//generated with dll2sdk #include "System.hpp" void DLL2SDK::System::System::Collections::Generic::RBTree_Node::_ctor_94() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAA74)(this); } bool DLL2SDK::System::System::Collections::Generic::RBTree_Node::get_IsBlack_95() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD98A8)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree_Node::set_IsBlack_96(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDA4D4)(this, value_); } uint32_t DLL2SDK::System::System::Collections::Generic::RBTree_Node::get_Size_97() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD9628)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree_Node::set_Size_98(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD9894)(this, value_); } uint32_t DLL2SDK::System::System::Collections::Generic::RBTree_Node::FixSize_99() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAA1C)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::_ctor_101(DLL2SDK::System::System::Collections::Generic::RBTree* tree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAAF8)(this, tree_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::System_Collections_IEnumerator_get_Current_102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAC58)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::Reset_103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDADA0)(this); } DLL2SDK::System::System::Collections::Generic::RBTree_Node* DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::get_Current_104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDADC0)(this); } bool DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::MoveNext_105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAF98)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::Dispose_106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAFB0)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::check_version_107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAFC0)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator::check_current_108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAFC8)(this); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNode::_ctor_263(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNode* next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDC514)(this, key_, value_, next_); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::_ctor_264(DLL2SDK::System::System::Collections::Specialized::ListDictionary* dict_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDBFB8)(this, dict_); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::FailFast_265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDD66C)(this); } bool DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::MoveNext_266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::Reset_267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::get_Current_268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNode* DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::get_DictionaryNode_269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDD8AC)(this); } DLL2SDK::mscorlib::System::Collections::DictionaryEntry DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::get_Entry_270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::get_Key_271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeEnumerator::get_Value_272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection_DictionaryNodeCollectionEnumerator::_ctor_279(DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* inner_, bool isKeyList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDD2F0)(this, inner_, isKeyList_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection_DictionaryNodeCollectionEnumerator::get_Current_280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection_DictionaryNodeCollectionEnumerator::MoveNext_281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection_DictionaryNodeCollectionEnumerator::Reset_282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection::_ctor_273(DLL2SDK::System::System::Collections::Specialized::ListDictionary* dict_, bool isKeyList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDCB6C)(this, dict_, isKeyList_); } int32_t DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection::get_Count_274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection::get_IsSynchronized_275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection::get_SyncRoot_276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection::CopyTo_277(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNodeCollection::GetEnumerator_278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase__Item::_ctor_303(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDECAC)(this, key_, value_); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase__KeysEnumerator::_ctor_304(DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase* collection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDDEA0)(this, collection_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase__KeysEnumerator::get_Current_305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase__KeysEnumerator::MoveNext_306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase__KeysEnumerator::Reset_307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection::_ctor_308(DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase* collection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDDDE4)(this, collection_); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection::System_Collections_ICollection_CopyTo_309(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection::System_Collections_ICollection_get_IsSynchronized_310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection::System_Collections_ICollection_get_SyncRoot_311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection::get_Count_312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection::GetEnumerator_313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::MemberDescriptor::_ctor_586(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* attrs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CEFC60)(this, name_, attrs_); } DLL2SDK::Array* DLL2SDK::System::System::ComponentModel::MemberDescriptor::get_AttributeArray_587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::System::System::ComponentModel::MemberDescriptor*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::MemberDescriptor::FillAttributes_588(DLL2SDK::mscorlib::System::Collections::IList* attributeList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, attributeList_, Data.method); } DLL2SDK::System::System::ComponentModel::AttributeCollection* DLL2SDK::System::System::ComponentModel::MemberDescriptor::get_Attributes_589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::ComponentModel::AttributeCollection* DLL2SDK::System::System::ComponentModel::MemberDescriptor::CreateAttributeCollection_590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::MemberDescriptor::get_Name_591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::MemberDescriptor::GetHashCode_592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::MemberDescriptor::Equals_593(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::mscorlib::System::Collections::IComparer* DLL2SDK::System::System::ComponentModel::MemberDescriptor::get_DefaultComparer_594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF039C)(); } void DLL2SDK::System::System::ComponentModel::CultureInfoConverter_CultureInfoComparer::_ctor_453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE7DB0)(this); } int32_t DLL2SDK::System::System::ComponentModel::CultureInfoConverter_CultureInfoComparer::Compare_454(DLL2SDK::mscorlib::System::Object* first_, DLL2SDK::mscorlib::System::Object* second_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, first_, second_, Data.method); } void DLL2SDK::System::System::ComponentModel::EnumConverter_EnumComparer::_ctor_541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEDD4C)(this); } int32_t DLL2SDK::System::System::ComponentModel::EnumConverter_EnumComparer::System_Collections_IComparer_Compare_542(DLL2SDK::mscorlib::System::Object* compareObject1_, DLL2SDK::mscorlib::System::Object* compareObject2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, compareObject1_, compareObject2_, Data.method); } void DLL2SDK::System::System::ComponentModel::MemberDescriptor_MemberDescriptorComparer::_ctor_595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF046C)(this); } int32_t DLL2SDK::System::System::ComponentModel::MemberDescriptor_MemberDescriptorComparer::Compare_596(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } void DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::_ctor_750(DLL2SDK::mscorlib::System::Collections::ICollection* values_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE43AC)(this, values_); } void DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::System_Collections_ICollection_CopyTo_751(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::System_Collections_IEnumerable_GetEnumerator_752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::System_Collections_ICollection_get_IsSynchronized_753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::System_Collections_ICollection_get_SyncRoot_754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::System_Collections_ICollection_get_Count_755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::CopyTo_756(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::GetEnumerator_757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection::get_Count_758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Diagnostics::Process_ProcessAsyncReader::get_IsCompleted_870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9CC8)(this); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::System::System::Diagnostics::Process_ProcessAsyncReader::get_WaitHandle_871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9CD0)(this); } void DLL2SDK::System::System::Diagnostics::Process_ProcessAsyncReader::Close_872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA01C)(this); } void DLL2SDK::System::System::Diagnostics::Process_AsyncReadHandler::_ctor_873(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA0D4)(this, object_, method_); } void DLL2SDK::System::System::Diagnostics::Process_AsyncReadHandler::Invoke_874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Diagnostics::Process_AsyncReadHandler::BeginInvoke_875(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::System::System::Diagnostics::Process_AsyncReadHandler::EndInvoke_876(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream_UnmanagedReadOrWrite::_ctor_1002(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FD230)(this, object_, method_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream_UnmanagedReadOrWrite::Invoke_1003(intptr_t buffer_, int32_t length_, intptr_t data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, buffer_, length_, data_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::Compression::DeflateStream_UnmanagedReadOrWrite::BeginInvoke_1004(intptr_t buffer_, int32_t length_, intptr_t data_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, buffer_, length_, data_, callback_, object_, Data.method); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream_UnmanagedReadOrWrite::EndInvoke_1005(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream_ReadMethod::_ctor_1006(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FE3F8)(this, object_, method_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream_ReadMethod::Invoke_1007(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, array_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::Compression::DeflateStream_ReadMethod::BeginInvoke_1008(DLL2SDK::Array* array_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, array_, offset_, count_, callback_, object_, Data.method); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream_ReadMethod::EndInvoke_1009(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream_WriteMethod::_ctor_1010(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FE7E0)(this, object_, method_); } void DLL2SDK::System::System::IO::Compression::DeflateStream_WriteMethod::Invoke_1011(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, array_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::Compression::DeflateStream_WriteMethod::BeginInvoke_1012(DLL2SDK::Array* array_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, array_, offset_, count_, callback_, object_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream_WriteMethod::EndInvoke_1013(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::IO::MonoSyncFileStream_WriteDelegate::_ctor_1043(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FFAE8)(this, object_, method_); } void DLL2SDK::System::System::IO::MonoSyncFileStream_WriteDelegate::Invoke_1044(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::MonoSyncFileStream_WriteDelegate::BeginInvoke_1045(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, callback_, object_, Data.method); } void DLL2SDK::System::System::IO::MonoSyncFileStream_WriteDelegate::EndInvoke_1046(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::IO::MonoSyncFileStream_ReadDelegate::_ctor_1047(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FFFB8)(this, object_, method_); } int32_t DLL2SDK::System::System::IO::MonoSyncFileStream_ReadDelegate::Invoke_1048(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::MonoSyncFileStream_ReadDelegate::BeginInvoke_1049(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, callback_, object_, Data.method); } int32_t DLL2SDK::System::System::IO::MonoSyncFileStream_ReadDelegate::EndInvoke_1050(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::_ctor_1061(DLL2SDK::Array* bytes_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3ED371C)(this, bytes_, offset_, size_); } void DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::_ctor_1062(uint8_t type_, uint8_t code_, int16_t identifier_, int16_t sequence_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3ED2E24)(this, type_, code_, identifier_, sequence_, data_); } uint8_t DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::get_Type_1063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED3858)(this); } uint8_t DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::get_Code_1064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED4060)(this); } uint8_t DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::get_Identifier_1065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED37F0)(this); } DLL2SDK::Array* DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::get_Data_1066() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage*)>(DLL2SDK::GameAssemblyBase + 0x3ED3894)(this); } DLL2SDK::Array* DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::GetBytes_1067() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage*)>(DLL2SDK::GameAssemblyBase + 0x3ED3060)(this); } uint16_t DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::ComputeChecksum_1068(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3ED3FC0)(data_); } DLL2SDK::System::System::Net::NetworkInformation::IPStatus DLL2SDK::System::System::Net::NetworkInformation::Ping_IcmpMessage::get_IPStatus_1069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED3980)(this); } void DLL2SDK::System::System::Net::Security::SslStream__BeginAuthenticateAsClient_c__AnonStorey7::_ctor_1107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED75D0)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* DLL2SDK::System::System::Net::Security::SslStream__BeginAuthenticateAsClient_c__AnonStorey7::__m__7_1108(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* cert_, DLL2SDK::mscorlib::System::String* host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED7B24)(this, cert_, host_); } bool DLL2SDK::System::System::Net::Security::SslStream__BeginAuthenticateAsClient_c__AnonStorey7::__m__8_1109(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* cert_, DLL2SDK::Array* certErrors_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3ED85FC)(this, cert_, certErrors_); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::_ctor_1231(DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult* ares_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE367C)(this, ares_); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::_ctor_1232(DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult* ares_, bool requireSocketSecurity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE79D8)(this, ares_, requireSocketSecurity_); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::Accept_1233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7A00)(this); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::Receive_1234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7B6C)(this); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::ReceiveFrom_1235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7B94)(this); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::UpdateSendValues_1236(int32_t last_sent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7D2C)(this, last_sent_); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::Send_1237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7D8C)(this); } void DLL2SDK::System::System::Net::Sockets::Socket_Worker::SendTo_1238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7ED0)(this); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncCall::_ctor_1239(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE36A4)(this, object_, method_); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncCall::Invoke_1240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncCall::BeginInvoke_1241(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncCall::EndInvoke_1242(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::ChunkStream_Chunk::_ctor_1284(DLL2SDK::Array* chunk_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43040AC)(this, chunk_); } int32_t DLL2SDK::System::System::Net::ChunkStream_Chunk::Read_1285(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4303474)(this, buffer_, offset_, size_); } void DLL2SDK::System::System::Net::ChunkedInputStream_ReadBufferState::_ctor_1292(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::System::System::Net::HttpStreamAsyncResult* ares_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::HttpStreamAsyncResult*)>(DLL2SDK::GameAssemblyBase + 0x4302794)(this, buffer_, offset_, count_, ares_); } void DLL2SDK::System::System::Net::CookieCollection_CookieCollectionComparer::_ctor_1346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43063F4)(this); } int32_t DLL2SDK::System::System::Net::CookieCollection_CookieCollectionComparer::Compare_1347(DLL2SDK::System::System::Net::Cookie* x_, DLL2SDK::System::System::Net::Cookie* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest_FileWebStream::_ctor_1466(DLL2SDK::System::System::Net::FileWebRequest* webRequest_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4313ABC)(this, webRequest_, mode_, access_, share_); } void DLL2SDK::System::System::Net::FileWebRequest_FileWebStream::Close_1467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest_GetRequestStreamCallback::_ctor_1468(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43134F8)(this, object_, method_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FileWebRequest_GetRequestStreamCallback::Invoke_1469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FileWebRequest_GetRequestStreamCallback::BeginInvoke_1470(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FileWebRequest_GetRequestStreamCallback::EndInvoke_1471(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest_GetResponseCallback::_ctor_1472(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4313CE8)(this, object_, method_); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::FileWebRequest_GetResponseCallback::Invoke_1473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FileWebRequest_GetResponseCallback::BeginInvoke_1474(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::FileWebRequest_GetResponseCallback::EndInvoke_1475(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream_WriteDelegate::_ctor_1528(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4316B9C)(this, object_, method_); } void DLL2SDK::System::System::Net::FtpDataStream_WriteDelegate::Invoke_1529(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FtpDataStream_WriteDelegate::BeginInvoke_1530(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, callback_, object_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream_WriteDelegate::EndInvoke_1531(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream_ReadDelegate::_ctor_1532(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43162BC)(this, object_, method_); } int32_t DLL2SDK::System::System::Net::FtpDataStream_ReadDelegate::Invoke_1533(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FtpDataStream_ReadDelegate::BeginInvoke_1534(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, callback_, object_, Data.method); } int32_t DLL2SDK::System::System::Net::FtpDataStream_ReadDelegate::EndInvoke_1535(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::ServicePointManager_SPKey::_ctor_1997(DLL2SDK::System::System::Uri* uri_, bool use_connect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDBF44)(this, uri_, use_connect_); } int32_t DLL2SDK::System::System::Net::ServicePointManager_SPKey::GetHashCode_1998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::ServicePointManager_SPKey::Equals_1999(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::System::System::Net::WebConnection_AbortHelper::_ctor_2107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB2B0)(this); } void DLL2SDK::System::System::Net::WebConnection_AbortHelper::Abort_2108(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF30CC)(this, sender_, args_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator::_ctor_2341(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* mappings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F08C78)(this, mappings_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator::System_Collections_IEnumerator_get_Current_2342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator::System_Collections_IEnumerator_MoveNext_2343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator::System_Collections_IEnumerator_Reset_2344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator::get_Current_2345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED7E94)(this); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator::MoveNext_2346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator::Reset_2347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::BaseMachine_MatchAppendEvaluator::_ctor_2517(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F11200)(this, object_, method_); } void DLL2SDK::System::System::Text::RegularExpressions::BaseMachine_MatchAppendEvaluator::Invoke_2518(DLL2SDK::System::System::Text::RegularExpressions::Match* match_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, match_, sb_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Text::RegularExpressions::BaseMachine_MatchAppendEvaluator::BeginInvoke_2519(DLL2SDK::System::System::Text::RegularExpressions::Match* match_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, match_, sb_, callback_, object_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::BaseMachine_MatchAppendEvaluator::EndInvoke_2520(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::MatchCollection_Enumerator::_ctor_2567(DLL2SDK::System::System::Text::RegularExpressions::MatchCollection* coll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0059C)(this, coll_); } void DLL2SDK::System::System::Text::RegularExpressions::MatchCollection_Enumerator::System_Collections_IEnumerator_Reset_2568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::MatchCollection_Enumerator::System_Collections_IEnumerator_get_Current_2569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::MatchCollection_Enumerator::System_Collections_IEnumerator_MoveNext_2570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Regex_Adapter::_ctor_2610(DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator* ev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B047AC)(this, ev_); } void DLL2SDK::System::System::Text::RegularExpressions::Regex_Adapter::Evaluate_2611(DLL2SDK::System::System::Text::RegularExpressions::Match* m_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04C88)(this, m_, sb_); } void DLL2SDK::System::System::Text::RegularExpressions::MRUList_Node::_ctor_2634(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00A40)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::LinkRef::_ctor_2638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFF9D4)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter_IntStack::Pop_2754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE358)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter_IntStack::Push_2755(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE360)(this, value_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter_IntStack::get_Count_2756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE368)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter_IntStack::set_Count_2757(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE370)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::_ctor_2758(DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext* previous_, int32_t min_, int32_t max_, bool lazy_, int32_t expr_pc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD79C)(this, previous_, min_, max_, lazy_, expr_pc_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::get_Count_2759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD7FC)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::set_Count_2760(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD804)(this, value_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::get_Start_2761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD7F4)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::set_Start_2762(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD80C)(this, value_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::get_IsMinimum_2763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD81C)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::get_IsMaximum_2764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD83C)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::get_IsLazy_2765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD834)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::get_Expression_2766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD814)(this); } DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext* DLL2SDK::System::System::Text::RegularExpressions::Interpreter_RepeatContext::get_Previous_2767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD7EC)(this); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_Enumerator::_ctor_2792(DLL2SDK::mscorlib::System::Collections::IList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFF4D4)(this, list_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_Enumerator::get_Current_2793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_Enumerator::MoveNext_2794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_Enumerator::Reset_2795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Interval::_ctor_2768(int32_t low_, int32_t high_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE4DC)(this, low_, high_); } DLL2SDK::System::System::Text::RegularExpressions::Interval DLL2SDK::System::System::Text::RegularExpressions::Interval::get_Empty_2769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE500)(); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::get_IsDiscontiguous_2770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE538)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::get_IsSingleton_2771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE54C)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::get_IsEmpty_2772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE578)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interval::get_Size_2773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE590)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::IsDisjoint_2774(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE5AC)(this, i_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::IsAdjacent_2775(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE5F8)(this, i_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::Contains_2776(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE638)(this, i_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::Contains_2777(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE688)(this, i_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interval::Intersects_2778(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE720)(this, i_); } void DLL2SDK::System::System::Text::RegularExpressions::Interval::Merge_2779(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE73C)(this, i_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interval::CompareTo_2780(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE808)(this, o_); } void DLL2SDK::System::System::Uri_UriScheme::_ctor_3039(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* d_, int32_t p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1ACA4)(this, s_, d_, p_); } void DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator::_ctor_3091(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0095C)(this, object_, method_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator::Invoke_3092(DLL2SDK::System::System::Text::RegularExpressions::Match* match_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, match_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator::BeginInvoke_3093(DLL2SDK::System::System::Text::RegularExpressions::Match* match_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, match_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator::EndInvoke_3094(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::HttpContinueDelegate::_ctor_3087(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43229D8)(this, object_, method_); } void DLL2SDK::System::System::Net::HttpContinueDelegate::Invoke_3088(int32_t StatusCode_, DLL2SDK::System::System::Net::WebHeaderCollection* httpHeaders_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, StatusCode_, httpHeaders_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::HttpContinueDelegate::BeginInvoke_3089(int32_t StatusCode_, DLL2SDK::System::System::Net::WebHeaderCollection* httpHeaders_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, StatusCode_, httpHeaders_, callback_, object_, Data.method); } void DLL2SDK::System::System::Net::HttpContinueDelegate::EndInvoke_3090(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::DownloadProgressChangedEventHandler::_ctor_3083(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D804)(this, object_, method_); } void DLL2SDK::System::System::Net::DownloadProgressChangedEventHandler::Invoke_3084(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::System::System::Net::DownloadProgressChangedEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::DownloadProgressChangedEventHandler::BeginInvoke_3085(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::System::System::Net::DownloadProgressChangedEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::System::System::Net::DownloadProgressChangedEventHandler::EndInvoke_3086(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::BindIPEndPoint::_ctor_3079(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4301E34)(this, object_, method_); } DLL2SDK::System::System::Net::IPEndPoint* DLL2SDK::System::System::Net::BindIPEndPoint::Invoke_3080(DLL2SDK::System::System::Net::ServicePoint* servicePoint_, DLL2SDK::System::System::Net::IPEndPoint* remoteEndPoint_, int32_t retryCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, servicePoint_, remoteEndPoint_, retryCount_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::BindIPEndPoint::BeginInvoke_3081(DLL2SDK::System::System::Net::ServicePoint* servicePoint_, DLL2SDK::System::System::Net::IPEndPoint* remoteEndPoint_, int32_t retryCount_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, servicePoint_, remoteEndPoint_, retryCount_, callback_, object_, Data.method); } DLL2SDK::System::System::Net::IPEndPoint* DLL2SDK::System::System::Net::BindIPEndPoint::EndInvoke_3082(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::AuthenticationSchemeSelector::_ctor_3075(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43013A8)(this, object_, method_); } DLL2SDK::System::System::Net::AuthenticationSchemes DLL2SDK::System::System::Net::AuthenticationSchemeSelector::Invoke_3076(DLL2SDK::System::System::Net::HttpListenerRequest* httpRequest_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, httpRequest_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::AuthenticationSchemeSelector::BeginInvoke_3077(DLL2SDK::System::System::Net::HttpListenerRequest* httpRequest_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, httpRequest_, callback_, object_, Data.method); } DLL2SDK::System::System::Net::AuthenticationSchemes DLL2SDK::System::System::Net::AuthenticationSchemeSelector::EndInvoke_3078(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::Security::LocalCertificateSelectionCallback::_ctor_3067(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED6A8C)(this, object_, method_); } DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* DLL2SDK::System::System::Net::Security::LocalCertificateSelectionCallback::Invoke_3068(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::String* targetHost_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* localCertificates_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* remoteCertificate_, DLL2SDK::Array* acceptableIssuers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, sender_, targetHost_, localCertificates_, remoteCertificate_, acceptableIssuers_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Security::LocalCertificateSelectionCallback::BeginInvoke_3069(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::String* targetHost_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* localCertificates_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* remoteCertificate_, DLL2SDK::Array* acceptableIssuers_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, targetHost_, localCertificates_, remoteCertificate_, acceptableIssuers_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* DLL2SDK::System::System::Net::Security::LocalCertificateSelectionCallback::EndInvoke_3070(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyChangedEventHandler::_ctor_3063(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF115C)(this, object_, method_); } void DLL2SDK::System::System::ComponentModel::PropertyChangedEventHandler::Invoke_3064(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::System::System::ComponentModel::PropertyChangedEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::ComponentModel::PropertyChangedEventHandler::BeginInvoke_3065(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::System::System::ComponentModel::PropertyChangedEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyChangedEventHandler::EndInvoke_3066(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::ComponentModel::ListChangedEventHandler::_ctor_3059(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEF878)(this, object_, method_); } void DLL2SDK::System::System::ComponentModel::ListChangedEventHandler::Invoke_3060(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::System::System::ComponentModel::ListChangedEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::ComponentModel::ListChangedEventHandler::BeginInvoke_3061(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::System::System::ComponentModel::ListChangedEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::System::System::ComponentModel::ListChangedEventHandler::EndInvoke_3062(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::ComponentModel::TypeConverter::_ctor_711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE3198)(this); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::CanConvertFrom_712(DLL2SDK::mscorlib::System::Type* sourceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6594)(this, sourceType_); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::CanConvertFrom_713(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::CanConvertTo_714(DLL2SDK::mscorlib::System::Type* destinationType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF65AC)(this, destinationType_); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::CanConvertTo_715(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertFrom_716(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF65C4)(this, o_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertFrom_717(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertFromInvariantString_718(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6928)(this, text_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertFromInvariantString_719(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6934)(this, context_, text_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertFromString_720(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6A34)(this, text_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertFromString_721(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6A38)(this, context_, text_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertFromString_722(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6A0C)(this, context_, culture_, text_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertTo_723(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6B10)(this, value_, destinationType_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertTo_724(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertToInvariantString_725(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6E3C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertToInvariantString_726(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6E48)(this, context_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertToString_727(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7080)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertToString_728(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF72B4)(this, context_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::TypeConverter::ConvertToString_729(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CED1D8)(this, context_, culture_, value_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::ComponentModel::TypeConverter::GetConvertFromException_730(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6698)(this, value_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::ComponentModel::TypeConverter::GetConvertToException_731(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF6B48)(this, value_, destinationType_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::CreateInstance_732(DLL2SDK::mscorlib::System::Collections::IDictionary* propertyValues_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF74EC)(this, propertyValues_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TypeConverter::CreateInstance_733(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Collections::IDictionary* propertyValues_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, context_, propertyValues_, Data.method); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetCreateInstanceSupported_734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7504)(this); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetCreateInstanceSupported_735(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::TypeConverter::GetProperties_736(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7518)(this, value_); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::TypeConverter::GetProperties_737(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7524)(this, context_, value_); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::TypeConverter::GetProperties_738(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* attributes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, context_, value_, attributes_, Data.method); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetPropertiesSupported_739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7688)(this); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetPropertiesSupported_740(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::ComponentModel::TypeConverter::GetStandardValues_741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF76A4)(this); } DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* DLL2SDK::System::System::ComponentModel::TypeConverter::GetStandardValues_742(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetStandardValuesExclusive_743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF76B8)(this); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetStandardValuesExclusive_744(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetStandardValuesSupported_745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF76CC)(this); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::GetStandardValuesSupported_746(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::IsValid_747(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF76E0)(this, value_); } bool DLL2SDK::System::System::ComponentModel::TypeConverter::IsValid_748(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, context_, value_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::TypeConverter::SortProperties_749(DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* props_, DLL2SDK::Array* names_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CF76F8)(this, props_, names_); } void DLL2SDK::System::System::UriParser::_ctor_3044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1AD88)(this); } void DLL2SDK::System::System::UriParser::_cctor_3045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1AD90)(); } void DLL2SDK::System::System::UriParser::InitializeAndValidate_3046(DLL2SDK::System::System::Uri* uri_, DLL2SDK::System::System::UriFormatException* parsingError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, uri_, parsingError_, Data.method); } void DLL2SDK::System::System::UriParser::OnRegister_3047(DLL2SDK::mscorlib::System::String* schemeName_, int32_t defaultPort_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, schemeName_, defaultPort_, Data.method); } void DLL2SDK::System::System::UriParser::set_SchemeName_3048(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1B040)(this, value_); } int32_t DLL2SDK::System::System::UriParser::get_DefaultPort_3049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1A154)(this); } void DLL2SDK::System::System::UriParser::set_DefaultPort_3050(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1B048)(this, value_); } void DLL2SDK::System::System::UriParser::CreateDefaults_3051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1B050)(); } void DLL2SDK::System::System::UriParser::InternalRegister_3052(DLL2SDK::mscorlib::System::Collections::Hashtable* table_, DLL2SDK::System::System::UriParser* uriParser_, DLL2SDK::mscorlib::System::String* schemeName_, int32_t defaultPort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1B500)(table_, uriParser_, schemeName_, defaultPort_); } DLL2SDK::System::System::UriParser* DLL2SDK::System::System::UriParser::GetParser_3053(DLL2SDK::mscorlib::System::String* schemeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B19FFC)(schemeName_); } void DLL2SDK::System::System::UriFormatException::_ctor_3040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1ACB0)(this); } void DLL2SDK::System::System::UriFormatException::_ctor_3041(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10D60)(this, message_); } void DLL2SDK::System::System::UriFormatException::_ctor_3042(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1AD48)(this, info_, context_); } void DLL2SDK::System::System::UriFormatException::System_Runtime_Serialization_ISerializable_GetObjectData_3043(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::System::System::Uri::_ctor_2970(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10594)(this, uriString_); } void DLL2SDK::System::System::Uri::_ctor_2971(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10788)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Uri::_ctor_2972(DLL2SDK::mscorlib::System::String* uriString_, DLL2SDK::System::System::UriKind uriKind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10838)(this, uriString_, uriKind_); } void DLL2SDK::System::System::Uri::_ctor_2973(DLL2SDK::mscorlib::System::String* uriString_, DLL2SDK::System::System::UriKind uriKind_, bool* success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10D68)(this, uriString_, uriKind_, success_); } void DLL2SDK::System::System::Uri::_ctor_2974(DLL2SDK::System::System::Uri* baseUri_, DLL2SDK::System::System::Uri* relativeUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B12D2C)(this, baseUri_, relativeUri_); } void DLL2SDK::System::System::Uri::_ctor_2975(DLL2SDK::mscorlib::System::String* uriString_, bool dontEscape_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1059C)(this, uriString_, dontEscape_); } void DLL2SDK::System::System::Uri::_ctor_2976(DLL2SDK::System::System::Uri* baseUri_, DLL2SDK::mscorlib::System::String* relativeUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B13C50)(this, baseUri_, relativeUri_); } void DLL2SDK::System::System::Uri::_ctor_2977(DLL2SDK::System::System::Uri* baseUri_, DLL2SDK::mscorlib::System::String* relativeUri_, bool dontEscape_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B13D9C)(this, baseUri_, relativeUri_, dontEscape_); } void DLL2SDK::System::System::Uri::_cctor_2978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B13EF0)(); } void DLL2SDK::System::System::Uri::System_Runtime_Serialization_ISerializable_GetObjectData_2979(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::System::System::Uri::Merge_2980(DLL2SDK::System::System::Uri* baseUri_, DLL2SDK::mscorlib::System::String* relativeUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B12F78)(this, baseUri_, relativeUri_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_AbsolutePath_2981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B14984)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_AbsoluteUri_2982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B143E4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_Authority_2983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15720)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_Host_2984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15930)(this); } DLL2SDK::System::System::UriHostNameType DLL2SDK::System::System::Uri::get_HostNameType_2985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15948)(this); } bool DLL2SDK::System::System::Uri::get_IsDefaultPort_2986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15E70)(this); } bool DLL2SDK::System::System::Uri::get_IsFile_2987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15D5C)(this); } bool DLL2SDK::System::System::Uri::get_IsLoopback_2988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15F38)(this); } bool DLL2SDK::System::System::Uri::get_IsUnc_2989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B16248)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_LocalPath_2990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B16260)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_PathAndQuery_2991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B166E8)(this); } int32_t DLL2SDK::System::System::Uri::get_Port_2992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B167C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_Query_2993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B167AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_Scheme_2994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B14560)(this); } bool DLL2SDK::System::System::Uri::get_IsAbsoluteUri_2995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10D58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::get_OriginalString_2996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B12F58)(this); } DLL2SDK::System::System::UriHostNameType DLL2SDK::System::System::Uri::CheckHostName_2997(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15BE0)(name_); } bool DLL2SDK::System::System::Uri::IsIPv4Address_2998(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B167DC)(name_); } bool DLL2SDK::System::System::Uri::IsDomainAddress_2999(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B16980)(name_); } bool DLL2SDK::System::System::Uri::CheckSchemeName_3000(DLL2SDK::mscorlib::System::String* schemeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B16B2C)(schemeName_); } bool DLL2SDK::System::System::Uri::IsAlpha_3001(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B16D18)(c_); } bool DLL2SDK::System::System::Uri::Equals_3002(DLL2SDK::mscorlib::System::Object* comparant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, comparant_, Data.method); } bool DLL2SDK::System::System::Uri::InternalEquals_3003(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B16E44)(this, uri_); } int32_t DLL2SDK::System::System::Uri::GetHashCode_3004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::GetLeftPart_3005(DLL2SDK::System::System::UriPartial part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B14DF4)(this, part_); } int32_t DLL2SDK::System::System::Uri::FromHex_3006(wchar_t digit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B17F20)(digit_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::HexEscape_3007(wchar_t character_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B18010)(character_); } bool DLL2SDK::System::System::Uri::IsHexDigit_3008(wchar_t digit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B18218)(digit_); } bool DLL2SDK::System::System::Uri::IsHexEncoding_3009(DLL2SDK::mscorlib::System::String* pattern_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B18254)(pattern_, index_); } void DLL2SDK::System::System::Uri::AppendQueryAndFragment_3010(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B18400)(this, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::ToString_3011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::EscapeString_3012(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B148CC)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::EscapeString_3013(DLL2SDK::mscorlib::System::String* str_, bool escapeReserved_, bool escapeHex_, bool escapeBrackets_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B18A58)(str_, escapeReserved_, escapeHex_, escapeBrackets_); } void DLL2SDK::System::System::Uri::ParseUri_3014(DLL2SDK::System::System::UriKind kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10B44)(this, kind_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::Unescape_3015(DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, str_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::Unescape_3016(DLL2SDK::mscorlib::System::String* str_, bool excludeSpecial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B18698)(str_, excludeSpecial_); } void DLL2SDK::System::System::Uri::ParseAsWindowsUNC_3017(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B19560)(this, uriString_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::ParseAsWindowsAbsoluteFilePath_3018(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B19804)(this, uriString_); } void DLL2SDK::System::System::Uri::ParseAsUnixAbsoluteFilePath_3019(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B19A00)(this, uriString_); } void DLL2SDK::System::System::Uri::Parse_3020(DLL2SDK::System::System::UriKind kind_, DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B18E98)(this, kind_, uriString_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::ParseNoExceptions_3021(DLL2SDK::System::System::UriKind kind_, DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B11038)(this, kind_, uriString_); } bool DLL2SDK::System::System::Uri::CompactEscaped_3022(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B17384)(scheme_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::Reduce_3023(DLL2SDK::mscorlib::System::String* path_, bool compact_escaped_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B17638)(path_, compact_escaped_); } wchar_t DLL2SDK::System::System::Uri::HexUnescapeMultiByte_3024(DLL2SDK::mscorlib::System::String* pattern_, int32_t* index_, wchar_t* surrogate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B19054)(pattern_, index_, surrogate_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::GetSchemeDelimiter_3025(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B19DB0)(scheme_); } int32_t DLL2SDK::System::System::Uri::GetDefaultPort_3026(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B15880)(scheme_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::GetOpaqueWiseSchemeDelimiter_3027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B172B4)(this); } bool DLL2SDK::System::System::Uri::MaybeUri_3028(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1A15C)(s_); } bool DLL2SDK::System::System::Uri::IsPredefinedScheme_3029(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B14578)(scheme_); } DLL2SDK::System::System::UriParser* DLL2SDK::System::System::Uri::get_Parser_3030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B19CA0)(this); } bool DLL2SDK::System::System::Uri::TryCreate_3031(DLL2SDK::mscorlib::System::String* uriString_, DLL2SDK::System::System::UriKind uriKind_, DLL2SDK::System::System::Uri* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1A254)(uriString_, uriKind_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Uri::UnescapeDataString_3032(DLL2SDK::mscorlib::System::String* stringToUnescape_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1A310)(stringToUnescape_); } int32_t DLL2SDK::System::System::Uri::GetInt_3033(uint8_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1AB20)(b_); } int32_t DLL2SDK::System::System::Uri::GetChar_3034(DLL2SDK::mscorlib::System::String* str_, int32_t offset_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1A9C8)(str_, offset_, length_); } DLL2SDK::Array* DLL2SDK::System::System::Uri::GetChars_3035(DLL2SDK::mscorlib::System::IO::MemoryStream* b_, DLL2SDK::mscorlib::System::Text::Encoding* e_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::MemoryStream*, DLL2SDK::mscorlib::System::Text::Encoding*)>(DLL2SDK::GameAssemblyBase + 0x4B1A940)(b_, e_); } void DLL2SDK::System::System::Uri::EnsureAbsoluteUri_3036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B14D3C)(this); } bool DLL2SDK::System::System::Uri::op_Equality_3037(DLL2SDK::System::System::Uri* u1_, DLL2SDK::System::System::Uri* u2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B12F4C)(u1_, u2_); } bool DLL2SDK::System::System::Uri::op_Inequality_3038(DLL2SDK::System::System::Uri* u1_, DLL2SDK::System::System::Uri* u2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1AB5C)(u1_, u2_); } void DLL2SDK::System::System::DefaultUriParser::_ctor_2968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC398)(this); } void DLL2SDK::System::System::DefaultUriParser::_ctor_2969(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC43C)(this, scheme_); } void DLL2SDK::System::System::Threading::SemaphoreFullException::_ctor_2966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B104DC)(this); } void DLL2SDK::System::System::Threading::SemaphoreFullException::_ctor_2967(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10574)(this, info_, context_); } void DLL2SDK::System::System::Threading::Semaphore::_ctor_2960(int32_t initialCount_, int32_t maximumCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B10160)(this, initialCount_, maximumCount_); } void DLL2SDK::System::System::Threading::Semaphore::_ctor_2961(int32_t initialCount_, int32_t maximumCount_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1017C)(this, initialCount_, maximumCount_, name_); } intptr_t DLL2SDK::System::System::Threading::Semaphore::CreateSemaphore_internal_2962(int32_t initialCount_, int32_t maximumCount_, DLL2SDK::mscorlib::System::String* name_, bool* createdNew_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1038C)(initialCount_, maximumCount_, name_, createdNew_); } int32_t DLL2SDK::System::System::Threading::Semaphore::ReleaseSemaphore_internal_2963(intptr_t handle_, int32_t releaseCount_, bool* fail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B103A4)(handle_, releaseCount_, fail_); } int32_t DLL2SDK::System::System::Threading::Semaphore::Release_2964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B103B4)(this); } int32_t DLL2SDK::System::System::Threading::Semaphore::Release_2965(int32_t releaseCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B103BC)(this, releaseCount_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression::_ctor_2852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07F18)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression::GetFixedWidth_2855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07A64)(this); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo* DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression::GetAnchorInfo_2856(bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Reference::_ctor_2926(bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B069B8)(this, ignore_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Reference::get_CapturingGroup_2927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06CF4)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Reference::set_CapturingGroup_2928(DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06C68)(this, value_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Reference::get_IgnoreCase_2929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06E24)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Reference::Compile_2930(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Reference::GetWidth_2931(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Reference::IsComplex_2932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::PositionAssertion::_ctor_2921(DLL2SDK::System::System::Text::RegularExpressions::Position pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0D170)(this, pos_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::PositionAssertion::Compile_2922(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::PositionAssertion::GetWidth_2923(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::PositionAssertion::IsComplex_2924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo* DLL2SDK::System::System::Text::RegularExpressions::Syntax::PositionAssertion::GetAnchorInfo_2925(bool revers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, revers_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Literal::_ctor_2915(DLL2SDK::mscorlib::System::String* str_, bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0A924)(this, str_, ignore_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Literal::CompileLiteral_2916(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool ignore_, bool reverse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06E2C)(str_, cmp_, ignore_, reverse_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Literal::Compile_2917(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Literal::GetWidth_2918(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Literal::GetAnchorInfo_2919(bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, reverse_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Literal::IsComplex_2920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CompositeExpression::_ctor_2858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0598C)(this); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionCollection* DLL2SDK::System::System::Text::RegularExpressions::Syntax::CompositeExpression::get_Expressions_2859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05A30)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CompositeExpression::GetWidth_2860(int32_t* min_, int32_t* max_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06314)(this, min_, max_, count_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::CompositeExpression::IsComplex_2861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Assertion::_ctor_2892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0660C)(this); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Assertion::get_TrueExpression_2893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06654)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Assertion::set_TrueExpression_2894(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B067A8)(this, value_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Assertion::get_FalseExpression_2895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B068E8)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Assertion::set_FalseExpression_2896(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06914)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Assertion::GetWidth_2897(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CaptureAssertion::_ctor_2898(DLL2SDK::System::System::Text::RegularExpressions::Syntax::Literal* l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B073A0)(this, l_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CaptureAssertion::set_CapturingGroup_2899(DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B073BC)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CaptureAssertion::Compile_2900(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::CaptureAssertion::IsComplex_2901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion* DLL2SDK::System::System::Text::RegularExpressions::Syntax::CaptureAssertion::get_Alternate_2902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07854)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Repetition::_ctor_2885(int32_t min_, int32_t max_, bool lazy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0ECE0)(this, min_, max_, lazy_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Repetition::get_Expression_2886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0F9EC)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Repetition::set_Expression_2887(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0ED2C)(this, value_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Repetition::get_Minimum_2888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0FA18)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Repetition::Compile_2889(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Repetition::GetWidth_2890(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Repetition::GetAnchorInfo_2891(bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Group::_ctor_2862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07B10)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Group::AppendExpression_2863(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B09CA0)(this, e_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Group::Compile_2864(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Group::GetWidth_2865(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Group::GetAnchorInfo_2866(bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::_ctor_2870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0703C)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::get_Index_2871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07388)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::set_Index_2872(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07B14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::get_Name_2873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07B1C)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::set_Name_2874(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07B24)(this, value_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::get_IsNamed_2875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07390)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::Compile_2876(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::IsComplex_2877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup::CompareTo_2878(DLL2SDK::mscorlib::System::Object* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression::_ctor_2867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0AFB8)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression::set_GroupCount_2868(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0CD30)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression::Compile_2869(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionCollection::_ctor_2847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B090FC)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionCollection::Add_2848(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05A60)(this, e_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionCollection::get_Item_2849(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06680)(this, i_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionCollection::set_Item_2850(int32_t i_, DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B067D8)(this, i_, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionCollection::OnValidate_2851(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::_ctor_2838(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04CD0)(this, regex_, replacement_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::Evaluate_2839(DLL2SDK::System::System::Text::RegularExpressions::Match* match_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04E5C)(this, match_); } void DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::EvaluateAppend_2840(DLL2SDK::System::System::Text::RegularExpressions::Match* match_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04F30)(this, match_, sb_); } bool DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::get_NeedsGroupsOrCaptures_2841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0512C)(this); } void DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::Ensure_2842(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0513C)(this, size_); } void DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::AddFromReplacement_2843(int32_t start_, int32_t end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05258)(this, start_, end_); } void DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::AddInt_2844(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05300)(this, i_); } void DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::Compile_2845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04D0C)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::ReplacementEvaluator::CompileTerm_2846(int32_t* ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05364)(this, ptr_); } void DLL2SDK::System::System::Text::RegularExpressions::QuickSearch::_ctor_2831(DLL2SDK::mscorlib::System::String* str_, bool ignore_, bool reverse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFC838)(this, str_, ignore_, reverse_); } void DLL2SDK::System::System::Text::RegularExpressions::QuickSearch::_cctor_2832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01C88)(); } int32_t DLL2SDK::System::System::Text::RegularExpressions::QuickSearch::get_Length_2833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFCC34)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::QuickSearch::Search_2834(DLL2SDK::mscorlib::System::String* text_, int32_t start_, int32_t end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFC960)(this, text_, start_, end_); } void DLL2SDK::System::System::Text::RegularExpressions::QuickSearch::SetupShiftTable_2835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01A10)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::QuickSearch::GetShiftDistance_2836(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01DCC)(this, c_); } wchar_t DLL2SDK::System::System::Text::RegularExpressions::QuickSearch::GetChar_2837(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01D0C)(this, c_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::_ctor_2800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0347C)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseDecimal_2801(DLL2SDK::mscorlib::System::String* str_, int32_t* ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B057D4)(str_, ptr_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseOctal_2802(DLL2SDK::mscorlib::System::String* str_, int32_t* ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06C70)(str_, ptr_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseHex_2803(DLL2SDK::mscorlib::System::String* str_, int32_t* ptr_, int32_t digits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0ADFC)(str_, ptr_, digits_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseNumber_2804(DLL2SDK::mscorlib::System::String* str_, int32_t* ptr_, int32_t b_, int32_t min_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0AD14)(str_, ptr_, b_, min_, max_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseName_2805(DLL2SDK::mscorlib::System::String* str_, int32_t* ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05800)(str_, ptr_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseRegularExpression_2806(DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0353C)(this, pattern_, options_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::GetMapping_2807(DLL2SDK::mscorlib::System::Collections::Hashtable* mapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B03728)(this, mapping_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseGroup_2808(DLL2SDK::System::System::Text::RegularExpressions::Syntax::Group* group_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_, DLL2SDK::System::System::Text::RegularExpressions::Syntax::Assertion* assertion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0AFD4)(this, group_, options_, assertion_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseGroupingConstruct_2809(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions* options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0E288)(this, options_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseAssertionType_2810(DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion* assertion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0EE50)(this, assertion_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseOptions_2811(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions* options_, bool negate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0ED68)(this, options_, negate_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseCharacterClass_2812(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0DBA4)(this, options_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseRepetitionBounds_2813(int32_t* min_, int32_t* max_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0EAE4)(this, min_, max_, options_); } DLL2SDK::System::System::Text::RegularExpressions::Category DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseUnicodeCategory_2814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0EF6C)(this); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseSpecial_2815(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0D4FC)(this, options_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseEscape_2816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0D19C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseName_2817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0EF54)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::IsNameChar_2818(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0AEAC)(c_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseNumber_2819(int32_t b_, int32_t min_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0F138)(this, b_, min_, max_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ParseDigit_2820(wchar_t c_, int32_t b_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0AE20)(c_, b_, n_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ConsumeWhitespace_2821(bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0CE64)(this, ignore_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::ResolveReferences_2822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0BAA0)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::HandleExplicitNumericGroups_2823(DLL2SDK::mscorlib::System::Collections::ArrayList* explicit_numeric_groups_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0F164)(this, explicit_numeric_groups_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::IsIgnoreCase_2824(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0E280)(options_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::IsMultiline_2825(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0D164)(options_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::IsExplicitCapture_2826(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0ED5C)(options_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::IsSingleline_2827(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0D190)(options_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::IsIgnorePatternWhitespace_2828(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0CE58)(options_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::IsECMAScript_2829(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0EF60)(options_); } DLL2SDK::mscorlib::System::ArgumentException* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Parser::NewParseException_2830(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0CD38)(this, msg_); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::_ctor_2781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE810)(this); } DLL2SDK::System::System::Text::RegularExpressions::Interval DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::get_Item_2782(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE8AC)(this, i_); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::Add_2783(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE970)(this, i_); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::Normalize_2784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFEA44)(this); } DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection* DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::GetMetaCollection_2785(DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_CostDelegate* cost_del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFECB8)(this, cost_del_); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::Optimize_2786(int32_t begin_, int32_t end_, DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection* meta_, DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_CostDelegate* cost_del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFEDD8)(this, begin_, end_, meta_, cost_del_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::get_Count_2787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::get_IsSynchronized_2788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::get_SyncRoot_2789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::CopyTo_2790(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection::GetEnumerator_2791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::BaseMachine::_ctor_2510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F10C50)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::BaseMachine::Replace_2511(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* replacement_, int32_t count_, int32_t startat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, regex_, input_, replacement_, count_, startat_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Text::RegularExpressions::BaseMachine::Split_2512(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* input_, int32_t count_, int32_t startat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::BaseMachine*, DLL2SDK::System::System::Text::RegularExpressions::Regex*, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, void*)>(Data.methodPtr)(this, regex_, input_, count_, startat_, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::BaseMachine::Scan_2513(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* text_, int32_t start_, int32_t end_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, regex_, text_, start_, end_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::BaseMachine::LTRReplace_2514(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* input_, DLL2SDK::System::System::Text::RegularExpressions::BaseMachine_MatchAppendEvaluator* evaluator_, int32_t count_, int32_t startat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F119AC)(this, regex_, input_, evaluator_, count_, startat_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::BaseMachine::LTRReplace_2515(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* input_, DLL2SDK::System::System::Text::RegularExpressions::BaseMachine_MatchAppendEvaluator* evaluator_, int32_t count_, int32_t startat_, bool needs_groups_or_captures_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F11214)(this, regex_, input_, evaluator_, count_, startat_, needs_groups_or_captures_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::BaseMachine::RTLReplace_2516(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* input_, DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator* evaluator_, int32_t count_, int32_t startat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F10E10)(this, regex_, input_, evaluator_, count_, startat_); } bool DLL2SDK::System::System::Text::RegularExpressions::Mark::get_IsDefined_2730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFB44)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Mark::get_Index_2731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFB6C)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Mark::get_Length_2732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFB80)(this); } void DLL2SDK::System::System::Text::RegularExpressions::LinkStack::_ctor_2725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFF9DC)(this); } void DLL2SDK::System::System::Text::RegularExpressions::LinkStack::Push_2726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFA78)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::LinkStack::Pop_2727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFAC4)(this); } void DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::_ctor_2669(DLL2SDK::Array* pattern_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AFE378)(this, pattern_); } DLL2SDK::System::System::Text::RegularExpressions::IMachine* DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::NewInstance_2670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::get_GroupCount_2671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::get_Gap_2672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::set_Gap_2673(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::get_Mapping_2674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::set_Mapping_2675(DLL2SDK::mscorlib::System::Collections::IDictionary* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::get_NamesMapping_2676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::InterpreterFactory::set_NamesMapping_2677(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Category DLL2SDK::System::System::Text::RegularExpressions::CategoryUtils::CategoryFromName_2635(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF7AC4)(name_); } bool DLL2SDK::System::System::Text::RegularExpressions::CategoryUtils::IsCategory_2636(DLL2SDK::System::System::Text::RegularExpressions::Category cat_, wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF7D6C)(cat_, c_); } bool DLL2SDK::System::System::Text::RegularExpressions::CategoryUtils::IsCategory_2637(DLL2SDK::mscorlib::System::Globalization::UnicodeCategory uc_, wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF8B34)(uc_, c_); } void DLL2SDK::System::System::Text::RegularExpressions::MRUList::_ctor_2631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF8CC8)(this); } void DLL2SDK::System::System::Text::RegularExpressions::MRUList::Use_2632(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF8F9C)(this, o_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::MRUList::Evict_2633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF912C)(this); } void DLL2SDK::System::System::Text::RegularExpressions::FactoryCache::_ctor_2623(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF8BF0)(this, capacity_); } void DLL2SDK::System::System::Text::RegularExpressions::FactoryCache::Add_2624(DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_, DLL2SDK::System::System::Text::RegularExpressions::IMachineFactory* factory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF8CE8)(this, pattern_, options_, factory_); } void DLL2SDK::System::System::Text::RegularExpressions::FactoryCache::Cleanup_2625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF8E70)(this); } DLL2SDK::System::System::Text::RegularExpressions::IMachineFactory* DLL2SDK::System::System::Text::RegularExpressions::FactoryCache::Lookup_2626(DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9168)(this, pattern_, options_); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::_ctor_2571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01F34)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::_ctor_2572(DLL2SDK::mscorlib::System::String* pattern_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01F3C)(this, pattern_); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::_ctor_2573(DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01F44)(this, pattern_, options_); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::_ctor_2574(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02444)(this, info_, context_); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::_cctor_2575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02580)(); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::System_Runtime_Serialization_ISerializable_GetObjectData_2576(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Regex::IsMatch_2577(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* pattern_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B027B8)(input_, pattern_); } bool DLL2SDK::System::System::Text::RegularExpressions::Regex::IsMatch_2578(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0286C)(input_, pattern_, options_); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Regex::Match_2579(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* pattern_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02968)(input_, pattern_); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Regex::Match_2580(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02A1C)(input_, pattern_, options_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Regex::Replace_2581(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::mscorlib::System::String* replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02B18)(input_, pattern_, replacement_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Regex::Replace_2582(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::mscorlib::System::String* replacement_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02BD8)(input_, pattern_, replacement_, options_); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::validate_options_2583(DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02060)(options_); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::Init_2584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02148)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Regex::InitNewRegex_2585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02CF0)(this); } DLL2SDK::System::System::Text::RegularExpressions::IMachineFactory* DLL2SDK::System::System::Text::RegularExpressions::Regex::CreateMachineFactory_2586(DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B03000)(pattern_, options_); } DLL2SDK::System::System::Text::RegularExpressions::RegexOptions DLL2SDK::System::System::Text::RegularExpressions::Regex::get_Options_2587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B027B0)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Regex::get_RightToLeft_2588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFF0C)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Regex::GroupNumberFromName_2589(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFA0F0)(this, name_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Regex::GetGroupIndex_2590(int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9E40)(this, number_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Regex::default_startat_2591(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04094)(this, input_); } bool DLL2SDK::System::System::Text::RegularExpressions::Regex::IsMatch_2592(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02924)(this, input_); } bool DLL2SDK::System::System::Text::RegularExpressions::Regex::IsMatch_2593(DLL2SDK::mscorlib::System::String* input_, int32_t startat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B040B8)(this, input_, startat_); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Regex::Match_2594(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02AD4)(this, input_); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Regex::Match_2595(DLL2SDK::mscorlib::System::String* input_, int32_t startat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B040DC)(this, input_, startat_); } DLL2SDK::System::System::Text::RegularExpressions::MatchCollection* DLL2SDK::System::System::Text::RegularExpressions::Regex::Matches_2596(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B043B8)(this, input_); } DLL2SDK::System::System::Text::RegularExpressions::MatchCollection* DLL2SDK::System::System::Text::RegularExpressions::Regex::Matches_2597(DLL2SDK::mscorlib::System::String* input_, int32_t startat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B043FC)(this, input_, startat_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Regex::Replace_2598(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator* evaluator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B044A8)(this, input_, evaluator_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Regex::Replace_2599(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::System::System::Text::RegularExpressions::MatchEvaluator* evaluator_, int32_t count_, int32_t startat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04500)(this, input_, evaluator_, count_, startat_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Regex::Replace_2600(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B02C98)(this, input_, replacement_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Regex::Replace_2601(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* replacement_, int32_t count_, int32_t startat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B047CC)(this, input_, replacement_, count_, startat_); } DLL2SDK::Array* DLL2SDK::System::System::Text::RegularExpressions::Regex::Split_2602(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::Regex*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4B04A18)(this, input_); } DLL2SDK::Array* DLL2SDK::System::System::Text::RegularExpressions::Regex::Split_2603(DLL2SDK::mscorlib::System::String* input_, int32_t count_, int32_t startat_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::Regex*, DLL2SDK::mscorlib::System::String*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4B04A68)(this, input_, count_, startat_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Regex::ToString_2604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Regex::get_GroupCount_2605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B04C80)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Regex::get_Gap_2606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFC9C)(this); } DLL2SDK::System::System::Text::RegularExpressions::IMachine* DLL2SDK::System::System::Text::RegularExpressions::Regex::CreateMachine_2607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B042C4)(this); } DLL2SDK::Array* DLL2SDK::System::System::Text::RegularExpressions::Regex::GetGroupNamesArray_2608(int32_t groupCount_, DLL2SDK::mscorlib::System::Collections::IDictionary* mapping_) { return reinterpret_cast*(*)(int32_t, DLL2SDK::mscorlib::System::Collections::IDictionary*)>(DLL2SDK::GameAssemblyBase + 0x4B039BC)(groupCount_, mapping_); } DLL2SDK::Array* DLL2SDK::System::System::Text::RegularExpressions::Regex::get_GroupNumbers_2609() { return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::Regex*)>(DLL2SDK::GameAssemblyBase + 0x4B03F10)(this); } void DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::_ctor_2558(DLL2SDK::System::System::Text::RegularExpressions::Match* start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFF1C)(this, start_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::get_Count_2559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::get_IsSynchronized_2560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::get_Item_2561(int32_t i_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, i_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::get_SyncRoot_2562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::CopyTo_2563(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::GetEnumerator_2564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::TryToGet_2565(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B002D0)(this, i_); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Text::RegularExpressions::MatchCollection::get_FullList_2566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B000BC)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Capture::_ctor_2521(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF77E4)(this, text_); } void DLL2SDK::System::System::Text::RegularExpressions::Capture::_ctor_2522(DLL2SDK::mscorlib::System::String* text_, int32_t index_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF780C)(this, text_, index_, length_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Capture::get_Index_2523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF783C)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Capture::get_Length_2524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF7844)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Capture::get_Value_2525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF784C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Capture::ToString_2526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Capture::get_Text_2527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF791C)(this); } void DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::_ctor_2541(int32_t n_, int32_t gap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9B1C)(this, n_, gap_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::get_Count_2542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::get_IsSynchronized_2543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Group* DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::get_Item_2544(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9BF4)(this, i_); } void DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::SetValue_2545(DLL2SDK::System::System::Text::RegularExpressions::Group* g_, int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9F18)(this, g_, i_); } DLL2SDK::System::System::Text::RegularExpressions::Group* DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::get_Item_2546(DLL2SDK::mscorlib::System::String* groupName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9F88)(this, groupName_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::get_SyncRoot_2547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::CopyTo_2548(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Text::RegularExpressions::GroupCollection::GetEnumerator_2549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Group::_ctor_2535(DLL2SDK::mscorlib::System::String* text_, int32_t index_, int32_t length_, int32_t n_caps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9854)(this, text_, index_, length_, n_caps_); } void DLL2SDK::System::System::Text::RegularExpressions::Group::_ctor_2536(DLL2SDK::mscorlib::System::String* text_, int32_t index_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9940)(this, text_, index_, length_); } void DLL2SDK::System::System::Text::RegularExpressions::Group::_ctor_2537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9978)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Group::_cctor_2538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9A7C)(); } DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection* DLL2SDK::System::System::Text::RegularExpressions::Group::get_Captures_2539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9B0C)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Group::get_Success_2540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9B14)(this); } void DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection::_ctor_2528(int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF7924)(this, n_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection::get_Count_2529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection::get_IsSynchronized_2530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection::SetValue_2531(DLL2SDK::System::System::Text::RegularExpressions::Capture* cap_, int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF79F4)(this, cap_, i_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection::get_SyncRoot_2532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection::CopyTo_2533(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Text::RegularExpressions::CaptureCollection::GetEnumerator_2534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::OidEnumerator::_ctor_2506(DLL2SDK::System::System::Security::Cryptography::OidCollection* collection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F002A0)(this, collection_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::OidEnumerator::System_Collections_IEnumerator_get_Current_2507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Security::Cryptography::OidEnumerator::MoveNext_2508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::OidEnumerator::Reset_2509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::OidCollection::_ctor_2496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00134)(this); } void DLL2SDK::System::System::Security::Cryptography::OidCollection::System_Collections_ICollection_CopyTo_2497(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Security::Cryptography::OidCollection::System_Collections_IEnumerable_GetEnumerator_2498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Security::Cryptography::OidCollection::get_Count_2499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Security::Cryptography::OidCollection::get_IsSynchronized_2500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Security::Cryptography::Oid* DLL2SDK::System::System::Security::Cryptography::OidCollection::get_Item_2501(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00330)(this, index_); } DLL2SDK::System::System::Security::Cryptography::Oid* DLL2SDK::System::System::Security::Cryptography::OidCollection::get_Item_2502(DLL2SDK::mscorlib::System::String* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDE168)(this, oid_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::OidCollection::get_SyncRoot_2503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Security::Cryptography::OidCollection::Add_2504(DLL2SDK::System::System::Security::Cryptography::Oid* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00504)(this, oid_); } void DLL2SDK::System::System::Security::Cryptography::OidCollection::set_ReadOnly_2505(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00548)(this, value_); } void DLL2SDK::System::System::Security::Cryptography::Oid::_ctor_2489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFFDA0)(this); } void DLL2SDK::System::System::Security::Cryptography::Oid::_ctor_2490(DLL2SDK::mscorlib::System::String* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFD0E0)(this, oid_); } void DLL2SDK::System::System::Security::Cryptography::Oid::_ctor_2491(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::String* friendlyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00104)(this, value_, friendlyName_); } void DLL2SDK::System::System::Security::Cryptography::Oid::_ctor_2492(DLL2SDK::System::System::Security::Cryptography::Oid* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFD390)(this, oid_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::Oid::get_FriendlyName_2493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0012C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::Oid::get_Value_2494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFD8A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::Oid::GetName_2495(DLL2SDK::mscorlib::System::String* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFFDA8)(this, oid_); } void DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::_ctor_2473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFD028)(this); } void DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::_ctor_2474(DLL2SDK::mscorlib::System::String* oid_, DLL2SDK::Array* rawData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EFD030)(this, oid_, rawData_); } void DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::_ctor_2475(DLL2SDK::System::System::Security::Cryptography::Oid* oid_, DLL2SDK::Array* rawData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EFD2A8)(this, oid_, rawData_); } DLL2SDK::System::System::Security::Cryptography::Oid* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::get_Oid_2476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFD388)(this); } void DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::set_Oid_2477(DLL2SDK::System::System::Security::Cryptography::Oid* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFD2E0)(this, value_); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::get_RawData_2478() { return reinterpret_cast*(*)(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData*)>(DLL2SDK::GameAssemblyBase + 0x3EFD464)(this); } void DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::set_RawData_2479(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EFD1BC)(this, value_); } void DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::CopyFrom_2480(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* asnEncodedData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, asnEncodedData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::ToString_2481(bool multiLine_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, multiLine_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::Default_2482(bool multiLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFE4CC)(this, multiLine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::BasicConstraintsExtension_2483(bool multiLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFD8AC)(this, multiLine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::EnhancedKeyUsageExtension_2484(bool multiLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFDA58)(this, multiLine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::KeyUsageExtension_2485(bool multiLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFDC04)(this, multiLine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::SubjectKeyIdentifierExtension_2486(bool multiLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFDDB0)(this, multiLine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::SubjectAltName_2487(bool multiLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFDF5C)(this, multiLine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::AsnEncodedData::NetscapeCertType_2488(bool multiLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDE594)(this, multiLine_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension::_ctor_2425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F02568)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension::_ctor_2426(DLL2SDK::mscorlib::System::String* oid_, DLL2SDK::Array* rawData_, bool critical_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3F0ED54)(this, oid_, rawData_, critical_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension::get_Critical_2427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F02F98)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension::set_Critical_2428(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F02570)(this, value_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension::CopyFrom_2429(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* asnEncodedData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, asnEncodedData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension::FormatUnkownData_2430(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F02FA0)(this, data_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::_ctor_2444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0F35C)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::_ctor_2445(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* encodedKeyUsage_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFF100)(this, encodedKeyUsage_, critical_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::_ctor_2446(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageFlags keyUsages_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0F64C)(this, keyUsages_, critical_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::get_KeyUsages_2447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDDF90)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::CopyFrom_2448(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* encodedData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, encodedData_, Data.method); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::GetValidFlags_2449(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0F748)(this, flags_); } DLL2SDK::System::System::Security::Cryptography::AsnDecodeStatus DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::Decode_2450(DLL2SDK::Array* extension_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F0F424)(this, extension_); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::Encode_2451() { return reinterpret_cast*(*)(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension*)>(DLL2SDK::GameAssemblyBase + 0x3F0F75C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509KeyUsageExtension::ToString_2452(bool multiLine_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, multiLine_, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionEnumerator::_ctor_2439(DLL2SDK::mscorlib::System::Collections::ArrayList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0F0F4)(this, list_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionEnumerator::System_Collections_IEnumerator_get_Current_2440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionEnumerator::get_Current_2441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C150)(this); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionEnumerator::MoveNext_2442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionEnumerator::Reset_2443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::_ctor_2431(DLL2SDK::Mono_Security::Mono::Security::X509::X509Certificate* cert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0340C)(this, cert_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::System_Collections_ICollection_CopyTo_2432(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::System_Collections_IEnumerable_GetEnumerator_2433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::get_Count_2434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::get_IsSynchronized_2435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::get_SyncRoot_2436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Extension* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::get_Item_2437(DLL2SDK::mscorlib::System::String* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDDBCC)(this, oid_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionEnumerator* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection::GetEnumerator_2438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C0BC)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509EnhancedKeyUsageExtension::_ctor_2420(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* encodedEnhancedKeyUsages_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFEAC4)(this, encodedEnhancedKeyUsages_, critical_); } DLL2SDK::System::System::Security::Cryptography::OidCollection* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509EnhancedKeyUsageExtension::get_EnhancedKeyUsages_2421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDE050)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509EnhancedKeyUsageExtension::CopyFrom_2422(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* asnEncodedData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, asnEncodedData_, Data.method); } DLL2SDK::System::System::Security::Cryptography::AsnDecodeStatus DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509EnhancedKeyUsageExtension::Decode_2423(DLL2SDK::Array* extension_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F0E85C)(this, extension_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509EnhancedKeyUsageExtension::ToString_2424(bool multiLine_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, multiLine_, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatus::_ctor_2415(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E828)(this, flag_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatus::get_Status_2416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E844)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatus::set_Status_2417(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E84C)(this, value_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatus::set_StatusInformation_2418(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E854)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatus::GetInformation_2419(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0DEC8)(flags_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::_ctor_2404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDC9D0)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::get_ExtraStore_2405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDCAEC)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509RevocationFlag DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::get_RevocationFlag_2406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C640)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::set_RevocationFlag_2407(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509RevocationFlag value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E630)(this, value_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509RevocationMode DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::get_RevocationMode_2408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C638)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::set_RevocationMode_2409(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509RevocationMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED897C)(this, value_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::set_UrlRetrievalTimeout_2410(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E6EC)(this, value_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509VerificationFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::get_VerificationFlags_2411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09920)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::set_VerificationFlags_2412(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509VerificationFlags value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E6FC)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::get_VerificationTime_2413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0ABD8)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy::Reset_2414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E4A4)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementEnumerator::_ctor_2399(DLL2SDK::mscorlib::System::Collections::IEnumerable* enumerable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0E150)(this, enumerable_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementEnumerator::System_Collections_IEnumerator_get_Current_2400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementEnumerator::get_Current_2401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09710)(this); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementEnumerator::MoveNext_2402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementEnumerator::Reset_2403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::_ctor_2388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09270)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::System_Collections_ICollection_CopyTo_2389(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::System_Collections_IEnumerable_GetEnumerator_2390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::get_Count_2391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::get_IsSynchronized_2392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::get_Item_2393(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A8E8)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::get_SyncRoot_2394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementEnumerator* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::GetEnumerator_2395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0967C)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::Add_2396(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A424)(this, certificate_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::Clear_2397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0995C)(this); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElementCollection::Contains_2398(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A5E0)(this, certificate_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::_ctor_2380(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0DD48)(this, certificate_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::get_Certificate_2381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0AF84)(this); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::get_ChainElementStatus_2382() { return reinterpret_cast*(*)(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement*)>(DLL2SDK::GameAssemblyBase + 0x3F09824)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::get_StatusFlags_2383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A998)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::set_StatusFlags_2384(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A9A0)(this, value_); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::Count_2385(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0DE14)(this, flags_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::Set_2386(DLL2SDK::Array* status_, int32_t* position_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags flags_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags mask_) { return reinterpret_cast*, int32_t*, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags)>(DLL2SDK::GameAssemblyBase + 0x3F0DE3C)(this, status_, position_, flags_, mask_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement::UncompressFlags_2387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0B354)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::_ctor_2348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED88BC)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::_ctor_2349(bool useMachineContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09184)(this, useMachineContext_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::_cctor_2350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0930C)(); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::get_ChainPolicy_2351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED8974)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::set_ChainPolicy_2352(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainPolicy* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDC9F0)(this, value_); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::get_ChainStatus_2353() { return reinterpret_cast*(*)(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain*)>(DLL2SDK::GameAssemblyBase + 0x3ED9018)(this); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::Build_2354(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED8A38)(this, certificate_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::Reset_2355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F093B0)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::get_Roots_2356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F099AC)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::get_CertificateAuthorities_2357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A124)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::get_CertificateCollection_2358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A1EC)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::BuildChainFrom_2359(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09478)(this, certificate_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::SelectBestFromCollection_2360(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* child_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A9A8)(this, child_, c_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::FindParent_2361(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A4E4)(this, certificate_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::IsChainComplete_2362(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A748)(this, certificate_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::IsSelfIssued_2363(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0AEA4)(this, certificate_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::ValidateChain_2364(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09568)(this, flag_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::Process_2365(int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0AF8C)(this, n_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::PrepareForNextCertificate_2366(int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0B674)(this, n_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::WrapUp_2367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0BCAC)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::ProcessCertificateExtensions_2368(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainElement* element_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0BD84)(this, element_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::IsSignedWith_2369(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* signed_, DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* pubkey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0BD44)(this, signed_, pubkey_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::GetSubjectKeyIdentifier_2370(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0ACA0)(this, certificate_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::GetAuthorityKeyIdentifier_2371(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0ABE8)(this, certificate_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::GetAuthorityKeyIdentifier_2372(DLL2SDK::Mono_Security::Mono::Security::X509::X509Crl* crl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C584)(this, crl_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::GetAuthorityKeyIdentifier_2373(DLL2SDK::Mono_Security::Mono::Security::X509::X509Extension* ext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C358)(this, ext_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::CheckRevocationOnChain_2374(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0BA5C)(this, flag_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::CheckRevocation_2375(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_, int32_t ca_, bool online_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C648)(this, certificate_, ca_, online_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ChainStatusFlags DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::CheckRevocation_2376(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* ca_cert_, bool online_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0C708)(this, certificate_, ca_cert_, online_); } DLL2SDK::Mono_Security::Mono::Security::X509::X509Crl* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::FindCrl_2377(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* caCertificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0CA74)(this, caCertificate_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::ProcessCrlExtensions_2378(DLL2SDK::Mono_Security::Mono::Security::X509::X509Crl* crl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0D7A4)(this, crl_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain::ProcessCrlEntryExtensions_2379(DLL2SDK::Mono_Security::Mono::Security::X509::X509Crl_X509CrlEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0D24C)(this, entry_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection::_ctor_2334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0611C)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection::_ctor_2335(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F08A38)(this, value_); } DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection::get_Item_2336(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED71E4)(this, index_); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection::Add_2337(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F08B88)(this, value_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection::AddRange_2338(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F08A60)(this, value_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection_X509CertificateEnumerator* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection::GetEnumerator_2339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED7E04)(this); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection::GetHashCode_2340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator::_ctor_2327(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* collection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0835C)(this, collection_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator::System_Collections_IEnumerator_get_Current_2328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator::System_Collections_IEnumerator_MoveNext_2329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator::System_Collections_IEnumerator_Reset_2330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator::get_Current_2331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0873C)(this); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator::MoveNext_2332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator::Reset_2333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::_ctor_2319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F06114)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::_ctor_2320(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* certificates_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F06124)(this, certificates_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::get_Item_2321(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0623C)(this, index_); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::Add_2322(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDCAF4)(this, certificate_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::AddRange_2323(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* certificates_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0614C)(this, certificates_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::Contains_2324(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F063A4)(this, certificate_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::Find_2325(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509FindType findType_, DLL2SDK::mscorlib::System::Object* findValue_, bool validOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F06708)(this, findType_, findValue_, validOnly_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Enumerator* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection::GetEnumerator_2326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F082CC)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::_ctor_2291(DLL2SDK::Array* rawData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EDC9F8)(this, rawData_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::_ctor_2292(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F03124)(this, fileName_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::_ctor_2293(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED7FA8)(this, certificate_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::_cctor_2294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F03230)(); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509ExtensionCollection* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_Extensions_2295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDDA8C)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_IssuerName_2296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F03A4C)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_NotAfter_2297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F03BBC)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_NotBefore_2298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F03D04)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_PrivateKey_2299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED80B8)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_PublicKey_2300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F03E4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_SerialNumber_2301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F04088)(this); } DLL2SDK::System::System::Security::Cryptography::Oid* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_SignatureAlgorithm_2302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F04288)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_SubjectName_2303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F043DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_Thumbprint_2304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0454C)(this); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_Version_2305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDD984)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::GetNameInfo_2306(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509NameType nameType_, bool forIssuer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F04554)(this, nameType_, forIssuer_); } DLL2SDK::Mono_Security::Mono::Security::ASN1* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::Find_2307(DLL2SDK::Array* oid_, DLL2SDK::Mono_Security::Mono::Security::ASN1* dn_) { return reinterpret_cast*, DLL2SDK::Mono_Security::Mono::Security::ASN1*)>(DLL2SDK::GameAssemblyBase + 0x3F04AE0)(this, oid_, dn_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::GetValueAsString_2308(DLL2SDK::Mono_Security::Mono::Security::ASN1* pair_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F04BE4)(this, pair_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::ImportPkcs12_2309(DLL2SDK::Array* rawData_, DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3F04E90)(this, rawData_, password_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::Import_2310(DLL2SDK::Array* rawData_, DLL2SDK::mscorlib::System::String* password_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509KeyStorageFlags keyStorageFlags_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509KeyStorageFlags, void*)>(Data.methodPtr)(this, rawData_, password_, keyStorageFlags_, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::Import_2311(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::String* password_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509KeyStorageFlags keyStorageFlags_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fileName_, password_, keyStorageFlags_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::Load_2312(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3F05524)(fileName_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::Reset_2313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::ToString_2314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::ToString_2315(bool verbose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, verbose_, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::AppendBuffer_2316(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F05E5C)(sb_, buffer_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::Verify_2317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F05F7C)(this); } DLL2SDK::Mono_Security::Mono::Security::X509::X509Certificate* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2::get_MonoCertificate_2318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0610C)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::_ctor_2281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F024A0)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::_ctor_2282(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* encodedBasicConstraints_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFE644)(this, encodedBasicConstraints_, critical_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::_ctor_2283(bool certificateAuthority_, bool hasPathLengthConstraint_, int32_t pathLengthConstraint_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F027E0)(this, certificateAuthority_, hasPathLengthConstraint_, pathLengthConstraint_, critical_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::get_CertificateAuthority_2284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F02B40)(this); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::get_HasPathLengthConstraint_2285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F02C00)(this); } int32_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::get_PathLengthConstraint_2286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F02CC0)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::CopyFrom_2287(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* asnEncodedData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, asnEncodedData_, Data.method); } DLL2SDK::System::System::Security::Cryptography::AsnDecodeStatus DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::Decode_2288(DLL2SDK::Array* extension_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F02578)(this, extension_); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::Encode_2289() { return reinterpret_cast*(*)(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension*)>(DLL2SDK::GameAssemblyBase + 0x3F0293C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509BasicConstraintsExtension::ToString_2290(bool multiLine_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, multiLine_, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName::_ctor_2275(DLL2SDK::Array* encodedDistinguishedName_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F019D8)(this, encodedDistinguishedName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName::Decode_2276(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedNameFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F01CC4)(this, flag_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName::GetSeparator_2277(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedNameFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F01EB0)(flag_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName::DecodeRawData_2278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F01B54)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName::Canonize_2279(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F01F80)(s_); } bool DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName::AreEqual_2280(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName* name1_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X500DistinguishedName* name2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F02248)(name1_, name2_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::_ctor_2267(DLL2SDK::Mono_Security::Mono::Security::X509::X509Certificate* certificate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00684)(this, certificate_); } DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::get_EncodedKeyValue_2268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00B78)(this); } DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::get_EncodedParameters_2269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00B80)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::get_Key_2270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F00B88)(this); } DLL2SDK::System::System::Security::Cryptography::Oid* DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::get_Oid_2271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F018CC)(this); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::GetUnsignedBigInteger_2272(DLL2SDK::Array* integer_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F018D4)(integer_); } DLL2SDK::mscorlib::System::Security::Cryptography::DSA* DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::DecodeDSA_2273(DLL2SDK::Array* rawPublicKey_, DLL2SDK::Array* rawParameters_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F01310)(rawPublicKey_, rawParameters_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey::DecodeRSA_2274(DLL2SDK::Array* rawPublicKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F00E84)(rawPublicKey_); } void DLL2SDK::System::Mono::Security::X509::OSX509Certificates::_cctor_2255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD8048)(); } intptr_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::SecCertificateCreateWithData_2256(intptr_t allocator_, intptr_t nsdataRef_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD81D0)(allocator_, nsdataRef_); } int32_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::SecTrustCreateWithCertificates_2257(intptr_t certOrCertArray_, intptr_t policies_, intptr_t* sectrustref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD82B8)(certOrCertArray_, policies_, sectrustref_); } intptr_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::SecPolicyCreateSSL_2258(int32_t server_, intptr_t cfStringHostname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD80E8)(server_, cfStringHostname_); } int32_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::SecTrustEvaluate_2259(intptr_t secTrustRef_, DLL2SDK::System::Mono::Security::X509::OSX509Certificates_SecTrustResult* secTrustResultTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD83B8)(secTrustRef_, secTrustResultTime_); } intptr_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::CFDataCreate_2260(intptr_t allocator_, uint8_t* bytes_, intptr_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD84A0)(allocator_, bytes_, length_); } void DLL2SDK::System::Mono::Security::X509::OSX509Certificates::CFRelease_2261(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD858C)(handle_); } intptr_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::CFArrayCreate_2262(intptr_t allocator_, intptr_t values_, intptr_t numValues_, intptr_t callbacks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD866C)(allocator_, values_, numValues_, callbacks_); } intptr_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::MakeCFData_2263(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD8760)(data_); } intptr_t DLL2SDK::System::Mono::Security::X509::OSX509Certificates::FromIntPtrs_2264(DLL2SDK::Array* values_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD8868)(values_); } DLL2SDK::System::Mono::Security::X509::OSX509Certificates_SecTrustResult DLL2SDK::System::Mono::Security::X509::OSX509Certificates::TrustEvaluateSsl_2265(DLL2SDK::Mono_Security::Mono::Security::X509::X509CertificateCollection* certificates_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD89A0)(certificates_); } DLL2SDK::System::Mono::Security::X509::OSX509Certificates_SecTrustResult DLL2SDK::System::Mono::Security::X509::OSX509Certificates::_TrustEvaluateSsl_2266(DLL2SDK::Mono_Security::Mono::Security::X509::X509CertificateCollection* certificates_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD8AE0)(certificates_); } void DLL2SDK::System::System::Net::WebResponse::_ctor_2244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFCB50)(this); } void DLL2SDK::System::System::Net::WebResponse::_ctor_2245(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFCB58)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::WebResponse::System_IDisposable_Dispose_2246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebResponse::System_Runtime_Serialization_ISerializable_GetObjectData_2247(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } int64_t DLL2SDK::System::System::Net::WebResponse::get_ContentLength_2248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::WebResponse::get_Headers_2249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::WebResponse::GetMustImplement_2250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFCDC8)(); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::WebResponse::get_ResponseUri_2251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebResponse::Close_2252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::WebResponse::GetResponseStream_2253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebResponse::GetObjectData_2254(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::WebProxy::_ctor_2201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFA274)(this); } void DLL2SDK::System::System::Net::WebProxy::_ctor_2202(DLL2SDK::System::System::Uri* address_, bool bypassOnLocal_, DLL2SDK::Array* bypassList_, DLL2SDK::System::System::Net::ICredentials* credentials_) { return reinterpret_cast*, DLL2SDK::System::System::Net::ICredentials*)>(DLL2SDK::GameAssemblyBase + 0x3EFA2A0)(this, address_, bypassOnLocal_, bypassList_, credentials_); } void DLL2SDK::System::System::Net::WebProxy::_ctor_2203(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFA574)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::WebProxy::System_Runtime_Serialization_ISerializable_GetObjectData_2204(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } DLL2SDK::System::System::Net::ICredentials* DLL2SDK::System::System::Net::WebProxy::get_Credentials_2205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::WebProxy::get_UseDefaultCredentials_2206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFA770)(this); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::WebProxy::GetProxy_2207(DLL2SDK::System::System::Uri* destination_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, destination_, Data.method); } bool DLL2SDK::System::System::Net::WebProxy::IsBypassed_2208(DLL2SDK::System::System::Uri* host_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, host_, Data.method); } void DLL2SDK::System::System::Net::WebProxy::GetObjectData_2209(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::WebProxy::CheckBypassList_2210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFA36C)(this); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::_ctor_283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDD9B4)(this); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::_ctor_284(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDDBFC)(this, info_, context_); } bool DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::System_Collections_ICollection_get_IsSynchronized_285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::System_Collections_ICollection_get_SyncRoot_286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::System_Collections_ICollection_CopyTo_287(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::Init_288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDDAC8)(this); } DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::get_Keys_289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::GetEnumerator_290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::GetObjectData_291(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } int32_t DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::get_Count_292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::OnDeserialization_293(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::get_IsReadOnly_294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDECA4)(this); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::BaseAdd_295(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDEB1C)(this, name_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::BaseGet_296(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDECD4)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::BaseGet_297(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDEDB4)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::BaseGetKey_298(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDEE94)(this, index_); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::BaseRemove_299(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDEF74)(this, name_); } void DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::BaseSet_300(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDF2A4)(this, name_, value_); } DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase__Item* DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::FindFirstMatchedItem_301(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDEDD4)(this, name_); } bool DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase::Equals_302(DLL2SDK::mscorlib::System::String* s1_, DLL2SDK::mscorlib::System::String* s2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDF0FC)(this, s1_, s2_); } void DLL2SDK::System::System::Net::WebException::_ctor_2160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF73B4)(this); } void DLL2SDK::System::System::Net::WebException::_ctor_2161(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF73C4)(this, message_); } void DLL2SDK::System::System::Net::WebException::_ctor_2162(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF73D4)(this, info_, context_); } void DLL2SDK::System::System::Net::WebException::_ctor_2163(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9944)(this, message_, innerException_); } void DLL2SDK::System::System::Net::WebException::_ctor_2164(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::System::System::Net::WebExceptionStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF4678)(this, message_, status_); } void DLL2SDK::System::System::Net::WebException::_ctor_2165(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_, DLL2SDK::System::System::Net::WebExceptionStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF5B1C)(this, message_, innerException_, status_); } void DLL2SDK::System::System::Net::WebException::_ctor_2166(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_, DLL2SDK::System::System::Net::WebExceptionStatus status_, DLL2SDK::System::System::Net::WebResponse* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF1704)(this, message_, innerException_, status_, response_); } void DLL2SDK::System::System::Net::WebException::System_Runtime_Serialization_ISerializable_GetObjectData_2167(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::WebException::get_Response_2168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF741C)(this); } DLL2SDK::System::System::Net::WebExceptionStatus DLL2SDK::System::System::Net::WebException::get_Status_2169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF7424)(this); } void DLL2SDK::System::System::Net::WebException::GetObjectData_2170(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::_ctor_2115(DLL2SDK::System::System::Net::WebConnection* cnc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEFBA4)(this, cnc_); } void DLL2SDK::System::System::Net::WebConnectionStream::_ctor_2116(DLL2SDK::System::System::Net::WebConnection* cnc_, DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF047C)(this, cnc_, request_); } void DLL2SDK::System::System::Net::WebConnectionStream::_cctor_2117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3E7C)(); } bool DLL2SDK::System::System::Net::WebConnectionStream::IsNtlmAuth_2118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3868)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::CheckResponseInBuffer_2119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEFF14)(this); } DLL2SDK::System::System::Net::WebConnection* DLL2SDK::System::System::Net::WebConnectionStream::get_Connection_2120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3F7C)(this); } int32_t DLL2SDK::System::System::Net::WebConnectionStream::get_ReadTimeout_2121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::WebConnectionStream::get_WriteTimeout_2122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::WebConnectionStream::get_CompleteRequestWritten_2123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3F94)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::set_SendChunked_2124(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3F9C)(this, value_); } void DLL2SDK::System::System::Net::WebConnectionStream::set_ReadBuffer_2125(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EEFEFC)(this, value_); } void DLL2SDK::System::System::Net::WebConnectionStream::set_ReadBufferOffset_2126(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEFF04)(this, value_); } void DLL2SDK::System::System::Net::WebConnectionStream::set_ReadBufferSize_2127(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEFF0C)(this, value_); } DLL2SDK::Array* DLL2SDK::System::System::Net::WebConnectionStream::get_WriteBuffer_2128() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::WebConnectionStream*)>(DLL2SDK::GameAssemblyBase + 0x3EF3FA4)(this); } int32_t DLL2SDK::System::System::Net::WebConnectionStream::get_WriteBufferLength_2129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3FD8)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::ForceCompletion_2130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEFF90)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::CheckComplete_2131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF400C)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::ReadAll_2132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3A60)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::WriteCallbackWrapper_2133(DLL2SDK::mscorlib::System::IAsyncResult* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF4060)(this, r_); } void DLL2SDK::System::System::Net::WebConnectionStream::ReadCallbackWrapper_2134(DLL2SDK::mscorlib::System::IAsyncResult* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF4290)(this, r_); } int32_t DLL2SDK::System::System::Net::WebConnectionStream::Read_2135(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebConnectionStream::BeginRead_2136(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, cb_, state_, Data.method); } int32_t DLL2SDK::System::System::Net::WebConnectionStream::EndRead_2137(DLL2SDK::mscorlib::System::IAsyncResult* r_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, r_, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::WriteRequestAsyncCB_2138(DLL2SDK::mscorlib::System::IAsyncResult* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF4EBC)(this, r_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebConnectionStream::BeginWrite_2139(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, cb_, state_, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::CheckWriteOverflow_2140(int64_t contentLength_, int64_t totalWritten_, int64_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF5B48)(this, contentLength_, totalWritten_, size_); } void DLL2SDK::System::System::Net::WebConnectionStream::EndWrite_2141(DLL2SDK::mscorlib::System::IAsyncResult* r_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, r_, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::Write_2142(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::Flush_2143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::SetHeaders_2144(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EF682C)(this, buffer_); } bool DLL2SDK::System::System::Net::WebConnectionStream::get_RequestWritten_2145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF6D0C)(this); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebConnectionStream::WriteRequestAsync_2146(DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF5C80)(this, cb_, state_); } void DLL2SDK::System::System::Net::WebConnectionStream::WriteHeaders_2147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF6B84)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::WriteRequest_2148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF5D2C)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::InternalClose_2149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF6D14)(this); } void DLL2SDK::System::System::Net::WebConnectionStream::Close_2150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::KillBuffer_2151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF521C)(this); } int64_t DLL2SDK::System::System::Net::WebConnectionStream::Seek_2152(int64_t a_, DLL2SDK::mscorlib::System::IO::SeekOrigin b_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, a_, b_, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::SetLength_2153(int64_t a_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, a_, Data.method); } bool DLL2SDK::System::System::Net::WebConnectionStream::get_CanSeek_2154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::WebConnectionStream::get_CanRead_2155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::WebConnectionStream::get_CanWrite_2156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::WebConnectionStream::get_Length_2157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::WebConnectionStream::get_Position_2158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebConnectionStream::set_Position_2159(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::WebConnectionGroup::_ctor_2110(DLL2SDK::System::System::Net::ServicePoint* sPoint_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9B24)(this, sPoint_, name_); } DLL2SDK::System::System::Net::WebConnection* DLL2SDK::System::System::Net::WebConnectionGroup::GetConnection_2111(DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9CB8)(this, request_); } void DLL2SDK::System::System::Net::WebConnectionGroup::PrepareSharingNtlm_2112(DLL2SDK::System::System::Net::WebConnection* cnc_, DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3574)(cnc_, request_); } DLL2SDK::System::System::Net::WebConnection* DLL2SDK::System::System::Net::WebConnectionGroup::CreateOrReuseConnection_2113(DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF31A4)(this, request_); } DLL2SDK::mscorlib::System::Collections::Queue* DLL2SDK::System::System::Net::WebConnectionGroup::get_Queue_2114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB2A8)(this); } void DLL2SDK::System::System::Net::WebConnectionData::_ctor_2109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB2A0)(this); } void DLL2SDK::System::System::ComponentModel::Component::_ctor_434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE4E60)(this); } void DLL2SDK::System::System::ComponentModel::Component::add_Disposed_435(DLL2SDK::mscorlib::System::EventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::Component::remove_Disposed_436(DLL2SDK::mscorlib::System::EventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::ComponentModel::ISite* DLL2SDK::System::System::ComponentModel::Component::get_Site_437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::ComponentModel::EventHandlerList* DLL2SDK::System::System::ComponentModel::Component::get_Events_438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE4F3C)(this); } void DLL2SDK::System::System::ComponentModel::Component::Finalize_439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::Component::Dispose_440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::Component::Dispose_441(bool release_all_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, release_all_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::Component::ToString_442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebAsyncResult::_ctor_2018(DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE81D8)(this, cb_, state_); } void DLL2SDK::System::System::Net::WebAsyncResult::_ctor_2019(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8284)(this, request_, cb_, state_); } void DLL2SDK::System::System::Net::WebAsyncResult::_ctor_2020(DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3EE8330)(this, cb_, state_, buffer_, offset_, size_); } void DLL2SDK::System::System::Net::WebAsyncResult::SetCompleted_2021(bool synch_, DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8418)(this, synch_, e_); } void DLL2SDK::System::System::Net::WebAsyncResult::Reset_2022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE84AC)(this); } void DLL2SDK::System::System::Net::WebAsyncResult::SetCompleted_2023(bool synch_, int32_t nbytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8548)(this, synch_, nbytes_); } void DLL2SDK::System::System::Net::WebAsyncResult::SetCompleted_2024(bool synch_, DLL2SDK::mscorlib::System::IO::Stream* writeStream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE85E4)(this, synch_, writeStream_); } void DLL2SDK::System::System::Net::WebAsyncResult::SetCompleted_2025(bool synch_, DLL2SDK::System::System::Net::HttpWebResponse* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8680)(this, synch_, response_); } void DLL2SDK::System::System::Net::WebAsyncResult::DoCallback_2026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE871C)(this); } void DLL2SDK::System::System::Net::WebAsyncResult::WaitUntilComplete_2027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE874C)(this); } bool DLL2SDK::System::System::Net::WebAsyncResult::WaitUntilComplete_2028(int32_t timeout_, bool exitContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8908)(this, timeout_, exitContext_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Net::WebAsyncResult::get_AsyncState_2029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::System::System::Net::WebAsyncResult::get_AsyncWaitHandle_2030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::WebAsyncResult::get_IsCompleted_2031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::WebAsyncResult::get_GotException_2032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8990)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::WebAsyncResult::get_Exception_2033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89A0)(this); } int32_t DLL2SDK::System::System::Net::WebAsyncResult::get_NBytes_2034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89A8)(this); } void DLL2SDK::System::System::Net::WebAsyncResult::set_NBytes_2035(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89B0)(this, value_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebAsyncResult::get_InnerAsyncResult_2036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89B8)(this); } void DLL2SDK::System::System::Net::WebAsyncResult::set_InnerAsyncResult_2037(DLL2SDK::mscorlib::System::IAsyncResult* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89C0)(this, value_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::WebAsyncResult::get_WriteStream_2038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89C8)(this); } DLL2SDK::System::System::Net::HttpWebResponse* DLL2SDK::System::System::Net::WebAsyncResult::get_Response_2039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89D0)(this); } DLL2SDK::Array* DLL2SDK::System::System::Net::WebAsyncResult::get_Buffer_2040() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::WebAsyncResult*)>(DLL2SDK::GameAssemblyBase + 0x3EE89D8)(this); } int32_t DLL2SDK::System::System::Net::WebAsyncResult::get_Offset_2041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89E0)(this); } int32_t DLL2SDK::System::System::Net::WebAsyncResult::get_Size_2042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89E8)(this); } void DLL2SDK::System::System::Net::ServicePoint::_ctor_1965(DLL2SDK::System::System::Uri* uri_, int32_t connectionLimit_, int32_t maxIdleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED90E0)(this, uri_, connectionLimit_, maxIdleTime_); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::ServicePoint::get_Address_1966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9210)(this); } int32_t DLL2SDK::System::System::Net::ServicePoint::get_ConnectionLimit_1967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9218)(this); } int32_t DLL2SDK::System::System::Net::ServicePoint::get_CurrentConnections_1968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9220)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Net::ServicePoint::get_IdleSince_1969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9228)(this); } void DLL2SDK::System::System::Net::ServicePoint::set_IdleSince_1970(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9238)(this, value_); } DLL2SDK::mscorlib::System::Version* DLL2SDK::System::System::Net::ServicePoint::get_ProtocolVersion_1971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::ServicePoint::set_Expect100Continue_1972(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9294)(this, value_); } bool DLL2SDK::System::System::Net::ServicePoint::get_UseNagleAlgorithm_1973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED92A4)(this); } void DLL2SDK::System::System::Net::ServicePoint::set_UseNagleAlgorithm_1974(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED92AC)(this, value_); } bool DLL2SDK::System::System::Net::ServicePoint::get_SendContinue_1975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED92B4)(this); } void DLL2SDK::System::System::Net::ServicePoint::set_SendContinue_1976(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED929C)(this, value_); } bool DLL2SDK::System::System::Net::ServicePoint::get_UsesProxy_1977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED93B0)(this); } void DLL2SDK::System::System::Net::ServicePoint::set_UsesProxy_1978(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED93B8)(this, value_); } bool DLL2SDK::System::System::Net::ServicePoint::get_UseConnect_1979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED93C0)(this); } void DLL2SDK::System::System::Net::ServicePoint::set_UseConnect_1980(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED93C8)(this, value_); } bool DLL2SDK::System::System::Net::ServicePoint::get_AvailableForRecycling_1981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED93D0)(this); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::System::System::Net::ServicePoint::get_Groups_1982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9504)(this); } DLL2SDK::System::System::Net::IPHostEntry* DLL2SDK::System::System::Net::ServicePoint::get_HostEntry_1983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED95A4)(this); } void DLL2SDK::System::System::Net::ServicePoint::SetVersion_1984(DLL2SDK::mscorlib::System::Version* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED999C)(this, version_); } DLL2SDK::System::System::Net::WebConnectionGroup* DLL2SDK::System::System::Net::ServicePoint::GetConnectionGroup_1985(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED99A4)(this, name_); } DLL2SDK::mscorlib::System::EventHandler* DLL2SDK::System::System::Net::ServicePoint::SendRequest_1986(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::mscorlib::System::String* groupName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED9BF8)(this, request_, groupName_); } void DLL2SDK::System::System::Net::ServicePoint::SetCertificates_1987(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* client_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* server_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDA1C8)(this, client_, server_); } bool DLL2SDK::System::System::Net::ServicePoint::CallEndPointDelegate_1988(DLL2SDK::System::System::Net::Sockets::Socket* sock_, DLL2SDK::System::System::Net::IPEndPoint* remote_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDA1D4)(this, sock_, remote_); } void DLL2SDK::System::System::Net::ResponseStream::_ctor_1944(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::System::System::Net::HttpListenerResponse* response_, bool ignore_errors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED52A8)(this, stream_, response_, ignore_errors_); } void DLL2SDK::System::System::Net::ResponseStream::_cctor_1945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED5364)(); } bool DLL2SDK::System::System::Net::ResponseStream::get_CanRead_1946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::ResponseStream::get_CanSeek_1947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::ResponseStream::get_CanWrite_1948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::ResponseStream::get_Length_1949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::ResponseStream::get_Position_1950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::ResponseStream::set_Position_1951(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::ResponseStream::Close_1952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::MemoryStream* DLL2SDK::System::System::Net::ResponseStream::GetHeaders_1953(bool closing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED5898)(this, closing_); } void DLL2SDK::System::System::Net::ResponseStream::Flush_1954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Net::ResponseStream::GetChunkSizeBytes_1955(int32_t size_, bool final_) { return reinterpret_cast*(*)(int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x3ED5970)(size_, final_); } void DLL2SDK::System::System::Net::ResponseStream::InternalWrite_1956(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3ED5B20)(this, buffer_, offset_, count_); } void DLL2SDK::System::System::Net::ResponseStream::Write_1957(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::ResponseStream::BeginWrite_1958(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } void DLL2SDK::System::System::Net::ResponseStream::EndWrite_1959(DLL2SDK::mscorlib::System::IAsyncResult* ares_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, ares_, Data.method); } int32_t DLL2SDK::System::System::Net::ResponseStream::Read_1960(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::ResponseStream::BeginRead_1961(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } int32_t DLL2SDK::System::System::Net::ResponseStream::EndRead_1962(DLL2SDK::mscorlib::System::IAsyncResult* ares_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, ares_, Data.method); } int64_t DLL2SDK::System::System::Net::ResponseStream::Seek_1963(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::System::System::Net::ResponseStream::SetLength_1964(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::RequestStream::_ctor_1925(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3ED4204)(this, stream_, buffer_, offset_, length_); } void DLL2SDK::System::System::Net::RequestStream::_ctor_1926(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t length_, int64_t contentlength_) { return reinterpret_cast*, int32_t, int32_t, int64_t)>(DLL2SDK::GameAssemblyBase + 0x3ED4230)(this, stream_, buffer_, offset_, length_, contentlength_); } bool DLL2SDK::System::System::Net::RequestStream::get_CanRead_1927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::RequestStream::get_CanSeek_1928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::RequestStream::get_CanWrite_1929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::RequestStream::get_Length_1930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::RequestStream::get_Position_1931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::RequestStream::set_Position_1932(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::RequestStream::Close_1933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::RequestStream::Flush_1934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::RequestStream::FillFromBuffer_1935(DLL2SDK::Array* buffer_, int32_t off_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3ED44F0)(this, buffer_, off_, count_); } int32_t DLL2SDK::System::System::Net::RequestStream::Read_1936(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::RequestStream::BeginRead_1937(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } int32_t DLL2SDK::System::System::Net::RequestStream::EndRead_1938(DLL2SDK::mscorlib::System::IAsyncResult* ares_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, ares_, Data.method); } int64_t DLL2SDK::System::System::Net::RequestStream::Seek_1939(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::System::System::Net::RequestStream::SetLength_1940(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::RequestStream::Write_1941(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::RequestStream::BeginWrite_1942(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } void DLL2SDK::System::System::Net::RequestStream::EndWrite_1943(DLL2SDK::mscorlib::System::IAsyncResult* async_result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, async_result_, Data.method); } void DLL2SDK::System::System::Net::ProtocolViolationException::_ctor_1920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED4194)(this); } void DLL2SDK::System::System::Net::ProtocolViolationException::_ctor_1921(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED419C)(this, message_); } void DLL2SDK::System::System::Net::ProtocolViolationException::_ctor_1922(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED41A4)(this, info_, context_); } void DLL2SDK::System::System::Net::ProtocolViolationException::System_Runtime_Serialization_ISerializable_GetObjectData_1923(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::System::System::Net::ProtocolViolationException::GetObjectData_1924(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::NetworkCredential::get_Domain_1916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED07D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::NetworkCredential::get_UserName_1917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0894)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::NetworkCredential::get_Password_1918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0954)(this); } DLL2SDK::System::System::Net::NetworkCredential* DLL2SDK::System::System::Net::NetworkCredential::GetCredential_1919(DLL2SDK::System::System::Uri* uri_, DLL2SDK::mscorlib::System::String* authType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, uri_, authType_, Data.method); } void DLL2SDK::System::System::Net::ListenerPrefix::_ctor_1906(DLL2SDK::mscorlib::System::String* prefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0014)(this, prefix_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::ListenerPrefix::ToString_1907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::ListenerPrefix::get_Secure_1908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED028C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::ListenerPrefix::get_Host_1909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0294)(this); } int32_t DLL2SDK::System::System::Net::ListenerPrefix::get_Port_1910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED029C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::ListenerPrefix::get_Path_1911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED02A4)(this); } bool DLL2SDK::System::System::Net::ListenerPrefix::Equals_1912(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::System::System::Net::ListenerPrefix::GetHashCode_1913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::ListenerPrefix::Parse_1914(DLL2SDK::mscorlib::System::String* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0040)(this, uri_); } void DLL2SDK::System::System::Net::ListenerPrefix::CheckUri_1915(DLL2SDK::mscorlib::System::String* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED03C4)(uri_); } void DLL2SDK::System::System::Net::ListenerAsyncResult::_ctor_1897(DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECF3F8)(this, cb_, state_); } void DLL2SDK::System::System::Net::ListenerAsyncResult::Complete_1898(DLL2SDK::mscorlib::System::String* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECF4A4)(this, error_); } void DLL2SDK::System::System::Net::ListenerAsyncResult::InvokeCallback_1899(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECF63C)(o_); } void DLL2SDK::System::System::Net::ListenerAsyncResult::Complete_1900(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECF700)(this, context_); } void DLL2SDK::System::System::Net::ListenerAsyncResult::Complete_1901(DLL2SDK::System::System::Net::HttpListenerContext* context_, bool synch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECF708)(this, context_, synch_); } DLL2SDK::System::System::Net::HttpListenerContext* DLL2SDK::System::System::Net::ListenerAsyncResult::GetContext_1902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECFE58)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Net::ListenerAsyncResult::get_AsyncState_1903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::System::System::Net::ListenerAsyncResult::get_AsyncWaitHandle_1904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::ListenerAsyncResult::get_IsCompleted_1905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::IPv6Address::_ctor_1872(DLL2SDK::Array* addr_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3ECD720)(this, addr_); } void DLL2SDK::System::System::Net::IPv6Address::_ctor_1873(DLL2SDK::Array* addr_, int32_t prefixLength_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3ECD82C)(this, addr_, prefixLength_); } void DLL2SDK::System::System::Net::IPv6Address::_ctor_1874(DLL2SDK::Array* addr_, int32_t prefixLength_, int32_t scopeId_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3ECD8F8)(this, addr_, prefixLength_, scopeId_); } void DLL2SDK::System::System::Net::IPv6Address::_cctor_1875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECD918)(); } DLL2SDK::System::System::Net::IPv6Address* DLL2SDK::System::System::Net::IPv6Address::Parse_1876(DLL2SDK::mscorlib::System::String* ipString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECD9CC)(ipString_); } int32_t DLL2SDK::System::System::Net::IPv6Address::Fill_1877(DLL2SDK::Array* addr_, DLL2SDK::mscorlib::System::String* ipString_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3ECE2B4)(addr_, ipString_); } bool DLL2SDK::System::System::Net::IPv6Address::TryParse_1878(DLL2SDK::mscorlib::System::String* prefix_, int32_t* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE488)(prefix_, res_); } bool DLL2SDK::System::System::Net::IPv6Address::TryParse_1879(DLL2SDK::mscorlib::System::String* ipString_, DLL2SDK::System::System::Net::IPv6Address* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECDB24)(ipString_, result_); } DLL2SDK::Array* DLL2SDK::System::System::Net::IPv6Address::get_Address_1880() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::IPv6Address*)>(DLL2SDK::GameAssemblyBase + 0x3ECE554)(this); } int64_t DLL2SDK::System::System::Net::IPv6Address::get_ScopeId_1881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE55C)(this); } void DLL2SDK::System::System::Net::IPv6Address::set_ScopeId_1882(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE564)(this, value_); } bool DLL2SDK::System::System::Net::IPv6Address::IsLoopback_1883(DLL2SDK::System::System::Net::IPv6Address* addr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE574)(addr_); } uint16_t DLL2SDK::System::System::Net::IPv6Address::SwapUShort_1884(uint16_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE6C4)(number_); } int32_t DLL2SDK::System::System::Net::IPv6Address::AsIPv4Int_1885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE6CC)(this); } bool DLL2SDK::System::System::Net::IPv6Address::IsIPv4Compatible_1886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE7DC)(this); } bool DLL2SDK::System::System::Net::IPv6Address::IsIPv4Mapped_1887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECE85C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::IPv6Address::ToString_1888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::IPv6Address::ToString_1889(bool fullLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECECDC)(this, fullLength_); } bool DLL2SDK::System::System::Net::IPv6Address::Equals_1890(DLL2SDK::mscorlib::System::Object* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } int32_t DLL2SDK::System::System::Net::IPv6Address::GetHashCode_1891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::IPv6Address::Hash_1892(int32_t i_, int32_t j_, int32_t k_, int32_t l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECF3CC)(i_, j_, k_, l_); } void DLL2SDK::System::System::Net::IPHostEntry::_ctor_1867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430C95C)(this); } DLL2SDK::Array* DLL2SDK::System::System::Net::IPHostEntry::get_AddressList_1868() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::IPHostEntry*)>(DLL2SDK::GameAssemblyBase + 0x430D68C)(this); } void DLL2SDK::System::System::Net::IPHostEntry::set_AddressList_1869(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x430CA88)(this, value_); } void DLL2SDK::System::System::Net::IPHostEntry::set_Aliases_1870(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x430C96C)(this, value_); } void DLL2SDK::System::System::Net::IPHostEntry::set_HostName_1871(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430C964)(this, value_); } void DLL2SDK::System::System::Net::EndPoint::_ctor_1412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D920)(this); } DLL2SDK::System::System::Net::Sockets::AddressFamily DLL2SDK::System::System::Net::EndPoint::get_AddressFamily_1413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::EndPoint* DLL2SDK::System::System::Net::EndPoint::Create_1414(DLL2SDK::System::System::Net::SocketAddress* address_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, address_, Data.method); } DLL2SDK::System::System::Net::SocketAddress* DLL2SDK::System::System::Net::EndPoint::Serialize_1415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::EndPoint::NotImplemented_1416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D940)(); } void DLL2SDK::System::System::Net::IPAddress::_ctor_1828(int64_t addr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4330B14)(this, addr_); } void DLL2SDK::System::System::Net::IPAddress::_ctor_1829(DLL2SDK::Array* address_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4330B44)(this, address_); } void DLL2SDK::System::System::Net::IPAddress::_ctor_1830(DLL2SDK::Array* address_, int64_t scopeId_) { return reinterpret_cast*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4330D1C)(this, address_, scopeId_); } void DLL2SDK::System::System::Net::IPAddress::_cctor_1831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4330F74)(); } int16_t DLL2SDK::System::System::Net::IPAddress::SwapShort_1832(int16_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331200)(number_); } int32_t DLL2SDK::System::System::Net::IPAddress::SwapInt_1833(int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331208)(number_); } int64_t DLL2SDK::System::System::Net::IPAddress::SwapLong_1834(int64_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331210)(number_); } int16_t DLL2SDK::System::System::Net::IPAddress::HostToNetworkOrder_1835(int16_t host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4330E74)(host_); } int32_t DLL2SDK::System::System::Net::IPAddress::HostToNetworkOrder_1836(int32_t host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433121C)(host_); } int64_t DLL2SDK::System::System::Net::IPAddress::HostToNetworkOrder_1837(int64_t host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433131C)(host_); } int16_t DLL2SDK::System::System::Net::IPAddress::NetworkToHostOrder_1838(int16_t network_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331428)(network_); } int32_t DLL2SDK::System::System::Net::IPAddress::NetworkToHostOrder_1839(int32_t network_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331528)(network_); } int64_t DLL2SDK::System::System::Net::IPAddress::NetworkToHostOrder_1840(int64_t network_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331628)(network_); } DLL2SDK::System::System::Net::IPAddress* DLL2SDK::System::System::Net::IPAddress::Parse_1841(DLL2SDK::mscorlib::System::String* ipString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430C974)(ipString_); } bool DLL2SDK::System::System::Net::IPAddress::TryParse_1842(DLL2SDK::mscorlib::System::String* ipString_, DLL2SDK::System::System::Net::IPAddress* address_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430CF58)(ipString_, address_); } DLL2SDK::System::System::Net::IPAddress* DLL2SDK::System::System::Net::IPAddress::ParseIPV4_1843(DLL2SDK::mscorlib::System::String* ip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331734)(ip_); } DLL2SDK::System::System::Net::IPAddress* DLL2SDK::System::System::Net::IPAddress::ParseIPV6_1844(DLL2SDK::mscorlib::System::String* ip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43310C4)(ip_); } int64_t DLL2SDK::System::System::Net::IPAddress::get_InternalIPv4Address_1845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331EFC)(this); } int64_t DLL2SDK::System::System::Net::IPAddress::get_ScopeId_1846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4331F04)(this); } DLL2SDK::Array* DLL2SDK::System::System::Net::IPAddress::GetAddressBytes_1847() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::IPAddress*)>(DLL2SDK::GameAssemblyBase + 0x4331FC0)(this); } DLL2SDK::System::System::Net::Sockets::AddressFamily DLL2SDK::System::System::Net::IPAddress::get_AddressFamily_1848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430CA80)(this); } bool DLL2SDK::System::System::Net::IPAddress::IsLoopback_1849(DLL2SDK::System::System::Net::IPAddress* addr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433212C)(addr_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::IPAddress::ToString_1850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::IPAddress::ToString_1851(int64_t addr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4332490)(addr_); } bool DLL2SDK::System::System::Net::IPAddress::Equals_1852(DLL2SDK::mscorlib::System::Object* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } int32_t DLL2SDK::System::System::Net::IPAddress::GetHashCode_1853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::IPAddress::Hash_1854(int32_t i_, int32_t j_, int32_t k_, int32_t l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4332C10)(i_, j_, k_, l_); } void DLL2SDK::System::System::Net::CookieParser::_ctor_1818(DLL2SDK::mscorlib::System::String* header_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4308E0C)(this, header_); } void DLL2SDK::System::System::Net::CookieParser::_ctor_1819(DLL2SDK::mscorlib::System::String* header_, int32_t position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4308E14)(this, header_, position_); } bool DLL2SDK::System::System::Net::CookieParser::GetNextNameValue_1820(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4308E60)(this, name_, val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::CookieParser::GetCookieName_1821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4308F40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::CookieParser::GetCookieValue_1822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43090D0)(this); } void DLL2SDK::System::System::Net::WebRequest::_ctor_2211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFB1C4)(this); } void DLL2SDK::System::System::Net::WebRequest::_ctor_2212(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFB1D4)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::WebRequest::_cctor_2213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFB1E4)(); } void DLL2SDK::System::System::Net::WebRequest::System_Runtime_Serialization_ISerializable_GetObjectData_2214(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::WebRequest::AddDynamicPrefix_2215(DLL2SDK::mscorlib::System::String* protocol_, DLL2SDK::mscorlib::System::String* implementor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFB334)(protocol_, implementor_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::WebRequest::GetMustImplement_2216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFB67C)(); } int64_t DLL2SDK::System::System::Net::WebRequest::get_ContentLength_2217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebRequest::set_ContentLength_2218(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::WebRequest::set_ContentType_2219(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::ICredentials* DLL2SDK::System::System::Net::WebRequest::get_Credentials_2220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebRequest::set_Credentials_2221(DLL2SDK::System::System::Net::ICredentials* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::WebRequest::get_Headers_2222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebRequest::set_Headers_2223(DLL2SDK::System::System::Net::WebHeaderCollection* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebRequest::get_Method_2224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebRequest::set_Method_2225(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::WebRequest::get_Proxy_2226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebRequest::set_Proxy_2227(DLL2SDK::System::System::Net::IWebProxy* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::WebRequest::get_RequestUri_2228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebRequest::set_Timeout_2229(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::WebRequest::get_DefaultWebProxy_2230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFBF3C)(); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::WebRequest::GetDefaultWebProxy_2231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFC164)(); } void DLL2SDK::System::System::Net::WebRequest::Abort_2232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebRequest::BeginGetRequestStream_2233(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebRequest::BeginGetResponse_2234(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::WebRequest::Create_2235(DLL2SDK::mscorlib::System::String* requestUriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFC34C)(requestUriString_); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::WebRequest::Create_2236(DLL2SDK::System::System::Uri* requestUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEAE6C)(requestUri_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::WebRequest::EndGetRequestStream_2237(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::WebRequest::EndGetResponse_2238(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::WebRequest::GetRequestStream_2239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::WebRequest::GetResponse_2240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebRequest::GetObjectData_2241(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } DLL2SDK::System::System::Net::IWebRequestCreate* DLL2SDK::System::System::Net::WebRequest::GetCreator_2242(DLL2SDK::mscorlib::System::String* prefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFC468)(prefix_); } void DLL2SDK::System::System::Net::WebRequest::AddPrefix_2243(DLL2SDK::mscorlib::System::String* prefix_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFB588)(prefix_, type_); } void DLL2SDK::System::System::Net::HttpVersion::_cctor_1729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43271D4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpUtility::UrlDecode_1726(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430F978)(s_); } DLL2SDK::Array* DLL2SDK::System::System::Net::HttpUtility::GetChars_1727(DLL2SDK::mscorlib::System::IO::MemoryStream* b_, DLL2SDK::mscorlib::System::Text::Encoding* e_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::MemoryStream*, DLL2SDK::mscorlib::System::Text::Encoding*)>(DLL2SDK::GameAssemblyBase + 0x432714C)(b_, e_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpUtility::UrlDecode_1728(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Text::Encoding* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4326D08)(s_, e_); } void DLL2SDK::System::System::Net::HttpStreamAsyncResult::_ctor_1720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43025E8)(this); } void DLL2SDK::System::System::Net::HttpStreamAsyncResult::Complete_1721(DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302EEC)(this, e_); } void DLL2SDK::System::System::Net::HttpStreamAsyncResult::Complete_1722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302684)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Net::HttpStreamAsyncResult::get_AsyncState_1723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::System::System::Net::HttpStreamAsyncResult::get_AsyncWaitHandle_1724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::HttpStreamAsyncResult::get_IsCompleted_1725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpRequestCreator::_ctor_1718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4326908)(this); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::HttpRequestCreator::Create_1719(DLL2SDK::System::System::Uri* uri_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, uri_, Data.method); } void DLL2SDK::System::System::Net::HttpListenerResponse::_ctor_1701(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4324884)(this, context_); } void DLL2SDK::System::System::Net::HttpListenerResponse::System_IDisposable_Dispose_1702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::HttpListenerResponse::get_ForceCloseChunked_1703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43229D0)(this); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::System::System::Net::HttpListenerResponse::get_ContentEncoding_1704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322588)(this); } void DLL2SDK::System::System::Net::HttpListenerResponse::set_ContentLength64_1705(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325A48)(this, value_); } void DLL2SDK::System::System::Net::HttpListenerResponse::set_ContentType_1706(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4321D20)(this, value_); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::HttpListenerResponse::get_Headers_1707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325BF4)(this); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::HttpListenerResponse::get_OutputStream_1708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325BFC)(this); } bool DLL2SDK::System::System::Net::HttpListenerResponse::get_SendChunked_1709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325C40)(this); } void DLL2SDK::System::System::Net::HttpListenerResponse::set_SendChunked_1710(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EFA4)(this, value_); } int32_t DLL2SDK::System::System::Net::HttpListenerResponse::get_StatusCode_1711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43227C4)(this); } void DLL2SDK::System::System::Net::HttpListenerResponse::set_StatusCode_1712(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4321B80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpListenerResponse::GetStatusDescription_1713(int32_t code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4321E60)(code_); } void DLL2SDK::System::System::Net::HttpListenerResponse::Close_1714(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325A10)(this, force_); } void DLL2SDK::System::System::Net::HttpListenerResponse::Close_1715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325C48)(this); } void DLL2SDK::System::System::Net::HttpListenerResponse::Close_1716(DLL2SDK::Array* responseEntity_, bool willBlock_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x432263C)(this, responseEntity_, willBlock_); } void DLL2SDK::System::System::Net::HttpListenerResponse::SendHeaders_1717(bool closing_, DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325C5C)(this, closing_, ms_); } void DLL2SDK::System::System::Net::HttpListenerRequest::_ctor_1684(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432473C)(this, context_); } void DLL2SDK::System::System::Net::HttpListenerRequest::_cctor_1685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325358)(); } void DLL2SDK::System::System::Net::HttpListenerRequest::SetRequestLine_1686(DLL2SDK::mscorlib::System::String* req_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4320A60)(this, req_); } void DLL2SDK::System::System::Net::HttpListenerRequest::CreateQueryString_1687(DLL2SDK::mscorlib::System::String* query_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325648)(this, query_); } void DLL2SDK::System::System::Net::HttpListenerRequest::FinishInitialization_1688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431FFD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpListenerRequest::Unquote_1689(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432593C)(str_); } void DLL2SDK::System::System::Net::HttpListenerRequest::AddHeader_1690(DLL2SDK::mscorlib::System::String* header_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4320ECC)(this, header_); } bool DLL2SDK::System::System::Net::HttpListenerRequest::FlushInput_1691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43227D4)(this); } bool DLL2SDK::System::System::Net::HttpListenerRequest::get_HasEntityBody_1692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43259BC)(this); } DLL2SDK::System::System::Collections::Specialized::NameValueCollection* DLL2SDK::System::System::Net::HttpListenerRequest::get_Headers_1693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430210C)(this); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::HttpListenerRequest::get_InputStream_1694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4325A00)(this); } bool DLL2SDK::System::System::Net::HttpListenerRequest::get_IsSecureConnection_1695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43258DC)(this); } DLL2SDK::System::System::Net::IPEndPoint* DLL2SDK::System::System::Net::HttpListenerRequest::get_LocalEndPoint_1696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432590C)(this); } DLL2SDK::mscorlib::System::Version* DLL2SDK::System::System::Net::HttpListenerRequest::get_ProtocolVersion_1697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43227CC)(this); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::HttpListenerRequest::get_Url_1698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430EB58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpListenerRequest::get_UserHostAddress_1699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43258A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpListenerRequest::get_UserHostName_1700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430EABC)(this); } void DLL2SDK::System::System::Net::HttpListenerPrefixCollection::_ctor_1674(DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322C54)(this, listener_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Net::HttpListenerPrefixCollection::System_Collections_IEnumerable_GetEnumerator_1675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::HttpListenerPrefixCollection::get_Count_1676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::HttpListenerPrefixCollection::get_IsReadOnly_1677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpListenerPrefixCollection::Add_1678(DLL2SDK::mscorlib::System::String* uriPrefix_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, uriPrefix_, Data.method); } void DLL2SDK::System::System::Net::HttpListenerPrefixCollection::Clear_1679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::HttpListenerPrefixCollection::Contains_1680(DLL2SDK::mscorlib::System::String* uriPrefix_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, uriPrefix_, Data.method); } void DLL2SDK::System::System::Net::HttpListenerPrefixCollection::CopyTo_1681(DLL2SDK::Array* array_, int32_t offset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, array_, offset_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* DLL2SDK::System::System::Net::HttpListenerPrefixCollection::GetEnumerator_1682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::System::System::Net::HttpListenerPrefixCollection*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::HttpListenerPrefixCollection::Remove_1683(DLL2SDK::mscorlib::System::String* uriPrefix_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, uriPrefix_, Data.method); } void DLL2SDK::System::System::ComponentModel::Win32Exception::_ctor_809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC088)(this); } void DLL2SDK::System::System::ComponentModel::Win32Exception::_ctor_810(int32_t error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC158)(this, error_); } void DLL2SDK::System::System::ComponentModel::Win32Exception::_ctor_811(int32_t error_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC188)(this, error_, message_); } void DLL2SDK::System::System::ComponentModel::Win32Exception::_ctor_812(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC1AC)(this, info_, context_); } int32_t DLL2SDK::System::System::ComponentModel::Win32Exception::get_NativeErrorCode_813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC27C)(this); } void DLL2SDK::System::System::ComponentModel::Win32Exception::GetObjectData_814(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::Win32Exception::W32ErrorMessage_815(int32_t error_code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC150)(error_code_); } void DLL2SDK::System::System::Net::HttpListenerBasicIdentity::_ctor_1659(DLL2SDK::mscorlib::System::String* username_, DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43246A4)(this, username_, password_); } void DLL2SDK::System::System::Net::HttpListener::_ctor_1640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322B50)(this); } void DLL2SDK::System::System::Net::HttpListener::System_IDisposable_Dispose_1641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::AuthenticationSchemes DLL2SDK::System::System::Net::HttpListener::get_AuthenticationSchemes_1642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322DF0)(this); } DLL2SDK::System::System::Net::AuthenticationSchemeSelector* DLL2SDK::System::System::Net::HttpListener::get_AuthenticationSchemeSelectorDelegate_1643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322DF8)(this); } bool DLL2SDK::System::System::Net::HttpListener::get_IgnoreWriteExceptions_1644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431F1DC)(this); } bool DLL2SDK::System::System::Net::HttpListener::get_IsListening_1645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322E00)(this); } DLL2SDK::System::System::Net::HttpListenerPrefixCollection* DLL2SDK::System::System::Net::HttpListener::get_Prefixes_1646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43119A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpListener::get_Realm_1647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322EE4)(this); } void DLL2SDK::System::System::Net::HttpListener::Close_1648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322EEC)(this); } void DLL2SDK::System::System::Net::HttpListener::Close_1649(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322D38)(this, force_); } void DLL2SDK::System::System::Net::HttpListener::Cleanup_1650(bool close_existing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322F28)(this, close_existing_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::HttpListener::BeginGetContext_1651(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4323C7C)(this, callback_, state_); } DLL2SDK::System::System::Net::HttpListenerContext* DLL2SDK::System::System::Net::HttpListener::EndGetContext_1652(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432411C)(this, asyncResult_); } DLL2SDK::System::System::Net::AuthenticationSchemes DLL2SDK::System::System::Net::HttpListener::SelectAuthenticationScheme_1653(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43245A8)(this, context_); } void DLL2SDK::System::System::Net::HttpListener::Start_1654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43245E8)(this); } void DLL2SDK::System::System::Net::HttpListener::CheckDisposed_1655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322E08)(this); } DLL2SDK::System::System::Net::HttpListenerContext* DLL2SDK::System::System::Net::HttpListener::GetContextFromQueue_1656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4323F30)(this); } void DLL2SDK::System::System::Net::HttpListener::RegisterContext_1657(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430F588)(this, context_); } void DLL2SDK::System::System::Net::HttpListener::UnregisterContext_1658(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430F850)(this, context_); } void DLL2SDK::System::System::Net::HttpConnection::_ctor_1621(DLL2SDK::System::System::Net::Sockets::Socket* sock_, DLL2SDK::System::System::Net::EndPointListener* epl_, bool secure_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* cert_, DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430E5A8)(this, sock_, epl_, secure_, cert_, key_); } DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* DLL2SDK::System::System::Net::HttpConnection::OnPVKSelection_1622(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::mscorlib::System::String* targetHost_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EAF0)(this, certificate_, targetHost_); } void DLL2SDK::System::System::Net::HttpConnection::Init_1623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EA18)(this); } int32_t DLL2SDK::System::System::Net::HttpConnection::get_ChunkedUses_1624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EBC8)(this); } DLL2SDK::System::System::Net::IPEndPoint* DLL2SDK::System::System::Net::HttpConnection::get_LocalEndPoint_1625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EBD0)(this); } bool DLL2SDK::System::System::Net::HttpConnection::get_IsSecure_1626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EC70)(this); } void DLL2SDK::System::System::Net::HttpConnection::set_Prefix_1627(DLL2SDK::System::System::Net::ListenerPrefix* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430F580)(this, value_); } void DLL2SDK::System::System::Net::HttpConnection::BeginReadRequest_1628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430E84C)(this); } DLL2SDK::System::System::Net::RequestStream* DLL2SDK::System::System::Net::HttpConnection::GetRequestStream_1629(bool chunked_, int64_t contentlength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EDE4)(this, chunked_, contentlength_); } DLL2SDK::System::System::Net::ResponseStream* DLL2SDK::System::System::Net::HttpConnection::GetResponseStream_1630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431F0E4)(this); } void DLL2SDK::System::System::Net::HttpConnection::OnRead_1631(DLL2SDK::mscorlib::System::IAsyncResult* ares_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431F1E4)(this, ares_); } bool DLL2SDK::System::System::Net::HttpConnection::ProcessInput_1632(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431FAE0)(this, ms_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpConnection::ReadLine_1633(DLL2SDK::Array* buffer_, int32_t offset_, int32_t len_, int32_t* used_) { return reinterpret_cast*, int32_t, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x43208B0)(this, buffer_, offset_, len_, used_); } void DLL2SDK::System::System::Net::HttpConnection::SendError_1634(DLL2SDK::mscorlib::System::String* msg_, int32_t status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302C34)(this, msg_, status_); } void DLL2SDK::System::System::Net::HttpConnection::SendError_1635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431FAB0)(this); } void DLL2SDK::System::System::Net::HttpConnection::Unbind_1636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322778)(this); } void DLL2SDK::System::System::Net::HttpConnection::Close_1637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43227BC)(this); } void DLL2SDK::System::System::Net::HttpConnection::CloseSocket_1638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EC78)(this); } void DLL2SDK::System::System::Net::HttpConnection::Close_1639(bool force_close_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431F71C)(this, force_close_); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::GlobalProxySelection::get_Select_1620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43176A4)(); } void DLL2SDK::System::System::Net::FtpWebRequest::_ctor_1541(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4317424)(this, uri_); } void DLL2SDK::System::System::Net::FtpWebRequest::_cctor_1542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4317744)(); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::FtpWebRequest::GetMustImplement_1543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4317D88)(); } void DLL2SDK::System::System::Net::FtpWebRequest::set_ContentType_1544(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int64_t DLL2SDK::System::System::Net::FtpWebRequest::get_ContentLength_1545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpWebRequest::set_ContentLength_1546(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::ICredentials* DLL2SDK::System::System::Net::FtpWebRequest::get_Credentials_1547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpWebRequest::set_Credentials_1548(DLL2SDK::System::System::Net::ICredentials* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::Net::FtpWebRequest::get_EnableSsl_1549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43180C0)(this); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::FtpWebRequest::get_Headers_1550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpWebRequest::set_Headers_1551(DLL2SDK::System::System::Net::WebHeaderCollection* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::FtpWebRequest::get_Method_1552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpWebRequest::set_Method_1553(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::FtpWebRequest::get_Proxy_1554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpWebRequest::set_Proxy_1555(DLL2SDK::System::System::Net::IWebProxy* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::System::System::Net::FtpWebRequest::get_ReadWriteTimeout_1556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43167E4)(this); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::FtpWebRequest::get_RequestUri_1557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::ServicePoint* DLL2SDK::System::System::Net::FtpWebRequest::get_ServicePoint_1558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4318480)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::set_Timeout_1559(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::FtpWebRequest::get_DataType_1560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43185F8)(this); } DLL2SDK::System::System::Net::FtpWebRequest_RequestState DLL2SDK::System::System::Net::FtpWebRequest::get_State_1561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4318688)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::set_State_1562(DLL2SDK::System::System::Net::FtpWebRequest_RequestState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43186C4)(this, value_); } void DLL2SDK::System::System::Net::FtpWebRequest::Abort_1563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FtpWebRequest::BeginGetResponse_1564(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::FtpWebRequest::EndGetResponse_1565(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::FtpWebRequest::GetResponse_1566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FtpWebRequest::BeginGetRequestStream_1567(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FtpWebRequest::EndGetRequestStream_1568(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FtpWebRequest::GetRequestStream_1569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::ServicePoint* DLL2SDK::System::System::Net::FtpWebRequest::GetServicePoint_1570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4318484)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::ResolveHost_1571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4319A7C)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::ProcessRequest_1572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4319C58)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::SetType_1573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431A99C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::FtpWebRequest::GetRemoteFolderPath_1574(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431ACE8)(this, uri_); } void DLL2SDK::System::System::Net::FtpWebRequest::CWDAndSetFileName_1575(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431AF58)(this, uri_); } void DLL2SDK::System::System::Net::FtpWebRequest::ProcessMethod_1576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431A020)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::CloseControlConnection_1577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431C278)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::CloseDataConnection_1578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315F30)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::CloseConnection_1579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431C370)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::ProcessSimpleMethod_1580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431B898)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::UploadData_1581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431B7BC)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::DownloadData_1582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431B6E4)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::CheckRequestStarted_1583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4317FE4)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::OpenControlConnection_1584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431B15C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::FtpWebRequest::GetInitialPath_1585(DLL2SDK::System::System::Net::FtpStatus* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431CFFC)(status_); } DLL2SDK::System::System::Net::Sockets::Socket* DLL2SDK::System::System::Net::FtpWebRequest::SetupPassiveConnection_1586(DLL2SDK::mscorlib::System::String* statusDescription_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431D2B0)(this, statusDescription_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::FtpWebRequest::CreateExceptionFromResponse_1587(DLL2SDK::System::System::Net::FtpStatus* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431AB84)(this, status_); } void DLL2SDK::System::System::Net::FtpWebRequest::SetTransferCompleted_1588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315F64)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::OperationCompleted_1589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431D9E0)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::SetCompleteWithError_1590(DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431A4BC)(this, exc_); } DLL2SDK::System::System::Net::Sockets::Socket* DLL2SDK::System::System::Net::FtpWebRequest::InitDataConnection_1591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431D9F0)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::OpenDataConnection_1592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431C3C8)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::Authenticate_1593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431C94C)(this); } DLL2SDK::System::System::Net::FtpStatus* DLL2SDK::System::System::Net::FtpWebRequest::SendCommand_1594(DLL2SDK::mscorlib::System::String* command_, DLL2SDK::Array* parameters_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x431AB60)(this, command_, parameters_); } DLL2SDK::System::System::Net::FtpStatus* DLL2SDK::System::System::Net::FtpWebRequest::SendCommand_1595(bool waitResponse_, DLL2SDK::mscorlib::System::String* command_, DLL2SDK::Array* parameters_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43189E8)(this, waitResponse_, command_, parameters_); } DLL2SDK::System::System::Net::FtpStatus* DLL2SDK::System::System::Net::FtpWebRequest::ServiceNotAvailable_1596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431E330)(); } DLL2SDK::System::System::Net::FtpStatus* DLL2SDK::System::System::Net::FtpWebRequest::GetResponseStatus_1597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431A540)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::InitiateSecureConnection_1598(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431E1A4)(this, stream_); } bool DLL2SDK::System::System::Net::FtpWebRequest::ChangeToSSLSocket_1599(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431E08C)(this, stream_); } bool DLL2SDK::System::System::Net::FtpWebRequest::InFinalState_1600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4318D1C)(this); } bool DLL2SDK::System::System::Net::FtpWebRequest::InProgress_1601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431A4EC)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::CheckIfAborted_1602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315E50)(this); } void DLL2SDK::System::System::Net::FtpWebRequest::CheckFinalState_1603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431874C)(this); } bool DLL2SDK::System::System::Net::FtpWebRequest::_callback_m__B_1604(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431E3E8)(sender_, certificate_, chain_, sslPolicyErrors_); } void DLL2SDK::System::System::Net::FtpStatus::_ctor_1538(DLL2SDK::System::System::Net::FtpStatusCode statusCode_, DLL2SDK::mscorlib::System::String* statusDescription_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431766C)(this, statusCode_, statusDescription_); } DLL2SDK::System::System::Net::FtpStatusCode DLL2SDK::System::System::Net::FtpStatus::get_StatusCode_1539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4317694)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::FtpStatus::get_StatusDescription_1540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431769C)(this); } void DLL2SDK::System::System::Net::FtpRequestCreator::_ctor_1536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431738C)(this); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::FtpRequestCreator::Create_1537(DLL2SDK::System::System::Uri* uri_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, uri_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::_ctor_1505(DLL2SDK::System::System::Net::FtpWebRequest* request_, DLL2SDK::mscorlib::System::IO::Stream* stream_, bool isRead_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43157D0)(this, request_, stream_, isRead_); } void DLL2SDK::System::System::Net::FtpDataStream::System_IDisposable_Dispose_1506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::FtpDataStream::get_CanRead_1507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::FtpDataStream::get_CanWrite_1508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::FtpDataStream::get_CanSeek_1509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::FtpDataStream::get_Length_1510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::FtpDataStream::get_Position_1511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::set_Position_1512(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::Close_1513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::Flush_1514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::FtpDataStream::Seek_1515(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::SetLength_1516(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::System::System::Net::FtpDataStream::ReadInternal_1517(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4315C38)(this, buffer_, offset_, size_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FtpDataStream::BeginRead_1518(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, cb_, state_, Data.method); } int32_t DLL2SDK::System::System::Net::FtpDataStream::EndRead_1519(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } int32_t DLL2SDK::System::System::Net::FtpDataStream::Read_1520(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::WriteInternal_1521(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x43167EC)(this, buffer_, offset_, size_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FtpDataStream::BeginWrite_1522(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, cb_, state_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::EndWrite_1523(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::Write_1524(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::Finalize_1525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::Dispose_1526(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::System::System::Net::FtpDataStream::CheckDisposed_1527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43161E0)(this); } void DLL2SDK::System::System::Net::FtpAsyncResult::_ctor_1491(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315338)(this, callback_, state_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Net::FtpAsyncResult::get_AsyncState_1492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::System::System::Net::FtpAsyncResult::get_AsyncWaitHandle_1493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::FtpAsyncResult::get_IsCompleted_1494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::FtpAsyncResult::get_GotException_1495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315530)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::FtpAsyncResult::get_Exception_1496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315540)(this); } DLL2SDK::System::System::Net::FtpWebResponse* DLL2SDK::System::System::Net::FtpAsyncResult::get_Response_1497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315548)(this); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FtpAsyncResult::get_Stream_1498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315550)(this); } void DLL2SDK::System::System::Net::FtpAsyncResult::set_Stream_1499(DLL2SDK::mscorlib::System::IO::Stream* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315558)(this, value_); } bool DLL2SDK::System::System::Net::FtpAsyncResult::WaitUntilComplete_1500(int32_t timeout_, bool exitContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315560)(this, timeout_, exitContext_); } void DLL2SDK::System::System::Net::FtpAsyncResult::SetCompleted_1501(bool synch_, DLL2SDK::mscorlib::System::Exception* exc_, DLL2SDK::System::System::Net::FtpWebResponse* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43155E0)(this, synch_, exc_, response_); } void DLL2SDK::System::System::Net::FtpAsyncResult::SetCompleted_1502(bool synch_, DLL2SDK::System::System::Net::FtpWebResponse* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315794)(this, synch_, response_); } void DLL2SDK::System::System::Net::FtpAsyncResult::SetCompleted_1503(bool synch_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43157B4)(this, synch_, exc_); } void DLL2SDK::System::System::Net::FtpAsyncResult::DoCallback_1504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4315680)(this); } void DLL2SDK::System::System::Net::FileWebResponse::_ctor_1478(DLL2SDK::System::System::Uri* responseUri_, DLL2SDK::mscorlib::System::IO::FileStream* fileStream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43144C0)(this, responseUri_, fileStream_); } void DLL2SDK::System::System::Net::FileWebResponse::_ctor_1479(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4314C94)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::FileWebResponse::System_Runtime_Serialization_ISerializable_GetObjectData_1480(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::FileWebResponse::System_IDisposable_Dispose_1481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::FileWebResponse::get_ContentLength_1482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::FileWebResponse::get_Headers_1483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::FileWebResponse::get_ResponseUri_1484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebResponse::GetObjectData_1485(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FileWebResponse::GetResponseStream_1486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebResponse::Finalize_1487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebResponse::Close_1488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebResponse::Dispose_1489(bool disposing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4314EB8)(this, disposing_); } void DLL2SDK::System::System::Net::FileWebResponse::CheckDisposed_1490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4314F20)(this); } void DLL2SDK::System::System::Net::FileWebRequestCreator::_ctor_1476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4314BFC)(this); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::FileWebRequestCreator::Create_1477(DLL2SDK::System::System::Uri* uri_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, uri_, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::_ctor_1439(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43128E8)(this, uri_); } void DLL2SDK::System::System::Net::FileWebRequest::_ctor_1440(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43129EC)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::FileWebRequest::System_Runtime_Serialization_ISerializable_GetObjectData_1441(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } int64_t DLL2SDK::System::System::Net::FileWebRequest::get_ContentLength_1442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::set_ContentLength_1443(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::set_ContentType_1444(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::ICredentials* DLL2SDK::System::System::Net::FileWebRequest::get_Credentials_1445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::set_Credentials_1446(DLL2SDK::System::System::Net::ICredentials* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::FileWebRequest::get_Headers_1447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::FileWebRequest::get_Method_1448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::set_Method_1449(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::FileWebRequest::get_Proxy_1450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::set_Proxy_1451(DLL2SDK::System::System::Net::IWebProxy* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::FileWebRequest::get_RequestUri_1452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::set_Timeout_1453(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::FileWebRequest::GetMustImplement_1454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4313090)(); } void DLL2SDK::System::System::Net::FileWebRequest::Abort_1455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FileWebRequest::BeginGetRequestStream_1456(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FileWebRequest::EndGetRequestStream_1457(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FileWebRequest::GetRequestStream_1458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FileWebRequest::GetRequestStreamInternal_1459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4313A0C)(this); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::FileWebRequest::BeginGetResponse_1460(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::FileWebRequest::EndGetResponse_1461(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::FileWebRequest::GetResponse_1462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::FileWebRequest::GetResponseInternal_1463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4314208)(this); } void DLL2SDK::System::System::Net::FileWebRequest::GetObjectData_1464(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::FileWebRequest::Close_1465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4314A24)(this); } void DLL2SDK::System::System::Net::EndPointManager::_cctor_1430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4311068)(); } void DLL2SDK::System::System::Net::EndPointManager::AddListener_1431(DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4311108)(listener_); } void DLL2SDK::System::System::Net::EndPointManager::AddPrefix_1432(DLL2SDK::mscorlib::System::String* prefix_, DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4311E14)(prefix_, listener_); } void DLL2SDK::System::System::Net::EndPointManager::AddPrefixInternal_1433(DLL2SDK::mscorlib::System::String* p_, DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4311A7C)(p_, listener_); } DLL2SDK::System::System::Net::EndPointListener* DLL2SDK::System::System::Net::EndPointManager::GetEPListener_1434(DLL2SDK::System::System::Net::IPAddress* addr_, int32_t port_, DLL2SDK::System::System::Net::HttpListener* listener_, bool secure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4311F64)(addr_, port_, listener_, secure_); } void DLL2SDK::System::System::Net::EndPointManager::RemoveEndPoint_1435(DLL2SDK::System::System::Net::EndPointListener* epl_, DLL2SDK::System::System::Net::IPEndPoint* ep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431063C)(epl_, ep_); } void DLL2SDK::System::System::Net::EndPointManager::RemoveListener_1436(DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4312370)(listener_); } void DLL2SDK::System::System::Net::EndPointManager::RemovePrefix_1437(DLL2SDK::mscorlib::System::String* prefix_, DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4311CCC)(prefix_, listener_); } void DLL2SDK::System::System::Net::EndPointManager::RemovePrefixInternal_1438(DLL2SDK::mscorlib::System::String* prefix_, DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4312700)(prefix_, listener_); } void DLL2SDK::System::System::Net::EndPointListener::_ctor_1417(DLL2SDK::System::System::Net::IPAddress* addr_, int32_t port_, bool secure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D9FC)(this, addr_, port_, secure_); } void DLL2SDK::System::System::Net::EndPointListener::LoadCertificateAndKey_1418(DLL2SDK::System::System::Net::IPAddress* addr_, int32_t port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430DBEC)(this, addr_, port_); } void DLL2SDK::System::System::Net::EndPointListener::OnAccept_1419(DLL2SDK::mscorlib::System::IAsyncResult* ares_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430DFF0)(ares_); } bool DLL2SDK::System::System::Net::EndPointListener::BindContext_1420(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430EA2C)(this, context_); } void DLL2SDK::System::System::Net::EndPointListener::UnbindContext_1421(DLL2SDK::System::System::Net::HttpListenerContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430F7E8)(this, context_); } DLL2SDK::System::System::Net::HttpListener* DLL2SDK::System::System::Net::EndPointListener::SearchListener_1422(DLL2SDK::mscorlib::System::String* host_, DLL2SDK::System::System::Uri* uri_, DLL2SDK::System::System::Net::ListenerPrefix* prefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430EB60)(this, host_, uri_, prefix_); } DLL2SDK::System::System::Net::HttpListener* DLL2SDK::System::System::Net::EndPointListener::MatchFromList_1423(DLL2SDK::mscorlib::System::String* host_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::Collections::ArrayList* list_, DLL2SDK::System::System::Net::ListenerPrefix* prefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430F980)(this, host_, path_, list_, prefix_); } void DLL2SDK::System::System::Net::EndPointListener::AddSpecial_1424(DLL2SDK::mscorlib::System::Collections::ArrayList* coll_, DLL2SDK::System::System::Net::ListenerPrefix* prefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430FE00)(this, coll_, prefix_); } void DLL2SDK::System::System::Net::EndPointListener::RemoveSpecial_1425(DLL2SDK::mscorlib::System::Collections::ArrayList* coll_, DLL2SDK::System::System::Net::ListenerPrefix* prefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43102A8)(this, coll_, prefix_); } void DLL2SDK::System::System::Net::EndPointListener::CheckIfRemove_1426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4310518)(this); } void DLL2SDK::System::System::Net::EndPointListener::Close_1427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431090C)(this); } void DLL2SDK::System::System::Net::EndPointListener::AddPrefix_1428(DLL2SDK::System::System::Net::ListenerPrefix* prefix_, DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4310938)(this, prefix_, listener_); } void DLL2SDK::System::System::Net::EndPointListener::RemovePrefix_1429(DLL2SDK::System::System::Net::ListenerPrefix* prefix_, DLL2SDK::System::System::Net::HttpListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4310E08)(this, prefix_, listener_); } void DLL2SDK::System::System::ComponentModel::ProgressChangedEventArgs::_ctor_615(int32_t progressPercentage_, DLL2SDK::mscorlib::System::Object* userState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF0FFC)(this, progressPercentage_, userState_); } void DLL2SDK::System::System::Net::Dns::_cctor_1400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430C474)(); } bool DLL2SDK::System::System::Net::Dns::GetHostByName_internal_1401(DLL2SDK::mscorlib::System::String* host_, DLL2SDK::mscorlib::System::String* h_name_, DLL2SDK::Array* h_aliases_, DLL2SDK::Array* h_addr_list_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x430C514)(host_, h_name_, h_aliases_, h_addr_list_); } bool DLL2SDK::System::System::Net::Dns::GetHostByAddr_internal_1402(DLL2SDK::mscorlib::System::String* addr_, DLL2SDK::mscorlib::System::String* h_name_, DLL2SDK::Array* h_aliases_, DLL2SDK::Array* h_addr_list_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x430C52C)(addr_, h_name_, h_aliases_, h_addr_list_); } bool DLL2SDK::System::System::Net::Dns::GetHostName_internal_1403(DLL2SDK::mscorlib::System::String* h_name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430C544)(h_name_); } DLL2SDK::System::System::Net::IPHostEntry* DLL2SDK::System::System::Net::Dns::hostent_to_IPHostEntry_1404(DLL2SDK::mscorlib::System::String* h_name_, DLL2SDK::Array* h_aliases_, DLL2SDK::Array* h_addrlist_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x430C54C)(h_name_, h_aliases_, h_addrlist_); } DLL2SDK::System::System::Net::IPHostEntry* DLL2SDK::System::System::Net::Dns::GetHostByAddressFromString_1405(DLL2SDK::mscorlib::System::String* address_, bool parse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430CA90)(address_, parse_); } DLL2SDK::System::System::Net::IPHostEntry* DLL2SDK::System::System::Net::Dns::GetHostEntry_1406(DLL2SDK::mscorlib::System::String* hostNameOrAddress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430CC88)(hostNameOrAddress_); } DLL2SDK::System::System::Net::IPHostEntry* DLL2SDK::System::System::Net::Dns::GetHostEntry_1407(DLL2SDK::System::System::Net::IPAddress* address_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D0B4)(address_); } DLL2SDK::Array* DLL2SDK::System::System::Net::Dns::GetHostAddresses_1408(DLL2SDK::mscorlib::System::String* hostNameOrAddress_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x430D364)(hostNameOrAddress_); } DLL2SDK::System::System::Net::IPHostEntry* DLL2SDK::System::System::Net::Dns::GetHostByName_1409(DLL2SDK::mscorlib::System::String* hostName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D1C8)(hostName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Dns::GetHostName_1410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D694)(); } void DLL2SDK::System::System::Net::DigestClient::_ctor_1393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300830)(this); } void DLL2SDK::System::System::Net::DigestClient::_cctor_1394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43093D0)(); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::System::System::Net::DigestClient::get_Cache_1395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43094AC)(); } void DLL2SDK::System::System::Net::DigestClient::CheckExpired_1396(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43096A8)(count_); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::DigestClient::Authenticate_1397(DLL2SDK::mscorlib::System::String* challenge_, DLL2SDK::System::System::Net::WebRequest* webRequest_, DLL2SDK::System::System::Net::ICredentials* credentials_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, challenge_, webRequest_, credentials_, Data.method); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::DigestClient::PreAuthenticate_1398(DLL2SDK::System::System::Net::WebRequest* webRequest_, DLL2SDK::System::System::Net::ICredentials* credentials_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, webRequest_, credentials_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestClient::get_AuthenticationType_1399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::DigestSession::_ctor_1378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430A460)(this); } void DLL2SDK::System::System::Net::DigestSession::_cctor_1379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B9F4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::get_Algorithm_1380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BA80)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::get_Realm_1381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BAA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::get_Nonce_1382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BAD0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::get_Opaque_1383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BAF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::get_QOP_1384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BB20)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::get_CNonce_1385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BB48)(this); } bool DLL2SDK::System::System::Net::DigestSession::Parse_1386(DLL2SDK::mscorlib::System::String* challenge_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430A534)(this, challenge_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::HashToHexString_1387(DLL2SDK::mscorlib::System::String* toBeHashed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BCD4)(this, toBeHashed_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::HA1_1388(DLL2SDK::mscorlib::System::String* username_, DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430BEB8)(this, username_, password_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::HA2_1389(DLL2SDK::System::System::Net::HttpWebRequest* webRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430C0DC)(this, webRequest_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestSession::Response_1390(DLL2SDK::mscorlib::System::String* username_, DLL2SDK::mscorlib::System::String* password_, DLL2SDK::System::System::Net::HttpWebRequest* webRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430C240)(this, username_, password_, webRequest_); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::DigestSession::Authenticate_1391(DLL2SDK::System::System::Net::WebRequest* webRequest_, DLL2SDK::System::System::Net::ICredentials* credentials_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430A694)(this, webRequest_, credentials_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Net::DigestSession::get_LastUse_1392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430A144)(this); } void DLL2SDK::System::System::Net::DigestHeaderParser::_ctor_1367(DLL2SDK::mscorlib::System::String* header_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430AF34)(this, header_); } void DLL2SDK::System::System::Net::DigestHeaderParser::_cctor_1368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B05C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestHeaderParser::get_Realm_1369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B340)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestHeaderParser::get_Opaque_1370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B37C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestHeaderParser::get_Nonce_1371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B3B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestHeaderParser::get_Algorithm_1372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B3F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestHeaderParser::get_QOP_1373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B430)(this); } bool DLL2SDK::System::System::Net::DigestHeaderParser::Parse_1374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B46C)(this); } void DLL2SDK::System::System::Net::DigestHeaderParser::SkipWhitespace_1375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B8C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::DigestHeaderParser::GetKey_1376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B94C)(this); } bool DLL2SDK::System::System::Net::DigestHeaderParser::GetKeywordAndValue_1377(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430B708)(this, key_, value_); } void DLL2SDK::System::System::Net::DefaultCertificatePolicy::_ctor_1365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43092FC)(this); } bool DLL2SDK::System::System::Net::DefaultCertificatePolicy::CheckValidationResult_1366(DLL2SDK::System::System::Net::ServicePoint* point_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Net::WebRequest* request_, int32_t certificateProblem_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, point_, certificate_, request_, certificateProblem_, Data.method); } void DLL2SDK::System::System::Net::CookieException::_ctor_1359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4308DA4)(this); } void DLL2SDK::System::System::Net::CookieException::_ctor_1360(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304C2C)(this, msg_); } void DLL2SDK::System::System::Net::CookieException::_ctor_1361(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43052C4)(this, msg_, e_); } void DLL2SDK::System::System::Net::CookieException::_ctor_1362(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4308DAC)(this, info_, context_); } void DLL2SDK::System::System::Net::CookieException::System_Runtime_Serialization_ISerializable_GetObjectData_1363(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::System::System::Net::CookieException::GetObjectData_1364(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::CookieContainer::_ctor_1348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4306E00)(this); } void DLL2SDK::System::System::Net::CookieContainer::AddCookie_1349(DLL2SDK::System::System::Net::Cookie* cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4306E1C)(this, cookie_); } int32_t DLL2SDK::System::System::Net::CookieContainer::CountDomain_1350(DLL2SDK::mscorlib::System::String* domain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4307360)(this, domain_); } void DLL2SDK::System::System::Net::CookieContainer::RemoveOldest_1351(DLL2SDK::mscorlib::System::String* domain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4307060)(this, domain_); } void DLL2SDK::System::System::Net::CookieContainer::CheckExpiration_1352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4307728)(this); } void DLL2SDK::System::System::Net::CookieContainer::Cook_1353(DLL2SDK::System::System::Uri* uri_, DLL2SDK::System::System::Net::Cookie* cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4307AB4)(this, uri_, cookie_); } void DLL2SDK::System::System::Net::CookieContainer::Add_1354(DLL2SDK::System::System::Uri* uri_, DLL2SDK::System::System::Net::Cookie* cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4307E78)(this, uri_, cookie_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::CookieContainer::GetCookieHeader_1355(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4307FE0)(this, uri_); } bool DLL2SDK::System::System::Net::CookieContainer::CheckDomain_1356(DLL2SDK::mscorlib::System::String* domain_, DLL2SDK::mscorlib::System::String* host_, bool exact_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430787C)(domain_, host_, exact_); } DLL2SDK::System::System::Net::CookieCollection* DLL2SDK::System::System::Net::CookieContainer::GetCookies_1357(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4308574)(this, uri_); } bool DLL2SDK::System::System::Net::CookieContainer::IsNullOrEmpty_1358(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4307E44)(s_); } void DLL2SDK::System::System::Net::CookieCollection::_ctor_1334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43062A8)(this); } void DLL2SDK::System::System::Net::CookieCollection::_cctor_1335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4306354)(); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::System::System::Net::CookieCollection::get_List_1336() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::CookieCollection*)>(DLL2SDK::GameAssemblyBase + 0x43063FC)(this); } int32_t DLL2SDK::System::System::Net::CookieCollection::get_Count_1337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::CookieCollection::get_IsSynchronized_1338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Net::CookieCollection::get_SyncRoot_1339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::CookieCollection::CopyTo_1340(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Net::CookieCollection::GetEnumerator_1341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::CookieCollection::Add_1342(DLL2SDK::System::System::Net::Cookie* cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430666C)(this, cookie_); } void DLL2SDK::System::System::Net::CookieCollection::Sort_1343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4306B24)(this); } int32_t DLL2SDK::System::System::Net::CookieCollection::SearchCookie_1344(DLL2SDK::System::System::Net::Cookie* cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43067A4)(this, cookie_); } DLL2SDK::System::System::Net::Cookie* DLL2SDK::System::System::Net::CookieCollection::get_Item_1345(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4306C3C)(this, index_); } void DLL2SDK::System::System::Net::Cookie::_ctor_1293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43041D0)(this); } void DLL2SDK::System::System::Net::Cookie::_ctor_1294(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430436C)(this, name_, value_); } void DLL2SDK::System::System::Net::Cookie::_cctor_1295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430466C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::get_Comment_1296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43047D4)(this); } void DLL2SDK::System::System::Net::Cookie::set_Comment_1297(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43047DC)(this, value_); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::Cookie::get_CommentUri_1298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43048B0)(this); } void DLL2SDK::System::System::Net::Cookie::set_CommentUri_1299(DLL2SDK::System::System::Uri* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43048B8)(this, value_); } bool DLL2SDK::System::System::Net::Cookie::get_Discard_1300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43048C0)(this); } void DLL2SDK::System::System::Net::Cookie::set_Discard_1301(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43048C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::get_Domain_1302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43048D0)(this); } void DLL2SDK::System::System::Net::Cookie::set_Domain_1303(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43048D8)(this, value_); } bool DLL2SDK::System::System::Net::Cookie::get_ExactDomain_1304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304A54)(this); } void DLL2SDK::System::System::Net::Cookie::set_ExactDomain_1305(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304A4C)(this, value_); } bool DLL2SDK::System::System::Net::Cookie::get_Expired_1306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304A5C)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Net::Cookie::get_Expires_1307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304BEC)(this); } void DLL2SDK::System::System::Net::Cookie::set_Expires_1308(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304BFC)(this, value_); } bool DLL2SDK::System::System::Net::Cookie::get_HttpOnly_1309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304C14)(this); } void DLL2SDK::System::System::Net::Cookie::set_HttpOnly_1310(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304C1C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::get_Name_1311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304C24)(this); } void DLL2SDK::System::System::Net::Cookie::set_Name_1312(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43043A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::get_Path_1313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304C34)(this); } void DLL2SDK::System::System::Net::Cookie::set_Path_1314(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304CF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::get_Port_1315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304DC8)(this); } void DLL2SDK::System::System::Net::Cookie::set_Port_1316(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304DD0)(this, value_); } DLL2SDK::Array* DLL2SDK::System::System::Net::Cookie::get_Ports_1317() { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::Cookie*)>(DLL2SDK::GameAssemblyBase + 0x43052DC)(this); } bool DLL2SDK::System::System::Net::Cookie::get_Secure_1318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43052E4)(this); } void DLL2SDK::System::System::Net::Cookie::set_Secure_1319(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43052EC)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Net::Cookie::get_TimeStamp_1320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43052F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::get_Value_1321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4305304)(this); } void DLL2SDK::System::System::Net::Cookie::set_Value_1322(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43045A4)(this, value_); } int32_t DLL2SDK::System::System::Net::Cookie::get_Version_1323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430530C)(this); } void DLL2SDK::System::System::Net::Cookie::set_Version_1324(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43052CC)(this, value_); } bool DLL2SDK::System::System::Net::Cookie::Equals_1325(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::Net::Cookie::GetHashCode_1326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::Cookie::hash_1327(int32_t i_, int32_t j_, int32_t k_, int32_t l_, int32_t m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4305808)(i_, j_, k_, l_, m_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::ToString_1328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::ToString_1329(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4305850)(this, uri_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::ToClientString_1330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4305D00)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Cookie::QuotedString_1331(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4306024)(this, value_); } bool DLL2SDK::System::System::Net::Cookie::IsToken_1332(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4306160)(this, value_); } bool DLL2SDK::System::System::Net::Cookie::IsNullOrEmpty_1333(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304A18)(s_); } void DLL2SDK::System::System::Net::ChunkedInputStream::_ctor_1286(DLL2SDK::System::System::Net::HttpListenerContext* context_, DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4301FF8)(this, context_, stream_, buffer_, offset_, length_); } int32_t DLL2SDK::System::System::Net::ChunkedInputStream::Read_1287(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::ChunkedInputStream::BeginRead_1288(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } void DLL2SDK::System::System::Net::ChunkedInputStream::OnRead_1289(DLL2SDK::mscorlib::System::IAsyncResult* base_ares_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43027D0)(this, base_ares_); } int32_t DLL2SDK::System::System::Net::ChunkedInputStream::EndRead_1290(DLL2SDK::mscorlib::System::IAsyncResult* ares_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, ares_, Data.method); } void DLL2SDK::System::System::Net::ChunkedInputStream::Close_1291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::ChunkStream::_ctor_1268(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::WebHeaderCollection* headers_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::WebHeaderCollection*)>(DLL2SDK::GameAssemblyBase + 0x4303218)(this, buffer_, offset_, size_, headers_); } void DLL2SDK::System::System::Net::ChunkStream::_ctor_1269(DLL2SDK::System::System::Net::WebHeaderCollection* headers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302114)(this, headers_); } void DLL2SDK::System::System::Net::ChunkStream::ResetBuffer_1270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430325C)(this); } void DLL2SDK::System::System::Net::ChunkStream::WriteAndReadBack_1271(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, int32_t* read_) { return reinterpret_cast*, int32_t, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x43032A0)(this, buffer_, offset_, size_, read_); } int32_t DLL2SDK::System::System::Net::ChunkStream::Read_1272(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4302750)(this, buffer_, offset_, size_); } int32_t DLL2SDK::System::System::Net::ChunkStream::ReadFromChunks_1273(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4303304)(this, buffer_, offset_, size_); } void DLL2SDK::System::System::Net::ChunkStream::Write_1274(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4302BFC)(this, buffer_, offset_, size_); } void DLL2SDK::System::System::Net::ChunkStream::InternalWrite_1275(DLL2SDK::Array* buffer_, int32_t* offset_, int32_t size_) { return reinterpret_cast*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x43034E8)(this, buffer_, offset_, size_); } bool DLL2SDK::System::System::Net::ChunkStream::get_WantMore_1276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302768)(this); } int32_t DLL2SDK::System::System::Net::ChunkStream::get_ChunkLeft_1277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302C1C)(this); } DLL2SDK::System::System::Net::ChunkStream_State DLL2SDK::System::System::Net::ChunkStream::ReadBody_1278(DLL2SDK::Array* buffer_, int32_t* offset_, int32_t size_) { return reinterpret_cast*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4303A1C)(this, buffer_, offset_, size_); } DLL2SDK::System::System::Net::ChunkStream_State DLL2SDK::System::System::Net::ChunkStream::GetChunkSize_1279(DLL2SDK::Array* buffer_, int32_t* offset_, int32_t size_) { return reinterpret_cast*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4303630)(this, buffer_, offset_, size_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::ChunkStream::RemoveChunkExtension_1280(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4304180)(input_); } DLL2SDK::System::System::Net::ChunkStream_State DLL2SDK::System::System::Net::ChunkStream::ReadCRLF_1281(DLL2SDK::Array* buffer_, int32_t* offset_, int32_t size_) { return reinterpret_cast*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4303B8C)(this, buffer_, offset_, size_); } DLL2SDK::System::System::Net::ChunkStream_State DLL2SDK::System::System::Net::ChunkStream::ReadTrailer_1282(DLL2SDK::Array* buffer_, int32_t* offset_, int32_t size_) { return reinterpret_cast*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4303CD8)(this, buffer_, offset_, size_); } void DLL2SDK::System::System::Net::ChunkStream::ThrowProtocolViolation_1283(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43040CC)(message_); } void DLL2SDK::System::System::Net::BasicClient::_ctor_1262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300828)(this); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::BasicClient::Authenticate_1263(DLL2SDK::mscorlib::System::String* challenge_, DLL2SDK::System::System::Net::WebRequest* webRequest_, DLL2SDK::System::System::Net::ICredentials* credentials_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, challenge_, webRequest_, credentials_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Net::BasicClient::GetBytes_1264(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4301CA0)(str_); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::BasicClient::InternalAuthenticate_1265(DLL2SDK::System::System::Net::WebRequest* webRequest_, DLL2SDK::System::System::Net::ICredentials* credentials_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4301640)(webRequest_, credentials_); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::BasicClient::PreAuthenticate_1266(DLL2SDK::System::System::Net::WebRequest* webRequest_, DLL2SDK::System::System::Net::ICredentials* credentials_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, webRequest_, credentials_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::BasicClient::get_AuthenticationType_1267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Authorization::_ctor_1255(DLL2SDK::mscorlib::System::String* token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43014B4)(this, token_); } void DLL2SDK::System::System::Net::Authorization::_ctor_1256(DLL2SDK::mscorlib::System::String* token_, bool complete_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43014E4)(this, token_, complete_); } void DLL2SDK::System::System::Net::Authorization::_ctor_1257(DLL2SDK::mscorlib::System::String* token_, bool complete_, DLL2SDK::mscorlib::System::String* connectionGroupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4301514)(this, token_, complete_, connectionGroupId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Authorization::get_Message_1258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4301544)(this); } bool DLL2SDK::System::System::Net::Authorization::get_Complete_1259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430154C)(this); } DLL2SDK::System::System::Net::IAuthenticationModule* DLL2SDK::System::System::Net::Authorization::get_Module_1260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4301554)(this); } void DLL2SDK::System::System::Net::Authorization::set_Module_1261(DLL2SDK::System::System::Net::IAuthenticationModule* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300E70)(this, value_); } void DLL2SDK::System::System::Net::AuthenticationManager::_cctor_1250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43004C0)(); } void DLL2SDK::System::System::Net::AuthenticationManager::EnsureModules_1251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300570)(); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::AuthenticationManager::Authenticate_1252(DLL2SDK::mscorlib::System::String* challenge_, DLL2SDK::System::System::Net::WebRequest* request_, DLL2SDK::System::System::Net::ICredentials* credentials_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300838)(challenge_, request_, credentials_); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::AuthenticationManager::DoAuthenticate_1253(DLL2SDK::mscorlib::System::String* challenge_, DLL2SDK::System::System::Net::WebRequest* request_, DLL2SDK::System::System::Net::ICredentials* credentials_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43009B0)(challenge_, request_, credentials_); } DLL2SDK::System::System::Net::Authorization* DLL2SDK::System::System::Net::AuthenticationManager::PreAuthenticate_1254(DLL2SDK::System::System::Net::WebRequest* request_, DLL2SDK::System::System::Net::ICredentials* credentials_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300E78)(request_, credentials_); } void DLL2SDK::System::System::Net::Sockets::SocketException::_ctor_1243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE80FC)(this); } void DLL2SDK::System::System::Net::Sockets::SocketException::_ctor_1244(int32_t error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE22A8)(this, error_); } void DLL2SDK::System::System::Net::Sockets::SocketException::_ctor_1245(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE81B0)(this, info_, context_); } void DLL2SDK::System::System::Net::Sockets::SocketException::_ctor_1246(int32_t error_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE4CFC)(this, error_, message_); } int32_t DLL2SDK::System::System::Net::Sockets::SocketException::WSAGetLastError_internal_1247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8120)(); } DLL2SDK::System::System::Net::Sockets::SocketError DLL2SDK::System::System::Net::Sockets::SocketException::get_SocketErrorCode_1248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE79D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::Sockets::SocketException::get_Message_1249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::_ctor_1111(DLL2SDK::System::System::Net::Sockets::Socket* socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDFB34)(this, socket_); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::_ctor_1112(DLL2SDK::System::System::Net::Sockets::Socket* socket_, bool owns_socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDFD80)(this, socket_, owns_socket_); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::_ctor_1113(DLL2SDK::System::System::Net::Sockets::Socket* socket_, DLL2SDK::mscorlib::System::IO::FileAccess access_, bool owns_socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDFB54)(this, socket_, access_, owns_socket_); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::System_IDisposable_Dispose_1114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::Sockets::NetworkStream::get_CanRead_1115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::Sockets::NetworkStream::get_CanSeek_1116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::Sockets::NetworkStream::get_CanWrite_1117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::Sockets::NetworkStream::get_Length_1118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::Sockets::NetworkStream::get_Position_1119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::set_Position_1120(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::System::System::Net::Sockets::NetworkStream::get_ReadTimeout_1121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::Sockets::NetworkStream::get_WriteTimeout_1122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Sockets::NetworkStream::BeginRead_1123(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, callback_, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Sockets::NetworkStream::BeginWrite_1124(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, callback_, state_, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::Finalize_1125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::Dispose_1126(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::System::System::Net::Sockets::NetworkStream::EndRead_1127(DLL2SDK::mscorlib::System::IAsyncResult* ar_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, ar_, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::EndWrite_1128(DLL2SDK::mscorlib::System::IAsyncResult* ar_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, ar_, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::Flush_1129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::Sockets::NetworkStream::Read_1130(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } int64_t DLL2SDK::System::System::Net::Sockets::NetworkStream::Seek_1131(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::SetLength_1132(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::Write_1133(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, size_, Data.method); } void DLL2SDK::System::System::Net::Sockets::NetworkStream::CheckDisposed_1134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE04FC)(this); } void DLL2SDK::System::System::Net::Sockets::LingerOption::_ctor_1110(bool enable_, int32_t secs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDFB0C)(this, enable_, secs_); } void DLL2SDK::System::System::Net::Security::AuthenticatedStream::_ctor_1076(DLL2SDK::mscorlib::System::IO::Stream* innerStream_, bool leaveInnerStreamOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED6980)(this, innerStream_, leaveInnerStreamOpen_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::Security::AuthenticatedStream::get_InnerStream_1077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED6A34)(this); } bool DLL2SDK::System::System::Net::Security::AuthenticatedStream::get_LeaveInnerStreamOpen_1079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED6A3C)(this); } void DLL2SDK::System::System::Net::Security::AuthenticatedStream::Dispose_1080(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::System::System::Net::NetworkInformation::PingOptions::_ctor_1070(int32_t ttl_, bool dontFragment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED409C)(this, ttl_, dontFragment_); } bool DLL2SDK::System::System::Net::NetworkInformation::PingOptions::get_DontFragment_1071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED2830)(this); } int32_t DLL2SDK::System::System::Net::NetworkInformation::PingOptions::get_Ttl_1072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED29B0)(this); } void DLL2SDK::System::System::Net::NetworkInformation::Ping::_ctor_1051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0A18)(this); } void DLL2SDK::System::System::Net::NetworkInformation::Ping::_cctor_1052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0A20)(); } void DLL2SDK::System::System::Net::NetworkInformation::Ping::System_IDisposable_Dispose_1053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::NetworkInformation::Ping::capget_1054(DLL2SDK::System::System::Net::NetworkInformation::Ping_cap_user_header_t* header_, DLL2SDK::System::System::Net::NetworkInformation::Ping_cap_user_data_t* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED122C)(header_, data_); } void DLL2SDK::System::System::Net::NetworkInformation::Ping::CheckLinuxCapabilities_1055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED0EE8)(); } DLL2SDK::System::System::Net::IPAddress* DLL2SDK::System::System::Net::NetworkInformation::Ping::GetNonLoopbackIP_1056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED1314)(); } DLL2SDK::System::System::Net::NetworkInformation::PingReply* DLL2SDK::System::System::Net::NetworkInformation::Ping::Send_1057(DLL2SDK::System::System::Net::IPAddress* address_, int32_t timeout_, DLL2SDK::Array* buffer_, DLL2SDK::System::System::Net::NetworkInformation::PingOptions* options_) { return reinterpret_cast*, DLL2SDK::System::System::Net::NetworkInformation::PingOptions*)>(DLL2SDK::GameAssemblyBase + 0x3ED14C0)(this, address_, timeout_, buffer_, options_); } DLL2SDK::System::System::Net::NetworkInformation::PingReply* DLL2SDK::System::System::Net::NetworkInformation::Ping::SendPrivileged_1058(DLL2SDK::System::System::Net::IPAddress* address_, int32_t timeout_, DLL2SDK::Array* buffer_, DLL2SDK::System::System::Net::NetworkInformation::PingOptions* options_) { return reinterpret_cast*, DLL2SDK::System::System::Net::NetworkInformation::PingOptions*)>(DLL2SDK::GameAssemblyBase + 0x3ED1700)(this, address_, timeout_, buffer_, options_); } DLL2SDK::System::System::Net::NetworkInformation::PingReply* DLL2SDK::System::System::Net::NetworkInformation::Ping::SendUnprivileged_1059(DLL2SDK::System::System::Net::IPAddress* address_, int32_t timeout_, DLL2SDK::Array* buffer_, DLL2SDK::System::System::Net::NetworkInformation::PingOptions* options_) { return reinterpret_cast*, DLL2SDK::System::System::Net::NetworkInformation::PingOptions*)>(DLL2SDK::GameAssemblyBase + 0x3ED2054)(this, address_, timeout_, buffer_, options_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::NetworkInformation::Ping::BuildPingArgs_1060(DLL2SDK::System::System::Net::IPAddress* address_, int32_t timeout_, DLL2SDK::System::System::Net::NetworkInformation::PingOptions* options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED3A50)(this, address_, timeout_, options_); } void DLL2SDK::System::System::IO::MonoSyncFileStream::_ctor_1038(intptr_t handle_, DLL2SDK::mscorlib::System::IO::FileAccess access_, bool ownsHandle_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9428)(this, handle_, access_, ownsHandle_, bufferSize_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::MonoSyncFileStream::BeginWrite_1039(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } void DLL2SDK::System::System::IO::MonoSyncFileStream::EndWrite_1040(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::MonoSyncFileStream::BeginRead_1041(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } int32_t DLL2SDK::System::System::IO::MonoSyncFileStream::EndRead_1042(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } bool DLL2SDK::System::System::IO::MonoIO::Close_1032(intptr_t handle_, DLL2SDK::System::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F93F8)(handle_, error_); } intptr_t DLL2SDK::System::System::IO::MonoIO::get_ConsoleOutput_1033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9408)(); } intptr_t DLL2SDK::System::System::IO::MonoIO::get_ConsoleInput_1034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9404)(); } intptr_t DLL2SDK::System::System::IO::MonoIO::get_ConsoleError_1035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F940C)(); } bool DLL2SDK::System::System::IO::MonoIO::CreatePipe_1036(intptr_t* read_handle_, intptr_t* write_handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F93AC)(read_handle_, write_handle_); } bool DLL2SDK::System::System::IO::MonoIO::DuplicateHandle_1037(intptr_t source_process_handle_, intptr_t source_handle_, intptr_t target_process_handle_, intptr_t* target_handle_, int32_t access_, int32_t inherit_, int32_t options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F93B8)(source_process_handle_, source_handle_, target_process_handle_, target_handle_, access_, inherit_, options_); } void DLL2SDK::System::System::IO::Compression::DeflateStream::_ctor_972(DLL2SDK::mscorlib::System::IO::Stream* compressedStream_, DLL2SDK::System::System::IO::Compression::CompressionMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FCF60)(this, compressedStream_, mode_); } void DLL2SDK::System::System::IO::Compression::DeflateStream::_ctor_973(DLL2SDK::mscorlib::System::IO::Stream* compressedStream_, DLL2SDK::System::System::IO::Compression::CompressionMode mode_, bool leaveOpen_, bool gzip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FCF84)(this, compressedStream_, mode_, leaveOpen_, gzip_); } void DLL2SDK::System::System::IO::Compression::DeflateStream::Dispose_974(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::UnmanagedRead_975(intptr_t buffer_, int32_t length_, intptr_t data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FCD1C)(buffer_, length_, data_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::UnmanagedRead_976(intptr_t buffer_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FD5A4)(this, buffer_, length_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::UnmanagedWrite_977(intptr_t buffer_, int32_t length_, intptr_t data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FCE6C)(buffer_, length_, data_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::UnmanagedWrite_978(intptr_t buffer_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FD76C)(this, buffer_, length_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::ReadInternal_979(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42FD928)(this, array_, offset_, count_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::Read_980(DLL2SDK::Array* dest_, int32_t dest_offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, dest_, dest_offset_, count_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream::WriteInternal_981(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42FDCA0)(this, array_, offset_, count_); } void DLL2SDK::System::System::IO::Compression::DeflateStream::Write_982(DLL2SDK::Array* src_, int32_t src_offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, src_, src_offset_, count_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream::CheckResult_983(int32_t result_, DLL2SDK::mscorlib::System::String* where_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FD448)(result_, where_); } void DLL2SDK::System::System::IO::Compression::DeflateStream::Flush_984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::Compression::DeflateStream::BeginRead_985(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::Compression::DeflateStream::BeginWrite_986(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::EndRead_987(DLL2SDK::mscorlib::System::IAsyncResult* async_result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, async_result_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream::EndWrite_988(DLL2SDK::mscorlib::System::IAsyncResult* async_result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, async_result_, Data.method); } int64_t DLL2SDK::System::System::IO::Compression::DeflateStream::Seek_989(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream::SetLength_990(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::IO::Compression::DeflateStream::get_CanRead_991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::IO::Compression::DeflateStream::get_CanSeek_992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::IO::Compression::DeflateStream::get_CanWrite_993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::IO::Compression::DeflateStream::get_Length_994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::IO::Compression::DeflateStream::get_Position_995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::IO::Compression::DeflateStream::set_Position_996(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } intptr_t DLL2SDK::System::System::IO::Compression::DeflateStream::CreateZStream_997(DLL2SDK::System::System::IO::Compression::CompressionMode compress_, bool gzip_, DLL2SDK::System::System::IO::Compression::DeflateStream_UnmanagedReadOrWrite* feeder_, intptr_t data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FD244)(compress_, gzip_, feeder_, data_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::CloseZStream_998(intptr_t stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FD440)(stream_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::Flush_999(intptr_t stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FE0F4)(stream_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::ReadZStream_1000(intptr_t stream_, intptr_t buffer_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FDA10)(stream_, buffer_, length_); } int32_t DLL2SDK::System::System::IO::Compression::DeflateStream::WriteZStream_1001(intptr_t stream_, intptr_t buffer_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FDD7C)(stream_, buffer_, length_); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::_ctor_950(bool addDefault_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB580)(this, addDefault_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_get_Item_951(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_set_Item_952(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } bool DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_ICollection_get_IsSynchronized_953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_ICollection_get_SyncRoot_954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_get_IsFixedSize_955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_get_IsReadOnly_956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_ICollection_CopyTo_957(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } int32_t DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_Add_958(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_Contains_959(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_IndexOf_960(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_Insert_961(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::System_Collections_IList_Remove_962(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::System::System::Diagnostics::TraceListenerCollection::get_Count_963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::set_Item_964(int32_t index_, DLL2SDK::System::System::Diagnostics::TraceListener* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FC558)(this, index_, value_); } int32_t DLL2SDK::System::System::Diagnostics::TraceListenerCollection::Add_965(DLL2SDK::System::System::Diagnostics::TraceListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FC37C)(this, listener_); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::Add_966(DLL2SDK::System::System::Diagnostics::TraceListener* listener_, DLL2SDK::System::System::Diagnostics::TraceImplSettings* settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB690)(this, listener_, settings_); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::InitializeListener_967(DLL2SDK::System::System::Diagnostics::TraceListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FC49C)(this, listener_); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::Clear_968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Diagnostics::TraceListenerCollection::GetEnumerator_969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::Insert_970(int32_t index_, DLL2SDK::System::System::Diagnostics::TraceListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FCAC0)(this, index_, listener_); } void DLL2SDK::System::System::Diagnostics::TraceListenerCollection::RemoveAt_971(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceImpl::_cctor_923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAF60)(); } bool DLL2SDK::System::System::Diagnostics::TraceImpl::get_AutoFlush_924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAA24)(); } int32_t DLL2SDK::System::System::Diagnostics::TraceImpl::get_IndentLevel_925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB328)(); } int32_t DLL2SDK::System::System::Diagnostics::TraceImpl::get_IndentSize_926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB3E0)(); } DLL2SDK::System::System::Diagnostics::TraceListenerCollection* DLL2SDK::System::System::Diagnostics::TraceImpl::get_Listeners_927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAB70)(); } DLL2SDK::System::System::Diagnostics::CorrelationManager* DLL2SDK::System::System::Diagnostics::TraceImpl::get_CorrelationManager_928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FACBC)(); } void DLL2SDK::System::System::Diagnostics::TraceImpl::InitOnce_929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB03C)(); } void DLL2SDK::System::System::Diagnostics::TraceImplSettings::_ctor_922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB498)(this); } void DLL2SDK::System::System::Diagnostics::TraceEventCache::_ctor_914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAD70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::TraceEventCache::get_Callstack_915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAF0C)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Diagnostics::TraceEventCache::get_DateTime_916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAF14)(this); } DLL2SDK::mscorlib::System::Collections::Stack* DLL2SDK::System::System::Diagnostics::TraceEventCache::get_LogicalOperationStack_917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAF24)(this); } int32_t DLL2SDK::System::System::Diagnostics::TraceEventCache::get_ProcessId_918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAF48)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::TraceEventCache::get_ThreadId_919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAF50)(this); } int64_t DLL2SDK::System::System::Diagnostics::TraceEventCache::get_Timestamp_920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAF58)(this); } bool DLL2SDK::System::System::Diagnostics::Trace::get_AutoFlush_911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA98C)(); } DLL2SDK::System::System::Diagnostics::TraceListenerCollection* DLL2SDK::System::System::Diagnostics::Trace::get_Listeners_912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAAD8)(); } DLL2SDK::System::System::Diagnostics::CorrelationManager* DLL2SDK::System::System::Diagnostics::Trace::get_CorrelationManager_913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FAC24)(); } void DLL2SDK::System::System::Diagnostics::Stopwatch::_ctor_903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA484)(this); } void DLL2SDK::System::System::Diagnostics::Stopwatch::_cctor_904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA48C)(); } int64_t DLL2SDK::System::System::Diagnostics::Stopwatch::GetTimestamp_905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA528)(); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::System::System::Diagnostics::Stopwatch::get_Elapsed_906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA52C)(this); } int64_t DLL2SDK::System::System::Diagnostics::Stopwatch::get_ElapsedTicks_907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA724)(this); } void DLL2SDK::System::System::Diagnostics::Stopwatch::Reset_908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA7F0)(this); } void DLL2SDK::System::System::Diagnostics::Stopwatch::Start_909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA804)(this); } void DLL2SDK::System::System::Diagnostics::Stopwatch::Stop_910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA8B8)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::_ctor_877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F751C)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::_ctor_878(DLL2SDK::mscorlib::System::String* filename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA278)(this, filename_); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::_cctor_879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA3A0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_Arguments_880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9418)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_Arguments_881(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA444)(this, value_); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_CreateNoWindow_882(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA44C)(this, value_); } DLL2SDK::System::System::Collections::Specialized::StringDictionary* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_EnvironmentVariables_883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F8D68)(this); } bool DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_HaveEnvVars_884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7CF4)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_ErrorDialog_885(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA454)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_FileName_886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9410)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_FileName_887(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA45C)(this, value_); } bool DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_RedirectStandardError_888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7CEC)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_RedirectStandardError_889(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA464)(this, value_); } bool DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_RedirectStandardInput_890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7CDC)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_RedirectStandardInput_891(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA46C)(this, value_); } bool DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_RedirectStandardOutput_892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7CE4)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_RedirectStandardOutput_893(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA474)(this, value_); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_StandardErrorEncoding_894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9458)(this); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_StandardOutputEncoding_895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9450)(this); } bool DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_UseShellExecute_896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9694)(this); } void DLL2SDK::System::System::Diagnostics::ProcessStartInfo::set_UseShellExecute_897(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FA47C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_WorkingDirectory_898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9420)(this); } bool DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_LoadUserProfile_899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9478)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_UserName_900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9460)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_Domain_901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9468)(this); } DLL2SDK::mscorlib::System::Security::SecureString* DLL2SDK::System::System::Diagnostics::ProcessStartInfo::get_Password_902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9470)(this); } void DLL2SDK::System::System::Diagnostics::Process::_ctor_835(intptr_t handle_, int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6F34)(this, handle_, id_); } void DLL2SDK::System::System::Diagnostics::Process::_ctor_836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6F5C)(this); } void DLL2SDK::System::System::Diagnostics::Process::StartExitCallbackIfNeeded_837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6F64)(this); } int32_t DLL2SDK::System::System::Diagnostics::Process::ExitCode_internal_838(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6F68)(handle_); } int32_t DLL2SDK::System::System::Diagnostics::Process::get_ExitCode_839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6F70)(this); } intptr_t DLL2SDK::System::System::Diagnostics::Process::get_Handle_840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7098)(this); } bool DLL2SDK::System::System::Diagnostics::Process::get_HasExited_841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F70A0)(this); } int32_t DLL2SDK::System::System::Diagnostics::Process::get_Id_842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F71A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::Process::ProcessName_internal_843(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7260)(handle_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::Process::get_ProcessName_844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7268)(this); } DLL2SDK::System::System::Diagnostics::ProcessStartInfo* DLL2SDK::System::System::Diagnostics::Process::get_StartInfo_845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7480)(this); } void DLL2SDK::System::System::Diagnostics::Process::set_StartInfo_846(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F763C)(this, value_); } void DLL2SDK::System::System::Diagnostics::Process::Close_847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F76F8)(this); } bool DLL2SDK::System::System::Diagnostics::Process::Kill_internal_848(intptr_t handle_, int32_t signo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F770C)(handle_, signo_); } bool DLL2SDK::System::System::Diagnostics::Process::Close_849(int32_t signo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7718)(this, signo_); } intptr_t DLL2SDK::System::System::Diagnostics::Process::GetProcess_internal_850(int32_t pid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F786C)(pid_); } int32_t DLL2SDK::System::System::Diagnostics::Process::GetPid_internal_851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7874)(); } DLL2SDK::System::System::Diagnostics::Process* DLL2SDK::System::System::Diagnostics::Process::GetCurrentProcess_852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7878)(); } void DLL2SDK::System::System::Diagnostics::Process::Kill_853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F79A8)(this); } bool DLL2SDK::System::System::Diagnostics::Process::ShellExecuteEx_internal_854(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* startInfo_, DLL2SDK::System::System::Diagnostics::Process_ProcInfo* proc_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F79B0)(startInfo_, proc_info_); } bool DLL2SDK::System::System::Diagnostics::Process::CreateProcess_internal_855(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* startInfo_, intptr_t stdin_, intptr_t stdout_, intptr_t stderr_, DLL2SDK::System::System::Diagnostics::Process_ProcInfo* proc_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F79BC)(startInfo_, stdin_, stdout_, stderr_, proc_info_); } bool DLL2SDK::System::System::Diagnostics::Process::Start_shell_856(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* startInfo_, DLL2SDK::System::System::Diagnostics::Process* process_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F79F0)(startInfo_, process_); } bool DLL2SDK::System::System::Diagnostics::Process::Start_noshell_857(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* startInfo_, DLL2SDK::System::System::Diagnostics::Process* process_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7E1C)(startInfo_, process_); } void DLL2SDK::System::System::Diagnostics::Process::FillUserInfo_858(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* startInfo_, DLL2SDK::System::System::Diagnostics::Process_ProcInfo* proc_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F7D04)(startInfo_, proc_info_); } bool DLL2SDK::System::System::Diagnostics::Process::Start_common_859(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* startInfo_, DLL2SDK::System::System::Diagnostics::Process* process_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9480)(startInfo_, process_); } bool DLL2SDK::System::System::Diagnostics::Process::Start_860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F969C)(this); } DLL2SDK::System::System::Diagnostics::Process* DLL2SDK::System::System::Diagnostics::Process::Start_861(DLL2SDK::System::System::Diagnostics::ProcessStartInfo* startInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9774)(startInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::Process::ToString_862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Diagnostics::Process::WaitForExit_internal_863(intptr_t handle_, int32_t ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F998C)(this, handle_, ms_); } void DLL2SDK::System::System::Diagnostics::Process::WaitForExit_864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9990)(this); } bool DLL2SDK::System::System::Diagnostics::Process::WaitForExit_865(int32_t milliseconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9998)(this, milliseconds_); } void DLL2SDK::System::System::Diagnostics::Process::Process_free_internal_866(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9770)(this, handle_); } void DLL2SDK::System::System::Diagnostics::Process::Dispose_867(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::System::System::Diagnostics::Process::Finalize_868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Diagnostics::Process::get_IsWindows_869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F9368)(); } void DLL2SDK::System::System::ComponentModel::DescriptionAttribute::_ctor_485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9D98)(this); } void DLL2SDK::System::System::ComponentModel::DescriptionAttribute::_ctor_486(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9E5C)(this, name_); } void DLL2SDK::System::System::ComponentModel::DescriptionAttribute::_cctor_487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9E7C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DescriptionAttribute::get_Description_488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DescriptionAttribute::get_DescriptionValue_489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9F14)(this); } bool DLL2SDK::System::System::ComponentModel::DescriptionAttribute::Equals_490(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::DescriptionAttribute::GetHashCode_491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::DescriptionAttribute::IsDefaultAttribute_492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListener::_ctor_930(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5EE8)(this, name_); } int32_t DLL2SDK::System::System::Diagnostics::TraceListener::get_IndentLevel_931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB6E0)(this); } void DLL2SDK::System::System::Diagnostics::TraceListener::set_IndentLevel_932(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB6E8)(this, value_); } int32_t DLL2SDK::System::System::Diagnostics::TraceListener::get_IndentSize_933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB6F0)(this); } void DLL2SDK::System::System::Diagnostics::TraceListener::set_IndentSize_934(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB6F8)(this, value_); } void DLL2SDK::System::System::Diagnostics::TraceListener::set_Name_935(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::Diagnostics::TraceListener::get_NeedIndent_936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6AEC)(this); } void DLL2SDK::System::System::Diagnostics::TraceListener::set_NeedIndent_937(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6E78)(this, value_); } bool DLL2SDK::System::System::Diagnostics::TraceListener::get_IsThreadSafe_938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListener::Dispose_939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListener::Dispose_940(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListener::Flush_941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListener::WriteIndent_943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::TraceListener::FormatArray_945(DLL2SDK::mscorlib::System::Collections::ICollection* list_, DLL2SDK::mscorlib::System::String* joiner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FB79C)(list_, joiner_); } void DLL2SDK::System::System::Diagnostics::TraceListener::TraceData_946(DLL2SDK::System::System::Diagnostics::TraceEventCache* eventCache_, DLL2SDK::mscorlib::System::String* source_, DLL2SDK::System::System::Diagnostics::TraceEventType eventType_, int32_t id_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, eventCache_, source_, eventType_, id_, data_, Data.method); } void DLL2SDK::System::System::Diagnostics::TraceListener::TraceEvent_947(DLL2SDK::System::System::Diagnostics::TraceEventCache* eventCache_, DLL2SDK::mscorlib::System::String* source_, DLL2SDK::System::System::Diagnostics::TraceEventType eventType_, int32_t id_, DLL2SDK::mscorlib::System::String* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, eventCache_, source_, eventType_, id_, message_, Data.method); } DLL2SDK::System::System::Diagnostics::TraceFilter* DLL2SDK::System::System::Diagnostics::TraceListener::get_Filter_948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FC334)(this); } DLL2SDK::System::System::Diagnostics::TraceOptions DLL2SDK::System::System::Diagnostics::TraceListener::get_TraceOutputOptions_949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FC33C)(this); } void DLL2SDK::System::System::Diagnostics::Debug::Assert_818(bool condition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5DB8)(condition_); } void DLL2SDK::System::System::Diagnostics::Debug::WriteLine_819(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5DBC)(message_); } void DLL2SDK::System::System::Diagnostics::CorrelationManager::_ctor_816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5D1C)(this); } DLL2SDK::mscorlib::System::Collections::Stack* DLL2SDK::System::System::Diagnostics::CorrelationManager::get_LogicalOperationStack_817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5DB0)(this); } void DLL2SDK::System::System::ComponentModel::WeakObjectWrapperComparer::_ctor_806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7EE4)(this); } bool DLL2SDK::System::System::ComponentModel::WeakObjectWrapperComparer::Equals_807(DLL2SDK::System::System::ComponentModel::WeakObjectWrapper* x_, DLL2SDK::System::System::ComponentModel::WeakObjectWrapper* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::WeakObjectWrapperComparer::GetHashCode_808(DLL2SDK::System::System::ComponentModel::WeakObjectWrapper* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::WeakObjectWrapper::get_TargetHashCode_804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFBFAC)(this); } DLL2SDK::mscorlib::System::WeakReference* DLL2SDK::System::System::ComponentModel::WeakObjectWrapper::get_Weak_805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFBFB4)(this); } void DLL2SDK::System::System::ComponentModel::BaseNumberConverter::_ctor_400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE3190)(this); } bool DLL2SDK::System::System::ComponentModel::BaseNumberConverter::CanConvertFrom_402(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::BaseNumberConverter::CanConvertTo_403(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, t_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::BaseNumberConverter::ConvertFrom_404(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::BaseNumberConverter::ConvertTo_405(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::BaseNumberConverter::ConvertFromString_408(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::UInt32Converter::_ctor_794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFB954)(this); } bool DLL2SDK::System::System::ComponentModel::UInt32Converter::get_SupportHex_795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::UInt32Converter::ConvertToString_796(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::UInt32Converter::ConvertFromString_797(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::UInt32Converter::ConvertFromString_798(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::UInt16Converter::_ctor_789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFB62C)(this); } bool DLL2SDK::System::System::ComponentModel::UInt16Converter::get_SupportHex_790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::UInt16Converter::ConvertToString_791(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::UInt16Converter::ConvertFromString_792(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::UInt16Converter::ConvertFromString_793(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::Info::_ctor_777(DLL2SDK::mscorlib::System::Type* infoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE5EA4)(this, infoType_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::Info::get_InfoType_780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEE8C4)(this); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::Info::GetProperties_781(DLL2SDK::Array* attributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CEE8CC)(this, attributes_); } DLL2SDK::System::System::ComponentModel::AttributeCollection* DLL2SDK::System::System::ComponentModel::Info::GetAttributes_782(DLL2SDK::System::System::ComponentModel::IComponent* comp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE5ECC)(this, comp_); } void DLL2SDK::System::System::ComponentModel::ComponentInfo::_ctor_783(DLL2SDK::System::System::ComponentModel::IComponent* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE5E58)(this, component_); } DLL2SDK::System::System::ComponentModel::AttributeCollection* DLL2SDK::System::System::ComponentModel::ComponentInfo::GetAttributes_784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::ComponentInfo::GetProperties_785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::TypeDescriptor::_cctor_766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7D20)(); } DLL2SDK::System::System::ComponentModel::AttributeCollection* DLL2SDK::System::System::ComponentModel::TypeDescriptor::GetAttributes_767(DLL2SDK::mscorlib::System::Type* componentType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEECFC)(componentType_); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::System::System::ComponentModel::TypeDescriptor::get_DefaultConverters_768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF8200)(); } DLL2SDK::System::System::ComponentModel::TypeConverter* DLL2SDK::System::System::ComponentModel::TypeDescriptor::GetConverter_769(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF97A8)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::TypeDescriptor::FindDefaultConverterType_770(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFA034)(type_); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::TypeDescriptor::GetProperties_771(DLL2SDK::mscorlib::System::Object* component_, DLL2SDK::Array* attributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CE5D9C)(component_, attributes_); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::TypeDescriptor::GetProperties_772(DLL2SDK::mscorlib::System::Object* component_, DLL2SDK::Array* attributes_, bool noCustomTypeDesc_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4CFA9BC)(component_, attributes_, noCustomTypeDesc_); } void DLL2SDK::System::System::ComponentModel::TypeDescriptor::OnComponentDisposed_773(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFB0C0)(sender_, args_); } DLL2SDK::System::System::ComponentModel::ComponentInfo* DLL2SDK::System::System::ComponentModel::TypeDescriptor::GetComponentInfo_774(DLL2SDK::System::System::ComponentModel::IComponent* com_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFACC4)(com_); } DLL2SDK::System::System::ComponentModel::TypeInfo* DLL2SDK::System::System::ComponentModel::TypeDescriptor::GetTypeInfo_775(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7FA0)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::TypeDescriptor::GetTypeFromName_776(DLL2SDK::System::System::ComponentModel::IComponent* component_, DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF9CA8)(component_, typeName_); } void DLL2SDK::System::System::ComponentModel::TypeConverterAttribute::_ctor_759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7A44)(this); } void DLL2SDK::System::System::ComponentModel::TypeConverterAttribute::_ctor_760(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7B08)(this, typeName_); } void DLL2SDK::System::System::ComponentModel::TypeConverterAttribute::_ctor_761(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7B28)(this, type_); } void DLL2SDK::System::System::ComponentModel::TypeConverterAttribute::_cctor_762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7B70)(); } bool DLL2SDK::System::System::ComponentModel::TypeConverterAttribute::Equals_763(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::TypeConverterAttribute::GetHashCode_764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::TypeConverterAttribute::get_ConverterTypeName_765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF7CEC)(this); } void DLL2SDK::System::System::ComponentModel::TimeSpanConverter::_ctor_706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF5C10)(this); } bool DLL2SDK::System::System::ComponentModel::TimeSpanConverter::CanConvertFrom_707(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::TimeSpanConverter::CanConvertTo_708(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TimeSpanConverter::ConvertFrom_709(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::TimeSpanConverter::ConvertTo_710(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } void DLL2SDK::System::System::ComponentModel::StringConverter::_ctor_703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF5A48)(this); } bool DLL2SDK::System::System::ComponentModel::StringConverter::CanConvertFrom_704(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::StringConverter::ConvertFrom_705(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::SingleConverter::_ctor_699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF5800)(this); } bool DLL2SDK::System::System::ComponentModel::SingleConverter::get_SupportHex_700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::SingleConverter::ConvertToString_701(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::SingleConverter::ConvertFromString_702(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } void DLL2SDK::System::System::ComponentModel::SByteConverter::_ctor_694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF54D8)(this); } bool DLL2SDK::System::System::ComponentModel::SByteConverter::get_SupportHex_695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::SByteConverter::ConvertToString_696(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::SByteConverter::ConvertFromString_697(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::SByteConverter::ConvertFromString_698(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptor::_ctor_617(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* attrs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CE27F0)(this, name_, attrs_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptor::FillAttributes_620(DLL2SDK::mscorlib::System::Collections::IList* attributeList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, attributeList_, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptor::Equals_621(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::PropertyDescriptor::GetHashCode_622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::ReferenceConverter::CanConvertFrom_682(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::ReferenceConverter::ConvertFrom_683(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::ReferenceConverter::ConvertTo_684(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* DLL2SDK::System::System::ComponentModel::ReferenceConverter::GetStandardValues_685(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::ReferenceConverter::GetStandardValuesExclusive_686(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::ReferenceConverter::GetStandardValuesSupported_687(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::ReferenceConverter::IsValueAllowed_688(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, context_, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::RecommendedAsConfigurableAttribute::_ctor_676(bool recommendedAsConfigurable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF30A8)(this, recommendedAsConfigurable_); } void DLL2SDK::System::System::ComponentModel::RecommendedAsConfigurableAttribute::_cctor_677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF30C8)(); } bool DLL2SDK::System::System::ComponentModel::RecommendedAsConfigurableAttribute::get_RecommendedAsConfigurable_678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF31B0)(this); } bool DLL2SDK::System::System::ComponentModel::RecommendedAsConfigurableAttribute::Equals_679(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::RecommendedAsConfigurableAttribute::GetHashCode_680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::RecommendedAsConfigurableAttribute::IsDefaultAttribute_681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::ReadOnlyAttribute::_ctor_670(bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF2E14)(this, read_only_); } void DLL2SDK::System::System::ComponentModel::ReadOnlyAttribute::_cctor_671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF2E34)(); } bool DLL2SDK::System::System::ComponentModel::ReadOnlyAttribute::get_IsReadOnly_672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF2F1C)(this); } int32_t DLL2SDK::System::System::ComponentModel::ReadOnlyAttribute::GetHashCode_673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::ReadOnlyAttribute::Equals_674(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } bool DLL2SDK::System::System::ComponentModel::ReadOnlyAttribute::IsDefaultAttribute_675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::_ctor_623(DLL2SDK::Array* properties_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CE2504)(this, properties_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::_ctor_624(DLL2SDK::Array* properties_, bool readOnly_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4CE70B4)(this, properties_, readOnly_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::_ctor_625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF1388)(this); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::_cctor_626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF1390)(); } int32_t DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_Add_627(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_Add_628(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_Clear_629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_Clear_630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_Contains_631(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_Contains_632(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IEnumerable_GetEnumerator_633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_GetEnumerator_634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_IndexOf_635(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_Insert_636(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_Remove_637(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_Remove_638(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_RemoveAt_639(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_get_IsFixedSize_640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_get_IsReadOnly_641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_get_IsReadOnly_642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_ICollection_get_IsSynchronized_643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_ICollection_get_Count_644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_ICollection_get_SyncRoot_645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_get_Keys_646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_get_Values_647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_get_Item_648(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IDictionary_set_Item_649(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_get_Item_650(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::System_Collections_IList_set_Item_651(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Add_652(DLL2SDK::System::System::ComponentModel::PropertyDescriptor* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE26F0)(this, value_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Clear_653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Contains_654(DLL2SDK::System::System::ComponentModel::PropertyDescriptor* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF1740)(this, value_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::CopyTo_655(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptor* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Find_656(DLL2SDK::mscorlib::System::String* name_, bool ignoreCase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, name_, ignoreCase_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::GetEnumerator_657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::IndexOf_658(DLL2SDK::System::System::ComponentModel::PropertyDescriptor* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF1940)(this, value_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Insert_659(int32_t index_, DLL2SDK::System::System::ComponentModel::PropertyDescriptor* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF1A10)(this, index_, value_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Remove_660(DLL2SDK::System::System::ComponentModel::PropertyDescriptor* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF1B84)(this, value_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::RemoveAt_661(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::CloneCollection_662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF2970)(this); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Sort_663(DLL2SDK::Array* order_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, order_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::InternalSort_664(DLL2SDK::mscorlib::System::Collections::IComparer* ic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF2B00)(this, ic_); } void DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::InternalSort_665(DLL2SDK::Array* order_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CF2A90)(this, order_); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::ExtractItems_666(DLL2SDK::Array* names_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CF2B48)(this, names_); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::Filter_667(DLL2SDK::Array* attributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CEE910)(this, attributes_); } int32_t DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::get_Count_668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptor* DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection::get_Item_669(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::System::System::ComponentModel::PropertyChangedEventArgs::_ctor_616(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF10B0)(this, name_); } bool DLL2SDK::System::System::ComponentModel::NullableConverter::CanConvertFrom_603(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::NullableConverter::CanConvertTo_604(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::NullableConverter::ConvertFrom_605(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::NullableConverter::ConvertTo_606(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::NullableConverter::CreateInstance_607(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Collections::IDictionary* propertyValues_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, context_, propertyValues_, Data.method); } bool DLL2SDK::System::System::ComponentModel::NullableConverter::GetCreateInstanceSupported_608(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::NullableConverter::GetProperties_609(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* attributes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, context_, value_, attributes_, Data.method); } bool DLL2SDK::System::System::ComponentModel::NullableConverter::GetPropertiesSupported_610(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* DLL2SDK::System::System::ComponentModel::NullableConverter::GetStandardValues_611(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::NullableConverter::GetStandardValuesExclusive_612(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::NullableConverter::GetStandardValuesSupported_613(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::NullableConverter::IsValid_614(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, context_, value_, Data.method); } void DLL2SDK::System::System::ComponentModel::NotifyParentPropertyAttribute::_ctor_597(bool notifyParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF061C)(this, notifyParent_); } void DLL2SDK::System::System::ComponentModel::NotifyParentPropertyAttribute::_cctor_598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF063C)(); } bool DLL2SDK::System::System::ComponentModel::NotifyParentPropertyAttribute::get_NotifyParent_599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF0724)(this); } bool DLL2SDK::System::System::ComponentModel::NotifyParentPropertyAttribute::Equals_600(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::NotifyParentPropertyAttribute::GetHashCode_601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::NotifyParentPropertyAttribute::IsDefaultAttribute_602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::LocalizableAttribute::_ctor_580(bool localizable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEF994)(this, localizable_); } void DLL2SDK::System::System::ComponentModel::LocalizableAttribute::_cctor_581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEF9B4)(); } bool DLL2SDK::System::System::ComponentModel::LocalizableAttribute::get_IsLocalizable_582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEFA9C)(this); } bool DLL2SDK::System::System::ComponentModel::LocalizableAttribute::Equals_583(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::LocalizableAttribute::GetHashCode_584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::LocalizableAttribute::IsDefaultAttribute_585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::ListChangedEventArgs::_ctor_578(DLL2SDK::System::System::ComponentModel::ListChangedType listChangedType_, int32_t newIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEF7A0)(this, listChangedType_, newIndex_); } void DLL2SDK::System::System::ComponentModel::ListChangedEventArgs::_ctor_579(DLL2SDK::System::System::ComponentModel::ListChangedType listChangedType_, int32_t newIndex_, int32_t oldIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEF7BC)(this, listChangedType_, newIndex_, oldIndex_); } void DLL2SDK::System::System::ComponentModel::Int64Converter::_ctor_573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEF470)(this); } bool DLL2SDK::System::System::ComponentModel::Int64Converter::get_SupportHex_574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::Int64Converter::ConvertToString_575(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::Int64Converter::ConvertFromString_576(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::Int64Converter::ConvertFromString_577(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::Int32Converter::_ctor_568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEF148)(this); } bool DLL2SDK::System::System::ComponentModel::Int32Converter::get_SupportHex_569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::Int32Converter::ConvertToString_570(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::Int32Converter::ConvertFromString_571(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::Int32Converter::ConvertFromString_572(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::Int16Converter::_ctor_563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEEE20)(this); } bool DLL2SDK::System::System::ComponentModel::Int16Converter::get_SupportHex_564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::Int16Converter::ConvertToString_565(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::Int16Converter::ConvertFromString_566(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::Int16Converter::ConvertFromString_567(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } bool DLL2SDK::System::System::ComponentModel::GuidConverter::CanConvertFrom_550(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::GuidConverter::CanConvertTo_551(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::GuidConverter::ConvertFrom_552(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::GuidConverter::ConvertTo_553(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } void DLL2SDK::System::System::ComponentModel::EventHandlerList::_ctor_544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE5188)(this); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::System::System::ComponentModel::EventHandlerList::get_Item_545(DLL2SDK::mscorlib::System::Object* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE5604)(this, key_); } void DLL2SDK::System::System::ComponentModel::EventHandlerList::AddHandler_546(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Delegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE4FDC)(this, key_, value_); } void DLL2SDK::System::System::ComponentModel::EventHandlerList::RemoveHandler_547(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Delegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE5134)(this, key_, value_); } void DLL2SDK::System::System::ComponentModel::EventHandlerList::Dispose_548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::ComponentModel::ListEntry* DLL2SDK::System::System::ComponentModel::EventHandlerList::FindEntry_549(DLL2SDK::mscorlib::System::Object* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEDF3C)(this, key_); } void DLL2SDK::System::System::ComponentModel::ListEntry::_ctor_543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEDF68)(this); } void DLL2SDK::System::System::ComponentModel::EnumConverter::_ctor_526(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEBFD0)(this, type_); } bool DLL2SDK::System::System::ComponentModel::EnumConverter::CanConvertTo_527(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::EnumConverter::ConvertTo_528(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::EnumConverter::CanConvertFrom_529(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::EnumConverter::ConvertFrom_530(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } bool DLL2SDK::System::System::ComponentModel::EnumConverter::IsValid_531(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, context_, value_, Data.method); } bool DLL2SDK::System::System::ComponentModel::EnumConverter::GetStandardValuesSupported_532(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::EnumConverter::GetStandardValuesExclusive_533(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* DLL2SDK::System::System::ComponentModel::EnumConverter::GetStandardValues_534(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::mscorlib::System::Collections::IComparer* DLL2SDK::System::System::ComponentModel::EnumConverter::get_Comparer_535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::EnumConverter::get_EnumType_536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEDD54)(this); } DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* DLL2SDK::System::System::ComponentModel::EnumConverter::get_Values_537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEDD5C)(this); } void DLL2SDK::System::System::ComponentModel::EnumConverter::set_Values_538(DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEDD64)(this, value_); } DLL2SDK::mscorlib::System::ArgumentException* DLL2SDK::System::System::ComponentModel::EnumConverter::CreateValueNotValidException_539(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CECFA4)(this, value_); } bool DLL2SDK::System::System::ComponentModel::EnumConverter::get_IsFlags_540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CECEB0)(this); } void DLL2SDK::System::System::ComponentModel::EditorBrowsableAttribute::_ctor_522(DLL2SDK::System::System::ComponentModel::EditorBrowsableState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEBE38)(this, state_); } DLL2SDK::System::System::ComponentModel::EditorBrowsableState DLL2SDK::System::System::ComponentModel::EditorBrowsableAttribute::get_State_523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEBE58)(this); } bool DLL2SDK::System::System::ComponentModel::EditorBrowsableAttribute::Equals_524(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::EditorBrowsableAttribute::GetHashCode_525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::EditorAttribute::_ctor_516(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::mscorlib::System::String* baseTypeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEBA64)(this, typeName_, baseTypeName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::EditorAttribute::get_EditorBaseTypeName_517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEBA8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::EditorAttribute::get_EditorTypeName_518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEBA94)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::EditorAttribute::get_TypeId_519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::EditorAttribute::Equals_520(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::EditorAttribute::GetHashCode_521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::DoubleConverter::_ctor_512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEB814)(this); } bool DLL2SDK::System::System::ComponentModel::DoubleConverter::get_SupportHex_513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DoubleConverter::ConvertToString_514(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DoubleConverter::ConvertFromString_515(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } void DLL2SDK::System::System::ComponentModel::DesignerCategoryAttribute::_ctor_499(DLL2SDK::mscorlib::System::String* category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEB088)(this, category_); } void DLL2SDK::System::System::ComponentModel::DesignerCategoryAttribute::_cctor_500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEB0A8)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DesignerCategoryAttribute::get_TypeId_501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DesignerCategoryAttribute::get_Category_502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEB248)(this); } bool DLL2SDK::System::System::ComponentModel::DesignerCategoryAttribute::Equals_503(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::DesignerCategoryAttribute::GetHashCode_504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::DesignerCategoryAttribute::IsDefaultAttribute_505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::DesignerAttribute::_ctor_493(DLL2SDK::mscorlib::System::String* designerTypeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEAA88)(this, designerTypeName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DesignerAttribute::get_DesignerBaseTypeName_494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEABC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DesignerAttribute::get_DesignerTypeName_495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEABD0)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DesignerAttribute::get_TypeId_496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::DesignerAttribute::Equals_497(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::DesignerAttribute::GetHashCode_498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::_ctor_475(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE98E4)(this, value_); } void DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::_ctor_476(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9988)(this, value_); } void DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::_ctor_477(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9A34)(this, value_); } void DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::_ctor_478(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9AD8)(this, value_); } void DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::_ctor_479(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9B80)(this, value_); } void DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::_ctor_480(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9BA0)(this, value_); } void DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::_ctor_481(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE9C4C)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::get_Value_482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::Equals_483(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::DefaultValueAttribute::GetHashCode_484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::DefaultPropertyAttribute::_ctor_470(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE972C)(this, name_); } void DLL2SDK::System::System::ComponentModel::DefaultPropertyAttribute::_cctor_471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE974C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DefaultPropertyAttribute::get_Name_472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE97E8)(this); } bool DLL2SDK::System::System::ComponentModel::DefaultPropertyAttribute::Equals_473(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::DefaultPropertyAttribute::GetHashCode_474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::DefaultEventAttribute::_ctor_466(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE957C)(this, name_); } void DLL2SDK::System::System::ComponentModel::DefaultEventAttribute::_cctor_467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE959C)(); } bool DLL2SDK::System::System::ComponentModel::DefaultEventAttribute::Equals_468(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::DefaultEventAttribute::GetHashCode_469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::DecimalConverter::_ctor_460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE8E94)(this); } bool DLL2SDK::System::System::ComponentModel::DecimalConverter::get_SupportHex_461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::DecimalConverter::CanConvertTo_462(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DecimalConverter::ConvertTo_463(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::DecimalConverter::ConvertToString_464(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DecimalConverter::ConvertFromString_465(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } void DLL2SDK::System::System::ComponentModel::DateTimeConverter::_ctor_455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE7F88)(this); } bool DLL2SDK::System::System::ComponentModel::DateTimeConverter::CanConvertFrom_456(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::DateTimeConverter::CanConvertTo_457(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DateTimeConverter::ConvertFrom_458(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::DateTimeConverter::ConvertTo_459(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::CultureInfoConverter::CanConvertFrom_446(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::ComponentModel::CultureInfoConverter::CanConvertTo_447(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::CultureInfoConverter::ConvertFrom_448(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::CultureInfoConverter::ConvertTo_449(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* DLL2SDK::System::System::ComponentModel::CultureInfoConverter::GetStandardValues_450(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::CultureInfoConverter::GetStandardValuesExclusive_451(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::CultureInfoConverter::GetStandardValuesSupported_452(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::ComponentConverter::GetProperties_444(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* attributes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, context_, value_, attributes_, Data.method); } bool DLL2SDK::System::System::ComponentModel::ComponentConverter::GetPropertiesSupported_445(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::System::System::ComponentModel::IComponent* DLL2SDK::System::System::ComponentModel::ComponentCollection::get_Item_443(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } void DLL2SDK::System::System::ComponentModel::CollectionConverter::_ctor_430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE4E48)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::CollectionConverter::ConvertTo_431(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::CollectionConverter::GetProperties_432(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* attributes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, context_, value_, attributes_, Data.method); } bool DLL2SDK::System::System::ComponentModel::CollectionConverter::GetPropertiesSupported_433(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } void DLL2SDK::System::System::ComponentModel::CharConverter::_ctor_426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE49D0)(this); } bool DLL2SDK::System::System::ComponentModel::CharConverter::CanConvertFrom_427(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::CharConverter::ConvertFrom_428(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::CharConverter::ConvertTo_429(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } void DLL2SDK::System::System::ComponentModel::ByteConverter::_ctor_421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE46A8)(this); } bool DLL2SDK::System::System::ComponentModel::ByteConverter::get_SupportHex_422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::ByteConverter::ConvertToString_423(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::ByteConverter::ConvertFromString_424(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::ByteConverter::ConvertFromString_425(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::BrowsableAttribute::_ctor_415(bool browsable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE43DC)(this, browsable_); } void DLL2SDK::System::System::ComponentModel::BrowsableAttribute::_cctor_416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE43FC)(); } bool DLL2SDK::System::System::ComponentModel::BrowsableAttribute::get_Browsable_417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE44E4)(this); } bool DLL2SDK::System::System::ComponentModel::BrowsableAttribute::Equals_418(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::BrowsableAttribute::GetHashCode_419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::BrowsableAttribute::IsDefaultAttribute_420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::BooleanConverter::_ctor_409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE3FCC)(this); } bool DLL2SDK::System::System::ComponentModel::BooleanConverter::CanConvertFrom_410(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::BooleanConverter::ConvertFrom_411(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::System::System::ComponentModel::TypeConverter_StandardValuesCollection* DLL2SDK::System::System::ComponentModel::BooleanConverter::GetStandardValues_412(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::BooleanConverter::GetStandardValuesExclusive_413(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } bool DLL2SDK::System::System::ComponentModel::BooleanConverter::GetStandardValuesSupported_414(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } void DLL2SDK::System::System::ComponentModel::AttributeCollection::_ctor_386(DLL2SDK::mscorlib::System::Collections::ArrayList* attributes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE2854)(this, attributes_); } void DLL2SDK::System::System::ComponentModel::AttributeCollection::_ctor_387(DLL2SDK::Array* attributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CE28FC)(this, attributes_); } void DLL2SDK::System::System::ComponentModel::AttributeCollection::_cctor_388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE2A00)(); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::ComponentModel::AttributeCollection::System_Collections_IEnumerable_GetEnumerator_389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::AttributeCollection::System_Collections_ICollection_get_IsSynchronized_390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::AttributeCollection::System_Collections_ICollection_get_SyncRoot_391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::AttributeCollection::System_Collections_ICollection_get_Count_392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::AttributeCollection::Contains_393(DLL2SDK::mscorlib::System::Attribute* attr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE2B74)(this, attr_); } bool DLL2SDK::System::System::ComponentModel::AttributeCollection::Contains_394(DLL2SDK::Array* attributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CE2BEC)(this, attributes_); } void DLL2SDK::System::System::ComponentModel::AttributeCollection::CopyTo_395(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::ComponentModel::AttributeCollection::GetEnumerator_396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Attribute* DLL2SDK::System::System::ComponentModel::AttributeCollection::GetDefaultAttribute_397(DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE2C8C)(this, attributeType_); } int32_t DLL2SDK::System::System::ComponentModel::AttributeCollection::get_Count_398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Attribute* DLL2SDK::System::System::ComponentModel::AttributeCollection::get_Item_399(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::ArrayConverter::ConvertTo_380(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::ArrayConverter::GetProperties_381(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* attributes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, context_, value_, attributes_, Data.method); } bool DLL2SDK::System::System::ComponentModel::ArrayConverter::GetPropertiesSupported_382(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } void DLL2SDK::System::System::ComponentModel::Design::Serialization::InstanceDescriptor::_ctor_370(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Collections::ICollection* arguments_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE7B70)(this, member_, arguments_); } void DLL2SDK::System::System::ComponentModel::Design::Serialization::InstanceDescriptor::_ctor_371(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Collections::ICollection* arguments_, bool isComplete_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEA158)(this, member_, arguments_, isComplete_); } void DLL2SDK::System::System::ComponentModel::Design::Serialization::InstanceDescriptor::ValidateMember_372(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Collections::ICollection* arguments_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEA194)(this, member_, arguments_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::Design::Serialization::InstanceDescriptor::Invoke_373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEA744)(this); } void DLL2SDK::System::System::Collections::Specialized::StringEnumerator::_ctor_367(DLL2SDK::System::System::Collections::Specialized::StringCollection* coll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE198C)(this, coll_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::StringEnumerator::get_Current_368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE1CF0)(this); } bool DLL2SDK::System::System::Collections::Specialized::StringEnumerator::MoveNext_369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE1EF4)(this); } void DLL2SDK::System::System::Collections::Specialized::StringDictionary::_ctor_361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE09F4)(this); } int32_t DLL2SDK::System::System::Collections::Specialized::StringDictionary::get_Count_362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::StringDictionary::get_Keys_363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::StringDictionary::get_Values_364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::StringDictionary::Add_365(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::StringDictionary::GetEnumerator_366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::_ctor_335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE0B94)(this); } bool DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_get_IsReadOnly_336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_get_IsFixedSize_337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_get_Item_338(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_set_Item_339(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_Add_340(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_Contains_341(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_IndexOf_342(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_Insert_343(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IList_Remove_344(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_ICollection_CopyTo_345(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::StringCollection::System_Collections_IEnumerable_GetEnumerator_346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::StringCollection::get_Item_347(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE0C44)(this, index_); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::set_Item_348(int32_t index_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE0F6C)(this, index_, value_); } int32_t DLL2SDK::System::System::Collections::Specialized::StringCollection::get_Count_349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Collections::Specialized::StringCollection::Add_350(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE1120)(this, value_); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::Clear_351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::StringCollection::Contains_352(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE12D4)(this, value_); } DLL2SDK::System::System::Collections::Specialized::StringEnumerator* DLL2SDK::System::System::Collections::Specialized::StringCollection::GetEnumerator_353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE18FC)(this); } int32_t DLL2SDK::System::System::Collections::Specialized::StringCollection::IndexOf_354(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE1488)(this, value_); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::Insert_355(int32_t index_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE1644)(this, index_, value_); } bool DLL2SDK::System::System::Collections::Specialized::StringCollection::get_IsReadOnly_356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::StringCollection::get_IsSynchronized_357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::Remove_358(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE17F8)(this, value_); } void DLL2SDK::System::System::Collections::Specialized::StringCollection::RemoveAt_359(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::StringCollection::get_SyncRoot_360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ProcessStringDictionary::_ctor_329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE087C)(this); } int32_t DLL2SDK::System::System::Collections::Specialized::ProcessStringDictionary::get_Count_330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::ProcessStringDictionary::get_Keys_331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::ProcessStringDictionary::get_Values_332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ProcessStringDictionary::Add_333(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::ProcessStringDictionary::GetEnumerator_334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameValueCollection::_ctor_314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDF924)(this); } void DLL2SDK::System::System::Collections::Specialized::NameValueCollection::_ctor_315(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDF928)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::get_Item_316(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDF948)(this, name_); } void DLL2SDK::System::System::Collections::Specialized::NameValueCollection::set_Item_317(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDF958)(this, name_, value_); } void DLL2SDK::System::System::Collections::Specialized::NameValueCollection::Add_318(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* val_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, name_, val_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::Get_319(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::Get_320(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::AsSingleString_321(DLL2SDK::mscorlib::System::Collections::ArrayList* values_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDFBA8)(values_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::GetKey_322(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::GetValues_323(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*(*)(DLL2SDK::System::System::Collections::Specialized::NameValueCollection*, int32_t, void*)>(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::GetValues_324(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::System::System::Collections::Specialized::NameValueCollection*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Collections::Specialized::NameValueCollection::AsStringArray_325(DLL2SDK::mscorlib::System::Collections::ArrayList* values_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::ArrayList*)>(DLL2SDK::GameAssemblyBase + 0x4CE04D4)(values_); } void DLL2SDK::System::System::Collections::Specialized::NameValueCollection::Remove_326(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameValueCollection::Set_327(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, name_, value_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::NameValueCollection::InvalidateCachedArrays_328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDFB04)(this); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::_ctor_243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDBF04)(this); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::_ctor_244(DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDB190)(this, comparer_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::ListDictionary::System_Collections_IEnumerable_GetEnumerator_245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNode* DLL2SDK::System::System::Collections::Specialized::ListDictionary::FindEntry_246(DLL2SDK::mscorlib::System::Object* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDC00C)(this, key_); } DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNode* DLL2SDK::System::System::Collections::Specialized::ListDictionary::FindEntry_247(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNode* prev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDC1FC)(this, key_, prev_); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::AddImpl_248(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::System::System::Collections::Specialized::ListDictionary_DictionaryNode* prev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDC408)(this, key_, value_, prev_); } int32_t DLL2SDK::System::System::Collections::Specialized::ListDictionary::get_Count_249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::ListDictionary::get_IsSynchronized_250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::ListDictionary::get_SyncRoot_251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::CopyTo_252(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::ListDictionary::get_IsReadOnly_253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::ListDictionary::get_Item_254(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::set_Item_255(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::ListDictionary::get_Keys_256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::ListDictionary::get_Values_257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::Add_258(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::Clear_259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::ListDictionary::Contains_260(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::System::System::Collections::Specialized::ListDictionary::GetEnumerator_261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::ListDictionary::Remove_262(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::_ctor_224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAFD0)(this); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::_ctor_225(int32_t initialSize_, bool caseInsensitive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDAFDC)(this, initialSize_, caseInsensitive_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Specialized::HybridDictionary::System_Collections_IEnumerable_GetEnumerator_226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_inner_227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDB2C0)(this); } int32_t DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_Count_228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_IsReadOnly_229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_IsSynchronized_230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_Item_231(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::set_Item_232(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_Keys_233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_SyncRoot_234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::System::System::Collections::Specialized::HybridDictionary::get_Values_235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::Add_236(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::Clear_237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Collections::Specialized::HybridDictionary::Contains_238(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::CopyTo_239(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::System::System::Collections::Specialized::HybridDictionary::GetEnumerator_240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::Remove_241(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::System::System::Collections::Specialized::HybridDictionary::Switch_242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CDB618)(this); } void DLL2SDK::System::System::Collections::Generic::RBTree::_ctor_71(DLL2SDK::mscorlib::System::Object* hlp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD91EC)(this, hlp_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* DLL2SDK::System::System::Collections::Generic::RBTree::System_Collections_Generic_IEnumerable_System_Collections_Generic_RBTree_Node__GetEnumerator_72() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::System::System::Collections::Generic::RBTree*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Collections::Generic::RBTree::System_Collections_IEnumerable_GetEnumerator_73() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::System::System::Collections::Generic::RBTree::alloc_path_74() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4CD939C)(); } void DLL2SDK::System::System::Collections::Generic::RBTree::release_path_75(DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD94A0)(path_); } void DLL2SDK::System::System::Collections::Generic::RBTree::Clear_76() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD95F8)(this); } int32_t DLL2SDK::System::System::Collections::Generic::RBTree::get_Count_80() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD9610)(this); } DLL2SDK::System::System::Collections::Generic::RBTree_NodeEnumerator DLL2SDK::System::System::Collections::Generic::RBTree::GetEnumerator_81() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD92C4)(this); } DLL2SDK::System::System::Collections::Generic::RBTree_Node* DLL2SDK::System::System::Collections::Generic::RBTree::do_insert_83(int32_t in_tree_cmp_, DLL2SDK::System::System::Collections::Generic::RBTree_Node* current_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD9660)(this, in_tree_cmp_, current_, path_); } DLL2SDK::System::System::Collections::Generic::RBTree_Node* DLL2SDK::System::System::Collections::Generic::RBTree::do_remove_84(DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD9AB8)(this, path_); } void DLL2SDK::System::System::Collections::Generic::RBTree::rebalance_insert_85(DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD98B4)(this, path_); } void DLL2SDK::System::System::Collections::Generic::RBTree::rebalance_delete_86(DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CDA0D0)(this, path_); } void DLL2SDK::System::System::Collections::Generic::RBTree::rebalance_insert__rotate_final_87(int32_t curpos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CDA2B4)(this, curpos_, path_); } void DLL2SDK::System::System::Collections::Generic::RBTree::rebalance_delete__rotate_final_88(int32_t curpos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CDA7F8)(this, curpos_, path_); } int32_t DLL2SDK::System::System::Collections::Generic::RBTree::ensure_sibling_black_89(int32_t curpos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CDA50C)(this, curpos_, path_); } void DLL2SDK::System::System::Collections::Generic::RBTree::node_reparent_90(DLL2SDK::System::System::Collections::Generic::RBTree_Node* orig_parent_, DLL2SDK::System::System::Collections::Generic::RBTree_Node* orig_, uint32_t orig_size_, DLL2SDK::System::System::Collections::Generic::RBTree_Node* updated_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD9F78)(this, orig_parent_, orig_, orig_size_, updated_); } DLL2SDK::System::System::Collections::Generic::RBTree_Node* DLL2SDK::System::System::Collections::Generic::RBTree::right_most_91(DLL2SDK::System::System::Collections::Generic::RBTree_Node* current_, DLL2SDK::System::System::Collections::Generic::RBTree_Node* sibling_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD9EA0)(current_, sibling_, path_); } void DLL2SDK::System::System::MonoTODOAttribute::_ctor_3() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43004B8)(this); } void DLL2SDK::System::System::MonoTODOAttribute::_ctor_4(DLL2SDK::mscorlib::System::String* comment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300498)(this, comment_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::Locale::GetText_1(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7F98)(msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::Locale::GetText_2(DLL2SDK::mscorlib::System::String* fmt_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CD7FA0)(fmt_, args_); } void DLL2SDK::System::System::ComponentModel::ArrayConverter_ArrayPropertyDescriptor::_ctor_383(int32_t index_, DLL2SDK::mscorlib::System::Type* array_type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE25D8)(this, index_, array_type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::ArrayConverter_ArrayPropertyDescriptor::get_ComponentType_384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::ArrayConverter_ArrayPropertyDescriptor::get_PropertyType_385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::_ctor_1214(DLL2SDK::System::System::Net::Sockets::Socket* sock_, DLL2SDK::mscorlib::System::Object* state_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::System::System::Net::Sockets::Socket_SocketOperation operation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE361C)(this, sock_, state_, callback_, operation_); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::CheckIfThrowDelayedException_1215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3B68)(this); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::CompleteAllOnDispose_1216(DLL2SDK::mscorlib::System::Collections::Queue* queue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE6E00)(this, queue_); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::CompleteDisposed_1217(DLL2SDK::mscorlib::System::Object* unused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE706C)(this, unused_); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::Complete_1218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7070)(this); } DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncCall* DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::GetDelegate_1219(DLL2SDK::System::System::Net::Sockets::Socket_Worker* worker_, DLL2SDK::System::System::Net::Sockets::Socket_SocketOperation op_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7768)(this, worker_, op_); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::Complete_1220(int32_t total_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7890)(this, total_); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::Complete_1221(DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE7898)(this, e_); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::Complete_1222(DLL2SDK::System::System::Net::Sockets::Socket* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE78A0)(this, s_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::get_AsyncState_1223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::get_AsyncWaitHandle_1224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::get_IsCompleted_1225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::set_IsCompleted_1226(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE746C)(this, value_); } DLL2SDK::System::System::Net::Sockets::Socket* DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::get_Socket_1227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3C6C)(this); } int32_t DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::get_Total_1228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3C64)(this); } void DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::set_Total_1229(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE79C8)(this, value_); } DLL2SDK::System::System::Net::Sockets::SocketError DLL2SDK::System::System::Net::Sockets::Socket_SocketAsyncResult::get_ErrorCode_1230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3FC0)(this); } void DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::_ctor_2000(DLL2SDK::mscorlib::System::Object* sender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDBF6C)(this, sender_); } void DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::_cctor_2001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDBF8C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::get_Host_2002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDC038)(this); } DLL2SDK::Mono_Security::Mono::Security::Protocol::Tls::ValidationResult* DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::ValidateChain_2003(DLL2SDK::Mono_Security::Mono::Security::X509::X509CertificateCollection* certs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDC14C)(this, certs_); } int32_t DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::GetStatusFromChain_2004(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDD7C4)(chain_); } DLL2SDK::System::System::Net::Security::SslPolicyErrors DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::GetErrorsFromChain_2005(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDCBE4)(chain_); } bool DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::CheckCertificateUsage_2006(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2* cert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDCC60)(cert_); } bool DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::CheckServerIdentity_2007(DLL2SDK::Mono_Security::Mono::Security::X509::X509Certificate* cert_, DLL2SDK::mscorlib::System::String* targetHost_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDD374)(cert_, targetHost_); } bool DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::CheckDomainName_2008(DLL2SDK::mscorlib::System::String* subjectName_, DLL2SDK::mscorlib::System::String* targetHost_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDEED0)(subjectName_, targetHost_); } bool DLL2SDK::System::System::Net::ServicePointManager_ChainValidationHelper::Match_2009(DLL2SDK::mscorlib::System::String* hostname_, DLL2SDK::mscorlib::System::String* pattern_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDEAE8)(hostname_, pattern_); } void DLL2SDK::System::System::Text::RegularExpressions::FactoryCache_Key::_ctor_2627(DLL2SDK::mscorlib::System::String* pattern_, DLL2SDK::System::System::Text::RegularExpressions::RegexOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF8E48)(this, pattern_, options_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::FactoryCache_Key::GetHashCode_2628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::FactoryCache_Key::Equals_2629(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::FactoryCache_Key::ToString_2630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler_PatternLinkStack::_ctor_2718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01884)(this); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler_PatternLinkStack::set_BaseAddress_2719(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B018D8)(this, value_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler_PatternLinkStack::get_OffsetAddress_2720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01888)(this); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler_PatternLinkStack::set_OffsetAddress_2721(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B018E0)(this, value_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler_PatternLinkStack::GetOffset_2722(int32_t target_addr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B018C4)(this, target_addr_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler_PatternLinkStack::GetCurrent_2723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler_PatternLinkStack::SetCurrent_2724(DLL2SDK::mscorlib::System::Object* l_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, l_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_CostDelegate::_ctor_2796(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFF518)(this, object_, method_); } double DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_CostDelegate::Invoke_2797(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, i_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_CostDelegate::BeginInvoke_2798(DLL2SDK::System::System::Text::RegularExpressions::Interval i_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, i_, callback_, object_, Data.method); } double DLL2SDK::System::System::Text::RegularExpressions::IntervalCollection_CostDelegate::EndInvoke_2799(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System::System::Net::Security::RemoteCertificateValidationCallback::_ctor_3071(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED6BF0)(this, object_, method_); } bool DLL2SDK::System::System::Net::Security::RemoteCertificateValidationCallback::Invoke_3072(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, certificate_, chain_, sslPolicyErrors_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Security::RemoteCertificateValidationCallback::BeginInvoke_3073(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, certificate_, chain_, sslPolicyErrors_, callback_, object_, Data.method); } bool DLL2SDK::System::System::Net::Security::RemoteCertificateValidationCallback::EndInvoke_3074(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } bool DLL2SDK::System::System::UriTypeConverter::CanConvert_3054(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1B66C)(this, type_); } bool DLL2SDK::System::System::UriTypeConverter::CanConvertFrom_3055(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* sourceType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, context_, sourceType_, Data.method); } bool DLL2SDK::System::System::UriTypeConverter::CanConvertTo_3056(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, destinationType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::UriTypeConverter::ConvertFrom_3057(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::UriTypeConverter::ConvertTo_3058(DLL2SDK::System::System::ComponentModel::ITypeDescriptorContext* context_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* destinationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, culture_, value_, destinationType_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::_ctor_2946(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* expr_, int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B063E4)(this, expr_, width_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::_ctor_2947(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* expr_, int32_t offset_, int32_t width_, DLL2SDK::mscorlib::System::String* str_, bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06420)(this, expr_, offset_, width_, str_, ignore_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::_ctor_2948(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* expr_, int32_t offset_, int32_t width_, DLL2SDK::System::System::Text::RegularExpressions::Position pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0648C)(this, expr_, offset_, width_, pos_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_Offset_2949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B064D0)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_Width_2950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B064D8)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_Length_2951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B064E0)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_IsUnknownWidth_2952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B064F8)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_IsComplete_2953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06504)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_Substring_2954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06544)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_IgnoreCase_2955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0654C)(this); } DLL2SDK::System::System::Text::RegularExpressions::Position DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_Position_2956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06554)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_IsSubstring_2957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0655C)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::get_IsPosition_2958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0656C)(this); } DLL2SDK::System::System::Text::RegularExpressions::Interval DLL2SDK::System::System::Text::RegularExpressions::Syntax::AnchorInfo::GetInterval_2959(int32_t start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0657C)(this, start_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::_ctor_2936(bool negate_, bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07E2C)(this, negate_, ignore_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::_ctor_2937(DLL2SDK::System::System::Text::RegularExpressions::Category cat_, bool negate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07F20)(this, cat_, negate_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::_cctor_2938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07F8C)(); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::AddCategory_2939(DLL2SDK::System::System::Text::RegularExpressions::Category cat_, bool negate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07F54)(this, cat_, negate_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::AddCharacter_2940(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B08018)(this, c_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::AddRange_2941(wchar_t lo_, wchar_t hi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B08020)(this, lo_, hi_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::Compile_2942(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::GetWidth_2943(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::IsComplex_2944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } double DLL2SDK::System::System::Text::RegularExpressions::Syntax::CharacterClass::GetIntervalCost_2945(DLL2SDK::System::System::Text::RegularExpressions::Interval i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B090B0)(i_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::BackslashNumber::_ctor_2933(bool ignore_, bool ecma_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B06990)(this, ignore_, ecma_); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::BackslashNumber::ResolveReference_2934(DLL2SDK::mscorlib::System::String* num_str_, DLL2SDK::mscorlib::System::Collections::Hashtable* groups_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B069D8)(this, num_str_, groups_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::BackslashNumber::Compile_2935(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Alternation::_ctor_2910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05988)(this); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionCollection* DLL2SDK::System::System::Text::RegularExpressions::Syntax::Alternation::get_Alternatives_2911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05A28)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Alternation::AddAlternative_2912(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B05A38)(this, e_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Alternation::Compile_2913(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::Alternation::GetWidth_2914(int32_t* min_, int32_t* max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion::_ctor_2903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07AAC)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion::set_Reverse_2904(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B09520)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion::set_Negate_2905(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B09528)(this, value_); } DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion::get_TestExpression_2906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B09530)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion::set_TestExpression_2907(DLL2SDK::System::System::Text::RegularExpressions::Syntax::RegularExpression* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07AE0)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion::Compile_2908(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::ExpressionAssertion::IsComplex_2909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::NonBacktrackingGroup::_ctor_2882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B0AA90)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::NonBacktrackingGroup::Compile_2883(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } bool DLL2SDK::System::System::Text::RegularExpressions::Syntax::NonBacktrackingGroup::IsComplex_2884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::BalancingGroup::_ctor_2879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07018)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::BalancingGroup::set_Balance_2880(DLL2SDK::System::System::Text::RegularExpressions::Syntax::CapturingGroup* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B07058)(this, value_); } void DLL2SDK::System::System::Text::RegularExpressions::Syntax::BalancingGroup::Compile_2881(DLL2SDK::System::System::Text::RegularExpressions::ICompiler* cmp_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cmp_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::_ctor_2733(DLL2SDK::Array* program_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AFA324)(this, program_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter::ReadProgramCount_2734(int32_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFA470)(this, ptr_); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Scan_2735(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::mscorlib::System::String* text_, int32_t start_, int32_t end_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, regex_, text_, start_, end_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Reset_2736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFC40C)(this); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Eval_2737(DLL2SDK::System::System::Text::RegularExpressions::Interpreter_Mode mode_, int32_t* ref_ptr_, int32_t pc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFA5EC)(this, mode_, ref_ptr_, pc_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter::EvalChar_2738(DLL2SDK::System::System::Text::RegularExpressions::Interpreter_Mode mode_, int32_t* ptr_, int32_t* pc_, bool multi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFCF4C)(this, mode_, ptr_, pc_, multi_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter::TryMatch_2739(int32_t* ref_ptr_, int32_t pc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFC5B8)(this, ref_ptr_, pc_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter::IsPosition_2740(DLL2SDK::System::System::Text::RegularExpressions::Position pos_, int32_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFCC3C)(this, pos_, ptr_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter::IsWordChar_2741(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFDB04)(this, c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Text::RegularExpressions::Interpreter::GetString_2742(int32_t pc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFC6C8)(this, pc_); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Open_2743(int32_t gid_, int32_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD38C)(this, gid_, ptr_); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Close_2744(int32_t gid_, int32_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD48C)(this, gid_, ptr_); } bool DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Balance_2745(int32_t gid_, int32_t balance_gid_, bool capture_, int32_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD500)(this, gid_, balance_gid_, capture_, ptr_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Checkpoint_2746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD6C4)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::Backtrack_2747(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFD6D4)(this, cp_); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::ResetGroups_2748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFC428)(this); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter::GetLastDefined_2749(int32_t gid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFCE8C)(this, gid_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::Interpreter::CreateMark_2750(int32_t previous_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFDB14)(this, previous_); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::GetGroupInfo_2751(int32_t gid_, int32_t* first_mark_index_, int32_t* n_caps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFDC84)(this, gid_, first_mark_index_, n_caps_); } void DLL2SDK::System::System::Text::RegularExpressions::Interpreter::PopulateGroup_2752(DLL2SDK::System::System::Text::RegularExpressions::Group* g_, int32_t first_mark_index_, int32_t n_caps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFDD74)(this, g_, first_mark_index_, n_caps_); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Interpreter::GenerateMatch_2753(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFBFE4)(this, regex_); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::_ctor_2678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00A60)(this); } uint16_t DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EncodeOp_2679(DLL2SDK::System::System::Text::RegularExpressions::OpCode op_, DLL2SDK::System::System::Text::RegularExpressions::OpFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00AFC)(op_, flags_); } DLL2SDK::System::System::Text::RegularExpressions::IMachineFactory* DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::GetMachineFactory_2680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitFalse_2681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitTrue_2682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitCount_2683(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00C30)(this, count_); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitCharacter_2684(wchar_t c_, bool negate_, bool ignore_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, c_, negate_, ignore_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitCategory_2685(DLL2SDK::System::System::Text::RegularExpressions::Category cat_, bool negate_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, cat_, negate_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitNotCategory_2686(DLL2SDK::System::System::Text::RegularExpressions::Category cat_, bool negate_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, cat_, negate_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitRange_2687(wchar_t lo_, wchar_t hi_, bool negate_, bool ignore_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, lo_, hi_, negate_, ignore_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitSet_2688(wchar_t lo_, DLL2SDK::mscorlib::System::Collections::BitArray* set_, bool negate_, bool ignore_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, lo_, set_, negate_, ignore_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitString_2689(DLL2SDK::mscorlib::System::String* str_, bool ignore_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, str_, ignore_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitPosition_2690(DLL2SDK::System::System::Text::RegularExpressions::Position pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitOpen_2691(int32_t gid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, gid_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitClose_2692(int32_t gid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, gid_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitBalanceStart_2693(int32_t gid_, int32_t balance_, bool capture_, DLL2SDK::System::System::Text::RegularExpressions::LinkRef* tail_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, gid_, balance_, capture_, tail_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitBalance_2694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitReference_2695(int32_t gid_, bool ignore_, bool reverse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, gid_, ignore_, reverse_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitIfDefined_2696(int32_t gid_, DLL2SDK::System::System::Text::RegularExpressions::LinkRef* tail_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, gid_, tail_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitSub_2697(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* tail_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, tail_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitTest_2698(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* yes_, DLL2SDK::System::System::Text::RegularExpressions::LinkRef* tail_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, yes_, tail_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitBranch_2699(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* next_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, next_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitJump_2700(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitRepeat_2701(int32_t min_, int32_t max_, bool lazy_, DLL2SDK::System::System::Text::RegularExpressions::LinkRef* until_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, lazy_, until_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitUntil_2702(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* repeat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, repeat_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitFastRepeat_2703(int32_t min_, int32_t max_, bool lazy_, DLL2SDK::System::System::Text::RegularExpressions::LinkRef* tail_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, lazy_, tail_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitIn_2704(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* tail_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, tail_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitAnchor_2705(bool reverse_, int32_t offset_, DLL2SDK::System::System::Text::RegularExpressions::LinkRef* tail_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, reverse_, offset_, tail_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitInfo_2706(int32_t count_, int32_t min_, int32_t max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, count_, min_, max_, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::LinkRef* DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::NewLink_2707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::ResolveLink_2708(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* lref_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, lref_, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitBranchEnd_2709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitAlternationEnd_2710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::OpFlags DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::MakeFlags_2711(bool negate_, bool ignore_, bool reverse_, bool lazy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00E18)(negate_, ignore_, reverse_, lazy_); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::Emit_2712(DLL2SDK::System::System::Text::RegularExpressions::OpCode op_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00C24)(this, op_); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::Emit_2713(DLL2SDK::System::System::Text::RegularExpressions::OpCode op_, DLL2SDK::System::System::Text::RegularExpressions::OpFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00E48)(this, op_, flags_); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::Emit_2714(uint16_t word_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B00C58)(this, word_); } int32_t DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::get_CurrentAddress_2715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01890)(this); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::BeginLink_2716(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* lref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B01208)(this, lref_); } void DLL2SDK::System::System::Text::RegularExpressions::PatternCompiler::EmitLink_2717(DLL2SDK::System::System::Text::RegularExpressions::LinkRef* lref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B012B0)(this, lref_); } void DLL2SDK::System::System::Text::RegularExpressions::Match::_ctor_2550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFB94)(this); } void DLL2SDK::System::System::Text::RegularExpressions::Match::_ctor_2551(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::System::System::Text::RegularExpressions::IMachine* machine_, DLL2SDK::mscorlib::System::String* text_, int32_t text_length_, int32_t n_groups_, int32_t index_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFDF9C)(this, regex_, machine_, text_, text_length_, n_groups_, index_, length_); } void DLL2SDK::System::System::Text::RegularExpressions::Match::_ctor_2552(DLL2SDK::System::System::Text::RegularExpressions::Regex* regex_, DLL2SDK::System::System::Text::RegularExpressions::IMachine* machine_, DLL2SDK::mscorlib::System::String* text_, int32_t text_length_, int32_t n_groups_, int32_t index_, int32_t length_, int32_t n_caps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFE080)(this, regex_, machine_, text_, text_length_, n_groups_, index_, length_, n_caps_); } void DLL2SDK::System::System::Text::RegularExpressions::Match::_cctor_2553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFCA4)(); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Match::get_Empty_2554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9D88)(); } DLL2SDK::System::System::Text::RegularExpressions::GroupCollection* DLL2SDK::System::System::Text::RegularExpressions::Match::get_Groups_2555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Text::RegularExpressions::Match* DLL2SDK::System::System::Text::RegularExpressions::Match::NextMatch_2556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AFFD3C)(this); } DLL2SDK::System::System::Text::RegularExpressions::Regex* DLL2SDK::System::System::Text::RegularExpressions::Match::get_Regex_2557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AF9E38)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::_ctor_2459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0FBF0)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::_ctor_2460(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* encodedSubjectKeyIdentifier_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFF95C)(this, encodedSubjectKeyIdentifier_, critical_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::_ctor_2461(DLL2SDK::Array* subjectKeyIdentifier_, bool critical_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3F0FECC)(this, subjectKeyIdentifier_, critical_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::_ctor_2462(DLL2SDK::mscorlib::System::String* subjectKeyIdentifier_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F10144)(this, subjectKeyIdentifier_, critical_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::_ctor_2463(DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey* key_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F10438)(this, key_, critical_); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::_ctor_2464(DLL2SDK::System::System::Security::Cryptography::X509Certificates::PublicKey* key_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierHashAlgorithm algorithm_, bool critical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F10458)(this, key_, algorithm_, critical_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::get_SubjectKeyIdentifier_2465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F081B4)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::CopyFrom_2466(DLL2SDK::System::System::Security::Cryptography::AsnEncodedData* encodedData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, encodedData_, Data.method); } uint8_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::FromHexChar_2467(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F10B5C)(c_); } uint8_t DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::FromHexChars_2468(wchar_t c1_, wchar_t c2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F10BA8)(c1_, c2_); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::FromHex_2469(DLL2SDK::mscorlib::System::String* hex_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3F102E4)(hex_); } DLL2SDK::System::System::Security::Cryptography::AsnDecodeStatus DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::Decode_2470(DLL2SDK::Array* extension_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F0FCB8)(this, extension_); } DLL2SDK::Array* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::Encode_2471() { return reinterpret_cast*(*)(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension*)>(DLL2SDK::GameAssemblyBase + 0x3F10084)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509SubjectKeyIdentifierExtension::ToString_2472(bool multiLine_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, multiLine_, Data.method); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store::_ctor_2453(DLL2SDK::System::System::Security::Cryptography::X509Certificates::StoreName storeName_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::StoreLocation storeLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09A74)(this, storeName_, storeLocation_); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Certificate2Collection* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store::get_Certificates_2454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0A364)(this); } DLL2SDK::Mono_Security::Mono::Security::X509::X509Stores* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store::get_Factory_2455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0FBCC)(this); } DLL2SDK::Mono_Security::Mono::Security::X509::X509Store* DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store::get_Store_2456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F0DD40)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store::Close_2457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09990)(this); } void DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Store::Open_2458(DLL2SDK::System::System::Security::Cryptography::X509Certificates::OpenFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F09C00)(this, flags_); } void DLL2SDK::System::System::Net::WebHeaderCollection::_ctor_2171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8CD0)(this); } void DLL2SDK::System::System::Net::WebHeaderCollection::_ctor_2172(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF744C)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::WebHeaderCollection::_ctor_2173(bool internallyCreated_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF77B4)(this, internallyCreated_); } void DLL2SDK::System::System::Net::WebHeaderCollection::_cctor_2174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF77D4)(); } void DLL2SDK::System::System::Net::WebHeaderCollection::System_Runtime_Serialization_ISerializable_GetObjectData_2175(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::WebHeaderCollection::Add_2176(DLL2SDK::mscorlib::System::String* header_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EED8D8)(this, header_); } void DLL2SDK::System::System::Net::WebHeaderCollection::Add_2177(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, name_, value_, Data.method); } void DLL2SDK::System::System::Net::WebHeaderCollection::AddWithoutValidate_2178(DLL2SDK::mscorlib::System::String* headerName_, DLL2SDK::mscorlib::System::String* headerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF8DA8)(this, headerName_, headerValue_); } DLL2SDK::Array* DLL2SDK::System::System::Net::WebHeaderCollection::GetValues_2179(DLL2SDK::mscorlib::System::String* header_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::System::System::Net::WebHeaderCollection*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, header_, Data.method); } DLL2SDK::Array* DLL2SDK::System::System::Net::WebHeaderCollection::GetValues_2180(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*(*)(DLL2SDK::System::System::Net::WebHeaderCollection*, int32_t, void*)>(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::System::System::Net::WebHeaderCollection::IsRestricted_2181(DLL2SDK::mscorlib::System::String* headerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF8B38)(headerName_); } void DLL2SDK::System::System::Net::WebHeaderCollection::OnDeserialization_2182(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } void DLL2SDK::System::System::Net::WebHeaderCollection::Remove_2183(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } void DLL2SDK::System::System::Net::WebHeaderCollection::Set_2184(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, name_, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebHeaderCollection::ToStringMultiValue_2185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF97B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebHeaderCollection::ToString_2186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebHeaderCollection::GetObjectData_2187(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } int32_t DLL2SDK::System::System::Net::WebHeaderCollection::get_Count_2188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Collections::Specialized::NameObjectCollectionBase_KeysCollection* DLL2SDK::System::System::Net::WebHeaderCollection::get_Keys_2189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebHeaderCollection::Get_2190(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebHeaderCollection::Get_2191(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebHeaderCollection::GetKey_2192(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::System::System::Net::WebHeaderCollection::GetEnumerator_2193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::WebHeaderCollection::SetInternal_2194(DLL2SDK::mscorlib::System::String* header_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF0148)(this, header_); } void DLL2SDK::System::System::Net::WebHeaderCollection::SetInternal_2195(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF9F8C)(this, name_, value_); } void DLL2SDK::System::System::Net::WebHeaderCollection::RemoveAndAdd_2196(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EFA178)(this, name_, value_); } void DLL2SDK::System::System::Net::WebHeaderCollection::RemoveInternal_2197(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEACE4)(this, name_); } bool DLL2SDK::System::System::Net::WebHeaderCollection::IsMultiValue_2198(DLL2SDK::mscorlib::System::String* headerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF9AC4)(headerName_); } bool DLL2SDK::System::System::Net::WebHeaderCollection::IsHeaderValue_2199(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF91C0)(value_); } bool DLL2SDK::System::System::Net::WebHeaderCollection::IsHeaderName_2200(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF9050)(name_); } void DLL2SDK::System::System::Net::WebConnection::_ctor_2066(DLL2SDK::System::System::Net::WebConnectionGroup* group_, DLL2SDK::System::System::Net::ServicePoint* sPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB0C4)(this, group_, sPoint_); } void DLL2SDK::System::System::Net::WebConnection::_cctor_2067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB2B8)(); } bool DLL2SDK::System::System::Net::WebConnection::CanReuse_2068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB39C)(this); } void DLL2SDK::System::System::Net::WebConnection::LoggedThrow_2069(DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB3D0)(this, e_); } void DLL2SDK::System::System::Net::WebConnection::CheckUnityWebSecurity_2070(DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEB4E0)(this, request_); } void DLL2SDK::System::System::Net::WebConnection::Connect_2071(DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEC000)(this, request_); } void DLL2SDK::System::System::Net::WebConnection::EnsureSSLStreamAvailable_2072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEC6B8)(); } bool DLL2SDK::System::System::Net::WebConnection::CreateTunnel_2073(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EECAD0)(this, request_, stream_, buffer_); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::WebConnection::ReadHeaders_2074(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::Array* retBuffer_, int32_t* status_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3EED1E8)(this, request_, stream_, retBuffer_, status_); } bool DLL2SDK::System::System::Net::WebConnection::CreateStream_2075(DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEDC94)(this, request_); } void DLL2SDK::System::System::Net::WebConnection::HandleError_2076(DLL2SDK::System::System::Net::WebExceptionStatus st_, DLL2SDK::mscorlib::System::Exception* e_, DLL2SDK::mscorlib::System::String* where_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EED624)(this, st_, e_, where_); } void DLL2SDK::System::System::Net::WebConnection::ReadDone_2077(DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEE558)(result_); } bool DLL2SDK::System::System::Net::WebConnection::ExpectContent_2078(int32_t statusCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEFF60)(statusCode_); } void DLL2SDK::System::System::Net::WebConnection::GetCertificates_2079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEFFDC)(this); } void DLL2SDK::System::System::Net::WebConnection::InitRead_2080(DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEF988)(state_); } int32_t DLL2SDK::System::System::Net::WebConnection::GetResponse_2081(DLL2SDK::Array* buffer_, int32_t max_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3EEED5C)(this, buffer_, max_); } void DLL2SDK::System::System::Net::WebConnection::InitConnection_2082(DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF0274)(this, state_); } DLL2SDK::mscorlib::System::EventHandler* DLL2SDK::System::System::Net::WebConnection::SendRequest_2083(DLL2SDK::System::System::Net::HttpWebRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDA044)(this, request_); } void DLL2SDK::System::System::Net::WebConnection::SendNext_2084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF0620)(this); } void DLL2SDK::System::System::Net::WebConnection::NextRead_2085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF0768)(this); } bool DLL2SDK::System::System::Net::WebConnection::ReadLine_2086(DLL2SDK::Array* buffer_, int32_t* start_, int32_t max_, DLL2SDK::mscorlib::System::String* output_) { return reinterpret_cast*, int32_t*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3EEDA44)(buffer_, start_, max_, output_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebConnection::BeginRead_2087(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3EF0A8C)(this, request_, buffer_, offset_, size_, cb_, state_); } int32_t DLL2SDK::System::System::Net::WebConnection::EndRead_2088(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF0E60)(this, request_, result_); } int32_t DLL2SDK::System::System::Net::WebConnection::EnsureRead_2089(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3EF1558)(this, buffer_, offset_, size_); } bool DLL2SDK::System::System::Net::WebConnection::CompleteChunkedRead_2090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEC5FC)(this); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::WebConnection::BeginWrite_2091(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3EF1738)(this, request_, buffer_, offset_, size_, cb_, state_); } void DLL2SDK::System::System::Net::WebConnection::EndWrite2_2092(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF1A0C)(this, request_, result_); } bool DLL2SDK::System::System::Net::WebConnection::EndWrite_2093(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF1DCC)(this, request_, result_); } int32_t DLL2SDK::System::System::Net::WebConnection::Read_2094(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3EF215C)(this, request_, buffer_, offset_, size_); } bool DLL2SDK::System::System::Net::WebConnection::Write_2095(DLL2SDK::System::System::Net::HttpWebRequest* request_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::mscorlib::System::String* err_msg_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3EF26C8)(this, request_, buffer_, offset_, size_, err_msg_); } void DLL2SDK::System::System::Net::WebConnection::Close_2096(bool sendNext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEE2BC)(this, sendNext_); } void DLL2SDK::System::System::Net::WebConnection::Abort_2097(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF2B64)(this, sender_, args_); } void DLL2SDK::System::System::Net::WebConnection::ResetNtlm_2098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3048)(this); } bool DLL2SDK::System::System::Net::WebConnection::get_Busy_2099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF305C)(this); } void DLL2SDK::System::System::Net::WebConnection::set_PriorityRequest_2100(DLL2SDK::System::System::Net::HttpWebRequest* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF3094)(this, value_); } bool DLL2SDK::System::System::Net::WebConnection::get_NtlmAuthenticated_2101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF309C)(this); } void DLL2SDK::System::System::Net::WebConnection::set_NtlmAuthenticated_2102(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF30A4)(this, value_); } DLL2SDK::System::System::Net::NetworkCredential* DLL2SDK::System::System::Net::WebConnection::get_NtlmCredential_2103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF30AC)(this); } void DLL2SDK::System::System::Net::WebConnection::set_NtlmCredential_2104(DLL2SDK::System::System::Net::NetworkCredential* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF30B4)(this, value_); } bool DLL2SDK::System::System::Net::WebConnection::get_UnsafeAuthenticatedConnectionSharing_2105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF30BC)(this); } void DLL2SDK::System::System::Net::WebConnection::set_UnsafeAuthenticatedConnectionSharing_2106(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EF30C4)(this, value_); } void DLL2SDK::System::System::Net::WebClient::_ctor_2043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE89F0)(this); } void DLL2SDK::System::System::Net::WebClient::_cctor_2044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8AA4)(); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::WebClient::get_Headers_2045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8C30)(this); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::WebClient::get_Proxy_2046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8CD8)(this); } bool DLL2SDK::System::System::Net::WebClient::get_IsBusy_2047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8CE0)(this); } void DLL2SDK::System::System::Net::WebClient::CheckBusy_2048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8CE8)(this); } void DLL2SDK::System::System::Net::WebClient::SetBusy_2049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE8DA0)(this); } DLL2SDK::Array* DLL2SDK::System::System::Net::WebClient::DownloadData_2050(DLL2SDK::System::System::Uri* address_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::WebClient*, DLL2SDK::System::System::Uri*)>(DLL2SDK::GameAssemblyBase + 0x3EE8E1C)(this, address_); } DLL2SDK::Array* DLL2SDK::System::System::Net::WebClient::DownloadDataCore_2051(DLL2SDK::System::System::Uri* address_, DLL2SDK::mscorlib::System::Object* userToken_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::WebClient*, DLL2SDK::System::System::Uri*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3EE8F84)(this, address_, userToken_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::WebClient::OpenWrite_2052(DLL2SDK::mscorlib::System::String* address_, DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9954)(this, address_, method_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::WebClient::OpenWrite_2053(DLL2SDK::System::System::Uri* address_, DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9A34)(this, address_, method_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebClient::DetermineMethod_2054(DLL2SDK::System::System::Uri* address_, DLL2SDK::mscorlib::System::String* method_, bool is_upload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9DA8)(this, address_, method_, is_upload_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebClient::DownloadString_2055(DLL2SDK::mscorlib::System::String* address_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9F34)(this, address_); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::WebClient::CreateUri_2056(DLL2SDK::mscorlib::System::String* address_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9A30)(this, address_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebClient::GetQueryString_2057(bool add_qmark_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEA53C)(this, add_qmark_); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::WebClient::MakeUri_2058(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEA038)(this, path_); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::WebClient::SetupRequest_2059(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9210)(this, uri_); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::WebClient::SetupRequest_2060(DLL2SDK::System::System::Uri* uri_, DLL2SDK::mscorlib::System::String* method_, bool is_upload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE9D40)(this, uri_, method_, is_upload_); } DLL2SDK::Array* DLL2SDK::System::System::Net::WebClient::ReadAll_2061(DLL2SDK::mscorlib::System::IO::Stream* stream_, int32_t length_, DLL2SDK::mscorlib::System::Object* userToken_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Net::WebClient*, DLL2SDK::mscorlib::System::IO::Stream*, int32_t, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3EE9708)(this, stream_, length_, userToken_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::WebClient::UrlEncode_2062(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EEAA4C)(this, str_); } void DLL2SDK::System::System::Net::WebClient::OnDownloadProgressChanged_2063(DLL2SDK::System::System::Net::DownloadProgressChangedEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } DLL2SDK::System::System::Net::WebRequest* DLL2SDK::System::System::Net::WebClient::GetWebRequest_2064(DLL2SDK::System::System::Uri* address_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, address_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::WebClient::GetWebResponse_2065(DLL2SDK::System::System::Net::WebRequest* request_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, request_, Data.method); } void DLL2SDK::System::System::Net::SocketAddress::_ctor_2010(DLL2SDK::System::System::Net::Sockets::AddressFamily family_, int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDF234)(this, family_, size_); } DLL2SDK::System::System::Net::Sockets::AddressFamily DLL2SDK::System::System::Net::SocketAddress::get_Family_2011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDF38C)(this); } int32_t DLL2SDK::System::System::Net::SocketAddress::get_Size_2012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDF3F8)(this); } uint8_t DLL2SDK::System::System::Net::SocketAddress::get_Item_2013(int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDF41C)(this, offset_); } void DLL2SDK::System::System::Net::SocketAddress::set_Item_2014(int32_t offset_, uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDF460)(this, offset_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::SocketAddress::ToString_2015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::SocketAddress::Equals_2016(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::Net::SocketAddress::GetHashCode_2017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::ServicePointManager::_cctor_1989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDA7E8)(); } DLL2SDK::System::System::Net::ICertificatePolicy* DLL2SDK::System::System::Net::ServicePointManager::get_CertificatePolicy_1990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDA914)(); } bool DLL2SDK::System::System::Net::ServicePointManager::get_CheckCertificateRevocationList_1991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED88C4)(); } DLL2SDK::System::System::Net::SecurityProtocolType DLL2SDK::System::System::Net::ServicePointManager::get_SecurityProtocol_1992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDA9C4)(); } DLL2SDK::System::System::Net::Security::RemoteCertificateValidationCallback* DLL2SDK::System::System::Net::ServicePointManager::get_ServerCertificateValidationCallback_1993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDAA74)(); } void DLL2SDK::System::System::Net::ServicePointManager::set_ServerCertificateValidationCallback_1994(DLL2SDK::System::System::Net::Security::RemoteCertificateValidationCallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDAB24)(value_); } DLL2SDK::System::System::Net::ServicePoint* DLL2SDK::System::System::Net::ServicePointManager::FindServicePoint_1995(DLL2SDK::System::System::Uri* address_, DLL2SDK::System::System::Net::IWebProxy* proxy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDABD8)(address_, proxy_); } void DLL2SDK::System::System::Net::ServicePointManager::RecycleServicePoints_1996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDB4C8)(); } void DLL2SDK::System::System::Net::IPEndPoint::_ctor_1855(DLL2SDK::System::System::Net::IPAddress* address_, int32_t port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430DF14)(this, address_, port_); } void DLL2SDK::System::System::Net::IPEndPoint::_ctor_1856(int64_t iaddr_, int32_t port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4332D00)(this, iaddr_, port_); } DLL2SDK::System::System::Net::IPAddress* DLL2SDK::System::System::Net::IPEndPoint::get_Address_1857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4312360)(this); } void DLL2SDK::System::System::Net::IPEndPoint::set_Address_1858(DLL2SDK::System::System::Net::IPAddress* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4332C3C)(this, value_); } DLL2SDK::System::System::Net::Sockets::AddressFamily DLL2SDK::System::System::Net::IPEndPoint::get_AddressFamily_1859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::IPEndPoint::get_Port_1860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4312368)(this); } void DLL2SDK::System::System::Net::IPEndPoint::set_Port_1861(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4332C44)(this, value_); } DLL2SDK::System::System::Net::EndPoint* DLL2SDK::System::System::Net::IPEndPoint::Create_1862(DLL2SDK::System::System::Net::SocketAddress* socketAddress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, socketAddress_, Data.method); } DLL2SDK::System::System::Net::SocketAddress* DLL2SDK::System::System::Net::IPEndPoint::Serialize_1863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::IPEndPoint::ToString_1864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::IPEndPoint::Equals_1865(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::Net::IPEndPoint::GetHashCode_1866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebResponse::_ctor_1798(DLL2SDK::System::System::Uri* uri_, DLL2SDK::mscorlib::System::String* method_, DLL2SDK::System::System::Net::WebConnectionData* data_, DLL2SDK::System::System::Net::CookieContainer* container_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432DCF4)(this, uri_, method_, data_, container_); } void DLL2SDK::System::System::Net::HttpWebResponse::_ctor_1799(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432EE88)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::HttpWebResponse::System_Runtime_Serialization_ISerializable_GetObjectData_1800(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::HttpWebResponse::System_IDisposable_Dispose_1801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::HttpWebResponse::get_ContentLength_1802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebResponse::set_Cookies_1803(DLL2SDK::System::System::Net::CookieCollection* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432F550)(this, value_); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::HttpWebResponse::get_Headers_1804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::HttpWebResponse::get_ResponseUri_1805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::HttpStatusCode DLL2SDK::System::System::Net::HttpWebResponse::get_StatusCode_1806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432E8BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpWebResponse::get_StatusDescription_1807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432ED04)(this); } void DLL2SDK::System::System::Net::HttpWebResponse::ReadAll_1808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432CF20)(this); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::HttpWebResponse::GetResponseStream_1809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebResponse::GetObjectData_1810(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::HttpWebResponse::Close_1811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebResponse::Dispose_1812(bool disposing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432F4E8)(this, disposing_); } void DLL2SDK::System::System::Net::HttpWebResponse::CheckDisposed_1813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432F56C)(this); } void DLL2SDK::System::System::Net::HttpWebResponse::FillCookies_1814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432ED1C)(this); } void DLL2SDK::System::System::Net::HttpWebResponse::SetCookie_1815(DLL2SDK::mscorlib::System::String* header_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432FA84)(this, header_); } void DLL2SDK::System::System::Net::HttpWebResponse::SetCookie2_1816(DLL2SDK::mscorlib::System::String* cookies_str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43305F4)(this, cookies_str_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System::System::Net::HttpWebResponse::TryParseCookieExpires_1817(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433071C)(this, value_); } void DLL2SDK::System::System::Net::HttpWebRequest::_ctor_1730(DLL2SDK::System::System::Uri* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43269A0)(this, uri_); } void DLL2SDK::System::System::Net::HttpWebRequest::_ctor_1731(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43272A4)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::HttpWebRequest::_cctor_1732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4327988)(); } void DLL2SDK::System::System::Net::HttpWebRequest::System_Runtime_Serialization_ISerializable_GetObjectData_1733(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Accept_1734(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4327A34)(this, value_); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::HttpWebRequest::get_Address_1735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430A458)(this); } DLL2SDK::System::System::Net::DecompressionMethods DLL2SDK::System::System::Net::HttpWebRequest::get_AutomaticDecompression_1736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4327B98)(this); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_InternalAllowBuffering_1737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4327BA0)(this); } DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* DLL2SDK::System::System::Net::HttpWebRequest::get_ClientCertificates_1738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4327E9C)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Connection_1739(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4327F3C)(this, value_); } int64_t DLL2SDK::System::System::Net::HttpWebRequest::get_ContentLength_1740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_ContentLength_1741(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_InternalContentLength_1742(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43282F4)(this, value_); } void DLL2SDK::System::System::Net::HttpWebRequest::set_ContentType_1743(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_CookieContainer_1744(DLL2SDK::System::System::Net::CookieContainer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328404)(this, value_); } DLL2SDK::System::System::Net::ICredentials* DLL2SDK::System::System::Net::HttpWebRequest::get_Credentials_1745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Credentials_1746(DLL2SDK::System::System::Net::ICredentials* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Expect_1747(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432841C)(this, value_); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::HttpWebRequest::get_Headers_1748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Headers_1749(DLL2SDK::System::System::Net::WebHeaderCollection* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_KeepAlive_1750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328754)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::set_KeepAlive_1751(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432875C)(this, value_); } int32_t DLL2SDK::System::System::Net::HttpWebRequest::get_ReadWriteTimeout_1752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328764)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpWebRequest::get_Method_1753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Method_1754(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System::System::Net::IWebProxy* DLL2SDK::System::System::Net::HttpWebRequest::get_Proxy_1755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Proxy_1756(DLL2SDK::System::System::Net::IWebProxy* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Referer_1757(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43288D8)(this, value_); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::HttpWebRequest::get_RequestUri_1758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_SendChunked_1759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43289E8)(this); } DLL2SDK::System::System::Net::ServicePoint* DLL2SDK::System::System::Net::HttpWebRequest::get_ServicePoint_1760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43289F0)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::set_Timeout_1761(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpWebRequest::get_TransferEncoding_1762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328BEC)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::set_UserAgent_1763(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328C88)(this, value_); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_UnsafeAuthenticatedConnectionSharing_1764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328D2C)(this); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_ExpectContinue_1765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328D34)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::set_ExpectContinue_1766(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328D3C)(this, value_); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::HttpWebRequest::get_AuthUri_1767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4301DB0)(this); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_ProxyQuery_1768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328D44)(this); } DLL2SDK::System::System::Net::ServicePoint* DLL2SDK::System::System::Net::HttpWebRequest::GetServicePoint_1769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43289F4)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::AddRange_1770(int32_t range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328D9C)(this, range_); } void DLL2SDK::System::System::Net::HttpWebRequest::AddRange_1771(DLL2SDK::mscorlib::System::String* rangeSpecifier_, int32_t range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4328E28)(this, rangeSpecifier_, range_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::HttpWebRequest::BeginGetRequestStream_1772(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::HttpWebRequest::EndGetRequestStream_1773(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::HttpWebRequest::GetRequestStream_1774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::CheckIfForceWrite_1775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4329C4C)(this); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::HttpWebRequest::BeginGetResponse_1776(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, callback_, state_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::HttpWebRequest::EndGetResponse_1777(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } DLL2SDK::System::System::Net::WebResponse* DLL2SDK::System::System::Net::HttpWebRequest::GetResponse_1778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_FinishedReading_1779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432A360)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::set_FinishedReading_1780(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432A368)(this, value_); } bool DLL2SDK::System::System::Net::HttpWebRequest::get_Aborted_1781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4329838)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::Abort_1782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::GetObjectData_1783(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, serializationInfo_, streamingContext_, Data.method); } void DLL2SDK::System::System::Net::HttpWebRequest::CheckRequestStarted_1784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4327AE0)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::DoContinueDelegate_1785(int32_t statusCode_, DLL2SDK::System::System::Net::WebHeaderCollection* headers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432ACD8)(this, statusCode_, headers_); } bool DLL2SDK::System::System::Net::HttpWebRequest::Redirect_1786(DLL2SDK::System::System::Net::WebAsyncResult* result_, DLL2SDK::System::System::Net::HttpStatusCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432ACEC)(this, result_, code_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpWebRequest::GetHeaders_1787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432B318)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::DoPreAuthenticate_1788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432B9D4)(this); } void DLL2SDK::System::System::Net::HttpWebRequest::SetWriteStreamError_1789(DLL2SDK::System::System::Net::WebExceptionStatus status_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432BC90)(this, status_, exc_); } void DLL2SDK::System::System::Net::HttpWebRequest::SendRequestHeaders_1790(bool propagate_error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432BEF4)(this, propagate_error_); } void DLL2SDK::System::System::Net::HttpWebRequest::SetWriteStream_1791(DLL2SDK::System::System::Net::WebConnectionStream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432C6FC)(this, stream_); } void DLL2SDK::System::System::Net::HttpWebRequest::SetResponseError_1792(DLL2SDK::System::System::Net::WebExceptionStatus status_, DLL2SDK::mscorlib::System::Exception* e_, DLL2SDK::mscorlib::System::String* where_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432CB58)(this, status_, e_, where_); } void DLL2SDK::System::System::Net::HttpWebRequest::CheckSendError_1793(DLL2SDK::System::System::Net::WebConnectionData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432CDF8)(this, data_); } void DLL2SDK::System::System::Net::HttpWebRequest::HandleNtlmAuth_1794(DLL2SDK::System::System::Net::WebAsyncResult* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432D074)(this, r_); } void DLL2SDK::System::System::Net::HttpWebRequest::SetResponseData_1795(DLL2SDK::System::System::Net::WebConnectionData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432D38C)(this, data_); } bool DLL2SDK::System::System::Net::HttpWebRequest::CheckAuthorization_1796(DLL2SDK::System::System::Net::WebResponse* response_, DLL2SDK::System::System::Net::HttpStatusCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432E8C4)(this, response_, code_); } bool DLL2SDK::System::System::Net::HttpWebRequest::CheckFinalStatus_1797(DLL2SDK::System::System::Net::WebAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x432E260)(this, result_); } void DLL2SDK::System::System::Net::HttpListenerException::_ctor_1671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4324C9C)(this); } void DLL2SDK::System::System::Net::HttpListenerException::_ctor_1672(int32_t errorCode_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43031F4)(this, errorCode_, message_); } void DLL2SDK::System::System::Net::HttpListenerException::_ctor_1673(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* serializationInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext streamingContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4324CA4)(this, serializationInfo_, streamingContext_); } void DLL2SDK::System::System::Net::HttpListenerContext::_ctor_1660(DLL2SDK::System::System::Net::HttpConnection* cnc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EAF8)(this, cnc_); } int32_t DLL2SDK::System::System::Net::HttpListenerContext::get_ErrorStatus_1661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322770)(this); } void DLL2SDK::System::System::Net::HttpListenerContext::set_ErrorStatus_1662(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4320A58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Net::HttpListenerContext::get_ErrorMessage_1663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4322768)(this); } void DLL2SDK::System::System::Net::HttpListenerContext::set_ErrorMessage_1664(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4320A50)(this, value_); } bool DLL2SDK::System::System::Net::HttpListenerContext::get_HaveError_1665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431FFC4)(this); } DLL2SDK::System::System::Net::HttpConnection* DLL2SDK::System::System::Net::HttpListenerContext::get_Connection_1666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302C2C)(this); } DLL2SDK::System::System::Net::HttpListenerRequest* DLL2SDK::System::System::Net::HttpListenerContext::get_Request_1667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4302104)(this); } DLL2SDK::System::System::Net::HttpListenerResponse* DLL2SDK::System::System::Net::HttpListenerContext::get_Response_1668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431EF9C)(this); } void DLL2SDK::System::System::Net::HttpListenerContext::ParseAuthentication_1669(DLL2SDK::System::System::Net::AuthenticationSchemes expectedSchemes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43243AC)(this, expectedSchemes_); } DLL2SDK::mscorlib::System::Security::Principal::IPrincipal* DLL2SDK::System::System::Net::HttpListenerContext::ParseBasicAuthentication_1670(DLL2SDK::mscorlib::System::String* authData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43249A4)(this, authData_); } void DLL2SDK::System::System::Net::FtpWebResponse::_ctor_1605(DLL2SDK::System::System::Net::FtpWebRequest* request_, DLL2SDK::System::System::Uri* uri_, DLL2SDK::mscorlib::System::String* method_, bool keepAlive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4319EA8)(this, request_, uri_, method_, keepAlive_); } void DLL2SDK::System::System::Net::FtpWebResponse::_ctor_1606(DLL2SDK::System::System::Net::FtpWebRequest* request_, DLL2SDK::System::System::Uri* uri_, DLL2SDK::mscorlib::System::String* method_, DLL2SDK::System::System::Net::FtpStatusCode statusCode_, DLL2SDK::mscorlib::System::String* statusDescription_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4318DCC)(this, request_, uri_, method_, statusCode_, statusDescription_); } void DLL2SDK::System::System::Net::FtpWebResponse::_ctor_1607(DLL2SDK::System::System::Net::FtpWebRequest* request_, DLL2SDK::System::System::Uri* uri_, DLL2SDK::mscorlib::System::String* method_, DLL2SDK::System::System::Net::FtpStatus* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431D9A0)(this, request_, uri_, method_, status_); } int64_t DLL2SDK::System::System::Net::FtpWebResponse::get_ContentLength_1608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::WebHeaderCollection* DLL2SDK::System::System::Net::FtpWebResponse::get_Headers_1609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Uri* DLL2SDK::System::System::Net::FtpWebResponse::get_ResponseUri_1610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpWebResponse::set_LastModified_1611(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431C3B0)(this, value_); } void DLL2SDK::System::System::Net::FtpWebResponse::set_BannerMessage_1612(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431E19C)(this, value_); } void DLL2SDK::System::System::Net::FtpWebResponse::set_WelcomeMessage_1613(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431E328)(this, value_); } void DLL2SDK::System::System::Net::FtpWebResponse::Close_1614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::System::System::Net::FtpWebResponse::GetResponseStream_1615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::FtpWebResponse::set_Stream_1616(DLL2SDK::mscorlib::System::IO::Stream* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431C3A8)(this, value_); } void DLL2SDK::System::System::Net::FtpWebResponse::UpdateStatus_1617(DLL2SDK::System::System::Net::FtpStatus* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4319C2C)(this, status_); } void DLL2SDK::System::System::Net::FtpWebResponse::CheckDisposed_1618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431E93C)(this); } bool DLL2SDK::System::System::Net::FtpWebResponse::IsFinal_1619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x431A988)(this); } void DLL2SDK::System::System::Net::DownloadProgressChangedEventArgs::_ctor_1411(int64_t bytesReceived_, int64_t totalBytesToReceive_, DLL2SDK::mscorlib::System::Object* userState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x430D788)(this, bytesReceived_, totalBytesToReceive_, userState_); } void DLL2SDK::System::System::Net::Sockets::Socket::_ctor_1135(DLL2SDK::System::System::Net::Sockets::AddressFamily family_, DLL2SDK::System::System::Net::Sockets::SocketType type_, DLL2SDK::System::System::Net::Sockets::ProtocolType proto_, intptr_t sock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE21A0)(this, family_, type_, proto_, sock_); } void DLL2SDK::System::System::Net::Sockets::Socket::_ctor_1136(DLL2SDK::System::System::Net::Sockets::AddressFamily family_, DLL2SDK::System::System::Net::Sockets::SocketType type_, DLL2SDK::System::System::Net::Sockets::ProtocolType proto_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED266C)(this, family_, type_, proto_); } void DLL2SDK::System::System::Net::Sockets::Socket::_cctor_1137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE22B0)(); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Available_internal_1138(intptr_t socket_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE2770)(socket_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::get_Available_1139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE277C)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::set_DontFragment_1140(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED2838)(this, value_); } DLL2SDK::System::System::Net::SocketAddress* DLL2SDK::System::System::Net::Sockets::Socket::LocalEndPoint_internal_1141(intptr_t socket_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE2A98)(socket_, error_); } DLL2SDK::System::System::Net::EndPoint* DLL2SDK::System::System::Net::Sockets::Socket::get_LocalEndPoint_1142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE2AA4)(this); } DLL2SDK::System::System::Net::Sockets::SocketType DLL2SDK::System::System::Net::Sockets::Socket::get_SocketType_1143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDFDA0)(this); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::get_SendTimeout_1144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE014C)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::set_SendTimeout_1145(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED2B34)(this, value_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::get_ReceiveTimeout_1146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE0008)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::set_ReceiveTimeout_1147(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED2CAC)(this, value_); } intptr_t DLL2SDK::System::System::Net::Sockets::Socket::Accept_internal_1148(intptr_t sock_, int32_t* error_, bool blocking_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE2EBC)(sock_, error_, blocking_); } DLL2SDK::System::System::Net::Sockets::Socket* DLL2SDK::System::System::Net::Sockets::Socket::Accept_1149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE2ECC)(this); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Sockets::Socket::BeginAccept_1150(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3418)(this, callback_, state_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Sockets::Socket::BeginReceive_1151(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags socket_flags_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3EE05D8)(this, buffer_, offset_, size_, socket_flags_, callback_, state_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Sockets::Socket::BeginSend_1152(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags socket_flags_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3EE0C48)(this, buffer_, offset_, size_, socket_flags_, callback_, state_); } void DLL2SDK::System::System::Net::Sockets::Socket::Bind_internal_1153(intptr_t sock_, DLL2SDK::System::System::Net::SocketAddress* sa_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE36E4)(sock_, sa_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::Bind_1154(DLL2SDK::System::System::Net::EndPoint* local_end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDA45C)(this, local_end_); } DLL2SDK::System::System::Net::Sockets::Socket* DLL2SDK::System::System::Net::Sockets::Socket::EndAccept_1155(DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE36F4)(this, result_); } DLL2SDK::System::System::Net::Sockets::Socket* DLL2SDK::System::System::Net::Sockets::Socket::EndAccept_1156(DLL2SDK::Array* buffer_, int32_t* bytesTransferred_, DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::IAsyncResult*)>(DLL2SDK::GameAssemblyBase + 0x3EE3724)(this, buffer_, bytesTransferred_, asyncResult_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::EndReceive_1157(DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE142C)(this, result_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::EndReceive_1158(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_, DLL2SDK::System::System::Net::Sockets::SocketError* errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3C74)(this, asyncResult_, errorCode_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::EndSend_1159(DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE1634)(this, result_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::EndSend_1160(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_, DLL2SDK::System::System::Net::Sockets::SocketError* errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE4080)(this, asyncResult_, errorCode_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::System::System::Net::Sockets::Socket::InvalidAsyncOp_1161(DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3A78)(this, method_); } void DLL2SDK::System::System::Net::Sockets::Socket::Listen_internal_1162(intptr_t sock_, int32_t backlog_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE43D0)(sock_, backlog_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::Listen_1163(int32_t backlog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE43E0)(this, backlog_); } bool DLL2SDK::System::System::Net::Sockets::Socket::Poll_1164(int32_t time_us_, DLL2SDK::System::System::Net::Sockets::SelectMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE469C)(this, time_us_, mode_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Receive_1165(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EE48FC)(this, buffer_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Receive_1166(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags)>(DLL2SDK::GameAssemblyBase + 0x3EE18E0)(this, buffer_, offset_, size_, flags_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::RecvFrom_internal_1167(intptr_t sock_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::SocketAddress* sockaddr_, int32_t* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::SocketAddress*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3EE4D04)(sock_, buffer_, offset_, count_, flags_, sockaddr_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::ReceiveFrom_nochecks_1168(DLL2SDK::Array* buf_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::EndPoint* remote_end_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::EndPoint*)>(DLL2SDK::GameAssemblyBase + 0x3EE4D44)(this, buf_, offset_, size_, flags_, remote_end_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::ReceiveFrom_nochecks_exc_1169(DLL2SDK::Array* buf_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::EndPoint* remote_end_, bool throwOnError_, int32_t* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::EndPoint*, bool, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3ED33D4)(this, buf_, offset_, size_, flags_, remote_end_, throwOnError_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Send_1170(DLL2SDK::Array* buf_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags)>(DLL2SDK::GameAssemblyBase + 0x3EE1F54)(this, buf_, offset_, size_, flags_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::SendTo_1171(DLL2SDK::Array* buffer_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::EndPoint* remote_end_) { return reinterpret_cast*, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::EndPoint*)>(DLL2SDK::GameAssemblyBase + 0x3ED31D8)(this, buffer_, size_, flags_, remote_end_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::SendTo_internal_real_1172(intptr_t sock_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::SocketAddress* sa_, int32_t* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::SocketAddress*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3EE5544)(sock_, buffer_, offset_, count_, flags_, sa_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::SendTo_internal_1173(intptr_t sock_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::SocketAddress* sa_, int32_t* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::SocketAddress*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3EE5584)(sock_, buffer_, offset_, count_, flags_, sa_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::SendTo_nochecks_1174(DLL2SDK::Array* buffer_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::EndPoint* remote_end_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::EndPoint*)>(DLL2SDK::GameAssemblyBase + 0x3EE53CC)(this, buffer_, offset_, size_, flags_, remote_end_); } void DLL2SDK::System::System::Net::Sockets::Socket::CheckProtocolSupport_1175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE2344)(); } bool DLL2SDK::System::System::Net::Sockets::Socket::get_SupportsIPv4_1176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE5798)(); } bool DLL2SDK::System::System::Net::Sockets::Socket::get_SupportsIPv6_1177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE5854)(); } intptr_t DLL2SDK::System::System::Net::Sockets::Socket::Socket_internal_1178(DLL2SDK::System::System::Net::Sockets::AddressFamily family_, DLL2SDK::System::System::Net::Sockets::SocketType type_, DLL2SDK::System::System::Net::Sockets::ProtocolType proto_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE22A4)(this, family_, type_, proto_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::Finalize_1179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::Net::Sockets::AddressFamily DLL2SDK::System::System::Net::Sockets::Socket::get_AddressFamily_1180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3274)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::Blocking_internal_1181(intptr_t socket_, bool block_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE597C)(socket_, block_, error_); } bool DLL2SDK::System::System::Net::Sockets::Socket::get_Blocking_1182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDFDB0)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::set_Blocking_1183(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE3284)(this, value_); } bool DLL2SDK::System::System::Net::Sockets::Socket::get_Connected_1184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EDFDA8)(this); } DLL2SDK::System::System::Net::Sockets::ProtocolType DLL2SDK::System::System::Net::Sockets::Socket::get_ProtocolType_1185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE327C)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::set_NoDelay_1186(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE598C)(this, value_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::get_ReceiveBufferSize_1187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE5A98)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::set_ReceiveBufferSize_1188(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE5BB4)(this, value_); } void DLL2SDK::System::System::Net::Sockets::Socket::set_SendBufferSize_1189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED3068)(this, value_); } void DLL2SDK::System::System::Net::Sockets::Socket::set_Ttl_1190(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED29B8)(this, value_); } void DLL2SDK::System::System::Net::Sockets::Socket::Linger_1191(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE5D24)(this, handle_); } void DLL2SDK::System::System::Net::Sockets::Socket::Dispose_1192(bool explicitDisposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, explicitDisposing_, Data.method); } void DLL2SDK::System::System::Net::Sockets::Socket::Dispose_1193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Sockets::Socket::Close_internal_1194(intptr_t socket_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE6198)(socket_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::Close_1195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE1168)(this); } void DLL2SDK::System::System::Net::Sockets::Socket::Connect_internal_real_1196(intptr_t sock_, DLL2SDK::System::System::Net::SocketAddress* sa_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE61DC)(sock_, sa_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::Connect_internal_1197(intptr_t sock_, DLL2SDK::System::System::Net::SocketAddress* sa_, int32_t* error_, bool requireSocketPolicyFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE61EC)(sock_, sa_, error_, requireSocketPolicyFile_); } bool DLL2SDK::System::System::Net::Sockets::Socket::CheckEndPoint_1198(DLL2SDK::System::System::Net::SocketAddress* sa_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE4D80)(sa_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::System::System::Net::Sockets::Socket::GetUnityCrossDomainHelperMethod_1199(DLL2SDK::mscorlib::System::String* methodname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE633C)(methodname_); } void DLL2SDK::System::System::Net::Sockets::Socket::Connect_1200(DLL2SDK::System::System::Net::EndPoint* remoteEP_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE652C)(this, remoteEP_); } void DLL2SDK::System::System::Net::Sockets::Socket::Connect_1201(DLL2SDK::System::System::Net::EndPoint* remoteEP_, bool requireSocketPolicy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE6534)(this, remoteEP_, requireSocketPolicy_); } bool DLL2SDK::System::System::Net::Sockets::Socket::Poll_internal_1202(intptr_t socket_, DLL2SDK::System::System::Net::Sockets::SelectMode mode_, int32_t timeout_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE48E4)(socket_, mode_, timeout_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Receive_internal_1203(intptr_t sock_, DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, int32_t* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3EE6A84)(sock_, buffer_, offset_, count_, flags_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Receive_nochecks_1204(DLL2SDK::Array* buf_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::Sockets::SocketError* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::Sockets::SocketError*)>(DLL2SDK::GameAssemblyBase + 0x3EE4AB0)(this, buf_, offset_, size_, flags_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::GetSocketOption_obj_internal_1205(intptr_t socket_, DLL2SDK::System::System::Net::Sockets::SocketOptionLevel level_, DLL2SDK::System::System::Net::Sockets::SocketOptionName name_, DLL2SDK::mscorlib::System::Object* obj_val_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE6ABC)(socket_, level_, name_, obj_val_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Send_internal_1206(intptr_t sock_, DLL2SDK::Array* buf_, int32_t offset_, int32_t count_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, int32_t* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3EE6AF0)(sock_, buf_, offset_, count_, flags_, error_); } int32_t DLL2SDK::System::System::Net::Sockets::Socket::Send_nochecks_1207(DLL2SDK::Array* buf_, int32_t offset_, int32_t size_, DLL2SDK::System::System::Net::Sockets::SocketFlags flags_, DLL2SDK::System::System::Net::Sockets::SocketError* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::System::System::Net::Sockets::SocketFlags, DLL2SDK::System::System::Net::Sockets::SocketError*)>(DLL2SDK::GameAssemblyBase + 0x3EE52AC)(this, buf_, offset_, size_, flags_, error_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::Net::Sockets::Socket::GetSocketOption_1208(DLL2SDK::System::System::Net::Sockets::SocketOptionLevel optionLevel_, DLL2SDK::System::System::Net::Sockets::SocketOptionName optionName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE2C5C)(this, optionLevel_, optionName_); } void DLL2SDK::System::System::Net::Sockets::Socket::Shutdown_internal_1209(intptr_t socket_, DLL2SDK::System::System::Net::Sockets::SocketShutdown how_, int32_t* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE5F18)(socket_, how_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::Shutdown_1210(DLL2SDK::System::System::Net::Sockets::SocketShutdown how_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE6B28)(this, how_); } void DLL2SDK::System::System::Net::Sockets::Socket::SetSocketOption_internal_1211(intptr_t socket_, DLL2SDK::System::System::Net::Sockets::SocketOptionLevel level_, DLL2SDK::System::System::Net::Sockets::SocketOptionName name_, DLL2SDK::mscorlib::System::Object* obj_val_, DLL2SDK::Array* byte_val_, int32_t int_val_, int32_t* error_) { return reinterpret_cast*, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3EE5F28)(socket_, level_, name_, obj_val_, byte_val_, int_val_, error_); } void DLL2SDK::System::System::Net::Sockets::Socket::SetSocketOption_1212(DLL2SDK::System::System::Net::Sockets::SocketOptionLevel optionLevel_, DLL2SDK::System::System::Net::Sockets::SocketOptionName optionName_, int32_t optionValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE28F8)(this, optionLevel_, optionName_, optionValue_); } void DLL2SDK::System::System::Net::Sockets::Socket::ThrowIfUpd_1213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EE5A94)(this); } void DLL2SDK::System::System::Net::Security::SslStream::_ctor_1081(DLL2SDK::mscorlib::System::IO::Stream* innerStream_, bool leaveStreamOpen_, DLL2SDK::System::System::Net::Security::RemoteCertificateValidationCallback* certValidationCallback_, DLL2SDK::System::System::Net::Security::LocalCertificateSelectionCallback* certSelectionCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED6E04)(this, innerStream_, leaveStreamOpen_, certValidationCallback_, certSelectionCallback_); } bool DLL2SDK::System::System::Net::Security::SslStream::get_CanRead_1082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::Security::SslStream::get_CanSeek_1083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::Net::Security::SslStream::get_CanWrite_1084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::Security::SslStream::get_Length_1085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::Net::Security::SslStream::get_Position_1086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::set_Position_1087(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::System::System::Net::Security::SslStream::get_IsAuthenticated_1088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::Security::SslStream::get_ReadTimeout_1089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::Security::SslStream::get_WriteTimeout_1090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* DLL2SDK::System::System::Net::Security::SslStream::OnCertificateSelection_1091(DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* clientCerts_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* serverCert_, DLL2SDK::mscorlib::System::String* targetHost_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* serverRequestedCerts_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED704C)(this, clientCerts_, serverCert_, targetHost_, serverRequestedCerts_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Security::SslStream::BeginAuthenticateAsClient_1092(DLL2SDK::mscorlib::System::String* targetHost_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* clientCertificates_, DLL2SDK::System::System::Security::Authentication::SslProtocols sslProtocolType_, bool checkCertificateRevocation_, DLL2SDK::mscorlib::System::AsyncCallback* asyncCallback_, DLL2SDK::mscorlib::System::Object* asyncState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, targetHost_, clientCertificates_, sslProtocolType_, checkCertificateRevocation_, asyncCallback_, asyncState_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Security::SslStream::BeginRead_1093(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* asyncCallback_, DLL2SDK::mscorlib::System::Object* asyncState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, asyncCallback_, asyncState_, Data.method); } DLL2SDK::Mono_Security::Mono::Security::Protocol::Tls::SecurityProtocolType DLL2SDK::System::System::Net::Security::SslStream::GetMonoSslProtocol_1094(DLL2SDK::System::System::Security::Authentication::SslProtocols ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED75D8)(this, ms_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::Net::Security::SslStream::BeginWrite_1095(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* asyncCallback_, DLL2SDK::mscorlib::System::Object* asyncState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, asyncCallback_, asyncState_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::AuthenticateAsClient_1096(DLL2SDK::mscorlib::System::String* targetHost_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509CertificateCollection* clientCertificates_, DLL2SDK::System::System::Security::Authentication::SslProtocols sslProtocolType_, bool checkCertificateRevocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, targetHost_, clientCertificates_, sslProtocolType_, checkCertificateRevocation_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::Dispose_1097(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::EndAuthenticateAsClient_1098(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } int32_t DLL2SDK::System::System::Net::Security::SslStream::EndRead_1099(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::EndWrite_1100(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::Flush_1101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System::System::Net::Security::SslStream::Read_1102(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } int64_t DLL2SDK::System::System::Net::Security::SslStream::Seek_1103(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::SetLength_1104(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::Write_1105(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::System::System::Net::Security::SslStream::CheckConnectionAuthenticated_1106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED766C)(this); } void DLL2SDK::System::System::Net::NetworkInformation::PingReply::_ctor_1073(DLL2SDK::System::System::Net::IPAddress* address_, DLL2SDK::Array* buffer_, DLL2SDK::System::System::Net::NetworkInformation::PingOptions* options_, int64_t roundtripTime_, DLL2SDK::System::System::Net::NetworkInformation::IPStatus status_) { return reinterpret_cast*, DLL2SDK::System::System::Net::NetworkInformation::PingOptions*, int64_t, DLL2SDK::System::System::Net::NetworkInformation::IPStatus)>(DLL2SDK::GameAssemblyBase + 0x3ED36DC)(this, address_, buffer_, options_, roundtripTime_, status_); } int64_t DLL2SDK::System::System::Net::NetworkInformation::PingReply::get_RoundtripTime_1074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED4184)(this); } DLL2SDK::System::System::Net::NetworkInformation::IPStatus DLL2SDK::System::System::Net::NetworkInformation::PingReply::get_Status_1075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ED418C)(this); } void DLL2SDK::System::System::IO::Compression::GZipStream::_ctor_1014(DLL2SDK::mscorlib::System::IO::Stream* compressedStream_, DLL2SDK::System::System::IO::Compression::CompressionMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FF3D0)(this, compressedStream_, mode_); } void DLL2SDK::System::System::IO::Compression::GZipStream::_ctor_1015(DLL2SDK::mscorlib::System::IO::Stream* compressedStream_, DLL2SDK::System::System::IO::Compression::CompressionMode mode_, bool leaveOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42FF3EC)(this, compressedStream_, mode_, leaveOpen_); } void DLL2SDK::System::System::IO::Compression::GZipStream::Dispose_1016(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::System::System::IO::Compression::GZipStream::Read_1017(DLL2SDK::Array* dest_, int32_t dest_offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, dest_, dest_offset_, count_, Data.method); } void DLL2SDK::System::System::IO::Compression::GZipStream::Write_1018(DLL2SDK::Array* src_, int32_t src_offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, src_, src_offset_, count_, Data.method); } void DLL2SDK::System::System::IO::Compression::GZipStream::Flush_1019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::IO::Compression::GZipStream::Seek_1020(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::System::System::IO::Compression::GZipStream::SetLength_1021(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::Compression::GZipStream::BeginRead_1022(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System::System::IO::Compression::GZipStream::BeginWrite_1023(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* cback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, cback_, state_, Data.method); } int32_t DLL2SDK::System::System::IO::Compression::GZipStream::EndRead_1024(DLL2SDK::mscorlib::System::IAsyncResult* async_result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, async_result_, Data.method); } void DLL2SDK::System::System::IO::Compression::GZipStream::EndWrite_1025(DLL2SDK::mscorlib::System::IAsyncResult* async_result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, async_result_, Data.method); } bool DLL2SDK::System::System::IO::Compression::GZipStream::get_CanRead_1026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::IO::Compression::GZipStream::get_CanSeek_1027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::IO::Compression::GZipStream::get_CanWrite_1028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::IO::Compression::GZipStream::get_Length_1029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::System::System::IO::Compression::GZipStream::get_Position_1030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::IO::Compression::GZipStream::set_Position_1031(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::System::System::Diagnostics::MonitoringDescriptionAttribute::_ctor_833(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6E80)(this, description_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::MonitoringDescriptionAttribute::get_Description_834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::_ctor_820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5E64)(this); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::_cctor_821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5FB0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::DefaultTraceListener::GetPrefix_822(DLL2SDK::mscorlib::System::String* var_, DLL2SDK::mscorlib::System::String* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F61EC)(var_, target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::Diagnostics::DefaultTraceListener::get_LogFileName_823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6304)(this); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WriteWindowsDebugString_824(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F630C)(message_); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WriteDebugString_825(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6314)(this, message_); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WriteMonoTrace_826(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6408)(this, message_); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WritePrefix_827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F68A8)(this); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WriteImpl_828(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F69A4)(this, message_); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WriteLogFile_829(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* logFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F679C)(this, message_, logFile_); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WriteLogFileImpl_830(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* logFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F6AF4)(this, message_, logFile_); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::Write_831(DLL2SDK::mscorlib::System::String* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::System::System::Diagnostics::DefaultTraceListener::WriteLine_832(DLL2SDK::mscorlib::System::String* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::System::System::ComponentModel::UInt64Converter::_ctor_799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFBC7C)(this); } bool DLL2SDK::System::System::ComponentModel::UInt64Converter::get_SupportHex_800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System::System::ComponentModel::UInt64Converter::ConvertToString_801(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::UInt64Converter::ConvertFromString_802(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, format_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System::System::ComponentModel::UInt64Converter::ConvertFromString_803(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, fromBase_, Data.method); } void DLL2SDK::System::System::ComponentModel::TypeInfo::_ctor_786(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFB248)(this, t_); } DLL2SDK::System::System::ComponentModel::AttributeCollection* DLL2SDK::System::System::ComponentModel::TypeInfo::GetAttributes_787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System::System::ComponentModel::PropertyDescriptorCollection* DLL2SDK::System::System::ComponentModel::TypeInfo::GetProperties_788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::ReflectionPropertyDescriptor::_ctor_689(DLL2SDK::mscorlib::System::Reflection::PropertyInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CE7028)(this, info_); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::System::System::ComponentModel::ReflectionPropertyDescriptor::GetPropertyInfo_690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CF49C8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::ReflectionPropertyDescriptor::get_ComponentType_691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System::System::ComponentModel::ReflectionPropertyDescriptor::get_PropertyType_692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::ComponentModel::ReflectionPropertyDescriptor::FillAttributes_693(DLL2SDK::mscorlib::System::Collections::IList* attributeList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, attributeList_, Data.method); } void DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibilityAttribute::_ctor_506(DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibility vis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEB490)(this, vis_); } void DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibilityAttribute::_cctor_507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEB4B0)(); } DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibility DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibilityAttribute::get_Visibility_508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CEB5C0)(this); } bool DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibilityAttribute::Equals_509(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibilityAttribute::GetHashCode_510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System::System::ComponentModel::DesignerSerializationVisibilityAttribute::IsDefaultAttribute_511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System::System::MonoLimitationAttribute::_ctor_5(DLL2SDK::mscorlib::System::String* comment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4300478)(this, comment_); }