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3024 lines
49 KiB
3024 lines
49 KiB
4 years ago
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//generated with dll2sdk
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#pragma once
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#include "..\dll2sdk_forward.g.hpp"
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Application_LowMemoryCallback;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct LogType : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Application_ShaderCompileCallback;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct Mesh_MeshUsageFlags : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct Mesh_InternalShaderChannel : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct Mesh_InternalVertexChannelType : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Display_DisplaysUpdatedDelegate;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Shader_ShaderStrippingCallback;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Shader_ShaderStrippingCallbackWithDetail;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
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{
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enum struct PassType : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct CullingGroupEvent;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Camera_CameraCallback;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Transform_Enumerator;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct RectTransform_ReapplyDrivenProperties;
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}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct RectTransform_Edge : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct RectTransform_Axis : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct ParticleSystemCurveMode : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Vector3;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Vector2;
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}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Vector4;
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}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Color;
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}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct ParticleSystemGradientMode : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct ParticleSystem_MinMaxGradient;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct ParticleSystem_MinMaxCurve;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct ParticleSystem_EmissionModule;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct ParticleSystem_IteratorDelegate;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct ParticleSystem__Simulate_c__AnonStorey0;
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}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct ParticleSystemStopBehavior : int32_t;
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}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct WheeledVehicleMovementComponent_UpdateSimulationDelegate;
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}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine::AI
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{
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struct NavMesh_OnNavMeshPreUpdate;
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|
}
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|
|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct AudioSettings_AudioConfigurationChangeHandler;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct AudioClip_PCMReaderCallback;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine
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|
{
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struct AudioClip_PCMSetPositionCallback;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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|
{
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struct Animation_Enumerator;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Animator_ObjectCreated;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Animator_ObjectCleared;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct Terrain_MaterialType : int32_t;
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}
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|
namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Font_FontTextureRebuildCallback;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Canvas_WillRenderCanvases;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct GUI_WindowFunction;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct Rect;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct GUILayoutOption_Type : int32_t;
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}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct GUILayoutUtility_LayoutCache;
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|
}
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|
namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct GUISkin_SkinChangedDelegate;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct TextEditor_DblClickSnapping : uint8_t;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct TextEditor_CharacterType : int32_t;
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|
}
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|
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namespace DLL2SDK::UnityEngine::UnityEngine
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{
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enum struct TextEditor_TextEditOp : int32_t;
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|
}
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||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
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||
|
{
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enum struct UnityWebRequest_UnityWebRequestMethod : int32_t;
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|
}
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|
namespace DLL2SDK::UnityEngine::UnityEngine
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{
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struct RemoteSettings_UpdatedEventHandler;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine::Video
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|
{
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struct VideoPlayer_EventHandler;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine::Video
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{
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struct VideoPlayer_ErrorEventHandler;
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|
}
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namespace DLL2SDK::UnityEngine::UnityEngine::Video
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|
{
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|
struct VideoPlayer_FrameReadyEventHandler;
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|
}
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|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
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|
{
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|
struct SendMouseEvents_HitInfo;
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|
}
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|
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|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
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|
{
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|
enum struct FrameData_Flags : int32_t;
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|
}
|
||
|
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||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
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|
enum struct PersistentListenerMode : int32_t;
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|
}
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|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
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|
{
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struct UnityEventBase;
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|
}
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|
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|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
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|
{
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|
struct PlayerEditorConnectionEvents_MessageTypeSubscribers;
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|
}
|
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|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
|
||
|
{
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|
struct PlayerEditorConnectionEvents__InvokeMessageIdSubscribers_c__AnonStorey0;
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|
}
|
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|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
|
||
|
{
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||
|
struct NativeContainerSupportsMinMaxWriteRestrictionAttribute;
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|
}
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||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
|
||
|
{
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||
|
struct NativeContainerSupportsAtomicWriteAttribute;
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|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
|
||
|
{
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||
|
struct NativeContainerAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
|
||
|
{
|
||
|
struct DeallocateOnJobCompletionAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
|
||
|
{
|
||
|
struct WriteOnlyAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
|
||
|
{
|
||
|
struct ReadWriteAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Collections
|
||
|
{
|
||
|
struct ReadOnlyAttribute;
|
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|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngineInternal
|
||
|
{
|
||
|
struct GenericStack;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngineInternal
|
||
|
{
|
||
|
enum struct TypeInferenceRules : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngineInternal
|
||
|
{
|
||
|
struct NetFxCoreExtensions;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ThreadAndSerializationSafeAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Internal
|
||
|
{
|
||
|
struct ExcludeFromDocsAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Internal
|
||
|
{
|
||
|
struct DefaultValueAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Serialization
|
||
|
{
|
||
|
struct FormerlySerializedAsAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
|
||
|
{
|
||
|
struct PlayerEditorConnectionEvents;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
|
||
|
{
|
||
|
using IEditorPlayerConnection = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
|
||
|
{
|
||
|
struct MessageEventArgs;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Quaternion;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct HideFlags : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct StencilOp : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct CompareFunction : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct BlendMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct BlendOp : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct ColorWriteMask : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct RenderTargetBlendState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
using IRenderPipelineAsset = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
enum struct RenderStateMask : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct StencilState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct DepthState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct CullMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct BlendState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct RasterState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct ScriptableRenderContext;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct RenderPipelineManager;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct FrameData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
using ILogHandler = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Logger;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
using ILogger = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting::APIUpdating
|
||
|
{
|
||
|
struct MovedFromAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
|
||
|
{
|
||
|
struct RequiredByNativeCodeAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
|
||
|
{
|
||
|
struct UsedByNativeCodeAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
|
||
|
{
|
||
|
struct PreserveAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIStateObjects;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Ray2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct UnityAPICompatibilityVersionAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0, typename T1, typename T2> struct UnityEvent_3;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0, typename T1, typename T2> struct UnityAction_3;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0, typename T1> struct UnityEvent_2;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0, typename T1> struct UnityAction_2;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SendMouseEvents;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CustomYieldInstruction;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct StackTraceLogType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PropertyAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TextAreaAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct MultilineAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RangeAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HeaderAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SpaceAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TooltipAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ContextMenuItemAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJNISafe;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RangeInt;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Ray;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TrackedReference;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
using ISerializationCallbackReceiver = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PreferBinarySerialization;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SerializeField;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SerializePrivateVariables;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SetupCoroutine;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TouchScreenKeyboardType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ThreadPriority : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct BatteryStatus : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct DeviceType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct SystemLanguage : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct OperatingSystemFamily : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RuntimePlatform : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct Space : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct PrimitiveType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct SendMessageOptions : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SelectionBaseAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Scripting
|
||
|
{
|
||
|
struct GeneratedByOldBindingsGeneratorAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct NativeClassAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct IL2CPPStructAlignmentAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct DefaultExecutionOrder;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HelpURLAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HideInInspector;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ExecuteInEditMode;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ContextMenu;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CreateAssetMenuAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AddComponentMenu;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RequireComponent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct DisallowMultipleComponent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct _AndroidJNIHelper;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidReflection;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJavaProxy;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJavaRunnableProxy;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GlobalJavaObjectRef;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJavaException;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJavaRunnable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::JetBrains::Annotations
|
||
|
{
|
||
|
struct PureAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::JetBrains::Annotations
|
||
|
{
|
||
|
struct NotNullAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::JetBrains::Annotations
|
||
|
{
|
||
|
struct CanBeNullAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct InvokableCallList;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct PersistentCallGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
enum struct UnityEventCallState : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct BaseInvokableCall;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T1, typename T2, typename T3, typename T4> struct InvokableCall_4;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T1, typename T2, typename T3> struct InvokableCall_3;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T1, typename T2> struct InvokableCall_2;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T1> struct InvokableCall_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct InvokableCall;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct ArgumentCache;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AttributeHelperEngine;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::AOT
|
||
|
{
|
||
|
struct MonoPInvokeCallbackAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Color32;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct KeyCode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngineInternal
|
||
|
{
|
||
|
struct ScriptingUtils;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AssemblyIsEditorAssembly;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WritableAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Internal_DrawTextureArguments;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Matrix4x4;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RenderBuffer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Resolution;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct UnityException;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StackTraceUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct CopyTextureSupport : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct TextureDimension : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct LightProbeUsage : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct ReflectionProbeUsage : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct BuiltinRenderTextureType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct RenderTextureMemoryless : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct GraphicsDeviceType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct LightShadowResolution : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct ShadowCastingMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct ShadowMapPass : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct LightEvent : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct CameraEvent : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct AmbientMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
enum struct OpaqueSortMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct MaterialGlobalIlluminationFlags : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct LightmapsMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RenderTextureReadWrite : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct VRTextureUsage : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RenderTextureFormat : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct CubemapFace : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TextureFormat : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct NPOTSupport : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TextureWrapMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct FilterMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ScreenOrientation : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ColorSpace : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct MeshTopology : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct BlendWeights : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnisotropicFiltering : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct DepthTextureMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct CameraClearFlags : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ShadowResolution : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ShadowMaskMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ShadowQuality : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ShadowProjection : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct LightmapBakeType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct FogMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct LightShadows : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct LightRenderMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct LightType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TransparencySortMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RenderingPath : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SystemClock;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct UnityString;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
template <typename T> struct CastHelper_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0> struct UnityEvent_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0> struct UnityAction_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngineInternal
|
||
|
{
|
||
|
struct MathfInternal;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StreamedFileAssetStream;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CombineInstance;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct BoneWeight;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RuntimeInitializeLoadType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0, typename T1, typename T2, typename T3> struct UnityEvent_4;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T0, typename T1, typename T2, typename T3> struct UnityAction_4;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct UnityEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct UnityAction;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Object;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Component;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RemoteSettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct JsonUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AudioType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
|
||
|
{
|
||
|
struct DownloadHandler;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
|
||
|
{
|
||
|
struct DownloadHandlerBuffer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
|
||
|
{
|
||
|
struct UploadHandler;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngineInternal
|
||
|
{
|
||
|
struct WebRequestUtils;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
|
||
|
{
|
||
|
struct UnityWebRequest;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Internal_DrawWithTextSelectionArguments;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Internal_DrawArguments;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TextEditor;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SliderHandler;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SliderState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ScrollViewState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIClip;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct FocusType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ExitGUIException;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUITargetAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TextClipping : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct FontStyle : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TextAnchor : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ImagePosition : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIStyleState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ScriptableObject;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUISettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUILayoutUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUILayoutEntry;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIGridSizer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUILayoutGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUILayoutOption;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUILayout;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ScaleMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIContent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUI;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct EventModifiers : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct EventType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Event;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Collider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CanvasRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CanvasGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
using ICanvasRaycastFilter = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Behaviour;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RenderMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RectTransformUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct UIVertex;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct UILineInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct UICharInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Font;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CharacterInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TextMesh;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIElement;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct VerticalWrapMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct HorizontalWrapMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TextGenerationSettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TextGenerationError : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Terrain;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TerrainData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TreeInstance;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SplatPrototype;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TreePrototype;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Motion;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct PlayableHandle;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct PlayableOutput;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct PlayableGraph;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct Playable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimationPlayable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimationLayerMixerPlayable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimationMixerPlayable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimatorControllerPlayable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AvatarMask;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct HumanBodyBones : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RuntimeAnimatorController;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HumanLimit;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SkeletonBone;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnimatorControllerParameterType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnimatorLodMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnimatorCullingMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AvatarTarget : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct MatchTargetWeightMask;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AvatarIKGoal : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnimatorUpdateMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimatorTransitionInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimatorStateInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnimatorLodStatus : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimatorClipInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnimationBlendMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct WrapMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct PlayMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct QueueMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimationClip;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AnimationEventSource : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimatorOverrideController;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StateMachineBehaviour;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SharedBetweenAnimatorsAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AudioSource;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AudioListener;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AudioClip;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AudioSettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct AudioSpeakerMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMeshPath;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
enum struct NavMeshPathStatus : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMeshObstacle;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct OffMeshLink;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMeshDataInstance;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMeshData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMeshHit;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
enum struct NavMeshCollectGeometry : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMeshBuildSettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMeshAgent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::AI
|
||
|
{
|
||
|
struct NavMesh;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Cloth;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ClothSphereColliderPair;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WheeledVehicleMovementComponent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct VehicleDebugInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WheelInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct VehicleInputRate;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ReplicatedVehicleState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WheelSetup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TireConfig;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WheeledVehicleWheel;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WheelCollider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WheelHit;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Joint2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Collision2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ContactPoint2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Collider2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Rigidbody2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LayerMask;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ContactFilter2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RaycastHit2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CharacterController;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PhysicMaterial;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RaycastHit;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CapsuleCollider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct MeshCollider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SphereCollider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct BoxCollider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct CollisionDetectionMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct JointProjectionMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct JointDrive;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RotationDriveMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SoftJointLimit;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SoftJointLimitSpring;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ConfigurableJointMotion : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Joint;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CharacterJoint;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct FixedJoint;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SpringJoint;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HingeJoint;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct QueryTriggerInteraction : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RigidbodyInterpolation : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ForceMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct RigidbodyConstraints : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ContactPoint;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Physics;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct CollisionFlags : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Collision;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ControllerColliderHit;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct JointLimits;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct JointSpring;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
struct RenderStateBlock;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ParticleSystem;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Transform;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct DrivenTransformProperties : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Profiling
|
||
|
{
|
||
|
struct Profiler;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::SceneManagement
|
||
|
{
|
||
|
struct Scene;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::SceneManagement
|
||
|
{
|
||
|
enum struct LoadSceneMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
enum struct PlayState : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct DynamicGI;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Time;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Camera;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CullingGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct BoundingSphere;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Gizmos;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ShaderVariantCollection_ShaderVariant;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Material;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Shader;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct CustomShaderStripingResult : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StreamingController;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct YieldInstruction;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Display;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AsyncOperation;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Sprites
|
||
|
{
|
||
|
struct DataUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Renderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Sprite;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StreamingTextureGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Texture;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Texture3D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Cubemap;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Texture2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PlayerConnectionInternal;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
using IPlayerEditorConnectionNative = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TouchScreenKeyboard;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct FullScreenMovieScalingMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct FullScreenMovieControlMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TouchScreenKeyboard_InternalConstructorHelperArguments;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Keyframe;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Mathf;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Bounds;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
struct GraphicsSettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CfmOcclusionCulling;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Random;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TextAsset;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WWWTranscoder;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WWW;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJNI;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJNIHelper;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct jvalue;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LightProbeGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ComputeShader;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct MonoBehaviour;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Resources;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ResourceRequest;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ReflectionProbe;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AssetBundleManifest;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJavaObject;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Debug;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct DebugLogHandler;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LODGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LOD;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Light;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ColorUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GameObject;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Mesh;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CombineInstanceHelper;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ApplicationSandboxType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct ApplicationInstallMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Application;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct NetworkReachability : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct CursorLockMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct NetworkViewID;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct NetworkPlayer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RPC;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct BitStream;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct NetworkView;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct MasterServerEvent : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct NetworkDisconnection : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct NetworkConnectionError : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct IMECompositionMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Compass;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Gyroscope;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct DeviceOrientation : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TouchType : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct TouchPhase : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Coroutine;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WaitUntil;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WaitWhile;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WaitForEndOfFrame;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WaitForFixedUpdate;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WaitForSeconds;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SystemInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AssetBundle;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AssetBundleRequest;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AssetBundleCreateRequest;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ImageEffectTransformsToLDR;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StaticBatchRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HierarchicalInstancedMeshBatchRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HierarchicalInstancedMeshRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ClusterTree;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ClusterTreeNode;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HierarchicalLodMesh;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PerInstanceDataUniformScaleCompressed;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PerInstanceDataCompressed;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PerInstanceDataUniformScale;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PerInstanceData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct MeshRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GL;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Screen;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GeometryUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LightmapSettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LightProbes;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LightmapData;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Graphics;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct MaterialPropertyBlock;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LineRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct LineAlignment : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct LineTextureMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Skybox;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct LensFlare;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Flare;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SkinnedMeshRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GPUSkinModelComponent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GPUSkinRendererForAnyBones;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct MeshFilter;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct QualitySettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
struct SphericalHarmonicsL2;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PlayerPrefs;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PlayerPrefsException;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct PerfStats;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
enum struct GradientMode : int32_t;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GradientAlphaKey;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GradientColorKey;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SortingLayer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUILayer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUITexture;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RectOffset;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StreamedFileAsset;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
struct RenderTargetIdentifier;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine
|
||
|
{
|
||
|
struct _Module_;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Application_LogCallback;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct CullingGroup_StateChanged;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ParticleSystem_MainModule;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ParticleSystem__Stop_c__AnonStorey1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUILayout_LayoutedWindow;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
|
||
|
{
|
||
|
struct PlayerEditorConnectionEvents_MessageEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
|
||
|
{
|
||
|
struct PlayerEditorConnectionEvents_ConnectionChangeEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngineInternal
|
||
|
{
|
||
|
struct TypeInferenceRuleAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking::PlayerConnection
|
||
|
{
|
||
|
struct PlayerConnection;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Rendering
|
||
|
{
|
||
|
using IRenderPipeline = void*;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WaitForSecondsRealtime;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ColorUsageAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Plane;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
struct PersistentCall;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Events
|
||
|
{
|
||
|
template <typename T> struct CachedInvokableCall_1;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Internal_DrawMeshMatrixArguments;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RuntimeInitializeOnLoadMethodAttribute;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Video
|
||
|
{
|
||
|
struct VideoClip;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Video
|
||
|
{
|
||
|
struct VideoPlayer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
|
||
|
{
|
||
|
struct DownloadHandlerAudioClip;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Networking
|
||
|
{
|
||
|
struct UploadHandlerRaw;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIUtility;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIStyle;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUISkin;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIWordWrapSizer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIScrollGroup;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TerrainCollider;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Canvas;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct GUIText;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TextGenerator;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimationOffsetPlayable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimationPlayableOutput;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimationPlayableGraphExtensions;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct AnimationClipPlayable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct HumanBone;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimatorControllerParameter;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Animator;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimationState;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Animation;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimationEvent;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct WheeledVehicleMovementComponentTank;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Physics2D;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ConfigurableJoint;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Rigidbody;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ParticleSystemRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RectTransform;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct DrivenRectTransformTracker;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::SceneManagement
|
||
|
{
|
||
|
struct SceneManager;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Experimental::Director
|
||
|
{
|
||
|
struct ScriptPlayable;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct ShaderVariantCollection;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct SpriteRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct StreamingTextureGroupManager;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RenderTexture;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Handheld;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AnimationCurve;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct AndroidJavaClass;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Cursor;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct NetworkMessageInfo;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Input;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Touch;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct TrailRenderer;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct RenderSettings;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine
|
||
|
{
|
||
|
struct Gradient;
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::UnityEngine::UnityEngine::Rendering
|
||
|
{
|
||
|
struct CommandBuffer;
|
||
|
}
|