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393 lines
17 KiB
393 lines
17 KiB
4 years ago
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//generated with dll2sdk
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#pragma once
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#include "..\dll2sdk_forward.g.hpp"
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#include "..\mscorlib\mscorlib.hpp"
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#include "..\UnityEngine\UnityEngine.hpp"
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct DoubleEasing_EasingFunction : DLL2SDK::mscorlib::System::MulticastDelegate
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{
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void _ctor_56(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_);
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double Invoke_57(double currentTime_, double startingValue_, double finalValue_, double duration_);
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DLL2SDK::mscorlib::System::IAsyncResult* BeginInvoke_58(double currentTime_, double startingValue_, double finalValue_, double duration_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_);
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double EndInvoke_59(DLL2SDK::mscorlib::System::IAsyncResult* result_);
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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enum struct Easing_EasingType : int32_t
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{
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Linear_ = static_cast<int32_t>(0x0),
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QuadraticEaseOut_ = static_cast<int32_t>(0x1),
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QuadraticEaseIn_ = static_cast<int32_t>(0x2),
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QuadraticEaseInOut_ = static_cast<int32_t>(0x3),
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QuadraticEaseOutIn_ = static_cast<int32_t>(0x4),
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SineEaseOut_ = static_cast<int32_t>(0x5),
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SineEaseIn_ = static_cast<int32_t>(0x6),
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SineEaseInOut_ = static_cast<int32_t>(0x7),
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SineEaseOutIn_ = static_cast<int32_t>(0x8),
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ExponentialEaseOut_ = static_cast<int32_t>(0x9),
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ExponentialEaseIn_ = static_cast<int32_t>(0xA),
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ExponentialEaseInOut_ = static_cast<int32_t>(0xB),
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ExponentialEaseOutIn_ = static_cast<int32_t>(0xC),
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CirclicEaseOut_ = static_cast<int32_t>(0xD),
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CirclicEaseIn_ = static_cast<int32_t>(0xE),
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CirclicEaseInOut_ = static_cast<int32_t>(0xF),
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CirclicEaseOutIn_ = static_cast<int32_t>(0x10),
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CubicEaseOut_ = static_cast<int32_t>(0x11),
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CubicEaseIn_ = static_cast<int32_t>(0x12),
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CubicEaseInOut_ = static_cast<int32_t>(0x13),
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CubicEaseOutIn_ = static_cast<int32_t>(0x14),
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QuarticEaseOut_ = static_cast<int32_t>(0x15),
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QuarticEaseIn_ = static_cast<int32_t>(0x16),
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QuarticEaseInOut_ = static_cast<int32_t>(0x17),
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QuarticEaseOutIn_ = static_cast<int32_t>(0x18),
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QuinticEaseOut_ = static_cast<int32_t>(0x19),
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QuinticEaseIn_ = static_cast<int32_t>(0x1A),
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QuinticEaseInOut_ = static_cast<int32_t>(0x1B),
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QuinticEaseOutIn_ = static_cast<int32_t>(0x1C),
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ElasticEaseOut_ = static_cast<int32_t>(0x1D),
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ElasticEaseIn_ = static_cast<int32_t>(0x1E),
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ElasticEaseInOut_ = static_cast<int32_t>(0x1F),
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ElasticEaseOutIn_ = static_cast<int32_t>(0x20),
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BounceEaseOut_ = static_cast<int32_t>(0x21),
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BounceEaseIn_ = static_cast<int32_t>(0x22),
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BounceEaseInOut_ = static_cast<int32_t>(0x23),
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BounceEaseOutIn_ = static_cast<int32_t>(0x24),
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BackEaseOut_ = static_cast<int32_t>(0x25),
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BackEaseIn_ = static_cast<int32_t>(0x26),
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BackEaseInOut_ = static_cast<int32_t>(0x27),
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BackEaseOutIn_ = static_cast<int32_t>(0x28)
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::UI
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{
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struct WindowStack : DLL2SDK::mscorlib::System::Object
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{
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DLL2SDK::System::System::Collections::Generic::Stack_1<DLL2SDK::sharedRuntime::WellFired::UI::IWindow*>* windowStack_;
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DLL2SDK::UnityEngine::UnityEngine::Canvas* rootCanvas_;
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DLL2SDK::UnityEngine_UI::UnityEngine::EventSystems::EventSystem* eventSystem_;
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void CloseWindow_131(DLL2SDK::sharedRuntime::WellFired::UI::IWindow* window_);
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void PopWindow_132();
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::UI
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{
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struct Window : DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour
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{
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DLL2SDK::sharedRuntime::WellFired::UI::WindowStack* _WindowStack_k__BackingField_;
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DLL2SDK::UnityEngine::UnityEngine::GameObject* _FirstSelectedGameObject_k__BackingField_;
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DLL2SDK::System_Core::System::Action* _OnClose_k__BackingField_;
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void _ctor_122();
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DLL2SDK::sharedRuntime::WellFired::UI::WindowStack* get_WindowStack_123();
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void set_WindowStack_124(DLL2SDK::sharedRuntime::WellFired::UI::WindowStack* value_);
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DLL2SDK::UnityEngine::UnityEngine::GameObject* get_FirstSelectedGameObject_125();
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void set_FirstSelectedGameObject_126(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_);
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DLL2SDK::System_Core::System::Action* get_OnClose_127();
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void set_OnClose_128(DLL2SDK::System_Core::System::Action* value_);
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void CloseWindow_129();
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void Ready_130();
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::UI
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{
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struct WindowWithDataComponent : DLL2SDK::sharedRuntime::WellFired::UI::Window
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{
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DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* _Data_k__BackingField_;
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void _ctor_116();
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DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* get_Data_117();
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void set_Data_118(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* value_);
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void InitFromData_119(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* data_);
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void Start_120();
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void Ready_121();
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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enum struct TypeOfTransition : int32_t
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{
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Cut_ = static_cast<int32_t>(0x0),
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Dissolve_ = static_cast<int32_t>(0x1),
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WipeLeft_ = static_cast<int32_t>(0x2),
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WipeRight_ = static_cast<int32_t>(0x3),
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WipeUp_ = static_cast<int32_t>(0x4),
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WipeDown_ = static_cast<int32_t>(0x5)
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct TransitionHelper : DLL2SDK::mscorlib::System::Object
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{
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struct StaticFields
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{
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DLL2SDK::mscorlib::System::Type* gameViewType_;
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DLL2SDK::mscorlib::System::Reflection::MethodInfo* getMainGameView_;
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DLL2SDK::mscorlib::System::Reflection::PropertyInfo* gameViewRenderRect_;
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DLL2SDK::mscorlib::System::Reflection::FieldInfo* shownResolution_;
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DLL2SDK::mscorlib::System::Object* mainGameView_;
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};
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StaticFields* GetStaticFields() { return reinterpret_cast<StaticFields*>(this->ClassPtr->StaticFieldsPtr); }
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static DLL2SDK::mscorlib::System::Type* get_GameViewType_110();
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static DLL2SDK::mscorlib::System::Reflection::MethodInfo* get_GetMainGameView_111();
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static DLL2SDK::mscorlib::System::Reflection::PropertyInfo* get_GameViewRenderRect_112();
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static DLL2SDK::mscorlib::System::Reflection::FieldInfo* get_ShownResolution_113();
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static DLL2SDK::mscorlib::System::Object* get_MainGameView_114();
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static DLL2SDK::UnityEngine::UnityEngine::Vector2 get_MainGameViewSize_115();
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct BaseTransition : DLL2SDK::mscorlib::System::Object
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{
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DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>* additionalSourceCameras_;
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DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>* additionalDestinationCameras_;
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DLL2SDK::UnityEngine::UnityEngine::Camera* sourceCamera_;
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DLL2SDK::UnityEngine::UnityEngine::Camera* destinationCamera_;
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DLL2SDK::UnityEngine::UnityEngine::Material* renderMaterial_;
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DLL2SDK::UnityEngine::UnityEngine::RenderTexture* introRenderTexture_;
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DLL2SDK::UnityEngine::UnityEngine::RenderTexture* outroRenderTexture_;
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bool shouldRender_;
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bool prevIntroCameraState_;
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bool prevOutroCameraState_;
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float ratio_;
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void _ctor_102();
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DLL2SDK::UnityEngine::UnityEngine::RenderTexture* get_IntroRenderTexture_103();
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DLL2SDK::UnityEngine::UnityEngine::RenderTexture* get_OutroRenderTexture_104();
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void InitializeTransition_105(DLL2SDK::UnityEngine::UnityEngine::Camera* sourceCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* destinationCamera_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>* additionalSourceCameras_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>* additionalDestinationCameras_, DLL2SDK::sharedRuntime::WellFired::Shared::TypeOfTransition transitionType_);
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void ProcessTransitionFromOnGUI_106();
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void ProcessEventFromNoneOnGUI_107(float deltaTime_, float duration_);
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void TransitionComplete_108();
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void RevertTransition_109();
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct PlatformSpecificFactory : DLL2SDK::mscorlib::System::Object
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{
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struct StaticFields
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{
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DLL2SDK::mscorlib::System::Type* cachedReflectionType_;
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DLL2SDK::sharedRuntime::WellFired::Shared::IReflectionHelper* cachedReflectionHelper_;
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DLL2SDK::mscorlib::System::Type* cachedUnityEditorType_;
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DLL2SDK::sharedRuntime::WellFired::Shared::IUnityEditorHelper* cachedUnityEditorHelper_;
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};
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StaticFields* GetStaticFields() { return reinterpret_cast<StaticFields*>(this->ClassPtr->StaticFieldsPtr); }
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static DLL2SDK::sharedRuntime::WellFired::Shared::IReflectionHelper* get_ReflectionHelper_100();
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static DLL2SDK::sharedRuntime::WellFired::Shared::IUnityEditorHelper* get_UnityEditorHelper_101();
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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enum struct ShakeType : int32_t
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{
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None_ = static_cast<int32_t>(0x0),
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Position_ = static_cast<int32_t>(0x1),
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Rotation_ = static_cast<int32_t>(0x2),
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Both_ = static_cast<int32_t>(0x3)
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Shake : DLL2SDK::mscorlib::System::Object
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{
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DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise* interpolatedNoise_;
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DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType shakeType_;
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float shakeSpeedPosition_;
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DLL2SDK::UnityEngine::UnityEngine::Vector3 shakeRangePosition_;
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float shakeSpeedRotation_;
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DLL2SDK::UnityEngine::UnityEngine::Vector3 shakeRangeRotation_;
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DLL2SDK::UnityEngine::UnityEngine::Vector3 _Position_k__BackingField_;
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DLL2SDK::UnityEngine::UnityEngine::Vector3 _EulerRotation_k__BackingField_;
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void _ctor_81();
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DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType get_ShakeType_82();
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void set_ShakeType_83(DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType value_);
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DLL2SDK::UnityEngine::UnityEngine::Vector3 get_Position_84();
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void set_Position_85(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_);
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DLL2SDK::UnityEngine::UnityEngine::Vector3 get_EulerRotation_86();
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void set_EulerRotation_87(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_);
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void set_ShakeSpeedPosition_88(float value_);
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void set_ShakeRangePosition_89(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_);
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void set_ShakeSpeedRotation_90(float value_);
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void set_ShakeRangeRotation_91(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_);
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void InitialiseShake_92(int32_t seed_);
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void Process_93(float time_, float duration_);
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Perlin : DLL2SDK::mscorlib::System::Object
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{
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DLL2SDK::Array<int32_t>* p_;
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DLL2SDK::Array<float>* g3_;
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DLL2SDK::Array<float>* g2_;
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DLL2SDK::Array<float>* g1_;
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struct StaticFields
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{
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int32_t B_;
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int32_t BM_;
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int32_t N_;
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};
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StaticFields* GetStaticFields() { return reinterpret_cast<StaticFields*>(this->ClassPtr->StaticFieldsPtr); }
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void _ctor_73(int32_t seed_);
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float s_curve_74(float t_);
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float lerp_75(float t_, float a_, float b_);
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void setup_76(float value_, int32_t* b0_, int32_t* b1_, float* r0_, float* r1_);
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float at2_77(float rx_, float ry_, float x_, float y_);
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float Noise_78(float x_, float y_);
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void normalize2_79(float* x_, float* y_);
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void normalize3_80(float* x_, float* y_, float* z_);
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct InterpolatedNoise : DLL2SDK::mscorlib::System::Object
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{
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DLL2SDK::sharedRuntime::WellFired::Shared::Fractal* _Fractal_k__BackingField_;
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int32_t _Seed_k__BackingField_;
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void _ctor_67(int32_t seed_);
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DLL2SDK::sharedRuntime::WellFired::Shared::Fractal* get_Fractal_68();
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void set_Fractal_69(DLL2SDK::sharedRuntime::WellFired::Shared::Fractal* value_);
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int32_t get_Seed_70();
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void set_Seed_71(int32_t value_);
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DLL2SDK::UnityEngine::UnityEngine::Vector3 GetVector3_72(float speed_, float time_);
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Fractal : DLL2SDK::mscorlib::System::Object
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{
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DLL2SDK::sharedRuntime::WellFired::Shared::Perlin* noise_;
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DLL2SDK::Array<float>* exponent_;
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int32_t intOctaves_;
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float floatOctaves_;
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float lacunarity_;
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void _ctor_64(int32_t seed_, float inH_, float inLacunarity_, float inOctaves_);
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void _ctor_65(int32_t seed_, float inH_, float inLacunarity_, float inOctaves_, DLL2SDK::sharedRuntime::WellFired::Shared::Perlin* passedNoise_);
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float HybridMultifractal_66(float x_, float y_, float offset_);
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct GizmosChangeColor : DLL2SDK::mscorlib::System::Object
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{
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DLL2SDK::UnityEngine::UnityEngine::Color _PreviousColor_k__BackingField_;
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void _ctor_60(DLL2SDK::UnityEngine::UnityEngine::Color newColor_);
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DLL2SDK::UnityEngine::UnityEngine::Color get_PreviousColor_61();
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void set_PreviousColor_62(DLL2SDK::UnityEngine::UnityEngine::Color value_);
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void Dispose_63();
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};
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Easing : DLL2SDK::mscorlib::System::Object
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{
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};
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}
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|
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct DoubleEasing : DLL2SDK::mscorlib::System::Object
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{
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static DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction* GetEasingFunctionFor_14(DLL2SDK::sharedRuntime::WellFired::Shared::Easing_EasingType easingType_);
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static double Linear_15(double t_, double b_, double c_, double d_);
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static double ExponentialEaseOut_16(double t_, double b_, double c_, double d_);
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static double ExponentialEaseIn_17(double t_, double b_, double c_, double d_);
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static double ExponentialEaseInOut_18(double t_, double b_, double c_, double d_);
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static double ExponentialEaseOutIn_19(double t_, double b_, double c_, double d_);
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static double CirclicEaseOut_20(double t_, double b_, double c_, double d_);
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static double CirclicEaseIn_21(double t_, double b_, double c_, double d_);
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static double CirclicEaseInOut_22(double t_, double b_, double c_, double d_);
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static double CirclicEaseOutIn_23(double t_, double b_, double c_, double d_);
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static double QuadraticEaseOut_24(double t_, double b_, double c_, double d_);
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static double QuadraticEaseIn_25(double t_, double b_, double c_, double d_);
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static double QuadraticEaseInOut_26(double t_, double b_, double c_, double d_);
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static double QuadraticEaseOutIn_27(double t_, double b_, double c_, double d_);
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static double SineEaseOut_28(double t_, double b_, double c_, double d_);
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static double SineEaseIn_29(double t_, double b_, double c_, double d_);
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static double SineEaseInOut_30(double t_, double b_, double c_, double d_);
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static double SineEaseOutIn_31(double t_, double b_, double c_, double d_);
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static double CubicEaseOut_32(double t_, double b_, double c_, double d_);
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static double CubicEaseIn_33(double t_, double b_, double c_, double d_);
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static double CubicEaseInOut_34(double t_, double b_, double c_, double d_);
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static double CubicEaseOutIn_35(double t_, double b_, double c_, double d_);
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static double QuarticEaseOut_36(double t_, double b_, double c_, double d_);
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|
static double QuarticEaseIn_37(double t_, double b_, double c_, double d_);
|
||
|
static double QuarticEaseInOut_38(double t_, double b_, double c_, double d_);
|
||
|
static double QuarticEaseOutIn_39(double t_, double b_, double c_, double d_);
|
||
|
static double QuinticEaseOut_40(double t_, double b_, double c_, double d_);
|
||
|
static double QuinticEaseIn_41(double t_, double b_, double c_, double d_);
|
||
|
static double QuinticEaseInOut_42(double t_, double b_, double c_, double d_);
|
||
|
static double QuinticEaseOutIn_43(double t_, double b_, double c_, double d_);
|
||
|
static double ElasticEaseOut_44(double t_, double b_, double c_, double d_);
|
||
|
static double ElasticEaseIn_45(double t_, double b_, double c_, double d_);
|
||
|
static double ElasticEaseInOut_46(double t_, double b_, double c_, double d_);
|
||
|
static double ElasticEaseOutIn_47(double t_, double b_, double c_, double d_);
|
||
|
static double BounceEaseOut_48(double t_, double b_, double c_, double d_);
|
||
|
static double BounceEaseIn_49(double t_, double b_, double c_, double d_);
|
||
|
static double BounceEaseInOut_50(double t_, double b_, double c_, double d_);
|
||
|
static double BounceEaseOutIn_51(double t_, double b_, double c_, double d_);
|
||
|
static double BackEaseOut_52(double t_, double b_, double c_, double d_);
|
||
|
static double BackEaseIn_53(double t_, double b_, double c_, double d_);
|
||
|
static double BackEaseInOut_54(double t_, double b_, double c_, double d_);
|
||
|
static double BackEaseOutIn_55(double t_, double b_, double c_, double d_);
|
||
|
};
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::sharedRuntime::WellFired::Data
|
||
|
{
|
||
|
struct DataComponent : DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour
|
||
|
{
|
||
|
DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* _Data_k__BackingField_;
|
||
|
void _ctor_9();
|
||
|
DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* get_Data_10();
|
||
|
void set_Data_11(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* value_);
|
||
|
void InitFromData_12(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* data_);
|
||
|
void Start_13();
|
||
|
};
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::sharedRuntime::WellFired::Data
|
||
|
{
|
||
|
struct DataBaseEntry : DLL2SDK::mscorlib::System::Object
|
||
|
{
|
||
|
void _ctor_8();
|
||
|
};
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::sharedRuntime::WellFired::Initialization
|
||
|
{
|
||
|
template <typename T> struct ContextInitializer_1 : DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour
|
||
|
{
|
||
|
T _Context_k__BackingField_;
|
||
|
void _ctor_1();
|
||
|
T get_Context_2();
|
||
|
void set_Context_3(T value_);
|
||
|
void Start_4();
|
||
|
void Ready_5();
|
||
|
void SetContext_6(T context_);
|
||
|
};
|
||
|
}
|
||
|
|
||
|
namespace DLL2SDK::sharedRuntime
|
||
|
{
|
||
|
struct _Module_ : DLL2SDK::Object
|
||
|
{
|
||
|
};
|
||
|
}
|