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134 lines
2.2 KiB
134 lines
2.2 KiB
4 years ago
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//generated with dll2sdk
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#pragma once
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#include "..\dll2sdk_forward.g.hpp"
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct DoubleEasing_EasingFunction;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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enum struct Easing_EasingType : int32_t;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::UI
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{
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struct WindowStack;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::UI
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{
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struct Window;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::UI
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{
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using IWindow = void*;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::UI
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{
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struct WindowWithDataComponent;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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enum struct TypeOfTransition : int32_t;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct TransitionHelper;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct BaseTransition;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct PlatformSpecificFactory;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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using IUnityEditorHelper = void*;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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using IReflectionHelper = void*;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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using IIOHelper = void*;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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enum struct ShakeType : int32_t;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Shake;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Perlin;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct InterpolatedNoise;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Fractal;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct GizmosChangeColor;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct Easing;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Shared
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{
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struct DoubleEasing;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Data
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{
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struct DataComponent;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Data
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{
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struct DataBaseEntry;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Initialization
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{
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using IInitializationContext = void*;
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}
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namespace DLL2SDK::sharedRuntime::WellFired::Initialization
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{
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template <typename T> struct ContextInitializer_1;
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}
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namespace DLL2SDK::sharedRuntime
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{
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struct _Module_;
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}
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