//generated with dll2sdk #include "protobuf_net.hpp" void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_NodeEnumerator::_ctor_170(DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088E78)(this, node_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_NodeEnumerator::System_Collections_IEnumerator_Reset_171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088E88)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_NodeEnumerator::get_Current_172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088E94)(this); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_NodeEnumerator::MoveNext_173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088E9C)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::get_Item_174(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50886F4)(this, index_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::set_Item_175(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088C00)(this, index_, value_); } int32_t DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::get_Length_176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50886C4)(this); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::_ctor_177(DLL2SDK::Array* data_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5088BD8)(this, data_, length_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::RemoveLastWithMutate_178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088D24)(this); } DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node* DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::Append_179(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088520)(this, value_); } int32_t DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::IndexOfReference_180(DLL2SDK::mscorlib::System::Object* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50888F0)(this, instance_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::CopyTo_181(DLL2SDK::mscorlib::System::Array* array_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50884A0)(this, array_, offset_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_Node::Clear_182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088DD0)(this); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::CopyTo_160(DLL2SDK::mscorlib::System::Array* array_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088444)(this, array_, offset_); } int32_t DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::Add_161(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50884E4)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::get_Item_162(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50886CC)(this, index_); } int32_t DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::get_Count_163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50887EC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::System_Collections_IEnumerable_GetEnumerator_164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList_NodeEnumerator DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::GetEnumerator_165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50888A8)(this); } int32_t DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::IndexOfReference_166(DLL2SDK::mscorlib::System::Object* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50888C8)(this, instance_); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::Contains_167(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088970)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::_ctor_168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088A6C)(this); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList::_cctor_169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088B30)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::MutableList::get_Item_155(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088EA4)(this, index_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::MutableList::set_Item_156(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088ECC)(this, index_, value_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::MutableList::RemoveLast_157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088EF4)(this); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::MutableList::Clear_158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088F1C)(this); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::MutableList::_ctor_159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088F74)(this); } void DLL2SDK::protobuf_net::ProtoBuf::SubItemToken::_ctor_154(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094EEC)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::SerializationContext::Freeze_150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091010)(this); } void DLL2SDK::protobuf_net::ProtoBuf::SerializationContext::_cctor_151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094E18)(); } DLL2SDK::protobuf_net::ProtoBuf::SerializationContext* DLL2SDK::protobuf_net::ProtoBuf::SerializationContext::get_Default_152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090F60)(); } void DLL2SDK::protobuf_net::ProtoBuf::SerializationContext::_ctor_153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094EDC)(this); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::get_FieldNumber_58() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090C1C)(this); } DLL2SDK::protobuf_net::ProtoBuf::WireType DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::get_WireType_59() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50847D4)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::_ctor_60(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::protobuf_net::ProtoBuf::SerializationContext* context_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090C24)(this, source_, model_, context_, length_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Init_61(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_, DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::protobuf_net::ProtoBuf::SerializationContext* context_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090CF4)(reader_, source_, model_, context_, length_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Dispose_62() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::TryReadUInt32VariantWithoutMoving_63(bool trimNegative_, uint32_t* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091108)(this, trimNegative_, value_); } uint32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadUInt32Variant_64(bool trimNegative_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50918D0)(this, trimNegative_); } bool DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::TryReadUInt32Variant_65(uint32_t* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50919CC)(this, value_); } uint32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadUInt32_66() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5085C68)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Ensure_67(int32_t count_, bool strict_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091560)(this, count_, strict_); } int16_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadInt16_68() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F514)(this); } uint16_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadUInt16_69() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F554)(this); } uint8_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadByte_70() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F688)(this); } int8_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadSByte_71() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F648)(this); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadInt32_72() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5084978)(this); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Zag_73(uint32_t ziggedValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091AA4)(ziggedValue_); } int64_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Zag_74(uint64_t ziggedValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091AB4)(ziggedValue_); } int64_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadInt64_75() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5084C70)(this); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::TryReadUInt64VariantWithoutMoving_76(uint64_t* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091BD0)(this, value_); } uint64_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadUInt64Variant_77() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091AD8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Intern_78(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509212C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadString_79() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508FA24)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ThrowEnumException_80(DLL2SDK::mscorlib::System::Type* type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50922CC)(this, type_, value_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::CreateWireTypeException_81() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5091A20)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::CreateException_82(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5092468)(this, message_); } double DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadDouble_83() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F6C8)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::EndSubItem_84(DLL2SDK::protobuf_net::ProtoBuf::SubItemToken token_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5085520)(token_, reader_); } DLL2SDK::protobuf_net::ProtoBuf::SubItemToken DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::StartSubItem_85(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50847DC)(reader_); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadFieldHeader_86() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5085334)(this); } bool DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::TryReadFieldHeader_87(int32_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5092534)(this, field_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Hint_88(DLL2SDK::protobuf_net::ProtoBuf::WireType wireType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F4F8)(this, wireType_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Assert_89(DLL2SDK::protobuf_net::ProtoBuf::WireType wireType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5084C38)(this, wireType_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::SkipField_90() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508506C)(this); } uint64_t DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadUInt64_91() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5085934)(this); } float DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadSingle_92() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F7E8)(this); } bool DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::ReadBoolean_93() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F594)(this); } DLL2SDK::Array* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::AppendBytes_94(DLL2SDK::Array* value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_) { return reinterpret_cast*(*)(DLL2SDK::Array*, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader*)>(DLL2SDK::GameAssemblyBase + 0x508FBCC)(value_, reader_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Seek_95(DLL2SDK::mscorlib::System::IO::Stream* source_, int32_t count_, DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x50925DC)(source_, count_, buffer_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::AddErrorData_96(DLL2SDK::mscorlib::System::Exception* exception_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508F0C4)(exception_, source_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::EoF_97(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509180C)(source_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::AppendExtensionData_98(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50928D0)(this, instance_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::AppendExtensionField_99(DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5092CD0)(this, writer_); } bool DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::HasSubValue_100(DLL2SDK::protobuf_net::ProtoBuf::WireType wireType_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093038)(wireType_, source_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::SetRootObject_101(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508C094)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::NoteObject_102(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093114)(value_, reader_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::CheckFullyConsumed_103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508C21C)(this); } DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Create_104(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::protobuf_net::ProtoBuf::SerializationContext* context_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508BF70)(source_, model_, context_, len_); } DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::GetRecycled_105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093208)(); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::Recycle_106(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508C31C)(reader_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoReader::_cctor_107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50932E4)(); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute::CompareTo_51(DLL2SDK::mscorlib::System::Object* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } int32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute::CompareTo_52(DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute::_ctor_53(int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090B10)(this, tag_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute::_ctor_54(int32_t tag_, bool forced_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090B18)(this, tag_, forced_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute::set_Name_55(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090BF0)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute::set_DataFormat_56(DLL2SDK::protobuf_net::ProtoBuf::DataFormat value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090BF8)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoMemberAttribute::set_IsRequired_57(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090C00)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoException::_ctor_48() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090940)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoException::_ctor_49(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5083818)(this, message_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoException::_ctor_50(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090948)(this, info_, context_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoContractAttribute::set_Name_46(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090930)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoContractAttribute::_ctor_47() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090938)(this); } DLL2SDK::protobuf_net::ProtoBuf::Meta::MutableList* DLL2SDK::protobuf_net::ProtoBuf::NetObjectCache::get_List_41() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090538)(this); } void DLL2SDK::protobuf_net::ProtoBuf::NetObjectCache::SetKeyedObject_42(int32_t key_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50905D4)(this, key_, value_); } void DLL2SDK::protobuf_net::ProtoBuf::NetObjectCache::RegisterTrappedObject_43(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50907C8)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::NetObjectCache::Clear_44() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509085C)(this); } void DLL2SDK::protobuf_net::ProtoBuf::NetObjectCache::_ctor_45() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090928)(this); } void DLL2SDK::protobuf_net::ProtoBuf::Helpers::BlockCopy_26(DLL2SDK::Array* from_, int32_t fromIndex_, DLL2SDK::Array* to_, int32_t toIndex_, int32_t count_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50872C4)(from_, fromIndex_, to_, toIndex_, count_); } bool DLL2SDK::protobuf_net::ProtoBuf::Helpers::IsInfinity_27(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5087EBC)(value_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::protobuf_net::ProtoBuf::Helpers::GetInstanceMethod_28(DLL2SDK::mscorlib::System::Type* declaringType_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* types_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x5087EC8)(declaringType_, name_, types_); } bool DLL2SDK::protobuf_net::ProtoBuf::Helpers::IsInfinity_29(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5087FCC)(value_); } DLL2SDK::protobuf_net::ProtoBuf::ProtoTypeCode DLL2SDK::protobuf_net::ProtoBuf::Helpers::GetTypeCode_30(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5087FF0)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::protobuf_net::ProtoBuf::Helpers::GetUnderlyingType_31(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50882E0)(type_); } bool DLL2SDK::protobuf_net::ProtoBuf::Helpers::IsEnum_32(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50882EC)(type_); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::protobuf_net::ProtoBuf::Helpers::GetConstructor_33(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* parameterTypes_, bool nonPublic_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5088318)(type_, parameterTypes_, nonPublic_); } DLL2SDK::Array* DLL2SDK::protobuf_net::ProtoBuf::Helpers::GetBuffer_34(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::MemoryStream*)>(DLL2SDK::GameAssemblyBase + 0x50872F8)(ms_); } void DLL2SDK::protobuf_net::ProtoBuf::Helpers::_cctor_35() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5088370)(); } DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::protobuf_net::ProtoBuf::Extensible::ProtoBuf_IExtensible_GetExtensionObject_23(bool createIfMissing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, createIfMissing_, Data.method); } DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::protobuf_net::ProtoBuf::Extensible::GetExtensionObject_24(bool createIfMissing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, createIfMissing_, Data.method); } DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::protobuf_net::ProtoBuf::Extensible::GetExtensionObject_25(DLL2SDK::protobuf_net::ProtoBuf::IExtension* extensionObject_, bool createIfMissing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5087E14)(extensionObject_, createIfMissing_); } DLL2SDK::Array* DLL2SDK::protobuf_net::ProtoBuf::BufferPool::GetBuffer_19() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x5087514)(); } void DLL2SDK::protobuf_net::ProtoBuf::BufferPool::ResizeAndFlushLeft_20(DLL2SDK::Array* buffer_, int32_t toFitAtLeastBytes_, int32_t copyFromIndex_, int32_t copyBytes_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50878FC)(buffer_, toFitAtLeastBytes_, copyFromIndex_, copyBytes_); } void DLL2SDK::protobuf_net::ProtoBuf::BufferPool::ReleaseBufferToPool_21(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x5087A84)(buffer_); } void DLL2SDK::protobuf_net::ProtoBuf::BufferPool::_cctor_22() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5087D54)(); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::protobuf_net::ProtoBuf::BufferExtension::ProtoBuf_IExtension_BeginAppend_14() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::protobuf_net::ProtoBuf::BufferExtension::ProtoBuf_IExtension_EndAppend_15(DLL2SDK::mscorlib::System::IO::Stream* stream_, bool commit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, stream_, commit_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::protobuf_net::ProtoBuf::BufferExtension::ProtoBuf_IExtension_BeginQuery_16() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::protobuf_net::ProtoBuf::BufferExtension::ProtoBuf_IExtension_EndQuery_17(DLL2SDK::mscorlib::System::IO::Stream* stream_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, stream_, Data.method); } void DLL2SDK::protobuf_net::ProtoBuf::BufferExtension::_ctor_18() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508750C)(this); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::WriteTimeSpan_1(DLL2SDK::mscorlib::System::TimeSpan timeSpan_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5081E7C)(timeSpan_, dest_); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::WriteTimeSpanImpl_2(DLL2SDK::mscorlib::System::TimeSpan timeSpan_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* dest_, DLL2SDK::mscorlib::System::DateTimeKind kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5081F34)(timeSpan_, dest_, kind_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::ReadTimeSpan_3(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5083820)(source_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::ReadDateTime_4(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5083F0C)(source_); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::WriteDateTime_5(DLL2SDK::mscorlib::System::DateTime value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5084134)(value_, dest_); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::WriteDateTimeWithKind_6(DLL2SDK::mscorlib::System::DateTime value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5084710)(value_, dest_); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::WriteDateTimeImpl_7(DLL2SDK::mscorlib::System::DateTime value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* dest_, bool includeKind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50841F8)(value_, dest_, includeKind_); } int64_t DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::ReadTimeSpanTicks_8(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* source_, DLL2SDK::mscorlib::System::DateTimeKind* kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50839F0)(source_, kind_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::ReadDecimal_9(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5085718)(reader_); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::WriteDecimal_10(DLL2SDK::mscorlib::System::Decimal value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5085E54)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::WriteGuid_11(DLL2SDK::mscorlib::System::Guid value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50865CC)(value_, dest_); } DLL2SDK::mscorlib::System::Guid DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::ReadGuid_12(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5086B70)(source_); } void DLL2SDK::protobuf_net::ProtoBuf::BclHelpers::_cctor_13() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5086DA8)(); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::SerializeDateTimeKind_183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::MapType_184(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508901C)(this, type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::MapType_185(DLL2SDK::mscorlib::System::Type* type_, bool demand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, type_, demand_, Data.method); } DLL2SDK::protobuf_net::ProtoBuf::WireType DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::GetWireType_186(DLL2SDK::protobuf_net::ProtoBuf::ProtoTypeCode code_, DLL2SDK::protobuf_net::ProtoBuf::DataFormat format_, DLL2SDK::mscorlib::System::Type* type_, int32_t* modelKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5089038)(this, code_, format_, type_, modelKey_); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::TrySerializeAuxiliaryType_187(DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::protobuf_net::ProtoBuf::DataFormat format_, int32_t tag_, DLL2SDK::mscorlib::System::Object* value_, bool isInsideList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50892D0)(this, writer_, type_, format_, tag_, value_, isInsideList_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::SerializeCore_188(DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508B5C4)(this, writer_, value_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::Serialize_189(DLL2SDK::mscorlib::System::IO::Stream* dest_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508B750)(this, dest_, value_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::Serialize_190(DLL2SDK::mscorlib::System::IO::Stream* dest_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::protobuf_net::ProtoBuf::SerializationContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508B76C)(this, dest_, value_, context_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::Deserialize_191(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508BC28)(this, source_, value_, type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::Deserialize_192(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::protobuf_net::ProtoBuf::SerializationContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508BC48)(this, source_, value_, type_, context_); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::PrepareDeserialize_193(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508BE18)(this, value_, type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::DeserializeCore_194(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* value_, bool noAutoCreate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508C0D4)(this, reader_, type_, value_, noAutoCreate_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::ResolveListAdd_195(DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::mscorlib::System::Type* listType_, DLL2SDK::mscorlib::System::Type* itemType_, bool* isList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508D1C8)(model_, listType_, itemType_, isList_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::GetListItemType_196(DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::mscorlib::System::Type* listType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508D9CC)(model_, listType_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::TestEnumerableListPatterns_197(DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::protobuf_net::ProtoBuf::Meta::BasicList* candidates_, DLL2SDK::mscorlib::System::Type* iType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508E258)(model_, candidates_, iType_); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::CheckDictionaryAccessors_198(DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::mscorlib::System::Type* pair_, DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508E510)(model_, pair_, value_); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::TryDeserializeList_199(DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_, DLL2SDK::protobuf_net::ProtoBuf::DataFormat format_, int32_t tag_, DLL2SDK::mscorlib::System::Type* listType_, DLL2SDK::mscorlib::System::Type* itemType_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508E69C)(this, model_, reader_, format_, tag_, listType_, itemType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::CreateListInstance_200(DLL2SDK::mscorlib::System::Type* listType_, DLL2SDK::mscorlib::System::Type* itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508EC3C)(listType_, itemType_); } bool DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::TryDeserializeAuxiliaryType_201(DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* reader_, DLL2SDK::protobuf_net::ProtoBuf::DataFormat format_, int32_t tag_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* value_, bool skipOtherFields_, bool asListItem_, bool autoCreate_, bool insideList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508C3E4)(this, reader_, format_, tag_, type_, value_, skipOtherFields_, asListItem_, autoCreate_, insideList_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::ResolveProxies_202(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508FFC8)(type_); } int32_t DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::GetKey_203(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50891D0)(this, type_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::ThrowUnexpectedSubtype_207(DLL2SDK::mscorlib::System::Type* expected_, DLL2SDK::mscorlib::System::Type* actual_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50902EC)(expected_, actual_); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::ThrowUnexpectedType_208(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508B364)(type_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::CreateNestedListsNotSupported_209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508B2C4)(); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::_ctor_210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509045C)(this); } void DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel::_cctor_211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5090464)(); } DLL2SDK::protobuf_net::ProtoBuf::NetObjectCache* DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::get_NetCache_108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50933B4)(this); } DLL2SDK::protobuf_net::ProtoBuf::WireType DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::get_WireType_109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5082574)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteFieldHeader_110(int32_t fieldNumber_, DLL2SDK::protobuf_net::ProtoBuf::WireType wireType_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5082630)(fieldNumber_, wireType_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteHeaderCore_111(int32_t fieldNumber_, DLL2SDK::protobuf_net::ProtoBuf::WireType wireType_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50933BC)(fieldNumber_, wireType_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteBytes_112(DLL2SDK::Array* data_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast*, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter*)>(DLL2SDK::GameAssemblyBase + 0x508B1B4)(data_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteBytes_113(DLL2SDK::Array* data_, int32_t offset_, int32_t length_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter*)>(DLL2SDK::GameAssemblyBase + 0x50867F8)(data_, offset_, length_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::CopyRawFromStream_114(DLL2SDK::mscorlib::System::IO::Stream* source_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50937D0)(source_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::IncrementedAndReset_115(int32_t length_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093794)(length_, writer_); } DLL2SDK::protobuf_net::ProtoBuf::SubItemToken DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::StartSubItem_116(DLL2SDK::mscorlib::System::Object* instance_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508257C)(instance_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::CheckRecursionStackAndPush_117(DLL2SDK::mscorlib::System::Object* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093CB4)(this, instance_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::PopRecursionStack_118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093E94)(this); } DLL2SDK::protobuf_net::ProtoBuf::SubItemToken DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::StartSubItem_119(DLL2SDK::mscorlib::System::Object* instance_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_, bool allowFixed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093A1C)(instance_, writer_, allowFixed_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::EndSubItem_120(DLL2SDK::protobuf_net::ProtoBuf::SubItemToken token_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5083764)(token_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::EndSubItem_121(DLL2SDK::protobuf_net::ProtoBuf::SubItemToken token_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_, DLL2SDK::protobuf_net::ProtoBuf::PrefixStyle style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5093EBC)(token_, writer_, style_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::_ctor_122(DLL2SDK::mscorlib::System::IO::Stream* dest_, DLL2SDK::protobuf_net::ProtoBuf::Meta::TypeModel* model_, DLL2SDK::protobuf_net::ProtoBuf::SerializationContext* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508B918)(this, dest_, model_, context_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::System_IDisposable_Dispose_123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::Dispose_124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094538)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::DemandSpace_125(int32_t required_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509363C)(required_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::Close_126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508BB5C)(this); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::Flush_127(DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50935C8)(writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteUInt32Variant_128(uint32_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509346C)(value_, writer_); } uint32_t DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::Zig_129(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094638)(value_); } uint64_t DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::Zig_130(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094644)(value_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteUInt64Variant_131(uint64_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094658)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteString_132(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508AF0C)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteUInt64_133(uint64_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5086184)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteInt64_134(int64_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5082C44)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteUInt32_135(uint32_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50863C4)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteInt16_136(int16_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508A69C)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteUInt16_137(uint16_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508A744)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteByte_138(uint8_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508A93C)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteSByte_139(int8_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508A894)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteInt32ToBuffer_140(int32_t value_, DLL2SDK::Array* buffer_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5094480)(value_, buffer_, index_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteInt32_141(int32_t value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5083218)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteDouble_142(double value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508A9E4)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteSingle_143(float value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508ACEC)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::ThrowEnumException_144(DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_, DLL2SDK::mscorlib::System::Object* enumValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50947BC)(writer_, enumValue_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::CreateException_145(DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508A4DC)(writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::WriteBoolean_146(bool value_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508A7EC)(value_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::AppendExtensionData_147(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* instance_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094A18)(instance_, writer_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::SetRootObject_148(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508BB2C)(this, value_); } void DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter::_cctor_149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5094D78)(); }