You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
codm/sdk/UnityEngine/UnityEngine_forward.hpp

3024 lines
49 KiB

4 years ago
//generated with dll2sdk
#pragma once
#include "..\dll2sdk_forward.g.hpp"
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Application_LowMemoryCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LogType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Application_ShaderCompileCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct Mesh_MeshUsageFlags : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct Mesh_InternalShaderChannel : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct Mesh_InternalVertexChannelType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Display_DisplaysUpdatedDelegate;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Shader_ShaderStrippingCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Shader_ShaderStrippingCallbackWithDetail;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct PassType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CullingGroupEvent;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Camera_CameraCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Transform_Enumerator;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RectTransform_ReapplyDrivenProperties;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RectTransform_Edge : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RectTransform_Axis : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ParticleSystemCurveMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Vector3;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Vector2;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Vector4;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Color;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ParticleSystemGradientMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem_MinMaxGradient;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem_MinMaxCurve;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem_EmissionModule;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem_IteratorDelegate;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem__Simulate_c__AnonStorey0;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ParticleSystemStopBehavior : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheeledVehicleMovementComponent_UpdateSimulationDelegate;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMesh_OnNavMeshPreUpdate;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AudioSettings_AudioConfigurationChangeHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AudioClip_PCMReaderCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AudioClip_PCMSetPositionCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Animation_Enumerator;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Animator_ObjectCreated;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Animator_ObjectCleared;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct Terrain_MaterialType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Font_FontTextureRebuildCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Canvas_WillRenderCanvases;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUI_WindowFunction;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Rect;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct GUILayoutOption_Type : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayoutUtility_LayoutCache;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUISkin_SkinChangedDelegate;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextEditor_DblClickSnapping : uint8_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextEditor_CharacterType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextEditor_TextEditOp : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
{
enum struct UnityWebRequest_UnityWebRequestMethod : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RemoteSettings_UpdatedEventHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Video
{
struct VideoPlayer_EventHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Video
{
struct VideoPlayer_ErrorEventHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Video
{
struct VideoPlayer_FrameReadyEventHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SendMouseEvents_HitInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
enum struct FrameData_Flags : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
enum struct PersistentListenerMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct UnityEventBase;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
struct PlayerEditorConnectionEvents_MessageTypeSubscribers;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
struct PlayerEditorConnectionEvents__InvokeMessageIdSubscribers_c__AnonStorey0;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
{
struct NativeContainerSupportsMinMaxWriteRestrictionAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
{
struct NativeContainerSupportsAtomicWriteAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
{
struct NativeContainerAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
{
struct DeallocateOnJobCompletionAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
{
struct WriteOnlyAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
{
struct ReadWriteAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
{
struct ReadOnlyAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngineInternal
{
struct GenericStack;
}
namespace DLL2SDK::UnityEngine::UnityEngineInternal
{
enum struct TypeInferenceRules : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngineInternal
{
struct NetFxCoreExtensions;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ThreadAndSerializationSafeAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Internal
{
struct ExcludeFromDocsAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Internal
{
struct DefaultValueAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Serialization
{
struct FormerlySerializedAsAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
struct PlayerEditorConnectionEvents;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
using IEditorPlayerConnection = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
struct MessageEventArgs;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Quaternion;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct HideFlags : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct StencilOp : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct CompareFunction : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct BlendMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct BlendOp : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct ColorWriteMask : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct RenderTargetBlendState;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
using IRenderPipelineAsset = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
enum struct RenderStateMask : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct StencilState;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct DepthState;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct CullMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct BlendState;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct RasterState;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct ScriptableRenderContext;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct RenderPipelineManager;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct FrameData;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
using ILogHandler = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Logger;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
using ILogger = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting::APIUpdating
{
struct MovedFromAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
{
struct RequiredByNativeCodeAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
{
struct UsedByNativeCodeAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
{
struct PreserveAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIStateObjects;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Ray2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct UnityAPICompatibilityVersionAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0, typename T1, typename T2> struct UnityEvent_3;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0, typename T1, typename T2> struct UnityAction_3;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0, typename T1> struct UnityEvent_2;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0, typename T1> struct UnityAction_2;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SendMouseEvents;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CustomYieldInstruction;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct StackTraceLogType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PropertyAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TextAreaAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct MultilineAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RangeAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HeaderAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SpaceAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TooltipAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ContextMenuItemAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJNISafe;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RangeInt;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Ray;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TrackedReference;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
using ISerializationCallbackReceiver = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PreferBinarySerialization;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SerializeField;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SerializePrivateVariables;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SetupCoroutine;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TouchScreenKeyboardType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ThreadPriority : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct BatteryStatus : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct DeviceType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct SystemLanguage : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct OperatingSystemFamily : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RuntimePlatform : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct Space : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct PrimitiveType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct SendMessageOptions : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SelectionBaseAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
{
struct GeneratedByOldBindingsGeneratorAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct NativeClassAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct IL2CPPStructAlignmentAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct DefaultExecutionOrder;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HelpURLAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HideInInspector;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ExecuteInEditMode;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ContextMenu;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CreateAssetMenuAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AddComponentMenu;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RequireComponent;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct DisallowMultipleComponent;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct _AndroidJNIHelper;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidReflection;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJavaProxy;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJavaRunnableProxy;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GlobalJavaObjectRef;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJavaException;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJavaRunnable;
}
namespace DLL2SDK::UnityEngine::JetBrains::Annotations
{
struct PureAttribute;
}
namespace DLL2SDK::UnityEngine::JetBrains::Annotations
{
struct NotNullAttribute;
}
namespace DLL2SDK::UnityEngine::JetBrains::Annotations
{
struct CanBeNullAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct InvokableCallList;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct PersistentCallGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
enum struct UnityEventCallState : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct BaseInvokableCall;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T1, typename T2, typename T3, typename T4> struct InvokableCall_4;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T1, typename T2, typename T3> struct InvokableCall_3;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T1, typename T2> struct InvokableCall_2;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T1> struct InvokableCall_1;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct InvokableCall;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct ArgumentCache;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AttributeHelperEngine;
}
namespace DLL2SDK::UnityEngine::AOT
{
struct MonoPInvokeCallbackAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Color32;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct KeyCode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngineInternal
{
struct ScriptingUtils;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AssemblyIsEditorAssembly;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WritableAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Internal_DrawTextureArguments;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Matrix4x4;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RenderBuffer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Resolution;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct UnityException;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StackTraceUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct CopyTextureSupport : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct TextureDimension : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct LightProbeUsage : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct ReflectionProbeUsage : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct BuiltinRenderTextureType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct RenderTextureMemoryless : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct GraphicsDeviceType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct LightShadowResolution : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct ShadowCastingMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct ShadowMapPass : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct LightEvent : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct CameraEvent : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct AmbientMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
enum struct OpaqueSortMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct MaterialGlobalIlluminationFlags : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LightmapsMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RenderTextureReadWrite : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct VRTextureUsage : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RenderTextureFormat : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct CubemapFace : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextureFormat : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct NPOTSupport : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextureWrapMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct FilterMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ScreenOrientation : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ColorSpace : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct MeshTopology : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct BlendWeights : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnisotropicFiltering : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct DepthTextureMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct CameraClearFlags : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ShadowResolution : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ShadowMaskMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ShadowQuality : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ShadowProjection : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LightmapBakeType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct FogMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LightShadows : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LightRenderMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LightType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TransparencySortMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RenderingPath : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SystemClock;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct UnityString;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
template <typename T> struct CastHelper_1;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0> struct UnityEvent_1;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0> struct UnityAction_1;
}
namespace DLL2SDK::UnityEngine::UnityEngineInternal
{
struct MathfInternal;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StreamedFileAssetStream;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CombineInstance;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct BoneWeight;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RuntimeInitializeLoadType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0, typename T1, typename T2, typename T3> struct UnityEvent_4;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T0, typename T1, typename T2, typename T3> struct UnityAction_4;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct UnityEvent;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct UnityAction;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Object;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Component;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RemoteSettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct JsonUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AudioType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
{
struct DownloadHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
{
struct DownloadHandlerBuffer;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
{
struct UploadHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngineInternal
{
struct WebRequestUtils;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
{
struct UnityWebRequest;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Internal_DrawWithTextSelectionArguments;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Internal_DrawArguments;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TextEditor;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SliderHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SliderState;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ScrollViewState;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIClip;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct FocusType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ExitGUIException;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUITargetAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextClipping : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct FontStyle : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextAnchor : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ImagePosition : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIStyleState;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ScriptableObject;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUISettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayoutUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayoutEntry;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIGridSizer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayoutGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayoutOption;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayout;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ScaleMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIContent;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUI;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct EventModifiers : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct EventType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Event;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Collider;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CanvasRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CanvasGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
using ICanvasRaycastFilter = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Behaviour;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RenderMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RectTransformUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct UIVertex;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct UILineInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct UICharInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Font;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CharacterInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TextMesh;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIElement;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct VerticalWrapMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct HorizontalWrapMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TextGenerationSettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TextGenerationError : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Terrain;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TerrainData;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TreeInstance;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SplatPrototype;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TreePrototype;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Motion;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct PlayableHandle;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct PlayableOutput;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct PlayableGraph;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct Playable;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimationPlayable;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimationLayerMixerPlayable;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimationMixerPlayable;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimatorControllerPlayable;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AvatarMask;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct HumanBodyBones : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RuntimeAnimatorController;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HumanLimit;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SkeletonBone;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnimatorControllerParameterType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnimatorLodMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnimatorCullingMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AvatarTarget : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct MatchTargetWeightMask;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AvatarIKGoal : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnimatorUpdateMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimatorTransitionInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimatorStateInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnimatorLodStatus : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimatorClipInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnimationBlendMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct WrapMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct PlayMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct QueueMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimationClip;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AnimationEventSource : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimatorOverrideController;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StateMachineBehaviour;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SharedBetweenAnimatorsAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AudioSource;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AudioListener;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AudioClip;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AudioSettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct AudioSpeakerMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMeshPath;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
enum struct NavMeshPathStatus : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMeshObstacle;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct OffMeshLink;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMeshDataInstance;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMeshData;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMeshHit;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
enum struct NavMeshCollectGeometry : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMeshBuildSettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMeshAgent;
}
namespace DLL2SDK::UnityEngine::UnityEngine::AI
{
struct NavMesh;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Cloth;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ClothSphereColliderPair;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheeledVehicleMovementComponent;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct VehicleDebugInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheelInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct VehicleInputRate;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ReplicatedVehicleState;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheelSetup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TireConfig;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheeledVehicleWheel;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheelCollider;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheelHit;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Joint2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Collision2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ContactPoint2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Collider2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Rigidbody2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LayerMask;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ContactFilter2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RaycastHit2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CharacterController;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PhysicMaterial;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RaycastHit;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CapsuleCollider;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct MeshCollider;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SphereCollider;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct BoxCollider;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct CollisionDetectionMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct JointProjectionMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct JointDrive;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RotationDriveMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SoftJointLimit;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SoftJointLimitSpring;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ConfigurableJointMotion : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Joint;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CharacterJoint;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct FixedJoint;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SpringJoint;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HingeJoint;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct QueryTriggerInteraction : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RigidbodyInterpolation : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ForceMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct RigidbodyConstraints : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ContactPoint;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Physics;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct CollisionFlags : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Collision;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ControllerColliderHit;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct JointLimits;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct JointSpring;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
struct RenderStateBlock;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Transform;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct DrivenTransformProperties : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Profiling
{
struct Profiler;
}
namespace DLL2SDK::UnityEngine::UnityEngine::SceneManagement
{
struct Scene;
}
namespace DLL2SDK::UnityEngine::UnityEngine::SceneManagement
{
enum struct LoadSceneMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
enum struct PlayState : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct DynamicGI;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Time;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Camera;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CullingGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct BoundingSphere;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Gizmos;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ShaderVariantCollection_ShaderVariant;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Material;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Shader;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct CustomShaderStripingResult : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StreamingController;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct YieldInstruction;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Display;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AsyncOperation;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Sprites
{
struct DataUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Renderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Sprite;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StreamingTextureGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Texture;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Texture3D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Cubemap;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Texture2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PlayerConnectionInternal;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
using IPlayerEditorConnectionNative = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TouchScreenKeyboard;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct FullScreenMovieScalingMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct FullScreenMovieControlMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TouchScreenKeyboard_InternalConstructorHelperArguments;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Keyframe;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Mathf;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Bounds;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
struct GraphicsSettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CfmOcclusionCulling;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Random;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TextAsset;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WWWTranscoder;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WWW;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJNI;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJNIHelper;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct jvalue;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LightProbeGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ComputeShader;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct MonoBehaviour;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Resources;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ResourceRequest;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ReflectionProbe;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AssetBundleManifest;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJavaObject;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Debug;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct DebugLogHandler;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LODGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LOD;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Light;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ColorUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GameObject;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Mesh;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CombineInstanceHelper;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ApplicationSandboxType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct ApplicationInstallMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Application;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct NetworkReachability : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct CursorLockMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct NetworkViewID;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct NetworkPlayer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RPC;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct BitStream;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct NetworkView;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct MasterServerEvent : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct NetworkDisconnection : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct NetworkConnectionError : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct IMECompositionMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Compass;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Gyroscope;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct DeviceOrientation : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TouchType : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct TouchPhase : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Coroutine;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WaitUntil;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WaitWhile;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WaitForEndOfFrame;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WaitForFixedUpdate;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WaitForSeconds;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SystemInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AssetBundle;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AssetBundleRequest;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AssetBundleCreateRequest;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ImageEffectTransformsToLDR;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StaticBatchRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HierarchicalInstancedMeshBatchRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HierarchicalInstancedMeshRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ClusterTree;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ClusterTreeNode;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HierarchicalLodMesh;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PerInstanceDataUniformScaleCompressed;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PerInstanceDataCompressed;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PerInstanceDataUniformScale;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PerInstanceData;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct MeshRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GL;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Screen;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GeometryUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LightmapSettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LightProbes;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LightmapData;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Graphics;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct MaterialPropertyBlock;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LineRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LineAlignment : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct LineTextureMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Skybox;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct LensFlare;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Flare;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SkinnedMeshRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GPUSkinModelComponent;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GPUSkinRendererForAnyBones;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct MeshFilter;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct QualitySettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
struct SphericalHarmonicsL2;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PlayerPrefs;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PlayerPrefsException;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct PerfStats;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
enum struct GradientMode : int32_t;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GradientAlphaKey;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GradientColorKey;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SortingLayer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUITexture;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RectOffset;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StreamedFileAsset;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
struct RenderTargetIdentifier;
}
namespace DLL2SDK::UnityEngine
{
struct _Module_;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Application_LogCallback;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct CullingGroup_StateChanged;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem_MainModule;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystem__Stop_c__AnonStorey1;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUILayout_LayoutedWindow;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
struct PlayerEditorConnectionEvents_MessageEvent;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
struct PlayerEditorConnectionEvents_ConnectionChangeEvent;
}
namespace DLL2SDK::UnityEngine::UnityEngineInternal
{
struct TypeInferenceRuleAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
{
struct PlayerConnection;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
{
using IRenderPipeline = void*;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WaitForSecondsRealtime;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ColorUsageAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Plane;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
struct PersistentCall;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Events
{
template <typename T> struct CachedInvokableCall_1;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Internal_DrawMeshMatrixArguments;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RuntimeInitializeOnLoadMethodAttribute;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Video
{
struct VideoClip;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Video
{
struct VideoPlayer;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
{
struct DownloadHandlerAudioClip;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
{
struct UploadHandlerRaw;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIUtility;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIStyle;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUISkin;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIWordWrapSizer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIScrollGroup;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TerrainCollider;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Canvas;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct GUIText;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TextGenerator;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimationOffsetPlayable;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimationPlayableOutput;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimationPlayableGraphExtensions;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct AnimationClipPlayable;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct HumanBone;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimatorControllerParameter;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Animator;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimationState;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Animation;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimationEvent;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct WheeledVehicleMovementComponentTank;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Physics2D;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ConfigurableJoint;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Rigidbody;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ParticleSystemRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RectTransform;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct DrivenRectTransformTracker;
}
namespace DLL2SDK::UnityEngine::UnityEngine::SceneManagement
{
struct SceneManager;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
{
struct ScriptPlayable;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct ShaderVariantCollection;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct SpriteRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct StreamingTextureGroupManager;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RenderTexture;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Handheld;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AnimationCurve;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct AndroidJavaClass;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Cursor;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct NetworkMessageInfo;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Input;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Touch;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct TrailRenderer;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct RenderSettings;
}
namespace DLL2SDK::UnityEngine::UnityEngine
{
struct Gradient;
}
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
{
struct CommandBuffer;
}