//generated with dll2sdk #include "System_Core.hpp" void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::_ctor_500(DLL2SDK::mscorlib::System::DateTime timeOfDay_, int32_t month_, int32_t day_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB70C)(this, timeOfDay_, month_, day_); } void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::_ctor_501(DLL2SDK::mscorlib::System::DateTime timeOfDay_, int32_t month_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB73C)(this, timeOfDay_, month_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_TimeOfDay_502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB764)(this); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_Month_503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB774)(this); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_Day_504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB77C)(this); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_Week_505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB784)(this); } DLL2SDK::mscorlib::System::DayOfWeek DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_DayOfWeek_506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB78C)(this); } bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_IsFixedDateRule_507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB794)(this); } DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::CreateFixedDateRule_508(DLL2SDK::mscorlib::System::DateTime timeOfDay_, int32_t month_, int32_t day_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEA28C)(timeOfDay_, month_, day_); } void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::GetObjectData_509(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB830)(this, info_, context_); } bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::Equals_510(DLL2SDK::mscorlib::System::Object* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB9AC)(this, other_); } bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::Equals_511(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB9B4)(this, other_); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::GetHashCode_512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEBA68)(this); } void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::OnDeserialization_513(DLL2SDK::mscorlib::System::Object* sender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEBB38)(this, sender_); } bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::op_Equality_514(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t1_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEAD04)(t1_, t2_); } bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::op_Inequality_515(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t1_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEA2DC)(t1_, t2_); } void DLL2SDK::System_Core::System::TimeZoneInfo_TimeType::_ctor_516(int32_t offset_, bool is_dst_, DLL2SDK::mscorlib::System::String* abbrev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB018)(this, offset_, is_dst_, abbrev_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo_TimeType::ToString_517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEB388)(this); } void DLL2SDK::System_Core::System::Action::_ctor_520(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED3C84)(this, object_, method_); } void DLL2SDK::System_Core::System::Action::Invoke_521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System_Core::System::Action::BeginInvoke_522(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::System_Core::System::Action::EndInvoke_523(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::System_Core::System::TimeZoneNotFoundException::_ctor_518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE65C8)(this); } void DLL2SDK::System_Core::System::TimeZoneNotFoundException::_ctor_519(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEBB48)(this, info_, sc_); } void DLL2SDK::System_Core::System::TimeZoneInfo::_ctor_455(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_, DLL2SDK::mscorlib::System::String* daylightDisplayName_, DLL2SDK::Array* adjustmentRules_, bool disableDaylightSavingTime_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4EE5460)(this, id_, baseUtcOffset_, displayName_, standardDisplayName_, daylightDisplayName_, adjustmentRules_, disableDaylightSavingTime_); } void DLL2SDK::System_Core::System::TimeZoneInfo::_cctor_456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5CC8)(); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::System_Core::System::TimeZoneInfo::get_BaseUtcOffset_457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5CCC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::get_DisplayName_458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5CD8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::get_Id_459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5CE0)(this); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::get_Local_460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5CE8)(); } bool DLL2SDK::System_Core::System::TimeZoneInfo::get_SupportsDaylightSavingTime_461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE65D0)(this); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::get_Utc_462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE65E4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::get_TimeZoneDirectory_463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE647C)(); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::CreateCustomTimeZone_464(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE6770)(id_, baseUtcOffset_, displayName_, standardDisplayName_); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::CreateCustomTimeZone_465(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_, DLL2SDK::mscorlib::System::String* daylightDisplayName_, DLL2SDK::Array* adjustmentRules_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4EE6934)(id_, baseUtcOffset_, displayName_, standardDisplayName_, daylightDisplayName_, adjustmentRules_); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::CreateCustomTimeZone_466(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_, DLL2SDK::mscorlib::System::String* daylightDisplayName_, DLL2SDK::Array* adjustmentRules_, bool disableDaylightSavingTime_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4EE6848)(id_, baseUtcOffset_, displayName_, standardDisplayName_, daylightDisplayName_, adjustmentRules_, disableDaylightSavingTime_); } bool DLL2SDK::System_Core::System::TimeZoneInfo::Equals_467(DLL2SDK::System_Core::System::TimeZoneInfo* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::FindSystemTimeZoneByFileName_468(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::String* filepath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE607C)(id_, filepath_); } DLL2SDK::Array* DLL2SDK::System_Core::System::TimeZoneInfo::GetAdjustmentRules_469() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::TimeZoneInfo*)>(DLL2SDK::GameAssemblyBase + 0x4EE7ED8)(this); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo::GetHashCode_470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::System::TimeZoneInfo::GetObjectData_471(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::System_Core::System::TimeZoneInfo::GetUtcOffset_472(DLL2SDK::mscorlib::System::DateTime dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE8294)(this, dateTime_); } bool DLL2SDK::System_Core::System::TimeZoneInfo::HasSameRules_473(DLL2SDK::System_Core::System::TimeZoneInfo* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE6AF4)(this, other_); } bool DLL2SDK::System_Core::System::TimeZoneInfo::IsDaylightSavingTime_474(DLL2SDK::mscorlib::System::DateTime dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE83D8)(this, dateTime_); } bool DLL2SDK::System_Core::System::TimeZoneInfo::IsInvalidTime_475(DLL2SDK::mscorlib::System::DateTime dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE9314)(this, dateTime_); } void DLL2SDK::System_Core::System::TimeZoneInfo::OnDeserialization_476(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::ToString_477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule* DLL2SDK::System_Core::System::TimeZoneInfo::GetApplicableRule_478(DLL2SDK::mscorlib::System::DateTime dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE8B4C)(this, dateTime_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo::TransitionPoint_479(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime transition_, int32_t year_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE9690)(transition_, year_); } bool DLL2SDK::System_Core::System::TimeZoneInfo::ValidTZFile_480(DLL2SDK::Array* buffer_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE6CFC)(buffer_, length_); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo::SwapInt32_481(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE9A1C)(i_); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo::ReadBigEndianInt32_482(DLL2SDK::Array* buffer_, int32_t start_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE9A24)(buffer_, start_); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::ParseTZBuffer_483(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Array* buffer_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE6E68)(id_, buffer_, length_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::System_Core::System::TimeZoneInfo::ValidateRules_484(DLL2SDK::mscorlib::System::Collections::Generic::List_1* adjustmentRules_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4EEA50C)(adjustmentRules_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::System_Core::System::TimeZoneInfo::ParseAbbreviations_485(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE9B40)(buffer_, index_, count_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::System_Core::System::TimeZoneInfo::ParseTimesTypes_486(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* abbreviations_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x4EE9D98)(buffer_, index_, count_, abbreviations_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1>* DLL2SDK::System_Core::System::TimeZoneInfo::ParseTransitions_487(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* time_types_) { return reinterpret_cast>*(*)(DLL2SDK::Array*, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x4EE9F98)(buffer_, index_, count_, time_types_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo::DateTimeFromUnixTime_488(int64_t unix_time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEA6E8)(unix_time_); } void DLL2SDK::System_Core::System::InvalidTimeZoneException::_ctor_452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED3D60)(this); } void DLL2SDK::System_Core::System::InvalidTimeZoneException::_ctor_453(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED3D68)(this, message_); } void DLL2SDK::System_Core::System::InvalidTimeZoneException::_ctor_454(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED3D70)(this, info_, sc_); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::_ctor_13(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm* symmAlgo_, bool encryption_, DLL2SDK::Array* rgbIV_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4ED1AAC)(this, symmAlgo_, encryption_, rgbIV_); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::System_IDisposable_Dispose_14() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Finalize_15() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Dispose_16(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } bool DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_CanTransformMultipleBlocks_17() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_CanReuseTransform_18() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_InputBlockSize_19() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_OutputBlockSize_20() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Transform_21(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CBC_23(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CFB_24(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::OFB_25(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CTS_26(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CheckInput_27(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED2874)(this, inputBuffer_, inputOffset_, inputCount_); } int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::TransformBlock_28(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } bool DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_KeepLastBlock_29() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED2D30)(this); } int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::InternalTransformBlock_30(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED2DAC)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Random_31(DLL2SDK::Array* buffer_, int32_t start_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED3018)(this, buffer_, start_, length_); } void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::ThrowBadPaddingException_32(DLL2SDK::mscorlib::System::Security::Cryptography::PaddingMode padding_, int32_t length_, int32_t position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED312C)(this, padding_, length_, position_); } DLL2SDK::Array* DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::FinalEncrypt_33(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED3378)(this, inputBuffer_, inputOffset_, inputCount_); } DLL2SDK::Array* DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::FinalDecrypt_34(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED3760)(this, inputBuffer_, inputOffset_, inputCount_); } DLL2SDK::Array* DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::TransformFinalBlock_35(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } void DLL2SDK::System_Core::System::Security::Cryptography::Aes::_ctor_429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED8C14)(this); } DLL2SDK::System_Core::System::Security::Cryptography::Aes* DLL2SDK::System_Core::System::Security::Cryptography::Aes::Create_430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED8DF8)(); } DLL2SDK::System_Core::System::Security::Cryptography::Aes* DLL2SDK::System_Core::System::Security::Cryptography::Aes::Create_431(DLL2SDK::mscorlib::System::String* algName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED8E74)(algName_); } float DLL2SDK::System_Core::System::Linq::Enumerable::Max_213(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* source_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4ED45D0)(source_); } int32_t DLL2SDK::System_Core::System::Linq::Enumerable::Sum_237(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* source_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4ED470C)(source_); } float DLL2SDK::System_Core::System::Linq::Enumerable::_Max_m__17_255(float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4838)(a_, b_); } int32_t DLL2SDK::System_Core::System::Linq::Enumerable::_Sum_m__3E_256(int32_t a_, int32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4844)(a_, b_); } void DLL2SDK::System_Core::System::Linq::Check::Source_166(DLL2SDK::mscorlib::System::Object* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED3D90)(source_); } void DLL2SDK::System_Core::System::Linq::Check::SourceAndSelector_167(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* selector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED3E44)(source_, selector_); } void DLL2SDK::System_Core::System::Linq::Check::SourceAndPredicate_168(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* predicate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED3F30)(source_, predicate_); } void DLL2SDK::System_Core::System::Linq::Check::FirstAndSecond_169(DLL2SDK::mscorlib::System::Object* first_, DLL2SDK::mscorlib::System::Object* second_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED401C)(first_, second_); } void DLL2SDK::System_Core::System::Linq::Check::SourceAndKeySelector_170(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* keySelector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4108)(source_, keySelector_); } void DLL2SDK::System_Core::System::Linq::Check::SourceAndKeyElementSelectors_171(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* keySelector_, DLL2SDK::mscorlib::System::Object* elementSelector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED41F4)(source_, keySelector_, elementSelector_); } void DLL2SDK::System_Core::System::Linq::Check::SourceAndCollectionSelectors_172(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* collectionSelector_, DLL2SDK::mscorlib::System::Object* selector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4318)(source_, collectionSelector_, selector_); } void DLL2SDK::System_Core::System::Linq::Check::JoinSelectors_173(DLL2SDK::mscorlib::System::Object* outer_, DLL2SDK::mscorlib::System::Object* inner_, DLL2SDK::mscorlib::System::Object* outerKeySelector_, DLL2SDK::mscorlib::System::Object* innerKeySelector_, DLL2SDK::mscorlib::System::Object* resultSelector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED443C)(outer_, inner_, outerKeySelector_, innerKeySelector_, resultSelector_); } DLL2SDK::System_Core::System::Linq::Expressions::ExpressionType DLL2SDK::System_Core::System::Linq::Expressions::Expression::get_NodeType_4() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED49A4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System_Core::System::Linq::Expressions::Expression::get_Type_5() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED49AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::Expression::ToString_6() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression::get_Name_162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED5E0C)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::NewExpression::get_Arguments_160() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6AE4)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::NewExpression::get_Members_161() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6ADC)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression::get_Expressions_159() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6F68)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression::get_Object_156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED6100)(this); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression::get_Method_157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED6108)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression::get_Arguments_158() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6110)(this); } DLL2SDK::System_Core::System::Linq::Expressions::MemberBindingType DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding::get_BindingType_147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED84BC)(this); } DLL2SDK::mscorlib::System::Reflection::MemberInfo* DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding::get_Member_148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED6268)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding::ToString_149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression::get_NewExpression_152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED6C50)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression::get_Bindings_153() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6C58)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression::get_Expression_150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED5FB8)(this); } DLL2SDK::mscorlib::System::Reflection::MemberInfo* DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression::get_Member_151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED5FC0)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment::get_Expression_146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED6270)(this); } DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression::get_NewExpression_144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED6DC4)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression::get_Initializers_145() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6DCC)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression::get_Expression_142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED70B8)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression::get_Arguments_143() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED70C0)(this); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::_ctor_117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4AA4)(this); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::Visit_118(DLL2SDK::System_Core::System::Linq::Expressions::Expression* expression_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, expression_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitBinding_119(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding* binding_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, binding_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitElementInitializer_120(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit* initializer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, initializer_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitUnary_121(DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression* unary_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, unary_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitBinary_122(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* binary_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, binary_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitTypeIs_123(DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitConstant_124(DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression* constant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, constant_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitConditional_125(DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression* conditional_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, conditional_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitParameter_126(DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression* parameter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, parameter_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberAccess_127(DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression* member_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, member_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMethodCall_128(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression* methodCall_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, methodCall_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitExpressionList_130(DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberAssignment_131(DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment* assignment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, assignment_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberMemberBinding_132(DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding* binding_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, binding_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberListBinding_133(DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding* binding_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, binding_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitBindingList_134(DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitElementInitializerList_135(DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitLambda_136(DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression* lambda_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, lambda_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitNew_137(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* nex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, nex_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberInit_138(DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression* init_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, init_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitListInit_139(DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression* init_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, init_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitNewArray_140(DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression* newArray_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, newArray_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitInvocation_141(DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression* invocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, invocation_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::_ctor_86(DLL2SDK::mscorlib::System::Text::StringBuilder* builder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4A84)(this, builder_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::_ctor_87() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4AAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::ToString_88(DLL2SDK::System_Core::System::Linq::Expressions::Expression* expression_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED49BC)(expression_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::ToString_89(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit* init_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED48DC)(init_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::ToString_90(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding* binding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4B48)(binding_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::Print_91(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4C10)(this, str_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::Print_92(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4C3C)(this, obj_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::Print_93(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* objs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4ED4C68)(this, str_, objs_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitElementInitializer_94(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit* initializer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, initializer_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitUnary_95(DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression* unary_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, unary_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::OperatorToString_96(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* binary_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED50DC)(binary_); } bool DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::IsBoolean_97(DLL2SDK::System_Core::System::Linq::Expressions::Expression* expression_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED5430)(expression_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::PrintArrayIndex_98(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED5580)(this, index_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitBinary_99(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* binary_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, binary_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitTypeIs_100(DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitConstant_101(DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression* constant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, constant_, Data.method); } bool DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::HasStringRepresentation_102(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED5B34)(obj_); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitConditional_103(DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression* conditional_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, conditional_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitParameter_104(DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression* parameter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, parameter_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberAccess_105(DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression* access_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, access_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMethodCall_106(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression* call_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, call_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberAssignment_107(DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment* assignment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, assignment_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberMemberBinding_108(DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding* binding_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, binding_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberListBinding_109(DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding* binding_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, binding_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitLambda_111(DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression* lambda_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, lambda_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitNew_112(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* nex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, nex_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberInit_113(DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression* init_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, init_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitListInit_114(DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression* init_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, init_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitNewArray_115(DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression* newArray_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, newArray_, Data.method); } void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitInvocation_116(DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression* invocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, invocation_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::System_Core::System::Linq::Expressions::ElementInit::get_AddMethod_83() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED48C4)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::ElementInit::get_Arguments_84() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*)>(DLL2SDK::GameAssemblyBase + 0x4ED48CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ElementInit::ToString_85() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression::get_Value_82() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED48BC)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression::get_Test_79() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED48A4)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression::get_IfTrue_80() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED48AC)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression::get_IfFalse_81() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED48B4)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression::get_Left_76() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED488C)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression::get_Right_77() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED4894)(this); } DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression* DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression::get_Conversion_78() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED489C)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::System_Core::Mono::Security::Cryptography::KeyBuilder::get_Rng_10() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED1868)(); } DLL2SDK::Array* DLL2SDK::System_Core::Mono::Security::Cryptography::KeyBuilder::Key_11(int32_t size_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1924)(size_); } DLL2SDK::Array* DLL2SDK::System_Core::Mono::Security::Cryptography::KeyBuilder::IV_12(int32_t size_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED19E8)(size_); } void DLL2SDK::System_Core::System::MonoTODOAttribute::_ctor_9() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED8C04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::Locale::GetText_7(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED17B8)(msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::Locale::GetText_8(DLL2SDK::mscorlib::System::String* fmt_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4ED17C0)(fmt_, args_); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression::get_Body_2() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED6768)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression::get_Parameters_3() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6760)(this); } void DLL2SDK::System_Core::System::Runtime::CompilerServices::ExtensionAttribute::_ctor_1() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED8C0C)(this); } void DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::_ctor_489(DLL2SDK::mscorlib::System::DateTime dateStart_, DLL2SDK::mscorlib::System::DateTime dateEnd_, DLL2SDK::mscorlib::System::TimeSpan daylightDelta_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionStart_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEA754)(this, dateStart_, dateEnd_, daylightDelta_, daylightTransitionStart_, daylightTransitionEnd_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DateEnd_490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5CB8)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DateStart_491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5CA8)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DaylightDelta_492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE5C9C)(this); } DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DaylightTransitionEnd_493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE9944)(this); } DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DaylightTransitionStart_494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EE9654)(this); } DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule* DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::CreateAdjustmentRule_495(DLL2SDK::mscorlib::System::DateTime dateStart_, DLL2SDK::mscorlib::System::DateTime dateEnd_, DLL2SDK::mscorlib::System::TimeSpan daylightDelta_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionStart_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EEA36C)(dateStart_, dateEnd_, daylightDelta_, daylightTransitionStart_, daylightTransitionEnd_); } bool DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::Equals_496(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } int32_t DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::GetHashCode_497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::GetObjectData_498(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::OnDeserialization_499(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::_ctor_446(DLL2SDK::System_Core::System::Security::Cryptography::Aes* algo_, bool encryption_, DLL2SDK::Array* key_, DLL2SDK::Array* iv_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4ED9138)(this, algo_, encryption_, key_, iv_); } void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::_cctor_447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED9FEC)(); } void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::ECB_448(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } uint32_t DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::SubByte_449(uint32_t a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED9E0C)(this, a_); } void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::Encrypt128_450(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4EDA3C4)(this, indata_, outdata_, ekey_); } void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::Decrypt128_451(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4EDFBD0)(this, indata_, outdata_, ekey_); } void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::_ctor_432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED9048)(this); } void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::GenerateIV_433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::GenerateKey_434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateDecryptor_435(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateEncryptor_436(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } DLL2SDK::Array* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::get_IV_437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::set_IV_438(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::get_Key_439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::set_Key_440(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::get_KeySize_441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::set_KeySize_442(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateDecryptor_443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateEncryptor_444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::Dispose_445(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression::get_Operand_165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED50D4)(this); } DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression::get_Expression_163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED59BC)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression::get_TypeOperand_164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ED59C4)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding::get_Bindings_155() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding*)>(DLL2SDK::GameAssemblyBase + 0x4ED63E8)(this); } DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1* DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding::get_Initializers_154() { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding*)>(DLL2SDK::GameAssemblyBase + 0x4ED6560)(this); }