//generated with dll2sdk #pragma once #include "..\dll2sdk_forward.g.hpp" namespace DLL2SDK::usequencerRuntime::WellFired { struct AnimationClipData_StateCheck; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct USRecord_PlayerResolution : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct USRecord_FrameRate : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct USRecord_Upscaling : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USSequencer_PlaybackDelegate; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USSequencer_UpdateDelegate; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USSequencer__UpdateSequencerCoroutine_c__Iterator0; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineAnimationGameRunner__SanityCheckClipData_c__AnonStorey1; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineEvent__StopTimeline_c__AnonStorey2; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineObserver_SnapShotEntry; } namespace DLL2SDK::usequencerRuntime::WellFired { struct PauseSequenceButton__Start_c__AnonStorey3; } namespace DLL2SDK::usequencerRuntime::WellFired { struct PlaySequenceButton__Start_c__AnonStorey4; } namespace DLL2SDK::usequencerRuntime::WellFired { struct ReplaySequenceButton__Start_c__AnonStorey5; } namespace DLL2SDK::usequencerRuntime::WellFired { struct SkipSequenceButton__Start_c__AnonStorey6; } namespace DLL2SDK::usequencerRuntime::WellFired { struct StopSequenceButton__Start_c__AnonStorey7; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USRuntimeUtility; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USGameObjectUtils; } namespace DLL2SDK::usequencerRuntime::WellFired { struct StopSequenceButton; } namespace DLL2SDK::usequencerRuntime::WellFired { struct SkipSequenceButton; } namespace DLL2SDK::usequencerRuntime::WellFired { struct SequencePreviewer; } namespace DLL2SDK::usequencerRuntime::WellFired { struct ReplaySequenceButton; } namespace DLL2SDK::usequencerRuntime::WellFired { struct PlaySequenceButton; } namespace DLL2SDK::usequencerRuntime::WellFired { struct PlayPauseSequenceToggleButton; } namespace DLL2SDK::usequencerRuntime::WellFired { struct PauseSequenceButton; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineBase; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineObserver; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct SplineOrientationMode : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { struct LerpedQuaternion; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineEvent; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineContainer; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineAnimationGameRunner; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineAnimationEditorRunner; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineAnimation; } namespace DLL2SDK::usequencerRuntime::WellFired { struct AbstractSplineSolver; } namespace DLL2SDK::usequencerRuntime::WellFired { struct LinearSplineSolver; } namespace DLL2SDK::usequencerRuntime::WellFired { struct CubicBezierSplineSolver; } namespace DLL2SDK::usequencerRuntime::WellFired { struct CatmullRomSplineSolver; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct SplineType : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { struct SplineKeyframe; } namespace DLL2SDK::usequencerRuntime::WellFired { struct Spline; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USSequencer; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USRecordSequence; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USRecordRuntimePreferences; } namespace DLL2SDK::usequencerRuntime::WellFired { struct PresetInfo; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USRecord; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct PropertyTypeInfo : int32_t; } namespace DLL2SDK::usequencerRuntime { enum struct CurveAutoTangentModes : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { struct Modification; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USObserverKeyframe; } namespace DLL2SDK::usequencerRuntime::WellFired { struct TransformExtensions; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct UIPosition : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { enum struct UILayer : int32_t; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USEventBase; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USequencerFriendlyNameAttribute; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USequencerEventAttribute; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USequencerEventHideDurationAttribute; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USInternalKeyframe; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USInternalCurve; } namespace DLL2SDK::usequencerRuntime::WellFired { struct AnimationTrack; } namespace DLL2SDK::usequencerRuntime::WellFired { struct AnimationTimelineController; } namespace DLL2SDK::usequencerRuntime::WellFired { struct AnimationClipData; } namespace DLL2SDK::usequencerRuntime { struct _Module_; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineProperty; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USTimelineObjectPath; } namespace DLL2SDK::usequencerRuntime::WellFired { struct QuadraticSplineSolver; } namespace DLL2SDK::usequencerRuntime::WellFired { struct USPropertyInfo; }