor_1427(int32_t capacity_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCA3D0)(this, capacity_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::_ctor_1428()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FCA4FC)(this);
}
DLL2SDK::mscorlib::System::IO::MemoryStream* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::getMemoryStream_1429()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::IO::MemoryStream*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FCA624)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::toByteArray_1430()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FCA62C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::reserve_1431(int32_t len_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCA7A4)(this, len_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeHead_1432(uint8_t type_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, uint8_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCA848)(this, type_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1433(bool b_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCABFC)(this, b_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1434(uint8_t b_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, uint8_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCAC00)(this, b_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1435(int16_t n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, int16_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCAD9C)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1436(uint16_t n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, uint16_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCAFCC)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1437(int32_t n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCAFD4)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1438(uint32_t n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, uint32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCB184)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1439(uint64_t n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, uint64_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCB374)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1440(int64_t n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, int64_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCB1A8)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1441(float n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCB394)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1442(double n_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, double, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCB520)(this, n_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeStringByte_1443(DLL2SDK::mscorlib::System::String* s_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCB6C8)(this, s_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeByteString_1444(DLL2SDK::mscorlib::System::String* s_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCB9D0)(this, s_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1445(DLL2SDK::mscorlib::System::String* s_, int32_t tag_, bool IsLocalString_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::String*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FCBCE8)(this, s_, tag_, IsLocalString_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1447(DLL2SDK::mscorlib::System::Collections::IDictionary* m_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::Collections::IDictionary*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCC1D0)(this, m_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1448(DLL2SDK::Array<bool>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<bool>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCCF84)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1449(DLL2SDK::Array<uint8_t>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD048)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1450(DLL2SDK::Array<int16_t>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<int16_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD234)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1451(DLL2SDK::Array<int32_t>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<int32_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD2F8)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1452(DLL2SDK::Array<int64_t>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<int64_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD3BC)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1453(DLL2SDK::Array<float>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<float>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD494)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1454(DLL2SDK::Array<double>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<double>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD558)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeArray_1456(DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD634)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeList_1457(DLL2SDK::mscorlib::System::Collections::IList* l_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::Collections::IList*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD6F8)(this, l_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1458(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* o_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD9E8)(this, o_, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1459(DLL2SDK::mscorlib::System::Object* o_, int32_t tag_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCC6D8)(this, o_, tag_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::setServerEncoding_1460(DLL2SDK::mscorlib::System::String* se_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FCDA58)(this, se_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1374()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FC4AC4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1375(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::mscorlib::System::IO::MemoryStream*)>(DLL2SDK::GameAssemblyBase + 0x4FC4BA4)(this, ms_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1376(DLL2SDK::Array<uint8_t>* bs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4FC4C68)(this, bs_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1377(DLL2SDK::Array<uint8_t>* bs_, int32_t pos_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC4D50)(this, bs_, pos_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::wrap_1378(DLL2SDK::Array<uint8_t>* bs_, int32_t index_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC4E88)(this, bs_, index_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readHead_1379(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData* hd_, DLL2SDK::mscorlib::System::IO::BinaryReader* bb_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData*, DLL2SDK::mscorlib::System::IO::BinaryReader*)>(DLL2SDK::GameAssemblyBase + 0x4FC4FE4)(hd_, bb_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readHead_1380(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData* hd_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData*)>(DLL2SDK::GameAssemblyBase + 0x4FC5068)(this, hd_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::peakHead_1381(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData* hd_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData*)>(DLL2SDK::GameAssemblyBase + 0x4FC5070)(this, hd_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skip_1382(int32_t len_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC50F8)(this, len_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipToTag_1383(int32_t tag_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC515C)(this, tag_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipToStructEnd_1384()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FC5D44)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipField_1385()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FC5E08)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipField_1386(uint8_t type_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x4FC5334)(this, type_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1387(bool b_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, bool, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC60C4)(this, b_, tag_, isRequire_);
}
wchar_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1388(wchar_t c_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<wchar_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, wchar_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6278)(this, c_, tag_, isRequire_);
}
uint8_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1389(uint8_t c_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<uint8_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, uint8_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC60E8)(this, c_, tag_, isRequire_);
}
int16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1390(int16_t n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<int16_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, int16_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6294)(this, n_, tag_, isRequire_);
}
uint16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1391(uint16_t n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<uint16_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, uint16_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6454)(this, n_, tag_, isRequire_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1392(int32_t n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC5EC0)(this, n_, tag_, isRequire_);
}
uint32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1393(uint32_t n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, uint32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6610)(this, n_, tag_, isRequire_);
}
int64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1394(int64_t n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<int64_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, int64_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6634)(this, n_, tag_, isRequire_);
}
uint64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1395(uint64_t n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, uint64_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6880)(this, n_, tag_, isRequire_);
}
float DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1396(float n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, float, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6AC4)(this, n_, tag_, isRequire_);
}
double DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1397(double n_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<double(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, double, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6C64)(this, n_, tag_, isRequire_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readByteString_1398(DLL2SDK::mscorlib::System::String* s_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::mscorlib::System::String*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC6E4C)(this, s_, tag_, isRequire_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::ReadByteStringList_1399(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* stringList_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC721C)(this, stringList_, tag_, isRequire_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readString1_1400()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FC783C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readString4_1401()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FC7920)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1402(DLL2SDK::mscorlib::System::String* s_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::mscorlib::System::String*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC7B34)(this, s_, tag_, isRequire_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readString_1403(int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC7CB0)(this, tag_, isRequire_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1404(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* s_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC7E28)(this, s_, tag_, isRequire_);
}
DLL2SDK::Array<bool>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1407(DLL2SDK::Array<bool>* l_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<bool>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<bool>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC7ED0)(this, l_, tag_, isRequire_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1408(DLL2SDK::Array<uint8_t>* l_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<uint8_t>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC81B8)(this, l_, tag_, isRequire_);
}
DLL2SDK::Array<int16_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1409(DLL2SDK::Array<int16_t>* l_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<int16_t>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<int16_t>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC8D24)(this, l_, tag_, isRequire_);
}
DLL2SDK::Array<int32_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1410(DLL2SDK::Array<int32_t>* l_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<int32_t>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<int32_t>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC9004)(this, l_, tag_, isRequire_);
}
DLL2SDK::Array<int64_t>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1411(DLL2SDK::Array<int64_t>* l_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<int64_t>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<int64_t>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC92E4)(this, l_, tag_, isRequire_);
}
DLL2SDK::Array<float>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1412(DLL2SDK::Array<float>* l_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<float>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<float>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC95DC)(this, l_, tag_, isRequire_);
}
DLL2SDK::Array<double>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1413(DLL2SDK::Array<double>* l_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<double>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<double>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC98C4)(this, l_, tag_, isRequire_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::directRead_1418(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* o_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC9BBC)(this, o_, tag_, isRequire_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1419(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* o_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC9E8C)(this, o_, tag_, isRequire_);
}
DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*>* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1420(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*>* o_, int32_t tag_, bool isRequire_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*>*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FCA15C)(this, o_, tag_, isRequire_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::setServerEncoding_1422(DLL2SDK::mscorlib::System::String* se_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FCA204)(this, se_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::read_1423(DLL2SDK::mscorlib::System::Object* proxy_, int32_t tag_, bool isRequired_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::mscorlib::System::Object*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FCA210)(this, proxy_, tag_, isRequired_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceEncodeException::_ctor_1373(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceEncodeException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC4ABC)(this, str_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::_ctor_1349(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, int32_t level_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::mscorlib::System::Text::StringBuilder*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC3718)(this, sb_, level_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::_ctor_1350(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x4FC3740)(this, sb_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::ps_1351(DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3760)(this, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1352(bool b_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, bool, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3854)(this, b_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1353(uint8_t n_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, uint8_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC38B4)(this, n_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1354(wchar_t n_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, wchar_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC390C)(this, n_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1355(int16_t n_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, int16_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3964)(this, n_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1356(int32_t n_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC39BC)(this, n_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1357(int64_t n_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, int64_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3A14)(this, n_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1358(float n_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, float, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3A80)(this, n_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1359(double n_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, double, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3AD8)(this, n_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1360(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3B44)(this, s_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1361(DLL2SDK::Array<uint8_t>* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Array<uint8_t>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3C1C)(this, v_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1362(DLL2SDK::Array<wchar_t>* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Array<wchar_t>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3E08)(this, v_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1363(DLL2SDK::Array<int16_t>* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Array<int16_t>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3FF4)(this, v_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1364(DLL2SDK::Array<int32_t>* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Array<int32_t>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC41E0)(this, v_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1365(DLL2SDK::Array<int64_t>* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Array<int64_t>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC43CC)(this, v_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1366(DLL2SDK::Array<float>* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Array<float>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC45C8)(this, v_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1367(DLL2SDK::Array<double>* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Array<double>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC47B4)(this, v_, fieldName_);
}
DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1372(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* v_, DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer*, DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC49B4)(this, v_, fieldName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDecodeException::_ctor_1348(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDecodeException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3710)(this, str_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::_ctor_1342()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache*)>(DLL2SDK::GameAssemblyBase + 0x2C6BADC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::GenerateTerrainFromParts_1343(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* volumeParts_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* heightLayerPart_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C6BAE4)(this, session_, volumeParts_, houdiniAsset_, heightLayerPart_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::ParseVolumeDatas_1344(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* volumeParts_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* heightLayerPart_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C7E164)(this, session_, volumeParts_, houdiniAsset_, heightLayerPart_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::Generate_1345(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, DLL2SDK::UnityEngine::UnityEngine::Vector3* terrainOffsetPosition_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::TerrainData*, DLL2SDK::UnityEngine::UnityEngine::Vector3*)>(DLL2SDK::GameAssemblyBase + 0x2C81D8C)(this, session_, houdiniAsset_, terrainData_, terrainOffsetPosition_);
}
DLL2SDK::Array<float>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::GetHeightfield_1346(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeData* volumeData_, int32_t squareSizePlusOne_, float paddingValue_)
{
return reinterpret_cast<DLL2SDK::Array<float>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeData*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x2C81EEC)(this, session_, volumeData_, squareSizePlusOne_, paddingValue_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::CompleteTerrainData_1347(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::SplatPrototype*>* protos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* layerNames_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, int32_t>* channels_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::TerrainData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::SplatPrototype*>*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, int32_t>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C7F480)(this, houdiniAsset_, terrainData_, protos_, layerNames_, channels_, session_, gameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo::_ctor_1340()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C7DF30)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MeshData::_ctor_1319()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MeshData*)>(DLL2SDK::GameAssemblyBase + 0x2C6ABD8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform::_ctor_760(bool initializeFields_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C74D64)(this, initializeFields_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform::Init_761()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*)>(DLL2SDK::GameAssemblyBase + 0x4C74D6C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::GenerateMeshDatasFromInputObject_1296(DLL2SDK::UnityEngine::UnityEngine::GameObject* inputObject_, bool* bHasLODGroup_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData*>*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool*)>(DLL2SDK::GameAssemblyBase + 0x2C60408)(inputObject_, bHasLODGroup_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::CreateSingleMeshData_1297(DLL2SDK::UnityEngine::UnityEngine::GameObject* meshGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C606C8)(meshGameObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::UploadInputMeshData_1298(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t inputNodeID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData*>* uploadMeshes_, bool bHasLODGroup_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C6099C)(session_, inputNodeID_, uploadMeshes_, bHasLODGroup_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::CreateInputNodeWithGeoData_1299(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inputObject_, int32_t* inputNodeID_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::UnityEngine::UnityEngine::GameObject*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C63560)(session_, assetID_, inputObject_, inputNodeID_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::CreateInputNodeWithMultiObjects_1300(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_, int32_t* connectedAssetID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*>* inputObjects_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* inputObjectsConnectedAssetIDs_, bool bKeepWorldTransform_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*>*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C637D4)(session_, assetID_, connectedAssetID_, inputObjects_, inputObjectsConnectedAssetIDs_, bKeepWorldTransform_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::UploadInputObjectTransform_1301(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* inputObject_, int32_t connectedAssetID_, bool bKeepWorldTransform_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x2C64088)(session_, inputObject_, connectedAssetID_, bKeepWorldTransform_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::SetMeshPointAttribute_1302(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, int32_t tupleSize_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>* data_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, bool bConvertToHoudiniCoordinateSystem_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C62948)(session_, geoID_, partID_, attrName_, tupleSize_, data_, partInfo_, bConvertToHoudiniCoordinateSystem_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::SetMeshVertexAttribute_1303(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, int32_t tupleSize_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>* data_, DLL2SDK::Array<int32_t>* indices_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, bool bConvertToHoudiniCoordinateSystem_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>*, DLL2SDK::Array<int32_t>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C62CB8)(session_, geoID_, partID_, attrName_, tupleSize_, data_, indices_, partInfo_, bConvertToHoudiniCoordinateSystem_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::SetMeshVertexFloatAttribute_1304(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, int32_t tupleSize_, DLL2SDK::Array<float>* data_, DLL2SDK::Array<int32_t>* indices_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, DLL2SDK::Array<float>*, DLL2SDK::Array<int32_t>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C63088)(session_, geoID_, partID_, attrName_, tupleSize_, data_, indices_, partInfo_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::UploadMeshIntoHoudiniNode_1305(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetNodeID_, int32_t objectID_, int32_t geoID_, DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t, DLL2SDK::UnityEngine::UnityEngine::Mesh*)>(DLL2SDK::GameAssemblyBase + 0x2C64534)(session_, assetNodeID_, objectID_, geoID_, mesh_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector2>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GeneratePerTriangle_1291(DLL2SDK::UnityEngine::UnityEngine::Mesh* meshSrc_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector2>*(*)(DLL2SDK::UnityEngine::UnityEngine::Mesh*)>(DLL2SDK::GameAssemblyBase + 0x2C2E2DC)(meshSrc_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GenerateSecondaryUVSet_1292(DLL2SDK::UnityEngine::UnityEngine::Mesh* meshsrc_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Mesh*)>(DLL2SDK::GameAssemblyBase + 0x2C2E39C)(meshsrc_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::CalculateMeshTangents_1293(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Mesh*)>(DLL2SDK::GameAssemblyBase + 0x2C2E458)(mesh_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GenerateTerrainFromVolume_1294(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* volumeInfo_, int32_t geoID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, DLL2SDK::UnityEngine::UnityEngine::Vector3* volumePositionOffset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::TerrainData*, DLL2SDK::UnityEngine::UnityEngine::Vector3*)>(DLL2SDK::GameAssemblyBase + 0x2C2ED6C)(session_, volumeInfo_, geoID_, partID_, houdiniAsset_, gameObject_, terrainData_, volumePositionOffset_);
}
DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GenerateCubeMeshFromPoints_1295(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>* points_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>* pointsColor_, float size_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Mesh*(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>*, float)>(DLL2SDK::GameAssemblyBase + 0x2C3032C)(points_, pointsColor_, size_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VertexEntry::_ctor_1290(int32_t meshKey_, int32_t vertexIndex_, int32_t normalIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VertexEntry*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C7E134)(this, meshKey_, vertexIndex_, normalIndex_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup::_ctor_1287()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*)>(DLL2SDK::GameAssemblyBase + 0x2C2E0A8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup::CompareTo_1288(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup::SetupNormalIndices_1289(int32_t indicesCount_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C2E188)(this, indicesCount_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo::_ctor_781(DLL2SDK::mscorlib::System::String* ignored_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C73B74)(this, ignored_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReverseCompare::_ctor_1267()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReverseCompare*)>(DLL2SDK::GameAssemblyBase + 0x2C82478)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReverseCompare::Compare_1268(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReverseCompare*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, x_, y_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::_ctor_1197()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility*)>(DLL2SDK::GameAssemblyBase + 0x4C82B10)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetAttributeStringDataHelper_1208(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* info_, DLL2SDK::Array<int32_t>* data_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4C82B18)(session_, geoID_, partID_, name_, info_, data_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CheckAttributeExists_1211(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attribName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner attribOwner_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner)>(DLL2SDK::GameAssemblyBase + 0x4C82DBC)(session_, geoID_, partID_, attribName_, attribOwner_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetAttributeInfo_1212(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attribName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attribInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C82EE4)(session_, geoID_, partID_, attribName_, attribInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CopyWorldTransformValues_1213(DLL2SDK::UnityEngine::UnityEngine::Transform* src_, DLL2SDK::UnityEngine::UnityEngine::Transform* dest_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x4C82F84)(src_, dest_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CopyLocalTransformValues_1214(DLL2SDK::UnityEngine::UnityEngine::Transform* src_, DLL2SDK::UnityEngine::UnityEngine::Transform* dest_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x4C83030)(src_, dest_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetChildGameObjects_1215(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C830DC)(parentGO_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetChildGameObjectsWithNamePattern_1216(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_, DLL2SDK::mscorlib::System::String* pattern_, bool bExclude_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C83438)(parentGO_, pattern_, bExclude_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetInstanceChildObjects_1217(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C83818)(parentGO_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetNonInstanceChildObjects_1218(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C838A8)(parentGO_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetGameObjectByName_1219(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* goList_, DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C83938)(goList_, name_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyGeneratedComponents_1221(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C83B34)(gameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyImmediate_1223(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, bool bAllowDestroyingAssets_, bool bRegisterUndo_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4C83C48)(obj_, bAllowDestroyingAssets_, bRegisterUndo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyBakedGameObjects_1224(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* gameObjectsToDestroy_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x4C83D04)(gameObjectsToDestroy_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyBakedGameObjectsWithEndName_1225(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* gameObjectsToDestroy_, DLL2SDK::mscorlib::System::String* endName_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C83D0C)(gameObjectsToDestroy_, endName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyLODGroup_1226(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, bool bDontDeletePersistantResources_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C84194)(targetGO_, bDontDeletePersistantResources_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyGeneratedMeshMaterialsLODGroups_1227(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, bool bDontDeletePersistantResources_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C83EB8)(targetGO_, bDontDeletePersistantResources_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyGeneratedMaterial_1228(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x4C8458C)(material_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyMeshCollider_1229(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool bDontDeletePersistantResources_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C843B4)(gameObject_, bDontDeletePersistantResources_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::SetGameObjectRenderVisiblity_1230(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool bVisible_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C84730)(gameObject_, bVisible_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::SetGameObjectColliderState_1231(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool bEnabled_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C84830)(gameObject_, bEnabled_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::ColorToString_1232(DLL2SDK::UnityEngine::UnityEngine::Color c_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x4C84930)(c_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::StringToColor_1233(DLL2SDK::mscorlib::System::String* colorString_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C84C1C)(colorString_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DoesUnityTagExist_1234(DLL2SDK::mscorlib::System::String* tagName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C84DE4)(tagName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::SetLayer_1235(DLL2SDK::UnityEngine::UnityEngine::GameObject* rootGO_, int32_t layer_, bool bIncludeChildren_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4C84DEC)(rootGO_, layer_, bIncludeChildren_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::IsMouseWithinSceneView_1236(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector2 mousePosition_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x4C84F18)(camera_, mousePosition_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::IsMouseOverRect_1237(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector2 mousePosition_, DLL2SDK::UnityEngine::UnityEngine::Rect* rect_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Vector2, DLL2SDK::UnityEngine::UnityEngine::Rect*)>(DLL2SDK::GameAssemblyBase + 0x4C84FB8)(camera_, mousePosition_, rect_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetSystemTypeByName_1238(DLL2SDK::mscorlib::System::String* typeName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C85014)(typeName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::AssignUnityTag_1239(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C850D4)(session_, geoID_, partID_, gameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::MakeStaticIfHasAttribute_1240(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C85504)(session_, geoID_, partID_, gameObject_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetUnityScriptAttributeValue_1241(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C856D4)(session_, geoID_, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::AttachScriptWithInvokeFunction_1242(DLL2SDK::mscorlib::System::String* scriptSet_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C85A18)(scriptSet_, gameObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::IsInCameraView_1243(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3 point_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4C85CDC)(camera_, point_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::FindOrGenerateHandles_1244(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo* assetInfo_, int32_t assetID_, DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* parameters_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*>* currentHandles_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*>*)>(DLL2SDK::GameAssemblyBase + 0x4C85D84)(session_, assetInfo_, assetID_, assetName_, parameters_, currentHandles_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CopyComponents_1245(DLL2SDK::UnityEngine::UnityEngine::GameObject* srcGO_, DLL2SDK::UnityEngine::UnityEngine::GameObject* destGO_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C8631C)(srcGO_, destGO_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetParentNodeId_1246(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C86320)(session_, nodeID_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::HapiFindParameterByNameOrTag_1247(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* NodeId_, DLL2SDK::mscorlib::System::String* ParmName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo* FoundParmInfo_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C86448)(session_, NodeId_, ParmName_, FoundParmInfo_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::HapiFindParameterByNameOrTag_1248(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* NodeId_, DLL2SDK::mscorlib::System::String* ParamName_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C86600)(session_, NodeId_, ParamName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::MarkSceneDirty_1160()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C81838)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SelectObject_1161(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C8183C)(gameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SelectObjects_1162(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* gameObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x4C81840)(gameObjects_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CreatePrefab_1163(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C81844)(path_, go_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsEditorPlaying_1164()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x4C8036C)();
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::ReplacePrefab_1165(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Object* targetPrefab_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility_HEU_ReplacePrefabOptions heuOptions_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility_HEU_ReplacePrefabOptions)>(DLL2SDK::GameAssemblyBase + 0x4C81904)(go_, targetPrefab_, heuOptions_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsPrefabInstance_1166(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C819C4)(go_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsPrefabOriginal_1167(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C81A84)(go_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsDisconnectedPrefabInstance_1168(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C81B44)(go_);
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetPrefabParent_1169(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C81C04)(go_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::ConnectGameObjectToPrefab_1170(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* sourcePrefab_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C81CC4)(go_, sourcePrefab_);
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::InstantiatePrefab_1171(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefabOriginal_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C81D84)(prefabOriginal_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::InstantiateGameObject_1172(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceGameObject_, DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, bool instantiateInWorldSpace_, bool bRegisterUndo_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::Transform*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4C81E44)(sourceGameObject_, parentTransform_, instantiateInWorldSpace_, bRegisterUndo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::UndoRecordObject_1174(DLL2SDK::UnityEngine::UnityEngine::Object* objectToUndo_, DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C81F20)(objectToUndo_, name_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::UndoCollapseCurrentGroup_1175()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C81F24)();
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Object*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CollectDependencies_1176(DLL2SDK::UnityEngine::UnityEngine::Object* obj_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Object*>*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C81F28)(obj_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsPersistant_1177(DLL2SDK::UnityEngine::UnityEngine::Object* obj_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C81FE8)(obj_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetUniqueNameForSibling_1178(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C820A8)(parentTransform_, name_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::DisplayProgressBar_1179(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* info_, float progress_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x4C82168)(title_, info_, progress_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::ClearProgressBar_1180()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C82224)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsEditorNotInPlayModeAndNotGoingToPlayMode_1181()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x4C822E0)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::DisplayDialog_1182(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* ok_, DLL2SDK::mscorlib::System::String* cancel_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C82318)(title_, message_, ok_, cancel_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::DisplayErrorDialog_1183(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* ok_, DLL2SDK::mscorlib::System::String* cancel_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C82434)(title_, message_, ok_, cancel_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SetObjectDirtyForEditorUpdate_1184(DLL2SDK::UnityEngine::UnityEngine::Object* obj_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C82560)(obj_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SetStatic_1185(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool bStatic_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C82564)(go_, bStatic_);
}
DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetSelectedAssetRoots_1186()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C82568)();
}
DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetAllAssetRoots_1187()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C82638)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CookSelected_1188()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C826F0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CookAll_1189()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C8284C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CookAssets_1190(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>* rootAssets_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>*)>(DLL2SDK::GameAssemblyBase + 0x4C82708)(rootAssets_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::RebuildSelected_1191()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C82864)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::RebuildAll_1192()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C829A4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::RebuildAssets_1193(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>* rootAssets_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>*)>(DLL2SDK::GameAssemblyBase + 0x4C8287C)(rootAssets_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::BakeAndReplaceSelectedInScene_1194()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C829BC)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::BakeAndReplaceAllInScene_1195()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C82AF8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::BakeAndReplaceAssets_1196(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>* rootAssets_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*>*)>(DLL2SDK::GameAssemblyBase + 0x4C829D4)(rootAssets_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_LayerAttribute::_ctor_1159()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_LayerAttribute*)>(DLL2SDK::GameAssemblyBase + 0x4C73534)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::_ctor_1155()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest*)>(DLL2SDK::GameAssemblyBase + 0x4C72DE8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::ReloadCallback_1156(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputList_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x4C72DF0)(this, asset_, success_, outputList_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::CookedCallback_1157(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputList_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x4C7305C)(this, asset_, success_, outputList_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::BakedCallback_1158(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputList_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x4C732C8)(this, asset_, success_, outputList_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::_cctor_1144()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7D430)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::_ctor_1145()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager*)>(DLL2SDK::GameAssemblyBase + 0x2C7D520)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::Update_1146()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7D528)();
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::GetTask_1147(DLL2SDK::mscorlib::System::Guid taskGuid_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*(*)(DLL2SDK::mscorlib::System::Guid)>(DLL2SDK::GameAssemblyBase + 0x2C7D52C)(taskGuid_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::AddTask_1148(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*)>(DLL2SDK::GameAssemblyBase + 0x2C7D7E0)(task_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::KillTask_1149(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_, bool bRemove_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C7D9D8)(task_, bRemove_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::KillTask_1150(DLL2SDK::mscorlib::System::Guid taskGuid_, bool bRemove_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Guid, bool)>(DLL2SDK::GameAssemblyBase + 0x2C7DD34)(taskGuid_, bRemove_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::RemoveTask_1151(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*)>(DLL2SDK::GameAssemblyBase + 0x2C7DB4C)(task_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::ExecuteTask_1152(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*)>(DLL2SDK::GameAssemblyBase + 0x2C7DE48)(task_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::CompleteTask_1153(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskResult result_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskResult)>(DLL2SDK::GameAssemblyBase + 0x2C7DE94)(task_, result_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::InternalCompleteTask_1154(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*)>(DLL2SDK::GameAssemblyBase + 0x2C7DEC8)(task_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task::_ctor_1128()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*)>(DLL2SDK::GameAssemblyBase + 0x2C7D268)(this);
}
DLL2SDK::mscorlib::System::Guid DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task::get_TaskGuid_1129()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Guid(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*)>(DLL2SDK::GameAssemblyBase + 0x2C7D338)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task::UpdateTask_1131()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateSessionObject_1084()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7A46C)();
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateSessionFromType_1085(DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2C7A4F8)(type_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetDefaultSession_1086()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7A584)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::RegisterSession_1087(int64_t sessionID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(int64_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C7A7D0)(sessionID_, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::UnregisterSession_1088(int64_t sessionID_)
{
return reinterpret_cast<void(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x2C7A9EC)(sessionID_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetSessionWithID_1089(int64_t sessionID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x2C597D8)(sessionID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::SaveAllSessionData_1090()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7A8D8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::LoadAllSessionData_1091()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C78E54)();
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetOrCreateDefaultSession_1092(bool bNotifyUserError_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C3D0C4)(bNotifyUserError_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateInProcessSession_1093()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7ACC4)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateThriftSocketSession_1094(DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_, bool bLogError_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, int32_t, bool, float, bool)>(DLL2SDK::GameAssemblyBase + 0x2C7AF20)(hostName_, serverPort_, autoClose_, timeout_, bLogError_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateThriftPipeSession_1095(DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_, bool bLogError_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, bool, float, bool)>(DLL2SDK::GameAssemblyBase + 0x2C7AAF0)(pipeName_, autoClose_, timeout_, bLogError_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateCustomSession_1096()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7B040)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::ConnectThriftSocketSession_1097(DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, int32_t, bool, float)>(DLL2SDK::GameAssemblyBase + 0x2C7B12C)(hostName_, serverPort_, autoClose_, timeout_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::ConnectThriftPipeSession_1098(DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, bool, float)>(DLL2SDK::GameAssemblyBase + 0x2C7B244)(pipeName_, autoClose_, timeout_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CloseDefaultSession_1099()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7B358)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CloseAllSessions_1100()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7B4D0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CheckAndCloseExistingSession_1101()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7ADB0)();
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetSessionData_1102()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7B8B8)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetSessionInfo_1103()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7B960)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::LoadStoredDefaultSession_1104()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7A6A8)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::RestartSession_1105()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7BA30)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::ValidatePluginSession_1106(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C7BC78)(session_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetLastSessionError_1107()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7AC08)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CheckVersionMatch_1108()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7BD48)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::LoadSessionFromHIP_1109(bool bCookNodes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(bool, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C7BE08)(bCookNodes_, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::SaveSessionToHIP_1110(bool bLockNodes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(bool, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C7BF54)(bLockNodes_, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::OpenSessionInHoudini_1111(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C7C0A0)(session_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_License DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetCurrentLicense_1112(bool bLogError_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_License(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C7C6B4)(bLogError_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetString_1113(int32_t stringHandle_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C320A4)(stringHandle_, session_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetStringValuesFromStringIndices_1114(DLL2SDK::Array<int32_t>* strIndices_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x2C721F0)(strIndices_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetGroupNames_1115(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType)>(DLL2SDK::GameAssemblyBase + 0x2C7C7A0)(nodeID_, groupType_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetGroupMembership_1116(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_, DLL2SDK::Array<int32_t>* membership_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x2C7CA70)(session_, nodeID_, partID_, groupType_, groupName_, membership_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetNodeName_1117(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C7CC4C)(nodeID_, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetNodeInputName_1118(int32_t nodeID_, int32_t inputIndex_, DLL2SDK::mscorlib::System::String* inputName_)
{
return reinterpret_cast<bool(*)(int32_t, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7CE44)(nodeID_, inputIndex_, inputName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetComposedChildNodeList_1119(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t parentNodeID_, int32_t nodeTypeFilter_, int32_t nodeFlagFilter_, bool bRecursive_, DLL2SDK::Array<int32_t>* childNodeIDs_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t, bool, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x2C6B174)(session_, parentNodeID_, nodeTypeFilter_, nodeFlagFilter_, bRecursive_, childNodeIDs_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetComposedObjectListMemorySafe_1120(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo>* objectInfos_, int32_t start_, int32_t length_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C7CFD4)(session_, nodeID_, objectInfos_, start_, length_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetComposedObjectTransformsMemorySafe_1121(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>* transforms_, int32_t start_, int32_t length_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C4DE40)(session_, nodeID_, rstOrder_, transforms_, start_, length_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetUniqueMaterialShopName_1122(int32_t assetID_, int32_t materialID_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C555E8)(assetID_, materialID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::_cctor_1123()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7D0D4)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isInt_763()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C73F64)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isFloat_764()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C73F78)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isString_765()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C73F90)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isPath_766()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C73FA8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isNode_767()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C73FC0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isNonValue_768()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C73FD4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::_ctor_927()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C796C8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::get_UserNotifiedSessionInvalid_928()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C796D0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::set_UserNotifiedSessionInvalid_929(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C796D8)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase_SessionConnectionState DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::get_ConnectedState_930()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase_SessionConnectionState(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C796E0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::set_ConnectedState_931(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase_SessionConnectionState value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase_SessionConnectionState)>(DLL2SDK::GameAssemblyBase + 0x2C796E8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionErrorMsg_932()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C796F0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetSessionErrorMsg_933(DLL2SDK::mscorlib::System::String* msg_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, bool, void*)>(Data.methodPtr)(this, msg_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateSessionData_934(bool bOverwriteExisting_, bool bIsDefaultSession_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, bool, void*)>(Data.methodPtr)(this, bOverwriteExisting_, bIsDefaultSession_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateInProcessSession_935(bool bIsDefaultSession_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, void*)>(Data.methodPtr)(this, bIsDefaultSession_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateThriftSocketSession_936(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, DLL2SDK::mscorlib::System::String*, int32_t, bool, float, bool, void*)>(Data.methodPtr)(this, bIsDefaultSession_, hostName_, serverPort_, autoClose_, timeout_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateThriftPipeSession_937(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, DLL2SDK::mscorlib::System::String*, bool, float, bool, void*)>(Data.methodPtr)(this, bIsDefaultSession_, pipeName_, autoClose_, timeout_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateCustomSession_938(bool bIsDefaultSession_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, void*)>(Data.methodPtr)(this, bIsDefaultSession_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConnectThriftSocketSession_939(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, DLL2SDK::mscorlib::System::String*, int32_t, bool, float, void*)>(Data.methodPtr)(this, bIsDefaultSession_, hostName_, serverPort_, autoClose_, timeout_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConnectThriftPipeSession_940(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, DLL2SDK::mscorlib::System::String*, bool, float, void*)>(Data.methodPtr)(this, bIsDefaultSession_, pipeName_, autoClose_, timeout_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CloseSession_941()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CheckAndCloseExistingSession_942()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ClearSessionInfo_943()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetSessionData_944(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* sessionData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7985C)(this, sessionData_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionData_945()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C3F7C4)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionInfo_946()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::IsSessionValid_947()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RestartSession_948()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[17];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetLastSessionError_949()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C798EC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CheckVersionMatch_950()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::HandleStatusResult_951(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Result result_, DLL2SDK::mscorlib::System::String* prependMsg_, bool bThrowError_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Result, DLL2SDK::mscorlib::System::String*, bool, bool, void*)>(Data.methodPtr)(this, result_, prependMsg_, bThrowError_, bLogError_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetServerEnvString_952(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, value_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetServerEnvInt_953(DLL2SDK::mscorlib::System::String* name_, int32_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, int32_t, void*)>(Data.methodPtr)(this, name_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetServerEnvString_954(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetStatus_955(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusType statusType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_State* statusCode_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusType, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_State*, void*)>(Data.methodPtr)(this, statusType_, statusCode_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetStatusString_956(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusType statusType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusVerbosity verbosity_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusType, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusVerbosity, void*)>(Data.methodPtr)(this, statusType_, verbosity_, Data.method);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCookingTotalCount_957()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCookingCurrentCount_958()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetEnvInt_959(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_EnvIntType intType_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_EnvIntType, void*)>(Data.methodPtr)(this, intType_, Data.method);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionEnvInt_960(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionEnvIntType intType_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionEnvIntType, bool, void*)>(Data.methodPtr)(this, intType_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetString_961(int32_t stringHandle_, DLL2SDK::mscorlib::System::Text::StringBuilder* stringBuilder_, int32_t bufferLength_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[29];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::Text::StringBuilder*, int32_t, void*)>(Data.methodPtr)(this, stringHandle_, stringBuilder_, bufferLength_, Data.method);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetStringBufferLength_962(int32_t stringHandle_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, void*)>(Data.methodPtr)(this, stringHandle_, Data.method);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CheckForSpecificErrors_963(int32_t nodeID_, int32_t errorsToCheck_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[31];
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, errorsToCheck_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::LoadAssetLibraryFromFile_964(DLL2SDK::mscorlib::System::String* assetPath_, bool bAllowOverwrite_, int32_t* libraryID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[32];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, bool, int32_t*, void*)>(Data.methodPtr)(this, assetPath_, bAllowOverwrite_, libraryID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateNode_965(int32_t parentNodeID_, DLL2SDK::mscorlib::System::String* operatorName_, DLL2SDK::mscorlib::System::String* nodeLabel_, bool bCookOnCreation_, int32_t* newNodeID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[33];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, bool, int32_t*, void*)>(Data.methodPtr)(this, parentNodeID_, operatorName_, nodeLabel_, bCookOnCreation_, newNodeID_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::DeleteNode_966(int32_t nodeID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[34];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CookNode_967(int32_t nodeID_, bool bCookTemplatedGeos_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[35];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, bool, void*)>(Data.methodPtr)(this, nodeID_, bCookTemplatedGeos_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RenameNode_968(int32_t nodeID_, DLL2SDK::mscorlib::System::String* newName_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[36];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, nodeID_, newName_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConnectNodeInput_969(int32_t nodeID_, int32_t inputIndex_, int32_t nodeIDToConnect_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[37];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, inputIndex_, nodeIDToConnect_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::DisconnectNodeInput_970(int32_t nodeID_, int32_t inputIndex_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[38];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, bool, void*)>(Data.methodPtr)(this, nodeID_, inputIndex_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::QueryNodeInput_971(int32_t nodeID_, int32_t inputIndex_, int32_t* connectedNodeID_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[39];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t*, bool, void*)>(Data.methodPtr)(this, nodeID_, inputIndex_, connectedNodeID_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetNodeInputName_972(int32_t nodeID_, int32_t inputIndex_, int32_t* nodeNameIndex_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[40];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, inputIndex_, nodeNameIndex_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAvailableAssetCount_973(int32_t libraryID_, int32_t* assetCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[41];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t*, void*)>(Data.methodPtr)(this, libraryID_, assetCount_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAvailableAssets_974(int32_t libraryID_, DLL2SDK::Array<int32_t>* assetNames_, int32_t assetCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[42];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<int32_t>*, int32_t, void*)>(Data.methodPtr)(this, libraryID_, assetNames_, assetCount_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAssetInfo_975(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo* assetInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[43];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo*, void*)>(Data.methodPtr)(this, nodeID_, assetInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetNodeInfo_976(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo* nodeInfo_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[44];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo*, bool, void*)>(Data.methodPtr)(this, nodeID_, nodeInfo_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetNodePath_977(int32_t nodeID_, int32_t relativeNodeID_, DLL2SDK::mscorlib::System::String* path_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[45];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, nodeID_, relativeNodeID_, path_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::IsNodeValid_978(int32_t nodeID_, int32_t uniqueNodeID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[46];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, uniqueNodeID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ComposeChildNodeList_979(int32_t parentNodeID_, int32_t nodeTypeFilter_, int32_t nodeFlagFilter_, bool bRecursive_, int32_t* count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[47];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t, bool, int32_t*, void*)>(Data.methodPtr)(this, parentNodeID_, nodeTypeFilter_, nodeFlagFilter_, bRecursive_, count_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetComposedChildNodeList_980(int32_t parentNodeID_, DLL2SDK::Array<int32_t>* childNodeIDs_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[48];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<int32_t>*, int32_t, void*)>(Data.methodPtr)(this, parentNodeID_, childNodeIDs_, count_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::LoadHIPFile_981(DLL2SDK::mscorlib::System::String* fileName_, bool bCookOnLoad_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[49];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, bool, void*)>(Data.methodPtr)(this, fileName_, bCookOnLoad_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SaveHIPFile_982(DLL2SDK::mscorlib::System::String* fileName_, bool bLockNodes_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[50];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, bool, void*)>(Data.methodPtr)(this, fileName_, bLockNodes_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetObjectInfo_983(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo* objectInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[51];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo*, void*)>(Data.methodPtr)(this, nodeID_, objectInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetObjectTransform_984(int32_t nodeID_, int32_t relativeToNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[52];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*, void*)>(Data.methodPtr)(this, nodeID_, relativeToNodeID_, rstOrder_, hapiTransform_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetObjectTransform_985(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* hapiTransform_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[53];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler*, void*)>(Data.methodPtr)(this, nodeID_, hapiTransform_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ComposeObjectList_986(int32_t nodeID_, int32_t* objectCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[54];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, objectCount_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetComposedObjectList_987(int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo>* objectInfos_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[55];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, objectInfos_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetComposedObjectTransforms_988(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>* transforms_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[56];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, rstOrder_, transforms_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetDisplayGeoInfo_989(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo* geoInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[57];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo*, void*)>(Data.methodPtr)(this, nodeID_, geoInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGeoInfo_990(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo* geoInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[58];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo*, void*)>(Data.methodPtr)(this, nodeID_, geoInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetPartInfo_991(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[59];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, partInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeInfo_992(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[60];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, owner_, attributeInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeNames_993(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* attributeNames_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[61];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, owner_, attributeNames_, count_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeStringData_994(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_, DLL2SDK::Array<int32_t>* dataArray_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[62];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attributeInfo_, dataArray_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeFloatData_995(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_, DLL2SDK::Array<float>* data_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[63];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<float>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attributeInfo_, data_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeIntData_996(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_, DLL2SDK::Array<int32_t>* data_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[64];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attributeInfo_, data_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGroupNames_997(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::Array<int32_t>* names_, int32_t count_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[65];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType, DLL2SDK::Array<int32_t>*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, groupType_, names_, count_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGroupMembership_998(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_, bool* membershipArrayAllEqual_, DLL2SDK::Array<int32_t>* membershipArray_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[66];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType, DLL2SDK::mscorlib::System::String*, bool*, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, groupType_, groupName_, membershipArrayAllEqual_, membershipArray_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstancedPartIds_999(int32_t nodeID_, int32_t partID_, DLL2SDK::Array<int32_t>* instancedPartsArray_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[67];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, instancedPartsArray_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstancerPartTransforms_1000(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>* transformsArray_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[68];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, rstOrder_, transformsArray_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstanceTransforms_1001(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>* transformsArray_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[69];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, rstOrder_, transformsArray_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstancedObjectIds_1002(int32_t nodeID_, DLL2SDK::Array<int32_t>* instanced_node_id_array_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[70];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, instanced_node_id_array_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetFaceCounts_1003(int32_t nodeID_, int32_t partID_, DLL2SDK::Array<int32_t>* faceCounts_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[71];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, faceCounts_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetVertexList_1004(int32_t nodeID_, int32_t partID_, DLL2SDK::Array<int32_t>* vertexList_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[72];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, vertexList_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetBoxInfo_1005(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_BoxInfo* boxInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[73];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_BoxInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, boxInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSphereInfo_1006(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SphereInfo* sphereInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[74];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SphereInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, sphereInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCurveInfo_1007(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_CurveInfo* curveInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[75];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_CurveInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, curveInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCurveCounts_1008(int32_t nodeID_, int32_t partID_, DLL2SDK::Array<int32_t>* counts_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[76];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, counts_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetPartInfo_1009(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[77];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, partInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetFaceCount_1010(int32_t nodeID_, int32_t partID_, DLL2SDK::Array<int32_t>* faceCounts_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[78];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, faceCounts_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetVertexList_1011(int32_t nodeID_, int32_t partID_, DLL2SDK::Array<int32_t>* vertexList_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[79];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, vertexList_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetAttributeIntData_1012(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_, DLL2SDK::Array<int32_t>* data_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[80];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, data_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetAttributeFloatData_1013(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_, DLL2SDK::Array<float>* data_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[81];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<float>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, data_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetAttributeStringData_1014(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* data_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[82];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, data_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::AddAttribute_1015(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[83];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::AddGroup_1016(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[84];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, nodeID_, partID_, groupType_, groupName_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetGroupMembership_1017(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_, DLL2SDK::Array<int32_t>* membershipArray_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[85];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, groupType_, groupName_, membershipArray_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CommitGeo_1018(int32_t nodeID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[86];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RevertGeo_1019(int32_t nodeID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[87];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetMaterialOnPart_1020(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo* materialInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[88];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, materialInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetMaterialNodeIDsOnFaces_1021(int32_t nodeID_, int32_t partID_, bool* bSingleFaceMaterial_, DLL2SDK::Array<int32_t>* materialNodeIDs_, int32_t faceCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[89];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, bool*, DLL2SDK::Array<int32_t>*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, bSingleFaceMaterial_, materialNodeIDs_, faceCount_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetMaterialInfo_1022(int32_t materialNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo* materialInfo_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[90];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo*, bool, void*)>(Data.methodPtr)(this, materialNodeID_, materialInfo_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetImageInfo_1023(int32_t materialNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo* imageInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[91];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo*, void*)>(Data.methodPtr)(this, materialNodeID_, imageInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetImageInfo_1024(int32_t materialNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo* imageInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[92];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo*, void*)>(Data.methodPtr)(this, materialNodeID_, imageInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RenderTextureToImage_1025(int32_t materialNodeID_, int32_t parmID_, bool bLogError_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[93];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, bool, void*)>(Data.methodPtr)(this, materialNodeID_, parmID_, bLogError_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RenderCOPToImage_1026(int32_t copNodeID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[94];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, void*)>(Data.methodPtr)(this, copNodeID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ExtractImageToMemory_1027(int32_t nodeID_, DLL2SDK::mscorlib::System::String* fileFormat_, DLL2SDK::mscorlib::System::String* imagePlanes_, DLL2SDK::Array<uint8_t>* buffer_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[95];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, nodeID_, fileFormat_, imagePlanes_, buffer_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetImagePlanes_1028(int32_t nodeID_, DLL2SDK::Array<int32_t>* imagePlanes_, int32_t numImagePlanes_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[96];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<int32_t>*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, imagePlanes_, numImagePlanes_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ExtractImageToFile_1029(int32_t nodeID_, DLL2SDK::mscorlib::System::String* fileFormat_, DLL2SDK::mscorlib::System::String* imagePlanes_, DLL2SDK::mscorlib::System::String* destinationFolderPath_, DLL2SDK::mscorlib::System::String* destinationFilePath_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[97];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, nodeID_, fileFormat_, imagePlanes_, destinationFolderPath_, destinationFilePath_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParams_1030(int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>* parmInfos_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[98];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, parmInfos_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamsInfo_1031(int32_t nodeID_, int32_t paramID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo parmInfos_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[99];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo, void*)>(Data.methodPtr)(this, nodeID_, paramID_, parmInfos_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamIntValues_1032(int32_t nodeID_, DLL2SDK::Array<int32_t>* values_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[100];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamIntValue_1033(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, int32_t* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[101];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, parmName_, index_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamFloatValues_1034(int32_t nodeID_, DLL2SDK::Array<float>* values_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[102];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<float>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamFloatValue_1035(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, float* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[103];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, float*, void*)>(Data.methodPtr)(this, nodeID_, parmName_, index_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamStringValues_1036(int32_t nodeID_, DLL2SDK::Array<int32_t>* values_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[104];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamStringValue_1037(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, int32_t* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[105];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, parmName_, index_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamNodeValue_1038(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t* nodeValue_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[106];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, paramName_, nodeValue_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamChoiceValues_1039(int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmChoiceInfo>* values_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[107];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmChoiceInfo>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamIntValues_1040(int32_t nodeID_, DLL2SDK::Array<int32_t>* values_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[108];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<int32_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamIntValue_1041(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t index_, int32_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[109];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, paramName_, index_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamFloatValues_1042(int32_t nodeID_, DLL2SDK::Array<float>* values_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[110];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<float>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamFloatValue_1043(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t index_, float value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[111];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, float, void*)>(Data.methodPtr)(this, nodeID_, paramName_, index_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamStringValue_1044(int32_t nodeID_, DLL2SDK::mscorlib::System::String* strValue_, int32_t parmID_, int32_t index_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[112];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, strValue_, parmID_, index_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamNodeValue_1045(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t nodeValueID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[113];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, paramName_, nodeValueID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::InsertMultiparmInstance_1046(int32_t nodeID_, int32_t parmID_, int32_t instancePosition_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[114];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, parmID_, instancePosition_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RemoveMultiParmInstance_1047(int32_t nodeID_, int32_t parmID_, int32_t instancePosition_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[115];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, parmID_, instancePosition_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParmWithTag_1048(int32_t nodeID_, DLL2SDK::mscorlib::System::String* tagName_, int32_t* parmID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[116];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, tagName_, parmID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RevertParmToDefault_1049(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parm_name_, int32_t index_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[117];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, parm_name_, index_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RevertParmToDefaults_1050(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parm_name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[118];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, nodeID_, parm_name_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParmIDFromName_1051(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t* parmID_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[119];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, parmName_, parmID_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParmStringValue_1052(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, bool evaluate_, int32_t* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[120];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t, bool, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, parmName_, index_, evaluate_, value_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateInputNode_1053(int32_t* nodeID_, DLL2SDK::mscorlib::System::String* name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[121];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, nodeID_, name_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetPreset_1054(int32_t nodeID_, DLL2SDK::Array<uint8_t>* presetData_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[122];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, nodeID_, presetData_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetPreset_1055(int32_t nodeID_, DLL2SDK::Array<uint8_t>* presetData_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[123];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, nodeID_, presetData_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetVolumeInfo_1056(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* volumeInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[124];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo*, void*)>(Data.methodPtr)(this, nodeID_, partID_, volumeInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetHeightFieldData_1057(int32_t nodeID_, int32_t partID_, DLL2SDK::Array<float>* valuesArray_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[125];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<float>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, valuesArray_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetVolumeBounds_1058(int32_t nodeID_, int32_t partID_, float* x_min_, float* y_min_, float* z_min_, float* x_max_, float* y_max_, float* z_max_, float* x_center_, float* y_center_, float* z_center_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[126];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, float*, float*, float*, float*, float*, float*, float*, float*, float*, void*)>(Data.methodPtr)(this, nodeID_, partID_, x_min_, y_min_, z_min_, x_max_, y_max_, z_max_, x_center_, y_center_, z_center_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetVolumeInfo_1059(int32_t volumnNodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* volumeInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[127];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo*, void*)>(Data.methodPtr)(this, volumnNodeID_, partID_, volumeInfo_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetHeightFieldData_1060(int32_t volumeNodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array<float>* value_array_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[128];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<float>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, volumeNodeID_, partID_, name_, value_array_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::LoadGeoFromFile_1061(int32_t nodeID_, DLL2SDK::mscorlib::System::String* file_name_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[129];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, nodeID_, file_name_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGeoSize_1062(int32_t nodeID_, DLL2SDK::mscorlib::System::String* format_, int32_t* size_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[130];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::mscorlib::System::String*, int32_t*, void*)>(Data.methodPtr)(this, nodeID_, format_, size_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetHandleInfo_1063(int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_HandleInfo>* handleInfos_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[131];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_HandleInfo>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, handleInfos_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetHandleBindingInfo_1064(int32_t nodeID_, int32_t handleIndex_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_HandleBindingInfo>* handleBindingInfos_, int32_t start_, int32_t length_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[132];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_HandleBindingInfo>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, handleIndex_, handleBindingInfos_, start_, length_, Data.method);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConvertTransform_1065(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* inTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder RSTOrder_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_XYZOrder ROTOrder_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* outTransform_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[133];
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_XYZOrder, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler*, void*)>(Data.methodPtr)(this, inTransform_, RSTOrder_, ROTOrder_, outTransform_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_UnityMaterialInfo::_ctor_926(DLL2SDK::mscorlib::System::String* unityMaterialPath_, DLL2SDK::mscorlib::System::String* substancePath_, int32_t substanceIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_UnityMaterialInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C7E104)(this, unityMaterialPath_, substancePath_, substanceIndex_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::_ctor_898()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*)>(DLL2SDK::GameAssemblyBase + 0x2C68A60)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::IsExistingMaterial_899()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*)>(DLL2SDK::GameAssemblyBase + 0x2C68A70)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::UpdateMaterialFromHoudini_900(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C55B28)(this, materialInfo_, assetCacheFolderPath_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::GetTextureFileNameFromMaterialParam_901(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo parmInfo_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo)>(DLL2SDK::GameAssemblyBase + 0x2C68C84)(session_, nodeID_, parmInfo_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::IsTransparentMaterial_902(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>* parameters_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>*)>(DLL2SDK::GameAssemblyBase + 0x2C68A88)(session_, nodeID_, parameters_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::GetSupportedFileFormat_903(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo* imageInfo_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C69778)(session_, imageInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::_ctor_860()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C70D3C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::get_RequiresRegeneration_861()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C449CC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::set_RequiresRegeneration_862(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C70E6C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetPresetData_863()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C5B410)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SetPresetData_864(DLL2SDK::Array<uint8_t>* data_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x2C5B418)(this, data_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetDefaultPresetData_865()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C70E74)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::AreParametersValid_866()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C70E7C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::get_RecacheUI_867()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C70E84)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::set_RecacheUI_868(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C70E8C)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::CleanUp_869()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C498AC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::Initialize_870(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo* nodeInfo_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*>* previousParamFolders_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>* previousParamInputNodes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4A1E8)(this, session_, nodeID_, nodeInfo_, previousParamFolders_, previousParamInputNodes_, parentAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SetupRampParameter_871(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* rampParameter_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70E9C)(this, rampParameter_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameter_872(int32_t listIndex_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C3A50C)(this, listIndex_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameter_873(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C66E38)(this, name_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameterWithParmID_874(int32_t parmID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C3A290)(this, parmID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::RemoveParameter_875(int32_t listIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C713C4)(this, listIndex_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetChosenIndexFromChoiceList_876(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* inChoiceParameter_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C714A4)(this, inChoiceParameter_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetStringFromParameter_877(DLL2SDK::mscorlib::System::String* paramName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7160C)(this, paramName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SetStringToParameter_878(DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7166C)(this, paramName_, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::HaveParametersChanged_879()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C48874)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UploadValuesToHoudini_880(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, bool bDoCheck_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C4538C)(this, session_, parentAsset_, bDoCheck_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::InsertInstanceToMultiParm_881(int32_t unityParamIndex_, int32_t instanceIndex_, int32_t numInstancesToAdd_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C716F0)(this, unityParamIndex_, instanceIndex_, numInstancesToAdd_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::RemoveInstancesFromMultiParm_882(int32_t unityParamIndex_, int32_t instanceIndex_, int32_t numInstancesToRemove_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C717B8)(this, unityParamIndex_, instanceIndex_, numInstancesToRemove_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::ClearInstancesFromMultiParm_883(int32_t unityParamIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C71880)(this, unityParamIndex_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::HasModifiersPending_884()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C449D4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::ProcessModifiers_885(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C44A7C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameterDataForUIRestore_886(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*>* folderParams_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>* inputNodeParams_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>*)>(DLL2SDK::GameAssemblyBase + 0x2C49FBC)(this, folderParams_, inputNodeParams_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetInputNodeConnectionObjects_887(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* inputNodeObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C52F94)(this, inputNodeObjects_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::DownloadPresetData_888(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4C9D8)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UploadPresetData_889(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4CA38)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::DownloadAsDefaultPresetData_890(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C423F8)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UploadParameterInputs_891(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, bool bForceUpdate_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C4CA9C)(this, session_, parentAsset_, bForceUpdate_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UpdateTransformParameters_892(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* HAPITransform_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler*)>(DLL2SDK::GameAssemblyBase + 0x2C71944)(this, session_, HAPITransform_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SyncParameterFromHoudini_893(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* parameterName_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C71A08)(this, session_, parameterName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SyncInternalParametersForUndoCompare_894(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C5C8C8)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::ResetAllToDefault_895(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C5BA90)(this, session_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterIndexFromName_856(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>* parameters_, DLL2SDK::mscorlib::System::String* parameterName_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C71ACC)(session_, parameters_, parameterName_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterIndexFromNameOrTag_857(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>* parameters_, DLL2SDK::mscorlib::System::String* parameterName_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C68C08)(session_, nodeID_, parameters_, parameterName_);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterFloatValue_858(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>* parameters_, DLL2SDK::mscorlib::System::String* parameterName_, float defaultValue_)
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2C69398)(session_, nodeID_, parameters_, parameterName_, defaultValue_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterColor3Value_859(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>* parameters_, DLL2SDK::mscorlib::System::String* parameterName_, DLL2SDK::UnityEngine::UnityEngine::Color defaultValue_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo>*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2C69508)(session_, nodeID_, parameters_, parameterName_, defaultValue_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier::_ctor_854()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier*)>(DLL2SDK::GameAssemblyBase + 0x2C70C78)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier::GetNewModifier_855(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier_ModifierAction action_, int32_t parameterIndex_, int32_t instanceIndex_, int32_t modifierValue_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier_ModifierAction, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C70C80)(action_, parameterIndex_, instanceIndex_, modifierValue_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::_ctor_827()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70738)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ParmID_828()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C3A504)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ParentID_829()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C707E4)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ChildIndex_830()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C707EC)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ParmSize_831()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C707F4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsInt_832()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C6EB88)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsFloat_833()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C6EF98)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsString_834()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C6F7AC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsPathFile_835()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C6F7C0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasMin_836()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C707FC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasMax_837()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70804)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasUIMin_838()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C7080C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasUIMax_839()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70814)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntMin_840()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C7081C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntMax_841()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C708D0)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntUIMin_842()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70984)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntUIMax_843()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70A38)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatMin_844()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70AEC)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatMax_845()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70AF4)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatUIMin_846()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70AFC)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatUIMax_847()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70B04)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsContainer_848()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70B0C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsMultiParam_849()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70BAC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsRamp_850()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70BBC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsToggle_851()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C6E798)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsColor_852()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70534)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::ToVector3_853()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData*)>(DLL2SDK::GameAssemblyBase + 0x2C70BD0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetToggle_811(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, bool* outValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, bool*)>(DLL2SDK::GameAssemblyBase + 0x2C6E5B4)(asset_, paramName_, outValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetToggle_812(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, bool setValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C6E7AC)(asset_, paramName_, setValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetInt_813(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t* outValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C6E984)(asset_, paramName_, outValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetInt_814(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t setValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C6EB9C)(asset_, paramName_, setValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetFloat_815(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, float* outValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, float*)>(DLL2SDK::GameAssemblyBase + 0x2C6ED94)(asset_, paramName_, outValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetFloats_816(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::Array<float>* outValues_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<float>*)>(DLL2SDK::GameAssemblyBase + 0x2C6EFAC)(asset_, paramName_, outValues_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetFloat_817(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, float setValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2C6F1C8)(asset_, paramName_, setValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetFloats_818(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::Array<float>* setValues_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<float>*)>(DLL2SDK::GameAssemblyBase + 0x2C6F3CC)(asset_, paramName_, setValues_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetString_819(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* outValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C6F5A4)(asset_, paramName_, outValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetString_820(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* setValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C6F7D8)(asset_, paramName_, setValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetChoice_821(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t setValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C6F9FC)(asset_, paramName_, setValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetChoice_822(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t* outValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C6FC24)(asset_, paramName_, outValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetInputNode_823(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, int32_t index_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C6FE28)(asset_, paramName_, obj_, index_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetInputNode_824(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, int32_t, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C70090)(asset_, paramName_, index_, obj_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetColor_825(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::UnityEngine::UnityEngine::Color* getValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Color*)>(DLL2SDK::GameAssemblyBase + 0x2C70330)(asset_, paramName_, getValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetColor_826(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::UnityEngine::UnityEngine::Color setValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2C70548)(asset_, paramName_, setValue_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding::_ctor_810()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding*)>(DLL2SDK::GameAssemblyBase + 0x2C3A464)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler::_ctor_762(bool initialize_fields_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C751C8)(this, initialize_fields_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniVersion::_ctor_785()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniVersion*)>(DLL2SDK::GameAssemblyBase + 0x2C60400)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SphereInfo::_ctor_784(bool initialize_fields_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SphereInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C747C4)(this, initialize_fields_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_BoxInfo::_ctor_783(bool initialize_fields_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_BoxInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C73EFC)(this, initialize_fields_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Keyframe::_ctor_782(float t_, float v_, float in_tangent_, float out_tangent_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Keyframe*, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4C73F50)(this, t_, v_, in_tangent_, out_tangent_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::getElementCountByAttributeOwner_770(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner)>(DLL2SDK::GameAssemblyBase + 0x4C7422C)(this, owner_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::getElementCountByGroupType_771(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType type_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType)>(DLL2SDK::GameAssemblyBase + 0x4C742A4)(this, type_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::init_772()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C74368)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_pointAttributeCount_773()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C743B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_pointAttributeCount_774(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C74404)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_primitiveAttributeCount_775()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C74450)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_primitiveAttributeCount_776(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C744A0)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_vertexAttributeCount_777()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C744EC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_vertexAttributeCount_778(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C7453C)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_detailAttributeCount_779()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C74588)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_detailAttributeCount_780(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C745D8)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo::getGroupCountByType_769(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType type_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType)>(DLL2SDK::GameAssemblyBase + 0x4C73F2C)(this, type_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample::_ctor_757()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample*)>(DLL2SDK::GameAssemblyBase + 0x4C7370C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample::Start_758()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample*)>(DLL2SDK::GameAssemblyBase + 0x4C7372C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample::UpdateGravity_759()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample*)>(DLL2SDK::GameAssemblyBase + 0x4C73890)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample::_ctor_754()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample*)>(DLL2SDK::GameAssemblyBase + 0x4C7353C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample::AssetCallbackWithMsg_755(DLL2SDK::mscorlib::System::String* msg_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C73544)(this, msg_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample::AssetCallbackNoMsg_756()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample*)>(DLL2SDK::GameAssemblyBase + 0x4C73650)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::_ctor_727()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*)>(DLL2SDK::GameAssemblyBase + 0x2C78C8C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::get_RequiresSave_728()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*)>(DLL2SDK::GameAssemblyBase + 0x2C78D38)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::get_Instance_729()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C75804)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::InstantiateAndLoad_730()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C78D40)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_732(DLL2SDK::mscorlib::System::String* key_, bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C760B4)(this, key_, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_733(DLL2SDK::mscorlib::System::String* key_, int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C78620)(this, key_, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_734(DLL2SDK::mscorlib::System::String* key_, int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x2C791D4)(this, key_, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_735(DLL2SDK::mscorlib::System::String* key_, float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2C7720C)(this, key_, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_736(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C75A54)(this, key_, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_737(DLL2SDK::mscorlib::System::String* key_, bool* value_, bool defaultValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, bool*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C75EC0)(this, key_, value_, defaultValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_738(DLL2SDK::mscorlib::System::String* key_, int32_t* value_, int32_t defaultValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C7842C)(this, key_, value_, defaultValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_739(DLL2SDK::mscorlib::System::String* key_, int64_t* value_, int64_t defaultValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, int64_t*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x2C79318)(this, key_, value_, defaultValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_740(DLL2SDK::mscorlib::System::String* key_, float* value_, float defaultValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, float*, float)>(DLL2SDK::GameAssemblyBase + 0x2C7700C)(this, key_, value_, defaultValue_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_741(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::String* defaultValue_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C758AC)(this, key_, value_, defaultValue_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::MarkDirtyForSave_742()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*)>(DLL2SDK::GameAssemblyBase + 0x2C791D0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SaveIfRequired_743()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7947C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SavePluginData_744()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*)>(DLL2SDK::GameAssemblyBase + 0x2C79514)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadPluginData_745()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage*)>(DLL2SDK::GameAssemblyBase + 0x2C78E4C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::ClearPluginData_746()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C79520)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SaveSessionData_747(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* sessionData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C79614)(sessionData_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadSessionData_748()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C79618)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SaveAllSessionData_749(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*>* allSessions_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*>*)>(DLL2SDK::GameAssemblyBase + 0x2C79620)(allSessions_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadAllSessionData_750()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C79624)();
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadSessionData_751(int64_t SessionID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x2C796C0)(SessionID_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_HoudiniEngineEnvFilePath_658()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C75640)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_HoudiniEngineEnvFilePath_659(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C759B8)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_HoudiniEngineJobDir_660()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C75B38)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CookingEnabled_661()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C4441C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CookingEnabled_662(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C76018)(value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CookingTriggersDownstreamCooks_663()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C761E4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CookingTriggersDownstreamCooks_664(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C76294)(value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CookTemplatedGeos_665()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C32360)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CookTemplatedGeos_666(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C76330)(value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_PushUnityTransformToHoudini_667()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C42CDC)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_PushUnityTransformToHoudini_668(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C763CC)(value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_TransformChangeTriggersCooks_669()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C76468)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_TransformChangeTriggersCooks_670(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C76518)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CollisionGroupName_671()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C765B4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CollisionGroupName_672(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7667C)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_RenderedCollisionGroupName_673()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C76718)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_RenderedCollisionGroupName_674(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C767E0)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityMaterialAttribName_675()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C633D0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityMaterialAttribName_676(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7687C)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnitySubMaterialAttribName_677()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C76918)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnitySubMaterialAttribName_678(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C769E0)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnitySubMaterialIndexAttribName_679()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C76A7C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnitySubMaterialIndexAttribName_680(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C76B44)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityTagAttributeName_681()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C76BE0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityTagAttributeName_682(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C76CA8)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityStaticAttributeName_683()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C76D44)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityStaticAttributeName_684(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C76E0C)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityScriptAttributeName_685()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C76EA8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityScriptAttributeName_686(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C76F70)(value_);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_ImageGamma_687()
{
return reinterpret_cast<float(*)()>(DLL2SDK::GameAssemblyBase + 0x2C6A4E4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_ImageGamma_688(float value_)
{
return reinterpret_cast<void(*)(float)>(DLL2SDK::GameAssemblyBase + 0x2C77170)(value_);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_NormalGenerationThresholdAngle_689()
{
return reinterpret_cast<float(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7733C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_NormalGenerationThresholdAngle_690(float value_)
{
return reinterpret_cast<void(*)(float)>(DLL2SDK::GameAssemblyBase + 0x2C773F4)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_LastLoadHDAPath_691()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C77490)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_LastLoadHDAPath_692(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C77598)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_LastLoadHIPPath_693()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C77634)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_LastLoadHIPPath_694(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7773C)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_InstanceAttr_695()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C6C04C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_InstanceAttr_696(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C777D8)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityInstanceAttr_697()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C6C114)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityInstanceAttr_698(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C77874)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityInputMeshAttr_699()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C63498)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityInputMeshAttr_700(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C77910)(value_);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_PinSize_701()
{
return reinterpret_cast<float(*)()>(DLL2SDK::GameAssemblyBase + 0x2C779AC)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_PinSize_702(float value_)
{
return reinterpret_cast<void(*)(float)>(DLL2SDK::GameAssemblyBase + 0x2C77A5C)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_PinColor_703()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)()>(DLL2SDK::GameAssemblyBase + 0x2C77AF8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_PinColor_704(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2C77C00)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_LineColor_705()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)()>(DLL2SDK::GameAssemblyBase + 0x2C77CD4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_LineColor_706(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2C77DD8)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_EditorOnly_Tag_707()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C3C004)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_EditorOnly_Tag_708(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C77EAC)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_HDAData_Name_709()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C3BF3C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_HDAData_Name_710(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C78018)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_PipeName_711()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C780B4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_PipeName_712(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7817C)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_Localhost_713()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C78218)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_Localhost_714(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C782E0)(value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_Port_715()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7837C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_Port_716(int32_t value_)
{
return reinterpret_cast<void(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C78584)(value_);
}
float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_Timeout_717()
{
return reinterpret_cast<float(*)()>(DLL2SDK::GameAssemblyBase + 0x2C78750)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_Timeout_718(float value_)
{
return reinterpret_cast<void(*)(float)>(DLL2SDK::GameAssemblyBase + 0x2C78808)(value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_AutoClose_719()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C788A4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_AutoClose_720(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C78954)(value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Curves_ShowInSceneView_721()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C369B0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Curves_ShowInSceneView_722(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C789F0)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_AssetCachePath_723()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C78A8C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_AssetCachePath_724(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C78B54)(value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UseFullPathNamesForOutput_725()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C346C4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UseFullPathNamesForOutput_726(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C78BF0)(value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::_cctor_637()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C74CF0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::_ctor_638()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform*)>(DLL2SDK::GameAssemblyBase + 0x2C74D50)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_LibPath_639()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C74D58)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_IsPathSet_640()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2C74E08)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetHoudiniEnginePath_641()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C74EB8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::SetHoudiniEnginePath_642()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C74D4C)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetAllFoldersInPath_643(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C74F88)(path_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetAllFoldersInPathHelper_644(DLL2SDK::mscorlib::System::String* inPath_, DLL2SDK::mscorlib::System::Text::StringBuilder* pathBuilder_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x2C750E4)(inPath_, pathBuilder_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFileName_645(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C552BC)(path_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFileNameWithoutExtension_646(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C752A8)(path_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFolderPath_647(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C517A4)(path_);
}
wchar_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_DirectorySeparator_648()
{
return reinterpret_cast<wchar_t(*)()>(DLL2SDK::GameAssemblyBase + 0x2C75350)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_DirectorySeparatorStr_649()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C75358)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::BuildPath_650(DLL2SDK::mscorlib::System::String* folder1_, DLL2SDK::mscorlib::System::String* folder2_, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>* args_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>*)>(DLL2SDK::GameAssemblyBase + 0x2C51A70)(folder1_, folder2_, args_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetValidRelativePath_651(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C753D0)(inPath_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::TrimLastDirectorySeparator_652(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C51968)(inPath_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::DoesPathExist_653(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C75550)(inPath_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::DoesFileExist_654(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3BF30)(inPath_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::DoesDirectoryExist_655(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7558C)(inPath_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFullPath_656(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C75598)(inPath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::WriteBytes_657(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array<uint8_t>* bytes_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x2C6A300)(path_, bytes_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError::_ctor_634()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError*)>(DLL2SDK::GameAssemblyBase + 0x2C602D8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError::_ctor_635(DLL2SDK::mscorlib::System::String* errorMsg_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C60364)(this, errorMsg_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError::ToString_636()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetHoudiniEngineInstallationInfo_599()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C3B564)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetEnvironmentPath_600()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C3B614)();
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::IsHoudiniAssetFile_601(DLL2SDK::mscorlib::System::String* filePath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3B69C)(filePath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::Log_602(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3B84C)(message_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LogWarning_603(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3B8F4)(message_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LogError_604(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3B99C)(message_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LocateValidFilePath_605(DLL2SDK::UnityEngine::UnityEngine::Object* inObject_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x2C3BA44)(inObject_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LocateValidFilePath_606(DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::String* inFilePath_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3BB10)(assetName_, inFilePath_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::InstantiateHDA_607(DLL2SDK::mscorlib::System::String* filePath_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initialPosition_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3BB18)(filePath_, initialPosition_, session_, bBuildAsync_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LoadHDAFile_608(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetPath_, int32_t* assetLibraryID_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* assetNames_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, int32_t*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x2C3C30C)(session_, assetPath_, assetLibraryID_, assetNames_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateAndCookAssetNode_609(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetName_, bool bCookTemplatedGeos_, int32_t* newAssetID_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*, bool, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C3C5FC)(session_, assetName_, bCookTemplatedGeos_, newAssetID_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CookNodeInHoudini_610(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, bool bCookTemplatedGeos_, DLL2SDK::mscorlib::System::String* assetName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, bool, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3CC2C)(session_, nodeID_, bCookTemplatedGeos_, assetName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ProcessHoudiniCookStatus_611(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C3C8C0)(session_, assetName_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateNewAsset_612(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType assetType_, DLL2SDK::mscorlib::System::String* rootName_, DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3CC8C)(assetType_, rootName_, parentTransform_, session_, bBuildAsync_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateNewCurveAsset_613(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3D528)(parentTransform_, session_, bBuildAsync_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateNewInputAsset_614(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3D5C8)(parentTransform_, session_, bBuildAsync_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::DestroyChildren_615(DLL2SDK::UnityEngine::UnityEngine::Transform* inTransform_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2C3D668)(inTransform_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::DestroyGameObject_616(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObect_, bool bRegisterUndo_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3DBD0)(gameObect_, bRegisterUndo_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::IsAssetValidInHoudini_618(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C3DBFC)(session_, assetID_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetAssetInScene_619(int32_t assetID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C3DD48)(assetID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ApplyWorldTransfromFromHoudiniToUnity_620(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform hapiTransform_, DLL2SDK::UnityEngine::UnityEngine::Transform* unityTransform_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2C3DED4)(hapiTransform_, unityTransform_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ApplyLocalTransfromFromHoudiniToUnity_621(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_, DLL2SDK::UnityEngine::UnityEngine::Transform* unityTransform_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2C3E214)(hapiTransform_, unityTransform_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ApplyMatrixToLocalTransform_622(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* matrix_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2C3E4C8)(matrix_, transform_);
}
DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetMatrixFromHAPITransform_623(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_, bool bConvertToUnity_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Matrix4x4(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C2FD7C)(hapiTransform_, bConvertToUnity_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetQuaternion_624(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4*)>(DLL2SDK::GameAssemblyBase + 0x2C3E560)(m_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetPosition_625(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4*)>(DLL2SDK::GameAssemblyBase + 0x2C30154)(m_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::SetMatrixPosition_626(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4*, DLL2SDK::UnityEngine::UnityEngine::Vector3*)>(DLL2SDK::GameAssemblyBase + 0x2C3E9F8)(m_, position_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetScale_627(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4*)>(DLL2SDK::GameAssemblyBase + 0x2C301A4)(m_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetHAPITransformFromMatrix_628(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* mat_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4*)>(DLL2SDK::GameAssemblyBase + 0x2C3EA54)(mat_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetHAPITransform_629(DLL2SDK::UnityEngine::UnityEngine::Vector3* p_, DLL2SDK::UnityEngine::UnityEngine::Vector3* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3* s_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3*)>(DLL2SDK::GameAssemblyBase + 0x2C3ED68)(p_, r_, s_);
}
DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetMatrix4x4_630(DLL2SDK::UnityEngine::UnityEngine::Vector3* p_, DLL2SDK::UnityEngine::UnityEngine::Vector3* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3* s_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Matrix4x4(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3*)>(DLL2SDK::GameAssemblyBase + 0x2C3EFEC)(p_, r_, s_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::IsSameTransform_631(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* transformMatrix_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p_, DLL2SDK::UnityEngine::UnityEngine::Vector3* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3* s_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3*)>(DLL2SDK::GameAssemblyBase + 0x2C3F158)(transformMatrix_, p_, r_, s_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::DoesGeoPartHaveAttribute_632(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C3F31C)(session_, geoID_, partID_, attrName_, owner_, attributeInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::SetAnimationCurveTangentModes_633(DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* animCurve_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* tangentValues_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::AnimationCurve*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x2C3F394)(animCurve_, tangentValues_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Defines::_ctor_597()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Defines*)>(DLL2SDK::GameAssemblyBase + 0x4C81610)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Defines::_cctor_598()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C81618)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetCachePath_552()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C7534C)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetRelativePath_553(DLL2SDK::mscorlib::System::String* inFullPath_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C75450)(inFullPath_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetPath_554(DLL2SDK::UnityEngine::UnityEngine::Object* asset_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C755DC)(asset_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetRelativePathStart_555()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C7569C)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetFullPath_556(DLL2SDK::mscorlib::System::String* inAssetRelativePath_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C757A4)(inAssetRelativePath_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathRelativeToAssets_557(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C75A14)(inPath_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetRootPath_558(DLL2SDK::UnityEngine::UnityEngine::Object* asset_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C75A4C)(asset_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetUniqueAssetPath_559(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C75B0C)(path_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetOrScenePath_560(DLL2SDK::UnityEngine::UnityEngine::Object* inputObject_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C75BCC)(inputObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathInAssetCache_561(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C75C8C)(path_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathInAssetCacheBakedFolder_562(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C75CF4)(path_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathInAssetCacheWorkingFolder_563(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C75DB4)(path_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsAssetInAssetCacheBakedFolder_564(DLL2SDK::UnityEngine::UnityEngine::Object* asset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C75E74)(asset_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsAssetInAssetCacheWorkingFolder_565(DLL2SDK::UnityEngine::UnityEngine::Object* asset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C75F34)(asset_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateAssetCacheFolder_566(DLL2SDK::mscorlib::System::String* suggestedAssetPath_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C75FF4)(suggestedAssetPath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::DeleteAssetCacheFolder_567(DLL2SDK::mscorlib::System::String* assetCacheFolderPath_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C760B4)(assetCacheFolderPath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::DeleteAsset_568(DLL2SDK::UnityEngine::UnityEngine::Object* asset_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C76170)(asset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::DeleteAssetIfInBakedFolder_569(DLL2SDK::UnityEngine::UnityEngine::Object* asset_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C7622C)(asset_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::ContainsAsset_570(DLL2SDK::UnityEngine::UnityEngine::Object* assetObject_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C762E8)(assetObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CopyAsset_571(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* newPath_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C763A8)(path_, newPath_);
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::LoadAssetCopy_572(DLL2SDK::UnityEngine::UnityEngine::Object* srcAsset_, DLL2SDK::mscorlib::System::String* newAssetFolderPath_, DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4C76468)(srcAsset_, newAssetFolderPath_, type_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateObjectInAssetCacheFolder_573(DLL2SDK::UnityEngine::UnityEngine::Object* objectToCreate_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* assetFileName_, DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4C76528)(objectToCreate_, assetCacheFolderPath_, assetFileName_, type_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateAddObjectInAssetCacheFolder_574(DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, DLL2SDK::UnityEngine::UnityEngine::Object* objectToAdd_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C765E4)(assetName_, assetObjectFileName_, objectToAdd_, bakedAssetPath_, assetDBObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AddObjectToAsset_575(DLL2SDK::UnityEngine::UnityEngine::Object* objectToAdd_, DLL2SDK::UnityEngine::UnityEngine::Object* assetObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C766A0)(objectToAdd_, assetObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::SaveAndRefreshDatabase_576()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C7675C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::RefreshAssetDatabase_577()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C76760)();
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::LoadAssetAtPath_578(DLL2SDK::mscorlib::System::String* assetPath_, DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4C76764)(assetPath_, type_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Object*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::LoadAllAssetsAtPath_579(DLL2SDK::mscorlib::System::String* assetPath_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Object*>*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76824)(assetPath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::ImportAsset_580(DLL2SDK::mscorlib::System::String* assetPath_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase_HEU_ImportAssetOptions heuOptions_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase_HEU_ImportAssetOptions)>(DLL2SDK::GameAssemblyBase + 0x4C768E4)(assetPath_, heuOptions_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetWorkingPath_581()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C769A0)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetBakedPath_582()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C76A60)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetBakedPathWithAssetName_583(DLL2SDK::mscorlib::System::String* assetName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76B20)(assetName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateUniqueBakePath_584(DLL2SDK::mscorlib::System::String* assetName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76BE0)(assetName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreatePathWithFolders_585(DLL2SDK::mscorlib::System::String* inPath_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76CA0)(inPath_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendMeshesPathToAssetFolder_586(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76D5C)(inAssetCacheFolder_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendTexturesPathToAssetFolder_587(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76E58)(inAssetCacheFolder_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendMaterialsPathToAssetFolder_588(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76F54)(inAssetCacheFolder_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetSubFolders_589()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C77050)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendPrefabPath_590(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_, DLL2SDK::mscorlib::System::String* assetName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C7723C)(inAssetCacheFolder_, assetName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendMeshesAssetFileName_591(DLL2SDK::mscorlib::System::String* assetName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C77388)(assetName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsAssetSavedInScene_592(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C7744C)(go_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::PrintDependencies_593(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C7750C)(targetGO_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetUniqueAssetPathForUnityAsset_594(DLL2SDK::UnityEngine::UnityEngine::Object* obj_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C77510)(obj_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::_ctor_499()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C79290)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_GeoID_500()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7938C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_PartID_501()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C79394)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_GeoName_502()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7939C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HasColorAttribute_503()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C793A4)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_OutputTransform_504()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Transform*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C793AC)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_OutputMesh_505()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Mesh*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C793B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::DestroyAllData_506(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x4C793BC)(this, asset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SyncAllAttributesFrom_507(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, int32_t geoID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C794E0)(this, session_, asset_, geoID_, partInfo_, outputGameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetupMeshAndMaterials_508(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartType partType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartType, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C7AA38)(this, asset_, partType_, outputGameObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HasDirtyAttributes_509()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7ACDC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SyncDirtyAttributesToHoudini_510(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x4C7AF00)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::PopulateAttributeData_511(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C7A130)(this, session_, geoID_, partID_, attributeData_, attributeInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributesList_512(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*>* attributesList_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner ownerType_, int32_t attributeCount_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C7B714)(this, session_, geoID_, partID_, attributesList_, ownerType_, attributeCount_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::UpdateAttribute_513(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*)>(DLL2SDK::GameAssemblyBase + 0x4C7B9D4)(this, session_, geoID_, partID_, attributeData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::UpdateAttributeList_514(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*>* attributeDataList_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*>*)>(DLL2SDK::GameAssemblyBase + 0x4C7C06C)(this, session_, geoID_, partID_, attributeDataList_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::RefreshUpstreamInputs_515(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x4C7C1F8)(this, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::UploadAttributeViaMeshInput_516(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C7AFEC)(this, session_, geoID_, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeDataSyncd_517(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*)>(DLL2SDK::GameAssemblyBase + 0x4C7B6F0)(attributeData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeDataDirty_518(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*)>(DLL2SDK::GameAssemblyBase + 0x4C7C304)(attributeData_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::CreateAttribute_519(DLL2SDK::mscorlib::System::String* attributeName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C7A038)(this, attributeName_, attributeInfo_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeData_520(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C79E44)(this, name_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeData_521(int32_t index_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C7C328)(this, index_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeNames_522()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7C410)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::EnablePaintCollider_523()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7C614)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::DisablePaintCollider_524()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7C864)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::ShowPaintMesh_525()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7CA30)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HidePaintMesh_526()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7CC08)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HasMeshForPainting_527()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7CD74)(this);
}
DLL2SDK::UnityEngine::UnityEngine::MeshCollider* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetPaintMeshCollider_528()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::MeshCollider*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7CE24)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::PaintAttribute_529(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t attributeIndex_, float paintFactor_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc* setAttrFunc_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc*)>(DLL2SDK::GameAssemblyBase + 0x4C7CEE4)(this, attributeData_, sourceTools_, attributeIndex_, paintFactor_, setAttrFunc_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeEditValueInt_530(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t startIndex_, DLL2SDK::Array<int32_t>* values_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4C7D064)(attributeData_, startIndex_, values_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeEditValueFloat_531(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t startIndex_, DLL2SDK::Array<float>* values_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Array<float>*)>(DLL2SDK::GameAssemblyBase + 0x4C7D11C)(attributeData_, startIndex_, values_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeEditValueString_532(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t startIndex_, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* values_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x4C7D1E4)(attributeData_, startIndex_, values_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::ReplaceAttributeValueInt_533(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7D2C4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::AddAttributeValueInt_534(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7D4B4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SubtractAttributeValueInt_535(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7D66C)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::MultiplyAttributeValueInt_536(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7D824)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::ReplaceAttributeValueFloat_537(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7DA64)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::AddAttributeValueFloat_538(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7DB98)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SubtractAttributeValueFloat_539(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7DCA4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::MultiplyAttributeValueFloat_540(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7DDB0)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeValueString_541(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4C7DFC4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::FillAttribute_542(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*)>(DLL2SDK::GameAssemblyBase + 0x4C7E0CC)(this, attributeData_, sourceTools_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::AreAttributesDirty_543()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7E728)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetPositionAttributeValues_544(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>* positionArray_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>*)>(DLL2SDK::GameAssemblyBase + 0x4C7E8F8)(this, positionArray_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetVertexIndices_545(DLL2SDK::Array<int32_t>* indices_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4C7E904)(this, indices_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeSetValueFunction_546(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData_AttributeType attrType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo_PaintMergeMode paintMergeMode_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData_AttributeType, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo_PaintMergeMode)>(DLL2SDK::GameAssemblyBase + 0x4C7E188)(attrType_, paintMergeMode_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::CopyAttributeValuesTo_547(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* destAttrStore_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7E924)(this, destAttrStore_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData::_ctor_496()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*)>(DLL2SDK::GameAssemblyBase + 0x4C79010)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData::IsColorAttribute_497()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*)>(DLL2SDK::GameAssemblyBase + 0x4C79018)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData::CopyValuesTo_498(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* destAttrData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData*)>(DLL2SDK::GameAssemblyBase + 0x4C790D8)(this, destAttrData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::_ctor_426()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71BF8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_PartID_427()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C33F10)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_PartName_428()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C32F84)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_ParentGeoNode_429()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C6BBBC)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_ParentAsset_430()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71CAC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartInstancer_431()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C35C98)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartInstanced_432()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C34EB8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetPartPointCount_433()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71D88)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsObjectInstancer_434()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71D90)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_ObjectInstancesBeenGenerated_435()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C6C1DC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::set_ObjectInstancesBeenGenerated_436(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C36B54)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartVolume_437()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C35070)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartCurve_438()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C34EC8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartMesh_439()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C35060)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartEditable_440()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71D98)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::HaveInstancesBeenGenerated_441()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C35CAC)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_MeshVertexCount_442()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71DA0)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_GeneratedOutput_443()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71DA8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_OutputGameObject_444()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C33EE0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::Initialize_445(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t partID_, int32_t geoID_, int32_t objectNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* geoNode_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData_PartOutputType partOutputType_, bool isEditable_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData_PartOutputType, bool)>(DLL2SDK::GameAssemblyBase + 0x2C340B8)(this, session_, partID_, geoID_, objectNodeID_, geoNode_, partInfo_, partOutputType_, isEditable_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetGameObjectName_446(DLL2SDK::mscorlib::System::String* partName_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C34A08)(this, partName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetGameObject_447(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C34E88)(this, gameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyAllData_448()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71DB0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ApplyHAPITransform_449(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*)>(DLL2SDK::GameAssemblyBase + 0x2C36E88)(this, hapiTransform_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetDebugInfo_450(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x2C374C0)(this, sb_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsUsingMaterial_451(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* materialData_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*)>(DLL2SDK::GameAssemblyBase + 0x2C379B4)(this, materialData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetClonableObjects_452(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* clonableObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C720D0)(this, clonableObjects_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetClonableParts_453(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* clonableParts_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C37B7C)(this, clonableParts_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetOutputGameObjects_454(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C37E20)(this, outputObjects_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetOutput_455(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>* outputs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>*)>(DLL2SDK::GameAssemblyBase + 0x2C380CC)(this, outputs_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetHDAPartWithGameObject_456(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C383A8)(this, inGameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetObjectInstancer_457(bool bObjectInstancer_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C721E8)(this, bObjectInstancer_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearInstances_458()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C6C1E4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearObjectInstanceInfos_459()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C71F9C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearInvalidObjectInstanceInfos_460()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C6C320)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearGeneratedData_461()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C32F94)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ExportCustomInstance_462(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C352E0)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GeneratePartInstances_463(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C35CB4)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromObjectID_464(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t objectNodeID_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C6DF04)(this, session_, objectNodeID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromObject_465(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* sourceObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C72AAC)(this, session_, sourceObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromObjectIds_466(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C6C624)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromUnityAssetPathAttribute_467(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* unityInstanceAttr_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C6CDE4)(this, session_, unityInstanceAttr_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromUnityAssetPath_468(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetPath_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C6D8CC)(this, session_, assetPath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CreateNewInstanceFromObject_469(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceObject_, int32_t instanceIndex_, DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_, int32_t instancedObjectNodeID_, DLL2SDK::mscorlib::System::String* instancedObjectPath_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotationOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scaleOffset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, int32_t, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x2C72638)(this, sourceObject_, instanceIndex_, parentTransform_, hapiTransform_, instancedObjectNodeID_, instancedObjectPath_, rotationOffset_, scaleOffset_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetCurve_470(bool bEditableOnly_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C38878)(this, bEditableOnly_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetVisiblity_471(bool bVisibility_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C38C58)(this, bVisibility_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CalculateVisibility_472(bool bParentVisibility_, bool bParentDisplayGeo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C38B34)(this, bParentVisibility_, bParentDisplayGeo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetColliderState_473(bool bEnabled_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C393C0)(this, bEnabled_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CalculateColliderState_474()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C38F8C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CopyGameObjectComponents_475(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceGO_, DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>* sourceToCopiedMaterials_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bDeleteExistingComponents_, bool bDontDeletePersistantResources_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>*, bool, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C73040)(this, sourceGO_, targetGO_, assetName_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, assetDBObject_, assetObjectFileName_, bDeleteExistingComponents_, bDontDeletePersistantResources_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CopyChildGameObjects_476(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceGO_, DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>* sourceToCopiedMaterials_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bDeleteExistingComponents_, bool bDontDeletePersistantResources_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>*, bool, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C74838)(this, sourceGO_, targetGO_, assetName_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, assetDBObject_, assetObjectFileName_, bDeleteExistingComponents_, bDontDeletePersistantResources_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::BakePartToNewGameObject_477(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>* sourceToCopiedMaterials_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bReconnectPrefabInstances_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::Transform*, bool, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C50C18)(this, parentTransform_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, assetDBObject_, assetObjectFileName_, bReconnectPrefabInstances_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::BakePartToGameObject_478(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, bool bDeleteExistingComponents_, bool bDontDeletePersistantResources_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>* sourceToCopiedMaterials_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bReconnectPrefabInstances_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool, bool, bool, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::UnityEngine::UnityEngine::Mesh*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::UnityEngine::UnityEngine::Material*>*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C5257C)(this, targetGO_, bDeleteExistingComponents_, bDontDeletePersistantResources_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, assetDBObject_, assetObjectFileName_, bReconnectPrefabInstances_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateMesh_479(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bUseLODGroups_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C6B758)(this, session_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bUseLODGroups_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ProcessCurvePart_480(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C344DC)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SyncAttributesStore_481(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C34B70)(this, session_, geoID_, partInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetupAttributeGeometry_482(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C6BD58)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyAttributesStore_483()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C34D18)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::PopulateObjectInstanceInfos_484(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>* objInstanceInfos_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>*)>(DLL2SDK::GameAssemblyBase + 0x2C6E3F0)(this, objInstanceInfos_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetObjectInstanceInfos_485(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>* sourceObjectInstanceInfos_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>*)>(DLL2SDK::GameAssemblyBase + 0x2C33A80)(this, sourceObjectInstanceInfos_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetObjectInstanceInfos_486()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C32F8C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CreateObjectInstanceInfo_487(DLL2SDK::UnityEngine::UnityEngine::GameObject* instancedObject_, int32_t instancedObjectNodeID_, DLL2SDK::mscorlib::System::String* instancedObjectPath_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C72EF8)(this, instancedObject_, instancedObjectNodeID_, instancedObjectPath_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetObjectInstanceInfoWithObjectPath_488(DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C72DB4)(this, path_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetObjectInstanceInfoWithObjectID_489(int32_t objNodeID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C724FC)(this, objNodeID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetTerrainPart_490(DLL2SDK::UnityEngine::UnityEngine::Object* terrainDataObject_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetPosition_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x2C74B98)(this, terrainDataObject_, offsetPosition_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::AppendBakedCloneName_491(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C52BAC)(name_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ToString_492()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyParts_493(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* parts_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C31AB0)(parts_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyPart_494(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* part_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C31F58)(part_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::_CopyGameObjectComponents_m__0_495(DLL2SDK::UnityEngine::UnityEngine::LOD a_, DLL2SDK::UnityEngine::UnityEngine::LOD b_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::UnityEngine::UnityEngine::LOD, DLL2SDK::UnityEngine::UnityEngine::LOD)>(DLL2SDK::GameAssemblyBase + 0x2C74CD4)(a_, b_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::_ctor_392()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C6AED8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::get_ObjectID_393()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C340B0)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::get_ObjectName_394()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C36B94)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::get_ParentAsset_395()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31818)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsInstancer_396()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C32C84)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsInstanced_397()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C34EC0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsVisible_398()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C316C8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::Reset_399()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C6AEF8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::SyncWithObjectInfo_400(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C6B0C4)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::Initialize_401(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo objectInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform objectTranform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4DF68)(this, session_, objectInfo_, objectTranform_, parentAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::DestroyAllData_402()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C49390)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::CreateGeoNode_403(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo geoInfo_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo)>(DLL2SDK::GameAssemblyBase + 0x2C6B2CC)(this, session_, geoInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetDebugInfo_404(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x2C6B3D0)(this, sb_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::SetObjectInfo_405(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo newObjectInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo)>(DLL2SDK::GameAssemblyBase + 0x2C4DF48)(this, newObjectInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::UpdateObject_406(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bForceUpdate_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C47518)(this, session_, bForceUpdate_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GenerateGeometry_407(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4E414)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GeneratePartInstances_408(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4ED9C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::ApplyObjectTransformToGeoNodes_409()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C6BBC4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsUsingMaterial_410(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* materialData_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*)>(DLL2SDK::GameAssemblyBase + 0x2C56258)(this, materialData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetClonableParts_411(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* clonableParts_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C567DC)(this, clonableParts_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetPartWithID_412(int32_t partID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C56B14)(this, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetOutputGameObjects_413(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C56CAC)(this, outputObjects_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetOutput_414(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>* outputs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>*)>(DLL2SDK::GameAssemblyBase + 0x2C56FD4)(this, outputs_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetHDAPartWithGameObject_415(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C5738C)(this, outputGameObject_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetGeoNode_416(int32_t nodeID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C577D4)(this, nodeID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetCurves_417(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*>* curves_, bool bEditableOnly_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C6BEB0)(this, curves_, bEditableOnly_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GenerateObjectInstances_418(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4EF30)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::PopulateObjectInstanceInfos_419(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>* objInstanceInfos_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>*)>(DLL2SDK::GameAssemblyBase + 0x2C59350)(this, objInstanceInfos_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::ProcessUnityScriptAttributes_420(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C441F8)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::HideAllGeometry_421()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C59A78)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::CalculateVisibility_422()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C59D90)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::CalculateColliderState_423()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C5A3C4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::DisableAllColliders_424()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C5A0AC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::ToString_425()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InstancedInput::_ctor_391()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InstancedInput*)>(DLL2SDK::GameAssemblyBase + 0x2C689FC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo::_ctor_390()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C6ADF0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNodeUICache::_ctor_388()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNodeUICache*)>(DLL2SDK::GameAssemblyBase + 0x2C672B8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo::_ctor_386()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C65610)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo::CopyTo_387(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* destObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C67218)(this, destObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::_ctor_343()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C64F0C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputNodeType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_InputType_344()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputNodeType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C48E48)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_PendingInputObjectType_345()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65000)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_PendingInputObjectType_346(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType)>(DLL2SDK::GameAssemblyBase + 0x2C65008)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_RequiresCook_347()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C36CEC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_RequiresCook_348(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C4D6A8)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_RequiresUpload_349()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C48E50)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_RequiresUpload_350(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C5B6B0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_InputName_351()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C58214)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_ParamName_352()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65010)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_ParamName_353(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C65018)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_KeepWorldTransform_354()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65020)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_KeepWorldTransform_355(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C65028)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_PackGeometryBeforeMerging_356()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65030)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_PackGeometryBeforeMerging_357(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C65038)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_ParentAsset_358()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65040)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CreateSetupInput_359(int32_t nodeID_, int32_t inputIndex_, DLL2SDK::mscorlib::System::String* inputName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputNodeType inputNodeType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*(*)(int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputNodeType, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C33F18)(nodeID_, inputIndex_, inputName_, inputNodeType_, parentAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::DestroyAllData_360(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C31E04)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ResetInputObjectTransforms_361()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65304)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ResetInputNode_362(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C6545C)(this, session_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CreateInputObjectInfo_363(DLL2SDK::UnityEngine::UnityEngine::GameObject* inputGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C65570)(this, inputGameObject_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CreateInputTerrainInfo_364(DLL2SDK::UnityEngine::UnityEngine::Terrain* inputTerrain_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::UnityEngine::UnityEngine::Terrain*)>(DLL2SDK::GameAssemblyBase + 0x2C656E4)(this, inputTerrain_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::InsertInputObject_365(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::GameObject* newInputGameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, int32_t, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C65784)(this, index_, newInputGameObject_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::GetInputObject_366(int32_t index_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C65A04)(this, index_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::AddInputObjectAtEnd_367(DLL2SDK::UnityEngine::UnityEngine::GameObject* newInputGameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C65C78)(this, newInputGameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::RemoveInputObject_368(int32_t index_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C65D24)(this, index_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::RemoveAllInputObjects_369()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C654A8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::NumInputObjects_370()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65F90)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ChangeInputType_371(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType newType_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType)>(DLL2SDK::GameAssemblyBase + 0x2C65540)(this, session_, newType_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ResetConnectionForForceUpdate_372(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4CD78)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadInput_373(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4CDB8)(this, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::IsInputAssetConnected_374()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C66028)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ConnectInputAssetActor_375(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C66AF4)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::DisconnectInputAssetActor_376(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C660D8)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ConnectInputNode_377(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C66504)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::DisconnectAndDestroyInputAssets_378(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C65054)(this, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadObjectMergeTransformType_379(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C66774)(this, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadObjectMergePackGeometry_380(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C66934)(this, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::HasInputNodeTransformChanged_381()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C48E58)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadInputObjectTransforms_382(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C6702C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CookUpstreamConnectedAsset_383(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C52F98)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CopyInputValuesTo_384(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* destInputNode_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C5B420)(this, session_, destInputNode_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ClearUICache_385()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C65048)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions::_ctor_338()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions*)>(DLL2SDK::GameAssemblyBase + 0x2C60108)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainComponent::_ctor_337()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C60100)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::_ctor_332()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*)>(DLL2SDK::GameAssemblyBase + 0x2C5FC58)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::OnDestroy_333()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*)>(DLL2SDK::GameAssemblyBase + 0x2C5FD04)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::RemoveHoudiniEngineAssetData_334()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*)>(DLL2SDK::GameAssemblyBase + 0x2C5FEE4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::ClearHoudiniEngineReferences_335()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*)>(DLL2SDK::GameAssemblyBase + 0x2C60034)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::DestroyRootComponent_336(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot* assetRoot_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot*)>(DLL2SDK::GameAssemblyBase + 0x2C600D4)(assetRoot_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions::_ctor_329()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions*)>(DLL2SDK::GameAssemblyBase + 0x2C5F9B0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions::OnValidate_330()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions*)>(DLL2SDK::GameAssemblyBase + 0x2C5FA90)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions::GetInstanceDataByName_331(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C5F570)(this, name_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent::_ctor_319()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5CF9C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent::GetInstanceType_322(DLL2SDK::mscorlib::System::String* instanceName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C5D808)(this, instanceName_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent::GetInstancePrefab_323(DLL2SDK::mscorlib::System::String* instanceName_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C5F484)(this, instanceName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::_ctor_305()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5D27C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::get_TreeList_306()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5D3C0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::get_GrassList_307()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5D3C8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::get_RockList_308()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5D3D0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::ProcessParam_309()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddInstance_310(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, void*)>(Data.methodPtr)(this, instanceName_, instancePosition_, instanceNormal_, scale_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::ExportToTerrain_311()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5DE88)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::OnValidate_312()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5F3CC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddTree_313(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x2C5D8F4)(this, instanceName_, instancePosition_, instanceNormal_, scale_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddGrass_314(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x2C5DAD0)(this, instanceName_, instancePosition_, instanceNormal_, scale_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddRock_315(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x2C5DCAC)(this, instanceName_, instancePosition_, instanceNormal_, scale_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::TreePrototype*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::GetTerrainTreeProtoTypes_316()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::TreePrototype*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5F334)(this);
}
DLL2SDK::Array<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::TreeInstance>*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::GetTerrainTreeInstancesArray_317(DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound>* terrainBounds_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::TreeInstance>*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound>*)>(DLL2SDK::GameAssemblyBase + 0x2C5E358)(this, terrainBounds_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::CreateProtoType_318(DLL2SDK::mscorlib::System::String* instanceName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C5D604)(this, instanceName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound::_ctor_303(DLL2SDK::UnityEngine::UnityEngine::Vector3 inMin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inExtent_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x2C82538)(this, inMin_, inExtent_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound::In_304(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x2C82560)(this, position_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::_ctor_298()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5CEF0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::get_CliffList_299()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5CFA4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::set_CliffList_300(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>*)>(DLL2SDK::GameAssemblyBase + 0x2C5CFAC)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::AddInstance_301(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, void*)>(Data.methodPtr)(this, instanceName_, instancePosition_, instanceNormal_, scale_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::ProcessParam_302()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::_ctor_107()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F398)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetType_108()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3C304)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetInfo_109()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F59C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_NodeInfo_110()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F600)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetName_111()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F66C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetOpName_112()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F674)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetHelp_113()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F67C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_TransformInputCount_114()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F684)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GeoInputCount_115()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F68C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetID_116()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3DECC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetPath_117()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F694)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_HandleCount_118()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F69C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_OwnerGameObject_119()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C34EDC)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_RootGameObject_120()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C34EE4)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_Parameters_121()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6A4)(this);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_SubassetNames_122()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6AC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateUVs_123()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateUVs_124(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F6BC)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateTangents_125()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6C4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateTangents_126(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F6CC)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateNormals_127()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6D4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateNormals_128(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F6DC)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_PushTransformToHoudini_129()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6E4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_PushTransformToHoudini_130(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F6EC)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_TransformChangeTriggersCooks_131()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6F4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_TransformChangeTriggersCooks_132(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F6FC)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_CookingTriggersDownCooks_133()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F704)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_CookingTriggersDownCooks_134(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F70C)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AutoCookOnParameterChange_135()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F714)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_AutoCookOnParameterChange_136(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F71C)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_IgnoreNonDisplayNodes_137()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C32C8C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_IgnoreNonDisplayNodes_138(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F724)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateMeshUsingPoints_139()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F72C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateMeshUsingPoints_140(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F734)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_UseLODGroups_141()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F73C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_UseLODGroups_142(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F744)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_CurveEditorEnabled_143()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F74C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_CurveEditorEnabled_144(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F754)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveDrawCollision DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_CurveDrawCollision_145()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveDrawCollision(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F75C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_CurveDrawCollision_146(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveDrawCollision value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveDrawCollision)>(DLL2SDK::GameAssemblyBase + 0x2C3F764)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Collider*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurveDrawColliders_147()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Collider*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F76C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurveDrawLayerMask_148()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::LayerMask(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F774)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetCurveDrawLayerMask_149(DLL2SDK::UnityEngine::UnityEngine::LayerMask mask_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x2C3F77C)(this, mask_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_HandlesEnabled_150()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F784)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_HandlesEnabled_151(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F78C)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_EditableNodesToolsEnabled_152()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F794)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_EditableNodesToolsEnabled_153(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F79C)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_ToolsInfo_154()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F7A4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_ExportCustomInstance_155()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C352D8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_ExportCustomInstance_156(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F7AC)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_CustomInstanceType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_InstanceType_157()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_CustomInstanceType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F7B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_InstanceType_158(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_CustomInstanceType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_CustomInstanceType)>(DLL2SDK::GameAssemblyBase + 0x2C3F7BC)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetupAsset_159(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType assetType_, DLL2SDK::mscorlib::System::String* filePath_, DLL2SDK::UnityEngine::UnityEngine::GameObject* rootGameObject_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C3C0CC)(this, assetType_, filePath_, rootGameObject_, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsAssetSavedInScene_160()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F87C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::Awake_161()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F8A0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::OnEnable_162()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F8A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::OnDestroy_163()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F8A8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AssetUpdate_164()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F8AC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RequestReload_165(bool bAsync_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3C300)(this, bAsync_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RequestCook_166(bool bCheckParametersChanged_, bool bAsync_, bool bSkipCookCheck_, bool bUploadParameters_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C3F8B0)(this, bCheckParametersChanged_, bAsync_, bSkipCookCheck_, bUploadParameters_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RequestBakeInPlace_167()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F8B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearBuildRequest_168()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F8C8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HasValidAssetPath_169()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F8E4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessRebuild_170(bool bPromptForSubasset_, int32_t desiredSubassetIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C3F994)(this, bPromptForSubasset_, desiredSubassetIndex_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::StartRebuild_171(bool bPromptForSubasset_, int32_t desiredSubassetIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C3FAF4)(this, bPromptForSubasset_, desiredSubassetIndex_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::FinishRebuild_172()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3FC20)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RecookAsync_173(bool bCheckParamsChanged_, bool bSkipCookCheck_, bool bUploadParameters_, bool bUploadParameterPreset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C435DC)(this, bCheckParamsChanged_, bSkipCookCheck_, bUploadParameters_, bUploadParameterPreset_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RecookBlocking_174(bool bCheckParamsChanged_, bool bSkipCookCheck_, bool bUploadParameters_, bool bUploadParameterPreset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C43E58)(this, bCheckParamsChanged_, bSkipCookCheck_, bUploadParameters_, bUploadParameterPreset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DoPostCookWork_175(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C43438)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ExecutePostCookCallbacks_176()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C43D4C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::InternalStartRecook_177(bool bCheckParamsChanged_, bool bSkipCookCheck_, bool bUploadParameters_, bool bUploadParameterPreset_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C43638)(this, bCheckParamsChanged_, bSkipCookCheck_, bUploadParameters_, bUploadParameterPreset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetCookStatus_178(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookStatus status_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookResult result_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookStatus, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookResult)>(DLL2SDK::GameAssemblyBase + 0x2C4085C)(this, status_, result_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateCookStatusProgress_179(DLL2SDK::mscorlib::System::String* detail_, float progess_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2C2FC30)(this, detail_, progess_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ShowCookStatusProgressBar_180(bool show_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C46664)(this, show_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookStatus DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCookStatus_181()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookStatus(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C467D4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessPoskCook_182()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C467DC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::StartHoudiniCookNode_183(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C465EC)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessHoudiniCookStatus_184(bool bAsync_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C43EC4)(this, bAsync_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DoesAssetRequireRecook_185()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C484E4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DeleteSessionDataOnly_186()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C49348)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DeleteAllGeneratedData_187()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C40A24)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CleanUpInputNodes_188()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C499D0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DeleteAssetCacheData_189(bool bRegisterUndo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C49EE8)(this, bRegisterUndo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateParameters_190(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C4214C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DownloadParameterPresetFromHoudini_191(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C46B38)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadParameterPresetToHoudini_192(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C44668)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateParameterInputsToHoudini_193(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bForceUpdate_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C448E0)(this, session_, bForceUpdate_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAssetPath_194()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4CCA8)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::LoadAssetFileWithSubasset_195(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bPromptForSubasset_, int32_t desiredSubassetIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C40CA0)(this, session_, bPromptForSubasset_, desiredSubassetIndex_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAndCookAsset_196(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t subassetIndex_, int32_t* newAssetID_, bool bCookTemplatedGeos_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C413C0)(this, session_, subassetIndex_, newAssetID_, bCookTemplatedGeos_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAndCookCurveAsset_197(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* newAssetID_, bool bCookTemplatedGeos_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C417C4)(this, session_, newAssetID_, bCookTemplatedGeos_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAndCookInputAsset_198(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* newAssetID_, bool bCookTemplatedGeos_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C41910)(this, session_, newAssetID_, bCookTemplatedGeos_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAssetInputs_199(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C41C88)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadCurvesParameters_200(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bCheckParamsChanged_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C45E7C)(this, session_, bCheckParamsChanged_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadAttributeValues_201(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C460AC)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadInputNodes_202(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bForceUpdate_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C4640C)(this, session_, bForceUpdate_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HasInputNodeTransformChanged_203()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4D4D8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NotifyInputNodesCookFinished_204()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4329C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateObjects_205(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C42458)(this, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetObjectInfos_206(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo>* objectInfos_, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>* objectTransforms_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo>*, DLL2SDK::Array<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform>*)>(DLL2SDK::GameAssemblyBase + 0x2C4D6B0)(this, session_, objectInfos_, objectTransforms_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateAllObjectNodes_207(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C46F0C)(this, session_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateObjectNode_208(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo* objectInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* objectTranform_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*)>(DLL2SDK::GameAssemblyBase + 0x2C4DCC8)(this, session_, objectInfo_, objectTranform_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateObjectsGeometry_209(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C425C8)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateInstances_210(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C427E0)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateHandles_211(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C42A98)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CleanUpHandles_212()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C49D48)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetHandleByName_213(DLL2SDK::mscorlib::System::String* handleName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C4F9D0)(this, handleName_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetHandles_214()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4FBC4)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NumHandles_215()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4FBCC)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetObjectTransform_216(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t objectID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C4FC60)(this, session_, objectID_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetObjectWithID_217(int32_t objId_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C50020)(this, objId_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::InvokeBakedEvent_218(bool bSuccess_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C5015C)(this, bSuccess_, outputObjects_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessDependentAssets_219(bool bSerializationRecoveryOnly_, bool bForceReconnect_, bool isDuplication_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C50208)(this, bSerializationRecoveryOnly_, bForceReconnect_, isDuplication_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CloneAssetWithoutHDA_220(DLL2SDK::mscorlib::System::String* bakedAssetPath_, bool bWriteMeshesToAssetDatabase_, bool bReconnectPrefabInstances_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C502C4)(this, bakedAssetPath_, bWriteMeshesToAssetDatabase_, bReconnectPrefabInstances_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToNewPrefab_221()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C50D9C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToNewStandalone_222()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C51074)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToExistingPrefab_223(DLL2SDK::UnityEngine::UnityEngine::GameObject* bakeTargetGO_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C511E8)(this, bakeTargetGO_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToExistingStandalone_224(DLL2SDK::UnityEngine::UnityEngine::GameObject* bakeTargetGO_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C51BF0)(this, bakeTargetGO_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NotifyUpstreamCooked_225(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* upstreamAsset_, bool bSuccess_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C52C70)(this, upstreamAsset_, bSuccess_, outputs_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ConnectToUpstream_226(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* upstreamAsset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C52C74)(this, upstreamAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DisconnectFromUpstream_227(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* upstreamAsset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C52E1C)(this, upstreamAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddDownstreamConnection_228(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*>* receiver_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*>*)>(DLL2SDK::GameAssemblyBase + 0x2C52D4C)(this, receiver_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveDownstreamConnection_229(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*>* receiver_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*>*)>(DLL2SDK::GameAssemblyBase + 0x2C52EF4)(this, receiver_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearAllUpstreamConnections_230()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C49590)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CookUpstreamConnections_231(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C444D4)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetHoudiniTransformAndApply_232(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C530C8)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadUnityTransform_233(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bOnlySendIfChangedFromLastSync_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C42D8C)(this, session_, bOnlySendIfChangedFromLastSync_);
}
DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetMaterialDataMap_234()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C53550)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetUnitySubstanceMaterialDataFromCache_235(int32_t materialKey_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C53808)(this, materialKey_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetMaterialDataFromCache_236(int32_t materialKey_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C539E8)(this, materialKey_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetMaterialData_237(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2C53BBC)(this, material_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateDefaultMaterialName_238(int32_t geoID_, int32_t partID_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C53DDC)(geoID_, partID_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetOrCreateDefaultMaterialInCache_239(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, bool bWriteToFile_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x2C53EF8)(this, session_, geoID_, partID_, bWriteToFile_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateMaterialInCache_240(int32_t materialKey_, DLL2SDK::mscorlib::System::String* materialName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData_Source sourceType_, bool bWriteToFile_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData_Source, bool)>(DLL2SDK::GameAssemblyBase + 0x2C54048)(this, materialKey_, materialName_, sourceType_, bWriteToFile_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateMaterialCopyInCache_241(DLL2SDK::UnityEngine::UnityEngine::Material* sourceMaterial_, int32_t materialKey_, DLL2SDK::mscorlib::System::String* materialName_, bool bWriteToFile_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Material*, int32_t, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C5435C)(this, sourceMaterial_, materialKey_, materialName_, bWriteToFile_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateUnitySubstanceMaterialData_242(int32_t materialKey_, DLL2SDK::mscorlib::System::String* materialPath_, DLL2SDK::mscorlib::System::String* substanceName_, int32_t substanceIndex_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C54654)(this, materialKey_, materialPath_, substanceName_, substanceIndex_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateHoudiniMaterialData_243(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t materialID_, int32_t geoID_, int32_t partID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C55364)(this, session_, materialID_, geoID_, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearMaterialCache_244()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C494F8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateHoudiniMaterials_245(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C46C2C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveUnusedMaterials_246()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C47FF8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveMaterial_247(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2C5643C)(this, material_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsAssetValidInHoudini_248(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C444CC)(this, session_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HasTransformChangedSinceLastUpdate_249()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C56610)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetClonableParts_250(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* clonableParts_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C50A64)(this, clonableParts_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetPartWithID_251(int32_t partID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C56984)(this, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetOutputGameObjects_252(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C40890)(this, outputObjects_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetOutput_253(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>* outputs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>*)>(DLL2SDK::GameAssemblyBase + 0x2C56E40)(this, outputs_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInternalHDAPartWithGameObject_254(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C57168)(this, outputGameObject_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInternalGeoNode_255(int32_t nodeID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C575B0)(this, nodeID_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurves_256()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4CA94)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurve_257(DLL2SDK::mscorlib::System::String* curveName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C579A8)(this, curveName_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetEditableCurveCount_258()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C57BA4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddCurve_259(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* curve_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x2C57D48)(this, curve_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveCurve_260(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* curve_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x2C31E10)(this, curve_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddCurveDrawCollider_261(DLL2SDK::UnityEngine::UnityEngine::Collider* newCollider_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x2C57E20)(this, newCollider_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveCurveDrawCollider_262(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x2C57EF8)(this, collider_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearCurveDrawColliders_263()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C57F8C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInputNodes_264()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C58018)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInputNode_265(DLL2SDK::mscorlib::System::String* inputName_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C58020)(this, inputName_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetNonParameterInputNodes_266()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5821C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddInputNode_267(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* node_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C33FD8)(this, node_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveInputNode_268(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* node_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31BB8)(this, node_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAttributesStores_269()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C58430)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NumAttributeStores_270()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C58438)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAttributeStore_271(DLL2SDK::mscorlib::System::String* geoName_, int32_t partID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C584CC)(this, geoName_, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddAttributeStore_272(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* attributeStore_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x2C586E0)(this, attributeStore_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveAttributeStore_273(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* attributeStore_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x2C588FC)(this, attributeStore_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ReorderAttributeStore_274(int32_t oldIndex_, int32_t newIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C5899C)(this, oldIndex_, newIndex_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetSceneHDAPartWithGameObject_275(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C58B14)(outputGameObject_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetSceneHDAAssetFromGameObject_276(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C58D08)(outputGameObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsHoudiniAssetOutput_277(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C58EF0)(go_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsHoudiniAssetRoot_278(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C590E0)(go_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::PopulateObjectInstanceInfos_279(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>* objInstanceInfos_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo*>*)>(DLL2SDK::GameAssemblyBase + 0x2C591BC)(this, objInstanceInfos_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddToAssetDBCache_280(DLL2SDK::mscorlib::System::String* assetObjectFileName_, DLL2SDK::UnityEngine::UnityEngine::Object* objectToAdd_, DLL2SDK::UnityEngine::UnityEngine::Object* targetAssetDBObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x2C5952C)(this, assetObjectFileName_, objectToAdd_, targetAssetDBObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetCurvesVisibilityInScene_281(bool bShow_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2C5957C)(bShow_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAssetSession_282(bool bCreateIfInvalid_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C31C58)(this, bCreateIfInvalid_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetValidAssetCacheFolderPath_283()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C54168)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HideAllGeometry_284()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C598EC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CalculateVisibility_285()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C59C04)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DisableAllColliders_286()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C59F20)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CalculateColliderState_287()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5A238)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DuplicateAsset_288()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5A550)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ResetMaterialOverrides_289()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5B6B8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ResetParametersToDefault_290()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5B87C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAssetPreset_291()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5BC5C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::LoadAssetPresetAndCook_292(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset* assetPreset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset*)>(DLL2SDK::GameAssemblyBase + 0x2C5C0B0)(this, assetPreset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SyncInternalParametersForUndoCompare_293()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5C63C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::_ctor_63()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C314C8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_GeoID_64()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C3167C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_GeoName_65()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31684)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_GeoType_66()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C3168C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_Editable_67()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31694)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_Displayable_68()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C3169C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsVisible_69()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C316A4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsIntermediateOrEditable_70()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C316D0)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsGeoInputType_71()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31700)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsGeoCurveType_72()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31728)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_ParentAsset_73()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C3173C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::DestroyAllData_74()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31820)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::RemoveAndDestroyPart_75(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* part_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C31EB0)(this, part_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::Reset_76()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C314E8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::Initialize_77(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo geoInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* containerObjectNode_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode*)>(DLL2SDK::GameAssemblyBase + 0x2C31FA8)(this, session_, geoInfo_, containerObjectNode_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::DoesThisRequirePotentialCook_78()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C322F0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::UpdateGeo_79(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C32410)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ProcessUnityScriptAttribute_80(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C33C28)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ProcessPart_81(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* partData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C32FB0)(this, session_, partID_, partInfo_, partData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::SetupGameObjectAndTransform_82(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* partData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3422C)(this, partData_, parentAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetPartsByOutputType_83(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* meshParts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* volumeParts_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C34EEC)(this, meshParts_, volumeParts_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GeneratePartInstances_84(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C35084)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ProcessGeoCurve_85(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C32C94)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::SetupGeoCurveGameObjectAndTransform_86(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* curve_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x2C3678C)(this, curve_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ClearObjectInstances_87()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C36A60)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::SetGeoInfo_88(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo geoInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo)>(DLL2SDK::GameAssemblyBase + 0x2C36B5C)(this, geoInfo_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GeneratePartFullName_89(DLL2SDK::mscorlib::System::String* partName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C34774)(this, partName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GenerateGeoCurveName_90()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C36714)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::HasGeoNodeChanged_91(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x2C36B9C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ApplyHAPITransform_92(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform*)>(DLL2SDK::GameAssemblyBase + 0x2C36CF4)(this, hapiTransform_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetDebugInfo_93(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x2C36FE8)(this, sb_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsUsingMaterial_94(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* materialData_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData*)>(DLL2SDK::GameAssemblyBase + 0x2C377DC)(this, materialData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetClonableParts_95(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* clonableParts_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*)>(DLL2SDK::GameAssemblyBase + 0x2C379E8)(this, clonableParts_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetOutputGameObjects_96(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputObjects_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x2C37C8C)(this, outputObjects_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetOutput_97(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>* outputs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*>*)>(DLL2SDK::GameAssemblyBase + 0x2C37F38)(this, outputs_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetHDAPartWithGameObject_98(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C38184)(this, outputGameObject_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetPartFromPartID_99(int32_t partID_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C3846C)(this, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetCurves_100(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*>* curves_, bool bEditableOnly_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C385A8)(this, curves_, bEditableOnly_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetParts_101()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C38978)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::CalculateVisiblity_102(bool bParentVisibility_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C38980)(this, bParentVisibility_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::HideAllGeometry_103()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C38B64)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::CalculateColliderState_104()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C38E9C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::DisableAllColliders_105()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C392BC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ToString_106()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData::_ctor_62()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData*)>(DLL2SDK::GameAssemblyBase + 0x4C86784)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::_ctor_49()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*)>(DLL2SDK::GameAssemblyBase + 0x4C866B4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ResetMaterialOverrides_50(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*)>(DLL2SDK::GameAssemblyBase + 0x4C8678C)(output_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ResetMaterialOverrides_51(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* outputData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData*)>(DLL2SDK::GameAssemblyBase + 0x4C869D4)(outputData_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::GetGeneratedMaterialsForGameObject_52(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inGameObject_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C86AE0)(output_, inGameObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::HasLODGroup_53(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*)>(DLL2SDK::GameAssemblyBase + 0x4C86928)(output_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::IsOutputUsingMaterial_54(DLL2SDK::UnityEngine::UnityEngine::Material* checkMaterial_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*)>(DLL2SDK::GameAssemblyBase + 0x4C86D78)(checkMaterial_, output_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::IsOutputDataUsingMaterial_55(DLL2SDK::UnityEngine::UnityEngine::Material* checkMaterial_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* outputData_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData*)>(DLL2SDK::GameAssemblyBase + 0x4C86F30)(checkMaterial_, outputData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ClearGeneratedMaterialReferences_56(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* generatedOutputData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData*)>(DLL2SDK::GameAssemblyBase + 0x4C871BC)(generatedOutputData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::DestroyGeneratedOutput_57(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*)>(DLL2SDK::GameAssemblyBase + 0x4C871E0)(generatedOutput_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::DestroyGeneratedOutputChildren_58(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*)>(DLL2SDK::GameAssemblyBase + 0x4C87430)(generatedOutput_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::DestroyGeneratedOutputData_59(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* generatedOutputData_, bool bDontDeletePersistantResources_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C8766C)(generatedOutputData_, bDontDeletePersistantResources_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ClearMaterialsNoLongerUsed_60(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>* materialsToCheck_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>* materialsInUse_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>*)>(DLL2SDK::GameAssemblyBase + 0x4C876B0)(materialsToCheck_, materialsInUse_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::CopyMaterialOverrides_61(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* sourceOutputData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* destOutputData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData*)>(DLL2SDK::GameAssemblyBase + 0x4C87834)(sourceOutputData_, destOutputData_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::_ctor_16()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7EC7C)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_GeoID_17()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7ED28)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::IsEditable_18()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7ED30)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_Parameters_19()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7ED38)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetUploadParameterPreset_20(bool bValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C7ED40)(this, bValue_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_CurveName_21()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7ED48)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::IsGeoCurve_22()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7ED50)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveEditState DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_EditState_23()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveEditState(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7ED58)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::CreateSetupCurve_24(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, bool isEditable_, DLL2SDK::mscorlib::System::String* curveName_, int32_t geoID_, bool bGeoCurve_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::String*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4C7ED60)(parentAsset_, isEditable_, curveName_, geoID_, bGeoCurve_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::DestroyAllData_25()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C7EE44)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurveName_26(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C7EF9C)(this, name_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::UploadParameterPreset_27(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x4C7F080)(this, session_, geoID_, parentAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::ResetCurveParameters_28(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x4C7F1D4)(this, session_, parentAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurveParameterPreset_29(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, DLL2SDK::Array<uint8_t>* parameterPreset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4C7F2FC)(this, session_, parentAsset_, parameterPreset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::UpdateCurve_30(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t partID_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C7F428)(this, session_, partID_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GenerateMesh_31(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C7F784)(this, inGameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SyncFromParameters_32(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x4C7FC88)(this, session_, parentAsset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::ProjectToColliders_33(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rayDirection_, float rayDistance_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x4C80454)(this, parentAsset_, rayDirection_, rayDistance_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetPointsString_34(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Vector3>* points_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Vector3>*)>(DLL2SDK::GameAssemblyBase + 0x4C80B54)(points_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetEditState_35(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveEditState editState_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveEditState)>(DLL2SDK::GameAssemblyBase + 0x4C7EE3C)(this, editState_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurvePoint_36(int32_t pointIndex_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, int32_t, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4C80E6C)(this, pointIndex_, newPosition_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetCurvePoint_37(int32_t pointIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C80F68)(this, pointIndex_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Vector3>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetAllPoints_38()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Vector3>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C81060)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetNumPoints_39()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C81068)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetTransformedPoint_40(int32_t pointIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C81100)(this, pointIndex_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetTransformedPosition_41(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4C81220)(this, inPosition_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetInvertedTransformedPosition_42(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4C81288)(this, inPosition_);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetVertices_43()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Vector3>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C812F0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurveGeometryVisibility_44(bool bVisible_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C812F8)(this, bVisible_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::DownloadPresetData_45(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x4C80374)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::UploadPresetData_46(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x4C8144C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::DownloadAsDefaultPresetData_47(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x4C8152C)(this, session_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::_cctor_48()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C8160C)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::_cctor_11()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C78FF8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::_ctor_12()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater*)>(DLL2SDK::GameAssemblyBase + 0x4C78FFC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::Update_13()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C79004)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::AddAssetForUpdate_14(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x4C79008)(asset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::RemoveAsset_15(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x4C7900C)(asset_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPresetUtility::SaveAssetPresetToFile_8(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* filePath_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C777D8)(asset_, filePath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPresetUtility::LoadPresetFileIntoAssetAndCook_9(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* filePath_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C77CC0)(asset_, filePath_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPresetUtility::_cctor_10()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C782DC)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset::_ctor_7()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset*)>(DLL2SDK::GameAssemblyBase + 0x4C776F8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::BakedEvent::_ctor_6()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::BakedEvent*)>(DLL2SDK::GameAssemblyBase + 0x4C73A6C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::CookedEvent::_ctor_5()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::CookedEvent*)>(DLL2SDK::GameAssemblyBase + 0x4C73AF0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReloadEvent::_ctor_4()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReloadEvent*)>(DLL2SDK::GameAssemblyBase + 0x2C3F518)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::GraphicsDebuggerClient::_ctor_1()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::GraphicsDebuggerClient*)>(DLL2SDK::GameAssemblyBase + 0x4C72B9C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::GraphicsDebuggerClient::InitializeOnLoadEntryPoint_2()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C72BA4)();
}
void DLL2SDK::Assembly_CSharp_firstpass::GraphicsDebuggerClient::_cctor_3()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4C72BA8)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters__Initialize_c__AnonStorey0::_ctor_896()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters__Initialize_c__AnonStorey0*)>(DLL2SDK::GameAssemblyBase + 0x2C70E94)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters__Initialize_c__AnonStorey0::__m__0_897(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo p_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters__Initialize_c__AnonStorey0*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo)>(DLL2SDK::GameAssemblyBase + 0x2C71AA8)(this, p_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::_ctor_1890(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x397F504)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::Invoke_1891(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit, void*)>(Data.methodPtr)(this, hit_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::BeginInvoke_1892(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, hit_, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::EndInvoke_1893(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::_ctor_1894(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x397F3D4)(this, object_, method_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::Invoke_1895(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, void*)>(Data.methodPtr)(this, collision_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::BeginInvoke_1896(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, collision_, callback_, object_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::EndInvoke_1897(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::_ctor_2511()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp*)>(DLL2SDK::GameAssemblyBase + 0x4FBC4B8)(this);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::Float_2512(float t_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::InterpolationMode mode_)
{
return reinterpret_cast<float(*)(float, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::InterpolationMode)>(DLL2SDK::GameAssemblyBase + 0x4FBC4C0)(t_, mode_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::V3_2513(DLL2SDK::UnityEngine::UnityEngine::Vector3 v1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v2_, float t_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::InterpolationMode mode_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::InterpolationMode)>(DLL2SDK::GameAssemblyBase + 0x4FBD22C)(v1_, v2_, t_, mode_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::LerpValue_2514(float value_, float target_, float increaseSpeed_, float decreaseSpeed_)
{
return reinterpret_cast<float(*)(float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBD2DC)(value_, target_, increaseSpeed_, decreaseSpeed_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::None_2515(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC8CC)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InOutCubic_2516(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC8E8)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InOutQuintic_2517(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC920)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InQuintic_2518(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC96C)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InQuartic_2519(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC994)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InCubic_2520(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC9B8)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InQuadratic_2521(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC9DC)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutQuintic_2522(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBC9FC)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutQuartic_2523(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCA54)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutCubic_2524(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCA9C)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutInCubic_2525(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCAD4)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutInQuartic_2526(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBD444)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::BackInCubic_2527(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCB18)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::BackInQuartic_2528(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCB50)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutBackCubic_2529(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCB90)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutBackQuartic_2530(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCBD4)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutElasticSmall_2531(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCC28)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutElasticBig_2532(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCC9C)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InElasticSmall_2533(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCD10)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InElasticBig_2534(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCD74)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InSine_2535(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCDD8)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutSine_2536(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCEB0)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InOutSine_2537(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBCF84)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InElastic_2538(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBD488)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutElastic_2539(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBD068)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InBack_2540(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBD19C)(t_, b_, c_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutBack_2541(float t_, float b_, float c_)
{
return reinterpret_cast<float(*)(float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4FBD1DC)(t_, b_, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::_ctor_2436()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools*)>(DLL2SDK::GameAssemblyBase + 0x396EBFC)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::ToVector3_2437(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis axis_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis)>(DLL2SDK::GameAssemblyBase + 0x396EC04)(axis_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::ToAxis_2438(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x396EC44)(v_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisToPoint_2439(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPosition_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x396ED50)(t_, worldPosition_);
}
DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisToDirection_2440(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x396EE9C)(t_, direction_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisVectorToPoint_2441(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPosition_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x396EE0C)(t_, worldPosition_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisVectorToDirection_2442(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x396EF58)(t_, direction_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::_ctor_2186()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate*)>(DLL2SDK::GameAssemblyBase + 0x39944D8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::OnStart_2187()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::OnPickUp_2188(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot*, void*)>(Data.methodPtr)(this, propRoot_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::OnDrop_2189()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::_ctor_2024()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9BB0)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_position_2025()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9BD4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_position_2026(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9BE8)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_direction_2027()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x397BEE8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_direction_2028(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9BF4)(this, value_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_angle_2029()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39865A4)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_angle_2030(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, float)>(DLL2SDK::GameAssemblyBase + 0x39A9C00)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_velocity_2031()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9C08)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_velocity_2032(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9C1C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_centerOfPressure_2033()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9C28)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_centerOfPressure_2034(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x39A9C3C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_rotation_2035()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9C48)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_rotation_2036(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x39A9C58)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_inverseRotation_2037()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9C70)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_inverseRotation_2038(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x39A9C80)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_isGrounded_2039()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9C98)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_isGrounded_2040(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, bool)>(DLL2SDK::GameAssemblyBase + 0x39A9CA0)(this, value_);
}
float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_lastGroundedTime_2041()
{
return reinterpret_cast<float(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9CA8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_lastGroundedTime_2042(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, float)>(DLL2SDK::GameAssemblyBase + 0x39A9CB0)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::Initiate_2043(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase* behaviour_, DLL2SDK::UnityEngine::UnityEngine::LayerMask groundLayers_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase*, DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x397AADC)(this, behaviour_, groundLayers_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnHierarchyChanged_2044()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39A9CB8)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreMuscleCollision_2045(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision c_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision)>(DLL2SDK::GameAssemblyBase + 0x39A9DBC)(this, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreMuscleCollisionExit_2046(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision c_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision)>(DLL2SDK::GameAssemblyBase + 0x39AA034)(this, c_);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreActivate_2047()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AA114)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreLateUpdate_2048()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AA50C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreDeactivate_2049()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AACD0)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCollisionCOP_2050(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x39A9ED8)(this, collision_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::IsGrounded_2051()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AA8FC)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCenterOfMass_2052()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AA1E8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCenterOfMassVelocity_2053()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AAAB8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetMomentum_2054()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AAD08)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCenterOfPressure_2055()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AA96C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetFeetCentroid_2056()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM*)>(DLL2SDK::GameAssemblyBase + 0x39AA378)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::_ctor_1994()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*)>(DLL2SDK::GameAssemblyBase + 0x3986508)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnInitiate_1995()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnActivate_1996()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnReactivate_1997()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnDeactivate_1998()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnFixedUpdate_1999()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnLateUpdate_2000()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnMuscleHitBehaviour_2001(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit, void*)>(Data.methodPtr)(this, hit_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnMuscleCollisionBehaviour_2002(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision, void*)>(Data.methodPtr)(this, m_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeData::_ctor_1341()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeData*)>(DLL2SDK::GameAssemblyBase + 0x2C81D84)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::IsHoudiniNodeValid_1307(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C6736C)(session_, nodeID_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateVolumeInputNode_1308(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* volumeNodeId_, DLL2SDK::mscorlib::System::String* nodeName_, int32_t parentNodeId_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C674B4)(session_, volumeNodeId_, nodeName_, parentNodeId_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::HapiCreateInputNodeForTerrain_1309(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* HostAssetId_, DLL2SDK::UnityEngine::UnityEngine::Terrain* terrain_, int32_t* ConnectedAssetId_, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1<int32_t>* OutCreatedNodeIds_, bool* bExportOnlySelected_, bool* bExportAsHeighfield_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, DLL2SDK::UnityEngine::UnityEngine::Terrain*, int32_t*, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1<int32_t>*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x2C675C4)(session_, HostAssetId_, terrain_, ConnectedAssetId_, OutCreatedNodeIds_, bExportOnlySelected_, bExportAsHeighfield_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateHeightfieldInputNode_1310(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* DisplayNodeId_, int32_t* MergeNodeId_, DLL2SDK::mscorlib::System::String* NodeName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, int32_t*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C678C4)(session_, DisplayNodeId_, MergeNodeId_, NodeName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CommitVolumeInputNode_1311(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeToCommit_, int32_t nodeToConnectTo_, int32_t* InputToConnect_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C681E8)(session_, nodeToCommit_, nodeToConnectTo_, InputToConnect_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::SetHeighfieldData_1312(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t VolumeNodeId_, int32_t PartId_, DLL2SDK::Array<float>* FloatValues_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo VolumeInfo_, DLL2SDK::mscorlib::System::String* HeightfieldName_, int32_t TileIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<float>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C68380)(session_, VolumeNodeId_, PartId_, FloatValues_, VolumeInfo_, HeightfieldName_, TileIndex_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::GetTerrainHeightData_1313(DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, int32_t minX_, int32_t minY_, int32_t maxX_, int32_t maxY_, DLL2SDK::Array<float>* HeightData_, int32_t* XSize_, int32_t* YSize_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::TerrainData*, int32_t, int32_t, int32_t, int32_t, DLL2SDK::Array<float>*, int32_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C68644)(terrainData_, minX_, minY_, maxX_, maxY_, HeightData_, XSize_, YSize_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::GetTerrainLayerDate_1314(DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::TerrainData*)>(DLL2SDK::GameAssemblyBase + 0x2C688CC)(terrainData_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::ConvertTerrainDataToHeightfieldData_1315(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* XSize_, int32_t* YSize_, DLL2SDK::UnityEngine::UnityEngine::Transform* terrainTrans_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* HeightfieldVolumeInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, int32_t*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C688D4)(session_, XSize_, YSize_, terrainTrans_, HeightfieldVolumeInfo_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateInputNodeWithTerrain_1316(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* connectedAssetID_, int32_t* inputTerrainConnectAssetID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* inputObject_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t*, int32_t*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C66D10)(session_, connectedAssetID_, inputTerrainConnectAssetID_, inputObject_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateHeightfiledFromTerrain_1317(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::UnityEngine::UnityEngine::Terrain* terrain_, int32_t* InputMergeNodeId_, int32_t* ComponentIndex_, int32_t* MergeInputIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::UnityEngine::UnityEngine::Terrain*, int32_t*, int32_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C67E8C)(session_, terrain_, InputMergeNodeId_, ComponentIndex_, MergeInputIndex_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::_ctor_1269()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*)>(DLL2SDK::GameAssemblyBase + 0x4C87B78)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::get_GeoID_1270()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*)>(DLL2SDK::GameAssemblyBase + 0x4C87CD8)(this);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::get_PartID_1271()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*)>(DLL2SDK::GameAssemblyBase + 0x4C87CE0)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GetPopulatedGeoCache_1272(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, bool bUseLODGroups_)
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4C87CE8)(session_, geoID_, partID_, bUseLODGroups_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::PopulateUnityMaterialData_1273(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*)>(DLL2SDK::GameAssemblyBase + 0x4C882B0)(this, session_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GetMaterialKeyFromAttributeIndex_1274(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, int32_t attributeIndex_, DLL2SDK::mscorlib::System::String* unityMaterialName_, DLL2SDK::mscorlib::System::String* substanceName_, int32_t* substanceIndex_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4C8A7E4)(geoCache_, attributeIndex_, unityMaterialName_, substanceName_, substanceIndex_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::CreateMaterialInfoEntryFromAttributeIndex_1275(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, int32_t materialAttributeIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C8A674)(geoCache_, materialAttributeIndex_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::PopulateGeometryData_1276(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bUseLODGroups_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C88DB4)(this, session_, bUseLODGroups_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::ParseLODTransitionAttribute_1277(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::Array<float>* LODTransitionValues_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::Array<float>*)>(DLL2SDK::GameAssemblyBase + 0x4C8AA44)(session_, geoID_, partID_, LODTransitionValues_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::UpdateCollider_1278(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C8AD30)(geoCache_, outputGameObject_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GetFinalMaterialsFromComparingNewWithPrevious_1279(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>* previousMaterials_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>* newMaterials_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>* finalMaterials_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>*)>(DLL2SDK::GameAssemblyBase + 0x4C8AEF8)(gameObject_, previousMaterials_, newMaterials_, finalMaterials_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateMeshFromSingleGroup_1280(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup* GeoGroup_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_, int32_t defaultMaterialKey_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bPartInstanced_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*, int32_t, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4C8B23C)(session_, GeoGroup_, asset_, geoCache_, generatedOutput_, defaultMaterialKey_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bPartInstanced_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateLODMeshesFromGeoGroups_1281(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*>* GeoGroupMeshes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_, int32_t defaultMaterialKey_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bPartInstanced_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*, int32_t, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4C8C7D0)(session_, GeoGroupMeshes_, asset_, geoCache_, generatedOutput_, defaultMaterialKey_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bPartInstanced_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateMeshFromGeoGroup_1282(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup* GeoGroup_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, int32_t defaultMaterialKey_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bPartInstanced_, DLL2SDK::UnityEngine::UnityEngine::Mesh* newMesh_, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>* newMaterials_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, int32_t, bool, bool, bool, bool, DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Material*>*)>(DLL2SDK::GameAssemblyBase + 0x4C8B460)(session_, GeoGroup_, asset_, geoCache_, defaultMaterialKey_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bPartInstanced_, newMesh_, newMaterials_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::TransferRegularAttributesToVertices_1283(DLL2SDK::Array<int32_t>* vertexList_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attribInfo_, DLL2SDK::Array<float>* inData_, DLL2SDK::Array<float>* outData_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<int32_t>*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array<float>*, DLL2SDK::Array<float>*)>(DLL2SDK::GameAssemblyBase + 0x4C8D5C0)(vertexList_, attribInfo_, inData_, outData_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateGeoGroupUsingGeoCacheVertices_1284(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bUseLODGroups_, bool bPartInstanced_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*>* LODGroupMeshes_, int32_t* defaultMaterialKey_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, bool, bool, bool, bool, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*>*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4C8D834)(session_, asset_, geoCache_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bUseLODGroups_, bPartInstanced_, LODGroupMeshes_, defaultMaterialKey_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateGeoGroupUsingGeoCachePoints_1285(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bUseLODGroups_, bool bPartInstanced_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*>* LODGroupMeshes_, int32_t* defaultMaterialKey_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, bool, bool, bool, bool, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup*>*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4C902FC)(session_, asset_, geoCache_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bUseLODGroups_, bPartInstanced_, LODGroupMeshes_, defaultMaterialKey_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::_GenerateLODMeshesFromGeoGroups_m__0_1286(float a_, float b_)
{
return reinterpret_cast<int32_t(*)(float, float)>(DLL2SDK::GameAssemblyBase + 0x4C926C4)(a_, b_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::_ctor_1138()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask*)>(DLL2SDK::GameAssemblyBase + 0x4C783A4)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::GetTaskSession_1139()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask*)>(DLL2SDK::GameAssemblyBase + 0x4C78490)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::DoTask_1140()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::KillTask_1141()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::CompleteTask_1142(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskResult result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskResult, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::CookCompletedCallback_1143(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool bSuccess_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>* outputs_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, bool, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::GameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x4C78F30)(this, asset_, bSuccess_, outputs_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionHAPI::_ctor_1083()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionHAPI*)>(DLL2SDK::GameAssemblyBase + 0x2C7A464)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::_ctor_1066()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A070)(this);
}
int64_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_SessionID_1067()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C3F7CC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_SessionID_1068(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x2C79844)(this, value_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_ProcessID_1069()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A15C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_ProcessID_1070(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C79854)(this, value_);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_SessionType_1071()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A164)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_SessionType_1072(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionType)>(DLL2SDK::GameAssemblyBase + 0x2C7A16C)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_IsInitialized_1073()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A174)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_IsInitialized_1074(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C7A17C)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_IsValidSessionID_1075()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A184)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_PipeName_1076()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A18C)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_PipeName_1077(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C7A23C)(this, value_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_SessionClassType_1078()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A244)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_SessionClassType_1079(DLL2SDK::mscorlib::System::Type* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2C7A38C)(this, value_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_IsDefaultSession_1080()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*)>(DLL2SDK::GameAssemblyBase + 0x2C7A3CC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_IsDefaultSession_1081(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C7A3D4)(this, value_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::_cctor_1082()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2C7A3DC)();
}
DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::FindShader_904(DLL2SDK::mscorlib::System::String* shaderName_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Shader*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C69910)(shaderName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetHoudiniShaderPath_905(DLL2SDK::mscorlib::System::String* shaderName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C699D0)(shaderName_);
}
DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::FindPluginShader_906(DLL2SDK::mscorlib::System::String* shaderName_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Shader*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C68B48)(shaderName_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetNewMaterialWithShader_907(DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* shaderName_, DLL2SDK::mscorlib::System::String* materialName_, bool bWriteToFile_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C69A94)(assetCacheFolderPath_, shaderName_, materialName_, bWriteToFile_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::CreateNewHoudiniStandardMaterial_908(DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* materialName_, bool bWriteToFile_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C542B8)(assetCacheFolderPath_, materialName_, bWriteToFile_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::WriteMaterialToAssetCache_909(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* materialName_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C5450C)(material_, assetCacheFolderPath_, materialName_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::DoesMaterialExistInAssetCache_910(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2C69D14)(material_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::DestroyNonAssetMaterial_911(DLL2SDK::UnityEngine::UnityEngine::Material* material_, bool bRegisterUndo_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Material*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C69DD4)(material_, bRegisterUndo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::DeleteAssetMaterial_912(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2C56430)(material_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::RenderAndExtractImageToTexture_913(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, int32_t textureParmID_, DLL2SDK::mscorlib::System::String* textureName_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture2D*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C68F2C)(session_, materialInfo_, textureParmID_, textureName_, assetCacheFolderPath_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::ExtractHoudiniImageToTexturePNGJPEG_914(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* imagePlanes_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture2D*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C6A30C)(session_, materialInfo_, imagePlanes_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::ExtractHoudiniImageToTextureRaw_915(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* imagePlanes_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture2D*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C69EC8)(session_, materialInfo_, imagePlanes_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::ExtractHoudiniImageToTextureFile_916(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* imagePlanes_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture2D*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C6A59C)(session_, materialInfo_, imagePlanes_, assetCacheFolderPath_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::LoadUnityMaterial_917(DLL2SDK::mscorlib::System::String* materialPath_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C5506C)(materialPath_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::LoadSubstanceMaterialWithName_918(DLL2SDK::mscorlib::System::String* materialPath_, DLL2SDK::mscorlib::System::String* substanceName_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C54AE4)(materialPath_, substanceName_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::LoadSubstanceMaterialWithIndex_919(DLL2SDK::mscorlib::System::String* materialPath_, int32_t substanceMaterialIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C54D2C)(materialPath_, substanceMaterialIndex_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetUnitySubstanceMaterialKey_920(DLL2SDK::mscorlib::System::String* unityMaterialPath_, DLL2SDK::mscorlib::System::String* substanceName_, int32_t substanceIndex_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C6A81C)(unityMaterialPath_, substanceName_, substanceIndex_);
}
int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::MaterialNameToKey_921(DLL2SDK::mscorlib::System::String* materialName_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C54010)(materialName_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::EnableGPUInstancing_922(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2C6A9C0)(material_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::MaterialHasGPUInstancingEnabled_923(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2C6A9F0)(material_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::CopyMaterial_924(DLL2SDK::UnityEngine::UnityEngine::Material* material_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2C6AA1C)(material_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetDefaultStandardMaterial_925()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C6AAB0)();
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::_ctor_786()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C3950C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleName_787()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C39594)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle_HEU_HandleType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleType_788()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle_HEU_HandleType(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C3959C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_RSTOrder_789()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C395A4)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_XYZOrder DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_XYZOrder_790()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_XYZOrder(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C395AC)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_ConvertedTransformEuler_791()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C395B4)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::HasTranslateHandle_792()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C395CC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::HasRotateHandle_793()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C395DC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::HasScaleHandle_794()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C395EC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsTranslateHandleDisabled_795()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C395FC)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsRotateHandleDisabled_796()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C3961C)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsScaleHandleDisabled_797()
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C3963C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetTranslateBinding_798()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C3965C)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetRotateBinding_799()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C39664)(this);
}
DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetScaleBinding_800()
{
return reinterpret_cast<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C3966C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandlePosition_801()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C39674)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleRotation_802()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C39688)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleScale_803()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C39698)(this);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::SetupHandle_804(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_, int32_t handleIndex_, DLL2SDK::mscorlib::System::String* handleName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle_HEU_HandleType handleType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_HandleInfo* handleInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* parameters_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle_HEU_HandleType, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_HandleInfo*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C396AC)(this, session_, assetID_, handleIndex_, handleName_, handleType_, handleInfo_, parameters_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::CleanUp_805()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*)>(DLL2SDK::GameAssemblyBase + 0x2C3AF68)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GenerateTransform_806(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* parameters_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C3A5F4)(this, session_, parameters_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetUpdatedPosition_807(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::UnityEngine::UnityEngine::Vector3* inPosition_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Vector3*)>(DLL2SDK::GameAssemblyBase + 0x2C3AFA0)(this, asset_, inPosition_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetUpdatedRotation_808(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* inRotation_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::UnityEngine::UnityEngine::Quaternion*)>(DLL2SDK::GameAssemblyBase + 0x2C3B20C)(this, asset_, inRotation_);
}
bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsSpecialRSTOrder_809(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder)>(DLL2SDK::GameAssemblyBase + 0x2C3AF7C)(rstOrder_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceData::_ctor_328()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceData*)>(DLL2SDK::GameAssemblyBase + 0x2C823B0)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::_ctor_324()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase*)>(DLL2SDK::GameAssemblyBase + 0x2C5F6FC)(this);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::AddInstance_325(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo instanceInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo)>(DLL2SDK::GameAssemblyBase + 0x2C5F7A8)(this, instanceInfo_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::AddInstances_326(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>* instanceInfos_)
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo>*)>(DLL2SDK::GameAssemblyBase + 0x2C5F878)(this, instanceInfos_);
}
void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::Clear_327()
{
return reinterpret_cast<void(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase*)>(DLL2SDK::GameAssemblyBase + 0x2C5F918)(this);
}