//generated with dll2sdk #include "Assembly_CSharp_firstpass.hpp" void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::_ctor_294(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5CEA4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::Invoke_295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::BeginInvoke_296(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_UpdateUIDelegate::EndInvoke_297(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData::_ctor_339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C601E0)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData::get_ChannelIndex_340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C602C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_SplatPrototypeData::set_ChannelIndex_341(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C602D0)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions_ExportAlphamapExrPath::_ctor_342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C601D8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNodeUICache_HEU_InputObjectUICache::_ctor_389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C67364)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::_ctor_548(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7E910)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::Invoke_549(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::BeginInvoke_550(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc::EndInvoke_551(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage_StoreData::_ctor_752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C791C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::_ctor_1124(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D184)(this, object_, method_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::Invoke_1125(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::BeginInvoke_1126(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, type_, callback_, object_, Data.method); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager_CreateSessionFromTypeDelegate::EndInvoke_1127(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::_ctor_1134(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D34C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::Invoke_1135(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, task_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::BeginInvoke_1136(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, task_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskCallback::EndInvoke_1137(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData::_ctor_1306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C60994)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility_HEU_UploadVolumeData::_ctor_1318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C689F4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData::_ctor_1424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC532C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData::clear_1425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA2B8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::_ctor_1561(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C827E0)(this, jsonString_); } bool DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::IsWordBreak_1562(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82884)(c_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::Parse_1563(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8258C)(jsonString_); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::Dispose_1564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseObject_1565() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C829DC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseArray_1566() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2C831B0)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseValue_1567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82984)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseByToken_1568(DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser_TOKEN token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C832DC)(this, token_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseString_1569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82E84)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::ParseNumber_1570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C83418)(this); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::EatWhitespace_1571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8373C)(this); } wchar_t DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_PeekChar_1572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C83844)(this); } wchar_t DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_NextChar_1573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C83554)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_NextWord_1574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C83628)(this); } DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser_TOKEN DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Parser::get_NextToken_1575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82B54)(this); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::_ctor_1576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C83918)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::Serialize_1577(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8271C)(obj_); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeValue_1578(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C839B4)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeObject_1579(DLL2SDK::mscorlib::System::Collections::IDictionary* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C842CC)(this, obj_); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeArray_1580(DLL2SDK::mscorlib::System::Collections::IList* anArray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C83F60)(this, anArray_); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeString_1581(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C83BE0)(this, str_); } void DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json_Serializer::SerializeOther_1582(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C847A8)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS_Settings::_ctor_1621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395E940)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::_ctor_1627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3960FD8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::MoveNext_1628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::System_Collections_IEnumerator_get_Current_1630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::Dispose_1631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen__FinalRenderCapture_c__Iterator0::Reset_1632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_PostCaptureSettings::_ctor_1761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84E1C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk::_ctor_1782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396B7E0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::_ctor_1836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397B40C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::MoveNext_1837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::System_Collections_IEnumerator_get_Current_1839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::Dispose_1840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger__LoseBalance_c__Iterator0::Reset_1841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::_ctor_1886(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F388)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::Invoke_1887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::BeginInvoke_1888(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_BehaviourDelegate::EndInvoke_1889(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit::_ctor_2125(int32_t muscleIndex_, float unPin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 force_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39905B8)(this, muscleIndex_, unPin_, force_, position_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision::_ctor_2124(int32_t muscleIndex_, DLL2SDK::UnityEngine::UnityEngine::Collision* collision_, bool isStay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FD34)(this, muscleIndex_, collision_, isStay_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_PuppetEvent::get_switchBehaviour_1898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F668)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_PuppetEvent::Trigger_1899(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_, bool switchBehaviourEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F918)(this, puppetMaster_, switchBehaviourEnabled_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::_ctor_1900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397EF54)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::Activate_1901(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::Animation* animation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397EF68)(this, animator_, animation_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::Activate_1902(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F088)(this, animator_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_AnimatorEvent::Activate_1903(DLL2SDK::UnityEngine::UnityEngine::Animation* animation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F220)(this, animation_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::_ctor_1910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397FAD4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::MoveNext_1911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::System_Collections_IEnumerator_get_Current_1913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::Dispose_1914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__DelayFreeze_c__Iterator0::Reset_1915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::_ctor_1916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397FAE4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::MoveNext_1917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_1918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::System_Collections_IEnumerator_get_Current_1919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::Dispose_1920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath__SmoothActivate_c__Iterator1::Reset_1921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::_ctor_1934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39803E4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::MoveNext_1935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_1936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::System_Collections_IEnumerator_get_Current_1937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::Dispose_1938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall__SmoothActivate_c__Iterator0::Reset_1939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_MasterProps::_ctor_1989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39810B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::_ctor_1990(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986338)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::Invoke_1991(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_, float impulse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, m_, impulse_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::BeginInvoke_1992(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_, float impulse_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, m_, impulse_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_CollisionImpulseDelegate::EndInvoke_1993(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer_Settings::_ctor_2018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9AA8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props::_ctor_2119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986C70)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props::_ctor_2120(float pinWeight_, float muscleWeight_, float mappingWeight_, float muscleDamper_, bool mapPosition_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FC6C)(this, pinWeight_, muscleWeight_, mappingWeight_, muscleDamper_, mapPosition_, group_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props::Clamp_2121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398ED30)(this); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State::get_Default_2122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986CA4)(); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_State::Clamp_2123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FCC8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::_ctor_2197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A1D8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::MoveNext_2198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_2199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::System_Collections_IEnumerator_get_Current_2200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::Dispose_2201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__DelayDead_c__Iterator0::Reset_2202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::_ctor_2203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A284)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::MoveNext_2204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_2205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::System_Collections_IEnumerator_get_Current_2206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::Dispose_2207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutPinWeight_c__Iterator1::Reset_2208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::_ctor_2209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A330)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::MoveNext_2210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_2211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::System_Collections_IEnumerator_get_Current_2212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::Dispose_2213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying__FadeOutMuscleWeight_c__Iterator2::Reset_2214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::_ctor_2367(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A6D1C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::Invoke_2368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::BeginInvoke_2369(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateDelegate::EndInvoke_2370(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::_ctor_2371(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A6BFC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::Invoke_2372(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* muscle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, muscle_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::BeginInvoke_2373(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* muscle_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, muscle_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_MuscleDelegate::EndInvoke_2374(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings::_ctor_2375(float killDuration_, float deadMuscleWeight_, float deadMuscleDamper_, float maxFreezeSqrVelocity_, bool freezePermanently_, bool enableAngularLimitsOnKill_, bool enableInternalCollisionsOnKill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A6CDC)(this, killDuration_, deadMuscleWeight_, deadMuscleDamper_, maxFreezeSqrVelocity_, freezePermanently_, enableAngularLimitsOnKill_, enableInternalCollisionsOnKill_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings::get_Default_2376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39946F0)(); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::_ctor_2377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EA84)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::MoveNext_2378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_2379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::System_Collections_IEnumerator_get_Current_2380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::Dispose_2381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__DisabledToActive_c__Iterator0::Reset_2382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::_ctor_2383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EA8C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::MoveNext_2384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_2385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::System_Collections_IEnumerator_get_Current_2386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::Dispose_2387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__KinematicToActive_c__Iterator1::Reset_2388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::_ctor_2389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EA94)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::MoveNext_2390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_2391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::System_Collections_IEnumerator_get_Current_2392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::Dispose_2393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToDisabled_c__Iterator2::Reset_2394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::_ctor_2395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EA9C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::MoveNext_2396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_2397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::System_Collections_IEnumerator_get_Current_2398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::Dispose_2399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__ActiveToKinematic_c__Iterator3::Reset_2400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::_ctor_2401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A40D0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::MoveNext_2402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::System_Collections_Generic_IEnumerator_object__get_Current_2403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::System_Collections_IEnumerator_get_Current_2404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::Dispose_2405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster__AliveToDead_c__Iterator4::Reset_2406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig_HumanoidMuscle::_ctor_2410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A7024)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit::_ctor_2426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A7188)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit::Step_2427(int32_t puppetCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A76E0)(this, puppetCount_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings_PuppetUpdateLimit::Update_2428(DLL2SDK::mscorlib::System::Collections::Generic::List_1* puppets_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x39A71D8)(this, puppets_, puppetMaster_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation::_ctor_2446(DLL2SDK::UnityEngine::UnityEngine::Vector3 upperBoneForwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 lowerBoneForwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 lastBoneLeftAxis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396F5E4)(this, upperBoneForwardAxis_, lowerBoneForwardAxis_, lastBoneLeftAxis_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams::_ctor_2495(bool legsParentInSpine_, bool includeEyes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979A08)(this, legsParentInSpine_, includeEyes_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams::get_Default_2496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979A14)(); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::_ctor_2600(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC02CC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::Invoke_2601(DLL2SDK::mscorlib::System::String* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::BeginInvoke_2602(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, message_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger::EndInvoke_2603(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning::Log_2598(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning_Logger* logger_, bool logInEditMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC0004)(message_, logger_, logInEditMode_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Warning::Log_2599(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::UnityEngine::UnityEngine::Transform* context_, bool logInEditMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC0184)(message_, context_, logInEditMode_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::Lerp_2590(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromVector_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toVector_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF590)(fromVector_, toVector_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::Slerp_2591(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromVector_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toVector_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF608)(fromVector_, toVector_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ExtractVertical_2592(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 verticalAxis_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF680)(v_, verticalAxis_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ExtractHorizontal_2593(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF718)(v_, normal_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ClampDirection_2594(DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normalDirection_, float clampWeight_, int32_t clampSmoothing_, bool* changed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF7F0)(direction_, normalDirection_, clampWeight_, clampSmoothing_, changed_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::ClampDirection_2595(DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normalDirection_, float clampWeight_, int32_t clampSmoothing_, float* clampValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBFA74)(direction_, normalDirection_, clampWeight_, clampSmoothing_, clampValue_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::LineToPlane_2596(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planeNormal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planePoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBFCFC)(origin_, direction_, planeNormal_, planePoint_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::V3Tools::PointToPlane_2597(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 planeNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBFE58)(point_, planePosition_, planeNormal_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::_ctor_2586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF264)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::OnTriggerEnter_2587(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF26C)(this, collider_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::OnTriggerStay_2588(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF378)(this, collider_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::TriggerEventBroadcaster::OnTriggerExit_2589(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF484)(this, collider_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::_ctor_2571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBEA80)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Disable_2572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBEA90)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::InitiateSolver_2573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::UpdateSolver_2574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::FixTransforms_2575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::OnDisable_2576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBEB80)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Start_2577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBEC00)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::get_animatePhysics_2578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBEC04)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Initiate_2579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBEBAC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::Update_2580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF014)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::FindAnimatorRecursive_2581(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, bool findInChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBED5C)(this, t_, findInChildren_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::get_isAnimated_2582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF064)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::FixedUpdate_2583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF16C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::LateUpdate_2584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF1C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::SolverManager::UpdateSolverExternal_2585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBF228)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::Lerp_2556(DLL2SDK::UnityEngine::UnityEngine::Quaternion fromRotation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toRotation_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBDD84)(fromRotation_, toRotation_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::Slerp_2557(DLL2SDK::UnityEngine::UnityEngine::Quaternion fromRotation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toRotation_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBDE1C)(fromRotation_, toRotation_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::LinearBlend_2558(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBDEB4)(q_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::SphericalBlend_2559(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBDF68)(q_, weight_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::FromToAroundAxis_2560(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3 axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBE01C)(fromDirection_, toDirection_, axis_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::RotationToLocalSpace_2561(DLL2SDK::UnityEngine::UnityEngine::Quaternion space_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBE114)(space_, rotation_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::FromToRotation_2562(DLL2SDK::UnityEngine::UnityEngine::Quaternion from_, DLL2SDK::UnityEngine::UnityEngine::Quaternion to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBE1AC)(from_, to_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::GetAxis_2563(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBE270)(v_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::ClampRotation_2564(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, float clampWeight_, int32_t clampSmoothing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBE510)(rotation_, clampWeight_, clampSmoothing_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::ClampAngle_2565(float angle_, float clampWeight_, int32_t clampSmoothing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBE75C)(angle_, clampWeight_, clampSmoothing_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::QuaTools::MatchRotation_2566(DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetforwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetUpAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forwardAxis_, DLL2SDK::UnityEngine::UnityEngine::Vector3 upAxis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBE954)(targetRotation_, targetforwardAxis_, targetUpAxis_, forwardAxis_, upAxis_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Contains_2544(DLL2SDK::UnityEngine::UnityEngine::LayerMask mask_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD6F8)(mask_, layer_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Create_2545(DLL2SDK::Array* layerNames_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBD748)(layerNames_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Create_2546(DLL2SDK::Array* layerNumbers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBD7FC)(layerNumbers_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::NamesToMask_2547(DLL2SDK::Array* layerNames_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBD74C)(layerNames_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::LayerNumbersToMask_2548(DLL2SDK::Array* layerNumbers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBD800)(layerNumbers_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::Inverse_2549(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD89C)(original_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::AddToMask_2550(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_, DLL2SDK::Array* layerNames_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBD8C4)(original_, layerNames_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::RemoveFromMask_2551(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_, DLL2SDK::Array* layerNames_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBD90C)(original_, layerNames_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToNames_2552(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x4FBD978)(original_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToNumbers_2553(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x4FBDB14)(original_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToString_2554(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBDC44)(original_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LayerMaskExtensions::MaskToString_2555(DLL2SDK::UnityEngine::UnityEngine::LayerMask original_, DLL2SDK::mscorlib::System::String* delimiter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBDCC8)(original_, delimiter_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LargeHeader::_ctor_2542(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD5C0)(this, name_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::LargeHeader::_ctor_2543(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD65C)(this, name_, color_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::_ctor_2500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBB044)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::HierarchyIsValid_2501(DLL2SDK::Array* bones_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBB04C)(bones_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::ContainsDuplicate_2502(DLL2SDK::Array* objects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBB304)(objects_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::IsAncestor_2503(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* ancestor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBB0DC)(transform_, ancestor_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::ContainsChild_2504(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* child_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBB46C)(transform_, child_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::AddAncestors_2505(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* blocker_, DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBB5FC)(transform_, blocker_, array_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetAncestor_2506(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, int32_t minChildCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBB8F0)(transform_, minChildCount_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetFirstCommonAncestor_2507(DLL2SDK::UnityEngine::UnityEngine::Transform* t1_, DLL2SDK::UnityEngine::UnityEngine::Transform* t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBBA84)(t1_, t2_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetFirstCommonAncestor_2508(DLL2SDK::Array* transforms_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBBCDC)(transforms_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::GetFirstCommonAncestorRecursive_2509(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* transforms_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBC220)(transform_, transforms_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Hierarchy::IsCommonAncestor_2510(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* transforms_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FBBEF0)(transform_, transforms_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::DemoGUIMessage::_ctor_2498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979A24)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::DemoGUIMessage::OnGUI_2499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979A6C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Comments::_ctor_2497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979A1C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::_ctor_2471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397500C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::get_isFilled_2472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::get_isEmpty_2473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3975708)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::IsEmpty_2474(bool includeRoot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, includeRoot_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::Contains_2475(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, bool ignoreRoot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, t_, ignoreRoot_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AutoDetectReferences_2476(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3976438)(references_, root_, autoDetectParams_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::DetectReferencesByNaming_2477(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3976BC4)(references_, root_, autoDetectParams_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AssignHumanoidReferences_2478(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3976708)(references_, animator_, autoDetectParams_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SetupError_2479(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* errorMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397768C)(references_, errorMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SetupWarning_2480(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39777DC)(references_, warningMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::IsNeckBone_2481(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::UnityEngine::UnityEngine::Transform* leftUpperArm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3977F44)(bone_, leftUpperArm_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AddBoneToEyes_2482(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3977C70)(bone_, references_, autoDetectParams_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AddBoneToSpine_2483(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences_AutoDetectParams autoDetectParams_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3977A24)(bone_, references_, autoDetectParams_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::DetectLimb_2484(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::UnityEngine::UnityEngine::Transform* firstBone_, DLL2SDK::UnityEngine::UnityEngine::Transform* secondBone_, DLL2SDK::UnityEngine::UnityEngine::Transform* lastBone_, DLL2SDK::Array* transforms_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3977898)(boneType_, boneSide_, firstBone_, secondBone_, lastBone_, transforms_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::AddBoneToHierarchy_2485(DLL2SDK::Array* bones_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3977DE0)(bones_, transform_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::LimbError_2486(DLL2SDK::UnityEngine::UnityEngine::Transform* bone1_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone2_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone3_, DLL2SDK::mscorlib::System::String* errorMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397809C)(bone1_, bone2_, bone3_, errorMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::LimbWarning_2487(DLL2SDK::UnityEngine::UnityEngine::Transform* bone1_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone2_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone3_, DLL2SDK::mscorlib::System::String* warningMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979058)(bone1_, bone2_, bone3_, warningMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SpineError_2488(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* errorMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39788EC)(references_, errorMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::SpineWarning_2489(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979480)(references_, warningMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::EyesError_2490(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* errorMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3978D9C)(references_, errorMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::EyesWarning_2491(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979488)(references_, warningMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::RootHeightWarning_2492(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979490)(references_, warningMessage_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::FacingAxisWarning_2493(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* references_, DLL2SDK::mscorlib::System::String* warningMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39796B4)(references_, warningMessage_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences::GetVerticalOffset_2494(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979928)(p1_, p2_, rotation_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBonesOfType_2447(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Array* bones_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x396F9BC)(boneType_, bones_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBonesOfSide_2448(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array* bones_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x396FE2C)(boneSide_, bones_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBonesOfTypeAndSide_2449(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array* bones_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x397017C)(boneType_, boneSide_, bones_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetFirstBoneOfTypeAndSide_2450(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array* bones_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3970234)(boneType_, boneSide_, bones_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetNamingMatch_2451(DLL2SDK::Array* transforms_, DLL2SDK::Array*>* namings_) { return reinterpret_cast*, DLL2SDK::Array*>*)>(DLL2SDK::GameAssemblyBase + 0x3970314)(transforms_, namings_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBoneType_2452(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396FC1C)(boneName_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBoneSide_2453(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397008C)(boneName_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::GetBone_2454(DLL2SDK::Array* transforms_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType boneType_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide boneSide_, DLL2SDK::Array*>* namings_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneType, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming_BoneSide, DLL2SDK::Array*>*)>(DLL2SDK::GameAssemblyBase + 0x39710A8)(transforms_, boneType_, boneSide_, namings_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isLeft_2455(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3970C98)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isRight_2456(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3970EA0)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isSpine_2457(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39705C0)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isHead_2458(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39706E4)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isArm_2459(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3970808)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isLeg_2460(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397092C)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isTail_2461(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3970A50)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isEye_2462(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3970B74)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::isTypeExclude_2463(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39713E8)(boneName_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::matchesNaming_2464(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::Array* namingConvention_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3970480)(boneName_, namingConvention_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::excludesNaming_2465(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::Array* namingConvention_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3971364)(boneName_, namingConvention_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::matchesLastLetter_2466(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::Array* namingConvention_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39714A4)(boneName_, namingConvention_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::LastLetterIs_2467(DLL2SDK::mscorlib::System::String* boneName_, DLL2SDK::mscorlib::System::String* letter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39715A8)(boneName_, letter_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::firstLetter_2468(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3971270)(boneName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::lastLetter_2469(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3971170)(boneName_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedNaming::_cctor_2470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3971690)(); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations::_ctor_2443(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* leftArm_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* rightArm_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* leftLeg_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations_LimbOrientation* rightLeg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396F230)(this, leftArm_, rightArm_, leftLeg_, rightLeg_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations::get_UMA_2444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396F268)(); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedLimbOrientations::get_MaxBiped_2445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396F640)(); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight::_ctor_2433(float floatValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBAE58)(this, floatValue_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight::_ctor_2434(float floatValue_, DLL2SDK::mscorlib::System::String* tooltip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBAF28)(this, floatValue_, tooltip_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Weight::GetValue_2435(float param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBB008)(this, param_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::PositionRagdoll_2429(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A77B8)(puppetMaster_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::RealignRagdoll_2430(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A8014)(puppetMaster_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::DirectionIntToVector3_2431(int32_t dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A8D88)(dir_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterTools::DirectionVector3ToInt_2432(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A8DC8)(dir_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::_ctor_2411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A702C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_currentlyActivePuppets_2412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3985940)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::set_currentlyActivePuppets_2413(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A71A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_currentlyKinematicPuppets_2414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A71B0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::set_currentlyKinematicPuppets_2415(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A71B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_currentlyDisabledPuppets_2416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A71C0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::set_currentlyDisabledPuppets_2417(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A71C8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::get_puppets_2418() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings*)>(DLL2SDK::GameAssemblyBase + 0x39A71D0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::Register_2419(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998688)(this, puppetMaster_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::Unregister_2420(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999580)(this, puppetMaster_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::UpdateMoveToTarget_2421(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399C634)(this, puppetMaster_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::UpdateFree_2422(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A73BC)(this, puppetMaster_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::UpdateFixed_2423(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A73F0)(this, puppetMaster_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::Update_2424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A7424)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterSettings::FixedUpdate_2425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A76FC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig::_ctor_2407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A6D68)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig::ApplyTo_2408(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39987F0)(this, p_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMasterHumanoidConfig::GetMuscle_2409(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones boneId_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppetMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A6E90)(this, boneId_, animator_, puppetMaster_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::_ctor_2215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39944E8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenUserManualSetup_2216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399473C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenUserManualComponent_2217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39947C0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenUserManualPerformance_2218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994844)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenScriptReference_2219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39948C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenSetupTutorial_2220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399494C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OpenComponentTutorial_2221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39949D0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ResetStateSettings_2222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994A54)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_targetAnimator_2223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F670)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_targetAnimator_2224(DLL2SDK::UnityEngine::UnityEngine::Animator* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994A84)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Animation* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_targetAnimation_2225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F910)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_targetAnimation_2226(DLL2SDK::UnityEngine::UnityEngine::Animation* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994A8C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_behaviours_2227() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster*)>(DLL2SDK::GameAssemblyBase + 0x397CEC8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_behaviours_2228(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3994A94)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isActive_2229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39831C8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_initiated_2230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A020)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_initiated_2231(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994A9C)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_UpdateMode DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_updateMode_2232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994AA4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_controlsAnimator_2233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994C30)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isBlending_2234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3980A34)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Teleport_2235(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, bool moveToTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994CB4)(this, position_, rotation_, moveToTarget_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnDisable_2236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994CE8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnEnable_2237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994D94)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Awake_2238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399564C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Start_2239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39968A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OptimizationInit_2240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A028)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::InitPuppetColliders_2241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39976D8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FindTargetRootRecursive_2242(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3997A20)(this, t_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateHierarchiesOffline_2243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3997E44)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OptimizationInitiateMuscles_2244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998108)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedMusclesOptimizationInitiate_2245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39981A0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ResetToCurrentTarget_2246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399821C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OptimizationInitiate_2247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3996AB8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Initiate_2248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3995760)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnAttachToNewTargetRoot_2249(DLL2SDK::UnityEngine::UnityEngine::Transform* newTargetRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998EB8)(this, newTargetRoot_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_UseDynamicRef_2250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999124)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_UseDynamicRef_2251(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399912C)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CacheDynamicRefs_2252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999134)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RestoreTransformRefs_2253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998EC0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ClearMuscle_2254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999398)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnRecycle_2255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39993F8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActivateBehaviour_2256(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase* behaviour_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998D90)(this, behaviour_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnDestroy_2257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999620)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::IsInterpolated_2258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39997F0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnRebuild_2259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999888)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ReleaseAggregate_2260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39997B8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddRigidBodiesToAggregate_2261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999C80)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixedUpdate_2262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Update_2263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::LateUpdate_2264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnLateUpdate_2265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::MoveToTarget_2266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399C0BC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Read_2267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399A6C4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixTargetTransforms_2268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399A4A8)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimatorUpdateMode DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_targetUpdateMode_2269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994AD8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::VisualizeTargetPose_2270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399C668)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::VisualizeTargetPose_2271(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399B394)(this, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::VisualizeHierarchy_2272(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399CA30)(this, t_, color_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetInternalCollisions_2273(bool collide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399B20C)(this, collide_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetAngularLimits_2274(bool limited_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399B304)(this, limited_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddForceOnMuscle_2275(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDir_, float inForece_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399CBB4)(this, inDir_, inForece_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_BIsOptimizationInitiate_2276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3995758)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetOptimizationInitiate_2277(bool inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399CD68)(this, inValue_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddMuscle_2278(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Rigidbody* connectTo_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Props* muscleProps_, bool forceTreeHierarchy_, bool forceLayers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3993830)(this, joint_, target_, connectTo_, targetParent_, muscleProps_, forceTreeHierarchy_, forceLayers_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Rebuild_2279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399D3AC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RemoveMuscleRecursive_2280(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, bool attachTarget_, bool blockTargetAnimation_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleRemoveMode removeMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397D600)(this, joint_, attachTarget_, blockTargetAnimation_, removeMode_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ReplaceMuscle_2281(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* oldJoint_, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* newJoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399D934)(this, oldJoint_, newJoint_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscles_2282(DLL2SDK::Array* newMuscles_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x399DA18)(this, newMuscles_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisableMuscleRecursive_2283(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399DAFC)(this, joint_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::EnableMuscleRecursive_2284(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399DBE0)(this, joint_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FlattenHierarchy_2285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399DCC4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::TreeHierarchy_2286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399DE1C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixMusclePositions_2287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E008)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddIndexesRecursive_2288(int32_t index_, DLL2SDK::Array* indexes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x399E1BC)(this, index_, indexes_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::HierarchyIsFlat_2289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998C44)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisconnectJoint_2290(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399D690)(this, joint_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::KillJoint_2291(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399D764)(this, joint_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isSwitchingMode_2292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994C94)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_isSwitchingMode_2293(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3995318)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisableImmediately_2294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E3D4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SwitchModes_2295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisabledToKinematic_2296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E608)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DisabledToActive_2297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E760)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::KinematicToDisabled_2298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E804)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::KinematicToActive_2299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E898)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActiveToDisabled_2300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E93C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActiveToKinematic_2301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399E9E0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateInternalCollisions_2302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EAA4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2303(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EB7C)(this, group_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2304(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EC54)(this, target_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2305(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones humanBodyBone_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399F220)(this, humanBodyBone_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeightsRecursive_2306(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399F5B0)(this, target_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeightsRecursive_2307(int32_t muscleIndex_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399F718)(this, muscleIndex_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeightsRecursive_2308(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones humanBodyBone_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399F844)(this, humanBodyBone_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetMuscleWeights_2309(int32_t muscleIndex_, float muscleWeight_, float pinWeight_, float mappingWeight_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399EF94)(this, muscleIndex_, muscleWeight_, pinWeight_, mappingWeight_, muscleDamper_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscle_2310(DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399F8AC)(this, target_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscle_2311(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* rigidbody_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399CE48)(this, rigidbody_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscle_2312(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399FBDC)(this, joint_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ContainsJoint_2313(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3999B4C)(this, joint_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2314(DLL2SDK::UnityEngine::UnityEngine::HumanBodyBones humanBodyBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399F288)(this, humanBodyBone_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2315(DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399ECBC)(this, target_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2316(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* rigidbody_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399F904)(this, rigidbody_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndex_2317(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399D3B8)(this, joint_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUp_2318(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Transform* ragdoll_, int32_t characterControllerLayer_, int32_t ragdollLayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399FC34)(target_, ragdoll_, characterControllerLayer_, ragdollLayer_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUp_2319(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, int32_t characterControllerLayer_, int32_t ragdollLayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A0DE0)(target_, characterControllerLayer_, ragdollLayer_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUpTo_2320(DLL2SDK::UnityEngine::UnityEngine::Transform* setUpTo_, int32_t characterControllerLayer_, int32_t ragdollLayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399FDB8)(this, setUpTo_, characterControllerLayer_, ragdollLayer_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RemoveRagdollComponents_2321(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, int32_t characterControllerLayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A0FD0)(target_, characterControllerLayer_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedJointRigidbody_2322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A2DC0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedJointConnectedBodyConfigurableJoint_2323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A2F00)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedJointColliders_2324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A316C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CachedAllInitiateData_2325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3338)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetUpMuscles_2326(DLL2SDK::UnityEngine::UnityEngine::Transform* setUpTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A1C9C)(this, setUpTo_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FindGroup_2327(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A336C)(animator_, t_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::RemoveUnnecessaryBones_2328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A167C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::IsClothCollider_2329(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_, DLL2SDK::Array* cloths_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39A291C)(collider_, cloths_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isSwitchingState_2330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3994C9C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isKilling_2331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3983240)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::set_isKilling_2332(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3995320)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isAlive_2333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398322C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::get_isFrozen_2334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3983B74)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Kill_2335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A39E0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Kill_2336(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings stateSettings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A39EC)(this, stateSettings_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Freeze_2337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3A18)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Freeze_2338(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster_StateSettings stateSettings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3A24)(this, stateSettings_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::Resurrect_2339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3A50)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SwitchStates_2340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AliveToDead_2341(bool freeze_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3B78)(this, freeze_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::OnFreezeFlag_2342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399C30C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DeadToAlive_2343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3C24)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SetAnimationEnabled_2344(bool to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3995328)(this, to_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::DeadToFrozen_2345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3D44)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FrozenToAlive_2346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A3D50)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FrozenToDead_2347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A4000)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::ActivateRagdoll_2348(bool kinematic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3995484)(this, kinematic_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CanFreeze_2349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A40D8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::SampleTargetMappedState_2350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986194)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::FixTargetToSampledState_2351(float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3983BD4)(this, weight_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::StoreTargetMappedState_2352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998294)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateHierarchies_2353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3997E48)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::HasProp_2354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A49A0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::UpdateBroadcasterMuscleIndexes_2355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A47A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignParentAndChildIndexes_2356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A41A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddToParentsRecursive_2357(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::Array* indexes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39A4A1C)(this, joint_, indexes_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AddToChildrenRecursive_2358(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::Array* indexes_, DLL2SDK::Array* childFlags_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x39A4C4C)(this, joint_, indexes_, childFlags_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignKinshipDegrees_2359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A461C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignKinshipsDownRecursive_2360(DLL2SDK::Array* kinshipDegrees_, int32_t degree_, int32_t index_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A5024)(this, kinshipDegrees_, degree_, index_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::AssignKinshipsUpRecursive_2361(DLL2SDK::Array* kinshipDegrees_, int32_t degree_, int32_t index_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39A51E4)(this, kinshipDegrees_, degree_, index_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::GetMuscleIndexLowLevel_2362(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A4F08)(this, joint_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::IsValid_2363(bool log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3998198)(this, log_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CheckMassVariation_2364(float threshold_, bool log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399CEA0)(this, threshold_, log_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::CheckIfInitiated_2365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399CD70)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster::_cctor_2366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A54F0)(); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::_ctor_2190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979BA8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::Awake_2191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979C10)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::Start_2192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979C14)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::Update_2193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3979D10)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::DelayDead_2194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A134)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::FadeOutPinWeight_2195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A1E0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos::Dying::FadeOutMuscleWeight_2196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A28C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::_ctor_2165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992320)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::get_isPickedUp_2166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992410)(this); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::get_propRoot_2167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39924C0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::set_propRoot_2168(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39924C8)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::PickUp_2169(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39924D0)(this, propRoot_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::Drop_2170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399269C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::StartPickedUp_2171(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39926B4)(this, propRoot_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnPickUp_2172(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propRoot_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnDrop_2173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnStart_2174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::Start_2175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39926C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::ReleaseJoint_2176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399291C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop::OnDrawGizmos_2177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992AF8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::_ctor_2178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992D98)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::OpenUserManual_2179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992DA0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::OpenScriptReference_2180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992E24)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::DropImmediate_2181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992EA8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::Awake_2182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992FC8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::Update_2183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x399309C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::FixedUpdate_2184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3993258)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot::AttachProp_2185(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Prop* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3993508)(this, prop_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::_ctor_2148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991EC8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_center_2149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991ED0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_center_2150(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991EE4)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_inContact_2151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991EF0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_inContact_2152(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991EF8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_bottom_2153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991F00)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_bottom_2154(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991F14)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::get_r_2155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991F20)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::set_r_2156(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991F28)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::Awake_2157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991F30)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnCollisionEnter_2158(DLL2SDK::UnityEngine::UnityEngine::Collision* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992000)(this, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnCollisionStay_2159(DLL2SDK::UnityEngine::UnityEngine::Collision* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39921F0)(this, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnCollisionExit_2160(DLL2SDK::UnityEngine::UnityEngine::Collision* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39921F4)(this, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::FixedUpdate_2161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992200)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::LateUpdate_2162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992268)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::ProcessCollision_2163(DLL2SDK::UnityEngine::UnityEngine::Collision* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3992004)(this, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor::OnDrawGizmos_2164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39922E0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Predict_2131(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, int32_t steps_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39905F0)(r_, steps_, position_, rotation_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Predict_2132(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, int32_t steps_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 gravity_, float drag_, float angularDrag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3990678)(r_, steps_, position_, rotation_, gravity_, drag_, angularDrag_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Predict_2133(DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3* velocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3* angularVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 gravity_, float drag_, float angularDrag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39907AC)(position_, rotation_, velocity_, angularVelocity_, gravity_, drag_, angularDrag_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetCenterOfMass_2134(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PuppetMaster* puppet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3990A98)(puppet_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetCenterOfMass_2135(DLL2SDK::Array* rigidbodies_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3990CB0)(rigidbodies_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetCenterOfMassVelocity_2136(DLL2SDK::Array* rigidbodies_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3990E6C)(rigidbodies_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::DivByInertia_2137(DLL2SDK::UnityEngine::UnityEngine::Vector3* v_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inertiaTensor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991028)(v_, rotation_, inertiaTensor_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::ScaleByInertia_2138(DLL2SDK::UnityEngine::UnityEngine::Vector3* v_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inertiaTensor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991170)(v_, rotation_, inertiaTensor_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetFromToAcceleration_2139(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromV_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toV_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991254)(fromV_, toV_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetAngularAcceleration_2140(DLL2SDK::UnityEngine::UnityEngine::Quaternion fromR_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991364)(fromR_, toR_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::AddFromToTorque_2141(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, DLL2SDK::UnityEngine::UnityEngine::Quaternion toR_, DLL2SDK::UnityEngine::UnityEngine::ForceMode forceMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991614)(r_, toR_, forceMode_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::AddFromToTorque_2142(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fromV_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toV_, DLL2SDK::UnityEngine::UnityEngine::ForceMode forceMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39918A0)(r_, fromV_, toV_, forceMode_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::AddFromToForce_2143(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fromV_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toV_, DLL2SDK::UnityEngine::UnityEngine::ForceMode forceMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991B08)(r_, fromV_, toV_, forceMode_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::GetLinearAcceleration_2144(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991CF4)(fromPoint_, toPoint_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::ToJointSpace_2145(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991D68)(joint_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::CalculateInertiaTensorCuboid_2146(DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, float mass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991E50)(size_, mass_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PhysXTools::Div_2147(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3991114)(v_, v2_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::_ctor_2126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FD44)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::Hit_2127(float unPin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 force_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FD4C)(this, unPin_, force_, position_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::OnCollisionEnter_2128(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FE0C)(this, collision_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::OnCollisionStay_2129(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FFF0)(this, collision_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollisionBroadcaster::OnCollisionExit_2130(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39902D4)(this, collision_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::_ctor_2061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39869A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_SafeCachedJointRigidbody_2062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986DD0)(this); } DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_SafeCachedJointConnectedBodyConfigurableJoint_2063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986DD8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_SafeCachedColliders_2064() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3986EE4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_transform_2065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397D5F8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_transform_2066(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986F98)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CacheTargetPath_2067(DLL2SDK::UnityEngine::UnityEngine::Transform* rootTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986FA0)(this, rootTarget_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::RestoreTargetFromPath_2068(DLL2SDK::UnityEngine::UnityEngine::Transform* rootTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987734)(this, rootTarget_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::getBonePath_2069(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987320)(this, bone_, rootBone_); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_rigidbody_2070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397BEFC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_rigidbody_2071(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D44)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_connectedBodyTarget_2072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D4C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_connectedBodyTarget_2073(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D54)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetAnimatedPosition_2074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D5C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetAnimatedPosition_2075(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D70)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_colliders_2076() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle*)>(DLL2SDK::GameAssemblyBase + 0x3986330)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetVelocity_2077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3985F74)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetVelocity_2078(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D7C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetAngularVelocity_2079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D88)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetAngularVelocity_2080(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987D9C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetRotationRelative_2081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987DA8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_targetRotationRelative_2082(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987DB8)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::IsValid_2083(bool log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3987DD0)(this, log_); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_rebuildConnectedBody_2084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3988108)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_rebuildConnectedBody_2085(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3988110)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_rebuildTargetParent_2086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3988118)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::set_rebuildTargetParent_2087(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3988120)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Rebuild_2088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3988128)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::OnRecycle_2089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3988364)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::ResetToCurrentTarget_2090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CachedOptimizationInitiate_2091(DLL2SDK::Array* colleagues_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, colleagues_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::OptimizationInitiate_2092(DLL2SDK::Array* colleagues_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, colleagues_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Initiate_2093(DLL2SDK::Array* colleagues_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, colleagues_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::UpdateColliders_2094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398AD14)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::DisableColliders_2095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398DF90)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::EnableColliders_2096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398E068)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::AddColliders_2097(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Array* C_, bool includeMeshColliders_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x398DA90)(this, t_, C_, includeMeshColliders_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::AddCompoundColliders_2098(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Array* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x398DE40)(this, t_, colliders_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::IgnoreCollisions_2099(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_, bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398E148)(this, m_, ignore_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::IgnoreAngularLimits_2100(bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398E398)(this, ignore_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::FixTargetTransforms_2101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398E424)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Reset_2102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398E538)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::MoveToTarget_2103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398E7C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Read_2104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398D744)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::ClearVelocities_2105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3988620)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::UpdateAnchor_2106(bool supportTranslationAnimation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398E8B0)(this, supportTranslationAnimation_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Update_2107(float pinWeightMaster_, float muscleWeightMaster_, float muscleSpring_, float muscleDamper_, float pinPow_, float pinDistanceFalloff_, bool rotationTargetChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pinWeightMaster_, muscleWeightMaster_, muscleSpring_, muscleDamper_, pinPow_, pinDistanceFalloff_, rotationTargetChanged_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Map_2108(float mappingWeightMaster_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398F538)(this, mappingWeightMaster_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CalculateMappedVelocity_2109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398F9E4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::Pin_2110(float pinWeightMaster_, float pinPow_, float pinDistanceFalloff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398EF88)(this, pinWeightMaster_, pinPow_, pinDistanceFalloff_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::MuscleRotation_2111(float muscleWeightMaster_, float muscleSpring_, float muscleDamper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398F2B4)(this, muscleWeightMaster_, muscleSpring_, muscleDamper_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_localRotation_2112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3989468)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_parentRotation_2113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39895FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetParentRotation_2114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3989508)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::get_targetLocalRotation_2115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39897AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::LocalToJointSpace_2116(DLL2SDK::UnityEngine::UnityEngine::Quaternion localRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398FBC0)(this, localRotation_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::InverseTransformPointUnscaled_2117(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398EBA4)(position_, rotation_, point_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle::CalculateInertiaTensorCuboid_2118(DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, float mass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398AEA4)(this, size_, mass_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::JointBreakBroadcaster::_ctor_2059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986910)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::JointBreakBroadcaster::OnJointBreak_2060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986918)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Booster::_ctor_2057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39865C0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Booster::Boost_2058(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet* puppet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986688)(this, puppet_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::_ctor_2019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A906C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::XZ_2020(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9ADC)(v_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::XYZ_2021(DLL2SDK::UnityEngine::UnityEngine::Vector2 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9B08)(v_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::Flatten_2022(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9B3C)(v_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBase::SetY_2023(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9B74)(v_, y_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::_ctor_2003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A8F78)(this); } DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_joint_2004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9074)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_joint_2005(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A907C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_dir_2006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9084)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_dir_2007(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9098)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_dirVel_2008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A90A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_dirVel_2009(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A90B8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_cop_2010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A90C4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_cop_2011(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A90D8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_com_2012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A90E4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_com_2013(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A90F8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::get_comV_2014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9104)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::set_comV_2015(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9118)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::Initiate_2016(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase* behaviour_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer_Settings* settings_, DLL2SDK::UnityEngine::UnityEngine::Rigidbody* Ibody_, DLL2SDK::Array* rigidbodies_, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* joint_, DLL2SDK::Array* copPoints_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor* pressureSensor_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint*, DLL2SDK::Array*, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PressureSensor*)>(DLL2SDK::GameAssemblyBase + 0x39A9124)(this, behaviour_, settings_, Ibody_, rigidbodies_, joint_, copPoints_, pressureSensor_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourBalancer::Solve_2017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9364)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::_ctor_1842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397AAA4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Resurrect_1844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Freeze_1845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Unfreeze_1846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::KillStart_1847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::KillEnd_1848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnTeleport_1849(DLL2SDK::UnityEngine::UnityEngine::Quaternion deltaRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pivot_, bool moveToTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaRotation_, deltaPosition_, pivot_, moveToTarget_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleAdded_1850(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleRemoved_1851(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnActivate_1852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDeactivate_1853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnInitiate_1854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnFixedUpdate_1855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnUpdate_1856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnLateUpdate_1857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDrawGizmosBehaviour_1858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnFixTransformsBehaviour_1859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnReadBehaviour_1860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnWriteBehaviour_1861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleHitBehaviour_1862(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollisionBehaviour_1863(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollisionExitBehaviour_1864(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::get_forceActive_1865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397C7D8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::set_forceActive_1866(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397C7E0)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Initiate_1867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397C7E8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnFixTransforms_1868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397C838)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnRead_1869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397C8A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnWrite_1870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397C910)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleHit_1871(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397C97C)(this, hit_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollision_1872(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397CB88)(this, collision_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnMuscleCollisionExit_1873(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397CCCC)(this, collision_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnEnable_1874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397CD68)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Activate_1875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397CD78)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDisable_1876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397CED0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::FixedUpdate_1877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397CF28)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::Update_1878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397CFF0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::LateUpdate_1879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397D0B8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::OnDrawGizmos_1880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::RotateTargetToRootMuscle_1881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397D1C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::TranslateTargetToRootMuscle_1882(float maintainY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397D378)(this, maintainY_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::RemoveMusclesOfGroup_1883(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397BF04)(this, group_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::GroundTarget_1884(DLL2SDK::UnityEngine::UnityEngine::LayerMask layers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, layers_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase::MusclesContainsGroup_1885(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397EBB0)(this, group_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::_ctor_1940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3980F60)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OpenUserManual_1941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39810C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OpenScriptReference_1942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398114C)(this); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::get_state_1943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39811D0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::set_state_1944(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39811D8)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnReactivate_1945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Reset_1946(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39814E8)(this, position_, rotation_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnTeleport_1947(DLL2SDK::UnityEngine::UnityEngine::Quaternion deltaRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pivot_, bool moveToTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaRotation_, deltaPosition_, pivot_, moveToTarget_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnInitiate_1948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnActivate_1949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::KillStart_1950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::KillEnd_1951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Resurrect_1952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnDeactivate_1953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnFixedUpdate_1954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnLateUpdate_1955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetKinematic_1956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3983794)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnReadBehaviour_1957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BlendMuscleMapping_1958(int32_t muscleIndex_, bool* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398355C)(this, muscleIndex_, to_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleAdded_1959(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleRemoved_1960(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::MoveTarget_1961(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3983B88)(this, position_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::RotateTarget_1962(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398435C)(this, rotation_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GroundTarget_1963(DLL2SDK::UnityEngine::UnityEngine::LayerMask layers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, layers_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnDrawGizmosSelected_1964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39843BC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Boost_1965(float immunity_, float impulseMlp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398474C)(this, immunity_, impulseMlp_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Boost_1966(int32_t muscleIndex_, float immunity_, float impulseMlp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39847D4)(this, muscleIndex_, immunity_, impulseMlp_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Boost_1967(int32_t muscleIndex_, float immunity_, float impulseMlp_, float boostParents_, float boostChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984AAC)(this, muscleIndex_, immunity_, impulseMlp_, boostParents_, boostChildren_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImmunity_1968(float immunity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984D6C)(this, immunity_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImmunity_1969(int32_t muscleIndex_, float immunity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398480C)(this, muscleIndex_, immunity_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImmunity_1970(int32_t muscleIndex_, float immunity_, float boostParents_, float boostChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984DEC)(this, muscleIndex_, immunity_, boostParents_, boostChildren_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImpulseMlp_1971(float impulseMlp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984E98)(this, impulseMlp_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImpulseMlp_1972(int32_t muscleIndex_, float impulseMlp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984964)(this, muscleIndex_, impulseMlp_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::BoostImpulseMlp_1973(int32_t muscleIndex_, float impulseMlp_, float boostParents_, float boostChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984F08)(this, muscleIndex_, impulseMlp_, boostParents_, boostChildren_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Unpin_1974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984FB4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleHitBehaviour_1975(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::OnMuscleCollisionBehaviour_1976(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetImpulse_1977(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_, float* layerThreshold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39857A4)(this, m_, layerThreshold_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::UnPin_1978(int32_t muscleIndex_, float unpin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3985194)(this, muscleIndex_, unpin_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::UnPinMuscle_1979(int32_t muscleIndex_, float unpin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3985C70)(this, muscleIndex_, unpin_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::Activate_1980(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_, float impulse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3985A08)(this, collision_, impulse_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::IsProne_1981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3985F88)(this); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetFalloff_1982(int32_t i_, int32_t muscleIndex_, float falloffParents_, float falloffChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3984BC4)(this, i_, muscleIndex_, falloffParents_, falloffChildren_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetFalloff_1983(int32_t i_, int32_t muscleIndex_, float falloffParents_, float falloffChildren_, float falloffGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3985AB8)(this, i_, muscleIndex_, falloffParents_, falloffChildren_, falloffGroup_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::InGroup_1984(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group1_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986080)(this, group1_, group2_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_MuscleProps DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::GetProps_1985(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3983248)(this, group_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetState_1986(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet_State newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3981F98)(this, newState_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetColliders_1987(bool unpinned_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39862BC)(this, unpinned_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourPuppet::SetColliders_1988(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* m_, bool unpinned_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39812B0)(this, m_, unpinned_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::_ctor_1922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3980100)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OpenUserManual_1923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39801E0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OpenScriptReference_1924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3980264)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnActivate_1925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnDeactivate_1926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnReactivate_1927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::SmoothActivate_1928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3980324)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnFixedUpdate_1929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::OnLateUpdate_1930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::Resurrect_1931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::GetBlendTarget_1932(float groundHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x398089C)(this, groundHeight_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourFall::GetGroundHeight_1933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39806D4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::_ctor_1904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F924)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::OnActivate_1905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::DelayFreeze_1906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397FA30)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::OnDeactivate_1907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::OnReactivate_1908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourDeath::SmoothActivate_1909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F98C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::_ctor_1830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397AA50)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::OnInitiate_1831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::OnActivate_1832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::OnReactivate_1833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::LoseBalance_1834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397B364)(this); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger_FallParams DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourAnimatedStagger::GetFallParams_1835(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle_Group group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397B414)(this, group_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::AnimationBlocker::_ctor_1828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A9A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::AnimationBlocker::LateUpdate_1829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397A9AC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::_ctor_1820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396E454)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::GetUltimateRenderCamera_1821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396E45C)(); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::HasContributingCameras_1822(DLL2SDK::UnityEngine::UnityEngine::Camera* parentCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395A090)(parentCamera_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::FindContributingCameras_1823(DLL2SDK::UnityEngine::UnityEngine::Camera* parentCamera_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x395A160)(parentCamera_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::ShowInExplorer_1824(DLL2SDK::mscorlib::System::String* itemPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396810C)(itemPath_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::OpenInDefaultApp_1825(DLL2SDK::mscorlib::System::String* itemPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968248)(itemPath_); } int64_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::GetFileSize_1826(DLL2SDK::mscorlib::System::String* filename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396E6A0)(filename_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::Utils::_FindContributingCameras_m__0_1827(DLL2SDK::UnityEngine::UnityEngine::Camera* a_, DLL2SDK::UnityEngine::UnityEngine::Camera* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396E750)(a_, b_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::_ctor_1783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C2C8)(this); } intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetRenderEventFunc_1784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C2D0)(); } intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetFreeResourcesEventFunc_1785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C3A0)(); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Init_1786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C470)(); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Deinit_1787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C548)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetPluginVersionString_1788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C618)(); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsTrialVersion_1789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C794)(); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumAVIVideoCodecs_1790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39638DC)(); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsConfigureVideoCodecSupported_1791(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3963AAC)(index_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::ConfigureVideoCodec_1792(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3967E54)(index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIVideoCodecName_1793(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39639AC)(index_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumAVIAudioCodecs_1794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3963D64)(); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsConfigureAudioCodecSupported_1795(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3963F34)(index_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::ConfigureAudioCodec_1796(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3967F34)(index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioCodecName_1797(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3963E34)(index_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumAVIAudioInputDevices_1798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3963B94)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioInputDeviceName_1799(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3963C64)(index_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::CreateRecorderVideo_1800(DLL2SDK::mscorlib::System::String* filename_, uint32_t width_, uint32_t height_, int32_t frameRate_, int32_t format_, bool isTopDown_, int32_t videoCodecIndex_, bool hasAudio_, int32_t audioSampleRate_, int32_t audioChannelCount_, int32_t audioInputDeviceIndex_, int32_t audioCodecIndex_, bool isRealTime_, bool useMediaFoundation_, bool supportAlpha_, bool forceGpuFlush_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396CBFC)(filename_, width_, height_, frameRate_, format_, isTopDown_, videoCodecIndex_, hasAudio_, audioSampleRate_, audioChannelCount_, audioInputDeviceIndex_, audioCodecIndex_, isRealTime_, useMediaFoundation_, supportAlpha_, forceGpuFlush_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::CreateRecorderImages_1801(DLL2SDK::mscorlib::System::String* filename_, uint32_t width_, uint32_t height_, int32_t frameRate_, int32_t format_, bool isTopDown_, bool isRealTime_, int32_t imageFormatType_, bool supportAlpha_, bool forceGpuFlush_, int32_t startFrame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396CD50)(filename_, width_, height_, frameRate_, format_, isTopDown_, isRealTime_, imageFormatType_, supportAlpha_, forceGpuFlush_, startFrame_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::CreateRecorderPipe_1802(DLL2SDK::mscorlib::System::String* filename_, uint32_t width_, uint32_t height_, int32_t frameRate_, int32_t format_, bool isTopDown_, bool supportAlpha_, bool forceGpuFlush_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396CE78)(filename_, width_, height_, frameRate_, format_, isTopDown_, supportAlpha_, forceGpuFlush_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Start_1803(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396CF94)(handle_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::IsNewFrameDue_1804(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D07C)(handle_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::EncodeFrame_1805(int32_t handle_, intptr_t data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D164)(handle_, data_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::EncodeAudio_1806(int32_t handle_, intptr_t data_, uint32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395B224)(handle_, data_, length_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::EncodeFrameWithAudio_1807(int32_t handle_, intptr_t videoData_, intptr_t audioData_, uint32_t audioLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D24C)(handle_, videoData_, audioData_, audioLength_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Pause_1808(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D340)(handle_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::Stop_1809(int32_t handle_, bool skipPendingFrames_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D420)(handle_, skipPendingFrames_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::SetTexturePointer_1810(int32_t handle_, intptr_t texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395B084)(handle_, texture_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::FreeRecorder_1811(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D508)(handle_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumDroppedFrames_1812(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D5E8)(handle_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumDroppedEncoderFrames_1813(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D6C8)(handle_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetNumEncodedFrames_1814(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D7A8)(handle_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetEncodedSeconds_1815(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D888)(handle_); } intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetPluginVersion_1816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C6C4)(); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIVideoCodecName_1817(int32_t index_, DLL2SDK::mscorlib::System::Text::StringBuilder* name_, int32_t nameBufferLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C86C)(index_, name_, nameBufferLength_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioCodecName_1818(int32_t index_, DLL2SDK::mscorlib::System::Text::StringBuilder* name_, int32_t nameBufferLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C99C)(index_, name_, nameBufferLength_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin::GetAVIAudioInputDeviceName_1819(int32_t index_, DLL2SDK::mscorlib::System::Text::StringBuilder* name_, int32_t nameBufferLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396CACC)(index_, name_, nameBufferLength_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::_ctor_1762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3969A6C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ApplyFastStart_1763(DLL2SDK::mscorlib::System::String* filePath_, bool keepBackup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3969A74)(filePath_, keepBackup_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ApplyFastStart_1764(DLL2SDK::mscorlib::System::String* srcPath_, DLL2SDK::mscorlib::System::String* dstPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396A100)(srcPath_, dstPath_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::Open_1765(DLL2SDK::mscorlib::System::IO::Stream* srcStream_, DLL2SDK::mscorlib::System::IO::Stream* dstStream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396A4F4)(this, srcStream_, dstStream_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::Close_1766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396A9D8)(this); } DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::GetFirstChunkOfType_1767(uint32_t id_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* chunks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x396ACDC)(id_, chunks_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadChildChunks_1768(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* parentChunk_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing*, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk*)>(DLL2SDK::GameAssemblyBase + 0x396AA0C)(this, parentChunk_); } DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadChunkHeader_1769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396B5BC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ChunkContainsChildChunkWithId_1770(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* chunk_, uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396AE80)(this, chunk_, id_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteChunk_1771(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* chunk_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396B540)(this, chunk_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteChunkHeader_1772(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* chunk_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396BB6C)(this, chunk_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::CopyBytes_1773(int64_t numBytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396B9C0)(this, numBytes_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteChunk_moov_1774(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing_Chunk* parentChunk_, uint64_t byteOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396AFE8)(this, parentChunk_, byteOffset_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadUInt32_1775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396B7E8)(this); } uint64_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ReadUInt64_1776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396B8D4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteUInt32_1777(uint32_t value_, bool isBigEndian_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396BBEC)(this, value_, isBigEndian_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::WriteUInt64_1778(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396BCFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ChunkType_1779(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396BE0C)(id_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::ChunkId_1780(DLL2SDK::mscorlib::System::String* id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C0BC)(id_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MP4FileProcessing::_cctor_1781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396C134)(); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::_ctor_1691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84A68)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_LastFilePath_1692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84E2C)(this); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_NumDroppedFrames_1693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84E34)(this); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_NumDroppedEncoderFrames_1694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84E3C)(this); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_NumEncodedFrames_1695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84E44)(this); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_TotalEncodedSeconds_1696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84E4C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_VideoCodecPriority_1697() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase*)>(DLL2SDK::GameAssemblyBase + 0x2C84E54)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::set_VideoCodecPriority_1698(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C84E5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_TimelapseScale_1699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8546C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::set_TimelapseScale_1700(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C85474)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_PostCaptureSettings* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_PostCapture_1701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8547C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::Awake_1702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SetupRenderFunctions_1703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C85EF0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::Start_1704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectCodec_1705(bool listCodecs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C84E68)(this, listCodecs_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectAudioCodec_1706(bool listCodecs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C85F20)(this, listCodecs_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectAudioDevice_1707(bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C864C0)(this, display_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetRecordingResolution_1708(int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_DownScale downscale_, DLL2SDK::UnityEngine::UnityEngine::Vector2 maxVideoSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C86A68)(width_, height_, downscale_, maxVideoSize_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::SelectRecordingResolution_1709(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C86C14)(this, width_, height_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::OnDestroy_1710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::OnApplicationQuit_1711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C86DB8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::EncodeTexture_1712(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C86EE8)(this, texture_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsUsingUnityAudio_1713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C86F88)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsRecordingUnityAudio_1714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87060)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsUsingMotionBlur_1715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C870A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::EncodePointer_1716(intptr_t ptr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, ptr_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsCapturing_1717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87220)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsPaused_1718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87228)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetRecordingWidth_1719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87230)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetRecordingHeight_1720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87238)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GenerateTimestampedFilename_1721(DLL2SDK::mscorlib::System::String* filenamePrefix_, DLL2SDK::mscorlib::System::String* filenameExtension_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, filenamePrefix_, filenameExtension_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetFolder_1722(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath outputPathType_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C877DC)(outputPathType_, path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::AutoGenerateFilename_1723(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath outputPathType_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* filename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8799C)(outputPathType_, path_, filename_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ManualGenerateFilename_1724(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_OutputPath outputPathType_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* filename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87A98)(outputPathType_, path_, filename_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::HasExtension_1725(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* extension_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87BE4)(path_, extension_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GenerateFilename_1726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C87C2C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::PrepareCapture_1727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::QueueStartCapture_1728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89A20)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::StartCapture_1729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C86888)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::PauseCapture_1730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89A70)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ResumeCapture_1731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89B0C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::CancelCapture_1732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89BD0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::UnprepareCapture_1733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_LastFileSaved_1734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89D0C)(); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::set_LastFileSaved_1735(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89DE4)(value_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::RenderThreadEvent_1736(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::NativePlugin_PluginEvent renderEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89E70)(this, renderEvent_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::StopCapture_1737(bool skipPendingFrames_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, skipPendingFrames_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ApplyPostOperations_1738(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A43C)(this, path_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ToggleCapture_1739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A6BC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsEnoughDiskSpace_1740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A6E0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::LateUpdate_1741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A6E8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::CheckFreeDiskSpace_1742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A774)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::IsProgressComplete_1743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A7D0)(this); } float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetProgress_1744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A894)(this); } float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetSecondsPerCaptureFrame_1745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89A3C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::CanOutputFrame_1746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8A93C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::TickFrameTimer_1747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8AACC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::RenormTimer_1748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8AB00)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetPreviewTexture_1749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::UpdateFrame_1750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_FPS_1751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8ACD0)(this); } float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::get_FramesTotal_1752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8ACD8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ResetFPS_1753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C89A2C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::UpdateFPS_1754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8ACE8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetCameraAntiAliasingLevel_1755(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8AD54)(this, camera_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::ConfigureCodec_1756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B000)(this); } int64_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetCaptureFileSize_1757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B040)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::GetResolution_1758(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase_Resolution res_, int32_t* width_, int32_t* height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B15C)(res_, width_, height_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::NextMultipleOf4_1759(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C86C08)(value_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureBase::_cctor_1760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B2BC)(); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::_ctor_1679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396D964)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_Buffer_1680() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture*)>(DLL2SDK::GameAssemblyBase + 0x396DA44)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_BufferLength_1681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396DA4C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_NumChannels_1682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396DA54)(this); } intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_BufferPtr_1683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396DA5C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::get_OverflowCount_1684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968498)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::OnEnable_1685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396DA68)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::OnDisable_1686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396E020)(this); } intptr_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::ReadData_1687(int32_t* length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395B168)(this, length_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::FlushBuffer_1688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396E0CC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::OnAudioFilterRead_1689(DLL2SDK::Array* data_, int32_t channels_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x396E10C)(this, data_, channels_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::UnityAudioCapture::GetNumChannels_1690(DLL2SDK::UnityEngine::UnityEngine::AudioSpeakerMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396DFF0)(mode_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::_ctor_1675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3969770)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::Start_1676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39697BC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::SetTexture_1677(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39697C4)(this, texture_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MouseCursor::OnGUI_1678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39698B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::_ctor_1656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968B04)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_IsFrameAccumulated_1657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395ABB0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::set_IsFrameAccumulated_1658(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968B24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_NumSamples_1659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968B2C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::set_NumSamples_1660(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968B34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_FrameCount_1661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968C78)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::get_FinalTexture_1662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395B07C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Awake_1663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968C80)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::SetTargetSize_1664(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968D68)(this, width_, height_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Start_1665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968D90)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnEnable_1666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3969184)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Setup_1667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968D94)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::ClearAccumulation_1668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3969194)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnDestroy_1669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3969210)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnNumSamplesChanged_1670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968B3C)(this); } float DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::LerpUnclamped_1671(float a_, float b_, float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396951C)(a_, b_, t_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::ApplyWeighting_1672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396953C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::Accumulate_1673(DLL2SDK::UnityEngine::UnityEngine::Texture* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395D110)(this, src_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::MotionBlur::OnRenderImage_1674(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* src_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* dst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39696AC)(this, src_, dst_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::_ctor_1643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39625A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::Start_1644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3962734)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::CreateGUI_1645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39627F4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::OnGUI_1646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396401C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::MyWindow_1647(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3964360)(this, id_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::GUI_RecordingStatus_1648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3966760)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::DrawGuiField_1649(DLL2SDK::mscorlib::System::String* a_, DLL2SDK::mscorlib::System::String* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968384)(this, a_, b_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::StartCapture_1650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968014)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::StopCapture_1651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968728)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::CancelCapture_1652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968650)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::ResumeCapture_1653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3968578)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::PauseCapture_1654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39684A0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureGUI::Update_1655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396880C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::_ctor_1633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3961298)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::SetSourceTexture_1634(DLL2SDK::UnityEngine::UnityEngine::Texture* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3961358)(this, texture_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::UpdateSourceTexture_1635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3961BE0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::ShouldCaptureFrame_1636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3961BEC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::HasSourceTextureChanged_1637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3961CB8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::UpdateFrame_1638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::AccumulateMotionBlur_1639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3961FE8)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::GetPreviewTexture_1640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::PrepareCapture_1641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromTexture::UnprepareCapture_1642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::_ctor_1622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3960C08)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::PrepareCapture_1623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::UnprepareCapture_1624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::FinalRenderCapture_1625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3960F34)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromScreen::UpdateFrame_1626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::_ctor_1609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395E840)(this); } DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS_Settings* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::get_Setup_1610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395E9A8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::SetCamera_1611(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395E9B0)(this, camera_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::Start_1612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::CreateEye_1613(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::mscorlib::System::String* gameObjectName_, float yRot_, float xOffset_, int32_t cameraTargetHeight_, int32_t cullingMask_, float fov_, float aspect_, int32_t aalevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395EB78)(this, camera_, gameObjectName_, yRot_, xOffset_, cameraTargetHeight_, cullingMask_, fov_, aspect_, aalevel_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::UpdateFrame_1614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::AccumulateMotionBlur_1615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395F47C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::RenderFrame_1616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395F5E0)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::GetPreviewTexture_1617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::PrepareCapture_1618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::DestroyEye_1619(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3960830)(camera_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360ODS::OnDestroy_1620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::_ctor_1596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395BC3C)(this); } DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360_CubemapRenderMethod DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::GetCubemapRenderingMethod_1597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395BD20)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::SetCamera_1598(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395BD54)(this, camera_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::UpdateFrame_1599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::ClearCubemap_1600(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* texture_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395C460)(texture_, color_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::RenderCubemapToEquiRect_1601(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* cubemap_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* target_, bool supportRotation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, bool isEyeLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395C6A0)(this, cubemap_, target_, supportRotation_, rotation_, isEyeLeft_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::UpdateTexture_1602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395C170)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::RenderCameraToCubemap_1603(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* cubemapTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395C8D8)(this, camera_, cubemapTarget_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::AccumulateMotionBlur_1604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395C018)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::PrepareCapture_1605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::GetPreviewTexture_1606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::Start_1607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera360::OnDestroy_1608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::_ctor_1583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959ED0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::get_UseContributingCameras_1584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959F90)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::set_UseContributingCameras_1585(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959F98)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::SetCamera_1586(DLL2SDK::UnityEngine::UnityEngine::Camera* mainCamera_, bool useContributingCameras_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959FA0)(this, mainCamera_, useContributingCameras_); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::SetCamera_1587(DLL2SDK::UnityEngine::UnityEngine::Camera* mainCamera_, DLL2SDK::Array* contributingCameras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x395A880)(this, mainCamera_, contributingCameras_); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::HasCamera_1588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395A88C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::HasContributingCameras_1589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395A93C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::UpdateFrame_1590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::UpdateTexture_1591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395ABB8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::UnprepareCapture_1592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::GetPreviewTexture_1593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::PrepareCapture_1594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture::CaptureFromCamera::OnDestroy_1595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json::Deserialize_1559(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8257C)(json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::MiniJSON::Json::Serialize_1560(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82718)(obj_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::_ctor_1553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD183C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::Random_1554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD1844)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::CharArray2Bytes_1555(DLL2SDK::Array* chars_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FD1918)(chars_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::Bytes2String_1556(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FD1A50)(bytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::Hex2String_1557(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FD2118)(buffer_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility::Util::_cctor_1558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD2288)(); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::_ctor_1545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD09EC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1546(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC5820)(value_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1547(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD09F4)(value_, arg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1548(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FD0ADC)(value_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1549(DLL2SDK::mscorlib::System::Collections::IDictionary* dict_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD0CD8)(dict_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Trace_1550(DLL2SDK::mscorlib::System::Collections::IList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD123C)(list_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Assert_1551(bool condition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD15F8)(condition_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::QTrace::Output_1552(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FD1604)(value_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::ObjectCreateException::_ctor_1544(DLL2SDK::mscorlib::System::Exception* ex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD095C)(this, ex_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::_ctor_1536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC2D54)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::byte2HexStr_1537(uint8_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC2D5C)(b_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::bytes2HexStr_1538(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FC2EF8)(bytes_); } uint8_t DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::hexStr2Byte_1539(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3134)(str_); } uint8_t DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::char2Byte_1540(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC324C)(ch_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::hexStr2Bytes_1541(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3298)(str_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::ReverseBytes_1542(DLL2SDK::Array* inArray_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FC3558)(inArray_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::HexUtil::_cctor_1543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3618)(); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::_ctor_1522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC1530)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseBytes_1523(DLL2SDK::Array* inArray_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FC1538)(inArray_); } int16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1524(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC15F8)(value_); } uint16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1525(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC16BC)(value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1526(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC1780)(value_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1527(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC1844)(value_); } int64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1528(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC1908)(value_); } uint64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1529(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC19E0)(value_); } float DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1530(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC1AB8)(value_); } double DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::ReverseEndian_1531(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC1B7C)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::Bytes2String_1532(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FC1C54)(bytes_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::IsCharValidate_1533(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC24F8)(ch_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::String2Bytes_1534(DLL2SDK::mscorlib::System::String* strInput_, bool IsLocalString_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC2510)(strInput_, IsLocalString_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::ByteConverter::String2Bytes_1535(DLL2SDK::mscorlib::System::String* strInput_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC25F4)(strInput_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::_ctor_1515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC0318)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::TransTypeList_1516(DLL2SDK::mscorlib::System::Collections::Generic::List_1* listTpye_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FC0320)(listTpye_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::CreateObject_1518(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC0D84)(type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::CreateListItem_1519(DLL2SDK::mscorlib::System::Type* typeList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC142C)(typeList_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::CS2UniType_1520(DLL2SDK::mscorlib::System::String* srcType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC09F4)(srcType_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::BasicClassTypeUtil::IsQDictionary_1521(DLL2SDK::mscorlib::System::String* cls_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC1484)(cls_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::_ctor_1466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDAF4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1467(bool l_, bool r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDAFC)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1468(uint8_t l_, uint8_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB08)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1469(wchar_t l_, wchar_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB18)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1470(int16_t l_, int16_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB28)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1471(int32_t l_, int32_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB38)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1472(int64_t l_, int64_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB48)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1473(float l_, float r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB64)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1474(double l_, double r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB80)(l_, r_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::Equals_1475(DLL2SDK::mscorlib::System::Object* l_, DLL2SDK::mscorlib::System::Object* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDB9C)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1476(bool l_, bool r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDBD8)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1477(uint8_t l_, uint8_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDBE8)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1478(wchar_t l_, wchar_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDC00)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1479(int16_t l_, int16_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDC18)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1480(int32_t l_, int32_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDC30)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1481(int64_t l_, int64_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDC48)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1482(float l_, float r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDCA0)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1483(double l_, double r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDCC4)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1487(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCDCE8)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1488(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCDE70)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1489(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCE004)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1490(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCE1A0)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1491(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCE33C)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1492(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCE4D0)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1493(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCE6B0)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::compareTo_1494(DLL2SDK::Array* l_, DLL2SDK::Array* r_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4FCE84C)(l_, r_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1495(bool o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCE9E8)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1496(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCEAAC)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1497(uint8_t o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCEC44)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1498(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCED00)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1499(wchar_t o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCEE94)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1500(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCEF50)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1501(double o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCF0E4)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1502(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCF2B0)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1503(float o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCF4F8)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1504(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCF5F8)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1505(int16_t o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCF7F0)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1506(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCF8AC)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1507(int32_t o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCFA40)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1508(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCFAFC)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1509(int64_t o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCF1EC)(o_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1510(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCFC90)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1511(DLL2SDK::Array* array_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FCFE4C)(array_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::hashCode_1512(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD0000)(obj_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::getJceBufArray_1513(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::MemoryStream*)>(DLL2SDK::GameAssemblyBase + 0x4FD076C)(ms_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceUtil::_cctor_1514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD08C8)(); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct::_ctor_1461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDA64)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct::Display_1464(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, int32_t level_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, sb_, level_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct::_cctor_1465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDA70)(); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::_ctor_1426(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA2C8)(this, ms_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::_ctor_1427(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA3D0)(this, capacity_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::_ctor_1428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA4FC)(this); } DLL2SDK::mscorlib::System::IO::MemoryStream* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::getMemoryStream_1429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA624)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::toByteArray_1430() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream*)>(DLL2SDK::GameAssemblyBase + 0x4FCA62C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::reserve_1431(int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA7A4)(this, len_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeHead_1432(uint8_t type_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA848)(this, type_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1433(bool b_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCABFC)(this, b_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1434(uint8_t b_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCAC00)(this, b_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1435(int16_t n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCAD9C)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1436(uint16_t n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCAFCC)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1437(int32_t n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCAFD4)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1438(uint32_t n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCB184)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1439(uint64_t n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCB374)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1440(int64_t n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCB1A8)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1441(float n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCB394)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1442(double n_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCB520)(this, n_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeStringByte_1443(DLL2SDK::mscorlib::System::String* s_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCB6C8)(this, s_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeByteString_1444(DLL2SDK::mscorlib::System::String* s_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCB9D0)(this, s_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1445(DLL2SDK::mscorlib::System::String* s_, int32_t tag_, bool IsLocalString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCBCE8)(this, s_, tag_, IsLocalString_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1447(DLL2SDK::mscorlib::System::Collections::IDictionary* m_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCC1D0)(this, m_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1448(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCCF84)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1449(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD048)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1450(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD234)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1451(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD2F8)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1452(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD3BC)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1453(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD494)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1454(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD558)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeArray_1456(DLL2SDK::Array* l_, int32_t tag_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FCD634)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::writeList_1457(DLL2SDK::mscorlib::System::Collections::IList* l_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCD6F8)(this, l_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1458(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* o_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCD9E8)(this, o_, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::Write_1459(DLL2SDK::mscorlib::System::Object* o_, int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCC6D8)(this, o_, tag_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceOutputStream::setServerEncoding_1460(DLL2SDK::mscorlib::System::String* se_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCDA58)(this, se_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC4AC4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1375(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC4BA4)(this, ms_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1376(DLL2SDK::Array* bs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4FC4C68)(this, bs_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::_ctor_1377(DLL2SDK::Array* bs_, int32_t pos_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC4D50)(this, bs_, pos_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::wrap_1378(DLL2SDK::Array* bs_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FC4E88)(this, bs_, index_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readHead_1379(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData* hd_, DLL2SDK::mscorlib::System::IO::BinaryReader* bb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC4FE4)(hd_, bb_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readHead_1380(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData* hd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC5068)(this, hd_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::peakHead_1381(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream_HeadData* hd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC5070)(this, hd_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skip_1382(int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC50F8)(this, len_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipToTag_1383(int32_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC515C)(this, tag_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipToStructEnd_1384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC5D44)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipField_1385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC5E08)(this); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::skipField_1386(uint8_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC5334)(this, type_); } bool DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1387(bool b_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC60C4)(this, b_, tag_, isRequire_); } wchar_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1388(wchar_t c_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6278)(this, c_, tag_, isRequire_); } uint8_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1389(uint8_t c_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC60E8)(this, c_, tag_, isRequire_); } int16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1390(int16_t n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6294)(this, n_, tag_, isRequire_); } uint16_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1391(uint16_t n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6454)(this, n_, tag_, isRequire_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1392(int32_t n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC5EC0)(this, n_, tag_, isRequire_); } uint32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1393(uint32_t n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6610)(this, n_, tag_, isRequire_); } int64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1394(int64_t n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6634)(this, n_, tag_, isRequire_); } uint64_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1395(uint64_t n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6880)(this, n_, tag_, isRequire_); } float DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1396(float n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6AC4)(this, n_, tag_, isRequire_); } double DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1397(double n_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6C64)(this, n_, tag_, isRequire_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readByteString_1398(DLL2SDK::mscorlib::System::String* s_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC6E4C)(this, s_, tag_, isRequire_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::ReadByteStringList_1399(DLL2SDK::mscorlib::System::Collections::Generic::List_1* stringList_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC721C)(this, stringList_, tag_, isRequire_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readString1_1400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC783C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readString4_1401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC7920)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1402(DLL2SDK::mscorlib::System::String* s_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC7B34)(this, s_, tag_, isRequire_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::readString_1403(int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC7CB0)(this, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1404(DLL2SDK::Array* s_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC7E28)(this, s_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1407(DLL2SDK::Array* l_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC7ED0)(this, l_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1408(DLL2SDK::Array* l_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC81B8)(this, l_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1409(DLL2SDK::Array* l_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC8D24)(this, l_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1410(DLL2SDK::Array* l_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC9004)(this, l_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1411(DLL2SDK::Array* l_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC92E4)(this, l_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1412(DLL2SDK::Array* l_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC95DC)(this, l_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1413(DLL2SDK::Array* l_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FC98C4)(this, l_, tag_, isRequire_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::directRead_1418(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* o_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC9BBC)(this, o_, tag_, isRequire_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1419(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* o_, int32_t tag_, bool isRequire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC9E8C)(this, o_, tag_, isRequire_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::Read_1420(DLL2SDK::Array* o_, int32_t tag_, bool isRequire_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream*, DLL2SDK::Array*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4FCA15C)(this, o_, tag_, isRequire_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::setServerEncoding_1422(DLL2SDK::mscorlib::System::String* se_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA204)(this, se_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceInputStream::read_1423(DLL2SDK::mscorlib::System::Object* proxy_, int32_t tag_, bool isRequired_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FCA210)(this, proxy_, tag_, isRequired_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceEncodeException::_ctor_1373(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC4ABC)(this, str_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::_ctor_1349(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3718)(this, sb_, level_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::_ctor_1350(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3740)(this, sb_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::ps_1351(DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3760)(this, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1352(bool b_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3854)(this, b_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1353(uint8_t n_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC38B4)(this, n_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1354(wchar_t n_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC390C)(this, n_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1355(int16_t n_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3964)(this, n_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1356(int32_t n_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC39BC)(this, n_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1357(int64_t n_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3A14)(this, n_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1358(float n_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3A80)(this, n_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1359(double n_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3AD8)(this, n_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1360(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3B44)(this, s_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1361(DLL2SDK::Array* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3C1C)(this, v_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1362(DLL2SDK::Array* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3E08)(this, v_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1363(DLL2SDK::Array* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC3FF4)(this, v_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1364(DLL2SDK::Array* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC41E0)(this, v_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1365(DLL2SDK::Array* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC43CC)(this, v_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1366(DLL2SDK::Array* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC45C8)(this, v_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1367(DLL2SDK::Array* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4FC47B4)(this, v_, fieldName_); } DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer* DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDisplayer::Display_1372(DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceStruct* v_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC49B4)(this, v_, fieldName_); } void DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce::JceDecodeException::_ctor_1348(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FC3710)(this, str_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::_ctor_1342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6BADC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::GenerateTerrainFromParts_1343(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* volumeParts_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* heightLayerPart_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2C6BAE4)(this, session_, volumeParts_, houdiniAsset_, heightLayerPart_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::ParseVolumeDatas_1344(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* volumeParts_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* heightLayerPart_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2C7E164)(this, session_, volumeParts_, houdiniAsset_, heightLayerPart_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::Generate_1345(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, DLL2SDK::UnityEngine::UnityEngine::Vector3* terrainOffsetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C81D8C)(this, session_, houdiniAsset_, terrainData_, terrainOffsetPosition_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::GetHeightfield_1346(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeData* volumeData_, int32_t squareSizePlusOne_, float paddingValue_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeData*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x2C81EEC)(this, session_, volumeData_, squareSizePlusOne_, paddingValue_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeCache::CompleteTerrainData_1347(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* protos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* layerNames_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* channels_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2C7F480)(this, houdiniAsset_, terrainData_, protos_, layerNames_, channels_, session_, gameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo::_ctor_1340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7DF30)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MeshData::_ctor_1319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6ABD8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform::_ctor_760(bool initializeFields_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C74D64)(this, initializeFields_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform::Init_761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C74D6C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::GenerateMeshDatasFromInputObject_1296(DLL2SDK::UnityEngine::UnityEngine::GameObject* inputObject_, bool* bHasLODGroup_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool*)>(DLL2SDK::GameAssemblyBase + 0x2C60408)(inputObject_, bHasLODGroup_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility_HEU_UploadMeshData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::CreateSingleMeshData_1297(DLL2SDK::UnityEngine::UnityEngine::GameObject* meshGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C606C8)(meshGameObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::UploadInputMeshData_1298(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t inputNodeID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uploadMeshes_, bool bHasLODGroup_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C6099C)(session_, inputNodeID_, uploadMeshes_, bHasLODGroup_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::CreateInputNodeWithGeoData_1299(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inputObject_, int32_t* inputNodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C63560)(session_, assetID_, inputObject_, inputNodeID_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::CreateInputNodeWithMultiObjects_1300(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_, int32_t* connectedAssetID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inputObjects_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inputObjectsConnectedAssetIDs_, bool bKeepWorldTransform_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C637D4)(session_, assetID_, connectedAssetID_, inputObjects_, inputObjectsConnectedAssetIDs_, bKeepWorldTransform_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::UploadInputObjectTransform_1301(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* inputObject_, int32_t connectedAssetID_, bool bKeepWorldTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C64088)(session_, inputObject_, connectedAssetID_, bKeepWorldTransform_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::SetMeshPointAttribute_1302(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, int32_t tupleSize_, DLL2SDK::Array* data_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, bool bConvertToHoudiniCoordinateSystem_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C62948)(session_, geoID_, partID_, attrName_, tupleSize_, data_, partInfo_, bConvertToHoudiniCoordinateSystem_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::SetMeshVertexAttribute_1303(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, int32_t tupleSize_, DLL2SDK::Array* data_, DLL2SDK::Array* indices_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, bool bConvertToHoudiniCoordinateSystem_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C62CB8)(session_, geoID_, partID_, attrName_, tupleSize_, data_, indices_, partInfo_, bConvertToHoudiniCoordinateSystem_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::SetMeshVertexFloatAttribute_1304(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, int32_t tupleSize_, DLL2SDK::Array* data_, DLL2SDK::Array* indices_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo*)>(DLL2SDK::GameAssemblyBase + 0x2C63088)(session_, geoID_, partID_, attrName_, tupleSize_, data_, indices_, partInfo_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputMeshUtility::UploadMeshIntoHoudiniNode_1305(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetNodeID_, int32_t objectID_, int32_t geoID_, DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C64534)(session_, assetNodeID_, objectID_, geoID_, mesh_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GeneratePerTriangle_1291(DLL2SDK::UnityEngine::UnityEngine::Mesh* meshSrc_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Mesh*)>(DLL2SDK::GameAssemblyBase + 0x2C2E2DC)(meshSrc_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GenerateSecondaryUVSet_1292(DLL2SDK::UnityEngine::UnityEngine::Mesh* meshsrc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2E39C)(meshsrc_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::CalculateMeshTangents_1293(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2E458)(mesh_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GenerateTerrainFromVolume_1294(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* volumeInfo_, int32_t geoID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* houdiniAsset_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, DLL2SDK::UnityEngine::UnityEngine::Vector3* volumePositionOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2ED6C)(session_, volumeInfo_, geoID_, partID_, houdiniAsset_, gameObject_, terrainData_, volumePositionOffset_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeometryUtility::GenerateCubeMeshFromPoints_1295(DLL2SDK::Array* points_, DLL2SDK::Array* pointsColor_, float size_) { return reinterpret_cast*, DLL2SDK::Array*, float)>(DLL2SDK::GameAssemblyBase + 0x2C3032C)(points_, pointsColor_, size_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VertexEntry::_ctor_1290(int32_t meshKey_, int32_t vertexIndex_, int32_t normalIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7E134)(this, meshKey_, vertexIndex_, normalIndex_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup::_ctor_1287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2E0A8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup::CompareTo_1288(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup::SetupNormalIndices_1289(int32_t indicesCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2E188)(this, indicesCount_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo::_ctor_781(DLL2SDK::mscorlib::System::String* ignored_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73B74)(this, ignored_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReverseCompare::_ctor_1267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82478)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReverseCompare::Compare_1268(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::_ctor_1197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82B10)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetAttributeStringDataHelper_1208(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* info_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C82B18)(session_, geoID_, partID_, name_, info_, data_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CheckAttributeExists_1211(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attribName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner attribOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82DBC)(session_, geoID_, partID_, attribName_, attribOwner_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetAttributeInfo_1212(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attribName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attribInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82EE4)(session_, geoID_, partID_, attribName_, attribInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CopyWorldTransformValues_1213(DLL2SDK::UnityEngine::UnityEngine::Transform* src_, DLL2SDK::UnityEngine::UnityEngine::Transform* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82F84)(src_, dest_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CopyLocalTransformValues_1214(DLL2SDK::UnityEngine::UnityEngine::Transform* src_, DLL2SDK::UnityEngine::UnityEngine::Transform* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C83030)(src_, dest_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetChildGameObjects_1215(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C830DC)(parentGO_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetChildGameObjectsWithNamePattern_1216(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_, DLL2SDK::mscorlib::System::String* pattern_, bool bExclude_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C83438)(parentGO_, pattern_, bExclude_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetInstanceChildObjects_1217(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C83818)(parentGO_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetNonInstanceChildObjects_1218(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGO_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C838A8)(parentGO_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetGameObjectByName_1219(DLL2SDK::mscorlib::System::Collections::Generic::List_1* goList_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C83938)(goList_, name_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyGeneratedComponents_1221(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C83B34)(gameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyImmediate_1223(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, bool bAllowDestroyingAssets_, bool bRegisterUndo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C83C48)(obj_, bAllowDestroyingAssets_, bRegisterUndo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyBakedGameObjects_1224(DLL2SDK::mscorlib::System::Collections::Generic::List_1* gameObjectsToDestroy_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C83D04)(gameObjectsToDestroy_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyBakedGameObjectsWithEndName_1225(DLL2SDK::mscorlib::System::Collections::Generic::List_1* gameObjectsToDestroy_, DLL2SDK::mscorlib::System::String* endName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C83D0C)(gameObjectsToDestroy_, endName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyLODGroup_1226(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, bool bDontDeletePersistantResources_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84194)(targetGO_, bDontDeletePersistantResources_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyGeneratedMeshMaterialsLODGroups_1227(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, bool bDontDeletePersistantResources_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C83EB8)(targetGO_, bDontDeletePersistantResources_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyGeneratedMaterial_1228(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8458C)(material_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DestroyMeshCollider_1229(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool bDontDeletePersistantResources_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C843B4)(gameObject_, bDontDeletePersistantResources_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::SetGameObjectRenderVisiblity_1230(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool bVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84730)(gameObject_, bVisible_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::SetGameObjectColliderState_1231(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool bEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84830)(gameObject_, bEnabled_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::ColorToString_1232(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84930)(c_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::StringToColor_1233(DLL2SDK::mscorlib::System::String* colorString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84C1C)(colorString_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::DoesUnityTagExist_1234(DLL2SDK::mscorlib::System::String* tagName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84DE4)(tagName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::SetLayer_1235(DLL2SDK::UnityEngine::UnityEngine::GameObject* rootGO_, int32_t layer_, bool bIncludeChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84DEC)(rootGO_, layer_, bIncludeChildren_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::IsMouseWithinSceneView_1236(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector2 mousePosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84F18)(camera_, mousePosition_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::IsMouseOverRect_1237(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector2 mousePosition_, DLL2SDK::UnityEngine::UnityEngine::Rect* rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C84FB8)(camera_, mousePosition_, rect_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetSystemTypeByName_1238(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C85014)(typeName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::AssignUnityTag_1239(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C850D4)(session_, geoID_, partID_, gameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::MakeStaticIfHasAttribute_1240(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C85504)(session_, geoID_, partID_, gameObject_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetUnityScriptAttributeValue_1241(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C856D4)(session_, geoID_, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::AttachScriptWithInvokeFunction_1242(DLL2SDK::mscorlib::System::String* scriptSet_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C85A18)(scriptSet_, gameObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::IsInCameraView_1243(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C85CDC)(camera_, point_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::FindOrGenerateHandles_1244(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo* assetInfo_, int32_t assetID_, DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* parameters_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* currentHandles_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4C85D84)(session_, assetInfo_, assetID_, assetName_, parameters_, currentHandles_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::CopyComponents_1245(DLL2SDK::UnityEngine::UnityEngine::GameObject* srcGO_, DLL2SDK::UnityEngine::UnityEngine::GameObject* destGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8631C)(srcGO_, destGO_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::GetParentNodeId_1246(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C86320)(session_, nodeID_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::HapiFindParameterByNameOrTag_1247(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* NodeId_, DLL2SDK::mscorlib::System::String* ParmName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo* FoundParmInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C86448)(session_, NodeId_, ParmName_, FoundParmInfo_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneralUtility::HapiFindParameterByNameOrTag_1248(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* NodeId_, DLL2SDK::mscorlib::System::String* ParamName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C86600)(session_, NodeId_, ParamName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::MarkSceneDirty_1160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81838)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SelectObject_1161(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8183C)(gameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SelectObjects_1162(DLL2SDK::Array* gameObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C81840)(gameObjects_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CreatePrefab_1163(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81844)(path_, go_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsEditorPlaying_1164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8036C)(); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::ReplacePrefab_1165(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Object* targetPrefab_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility_HEU_ReplacePrefabOptions heuOptions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81904)(go_, targetPrefab_, heuOptions_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsPrefabInstance_1166(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C819C4)(go_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsPrefabOriginal_1167(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81A84)(go_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsDisconnectedPrefabInstance_1168(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81B44)(go_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetPrefabParent_1169(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81C04)(go_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::ConnectGameObjectToPrefab_1170(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* sourcePrefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81CC4)(go_, sourcePrefab_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::InstantiatePrefab_1171(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefabOriginal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81D84)(prefabOriginal_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::InstantiateGameObject_1172(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceGameObject_, DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, bool instantiateInWorldSpace_, bool bRegisterUndo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81E44)(sourceGameObject_, parentTransform_, instantiateInWorldSpace_, bRegisterUndo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::UndoRecordObject_1174(DLL2SDK::UnityEngine::UnityEngine::Object* objectToUndo_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81F20)(objectToUndo_, name_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::UndoCollapseCurrentGroup_1175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81F24)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CollectDependencies_1176(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x4C81F28)(obj_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsPersistant_1177(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81FE8)(obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetUniqueNameForSibling_1178(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C820A8)(parentTransform_, name_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::DisplayProgressBar_1179(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* info_, float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82168)(title_, info_, progress_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::ClearProgressBar_1180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82224)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::IsEditorNotInPlayModeAndNotGoingToPlayMode_1181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C822E0)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::DisplayDialog_1182(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* ok_, DLL2SDK::mscorlib::System::String* cancel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82318)(title_, message_, ok_, cancel_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::DisplayErrorDialog_1183(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* ok_, DLL2SDK::mscorlib::System::String* cancel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82434)(title_, message_, ok_, cancel_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SetObjectDirtyForEditorUpdate_1184(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82560)(obj_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::SetStatic_1185(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool bStatic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82564)(go_, bStatic_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetSelectedAssetRoots_1186() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C82568)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::GetAllAssetRoots_1187() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C82638)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CookSelected_1188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C826F0)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CookAll_1189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8284C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::CookAssets_1190(DLL2SDK::Array* rootAssets_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C82708)(rootAssets_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::RebuildSelected_1191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82864)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::RebuildAll_1192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C829A4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::RebuildAssets_1193(DLL2SDK::Array* rootAssets_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C8287C)(rootAssets_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::BakeAndReplaceSelectedInScene_1194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C829BC)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::BakeAndReplaceAllInScene_1195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C82AF8)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_EditorUtility::BakeAndReplaceAssets_1196(DLL2SDK::Array* rootAssets_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C829D4)(rootAssets_); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_LayerAttribute::_ctor_1159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73534)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::_ctor_1155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C72DE8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::ReloadCallback_1156(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C72DF0)(this, asset_, success_, outputList_); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::CookedCallback_1157(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7305C)(this, asset_, success_, outputList_); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_AssetEventReceiverTest::BakedCallback_1158(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C732C8)(this, asset_, success_, outputList_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::_cctor_1144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D430)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::_ctor_1145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D520)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::Update_1146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D528)(); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::GetTask_1147(DLL2SDK::mscorlib::System::Guid taskGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D52C)(taskGuid_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::AddTask_1148(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D7E0)(task_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::KillTask_1149(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_, bool bRemove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D9D8)(task_, bRemove_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::KillTask_1150(DLL2SDK::mscorlib::System::Guid taskGuid_, bool bRemove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7DD34)(taskGuid_, bRemove_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::RemoveTask_1151(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7DB4C)(task_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::ExecuteTask_1152(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7DE48)(task_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::CompleteTask_1153(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7DE94)(task_, result_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_TaskManager::InternalCompleteTask_1154(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7DEC8)(task_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task::_ctor_1128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D268)(this); } DLL2SDK::mscorlib::System::Guid DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task::get_TaskGuid_1129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D338)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task::UpdateTask_1131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateSessionObject_1084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A46C)(); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateSessionFromType_1085(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A4F8)(type_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetDefaultSession_1086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A584)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::RegisterSession_1087(int64_t sessionID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A7D0)(sessionID_, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::UnregisterSession_1088(int64_t sessionID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A9EC)(sessionID_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetSessionWithID_1089(int64_t sessionID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C597D8)(sessionID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::SaveAllSessionData_1090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A8D8)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::LoadAllSessionData_1091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78E54)(); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetOrCreateDefaultSession_1092(bool bNotifyUserError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3D0C4)(bNotifyUserError_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateInProcessSession_1093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7ACC4)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateThriftSocketSession_1094(DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_, bool bLogError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7AF20)(hostName_, serverPort_, autoClose_, timeout_, bLogError_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateThriftPipeSession_1095(DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_, bool bLogError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7AAF0)(pipeName_, autoClose_, timeout_, bLogError_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CreateCustomSession_1096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7B040)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::ConnectThriftSocketSession_1097(DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7B12C)(hostName_, serverPort_, autoClose_, timeout_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::ConnectThriftPipeSession_1098(DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7B244)(pipeName_, autoClose_, timeout_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CloseDefaultSession_1099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7B358)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CloseAllSessions_1100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7B4D0)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CheckAndCloseExistingSession_1101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7ADB0)(); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetSessionData_1102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7B8B8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetSessionInfo_1103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7B960)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::LoadStoredDefaultSession_1104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A6A8)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::RestartSession_1105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7BA30)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::ValidatePluginSession_1106(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7BC78)(session_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetLastSessionError_1107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7AC08)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::CheckVersionMatch_1108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7BD48)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::LoadSessionFromHIP_1109(bool bCookNodes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7BE08)(bCookNodes_, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::SaveSessionToHIP_1110(bool bLockNodes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7BF54)(bLockNodes_, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::OpenSessionInHoudini_1111(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7C0A0)(session_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_License DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetCurrentLicense_1112(bool bLogError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7C6B4)(bLogError_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetString_1113(int32_t stringHandle_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C320A4)(stringHandle_, session_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetStringValuesFromStringIndices_1114(DLL2SDK::Array* strIndices_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x2C721F0)(strIndices_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetGroupNames_1115(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_) { return reinterpret_cast*(*)(int32_t, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType)>(DLL2SDK::GameAssemblyBase + 0x2C7C7A0)(nodeID_, groupType_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetGroupMembership_1116(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_, DLL2SDK::Array* membership_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C7CA70)(session_, nodeID_, partID_, groupType_, groupName_, membership_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetNodeName_1117(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7CC4C)(nodeID_, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetNodeInputName_1118(int32_t nodeID_, int32_t inputIndex_, DLL2SDK::mscorlib::System::String* inputName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7CE44)(nodeID_, inputIndex_, inputName_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetComposedChildNodeList_1119(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t parentNodeID_, int32_t nodeTypeFilter_, int32_t nodeFlagFilter_, bool bRecursive_, DLL2SDK::Array* childNodeIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C6B174)(session_, parentNodeID_, nodeTypeFilter_, nodeFlagFilter_, bRecursive_, childNodeIDs_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetComposedObjectListMemorySafe_1120(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array* objectInfos_, int32_t start_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C7CFD4)(session_, nodeID_, objectInfos_, start_, length_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetComposedObjectTransformsMemorySafe_1121(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array* transforms_, int32_t start_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C4DE40)(session_, nodeID_, rstOrder_, transforms_, start_, length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::GetUniqueMaterialShopName_1122(int32_t assetID_, int32_t materialID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C555E8)(assetID_, materialID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionManager::_cctor_1123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7D0D4)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isInt_763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73F64)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isFloat_764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73F78)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isString_765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73F90)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isPath_766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73FA8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isNode_767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73FC0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo::isNonValue_768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73FD4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::_ctor_927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C796C8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::get_UserNotifiedSessionInvalid_928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C796D0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::set_UserNotifiedSessionInvalid_929(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C796D8)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase_SessionConnectionState DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::get_ConnectedState_930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C796E0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::set_ConnectedState_931(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase_SessionConnectionState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C796E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionErrorMsg_932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C796F0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetSessionErrorMsg_933(DLL2SDK::mscorlib::System::String* msg_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, msg_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateSessionData_934(bool bOverwriteExisting_, bool bIsDefaultSession_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bOverwriteExisting_, bIsDefaultSession_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateInProcessSession_935(bool bIsDefaultSession_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, bIsDefaultSession_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateThriftSocketSession_936(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, bIsDefaultSession_, hostName_, serverPort_, autoClose_, timeout_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateThriftPipeSession_937(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, bIsDefaultSession_, pipeName_, autoClose_, timeout_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateCustomSession_938(bool bIsDefaultSession_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, bIsDefaultSession_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConnectThriftSocketSession_939(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* hostName_, int32_t serverPort_, bool autoClose_, float timeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bIsDefaultSession_, hostName_, serverPort_, autoClose_, timeout_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConnectThriftPipeSession_940(bool bIsDefaultSession_, DLL2SDK::mscorlib::System::String* pipeName_, bool autoClose_, float timeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, bIsDefaultSession_, pipeName_, autoClose_, timeout_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CloseSession_941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CheckAndCloseExistingSession_942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ClearSessionInfo_943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetSessionData_944(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* sessionData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7985C)(this, sessionData_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionData_945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F7C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionInfo_946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::IsSessionValid_947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RestartSession_948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetLastSessionError_949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C798EC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CheckVersionMatch_950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::HandleStatusResult_951(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Result result_, DLL2SDK::mscorlib::System::String* prependMsg_, bool bThrowError_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, result_, prependMsg_, bThrowError_, bLogError_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetServerEnvString_952(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, name_, value_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetServerEnvInt_953(DLL2SDK::mscorlib::System::String* name_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, name_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetServerEnvString_954(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, name_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetStatus_955(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusType statusType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_State* statusCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, statusType_, statusCode_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetStatusString_956(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusType statusType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_StatusVerbosity verbosity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, statusType_, verbosity_, Data.method); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCookingTotalCount_957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCookingCurrentCount_958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetEnvInt_959(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_EnvIntType intType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, intType_, Data.method); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSessionEnvInt_960(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionEnvIntType intType_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, intType_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetString_961(int32_t stringHandle_, DLL2SDK::mscorlib::System::Text::StringBuilder* stringBuilder_, int32_t bufferLength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, stringHandle_, stringBuilder_, bufferLength_, Data.method); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetStringBufferLength_962(int32_t stringHandle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, stringHandle_, Data.method); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CheckForSpecificErrors_963(int32_t nodeID_, int32_t errorsToCheck_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, errorsToCheck_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::LoadAssetLibraryFromFile_964(DLL2SDK::mscorlib::System::String* assetPath_, bool bAllowOverwrite_, int32_t* libraryID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, assetPath_, bAllowOverwrite_, libraryID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateNode_965(int32_t parentNodeID_, DLL2SDK::mscorlib::System::String* operatorName_, DLL2SDK::mscorlib::System::String* nodeLabel_, bool bCookOnCreation_, int32_t* newNodeID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, parentNodeID_, operatorName_, nodeLabel_, bCookOnCreation_, newNodeID_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::DeleteNode_966(int32_t nodeID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CookNode_967(int32_t nodeID_, bool bCookTemplatedGeos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, bCookTemplatedGeos_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RenameNode_968(int32_t nodeID_, DLL2SDK::mscorlib::System::String* newName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, newName_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConnectNodeInput_969(int32_t nodeID_, int32_t inputIndex_, int32_t nodeIDToConnect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, inputIndex_, nodeIDToConnect_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::DisconnectNodeInput_970(int32_t nodeID_, int32_t inputIndex_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, inputIndex_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::QueryNodeInput_971(int32_t nodeID_, int32_t inputIndex_, int32_t* connectedNodeID_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, inputIndex_, connectedNodeID_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetNodeInputName_972(int32_t nodeID_, int32_t inputIndex_, int32_t* nodeNameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, inputIndex_, nodeNameIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAvailableAssetCount_973(int32_t libraryID_, int32_t* assetCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, libraryID_, assetCount_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAvailableAssets_974(int32_t libraryID_, DLL2SDK::Array* assetNames_, int32_t assetCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, libraryID_, assetNames_, assetCount_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAssetInfo_975(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo* assetInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, assetInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetNodeInfo_976(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo* nodeInfo_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, nodeInfo_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetNodePath_977(int32_t nodeID_, int32_t relativeNodeID_, DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, relativeNodeID_, path_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::IsNodeValid_978(int32_t nodeID_, int32_t uniqueNodeID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, uniqueNodeID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ComposeChildNodeList_979(int32_t parentNodeID_, int32_t nodeTypeFilter_, int32_t nodeFlagFilter_, bool bRecursive_, int32_t* count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, parentNodeID_, nodeTypeFilter_, nodeFlagFilter_, bRecursive_, count_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetComposedChildNodeList_980(int32_t parentNodeID_, DLL2SDK::Array* childNodeIDs_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, parentNodeID_, childNodeIDs_, count_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::LoadHIPFile_981(DLL2SDK::mscorlib::System::String* fileName_, bool bCookOnLoad_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, fileName_, bCookOnLoad_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SaveHIPFile_982(DLL2SDK::mscorlib::System::String* fileName_, bool bLockNodes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, fileName_, bLockNodes_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetObjectInfo_983(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo* objectInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, objectInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetObjectTransform_984(int32_t nodeID_, int32_t relativeToNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, relativeToNodeID_, rstOrder_, hapiTransform_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetObjectTransform_985(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* hapiTransform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, hapiTransform_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ComposeObjectList_986(int32_t nodeID_, int32_t* objectCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, objectCount_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetComposedObjectList_987(int32_t nodeID_, DLL2SDK::Array* objectInfos_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, objectInfos_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetComposedObjectTransforms_988(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array* transforms_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, rstOrder_, transforms_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetDisplayGeoInfo_989(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo* geoInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, geoInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGeoInfo_990(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo* geoInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, geoInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetPartInfo_991(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, partInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeInfo_992(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, name_, owner_, attributeInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeNames_993(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_, DLL2SDK::Array* attributeNames_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, owner_, attributeNames_, count_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeStringData_994(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_, DLL2SDK::Array* dataArray_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attributeInfo_, dataArray_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeFloatData_995(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_, DLL2SDK::Array* data_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attributeInfo_, data_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetAttributeIntData_996(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_, DLL2SDK::Array* data_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attributeInfo_, data_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGroupNames_997(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::Array* names_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, groupType_, names_, count_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGroupMembership_998(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_, bool* membershipArrayAllEqual_, DLL2SDK::Array* membershipArray_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, groupType_, groupName_, membershipArrayAllEqual_, membershipArray_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstancedPartIds_999(int32_t nodeID_, int32_t partID_, DLL2SDK::Array* instancedPartsArray_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, instancedPartsArray_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstancerPartTransforms_1000(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array* transformsArray_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, rstOrder_, transformsArray_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstanceTransforms_1001(int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_, DLL2SDK::Array* transformsArray_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, rstOrder_, transformsArray_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetInstancedObjectIds_1002(int32_t nodeID_, DLL2SDK::Array* instanced_node_id_array_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, instanced_node_id_array_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetFaceCounts_1003(int32_t nodeID_, int32_t partID_, DLL2SDK::Array* faceCounts_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, faceCounts_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetVertexList_1004(int32_t nodeID_, int32_t partID_, DLL2SDK::Array* vertexList_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, vertexList_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetBoxInfo_1005(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_BoxInfo* boxInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, boxInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetSphereInfo_1006(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SphereInfo* sphereInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, sphereInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCurveInfo_1007(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_CurveInfo* curveInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, curveInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetCurveCounts_1008(int32_t nodeID_, int32_t partID_, DLL2SDK::Array* counts_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, counts_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetPartInfo_1009(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, partInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetFaceCount_1010(int32_t nodeID_, int32_t partID_, DLL2SDK::Array* faceCounts_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, faceCounts_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetVertexList_1011(int32_t nodeID_, int32_t partID_, DLL2SDK::Array* vertexList_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, vertexList_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetAttributeIntData_1012(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_, DLL2SDK::Array* data_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, data_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetAttributeFloatData_1013(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_, DLL2SDK::Array* data_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, data_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetAttributeStringData_1014(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_, DLL2SDK::Array* data_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, data_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::AddAttribute_1015(int32_t nodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attrInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, name_, attrInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::AddGroup_1016(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, groupType_, groupName_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetGroupMembership_1017(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType groupType_, DLL2SDK::mscorlib::System::String* groupName_, DLL2SDK::Array* membershipArray_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, groupType_, groupName_, membershipArray_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CommitGeo_1018(int32_t nodeID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RevertGeo_1019(int32_t nodeID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetMaterialOnPart_1020(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo* materialInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, materialInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetMaterialNodeIDsOnFaces_1021(int32_t nodeID_, int32_t partID_, bool* bSingleFaceMaterial_, DLL2SDK::Array* materialNodeIDs_, int32_t faceCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, bSingleFaceMaterial_, materialNodeIDs_, faceCount_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetMaterialInfo_1022(int32_t materialNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo* materialInfo_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, materialNodeID_, materialInfo_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetImageInfo_1023(int32_t materialNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo* imageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, materialNodeID_, imageInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetImageInfo_1024(int32_t materialNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo* imageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, materialNodeID_, imageInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RenderTextureToImage_1025(int32_t materialNodeID_, int32_t parmID_, bool bLogError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, materialNodeID_, parmID_, bLogError_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RenderCOPToImage_1026(int32_t copNodeID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, copNodeID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ExtractImageToMemory_1027(int32_t nodeID_, DLL2SDK::mscorlib::System::String* fileFormat_, DLL2SDK::mscorlib::System::String* imagePlanes_, DLL2SDK::Array* buffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, nodeID_, fileFormat_, imagePlanes_, buffer_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetImagePlanes_1028(int32_t nodeID_, DLL2SDK::Array* imagePlanes_, int32_t numImagePlanes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, nodeID_, imagePlanes_, numImagePlanes_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ExtractImageToFile_1029(int32_t nodeID_, DLL2SDK::mscorlib::System::String* fileFormat_, DLL2SDK::mscorlib::System::String* imagePlanes_, DLL2SDK::mscorlib::System::String* destinationFolderPath_, DLL2SDK::mscorlib::System::String* destinationFilePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, fileFormat_, imagePlanes_, destinationFolderPath_, destinationFilePath_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParams_1030(int32_t nodeID_, DLL2SDK::Array* parmInfos_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, parmInfos_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamsInfo_1031(int32_t nodeID_, int32_t paramID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo parmInfos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, paramID_, parmInfos_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamIntValues_1032(int32_t nodeID_, DLL2SDK::Array* values_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamIntValue_1033(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, int32_t* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parmName_, index_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamFloatValues_1034(int32_t nodeID_, DLL2SDK::Array* values_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamFloatValue_1035(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, float* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parmName_, index_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamStringValues_1036(int32_t nodeID_, DLL2SDK::Array* values_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamStringValue_1037(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, int32_t* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parmName_, index_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamNodeValue_1038(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t* nodeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, paramName_, nodeValue_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParamChoiceValues_1039(int32_t nodeID_, DLL2SDK::Array* values_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamIntValues_1040(int32_t nodeID_, DLL2SDK::Array* values_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamIntValue_1041(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t index_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, paramName_, index_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamFloatValues_1042(int32_t nodeID_, DLL2SDK::Array* values_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, values_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamFloatValue_1043(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t index_, float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, paramName_, index_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamStringValue_1044(int32_t nodeID_, DLL2SDK::mscorlib::System::String* strValue_, int32_t parmID_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, strValue_, parmID_, index_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetParamNodeValue_1045(int32_t nodeID_, DLL2SDK::mscorlib::System::String* paramName_, int32_t nodeValueID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, paramName_, nodeValueID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::InsertMultiparmInstance_1046(int32_t nodeID_, int32_t parmID_, int32_t instancePosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parmID_, instancePosition_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RemoveMultiParmInstance_1047(int32_t nodeID_, int32_t parmID_, int32_t instancePosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parmID_, instancePosition_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParmWithTag_1048(int32_t nodeID_, DLL2SDK::mscorlib::System::String* tagName_, int32_t* parmID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, tagName_, parmID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RevertParmToDefault_1049(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parm_name_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parm_name_, index_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::RevertParmToDefaults_1050(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parm_name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parm_name_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParmIDFromName_1051(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t* parmID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parmName_, parmID_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetParmStringValue_1052(int32_t nodeID_, DLL2SDK::mscorlib::System::String* parmName_, int32_t index_, bool evaluate_, int32_t* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, parmName_, index_, evaluate_, value_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::CreateInputNode_1053(int32_t* nodeID_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, name_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetPreset_1054(int32_t nodeID_, DLL2SDK::Array* presetData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, nodeID_, presetData_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetPreset_1055(int32_t nodeID_, DLL2SDK::Array* presetData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, nodeID_, presetData_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetVolumeInfo_1056(int32_t nodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* volumeInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, volumeInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetHeightFieldData_1057(int32_t nodeID_, int32_t partID_, DLL2SDK::Array* valuesArray_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, partID_, valuesArray_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetVolumeBounds_1058(int32_t nodeID_, int32_t partID_, float* x_min_, float* y_min_, float* z_min_, float* x_max_, float* y_max_, float* z_max_, float* x_center_, float* y_center_, float* z_center_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, partID_, x_min_, y_min_, z_min_, x_max_, y_max_, z_max_, x_center_, y_center_, z_center_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetVolumeInfo_1059(int32_t volumnNodeID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* volumeInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, volumnNodeID_, partID_, volumeInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::SetHeightFieldData_1060(int32_t volumeNodeID_, int32_t partID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* value_array_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, volumeNodeID_, partID_, name_, value_array_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::LoadGeoFromFile_1061(int32_t nodeID_, DLL2SDK::mscorlib::System::String* file_name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, file_name_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetGeoSize_1062(int32_t nodeID_, DLL2SDK::mscorlib::System::String* format_, int32_t* size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, nodeID_, format_, size_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetHandleInfo_1063(int32_t nodeID_, DLL2SDK::Array* handleInfos_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, handleInfos_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::GetHandleBindingInfo_1064(int32_t nodeID_, int32_t handleIndex_, DLL2SDK::Array* handleBindingInfos_, int32_t start_, int32_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, nodeID_, handleIndex_, handleBindingInfos_, start_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase::ConvertTransform_1065(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* inTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder RSTOrder_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_XYZOrder ROTOrder_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* outTransform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, inTransform_, RSTOrder_, ROTOrder_, outTransform_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_UnityMaterialInfo::_ctor_926(DLL2SDK::mscorlib::System::String* unityMaterialPath_, DLL2SDK::mscorlib::System::String* substancePath_, int32_t substanceIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7E104)(this, unityMaterialPath_, substancePath_, substanceIndex_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::_ctor_898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C68A60)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::IsExistingMaterial_899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C68A70)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::UpdateMaterialFromHoudini_900(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C55B28)(this, materialInfo_, assetCacheFolderPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::GetTextureFileNameFromMaterialParam_901(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo parmInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C68C84)(session_, nodeID_, parmInfo_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::IsTransparentMaterial_902(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array* parameters_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C68A88)(session_, nodeID_, parameters_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData::GetSupportedFileFormat_903(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ImageInfo* imageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C69778)(session_, imageInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::_ctor_860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70D3C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::get_RequiresRegeneration_861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C449CC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::set_RequiresRegeneration_862(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70E6C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetPresetData_863() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C5B410)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SetPresetData_864(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C5B418)(this, data_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetDefaultPresetData_865() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters*)>(DLL2SDK::GameAssemblyBase + 0x2C70E74)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::AreParametersValid_866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70E7C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::get_RecacheUI_867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70E84)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::set_RecacheUI_868(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70E8C)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::CleanUp_869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C498AC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::Initialize_870(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo* nodeInfo_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* previousParamFolders_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* previousParamInputNodes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4A1E8)(this, session_, nodeID_, nodeInfo_, previousParamFolders_, previousParamInputNodes_, parentAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SetupRampParameter_871(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* rampParameter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70E9C)(this, rampParameter_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameter_872(int32_t listIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3A50C)(this, listIndex_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameter_873(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C66E38)(this, name_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameterWithParmID_874(int32_t parmID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3A290)(this, parmID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::RemoveParameter_875(int32_t listIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C713C4)(this, listIndex_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetChosenIndexFromChoiceList_876(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData* inChoiceParameter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C714A4)(this, inChoiceParameter_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetStringFromParameter_877(DLL2SDK::mscorlib::System::String* paramName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7160C)(this, paramName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SetStringToParameter_878(DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7166C)(this, paramName_, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::HaveParametersChanged_879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C48874)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UploadValuesToHoudini_880(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, bool bDoCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4538C)(this, session_, parentAsset_, bDoCheck_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::InsertInstanceToMultiParm_881(int32_t unityParamIndex_, int32_t instanceIndex_, int32_t numInstancesToAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C716F0)(this, unityParamIndex_, instanceIndex_, numInstancesToAdd_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::RemoveInstancesFromMultiParm_882(int32_t unityParamIndex_, int32_t instanceIndex_, int32_t numInstancesToRemove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C717B8)(this, unityParamIndex_, instanceIndex_, numInstancesToRemove_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::ClearInstancesFromMultiParm_883(int32_t unityParamIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71880)(this, unityParamIndex_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::HasModifiersPending_884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C449D4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::ProcessModifiers_885(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C44A7C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetParameterDataForUIRestore_886(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* folderParams_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inputNodeParams_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x2C49FBC)(this, folderParams_, inputNodeParams_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::GetInputNodeConnectionObjects_887(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inputNodeObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C52F94)(this, inputNodeObjects_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::DownloadPresetData_888(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4C9D8)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UploadPresetData_889(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4CA38)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::DownloadAsDefaultPresetData_890(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C423F8)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UploadParameterInputs_891(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, bool bForceUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4CA9C)(this, session_, parentAsset_, bForceUpdate_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::UpdateTransformParameters_892(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler* HAPITransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71944)(this, session_, HAPITransform_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SyncParameterFromHoudini_893(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* parameterName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71A08)(this, session_, parameterName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::SyncInternalParametersForUndoCompare_894(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5C8C8)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters::ResetAllToDefault_895(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5BA90)(this, session_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterIndexFromName_856(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::String* parameterName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C71ACC)(session_, parameters_, parameterName_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterIndexFromNameOrTag_857(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::String* parameterName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C68C08)(session_, nodeID_, parameters_, parameterName_); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterFloatValue_858(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::String* parameterName_, float defaultValue_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2C69398)(session_, nodeID_, parameters_, parameterName_, defaultValue_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterUtility::GetParameterColor3Value_859(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::String* parameterName_, DLL2SDK::UnityEngine::UnityEngine::Color defaultValue_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2C69508)(session_, nodeID_, parameters_, parameterName_, defaultValue_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier::_ctor_854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70C78)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier::GetNewModifier_855(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterModifier_ModifierAction action_, int32_t parameterIndex_, int32_t instanceIndex_, int32_t modifierValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70C80)(action_, parameterIndex_, instanceIndex_, modifierValue_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::_ctor_827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70738)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ParmID_828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3A504)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ParentID_829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C707E4)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ChildIndex_830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C707EC)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_ParmSize_831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C707F4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsInt_832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6EB88)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsFloat_833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6EF98)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsString_834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6F7AC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsPathFile_835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6F7C0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasMin_836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C707FC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasMax_837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70804)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasUIMin_838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7080C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::HasUIMax_839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70814)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntMin_840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7081C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntMax_841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C708D0)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntUIMin_842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70984)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_IntUIMax_843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70A38)(this); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatMin_844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70AEC)(this); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatMax_845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70AF4)(this); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatUIMin_846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70AFC)(this); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::get_FloatUIMax_847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70B04)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsContainer_848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70B0C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsMultiParam_849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70BAC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsRamp_850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70BBC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsToggle_851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6E798)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::IsColor_852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70534)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterData::ToVector3_853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70BD0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetToggle_811(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, bool* outValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6E5B4)(asset_, paramName_, outValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetToggle_812(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, bool setValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6E7AC)(asset_, paramName_, setValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetInt_813(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t* outValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6E984)(asset_, paramName_, outValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetInt_814(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t setValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6EB9C)(asset_, paramName_, setValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetFloat_815(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, float* outValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6ED94)(asset_, paramName_, outValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetFloats_816(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::Array* outValues_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C6EFAC)(asset_, paramName_, outValues_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetFloat_817(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, float setValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6F1C8)(asset_, paramName_, setValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetFloats_818(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::Array* setValues_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C6F3CC)(asset_, paramName_, setValues_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetString_819(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* outValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6F5A4)(asset_, paramName_, outValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetString_820(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* setValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6F7D8)(asset_, paramName_, setValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetChoice_821(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t setValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6F9FC)(asset_, paramName_, setValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetChoice_822(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t* outValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6FC24)(asset_, paramName_, outValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetInputNode_823(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6FE28)(asset_, paramName_, obj_, index_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetInputNode_824(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70090)(asset_, paramName_, index_, obj_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::GetColor_825(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::UnityEngine::UnityEngine::Color* getValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70330)(asset_, paramName_, getValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ParameterAccessor::SetColor_826(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::UnityEngine::UnityEngine::Color setValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70548)(asset_, paramName_, setValue_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding::_ctor_810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3A464)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler::_ctor_762(bool initialize_fields_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C751C8)(this, initialize_fields_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniVersion::_ctor_785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C60400)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SphereInfo::_ctor_784(bool initialize_fields_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C747C4)(this, initialize_fields_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_BoxInfo::_ctor_783(bool initialize_fields_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73EFC)(this, initialize_fields_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Keyframe::_ctor_782(float t_, float v_, float in_tangent_, float out_tangent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73F50)(this, t_, v_, in_tangent_, out_tangent_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::getElementCountByAttributeOwner_770(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7422C)(this, owner_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::getElementCountByGroupType_771(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C742A4)(this, type_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::init_772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C74368)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_pointAttributeCount_773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C743B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_pointAttributeCount_774(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C74404)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_primitiveAttributeCount_775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C74450)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_primitiveAttributeCount_776(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C744A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_vertexAttributeCount_777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C744EC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_vertexAttributeCount_778(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7453C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::get_detailAttributeCount_779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C74588)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo::set_detailAttributeCount_780(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C745D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo::getGroupCountByType_769(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GroupType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73F2C)(this, type_); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample::_ctor_757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7370C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample::Start_758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7372C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptParameterExample::UpdateGravity_759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73890)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample::_ctor_754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7353C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample::AssetCallbackWithMsg_755(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73544)(this, msg_); } void DLL2SDK::Assembly_CSharp_firstpass::HEU_ScriptCallbackExample::AssetCallbackNoMsg_756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73650)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::_ctor_727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78C8C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::get_RequiresSave_728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78D38)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::get_Instance_729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75804)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::InstantiateAndLoad_730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78D40)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_732(DLL2SDK::mscorlib::System::String* key_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C760B4)(this, key_, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_733(DLL2SDK::mscorlib::System::String* key_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78620)(this, key_, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_734(DLL2SDK::mscorlib::System::String* key_, int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C791D4)(this, key_, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_735(DLL2SDK::mscorlib::System::String* key_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7720C)(this, key_, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Set_736(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75A54)(this, key_, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_737(DLL2SDK::mscorlib::System::String* key_, bool* value_, bool defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75EC0)(this, key_, value_, defaultValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_738(DLL2SDK::mscorlib::System::String* key_, int32_t* value_, int32_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7842C)(this, key_, value_, defaultValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_739(DLL2SDK::mscorlib::System::String* key_, int64_t* value_, int64_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C79318)(this, key_, value_, defaultValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_740(DLL2SDK::mscorlib::System::String* key_, float* value_, float defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7700C)(this, key_, value_, defaultValue_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::Get_741(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::String* defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C758AC)(this, key_, value_, defaultValue_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::MarkDirtyForSave_742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C791D0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SaveIfRequired_743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7947C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SavePluginData_744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C79514)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadPluginData_745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78E4C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::ClearPluginData_746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C79520)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SaveSessionData_747(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* sessionData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C79614)(sessionData_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadSessionData_748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C79618)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::SaveAllSessionData_749(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allSessions_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C79620)(allSessions_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadAllSessionData_750() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C79624)(); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginStorage::LoadSessionData_751(int64_t SessionID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C796C0)(SessionID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_HoudiniEngineEnvFilePath_658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75640)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_HoudiniEngineEnvFilePath_659(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C759B8)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_HoudiniEngineJobDir_660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75B38)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CookingEnabled_661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4441C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CookingEnabled_662(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76018)(value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CookingTriggersDownstreamCooks_663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C761E4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CookingTriggersDownstreamCooks_664(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76294)(value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CookTemplatedGeos_665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32360)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CookTemplatedGeos_666(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76330)(value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_PushUnityTransformToHoudini_667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C42CDC)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_PushUnityTransformToHoudini_668(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C763CC)(value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_TransformChangeTriggersCooks_669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76468)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_TransformChangeTriggersCooks_670(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76518)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_CollisionGroupName_671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C765B4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_CollisionGroupName_672(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7667C)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_RenderedCollisionGroupName_673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76718)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_RenderedCollisionGroupName_674(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C767E0)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityMaterialAttribName_675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C633D0)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityMaterialAttribName_676(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7687C)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnitySubMaterialAttribName_677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76918)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnitySubMaterialAttribName_678(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C769E0)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnitySubMaterialIndexAttribName_679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76A7C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnitySubMaterialIndexAttribName_680(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76B44)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityTagAttributeName_681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76BE0)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityTagAttributeName_682(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76CA8)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityStaticAttributeName_683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76D44)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityStaticAttributeName_684(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76E0C)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityScriptAttributeName_685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76EA8)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityScriptAttributeName_686(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C76F70)(value_); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_ImageGamma_687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6A4E4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_ImageGamma_688(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77170)(value_); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_NormalGenerationThresholdAngle_689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7733C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_NormalGenerationThresholdAngle_690(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C773F4)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_LastLoadHDAPath_691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77490)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_LastLoadHDAPath_692(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77598)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_LastLoadHIPPath_693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77634)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_LastLoadHIPPath_694(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7773C)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_InstanceAttr_695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6C04C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_InstanceAttr_696(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C777D8)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityInstanceAttr_697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6C114)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityInstanceAttr_698(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77874)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UnityInputMeshAttr_699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C63498)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UnityInputMeshAttr_700(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77910)(value_); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_PinSize_701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C779AC)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_PinSize_702(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77A5C)(value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_PinColor_703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77AF8)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_PinColor_704(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77C00)(value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_LineColor_705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77CD4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_LineColor_706(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77DD8)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_EditorOnly_Tag_707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3C004)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_EditorOnly_Tag_708(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C77EAC)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_HDAData_Name_709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3BF3C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_HDAData_Name_710(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78018)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_PipeName_711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C780B4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_PipeName_712(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7817C)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_Localhost_713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78218)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_Localhost_714(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C782E0)(value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_Port_715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7837C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_Port_716(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78584)(value_); } float DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_Timeout_717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78750)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_Timeout_718(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78808)(value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Session_AutoClose_719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C788A4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Session_AutoClose_720(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78954)(value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_Curves_ShowInSceneView_721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C369B0)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_Curves_ShowInSceneView_722(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C789F0)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_AssetCachePath_723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78A8C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_AssetCachePath_724(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78B54)(value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::get_UseFullPathNamesForOutput_725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C346C4)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PluginSettings::set_UseFullPathNamesForOutput_726(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C78BF0)(value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::_cctor_637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74CF0)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::_ctor_638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74D50)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_LibPath_639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74D58)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_IsPathSet_640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74E08)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetHoudiniEnginePath_641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74EB8)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::SetHoudiniEnginePath_642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74D4C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetAllFoldersInPath_643(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74F88)(path_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetAllFoldersInPathHelper_644(DLL2SDK::mscorlib::System::String* inPath_, DLL2SDK::mscorlib::System::Text::StringBuilder* pathBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C750E4)(inPath_, pathBuilder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFileName_645(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C552BC)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFileNameWithoutExtension_646(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C752A8)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFolderPath_647(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C517A4)(path_); } wchar_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_DirectorySeparator_648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75350)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::get_DirectorySeparatorStr_649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75358)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::BuildPath_650(DLL2SDK::mscorlib::System::String* folder1_, DLL2SDK::mscorlib::System::String* folder2_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C51A70)(folder1_, folder2_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetValidRelativePath_651(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C753D0)(inPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::TrimLastDirectorySeparator_652(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C51968)(inPath_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::DoesPathExist_653(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75550)(inPath_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::DoesFileExist_654(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3BF30)(inPath_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::DoesDirectoryExist_655(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7558C)(inPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::GetFullPath_656(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C75598)(inPath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Platform::WriteBytes_657(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C6A300)(path_, bytes_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError::_ctor_634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C602D8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError::_ctor_635(DLL2SDK::mscorlib::System::String* errorMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C60364)(this, errorMsg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniEngineError::ToString_636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetHoudiniEngineInstallationInfo_599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3B564)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetEnvironmentPath_600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3B614)(); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::IsHoudiniAssetFile_601(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3B69C)(filePath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::Log_602(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3B84C)(message_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LogWarning_603(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3B8F4)(message_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LogError_604(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3B99C)(message_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LocateValidFilePath_605(DLL2SDK::UnityEngine::UnityEngine::Object* inObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3BA44)(inObject_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LocateValidFilePath_606(DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::String* inFilePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3BB10)(assetName_, inFilePath_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::InstantiateHDA_607(DLL2SDK::mscorlib::System::String* filePath_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initialPosition_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3BB18)(filePath_, initialPosition_, session_, bBuildAsync_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::LoadHDAFile_608(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetPath_, int32_t* assetLibraryID_, DLL2SDK::Array* assetNames_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C3C30C)(session_, assetPath_, assetLibraryID_, assetNames_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateAndCookAssetNode_609(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetName_, bool bCookTemplatedGeos_, int32_t* newAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3C5FC)(session_, assetName_, bCookTemplatedGeos_, newAssetID_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CookNodeInHoudini_610(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_, bool bCookTemplatedGeos_, DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3CC2C)(session_, nodeID_, bCookTemplatedGeos_, assetName_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ProcessHoudiniCookStatus_611(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3C8C0)(session_, assetName_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateNewAsset_612(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType assetType_, DLL2SDK::mscorlib::System::String* rootName_, DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3CC8C)(assetType_, rootName_, parentTransform_, session_, bBuildAsync_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateNewCurveAsset_613(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3D528)(parentTransform_, session_, bBuildAsync_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::CreateNewInputAsset_614(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bBuildAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3D5C8)(parentTransform_, session_, bBuildAsync_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::DestroyChildren_615(DLL2SDK::UnityEngine::UnityEngine::Transform* inTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3D668)(inTransform_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::DestroyGameObject_616(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObect_, bool bRegisterUndo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3DBD0)(gameObect_, bRegisterUndo_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::IsAssetValidInHoudini_618(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3DBFC)(session_, assetID_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetAssetInScene_619(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3DD48)(assetID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ApplyWorldTransfromFromHoudiniToUnity_620(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform hapiTransform_, DLL2SDK::UnityEngine::UnityEngine::Transform* unityTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3DED4)(hapiTransform_, unityTransform_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ApplyLocalTransfromFromHoudiniToUnity_621(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_, DLL2SDK::UnityEngine::UnityEngine::Transform* unityTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3E214)(hapiTransform_, unityTransform_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::ApplyMatrixToLocalTransform_622(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* matrix_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3E4C8)(matrix_, transform_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetMatrixFromHAPITransform_623(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_, bool bConvertToUnity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2FD7C)(hapiTransform_, bConvertToUnity_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetQuaternion_624(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3E560)(m_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetPosition_625(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C30154)(m_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::SetMatrixPosition_626(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3E9F8)(m_, position_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetScale_627(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C301A4)(m_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetHAPITransformFromMatrix_628(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3EA54)(mat_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetHAPITransform_629(DLL2SDK::UnityEngine::UnityEngine::Vector3* p_, DLL2SDK::UnityEngine::UnityEngine::Vector3* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3ED68)(p_, r_, s_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::GetMatrix4x4_630(DLL2SDK::UnityEngine::UnityEngine::Vector3* p_, DLL2SDK::UnityEngine::UnityEngine::Vector3* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3EFEC)(p_, r_, s_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::IsSameTransform_631(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* transformMatrix_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p_, DLL2SDK::UnityEngine::UnityEngine::Vector3* r_, DLL2SDK::UnityEngine::UnityEngine::Vector3* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F158)(transformMatrix_, p_, r_, s_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::DoesGeoPartHaveAttribute_632(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::String* attrName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner owner_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F31C)(session_, geoID_, partID_, attrName_, owner_, attributeInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HAPIUtility::SetAnimationCurveTangentModes_633(DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* animCurve_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tangentValues_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C3F394)(animCurve_, tangentValues_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Defines::_ctor_597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81610)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Defines::_cctor_598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81618)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetCachePath_552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7534C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetRelativePath_553(DLL2SDK::mscorlib::System::String* inFullPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75450)(inFullPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetPath_554(DLL2SDK::UnityEngine::UnityEngine::Object* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C755DC)(asset_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetRelativePathStart_555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7569C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetFullPath_556(DLL2SDK::mscorlib::System::String* inAssetRelativePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C757A4)(inAssetRelativePath_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathRelativeToAssets_557(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75A14)(inPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetRootPath_558(DLL2SDK::UnityEngine::UnityEngine::Object* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75A4C)(asset_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetUniqueAssetPath_559(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75B0C)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetOrScenePath_560(DLL2SDK::UnityEngine::UnityEngine::Object* inputObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75BCC)(inputObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathInAssetCache_561(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75C8C)(path_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathInAssetCacheBakedFolder_562(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75CF4)(path_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsPathInAssetCacheWorkingFolder_563(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75DB4)(path_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsAssetInAssetCacheBakedFolder_564(DLL2SDK::UnityEngine::UnityEngine::Object* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75E74)(asset_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsAssetInAssetCacheWorkingFolder_565(DLL2SDK::UnityEngine::UnityEngine::Object* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75F34)(asset_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateAssetCacheFolder_566(DLL2SDK::mscorlib::System::String* suggestedAssetPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C75FF4)(suggestedAssetPath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::DeleteAssetCacheFolder_567(DLL2SDK::mscorlib::System::String* assetCacheFolderPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C760B4)(assetCacheFolderPath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::DeleteAsset_568(DLL2SDK::UnityEngine::UnityEngine::Object* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76170)(asset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::DeleteAssetIfInBakedFolder_569(DLL2SDK::UnityEngine::UnityEngine::Object* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7622C)(asset_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::ContainsAsset_570(DLL2SDK::UnityEngine::UnityEngine::Object* assetObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C762E8)(assetObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CopyAsset_571(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* newPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C763A8)(path_, newPath_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::LoadAssetCopy_572(DLL2SDK::UnityEngine::UnityEngine::Object* srcAsset_, DLL2SDK::mscorlib::System::String* newAssetFolderPath_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76468)(srcAsset_, newAssetFolderPath_, type_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateObjectInAssetCacheFolder_573(DLL2SDK::UnityEngine::UnityEngine::Object* objectToCreate_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* assetFileName_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76528)(objectToCreate_, assetCacheFolderPath_, assetFileName_, type_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateAddObjectInAssetCacheFolder_574(DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, DLL2SDK::UnityEngine::UnityEngine::Object* objectToAdd_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C765E4)(assetName_, assetObjectFileName_, objectToAdd_, bakedAssetPath_, assetDBObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AddObjectToAsset_575(DLL2SDK::UnityEngine::UnityEngine::Object* objectToAdd_, DLL2SDK::UnityEngine::UnityEngine::Object* assetObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C766A0)(objectToAdd_, assetObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::SaveAndRefreshDatabase_576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7675C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::RefreshAssetDatabase_577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76760)(); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::LoadAssetAtPath_578(DLL2SDK::mscorlib::System::String* assetPath_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76764)(assetPath_, type_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::LoadAllAssetsAtPath_579(DLL2SDK::mscorlib::System::String* assetPath_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4C76824)(assetPath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::ImportAsset_580(DLL2SDK::mscorlib::System::String* assetPath_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase_HEU_ImportAssetOptions heuOptions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C768E4)(assetPath_, heuOptions_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetWorkingPath_581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C769A0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetBakedPath_582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76A60)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetBakedPathWithAssetName_583(DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76B20)(assetName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreateUniqueBakePath_584(DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76BE0)(assetName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::CreatePathWithFolders_585(DLL2SDK::mscorlib::System::String* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76CA0)(inPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendMeshesPathToAssetFolder_586(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76D5C)(inAssetCacheFolder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendTexturesPathToAssetFolder_587(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76E58)(inAssetCacheFolder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendMaterialsPathToAssetFolder_588(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C76F54)(inAssetCacheFolder_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetAssetSubFolders_589() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4C77050)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendPrefabPath_590(DLL2SDK::mscorlib::System::String* inAssetCacheFolder_, DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7723C)(inAssetCacheFolder_, assetName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::AppendMeshesAssetFileName_591(DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C77388)(assetName_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::IsAssetSavedInScene_592(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7744C)(go_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::PrintDependencies_593(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7750C)(targetGO_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetDatabase::GetUniqueAssetPathForUnityAsset_594(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C77510)(obj_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::_ctor_499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C79290)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_GeoID_500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7938C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_PartID_501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C79394)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_GeoName_502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7939C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HasColorAttribute_503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C793A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_OutputTransform_504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C793AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::get_OutputMesh_505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C793B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::DestroyAllData_506(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C793BC)(this, asset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SyncAllAttributesFrom_507(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, int32_t geoID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C794E0)(this, session_, asset_, geoID_, partInfo_, outputGameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetupMeshAndMaterials_508(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartType partType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7AA38)(this, asset_, partType_, outputGameObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HasDirtyAttributes_509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ACDC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SyncDirtyAttributesToHoudini_510(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7AF00)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::PopulateAttributeData_511(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7A130)(this, session_, geoID_, partID_, attributeData_, attributeInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributesList_512(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attributesList_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner ownerType_, int32_t attributeCount_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeOwner, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4C7B714)(this, session_, geoID_, partID_, attributesList_, ownerType_, attributeCount_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::UpdateAttribute_513(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7B9D4)(this, session_, geoID_, partID_, attributeData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::UpdateAttributeList_514(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attributeDataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7C06C)(this, session_, geoID_, partID_, attributeDataList_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::RefreshUpstreamInputs_515(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7C1F8)(this, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::UploadAttributeViaMeshInput_516(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7AFEC)(this, session_, geoID_, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeDataSyncd_517(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7B6F0)(attributeData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeDataDirty_518(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7C304)(attributeData_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::CreateAttribute_519(DLL2SDK::mscorlib::System::String* attributeName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attributeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7A038)(this, attributeName_, attributeInfo_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeData_520(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C79E44)(this, name_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeData_521(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7C328)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeNames_522() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore*)>(DLL2SDK::GameAssemblyBase + 0x4C7C410)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::EnablePaintCollider_523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7C614)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::DisablePaintCollider_524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7C864)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::ShowPaintMesh_525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7CA30)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HidePaintMesh_526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7CC08)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::HasMeshForPainting_527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7CD74)(this); } DLL2SDK::UnityEngine::UnityEngine::MeshCollider* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetPaintMeshCollider_528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7CE24)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::PaintAttribute_529(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t attributeIndex_, float paintFactor_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc* setAttrFunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7CEE4)(this, attributeData_, sourceTools_, attributeIndex_, paintFactor_, setAttrFunc_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeEditValueInt_530(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t startIndex_, DLL2SDK::Array* values_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7D064)(attributeData_, startIndex_, values_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeEditValueFloat_531(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t startIndex_, DLL2SDK::Array* values_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7D11C)(attributeData_, startIndex_, values_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeEditValueString_532(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t startIndex_, DLL2SDK::Array* values_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7D1E4)(attributeData_, startIndex_, values_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::ReplaceAttributeValueInt_533(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7D2C4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::AddAttributeValueInt_534(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7D4B4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SubtractAttributeValueInt_535(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7D66C)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::MultiplyAttributeValueInt_536(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7D824)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::ReplaceAttributeValueFloat_537(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7DA64)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::AddAttributeValueFloat_538(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7DB98)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SubtractAttributeValueFloat_539(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7DCA4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::MultiplyAttributeValueFloat_540(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7DDB0)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::SetAttributeValueString_541(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, int32_t targetIndex_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_, int32_t sourceIndex_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7DFC4)(attributeData_, targetIndex_, sourceTools_, sourceIndex_, factor_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::FillAttribute_542(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* attributeData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* sourceTools_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7E0CC)(this, attributeData_, sourceTools_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::AreAttributesDirty_543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7E728)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetPositionAttributeValues_544(DLL2SDK::Array* positionArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7E8F8)(this, positionArray_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetVertexIndices_545(DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7E904)(this, indices_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore_SetAttributeValueFunc* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::GetAttributeSetValueFunction_546(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData_AttributeType attrType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo_PaintMergeMode paintMergeMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7E188)(attrType_, paintMergeMode_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore::CopyAttributeValuesTo_547(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* destAttrStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7E924)(this, destAttrStore_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData::_ctor_496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C79010)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData::IsColorAttribute_497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C79018)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData::CopyValuesTo_498(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributeData* destAttrData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C790D8)(this, destAttrData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::_ctor_426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71BF8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_PartID_427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C33F10)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_PartName_428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32F84)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_ParentGeoNode_429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6BBBC)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_ParentAsset_430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71CAC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartInstancer_431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C35C98)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartInstanced_432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34EB8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetPartPointCount_433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71D88)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsObjectInstancer_434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71D90)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_ObjectInstancesBeenGenerated_435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6C1DC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::set_ObjectInstancesBeenGenerated_436(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36B54)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartVolume_437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C35070)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartCurve_438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34EC8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartMesh_439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C35060)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsPartEditable_440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71D98)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::HaveInstancesBeenGenerated_441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C35CAC)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_MeshVertexCount_442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71DA0)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_GeneratedOutput_443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71DA8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::get_OutputGameObject_444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C33EE0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::Initialize_445(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t partID_, int32_t geoID_, int32_t objectNodeID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* geoNode_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData_PartOutputType partOutputType_, bool isEditable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C340B8)(this, session_, partID_, geoID_, objectNodeID_, geoNode_, partInfo_, partOutputType_, isEditable_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetGameObjectName_446(DLL2SDK::mscorlib::System::String* partName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34A08)(this, partName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetGameObject_447(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34E88)(this, gameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyAllData_448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71DB0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ApplyHAPITransform_449(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36E88)(this, hapiTransform_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetDebugInfo_450(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C374C0)(this, sb_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::IsUsingMaterial_451(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* materialData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C379B4)(this, materialData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetClonableObjects_452(DLL2SDK::mscorlib::System::Collections::Generic::List_1* clonableObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C720D0)(this, clonableObjects_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetClonableParts_453(DLL2SDK::mscorlib::System::Collections::Generic::List_1* clonableParts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C37B7C)(this, clonableParts_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetOutputGameObjects_454(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C37E20)(this, outputObjects_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetOutput_455(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C380CC)(this, outputs_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetHDAPartWithGameObject_456(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C383A8)(this, inGameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetObjectInstancer_457(bool bObjectInstancer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C721E8)(this, bObjectInstancer_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearInstances_458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6C1E4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearObjectInstanceInfos_459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71F9C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearInvalidObjectInstanceInfos_460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6C320)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ClearGeneratedData_461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32F94)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ExportCustomInstance_462(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C352E0)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GeneratePartInstances_463(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C35CB4)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromObjectID_464(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t objectNodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6DF04)(this, session_, objectNodeID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromObject_465(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* sourceObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C72AAC)(this, session_, sourceObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromObjectIds_466(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6C624)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromUnityAssetPathAttribute_467(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* unityInstanceAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6CDE4)(this, session_, unityInstanceAttr_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateInstancesFromUnityAssetPath_468(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::String* assetPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6D8CC)(this, session_, assetPath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CreateNewInstanceFromObject_469(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceObject_, int32_t instanceIndex_, DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_, int32_t instancedObjectNodeID_, DLL2SDK::mscorlib::System::String* instancedObjectPath_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotationOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scaleOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C72638)(this, sourceObject_, instanceIndex_, parentTransform_, hapiTransform_, instancedObjectNodeID_, instancedObjectPath_, rotationOffset_, scaleOffset_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetCurve_470(bool bEditableOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38878)(this, bEditableOnly_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetVisiblity_471(bool bVisibility_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38C58)(this, bVisibility_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CalculateVisibility_472(bool bParentVisibility_, bool bParentDisplayGeo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38B34)(this, bParentVisibility_, bParentDisplayGeo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetColliderState_473(bool bEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C393C0)(this, bEnabled_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CalculateColliderState_474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38F8C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CopyGameObjectComponents_475(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceGO_, DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToCopiedMaterials_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bDeleteExistingComponents_, bool bDontDeletePersistantResources_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, bool, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C73040)(this, sourceGO_, targetGO_, assetName_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, assetDBObject_, assetObjectFileName_, bDeleteExistingComponents_, bDontDeletePersistantResources_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CopyChildGameObjects_476(DLL2SDK::UnityEngine::UnityEngine::GameObject* sourceGO_, DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToCopiedMaterials_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bDeleteExistingComponents_, bool bDontDeletePersistantResources_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, bool, DLL2SDK::mscorlib::System::String*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C74838)(this, sourceGO_, targetGO_, assetName_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, assetDBObject_, assetObjectFileName_, bDeleteExistingComponents_, bDontDeletePersistantResources_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::BakePartToNewGameObject_477(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTransform_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToCopiedMaterials_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bReconnectPrefabInstances_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C50C18)(this, parentTransform_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, assetDBObject_, assetObjectFileName_, bReconnectPrefabInstances_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::BakePartToGameObject_478(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetGO_, bool bDeleteExistingComponents_, bool bDontDeletePersistantResources_, bool bWriteMeshesToAssetDatabase_, DLL2SDK::mscorlib::System::String* bakedAssetPath_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToTargetMeshMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* sourceToCopiedMaterials_, DLL2SDK::UnityEngine::UnityEngine::Object* assetDBObject_, DLL2SDK::mscorlib::System::String* assetObjectFileName_, bool bReconnectPrefabInstances_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C5257C)(this, targetGO_, bDeleteExistingComponents_, bDontDeletePersistantResources_, bWriteMeshesToAssetDatabase_, bakedAssetPath_, sourceToTargetMeshMap_, sourceToCopiedMaterials_, assetDBObject_, assetObjectFileName_, bReconnectPrefabInstances_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GenerateMesh_479(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bUseLODGroups_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6B758)(this, session_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bUseLODGroups_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ProcessCurvePart_480(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C344DC)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SyncAttributesStore_481(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34B70)(this, session_, geoID_, partInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetupAttributeGeometry_482(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6BD58)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyAttributesStore_483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34D18)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::PopulateObjectInstanceInfos_484(DLL2SDK::mscorlib::System::Collections::Generic::List_1* objInstanceInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C6E3F0)(this, objInstanceInfos_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetObjectInstanceInfos_485(DLL2SDK::mscorlib::System::Collections::Generic::List_1* sourceObjectInstanceInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C33A80)(this, sourceObjectInstanceInfos_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetObjectInstanceInfos_486() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData*)>(DLL2SDK::GameAssemblyBase + 0x2C32F8C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::CreateObjectInstanceInfo_487(DLL2SDK::UnityEngine::UnityEngine::GameObject* instancedObject_, int32_t instancedObjectNodeID_, DLL2SDK::mscorlib::System::String* instancedObjectPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C72EF8)(this, instancedObject_, instancedObjectNodeID_, instancedObjectPath_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetObjectInstanceInfoWithObjectPath_488(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C72DB4)(this, path_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::GetObjectInstanceInfoWithObjectID_489(int32_t objNodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C724FC)(this, objNodeID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::SetTerrainPart_490(DLL2SDK::UnityEngine::UnityEngine::Object* terrainDataObject_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74B98)(this, terrainDataObject_, offsetPosition_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::AppendBakedCloneName_491(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C52BAC)(name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::ToString_492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyParts_493(DLL2SDK::mscorlib::System::Collections::Generic::List_1* parts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C31AB0)(parts_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::DestroyPart_494(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31F58)(part_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData::_CopyGameObjectComponents_m__0_495(DLL2SDK::UnityEngine::UnityEngine::LOD a_, DLL2SDK::UnityEngine::UnityEngine::LOD b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C74CD4)(a_, b_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::_ctor_392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6AED8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::get_ObjectID_393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C340B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::get_ObjectName_394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36B94)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::get_ParentAsset_395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31818)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsInstancer_396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32C84)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsInstanced_397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34EC0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsVisible_398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C316C8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::Reset_399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6AEF8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::SyncWithObjectInfo_400(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6B0C4)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::Initialize_401(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo objectInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform objectTranform_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4DF68)(this, session_, objectInfo_, objectTranform_, parentAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::DestroyAllData_402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C49390)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::CreateGeoNode_403(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo geoInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6B2CC)(this, session_, geoInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetDebugInfo_404(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6B3D0)(this, sb_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::SetObjectInfo_405(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo newObjectInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4DF48)(this, newObjectInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::UpdateObject_406(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bForceUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C47518)(this, session_, bForceUpdate_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GenerateGeometry_407(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4E414)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GeneratePartInstances_408(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4ED9C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::ApplyObjectTransformToGeoNodes_409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6BBC4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::IsUsingMaterial_410(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* materialData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C56258)(this, materialData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetClonableParts_411(DLL2SDK::mscorlib::System::Collections::Generic::List_1* clonableParts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C567DC)(this, clonableParts_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetPartWithID_412(int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C56B14)(this, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetOutputGameObjects_413(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C56CAC)(this, outputObjects_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetOutput_414(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C56FD4)(this, outputs_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetHDAPartWithGameObject_415(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5738C)(this, outputGameObject_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetGeoNode_416(int32_t nodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C577D4)(this, nodeID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GetCurves_417(DLL2SDK::mscorlib::System::Collections::Generic::List_1* curves_, bool bEditableOnly_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C6BEB0)(this, curves_, bEditableOnly_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::GenerateObjectInstances_418(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4EF30)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::PopulateObjectInstanceInfos_419(DLL2SDK::mscorlib::System::Collections::Generic::List_1* objInstanceInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C59350)(this, objInstanceInfos_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::ProcessUnityScriptAttributes_420(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C441F8)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::HideAllGeometry_421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C59A78)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::CalculateVisibility_422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C59D90)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::CalculateColliderState_423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5A3C4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::DisableAllColliders_424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5A0AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode::ToString_425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InstancedInput::_ctor_391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C689FC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectInstanceInfo::_ctor_390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6ADF0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNodeUICache::_ctor_388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C672B8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo::_ctor_386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65610)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo::CopyTo_387(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* destObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C67218)(this, destObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::_ctor_343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C64F0C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputNodeType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_InputType_344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C48E48)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_PendingInputObjectType_345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65000)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_PendingInputObjectType_346(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65008)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_RequiresCook_347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36CEC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_RequiresCook_348(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4D6A8)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_RequiresUpload_349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C48E50)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_RequiresUpload_350(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5B6B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_InputName_351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C58214)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_ParamName_352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65010)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_ParamName_353(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65018)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_KeepWorldTransform_354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65020)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_KeepWorldTransform_355(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65028)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_PackGeometryBeforeMerging_356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65030)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::set_PackGeometryBeforeMerging_357(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65038)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::get_ParentAsset_358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65040)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CreateSetupInput_359(int32_t nodeID_, int32_t inputIndex_, DLL2SDK::mscorlib::System::String* inputName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputNodeType inputNodeType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C33F18)(nodeID_, inputIndex_, inputName_, inputNodeType_, parentAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::DestroyAllData_360(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31E04)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ResetInputObjectTransforms_361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65304)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ResetInputNode_362(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6545C)(this, session_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CreateInputObjectInfo_363(DLL2SDK::UnityEngine::UnityEngine::GameObject* inputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65570)(this, inputGameObject_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CreateInputTerrainInfo_364(DLL2SDK::UnityEngine::UnityEngine::Terrain* inputTerrain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C656E4)(this, inputTerrain_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::InsertInputObject_365(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::GameObject* newInputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65784)(this, index_, newInputGameObject_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::GetInputObject_366(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65A04)(this, index_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::AddInputObjectAtEnd_367(DLL2SDK::UnityEngine::UnityEngine::GameObject* newInputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65C78)(this, newInputGameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::RemoveInputObject_368(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65D24)(this, index_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::RemoveAllInputObjects_369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C654A8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::NumInputObjects_370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65F90)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ChangeInputType_371(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode_InputObjectType newType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65540)(this, session_, newType_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ResetConnectionForForceUpdate_372(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4CD78)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadInput_373(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4CDB8)(this, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::IsInputAssetConnected_374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C66028)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ConnectInputAssetActor_375(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C66AF4)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::DisconnectInputAssetActor_376(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C660D8)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ConnectInputNode_377(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C66504)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::DisconnectAndDestroyInputAssets_378(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65054)(this, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadObjectMergeTransformType_379(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C66774)(this, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadObjectMergePackGeometry_380(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C66934)(this, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::HasInputNodeTransformChanged_381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C48E58)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::UploadInputObjectTransforms_382(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6702C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CookUpstreamConnectedAsset_383(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C52F98)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::CopyInputValuesTo_384(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* destInputNode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5B420)(this, session_, destInputNode_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode::ClearUICache_385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C65048)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainOptions::_ctor_338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C60108)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetTerrainComponent::_ctor_337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C60100)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::_ctor_332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5FC58)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::OnDestroy_333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5FD04)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::RemoveHoudiniEngineAssetData_334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5FEE4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::ClearHoudiniEngineReferences_335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C60034)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot::DestroyRootComponent_336(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetRoot* assetRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C600D4)(assetRoot_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions::_ctor_329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5F9B0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions::OnValidate_330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5FA90)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceOptions::GetInstanceDataByName_331(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5F570)(this, name_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent::_ctor_319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5CF9C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent::GetInstanceType_322(DLL2SDK::mscorlib::System::String* instanceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5D808)(this, instanceName_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceComponent::GetInstancePrefab_323(DLL2SDK::mscorlib::System::String* instanceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5F484)(this, instanceName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::_ctor_305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5D27C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::get_TreeList_306() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5D3C0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::get_GrassList_307() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5D3C8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::get_RockList_308() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5D3D0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::ProcessParam_309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddInstance_310(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, instanceName_, instancePosition_, instanceNormal_, scale_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::ExportToTerrain_311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5DE88)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::OnValidate_312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5F3CC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddTree_313(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5D8F4)(this, instanceName_, instancePosition_, instanceNormal_, scale_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddGrass_314(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5DAD0)(this, instanceName_, instancePosition_, instanceNormal_, scale_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::AddRock_315(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5DCAC)(this, instanceName_, instancePosition_, instanceNormal_, scale_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::GetTerrainTreeProtoTypes_316() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5F334)(this); } DLL2SDK::Array*>* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::GetTerrainTreeInstancesArray_317(DLL2SDK::Array* terrainBounds_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x2C5E358)(this, terrainBounds_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetFoliageComponent::CreateProtoType_318(DLL2SDK::mscorlib::System::String* instanceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5D604)(this, instanceName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound::_ctor_303(DLL2SDK::UnityEngine::UnityEngine::Vector3 inMin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inExtent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82538)(this, inMin_, inExtent_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::TerrainBound::In_304(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C82560)(this, position_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::_ctor_298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5CEF0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::get_CliffList_299() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent*)>(DLL2SDK::GameAssemblyBase + 0x2C5CFA4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::set_CliffList_300(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C5CFAC)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::AddInstance_301(DLL2SDK::mscorlib::System::String* instanceName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instancePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 instanceNormal_, float scale_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, instanceName_, instancePosition_, instanceNormal_, scale_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetCliffComponent::ProcessParam_302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::_ctor_107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F398)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetType_108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3C304)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AssetInfo DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetInfo_109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F59C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_NodeInfo DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_NodeInfo_110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F600)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetName_111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F66C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetOpName_112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F674)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetHelp_113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F67C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_TransformInputCount_114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F684)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GeoInputCount_115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F68C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetID_116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3DECC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AssetPath_117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F694)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_HandleCount_118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F69C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_OwnerGameObject_119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34EDC)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_RootGameObject_120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34EE4)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_Parameters_121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6A4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_SubassetNames_122() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F6AC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateUVs_123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateUVs_124(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6BC)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateTangents_125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6C4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateTangents_126(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6CC)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateNormals_127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6D4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateNormals_128(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6DC)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_PushTransformToHoudini_129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6E4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_PushTransformToHoudini_130(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6EC)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_TransformChangeTriggersCooks_131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6F4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_TransformChangeTriggersCooks_132(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F6FC)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_CookingTriggersDownCooks_133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F704)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_CookingTriggersDownCooks_134(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F70C)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_AutoCookOnParameterChange_135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F714)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_AutoCookOnParameterChange_136(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F71C)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_IgnoreNonDisplayNodes_137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32C8C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_IgnoreNonDisplayNodes_138(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F724)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_GenerateMeshUsingPoints_139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F72C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_GenerateMeshUsingPoints_140(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F734)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_UseLODGroups_141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F73C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_UseLODGroups_142(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F744)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_CurveEditorEnabled_143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F74C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_CurveEditorEnabled_144(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F754)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveDrawCollision DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_CurveDrawCollision_145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F75C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_CurveDrawCollision_146(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveDrawCollision value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F764)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurveDrawColliders_147() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C3F76C)(this); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurveDrawLayerMask_148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F774)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetCurveDrawLayerMask_149(DLL2SDK::UnityEngine::UnityEngine::LayerMask mask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F77C)(this, mask_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_HandlesEnabled_150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F784)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_HandlesEnabled_151(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F78C)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_EditableNodesToolsEnabled_152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F794)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_EditableNodesToolsEnabled_153(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F79C)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ToolsInfo* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_ToolsInfo_154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F7A4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_ExportCustomInstance_155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C352D8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_ExportCustomInstance_156(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F7AC)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_CustomInstanceType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::get_InstanceType_157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F7B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::set_InstanceType_158(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_CustomInstanceType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F7BC)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetupAsset_159(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_HEU_AssetType assetType_, DLL2SDK::mscorlib::System::String* filePath_, DLL2SDK::UnityEngine::UnityEngine::GameObject* rootGameObject_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3C0CC)(this, assetType_, filePath_, rootGameObject_, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsAssetSavedInScene_160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F87C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::Awake_161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8A0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::OnEnable_162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::OnDestroy_163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8A8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AssetUpdate_164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8AC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RequestReload_165(bool bAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3C300)(this, bAsync_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RequestCook_166(bool bCheckParametersChanged_, bool bAsync_, bool bSkipCookCheck_, bool bUploadParameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8B0)(this, bCheckParametersChanged_, bAsync_, bSkipCookCheck_, bUploadParameters_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RequestBakeInPlace_167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearBuildRequest_168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8C8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HasValidAssetPath_169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F8E4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessRebuild_170(bool bPromptForSubasset_, int32_t desiredSubassetIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F994)(this, bPromptForSubasset_, desiredSubassetIndex_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::StartRebuild_171(bool bPromptForSubasset_, int32_t desiredSubassetIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3FAF4)(this, bPromptForSubasset_, desiredSubassetIndex_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::FinishRebuild_172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3FC20)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RecookAsync_173(bool bCheckParamsChanged_, bool bSkipCookCheck_, bool bUploadParameters_, bool bUploadParameterPreset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C435DC)(this, bCheckParamsChanged_, bSkipCookCheck_, bUploadParameters_, bUploadParameterPreset_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RecookBlocking_174(bool bCheckParamsChanged_, bool bSkipCookCheck_, bool bUploadParameters_, bool bUploadParameterPreset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C43E58)(this, bCheckParamsChanged_, bSkipCookCheck_, bUploadParameters_, bUploadParameterPreset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DoPostCookWork_175(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C43438)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ExecutePostCookCallbacks_176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C43D4C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::InternalStartRecook_177(bool bCheckParamsChanged_, bool bSkipCookCheck_, bool bUploadParameters_, bool bUploadParameterPreset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C43638)(this, bCheckParamsChanged_, bSkipCookCheck_, bUploadParameters_, bUploadParameterPreset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetCookStatus_178(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookStatus status_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4085C)(this, status_, result_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateCookStatusProgress_179(DLL2SDK::mscorlib::System::String* detail_, float progess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2FC30)(this, detail_, progess_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ShowCookStatusProgressBar_180(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C46664)(this, show_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset_AssetCookStatus DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCookStatus_181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C467D4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessPoskCook_182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C467DC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::StartHoudiniCookNode_183(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C465EC)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessHoudiniCookStatus_184(bool bAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C43EC4)(this, bAsync_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DoesAssetRequireRecook_185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C484E4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DeleteSessionDataOnly_186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C49348)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DeleteAllGeneratedData_187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C40A24)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CleanUpInputNodes_188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C499D0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DeleteAssetCacheData_189(bool bRegisterUndo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C49EE8)(this, bRegisterUndo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateParameters_190(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4214C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DownloadParameterPresetFromHoudini_191(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C46B38)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadParameterPresetToHoudini_192(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C44668)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateParameterInputsToHoudini_193(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bForceUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C448E0)(this, session_, bForceUpdate_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAssetPath_194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4CCA8)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::LoadAssetFileWithSubasset_195(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bPromptForSubasset_, int32_t desiredSubassetIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C40CA0)(this, session_, bPromptForSubasset_, desiredSubassetIndex_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAndCookAsset_196(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t subassetIndex_, int32_t* newAssetID_, bool bCookTemplatedGeos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C413C0)(this, session_, subassetIndex_, newAssetID_, bCookTemplatedGeos_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAndCookCurveAsset_197(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* newAssetID_, bool bCookTemplatedGeos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C417C4)(this, session_, newAssetID_, bCookTemplatedGeos_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAndCookInputAsset_198(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* newAssetID_, bool bCookTemplatedGeos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C41910)(this, session_, newAssetID_, bCookTemplatedGeos_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateAssetInputs_199(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C41C88)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadCurvesParameters_200(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bCheckParamsChanged_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C45E7C)(this, session_, bCheckParamsChanged_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadAttributeValues_201(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C460AC)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadInputNodes_202(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bForceUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4640C)(this, session_, bForceUpdate_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HasInputNodeTransformChanged_203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4D4D8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NotifyInputNodesCookFinished_204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4329C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateObjects_205(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C42458)(this, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetObjectInfos_206(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Array* objectInfos_, DLL2SDK::Array* objectTransforms_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x2C4D6B0)(this, session_, objectInfos_, objectTransforms_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateAllObjectNodes_207(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C46F0C)(this, session_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateObjectNode_208(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ObjectInfo* objectInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* objectTranform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4DCC8)(this, session_, objectInfo_, objectTranform_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateObjectsGeometry_209(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C425C8)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateInstances_210(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C427E0)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateHandles_211(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C42A98)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CleanUpHandles_212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C49D48)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetHandleByName_213(DLL2SDK::mscorlib::System::String* handleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4F9D0)(this, handleName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetHandles_214() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4FBC4)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NumHandles_215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4FBCC)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetObjectTransform_216(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t objectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C4FC60)(this, session_, objectID_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetObjectWithID_217(int32_t objId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C50020)(this, objId_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::InvokeBakedEvent_218(bool bSuccess_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C5015C)(this, bSuccess_, outputObjects_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ProcessDependentAssets_219(bool bSerializationRecoveryOnly_, bool bForceReconnect_, bool isDuplication_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C50208)(this, bSerializationRecoveryOnly_, bForceReconnect_, isDuplication_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CloneAssetWithoutHDA_220(DLL2SDK::mscorlib::System::String* bakedAssetPath_, bool bWriteMeshesToAssetDatabase_, bool bReconnectPrefabInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C502C4)(this, bakedAssetPath_, bWriteMeshesToAssetDatabase_, bReconnectPrefabInstances_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToNewPrefab_221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C50D9C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToNewStandalone_222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C51074)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToExistingPrefab_223(DLL2SDK::UnityEngine::UnityEngine::GameObject* bakeTargetGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C511E8)(this, bakeTargetGO_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::BakeToExistingStandalone_224(DLL2SDK::UnityEngine::UnityEngine::GameObject* bakeTargetGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C51BF0)(this, bakeTargetGO_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NotifyUpstreamCooked_225(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* upstreamAsset_, bool bSuccess_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C52C70)(this, upstreamAsset_, bSuccess_, outputs_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ConnectToUpstream_226(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* upstreamAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C52C74)(this, upstreamAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DisconnectFromUpstream_227(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* upstreamAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C52E1C)(this, upstreamAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddDownstreamConnection_228(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3*>* receiver_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x2C52D4C)(this, receiver_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveDownstreamConnection_229(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3*>* receiver_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x2C52EF4)(this, receiver_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearAllUpstreamConnections_230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C49590)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CookUpstreamConnections_231(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C444D4)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetHoudiniTransformAndApply_232(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C530C8)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UploadUnityTransform_233(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bOnlySendIfChangedFromLastSync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C42D8C)(this, session_, bOnlySendIfChangedFromLastSync_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetMaterialDataMap_234() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C53550)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetUnitySubstanceMaterialDataFromCache_235(int32_t materialKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C53808)(this, materialKey_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetMaterialDataFromCache_236(int32_t materialKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C539E8)(this, materialKey_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetMaterialData_237(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C53BBC)(this, material_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GenerateDefaultMaterialName_238(int32_t geoID_, int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C53DDC)(geoID_, partID_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetOrCreateDefaultMaterialInCache_239(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, bool bWriteToFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C53EF8)(this, session_, geoID_, partID_, bWriteToFile_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateMaterialInCache_240(int32_t materialKey_, DLL2SDK::mscorlib::System::String* materialName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData_Source sourceType_, bool bWriteToFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C54048)(this, materialKey_, materialName_, sourceType_, bWriteToFile_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateMaterialCopyInCache_241(DLL2SDK::UnityEngine::UnityEngine::Material* sourceMaterial_, int32_t materialKey_, DLL2SDK::mscorlib::System::String* materialName_, bool bWriteToFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5435C)(this, sourceMaterial_, materialKey_, materialName_, bWriteToFile_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateUnitySubstanceMaterialData_242(int32_t materialKey_, DLL2SDK::mscorlib::System::String* materialPath_, DLL2SDK::mscorlib::System::String* substanceName_, int32_t substanceIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C54654)(this, materialKey_, materialPath_, substanceName_, substanceIndex_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CreateHoudiniMaterialData_243(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t materialID_, int32_t geoID_, int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C55364)(this, session_, materialID_, geoID_, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearMaterialCache_244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C494F8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::UpdateHoudiniMaterials_245(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C46C2C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveUnusedMaterials_246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C47FF8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveMaterial_247(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5643C)(this, material_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsAssetValidInHoudini_248(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C444CC)(this, session_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HasTransformChangedSinceLastUpdate_249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C56610)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetClonableParts_250(DLL2SDK::mscorlib::System::Collections::Generic::List_1* clonableParts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C50A64)(this, clonableParts_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetPartWithID_251(int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C56984)(this, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetOutputGameObjects_252(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C40890)(this, outputObjects_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetOutput_253(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C56E40)(this, outputs_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInternalHDAPartWithGameObject_254(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C57168)(this, outputGameObject_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInternalGeoNode_255(int32_t nodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C575B0)(this, nodeID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurves_256() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C4CA94)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetCurve_257(DLL2SDK::mscorlib::System::String* curveName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C579A8)(this, curveName_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetEditableCurveCount_258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C57BA4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddCurve_259(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* curve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C57D48)(this, curve_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveCurve_260(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* curve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31E10)(this, curve_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddCurveDrawCollider_261(DLL2SDK::UnityEngine::UnityEngine::Collider* newCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C57E20)(this, newCollider_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveCurveDrawCollider_262(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C57EF8)(this, collider_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ClearCurveDrawColliders_263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C57F8C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInputNodes_264() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C58018)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetInputNode_265(DLL2SDK::mscorlib::System::String* inputName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C58020)(this, inputName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetNonParameterInputNodes_266() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C5821C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddInputNode_267(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C33FD8)(this, node_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveInputNode_268(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputNode* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31BB8)(this, node_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAttributesStores_269() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*)>(DLL2SDK::GameAssemblyBase + 0x2C58430)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::NumAttributeStores_270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C58438)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAttributeStore_271(DLL2SDK::mscorlib::System::String* geoName_, int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C584CC)(this, geoName_, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddAttributeStore_272(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* attributeStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C586E0)(this, attributeStore_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::RemoveAttributeStore_273(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AttributesStore* attributeStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C588FC)(this, attributeStore_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ReorderAttributeStore_274(int32_t oldIndex_, int32_t newIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5899C)(this, oldIndex_, newIndex_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetSceneHDAPartWithGameObject_275(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C58B14)(outputGameObject_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetSceneHDAAssetFromGameObject_276(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C58D08)(outputGameObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsHoudiniAssetOutput_277(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C58EF0)(go_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::IsHoudiniAssetRoot_278(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C590E0)(go_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::PopulateObjectInstanceInfos_279(DLL2SDK::mscorlib::System::Collections::Generic::List_1* objInstanceInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C591BC)(this, objInstanceInfos_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::AddToAssetDBCache_280(DLL2SDK::mscorlib::System::String* assetObjectFileName_, DLL2SDK::UnityEngine::UnityEngine::Object* objectToAdd_, DLL2SDK::UnityEngine::UnityEngine::Object* targetAssetDBObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5952C)(this, assetObjectFileName_, objectToAdd_, targetAssetDBObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SetCurvesVisibilityInScene_281(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5957C)(bShow_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAssetSession_282(bool bCreateIfInvalid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31C58)(this, bCreateIfInvalid_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetValidAssetCacheFolderPath_283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C54168)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::HideAllGeometry_284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C598EC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CalculateVisibility_285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C59C04)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DisableAllColliders_286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C59F20)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::CalculateColliderState_287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5A238)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::DuplicateAsset_288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5A550)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ResetMaterialOverrides_289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5B6B8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::ResetParametersToDefault_290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5B87C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::GetAssetPreset_291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5BC5C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::LoadAssetPresetAndCook_292(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset* assetPreset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5C0B0)(this, assetPreset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset::SyncInternalParametersForUndoCompare_293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5C63C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::_ctor_63() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C314C8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_GeoID_64() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3167C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_GeoName_65() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31684)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_GeoType_66() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3168C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_Editable_67() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31694)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_Displayable_68() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3169C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsVisible_69() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C316A4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsIntermediateOrEditable_70() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C316D0)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsGeoInputType_71() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31700)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsGeoCurveType_72() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31728)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::get_ParentAsset_73() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3173C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::DestroyAllData_74() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31820)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::RemoveAndDestroyPart_75(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31EB0)(this, part_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::Reset_76() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C314E8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::Initialize_77(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo geoInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_ObjectNode* containerObjectNode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C31FA8)(this, session_, geoInfo_, containerObjectNode_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::DoesThisRequirePotentialCook_78() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C322F0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::UpdateGeo_79(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32410)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ProcessUnityScriptAttribute_80(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C33C28)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ProcessPart_81(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t partID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_PartInfo* partInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* partData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32FB0)(this, session_, partID_, partInfo_, partData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::SetupGameObjectAndTransform_82(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* partData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3422C)(this, partData_, parentAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetPartsByOutputType_83(DLL2SDK::mscorlib::System::Collections::Generic::List_1* meshParts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* volumeParts_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2C34EEC)(this, meshParts_, volumeParts_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GeneratePartInstances_84(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C35084)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ProcessGeoCurve_85(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C32C94)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::SetupGeoCurveGameObjectAndTransform_86(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* curve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3678C)(this, curve_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ClearObjectInstances_87() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36A60)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::SetGeoInfo_88(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_GeoInfo geoInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36B5C)(this, geoInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GeneratePartFullName_89(DLL2SDK::mscorlib::System::String* partName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C34774)(this, partName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GenerateGeoCurveName_90() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36714)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::HasGeoNodeChanged_91(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36B9C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ApplyHAPITransform_92(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_Transform* hapiTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36CF4)(this, hapiTransform_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetDebugInfo_93(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C36FE8)(this, sb_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::IsUsingMaterial_94(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialData* materialData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C377DC)(this, materialData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetClonableParts_95(DLL2SDK::mscorlib::System::Collections::Generic::List_1* clonableParts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C379E8)(this, clonableParts_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetOutputGameObjects_96(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C37C8C)(this, outputObjects_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetOutput_97(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C37F38)(this, outputs_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetHDAPartWithGameObject_98(DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38184)(this, outputGameObject_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_PartData* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetPartFromPartID_99(int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3846C)(this, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetCurves_100(DLL2SDK::mscorlib::System::Collections::Generic::List_1* curves_, bool bEditableOnly_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2C385A8)(this, curves_, bEditableOnly_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::GetParts_101() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode*)>(DLL2SDK::GameAssemblyBase + 0x2C38978)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::CalculateVisiblity_102(bool bParentVisibility_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38980)(this, bParentVisibility_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::HideAllGeometry_103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38B64)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::CalculateColliderState_104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C38E9C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::DisableAllColliders_105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C392BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoNode::ToString_106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData::_ctor_62() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C86784)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::_ctor_49() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C866B4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ResetMaterialOverrides_50(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8678C)(output_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ResetMaterialOverrides_51(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* outputData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C869D4)(outputData_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::GetGeneratedMaterialsForGameObject_52(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inGameObject_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4C86AE0)(output_, inGameObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::HasLODGroup_53(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C86928)(output_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::IsOutputUsingMaterial_54(DLL2SDK::UnityEngine::UnityEngine::Material* checkMaterial_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* output_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C86D78)(checkMaterial_, output_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::IsOutputDataUsingMaterial_55(DLL2SDK::UnityEngine::UnityEngine::Material* checkMaterial_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* outputData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C86F30)(checkMaterial_, outputData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ClearGeneratedMaterialReferences_56(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* generatedOutputData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C871BC)(generatedOutputData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::DestroyGeneratedOutput_57(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C871E0)(generatedOutput_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::DestroyGeneratedOutputChildren_58(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C87430)(generatedOutput_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::DestroyGeneratedOutputData_59(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* generatedOutputData_, bool bDontDeletePersistantResources_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8766C)(generatedOutputData_, bDontDeletePersistantResources_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::ClearMaterialsNoLongerUsed_60(DLL2SDK::Array* materialsToCheck_, DLL2SDK::Array* materialsInUse_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4C876B0)(materialsToCheck_, materialsInUse_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput::CopyMaterialOverrides_61(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* sourceOutputData_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutputData* destOutputData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C87834)(sourceOutputData_, destOutputData_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::_ctor_16() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7EC7C)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_GeoID_17() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED28)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::IsEditable_18() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED30)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_Parameters_19() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED38)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetUploadParameterPreset_20(bool bValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED40)(this, bValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_CurveName_21() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED48)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::IsGeoCurve_22() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED50)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveEditState DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::get_EditState_23() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED58)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::CreateSetupCurve_24(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, bool isEditable_, DLL2SDK::mscorlib::System::String* curveName_, int32_t geoID_, bool bGeoCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7ED60)(parentAsset_, isEditable_, curveName_, geoID_, bGeoCurve_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::DestroyAllData_25() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7EE44)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurveName_26(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7EF9C)(this, name_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::UploadParameterPreset_27(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7F080)(this, session_, geoID_, parentAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::ResetCurveParameters_28(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7F1D4)(this, session_, parentAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurveParameterPreset_29(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, DLL2SDK::Array* parameterPreset_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C7F2FC)(this, session_, parentAsset_, parameterPreset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::UpdateCurve_30(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7F428)(this, session_, partID_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GenerateMesh_31(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7F784)(this, inGameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SyncFromParameters_32(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7FC88)(this, session_, parentAsset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::ProjectToColliders_33(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* parentAsset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rayDirection_, float rayDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C80454)(this, parentAsset_, rayDirection_, rayDistance_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetPointsString_34(DLL2SDK::mscorlib::System::Collections::Generic::List_1* points_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C80B54)(points_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetEditState_35(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve_CurveEditState editState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7EE3C)(this, editState_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurvePoint_36(int32_t pointIndex_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C80E6C)(this, pointIndex_, newPosition_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetCurvePoint_37(int32_t pointIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C80F68)(this, pointIndex_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetAllPoints_38() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C81060)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetNumPoints_39() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81068)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetTransformedPoint_40(int32_t pointIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81100)(this, pointIndex_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetTransformedPosition_41(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81220)(this, inPosition_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetInvertedTransformedPosition_42(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C81288)(this, inPosition_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::GetVertices_43() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve*)>(DLL2SDK::GameAssemblyBase + 0x4C812F0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::SetCurveGeometryVisibility_44(bool bVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C812F8)(this, bVisible_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::DownloadPresetData_45(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C80374)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::UploadPresetData_46(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8144C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::DownloadAsDefaultPresetData_47(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8152C)(this, session_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Curve::_cctor_48() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8160C)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::_cctor_11() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C78FF8)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::_ctor_12() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C78FFC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::Update_13() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C79004)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::AddAssetForUpdate_14(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C79008)(asset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetUpdater::RemoveAsset_15(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C7900C)(asset_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPresetUtility::SaveAssetPresetToFile_8(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C777D8)(asset_, filePath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPresetUtility::LoadPresetFileIntoAssetAndCook_9(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C77CC0)(asset_, filePath_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPresetUtility::_cctor_10() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C782DC)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetPreset::_ctor_7() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C776F8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::BakedEvent::_ctor_6() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73A6C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::CookedEvent::_ctor_5() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C73AF0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::ReloadEvent::_ctor_4() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F518)(this); } void DLL2SDK::Assembly_CSharp_firstpass::GraphicsDebuggerClient::_ctor_1() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C72B9C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::GraphicsDebuggerClient::InitializeOnLoadEntryPoint_2() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C72BA4)(); } void DLL2SDK::Assembly_CSharp_firstpass::GraphicsDebuggerClient::_cctor_3() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C72BA8)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters__Initialize_c__AnonStorey0::_ctor_896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C70E94)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters__Initialize_c__AnonStorey0::__m__0_897(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_ParmInfo p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C71AA8)(this, p_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::_ctor_1890(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F504)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::Invoke_1891(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::BeginInvoke_1892(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, hit_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_HitDelegate::EndInvoke_1893(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::_ctor_1894(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397F3D4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::Invoke_1895(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::BeginInvoke_1896(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision collision_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, collision_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase_CollisionDelegate::EndInvoke_1897(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::_ctor_2511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC4B8)(this); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::Float_2512(float t_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::InterpolationMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC4C0)(t_, mode_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::V3_2513(DLL2SDK::UnityEngine::UnityEngine::Vector3 v1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v2_, float t_, DLL2SDK::Assembly_CSharp_firstpass::RootMotion::InterpolationMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD22C)(v1_, v2_, t_, mode_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::LerpValue_2514(float value_, float target_, float increaseSpeed_, float decreaseSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD2DC)(value_, target_, increaseSpeed_, decreaseSpeed_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::None_2515(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC8CC)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InOutCubic_2516(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC8E8)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InOutQuintic_2517(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC920)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InQuintic_2518(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC96C)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InQuartic_2519(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC994)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InCubic_2520(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC9B8)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InQuadratic_2521(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC9DC)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutQuintic_2522(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBC9FC)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutQuartic_2523(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCA54)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutCubic_2524(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCA9C)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutInCubic_2525(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCAD4)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutInQuartic_2526(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD444)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::BackInCubic_2527(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCB18)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::BackInQuartic_2528(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCB50)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutBackCubic_2529(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCB90)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutBackQuartic_2530(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCBD4)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutElasticSmall_2531(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCC28)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutElasticBig_2532(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCC9C)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InElasticSmall_2533(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCD10)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InElasticBig_2534(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCD74)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InSine_2535(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCDD8)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutSine_2536(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCEB0)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InOutSine_2537(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBCF84)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InElastic_2538(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD488)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutElastic_2539(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD068)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::InBack_2540(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD19C)(t_, b_, c_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Interp::OutBack_2541(float t_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FBD1DC)(t_, b_, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::_ctor_2436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396EBFC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::ToVector3_2437(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396EC04)(axis_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::ToAxis_2438(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396EC44)(v_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisToPoint_2439(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396ED50)(t_, worldPosition_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Axis DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisToDirection_2440(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396EE9C)(t_, direction_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisVectorToPoint_2441(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396EE0C)(t_, worldPosition_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::AxisTools::GetAxisVectorToDirection_2442(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x396EF58)(t_, direction_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::_ctor_2186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39944D8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::OnStart_2187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::OnPickUp_2188(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropRoot* propRoot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propRoot_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::PropTemplate::OnDrop_2189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::_ctor_2024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9BB0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_position_2025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9BD4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_position_2026(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9BE8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_direction_2027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397BEE8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_direction_2028(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9BF4)(this, value_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_angle_2029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39865A4)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_angle_2030(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C00)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_velocity_2031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C08)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_velocity_2032(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C1C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_centerOfPressure_2033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C28)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_centerOfPressure_2034(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C3C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_rotation_2035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C48)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_rotation_2036(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_inverseRotation_2037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C70)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_inverseRotation_2038(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C80)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_isGrounded_2039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9C98)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_isGrounded_2040(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9CA0)(this, value_); } float DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::get_lastGroundedTime_2041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9CA8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::set_lastGroundedTime_2042(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9CB0)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::Initiate_2043(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourBase* behaviour_, DLL2SDK::UnityEngine::UnityEngine::LayerMask groundLayers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x397AADC)(this, behaviour_, groundLayers_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnHierarchyChanged_2044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9CB8)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreMuscleCollision_2045(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9DBC)(this, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreMuscleCollisionExit_2046(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AA034)(this, c_); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreActivate_2047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AA114)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreLateUpdate_2048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AA50C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::OnPreDeactivate_2049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AACD0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCollisionCOP_2050(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39A9ED8)(this, collision_); } bool DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::IsGrounded_2051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AA8FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCenterOfMass_2052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AA1E8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCenterOfMassVelocity_2053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AAAB8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetMomentum_2054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AAD08)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetCenterOfPressure_2055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AA96C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::SubBehaviourCOM::GetFeetCentroid_2056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AA378)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::_ctor_1994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3986508)(this); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnInitiate_1995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnActivate_1996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnReactivate_1997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnDeactivate_1998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnFixedUpdate_1999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnLateUpdate_2000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnMuscleHitBehaviour_2001(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleHit hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::BehaviourTemplate::OnMuscleCollisionBehaviour_2002(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::MuscleCollision m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_VolumeData::_ctor_1341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C81D84)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::IsHoudiniNodeValid_1307(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6736C)(session_, nodeID_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateVolumeInputNode_1308(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* volumeNodeId_, DLL2SDK::mscorlib::System::String* nodeName_, int32_t parentNodeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C674B4)(session_, volumeNodeId_, nodeName_, parentNodeId_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::HapiCreateInputNodeForTerrain_1309(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* HostAssetId_, DLL2SDK::UnityEngine::UnityEngine::Terrain* terrain_, int32_t* ConnectedAssetId_, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* OutCreatedNodeIds_, bool* bExportOnlySelected_, bool* bExportAsHeighfield_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x2C675C4)(session_, HostAssetId_, terrain_, ConnectedAssetId_, OutCreatedNodeIds_, bExportOnlySelected_, bExportAsHeighfield_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateHeightfieldInputNode_1310(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* DisplayNodeId_, int32_t* MergeNodeId_, DLL2SDK::mscorlib::System::String* NodeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C678C4)(session_, DisplayNodeId_, MergeNodeId_, NodeName_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CommitVolumeInputNode_1311(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t nodeToCommit_, int32_t nodeToConnectTo_, int32_t* InputToConnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C681E8)(session_, nodeToCommit_, nodeToConnectTo_, InputToConnect_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::SetHeighfieldData_1312(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t VolumeNodeId_, int32_t PartId_, DLL2SDK::Array* FloatValues_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo VolumeInfo_, DLL2SDK::mscorlib::System::String* HeightfieldName_, int32_t TileIndex_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C68380)(session_, VolumeNodeId_, PartId_, FloatValues_, VolumeInfo_, HeightfieldName_, TileIndex_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::GetTerrainHeightData_1313(DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_, int32_t minX_, int32_t minY_, int32_t maxX_, int32_t maxY_, DLL2SDK::Array* HeightData_, int32_t* XSize_, int32_t* YSize_) { return reinterpret_cast*, int32_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2C68644)(terrainData_, minX_, minY_, maxX_, maxY_, HeightData_, XSize_, YSize_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::GetTerrainLayerDate_1314(DLL2SDK::UnityEngine::UnityEngine::TerrainData* terrainData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C688CC)(terrainData_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::ConvertTerrainDataToHeightfieldData_1315(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* XSize_, int32_t* YSize_, DLL2SDK::UnityEngine::UnityEngine::Transform* terrainTrans_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_VolumeInfo* HeightfieldVolumeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C688D4)(session_, XSize_, YSize_, terrainTrans_, HeightfieldVolumeInfo_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateInputNodeWithTerrain_1316(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t* connectedAssetID_, int32_t* inputTerrainConnectAssetID_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputObjectInfo* inputObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C66D10)(session_, connectedAssetID_, inputTerrainConnectAssetID_, inputObject_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_InputVolumeUtility::CreateHeightfiledFromTerrain_1317(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::UnityEngine::UnityEngine::Terrain* terrain_, int32_t* InputMergeNodeId_, int32_t* ComponentIndex_, int32_t* MergeInputIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C67E8C)(session_, terrain_, InputMergeNodeId_, ComponentIndex_, MergeInputIndex_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::_ctor_1269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C87B78)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::get_GeoID_1270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C87CD8)(this); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::get_PartID_1271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C87CE0)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GetPopulatedGeoCache_1272(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, bool bUseLODGroups_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C87CE8)(session_, geoID_, partID_, bUseLODGroups_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::PopulateUnityMaterialData_1273(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C882B0)(this, session_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GetMaterialKeyFromAttributeIndex_1274(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, int32_t attributeIndex_, DLL2SDK::mscorlib::System::String* unityMaterialName_, DLL2SDK::mscorlib::System::String* substanceName_, int32_t* substanceIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8A7E4)(geoCache_, attributeIndex_, unityMaterialName_, substanceName_, substanceIndex_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::CreateMaterialInfoEntryFromAttributeIndex_1275(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, int32_t materialAttributeIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8A674)(geoCache_, materialAttributeIndex_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::PopulateGeometryData_1276(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, bool bUseLODGroups_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C88DB4)(this, session_, bUseLODGroups_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::ParseLODTransitionAttribute_1277(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t geoID_, int32_t partID_, DLL2SDK::Array* LODTransitionValues_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C8AA44)(session_, geoID_, partID_, LODTransitionValues_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::UpdateCollider_1278(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, DLL2SDK::UnityEngine::UnityEngine::GameObject* outputGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8AD30)(geoCache_, outputGameObject_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GetFinalMaterialsFromComparingNewWithPrevious_1279(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Array* previousMaterials_, DLL2SDK::Array* newMaterials_, DLL2SDK::Array* finalMaterials_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4C8AEF8)(gameObject_, previousMaterials_, newMaterials_, finalMaterials_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateMeshFromSingleGroup_1280(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup* GeoGroup_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_, int32_t defaultMaterialKey_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bPartInstanced_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C8B23C)(session_, GeoGroup_, asset_, geoCache_, generatedOutput_, defaultMaterialKey_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bPartInstanced_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateLODMeshesFromGeoGroups_1281(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* GeoGroupMeshes_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput* generatedOutput_, int32_t defaultMaterialKey_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bPartInstanced_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeneratedOutput*, int32_t, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4C8C7D0)(session_, GeoGroupMeshes_, asset_, geoCache_, generatedOutput_, defaultMaterialKey_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bPartInstanced_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateMeshFromGeoGroup_1282(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GeoGroup* GeoGroup_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, int32_t defaultMaterialKey_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bPartInstanced_, DLL2SDK::UnityEngine::UnityEngine::Mesh* newMesh_, DLL2SDK::Array* newMaterials_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C8B460)(session_, GeoGroup_, asset_, geoCache_, defaultMaterialKey_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bPartInstanced_, newMesh_, newMaterials_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::TransferRegularAttributesToVertices_1283(DLL2SDK::Array* vertexList_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo* attribInfo_, DLL2SDK::Array* inData_, DLL2SDK::Array* outData_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_AttributeInfo*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4C8D5C0)(vertexList_, attribInfo_, inData_, outData_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateGeoGroupUsingGeoCacheVertices_1284(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bUseLODGroups_, bool bPartInstanced_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* LODGroupMeshes_, int32_t* defaultMaterialKey_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4C8D834)(session_, asset_, geoCache_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bUseLODGroups_, bPartInstanced_, LODGroupMeshes_, defaultMaterialKey_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::GenerateGeoGroupUsingGeoCachePoints_1285(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache* geoCache_, bool bGenerateUVs_, bool bGenerateTangents_, bool bGenerateNormals_, bool bUseLODGroups_, bool bPartInstanced_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* LODGroupMeshes_, int32_t* defaultMaterialKey_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4C902FC)(session_, asset_, geoCache_, bGenerateUVs_, bGenerateTangents_, bGenerateNormals_, bUseLODGroups_, bPartInstanced_, LODGroupMeshes_, defaultMaterialKey_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_GenerateGeoCache::_GenerateLODMeshesFromGeoGroups_m__0_1286(float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C926C4)(a_, b_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::_ctor_1138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C783A4)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::GetTaskSession_1139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C78490)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::DoTask_1140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::KillTask_1141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::CompleteTask_1142(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Task_TaskResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_AssetTask::CookCompletedCallback_1143(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, bool bSuccess_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outputs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C78F30)(this, asset_, bSuccess_, outputs_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionHAPI::_ctor_1083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A464)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::_ctor_1066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A070)(this); } int64_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_SessionID_1067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3F7CC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_SessionID_1068(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C79844)(this, value_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_ProcessID_1069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A15C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_ProcessID_1070(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C79854)(this, value_); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_SessionType_1071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A164)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_SessionType_1072(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_SessionType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A16C)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_IsInitialized_1073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A174)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_IsInitialized_1074(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A17C)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_IsValidSessionID_1075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A184)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_PipeName_1076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A18C)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_PipeName_1077(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A23C)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_SessionClassType_1078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A244)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_SessionClassType_1079(DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A38C)(this, value_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::get_IsDefaultSession_1080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A3CC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::set_IsDefaultSession_1081(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A3D4)(this, value_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionData::_cctor_1082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C7A3DC)(); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::FindShader_904(DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C69910)(shaderName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetHoudiniShaderPath_905(DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C699D0)(shaderName_); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::FindPluginShader_906(DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C68B48)(shaderName_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetNewMaterialWithShader_907(DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* shaderName_, DLL2SDK::mscorlib::System::String* materialName_, bool bWriteToFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C69A94)(assetCacheFolderPath_, shaderName_, materialName_, bWriteToFile_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::CreateNewHoudiniStandardMaterial_908(DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* materialName_, bool bWriteToFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C542B8)(assetCacheFolderPath_, materialName_, bWriteToFile_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::WriteMaterialToAssetCache_909(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_, DLL2SDK::mscorlib::System::String* materialName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5450C)(material_, assetCacheFolderPath_, materialName_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::DoesMaterialExistInAssetCache_910(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C69D14)(material_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::DestroyNonAssetMaterial_911(DLL2SDK::UnityEngine::UnityEngine::Material* material_, bool bRegisterUndo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C69DD4)(material_, bRegisterUndo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::DeleteAssetMaterial_912(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C56430)(material_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::RenderAndExtractImageToTexture_913(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, int32_t textureParmID_, DLL2SDK::mscorlib::System::String* textureName_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C68F2C)(session_, materialInfo_, textureParmID_, textureName_, assetCacheFolderPath_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::ExtractHoudiniImageToTexturePNGJPEG_914(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* imagePlanes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6A30C)(session_, materialInfo_, imagePlanes_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::ExtractHoudiniImageToTextureRaw_915(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* imagePlanes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C69EC8)(session_, materialInfo_, imagePlanes_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::ExtractHoudiniImageToTextureFile_916(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_MaterialInfo materialInfo_, DLL2SDK::mscorlib::System::String* imagePlanes_, DLL2SDK::mscorlib::System::String* assetCacheFolderPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6A59C)(session_, materialInfo_, imagePlanes_, assetCacheFolderPath_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::LoadUnityMaterial_917(DLL2SDK::mscorlib::System::String* materialPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5506C)(materialPath_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::LoadSubstanceMaterialWithName_918(DLL2SDK::mscorlib::System::String* materialPath_, DLL2SDK::mscorlib::System::String* substanceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C54AE4)(materialPath_, substanceName_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::LoadSubstanceMaterialWithIndex_919(DLL2SDK::mscorlib::System::String* materialPath_, int32_t substanceMaterialIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C54D2C)(materialPath_, substanceMaterialIndex_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetUnitySubstanceMaterialKey_920(DLL2SDK::mscorlib::System::String* unityMaterialPath_, DLL2SDK::mscorlib::System::String* substanceName_, int32_t substanceIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6A81C)(unityMaterialPath_, substanceName_, substanceIndex_); } int32_t DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::MaterialNameToKey_921(DLL2SDK::mscorlib::System::String* materialName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C54010)(materialName_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::EnableGPUInstancing_922(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6A9C0)(material_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::MaterialHasGPUInstancingEnabled_923(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6A9F0)(material_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::CopyMaterial_924(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6AA1C)(material_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_MaterialFactory::GetDefaultStandardMaterial_925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C6AAB0)(); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::_ctor_786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3950C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleName_787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C39594)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle_HEU_HandleType DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleType_788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3959C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_RSTOrder_789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C395A4)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_XYZOrder DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_XYZOrder_790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C395AC)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_TransformEuler DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_ConvertedTransformEuler_791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C395B4)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::HasTranslateHandle_792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C395CC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::HasRotateHandle_793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C395DC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::HasScaleHandle_794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C395EC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsTranslateHandleDisabled_795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C395FC)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsRotateHandleDisabled_796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3961C)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsScaleHandleDisabled_797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3963C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetTranslateBinding_798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3965C)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetRotateBinding_799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C39664)(this); } DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HandleParamBinding* DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetScaleBinding_800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3966C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandlePosition_801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C39674)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleRotation_802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C39688)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::get_HandleScale_803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C39698)(this); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::SetupHandle_804(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, int32_t assetID_, int32_t handleIndex_, DLL2SDK::mscorlib::System::String* handleName_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle_HEU_HandleType handleType_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_HandleInfo* handleInfo_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C396AC)(this, session_, assetID_, handleIndex_, handleName_, handleType_, handleInfo_, parameters_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::CleanUp_805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3AF68)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GenerateTransform_806(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_SessionBase* session_, DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Parameters* parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3A5F4)(this, session_, parameters_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetUpdatedPosition_807(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::UnityEngine::UnityEngine::Vector3* inPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3AFA0)(this, asset_, inPosition_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::GetUpdatedRotation_808(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAsset* asset_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* inRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3B20C)(this, asset_, inRotation_); } bool DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_Handle::IsSpecialRSTOrder_809(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HAPI_RSTOrder rstOrder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C3AF7C)(rstOrder_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceData::_ctor_328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C823B0)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::_ctor_324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5F6FC)(this); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::AddInstance_325(DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::InstanceInfo instanceInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5F7A8)(this, instanceInfo_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::AddInstances_326(DLL2SDK::mscorlib::System::Collections::Generic::List_1* instanceInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C5F878)(this, instanceInfos_); } void DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity::HEU_HoudiniAssetInstanceDatabase::Clear_327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C5F918)(this); }