//generated with dll2sdk #include "ICSharpCode_SharpZipLib.hpp" void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::_ctor_43(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3D94)(this, object_, method_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::Invoke_44(DLL2SDK::mscorlib::System::String* fileName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, fileName_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::BeginInvoke_45(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, fileName_, callback_, object_, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate::EndInvoke_46(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::_ctor_171(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAAD88)(this, object_, method_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::Invoke_172(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::BeginInvoke_173(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_KeysRequiredEventHandler::EndInvoke_174(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::_ctor_175(DLL2SDK::Array* entries_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AA7E74)(this, entries_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::get_Current_176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::Reset_177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_ZipEntryEnumerator::MoveNext_178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::_ctor_179(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile* zipFile_, int64_t start_, int64_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA8440)(this, zipFile_, start_, length_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::ReadByte_180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Read_181(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Write_182(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::SetLength_183(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Seek_184(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::Flush_185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_Position_186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::set_Position_187(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_Length_188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_CanWrite_189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_CanSeek_190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_PartialInputStream::get_CanRead_191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::_ctor_289(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman* dh_, int32_t elems_, int32_t minCodes_, int32_t maxLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A98548)(this, dh_, elems_, minCodes_, maxLength_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::Reset_290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A98634)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::WriteSymbol_291(int32_t code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A99060)(this, code_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::SetStaticCodes_292(DLL2SDK::Array* staticCodes_, DLL2SDK::Array* staticLengths_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4A99F9C)(this, staticCodes_, staticLengths_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::BuildCodes_293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A988CC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::BuildTree_294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A991E0)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::GetEncodedLength_295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A99F00)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::CalcBLFreq_296(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree* blTree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A99CB0)(this, blTree_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::WriteTree_297(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree* blTree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A98B84)(this, blTree_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman_Tree::BuildLength_298(DLL2SDK::Array* childs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A99FA8)(this, childs_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::_ctor_318(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9CF94)(this, __1__state_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_IDisposable_Dispose_319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::MoveNext_320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_Generic_IEnumerator_System_Boolean__get_Current_321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_IEnumerator_Reset_322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_IEnumerator_get_Current_323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_Generic_IEnumerable_System_Boolean__GetEnumerator_324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader__CreateStateMachine_d__7::System_Collections_IEnumerable_GetEnumerator_325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::_ctor_452(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A940E0)(this, key_); } DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::CreateHMAC_453(DLL2SDK::mscorlib::System::String* n_, DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A93CC8)(n_, key_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::AppendData_454(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A93D5C)(this, buffer_, offset_, count_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash::GetHashAndReset_455() { return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_IncrementalHash*)>(DLL2SDK::GameAssemblyBase + 0x4A93D84)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform_HashAlgorithmName::_cctor_456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9405C)(); } uint32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::ComputeCrc32_503(uint32_t oldCrc_, uint8_t bval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8EDEC)(oldCrc_, bval_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::_ctor_504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8EEE0)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Reset_505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::get_Value_506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Update_507(int32_t bval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, bval_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Update_508(DLL2SDK::Array* buffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buffer_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::Update_509(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ArraySegment_1 segment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast, void*)>(Data.methodPtr)(this, segment_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Crc32::_cctor_510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8F510)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::_ctor_498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8EB08)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::Reset_499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::get_Value_500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::Update_501(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ArraySegment_1 segment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast, void*)>(Data.methodPtr)(this, segment_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Checksum::Adler32::_cctor_502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8ED68)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::WindowsPathUtils::DropPathRoot_497(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A913F0)(path_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::ReadFully_493(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A909C8)(stream_, buffer_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::ReadFully_494(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A90A00)(stream_, buffer_, offset_, count_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::Copy_495(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::mscorlib::System::IO::Stream* destination_, DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A90C00)(source_, destination_, buffer_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::StreamUtils::Copy_496(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::mscorlib::System::IO::Stream* destination_, DLL2SDK::Array* buffer_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler* progressHandler_, DLL2SDK::mscorlib::System::TimeSpan updateInterval_, DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::String* name_, int64_t fixedTarget_) { return reinterpret_cast*, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler*, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::String*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4A90DEC)(source_, destination_, buffer_, progressHandler_, updateInterval_, sender_, name_, fixedTarget_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::_ctor_486(DLL2SDK::mscorlib::System::String* filter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8F958)(this, filter_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::SplitQuoted_487(DLL2SDK::mscorlib::System::String* original_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A8FD0C)(original_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::ToString_488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::IsIncluded_489(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A90154)(this, name_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::IsExcluded_490(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A90340)(this, name_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::IsMatch_491(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::NameFilter::Compile_492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8FA2C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::SharpZipBaseException::_ctor_27(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8F950)(this, message_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::_ctor_479(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8F82C)(this, object_, method_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::Invoke_480(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::BeginInvoke_481(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::FileFailureHandler::EndInvoke_482(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::_ctor_475(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8F710)(this, object_, method_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::Invoke_476(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::BeginInvoke_477(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::DirectoryFailureHandler::EndInvoke_478(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::_ctor_471(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8F5F4)(this, object_, method_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::Invoke_472(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::BeginInvoke_473(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::CompletedFileHandler::EndInvoke_474(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::_ctor_467(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9072C)(this, object_, method_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::Invoke_468(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::BeginInvoke_469(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressHandler::EndInvoke_470(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::_ctor_463(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9052C)(this, object_, method_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::Invoke_464(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::BeginInvoke_465(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProcessFileHandler::EndInvoke_466(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs::_ctor_461(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A90904)(this, name_, e_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanFailureEventArgs::get_ContinueRunning_462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A909C0)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs::_ctor_459(DLL2SDK::mscorlib::System::String* name_, int64_t processed_, int64_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A90648)(this, name_, processed_, target_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ProgressEventArgs::get_ContinueRunning_460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A90724)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs::_ctor_457(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A90848)(this, name_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::ScanEventArgs::get_ContinueRunning_458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A908FC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::_ctor_442(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::Array* saltBytes_, int32_t blockSize_, bool writeMode_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A93740)(this, key_, saltBytes_, blockSize_, writeMode_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::TransformBlock_443(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_PwdVerifier_444() { return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*)>(DLL2SDK::GameAssemblyBase + 0x4A93D7C)(this); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::GetAuthCode_445() { return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*)>(DLL2SDK::GameAssemblyBase + 0x4A93670)(this); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::TransformFinalBlock_446(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_InputBlockSize_447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_OutputBlockSize_448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_CanTransformMultipleBlocks_449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::get_CanReuseTransform_450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform::Dispose_451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream::_ctor_439(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESTransform* transform_, DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStreamMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A92F2C)(this, stream_, transform_, mode_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream::Read_440(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::ZipAESStream::Write_441(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassic::GenerateKeys_406(DLL2SDK::Array* seed_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4A9168C)(seed_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassic::_ctor_407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A91C64)(this); } uint8_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::TransformByte_408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A91C6C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::SetKeys_409(DLL2SDK::Array* keyData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A91CC0)(this, keyData_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::UpdateKeys_410(uint8_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A92028)(this, ch_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::Reset_411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A92258)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicCryptoBase::_ctor_412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A922EC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::_ctor_413(DLL2SDK::Array* keyBlock_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A924D0)(this, keyBlock_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::TransformFinalBlock_414(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::TransformBlock_415(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_CanReuseTransform_416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_InputBlockSize_417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_OutputBlockSize_418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::get_CanTransformMultipleBlocks_419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicEncryptCryptoTransform::Dispose_420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::PeekBits_395(int32_t bitCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9A99C)(this, bitCount_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::TryGetBits_396(int32_t bitCount_, int32_t* output_, int32_t outputOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9DA44)(this, bitCount_, output_, outputOffset_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::TryGetBits_397(int32_t bitCount_, DLL2SDK::Array* array_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9DA9C)(this, bitCount_, array_, index_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::DropBits_398(int32_t bitCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9AA9C)(this, bitCount_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::get_AvailableBits_399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9E878)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::get_AvailableBytes_400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0C40)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::SkipToByteBoundary_401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9C05C)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::get_IsNeedingInput_402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9C2A8)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::CopyBytes_403(DLL2SDK::Array* output_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AA0C58)(this, output_, offset_, length_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::SetInput_404(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9C608)(this, buffer_, offset_, count_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator::_ctor_405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9A75C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::Write_387(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9B17C)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::SlowRepeat_388(int32_t repStart_, int32_t length_, int32_t distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0BA0)(this, repStart_, length_, distance_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::Repeat_389(int32_t length_, int32_t distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9B448)(this, length_, distance_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::CopyStored_390(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator* input_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9C1C8)(this, input_, length_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::GetFreeSpace_391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9B170)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::GetAvailable_392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9CCE8)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::CopyOutput_393(DLL2SDK::Array* output_, int32_t offset_, int32_t len_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9CBA0)(this, output_, offset_, len_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::OutputWindow::_ctor_394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9A764)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::_ctor_370(DLL2SDK::mscorlib::System::IO::Stream* baseInputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater* inf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0224)(this, baseInputStream_, inf_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::_ctor_371(DLL2SDK::mscorlib::System::IO::Stream* baseInputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater* inflater_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0240)(this, baseInputStream_, inflater_, bufferSize_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_IsStreamOwner_372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA040C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Fill_373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0414)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_CanRead_374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_CanSeek_375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_CanWrite_376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_Length_377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::get_Position_378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::set_Position_379(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Flush_380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Seek_381(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::SetLength_382(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Write_383(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::WriteByte_384(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Dispose_385(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputStream::Read_386(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::_ctor_366(DLL2SDK::mscorlib::System::IO::Stream* stream_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9FF6C)(this, stream_, bufferSize_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::get_Available_367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0024)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::SetInflaterInput_368(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater* inflater_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA002C)(this, inflater_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::InflaterInputBuffer::Fill_369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0084)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::_ctor_340(DLL2SDK::mscorlib::System::IO::Stream* baseOutputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater* deflater_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9E880)(this, baseOutputStream_, deflater_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::_ctor_341(DLL2SDK::mscorlib::System::IO::Stream* baseOutputStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater* deflater_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9E89C)(this, baseOutputStream_, deflater_, bufferSize_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Finish_342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_IsStreamOwner_343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9EED8)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanPatchEntries_344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9EEE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_Password_345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9EF14)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::EncryptBlock_346(DLL2SDK::Array* buffer_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9EDB8)(this, buffer_, offset_, length_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::InitializePassword_347(DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9EF1C)(this, password_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::InitializeAESPassword_348(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::mscorlib::System::String* rawPassword_, DLL2SDK::Array* salt_, DLL2SDK::Array* pwdVerifier_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4A9F168)(this, entry_, rawPassword_, salt_, pwdVerifier_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Deflate_349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9F564)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanRead_350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanSeek_351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_CanWrite_352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_Length_353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::get_Position_354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::set_Position_355(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Seek_356(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::SetLength_357(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::ReadByte_358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Read_359(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Flush_360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Dispose_361(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::GetAuthCodeIfAES_362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9FCC4)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::WriteByte_363(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::Write_364(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::DeflaterOutputStream::_cctor_365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9FEE0)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::_ctor_330(int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9A5A8)(this, bufferSize_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::Reset_331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94624)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteShort_332(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A99114)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteBlock_333(DLL2SDK::Array* block_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A991A0)(this, block_, offset_, length_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::get_BitCount_334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A954FC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::AlignToByte_335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A955C8)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteBits_336(int32_t b_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95504)(this, b_, count_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::WriteShortMSB_337(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A951F8)(this, s_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::get_IsFlushed_338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94790)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::PendingBuffer::Flush_339(DLL2SDK::Array* output_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A952AC)(this, output_, offset_, length_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::_cctor_326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9DDA4)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::_ctor_327(DLL2SDK::mscorlib::System::Collections::Generic::IList_1* codeLengths_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A9DB20)(this, codeLengths_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::BuildTree_328(DLL2SDK::mscorlib::System::Collections::Generic::IList_1* codeLengths_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A9E140)(this, codeLengths_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree::GetSymbol_329(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9B290)(this, input_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::AttemptRead_312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9C2C0)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::_ctor_313(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Streams::StreamManipulator* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9C07C)(this, input_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::CreateStateMachine_314() { return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader*)>(DLL2SDK::GameAssemblyBase + 0x4A9CEF0)(this); } DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::get_LiteralLengthTree_315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9C44C)(this); } DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterHuffmanTree* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::get_DistanceTree_316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9C504)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::InflaterDynHeader::_cctor_317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9D06C)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::_ctor_300(bool noHeader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9A64C)(this, noHeader_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeHeader_301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9A804)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeDict_302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9AABC)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeHuffman_303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9AB44)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::DecodeChksum_304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9B608)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::Decode_305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9BB14)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::SetInput_306(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9C5BC)(this, buffer_, index_, count_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::Inflate_307(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A9C85C)(this, buffer_, offset_, count_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::get_IsNeedingInput_308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9CCF0)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::get_IsNeedingDictionary_309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9CD28)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::get_IsFinished_310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9CB58)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Inflater::_cctor_311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9CD50)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending::_ctor_299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94330)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::_cctor_276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A97D88)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::_ctor_277(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending* pending_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95890)(this, pending_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::Reset_278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A962D8)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::SendAllTrees_279(int32_t blTreeCodes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A986AC)(this, blTreeCodes_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::CompressBlock_280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A98D9C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::FlushStoredBlock_281(DLL2SDK::Array* stored_, int32_t storedOffset_, int32_t storedLength_, bool lastBlock_) { return reinterpret_cast*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A9632C)(this, stored_, storedOffset_, storedLength_, lastBlock_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::FlushBlock_282(DLL2SDK::Array* stored_, int32_t storedOffset_, int32_t storedLength_, bool lastBlock_) { return reinterpret_cast*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A96474)(this, stored_, storedOffset_, storedLength_, lastBlock_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::IsFull_283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A97D74)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::TallyLit_284(int32_t literal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A969D0)(this, literal_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::TallyDist_285(int32_t distance_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A97B1C)(this, distance_, length_); } int16_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::BitReverse_286(int32_t toReverse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9836C)(toReverse_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::Lcode_287(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A99030)(length_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterHuffman::Dcode_288(int32_t distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A990F0)(distance_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterConstants::_cctor_258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95688)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::_ctor_247(int32_t level_, bool noZlibHeaderOrFooter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A941C8)(this, level_, noZlibHeaderOrFooter_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Reset_248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A945C0)(this); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::get_TotalOut_249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94720)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Flush_250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94728)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Finish_251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94738)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::get_IsFinished_252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94748)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::get_IsNeedingInput_253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A947A4)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::SetInput_254(DLL2SDK::Array* input_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A947F4)(this, input_, offset_, count_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::SetLevel_255(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A944C8)(this, level_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::SetStrategy_256(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflateStrategy strategy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A944A4)(this, strategy_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::Deflater::Deflate_257(DLL2SDK::Array* output_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A94EC8)(this, output_, offset_, length_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::_cctor_236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAF680)(); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::get_CodePage_237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAF85C)(); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::get_SystemDefaultCodePage_238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAF9BC)(); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::get_UseUnicode_239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5144)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToString_240(DLL2SDK::Array* data_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAFA6C)(data_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToString_241(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AAAA58)(data_); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::EncodingFromFlag_242(int32_t flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAFBF8)(flags_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToStringExt_243(int32_t flags_, DLL2SDK::Array* data_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAAB10)(flags_, data_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToStringExt_244(int32_t flags_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AAA410)(flags_, data_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToArray_245(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A9F01C)(str_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipStrings::ConvertToArray_246(int32_t flags_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4AAE394)(flags_, str_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::_ctor_217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6300)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::_cctor_218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AABF28)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::TransformDirectory_219(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::TransformFile_220(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::MakeValidName_221(DLL2SDK::mscorlib::System::String* name_, wchar_t replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAC6D0)(name_, replacement_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipNameTransform::IsValidName_222(DLL2SDK::mscorlib::System::String* name_, bool relaxed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAA4D8)(name_, relaxed_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::_ctor_193(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1464)(this, stream_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::set_IsStreamOwner_194(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1B0C)(this, value_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_CanRead_195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_CanSeek_196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_Length_197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_Position_198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::set_Position_199(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::get_CanWrite_200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Flush_201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Seek_202(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::SetLength_203(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Read_204(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Write_205(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::Dispose_206(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::LocateBlockWithSignature_207(int32_t signature_, int64_t endLocation_, int32_t minimumBlockSize_, int32_t maximumVariableData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAA964)(this, signature_, endLocation_, minimumBlockSize_, maximumVariableData_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteZip64EndOfCentralDirectory_208(int64_t noOfEntries_, int64_t sizeEntries_, int64_t centralDirOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAB834)(this, noOfEntries_, sizeEntries_, centralDirOffset_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteEndOfCentralDirectory_209(int64_t noOfEntries_, int64_t sizeEntries_, int64_t startOfCentralDirectory_, DLL2SDK::Array* comment_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AABA14)(this, noOfEntries_, sizeEntries_, startOfCentralDirectory_, comment_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::ReadLEShort_210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AABE20)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::ReadLEInt_211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1510)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEShort_212(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAB9B4)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEUshort_213(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AABD98)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEInt_214(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1B14)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLEUint_215(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AABDF8)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipHelperStream::WriteLELong_216(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAB970)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::OnKeysRequired_146(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6F1C)(this, fileName_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::set_Password_147(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA27F8)(this, value_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::get_HaveKeys_148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA70BC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::_ctor_149(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA254C)(this, stream_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::Finalize_150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::Close_151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA7E44)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::get_IsStreamOwner_152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA7E6C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::set_IsStreamOwner_153(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA2904)(this, value_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::GetEnumerator_154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::FindEntry_155(DLL2SDK::mscorlib::System::String* name_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA7EA0)(this, name_, ignoreCase_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::GetInputStream_156(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA35FC)(this, entry_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::GetInputStream_157(int64_t entryIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA8038)(this, entryIndex_); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::TestLocalHeader_158(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile_HeaderTest tests_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA8BE4)(this, entry_, tests_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::PostUpdateCleanup_159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAA62C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::System_IDisposable_Dispose_160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::DisposeInternal_161(bool disposing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA7C94)(this, disposing_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::Dispose_162(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } uint16_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadLEUshort_163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAA2F0)(this); } uint32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadLEUint_164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAA2CC)(this); } uint64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadLEUlong_165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAA75C)(this); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::LocateBlockWithSignature_166(int32_t signature_, int64_t endLocation_, int32_t minimumBlockSize_, int32_t maximumVariableData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAA79C)(this, signature_, endLocation_, minimumBlockSize_, maximumVariableData_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::ReadEntries_167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA70CC)(this); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::LocateEntry_168(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA8438)(this, entry_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::CreateAndInitDecryptionStream_169(DLL2SDK::mscorlib::System::IO::Stream* baseStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA8548)(this, baseStream_, entry_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipFile::CheckClassicPassword_170(DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream* classicCryptoStream_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAAC58)(classicCryptoStream_, entry_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs::_ctor_144(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* keyValue_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AA3E08)(this, name_, keyValue_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs::get_Key_145() { return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::KeysRequiredEventArgs*)>(DLL2SDK::GameAssemblyBase + 0x4AA3EBC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::_ctor_121(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AA5B08)(this, data_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::GetEntryData_122() { return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData*)>(DLL2SDK::GameAssemblyBase + 0x4AA6308)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::get_Length_123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6514)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::get_ValueLength_125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5C7C)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::get_CurrentReadIndex_126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6538)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::Find_127(int32_t headerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5BB8)(this, headerID_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddEntry_128(int32_t headerID_, DLL2SDK::Array* fieldData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AA6678)(this, headerID_, fieldData_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::StartNewEntry_129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6AC4)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddNewEntry_130(int32_t headerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6B54)(this, headerID_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddData_131(uint8_t data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6BA8)(this, data_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddLeShort_132(int32_t toAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6BDC)(this, toAdd_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddLeInt_133(int32_t toAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6C3C)(this, toAdd_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::AddLeLong_134(int64_t toAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6C64)(this, toAdd_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::Delete_135(int32_t headerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA68F0)(this, headerID_); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadLong_136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5C84)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadInt_137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6E04)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadShort_138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6100)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadByte_139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6194)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadCheck_140(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6CA8)(this, length_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::ReadShortInternal_141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6540)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::SetShort_142(int32_t* index_, int32_t source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6A34)(this, index_, source_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData::Dispose_143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int16_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_TagID_113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::SetData_114(DLL2SDK::Array* data_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, data_, index_, count_, Data.method); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::GetData_115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_ModificationTime_116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1B38)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_AccessTime_117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1B48)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_CreateTime_118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1B58)(this); } DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData_Flags DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::get_Include_119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1B68)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ExtendedUnixData::_ctor_120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1B70)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipException::_ctor_110(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA0B98)(this, message_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntryFactory::_ctor_109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1CD0)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::_ctor_54(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA4B68)(this, name_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::_ctor_55(DLL2SDK::mscorlib::System::String* name_, int32_t versionRequiredToExtract_, int32_t madeByInfo_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA4B90)(this, name_, versionRequiredToExtract_, madeByInfo_, method_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_HasCrc_56() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5288)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsCrypted_57() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5298)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_IsCrypted_58(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52A4)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_IsUnicodeText_59(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA526C)(this, value_); } uint8_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CryptoCheckValue_60() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52C0)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_CryptoCheckValue_61(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52C8)(this, value_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Flags_62() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52D0)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Flags_63(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52D8)(this, value_); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_ZipFileIndex_64() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52E0)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_ZipFileIndex_65(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52E8)(this, value_); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Offset_66() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA52F8)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Offset_67(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5300)(this, value_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_ExternalFileAttributes_68() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3B70)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_ExternalFileAttributes_69(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5310)(this, value_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsDOSEntry_70() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3B48)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::HasDosAttributes_71(int32_t attributes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5330)(this, attributes_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_HostSystem_72() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5324)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Version_73() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5374)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ForceZip64_74() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5490)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::IsZip64Forced_75() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA549C)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_LocalHeaderRequiresZip64_76() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA54A4)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CentralHeaderRequiresZip64_77() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA544C)(this); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_DosTime_78() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA554C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_DosTime_79(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5564)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_DateTime_80() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3998)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_DateTime_81(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA4E0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Name_82() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA2A68)(this); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Size_83() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA38A8)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Size_84(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5578)(this, value_); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CompressedSize_85() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5594)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_CompressedSize_86(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA55B0)(this, value_); } int64_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Crc_87() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA55CC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Crc_88(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA55EC)(this, value_); } DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CompressionMethod_89() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5660)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_CompressionMethod_90(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5668)(this, value_); } DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_CompressionMethodForHeader_91() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA573C)(this); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_ExtraData_92() { return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry*)>(DLL2SDK::GameAssemblyBase + 0x4AA5760)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_ExtraData_93(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AA5768)(this, value_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESKeySize_94() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9F41C)(this); } uint8_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESEncryptionStrength_95() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA58A4)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESSaltLen_96() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A9F400)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_AESOverheadSize_97() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA58AC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ProcessExtraData_98(bool localHeader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA58CC)(this, localHeader_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::GetDateTime_99(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData* extraData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5CB8)(this, extraData_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ProcessAESExtraData_100(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData* extraData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5EFC)(this, extraData_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_Comment_101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA620C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::set_Comment_102(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA6214)(this, value_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsDirectory_103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA2E4C)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::get_IsFile_104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA2A0C)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::IsCompressionMethodSupported_105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3C64)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::ToString_106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::IsCompressionMethodSupported_107(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::CompressionMethod method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA5728)(method_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry::CleanName_108(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA4F30)(name_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::_ctor_47(DLL2SDK::mscorlib::System::String* baseDirectory_, bool allowParentTraversal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA2458)(this, baseDirectory_, allowParentTraversal_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::set_BaseDirectory_48(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3EC4)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::set_AllowParentTraversal_49(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3FCC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::TransformDirectory_50(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::TransformFile_51(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::MakeValidName_52(DLL2SDK::mscorlib::System::String* name_, wchar_t replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA4410)(name_, replacement_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::WindowsNameTransform::_cctor_53() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA4AA0)(); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::_ctor_35() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1C28)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::get_CreateEmptyDirectories_36() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1E08)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::get_RestoreAttributesOnExtract_37() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1E10)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractZip_38(DLL2SDK::mscorlib::System::String* zipFileName_, DLL2SDK::mscorlib::System::String* targetDirectory_, DLL2SDK::mscorlib::System::String* fileFilter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1E18)(this, zipFileName_, targetDirectory_, fileFilter_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractZip_39(DLL2SDK::mscorlib::System::String* zipFileName_, DLL2SDK::mscorlib::System::String* targetDirectory_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_Overwrite overwrite_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate* confirmDelegate_, DLL2SDK::mscorlib::System::String* fileFilter_, DLL2SDK::mscorlib::System::String* directoryFilter_, bool restoreDateTime_, bool allowParentTraversal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1E84)(this, zipFileName_, targetDirectory_, overwrite_, confirmDelegate_, fileFilter_, directoryFilter_, restoreDateTime_, allowParentTraversal_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractZip_40(DLL2SDK::mscorlib::System::IO::Stream* inputStream_, DLL2SDK::mscorlib::System::String* targetDirectory_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_Overwrite overwrite_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip_ConfirmOverwriteDelegate* confirmDelegate_, DLL2SDK::mscorlib::System::String* fileFilter_, DLL2SDK::mscorlib::System::String* directoryFilter_, bool restoreDateTime_, bool isStreamOwner_, bool allowParentTraversal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA1F00)(this, inputStream_, targetDirectory_, overwrite_, confirmDelegate_, fileFilter_, directoryFilter_, restoreDateTime_, isStreamOwner_, allowParentTraversal_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractFileEntry_41(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::mscorlib::System::String* targetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA2F08)(this, entry_, targetName_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZip::ExtractEntry_42(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA2A70)(this, entry_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnDirectoryFailure_30(DLL2SDK::mscorlib::System::String* directory_, DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3C7C)(this, directory_, e_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnFileFailure_31(DLL2SDK::mscorlib::System::String* file_, DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3B88)(this, file_, e_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnProcessFile_32(DLL2SDK::mscorlib::System::String* file_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA3528)(this, file_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::OnCompletedFile_33(DLL2SDK::mscorlib::System::String* file_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA38C4)(this, file_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::FastZipEvents::get_ProgressInterval_34() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AA389C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::StreamDecodingException::_ctor_28(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A940E8)(this, message_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Core::InvalidNameException::_ctor_485(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8F948)(this, message_); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::get_BlockSize_429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::set_BlockSize_430(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::get_LegalKeySizes_431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::GenerateIV_432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::get_Key_433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::set_Key_434(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::GenerateKey_435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::CreateEncryptor_436(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::CreateDecryptor_437(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicManaged::_ctor_438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A92F24)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::_ctor_421(DLL2SDK::Array* keyBlock_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A922F4)(this, keyBlock_); } DLL2SDK::Array* DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::TransformFinalBlock_422(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::TransformBlock_423(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_CanReuseTransform_424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_InputBlockSize_425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_OutputBlockSize_426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::get_CanTransformMultipleBlocks_427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Encryption::PkzipClassicDecryptCryptoTransform::Dispose_428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::_ctor_259(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterPending* pending_, bool noAdlerCalculation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94338)(this, pending_, noAdlerCalculation_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::Deflate_260(bool flush_, bool finish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A953A4)(this, flush_, finish_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::SetInput_261(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A948EC)(this, buffer_, offset_, count_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::NeedsInput_262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A947DC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::Reset_263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94638)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::ResetAdler_264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95298)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::get_Adler_265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95284)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::set_Strategy_266(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflateStrategy value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94EC0)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::SetLevel_267(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A94AB8)(this, level_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::FillWindow_268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A959EC)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::UpdateHash_269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A963F0)(this); } int32_t DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::InsertString_270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A96C00)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::SlideWindow_271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A96A9C)(this); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::FindLongestMatch_272(int32_t curMatch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A96CE8)(this, curMatch_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::DeflateStored_273(bool flush_, bool finish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95B5C)(this, flush_, finish_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::DeflateFast_274(bool flush_, bool finish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95D58)(this, flush_, finish_); } bool DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::Compression::DeflaterEngine::DeflateSlow_275(bool flush_, bool finish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A95FD4)(this, flush_, finish_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::_ctor_223(DLL2SDK::mscorlib::System::IO::Stream* baseOutputStream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAC90C)(this, baseOutputStream_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::SetLevel_224(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AACA98)(this, level_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteLeShort_225(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AACAD0)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteLeInt_226(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AACB30)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteLeLong_227(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AACB54)(this, value_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::PutNextEntry_228(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AACB98)(this, entry_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::CloseEntry_229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAD55C)(this); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteEncryptionHeader_230(int64_t crcValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAE600)(this, crcValue_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::AddExtraDataAES_231(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipExtraData* extraData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAE4E4)(entry_, extraData_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::WriteAESHeader_232(DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAE558)(this, entry_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::Write_233(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::CopyAndEncrypt_234(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4AAEA6C)(this, buffer_, offset_, count_); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream::Finish_235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::ValueOutOfRangeException::_ctor_29(DLL2SDK::mscorlib::System::String* nameOfValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A940F0)(this, nameOfValue_); }