You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
869 lines
16 KiB
869 lines
16 KiB
4 years ago
|
//generated with dll2sdk
|
||
|
#pragma once
|
||
|
#include "..\dll2sdk_forward.g.hpp"
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct StencilMaterial_MatEntry;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct ScrollRect_MovementType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct ScrollRect_ScrollbarVisibility : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ScrollRect_ScrollRectEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Toggle_ToggleTransition : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Toggle_ToggleEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct InputField_ContentType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct InputField_InputType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct InputField_CharacterValidation : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct InputField_LineType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct InputField_OnValidateInput;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct InputField_SubmitEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct InputField_OnChangeEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct InputField_EditState : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct InputField__CaretBlink_c__Iterator0;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct InputField__MouseDragOutsideRect_c__Iterator1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Navigation_Mode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Dropdown_DropdownItem;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Dropdown_OptionData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Dropdown_OptionDataList;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Dropdown_DropdownEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Dropdown__Show_c__AnonStorey1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Dropdown__DelayedDestroyDropdownList_c__Iterator0;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Selectable_Transition : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Selectable_SelectionState : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Image_Type : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Image_FillMethod : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Scrollbar_Direction : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Scrollbar_ScrollEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Scrollbar_Axis : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Scrollbar__ClickRepeat_c__Iterator0;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct MaskableGraphic_CullStateChangedEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Slider_Direction : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Slider_SliderEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct Slider_Axis : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Button_ButtonClickedEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Button__OnFinishSubmit_c__Iterator0;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct GraphicRaycaster_BlockingObjects : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct GridLayoutGroup_Corner : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct GridLayoutGroup_Axis : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct GridLayoutGroup_Constraint : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct ContentSizeFitter_FitMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct CanvasScaler_ScaleMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct CanvasScaler_ScreenMatchMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct CanvasScaler_Unit : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct AspectRatioFitter_AspectMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct LayoutGroup__DelayedSetDirty_c__Iterator0;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ReflectionMethodsCache_Raycast3DCallback;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ReflectionMethodsCache_Raycast2DCallback;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ReflectionMethodsCache_RaycastAllCallback;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ReflectionMethodsCache_GetRayIntersectionAllCallback;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
enum struct ColorTween_ColorTweenMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
struct ColorTween_ColorTweenCallback;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
struct FloatTween_FloatTweenCallback;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
template <typename T> struct TweenRunner_1__Start_c__Iterator0;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct EventTrigger_TriggerEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
enum struct EventTriggerType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
template <typename T1> struct ExecuteEvents_EventFunction_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
enum struct PointerEventData_InputButton : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
enum struct PointerEventData_FramePressState : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct PointerInputModule_MouseButtonEventData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
enum struct StandaloneInputModule_InputMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI
|
||
|
{
|
||
|
struct _PrivateImplementationDetails___ArrayType_12;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI
|
||
|
{
|
||
|
struct _PrivateImplementationDetails_;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct UIBehaviour;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct BaseRaycaster;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct RaycastResult;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct AbstractEventData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct BaseEventData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
enum struct MoveDirection : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct BaseInput;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct BaseInputModule;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct PointerInputModule;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct TouchInputModule;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct ExecuteEvents;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct EventSystem;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct EventTrigger;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using ICancelHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using ISubmitHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IMoveHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IDeselectHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using ISelectHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IUpdateSelectedHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IScrollHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IDropHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IEndDragHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IDragHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IInitializePotentialDragHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IBeginDragHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IPointerClickHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IPointerUpHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IPointerDownHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IPointerExitHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IPointerEnterHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
using IEventSystemHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct RaycasterManager;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
template <typename T> struct TweenRunner_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
struct FloatTween;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
struct ColorTween;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::CoroutineTween
|
||
|
{
|
||
|
using ITweenValue = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
template <typename T> struct ObjectPool_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ReflectionMethodsCache;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
template <typename T> struct ListPool_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct VertexHelper;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct BaseMeshEffect;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Shadow;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using IMeshModifier = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct PositionAsUV1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI::Collections
|
||
|
{
|
||
|
template <typename T> struct IndexedSet_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using IMaterialModifier = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct LayoutGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct AspectRatioFitter;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct LayoutElement;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct LayoutUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using ILayoutIgnorer = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using ILayoutSelfController = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using ILayoutGroup = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using ILayoutController = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using ILayoutElement = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
enum struct CanvasUpdate : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct CanvasScaler;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct HorizontalOrVerticalLayoutGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct VerticalLayoutGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct HorizontalLayoutGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ContentSizeFitter;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct GridLayoutGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using IClippable = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using IClipper = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Clipping;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct RectangularVertexClipper;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ClipperRegistry;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct CanvasUpdateRegistry;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using ICanvasElement = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Graphic;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct GraphicRaycaster;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct SpriteState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ColorBlock;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Navigation;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Selectable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct SetPropertyUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct MaskableGraphic;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct GraphicRegistry;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Scrollbar;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Image;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Dropdown;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct FontUpdateTracker;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct RectMask2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct InputField;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct MaskUtilities;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ToggleGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct FontData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
using IMaskable = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Misc;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct AnimationTriggers;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Mask;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct RawImage;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Toggle;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct ScrollRect;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct StencilMaterial;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI
|
||
|
{
|
||
|
struct _Module_;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct EventTrigger_Entry;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct PointerInputModule_ButtonState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct PointerInputModule_MouseState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct PhysicsRaycaster;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct PointerEventData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct AxisEventData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct StandaloneInputModule;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Outline;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct LayoutRebuilder;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Text;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Button;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::UI
|
||
|
{
|
||
|
struct Slider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems
|
||
|
{
|
||
|
struct Physics2DRaycaster;
|
||
|
}
|