//generated with dll2sdk #include "PlayMaker.hpp" void DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions_Point::_ctor_9(int16_t aX_, int16_t aY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCA360)(this, aX_, aY_); } void DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions_Point::_ctor_10(int32_t aX_, int32_t aY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCA36C)(this, aX_, aY_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport___c__DisplayClass2::_ctor_53() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECA84)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport___c__DisplayClass2::_Remove_b__1_54(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECC20)(this, x_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl___c__DisplayClass2::_ctor_125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301802C)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl___c__DisplayClass2::_UpdateOverrides_b__0_126(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30181D4)(this, o_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context::_ctor_561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD0A5C)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::ToInt32_1266(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8BC0)(value_, startIndex_); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::ToSingle_1267(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8A98)(value_, startIndex_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::ToBoolean_1268(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8CE8)(value_, startIndex_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::GetBytes_1269(bool value_) { return reinterpret_cast*(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FE7924)(value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::GetBytes_1270(int32_t value_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE77EC)(value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::GetBytes_1271(float value_) { return reinterpret_cast*(*)(float)>(DLL2SDK::GameAssemblyBase + 0x2FE74D8)(value_); } bool DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::MoveNext_1475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_Collections_Generic_IEnumerator_System_Object__get_Current_1476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_Collections_IEnumerator_Reset_1477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_IDisposable_Dispose_1478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_Collections_IEnumerator_get_Current_1479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::_ctor_1480(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156B68)(this, __1__state_); } void DLL2SDK::PlayMaker::PlayMakerProxyBase::Awake_1384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161A60)(this); } void DLL2SDK::PlayMaker::PlayMakerProxyBase::Reset_1385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161A64)(this); } void DLL2SDK::PlayMaker::PlayMakerProxyBase::_ctor_1386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154390)(this); } void DLL2SDK::PlayMaker::PlayMakerJointBreak::OnJointBreak_1566(float breakForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E8C0)(this, breakForce_); } void DLL2SDK::PlayMaker::PlayMakerJointBreak::_ctor_1567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E978)(this); } void DLL2SDK::PlayMaker::PlayMakerParticleCollision::OnParticleCollision_1564(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F7AC)(this, other_); } void DLL2SDK::PlayMaker::PlayMakerParticleCollision::_ctor_1565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F864)(this); } void DLL2SDK::PlayMaker::PlayMakerTriggerStay2D::OnTriggerStay2D_1562(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161EAC)(this, other_); } void DLL2SDK::PlayMaker::PlayMakerTriggerStay2D::_ctor_1563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161F64)(this); } void DLL2SDK::PlayMaker::PlayMakerTriggerStay::OnTriggerStay_1560(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161DEC)(this, other_); } void DLL2SDK::PlayMaker::PlayMakerTriggerStay::_ctor_1561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161EA4)(this); } void DLL2SDK::PlayMaker::PlayMakerTriggerExit2D::OnTriggerExit2D_1558(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161D2C)(this, other_); } void DLL2SDK::PlayMaker::PlayMakerTriggerExit2D::_ctor_1559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161DE4)(this); } void DLL2SDK::PlayMaker::PlayMakerTriggerExit::OnTriggerExit_1556(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161C6C)(this, other_); } void DLL2SDK::PlayMaker::PlayMakerTriggerExit::_ctor_1557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161D24)(this); } void DLL2SDK::PlayMaker::PlayMakerTriggerEnter2D::OnTriggerEnter2D_1554(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161BAC)(this, other_); } void DLL2SDK::PlayMaker::PlayMakerTriggerEnter2D::_ctor_1555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161C64)(this); } void DLL2SDK::PlayMaker::PlayMakerTriggerEnter::OnTriggerEnter_1552(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161AEC)(this, other_); } void DLL2SDK::PlayMaker::PlayMakerTriggerEnter::_ctor_1553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161BA4)(this); } void DLL2SDK::PlayMaker::PlayMakerOnGUI::Start_1548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F3B8)(this); } void DLL2SDK::PlayMaker::PlayMakerOnGUI::OnGUI_1549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F4A0)(this); } void DLL2SDK::PlayMaker::PlayMakerOnGUI::DoEditGUI_1550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F5F0)(); } void DLL2SDK::PlayMaker::PlayMakerOnGUI::_ctor_1551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F79C)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseEnter_1540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515EA40)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseDown_1541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515EB80)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseUp_1542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515ECC0)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseUpAsButton_1543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515EE58)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseExit_1544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515EFF0)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseDrag_1545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F130)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseOver_1546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F270)(this); } void DLL2SDK::PlayMaker::PlayMakerMouseEvents::_ctor_1547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F3B0)(this); } bool DLL2SDK::PlayMaker::PlayMakerGUI::get_EnableStateLabels_1503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159F90)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_EnableStateLabels_1504(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515A660)(value_); } bool DLL2SDK::PlayMaker::PlayMakerGUI::get_EnableStateLabelsInBuild_1505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515A7C4)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_EnableStateLabelsInBuild_1506(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515A99C)(value_); } void DLL2SDK::PlayMaker::PlayMakerGUI::InitInstance_1507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515A360)(); } DLL2SDK::PlayMaker::PlayMakerGUI* DLL2SDK::PlayMaker::PlayMakerGUI::get_Instance_1508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515AB00)(); } bool DLL2SDK::PlayMaker::PlayMakerGUI::get_Enabled_1509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515AD04)(); } DLL2SDK::UnityEngine::UnityEngine::GUISkin* DLL2SDK::PlayMaker::PlayMakerGUI::get_GUISkin_1510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515AE7C)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUISkin_1511(DLL2SDK::UnityEngine::UnityEngine::GUISkin* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515AF2C)(value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIColor_1512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515AFE0)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIColor_1513(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B09C)(value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIBackgroundColor_1514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B168)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIBackgroundColor_1515(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B224)(value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIContentColor_1516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B2F0)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIContentColor_1517(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B3AC)(value_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIMatrix_1518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B478)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIMatrix_1519(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B58C)(value_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::PlayMakerGUI::get_MouseCursor_1520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B6E8)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_MouseCursor_1521(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B798)(value_); } bool DLL2SDK::PlayMaker::PlayMakerGUI::get_LockCursor_1522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B84C)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_LockCursor_1523(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B8FC)(value_); } bool DLL2SDK::PlayMaker::PlayMakerGUI::get_HideCursor_1524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515B9B0)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::set_HideCursor_1525(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515BA60)(value_); } void DLL2SDK::PlayMaker::PlayMakerGUI::InitLabelStyle_1526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515BB14)(this); } void DLL2SDK::PlayMaker::PlayMakerGUI::DrawStateLabels_1527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515BEFC)(this); } void DLL2SDK::PlayMaker::PlayMakerGUI::DrawStateLabel_1528(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515C3CC)(this, fsm_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerGUI::GenerateStateLabel_1529(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515D0B0)(fsm_); } void DLL2SDK::PlayMaker::PlayMakerGUI::Awake_1530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515D238)(this); } void DLL2SDK::PlayMaker::PlayMakerGUI::OnEnable_1531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515D3F0)(this); } void DLL2SDK::PlayMaker::PlayMakerGUI::OnGUI_1532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515D3F4)(this); } void DLL2SDK::PlayMaker::PlayMakerGUI::CallOnGUI_1533(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E2D4)(this, fsm_); } void DLL2SDK::PlayMaker::PlayMakerGUI::OnDisable_1534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E398)(this); } void DLL2SDK::PlayMaker::PlayMakerGUI::DoEditGUI_1535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E0C4)(); } void DLL2SDK::PlayMaker::PlayMakerGUI::OnApplicationQuit_1536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E4F0)(this); } void DLL2SDK::PlayMaker::PlayMakerGUI::_ctor_1537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E5A4)(this); } int32_t DLL2SDK::PlayMaker::PlayMakerGUI::_DrawStateLabels_b__1_1538(DLL2SDK::PlayMaker::PlayMakerFSM* x_, DLL2SDK::PlayMaker::PlayMakerFSM* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E5DC)(x_, y_); } void DLL2SDK::PlayMaker::PlayMakerGUI::_cctor_1539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E6E8)(); } bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_Initialized_1481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515911C)(); } void DLL2SDK::PlayMaker::PlayMakerGlobals::set_Initialized_1482(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159570)(value_); } bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsPlayingInEditor_1483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51595F4)(); } void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsPlayingInEditor_1484(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159674)(value_); } bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsPlaying_1485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51596F8)(); } void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsPlaying_1486(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159778)(value_); } bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsEditor_1487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155934)(); } void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsEditor_1488(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51597FC)(value_); } bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsBuilding_1489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159880)(); } void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsBuilding_1490(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159900)(value_); } void DLL2SDK::PlayMaker::PlayMakerGlobals::InitApplicationFlags_1491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159984)(); } void DLL2SDK::PlayMaker::PlayMakerGlobals::Initialize_1492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155448)(); } DLL2SDK::PlayMaker::PlayMakerGlobals* DLL2SDK::PlayMaker::PlayMakerGlobals::get_Instance_1493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159B8C)(); } void DLL2SDK::PlayMaker::PlayMakerGlobals::ResetInstance_1494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159C10)(); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::PlayMakerGlobals::get_Variables_1495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159C94)(this); } void DLL2SDK::PlayMaker::PlayMakerGlobals::set_Variables_1496(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159B74)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::PlayMakerGlobals::get_Events_1497() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*)>(DLL2SDK::GameAssemblyBase + 0x5159B7C)(this); } void DLL2SDK::PlayMaker::PlayMakerGlobals::set_Events_1498(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x5159B84)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::PlayMakerGlobals::AddEvent_1499(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159C9C)(this, eventName_); } void DLL2SDK::PlayMaker::PlayMakerGlobals::OnEnable_1500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159DE4)(this); } void DLL2SDK::PlayMaker::PlayMakerGlobals::OnDestroy_1501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159DE8)(this); } void DLL2SDK::PlayMaker::PlayMakerGlobals::_ctor_1502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5159EC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_VersionNotes_1410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154C10)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_VersionLabel_1411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154C88)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmList_1412() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x5154D00)(); } DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::PlayMaker::PlayMakerFSM::FindFsmOnGameObject_1413(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154DB0)(go_, fsmName_); } DLL2SDK::PlayMaker::FsmTemplate* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmTemplate_1414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51550C0)(this); } DLL2SDK::UnityEngine::UnityEngine::GUITexture* DLL2SDK::PlayMaker::PlayMakerFSM::get_GuiTexture_1415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51550C8)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::set_GuiTexture_1416(DLL2SDK::UnityEngine::UnityEngine::GUITexture* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51550D0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GUIText* DLL2SDK::PlayMaker::PlayMakerFSM::get_GuiText_1417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51550D8)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::set_GuiText_1418(DLL2SDK::UnityEngine::UnityEngine::GUIText* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51550E0)(this, value_); } bool DLL2SDK::PlayMaker::PlayMakerFSM::get_DrawGizmos_1419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51550E8)(); } void DLL2SDK::PlayMaker::PlayMakerFSM::set_DrawGizmos_1420(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155198)(value_); } void DLL2SDK::PlayMaker::PlayMakerFSM::Reset_1421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515524C)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::Awake_1422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155320)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::Preprocess_1423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155B7C)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::Init_1424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51559B4)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::InitTemplate_1425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155C74)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::InitFsm_1426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155DBC)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::AddEventHandlerComponents_1427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155EB0)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::SetFsmTemplate_1429(DLL2SDK::PlayMaker::FsmTemplate* template_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51566AC)(this, template_); } void DLL2SDK::PlayMaker::PlayMakerFSM::Start_1430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515680C)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnEnable_1431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51568EC)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::Update_1432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51569EC)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::LateUpdate_1433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156A58)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::PlayMaker::PlayMakerFSM::DoCoroutine_1434(DLL2SDK::mscorlib::System::Collections::IEnumerator* routine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156AB4)(this, routine_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnDisable_1435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156B88)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnDestroy_1436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156CA8)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnApplicationQuit_1437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156DA8)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnDrawGizmos_1438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156ECC)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::SetState_1439(DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156EE0)(this, stateName_); } void DLL2SDK::PlayMaker::PlayMakerFSM::ChangeState_1440(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156F0C)(this, fsmEvent_); } void DLL2SDK::PlayMaker::PlayMakerFSM::ChangeState_1441(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156F38)(this, eventName_); } void DLL2SDK::PlayMaker::PlayMakerFSM::SendEvent_1442(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156F64)(this, eventName_); } void DLL2SDK::PlayMaker::PlayMakerFSM::SendRemoteFsmEvent_1443(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156F90)(this, eventName_); } void DLL2SDK::PlayMaker::PlayMakerFSM::SendRemoteFsmEventWithData_1444(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* eventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5156FBC)(this, eventName_, eventData_); } void DLL2SDK::PlayMaker::PlayMakerFSM::BroadcastEvent_1445(DLL2SDK::mscorlib::System::String* fsmEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51570A4)(fsmEventName_); } void DLL2SDK::PlayMaker::PlayMakerFSM::BroadcastEvent_1446(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51571E0)(fsmEvent_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnBecameVisible_1447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515747C)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnBecameInvisible_1448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157548)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnPlayerConnected_1449(DLL2SDK::UnityEngine::UnityEngine::NetworkPlayer player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157614)(this, player_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnServerInitialized_1450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157744)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnConnectedToServer_1451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157810)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnPlayerDisconnected_1452(DLL2SDK::UnityEngine::UnityEngine::NetworkPlayer player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51578DC)(this, player_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnDisconnectedFromServer_1453(DLL2SDK::UnityEngine::UnityEngine::NetworkDisconnection info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157A0C)(this, info_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnFailedToConnect_1454(DLL2SDK::UnityEngine::UnityEngine::NetworkConnectionError error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157B3C)(this, error_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnNetworkInstantiate_1455(DLL2SDK::UnityEngine::UnityEngine::NetworkMessageInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157C6C)(this, info_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnSerializeNetworkView_1456(DLL2SDK::UnityEngine::UnityEngine::BitStream* stream_, DLL2SDK::UnityEngine::UnityEngine::NetworkMessageInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157DC4)(this, stream_, info_); } void DLL2SDK::PlayMaker::PlayMakerFSM::NetworkSyncVariables_1457(DLL2SDK::UnityEngine::UnityEngine::BitStream* stream_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* variables_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5157F08)(stream_, variables_); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnMasterServerEvent_1458(DLL2SDK::UnityEngine::UnityEngine::MasterServerEvent masterServerEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5158BA0)(this, masterServerEvent_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::PlayMakerFSM::get_Fsm_1459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154350)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmName_1460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5155094)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::set_FsmName_1461(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5158CD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmDescription_1462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5158CFC)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::set_FsmDescription_1463(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5158D28)(this, value_); } bool DLL2SDK::PlayMaker::PlayMakerFSM::get_Active_1464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154324)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_ActiveStateName_1465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5158D54)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmStates_1466() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158E20)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmEvents_1467() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158E4C)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmGlobalTransitions_1468() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158E78)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmVariables_1469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5158EA4)(this); } bool DLL2SDK::PlayMaker::PlayMakerFSM::get_UsesTemplate_1470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5158ED0)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnBeforeSerialize_1471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::PlayMakerFSM::OnAfterDeserialize_1472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::PlayMakerFSM::_ctor_1473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515919C)(this); } void DLL2SDK::PlayMaker::PlayMakerFSM::_cctor_1474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51591A4)(); } void DLL2SDK::PlayMaker::PlayMakerFixedUpdate::FixedUpdate_1408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154B58)(this); } void DLL2SDK::PlayMaker::PlayMakerFixedUpdate::_ctor_1409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154C08)(this); } void DLL2SDK::PlayMaker::PlayMakerControllerColliderHit::OnControllerColliderHit_1406(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hitCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154A98)(this, hitCollider_); } void DLL2SDK::PlayMaker::PlayMakerControllerColliderHit::_ctor_1407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154B50)(this); } void DLL2SDK::PlayMaker::PlayMakerCollisionStay2D::OnCollisionStay2D_1404(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51549D8)(this, collisionInfo_); } void DLL2SDK::PlayMaker::PlayMakerCollisionStay2D::_ctor_1405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154A90)(this); } void DLL2SDK::PlayMaker::PlayMakerCollisionStay::OnCollisionStay_1402(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154918)(this, collisionInfo_); } void DLL2SDK::PlayMaker::PlayMakerCollisionStay::_ctor_1403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51549D0)(this); } void DLL2SDK::PlayMaker::PlayMakerCollisionExit2D::OnCollisionExit2D_1400(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154858)(this, collisionInfo_); } void DLL2SDK::PlayMaker::PlayMakerCollisionExit2D::_ctor_1401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154910)(this); } void DLL2SDK::PlayMaker::PlayMakerCollisionExit::OnCollisionExit_1398(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154798)(this, collisionInfo_); } void DLL2SDK::PlayMaker::PlayMakerCollisionExit::_ctor_1399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154850)(this); } void DLL2SDK::PlayMaker::PlayMakerCollisionEnter2D::OnCollisionEnter2D_1396(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51546D8)(this, collisionInfo_); } void DLL2SDK::PlayMaker::PlayMakerCollisionEnter2D::_ctor_1397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154790)(this); } void DLL2SDK::PlayMaker::PlayMakerCollisionEnter::OnCollisionEnter_1394(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154618)(this, collisionInfo_); } void DLL2SDK::PlayMaker::PlayMakerCollisionEnter::_ctor_1395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51546D0)(this); } void DLL2SDK::PlayMaker::PlayMakerApplicationEvents::OnApplicationFocus_1391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154398)(this); } void DLL2SDK::PlayMaker::PlayMakerApplicationEvents::OnApplicationPause_1392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51544D0)(this); } void DLL2SDK::PlayMaker::PlayMakerApplicationEvents::_ctor_1393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154610)(this); } void DLL2SDK::PlayMaker::PlayMakerAnimatorMove::OnAnimatorMove_1389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154274)(this); } void DLL2SDK::PlayMaker::PlayMakerAnimatorMove::_ctor_1390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5154388)(this); } void DLL2SDK::PlayMaker::PlayMakerAnimatorIK::OnAnimatorIK_1387(int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30253D4)(this, layerIndex_); } void DLL2SDK::PlayMaker::PlayMakerAnimatorIK::_ctor_1388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3025490)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetLoadedAssemblies_1366() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x30242F8)(); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetGlobalType_1367(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCF2E8)(typeName_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetPropertyType_1368(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3012718)(type_, path_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberInfo_1369(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3015748)(type_, path_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::CanReadMemberValue_1370(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302432C)(member_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::CanSetMemberValue_1371(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302442C)(member_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::CanGetMemberValue_1372(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302452C)(member_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberUnderlyingType_1373(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3015A18)(member_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberValue_1374(DLL2SDK::Array* memberInfo_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3015648)(memberInfo_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberValue_1375(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302462C)(member_, target_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::SetMemberValue_1376(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30248F8)(member_, target_, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::SetMemberValue_1377(DLL2SDK::Array* memberInfo_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x30141E8)(memberInfo_, target_, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::SetBoxedMemberValue_1378(DLL2SDK::mscorlib::System::Object* parent_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* targetInfo_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* propertyInfo_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024AC8)(parent_, targetInfo_, target_, propertyInfo_, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetFieldsAndProperties_1380(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Reflection::BindingFlags)>(DLL2SDK::GameAssemblyBase + 0x3024B98)(type_, bindingAttr_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetPublicFields_1381(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FD02F4)(type_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetPublicProperties_1382(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x3024CC0)(type_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::_cctor_1383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024CF8)(); } DLL2SDK::PlayMaker::PlayMakerPrefs* DLL2SDK::PlayMaker::PlayMakerPrefs::get_Instance_1355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515F86C)(); } DLL2SDK::Array* DLL2SDK::PlayMaker::PlayMakerPrefs::get_Colors_1356() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x515D18C)(); } void DLL2SDK::PlayMaker::PlayMakerPrefs::set_Colors_1357(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x515FB24)(value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::PlayMakerPrefs::get_ColorNames_1358() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x515FBD4)(); } void DLL2SDK::PlayMaker::PlayMakerPrefs::set_ColorNames_1359(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x515FC80)(value_); } void DLL2SDK::PlayMaker::PlayMakerPrefs::ResetDefaultColors_1360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515FD30)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::PlayMakerPrefs::get_MinimapColors_1361() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x515FF54)(); } void DLL2SDK::PlayMaker::PlayMakerPrefs::SaveChanges_1362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51602AC)(); } void DLL2SDK::PlayMaker::PlayMakerPrefs::UpdateMinimapColors_1363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5160078)(); } void DLL2SDK::PlayMaker::PlayMakerPrefs::_ctor_1364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5160344)(this); } void DLL2SDK::PlayMaker::PlayMakerPrefs::_cctor_1365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161388)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Init_1145(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Reset_1146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnPreprocess_1147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Awake_1148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Event_1149(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, fsmEvent_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Finish_1150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016F3C)(this); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::StartCoroutine_1151(DLL2SDK::mscorlib::System::Collections::IEnumerator* routine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016F78)(this, routine_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::StopCoroutine_1152(DLL2SDK::UnityEngine::UnityEngine::Coroutine* routine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301701C)(this, routine_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnEnter_1153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnFixedUpdate_1154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnUpdate_1155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnGUI_1156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnLateUpdate_1157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnExit_1158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnDrawActionGizmos_1159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnDrawActionGizmosSelected_1160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::AutoName_1161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnActionTargetInvoked_1162(DLL2SDK::mscorlib::System::Object* targetObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, targetObject_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionEnter_1163(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionStay_1164(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionExit_1165(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerEnter_1166(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerStay_1167(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerExit_1168(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoParticleCollision_1169(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionEnter2D_1170(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionStay2D_1171(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionExit2D_1172(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerEnter2D_1173(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerStay2D_1174(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerExit2D_1175(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoControllerColliderHit_1176(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, collider_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoJointBreak_1177(float force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, force_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoJointBreak2D_1178(DLL2SDK::UnityEngine::UnityEngine::Joint2D* joint_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, joint_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoAnimatorMove_1179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoAnimatorIK_1180(int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, layerIndex_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Log_1181(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::LogWarning_1182(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::LogError_1183(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::ErrorCheck_1184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Name_1185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD4E2C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Name_1186(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD4E24)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Fsm_1187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017334)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Fsm_1188(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301733C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Owner_1189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017344)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Owner_1190(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301734C)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_State_1191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016F70)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_State_1192(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017354)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Enabled_1193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Enabled_1194(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_IsOpen_1195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE2F4C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_IsOpen_1196(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD4E44)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_IsAutoNamed_1197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE2F3C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_IsAutoNamed_1198(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD4E34)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Entered_1199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016B6C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Entered_1200(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016958)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Finished_1201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016960)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Finished_1202(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301693C)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Active_1203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301735C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Active_1204(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016950)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::_ctor_1205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECCFC)(this); } DLL2SDK::PlayMaker::PlayMakerGlobals* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GlobalsComponent_1272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301DF90)(); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GlobalVariables_1273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010358)(); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GlobalVariablesSynced_1274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301DF9C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_GlobalVariablesSynced_1275(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301E01C)(value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_Categories_1276() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E0A0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_Categories_1277(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x301E0A8)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_CategoryIDs_1278() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E0B0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_CategoryIDs_1279(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x301E0B8)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetAllNamedVariables_1280() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x3017DE4)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetNamedVariables_1281(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType type_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType)>(DLL2SDK::GameAssemblyBase + 0x301EC00)(this, type_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::Contains_1282(DLL2SDK::mscorlib::System::String* variableName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301EDCC)(this, variableName_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::Contains_1283(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301EEF0)(this, variable_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetNames_1284(DLL2SDK::mscorlib::System::Type* ofType_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x301EF60)(this, ofType_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::_ctor_1285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1BD4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::_ctor_1286(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF2B80)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::OverrideVariableValues_1287(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF3EEC)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::ApplyVariableValues_1288(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301F77C)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::ApplyVariableValuesCareful_1289(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302000C)(this, source_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_FloatVariables_1290() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E0C0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_FloatVariables_1291(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217AC)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_IntVariables_1292() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E180)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_IntVariables_1293(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217B4)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_BoolVariables_1294() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E240)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_BoolVariables_1295(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217BC)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_StringVariables_1296() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E300)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_StringVariables_1297(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217C4)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_Vector2Variables_1298() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E3C0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_Vector2Variables_1299(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217CC)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_Vector3Variables_1300() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E480)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_Vector3Variables_1301(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217D4)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_RectVariables_1302() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E540)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_RectVariables_1303(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217DC)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_QuaternionVariables_1304() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E600)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_QuaternionVariables_1305(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217E4)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_ColorVariables_1306() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E9C0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_ColorVariables_1307(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217EC)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GameObjectVariables_1308() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E6C0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_GameObjectVariables_1309(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217F4)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_ArrayVariables_1310() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301EA80)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_ArrayVariables_1311(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30217FC)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_EnumVariables_1312() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301EB40)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_EnumVariables_1313(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3021804)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_ObjectVariables_1314() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E780)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_ObjectVariables_1315(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x302180C)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_MaterialVariables_1316() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E840)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_MaterialVariables_1317(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3021814)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_TextureVariables_1318() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E900)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_TextureVariables_1319(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x302181C)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetVariable_1320(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBFD4)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmFloat_1321(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFE1E0)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmObject_1322(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFDBB0)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmMaterial_1323(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFDDC0)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmTexture_1324(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFDFD0)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmInt_1325(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFE3F0)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmBool_1326(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFE600)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmString_1327(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFE810)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmVector2_1328(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFEA20)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmVector3_1329(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFEC30)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmRect_1330(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFEE40)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmQuaternion_1331(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFF050)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmColor_1332(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFF260)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmGameObject_1333(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFF470)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmArray_1334(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFF680)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmEnum_1335(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFF89C)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::LogMissingVariable_1336(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3021824)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindVariable_1337(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3021934)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindVariable_1338(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType type_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3022354)(this, type_, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmFloat_1339(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3020AF4)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmObject_1340(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30210BC)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmMaterial_1341(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30211E4)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmTexture_1342(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302130C)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmInt_1343(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3020C1C)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmBool_1344(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3020D44)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmString_1345(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3021434)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmVector2_1346(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3022E30)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmVector3_1347(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3022F58)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmRect_1348(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3020E6C)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmQuaternion_1349(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3020F94)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmColor_1350(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023080)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmGameObject_1351(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30231A8)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmEnum_1352(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302155C)(this, name_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmArray_1353(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3021684)(this, name_); } DLL2SDK::mscorlib::System::Text::UTF8Encoding* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::get_Encoding_1220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018930)(); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetVariableType_1221(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30189F8)(variable_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetVariableRealType_1222(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3019188)(variableType_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetEnum_1223(DLL2SDK::mscorlib::System::Type* enumType_, int32_t enumValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3019724)(enumType_, enumValue_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmEventToByteArray_1224(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FE8D80)(fsmEvent_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmFloatToByteArray_1225(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* fsmFloat_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*)>(DLL2SDK::GameAssemblyBase + 0x2FE80F8)(fsmFloat_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmIntToByteArray_1226(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* fsmInt_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*)>(DLL2SDK::GameAssemblyBase + 0x2FE8244)(fsmInt_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmBoolToByteArray_1227(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* fsmBool_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*)>(DLL2SDK::GameAssemblyBase + 0x2FE8390)(fsmBool_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmVector2ToByteArray_1228(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* fsmVector2_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*)>(DLL2SDK::GameAssemblyBase + 0x2FE84DC)(fsmVector2_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmVector3ToByteArray_1229(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* fsmVector3_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*)>(DLL2SDK::GameAssemblyBase + 0x2FE862C)(fsmVector3_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmRectToByteArray_1230(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* fsmRect_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*)>(DLL2SDK::GameAssemblyBase + 0x2FE8784)(fsmRect_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmQuaternionToByteArray_1231(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* fsmQuaternion_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*)>(DLL2SDK::GameAssemblyBase + 0x2FE88E4)(fsmQuaternion_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmColorToByteArray_1232(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* fsmColor_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*)>(DLL2SDK::GameAssemblyBase + 0x2FE8A44)(fsmColor_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ColorToByteArray_1233(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2FE7A5C)(color_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::Vector2ToByteArray_1234(DLL2SDK::UnityEngine::UnityEngine::Vector2 vector2_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x2FE7B94)(vector2_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::Vector3ToByteArray_1235(DLL2SDK::UnityEngine::UnityEngine::Vector3 vector3_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x2FE7CB8)(vector3_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::Vector4ToByteArray_1236(DLL2SDK::UnityEngine::UnityEngine::Vector4 vector4_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector4)>(DLL2SDK::GameAssemblyBase + 0x2FE7E08)(vector4_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::RectToByteArray_1237(DLL2SDK::UnityEngine::UnityEngine::Rect rect_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x2FE7F88)(rect_); } DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::QuaternionToByteArray_1238(DLL2SDK::UnityEngine::UnityEngine::Quaternion quaternion_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x30197FC)(quaternion_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::StringToByteArray_1239(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FE8E70)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToString_1240(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3019934)(bytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToString_1241(DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8FE0)(bytes_, startIndex_, count_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmEvent_1242(DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD52F8)(bytes_, startIndex_, size_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmFloat_1243(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB0B8)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmInt_1244(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB274)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmBool_1245(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB42C)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToColor_1246(DLL2SDK::Array* bytes_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8D98)(bytes_, startIndex_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToVector2_1247(DLL2SDK::Array* bytes_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8E18)(bytes_, startIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmVector2_1248(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB5E4)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToVector3_1249(DLL2SDK::Array* bytes_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8E6C)(bytes_, startIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmVector3_1250(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB7A4)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmRect_1251(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDBB74)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmQuaternion_1252(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDBD40)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmColor_1253(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array* bytes_, int32_t startIndex_, int32_t totalLength_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB9A8)(fsm_, bytes_, startIndex_, totalLength_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToVector4_1254(DLL2SDK::Array* bytes_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8EE0)(bytes_, startIndex_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToRect_1255(DLL2SDK::Array* bytes_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8F60)(bytes_, startIndex_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToQuaternion_1256(DLL2SDK::Array* bytes_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE1C30)(bytes_, startIndex_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ReadToEnd_1257(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::Stream*)>(DLL2SDK::GameAssemblyBase + 0x30199FC)(stream_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::StripNamespace_1258(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD2188)(name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetPath_1259(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD23D0)(state_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetPath_1260(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEC4EC)(state_, action_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetPath_1261(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, DLL2SDK::mscorlib::System::String* parameter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3019CC0)(state_, action_, parameter_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetFullFsmLabel_1262(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF5D70)(fsm_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetFullFsmLabel_1263(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3019E30)(fsm_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetFsmLabel_1264(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3019DAC)(fsm_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetOwner_1265(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3019FE8)(fsm_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::_ctor_1206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018658)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::_ctor_1207(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF2B2C)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_FsmEvent_1208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFAC4C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_FsmEvent_1209(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF7F88)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_ToState_1210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCAAC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_ToState_1211(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018660)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkStyle DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_LinkStyle_1212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018668)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_LinkStyle_1213(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018670)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkConstraint DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_LinkConstraint_1214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018678)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_LinkConstraint_1215(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkConstraint value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018680)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_ColorIndex_1216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018688)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_ColorIndex_1217(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018690)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_EventName_1218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA72C)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::Equals_1219(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_StateTime_1048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30162FC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_StateTime_1049(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016304)(this, value_); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_RealStartTime_1050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010340)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_RealStartTime_1051(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301630C)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_loopCount_1052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCE84)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_loopCount_1053(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016314)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_maxLoopCount_1054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301631C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_maxLoopCount_1055(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016324)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetFullStateLabel_1056(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301632C)(state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::_ctor_1057(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF626C)(this, fsm_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::_ctor_1058(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF2610)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::CopyActionData_1059(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016480)(this, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::LoadActions_1060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF7D8C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::SaveActions_1061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF6428)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActiveActions_1062() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x30164B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_finishedActions_1063() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016564)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnEnter_1064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCE98)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::ActivateActions_1065(int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016614)(this, startIndex_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnEvent_1066(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFAAF0)(this, fsmEvent_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnFixedUpdate_1067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCFA8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnUpdate_1068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFD0D8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnLateUpdate_1069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFD23C)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnAnimatorMove_1070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002D18)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnAnimatorIK_1071(int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002F80)(this, layerIndex_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionEnter_1072(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFFEEC)(this, collisionInfo_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionStay_1073(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30001E4)(this, collisionInfo_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionExit_1074(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30004DC)(this, collisionInfo_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerEnter_1075(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30007D4)(this, other_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerStay_1076(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000ACC)(this, other_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerExit_1077(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000DC4)(this, other_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnParticleCollision_1078(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3001094)(this, other_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionEnter2D_1079(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300138C)(this, collisionInfo_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionStay2D_1080(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3001684)(this, collisionInfo_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionExit2D_1081(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300197C)(this, collisionInfo_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerEnter2D_1082(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3001C64)(this, other_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerStay2D_1083(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3001F4C)(this, other_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerExit2D_1084(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002234)(this, other_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnControllerColliderHit_1085(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002504)(this, collider_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnJointBreak_1086(float force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30027E0)(this, force_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnJointBreak2D_1087(DLL2SDK::UnityEngine::UnityEngine::Joint2D* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002AB0)(this, joint_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnGUI_1088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3003110)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::FinishAction_1089(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016AC8)(this, action_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::RemoveFinishedActions_1090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016968)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::CheckAllActionsFinished_1091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30167B4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnExit_1092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFD548)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::ResetLoopCount_1093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCAA0)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetTransition_1094(int32_t transitionIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016B74)(this, transitionIndex_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetTransitionIndex_1095(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* transition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016BD4)(this, transition_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Active_1096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C54)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActiveAction_1097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D7AC)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_IsInitialized_1098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C5C)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Fsm_1099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD0A64)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Fsm_1100(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF24F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Name_1101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Name_1102(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF6334)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_IsSequence_1103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C6C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_IsSequence_1104(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C74)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActiveActionIndex_1105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C7C)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Position_1106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C84)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Position_1107(DLL2SDK::UnityEngine::UnityEngine::Rect value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF633C)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_IsBreakpoint_1108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF953C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_IsBreakpoint_1109(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C94)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_HideUnused_1110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016C9C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_HideUnused_1111(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016CA4)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Actions_1112() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF6CF4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Actions_1113(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3016CAC)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActionsLoaded_1114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016CB4)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActionData_1115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF67B4)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Transitions_1116() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FEA84C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Transitions_1117(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3016CC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Description_1118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016CCC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Description_1119(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016D58)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ColorIndex_1120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016D60)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_ColorIndex_1121(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016D68)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetStateIndex_1122(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016D70)(state_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Log_1006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301023C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Log_1007(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F3C4)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_LogType_1008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F9E0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_LogType_1009(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010310)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Fsm_1010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F610)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_State_1011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301049C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_State_1012(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010318)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_SentByState_1013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104A4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_SentByState_1014(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010320)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Action_1015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104AC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Action_1016(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010328)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Event_1017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F4D4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Event_1018(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010330)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Transition_1019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104B4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Transition_1020(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010394)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_EventTarget_1021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104BC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_EventTarget_1022(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010338)(this, value_); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Time_1023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104C4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Time_1024(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F4C4)(this, value_); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_StateTime_1025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104CC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_StateTime_1026(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010348)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_FrameCount_1027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104D4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_FrameCount_1028(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F4CC)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_FsmVariablesCopy_1029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104DC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_FsmVariablesCopy_1030(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010350)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GlobalVariablesCopy_1031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104E4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GlobalVariablesCopy_1032(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301038C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GameObject_1033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104EC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GameObject_1034(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F634)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GameObjectName_1035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104F4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GameObjectName_1036(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F63C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GameObjectIcon_1037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30104FC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GameObjectIcon_1038(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010504)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Text_1039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F9E8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Text_1040(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301039C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Text2_1041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301050C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Text2_1042(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010514)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_TextWithTimecode_1043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301051C)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::GetIndex_1044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30106E8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::Reset_1045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30102D8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::DebugLog_1046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30107F4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::_ctor_1047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300E93C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::_cctor_970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300E6B8)(); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_LoggingEnabled_971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB134)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_LoggingEnabled_972(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300E888)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_MirrorDebugLog_973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300E944)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_MirrorDebugLog_974(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300E9F4)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_EnableDebugFlow_975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300EAA8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_EnableDebugFlow_976(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300EB58)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_Fsm_977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300EC0C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_Fsm_978(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300EC14)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_Entries_979() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x300EC1C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::_ctor_980(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300EC24)(this, fsm_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::GetLog_981(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF680)(fsm_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::ClearLogs_982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300ECD8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::AddEntry_983(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry* entry_, bool sendToUnityLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300EF3C)(this, entry_, sendToUnityLog_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsCollisionEvent_984(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F4DC)(fsmEvent_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsTriggerEvent_985(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F644)(fsmEvent_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsCollision2DEvent_986(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F778)(fsmEvent_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsTrigger2DEvent_987(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F8AC)(fsmEvent_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::NewFsmLogEntry_988(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType logType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010030)(this, logType_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::RemoveEntry_989(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010244)(this, entry_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogEvent_990(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFAC54)(this, fsmEvent_, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogSendEvent_991(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB234)(this, state_, fsmEvent_, eventTarget_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogExitState_992(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFD36C)(this, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogEnterState_993(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCD18)(this, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogTransition_994(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* fromState_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* transition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCAB4)(this, fromState_, transition_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogBreak_995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300348C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogAction_996(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType logType_, DLL2SDK::mscorlib::System::String* text_, bool sendToUnityLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB294)(this, logType_, text_, sendToUnityLog_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::Log_997(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType logType_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30103A4)(this, logType_, text_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogStart_998(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* startState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF926C)(this, startState_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogStop_999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA2C0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::Log_1000(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010484)(this, text_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogWarning_1001(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010490)(this, text_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogError_1002(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCE8C)(this, text_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::FormatUnityLogString_1003(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300FD54)(this, text_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::Clear_1004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300EEB0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::OnDestroy_1005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3003A1C)(this); } DLL2SDK::PlayMaker::PlayMakerGlobals* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_GlobalsComponent_858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30087EC)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_globalEvents_859() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x30087F8)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_EventList_860() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x300882C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_EventList_861(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3008A44)(value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::Initialize_862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3008950)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_Name_863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_Name_864(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30091FC)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsSystemEvent_865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF7F90)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_IsSystemEvent_866(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3009204)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsMouseEvent_867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8A98)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsApplicationEvent_868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8CB0)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsGlobal_869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300983C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_IsGlobal_870(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3009844)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::IsNullOrEmpty_871(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA910)(fsmEvent_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_Path_872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3009FDC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_Path_873(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3009FE4)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_ctor_874(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3009FEC)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_ctor_875(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF287C)(this, source_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::System_IComparable_CompareTo_876(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::EventListContainsEvent_877(DLL2SDK::mscorlib::System::Collections::Generic::List_1* fsmEventList_, DLL2SDK::mscorlib::System::String* fsmEventName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFD864)(fsmEventList_, fsmEventName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::RemoveEventFromEventList_878(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300A2FC)(fsmEvent_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::FindEvent_879(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300A48C)(eventName_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::IsEventGlobal_880(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300A714)(eventName_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::EventListContains_881(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300A7E8)(eventName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::GetFsmEvent_882(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD4FD0)(eventName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::GetFsmEvent_883(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF79A0)(fsmEvent_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddFsmEvent_884(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300A890)(fsmEvent_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddSystemEvents_885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3008AF8)(); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddSystemEvent_886(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300A968)(eventName_, path_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_BecameInvisible_887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C668)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_BecameInvisible_888(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300ABB0)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_BecameVisible_889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C718)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_BecameVisible_890(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300AC64)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionEnter_891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF81A8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionEnter_892(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B2B8)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionExit_893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8258)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionExit_894(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B36C)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionStay_895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8308)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionStay_896(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B420)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionEnter2D_897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF85C8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionEnter2D_898(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B7A4)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionExit2D_899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8678)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionExit2D_900(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B858)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionStay2D_901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8728)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionStay2D_902(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B90C)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ControllerColliderHit_903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8888)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ControllerColliderHit_904(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B4D4)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_Finished_905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C7C8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_Finished_906(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300AAFC)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_LevelLoaded_907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8DA0)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_LevelLoaded_908(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300AD18)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseDown_909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300920C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseDown_910(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300ADCC)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseDrag_911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30092BC)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseDrag_912(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300AE80)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseEnter_913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300936C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseEnter_914(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300AF34)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseExit_915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300941C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseExit_916(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300AFE8)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseOver_917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30094CC)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseOver_918(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B09C)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseUp_919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300957C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseUp_920(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B150)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseUpAsButton_921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300962C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseUpAsButton_922(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B204)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerEnter_923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF7F98)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerEnter_924(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B588)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerExit_925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8048)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerExit_926(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B63C)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerStay_927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF80F8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerStay_928(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B6F0)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerEnter2D_929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF83B8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerEnter2D_930(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300B9C0)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerExit2D_931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8468)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerExit2D_932(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BA74)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerStay2D_933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8518)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerStay2D_934(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BB28)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ApplicationFocus_935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30096DC)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ApplicationFocus_936(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C230)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ApplicationPause_937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300978C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ApplicationPause_938(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C2E4)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ApplicationQuit_939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C878)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ApplicationQuit_940(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C398)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ParticleCollision_941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF87D8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ParticleCollision_942(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C44C)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_JointBreak_943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8938)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_JointBreak_944(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C500)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_JointBreak2D_945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF89E8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_JointBreak2D_946(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C5B4)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_PlayerConnected_947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C928)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_PlayerConnected_948(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BBDC)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ServerInitialized_949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C9D8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ServerInitialized_950(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BC90)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ConnectedToServer_951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CA88)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ConnectedToServer_952(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BD44)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_PlayerDisconnected_953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CB38)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_PlayerDisconnected_954(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BDF8)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_DisconnectedFromServer_955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CBE8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_DisconnectedFromServer_956(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BEAC)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_FailedToConnect_957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CC98)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_FailedToConnect_958(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300BF60)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_FailedToConnectToMasterServer_959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CD48)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_FailedToConnectToMasterServer_960(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C014)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MasterServerEvent_961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CDF8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MasterServerEvent_962(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C0C8)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_NetworkInstantiate_963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CEA8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_NetworkInstantiate_964(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300C17C)(value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddGlobalEvents_965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3009090)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::SanityCheckEventList_966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3009A7C)(); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_set_IsGlobal_b__0_967(DLL2SDK::mscorlib::System::String* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300CF58)(this, m_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::__ctor_b__2_968(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D00C)(this, x_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_cctor_969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D0D8)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_FsmList_562() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEE11C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_SortedFsmList_563() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEE3CC)(); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_UpdateHelperSetDirty_564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE4A4)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ManualUpdate_565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5BC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ManualUpdate_566(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5C4)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_KeepDelayedEventsOnStateExit_567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5CC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_KeepDelayedEventsOnStateExit_568(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5D4)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Preprocessed_569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5DC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Preprocessed_570(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5E4)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Host_571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5EC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Host_572(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Password_573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE5FC)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Locked_574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE604)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Lock_575(DLL2SDK::mscorlib::System::String* pass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE60C)(this, pass_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Unlock_576(DLL2SDK::mscorlib::System::String* pass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE624)(this, pass_); } DLL2SDK::PlayMaker::FsmTemplate* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Template_577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE738)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsSubFsm_578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE858)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_RootFsm_579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE868)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_SubFsmList_580() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE8C4)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Started_581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE974)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Started_582(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE97C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DelayedEvents_583() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE984)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::KillDelayedEvents_584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE98C)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DataVersion_585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD4FC8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DataVersion_586(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA24)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Owner_587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDAD10)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Owner_588(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA2C)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_NameIsExpanded_589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA34)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_NameIsExpanded_590(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA40)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ControlsIsExpanded_591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA5C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ControlsIsExpanded_592(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA6C)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DebugIsExpanded_593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA88)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DebugIsExpanded_594(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEA98)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ExperimentalIsExpanded_595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEAB4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ExperimentalIsExpanded_596(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEAC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Name_597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Name_598(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEAE8)(this, value_); } DLL2SDK::PlayMaker::FsmTemplate* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_UsedInTemplate_599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEAF0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_UsedInTemplate_600(DLL2SDK::PlayMaker::FsmTemplate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC91B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_StartState_601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEAF8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_StartState_602(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEB00)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_States_603() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB08)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_States_604(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB10)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Events_605() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB18)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Events_606(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB20)(this, value_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GlobalTransitions_607() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEA724)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_GlobalTransitions_608(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB28)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Variables_609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBFCC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Variables_610(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEB30)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_EventTarget_611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEB38)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_EventTarget_612(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEB40)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Initialized_613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEB48)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Active_614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEB50)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Finished_615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEECF0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Finished_616(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEDEC)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsSwitchingState_617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEDF4)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ActiveState_618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEECF8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ActiveState_619(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEF24)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ActiveStateName_620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEFC8)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_PreviousActiveState_621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEFD0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_PreviousActiveState_622(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEFD8)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_LastTransition_623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEFE0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_LastTransition_624(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEFE8)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MaxLoopCount_625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEFF0)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MaxLoopCountOverride_626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF000)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_MaxLoopCountOverride_627(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF008)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_OwnerName_628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF0BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_OwnerDebugName_629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF1B4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GameObject_630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF320)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GameObjectName_631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF400)(this); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_OwnerObject_632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF508)(this); } DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_FsmComponent_633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF5C8)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MyLog_634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB1E4)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsModifiedPrefabInstance_635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF930)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_IsModifiedPrefabInstance_636(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF938)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Description_637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF940)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Description_638(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF948)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Watermark_639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF950)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Watermark_640(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF958)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ShowStateLabel_641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF960)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ShowStateLabel_642(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF968)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DebugLookAtColor_643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEF970)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DebugLookAtColor_644(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFA2C)(value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DebugRaycastColor_645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFAF8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DebugRaycastColor_646(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFBB4)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GuiLabel_647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFC80)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DocUrl_648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFD64)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DocUrl_649(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFD6C)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_EditState_650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFD74)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_EditState_651(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFD7C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_LastClickedObject_652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFD84)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_LastClickedObject_653(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFE34)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BreakpointsEnabled_654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFEE8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BreakpointsEnabled_655(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEFF98)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HitBreakpoint_656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF004C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HitBreakpoint_657(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF00FC)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BreakAtFsm_658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF01B0)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BreakAtFsm_659(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0260)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BreakAtState_660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0314)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BreakAtState_661(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF03C4)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsBreak_662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0478)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_IsBreak_663(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0528)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsErrorBreak_664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF05DC)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_IsErrorBreak_665(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF068C)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_LastError_666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0740)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_LastError_667(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF07F0)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_StepToStateChange_668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF08A4)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_StepToStateChange_669(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0954)(value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_StepFsm_670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0A08)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_StepFsm_671(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0AB8)(value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_SwitchedState_672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0B6C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_SwitchedState_673(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0B74)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MouseEvents_674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0B7C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_MouseEvents_675(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0B84)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleLevelLoaded_676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0BC0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleLevelLoaded_677(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0BC8)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerEnter2D_678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0BF8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerEnter2D_679(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0C00)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerExit2D_680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0C3C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerExit2D_681(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0C44)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerStay2D_682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0C80)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerStay2D_683(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0C88)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionEnter2D_684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0CC4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionEnter2D_685(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0CCC)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionExit2D_686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0D08)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionExit2D_687(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0D10)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionStay2D_688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0D4C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionStay2D_689(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0D54)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerEnter_690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0D90)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerEnter_691(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0D98)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerExit_692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0DD4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerExit_693(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0DDC)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerStay_694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0E18)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerStay_695(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0E20)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionEnter_696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0E5C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionEnter_697(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0E64)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionExit_698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0EA0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionExit_699(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0EA8)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionStay_700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0EE4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionStay_701(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0EEC)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleParticleCollision_702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0F28)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleParticleCollision_703(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0F30)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleControllerColliderHit_704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0F6C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleControllerColliderHit_705(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0F74)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleJointBreak_706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0FA4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleJointBreak_707(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0FAC)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleJointBreak2D_708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0FE8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleJointBreak2D_709(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF0FF0)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleOnGUI_710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF102C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleOnGUI_711(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1034)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleFixedUpdate_712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1070)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleFixedUpdate_713(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1078)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleApplicationEvents_714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF10B4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleApplicationEvents_715(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF10BC)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ResetEventHandlerFlags_716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF10F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Collision* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_CollisionInfo_717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11BC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_CollisionInfo_718(DLL2SDK::UnityEngine::UnityEngine::Collision* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11C4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Collider* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerCollider_719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11CC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_TriggerCollider_720(DLL2SDK::UnityEngine::UnityEngine::Collider* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11D4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Collision2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Collision2DInfo_721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11DC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Collision2DInfo_722(DLL2SDK::UnityEngine::UnityEngine::Collision2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11E4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Collider2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerCollider2D_723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11EC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_TriggerCollider2D_724(DLL2SDK::UnityEngine::UnityEngine::Collider2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11F4)(this, value_); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_JointBreakForce_725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF11FC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_JointBreakForce_726(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1204)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Joint2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BrokenJoint2D_727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF120C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BrokenJoint2D_728(DLL2SDK::UnityEngine::UnityEngine::Joint2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1214)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ParticleCollisionGO_729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF121C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ParticleCollisionGO_730(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1224)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_CollisionGO_731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF122C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Collision2dGO_732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1244)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerGO_733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF125C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Trigger2dGO_734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF133C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerName_735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF141C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_TriggerName_736(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1424)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_CollisionName_737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF142C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_CollisionName_738(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1434)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Trigger2dName_739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF143C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Trigger2dName_740(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1444)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Collision2dName_741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF144C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Collision2dName_742(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1454)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ControllerCollider_743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF145C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ControllerCollider_744(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1464)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::RaycastHit DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_RaycastHitInfo_745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF146C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_RaycastHitInfo_746(DLL2SDK::UnityEngine::UnityEngine::RaycastHit value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF14B0)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::RecordLastRaycastHit2DInfo_747(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit2D info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF14F4)(fsm_, info_); } DLL2SDK::UnityEngine::UnityEngine::RaycastHit2D DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetLastRaycastHit2DInfo_748(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF16F8)(fsm_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleAnimatorMove_749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF18BC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleAnimatorMove_750(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF18C4)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleAnimatorIK_751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1900)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleAnimatorIK_752(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1908)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::NewTempFsm_753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1944)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::_ctor_754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF19E4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::_ctor_755(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* source_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* overrideVariables_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF1D2C)(this, source_, overrideVariables_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CreateSubFsm_756(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* templateControl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF5934)(this, templateControl_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetRootFsm_757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE890)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CheckIfDirty_758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF5B38)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Reset_759(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF6010)(this, component_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateDataVersion_760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF63BC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SaveActions_761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF63C8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Clear_762(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF6460)(this, component_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::FixDataVersion_763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF66A0)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DeduceDataVersion_764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF66D0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Preprocess_765(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF67BC)(this, component_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Preprocess_766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF6C04)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Awake_767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF78A4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Init_768(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF5AFC)(this, component_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Reinitialize_769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF7994)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::InitData_770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF67E8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CheckFsmEventsForEventHandlers_771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF6E38)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnEnable_772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8E50)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnSceneLoaded_773(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode loadSceneMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF91B8)(this, scene_, loadSceneMode_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Start_774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF8EB4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Update_775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9634)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateDelayedEvents_776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9AAC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ClearDelayedEvents_777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9D4C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::FixedUpdate_778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9DE4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::LateUpdate_779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9F28)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDisable_780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA06C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Stop_781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA070)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::StopAndReset_782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA168)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::HasEvent_783(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA3F4)(this, eventName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ProcessEvent_784(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* eventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA564)(this, fsmEvent_, eventData_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SetEventDataSentByInfo_785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFAEE8)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SetEventDataSentByInfo_786(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* eventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA9C8)(eventData_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetEventDataSentByInfo_787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB040)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_788(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::mscorlib::System::String* fsmEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB12C)(this, eventTarget_, fsmEventName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_789(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEDA90)(this, eventTarget_, fsmEvent_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_790(DLL2SDK::mscorlib::System::String* fsmEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC254)(this, fsmEventName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_791(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEDA7C)(this, fsmEvent_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DelayedEvent_792(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC364)(this, fsmEvent_, delay_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DelayedEvent_793(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC448)(this, eventTarget_, fsmEvent_, delay_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEvent_794(DLL2SDK::mscorlib::System::String* fsmEventName_, bool excludeSelf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC534)(this, fsmEventName_, excludeSelf_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEvent_795(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, bool excludeSelf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFBF48)(this, fsmEvent_, excludeSelf_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEventToGameObject_796(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmEventName_, bool sendToChildren_, bool excludeSelf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC63C)(this, go_, fsmEventName_, sendToChildren_, excludeSelf_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEventToGameObject_797(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* eventData_, bool sendToChildren_, bool excludeSelf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB37C)(this, go_, fsmEvent_, eventData_, sendToChildren_, excludeSelf_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SendEventToFsmOnGameObject_798(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* fsmName_, DLL2SDK::mscorlib::System::String* fsmEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC7A0)(this, gameObject_, fsmName_, fsmEventName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SendEventToFsmOnGameObject_799(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* fsmName_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB8E4)(this, gameObject_, fsmName_, fsmEvent_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SetState_800(DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC8B0)(this, stateName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateStateChanges_801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEDFB0)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoTransition_802(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* transition_, bool isGlobal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFAD84)(this, transition_, isGlobal_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SwitchState_803(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* toState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFC8D0)(this, toState_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GotoPreviousState_804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCD08)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::EnterState_805(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFCB00)(this, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::FixedUpdateState_806(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9EE4)(this, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateState_807(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9D08)(this, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::LateUpdateState_808(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA028)(this, state_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ExitState_809(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFA2E8)(this, state_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetSubFsm_810(DLL2SDK::mscorlib::System::String* subFsmName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFD5F0)(this, subFsmName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFullFsmLabel_811(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFD754)(fsm_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetOwnerDefaultTarget_812(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* ownerDefault_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB328)(this, ownerDefault_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetState_813(DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEEE04)(this, stateName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetEvent_814(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF7DC0)(this, eventName_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CompareTo_815(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmObject_816(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD740)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmMaterial_817(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD718)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmTexture_818(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD790)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmFloat_819(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB090)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmInt_820(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB24C)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmBool_821(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB404)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmString_822(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD768)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmVector2_823(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB5BC)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmVector3_824(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB77C)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmRect_825(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBB4C)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmQuaternion_826(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBD18)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmColor_827(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB980)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmGameObject_828(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBEE4)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmArray_829(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD630)(this, varName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmEnum_830(DLL2SDK::mscorlib::System::String* varName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD65C)(this, varName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDrawGizmos_831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFFAAC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDrawGizmosSelected_832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFFCA8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionEnter_833(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFFD48)(this, collisionInfo_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionStay_834(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000040)(this, collisionInfo_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionExit_835(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000338)(this, collisionInfo_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerEnter_836(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000630)(this, other_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerStay_837(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000928)(this, other_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerExit_838(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000C20)(this, other_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnParticleCollision_839(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3000F18)(this, other_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionEnter2D_840(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30011E8)(this, collisionInfo_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionStay2D_841(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30014E0)(this, collisionInfo_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionExit2D_842(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30017D8)(this, collisionInfo_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerEnter2D_843(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3001AD0)(this, other_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerStay2D_844(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3001DB8)(this, other_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerExit2D_845(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30020A0)(this, other_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnControllerColliderHit_846(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002388)(this, collider_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnJointBreak_847(float breakForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002658)(this, breakForce_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnJointBreak2D_848(DLL2SDK::UnityEngine::UnityEngine::Joint2D* brokenJoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002934)(this, brokenJoint_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnAnimatorMove_849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002C04)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnAnimatorIK_850(int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3002E64)(this, layerIndex_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnGUI_851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30030D4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoBreakpoint_852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9544)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoBreakError_853(DLL2SDK::mscorlib::System::String* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30033D8)(this, error_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoBreak_854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3003240)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Continue_855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF99E0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDestroy_856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3003620)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::_cctor_857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3003B18)(); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::get_ActionCount_487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCA468)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::Copy_488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCA500)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyStringParams_489() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBEB4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmFloatParams_490() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCAC84)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmIntParams_491() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCAECC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmBoolParams_492() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB114)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmVector2Params_493() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB598)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmVector3Params_494() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB7E8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmColorParams_495() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB35C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmRectParams_496() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBA3C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmQuaternionParams_497() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBC78)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmStringParams_498() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBF68)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmObjectParams_499() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC1A4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmGameObjectParams_500() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC3E0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmOwnerDefaultParams_501() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC628)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyAnimationCurveParams_502() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC864)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFunctionCallParams_503() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCCBAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmTemplateControlParams_504() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCCDE8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmVarParams_505() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD024)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmArrayParams_506() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD260)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmEnumParams_507() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD49C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmPropertyParams_508() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD6D8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmEventTargetParams_509() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD914)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyLayoutOptionParams_510() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCDB50)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::ClearActionData_511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCEEB4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetActionType_512(DLL2SDK::mscorlib::System::String* actionName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCF0F8)(actionName_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFields_513(DLL2SDK::mscorlib::System::Type* actionType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FD0128)(actionType_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetActionTypeHashCode_514(DLL2SDK::mscorlib::System::Type* actionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD032C)(actionType_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetStableHash_515(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD05DC)(s_); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LoadActions_516(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FD0720)(this, state_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CreateAction_517(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, int32_t actionIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD1F74)(this, state_, actionIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CreateAction_518(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, int32_t actionIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD0B7C)(this, context_, actionIndex_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LoadActionField_519(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* field_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD2EE0)(this, fsm_, obj_, field_, paramIndex_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LoadArrayElement_520(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Array* field_, DLL2SDK::mscorlib::System::Type* fieldType_, int32_t elementIndex_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD90EC)(this, fsm_, field_, fieldType_, elementIndex_, paramIndex_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LogError_521(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::mscorlib::System::String* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD224C)(context_, error_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LogInfo_522(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD25C0)(context_, info_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmFloat_523(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD5418)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmInt_524(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD5778)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmBool_525(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD599C)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmVector2_526(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD5BC0)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmVector3_527(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD5DE4)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmColor_528(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD6450)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmRect_529(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD6008)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmQuaternion_530(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD622C)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmGameObject_531(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD4E4C)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmTemplateControl_532(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD72EC)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmVar_533(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD7524)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmArray_534(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD7838)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmEnum_535(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD76B4)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFunctionCall_536(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD6B40)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmProperty_537(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD79C8)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmEventTarget_538(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD8264)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetLayoutOption_539(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD8578)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmOwnerDefault_540(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD8784)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmString_541(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD891C)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmObject_542(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD6674)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmMaterial_543(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD67F0)(this, fsm_, paramIndex_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmTexture_544(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD6998)(this, fsm_, paramIndex_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::UsesDataVersion2_545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDDA70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryFixActionName_546(DLL2SDK::mscorlib::System::String* actionName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD2040)(actionName_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryRecoverAction_547(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::mscorlib::System::Type* actionType_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FD2714)(this, context_, actionType_, action_, actionIndex_); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::FindField_548(DLL2SDK::mscorlib::System::Type* actionType_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDDD6C)(this, actionType_, paramIndex_); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::FindField_549(DLL2SDK::mscorlib::System::Type* actionType_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDE144)(actionType_, name_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryConvertParameter_550(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* field_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDE350)(this, context_, action_, field_, paramIndex_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryConvertArrayElement_551(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Array* field_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType originalParamType_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType currentParamType_, int32_t elementIndex_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1CF8)(this, fsm_, field_, originalParamType_, currentParamType_, elementIndex_, paramIndex_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::ConvertType_552(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType originalParamType_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType currentParamType_, int32_t paramIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1F48)(this, fsm_, originalParamType_, currentParamType_, paramIndex_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveActions_553(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::Array* actions_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2FD1EF4)(this, state_, actions_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveAction_554(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE2BC4)(this, fsm_, action_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveActionField_555(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Type* fieldType_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE2F54)(this, fsm_, fieldType_, obj_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::AddByteData_556(DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2FE7610)(this, bytes_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveString_557(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE8BAC)(this, str_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetParamDataType_558(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE07C8)(type_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::_ctor_559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCAA64)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::_cctor_560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE8F20)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_Name_211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_Name_212(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023CEC)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_VariableType_213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_ObjectType_214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_ObjectType_215(DLL2SDK::mscorlib::System::Type* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_TypeConstraint_216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_RawValue_217(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_RawValue_218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_Tooltip_219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023F64)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_Tooltip_220(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023F6C)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_UseVariable_221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_UseVariable_222(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_ShowInInspector_223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018034)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_ShowInInspector_224(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023F74)(this, value_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_NetworkSync_225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_NetworkSync_226(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::IsNullOrNone_227(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023F8C)(variable_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_IsNone_228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_UsesVariable_229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::_ctor_230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3006410)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::_ctor_231(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30064B8)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::_ctor_232(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3006594)(this, source_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::TestTypeConstraint_233(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* objectType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, variableType_, objectType_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::SafeAssign_234(DLL2SDK::mscorlib::System::Object* val_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, val_, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::Clone_235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::GetDisplayName_236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::CompareTo_237(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::get_Value_465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301440C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::set_Value_466(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1C0C)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::get_RawValue_467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::set_RawValue_468(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::_ctor_469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB5B8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::_ctor_470(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301C944)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::_ctor_471(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDDF8)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::Clone_472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::get_VariableType_473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::ToString_474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_NamedVar_419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD430)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_NamedVar_420(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD458)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_NamedVarType_421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301A8E4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_EnumType_422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301A940)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_EnumType_423(DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301AAFC)(this, value_); } DLL2SDK::mscorlib::System::Enum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_EnumValue_424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301AE34)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_EnumValue_425(DLL2SDK::mscorlib::System::Enum* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301AF40)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_ObjectType_426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B054)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_ObjectType_427(DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301ACFC)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_Type_428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B1CC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_Type_429(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B1D4)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_RealType_430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B1E8)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_IsNone_431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B6C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_vector2Value_432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B784)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_vector2Value_433(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B7B8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_vector3Value_434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B7E4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_vector3Value_435(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B828)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_colorValue_436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B850)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_colorValue_437(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B890)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_rectValue_438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B8B8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_rectValue_439(DLL2SDK::UnityEngine::UnityEngine::Rect value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B904)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_quaternionValue_440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B988)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_quaternionValue_441(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B9C8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_gameObjectValue_442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301B9F0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_gameObjectValue_443(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301BA8C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_materialValue_444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301BA94)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_materialValue_445(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301BB4C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_textureValue_446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301BB54)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_textureValue_447(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301BC0C)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD4D8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_449(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301BC14)(this, type_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_450(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE5D4)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_451(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301C5A4)(this, variable_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::Init_452(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301C88C)(this, variable_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::UpdateType_453(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* sourceVar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301A740)(this, sourceVar_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::InitNamedVar_454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301A0B4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::InitEnumType_455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301A974)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::GetValue_456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301C94C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::GetValueFrom_457(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301BF74)(this, variable_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::UpdateValue_458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018150)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::ApplyValueTo_459(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* targetVariable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301CCE0)(this, targetVariable_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::DebugString_460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301D438)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::ToString_461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::SetValue_462(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301D648)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::DebugLog_463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301DE04)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::GetVariableType_464(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30128E8)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_ObjectType_348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::set_ObjectType_349(DLL2SDK::mscorlib::System::Type* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_TypeName_350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010F24)(this); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_Value_351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010A00)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::set_Value_352(DLL2SDK::UnityEngine::UnityEngine::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1CF0)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_RawValue_353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::set_RawValue_354(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::_ctor_355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDDA5C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::_ctor_356(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010A0C)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::_ctor_357(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDFAC)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::Clone_358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_VariableType_359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::ToString_360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::TestTypeConstraint_362(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, variableType_, _objectType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::get_Value_399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB8DC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::set_Value_400(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1BD0)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::get_RawValue_401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::set_RawValue_402(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::_ctor_403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD9D4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::_ctor_404(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30174E4)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::_ctor_405(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDF10)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::Clone_406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::get_VariableType_407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::ToString_408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::IsNullOrEmpty_410(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* fsmString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3015C20)(fsmString_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::get_Value_388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3014420)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::set_Value_389(DLL2SDK::UnityEngine::UnityEngine::Rect value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1C18)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::get_RawValue_390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::set_RawValue_391(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::_ctor_392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBB48)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::_ctor_393(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3016144)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::_ctor_394(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDEB0)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::Clone_395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::get_VariableType_396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::ToString_397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::get_Value_377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3014430)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::set_Value_378(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1CB0)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::get_RawValue_379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::set_RawValue_380(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::_ctor_381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBD14)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::_ctor_382(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3015E1C)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::_ctor_383(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDEE0)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::Clone_384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::get_VariableType_385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::ToString_386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::OwnerDefaultOption DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::get_OwnerOption_371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD9CC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::set_OwnerOption_372(DLL2SDK::PlayMaker::HutongGames::PlayMaker::OwnerDefaultOption value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1BF8)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::get_GameObject_373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD894)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::set_GameObject_374(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD89C)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::_ctor_375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD8D4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::_ctor_376(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE010)(this, source_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::get_Value_363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010948)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::set_Value_364(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1CE0)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::_ctor_365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDDA60)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::_ctor_366(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010A08)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::_ctor_367(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDDA64)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::Clone_368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::get_VariableType_369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::TestTypeConstraint_370(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, variableType_, _objectType_, Data.method); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::get_Value_336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA39C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::set_Value_337(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1BD8)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::get_RawValue_338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::set_RawValue_339(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::SafeAssign_340(DLL2SDK::mscorlib::System::Object* val_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, val_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::_ctor_341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB248)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::_ctor_342(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300E50C)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::_ctor_343(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDDB0)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::Clone_344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::get_VariableType_345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::ToString_346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::get_Value_324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9BF4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::set_Value_325(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1BF0)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::get_RawValue_326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::set_RawValue_327(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::SafeAssign_328(DLL2SDK::mscorlib::System::Object* val_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, val_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::_ctor_329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDBEE0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::_ctor_330(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300E018)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::_ctor_331(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDFEC)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::Clone_332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::get_VariableType_333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::ToString_334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::get_Value_312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9928)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::set_Value_313(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1BE0)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::get_RawValue_314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::set_RawValue_315(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::SafeAssign_316(DLL2SDK::mscorlib::System::Object* val_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, val_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::_ctor_317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB084)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::_ctor_318(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300DD20)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::_ctor_319(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDD8C)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::Clone_320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::get_VariableType_321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::ToString_322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_RawValue_291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_RawValue_292(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_EnumType_293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3007EEC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_EnumType_294(DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30080F0)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::InitEnumType_295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3007F68)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_EnumName_296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30082C0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_EnumName_297(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30082B8)(this, value_); } DLL2SDK::mscorlib::System::Enum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_Value_298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3007C68)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_Value_299(DLL2SDK::mscorlib::System::Enum* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3007E38)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::ResetValue_300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30082C8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD658)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_302(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* enumType_, int32_t intValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1A70)(this, name_, enumType_, intValue_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_303(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30083F8)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_304(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE7E4)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::Clone_305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::ToString_306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_VariableType_307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_ObjectType_308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_ObjectType_309(DLL2SDK::mscorlib::System::Type* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::TestTypeConstraint_310(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _enumType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, variableType_, _enumType_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::get_Value_280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30073A0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::set_Value_281(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1CC8)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::get_RawValue_282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::set_RawValue_283(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::_ctor_284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB93C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::_ctor_285(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30074DC)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::_ctor_286(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDE50)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::Clone_287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::get_VariableType_288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::ToString_289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::get_Value_269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB374)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::set_Value_270(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1BE8)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::get_RawValue_271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::set_RawValue_272(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::_ctor_273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB400)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::_ctor_274(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30071F4)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::_ctor_275(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDDD4)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::Clone_276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::get_VariableType_277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::ToString_278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_RawValue_238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_RawValue_239(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_ObjectType_240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_ObjectType_241(DLL2SDK::mscorlib::System::Type* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_ObjectTypeName_242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30045D0)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_Values_243() { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x30045D8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_Values_244(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3004770)(this, value_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_Length_245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3004778)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_TypeConstraint_246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_ElementType_247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3004288)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_ElementType_248(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30047C0)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::InitArray_249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3004600)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Get_250(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30051F0)(this, index_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Set_251(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300524C)(this, index_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Load_252(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3004B24)(this, index_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Save_253(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30052D4)(this, index_, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::SetType_254(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType newType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30047C4)(this, newType_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::SaveChanges_255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3006058)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::CopyValues_256(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3006124)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::ConformSourceArraySize_257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3005D2C)(this); } DLL2SDK::mscorlib::System::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::GetSourceArray_258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3004820)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Resize_259(int32_t newLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30061C8)(this, newLength_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Reset_260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30045B8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::_ctor_261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD624)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::_ctor_262(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30064AC)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::_ctor_263(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE770)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Clone_264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_VariableType_265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::ToString_266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::TestTypeConstraint_267(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, variableType_, _objectType_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::RealType_268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3006B8C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmAnimationCurve::_ctor_193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE0D0)(this); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::get_RealtimeSinceStartup_188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300F3CC)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::RealtimeBugFix_189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF995C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::Update_190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018370)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::FormatTime_191(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3010618)(time_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::DebugLog_192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301846C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::FsmTemplate::get_Category_184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9190)(this); } void DLL2SDK::PlayMaker::FsmTemplate::set_Category_185(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9198)(this, value_); } void DLL2SDK::PlayMaker::FsmTemplate::OnEnable_186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC91A0)(this); } void DLL2SDK::PlayMaker::FsmTemplate::_ctor_187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC91B8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::_ctor_174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD7B8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::_ctor_175(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE838)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::SetVariable_176(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30115B8)(this, variable_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::GetVariable_177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3011BC4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::SetPropertyName_178(DLL2SDK::mscorlib::System::String* propertyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30124A8)(this, propertyName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::SetValue_179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30133A4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::GetValue_180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30144F8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::Init_181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3012FB8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::CheckForReinitialize_182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3012374)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::ResetParameters_183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30113A0)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingFsm_163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB628)(); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingState_164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED528)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingStateName_165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D6A0)(); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingAction_166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED61C)(); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_StackCount_167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF92B0)(); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_MaxStackCount_168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D7B4)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::set_MaxStackCount_169(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D864)(value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::PushFsm_170(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* executingFsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9394)(executingFsm_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::PopFsm_171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF9550)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::GetDebugString_172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D918)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::_cctor_173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300DA64)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData::_ctor_160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FFB124)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData::_ctor_161(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED410)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData::DebugLog_162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D178)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::Log_156(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::String* text_, bool frameCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30076DC)(fsm_, text_, frameCount_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::Log_157(DLL2SDK::mscorlib::System::String* text_, bool frameCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30079FC)(text_, frameCount_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::Log_158(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3007B54)(obj_, text_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::_ctor_159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3007C5C)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::get_FsmEvent_145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED298)(this); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::get_Timer_146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED2A0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_147(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED2A8)(this, fsm_, fsmEvent_, delay_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_148(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::String* fsmEventName_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED710)(this, fsm_, fsmEventName_, delay_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_149(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED7D8)(this, fsm_, eventTarget_, fsmEvent_, delay_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_150(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::mscorlib::System::String* fsmEvent_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED808)(this, fsm_, eventTarget_, fsmEvent_, delay_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_151(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED838)(this, fsm_, fsmEvent_, delay_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_152(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::mscorlib::System::String* fsmEventName_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED88C)(this, fsm_, fsmEventName_, delay_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::Update_153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED8E0)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::WasSent_154(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent* delayedEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE0D0)(delayedEvent_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::get_Finished_155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE0EC)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DebugUtils::Assert_143(bool condition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED1F0)(condition_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DebugUtils::_ctor_144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED290)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::_ctor_139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD8A4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::_ctor_140(DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCEDA8)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::ResetParameters_141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023B20)(this); } DLL2SDK::UnityEngine::UnityEngine::GUILayoutOption* DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::GetGUILayoutOption_142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023B48)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::_ctor_134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD684)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::_ctor_135(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE16C)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::ResetParameters_136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30238A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::get_ParameterType_137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023AA8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::set_ParameterType_138(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023AB0)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride::_ctor_131(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017CF4)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride::_ctor_132(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* namedVar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301803C)(this, namedVar_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride::Apply_133(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* variables_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3018180)(this, variables_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::get_Self_127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D440)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::_ctor_128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDD874)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::_ctor_129(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCEC4C)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::ResetParameters_130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x300D500)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::get_ID_112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017614)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::set_ID_113(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF5B30)(this, value_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::get_RunFsm_114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301761C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::set_RunFsm_115(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017624)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::_ctor_116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301762C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::_ctor_117(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCE508)(this, source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::SetFsmTemplate_118(DLL2SDK::PlayMaker::FsmTemplate* template_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301785C)(this, template_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::InstantiateFsm_119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FF5A3C)(this); } DLL2SDK::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::CopyOverrides_120(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* source_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x30176E8)(source_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::ClearOverrides_121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301787C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::UpdateOverrides_122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017910)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::UpdateValues_123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30180E8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::ApplyOverrides_124(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* overrideFsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3017C88)(this, overrideFsm_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::TooltipAttribute::get_Text_108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024DD8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::TooltipAttribute::_ctor_109(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024DE0)(this, text_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::TitleAttribute::get_Text_106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024DB0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::TitleAttribute::_ctor_107(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024DB8)(this, text_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::RequiredFieldAttribute::_ctor_105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024DA8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeFilter::_ctor_104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024E50)(this); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeAttribute::get_Type_102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024E28)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeAttribute::_ctor_103(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024E30)(this, type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ObjectTypeAttribute::get_ObjectType_100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1A68)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ObjectTypeAttribute::_ctor_101(DLL2SDK::mscorlib::System::Type* objectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30242D8)(this, objectType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoteAttribute::get_Text_98() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30242B0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoteAttribute::_ctor_99(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30242B8)(this, text_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchFieldTypeAttribute::get_FieldName_96() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023CC4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchFieldTypeAttribute::_ctor_97(DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023CCC)(this, fieldName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchElementTypeAttribute::get_FieldName_94() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023C9C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchElementTypeAttribute::_ctor_95(DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023CA4)(this, fieldName_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::HideTypeFilter::_ctor_93() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023B18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::HelpUrlAttribute::get_Url_91() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023AF0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::HelpUrlAttribute::_ctor_92(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023AF8)(this, url_); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute::get_MinValue_88() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023AB8)(this); } float DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute::get_MaxValue_89() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023AC0)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute::_ctor_90(float minValue_, float maxValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3023AC8)(this, minValue_, maxValue_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget_EventTarget DLL2SDK::PlayMaker::HutongGames::PlayMaker::EventTargetAttribute::get_Target_86() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE0F4)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::EventTargetAttribute::_ctor_87(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget_EventTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEE0FC)(this, target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::get_Name_82() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED1A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::get_FirstArrayName_83() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED1B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::get_SecondArrayName_84() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED1B8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::_ctor_85(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* firstArrayName_, DLL2SDK::mscorlib::System::String* secondArrayName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED1C0)(this, name_, firstArrayName_, secondArrayName_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::get_Type0_76() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED118)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::get_Type1_77() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED120)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::get_Type2_78() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED128)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::_ctor_79(DLL2SDK::mscorlib::System::Type* type0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED130)(this, type0_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::_ctor_80(DLL2SDK::mscorlib::System::Type* type0_, DLL2SDK::mscorlib::System::Type* type1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED150)(this, type0_, type1_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::_ctor_81(DLL2SDK::mscorlib::System::Type* type0_, DLL2SDK::mscorlib::System::Type* type1_, DLL2SDK::mscorlib::System::Type* type2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED178)(this, type0_, type1_, type2_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_VariableType_67() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED01C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_ObjectType_68() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED024)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_ElementName_69() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED02C)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_FixedSize_70() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED034)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_Resizable_71() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED03C)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_MinSize_72() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED050)(this); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_MaxSize_73() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED058)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::_ctor_74(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::String* elementName_, int32_t fixedSize_, int32_t minSize_, int32_t maxSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED060)(this, variableType_, elementName_, fixedSize_, minSize_, maxSize_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::_ctor_75(DLL2SDK::mscorlib::System::Type* objectType_, DLL2SDK::mscorlib::System::String* elementName_, int32_t fixedSize_, int32_t minSize_, int32_t maxSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FED0A0)(this, objectType_, elementName_, fixedSize_, minSize_, maxSize_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionSection::get_Section_65() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECD0C)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionSection::_ctor_66(DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECD14)(this, section_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoActionTargetsAttribute::_ctor_61() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30242A8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::get_ObjectType_55() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECD34)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::get_FieldName_56() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECD3C)(this); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::get_AllowPrefabs_57() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECD44)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::_ctor_58(DLL2SDK::mscorlib::System::Type* objectType_, DLL2SDK::mscorlib::System::String* fieldName_, bool allowPrefabs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECD4C)(this, objectType_, fieldName_, allowPrefabs_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::IsSameAs_59(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget* actionTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECD7C)(this, actionTarget_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::ToString_60() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Start_41() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEBE8C)(); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Log_42(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* parameter_, DLL2SDK::mscorlib::System::String* logLine_, bool isError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDAEBC)(fsm_, state_, action_, actionIndex_, parameter_, logLine_, isError_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::ActionReportContains_43(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* report_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEBF98)(report_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::SameAs_44(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* actionReport_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEC1BC)(this, actionReport_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::LogWarning_45(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* parameter_, DLL2SDK::mscorlib::System::String* logLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEC348)(fsm_, state_, action_, actionIndex_, parameter_, logLine_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::LogError_46(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* parameter_, DLL2SDK::mscorlib::System::String* logLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDAD18)(fsm_, state_, action_, actionIndex_, parameter_, logLine_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::LogError_47(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* logLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEC674)(fsm_, state_, action_, actionIndex_, logLine_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Clear_48() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEC824)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Remove_49(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEC908)(fsm_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::GetCount_50() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECA8C)(); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::_ctor_51() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEBF90)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::_cctor_52() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECB70)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::Utility::StringUtils::IncrementStringCounter_15(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3025090)(s_); } bool DLL2SDK::PlayMaker::HutongGames::Utility::ColorUtils::Approximately_12(DLL2SDK::UnityEngine::UnityEngine::Color color1_, DLL2SDK::UnityEngine::UnityEngine::Color color2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024E58)(color1_, color2_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::Utility::ColorUtils::FromIntRGBA_13(int32_t r_, int32_t g_, int32_t b_, int32_t a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3025020)(r_, g_, b_, a_); } void DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions::FloodFillArea_8(DLL2SDK::UnityEngine::UnityEngine::Texture2D* aTex_, int32_t aX_, int32_t aY_, DLL2SDK::UnityEngine::UnityEngine::Color32 aFillColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9990)(aTex_, aX_, aY_, aFillColor_); } bool DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Contains_1(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC91C0)(rect_, x_, y_); } bool DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Contains_2(DLL2SDK::UnityEngine::UnityEngine::Rect rect1_, DLL2SDK::UnityEngine::UnityEngine::Rect rect2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9274)(rect1_, rect2_); } bool DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::IntersectsWith_3(DLL2SDK::UnityEngine::UnityEngine::Rect rect1_, DLL2SDK::UnityEngine::UnityEngine::Rect rect2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9374)(rect1_, rect2_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Union_4(DLL2SDK::UnityEngine::UnityEngine::Rect rect1_, DLL2SDK::UnityEngine::UnityEngine::Rect rect2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9474)(rect1_, rect2_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Scale_5(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9634)(rect_, scale_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::MinSize_6(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, float minWidth_, float minHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC96F0)(rect_, minWidth_, minHeight_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::MinSize_7(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, DLL2SDK::UnityEngine::UnityEngine::Vector2 minSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC9844)(rect_, minSize_); } void DLL2SDK::PlayMaker::PlayMakerJointBreak2D::OnJointBreak2D_1568(DLL2SDK::UnityEngine::UnityEngine::Joint2D* brokenJoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515E980)(this, brokenJoint_); } void DLL2SDK::PlayMaker::PlayMakerJointBreak2D::_ctor_1569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x515EA38)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Actions::MissingAction::_ctor_1354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FECCEC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::get_Value_476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9CB8)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::set_Value_477(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1C00)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::get_RawValue_478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::set_RawValue_479(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::_ctor_480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDB778)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::_ctor_481(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x301C948)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::_ctor_482(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCDE24)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::Clone_483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::get_VariableType_484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::ToString_485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::get_Value_411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3014440)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::set_Value_412(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE1CE8)(this, value_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::_ctor_413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDDA68)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::_ctor_414(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30182B4)(this, name_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::_ctor_415(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FDDA6C)(this, source_); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::Clone_416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::get_VariableType_417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::TestTypeConstraint_418(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, variableType_, _objectType_, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHint DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHintAttribute::get_Hint_110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024E00)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHintAttribute::_ctor_111(DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHint hint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3024E08)(this, hint_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute::get_Category_62() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCA378)(this); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute::_ctor_63(DLL2SDK::mscorlib::System::String* category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCA380)(this, category_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute::_ctor_64(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategory category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FCA3A0)(this, category_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::get_WhiteTexture_16() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE90C0)(); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::IsVisible_17(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9270)(go_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::RuntimeError_18(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, DLL2SDK::mscorlib::System::String* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE93C4)(action_, error_); } DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetGameObjectFsm_19(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE95A0)(go_, fsmName_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetRandomWeightedIndex_20(DLL2SDK::Array* weights_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2FE9814)(weights_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::HasAnimationFinished_21(DLL2SDK::UnityEngine::UnityEngine::AnimationState* anim_, float prevTime_, float currentTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9930)(anim_, prevTime_, currentTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetPosition_22(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* fsmGameObject_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* fsmVector3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9A48)(fsmGameObject_, fsmVector3_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::IsMouseOver_23(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, float distance_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9CCC)(gameObject_, distance_, layerMask_); } DLL2SDK::UnityEngine::UnityEngine::RaycastHit DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::MousePick_24(float distance_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9FE0)(distance_, layerMask_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::MouseOver_25(float distance_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FE9DE8)(distance_, layerMask_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::DoMousePick_26(float distance_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA128)(distance_, layerMask_); } int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::LayerArrayToLayerMask_27(DLL2SDK::Array* layers_, bool invert_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEA318)(layers_, invert_); } bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::IsLoopingWrapMode_28(DLL2SDK::UnityEngine::UnityEngine::WrapMode wrapMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA3A4)(wrapMode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckRayDistance_29(float rayDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA3C4)(rayDistance_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckForValidEvent_30(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA45C)(state_, eventName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckPhysicsSetup_31(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* ownerDefault_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA854)(ownerDefault_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckOwnerPhysicsSetup_32(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEAB60)(gameObject_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckOwnerPhysics2dSetup_33(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEADB0)(gameObject_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckPhysicsSetup_34(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEA910)(gameObject_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::DebugLog_35(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::LogLevel logLevel_, DLL2SDK::mscorlib::System::String* text_, bool sendToUnityLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB000)(fsm_, logLevel_, text_, sendToUnityLog_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::LogError_36(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB56C)(text_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::LogWarning_37(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB790)(text_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetValueLabel_38(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEB84C)(variable_); } DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetValueLabel_39(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* ownerDefault_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEBC70)(fsm_, ownerDefault_); } void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::AddAnimationClip_40(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* animClip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FEBD24)(go_, animClip_); }