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33 lines
1.9 KiB
33 lines
1.9 KiB
4 years ago
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//generated with dll2sdk
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#include "System_Runtime_Serialization.hpp"
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DLL2SDK::mscorlib::System::String* DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::EnumMemberAttribute::get_Value_6()
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{
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return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::EnumMemberAttribute*)>(DLL2SDK::GameAssemblyBase + 0x5306188)(this);
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}
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bool DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_EmitDefaultValue_2()
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{
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return reinterpret_cast<bool(*)(DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute*)>(DLL2SDK::GameAssemblyBase + 0x5306168)(this);
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}
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bool DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_IsRequired_3()
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{
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return reinterpret_cast<bool(*)(DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute*)>(DLL2SDK::GameAssemblyBase + 0x5306170)(this);
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}
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DLL2SDK::mscorlib::System::String* DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_Name_4()
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{
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return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute*)>(DLL2SDK::GameAssemblyBase + 0x5306178)(this);
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}
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int32_t DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_Order_5()
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{
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return reinterpret_cast<int32_t(*)(DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute*)>(DLL2SDK::GameAssemblyBase + 0x5306180)(this);
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}
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bool DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataContractAttribute::get_IsReference_1()
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{
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return reinterpret_cast<bool(*)(DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataContractAttribute*)>(DLL2SDK::GameAssemblyBase + 0x5306160)(this);
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}
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