//generated with dll2sdk #pragma once #include "..\dll2sdk_forward.g.hpp" namespace DLL2SDK::Assembly_CSharp { enum struct BakeryLightmapGroup_ftLMGroupMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct BakeryLightmapGroup_RenderMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct BakeryLightmapGroup_RenderDirMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct BakeryPointLight_ftLightProjectionMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ftLightmaps_LightmapAdditionalData; } namespace DLL2SDK::Assembly_CSharp { struct TypewriterEffect_FadeEntry; } namespace DLL2SDK::Assembly_CSharp { enum struct UIButtonColor_State : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIButtonMessage_Trigger : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UICenterOnChild_OnCenterCallback; } namespace DLL2SDK::Assembly_CSharp { enum struct UIDragDropItem_Restriction : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIDragObject_DragEffect : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIGrid_OnReposition; } namespace DLL2SDK::Assembly_CSharp { enum struct UIGrid_Arrangement : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIGrid_Sorting : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIKeyBinding_Action : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIKeyBinding_Modifier : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIKeyNavigation_Constraint : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIPlaySound_Trigger : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIPopupList_Position : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIPopupList_OpenOn : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIPopupList_LegacyEvent; } namespace DLL2SDK::Assembly_CSharp { struct UIPopupList__UpdateTweenPosition_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct UIPopupList__CloseIfUnselected_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp { enum struct UIProgressBar_FillDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIProgressBar_OnDragFinished; } namespace DLL2SDK::Assembly_CSharp { enum struct UIScrollBar_Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIScrollView_Movement : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIScrollView_DragEffect : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIScrollView_ShowCondition : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIScrollView_OnDragNotification; } namespace DLL2SDK::Assembly_CSharp { enum struct UISlider_Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UISquareDragScrollView_Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UITable_OnReposition; } namespace DLL2SDK::Assembly_CSharp { enum struct UITable_Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UITable_Sorting : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIToggle_Validate; } namespace DLL2SDK::Assembly_CSharp { struct UIWrapContent_OnInitializeItem; } namespace DLL2SDK::Assembly_CSharp { template struct BetterList_1_CompareFunc; } namespace DLL2SDK::Assembly_CSharp { template struct BetterList_1__GetEnumerator_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct EventDelegate_Parameter; } namespace DLL2SDK::Assembly_CSharp { struct EventDelegate_Callback; } namespace DLL2SDK::Assembly_CSharp { struct Localization_LoadFunction; } namespace DLL2SDK::Assembly_CSharp { struct Localization_OnLocalizeNotification; } namespace DLL2SDK::Assembly_CSharp { enum struct NGUIText_Alignment : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct NGUIText_SymbolStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct NGUIText_GlyphInfo; } namespace DLL2SDK::Assembly_CSharp { struct NGUIText_NGUITextContext; } namespace DLL2SDK::Assembly_CSharp { struct NGUITextFontCacheDynamic_CacheItem; } namespace DLL2SDK::Assembly_CSharp { template struct NGUITools_OnInitFunc_1; } namespace DLL2SDK::Assembly_CSharp { enum struct PropertyBinding_UpdateCondition : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct PropertyBinding_Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SpringPanel_OnFinished; } namespace DLL2SDK::Assembly_CSharp { enum struct UIBasicSprite_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIBasicSprite_FillDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIBasicSprite_AdvancedType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIBasicSprite_MirroredType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIBasicSprite_Flip : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIDrawCall_UIDrawCallMaterialCacheItem; } namespace DLL2SDK::Assembly_CSharp { enum struct UIDrawCall_Clipping : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIDrawCall_OnRenderCallback; } namespace DLL2SDK::Assembly_CSharp { struct UIDrawCall_OnCreateDrawCall; } namespace DLL2SDK::Assembly_CSharp { enum struct UIDrawCall_ShadowMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIDrawCall_UIDrawCallShaderNameCache; } namespace DLL2SDK::Assembly_CSharp { struct UIEventListener_VoidDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UIEventListener_BoolDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UIEventListener_FloatDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UIEventListener_VectorDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UIEventListener_ObjectDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UIEventListener_KeyCodeDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UIGeometry_OnCustomWrite; } namespace DLL2SDK::Assembly_CSharp { struct UIRect_AnchorPoint; } namespace DLL2SDK::Assembly_CSharp { enum struct UIRect_AnchorUpdate : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIWidget_Pivot : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIWidget_OnDimensionsChanged; } namespace DLL2SDK::Assembly_CSharp { struct UIWidget_OnPostFillCallback; } namespace DLL2SDK::Assembly_CSharp { enum struct UIWidget_AspectRatioSource : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIWidget_HitCheck; } namespace DLL2SDK::Assembly_CSharp { struct SpringPosition_OnFinished; } namespace DLL2SDK::Assembly_CSharp { enum struct TweenLetters_AnimationLetterOrder : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct TweenLetters_LetterProperties; } namespace DLL2SDK::Assembly_CSharp { struct TweenLetters_AnimationProperties; } namespace DLL2SDK::Assembly_CSharp { enum struct UITweener_Method : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UITweener_Style : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButton_HoldBg; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GamepadButtonShowType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GamepadButtonOpType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButton_CompositeButtonCfg; } namespace DLL2SDK::Assembly_CSharp { enum struct UIAnchor_Side : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIAtlas_Sprite; } namespace DLL2SDK::Assembly_CSharp { enum struct UIAtlas_Coordinates : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UICamera_ControlScheme : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UICamera_ClickNotification : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_MouseOrTouch; } namespace DLL2SDK::Assembly_CSharp { enum struct UICamera_EventType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_GetKeyStateFunc; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_GetAxisFunc; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_GetAnyKeyFunc; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_GetMouseDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_GetTouchDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_RemoveTouchDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_OnScreenResize; } namespace DLL2SDK::Assembly_CSharp { enum struct UICamera_ProcessEventsIn : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_OnCustomInput; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_OnSchemeChange; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_MoveDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_VoidDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_BoolDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_FloatDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_VectorDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_ObjectDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_KeyCodeDelegate; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_DepthEntry; } namespace DLL2SDK::Assembly_CSharp { struct UICamera_Touch; } namespace DLL2SDK::Assembly_CSharp { enum struct UIInput_InputType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIInput_Validation : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIInput_KeyboardType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIInput_OnReturnKey : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIInput_OnValidate; } namespace DLL2SDK::Assembly_CSharp { struct UIInput_StrByteCount; } namespace DLL2SDK::Assembly_CSharp { enum struct UILabel_Effect : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UILabel_Overflow : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UILabel_Crispness : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UILabel_Modifier : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UILabel_FontCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UILabel_ModifierFunc; } namespace DLL2SDK::Assembly_CSharp { struct UILabel__ReopenAllLabel_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { enum struct UIPanel_RenderQueue : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIPanel_OnGeometryUpdated; } namespace DLL2SDK::Assembly_CSharp { struct UIPanel_OnClippingMoved; } namespace DLL2SDK::Assembly_CSharp { struct UIPanel_OnCreateMaterial; } namespace DLL2SDK::Assembly_CSharp { enum struct UIRoot_Projection : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIRoot_Scaling : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIRoot_Constraint : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UISprite_LimitType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UIStretch_Style : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UITextList_Style : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UITextList_Paragraph; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct AnimateFsmAction_Calculation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct CurveFsmAction_Calculation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EaseFsmAction_EasingFunction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct EaseFsmAction_EaseType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct FsmStateActionAnimatorBase_AnimatorFrameUpdateSelector : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct ArrayTransferValue_ArrayTransferType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct ArrayTransferValue_ArrayPasteType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct BoolOperator_Operation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct ConvertFloatToInt_FloatRounding : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct DebugDrawShape_ShapeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct FloatOperator_Operation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetAxisVector_AxisPlane : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetDeviceRoll_BaseOrientation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetTimeInfo_TimeInfo : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct IntOperator_Operation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct MouseLook_RotationAxes : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct MouseLook2_RotationAxes : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct ProjectLocationToMap_MapProjection : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct QuaternionBaseAction_everyFrameOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetSceneActionBase_SceneReferenceOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetSceneActionBase_SceneSimpleReferenceOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetSceneActionBase_SceneBuildReferenceOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetSceneActionBase_SceneAllReferenceOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct SetActiveScene_SceneReferenceOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct UnloadScene_SceneReferenceOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct UnloadSceneAsynch_SceneReferenceOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct SendMessage_MessageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct TakeScreenshot_Destination : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct TouchGUIEvent_OffsetOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct TransformInputToWorldSpace_AxisPlane : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct GetAtan2FromVector3_aTan2EnumAxis : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct Vector2Operator_Vector2Operation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct Vector3Operator_Vector3Operation : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct iTweenFsmAction_AxisRestriction : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct EActionType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GameFsmHelper__GetActionCount_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct GameFsmHelper__HasAction_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GCloud::APM { enum struct ApmAgent_StreamStep : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::APM { enum struct ApmAgent_StreamStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::APM { struct ApmAgent_TApmDeviceClassEventHandle; } namespace DLL2SDK::Assembly_CSharp::GCloud::APM { struct ApmAgent__CheckDeviceClassAsync_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloObject; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ADebug_LogPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { enum struct TdrError_ErrorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { enum struct TdrTLV_TLV_MAGIC : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { enum struct TdrTLV_TdrTLVTypeId : int32_t; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DataQuery_IIPS_FIND_FILE_INFO; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DataQuery_IIPS_PACKAGE_INFO; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DownloadCallBack_OnDownloadErrorFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DownloadCallBack_OnDownloadSuccessFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DataDownloader_DownloadInfo; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { enum struct IIPSMobileErrorCodeCheck_first_module : int32_t; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { enum struct IIPSMobileErrorCodeCheck_second_module : int32_t; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { enum struct IIPSMobileErrorCodeCheck_error_type_inside : int32_t; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { enum struct IIPSMobileErrorCodeCheck_error_type : int32_t; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileErrorCodeCheck_ErrorCodeInfo; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_PROGRAMMEVERSION; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_DATAVERSION; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_APPVERSION; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_VERSIONINFO; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { enum struct IIPSMobileVersionCallBack_VERSIONSTAGE : int32_t; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_OnProgressFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_OnErrorFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_OnSuccessFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_SaveConfigFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_OnNoticeInstallApkFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack_OnActionMsgFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnInitReturnFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnInitProgresFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnDownloadReturnFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnDownloadProgressFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnRestoreReturnFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnRestoreProgresFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct GSDK_GSDKObserver; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct GSDK_GSDKLogObserver; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct GCloudVoiceEngine_NoticeMessageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct GCloudVoiceEngine_NoticeMessage; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct CompleteCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_MemberVoiceEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_RoomMemberVoiceEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_ChangeRoleCompleteEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_StatusUpdateEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_RoomMemberChangedCompleteHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_QuitRoomCompleteEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_SpeechToTextEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_StreamSpeechToTextEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct Event : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_MuteSwitchResultHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_ReportPlayerHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_SaveRecFileIndexEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_SpeechTranslateHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct SpeechLanguageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_EnableTranslateHandler; } namespace DLL2SDK::Assembly_CSharp { struct BuglyAgent_LogCallbackDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { enum struct MSDKLog_Level : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKMessageCenter_MSDKRetJsonEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON { enum struct Json_Parser_TOKEN : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON { struct Json_Parser; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON { struct Json_Serializer; } namespace DLL2SDK::Assembly_CSharp::MidasPay { enum struct Json_Parser_TOKEN : int32_t; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct Json_Parser; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct Json_Serializer; } namespace DLL2SDK::Assembly_CSharp::MidasPay { enum struct ULog_Level : int32_t; } namespace DLL2SDK::Assembly_CSharp::MidasPay { enum struct APMidasGoodsRequest_TOKEN_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::MidasPay { enum struct APMidasMonthRequest_SERVICE_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_ESERAILIZETAG : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_ESERIALIZETYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_EUINTYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_EAPPIDTYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_EENTRYID : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_EGAMESTATUS : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_AntiEncryptResult : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TssSdk_AntiDecryptResult : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct TssSdk_AntiDataInfo; } namespace DLL2SDK::Assembly_CSharp { struct TssSdk_EncryptPkgInfo; } namespace DLL2SDK::Assembly_CSharp { struct TssSdk_DecryptPkgInfo; } namespace DLL2SDK::Assembly_CSharp { struct TssSdk_OutputUnityBuffer; } namespace DLL2SDK::Assembly_CSharp { struct TssSdk_SerializeUnity; } namespace DLL2SDK::Assembly_CSharp::IronSourceJSON { enum struct Json_Parser_TOKEN : int32_t; } namespace DLL2SDK::Assembly_CSharp::IronSourceJSON { struct Json_Parser; } namespace DLL2SDK::Assembly_CSharp::IronSourceJSON { struct Json_Serializer; } namespace DLL2SDK::Assembly_CSharp::SWS { struct PathIndicator__EmitParticles_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::SWS { struct PathRenderer__StartRenderer_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::SWS { enum struct navMove_LoopType : int32_t; } namespace DLL2SDK::Assembly_CSharp::SWS { struct navMove__Move_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::SWS { struct navMove__NextWaypoint_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::SWS { struct navMove__WaitForDestination_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::SWS { struct navMove__ReachedEnd_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::SWS { struct navMove__Wait_c__Iterator4; } namespace DLL2SDK::Assembly_CSharp::SWS { enum struct splineMove_TimeValue : int32_t; } namespace DLL2SDK::Assembly_CSharp::SWS { enum struct splineMove_LoopType : int32_t; } namespace DLL2SDK::Assembly_CSharp::SWS { enum struct splineMove_RotationType : int32_t; } namespace DLL2SDK::Assembly_CSharp::SWS { struct splineMove__Wait_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { enum struct AudioFlashEmissionController_EmissionGroup_BeatType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AudioFlashEmissionController_EmissionGroup; } namespace DLL2SDK::Assembly_CSharp { enum struct AudioSpectrumProvider_PlayState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropPlane__StartFallingDown_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct BRAnimationBlender_TransformAttr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineMgr__GetChipMachine_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineMgr__SpawnBRChipMachine_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineMgr__OnSyncBRChipMachineStat_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGame__GetPickUpListInBox_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGame__UpdateCurrentPickupList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameInfo__On3PWeaponChanged_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameInfo__AddPlayerMark_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameInfo__RemovePlayerMark_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameInfo__SetBRMapMarks_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameInfo__SetBRMapMarks_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameUIScene__OnTacticalTeamPlayerLoginOrLogoutNotify_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameUIScene__UpdateOSTeammetaInfoHud_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameUIScene__DestroyOSTeammetaInfoHud_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRInventoryManager__GetWeapon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRInventoryManager__GetDelayCreateWeapon_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRInventoryManager__GetWeaponByActorID_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVendingMachineVolume__DoStartAutoRota_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMatchMsgScheduler_MatchMsgScheduleDelegate; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMatchMsgScheduler__ExePickAni_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawn_SwitchRoleCallBack; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawn__EquipAttachment_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawn__EquipAttachmentByClient_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawn__UnEquipAttachment_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawn__UnEquipAttachmentByClient_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawn__AttachPropPawn_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp { struct MoveTrainingTarget__WaitAndStartMove_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct NormalTrainingTarget__Recover_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTreasureMapMgr__UnActiveTreasure_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBlackMarketMonitorManager_NotifySyncHelicopterPosition; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceAnimationController_NotifyDanceAnimationMileStone; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceAnimationController_NotifyDanceAnimationEnded; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceFloorManager_NotifyMusicPlayInfo; } namespace DLL2SDK::Assembly_CSharp { struct BRDestructibleLevelObj_DropPropSettings; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRDroppedPickupBox_BRDroppedPickupBoxState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLanternBlink_BlinkData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLanternRenderer_BlinkData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLanternRenderer_InstanceData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SandStormEffect_Item; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ElectricTripWireBaseManager_ElectricTripWireLinkerInfo__ShowLineEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct EAssetID : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentData__GetSlotListDataListByTypeInCommon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentManager_WeaponStatus; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EBRMedicinePriorityLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRBagWeaponAvatarComponent_BagWeaponSlot : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent_BagWeaponPartInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent_BagWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent_PendingAttachment; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent_PendingAddWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRBagWeaponAvatarComponent_WeaponAvatarMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent_EquipAttachmentBagWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent_EquipAttachmentEmptyBagWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__InternalAddWeapon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__DelayActiveBagWeapon_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__RemoveWeaponAvatar_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__EquipWeapon_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__EquipAttachmentBagWeapon_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__UnEquipAttachmentBagWeapon_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__RemoveSameCategoryHud_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRClimbComponent_ClimbMoveType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRClimbComponent_ClimbType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRClimbComponent_ClimbAnimType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRClimbComponent_FucTick; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRHoldWeaponComponent_EWeaponLengthType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSnowTrackPawnComponent__DoSpawnSnowTrack_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRUseItemComponent__TryUseItem_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleComponent_VehicleComponentHandler; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleComponent__ReachOutTransition_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleComponent__BackToSeatTransition_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct SwitchRoleComponent_BRPawn_EBRSwitchStep : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingPhysics_ForceEndSkydivingCallbackFunc; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingPhysics__On1PForceSetPosition_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingPhysics__SetTeammatePositionAndRotation_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EPhysicsState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingPhysics__TransferSkydivingAnim_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapView_BR_InitResourceFinishedDelegate; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_BR_InitResourceFinishedDelegate; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_BR_TickDelegate; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropTipsHUD__OnTweenFinished_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickControllerBase__Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickMedicineController__OnHPLevelChanged_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickMedicineController__OnUpperBtnClick_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickMedicineController__GetUpperItemDataListByMerge_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickThrowWeaponController__OnUpperBtnClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickThrowWeaponController__GetUpperItemDataListByMerge_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickView__WaitClose_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillView__OnStickPress_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentBagController__SetData_BagList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentBagView__SetActive_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentBagView__WaitClose_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastTipsHUD__DelayHidden_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct ChatChannel_TAG : uint32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatDataStore_HistoryMsg; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatFriendCell_GetBRCFCItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatFriendCell_RecyleBRCFClItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatFriendCellItem_VoicePlayFlow; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatVoiceToWordController_SendTextMsg; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCountDownView__CloseWinningTime_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRDirectionHUD_SoundVisibleShowInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRDirectionHUD__UpdateDictionaryData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRDirectionHUD__UpdateDictionaryData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRDoorHUD_DoorInfo; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementWindowSelfView_AllInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRFireModeChangeHud__GamepadFunc_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyItemListController__ClearItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSelectChipHUD__PlayChipItemAnim_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRStartHUD__HideMessage_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRStartHUD__PrintMessage_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRStartHUD__PrintMessageAR_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__RequestedCountDown_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__SetItemTransferEnable_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__OnRequireTeamLeader_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__OnTeammateOffline_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__OnPlayerLoginOrLogout_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__RefreshOrAddItem_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__AddTeamMateItem_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__OnNotifyTeammateRequestHelp_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD__FindTeamMateItem_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailHUD__SetContent_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailItem_CalcWantedObj; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailItem__RemoveOwn_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateItem__RequestingCountDown_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTipsHUD__DelayHidden_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponView_BRWeaponItemBinding; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingEffectHandler_SprayHandler; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRStoryBookVolume_BRStoryBookType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRFenceMgr_PendingFence_FenceOption : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRFenceMgr_PendingFence; } namespace DLL2SDK::Assembly_CSharp { struct AdManager_ShowAdCallBack; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ChannelServices_PrologueStepInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ChannelServices_ChannelNoticeData; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ChannelServices_EIsPaidUser : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ChannelServices_EHsModuleType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ChannelServices_ENoticeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ChannelServices_ExtraData; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ChannelServices_ESNSShareTarget : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ChannelServices_ESNSSendToFriendTarget : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ChannelServices_ESNSSendToFriendAction : int32_t; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftUser_Builder; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct iMSDKChannelServices_ESendFriendCallBackType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct iMSDKChannelServices_EGameShareType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyListController_OnDataListShowFinished; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyListController_OnDataListShowBackToBegin; } namespace DLL2SDK::Assembly_CSharp::GameUI { template struct EasyListController__SetEasyListData_c__AnonStorey0_1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyListController__SetEasyListData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIWrapContentExtend_OnInitializeItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyPopupList__Awake_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyPopupList__SetOptions_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GUIDefinition_CommonButtonCallback; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GUIDefinition_FunctionButtonCallback; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonTipsController_Tips; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct LitePackDownloadBoxView_RetryNoticeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct LitePackDownloadBoxView_NetNoticeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct MessageBoxResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonMessageBoxView_DynamicLine; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonTipsView__DelayAndHideCommonTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonTipsView__OnTweenFinished_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MessageBoxWindow_MessageBoxCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct EUIRichState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIButtonCountDown__IECountDown_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UICommonTools_TipsColor : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonTools__SetActiveWithAlphaTween_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UIAnimationTimeGroup_FlyFrom : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EUIItemsBatchAnimationMethod : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UITimeGroupsDispatcher_PlayTriggerMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITimeGroupsDispatcher__RefreshTimeGroup_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlexibleListBaseCell_OnClickCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowGridCellPath; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowGridCellPool_Roll; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowTable__CreateCell_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct UICameraFieldAdaptor_ESide : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct UISideAdaptor_EHorizontalSide : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct UISideAdaptor_EVerticalSide : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIStandards_PerspectiveContainerA; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIStandards_PopupBoxA; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIStandards_PersperctiveListA; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIStandards_UI1stPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListController_OnDataListShowFinished; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListController_OnDataListShowBackToBegin; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListController_OnAllWrapControllersCreatedFiniehd; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIReuseListContent_OnInitializeItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIReuseListContent_OnInitializeAnim; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIReuseListContent_OneByOneItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UIReuseListContent_OneOffState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct DataPropertyDatabase_DataPropertyTagInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct BaseGame_EGameState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { template struct BaseGame__ContainLevelObject_c__AnonStorey0_1; } namespace DLL2SDK::Assembly_CSharp::GameBase { template struct BaseGame__FindLevelObject_c__AnonStorey1_1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BaseGame__FindLevelObjects_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BaseGame__GetLevelObjectType_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BaseGame__GetGameComponent_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Pawn_EDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Pawn_AttackAnimType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Pawn_ClimbType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn_StopDrivingHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Pawn_MotionDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn_IgnoreWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Pawn_EU_OnCallback : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn_FucFinishCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn_Callback; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn__GetLogicalComponent_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn__SetPhysicsVolume_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn__ShouldIgnoreWhenEquip_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn__AddIgnoreWeaponWhenEquip_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnLadderComponent_LadderStepMover; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PawnLadderComponent_LadderStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PawnLadderComponent_EOldChangeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnLadderComponent__HideOtherFPPawn_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnLadderComponent__HideFPPawn_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PawnRagdollComponent_RagdollState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon_WeaponLengthChangeCallBackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Weapon_WeaponSwitchFailReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Weapon_BRThrowWeaponAnimDefine : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__ShowAndHideWeaponPart_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__EquipAttachment_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__EquipAttachment_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__EquipAttachment_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__EquipAttachmentByClient_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__EquipAttachmentByClient_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__UnEquipAttachment_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__UnEquipAttachmentByClient_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon__UnEquipAttachmentByClient_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct WeaponTempest_WeaponChargeStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Inventory_LoadCancelCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Inventory_LoadAssetCallbackData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct WeaponFireComponent_EConfigPart : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct WeaponFireComponent_HitType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Instant__CaleDetailDamage_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ShadowBlade__PlayEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ShadowBlade__StopEffect_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignsManager_SignExclusionRadiusInfo; } namespace DLL2SDK::Assembly_CSharp::SignSystem { enum struct SignsParser_EMarkFailReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRLadderScoreAwardConfig__IsValid_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct BoxLotteryConfigConfig__GetLotteryByID_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct BoxLotteryConfigConfig__GetLotteryListByID_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct BuffConfConfig_EParamOperator : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeCommonMaterialConfig__GetCommonList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct CompositeConfigConfig_ESyntheticType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeConfigConfig__IsInCommonMaterialPool_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EInventoryItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeConfigConfig__GetRandomList_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeConfigConfig__GetAllList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeConfigConfig__GetConfByResultId_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::Config { struct DeviceUIAdaptConfigConfig__GetDeviceUIAdaptConfig_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct DeviceUIAdaptConfigConfig__GetEditorDeviceModelName_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct TutorialEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct TutorialType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameOutputsRulesConfig__FindOutput_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameOutputsRulesConfig__FindOutput_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameOutputsRulesConfig__FindOutput_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameOutputsRulesConfig__FindLevelOutput_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Config { struct GuildActivePrizeConfConfig_PrizeInfo; } namespace DLL2SDK::Assembly_CSharp::Config { struct GuildMemberActivePrizeConfConfig_PrizeInfo; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct InviteFriendURLConfig_EInviteFriendURLSituation : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct InviteFriendURLConfig__GetInviteFriendURLConfig_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct Item2InventoryConfig_ConfigFilePathType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUnlockConfigConfig__SystemUnlockLevel_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUnlockConfigConfig__GetLoadoutUnlockLevel_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUnlockConfigConfig__GetCompositeUnlockLevel_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct LootRateTableConfig_ELootRateMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct LootRateTableConfig__FindLootRate_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGameMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGameModeCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EServerEntry : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct LadderScoreAwardConfig__IsValid_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct TestSPVPEntranceConfConfig__GetMapList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct UltConfConfig__IsUltSkillWeapon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct UltConfConfig__GetUltSkillIDByWeaponID_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUltID : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct VehicleData__AutoGetOnVehicle_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ReplayDataContainer_RecordPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplaySummonManager_ReplaySummonData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplaySummonManager_CommonDestoryCallBack; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplaySummonManager_CreateObjectCallBack; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplaySummonManager_DestoryObjectCallBack; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Airstrike_MissileInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_C4Killed_C4KillerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_CarePackageCommon_CarePackageInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_DestructibleSceneObjectCommon_DestructibleSceneObjectInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Drone_DroneKillerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_ElectricShockCar_ElectricShockCarInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_GoliathWeapon_GoliathWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Grenade_GrenadeInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Helicopter_HelicopterInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_HiveGun_HiveGunInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_HunterKiller_HunterKillerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Missile_MissileInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PLAYER_MOVE_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Move_KeyMoveCalcInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_NuclearBomb_NuclearBombKillerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_ReconCar_ReconCarInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_SentryGun_SentryGunInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_ShadowBlade_ShadowBladeInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_TrophySystem_TrophySystemInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_VTOL_VTOLInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct RecordManager_RecordData; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct RecordManager_ERecordState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplayFrameSet_DeadReplayFrameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplayFrameSet_FrameIgnoreInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct DynamicBone_UpdateMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct DynamicBone_FreezeAxis : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct DynamicBone_Particle; } namespace DLL2SDK::Assembly_CSharp { enum struct DynamicBoneCollider_Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct DynamicBoneCollider_Bound : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_BaseSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_AmplifyUtils; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_BloomPasses : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_CmyRT; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_BloomSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_RuntimeData; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_ExposureSetting_AutoExposureProcessor; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_ExposureSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_distortSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_radBlurSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_RealDofSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_SimpleACESSetting; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_UserBlurSetting_BlurType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_UserBlurSetting; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_EffectFadeState : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_EEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_ECommandBufferType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_DizzyBlurSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_CameraEventProxy; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_PostProcessBloomSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_PPBloomUtils; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_BloomPass : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_ShaftsScreenBlendMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_SunShaftBloomSetting; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_SunShaftBloomUtils; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_BCGSColorGradingSetting_ColorKey; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_BCGSColorGradingSetting; } namespace DLL2SDK::Assembly_CSharp { enum struct CODPostEffectChain_Pass : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_SunShaftSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseMatEffect__UpdateMaterial_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct FadeableRenderer_StoredInfo; } namespace DLL2SDK::Assembly_CSharp { struct Mirror__RenderMirrorView_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct OutlineEffectUtility__EnableRenderStateEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct PopupWindowBlur_BlurType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupWindowBlur__CaptureScreen_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct SimpleACEColorGrading_ParameterSet; } namespace DLL2SDK::Assembly_CSharp { struct HableCurve_Segment; } namespace DLL2SDK::Assembly_CSharp { struct HableCurve_DirectParams; } namespace DLL2SDK::Assembly_CSharp { struct HableCurve_Uniforms; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessResources_Shaders; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessResources_ComputeShaders; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessResources_SMAALuts; } namespace DLL2SDK::Assembly_CSharp { template struct RuntimeUtilities__GetAllSceneObjects_c__Iterator0_1; } namespace DLL2SDK::Assembly_CSharp { enum struct TrackballAttribute_Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RagdollLogic__Create_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RagdollLogic__Create_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimGraphComponent_MixerInputPlayableInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimGraphComponent_LayerMixerInputPlayableInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AnimatorUtils_AniClipNameType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AnimatorUtils_MoveClipType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BlendTreePlayableNode_ClipInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PawnAnimationComponent_EProneDire : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AUEnumAttribute_CUSTEnum; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UpperBodyStateBoneWeight_UpperBodyStateBoneWeightItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct GameAnimatorStateChangeClip_EU_WSCEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameAnimatorStateChangeClip_FucStateUpdate; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { enum struct Animation_MPlayMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { using Animation_CAnimationState = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { struct Animation_FucCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { using Animation_CUAnimation = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { struct Animation_CDefaultState; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { template struct CUIDMgr_1_FucTraversing; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { template struct CUIDMgr_1_FucTraversingEx; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AssetManager_EAsyncLoadPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManager_AsyncLoadTask; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct AssetManager____resources_load_async_and_call_c__Iterator1_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManager__DoLoadAssetAsync_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManager__LoadAsync_ResFolder_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManager__LoadManyAssetsAsync_Internal_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManager__DoUnloadAndGC_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManagerHelper_AssetCache; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ECleanUpScene : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EShaderCatalog : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader_WarmUpImplFunc; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__Init_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__LoadBundleAsync_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct AssetBundleLoader__LoadAsync_Internal_c__Iterator1_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAssetBundleCatalog : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAssetBundleLoadState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneStreamParam; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__LoadShaderAsync_c__AnonStoreyD; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__LoadVideoClipAsync_c__AnonStoreyE; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__LoadTileSOCDataAsync_c__AnonStoreyF; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__GlobalPreload_Internal_c__Iterator7; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GeneralPool__AsyncSpawn_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GeneralPool__AsyncPreload_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ObjectPool_DestroySchedule; } namespace DLL2SDK::Assembly_CSharp { struct PrefabPool__PreloadOverTime_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct SpawnPoolStats_SpawnPoolStatItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RawAssetReferenceCounter_PrefabUsageInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct PawnSoundEmitter_FootStepSoundType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct PawnSoundEmitter_PlayerInjureStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioSystem__CoChangeLanguageTo_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue { enum struct ACmdDetect3PPawn_Stages : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue { enum struct ACmdUpdateObstruction_Stages : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AudioRegionBase_RegionType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BGMComponent__PlayBGM_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser { struct TAPlayBGM__CoPlaySound_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Audio::UnityComponents { enum struct UIPlayAudioEvent_Trigger : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct UIPlaySoundFMOD_Trigger : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AudioDebugHelper_DrawSphereReqests; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct SpatialAudioDataRoot_SearchedWayPoint; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct SpatialAudioDataRoot__DetectLines_c__AnonStorey1__DetectLines_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct SpatialAudioDataRoot__DetectLines_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct SpatialAudioDataRoot__OnDrawGizmos_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct SpatialAudioDataRoot__PathFind_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs { struct AudioIntensityConfig_EventRegist; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps { struct WGOComp_AuxSends_AuxSend; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps { struct WGOComp_AuxSends2_AuxSend; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseGameObject_EventCallbackOnEnd; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { enum struct WWiseMainAudioListener_ListenerStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseMainAudioListener_SubListener; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { enum struct WWiseMainAudioListener2_ListenerStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseMainAudioListener2_SubListener; } namespace DLL2SDK::Assembly_CSharp { enum struct AkCallbackType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res { enum struct AkBankManagerWrapper_LoadType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AudioTestSoundEmitter_PlayState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { enum struct AudioQualitySetting_AudioQuality : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { template struct OrderedLinkedList_1_OrderedLinkedListNode; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { enum struct TimiAudioLogger_ELogLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo_KillStreakInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo_PerkInfo__HasBuff_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo_PerkInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo__GetBag_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo__SwitchBag_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo__OnSyncPerkInfo_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo__GetPerkIDForBuff_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame { struct MlkPlayerInfo__DoChangeWeapon_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarAssetsConfig_ConfigData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBREquipItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AvatarComposer_EquipType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarComposer_MaterialNames; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarComposer_EquipState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarComposer_BoneConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarComposer_FEquipUpdate; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarComposer_RetargetTargetData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarLoadOP_LoadEquipInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarLoadOP_FucOnLoadRole; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseWorld_PendingItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GrassManager_GPU_ERenderMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrassManager_GPU_TitleMaterialInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrassManager_GPU__LoadGrassTileData_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct CameraEffectManager_ECameraEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraEffectManager_CameraEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraResolutionFOVConfig_CameraResolutionFOVItemConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationShakeCurve_FucEvalPosition; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ECameraType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MissileControlCameraShakerCurve_CameraShakeParam; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraShaker_EndCallBackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EClientRuntimeInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct AnimEventComponent_AnimEventEffect; } namespace DLL2SDK::Assembly_CSharp { struct AnimEventComponent_AnimEventCamShake; } namespace DLL2SDK::Assembly_CSharp { struct AnimEventComponent_AnimEventScreenEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AssetObjectCreater_ELoadStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LoadAssetComposer_ComposeInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct LoadAssetComposer_ComposeSocketType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayAnimationInstance_CrackingSkull_FucPlay; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InvisibleSkillComponent__PlayInvisibleRibbonEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LogicAnimationComponent_LogicAnimationEntity; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnDeadComponent__OnEffectLoaded_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnEffectManager__EnableMaterialEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnEffectManager__EnablePerspectiveEffect_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PawnSoundComponent_EPawnMoveSoundType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ProneComponent__CheckToStandIdle_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct SwitchRoleComponent_ESwitchStep : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SwitchRoleComponent__OnEquipReady_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerController_FucOnFPSHitProjection; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerController_CameraCollider; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ECameraHoldType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerController__UseKillStreakSkill_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirbornePropPawn__OnLockActionBegin_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirbornePropPawn__ShowExplosionEffect_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirbornePropPawn__ShowDemageEffect_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LauncherPart__ShowLightEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LauncherPart__ShowLightFlashEffect_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PropPawnManager__DelayRemovePropPawn_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartAssetLoader_AsyncCompletionCallbackFun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct WeaponShakeModeDataType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct WeaponShakeModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeController_WeaponShakeInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ConfigManager_ConfigManagerCache; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickUpMgr__ForEachAllPickupEntity_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickUpMgr__SpawnChipBox_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DroppedPickUp__FLASHING_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DroppedPickUp__OnLoadAttachmentComplete_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct EffectManager__SpawnEffect_c__AnonStorey0_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LevelObjectLODSpawner__SpawnParticle_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LowBloodEffect_AlphaConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LowBloodEffect__FadeToTargetAlpha_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MeshParticleLODSetting_LODSetting; } namespace DLL2SDK::Assembly_CSharp { struct MultiInstanceRenderer_Instance; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffect_Lightning__LightFlashBlink_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffect_Random__TrigglePlayEffect_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct ParticleFade_OnParticleFinish; } namespace DLL2SDK::Assembly_CSharp { struct ParticleFade__TimeBeginFade_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct ParticleFade__CheckParticles_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleLODSetting_LODSetting; } namespace DLL2SDK::Assembly_CSharp { struct SmokeGrenadeUIEffect_RenderInfoParam; } namespace DLL2SDK::Assembly_CSharp { struct TubeRenderer_TubeVertex; } namespace DLL2SDK::Assembly_CSharp { struct UVTextureAnimator__UpdateCorutine_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct Engine_EngineState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FootPrint_ManuaAnimEventSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ClassicsMoveHandle_EMoveDirect : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameInfo_MatchPrepareInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameInfo__InsertSparrowStickInfoStat_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameInfo__InsertSparrowStickInfoStat_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct CUActionCore_2_STLoadData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct CUActionCore_2__PlayAction_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CUAction_FCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct CUAction_FUpdate_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct Individuation_ActionData; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUIBAction_FucActionRun; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct IndividuationAction__OnAnimationEvent_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager_GamePadButtonCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager_GamePadStateCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager_GamePadCallbackWrappers; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager__UpdatePlayerInputOnMobile_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager__GenGamepadPlayerInput_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager__SimulateJoystickButton_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager__SimulateFireButton_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputButton_NotifyClickHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager_CurrentWeaponChangeCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager__AddInventory_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager__RemoveInventoryByID_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager__RemoveOtherSlotInventry_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager__DelayToCreateInventoryBySelect_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager__IsWeaponCreateDelayed_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager__UpdateBulletInfo_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BREasterEgg_Robot_BREasterEgg_Robot_LuaNotifyType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BREasterEgg_Robot_Effect_EBREE_Robot_Stat : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BREasterEgg_Screen_BREasterEgg_Screent_LuaNotifyType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct IndicatorTriggerVolume_TriggerEnterExit; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct MysteryWeaponBox_MysteryWeaponBoxState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MysteryWeaponBox_WeaponListInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PAPMachineBox_PAPMachineBoxState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PAPMachineBox__DelayPlayWeaponAni_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponModelObject_AsyncCompletionCallbackFun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LevelObject_UsabilityDelegate; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraEffectVolume_CameraEffectAction; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SplineMoveVolume__FollowPath_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TriggerVolume_TriggerEnterExit; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TriggerVolume_TriggerEnterExit1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TriggerVolume_TriggerEnterExitWithVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStore__BelongsToMap_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStore__GetSingleSceneLevel_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStore__GetLevelInfo_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStore__GetMapID_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStore__GetMapInfo_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStore__GetMapIDByLevelName_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp { enum struct LuaFunctionalActorConfig_FunctionalActorType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LuaHitActorConfig_TakeDamageEffect; } namespace DLL2SDK::Assembly_CSharp { enum struct LuaInteractionActorBaseConfig_InteractionActorType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct NPC_Door_EOpenStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct MatchMsg_IDReplaceDelegate; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct NetworkResourcesDownloader_1_NetworkDownloadCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct NetworkResourcesDownloader_1_TextureType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct NetworkResourcesDownloader_1_MemoryData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct NetworkResourcesDownloader_1_DownloadTask; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct RaycastManager_RaycastState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera_CameraControlParam; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PlayerCamera_ECameraDragType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera_DragActionHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera_FocusOnHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera_FucUpdateCameraControl; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera_FucCheckChangeCamera; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera_FucCameraLerpTime; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PlayerCamera_EUCameraState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera_FucLerp; } namespace DLL2SDK::Assembly_CSharp { enum struct PlayerPrefsManager_KEY_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { enum struct RagdollCreator_ColliderType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { enum struct RagdollCreator_JointType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { enum struct RagdollCreator_Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct RagdollCreator_CreateJointParams_Limits; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct RagdollCreator_CreateJointParams; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { enum struct RagdollEditor_Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LightmapInfo__FindLightmapPrefabInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EStreamInMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__OnSceneStreamStatus_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__ActivateStreamInScene_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__ApplySceneLoadedSettings_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__ApplyInGameStreaming_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__StandaloneCoroutine_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__CheckDSConnectionAndPreload_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__InternalUnLoadMapAsync_c__Iterator4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__InternalLoadMapAsync_c__Iterator5__InternalLoadMapAsync_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__InternalLoadMapAsync_c__Iterator5; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader__InternalLoadMapSync_c__Iterator6; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoadOperation__OnSceneLoaded_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct SceneHelper__LoadScene_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct SceneHelper__LoadSceneAsync_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp { struct SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp { struct SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp { struct WorldInfo__LoadDynamicLDScene_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AudioSettingManager_LobbyAudioMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbySceneRoot_ShadowQualitySettings; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyShack__DelayToggleShadow_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct TextureGroupTierSetting_TextureGroupInfo; } namespace DLL2SDK::Assembly_CSharp { struct DebugOverlay_DebugOverlayLine; } namespace DLL2SDK::Assembly_CSharp { struct DebugOverlay_ActorText; } namespace DLL2SDK::Assembly_CSharp { struct DebugOverlay_DebugWorldText; } namespace DLL2SDK::Assembly_CSharp { struct DebugTool_DebugBox; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamePlay_SafeSpectInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ImpactInfo__Recycle_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TransformCurve_GetElapsedTime; } namespace DLL2SDK::Assembly_CSharp::GameUI { template struct UIScene__RemoveWindowControllerByType_c__AnonStorey0_1; } namespace DLL2SDK::Assembly_CSharp { struct UnityTool_ChildHandler; } namespace DLL2SDK::Assembly_CSharp { struct UnityTool__DetachChildFromEmptyParent_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct UnityTool__FlattenHierarchy_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct UnityTool__GetHierarchyDepth_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct MeshExtension_Vertices; } namespace DLL2SDK::Assembly_CSharp { struct ThrowWeaponFireOffsetEditor_FireOffsetParam; } namespace DLL2SDK::Assembly_CSharp { struct ThrowWeaponFireOffsetEditor_DirectOffsetParam; } namespace DLL2SDK::Assembly_CSharp { struct ThrowWeaponFireOffsetEditor_VehicleOffsetParam; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CrossAssistanceController_CrossAssistanceInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct CrossAssistanceController_CrossAssistanceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TargetQueryInfo_TargetSortingInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct BulletWeaponProjectileSimulator_CheckMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectileSimulator_CanExplode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAnimationEvent_EventCallBackFun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttachment_ActiveCallBack; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttachment__EquipAttachment_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttachment__UnEquipAttachment_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttachment__ShowAndHideWeaponPart_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttachment__LoadMuzzleFlash_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttachment__AsyncLoadMuzzleFlashEffect_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct WeaponAttributeAdditionHelper_ChangeClipTimeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPawnStateLock : uint64_t; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeLockCmp__RemoveLockStateType_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireStateChangeCmp_StateChangeCallBackFunc; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct OpticsAvatarChangeComponent_AimState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BulletProjectile__DisplayEnemyDie_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile__PlayExplosionEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct JumpWeaponShakeModeEx_State : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct TouchMoveLRWeaponShakeMode_OffsetState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct TouchMoveWeaponShakeMode_OffsetState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct RecoilWeaponShakeMode_OffsetState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RecoilWeaponShakeMode_FucUpdatePosition; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSkinManager__GetCurrentMaterialArray_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSocketManager_SocketMetaData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSocketManager_WeaponSocketData; } namespace DLL2SDK::Assembly_CSharp::Config { struct DataAssetBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameEventChannel__AutoGetOnVehicle_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct AvatarCameraUtil_WeaponShowType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AvatarCameraUtil__LoadCustomModelAnims_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AvatarCameraUtil__LoadCustomCameraAnims_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct AvatarData_ECharacterData : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarShow_Attachment_AttachmentInfo; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarShow_Attachment__SetUselessBasic_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct CameraPosType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AvatarWeaponSceneController_AssetsData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CommonAvatarUtil_CommonUiStruct; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CommonAvatarView_AvatarComponent; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponShowAnimatorGroup_AnimatorInfo; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CameraTrackAnimation_TrajectoryPoint; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FixedPointMoveCamera_MoveConfig; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FixedPointMoveCamera__Play_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMainUIController_NavigationCallback; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController__NotifyDataStoreUpdated_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController__NotifyDataStoreUpdated_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController__OnShowRankView_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController__ReCreatePvpMatch_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController__ReCreatePvpMatch_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController__CheckSettlementValid_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController__CheckShowDrops_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FrontEndUIScene_NavigationCloseCallback; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FrontEndUIScene__DelayToCheck_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIUtil__SwitchToLuckDraw_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIUtil__SwitchToLuckyBoard_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMainView__ShowAnimation_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PufferDownloader__OnDownloadReturn_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PufferDownloader__Cancel_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { struct ITGPACallback; } namespace DLL2SDK::Assembly_CSharp { enum struct ApmWrapper_ELoadingType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ApolloDir__UpdateTdir_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ApolloDir__QueryTdirAsync_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDKAgent_ELoginGameStep : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GVoiceSystem__GetOneSpeakingPlayerID_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GcloudLoginConnector_MSDKLoginRetSubChannelInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GcloudLoginConnector_MSDKLoginRetGarenaChannelInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GcloudLoginConnector_MSDKWakeUpRetGameData; } namespace DLL2SDK::Assembly_CSharp { struct GPUSkinUtil__GetBoneIndex_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct GPUSkinUtil__GetOrAddMaterialIndex_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct COD_BigCrossHair_COD_BigCrossHairItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ECrossHairType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CrossHairView__GetSubCrossHairView_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EffectRenderQueueModifier_RendererInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayHUD_SelfEnemyKillData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayHUD_WeaponKillInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DialogHUD__PrintDialog_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ElectricCDHud_ClickCDState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct HelicopterCrashTipHUD_HelicopterState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageTipsHUD__OnTweenFinished_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD_BloodClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD_KillStreakClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD_SingleBloodClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD_PlayObtainSoundRecord; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD_ReverseComparer; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD__OnStreakClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PropHuntChooseItemHUD__SetSelectItemData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ScoreHUD_ScoringInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenEffectHUD_ScreenEffectData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenEffectHUD__ShowOrHideScreenEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SlotMachineItemHUD_Callback; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SlotMachineItemHUD__Roll_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SPTopHUD__StopShark_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EVehicleType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleHUD_SeatInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleHUD_VehicleInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct DriveButtonType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EVehicleHUDState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct VoiceChannelMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WarningHud__OnLockTarget_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WarningHud__OnMissileComing_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WarningHud__OnMissileExplode_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WorldPosHUD_AlphaFadeData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BloodGUIController_BloodItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIIndividuationPlayAnimationInstance_CrackingSkull_FucPlay; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEThrowWeaponBtnHUD_CacheReloadTime; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEThrowWeaponBtnHUD__SetGrenadeAutoReload_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEThrowWeaponBtnHUD__SetGrenadeResetReload_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TipsMessageBoxHUD_GUITipsMessageBoxView; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct GameStickConfig_ESide : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BigHeadCommonTipsView__OnTweenFinished_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GUIControl_Progressbar_CountdownCompletedHandler; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GameQuitMessageBoxView_MessageBoxCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct GameView_EHudSettingType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EMessagePos : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct PlayerInfoHUD_EWeaponTip : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_GPSBoundary_EdgeInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_GPSBoundary; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_MP_EnemyNearbyInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_MP_EnemyBodyScanInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct TacticalUtils_EOverlapStrategy : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct SequenceObject_PlayMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UIAnimationSequence_ParamType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIGroupSequencer_LoadModelGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIGroupSequencer__Merge_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct SequenceTag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIMaterialAniSequence_MaterialParam; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UIMaterialAniSequence_Vector4Bit : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIMaterialAniSequence_MaterialUVSpeedParam; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZoneNetworkController__ShowRequestModel_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZoneNetworkController__HideRequestModel_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BootSplash__StartTween_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PaintMesh__BuildMeshCoroutine_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { enum struct UIPreZManager_EPreZUIType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIPreZManager_RectInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct ESDKMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EBuildPackageMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ETVersionMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EShippingMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ESignMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct GameInfoDataStore_GameModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameInfoDataStore_PlayerBagInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GamePrepareSystemDataStore__GetPreWarPreparationList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct GlobalDataStore_EPVEContentType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LocalPlayerDataStore__IsAccumulateRechargeOpen_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LocalPlayerDataStore__IsSingleRechargeOpen_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LocalPlayerDataStore__IsSingleRechargeFinished_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LocalPlayerDataStore__GetAccunmulatInfo_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LocalPlayerDataStore__IsBeingPunish_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ELadderType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__GetPlayerFromPlayerList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__IsPlayerInPlayerList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__CheckNumOfPlayersNotDownloadMap_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__OnRoomPlayerEnterNotify_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__OnQuitRoomNotify_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__GetPlayerListLocalPlayerBelongTo_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__UpdateMapidByPlayerId_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__UpdatePlayerDownloadMapState_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__GetMapsMustDown_c__AnonStoreyB; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__GetMapsMustDown_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__GetMapsMustDown_c__AnonStoreyD; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__GetMapsMustDown_c__AnonStoreyE; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__PushInvitation_c__AnonStoreyF; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__PushApplyEnterRoom_c__AnonStorey10; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore__ReceivedMatchJoinNotify_c__AnonStorey11; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarBomb_DestructEffectConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CarBomb_DestructEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarBomb_DestructVehicle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarBomb__LoadCarAsset_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ExperPropertyManager_EPSBuffType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameFramework_CreateGameframeHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EGamePauseReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct GuardDog_DieType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ArmorItemData_EArmorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ArmorItemData_EBulletproofVestType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_ECharacterType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EBioCharType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_ECharacterSexyType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EGeneralItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EFunctionItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EMysteryItemsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EAccessorieItemsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EClipType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EArmorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EAdditionCardType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EWeaponDebrisType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_ETreasureType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EMaterialType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EGiftBagType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_EBuffType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CommonItemData_ECDType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_EWeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_ERifleType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_EAKType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_ESniperRifleType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_EMachineGunType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_ESubmachineGunType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_EShotGunType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_EPistolType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_EMeleeWeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EquipmentItemData_EThrowingWeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ItemData_EPriorityType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ItemData_EStrengthenType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ItemData_ECurrencyType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ItemData_EQualityType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ItemData_EGeneralQualityType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PlayerItemData_EConsumeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PlayerItemData_EObsoleteMainType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PlayerItemData_EItemMainType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PlayerItemData_EEquipedState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerItemData_EquipmentType; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarController_SightUpdateInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarPawn_AttackPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct ElectricShockCarPawn_DieType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarPawn__GetAttackPlayerInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct HelicopterPawn_DieType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct HelicopterPawnMove_E_CRT_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct SentryGunPawn_DieType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct UAVAirplane_DieType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct VTOLPawn_DieType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnMove_ExitCallBackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct VTOLPawnMove_ECameraAngleState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnMove_CameraAngleStateInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnMove_CameraAngleChangeMode; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnMove_CameraAngleChangeMode_Turn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnMove_CameraAngleChangeMode_Forward; } namespace DLL2SDK::Assembly_CSharp { struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp { struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModePlayerListController__PostInit_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct ModeHelpData_TypeData; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct ModeHelpData_ModeData; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct LabelUrlClickView_OnClickUrlFunc; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModePlayerListView_FlagDescIconInfo; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModePlayerListView_FlagPointGroup; } namespace DLL2SDK::Assembly_CSharp { enum struct UINetworkTexture_NetworkTextureState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayHelper_WNMidasPayCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayHelper_WNMidasInitialCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayHelper_WNMidasReprovideCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayHelper_WNMidasGetLocalPriceCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayHelper_WNMidasGetInfoCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayConfig__GetPayInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayConfig__GetPayInfo_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameCommunicationLineMgr__SortInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLAudioPlayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EndDataEx_ERecordFinalBy : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EndDataEx_RecordWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EndDataEx_RecordFightSkillInfo; } namespace DLL2SDK::Assembly_CSharp { struct UISliderDigital_OnValueChange; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpMatchController__T_HomeMultiController_Go_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpMatchController__RefreshSeasonStatistic_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpMatchController__AddLadderPlaylist_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameUIScene_PendingKillInfoNotifyAction; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameUIScene_PendingKillInfoNotifyJob; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameUIScene__PowerUpEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPGamePrepareCountDownView__T_MP1_IntroduceScore_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct UltSkillHud_UltState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UltSkillHud__T_FirstUseUlt_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UltSkillHud__StartHandler_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UltSkillHud__OnPressSkillBtnPress_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UltSkillHud__DelayHideDissipating_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVPDroppedPickUpConfirmView_ItemUnion; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_GetPrize__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_BuyM4__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_LoadoutAndWeapon__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_MP1__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_GetExpCard__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_LevelUnlock__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_Lathel__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_Sign__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_FireMode__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_BattlePass__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_BattlePassNew__CanTrigger_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassMainController__T_GetExpCard_Init_1_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { enum struct HomeMainController_TutorialLevelEnter : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController__T_HasExpCard_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController__CheckLuckyDrawInfos_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController__CheckLuckyBoardInfos_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController__RefreshFeatureMode_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController__RefreshFeatureMode_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { enum struct HomeMainController3_3_TutorialLevelEnter : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController3_3__T_HasExpCard_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController3_3__CheckLuckyDrawInfos_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController3_3__CheckLuckyBoardInfos_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController3_3__RefreshFeatureMode_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController3_3__RefreshFeatureMode_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopWindowController__T_BuyM4_1_Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopWindowController__T_BuyM4_1_Init_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopPaymentConfirmPopupWindowController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopPaymentConfirmPopupWindowController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDataStore__UpdateMedalConfigConfig_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDataStore__UpdateAchiveConfigConfig_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignNewFishController__T_Sign_1_Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoMainController__T_LevelUnlock_1_Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneController__OnResTemplateItemClick_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneController__SetSelectItem_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneController__T_UnlockLevel_Init_2_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeController__T_LoadoutHomeController_Go_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeController__T_LoadoutAndWeapon_1_Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__T_LoadoutWeaponController_Go_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct EWeaponAttachType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__T_LoadoutAndWeapon_2_Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutEquipmentController__T_LoadoutEquipmentController_Go_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutEquipmentController__T_Lathel_2_Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionMainController__SetSelect_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollController_TemplateA__OnPreImportantMileStone_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollController_TemplateA__OnNextImportantMileStone_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollController_TemplateA___UpdateImportantMileStone_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollController_TemplateA___OnBtnItemImportantClick_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementExpDetailController__T_PVPSettlementExpDetailController_Go_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementExpDetailController__T_MP1_Init_3_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2__GetUnClaimExp_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoController__PlayNormalBPAnim_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoController__PlayDoubleBPAnim_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoView__GetBPConfig_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassNewLevelAwardController_EParentControllerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelAwardController__PlayProgressAnim_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelAwardController__SetAnimProgressPosAndSize_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelAwardController__PlayAniProgress_1_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelAwardController__PlayLastAwardProgress_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleMainController__GetCampCheckFunc_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieMatchController__RefreshDropsParticle_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct IDataType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialManager__FindTutorial_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialManager__CreateTutorialFromServer_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct FtueTask_Protect_Step : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueTask_Protect__SetCurrentStep_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueTask_Protect__ReleasePickingWeapon_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueTask_Protect__ProcessStep_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameUIScene__PlayMusic_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialView_OutGame__PrintDialog_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SuiteTutorialView_SuiteTutorialItem; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial__FindGuideline_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial__CanTrigger_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_LogicLOD : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_SeatStandMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_SkinType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_ForceGetOffType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_EVehicleControlType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_AngleRange; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct VehicleWeaponMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct SeatMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_WeaponInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_VehicleResourceConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_PartSocket; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_AsyncResourcePart; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_OperationEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_DamageEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_DamagedVehicle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_MiniMapShowType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle__GetBestOffloadPoint_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_Drone_FlyStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_Drone_UAVNetState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_Helicopter_HelicopterResourceConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PhysicsVehicle_InterferenceDrone_FlyStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_InterferenceDrone_EDroneNetState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DroneSkillComponent__CreateSkillProjectile_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DroneSkillComponent__CreateSkillProjectile_3P_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct VehicleResourceManager_PartSocket; } namespace DLL2SDK::Assembly_CSharp { struct VehicleResourceManager_OriginMesh; } namespace DLL2SDK::Assembly_CSharp { struct VehicleResourceManager_SkinInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct VehicleSkillComponent_SkillState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleDebugger_LabelPair; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleDebugger_FixPosLabels; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct NZVehicleSpringArmComponent_CameraResetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledVehicle_NZVehicleResourceConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct NZWheeledVehicleExportHelper_WheelInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct WheeledVehicleWheelController_VehicleAxisTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableUAV_WeaponFiringState_UAV; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponInactiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Drone_WeaponEquippingState_Drone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Drone_WeaponPutDownState_Drone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Drone_WeaponFiringState_Drone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Helicopter_WeaponInactiveState_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TimeCountingDownState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Helicopter_WeaponFiringState_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_InterferenceDrone_WeaponInactiveState_InterferenceDrone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_NuclearBomb_WeaponInactiveState_NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Recon_WeaponEquippingState_Recon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Recon_WeaponPutDownState_Recon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Recon_WeaponFiringState_Recon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_SentryGun_WeaponFiringState_SentryGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FireGroupEndState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireGroupEndState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_VTOL_WeaponFiringState_VTOL; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_VTOLWeapon_WeaponActiveState_VTOLWeapon; } namespace DLL2SDK::Assembly_CSharp { using TacticsGaunsight_Source_BufferRenderer = void*; } namespace DLL2SDK::Assembly_CSharp { struct TacticsGaunsight_Source_SkinnedRenderer; } namespace DLL2SDK::Assembly_CSharp { struct TacticsGaunsight_Source_MeshFilterRenderer; } namespace DLL2SDK::Assembly_CSharp { struct TacticsGaunsight_Source_GUPSkinRenderer; } namespace DLL2SDK::Assembly_CSharp { struct TacticsGaunsight_Source; } namespace DLL2SDK::Assembly_CSharp { struct TacticsGaunsight_FucTick; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponPromotionAwardView_CardInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionUnlockData__SetUnlockData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct AtmosphericScatteringLightShaft_OcclusionDownscale : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AtmosphericScatteringLightShaft_OcclusionSamples : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AtmosphericScatteringLightShaft_ScatterDebugMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AtmosphericScatteringLightShaft_DepthTexture : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AtmosphericSetting_EMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct CustomShadowmapProjector_ShadowMapConfig_SampleType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct CustomShadowmapProjector_ShadowMapConfig_Resolution : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CustomShadowmapProjector_ShadowMapConfig; } namespace DLL2SDK::Assembly_CSharp { struct CustomShadowmapProjector_ShadowMapCache; } namespace DLL2SDK::Assembly_CSharp { enum struct CustomShadowmapProjector_CodmLobbyShadowQuality : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct FogTextureBaker_BlurType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SphereShadowCasterData_SphereCaster; } namespace DLL2SDK::Assembly_CSharp { struct HeightFogConfigBase_Multipler; } namespace DLL2SDK::Assembly_CSharp { struct LightProbeOverrideArea_RawSH; } namespace DLL2SDK::Assembly_CSharp { struct PrefabLightmapData_Mat2Mat; } namespace DLL2SDK::Assembly_CSharp { struct PrefabLightmapData_BRReflectionProbeGroup; } namespace DLL2SDK::Assembly_CSharp { struct PrefabLightmapData_RendererInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct PrefabLightmapData_LightMapSize : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct PrefabLightmapData__ApplyUnityLightMap_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct ServerSettingController__RegisterDelegates_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct VersionUpdateCheckController__ShowUpdateConfirmMsgBox_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct VersionUpdateCheckController__GetNewestNotices_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameLogin { enum struct LoginPlayerInfo_EPlayerPlatformTypes : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameLogin { enum struct LoginPlayerInfo_EPlayerLoginAreaTypes : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionConfigDataStore_NodeInfo; } namespace DLL2SDK::Assembly_CSharp { struct Splash__StartSplash_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct StartVideo__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionUpdateInfoView_OKCancelStyle; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionUpdateInfoView_OKStyle; } namespace DLL2SDK::Assembly_CSharp { struct ModelOptimizeCache_OptimizedMeshInfo; } namespace DLL2SDK::Assembly_CSharp { struct UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject; } namespace DLL2SDK::Assembly_CSharp { struct MeshOptimizeConfig; } namespace DLL2SDK::Assembly_CSharp { enum struct EOptimizeTarget : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ModelOptimizer__GetValidUIRenderers_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel_ChangMaterialData; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel__SetPartVisible_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel__SetPartVisible_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel__GetPartMaterial_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel__GetPartNames_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel__ChangePartMaterialImpl_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel__RestoreTempPartMaterial_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::Network { struct MatchProtocolProcessor_ProtocolGetSizeDelegate; } namespace DLL2SDK::Assembly_CSharp::Network { struct MatchProtocolProcessor_ProtocolProcessDelegate; } namespace DLL2SDK::Assembly_CSharp::Network { struct DSPingManager_DsaIpInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct DSPingManager_DsaIpGroupInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct DSPingManager_ToPingInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchReceiver_WeaponFireCmdInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct UdpLocalSocket_Buffer; } namespace DLL2SDK::Assembly_CSharp::Network { struct UdpLocalSocket_RecvSpecialFunc; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WorldChatServerHandler_ChatAccessToken; } namespace DLL2SDK::Assembly_CSharp { struct CubeCell_CubeCellTraverseAction; } namespace DLL2SDK::Assembly_CSharp { struct FoliageBatchRenderer_FoliageBatch; } namespace DLL2SDK::Assembly_CSharp { struct FoliageRenderer__ProcessFoliageLayer_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct FoliageGrid__ConstructRenderBatches_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct EFoliageLOD : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct FoliageGrid__SetLOD_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct LODModelResource__UnLoadResource_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct LODModelResource__UnLoadResource_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODGroup_LODEntry; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODGroup_LODObjComponents; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODManager_LODAssetInfo; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODManager__LoadLODAssetAsync_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODManager__WaitResourceLoad_c__Iterator0__WaitResourceLoad_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODManager__WaitResourceLoad_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct Landscape_ColliderPatchInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct Landscape_SOCLandscapeData; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct Landscape__CreateColliderPatch_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { enum struct LandscapeJob_Status : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeRenderer_InstancedDrawcallData; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeRenderer_PendingLoadItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeJob; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeRenderer_CullInstancesJob; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { enum struct LandscapeRenderer_CalculateLodResult : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct QuadtreeNodeRenderer__OnChildNodeVisibilityChanged_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct QuadtreeTerrain_NodeActionDelegate; } namespace DLL2SDK::Assembly_CSharp { struct QuadtreeTerrain__TraverseTree_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct SceneAssetReferenceCounter_SceneAssetUsageInfo; } namespace DLL2SDK::Assembly_CSharp { struct SceneAssetReferenceCounter__ReleaseUnusedSceneAssetRef_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct TiledSceneStreamer__LoadSceneAsync_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct PrefabAssetReferenceCounter_PrefabUsageInfo; } namespace DLL2SDK::Assembly_CSharp { struct PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets; } namespace DLL2SDK::Assembly_CSharp { struct PrefabAssetReferenceCounter__UnloadRawAssets_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct VirtualSceneManager__LoadSceneAsync_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct VirtualSceneManager__UnloadSceneAsync_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEACSAIController_BotGoal : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEACSAIController__UpdateEnemyInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct SpecialMove; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICommand_InitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_ChangeTarget_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_ChangeTarget__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_ChoosePositionAndAttack_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_ChoosePositionAndAttack__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_DestroyTarget_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_DestroyTarget__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FireAtEnemy__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FireFromCover_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FireFromCover__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FlyAway_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FlyAway__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FollowSWSPath_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FollowSWSPath__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_GoCamp__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_InPlaceAttack_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_InPlaceAttack__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_SpecialMove_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_MoveAndAttack__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_MoveTo_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct AICmd_MoveTo_EState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct AICmd_OrientAndPlayAnim_EState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_OrientAndPlayAnim_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PauseIdle_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PauseIdle__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnim_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnim__EndCmd_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnimAtDestination_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnimAtDestination__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnimationState_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnimationState__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_RemoteAttack_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_RootMotionFireFromCover_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp { struct RootMotionFireFromCoverAnimationInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_RootMotionTakeCover__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_SearchOnSpots_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_SearchOnSpots__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_SpecialMove__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_TakeCover__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_TrailAndAttackTarget_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_TrailAndAttackTarget__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_TrailTarget__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_Wander_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_Wander__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_WeaponAttack_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_WeaponAttack__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICommand__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIReaction_PlaymakerIntegration_EReactionRecord; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct AIWeapon_ElectricityBall_ElectricityBallState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIWeapon_ElectricityBall__PreloadEffectResource_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIWeapon_ElectricityBall__DelayFire_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AnimatorLoaderInfo_AnimationClipInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AnimatorLoaderManager_LoadedInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct ClimbSpot_EClimbSpotType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ClimbSpot__FindClosestSpot_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIController_SightUpdateInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIEffectComponent__ShowEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEAIPawn_EDeadParam : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIPawn_ReachPathEndDelegate; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEAIPawn_EAttackMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEAIPawn_EMeleeAttackShape : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEAIAction_AbortCommand_ETransferMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_ExeCmdBase__Retry_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEAIAction_ReacationHandler_EHandleMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIFsmHelper_FsmVariableNames; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIFsmHelper_FsmeEventNames; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVESPBotController_BotGoal : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVESPBotController__UpdateEnemyInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct DismemberSetup_ELimbType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct DismemberSetup_DisLimbData; } namespace DLL2SDK::Assembly_CSharp { struct PlayVideoAction__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SplineMoveAction__FollowPath_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct GuideLine_ELineEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZMMPGameEndLoseHud_ValueNum; } namespace DLL2SDK::Assembly_CSharp { struct ZMMPPassTaskWindowController__UpdateView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPAreaClearHUD__DelayedShow_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPLoadingTeammateHUD__RegisterDelegates_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPVEStageDataStore_TeammateInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ModifierHUD__HideModifier_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct NetworkAIPawnBloodHUD_TweenAlphaType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEGameTeamInfoView__UpdateTeamInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalRadarComp_MPInteractiveObject__TickPerkMachine_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBuffInfoHUD__AddPowerUp_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBuffMachineHUD__CheckOwn_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMEggMapContainerHUD_ZMEggMark; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMMPProgressHUD__Show_c__Iterator0__Show_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMMPProgressHUD__Show_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMPerkInfoHUD__OnAddPerk_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMSecretMessageHUD__PrintDialog_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTaskProgressHUD_TaskNode; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTaskProgressHUD_TaskLine; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTaskProgressHUD__StopShark_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTeamMateHUD__OnDamageToBossChange_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTeamMateHUD__UpdateTeamInfo_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTeamMateHUD__OnPlayerLogin_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTeamMateHUD__OnPlayerLogout_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct AIPawnSpawnCheckerController_DelayedParam_ECommand : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnCheckerController_DelayedParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnCheckerController_SpawnItem; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct AIPawnWanderSpawnPoint_EInitAnim : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager_DelayUnloadAssetInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager_AsyncPlayMatineeParam; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager__PlaySequence_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager__PlayMatinee_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager__SkipCurrentCutScene_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager__OnSequencePlayFinished_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager__OnCutSceneStarted_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager__GetMatineeSequence_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager__GetMatineeSequence_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp { enum struct DismemberPawnEx_ELimbType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct DismemberPawnEx_DisLimbData; } namespace DLL2SDK::Assembly_CSharp { struct DismemberPawnEx__OpacityFade_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct LavaRock__Submerge_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EHitGroup : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkBossAIPawn__TimingSound_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBase__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HeavyDamagedBehaviorCfg_TriggerCondition; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorBite__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BurrowAttackConfig_SeedSpawnOffset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCage__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CerberusFireBallConfigBase_ProjectileConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CerberusFireBallConfig_AttackNodeParam; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct NetworkAIBehaviorClimbOver_ClimbState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDash_DashAnimParam; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDash__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct NetworkAIBehaviorHookAndSmash_HookState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJump__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJump__FallToGround_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct LavaPoolConfig_ProjectileConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PoisonAttackConfig_ProjectileConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorRage__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SummonDemonSeedConfig_SeedSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTread__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossButcher__DelayShowBossPawn_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct NetworkBossCerberus_HeadMask : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossHauntedWood_AudioSwitch; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossSanta__TimerHideGod_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossScorpion__FadeBodyColor_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkDenizen__DelayCheckAttach_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct NetworkZombie_DismemberState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct NetworkZombie_DieState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct NetworkZombieNapalm_DefendAnimType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BehaviorConfig_TriggerVoiceConfig; } namespace DLL2SDK::Assembly_CSharp { struct ModifierPreset_ModifierSkyBoxConfig; } namespace DLL2SDK::Assembly_CSharp { struct PVEConfigPresetBase_BossVoice; } namespace DLL2SDK::Assembly_CSharp { struct PVEConfigPresetBase_HitGroupDamageMultiplier; } namespace DLL2SDK::Assembly_CSharp { struct PVEConfigPresetBase_PointLogic; } namespace DLL2SDK::Assembly_CSharp { struct PVEConfigPresetBase_BoneData; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PVEPresetLevelConfig_PresetInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PVEPresetLevelConfig_PresetLevelItem; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PVEPresetLevelConfig_WeightedPresetInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PVEPresetLevelConfig_PresetPromotionLevelItem; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPGameInfo__ChangeGps_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame { struct MPGameUIScene__FadeInUI_Tween_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPawn__GetCoin_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPawn__GetPerk_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPawn__GetPAP_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPawn__EndCD_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PVEBaseGameUIScene__OnNotifyPickUpPowerUp_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct PerkMachineSignboard_PerkConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZMGameUIScene__FadeInUI_Tween_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEGameInfo_ETargetWeight : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct PVEWeaponSkillHud_StaticParam; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct CheckBrandsStateAction_BrandState : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct FadeInOutAction_EFadeAction : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct StoryGameCheckEnemyCountInChecker_ECompareType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct StoryGameSendStringUIEnumEvent_EParamType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct StoryGameSendUIEvent_EUIEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct StoryGameSendUIEvent_EParamType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { struct CrowAnim__DelayToFly_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct SGAIPawnSpecialPropertyIndex_Desolator : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct SGAIPawnSpecialPropertyIndex_MiniGunPawn : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnPropertyConfig_ZombieAssetInfo; } namespace DLL2SDK::Assembly_CSharp::Story { struct InstructionEffect_EffectInfo; } namespace DLL2SDK::Assembly_CSharp::Story { struct InstructionEffect__UpdateSpawnAndDespawnEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Story { struct RushTargetVolumeManager_RouteInfo; } namespace DLL2SDK::Assembly_CSharp { struct SPGameBulletInfoHUD__Fadeout_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct SPGameUIScene__PlayMusic_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct AudioQueuePlayer_AudioInfo; } namespace DLL2SDK::Assembly_CSharp::Prologue { enum struct PrologueRecorder_RecordType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Prologue { struct PrologueRecorder_RecordInfo; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPTutorialTimeRecorder_RecordInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct SPTutorialView_ERotSignType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct SPTutorialView_ETipsArrowType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct SPTutorialView_EFingerAnimType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct TutorialFinalSelectFireModeController_CurrentFireModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct TutorialFinalTargetDisplayHUD_ETutorialFinalTargetDisplayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameInfo_SlomoCallBack; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameInfo_SlomoCallBackDuration; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameInfo__StartSlomo_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct QTETouchRecevier_SwipeQTEHandler; } namespace DLL2SDK::Assembly_CSharp { struct QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct CameraProjectile__DelayDetach_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetPreloader_PreloadOptions; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AssignedWeaponLoadoutWeaponItemController__SetWeaponSquadPropery_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGamePlayerPawn__DelayUseItem_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameScoreView__HidePawnSprite_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct BombVolumeBombSignboard_emBombStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { enum struct CTFGameInfo_EFlagStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGameInfo_CTFFlagInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct CTFFlagSignboard_ERepresend : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { enum struct EDomAreaState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct Signboard_GetTargetPosDel; } namespace DLL2SDK::Assembly_CSharp { struct Signboard_SignboardAlphaData; } namespace DLL2SDK::Assembly_CSharp { struct Signboard_ForceFadeData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DuelGameScoreUIView_DuelOBScoreBoard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DuelGameScoreUIView__HidePawnSprite_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameSelectWeaponTypeHUD__SetSelectItemData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAGameScoreView_OB__ScoreEffect_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DogTagSignboard__DelayShow_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVP { struct GameScoreView_ScoreInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveInGameHUD_BombGameClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveInGameHUD_NuclearBombClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveInGameHUD_CarePackageClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveInGameHUD_TrophySystemClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveInGameHUD_InfectGameGoliath; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PvpCommonTipsHUD_TextTipsClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PvpCommonTipsHUD_ImageTipsClass; } namespace DLL2SDK::Assembly_CSharp::PVP { struct UIWhiteScreen__CaptureCamera_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDroneHitEffectHUD_BloodItem; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDronePerspectiveHUD_PerspectiveItemInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDroneTips__OnTweenFinished_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightBloodScoreHUD_GunfightBloodScoreBar; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameLoadoutHUD_WeaponInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGamePerkProcessHUD_Perkinfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameTipHUD_TipMsg; } namespace DLL2SDK::Assembly_CSharp { struct LightMapSetter_LightMapInfo; } namespace DLL2SDK::Assembly_CSharp { struct LightMapSetter_LightProbeInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchCameraMove__DelayHide_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFBroadcastWeaponMaxLevel_PendingMessageItem; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct PVPGameInfo_CrtScoreState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameInfo_EnemyPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntEndGameHUD_PropHuntWinView_PropHuntWinPlayerItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntEndGameHUD_PropHuntWinView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct DeadComponent_PropHuntPawn__PlayDeadEffect_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGame_CoinData; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGame__DoPropItemFlashExplode_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGameInfo_PropHuntScore; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutGameUIScene__OnNotifyBuffAdd_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutGameUIScene__PowerUpEffect_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { enum struct ShootOutMessageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { enum struct TacticalCombatBloodScoreHUD_TimeItemState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatBloodScoreHUD_TacticalCombatBloodScoreBar; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatBloodScoreHUD_TimeItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameLoadoutHUD_WeaponInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameInfo_TCPerspectiveInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameInfo__AddPerspectiveInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingTarget_Static__Recover_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { enum struct PhysicsDebugViewer_EColliderType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct PhysicsDebugViewer_ERenderFlags : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ProcessFireCmdHandle_StartFireImpl; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ProcessFireCmdHandle_StopFireImpl; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerPawn__SimulatedPlayThrowWeaponAnim_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::SignSystem { enum struct SignOperateView_EOperateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct SignTipsHUD_ItemConfigIndex : int32_t; } namespace DLL2SDK::Assembly_CSharp::SignSystem { enum struct SignIndicator_ETargetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignIndicatorsManager_SignableConfig; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignIndicatorsManager_NearbySignableInfoSimple; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignIndicatorsManager_NearbySignableInfo; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignIndicatorsManager__SpitToPickupItemAndDeathBoxList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignIndicatorsManager__ReFillStaticSignableInfoSimpleListBox_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_TLogBase; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_InGameReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_OutGameReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_EnterGameReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ClickCounterReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FtueReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FPPTPPReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_WorldChatClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FireModeReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_PVETutorialOutGameReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ClickShopMainTabActionReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ShopButtonClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SyncCustomSettingReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_PlayerSettingsReport; } namespace DLL2SDK::Assembly_CSharp { enum struct ERotateSensitiveType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ERotateSensitiveModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_RoomAddFriendBtnClickReport_EInviteSourceRoom : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RoomAddFriendBtnClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RoomWithFriendBtnClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsPrivacy; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsGamePadReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_StoreRateReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_PlayBtnClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport_Hud; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport_Joystick; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport_Base; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport_Hud_Pvp; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport_Hud_Br; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport_Joystick_Pvp; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsReport_Joystick_Br; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ApplicationNormalExitReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RechargeReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_PlayAgainFunctionReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettlementDataLostReport; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_ClickSystemEntrance_ButtonMainID : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_ClickSystemEntrance_RoomInviteSubID : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ClickSystemEntrance; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SafeBoxEntranceStat; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SafeBoxSvrBuyStat; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FacePicturePop; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_BRNewGuideReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_OTORechargeReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ReportMrpcsFlow; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_GuestBindFBReport; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_RelationInviteReport_EInviteType : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RelationInviteReport; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_FacePictureShowClickReport_Flag : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FacePictureShowClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_PersonalInfoTagClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FriendTagClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_EventButtonAnnouncementClickReprot; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_LiveOpsActivityClickReport_EEventButtonID : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_LiveOpsActivityClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_NewWorldChannelInviteTeamReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ShareReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_Game18PolicyReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_GuildAutoJoinClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RankReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_Rank_EnterReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_BattlePassButtonClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ElectronicSportsReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FriendChatVoiceSendedReport; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_EPlaylistTlogPos : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_Spvp_PlaylistReport; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogNtfHandler_EWorkShopViewTlogPos : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_WorkShopViewReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_GuestLoginAutoLinkChannelReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettlementDetailReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettlementBattlePassReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ChatQuickTeamReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_InviteNewbieOpenViewReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_InviteNewbieInviteChannelReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FriendRecallOpenViewReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FriendRecallChannelReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RoomInvitationReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_URLInviteFriendChannelReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_MailReceiveFriendExperienceCardReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_URLInviteTeamChannelReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_BattlePassViewReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RoomFriendInviteReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_QuickTeamCreateReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_QuickTeamQuitReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_QuickTeamFilterReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_QuickTeamOPReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_QuickTeamJoinSuccess; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_QuickTeamEnterGame; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_PlaylistFilterClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_PlaylistFilterReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RoomRecommandTeamReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_RoomRecommandTeamClickReport; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_QQZoneShareTLog; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_TeamRelationTLog; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_FireMode_ProneTLog; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_ShowVestTLog; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SoldierReturnReport; } namespace DLL2SDK::Assembly_CSharp { enum struct TLogReportDataAgent_TLogReportType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct SquadBattleDataStore_BattleInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct SquadBattleDataStore_BattleResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct SquadBattleDataStore_BattleEndReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadBattleDataStore_BattleInfo; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadBattleDataStore_BattleListInfo; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadMatchDataStore_OpponentInfo; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RollNoticeController__AddNotice_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct AnnouncementDataStore__GetAnnouncementById_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct BagIndividuationMainController__InitIndividuationDatas_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassConfigManager_BattlePassAwardSortData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassConfigManager__GetBattlePassComicSmallIcon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassTools_BPSeasonUIType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassTools_BPSeasonUILabelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassTools_BPSeasonSpecialUIType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTools__CheckBpSeasonResReady_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTools__GetBPSeasonUIConf_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTools__GetBPIntroduceNum_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTools__GetSpSeasonSpecialUIConf_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct UISpriteZoom_Movement : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassActivityView_NormalPassCardCell; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassActivityView_PlusPassCardCell; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassView_NormalPassCardCell; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassView_PlusPassCardCell; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassLevelPopupView_ECommonReceiveAnimStep : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassLevelPopupView_ScrollViewPostion : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelPopupView_BattlePassGroup; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelPopupView__Show3DScene_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelView_BpCheckRewards; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassRankView_BattlePassRankUi; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpNewSeasonVideoView__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpSeasonVideoView__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TicketPopupList_onSelectChangeFunc; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TicketPopupList__SetInitData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardListDetailWindowController__UpdateView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardDetailItemView__SetData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardDetailItemView__SetData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardDetailItemView__SetData_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardDetailItemView__InitRewardList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardDetailItemView__InitRewardList_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRModeMapDataStore__IsMapOpen_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrNewModeView__RefreshPlayerList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrNewModeView__RefreshPlayerList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct cdkeyreturnjson_cdkeyreturnjsondata; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ExchangeShopController__OnBtnBuyClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyBoardController__OnNotifyLuckBoardRewardOpen_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawController__PreSetLuckyDrawGoods_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawController__SetLuckyDrawGoods_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawVideoController__RefreshVideoView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyValueDrawController__PreSetLuckyDrawGoods_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyValueDrawController__SetLuckyDrawGoods_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailController_Chest__SortBoxShowPropInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ShopRechargeConfirmPopController_WindowType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeWindowController__ConfigureCellForPath_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeWindowController__WidthForColumn_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeWindowController__WidthForPath_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeWindowController__GetBgIcon_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopTimeLimitPaymentController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopTimeLimitPaymentController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ShopUtility_EShopTriggerBeaconEventOccasion : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility_ReportPlayerIdData; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility_ReportClickRechargeStallData; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility_ReportViewOfferShopCommodityData; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility_ReportShopSpecialCommodityPageData; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ECodmShopItemSecondaryTab : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__InitSubTabList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ECodmShopType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__InitSubTabList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__JudgeIsHaveSubTab_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__HandleShopDataList_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EUIOjectEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { template struct ShopUtility__RemoveUIEventListenerForUIWidget_c__AnonStoreyB_1; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__GetSpecifiedCurrencyPaymentList_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopWindowController_Chest__ConfigureCellForPath_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct RechargeDataStore__IsGoods_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EventRabbitVideoView__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { enum struct LuckyDrawPopWindow_LuckyDrawStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LuckyDrawRewardsMgr__OnItemClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawVideoView__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct SafeBoxThumbnailController_CMD_Play_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ChestCardWindow_ShadowLabel; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ChestCardWindowController__ShowBoxScene_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ChestCardWindowNavController__OnNavigationShowed_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Reward { struct RewardCardDataBase_GetCardArgs; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Role_RoleAttachmentSkillInfo; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Role_RoleAttachmentInfo; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Role__FindRole_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Weapon_WeaponAttachmentInfo; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Weapon_WeaponAttachmentDetailInfo; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Weapon__FindWeapon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { enum struct EPersonalInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementController__InitPendingAchievement_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct AchievementDataStore__Init_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct AchievementDataStore__Init_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct AchievementDataStore__Init_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct AchievementDataStore__SortAchievementList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { enum struct ECareerMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerGameStatusInfo__GetModeCareerData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct CareerDataStore__InitData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct CareerDataStore__InitData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct CareerDataStore__GetEmblemDataList_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct CareerDataStore__SortCareerEmble_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerIconDataStore__AddNew_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerIconDataStore__HasPlayerIconPermanent_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerIconDataStore__HasPlayerIcon_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerEmblemView_GameTypeSelector; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EPlayerIconType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { enum struct RankInfoSystemAssist_EUnlockSystemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementView_GameTypeSelector; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementView_rDetailedInformation; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__AddGuildChatMessageImpl_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__AddRoomChatMessageImpl_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__RefreshMpFeatureList_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__RefreshBrFeatureList_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__AddInGameFriendMessageImpl_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__SetMenuBarMode_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore__GetStrangerPlayerInfo_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatFriendController__SetCurrentChatFriendID_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatInviteCell__GetRoomInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMainController__OnInviteBtnClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMainView_RedDot; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMainView_ChatMenuBar; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterCell__ConfigureModeInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterController__IEQuickJoin_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterController__RefreshQTInfo_c__Iterator2__RefreshQTInfo_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterController__RefreshQTInfo_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterController__OnQTInfoFetchRes_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamController__RefreshAllUI_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamController__OnPlaylistCellClick_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamView__SetPVE_SV_NEW_ModeUI_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamView__SetPVEModeUI_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamView__SetPVERaidModeUI_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamView__SetPVERaidEasyModeUI_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatRoomController_CampType__Sort_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatRoomController_CampType; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatSerializeClass_ExtraFileInfo; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatSerializeClass_PathInfo; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatSerializeClass__SaveData_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatSquadController__GetTeamPlayerList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextBase__RequestTranslate_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextReceivedCell_Voice_VoicePlayFlow; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextSendedCell_Voice_VoicePlayFlow; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpShareController__InternalShare_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpShareController__SetView_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpShareController__Share2Platform_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivity__SetData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivity___c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivity__SetDy_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivity__SetDy_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivity__SetDy_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__SetDy_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__ResActivityReward_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__OnGetActvSelectQuestionaire_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__OnGetAvtvBindAccount_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__OnResActvSelectStoreRate_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetMinLeftTabActivityByTopIndex_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyB; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__IsActivityInProgress_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetTopIndexList_c__AnonStoreyD; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyE; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyF; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey10; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsTopMenu_Struct; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetAllScrollViewPlayTabs_c__AnonStorey13; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey11; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsActivitySystemAssist__GetActivityFakeProp_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpDataStore__GetMatchJumpInfoById_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct ActivityRewardGatePointsView_RewardGatePoint; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionShareActivityController__InternalShare_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Apollo { enum struct ApolloPlatform : int32_t; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsExchangeController_CA__SetMTask_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChainTaskController_CA__InitShowDefaultPage_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainController_CA__SetLiveOps_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainController_CA__InitTotalMenusView_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainController_CA__NotifyTabChanged_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMonthSignController_CA__ConfigureCellForPath_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsResistanceController_CA__RefreshFlowTable_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementVideo_CA__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { enum struct EChainTaskStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainView_CA__UpdateRedPointShow_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpView_CA__UpdateMatchJumpData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskController_En__SetMTask_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainController_En__SetLiveOps_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainController_En__SetLiveOps_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMultitaskSingleView_En__UpdateView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionSubController__OnDailyRewardClaim_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionSubController__OnRewardClaim_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelRewardItemController__SetEasyListData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionSubController__OnResTemplateItemClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionGeneralDisplayData; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelScrollView__SetImportantView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsBaseItemView_BaseItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsPersonalView_ChestItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsRewardPreviewView_RewardPreviewItem; } namespace DLL2SDK::Assembly_CSharp { struct CallingCardPrefab_EffectCastInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct CallingCardTemplate_EffectStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GenericGrid__OnItemPress_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GenericGrid__OnItemClick_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonBlackScreenHUD__CountDown_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonBlackScreenHUD__PlayCG_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonBlackScreenHUD__PrintDialog_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UICommonReceiveView_ECommonReceiveAnimStep : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonReceiveView_CommonGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonReceiveView_SpecialGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonReceiveView__Show3DScene_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct UICommonTipHolder_BtnCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UITabPageSwitch_PageConfig; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UITabPageSwitch__FadeIn_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct UICreditsPopController__OnOpen_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct FriendDataStore_EMenuType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct FriendDataStore_EFriendMenuCellType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__FullyUpdateFriends_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__FullyUpdateFriends_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__GetFriend_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__RemoveFriend_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__OnFriendBlackNotify_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__PartlyUpdateFriendGuildInfo_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__IsFriend_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__GetMessage_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__RemoveMessage_c__AnonStoreyB; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__ResponseMessage_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__ResponseMessage_c__AnonStoreyD; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__ResponseAllMessage_c__AnonStoreyE; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__ResponseAllMessage_c__AnonStoreyF; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__RemoveNotExistMessage_c__AnonStorey10; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__RefreshRecommendFriendAddFriendBtnState_c__AnonStorey11; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__GetBlack_c__AnonStorey12; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__RemoveBlack_c__AnonStorey13; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__SetRecentFriendAdd_c__AnonStorey14; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__IsAddRecentFriend_c__AnonStorey15; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__IsRecentPlayer_c__AnonStorey16; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__SetInviteLoginFlag_c__AnonStorey17; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__SetInviteJoinTime_c__AnonStorey18; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__ResetInviteTime_c__AnonStorey19; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__IsGameFriend_c__AnonStorey1A; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__AddNtfData_c__AnonStorey1B; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__RefreshNtfFriendStateList_c__AnonStorey1C; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__GetNtfStateByFriendID_c__AnonStorey1D; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__CopyFriendItems_c__AnonStorey1E; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore__CopyFriendItems_c__AnonStorey1F; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendListController__OnDeleteFriendBtnClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct FriendMainController_EFriendUITabType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRecentZMCell__ConfigureBattleInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallMainController__OnRecallFriend_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildConfAssist__GetGuildSeasonPrize_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildConfAssist__GetGuildWeekPrize_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct GuildDataStore_GroupCallbackType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestAssist_OnResponse; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLocationDataStore__GetAllCitysForProvince_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberDataStore_SortInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct GuildMemberDataStore_ESortType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberDataStore__ResponseGetGuildMemberList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberDataStore__RefreshMemberState_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberDataStore__SetInviteJoinTime_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestItemView__UpdateLadder_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct GuildTabController_GuildTab : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildTalkItemView_TalkItem; } namespace DLL2SDK::Assembly_CSharp { struct DynamicDownloadMgr_DownloadProgress; } namespace DLL2SDK::Assembly_CSharp { enum struct DynamicDownloadMgr_DynamicDownloadState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct DynamicDownloadMgr__IsMapInDownloadList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureDataStore__PopupRoleShow_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadHelper__GetCurrentMaterialArray_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct GenericDownloadMgr_SceneDownloadTrigger : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct GenericDownloadMgr_TriggerPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct GenericDownloadMgr_GenericDownloadState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr_DownloadWaitData; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr_AssetDownloadQuest; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr_DownloadProgress; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr__IsMapInDownloadList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr__CancelDownloadByAssetID_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr__CheckWaitDownload_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr__CancelDownloadAssetList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainView_BattlePassHomeUI; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainView3_3_BattlePassHomeUI; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeZombieView__Awake_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeZombieView__Awake_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeZombieView__CreateLDLevelBtn_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRLoadout__SetLoadout_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct BRLoadoutEquipmentType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MapDynamicDownloadDialog__PlayReverse_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MapDynamicDownloadDialog__DelayClose_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EZBSubType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct IndividuationInGameSelectorView_InnerSetItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct IndividuationInGameSelectorView_OnInnerSetItemClick; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct IndividuationSetItemView_InnerSetItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct IndividuationSetItemView_OnInnerSetItemClick; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { enum struct InviteNewbieMainController_EInviteNewbieTab : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_LitePackageRequest; } namespace DLL2SDK::Assembly_CSharp { enum struct ModuleResQuality : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_StopModuleRequest; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_StopAllModuleRequest; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_StartAssetRequest; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_StopAssetRequest; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_StartAssetListRequest; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_StopAssetListRequest; } namespace DLL2SDK::Assembly_CSharp { enum struct LitePackageWrapper_AssetState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr_ModuleFileProgress; } namespace DLL2SDK::Assembly_CSharp { enum struct ModuleState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr_ModuleInfo; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr_AssetListModuleInfo; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr_AssetListProcess; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr_AudioModuleInfo; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr_SilentFileProcess; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrThrowingController__GetCurrentDetailItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleController__RefreshUIDatas_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleController__OnTakeOffBtnClick_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleController__BackCheckEquip_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleController__RefreshSkinList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleController__OnEasyListItemClick_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrWeaponController__GetCurrentDetailItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryConfirmController__SetData_NumberItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryController__OnEasyListItemClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutProfessionChipController__GetCurrentDetailItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BREquipmentSkinManager__GetCurrentMaterialArray_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHelper__GetJetpackSkinList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHelper__GetParachuteSkinList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHelper__GetOtherProfessionalChipSkin_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ESquadQuality : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICenterOnChildWithTab_TabStruct; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponDetailShowCell_DetailItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutItemDetailView__PlayVideo_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffDataStore___CheckModeEquals_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { enum struct ELobbyExpBuffType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapBaseMarker_MarkerBaseSetting; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarView_BackGroup; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarView_CurrencyGroup; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarView_PlayerInfoGroup; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarView_NetWorkGroup; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarView_NetGroup; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarView_BatteryGroup; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataStore__GetAllRankAddInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataStore__GetIsNotDropValid_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataStore__GetDropValidList_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataStore__GetActvInfoByTimeId_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataStore__GetIsActvType_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataStore__GetActvInfoListByTimeType_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp { struct LuckyBoxOpenWindowController__ShowBoxScene_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct LuckyBoxOpenWindowNavController__OnNavigationShowed_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailController__InitPendingMail_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailDataStore__DeleteMail_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailDataStore__DeleteMail_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct MailDetailView_ScrollViewPostion : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailPendingItemView_SystemMail; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailPendingItemView_FriendMail; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailSystemAssist__SendGoldBack_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailSystemAssist__OnSpecialMailResponse_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailSystemAssist__OnSpecialMailResponse_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailSystemAssist__IsInSendFriendList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailView_MailListGoup; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneView_BagItem; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneView_WeaponBar; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneView_LoadoutItem; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneView__GetSeqFromLoadoutPosType_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicView_PVPInfo; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicView_PVEInfo; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicWestView_GameTypeSelector; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicWestView__ShowMedalInfoList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicWestView__ShowAchievementInfoList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { enum struct EPersonalInfoResultZMType : int32_t; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryController__OnEasyListItemClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemView_PVPItem; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemView_ZMItem; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemView_BRItem; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemView__SetPVEData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemView__SetBRData_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryView_GameTypeSelector; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoMainView_Tab; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoMainView_GameTypeSelector; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoModePopupList__InitPendingItems_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoTeamTypePopupList__InitPendingItems_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ZombieDifficulty : int32_t; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoZMGroupPopupList__InitPendingItems_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconFramePopController__InitPendingIcon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconFramePopController__InitPendingIcon_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconFramePopController__ShowCallingCard_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconFramePopController__UpdateCallingCardEquipBtn_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconFramePopController__OnCallingCardEquipBtn_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFirstPopupBigController__PreCloseAnimation_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPvePistolController__OnDetailEquipBtnClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPvePistolController__OnDetailTakeOffBtnClick_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponController__OnDetailEquipBtnClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankController__ReqDataImpl_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__InitView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct ERankDetailType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__SetSpvpPlayerRankInfo_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__SetBrPlayerRankInfo_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp { struct RankStatisticWindowController___SetRank_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct RankStatisticWindowController___SetRank_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp { struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailCountDownTime__StartTime_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationHelper__SilentShareArk_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationHelper__SendGoldBack_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationHelper___SpecialMail_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationHelper__IsInSendFriendList_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct BRReportWindowController__InitView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct BRReportWindowView__ShowContent_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct BRReportWindowView__InitPlayerItems_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct BRReportWindowView__InitPlayerItems_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct BRReportWindowView__InitPlayerItems_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { enum struct ReportItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBaseView__RefreshPlayerListByCamp_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__RefreshDataByServer_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__RefreshDataByServer_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__RefreshDataByServer_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__GetDataByMatchServiceModule_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__GetDefaultBrInfo_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__IsBrInfoValid_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__IsPlaylistInfoValid_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__GetBrInfoByMapId_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__GetBrInfoByMapId_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore__GetBubbleInfo_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrLadderView__SetRankInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberInfoSettingView_clickCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersSingleController__ConfigureCellForPath_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct PlaylistConfigClientBase__IsBubbleReachTarget_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct FriendGroupData_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct FriendGroupManager_GroupType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct RedDotDataStore__SetRedDotTimeStamp_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomFriendController__WillTabShow_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct FriendInfoContainer_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteMoreTabController__WillTabShow_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteeCell__IECountDown_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpBaseController__IsRoomSettingSameWithBubbleInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__SetDynamicDownloadMapInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__RemoveDynamicDownloadMapInfo_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__RemoveDynamicDownloadMapInfoByQuestId_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetDefaultSpvpInfo_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__IsSpvpInfoValid_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__IsPlayListInfoValid_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__IsPlayListInfoValid_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__IsPlayListInfoValidByTargetPlaylistIdAndMapId_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__RefreshDataByServer_c__AnonStoreyB; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__RefreshDataByServer_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetMaplist_c__AnonStoreyD; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetMaplist_c__AnonStoreyE; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStoreyF; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStorey10; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetLegalScore_c__AnonStorey11; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetLegalTime_c__AnonStorey12; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey13; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey14; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__TryGetMpLadderInfoLastChoose_c__AnonStorey15; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__TryGetMpLadderInfoDefault_c__AnonStorey16; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetPlaylistInfoBySepcialEntrance_c__AnonStorey17; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetPlaylistBtnDesc_c__AnonStorey18; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey19; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey1A; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1B; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1C; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore__GetFirstLevelTabByPlaylistId_c__AnonStorey1D; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MapSelectorController__SetMapData_c__AnonStorey0__SetMapData_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MapSelectorController__SetMapData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MapSelectorController__SetMapData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PlaylistSelectorController__HandleDataList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PlaylistSelectorController__SetSelectPlaylistDesc_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__RefreshTimer_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__OnFirstLevelTabClick_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__SetBtnPlaylistInfo_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Single_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyB; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Match_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyD; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyE; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStoreyF; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStorey10; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController__OnMapItemClick_c__AnonStorey11; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpMatchView__RefreshModeMapInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPrivateView__RefreshModeMapInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct UIWrapContentNew_OnInitializeItem; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderSeasonRewardWindowController__OnOpen_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPromitionResultWindowView_SuccessGroup; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPromitionResultWindowView_FailGroup; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderShareBaseWindowView__ScreenShotTexture_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRankMedalItemViewEN__InitView_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { enum struct ShareRankData_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { enum struct EShareOnCaptureShownInfo : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareBaseWindowController__Share2Platform_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareBaseWindowController__InternalShare_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { enum struct ShareUtils_EShareLimitConfigType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareUtils__CaptureShowAnimAndReportClickShareButton_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareUtils__Share_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { enum struct ShareWindowAvatarDescComponent_Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowAvatarDescComponent_Data; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView_ExpandPanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView_ShrinkPanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView__ConfigureWidgets_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView__ConfigureWidgets_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EJoyStickConfig : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView_BR__ConfigureWidgets_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsToggleSliderTool__InitSlider_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsDataManager__ReportPrivacySellData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct SettingsDataStore_EGamePadRedPointStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBRSettingsView_BrModePanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBRSettingsView_PickUpPanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBasicController__SetCommnPanel_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBasicView_CommonPanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBasicView_BrModePanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBasicView_PvpZmModePanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBasicView_PveModePanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewControl2View_ModePanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewOtherController__SetPrivacySellInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewPhraseController_SettingsPhraseConfigItemEvent; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSensitivityView_ModePanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSensitivityView_CommonPanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSystem2Controller__EnableBloomToggle_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSystem2Controller__EnableShadowToggle_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSystem2View_GraphicPanel; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSystem2View_AudioPanel; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementExpDetailBaseView__PlayPlayerNormalExpAnim_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementExpDetailBaseView__PlayPlayerDoubleExpAnim_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementExpDetailBaseView__StartProgressAnim_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct EExpItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SettlementPlayerExpDetailItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementExpDetailBaseView__ScorllItemList_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementDetailWindowView_SettlementBRItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementExpDetailView_AnimGroup; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRankWindowView_PickUpData; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct SettlementPlayAgainPlayerState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct ESettlementRankItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BaseUIView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailKDAWindowView_FFASettlementItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementWindowRankItemView__SetUpPlayerInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassView__UpdateView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFASettlementRankWindowView_PickUpData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIWindow; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct GameStatesDataStore__InitMapIdList_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct GameStatesDataStore__InitMapIdList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct GameStatesDataStore__GetWinTimes_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementDetailWindowView_SettlementPVEItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVEInGameSettlementWindowView__InitDetailView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementExpDetailView_AnimGroup; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementRankWindowView__SetSettlementInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPCatSettlementDetailWindowView_CatSettlementItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementWindowRankItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementExpDetailView_AnimGroup; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementRankWindowView_PickUpData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpItemView__UpdateDoubleExp_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpItemView__StartProgressAnim_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDataAgent__OnGspRoomTeamInfoRes_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDataAgent__OnGspRoomTeamNtf_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IEPlayingParts_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementPart; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IERankUp_c__Iterator4; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IERankDown_c__Iterator5; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IERankProtection_c__Iterator6; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IEExitRankProtection_c__Iterator7; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IENormal_c__Iterator8__IENormal_c__AnonStoreyB; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IENormal_c__Iterator8; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IEFinalStep_c__Iterator9; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IEFirstStep_c__IteratorA; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ShopDataStore_LimitOfferAreaType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ShopDataStore_LimitOfferSkipType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__AddShopItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetGoodByShopId_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetGoodByGoodId_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__CheckSkipResult_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__NotifyShopDataStoreUpdateLimitGoodInfo_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetShopMainTabList_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetShopMainTabList_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetShopMainTabList_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__CheckTagIsValid_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetShopListByTagId_c__AnonStorey9; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__IsRedDotActivceInTagId_c__AnonStoreyA; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__IsRedDotActivceInShopId_c__AnonStoreyB; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__UpdateLuckyDrawItemInfo_c__AnonStoreyC; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__UpdateLuckyBoardItemInfo_c__AnonStoreyD; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__UpdateShopItemPaymentList_c__AnonStoreyE; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__IsServerOTOOpen_c__AnonStoreyF; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetClientOTOInfo_c__AnonStorey10; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__CheckExchangeShopConfByShopId_c__AnonStorey11; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__CheckExchangeShopConfByExchangeShopId_c__AnonStorey12; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetExchangeShopItemExchangeCount_c__AnonStorey13; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore__GetAllExchangeShopItems_c__AnonStorey14; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopProxy__SendLuckyBoxOpenTurnToMail_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopProxy__SendLuckyBoxOpenRequest_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopProxy__GoOpenTreasureBox_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignMainView_UIStandardGroup; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarItem_Squad__ShowAvatarEntranceAnimation_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_Squad_VirtualAvatarViewData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_Squad_ChipAvatarRoot; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponName : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadMemberData__SetLoadOutSIWeapon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadData__SetSquadData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadDataStore__GetSquadDataById_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ItemConfigHelper_ExchangeCoinSubType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { struct PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Squad { struct PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Squad { struct PlayerOwnInventoryData__AddSIWeapon2Map_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::Squad { struct PlayerOwnInventoryData__IfHasInventoryWeaponSkin_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::Squad { struct PlayerOwnInventoryData__GetOwnTemporaryItemById_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::Squad { struct PlayerOwnInventoryData__RemoveItem_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadInventoryDataStore__IsOwnLuckyBoxEnough_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteDetailController__SetDetailInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteDetailView_SuiteDetailItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteDetailView_SuiteBuffItem; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyVoiceManager__TryToEnterLobbyVoiceRoom_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ToStoreRatePopupController_CountType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialMainView_ProcessPoint; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialMainView__InitHolders_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonVideoController__SetData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SeasonShowTimeView_SeasonUI; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SeasonShowTimeView__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonVideoView__Play_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageLeftSide_EPrimarySecondTabParam; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageScorestreakRankView_StreakRankParam; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentUnlockTipWindowView_UnlockConfirmationParam; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentUnlockTipWindowView_OutOfUnlockTokensParam; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopDataStore__CheckPlayListPriority_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieBossBattleMatchController___ChangeRoomDifficultyLevel_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieBossBattleMatchController__SetGroupMapInfo_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieEndlessView_EndlessRank; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieWeeklyInstanceController___ChangeRoomDifficultyLevel_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieWeeklyInstanceController__SetGroupMapInfo_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieChapterCounter_DotUnion; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieDataStore__GetZombieMpConfigClassifyByInstanceId_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieDifficultySegment_SegmentClick; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AngleRange_Range; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AngleRange_ECutResult : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AnimationTransfer_KeyFrameData; } namespace DLL2SDK::Assembly_CSharp { struct AnimationTransfer_AnimationCurveData; } namespace DLL2SDK::Assembly_CSharp { struct AnimationTransfer_AnimationCurveSet; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportEventBaseData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconZoneRespTimeoutEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconGameStartReportEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportAccountRegisterEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconLoginConnectLobbyReportEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconSelectServerReportEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconInLobbyReportEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconGetLobbyProfileFailData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconDownloadApkReportEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconCheckAppUpdateReportEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportPayEventBaseData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportPayEventBuyDiamondData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportPayEventBuyPropData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportPayEventOpenDiamondPageData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportInGameExperienceData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportPrologueEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconFirstLaunchReportEventData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportSignPushData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportFtueStepData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_ReportFtueCompleteData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportFriendData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportActivityData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_BeaconReportLocalPushData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter_ReportBattlePassBaseData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuglySceneDataReporter_BuglyReportFlowData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuglySceneDataReporter_BuglyReportMatchInfoData; } namespace DLL2SDK::Assembly_CSharp { struct BuildUtil_VersionFolderPathStruct; } namespace DLL2SDK::Assembly_CSharp { struct CommandLineHandler__DoRestart_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct DateTimeUtil_EDateFormat : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct DateTimeUtil_CountDownsFormat : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct DateTimeUtil_CountDownTime : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ExtDebug_Box; } namespace DLL2SDK::Assembly_CSharp { enum struct NGUIHTML_AutoScrollType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtColor; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { enum struct DrawTextEffect : int32_t; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtRect; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtFont; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtImage; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtDevice; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { enum struct HtLogLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtLogger; } namespace DLL2SDK::Assembly_CSharp { enum struct IesConfig_TiltInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct IesConfig_TiltInfo; } namespace DLL2SDK::Assembly_CSharp { struct IesFileParser_ParseSettings; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { enum struct JadeSnakeLightBase_JsLightBakeMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { enum struct JadeSnakeLightBase_IntensityUnitMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { enum struct JadeSnakeLightBase_ColorMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { enum struct JsAmbientLight_AmbientLightMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::CobMath { enum struct CobBox_EVectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::CobMath { enum struct CobTriangle_EVectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::CobMath { enum struct CobTriangle_EEdgeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVS { struct PVSProfile_ProfileInfo; } namespace DLL2SDK::Assembly_CSharp::PVS { enum struct WhiteAreaInfo_EAreaType : int32_t; } namespace DLL2SDK::Assembly_CSharp::VersionControl { struct Downloader_DownloaderNetworkException; } namespace DLL2SDK::Assembly_CSharp::VersionControl { struct Downloader__GetTotalLength_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEZombieSEH__CoLoadBanks_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEZombieSEH__CoPlayAmbient_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSoundBankManager_BankInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct UIPostWWiseEvent_TriggerTime : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RoleVoiceSoundLogic_OverrideItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RoleVoiceSoundLogic_SpecialConfigs; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Buff_CombineAddType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct Buff_CombineRemoveType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Buff_TimeOver; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct BuffCondition_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct BuffEffect_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_DroneInterfere__TriggerEffectImpl_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct BuffEffect_Electric_ElectricViewType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_HitEnemySeeHealthBar_RecordData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_ToxicEnv_FogConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_SeeFront_GlowInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_SeeFrontGlow_GlowInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_SeeGlow_GlowInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientMonitorManager_LoadAssetStatInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientMonitorManager_ShaderSubProgramStatsItem; } namespace DLL2SDK::Assembly_CSharp { enum struct FsmManager_FsmType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PrefabSpawner_EventBehaviour; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PrefabSpawner_DestroyGuard; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct SkillBase_EReusability : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillBase__CheckEnd_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponent_HPRecover__RecoverHP_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_MultiFlightEffect_FlightEffectData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPS_SatelliteInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPSRegionConfigItem_RegionMapResource; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct TechDataReporter_ReportScenario : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct DamageVolume_DamageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { enum struct HPObjectiveVolume_HPVolumeEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { enum struct HPObjectiveVolume_SoundState : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarController_WinnerCircle__OnCharacterReady_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { struct WinnerCircleUIScene_NavigationCloseCallback; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleMainView_TopCard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleMainView_WinMapCamp; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleMainView__SetWinCamp_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleMainView__SetMatchInfo_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { enum struct WinnerCircleFlowControllerEN_EBRPVPWinnerCirleFlow : int32_t; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { enum struct WinnerCircleFlowControllerEN_EBRPVPOBWinnerCirleFlow : int32_t; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { enum struct WinnerCircleFlowControllerEN_EPVEWinnerCirleFlow : int32_t; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { struct WinnerCircleFlowControllerEN__PlayMusic_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe_ShaderIDs; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe_BaseSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe_SimpleACESSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe_RuntimeData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe_TonemappingSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe_RenderpipeProfile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe_BloomSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct CfmTestRenderPipe_EEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct CfmTestRenderPipe_ECommandBufferType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct AudioOutput_AudioOutputMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_Setup; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct MediaPlayer_FileLocation : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_PlatformOptions; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct Audio360ChannelMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct Windows_VideoApi : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsApple; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsMacOSX; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsIOS; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsTVOS; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct Android_VideoApi : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsWindowsPhone; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsWindowsUWP; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct WebGL_ExternalLibrary : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsPS4; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_ProcessExtractedFrame; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer__FinalRenderCapture_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer__ExtractFrameCoroutine_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct StreamParserEvent_EventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct StreamParser_StreamType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct AndroidMediaPlayer_Native_AVPPluginEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct AndroidMediaPlayer_Native; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct MediaPlayerEvent_EventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Resampler_TimestampedRenderTexture; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct Resampler_ResampleMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Stream_Chunk; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct MainThreadCpuTime_timeval; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct MainThreadCpuTime_rusage; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct AdaptivePerformanceSubsystemDescriptor_Cinfo; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { template struct AsyncValue_1__AsyncValue_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi; } namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit { struct SDFTextureGenerator_Pixel; } namespace DLL2SDK::Assembly_CSharp { struct EasyButton_ButtonUpHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyButton_ButtonPressHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyButton_ButtonDownHandler; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyButton_ButtonAnchor : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyButton_Broadcast : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyButton_ButtonState : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyButton_InteractionType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyButton_MessageName : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick_JoystickMoveStartHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick_JoystickMoveHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick_JoystickMoveEndHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick_JoystickTouchStartHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick_JoystickTapHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick_JoystickDoubleTapHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick_JoystickTouchUpHandler; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyJoystick_JoystickAnchor : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyJoystick_PropertiesInfluenced : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyJoystick_AxisInfluenced : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyJoystick_DynamicArea : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyJoystick_InteractionType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyJoystick_Broadcast : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyJoystick_MessageName : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TouchCancelHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_Cancel2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TouchStartHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TouchDownHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TouchUpHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_SimpleTapHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_DoubleTapHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_LongTapStartHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_LongTapHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_LongTapEndHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_DragStartHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_DragHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_DragEndHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_SwipeStartHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_SwipeHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_SwipeEndHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TouchStart2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TouchDown2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TouchUp2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_SimpleTap2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_DoubleTap2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_LongTapStart2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_LongTap2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_LongTapEnd2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TwistHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_TwistEndHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_PinchInHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_PinchOutHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_PinchEndHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_DragStart2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_Drag2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_DragEnd2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_SwipeStart2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_Swipe2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch_SwipeEnd2FingersHandler; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyTouch_GestureType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyTouch_SwipeType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EasyTouch_EventName : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct VirtualScreen_On_ScreenResizeHandler; } namespace DLL2SDK::Assembly_CSharp { enum struct VirtualScreen_ScreenResolution : int32_t; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { enum struct GlowObject_Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct GlowObject__FillBuffer_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct GlowRendererCache_Data; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct GlowRendererCache__EndOfFrame_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties__Remove_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties__FindProperty_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties__FindProperty_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties__FindProperty_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties___c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties___c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties__GetInherited_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties__GetHidden_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties__GetInheritedProperties_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct BaseExposedData_Comparer; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct BaseExposedData___c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct ExposedProperty_PropertyInvocationChain_InvokeInfo; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct ExposedProperty_PropertyInvocationChain__getField_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct ExposedProperty_PropertyInvocationChain; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PELinkage_Link; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PELinkage___c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PELinkage___c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { enum struct PEModifications_PropertyData_PropertyMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEModifications_PropertyData; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEModifications_HierarchyData; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEModifications_ComponentsData; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEPrefabScript_EditorBridge; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util_SnapEnabledOverride; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util_SnapIsEnabledOverride; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util_ConditionalSnapOverride; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util__ColorWithString_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util__GetType_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util__SnapIsEnabled_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util__SnapIsEnabled_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct DropTrail_Path; } namespace DLL2SDK::Assembly_CSharp { enum struct RainDropTools_RainDropShaderType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct FlowRainController_DrawState : int32_t; } namespace DLL2SDK::Assembly_CSharp { template struct RainDrawerContainer_1; } namespace DLL2SDK::Assembly_CSharp { struct FlowRainController__PlayDelay_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct FlowRainController__UpdateTransform_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { struct FlowRainController__Wait_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp { enum struct FrictionFlowRainController_DrawState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct FrictionFlowRainController_FrictionFlowRainDrawerContainer; } namespace DLL2SDK::Assembly_CSharp { struct FrictionFlowRainController__PlayDelay_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct FrictionFlowRainController__PickRandomWeightedElement_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct FrictionFlowRainController__PickRandomWeightedElementEx_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp { enum struct SimpleRainController_DrawState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SimpleRainController_SimpleRainDrawerContainer; } namespace DLL2SDK::Assembly_CSharp { struct SimpleRainController__PlayDelay_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { enum struct StaticRainController_DrawState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct StaticRainController_StaticRainDrawerContainer; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RemoteScene__FindParent_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct FpsDisplay__Start_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ServerHttpJsonPost_Handler; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ServerHttpJsonPost__HandleRequest_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDRoadIntersection_iStopTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDRoadIntersection_RoadTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDRoadIntersection_LightTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDTrafficLightController_iLightControllerEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDTrafficLightController_iLightStatusEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDTrafficLightController_iLightSubStatusEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct GSDTrafficLightController_iLightYieldSubStatusEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TOD_Sky_ColorSpaceDetection : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct iTween_EasingFunction; } namespace DLL2SDK::Assembly_CSharp { struct iTween_ApplyTween; } namespace DLL2SDK::Assembly_CSharp { enum struct iTween_EaseType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct iTween_LoopType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct iTween_NamedValueColor : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct iTween_Defaults; } namespace DLL2SDK::Assembly_CSharp { struct iTween_CRSpline; } namespace DLL2SDK::Assembly_CSharp { struct iTween__TweenDelay_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct iTween__TweenRestart_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp { struct iTween__Start_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp { struct genDisToBankMapControl_Lineseg; } namespace DLL2SDK::Assembly_CSharp { struct genDisToBankMapControl_SegSet; } namespace DLL2SDK::Assembly_CSharp { struct genDisToBankMapControl_Poly; } namespace DLL2SDK::Assembly_CSharp { struct butterfly_butterflyElem; } namespace DLL2SDK::Assembly_CSharp { struct CFMtonemapperConfig_RuntimeData; } namespace DLL2SDK::Assembly_CSharp { struct CFMtonemapperConfig_TonemappingSetting; } namespace DLL2SDK::Assembly_CSharp { struct ACESfitting_Config; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct ReflectionHelper__GetBaseTypes_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundEngine_GameObjectHashFunction; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent_tGen; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent_tNoteOnOff; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent_tCc; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent_tPitchBend; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent_tNoteAftertouch; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent_tChanAftertouch; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent_tProgramChange; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioInputManager_AudioFormatDelegate; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioInputManager_AudioFormatInteropDelegate; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioInputManager_AudioSamplesDelegate; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioInputManager_AudioSamplesInteropDelegate; } namespace DLL2SDK::Assembly_CSharp { enum struct AKRESULT : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkBankManager_BankHandle; } namespace DLL2SDK::Assembly_CSharp { struct AkBankManager_DecodableBankHandle; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager_EventCallback; } namespace DLL2SDK::Assembly_CSharp { enum struct AkMonitorErrorLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkMonitorErrorCode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager_BankCallback; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager_EventCallbackPackage; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager_BankCallbackPackage; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager_BGMCallback; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager_BGMCallbackPackage; } namespace DLL2SDK::Assembly_CSharp { struct AkLogger_ErrorLoggerInteropDelegate; } namespace DLL2SDK::Assembly_CSharp { struct AkUtilities_ShortIDGenerator; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioListener_BaseListenerList; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioListener_DefaultListenerList; } namespace DLL2SDK::Assembly_CSharp { enum struct AkAudioListener_ECurStep : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkEnvironment_AkEnvironment_CompareByPriority; } namespace DLL2SDK::Assembly_CSharp { struct AkEnvironment_AkEnvironment_CompareBySelectionAlgorithm; } namespace DLL2SDK::Assembly_CSharp { struct AkMemBankLoader__LoadFile_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp { struct AkObstructionOcclusion_ObstructionOcclusionValue; } namespace DLL2SDK::Assembly_CSharp { struct AkRoom_PriorityList_CompareByPriority; } namespace DLL2SDK::Assembly_CSharp { struct AkRoom_PriorityList; } namespace DLL2SDK::Assembly_CSharp { struct AkSpatialAudioListener_SpatialAudioListenerList; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerBase_Trigger; } namespace DLL2SDK::Assembly_CSharp { struct AkUnityEventHandler_TriggerTypeInfo; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator_IniterAdderUnityEngineVector2; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct ObjectTranslator_LOGLEVEL : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator_PushCSObject; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator_GetCSObject; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator_UpdateCSObject; } namespace DLL2SDK::Assembly_CSharp::XLua { template struct ObjectTranslator_GetFunc_1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::XLua { template struct ObjectTranslator__RegisterPushAndGetAndUpdate_c__AnonStorey3_1; } namespace DLL2SDK::Assembly_CSharp::XLua { template struct ObjectTranslator__RegisterCaster_c__AnonStorey4_1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct InternalGlobals___GEN_DELEGATE0; } namespace DLL2SDK::Assembly_CSharp::XLua { struct InternalGlobals___GEN_DELEGATE1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct InternalGlobals_TryArrayGet; } namespace DLL2SDK::Assembly_CSharp::XLua { struct InternalGlobals_TryArraySet; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaEnv_GCAction; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaEnv_CustomLoader; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaTable__GetKeys_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::XLua { template struct LuaTable__GetKeys_c__Iterator1_1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct MethodWrapsCache__GetConstructorWrap_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::XLua { struct MethodWrapsCache__GetConstructorWrap_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct MethodWrapsCache__GetEventWrap_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::XLua { struct MethodWrapsCache__GetEventWrap_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCheckers__genChecker_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCheckers__genNullableChecker_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCasters__genCaster_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCasters__genCaster_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCasters__genCaster_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCasters__genNullableCaster_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectPool_Slot; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils_MethodKey; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__GetAllTypes_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__genFieldGetter_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__genFieldSetter_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__genItemGetter_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__genItemSetter_c__AnonStorey4; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__genEnumCastFrom_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__makeReflectionWrap_c__AnonStorey6; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__LazyReflectionCall_c__AnonStorey7; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils__ReflectionWrap_c__AnonStorey8; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_32; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_580; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_8; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_12; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_20; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_64; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_16; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_24; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_128; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_100; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_52; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_80; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_28; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_164; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_72; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_512; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_256; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_36; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_268; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_44; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_136; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_88; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_96; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_768; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_192; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_1536; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_384; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_60; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails___ArrayType_124; } namespace DLL2SDK::Assembly_CSharp::__XLUA_GEN { struct __XLUA_GEN_FLAG; } namespace DLL2SDK::Assembly_CSharp { template struct ____AnonType1_2; } namespace DLL2SDK::Assembly_CSharp { template struct ____AnonType0_3; } namespace DLL2SDK::Assembly_CSharp { struct _PrivateImplementationDetails_; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct LazyMemberTypes : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { struct TypeExtensions; } namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine { struct LuaTemplate; } namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine { struct Parser; } namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine { struct TemplateFormatException; } namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine { enum struct TokenType : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { struct SignatureLoader; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { template struct Any_1; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct UInt64; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct Int64; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct UInt32; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct Int32; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct UInt16; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct Int16; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct Char; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct SByte; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct Byte; } namespace DLL2SDK::Assembly_CSharp::XLua { using RawObject = void*; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslatorPool; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaIndexes; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct LuaThreadStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct LuaGCOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct LuaTypes : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { struct MonoPInvokeCallbackAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ReferenceEqualsComparer; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectPool; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCasters; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCheckers; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCast; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectCheck; } namespace DLL2SDK::Assembly_CSharp::XLua { struct MethodWrapsCache; } namespace DLL2SDK::Assembly_CSharp::XLua { struct MethodWrap; } namespace DLL2SDK::Assembly_CSharp::XLua { struct OverloadMethodWrap; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaBase; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaFunction; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaException; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaEnv; } namespace DLL2SDK::Assembly_CSharp::XLua::LuaDLL { struct Lua; } namespace DLL2SDK::Assembly_CSharp::XLua::LuaDLL { struct lua_CSFunction; } namespace DLL2SDK::Assembly_CSharp::XLua { struct SysGenConfig; } namespace DLL2SDK::Assembly_CSharp::XLua { struct HotfixDelegateAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct HotfixFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { struct AdditionalPropertiesAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { struct DoNotGenAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ReflectionUseAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct OptimizeFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { struct BlackListAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { struct CSharpCallLuaAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { enum struct GenFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::XLua { struct HotfixDelegateBridge; } namespace DLL2SDK::Assembly_CSharp::XLua { struct HotfixRecord; } namespace DLL2SDK::Assembly_CSharp::XLua { struct DelegateBridgeBase; } namespace DLL2SDK::Assembly_CSharp::XLua { struct InternalGlobals; } namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap { struct XLua_Gen_Initer_Register__; } namespace DLL2SDK::Assembly_CSharp::XLua { struct StaticLuaCallbacks; } namespace DLL2SDK::Assembly_CSharp::XLua { struct ObjectTranslator; } namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap { struct SystemCollectionsIEnumeratorBridge; } namespace DLL2SDK::Assembly_CSharp::XLua { struct CopyByValue; } namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap { struct GameEngineHotUpdateHelperWrap; } namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit { enum struct RGBFillMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { enum struct WarningLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { enum struct PerformanceBottleneck : int32_t; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct ThermalMetrics; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { enum struct Feature : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct Orientation : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct AlphaPacking : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct StereoPacking : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct VideoMapping : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct StereoEye : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct ErrorCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct Platform : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct SettlementAvatarAnimType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct SettlementAvatarPosMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct SettlementAvatarWeaponMountType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { enum struct HPPosState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EWeaponSkillOpType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponSkillEffect : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EAssetEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EWeaponSkillStat : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EFunctionalItem : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EActorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EPropertyType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PropCalcType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EActorViewType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVS { enum struct ECellFaceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct CobLine; } namespace DLL2SDK::Assembly_CSharp::PVS { enum struct EPVSProfile : int32_t; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct CobMatrix; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct LinearEquationSet; } namespace DLL2SDK::Assembly_CSharp::CobMath { enum struct EHitType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SphericalHarmonicsL2Serialized; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtSize; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtPoint; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EPrimarySecondType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageGrenadeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EEquipmentItemStatusType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EEachPropertyGridItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceUploadData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EAvatarSquadType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRMarkTacticType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ETimeUnit : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageWeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EAvatarViewType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct EDailyTaskContentRewardState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct ESoldierReturnRewardItemConfigConfig : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct SoldierReturnReportOpenScene : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct ESoldierReturnUIChildTab : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct SettlementType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct ESettlementButtonsMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGameResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct EShortcutMsgGameType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct SettingsTabType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ChannelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct SensitivityType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct ECustomSettingFireMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESettingGameModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ECustomUIType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EGUIAnchor : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { enum struct ShareType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { enum struct ReportType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EMpBtnState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ESelectorBtnType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EPlaylistState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ERoomUIType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EZombieTutorialQuitReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct InviteSource : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EMPModeSelectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct LastChooseMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EModeCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRInfoItem : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct RelationInvitationEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct ShareResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct MiniAppMediaPathType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct RankModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct ZbRankId : int32_t; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct RankTabs : int32_t; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct RankGlobalMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ERankStatisticType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutWeaponMenuType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct ETipSide : int32_t; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { enum struct EPersonalInfoResultBRType : int32_t; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { enum struct EPersonalInfoResultPVPType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EQueryLuckyBoxSource : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct ELobbyTopHolder : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ELobbyEarthMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct BpExpType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct WealthType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ELoadoutReddotEnterance : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct AppearanceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EClientReddotSlot : uint32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutWeaponDetailType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ClientReddotData; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutWeaponPosType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct LiveOpsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { enum struct EFriendActivityType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct WeaponDetailSubType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRSkinPair; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { enum struct NewGuideItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { enum struct NewGuideItemState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct ChatMessageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSearchFriendInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct GuildLabelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct GuildMemberRoleType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildEventInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildBaseInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildApplyMsgInfo; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct PlayerStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestInfo; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct PlayerStateShow : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct PlayerState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct EPulldownMenu : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct EUICommonItemDescType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct EUICommonItemDescTipsSide : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ClientReddotState : int32_t; } namespace DLL2SDK::Assembly_CSharp::LiveOps { enum struct LiveOpsActivityTagType : int32_t; } namespace DLL2SDK::Assembly_CSharp::IDCollection { enum struct IDCollectionActvType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Emoji { enum struct ChatTextState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct ChatMessageInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct ModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct EPulldownMenu : int32_t; } namespace DLL2SDK::Assembly_CSharp::CodSafeBox { enum struct SafeBoxState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EPayInfoState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EDistinguishModuleComesFrom : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct ShopGoodBuyParameter; } namespace DLL2SDK::Assembly_CSharp { enum struct ESeasonState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BPModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BPItemState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassTabType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct DownloadCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassSettlementData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BPPayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct ChargeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { enum struct BagIndividuationTab : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct TLogFtueEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::TLog { enum struct ETLogClickType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MoveData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponSubCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PawnModuleType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EDeepLinkType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { enum struct EBombPlacingPointType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntCloneItemInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { enum struct PropItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct GFGamePeriodType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EGF_FLAGAREA_STATUS : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { enum struct GFVolumeColor : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct LeadingStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EMSG_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct PvpCommonTipsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PvpCommonTipsData; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct InteractiveType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveData; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct EKillMessageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct END_REASON : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { enum struct ESDSide : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct EScoreViewResetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct BM_MAP_AREA : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EPICKUP_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct TutorialFinalPhoneEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct ETipPosition : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct ESPTutorialTimeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Prologue { enum struct PrologueCrossHairStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::Prologue { enum struct EPrologueRecordType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct Material_Change; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct AvatarType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponSlot : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EActiveSkillUseType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ESkillSlotType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct ENetworkAIPawnStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EAI_SPECIALMOVE_TYPES : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ELifelineType : uint8_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EZMTaskProgressBarStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EZMGetItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EPLAYER_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct AIEnemyUpdateType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct CampSpotType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct EAIReactChannelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct ECommandStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPveAIControllerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct EPerceptionType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ESceneLayerType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EStreamingPolicy : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SceneStreamingLayerInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct EOpenWorldStreamer : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct FoliageRendererStats; } namespace DLL2SDK::Assembly_CSharp { enum struct EFoliageLayerType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CubeCell; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct LoginResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct NetworkState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct SyncNetVarLength : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct DSError : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PingStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EVEHICLE_FUEL_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ModelOptimizeSettings_OptimizeConfig; } namespace DLL2SDK::Assembly_CSharp { struct OriginalMeshKey; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct EIIPSState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameLogin { enum struct EVersionUpdateInfoStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_DirectConnReq; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ConnectDSStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct IDataFTUEType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct IDataPrologueType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct YYBUpdateState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct WeaponPromotionGameMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EShadowBladeAnimate : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct Rectangle; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ERigidBodyFlags : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct WheeledVehicleMoveState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct WaterLine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct StandardButton : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleRotor; } namespace DLL2SDK::Assembly_CSharp::Network { struct VehicleMoveData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EVehicleSeatIndex : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EUSEVEHICLE_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct VehicleTouchRegion : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ERadarSpriteType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ENetRole : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct PVETutorialFlow : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EGvoiceRoomType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct SkipStepReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct EBPBonusType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ESelectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EPaymentConfirmPopWindow : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EPaymentSourceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct ELobbyMapTopBarStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct FireBGMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ERoomUIState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EFrontEndState : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ECLEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLPlayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLMPTeamCountLimit : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLTeamCountLimit : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLAreaLimit : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLAudioFlagType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLCharacterMsgPlayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct LevelHardnessChoice : int32_t; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { enum struct EPVEModeLevelLockedReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct ELoadingType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct ELoadingFlowResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ELoadingSceneType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ELoadingState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct CAREPACKAGE_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EExperId : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EDestructSceneObjType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EInvitationType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ERoomQuitReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ERoomChangeSetting : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EFetchInfoReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EModuleOpenFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EGUILayer : int32_t; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { enum struct MainModeItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ENetworkStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EFunctionButtonType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct SceneGoodsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPawnSwitchState : uint64_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EReconnectAction : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct GameHudState : uint64_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EInteractiveAction : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ETacticalPawnState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EVoiceSystemMemberState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EInjureNumberDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EFireMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EGameLogoType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ECrossHairHitType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EGUIWindowShowMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct CollectionTipsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ConnectorErrorCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EVoiceSystemMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ConnectorState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ErrorCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { enum struct PufferBatchDownloadType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { enum struct PufferRestoreStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { enum struct PufferInitStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct EDolphinVersionCfgType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { enum struct UpdateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct NewVersionInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct ClientState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { enum struct MessageBoxType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutMainTabType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UIUtilSwitchType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageAttachmentType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct CommonAvatarType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CommonAvatarParameter; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct CommonAvatarUiType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EAvatarViewWeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AssetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EChangeSkinType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct HostType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EExplodeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EProjectileType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct MissileState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MissileFlyInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ECONTROLLABLEWEAPON_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponPartCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EEndPawnState : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EFireBtnType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EInputButtonType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ComposePartType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponAttribute : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAdditionValueType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct TouchTargetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct MessageBoxButtonsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EWindowCloseType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EObjectEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPhysicalMaterialType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BoundBox; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HitResult; } namespace DLL2SDK::Assembly_CSharp { struct UdpInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct FrameRateLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct UserSettingLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EUISceneType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct ELobbySceneType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct SystemState : int32_t; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct BipedRagdollReferences; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct BipedRagdollCreator_Options; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ProfilerSample; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponPartName : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ECameraAnim : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ECameraShakerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraShakeParameter; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RaycastData; } namespace DLL2SDK::Assembly_CSharp { enum struct ECullingMethod : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ReplicationDataType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct S2C_BASE_PROTOCOL : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ZMLevelObjectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct LogFunctionType : uint64_t; } namespace DLL2SDK::Assembly_CSharp { enum struct LogSeverity : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ELogType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ESwitchWeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct InputPhase : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ButtonL2UsingMask : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct RotationAxisUsingMask : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct StandardAxis : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GamePadResponseType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGameHandle : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EInputButtonView : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GamepadJoystickAxis : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AxisConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct KeyConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { enum struct EU_ActionEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct ActionEvnet; } namespace DLL2SDK::Assembly_CSharp { enum struct EModifier : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUIBanClickType : uint64_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRPickUpInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EConfigTag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ELauncherState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EAirborneState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirborneTacticalShowInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESpectatingMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayTrickySynBuffer; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EMatEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct IndividuationPlayAnimationInstance_PlayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct IndividuationPlayTaskStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct IKSolverLeftHandPosePriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct IKSolverLeftHandPose : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AEquipOffset; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarEquipBind; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESpectateInfo : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ESYNC_ANIM_NAME : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { enum struct Sound_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { enum struct WeaponHandEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { enum struct WeaponSoundType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { enum struct AvatarVoxDefs : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EDamageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { enum struct FireVoiceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct EventCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EPawnCategoryType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct UIAtlasType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ELODZeroReplaceStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAssetTag : int32_t; } namespace DLL2SDK::Assembly_CSharp::Monster { struct CUSTFArgEX; } namespace DLL2SDK::Assembly_CSharp::Monster { struct CUSTFArg; } namespace DLL2SDK::Assembly_CSharp::Monster { struct CUSTPArg; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BlendTreeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct AimIKLeftHandHoldType : int32_t; } namespace DLL2SDK::Assembly_CSharp::AStar { struct Coord; } namespace DLL2SDK::Assembly_CSharp { enum struct PostProcessEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessEventComparer; } namespace DLL2SDK::Assembly_CSharp { enum struct OutlineStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct RenderStateEnableKey; } namespace DLL2SDK::Assembly_CSharp { struct RenderStateMaterialKey; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct BitStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EReplayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ERelevantObjTypes : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct SoundEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BulletType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BarrierType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ConstantEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EEquipmentSoundType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRThrowingSettingItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRMedicineSettingItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRMirrorSettingItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRAttachSlot : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct DataTypeCode : uint8_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigHeader; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRMarkType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRMarkObjectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EWeaponAimAnim : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EWeaponChangeClip : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EPawnRendererType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUpwardLaunchState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EGravitySpikesState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MissileParameter; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ConfigLoadOption : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ETipsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EasyAnimType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EUIFadeEffectDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ECommonButtonStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct HttpMethod : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct PandoraPopScene : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EGameParmToggle : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRZombieZoneType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRZombieZoneStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRMapAreaType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRTeamMateState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRReviveCardInfoState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRItemErrCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUseItemErrCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct TeamInfoHUDSkydivingState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EOwnProfessionChipState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct SYNC_MODE : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRNearbyType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BREventBtnType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRChatSpec : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRChatCellType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentRawData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBREquipmentSlotType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EMPMarkTacticType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PERK_COIN_ACTION_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ESYNC_BUFFER_CODEID : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBuildingType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct VOTE_VALUE_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct NOTIFY_INFO_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct BUILDABLE_OBSTACEL_ACTION_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct BUY_ITEM_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EThrowingStat : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PLAYER_MOVE_STAGE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct LOTTERY_MACHINE_OPERATE_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EVisibleSoundID : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BakeMoveData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct ESwimmingState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AvatarRotationType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct AnimationClipBoneType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BaseAnimationInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct ELockPickUpState : uint64_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EItemChangeReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EBRDroppedPickUpType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRSkyPlatformSoundType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct SceneDoorState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BRDoorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BRLevelDoorServerGroupType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDestructibleInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRDestructibleObjType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceFloorMusic; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EDanceState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EDanceTransitionCondition : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceAnimationInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalActorInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct MonitorActorInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuildInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRLotteryType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EVisibleSoundType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct IronSourceBannerPosition : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct Tp2GameStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::TDM { enum struct TLogPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { enum struct MSDKWebViewOrientation : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { enum struct MSDKMethodNameID : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { enum struct MSDKCrashLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ALogPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct TreeNodeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { enum struct LockStepInputFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { enum struct LockStepBroadcastFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { enum struct StringInitType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct TokenType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ConnectorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct LogPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct RouteType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct ClientType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct AuthType : int32_t; } namespace DLL2SDK::Assembly_CSharp::AnimationOrTween { enum struct Direction : int32_t; } namespace DLL2SDK::Assembly_CSharp::AnimationOrTween { enum struct DisableCondition : int32_t; } namespace DLL2SDK::Assembly_CSharp::AnimationOrTween { enum struct EnableCondition : int32_t; } namespace DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices { enum struct Option : int32_t; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct PerformanceBottleneckChangeEventArgs; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { enum struct LockStepState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkUnityEventHandler; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerBase; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerMouseExit; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerMouseEnter; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerMouseDown; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerExit; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerEnter; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerEnable; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerDisable; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerCollisionExit; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerCollisionEnter; } namespace DLL2SDK::Assembly_CSharp { struct AkTerminator; } namespace DLL2SDK::Assembly_CSharp { struct AkSwitch; } namespace DLL2SDK::Assembly_CSharp { struct AkSurfaceReflector; } namespace DLL2SDK::Assembly_CSharp { struct AkState; } namespace DLL2SDK::Assembly_CSharp { struct AkSpatialAudioBase; } namespace DLL2SDK::Assembly_CSharp { struct AkSpatialAudioEmitter; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundEngineController; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioListener; } namespace DLL2SDK::Assembly_CSharp { struct AkObstructionOcclusion; } namespace DLL2SDK::Assembly_CSharp { struct AkRoomPortal; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerPawnBase; } namespace DLL2SDK::Assembly_CSharp { struct AkMemBankLoader; } namespace DLL2SDK::Assembly_CSharp { enum struct AkDiffractionFlags : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkGameObjPositionOffsetData; } namespace DLL2SDK::Assembly_CSharp { struct AkGameObjPositionData; } namespace DLL2SDK::Assembly_CSharp { struct AkGameObjPosOffsetData; } namespace DLL2SDK::Assembly_CSharp { struct AkGameObjListenerList; } namespace DLL2SDK::Assembly_CSharp { struct AkGameObjEnvironmentData; } namespace DLL2SDK::Assembly_CSharp { struct AkGameObj; } namespace DLL2SDK::Assembly_CSharp { struct AkEventCallbackData; } namespace DLL2SDK::Assembly_CSharp { enum struct AkCurveInterpolation : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkActionOnEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkEventCallbackMsg; } namespace DLL2SDK::Assembly_CSharp { struct AkEnvironmentPortal; } namespace DLL2SDK::Assembly_CSharp { struct AkEnvironment; } namespace DLL2SDK::Assembly_CSharp { struct AkEmitterObstructionOcclusion; } namespace DLL2SDK::Assembly_CSharp { struct AkBuilding; } namespace DLL2SDK::Assembly_CSharp { struct PortalData; } namespace DLL2SDK::Assembly_CSharp { struct AkBank; } namespace DLL2SDK::Assembly_CSharp { enum struct MultiPositionTypeLabel : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkMultiPositionType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkEvent; } namespace DLL2SDK::Assembly_CSharp { struct AkMultiPosEvent; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct BaseType; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct Bank; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct AuxBus; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct BaseGroupType; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct State; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct Trigger; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct RTPC; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct Event; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct CallbackFlags; } namespace DLL2SDK::Assembly_CSharp { struct AkUtilities; } namespace DLL2SDK::Assembly_CSharp { struct AkTriangleArray; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundPathInfoArray; } namespace DLL2SDK::Assembly_CSharp { struct AkPropagationPathInfoArray; } namespace DLL2SDK::Assembly_CSharp { struct AkPositionArray; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIPostArray; } namespace DLL2SDK::Assembly_CSharp { struct AkLogger; } namespace DLL2SDK::Assembly_CSharp { struct AkChannelEmitterArray; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager; } namespace DLL2SDK::Assembly_CSharp { struct AkBasePathGetter; } namespace DLL2SDK::Assembly_CSharp { struct AkBankManager; } namespace DLL2SDK::Assembly_CSharp { struct AkAuxSendArray; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioInputManager; } namespace DLL2SDK::Assembly_CSharp { struct _ArrayPoolSpatialAudio; } namespace DLL2SDK::Assembly_CSharp { struct _ArrayPoolLEngineDefault; } namespace DLL2SDK::Assembly_CSharp { struct _ArrayPoolDefault; } namespace DLL2SDK::Assembly_CSharp { struct AkVector; } namespace DLL2SDK::Assembly_CSharp { struct AkTriangle; } namespace DLL2SDK::Assembly_CSharp { struct AkTransform; } namespace DLL2SDK::Assembly_CSharp { struct AkStreamMgrSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkSpatialAudioInitSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkSourceSettings; } namespace DLL2SDK::Assembly_CSharp { enum struct AkSourceChannelOrdering : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundPropagationPathParams; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundPathInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkSerializedCallbackHeader; } namespace DLL2SDK::Assembly_CSharp { struct AkSegmentInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkRoomParams; } namespace DLL2SDK::Assembly_CSharp { struct AkRamp; } namespace DLL2SDK::Assembly_CSharp { enum struct AkQueryRTPCValue : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkPropagationPathInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct AkPreparationType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct Ak3DSpatializationMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkPositionSourceType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkPannerType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkPluginType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkPlaylistItem; } namespace DLL2SDK::Assembly_CSharp { struct AkPlaylistArray; } namespace DLL2SDK::Assembly_CSharp { struct AkPlaylist; } namespace DLL2SDK::Assembly_CSharp { enum struct AkPanningRule : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkOutputSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkObstructionOcclusionValues; } namespace DLL2SDK::Assembly_CSharp { struct AkObjectInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkMusicSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkEventCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkMonitoringCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct AkMeteringFlags : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkMemSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkMarkerCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { enum struct AkMIDICcTypes : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkMIDIEventTypes : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEventCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIEvent; } namespace DLL2SDK::Assembly_CSharp { struct AkIterator; } namespace DLL2SDK::Assembly_CSharp { struct AkInitSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkImageSourceSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkImageSourceParams; } namespace DLL2SDK::Assembly_CSharp { enum struct AkGroupType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkGlobalCallbackLocation : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkExternalSourceInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkEmitterSettings; } namespace DLL2SDK::Assembly_CSharp { enum struct AkDynamicSequenceType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkDynamicSequenceItemCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkDurationCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkDeviceSettings; } namespace DLL2SDK::Assembly_CSharp { enum struct AkConnectionType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkChannelOrdering : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkChannelEmitter; } namespace DLL2SDK::Assembly_CSharp { enum struct AkChannelConfigType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkChannelConfig; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackSerializer; } namespace DLL2SDK::Assembly_CSharp { enum struct AkBusHierarchyFlags : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct AkBankContent : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkBankCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkAuxSendValue; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioSourceChangeCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioSettings; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioInterruptionCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkAudioFormat; } namespace DLL2SDK::Assembly_CSharp { enum struct AkAudioDeviceState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct AkThreadProperties; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundEngine; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundEnginePINVOKE; } namespace DLL2SDK::Assembly_CSharp { struct AkPlatformInitSettings; } namespace DLL2SDK::Assembly_CSharp { enum struct AkMemPoolAttributes : int32_t; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USWarpToObject; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USRotateObjectEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USParentAndResetObjectEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USMatchObjectEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USLookAtObjectEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USTimeScaleEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSpawnPrefabEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendMessageStringEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendMessageIntEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendMessageFloatEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendMessageEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendMessageBoolEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USStopSequenceEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USStopAndSkipToTimeSequenceEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSkipSequenceEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetPlaybackRateEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPlaySequenceEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPauseSequenceEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USMeshRenderDisable; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USChangeTexture; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USChangeColor; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USStopRecordingEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USStartRecordingEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSleepRigidBody; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USApplyForceEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USParticleEmitterStopEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USParticleEmitterStartEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USEnableObjectEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USEnableComponentEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetAmbientLightEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPrintTextEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USFadeScreenEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USDisplayImageEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USMessageEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USCameraSetCullingMask; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USCameraDissolveTransition; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USStopAudioEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPlayAudioEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPauseResumeAudioEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USFadeAudioEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USAttachToParentEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USLoadLevelEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USLoadLevelAdditiveEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPlayAnimEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPlayAdvancedAnimEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USBlendAnimNoScrubEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USBlendAnimEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USToggleAnimatorStabalizeFeet; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USToggleAnimatorApplyRootMotion; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetAnimatorPlaybackSpeed; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetAnimatorLayerWeight; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetAnimatorInteger; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetAnimatorFloat; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetAnimatorBool; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct SequenceTrigger; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct AutoPlaySequence; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct AmbientLightAdjuster; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct UnityEditorHelper; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct ReflectionHelper; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct WinOpen; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct OpenFactory; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct OSXOpen; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct LinuxOpen; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { using IOpen = void*; } namespace DLL2SDK::Assembly_CSharp::WellFired::Shared { struct IOHelper; } namespace DLL2SDK::Assembly_CSharp { struct ACESfitting; } namespace DLL2SDK::Assembly_CSharp { struct CurveDataSet; } namespace DLL2SDK::Assembly_CSharp { template struct CurveSegment_1; } namespace DLL2SDK::Assembly_CSharp { struct FilmicCurveHable; } namespace DLL2SDK::Assembly_CSharp { struct ACEStonemappingCurve; } namespace DLL2SDK::Assembly_CSharp { struct MonotoneCubicBezier; } namespace DLL2SDK::Assembly_CSharp { struct CubicBezier; } namespace DLL2SDK::Assembly_CSharp { struct ConstantCurveSegment; } namespace DLL2SDK::Assembly_CSharp { struct LinearCurveSegment; } namespace DLL2SDK::Assembly_CSharp { struct PowerCurveSegment; } namespace DLL2SDK::Assembly_CSharp { struct CFMtonemapperConfig; } namespace DLL2SDK::Assembly_CSharp { struct ACESfitDemo; } namespace DLL2SDK::Assembly_CSharp { struct rotCubemapControl; } namespace DLL2SDK::Assembly_CSharp { struct replaceShaderControl; } namespace DLL2SDK::Assembly_CSharp { struct quadControl; } namespace DLL2SDK::Assembly_CSharp { struct ocean_mesh; } namespace DLL2SDK::Assembly_CSharp { struct ocean_fft_gpu_new; } namespace DLL2SDK::Assembly_CSharp { struct htilde; } namespace DLL2SDK::Assembly_CSharp { struct dispersion; } namespace DLL2SDK::Assembly_CSharp { struct butterfly; } namespace DLL2SDK::Assembly_CSharp { struct bitReverse; } namespace DLL2SDK::Assembly_CSharp { struct gpuFFT2D; } namespace DLL2SDK::Assembly_CSharp { struct meshUtil; } namespace DLL2SDK::Assembly_CSharp { struct oceanUtil; } namespace DLL2SDK::Assembly_CSharp { struct Cfft; } namespace DLL2SDK::Assembly_CSharp { struct complex_vector_normal; } namespace DLL2SDK::Assembly_CSharp { struct vertex_ocean; } namespace DLL2SDK::Assembly_CSharp { struct ocean; } namespace DLL2SDK::Assembly_CSharp { struct oceanFFTControl; } namespace DLL2SDK::Assembly_CSharp { struct lockFrameRate; } namespace DLL2SDK::Assembly_CSharp { struct genDisToBankMapControl; } namespace DLL2SDK::Assembly_CSharp { struct changeWaterColorControl; } namespace DLL2SDK::Assembly_CSharp { struct belowWaterEffectQuadControl; } namespace DLL2SDK::Assembly_CSharp { struct belowWaterControl; } namespace DLL2SDK::Assembly_CSharp { struct FPSDisplay; } namespace DLL2SDK::Assembly_CSharp { struct TrailDirControl; } namespace DLL2SDK::Assembly_CSharp { struct iTween; } namespace DLL2SDK::Assembly_CSharp { struct grassData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseObject; } namespace DLL2SDK::Assembly_CSharp { struct Grid; } namespace DLL2SDK::Assembly_CSharp { struct GrassInfoList_collect; } namespace DLL2SDK::Assembly_CSharp { struct LayerInfo; } namespace DLL2SDK::Assembly_CSharp { struct TypeInfo; } namespace DLL2SDK::Assembly_CSharp { struct grassUtil; } namespace DLL2SDK::Assembly_CSharp { struct cam_roadAndHouseMaskRTControl; } namespace DLL2SDK::Assembly_CSharp::hunter::UnityV5 { struct Test; } namespace DLL2SDK::Assembly_CSharp { struct showBounds; } namespace DLL2SDK::Assembly_CSharp { struct cubeControl; } namespace DLL2SDK::Assembly_CSharp { struct childrenCountControl; } namespace DLL2SDK::Assembly_CSharp { struct TOD_Time; } namespace DLL2SDK::Assembly_CSharp { struct TOD_Sky; } namespace DLL2SDK::Assembly_CSharp { struct TOD_WorldParameters; } namespace DLL2SDK::Assembly_CSharp { struct TOD_CloudPBRParameters; } namespace DLL2SDK::Assembly_CSharp { struct TOD_LightParameters; } namespace DLL2SDK::Assembly_CSharp { struct TOD_NightParameters; } namespace DLL2SDK::Assembly_CSharp { struct TOD_DayParameters; } namespace DLL2SDK::Assembly_CSharp { struct TOD_AtmosphereParameters; } namespace DLL2SDK::Assembly_CSharp { struct TOD_CycleParameters; } namespace DLL2SDK::Assembly_CSharp { struct TOD_FakeLight; } namespace DLL2SDK::Assembly_CSharp { struct TOD_Components; } namespace DLL2SDK::Assembly_CSharp { struct TOD_Animation; } namespace DLL2SDK::Assembly_CSharp { struct DebugCamerMover; } namespace DLL2SDK::Assembly_CSharp { struct UVPosScript; } namespace DLL2SDK::Assembly_CSharp { struct GSDSplineN; } namespace DLL2SDK::Assembly_CSharp { struct GSDSplineI; } namespace DLL2SDK::Assembly_CSharp { struct GSDSplineF; } namespace DLL2SDK::Assembly_CSharp { struct GSDSplineC; } namespace DLL2SDK::Assembly_CSharp { struct GSDTrafficLightSequence; } namespace DLL2SDK::Assembly_CSharp { struct GSDTrafficLightController; } namespace DLL2SDK::Assembly_CSharp { struct GSDTerrain; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads { enum struct AxisTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads { enum struct RoadUpdateTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads { enum struct EndCapTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads { enum struct CenterDividerTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads { enum struct SignPlacementSubTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads { enum struct RailingSubTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads { enum struct RailingTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GSDRoadSystem; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination { enum struct RepeatUVTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination { enum struct CollisionTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination { enum struct AxisTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GSDRoadIntersection; } namespace DLL2SDK::Assembly_CSharp { struct GSDRoadGroup; } namespace DLL2SDK::Assembly_CSharp { struct GSDRoadCross; } namespace DLL2SDK::Assembly_CSharp { struct GSDRoad; } namespace DLL2SDK::Assembly_CSharp { struct GSDRigidBody; } namespace DLL2SDK::Assembly_CSharp { struct GSDAutoLinkNode; } namespace DLL2SDK::Assembly_CSharp { struct GSDAutoLinkMesh; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RemoteInspectorDebuggerUtilityGUID; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct Logger; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct TypeCache; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ServerRemoteInspector; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ServerHttpJsonPost; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct SerializationConfig; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct SerializationCustom; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ReflectionHelper; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct HelperSceneList; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct HelperRemoteGameObjectCreator; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct HelperGameObjectFinder; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct HandlerRefreshHierarchy; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct HandlerRefreshGameObject; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct HandlerApplyGameObject; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct SystemInfoViewer; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ScreenSettings; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct FpsDisplay; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RemoteScene; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RemoteProperty; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RemoteGameObject; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RemoteField; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RemoteComponent; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RefreshHierarchyRes; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RefreshHierarchyReq; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RefreshGameObjectRes; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct RefreshGameObjectReq; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ChangedScene; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ChangedProperty; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ChangedGameObject; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ChangedField; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ChangedComponent; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ChangeGameObjectRes; } namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector { struct ChangeGameObjectReq; } namespace DLL2SDK::Assembly_CSharp { struct StaticRainVariables; } namespace DLL2SDK::Assembly_CSharp { struct StaticRainController; } namespace DLL2SDK::Assembly_CSharp { struct RainBehaviourBase; } namespace DLL2SDK::Assembly_CSharp { struct SimpleRainVariables; } namespace DLL2SDK::Assembly_CSharp { struct SimpleRainController; } namespace DLL2SDK::Assembly_CSharp { struct SimpleRainBehaviour; } namespace DLL2SDK::Assembly_CSharp { struct FrictionFlowRainVariables; } namespace DLL2SDK::Assembly_CSharp { struct FrictionFlowRainController; } namespace DLL2SDK::Assembly_CSharp { struct FrictionFlowRainBehaviour; } namespace DLL2SDK::Assembly_CSharp { struct FlowRainVariables; } namespace DLL2SDK::Assembly_CSharp { struct FlowRainController; } namespace DLL2SDK::Assembly_CSharp { struct FlowRainBehaviour; } namespace DLL2SDK::Assembly_CSharp { struct FpsDisplay; } namespace DLL2SDK::Assembly_CSharp { struct BloodRainCameraController; } namespace DLL2SDK::Assembly_CSharp { struct RainDropTools; } namespace DLL2SDK::Assembly_CSharp::RainDropEffect { struct RainDrawer; } namespace DLL2SDK::Assembly_CSharp { struct DropTrail; } namespace DLL2SDK::Assembly_CSharp { struct RainCameraController; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct PGExtensions; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Util; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct ProGridsConditionalSnapAttribute; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct ProGridsNoSnapAttribute; } namespace DLL2SDK::Assembly_CSharp::ProGrids { enum struct SnapUnit : int32_t; } namespace DLL2SDK::Assembly_CSharp::ProGrids { enum struct Axis : int32_t; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Constant; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEPrefabScript; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { enum struct PrefabHideMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEModifications; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PELinkage; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEHideFlagsUtility; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct GameObjectWrapper; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct Wrappers; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct BaseExposedData; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct ExposedPropertyGroup; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct PEExposedProperties; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct EvolvePrefab; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct ShaderPropertyID; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct GlowRendererCache; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct GlowObject; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct GlowEffect; } namespace DLL2SDK::Assembly_CSharp::GlowSystem { struct GlowBlocker; } namespace DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects { struct PostEffectsBase; } namespace DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects { struct GlobalFog; } namespace DLL2SDK::Assembly_CSharp { struct C_EasyTouchTemplate; } namespace DLL2SDK::Assembly_CSharp { struct C_EasyJoystickTemplate; } namespace DLL2SDK::Assembly_CSharp { struct C_EasyButtonTemplate; } namespace DLL2SDK::Assembly_CSharp { template struct MonoSingleton_1; } namespace DLL2SDK::Assembly_CSharp { struct MovingJoystick; } namespace DLL2SDK::Assembly_CSharp { struct Gesture; } namespace DLL2SDK::Assembly_CSharp { struct Finger; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouchInput; } namespace DLL2SDK::Assembly_CSharp { struct EasyTouch; } namespace DLL2SDK::Assembly_CSharp { struct EasyJoystick; } namespace DLL2SDK::Assembly_CSharp { struct EasyButton; } namespace DLL2SDK::Assembly_CSharp { struct sphereControl; } namespace DLL2SDK::Assembly_CSharp { struct nightVisionGlassControl; } namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit { struct UIMaterialLink; } namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit { struct SDFTextureGenerator; } namespace DLL2SDK::Assembly_CSharp { struct meshOptim; } namespace DLL2SDK::Assembly_CSharp { struct VertsAndTris; } namespace DLL2SDK::Assembly_CSharp { struct cutTerrainWithRoad; } namespace DLL2SDK::Assembly_CSharp { struct Tri; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct PerformanceDataRecord; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct AdaptivePerformanceSubsystemBase; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { template struct AsyncValue_1; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct AsyncUpdater; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct GameSDKLog; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct AdaptivePerformanceSubsystemDescriptorBase; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct AdaptivePerformanceSubsystemRegistry; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct AdaptivePerformanceSubsystem; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { using IDevicePerformanceLevelControl = void*; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { using IApplicationLifecycle = void*; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct TemperatureTrend; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct RunningAverage; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { enum struct PerformanceControlMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct CpuTimeProvider; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct MainThreadCpuTime; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct RenderThreadCpuTime; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct AutoPerformanceLevelController; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct APLog; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct FrameTiming; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct PerformanceMetrics; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct EnumExt; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct AdaptivePerformanceInitializer; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct AdaptivePerformanceManagerSpawner; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct BottleneckUtil; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { using IThermalStatus = void*; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct ThermalEventHandler; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { using IPerformanceStatus = void*; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct PerformanceBottleneckChangeHandler; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { using IDevicePerformanceControl = void*; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { using IDevelopmentSettings = void*; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct StartupSettings; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct Holder; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { using IAdaptivePerformance = void*; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct Constants; } namespace DLL2SDK::Assembly_CSharp { struct DynamicChange; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct CustomADP; } namespace DLL2SDK::Assembly_CSharp { struct ChageFixUpdateSettings; } namespace DLL2SDK::Assembly_CSharp { struct AnimationUpdateSettings; } namespace DLL2SDK::Assembly_CSharp { struct ScreenSizeSettings; } namespace DLL2SDK::Assembly_CSharp { struct LodBiasSettings; } namespace DLL2SDK::Assembly_CSharp { struct FrameRateSettings; } namespace DLL2SDK::Assembly_CSharp { struct ShadowQualitySettings; } namespace DLL2SDK::Assembly_CSharp { struct FoliageLODSettings; } namespace DLL2SDK::Assembly_CSharp { struct ADPConfig; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Stream; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Resampler; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct BaseMediaPlayer; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Helper; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Subtitle; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct TimeRange; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct WebGL; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Android; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct Windows; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { enum struct FileFormat : int32_t; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { using IMediaProducer = void*; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { using IMediaInfo = void*; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { using IMediaControl = void*; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { using IMediaSubtitles = void*; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { using IMediaPlayer = void*; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayerEvent; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct HLSStream; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct AudioOutputManager; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct AndroidMediaPlayer; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct StreamParser; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct StreamParserEvent; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct AudioOutput; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CfmTestRenderPipe; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSetCameraFollowTarget; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct StoryGameUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendPlayMakerFsmEvent_Tutorial; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendPlayMakerFsmEvent; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USPlayParticleEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BaseGame; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIContainer; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleShowData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIScene; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleGameLightsController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleBackgroundView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleBackgroundController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarViewSuperBase; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct GenterAnimtor; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarItemBase; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CharacterLoadReadyDataBase; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarHideWeaponListener; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct SettlementAvatarAnimControllerLayer : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarController_WinnerCircle; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct SettlementStep : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ETriggerNotificationType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ETriggerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LevelObject; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Volume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TriggerVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PortalVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlaceNameVolume; } namespace DLL2SDK::Assembly_CSharp { struct NonSkydivingVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameTriggerVolume; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HPObjectiveVolume; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DOMObjectiveVolume; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomAreaState; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomAreaInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DamageVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClimbUpTriggerVolume; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombPlacingPointVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BombInitTriggerVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BombDefusePointVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BaseTechDataSender; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TechDataReporter; } namespace DLL2SDK::Assembly_CSharp { struct EditorOnlyObject; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapCompass; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPS; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPSRegionConfigItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPSRegionConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPSManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPSInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPSCheckScriptableObject; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LandmarkInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EEffectProjectileType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect_PositionExplode; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect_FragAdd; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect_ExtraBullet; } namespace DLL2SDK::Assembly_CSharp { struct SkillEffect_DebuffLayer; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect_Attribute; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect_AddProjectile; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffectGroup; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_LockSwitchWeaponOperation; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_LockFireOperation; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_StrongerFireAnim; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_TriggerAnim; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_TriggerEquipAnim; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_TriggerSkillAnim; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_ProjectileExplodeEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_ExplodeEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_PlaySkillEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_LineFlightEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_ProjectileFlightEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_HideWeaponRenderer; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_WeaponBurnEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_WeaponEffectGroup; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_WeaponExtraEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_WeaponFireEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_CameraAnimator; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_TriggerFireSoundOnSkill; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_SkillSound; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_ScreenEfffect; } namespace DLL2SDK::Assembly_CSharp { struct LogicalComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSkillEffectData; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct SkillType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ESkillType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Skill_ExtraAmmo; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EActiveSkillType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillManagerBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponentBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponent_HPRecover; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponent_ExtraAmmo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PrefabSpawnerEventSWSPath; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PrefabSpawner; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NetworkMonitor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameBuilder; } namespace DLL2SDK::Assembly_CSharp { enum struct ELuaClientPerformType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Loadout; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EIndicatorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SimpleComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Indicator; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LayoutBaseUIViewCacheData; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IBaseLayoutView = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EMatchVoiceMsgContentType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GameComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FrontEndGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FramerateMonitor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FramerateHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WaitForSWSSplineMove; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SignObjectEffectHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GodEffectHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DebugCenter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CrouchComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ClientSystem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PropertySet; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Property; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PropertyTypeHelper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_SeeGlow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SeeGlowProcessor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_SeeFrontGlow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SeeFrontGlowProcessor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_SeeFront; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SeeFrontProcessor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_God; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffTest; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnBuffManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_PostProcessing; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SmokePerspectiveEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SmokeMan; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SmokeBePerspectivedEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SkydivingVelocity; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_ShowBuffIcon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SelfBeDamageOtherPartEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SeekTrackTime; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SeekTrack; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SeeTrapFront; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SeeStreakFront; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SeeInFront; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SeeFacilityFront; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_SeeAirStreakGlow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_Scrambler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_RadarSize; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_PickUpBulletFromEnemyCorpse; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_NotifyEnemyNearby; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_MoveSpeed; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_InfiniteAmmoInMagzine; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_IgnoreEnemyCounterUAV; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_HitEnemySeeHealthBar; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_HitEnemySeeFrontGlow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_God; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_FireNoCostBullet; } namespace DLL2SDK::Assembly_CSharp { struct BuffEffect_FireMode; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_FireInterval; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_ExtraFootStepSound; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_EnemyBodyScan; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_Electric; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_DroneInterfere; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_Dizzy; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_DeadEyeEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_AutoAssistAiming; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_Ammo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_AddHealth; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_AddGoliathEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffCondition; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffCondition_Immediately; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Buff; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RoleVoiceSoundLogic; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UIPostWWiseEvent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TutorialSpeechSoundLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct BaseInGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct PVEInGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { using InGameAudioLogic = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GlobalAudioMixLogic; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseAnimationSoundEventHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSoundBankManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSoundEventHandlerBase; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnSoundEventHandlerBase; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEZombieSEH; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components { struct AvatarAnimSH_Base; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components { struct AvatarAnimSH_1P; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BossSoundConfigBase; } namespace DLL2SDK::Assembly_CSharp::VersionControl { struct VersionCode; } namespace DLL2SDK::Assembly_CSharp::VersionControl { struct PathCombine; } namespace DLL2SDK::Assembly_CSharp::VersionControl { struct MD5Handler; } namespace DLL2SDK::Assembly_CSharp::VersionControl { enum struct DownloadState : int32_t; } namespace DLL2SDK::Assembly_CSharp { template struct MonoBehaviourSingleton_1; } namespace DLL2SDK::Assembly_CSharp::VersionControl { struct DirectoryHandler; } namespace DLL2SDK::Assembly_CSharp { struct XmlUtil; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VideoUtil; } namespace DLL2SDK::Assembly_CSharp::UnityEngine { struct TransformSocket; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TestGameObjectActiveLog; } namespace DLL2SDK::Assembly_CSharp { struct StringValidator; } namespace DLL2SDK::Assembly_CSharp { struct StringUtil; } namespace DLL2SDK::Assembly_CSharp::System::Text { struct ParamsArray; } namespace DLL2SDK::Assembly_CSharp { struct StatusUtil; } namespace DLL2SDK::Assembly_CSharp { struct ShowSkinnedMeshBonesTool; } namespace DLL2SDK::Assembly_CSharp { struct SceneViewCameraModifier; } namespace DLL2SDK::Assembly_CSharp { struct SceneViewCameraFollower; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SceneTransformAdapterForWideScreen; } namespace DLL2SDK::Assembly_CSharp { struct SceneRayCastTest; } namespace DLL2SDK::Assembly_CSharp { struct SceneCharacterControllerTool; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SceneAdapterForWideScreen; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SafetyMonitor; } namespace DLL2SDK::Assembly_CSharp { struct SAMeshColliderBuilder; } namespace DLL2SDK::Assembly_CSharp { struct SAMeshCollider; } namespace DLL2SDK::Assembly_CSharp { struct SABoneColliderCopy; } namespace DLL2SDK::Assembly_CSharp { struct SABoneColliderChild; } namespace DLL2SDK::Assembly_CSharp { struct SABoneColliderBuilder; } namespace DLL2SDK::Assembly_CSharp { struct SABoneCollider; } namespace DLL2SDK::Assembly_CSharp { struct SAMeshColliderCommon; } namespace DLL2SDK::Assembly_CSharp { struct SAColliderBuilderCommon; } namespace DLL2SDK::Assembly_CSharp { struct SABoneColliderCommon; } namespace DLL2SDK::Assembly_CSharp { struct RemoteHierarchyUtil; } namespace DLL2SDK::Assembly_CSharp { struct RandomUtil; } namespace DLL2SDK::Assembly_CSharp { struct RainbowTableUtility; } namespace DLL2SDK::Assembly_CSharp { struct RainbowTable; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PersistanceDataUtil; } namespace DLL2SDK::Assembly_CSharp { struct PathUtil; } namespace DLL2SDK::Assembly_CSharp { struct PathHelper; } namespace DLL2SDK::Assembly_CSharp::PVS { struct WhiteAreaInfo; } namespace DLL2SDK::Assembly_CSharp::PVS { struct ViewCellRoot; } namespace DLL2SDK::Assembly_CSharp::PVS { struct ViewCellRoot_BR; } namespace DLL2SDK::Assembly_CSharp::PVS { struct ViewCellManager; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct CobCellArea; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct CobCell; } namespace DLL2SDK::Assembly_CSharp::PVS { struct VCRBuilder; } namespace DLL2SDK::Assembly_CSharp::PVS { struct PVSProfile; } namespace DLL2SDK::Assembly_CSharp::PVS { struct PVSBuilder; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct CobTriangle; } namespace DLL2SDK::Assembly_CSharp::CobMath { using IHitable = void*; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct CobHitInfo; } namespace DLL2SDK::Assembly_CSharp::CobMath { struct CobBox; } namespace DLL2SDK::Assembly_CSharp::PVS { struct BRPVSRange; } namespace DLL2SDK::Assembly_CSharp { struct ModifierManager; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct LuaUtility; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct LuaHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LocalTimeUtility; } namespace DLL2SDK::Assembly_CSharp { struct LinqUtil; } namespace DLL2SDK::Assembly_CSharp { struct LightProbePostProcess; } namespace DLL2SDK::Assembly_CSharp { enum struct EProbeProduceMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EStripMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LDRootServerOnlyHideInRuntime; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct XmlUtil; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct RendererConfiguration; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct JadeSnakeLightBase; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct JsSphericalLight; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct JsMeshLight; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct JsDirectionalLight; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct JsAreaLight; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct JsAmbientLight; } namespace DLL2SDK::Assembly_CSharp { struct IesFileParser; } namespace DLL2SDK::Assembly_CSharp { struct IesConfig; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct GPUBakeInspectorData; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct BakingGroup; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct BakingGroupConfig; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct PoolableObject; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { template struct PList_1; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { template struct PIgnoreCaseDictionary_1; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { template struct PDictionary_2; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { template struct OP_1; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct ObjectPoolHandler; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtEngine; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { enum struct VertAlign : int32_t; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { enum struct TextAlign : int32_t; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct Reader; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct ReaderDelegate; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct HtmlChunk; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct HtmlChunkTag; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct HtmlChunkCollection; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { enum struct FontStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { enum struct DrawTextDeco : int32_t; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct DeviceChunkLine; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct DeviceChunk; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct DeviceChunkDrawText; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct DeviceChunkDrawImage; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct DeviceChunkDrawCompiled; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct DeviceChunkCollection; } namespace DLL2SDK::Assembly_CSharp { struct NGUILinkText; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI { struct NGUIImage; } namespace DLL2SDK::Assembly_CSharp { struct NGUIHTML; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI { struct NGUIFont; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI { struct NGUIDevice; } namespace DLL2SDK::Assembly_CSharp { struct GlobalUtil; } namespace DLL2SDK::Assembly_CSharp { struct SensorManager; } namespace DLL2SDK::Assembly_CSharp { struct GameMaster; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FixExitApp; } namespace DLL2SDK::Assembly_CSharp { struct FaceToCamera; } namespace DLL2SDK::Assembly_CSharp { struct ExtendUtil; } namespace DLL2SDK::Assembly_CSharp { struct ExtDebug; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct EnumString; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UseEnumAttribute; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DirectConnectDSHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DeviceUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DeviceLimitation; } namespace DLL2SDK::Assembly_CSharp { struct DelayPlayAnimation; } namespace DLL2SDK::Assembly_CSharp { struct DebugBounds; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DateTimeUtil; } namespace DLL2SDK::Assembly_CSharp { struct CryptologyUtil; } namespace DLL2SDK::Assembly_CSharp { struct CommandLineHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ColorUtil; } namespace DLL2SDK::Assembly_CSharp { struct ColliderAssistant; } namespace DLL2SDK::Assembly_CSharp { struct BuildUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct ClientSystem_1; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BeaconReporter; } namespace DLL2SDK::Assembly_CSharp { struct BatchOpTool; } namespace DLL2SDK::Assembly_CSharp::Apollo { struct ApolloHelper; } namespace DLL2SDK::Assembly_CSharp { struct AnimatorHash; } namespace DLL2SDK::Assembly_CSharp { struct AnimationTransfer; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AngleRange; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AndroidDisplayMetricsUtil; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieStarTrailEffect; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct BaseDataAgent; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieDifficultySegment; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DataStore; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct EndlessRoundReward; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieDailyChallengeDataStore; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct PveLevelInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct PveChapterInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieDataStore; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieMpModeGroup; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieMpDrops; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { enum struct EZombieLevelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieChapterCounter; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieSystemAssist; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BasePopupWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct ZombieModeDescItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EGUIWindowPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ZombieDataPersistent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBaseView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct BaseNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBaseController; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieSingleBaseView; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieSingleBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBasePlaylistSelectorWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EPlaylistViewState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct InstanceItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct InstanceItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFirstPopupBigView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BasePopupWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieMatchView; } namespace DLL2SDK::Assembly_CSharp { struct RoomBaseNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct InstanceGroupItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct InstanceGroupItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct ZbRankItemBtn; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct ZbRankGlobleSwitchView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIItemTemplate_2; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieEndlessView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieEndlessNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieEndlessController; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieDailyChallengeView; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieDailyChallengeNavController; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieDailyChallengeController; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieCompaignView; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieCompaignNavController; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct RoomZombieCompaignController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowCell; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieBossBattleMatchView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieBossBattleMatchNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomWithAvatarController; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopSystemAssist; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopNavController; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopModeDetailFixedView; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopModeDetailFixedController; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopMainView; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopMainController; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopDataStore; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct WorkShopEntranceConfClient; } namespace DLL2SDK::Assembly_CSharp::WorkShop { enum struct EWorkShopModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowGridCell; } namespace DLL2SDK::Assembly_CSharp { struct ItemWorkShopOnPress; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct ScoreStreakReplaceWindowView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentReplaceBaseView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentUnlockTipWindowView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct AttachmentReplaceWindowView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageTabView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageEquipmentBaseView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageScorestreakRankView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageRightSide; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageReticleView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageOpticView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageLeftSide; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageGrenadeView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentParam; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageCamoView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageAttachmentView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPPrimaryWeaponView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageTabItemView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPEquipmentItemView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentPropItemView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentEachPropertyItemView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentEachPropertyGridItemView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentDescInfoView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentCamoView; } namespace DLL2SDK::Assembly_CSharp { struct CopyBagItemView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct AttachmentEquipItemView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentPropertyView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct StorageDataHelper; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EPropertyType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EEquipmentGainType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageTacticalType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageLethalType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageLauncherType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageMeleeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EStorageEquipmentType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { enum struct EWeaponAssistantButtonType : int32_t; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentCommonData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipReticleData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipAttachmentData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipOpticData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipPerkData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipScoreStreakData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipGrenadeData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipWeaponData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPEquipmentItemMoveAnimation; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentEachPropertyItemController; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipmentEachPropertyGridItemController; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct AttachmentEquipItemController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnGenerator; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonVideoView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SeasonShowTimeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FacePopupRoleShowView; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct VideoTextureAdapter; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct VideoDisplayNGUI; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonVideoNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SeasonShowTimeNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FacePopupRoleShowNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonVideoController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SeasonShowTimeController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FacePopupRoleShowController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialMainView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialMainTagHolder; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialMainNavController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialMainController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ToStoreRatePopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ToStoreRatePopupDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ToStoreRatePopupController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyVoiceView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyVoiceManager; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyVoiceController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteDetailView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabBarView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteHelper; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabBarController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteDetailController; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ESquadMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadPropertyLine; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SquadMemberAvatarBindData; } namespace DLL2SDK::Assembly_CSharp { struct SquadInventoryDefine; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZombieUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct InventoryEquipUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LevelUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CampUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ERankRewardType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct APVPSeasonUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GuildUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ItemTimeOutUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ENotEnoughItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ENewReceiveFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ENewReceiveItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct RewardStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EEnterFrom : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadInventorySystemAssist; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadInventoryDataStore; } namespace DLL2SDK::Assembly_CSharp::Squad { struct PlayerOwnInventoryData; } namespace DLL2SDK::Assembly_CSharp::Squad { struct RoleAttrData; } namespace DLL2SDK::Assembly_CSharp::Squad { struct RoleLoadoutData; } namespace DLL2SDK::Assembly_CSharp::Squad { struct WeaponAttrData; } namespace DLL2SDK::Assembly_CSharp::Squad { struct WeaponLoadoutData; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SIItem; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SISkin; } namespace DLL2SDK::Assembly_CSharp::Squad { struct VehicelItem; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SIWeapon; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SIRole; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct NumberItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EBRHeroCareer : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ItemConfigHelper; } namespace DLL2SDK::Assembly_CSharp::Squad { struct ChangeNickNameEditView; } namespace DLL2SDK::Assembly_CSharp::Squad { struct ChangeNickNameEditNavigationNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::Squad { struct ChangeNickNameEditController; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ERoleSkillSlot : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ESquadShowingGroup : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ESquadSortType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ESquadCamp : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ESquadCareer : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadDataStore; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadData; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadMemberData; } namespace DLL2SDK::Assembly_CSharp { struct AvatarItemViewBase; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EAvatarViewAnimator : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarViewCameraAdapter; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutBrChipAvatarType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarController_Squad; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskTitileItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskTitileItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskProgressItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskProgressItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskContentRewardItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskContentRewardItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskContentItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingTaskContentItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingSelectRewardView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingSelectRewardItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingSelectRewardItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingSelectRewardController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnUIWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnUtils; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct SoldierReturnReportOpenFrom : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReportHandle; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnRedDataUtil; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnMainController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct EMPPlaylistIDFirstIndex : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct EDailyLoginButtonState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct EDailyLoginRewardState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { enum struct ENewContentRewardState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct BenifitsBPTextureData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct TrainingTaskProgressData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct TrainingTaskContentData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct TrainingTaskTitleData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct TrainingTaskData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct TrainingRewardItemData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct DailyLoginData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct NewContentBookmarkData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct NewContentRewardData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNavigationData; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNewContentView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNewContentRewardItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNewContentRewardItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNewContentController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNewContentBookmarkNodeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnNewContentBookmarkNodeController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnUIChildTabReLink; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnDailyLoginView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnDailyLoginRewardItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnDailyLoginRewardItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnDailyLoginController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnBenifitsView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnBenifitsController; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnBenifitsBPView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnBenifitsBPController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignSecondConfirmationPopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignSecondConfirmationPopController; } namespace DLL2SDK::Assembly_CSharp { struct FacePopupBaseView; } namespace DLL2SDK::Assembly_CSharp { struct FacePopupBaseController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignDayItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignDayItemRewardItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignDayItemNormalView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignDataDesc; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignDailyReward; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignRewardItem; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct TreasureChestSystemAssist; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct TreasureChestDataStore; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopProxy; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopMainTagHolder; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopGoodPreviewCell; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopGoodPreviewMode; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ChestViewMode; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopPayResDataStore; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDataStore; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CodmShopItem; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EDiscountType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopItemRenewList; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EShopTagType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EShopItemState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct PayResReceiveBoxesWindowView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct PayResReceiveBoxesController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct GotoShopPopupView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct GotoShopPopupController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct AbstractSettlementPopUpWindowView; } namespace DLL2SDK::Assembly_CSharp { struct AbstractSettlementPopUpWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementPlayerItemBaseView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementPlayAgainPopWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankNavController; } namespace DLL2SDK::Assembly_CSharp { struct SettlementPlayAgainStateView; } namespace DLL2SDK::Assembly_CSharp { struct PlayerStateSprites; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementPlayAgainPopWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementKey; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZMGainItemInfo; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct GainItemInfo; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct MedalExtend; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct AchiveExtend; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PlayerExpDetailInfo; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PersonalInfoHistoryRecord; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct EGspGainFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PlayAgainData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct CampSettlementData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PlayerSettlementData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDataAgent; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWindowItemViewEN; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct EDetailLabelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpItemController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct WeaponExpItemData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpDetailView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpDetailItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpDetailItemController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementWeaponExpDetailController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BaseSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementExpDetailBaseView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementExpDetailNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct PVPSettlementScoreDetailType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSeasonRankConversionView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct PVPSeasonRankConversionController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPCatSettlementRankWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BaseSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPCatSettlementDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPCatSettlementDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailPlayerItemScoreDetailView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailPlayerItemScoreDetailLabelView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SPVPSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SPVPSettlementWindowItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SPVPSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementRankWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementRankWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementExpDetailView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementExpDetailNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementExpDetailBaseController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementEggRewardView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementEggRewardNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementEggRewardController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementDropsView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementDropsController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVERankWindowNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVEInGameSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVEInGameSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVEEndlessSettlementWindowNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVEEndlessSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVEEndlessSettlementView; } namespace DLL2SDK::Assembly_CSharp { struct UICommonItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AbstractSecondStagePopupWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AbstractSecondStagePopupWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementMedalWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementMedalWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementMedalItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementMedalItemController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBuffDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBuffDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZMMPSettlementSystemAssist; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementPlayerItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct GameStateViewMode; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct GameStatesDataStore; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFASettlementWindowItemViewEN; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFASettlementRankWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFASettlementRankWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFASettlementDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFADetailCell; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFASettlementDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SingleSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SingleSettlementWindow; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SingleSettlementItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassWindowNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct TaskType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassItemController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoBonusItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementLevelUpView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailKDAWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailKDAWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailKDAPlayerItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDetailKDAPlayerItemFlowCell; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementWeaponExpCardItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBScoreView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBScoreItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBScoreController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBScoreCell; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchTwoView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchTwoController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchTwoCell; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchOneView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchOneController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchOneCell; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchFourView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchFourController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBBaseCell; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRankWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRankWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementPlayerItemViewEN; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementExpDetailView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementExpDetailNavController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementExpDetailController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSeasonRankConversionView; } namespace DLL2SDK::Assembly_CSharp::BR::Ladder { struct BRSeasonRankConversionController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementPlayerItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementActiveReciveItemWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementActiveReciveItemWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementActiveConsumeWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementActiveConsumeWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZMSettlementPlayerItemBaseView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewTabView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewTabController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSystem2View; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSystem2Controller; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSubscribeView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSubscribeController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct ESubscribeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSensitivityView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewSensitivityController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewPrivacySellView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewPrivacySellController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewPhraseView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewPhraseTitleItem; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewPhraseController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewOtherView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewOtherController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewNavController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewMainView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct LinkChannelBtnSettingData; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewMainController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewLanguageView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewLanguageItem; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewLanguageController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewHudController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewGamePadView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewGamePadController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct GamePadSensitiveHelper; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct ManualFireState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewControl2View; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewControl2Controller; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBasicView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBasicController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBRSettingsView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewBRSettingsController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsDataStore; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct GamepadStateHelper; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct SettingsDataPage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct SettingsFireModeSelection : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct PickUpsItemName : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct WestInitConfigView; } namespace DLL2SDK::Assembly_CSharp { struct WestInitConfigController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SyncCustomLayoutPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SyncCustomLayoutPopupController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsWestControlView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsWestControlController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsToggleSliderTool; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct ESettingsTips : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIWidgetContainer; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsTipPosition; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsTabView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsTabManager; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsTabController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsScrollViewReset; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UISecondPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UISecondPopupController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsPhraseTitleItem; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsPhraseDragView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsPhraseDragItemView; } namespace DLL2SDK::Assembly_CSharp { struct UIDragDropItem; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsPhraseDragController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsPhraseConfigItemView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsPhraseConfigItemController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsMainView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsMainController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsHudView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsHudController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsViewMode; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditWidget; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditWidget_MovementJoyStick; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView_BR; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditController_BR; } namespace DLL2SDK::Assembly_CSharp::GameSettings { enum struct ESettingsEditWigetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsDefine; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsTabInfo; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsChatDataManager; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsChatData; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsAnchorView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsAnchorNavController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsAnchorController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct RestoreRadio; } namespace DLL2SDK::Assembly_CSharp::GameSettings { using ISettingsUIExtra = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct WinnerCircleScreenCaptureWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct WinnerCircleScreenCaptureWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct WinnerCircleScreenCaptureAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowAvatarDescComponent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareUtils; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareTextureLoader; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRewardTipComponent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankStatisticView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankStatisticController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankHistoryStatisticView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankHistoryStatisticData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankHistoryStatisticController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareOnCaptureShownView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareOnCaptureShownController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareLogoComponent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareBaseWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareBaseWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct CommonShareBtnNodeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct CommonShareBtnNodeController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct SettlementShareBtnNodeBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct SettlementShareBtnNodeBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenShotView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenShotController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenShotAssist; } namespace DLL2SDK::Assembly_CSharp { struct ScreenShotHandler; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenCaptureAnimationWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenCaptureAnimationWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowNotCNView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowNotCNController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowAvatarDescNotCNComponent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { enum struct ReportEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareMedalsItemData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareItemData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareRankData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenShotDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareContainer; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowCNView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowCNController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareWindowAvatarDescCNComponent; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPScorePanelView; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPScorePanelItem; } namespace DLL2SDK::Assembly_CSharp { struct AbstractPVPScorePanelController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPScorePanelController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct FFAPVPScorePanelViewController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct FFAPVPScorePanelView; } namespace DLL2SDK::Assembly_CSharp::PVP { struct FFAPVPScorePanelItem; } namespace DLL2SDK::Assembly_CSharp::PVP { using IPVPScorePanelController = void*; } namespace DLL2SDK::Assembly_CSharp { struct SShopDataStore; } namespace DLL2SDK::Assembly_CSharp { struct SShopGameData; } namespace DLL2SDK::Assembly_CSharp { struct GameShopConfigExtend; } namespace DLL2SDK::Assembly_CSharp { struct SShopDataAgent; } namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP { struct SpvpSystemAssist; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderTemplateItemBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP { struct SPVPLadderSystemAssist; } namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP { struct SPVPLadderDataStore; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRankMedalItemViewEN; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpMatchingView_LadderPromitionItemView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderShareBaseWindowView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderSeasonRewardWindowView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderScoreFeedbackWindowView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPromitionResultWindowView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPromitionMatchResultWindowView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPromitionMatchResultItemView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPlacementResultWindowView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPlacementMatchResultView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPlacementMatchResultItemView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderMatchModeItemView; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SPVPModeDataModeExtended; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderShareBaseWindowController; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderSeasonRewardWindowController; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderScoreFeedbackWindowController; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPromitionResultWindowController; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPromitionMatchResultWindowController; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPlacementResultWindowController; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderPlacementMatchResultController; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SpvpLadderMatchModeItemController; } namespace DLL2SDK::Assembly_CSharp { struct UIWrapContentNew; } namespace DLL2SDK::Assembly_CSharp { struct SundryDataStore; } namespace DLL2SDK::Assembly_CSharp { struct CsModeEntranceClient; } namespace DLL2SDK::Assembly_CSharp { struct SundryDataAgent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EMpPrivateMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPrivateNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpMatchView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpMatchNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct SpvpPlaylistDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EDetailType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct SpvpPlaylistDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Room { struct SpvpMultiSelectTipWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFirstPopupBigController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBasePlaylistSelectorWindowController; } namespace DLL2SDK::Assembly_CSharp { struct PlaylistTypeItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PlaylistSelectorView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PlaylistSelectorController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct VideoIntroductionChannel : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PlaylistItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PlaylistItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MapSelectorView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MapSelectorController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MapItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MapItemController; } namespace DLL2SDK::Assembly_CSharp { struct SpvpDataStore; } namespace DLL2SDK::Assembly_CSharp { struct LadderPlaylistUnlockConf; } namespace DLL2SDK::Assembly_CSharp { struct DynamicDownloadMap; } namespace DLL2SDK::Assembly_CSharp { enum struct EMapState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct PlaylistConfigClientBase; } namespace DLL2SDK::Assembly_CSharp { struct SpvpPlaylistFirstLevelTab; } namespace DLL2SDK::Assembly_CSharp { struct SpvpPlaylistGroup; } namespace DLL2SDK::Assembly_CSharp { enum struct EPlaylistSelectorSwitch : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EPlaylistSelectType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EMpSpecialEntrance : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct RedDotInfo; } namespace DLL2SDK::Assembly_CSharp { struct SearchRoomInfoPopupWindowView; } namespace DLL2SDK::Assembly_CSharp { struct SearchRoomInfoPopupWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieEndlessRewardView_RewardItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomUIManager; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSettingPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSettingPopupController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomRecentPlayerView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomRecentPlayerController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomPlayerNumCheckPopView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomPlayerNumCheckPopController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomPasswordPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomPasswordPopupController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomMemberZMBuffItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomMemberView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomMemberNameView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomMemberNameItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomMemberNameController; } namespace DLL2SDK::Assembly_CSharp { struct RoomMemberEncourageTeamItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomManager; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteeCellController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EInfoSource : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabRootView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlexibleListView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteMoreTabController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabRootController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteLessView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteLessController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct FriendInfoContainer; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteLessCellController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteLessCell; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInvitationView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInvitationController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInfoSelector_En; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { using IRoomInfoSelectorDataSource_En = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { using IRoomInfoSelectorController_En = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInfoCell_En; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { using IRoomInfoCellController_En = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomFriendView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomFriendController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomClanView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomClanController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomAllocTeamMateIconItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomAddFriendPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomAddFriendPopupController; } namespace DLL2SDK::Assembly_CSharp { struct RedDotDataStore; } namespace DLL2SDK::Assembly_CSharp { struct RedDotDataAgent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomMatchTimeBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ECancelBtnStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PvpMatchTimeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomMatchTimeBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PveMatchTimeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PveMatchTimeController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MatchTimePlaylistItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MatchTimeManager; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MatchInterfaceView_PveMission; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct MatchInterfaceController_PveMission; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrMatchTimeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrMatchTimeController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomHangUpView; } namespace DLL2SDK::Assembly_CSharp { struct GroupManager; } namespace DLL2SDK::Assembly_CSharp { struct GroupData; } namespace DLL2SDK::Assembly_CSharp { struct FriendGroupManager; } namespace DLL2SDK::Assembly_CSharp { struct FriendGroupData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataPersistent; } namespace DLL2SDK::Assembly_CSharp { struct OpenTime; } namespace DLL2SDK::Assembly_CSharp { struct MapGroup; } namespace DLL2SDK::Assembly_CSharp { enum struct EBubbleType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EShowType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EOpenType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrPrivateSettingDetailView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrPrivateSettingDetailController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrPrivatePasswordSettingView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrPrivatePasswordSettingController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrBaseView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrPrivateMainNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrBaseController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSingleMemberItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSingleMemberItemController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersBaseView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersBaseController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersSingleView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersSingleController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersDoubleView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersDoubleController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberSquadItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberSquadItemController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberInfoSettingView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberInfoSettingItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberInfoSettingController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberDoubleItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMemberDoubleItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrPlaylistSelectorWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrPlaylistSelectorWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrMapItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrMapItemController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrLadderView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrLadderNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrSystemAssist; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrPlaylistConfigClient; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct BrPlaylistGroup; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomMembersObserverView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomMembersObserverController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct ReportWindowViewItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct ReportWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct ReportWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct CommonReportWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct CommonReportWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct BRReportWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct BRReportWindowController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ShortCodeWindowView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ShortCodeWindowController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationHelper; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ShareResultExtraInfo; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct ApplyRelationInvitationEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationDefine; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct JsonSerializable; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MiniAppMediaPathParameters; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ShareArkRet; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ShareArkBody; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ChannelInfo; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct WakeUpParameters; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FaceToFaceData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationConfirmView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationConfirmController; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankTableView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankSubTabSwitchView; } namespace DLL2SDK::Assembly_CSharp { struct RankStatisticWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollPlayBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollPlayBaseItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollPlayBaseData; } namespace DLL2SDK::Assembly_CSharp { struct RankRewardDetailView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankLobbyExtraView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankItemView; } namespace DLL2SDK::Assembly_CSharp { struct RankHistoryItemView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankGlobalSwitchView; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankAwardItemView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankAwardDetailView; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct ZoneRankAwardConfig; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankUtil; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankMultiTab; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct ZbZoneRankData; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankRoleModelData; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankProtocolData; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankTabDataInfo; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankTabData; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankModel; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankTabInfo; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankManager; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct RankMultiDefine : int32_t; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct RankTabChild : int32_t; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct ZbRankSortType : int32_t; } namespace DLL2SDK::Assembly_CSharp::RankGame { enum struct ZbRankGlobalMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailCountDownTime; } namespace DLL2SDK::Assembly_CSharp { struct RankDataStore; } namespace DLL2SDK::Assembly_CSharp { struct RankDataAgent; } namespace DLL2SDK::Assembly_CSharp { enum struct ElectronicSportsFrom : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ElectronicSportsDataStore; } namespace DLL2SDK::Assembly_CSharp { struct ElectronicSportsData; } namespace DLL2SDK::Assembly_CSharp { struct ElectronicSportsDataAgent; } namespace DLL2SDK::Assembly_CSharp { struct RankStatisticWindowController; } namespace DLL2SDK::Assembly_CSharp { struct HistorySeasonLevelRecordClient; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollPlayBaseController; } namespace DLL2SDK::Assembly_CSharp { struct RankRewardDetailNavController; } namespace DLL2SDK::Assembly_CSharp { struct RankRewardDetailController; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankNavController; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankItemController; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankIDCollectionItemController; } namespace DLL2SDK::Assembly_CSharp { struct RankHisotryItemController; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowNavController_EnterFromRoom; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowNavController; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankController; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankAwardItemController; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankAwardItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponBuffView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveUltView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveOffWallView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveOffWallItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveMeleeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveHomeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveEquipmentView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutShowInSquadNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveUltNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPvePistolNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveOffWallNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveMeleeNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveEquipmentNavigation; } namespace DLL2SDK::Assembly_CSharp { struct UITweener; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PveOffWallInLobbyController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PveLoadoutUtil; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveOffWallPlane; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CameraBlurUtil; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponItemController; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutWeaponSortByRarity : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutWeaponSortByType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutFilterType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponBuffController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveUltController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveOffWallItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveOffWallController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveMeleeController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveHomeController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveEquipmentController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIWeaponTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIWeaponDetailTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIVehicleTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITimeLimitTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UISmallPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UISmallPopupController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UISecondPopupTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIItemTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFirstPopupBigTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIDownloadPopupView; } namespace DLL2SDK::Assembly_CSharp { struct UIDownloadPopupController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIButtonTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PlayerFrameTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PlayerGameStatView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PlayerGameStatDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PlayerGameStatController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PlayerIconFramePopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconFramePopController; } namespace DLL2SDK::Assembly_CSharp { struct ButtonStateChange; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoZMGroupPopupList; } namespace DLL2SDK::Assembly_CSharp { struct PersonalInfoZMDifficultyPopupList; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoTeamTypePopupList; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoSystemAssist; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoResultView_ZombieThemeDataItem; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoResultView_DataItem; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoResultView; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct DataRadar; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct Tab; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoResultController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PersonalInfoRenamePopView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PersonalInfoRenamePopController; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoPVEMapsPopupList; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoPVEMapsPopupItem; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoNavController; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoModePopupList; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PersonalInfoModePopupItem; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoMainView; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { enum struct EPersonalInfoTag : int32_t; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryView; } namespace DLL2SDK::Assembly_CSharp { struct PersonalInfoHistorySettlementNavController; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { enum struct HistoryItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemView; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryItemController; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoHistoryController; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoDataStore; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoData; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicWestView; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicWestController; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicView; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoBasicController; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneView; } namespace DLL2SDK::Assembly_CSharp { struct CallingCardItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailannexView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailViewAttachItem; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailTemplate_SystemNotice; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailPendingItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailPendingItemController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailDetailView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailDetailController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailAttachData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailDefine; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct MailController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIRecieveBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIReceiveBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UILuckyBoxAwardsView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UILuckyBoxAwardsController; } namespace DLL2SDK::Assembly_CSharp { struct LuckyTreasureBoxUtilityTool; } namespace DLL2SDK::Assembly_CSharp { struct LuckyBoxOpenWindowView; } namespace DLL2SDK::Assembly_CSharp { struct LuckyBoxOpenWindowNavController; } namespace DLL2SDK::Assembly_CSharp { struct LuckyBoxOpenWindowController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TriggerLuckBagView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TriggerLuckBagController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ShowADSecondaryConfirmationView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ShowADSecondaryConfirmationController; } namespace DLL2SDK::Assembly_CSharp { struct RankFeaturedModeItem; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffView; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataStore; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankedMatchInfo; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankFeaturedMode; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankPointBuffDataAgent; } namespace DLL2SDK::Assembly_CSharp { struct LobbyRankNotDropView; } namespace DLL2SDK::Assembly_CSharp { struct LobbyActvRankNotDropPopupView; } namespace DLL2SDK::Assembly_CSharp { struct LobbyActvRankNotDropPopupController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMaptopShowADSystemAssist; } namespace DLL2SDK::Assembly_CSharp { struct LobbyMapWeakNet; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopNotifyParameter; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapEarthCamera; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EMapEarthType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyEarthMode; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapBaseMarker; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffView; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffDataStore; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffDataAgent; } namespace DLL2SDK::Assembly_CSharp { struct ExpBuffModeItemView; } namespace DLL2SDK::Assembly_CSharp { struct ExpBuffItemView; } namespace DLL2SDK::Assembly_CSharp { struct LobbyBPExpBuffView; } namespace DLL2SDK::Assembly_CSharp { struct LobbyBPExpBuffDataStore; } namespace DLL2SDK::Assembly_CSharp { struct BpExpInfo; } namespace DLL2SDK::Assembly_CSharp { struct LobbyBPExpBuffDataAgent; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AutoAdapterWidgetWidth; } namespace DLL2SDK::Assembly_CSharp { struct AdvertisingDataStore; } namespace DLL2SDK::Assembly_CSharp { struct AdvertisingDataAgent; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyWealthView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyWealthReposition; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct LobbySystemButtonType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponCompareView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponCompareItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponAttachmentConfirmView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutVehicleSkinItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutVehicleItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutTimePvpGameView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutSkillView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutSellItemConfirmView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutRoleView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutRoleItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutProfessionChipView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutOtherItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutKillStreakView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutItemDetailView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryExchangeItemConfirmView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryConfirmView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeBaseView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutEquipmentView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutCompoundView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutChipSaleView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrWeaponView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrThrowingView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrParachuteEquipmentView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrMeleeWeaponView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrJetpackEquipmentView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrHomeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponSimpleShowCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponDetailShowCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICenterOnChildWithTab; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIAttachmentHelper; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponFilterItemCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponCompareCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutReddotDatastore; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutReddotAgent; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPropHuntSelectItemCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutItemShowCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutItemDescCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeWeaponCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHelper; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrHomeCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LineSpriteRepeat; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ChipItemView; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BREquipmentSkinManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponTabTemplate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponStaticTab; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponDynamicTab; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponCompareNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponCompareItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponCompareController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponAttachmentConfirmController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutVehicleSkinItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutVehicleItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutTimePvpGameController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutSkillNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutSkillController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutSellItemConfirmController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutRoleNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutRoleItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutRoleController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutProfessionChipNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutProfessionChipController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutOtherItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct LoadoutDetailBaseNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutMainController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutKillStreakNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutKillStreakController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryExchangeItemConfirmController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutInventoryConfirmController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutEquipmentNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutCompoundNavigation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutCompoundController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutChipSaleController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrWeaponNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrWeaponController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleNavController; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct LoadoutVehicleMenuType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrThrowingNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrThrowingController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrParachuteEquipmentNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrParachuteEquipmentController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrMeleeWeaponNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrMeleeWeaponController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrJetpackEquipmentNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrJetpackEquipmentController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrHomeController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UILoadingNoviceGuideView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UILoadingNoviceGuideController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NoviceGuideTip; } namespace DLL2SDK::Assembly_CSharp { struct LiveOpsSystemAssist; } namespace DLL2SDK::Assembly_CSharp { struct LiveOpsDataStore; } namespace DLL2SDK::Assembly_CSharp { struct RspBonuseDescClient; } namespace DLL2SDK::Assembly_CSharp::Live { struct LiveData; } namespace DLL2SDK::Assembly_CSharp::Live { struct LiveDataStore; } namespace DLL2SDK::Assembly_CSharp::Live { struct LiveDataAgent; } namespace DLL2SDK::Assembly_CSharp { using ISilentDownloadCallBack = void*; } namespace DLL2SDK::Assembly_CSharp { using IAssetListDownloadCallBack = void*; } namespace DLL2SDK::Assembly_CSharp { struct InterAssetDownloadCallBack; } namespace DLL2SDK::Assembly_CSharp { using IAssetDownloadCallBack = void*; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgrTools; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr; } namespace DLL2SDK::Assembly_CSharp { using IModuleDownloadCallBack = void*; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LegendaryWeaponManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LegendaryWeaponDataDefine; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EventTag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct OffsetPose : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct CustomEventTag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SequenceEvent; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ShakeGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SFXGroup; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieSystemAssist; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieMainView; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieMainController; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieLevelAwardNodeView; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieInviteeItemView; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieDataStore; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { enum struct EInviteBubbleType : int32_t; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieLevelAwardInfo; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieActiveAwardInfo; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbiePlayer; } namespace DLL2SDK::Assembly_CSharp::InviteNewbie { struct InviteNewbieActiveAwardNodeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct IndividuationShowItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct IndividuationShowItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct IndividuationSetItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct IndividuationSetItemController; } namespace DLL2SDK::Assembly_CSharp { struct IndividuationItemConf; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct IndividuationInGameSelectorView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct IndividuationInGameSelectorController; } namespace DLL2SDK::Assembly_CSharp { struct IndividuationAnimatorController; } namespace DLL2SDK::Assembly_CSharp { struct ZombieEntryItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeCommunityButtonView; } namespace DLL2SDK::Assembly_CSharp { struct QuickEntryItem; } namespace DLL2SDK::Assembly_CSharp { enum struct ESlerpTarget : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PlatformBasicEntranceView; } namespace DLL2SDK::Assembly_CSharp { struct OpenidRet; } namespace DLL2SDK::Assembly_CSharp { enum struct EPlatformEntry : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EServiceType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EPlatformEntranceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PlatformBasicEntranceController; } namespace DLL2SDK::Assembly_CSharp { struct PandoraLiveView; } namespace DLL2SDK::Assembly_CSharp { struct PandoraLiveController; } namespace DLL2SDK::Assembly_CSharp::GameCommon { template struct MaxHeap_1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MapDynamicDownloadDialog; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct LoadoutTabToggle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LoadoutSystemAssist; } namespace DLL2SDK::Assembly_CSharp::Squad { struct LoadoutDefine; } namespace DLL2SDK::Assembly_CSharp::Squad { struct LoadoutTabPair; } namespace DLL2SDK::Assembly_CSharp::Squad { struct WeaponDetailStruct; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ERoleSkinClothType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Squad { enum struct ESquadMainViewAttachmentType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LoadoutDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVELoadout; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRLoadout; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct LoadoutCopyConfirmView_Button; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct LoadoutCopyConfirmView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct LoadoutCopyConfirmController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LimitOfferNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LimitOfferView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LimitOfferController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeUIWiew; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeZombieNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeBaseController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainView3_3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { enum struct RechargeEntranceType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadPopView; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadPopController; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadMgr; } namespace DLL2SDK::Assembly_CSharp { struct GenericDownloadHelper; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureTemplatePopupView; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureTemplatePopupController_One; } namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture { struct FacePictureSoldierReturnPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture { struct FacePictureSoldierReturnPopupController; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureTemplatePopupController_Two; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureTemplatePopupController_Three; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureTemplatePopupController_Four; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureSkeletonPopupController; } namespace DLL2SDK::Assembly_CSharp { struct FacePicturePopupView; } namespace DLL2SDK::Assembly_CSharp { struct FacePicturePopupController; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureNoxiousPopupController; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureDynamicPopupController_Two; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureDynamicPopupController_Three; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureDynamicPopupController_One; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureDynamicPopupController_Four; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureDataStore; } namespace DLL2SDK::Assembly_CSharp { enum struct EFacePicType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct FacePictConfClient; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureDataAgent; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureChainReactionPopupController; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureBpDrawPopupController; } namespace DLL2SDK::Assembly_CSharp { struct FacePictureBattlePassPopupController; } namespace DLL2SDK::Assembly_CSharp { struct DynamicDownloadMgr; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DynamicDownloadItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CellularNetworkPopWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CellularNetworkPopWindowController; } namespace DLL2SDK::Assembly_CSharp { struct AssetDownloadBtnTemplate; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { enum struct InGameNewGuideMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuideItemFactory; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct GameUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { enum struct NewGuideTriggerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct InGameNewGuideItem; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuideItem; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_ZMBuffMachineHUDCommonItem; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_OpenBuffMachine; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_BuyDrink; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_BuyMysteriousBox; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_BuyGun; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_ZMInteractiveCommonItem; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_UseCoin; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_WaittingForCoin; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_PickUpCoin; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_BuyCoin; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct NewGuideManager; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuideManager; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuideItemFactory; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuideItem; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_Helicopter; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_ActivateGoliathBox; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_PickUpAirDrop; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_UseAirDrop; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_DroneAttack; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_Drone; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_VTOL; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_CommonItem; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { using NewGuideInterface = void*; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct GuideTextFadeAction; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuideManager; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuideItemFactory; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuideItem; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_ItemRuleIntroduce; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_ModeRuleIntroduce; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_TeammateIndicatorTips; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_FirstWaveTips; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_UseAirborneTips; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_AirborneTips; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_SignMapPosition; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_OpenMap; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_SwitchThrowWeapon; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_OpenThrowWeaponBag; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_AskForComponent; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_WeaponDetail; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_ThrowWeapon; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_UseDrug; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_OpenBag; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_UseMachine; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_LeaveStrop; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_UseStrop; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_RunAway; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_DragSign; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_SignGoods; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_SignPosition; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_RescueTeammate; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_ComeUp; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_GetDown; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_ReviveTeamate; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_ApplyCaptain; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_TransferCaptain; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_CollectTag; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_LeaveVehicle; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_RideVehicle; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_DriveVehicle; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_CancelThrowWeapon; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_Climb; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_SlidingTackle; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_AutoRun; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_OpenNearbyBox; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_CancelFollowSkyDive; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_SkyDive; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_BRSkill; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_RotateAngleOfView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareDetailView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareDetailItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareDetailItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareDetailController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWeekRankListController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildUIUtil; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildChatInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildTalkItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildTabView; } namespace DLL2SDK::Assembly_CSharp { struct UIToggle; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildTabController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildStarItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildShopView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildShopItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildShopController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSeaonRankListController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSearchInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSearchItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSearchFriendItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSearchController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRewardItemDesc; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankPrizeView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankPrizeController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankListView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankExplainPopupView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankExplainPopupController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankExplainItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankExplainItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildProvinceItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildProvinceItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildNumberShowView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildNumberShowController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildNavController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMissionView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMissionController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberNavController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberMenu; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberListView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberListController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMainView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMainController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelMaxMemberItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelMaxMemberItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelInfoView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelInfoController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelExplainPopupView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelExplainPopupController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelExplainItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelExplainItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelExpItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelExpItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelActiveItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelActiveItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildIconItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildIconItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildIconEditView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildIconEditController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildHelpView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFrientRequestView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildEventListView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildEventListController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildEventItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyPopupList; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildCityItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildCityItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildCaptainItem; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildBuildOrEditNavController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildBuildOrEditView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildBuildOrEditController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildBuildConsumeView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildBuildConsumeController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildApplyMsgView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildApplyMsgItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildApplyMsgController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildActivityView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildActivityRewardItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildActivityRewardItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildActivityItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildActivityItemController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildActivityController; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildWelfareDataStore; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSystemAssist; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSearchDataStore; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildRankDataStore; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMissionInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberDataStore; } namespace DLL2SDK::Assembly_CSharp { struct GuildMemberDataAgent; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLocationDataStore; } namespace DLL2SDK::Assembly_CSharp::Guild { struct ProvinceAndCitys; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestDataStore; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildFriendRequestAssist; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildDataStore; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMemberInfo; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct GuildMemberStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { enum struct GuildLocIDType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelActivityReward; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildIconItem; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildLevelMaxMember; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildCityItem; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildProvinceItem; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildConfAssist; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildApplyMsgDataStore; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct GuestLoginAutoLinkChanneleReportData; } namespace DLL2SDK::Assembly_CSharp { struct GuestBindingView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct GuestBindingPlatformSystemAssist; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct GuestBindingPlatformDataStore; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct GuestBindingNewController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct GuestBindingController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct GamePadConnectingPopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct GamePadConnectingController; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecalledPopView; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecalledPopController; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecalledItemView; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallTipsView; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallTipsController; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallMainView; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallMainController; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallItemView; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallDataStore; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallActiveAwardInfo; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallPlayer; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallActionPopView; } namespace DLL2SDK::Assembly_CSharp::FriendRecall { struct FriendRecallActionPopController; } namespace DLL2SDK::Assembly_CSharp { struct LikeData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Social { struct SocialSystemAssist; } namespace DLL2SDK::Assembly_CSharp::Friend { struct RelationInviteAssist; } namespace DLL2SDK::Assembly_CSharp::Friend { struct RelationFriendInvitePopView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct RelationFriendInvitePopController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct PlayerStatusCommonInfo; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct PlayerStateInvitation : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { struct InviteAndShareSwitch; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct GuestBindingPlatformPopTipsView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct GuestBindingPlatformPopTipsController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendSystemAssist; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct EFriendSource : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRelationListView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRelationListEnController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRelationListController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRecentCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRecentGameView; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct EFriendRecentTab : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRecentBRCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendMessagesView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendMessagesController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabToggle; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendMainNavController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendMainController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendListView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendListController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendInvitePopView; } namespace DLL2SDK::Assembly_CSharp { struct FriendInvitePopController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendInviteAssist; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendFindView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendFindOptionCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendFindController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendFindCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct NtfFriendState; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendSearchRes; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendViewMode; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendDataStore; } namespace DLL2SDK::Assembly_CSharp::Friend { struct WrappedRecommendFriends; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendClient; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct EChatMessageMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { enum struct EFriendGender : int32_t; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendChatView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendChatNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Social { struct FriendChatDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI::Social { struct ChatData; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendChatController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendChatCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendCellC; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendCellA; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendBlockTipsView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendBlockTipsController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendBlackView; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendBlackController; } namespace DLL2SDK::Assembly_CSharp { struct DelAccTimeoutPopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct DelAccSecondPopView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DelAccLoginPopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct DelAccFirstPopView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DelAccCancelView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DelAccCancelSuccessPopView; } namespace DLL2SDK::Assembly_CSharp { struct DelAccTimeoutPopController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct DelAccSecondPopController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DelAccLoginPopController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct DelAccFirstPopController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DelAccCancelSuccessPopController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DelAccCancelController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RecoverAccSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct DelAccSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct UICreditsPopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct UICreditsPopController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct Staff; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct Group; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct Department; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CreditDate; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct ECellType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CreditsStaffFlowGridCell; } namespace DLL2SDK::Assembly_CSharp { struct CreditsGroupFlowGridCell; } namespace DLL2SDK::Assembly_CSharp { struct CreditsDepartmentFlowGridCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonRulesView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonRulesSubItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonRulesSimpleView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonRulesSimpleController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonRulesManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonRulesController; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZombieUtil; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct EZombieOpeningType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UITabPageSwitch; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIItemTemplateView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct MultiModeLabel; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ItemDescTipsView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ItemDescTipsBindData; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct FriendAndSettingView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ButtonClickWithAnimator; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ButtonClickScaleView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ButtonClickOffsetView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ButtonClickHightLightView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ButtonClickChangeView; } namespace DLL2SDK::Assembly_CSharp { struct VNGView; } namespace DLL2SDK::Assembly_CSharp { struct UICommonTipHolder; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonSpriteNum; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonRedPointBox; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveItemBaseView; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveItemBaseController; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveWeapNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonReceiveView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UICommonReceiveTipView; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UICommonReceiveTipController; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveRoleView; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveRoleNavigationUIController; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveRoleController; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveItemNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonReceiveItem; } namespace DLL2SDK::Assembly_CSharp { struct UICommonRadar; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UICommonLockHolder; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonItemTimeoutView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonItemTimeoutController; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UICommonItemDescTips; } namespace DLL2SDK::Assembly_CSharp::GameCommon { enum struct UICommonTipsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonHeadIconView; } namespace DLL2SDK::Assembly_CSharp { struct UICommonHeadFrameEffectsView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonHead; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GameHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIAgingPropsDecomposeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIAgingPropsDecomposeController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollView_TemplateA; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollTemplateAItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollTemplateAData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ItemView_TemplateA; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ItemController_TemplateA; } namespace DLL2SDK::Assembly_CSharp { struct UIGrid; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIViewOpenTweenAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabTweenAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowCellTweenAnimation2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowCellTweenAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlexibleListTweenAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIEasyListTweenAnimation2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIEasyListTweenAnimation; } namespace DLL2SDK::Assembly_CSharp { struct UICommonUnlockEffectsBuilder; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UICommonUnlockEffects; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIAudioAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LobbyTopBarTweenAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIItemTemplateController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct StreakColdDown; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct ItemDescTipsController; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct FriendAndSettingController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BlurTexture; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonInterfaceHelper; } namespace DLL2SDK::Assembly_CSharp { struct CallingCardTemplate; } namespace DLL2SDK::Assembly_CSharp { struct CallingCardPrefab; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpShareView; } namespace DLL2SDK::Assembly_CSharp::CodLiveOps { struct LeftTabItemView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsTopTabItemView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct TopTabIItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsSignInView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsRewardPreviewView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsRewardPreviewDotView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsQuestionNaireView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsPersonalView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsBaseItemView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsMainView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsLeftTabItemView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LeftTabIItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsGlobalView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsGlobalRewardItemView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskItemView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskExchangeView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskExchangeItemView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsAnnouncementView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionSystemMainView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionSystemDescView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionSubView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelScrollView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelRewardItemView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelMissionScrollView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelMissionItemView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionSubView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionRewardItemView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionDailyMissionItemView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionSystemDataStore; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionSystemAssist; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionSystemNavController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionSystemMainController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissTabDisplayData; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionTabDisplayData; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { enum struct MissionResetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct MissionSystemDescController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionSubController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScrollController_TemplateA; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelRewardItemController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelMissionScrollController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelMissionItemController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionSubController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionRewardItemController; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct DailyMissionDailyMissionItemController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsActivityBatchTaskController; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionRankActivityController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsActivityBatchTaskRewardsController; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionMainController; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct ActivityRewardGatePointsView; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct LiveOpsActivityBatchTaskRewardsListController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStonePersonalDetailController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneRankingMultiTaskController; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionPersonActivityView; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionPersonActivityController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneMainMultiTaskController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneDetailView; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneDetailItemView; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneDetailItemController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneDetailItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsTaskItemView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsScrollPlayView_En; } namespace DLL2SDK::Assembly_CSharp { struct LiveOpsScrollPlayRootView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { enum struct EActivityState : int32_t; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsBaseView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPreviewAwardView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPicturePopupView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPersonalView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsOnlyDisplayView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMultitaskSingleView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpReceivePrizeView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightUpItemView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsGuestBingFBPopupView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskItemView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsCommonItemView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChristmasAllInfoView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChristmasAllInfoItemView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChristmasActivityPopupView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsCandyCollectionView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsCandyCollectionItemView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct EntryItemLiveOps_En; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankAwardDetailPopController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsTaskItemController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsScrollPlayController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsQuestionNaireNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsBaseController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPreviewAwardPopController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPicturePopupController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPersonalNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPersonalController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsOnlyDisplayNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsOnlyDisplayController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMultitaskSingleNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMultitaskSingleController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMileStoneSingleTaskNavController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMileStoneMultiTaskNavController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpReceivePrizeNavController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpReceivePrizeController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsIDCollectionNavController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsGuestBindFBPopupController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskItemController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChristmasAllInfoNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChristmasAllInfoController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChristmasActivityPopupController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsCandyCollectionNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsCandyCollectionController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementNavController_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementController_En; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct UIIDCollectionRankView_CA; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankIDCollectionItemView_CA; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionServerActivityView; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStonePersonalMultiTaskView; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsVedioView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsTaskItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsResistance_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsResistanceView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsResistanceItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsRankBuffView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPillarView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPillarItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPillarEvent_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPictureView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMultitaskSingleView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMonthSignView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMonthSignCellView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainLeftMenuItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChainTaskView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChainTaskStateItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct ChainTaskStateItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsBigPictureSingleTaskView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsBigPictureSingleTaskItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementVideo_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpskExchangeView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsExchangeItemView_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsExchageLeftItem; } namespace DLL2SDK::Assembly_CSharp::RankGame { struct RankIDCollectionItemController_CA; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionServerActivityController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneRankingMultiTaskController_CA; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStonePersonMultiTaskController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsVedioController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsTaskItemController_CA; } namespace DLL2SDK::Assembly_CSharp::CodLiveOps { struct LiveOpsTaskAdaptationController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsResistanceController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsRankBuffController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPillarNavController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPillarController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsPictureController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMultitaskSingleController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMonthSignController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainNavController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMainController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskItemController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsDailyTaskController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChainTaskController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsBigPictureSingleTaskController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementVideoController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsAnnouncementController_CA; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct IDCollectionMainController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsExchangeItemController_CA; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsExchangeController_CA; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionShareActivityView; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionShareActivityController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct IDCollectionRewardItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct RewardLocation : int32_t; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionRewardItemController; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionMainView; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct RewardGatePointData; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpSystemAssist; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsMatchJumpDataStore; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct MatchJumpClient; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDesc; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsActivitySystemAssist; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct ActivityRedData; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivity; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct RewardItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodPointReward; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsTask; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsExchangeItem; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsTabData; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsLightenUpShareController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsSignInController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsRewardPreviewController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsQuestionNaireController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsPersonalTaskItemController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsPersonalController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsMainController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsLeftTabItemController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsGlobalRewardItemController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsGlobalController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskItemController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskExchangeItemController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskExchangeController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsDailyTaskController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsAnnouncementController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceRecordView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceRecordController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct TurnOnMicWindowView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct TurnOnMicWindowController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct NoTeamWindowView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct NoTeamWindowController; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct EmoticonSelectView; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct EmoticonSelectItemView; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct EmoticonSelectItemController; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct EmoticonSelectController; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct EmoticonManager; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextBase; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextSendedCell; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextReceivedCell_Voice; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextReceivedCell; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatBaseView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatBaseController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatTopMessageView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatTopMessageController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatSquadView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatSquadController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatSerializeClass; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatRoomView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatRoomController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatReportView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatReportController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamModeCell; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQuickTeamController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct QuickTeamMode; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct QTFilterData; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatQTFilterCell; } namespace DLL2SDK::Assembly_CSharp { struct ChatPlayerSeparator; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatPlayerCell; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMainView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMainController; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct EChatInviteChannel : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatGuildView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatGuildController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatFriendView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatFriendController; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct EChatFriendTable : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatFriendCell; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatRoomInfo; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMenuBarMode; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMessageInfoInGame; } namespace DLL2SDK::Assembly_CSharp::Chat { struct InGameChatFriendInfo; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct EChatTabIndex : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatMessageInfo; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct CurBroadcastType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { struct InviteInfo; } namespace DLL2SDK::Assembly_CSharp::Chat { enum struct EPlayerStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataAssist; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataAgent; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatBroadcastHorn; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatBroadcastView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatBroadcastController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerMedalWestItem; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerMedalShowItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CareerMedalPopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementWestItem; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementPeriodView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct AchievementShowItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AchievementPopView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct RankInfoView_FinishUnlockItem; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct RankInfoView_FinishRewardItem; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ELevelInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { enum struct ENewIconRedPointWhere : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconItemController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconChangeView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconChangeNavigationUIController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconChangeController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct OtherPlayerProfileSystemAssist; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct OtherPlayerDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerSubDataItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerMainDataItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerEmblemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerEmblemItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerEmblemItemController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerEmblemController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementItemView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementItemController; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerIconDataStore; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerIconData; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct MedalShow; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct CareerDataStore; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct CareerEmblemData; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerGameStatusInfo; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct ModeCareerData; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct ModeCareerWeaponUseData; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct AchievementShow; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct AchievementDataStore; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct HigherAchievement; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct Achievement; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerMedalShowItemController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerMedalPopController; } namespace DLL2SDK::Assembly_CSharp { struct CareerAchievementWestController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct CareerAchievementController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct AchievementShowItemController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct AchievementPopController; } namespace DLL2SDK::Assembly_CSharp { enum struct ECardAttachmentShowType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ECardAnimStep : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Normal; } namespace DLL2SDK::Assembly_CSharp { struct CardExtension; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementCardWrapper; } namespace DLL2SDK::Assembly_CSharp::Reward { struct RewardCardDataBase; } namespace DLL2SDK::Assembly_CSharp::Reward { struct PerkRewardCardData; } namespace DLL2SDK::Assembly_CSharp::Reward { struct RoleRewardCardData; } namespace DLL2SDK::Assembly_CSharp::Reward { struct WeaponRewardCardData; } namespace DLL2SDK::Assembly_CSharp::Reward { struct ItemRewardCardData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementCardWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { enum struct OpenCardWindowStep : uint8_t; } namespace DLL2SDK::Assembly_CSharp { using ISettlementCard = void*; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ChestCardWindowNavController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ChestCardWindowController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ChestCardWindow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SafeBoxThumbnailController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SafeBoxThumbnailMatchController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SafeBoxNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SafeBoxMainController; } namespace DLL2SDK::Assembly_CSharp::CodSafeBox { enum struct IncrementPackageState : int32_t; } namespace DLL2SDK::Assembly_CSharp::CodSafeBox { struct SafeBoxDataManager; } namespace DLL2SDK::Assembly_CSharp::CodSafeBox { enum struct SafeBoxEntrance : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CPSafeBoxThumbnailView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CPSafeBoxMainView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopWindowView_Chest; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopWindowView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopTimeLimitPaymentView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopScrollPlayView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopScrollPlayItemView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopScrollPlayData; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeWindowView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeConfirmPopView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopPaymentConfirmPopupWindowView; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ETreasureChestBuyButtonType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopItemFlowGridCell; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailView_Chest; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailItemView_Chest; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct RechargeReawrdItemView; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ERechageItemState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LuckyValueDrawView; } namespace DLL2SDK::Assembly_CSharp { struct LuckyPriceBtn; } namespace DLL2SDK::Assembly_CSharp { struct LuckyDrawView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawVideoView; } namespace DLL2SDK::Assembly_CSharp { struct LuckyDrawRewardsMgr; } namespace DLL2SDK::Assembly_CSharp { struct LuckyDrawPopWindow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyBoardView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyBoardItem; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct FeaturePriceCDN; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ExchargeShopItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ExchangeShopView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EventRabbitVideoView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmSingleRechargeView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CodmShopRightSubTabView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CodmShopRightSubTabItemView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CodmShopRightSubTabItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopPaymentConfirmPopupWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopLeftTabItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopLeftTabItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopCurrencyItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CurrencyType; } namespace DLL2SDK::Assembly_CSharp { struct CodmOTOSceneView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmOTOReChargeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmFirstReChargeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmAccumulateReChargeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CallingCardShowSceneView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct BuyBtnGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ActiviteRewardItemView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopPaymentConfirmDataStore; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct RechargeSystemAssist; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct RechargeDataStore; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct PayConfInfoExtend; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EPayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct UILotteryIntroductionView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct UILotteryIntroductionController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopWindowController_Chest; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct ELuckyBoxType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopTimeLimitPaymentController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopScrollPlayController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeWindowController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopRechargeConfirmPopController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopPaymentInfoWithIndex; } namespace DLL2SDK::Assembly_CSharp::GameShop { enum struct EPaymentTypeSelectState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailNavController_Chest; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailNavController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailItemController_Chest; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailController_Chest; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopDetailController; } namespace DLL2SDK::Assembly_CSharp { struct RechargeSuccessPopWindow; } namespace DLL2SDK::Assembly_CSharp { struct RechargeBtnItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct OTORewardShow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct OTORewardItemDesc; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct OTORewardItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct OTORewardGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyValueDrawNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyValueDrawController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawVideoController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyDrawController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyBoardNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LuckyBoardController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ExchangeShopNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ExchangeShopController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EventRabbitVideoController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CommodityItemView; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CommodityItemController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ColorQualityProbabilityView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmSingleReChargeNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmSingleReChargeController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CodmShopRightSubTabItemController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct CodmShopRightSubTabController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopPaymentConfirmPopupWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopLeftTabItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmOTOSceneNavController; } namespace DLL2SDK::Assembly_CSharp { struct CodmOTOSceneController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmOTOReChargeController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmFirstReChargeNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmFirstReChargeController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmAccumulateReChargeNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CodmAccumulateReChargeController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CallingCardShowSceneNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CallingCardShowSceneController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ExchangeSuccessView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CDKeyTipsView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CDKeyExchangeMainView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ExchangeSuccessController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CDKeyTipsController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CDKeyExchangeMainNavController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CDKeyExchangeMainController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct channelinfojson; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct cdkeyreturnjson; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSniperChallengeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSniperChallengeNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSniperChallengeController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrNewModeView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrNewModeNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomBrNewModeController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRModeMapDataStore; } namespace DLL2SDK::Assembly_CSharp { struct BRMemberData; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardListDetailWindowView; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardDetailItemView; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderDescPopUpWindowView; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderRewardListDetailWindowController; } namespace DLL2SDK::Assembly_CSharp::Ladder { struct LadderDescPopUpWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::BR { struct BRLadderDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TicketPopupList; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TicketListItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpSeasonVideoView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpRewardsDisplayView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpNewSeasonVideoView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassWeekTaskTabVIew; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassWeekTaskItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTaskBaseView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTaskExplainView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassRankView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassRankItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BattlePassPaymentPopupView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelAwardView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelAwardItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewExpAwardPopupView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassMainView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelPopupView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelItemFlowCell; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelAwardView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassExpAwardPopupView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassDailyAndWeekTaskItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComicView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComicSeasonTabView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComicPopupView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComicItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassChallengeView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassChallengeTaskItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyTierView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyTierItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPlusPopupView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassActivityView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassAwardView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassAwardItemView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct UISpriteZoom; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct DailyTaskItem; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct LevelUpType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BuyBattlePasspurchaseType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassShowTime; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTabManager; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassSettlementAssist; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassExpAwardAssist; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComic; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTaskConfig; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassAwardConfig; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassDefine; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpComicProtocalPageData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BPProtocalPageData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BPWeekAwardData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BPSuperBoxData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BPTaskModeData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BPTaskData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BPLevelUpData; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BpButtonClickType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BpAwardItem : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct ToMainBttlepassFrom : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BattlePassItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BPTaskType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassDataStore; } namespace DLL2SDK::Assembly_CSharp::BattlePass { enum struct BuyBpType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassConf; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassAwardShowAssist; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassAgent; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpSeasonVideoController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpRewardsDisplayNavController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpRewardsDisplayController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BpNewSeasonVideoController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassAwardNavController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassWeekTaskItemController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTaskExplainController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTaskBaseController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassRankItemController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassRankController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassPaymentPopupController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewExpAwardPopupController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassMainNavController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassItemController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassExpAwardPopupController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassDailyAndWeekTaskItemController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComicPopupController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComicItemController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassComicController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassChallengeTaskItemController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassChallengeController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyTierNavController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyTierItemController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyTierController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPlusPopupController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassNavController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassActivityNavController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassBuyPassActivityController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassAwardController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassConfigManager; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelAwardData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct BagIndividuationMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct BagIndividuationMainController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct IndividuationItemData; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct AnnouncementSystemAssist; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct AnnouncementDataStore; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct AnnouncementClient; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RollNoticeView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RollNoticeSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RollNoticeDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RollNoticeController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ActivityNoticeSystemAssist; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ActivityNoticeDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RollNoticeData; } namespace DLL2SDK::Assembly_CSharp { struct UIReceiveAchievementWindowView; } namespace DLL2SDK::Assembly_CSharp { struct UIReceiveAchievementWindowController; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadMemberThumbnailView; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadMatchDataStore; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadBattleDataStore; } namespace DLL2SDK::Assembly_CSharp { struct TLogReportDataAgent; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogClickStatistics; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogClickCounter; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignTipsHUD; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignOperateController; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignOperateView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignMenuHUD; } namespace DLL2SDK::Assembly_CSharp::SignSystem { enum struct SignSystemEnableMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::SignSystem { enum struct MPMarkDelReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignsDetector; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignIndicatorsManager; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignIndicator; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignHelper; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct Sign; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignableObjectTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignTipsItemBase; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignTipsItemAnim; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct OutOfItemConfig; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignOutOfViewTipsItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignOutOfViewTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignOperateForPickupHUD; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignOperateAdvanceView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignMenuItem; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignAimHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSignableObjectTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SignTipsItemGeneral; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSignTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSignOperateForPickupHUD; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct BRSignOperateController; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct BRSignOperateAdvanceView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSignMenuHUD; } namespace DLL2SDK::Assembly_CSharp { struct RuntimeStandaloneGameUtil; } namespace DLL2SDK::Assembly_CSharp { struct LevelDesignInGameTest; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EPawnAnimatorTransitionType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BoundingColliderInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnMoveSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ActorEventProcessor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NetSyncModule; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ProcessFireCmdHandle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerControllerNetSync; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BattleNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MoveNetSyncModule; } namespace DLL2SDK::Assembly_CSharp { struct PlatformWrapper; } namespace DLL2SDK::Assembly_CSharp { enum struct ENetworkType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct PlatformUtils; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct PlatformNavController; } namespace DLL2SDK::Assembly_CSharp { struct PhysicsDebugViewer; } namespace DLL2SDK::Assembly_CSharp { struct GLDebug_Sphere; } namespace DLL2SDK::Assembly_CSharp { struct GLDebug_Mesh; } namespace DLL2SDK::Assembly_CSharp { struct GLDebug_Character; } namespace DLL2SDK::Assembly_CSharp { struct GLDebug_Capsule; } namespace DLL2SDK::Assembly_CSharp { struct GLDebug_Box; } namespace DLL2SDK::Assembly_CSharp { struct GLDebug; } namespace DLL2SDK::Assembly_CSharp { struct PandoraMainWindowView; } namespace DLL2SDK::Assembly_CSharp { struct PandoraFacePopupView; } namespace DLL2SDK::Assembly_CSharp { struct PandoraMainWindowController; } namespace DLL2SDK::Assembly_CSharp { struct PandoraMainNavUIController; } namespace DLL2SDK::Assembly_CSharp { struct PandoraFacePopupController; } namespace DLL2SDK::Assembly_CSharp { struct PVPFixedPickupPoint; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameUIScene; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AttackableTarget; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PlayerFireModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Controller; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGameState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ENetMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { enum struct URFGameEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct EventChannel; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGame; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct PVPTutorialHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ManagedAsset; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingTarget_Static; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingTarget_Move; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct TrainTargetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingTargetMgr; } namespace DLL2SDK::Assembly_CSharp { struct GrenadeActor; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameUIScene; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameEventChannel; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EndGameHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingEndRoundShowData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGame; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct GameScoreView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPvpGameController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGameUIScene; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerController; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct KillConfirmDropType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { enum struct TeamGameUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct PVPFFAGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct PVPFTLGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct PVPShootOutOGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct PVPKCGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct PVPDOMGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct PVPTDMGameBuilder; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CampShowAnimHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Pawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGameUIScene_Test3P; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGameInfo_Test3P; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGame3PBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TDMGame { struct TDMGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalComp; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalRadarComp_TCBombVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerPawn; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ERESPAWN_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AttackableTargetInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { enum struct TacticalCombatGameEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DiedIndicator; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatVolumeViewItem; } namespace DLL2SDK::Assembly_CSharp { struct Signboard; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatSignboardHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatLoadoutUIViewController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPvpGameView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameLoadoutHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatCureTeammateHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatCureTeammateController; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonColor; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatBloodScoreHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame { struct SticksAndStonesGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAGame; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPVPGameView_SAS; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPVPGameViewController_SAS; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct JoyStickView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct TacticalRadarComp_shootOutBox; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SwitchRoleComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnDeadComponent; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGamePlayerPawn; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutMsgHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct InteractiveHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutCampHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct BuffTimeHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct BuffTimeHUDItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntSceneItemMgr; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UnAttackableTarget; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntCloneItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntBaseItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntAttackableItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGameUIScene; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct CatGamePeriodType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { enum struct EPropHuntGameState : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { enum struct PropHuntGameEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct SwitchRoleComponent_PropHuntPawn; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPPlayerController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntItemPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntHumanPawn; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnSoundComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct PawnSoundEmitter; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct DeadComponent_PropHuntPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntTopScoreBoardViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntTopScoreBoardView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntScorePanelView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntScorePanelItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntScorePanelController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PropHuntOBBetCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PropHuntLoadoutUIViewController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PropHuntLoadoutUIView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGuideNoviceViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGuideNoviceView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntEndGameHUD; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationComponent; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame { struct PrcGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame { struct PrcGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame { struct PrcGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame { struct PrcGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp { struct PVPHelper; } namespace DLL2SDK::Assembly_CSharp::PVP { using ISortPlayerByGameScore = void*; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFEnemyIndicator; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFBroadcastWeaponMaxLevel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame { struct MlkGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame { struct MlkGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame { struct MlkGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame { struct MlkGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame { struct MlkGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MlkWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchCameraMove; } namespace DLL2SDK::Assembly_CSharp { struct LightMapSetter; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct SwitchRoleComponent_Infect; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct INFPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct INFPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct INFGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct INFGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { enum struct InfectGameSkillID : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { enum struct InfectGameEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct INFGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct INFGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DoubleWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameTipHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameScorePanelView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameScorePanelItemView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameScorePanelItemController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameScorePanelController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameScoreHelper; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGamePlayerScoreModel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGamePerkProcessHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameLoadoutUIViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameLoadoutUIView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameGuideNoviceViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameGuideNoviceView; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct Hardpoint; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointManager; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointAreaInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct TacticalRadarComp_HardPoint; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointVolumeViewItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointVolumeSignboard; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointUIScene; } namespace DLL2SDK::Assembly_CSharp { struct HardPointSignboardHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint { struct HardPointScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightPlayerController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { enum struct GunFightGameUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightVolumeViewItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GFVolumeProcess; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightVolumeSignboard; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightSignboardHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightScorePanelController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightGameLoadoutHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GunFightBloodScoreHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponOverHeatHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleReconView; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDroneView; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDroneTips; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDronePerspectiveItem; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDronePerspectiveHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDroneHitEffectHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VTOLViewChangeMask; } namespace DLL2SDK::Assembly_CSharp::PVP { struct UIWhiteScreen; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ScrollingInfomationView; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PvpCommonTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPOpenSceneHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPInteractiveHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameScoreView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPGamePowerUpTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EIndicatorDrawType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WorldPosHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveInGameHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct IndicatorView; } namespace DLL2SDK::Assembly_CSharp::PVP { using IGameScoreView = void*; } namespace DLL2SDK::Assembly_CSharp { struct EnterLadderBtnView; } namespace DLL2SDK::Assembly_CSharp { struct DroppedPickUpInfoView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TargetSignboard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ClimbUpConfirmView; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ScrollingInfomationModel; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ScrollingInfomationUIData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct KillInfoUIData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ScoreModel; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPHudBagGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleReconController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct VehicleDroneController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ScrollingInfomationController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct TimeWarningInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct JoyStickController; } namespace DLL2SDK::Assembly_CSharp { struct EnterLadderBtnController; } namespace DLL2SDK::Assembly_CSharp { struct DroppedPickUpInfoController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ClimbUpConfirmController; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PvpCommonTipsManager; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveInGameManager; } namespace DLL2SDK::Assembly_CSharp::PVP { struct InteractiveComparer; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct StreakUseMessageStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP { struct StreakUseInfo; } namespace DLL2SDK::Assembly_CSharp::PVP { struct StreakUseMessageCell; } namespace DLL2SDK::Assembly_CSharp::PVP { struct KillMessagesHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct KillInfoParam; } namespace DLL2SDK::Assembly_CSharp::PVP { struct KillMessageCell; } namespace DLL2SDK::Assembly_CSharp::PVP { struct KillMessageData; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAGameScoreView_OB; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAEndGameHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAEndRoundGrid; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAEndRoundShowData; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame { struct AFTLGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameSelectWeaponTypeHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameSelectWeaponCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DuelGameScoreUIView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameScoreUIController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameLoadoutUIController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGamePlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { enum struct DuelGameEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct TacticalRadarComp_DomVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RoundEndGameHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DominationGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomVolumeViewItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomVolumeSignboard; } namespace DLL2SDK::Assembly_CSharp { struct DomSignboardHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomAreaManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EShadowBladeAttackDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EShadowBladeAttackDistance : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EShadowBladePhysicState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EShadowBladeState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarModelComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ChamberWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ChamberScoreView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ChamberBulletHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame { struct ChamberPlayerController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame { struct ChamberGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame { struct ChamberGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame { struct ChamberGameGameBuilder; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalRadarComp_CTFFlagStatus; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct SwitchRoleComponent_CTFGamePlayerPawn; } namespace DLL2SDK::Assembly_CSharp { enum struct EHUDStateType_CTF : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CTFTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CTFFlagStatusHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CTFFlagSignboard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CTFFlagBaseSignboard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CTFCountDownHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CTFRoundEndGameHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct CTFGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGamePlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGamePlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFFlagBase; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame { struct CTFFlag; } namespace DLL2SDK::Assembly_CSharp { enum struct HelicopterSpotType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CRGame { struct CRGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::CRGame { struct CRGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BlackHawkHelicopter; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalRadarComp_BombVolume; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombVolumeSignboard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombVolumeBombSignboard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombSignboardHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameScoreView; } namespace DLL2SDK::Assembly_CSharp { struct UIProgressBar; } namespace DLL2SDK::Assembly_CSharp { struct UIButton; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameNotifyContentView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameFunctionButtonsView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameDropBombButton; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameDefuseBombButton; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGamePlayerController; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct ItemNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPPlayerPawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGamePlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { enum struct BombGameActorEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { enum struct BombGameUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGameBuilder; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct LiveEventGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct PVPInGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct DOMGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct DMGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct BombGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct BombGameSoundConfig; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct BioGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AssignedcWeaponLoadoutWeaponItemview; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AssignedWeaponLoadoutWeaponItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AssignedWeaponLoadoutView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AssignedWeaponLoadoutController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AssignedWeaponLoadoutCell; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon { struct AssignedWeaponGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon { struct AssignedWeaponGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon { struct AssignedWeaponGameInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetPreloader; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVELevelObject; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ActorSpawner; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseEffect; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct PVETutorialHelper; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct EVehicleSeatType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct EInitActionMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnInitializeData; } namespace DLL2SDK::Assembly_CSharp { struct QTETouchRecevier; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PrologueDroppedPickUpConfirmButton; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEGame; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameSkillManager; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalWinView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalWinController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalTipsView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalTipsController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalTargetDisplayHUD; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalTargetDisplay; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalSkipView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalSkipController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalSelectFireModeView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalSelectFireModeController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalRoleUltSkillView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalPhoneView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalPhoneController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalDialogView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalDialogController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalDefine; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalWinShowAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalTipsAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalSelectFireModeAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalRoleUltSkillAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalPlayAudioAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalPhoneAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalNotifyServerFinishAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalMarkCurrentStep; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TutorialFinalLockButtonAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalJudgeWeaponADSFireMode; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalJudgeLoadoutIndexAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalJudgeFireMode; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalJudgeCurrentWeapon; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalJudgeAutoFireMode; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalHideTipsMaskAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalDialogAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalCloseAimAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalCheckMissileFinishAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalCheckAmmoCountAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalChangeAimFtueAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct TutorialFinalBanReammoAction; } namespace DLL2SDK::Assembly_CSharp::Story { struct TLogFtueRecordAction; } namespace DLL2SDK::Assembly_CSharp::TutorialFinal { struct ReturnToFrontEndAction; } namespace DLL2SDK::Assembly_CSharp { struct TargetDisplayHUD; } namespace DLL2SDK::Assembly_CSharp { struct TargetDisplay; } namespace DLL2SDK::Assembly_CSharp { struct SPTutorialView; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPTutorialTimeRecorder; } namespace DLL2SDK::Assembly_CSharp { struct SPTutorialEditController; } namespace DLL2SDK::Assembly_CSharp { struct SPTutorialDifficultyView; } namespace DLL2SDK::Assembly_CSharp { struct SPTutorialDifficultyController; } namespace DLL2SDK::Assembly_CSharp { struct SPTutorialController; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEGameUIScene; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameUIScene_Tutorial; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct ETutorialMissileState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameInfo; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameInfo_Tutorial; } namespace DLL2SDK::Assembly_CSharp::Prologue { struct SPGameInfo_Prologue; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEGameEventChannel; } namespace DLL2SDK::Assembly_CSharp { struct SPFireModeView; } namespace DLL2SDK::Assembly_CSharp { struct SPFireModeController; } namespace DLL2SDK::Assembly_CSharp::Prologue { struct PrologueData; } namespace DLL2SDK::Assembly_CSharp::Prologue { struct PrologueRecorder; } namespace DLL2SDK::Assembly_CSharp::Prologue { struct PrologueDefine; } namespace DLL2SDK::Assembly_CSharp { struct PrologueChannelHandler; } namespace DLL2SDK::Assembly_CSharp { struct MissilePosition; } namespace DLL2SDK::Assembly_CSharp { struct Material_localization; } namespace DLL2SDK::Assembly_CSharp { struct LineToTarget; } namespace DLL2SDK::Assembly_CSharp { struct LevelTarget; } namespace DLL2SDK::Assembly_CSharp { struct InGameTutorialHUD; } namespace DLL2SDK::Assembly_CSharp { struct TargetClickedHandler; } namespace DLL2SDK::Assembly_CSharp { struct AudioQueuePlayer; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameInfo_Snipe; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct SPMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPLevelConfig; } namespace DLL2SDK::Assembly_CSharp { struct SPGameUIScene; } namespace DLL2SDK::Assembly_CSharp { struct SPGameUIScene_PVE; } namespace DLL2SDK::Assembly_CSharp::PVE { struct SPGameUISceneInheritPVE; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TopHUD; } namespace DLL2SDK::Assembly_CSharp { struct SPGameModeTargetHUD_PVP; } namespace DLL2SDK::Assembly_CSharp { struct SPGameInfo; } namespace DLL2SDK::Assembly_CSharp { struct SPGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameEndHud; } namespace DLL2SDK::Assembly_CSharp { struct SPGameBulletInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct SPSubModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SPGame; } namespace DLL2SDK::Assembly_CSharp::Story { struct TacticalRadarComp_RushTarget; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameUIScene_Rush; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SPTopHUD; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameInfo_Rush; } namespace DLL2SDK::Assembly_CSharp::Story { struct RushTargetVolumeManager; } namespace DLL2SDK::Assembly_CSharp::Story { struct RushTargetVolume; } namespace DLL2SDK::Assembly_CSharp::Story { struct RushTargetSignboard; } namespace DLL2SDK::Assembly_CSharp::Story { struct InstructionEffect; } namespace DLL2SDK::Assembly_CSharp::Story { struct BrandVolume; } namespace DLL2SDK::Assembly_CSharp::Story { struct BrandSignboard; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Brand; } namespace DLL2SDK::Assembly_CSharp::Story { struct MissileExpectExplodePoint; } namespace DLL2SDK::Assembly_CSharp::Story { struct LocalCombatVolumeManager; } namespace DLL2SDK::Assembly_CSharp::Story { struct LocalCombatVolume; } namespace DLL2SDK::Assembly_CSharp::Story { struct LeaveCombatAreaWarningHUD; } namespace DLL2SDK::Assembly_CSharp { struct SPModeKillStreakFeedBackHud; } namespace DLL2SDK::Assembly_CSharp::PVP { struct SPModeHellstromNumShowHud; } namespace DLL2SDK::Assembly_CSharp { struct SPGrenadeEndRoundHud; } namespace DLL2SDK::Assembly_CSharp { struct SPGameUIScene_PVP; } namespace DLL2SDK::Assembly_CSharp { struct SPGameInfo_Grenade; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CombatVolume; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEPlayerPawn; } namespace DLL2SDK::Assembly_CSharp { struct SGTriggerSyncMovement; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGNoDroppedPickupArea; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnChecker; } namespace DLL2SDK::Assembly_CSharp::Story { struct WaveConfig; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnSpawnChecker; } namespace DLL2SDK::Assembly_CSharp::Story { struct CheckerConfig; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnPropertyConfig; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct SGAIPawnType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIDropConfig; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnProperty; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnSpecialPropertyIndex; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnFactoryConfig; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnInfo; } namespace DLL2SDK::Assembly_CSharp::Story { struct VehiclePawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryPlayerEventProcessor; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct EAnimationAction : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct StoryGameActorEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { enum struct StoryGameStageEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameConst; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AITakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVETakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGShootActor; } namespace DLL2SDK::Assembly_CSharp::Story { struct DamageTriggerTutorial; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EFireColliderShape : int32_t; } namespace DLL2SDK::Assembly_CSharp::Story { struct AnimaDoor; } namespace DLL2SDK::Assembly_CSharp::Story { struct CrowAnim; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawner; } namespace DLL2SDK::Assembly_CSharp::Story { struct GuidPawnSpawner; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WaitForTouchAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WaitForMovement; } namespace DLL2SDK::Assembly_CSharp { struct WaitForFireModeAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WaitForDialogAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WaitForBoolValue; } namespace DLL2SDK::Assembly_CSharp::Prologue { struct TimeRecordAction_Prologue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TimeRecordAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameTogglePlayerPinDownToGround; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameTogglePlayer1PModel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameStartCountDown; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SpawnRandAIAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SpawnAIAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ShowPrepareAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameSetPlayerMaxSpeed; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEGameUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameSendStringUIEnumEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameSendGameEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameSendEventToPlayer; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameRemoveGrenade; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGamePlayWeaponUpAnim; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGamePlayWeaponDownAnim; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGamePauseAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameMonsterIntroCompleted; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameModifyAmmoCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameMessageAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameLockHealth; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameLoadAsset; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameKillPawn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameKillAllZombies; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameInput; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameHidePawn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameGiveWeapon; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameGivePlayerDamage; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameGetPawn; } namespace DLL2SDK::Assembly_CSharp::Prologue { struct StoryGameExchangeMaterialAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameDelayTalk; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameCheckPlayerState; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameCheckPlayerRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameCheckEnemyKilled; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameCheckEnemyCountInChecker; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameCheckAliveEnemyInTriggerTutorial; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameCheckAliveEnemyInTrigger; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameChangeCameraFOV; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameActionSendGameEventEx; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameActionCheckPlayerFire; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ShowSignTipsAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ShowBrandAction; } namespace DLL2SDK::Assembly_CSharp { struct SetStreakScoreAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ServerReportAction; } namespace DLL2SDK::Assembly_CSharp { struct SendTutorialFsmEvent; } namespace DLL2SDK::Assembly_CSharp { struct SendTutorialEventAction; } namespace DLL2SDK::Assembly_CSharp { struct PrologueShakeCounterAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ProloguePreMatineeAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlaySoundQueueAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LevelTargetSwitchAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LEGameCheckAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameIntrodutionAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FocusByMaskAction; } namespace DLL2SDK::Assembly_CSharp { struct FireModeHUDLockAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FadeInOutAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CheckBrandsStateAction; } namespace DLL2SDK::Assembly_CSharp { struct ChangeTutorialFsmValueAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ChangeGameSequenceFSMAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AskRetryAction; } namespace DLL2SDK::Assembly_CSharp { struct SceneFsmManager; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PrefabSpawnerEventHideSth; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEPlayerController; } namespace DLL2SDK::Assembly_CSharp::Story { struct TaskLineRender; } namespace DLL2SDK::Assembly_CSharp { struct PVEWeaponSkillHud; } namespace DLL2SDK::Assembly_CSharp { struct PVEWeaponSkillController; } namespace DLL2SDK::Assembly_CSharp { struct PVEWeaponSecondSkillController; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEInventoryManager; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PVEBaseGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random { struct WaveExportConfigRandom; } namespace DLL2SDK::Assembly_CSharp { struct WaveExportConfigNew; } namespace DLL2SDK::Assembly_CSharp { struct WaveExportConfig; } namespace DLL2SDK::Assembly_CSharp { struct RoutePoint; } namespace DLL2SDK::Assembly_CSharp { struct RouteExportConfig; } namespace DLL2SDK::Assembly_CSharp { struct RouteConfig; } namespace DLL2SDK::Assembly_CSharp { struct ExportableConfig; } namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random { struct ZombieConfigList; } namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random { struct SpawnWaveConfig; } namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random { struct WaveConfig; } namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random { struct WaveConfigGroup; } namespace DLL2SDK::Assembly_CSharp { struct BotSpawnConfig; } namespace DLL2SDK::Assembly_CSharp { struct ZombieSpawnConfig; } namespace DLL2SDK::Assembly_CSharp { struct SpawnSpotGroup; } namespace DLL2SDK::Assembly_CSharp { struct BotConfig; } namespace DLL2SDK::Assembly_CSharp { struct ZombieConfig; } namespace DLL2SDK::Assembly_CSharp { struct SpawnWaveConfig; } namespace DLL2SDK::Assembly_CSharp { struct PowerUpDropConfig; } namespace DLL2SDK::Assembly_CSharp { struct WaveConfigNew; } namespace DLL2SDK::Assembly_CSharp { struct WaveConfig; } namespace DLL2SDK::Assembly_CSharp { struct PerkMachineSignboard; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DroppedPickUp; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::Network { struct MatchMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct AIPawnBatchMoveSyncMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct MatchProtocolBase; } namespace DLL2SDK::Assembly_CSharp::Network { struct MPPlayerUseMachineGunSyncMsg; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPawnBattleNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PickUpWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPlayerController; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPawn; } namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame { struct MPGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame { struct MPGameUIScene_Classical; } namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame { struct MPGameUIScene_Operation; } namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame { struct MPGameUIScene_Endless; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVEGame; } namespace DLL2SDK::Assembly_CSharp::Network { struct MPServerTimeSync; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPRewardLevelDropInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPMonsterDropGoldInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct EDisplayAnimLabelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct MPGameUIEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct MPGameActorEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct MPGameStageEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVERaidGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVEClassicalGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVEEndlessGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVEMPGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVESPGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZMGameBuilder; } namespace DLL2SDK::Assembly_CSharp { struct ZombieBloodDecal; } namespace DLL2SDK::Assembly_CSharp { struct ZombieModifierConfig; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct ZombieType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct PVEConfigPresetBase; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZombieCanisterPileConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZombieBiteConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TreeForkConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TracingElectricBallPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SlimeConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZombieConfigPreset; } namespace DLL2SDK::Assembly_CSharp { struct PowerUpLogic; } namespace DLL2SDK::Assembly_CSharp { struct PowerUpConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct RiserZombieConfigPreset; } namespace DLL2SDK::Assembly_CSharp { struct PVEProjectileConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PVEPresetLevelConfig; } namespace DLL2SDK::Assembly_CSharp { struct PVENavigationAreaReachConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NapalmConfigPreset; } namespace DLL2SDK::Assembly_CSharp { struct ModifierPreset; } namespace DLL2SDK::Assembly_CSharp { struct HomingProjectileConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HellHoundConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct GhostFireAttackMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct EnergyCollector; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct DenizenConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct DemonVineConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct DemonSeedConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct DanceZombieConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ClawDroneConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BrutusConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossSantaConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SantaSpawnZombieRole; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossHauntedWoodConfigPreset; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EFIRE_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BehaviorConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossHealthPlayerSoundConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct ExitConditionType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BehaviorEventConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BehaviorInsertStageConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BehaviorSequenceConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BehaviorStageConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossCerberusConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossButcherConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BomberConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct AvogadroConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SwitchRoleComponent_NetworkAI; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAITakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossAITakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkAIAvatarModelComponent; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct MPPawnSoundEmitter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZombieProjectile; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkZombieShowDescEventHandler; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkAIPawn; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkZombieNapalm; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkZombieHellHound; } namespace DLL2SDK::Assembly_CSharp { struct NetworkZombieFireBurnt; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkZombie; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkZombieBomber; } namespace DLL2SDK::Assembly_CSharp { struct NetworkZombieBite; } namespace DLL2SDK::Assembly_CSharp { struct NetworkZombieAvogadro; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkTreeFork; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkTracingElectricBall; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkSlime; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkGhostFire; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkDenizen; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkDemonVine; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBrutus; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkBossAIPawn; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossSanta; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossHauntedWood; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossCerberus; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossButcher; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIPawnDebug; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { enum struct BehaviorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBase; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct WeakConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehavior; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTrunkSpin; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TrunkSpinConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTreantPursueAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TreantPursueAttackConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTread; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TreadConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTrample; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TrampleConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorThrowProp; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ThrowPropConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTentacleGrab; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TentacleGrabConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSweepTailAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SweepTailAttackConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonZombie; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SummonZombieConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonSlime; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SummonSlimeConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonHellHound; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SummonHellHoundConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonGhostFire; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SummonGhostFireConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSummonDemonSeed; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SummonDemonSeedConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpinAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SpinAttackConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAISpawnBehavior; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpawnEffect; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIPawnPlaySpawnEffectAndAnim; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorScorpionRage; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ScorpionRageConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorScorpionMutate; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ScorpionMutateConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct LavaPoolConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorRage; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct RageConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorPursueAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PursueAttackConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorPoisonAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct PoisonAttackConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorMelee; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorMagmaSplashWithTarget; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MagmaSplashWithTargetConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorMagmaSplash; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MagmaSplashConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MagmaSprayGroupData; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MagmaSprayData; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLongRangeAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct LongRangeAttackConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLeaveCombat; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct LeaveCombatConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLavaPool; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJumpSmash; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct JumpSmashConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJumpDest; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct JumpConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAISpecialMoveBehavior; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJump; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorIdle; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZombieIdleConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorHunt; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HuntConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorHookWhip; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HookWhipConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorHookAndSmash; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HookAndSlashConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGroundStabGroup; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct GroundStabGroupConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGroundStab; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct GroundStabConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGroundSpike; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct GroundSpikeConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGotoCombat; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct GotoCombatConfig; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorGhostFireFireBall; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorControlZombie; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSuicideExplosion; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorEndGame; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct EndGameSkillConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDizzness; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDefendWeakPoint; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDeathSwing; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct DeathSwingConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorDash; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct DashConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorClimbOver; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCleaverCharge; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CleaverChargeConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorClapAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ClapAttackConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCircleWait; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CircleWaitConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCharge; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCerberusMutate; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CerberusMutateConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorRotateFireBall; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CerberusFireBallConfigBase; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCerberusFireBall; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CerberusFireBallConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCage; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CageConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBurrowAttack; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BurrowAttackConfig; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorBruntFireBall; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorBite; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBeHitWeakPoint; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HitWeakPointBehaviorCfg; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct LimbedBehaviorCfg; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIPassiveBehavior; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HitBehaviorCfg; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBeHeavyDamaged; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct HeavyDamagedBehaviorCfg; } namespace DLL2SDK::Assembly_CSharp { struct NetworkAIBehaviorAvogadroElectricBall; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkClawDrone; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkCanisterPile; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct AIMovePathNode; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp { struct LavaRock; } namespace DLL2SDK::Assembly_CSharp { struct DismemberPawnEx; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct DismemberPawn; } namespace DLL2SDK::Assembly_CSharp { struct DemonSeedActor; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossSantaRadioObject; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossSantaMeshAgent; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SkillNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct AIATTACK_STEPS : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct AIPawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct AIPawnBattleNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIPawnDieForDrumTrapComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnAnimationComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeFinishCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeSequence; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeElement; } namespace DLL2SDK::Assembly_CSharp { struct MatineeDirector; } namespace DLL2SDK::Assembly_CSharp { struct MatineeCameraIgnore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeCamera; } namespace DLL2SDK::Assembly_CSharp { struct LifelineMasterEffect; } namespace DLL2SDK::Assembly_CSharp { struct LifelineManager; } namespace DLL2SDK::Assembly_CSharp { struct LifelineManager_DamageShare; } namespace DLL2SDK::Assembly_CSharp { enum struct LifelineGroupState : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct LifelineFollowerState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LifelineEffect; } namespace DLL2SDK::Assembly_CSharp { struct LifelineGroupData; } namespace DLL2SDK::Assembly_CSharp { struct LifelineData; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ForceAimAtTargetVolume; } namespace DLL2SDK::Assembly_CSharp { struct ArrowGuidePoint; } namespace DLL2SDK::Assembly_CSharp { struct SpawnSpot; } namespace DLL2SDK::Assembly_CSharp { struct AISkillSpawnSpot; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIPawnSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnCheckerController; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnChecker_Global; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIPawnChaserSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSpawnVolume; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnMoveToTargetPoint; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIAttackVolume; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMZombieDescHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZombieDescPair; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTutorialTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTeamMateHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMTaskProgressHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMSecretMessageHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMSecretPicPair; } namespace DLL2SDK::Assembly_CSharp { struct ZMReviveHud; } namespace DLL2SDK::Assembly_CSharp { struct ZMReviveContainerHUD; } namespace DLL2SDK::Assembly_CSharp { struct ReviveParam; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMRandomMissionHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMPerkInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMPerkCoinTipHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMPerkCoinMachineHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMPerkCoinHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMNextRoundWaitHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMModifierHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMMissionItemHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMMPProgressHUD; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZMMPGameEndHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMLoadingItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMLoadingHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMLeftTimeHUD; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZMInteractiveProgressHUD; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZMInteractivePickUpHUD; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZMInteractiveHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMGetItemTipsHUD; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZMGameEndHUDAchievementItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMEndlessProgressHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMEggMapHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMEggMapContainerHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMComicBeginningHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZombieComicPair; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBuffMachineHUD_SellingItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBuffMachineHUD_OwningItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBuffMachineHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBuffMachineBuffInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBuffInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBossCommingTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZMBossBloodHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UltraWeaponSignboard; } namespace DLL2SDK::Assembly_CSharp::PVE { struct UIPVEOperationMethodSelectPanelView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalRadarComp_MPInteractiveObject; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalRadarComp_MPAreaHighLight; } namespace DLL2SDK::Assembly_CSharp::PVE { struct StopPanelView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEGameTopInfoPowerUp; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEGameTeamMateItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEGameTeamInfoView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEGameTeamInfoItemView; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEEndGameHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEBuffItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEBloodAndExpHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct NetworkAIPawnDebugHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct NetworkAIPawnBloodHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ModifierHUDItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ModifierHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPWaitForReviveHUD; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPVEStageDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPMissionHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPLoadingTeammateHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPInteractiveObjectMapMark; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPGetAllRewardHUD; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPGameDyingHud; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPGameCureTeammateHud; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPCallForRescueHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MPAreaClearHUD; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmMpSettlementCardNewWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmMpSettlementCardNewWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmMpSettlementCardNewItemView; } namespace DLL2SDK::Assembly_CSharp { struct ZMMPPassTaskWindowView; } namespace DLL2SDK::Assembly_CSharp { struct ZMMPPassTaskWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZMMPGameEndLoseHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DoorSignboard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BuffMachineSignboard; } namespace DLL2SDK::Assembly_CSharp::PVE { struct UIAnimatorEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEScorePanelRoundItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEScorePanelItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVEScorePanelHUD; } namespace DLL2SDK::Assembly_CSharp { struct PVEDebugInfoGUI; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEStopPanelWindowController; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEGameActorEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct PVEGameStageEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct FireWall; } namespace DLL2SDK::Assembly_CSharp::PVE { struct FireArea_Wall; } namespace DLL2SDK::Assembly_CSharp { struct DeathGraspManager; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAITakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAITakeDamageAudioComponent; } namespace DLL2SDK::Assembly_CSharp::PVE::AudioLogic { struct PVEGameVBSSController; } namespace DLL2SDK::Assembly_CSharp::PVE::AudioLogic { struct PVEGameVBSSConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ZombieSoundEventHandler_3P; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeAudioPlayer; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatineeAudioItem; } namespace DLL2SDK::Assembly_CSharp::PVE { struct NewGuideGoto; } namespace DLL2SDK::Assembly_CSharp::PVE { struct GuideLine; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnAnimationComponent; } namespace DLL2SDK::Assembly_CSharp { struct AdaptiveRootMotion; } namespace DLL2SDK::Assembly_CSharp { struct RootMotionAnimData; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEActorFactory; } namespace DLL2SDK::Assembly_CSharp::PVE { struct UniqueKey; } namespace DLL2SDK::Assembly_CSharp { struct TranslateLocalizedTextAction; } namespace DLL2SDK::Assembly_CSharp { struct ToggleUILayerAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ToggleUIAction; } namespace DLL2SDK::Assembly_CSharp { struct ToggleGameObejctAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TargetDisplayAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StartMatineeAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SplineMoveAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SpawnDroppedPickUpAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FsmStateActionWithFinishEvent; } namespace DLL2SDK::Assembly_CSharp { struct ShowHUDAction; } namespace DLL2SDK::Assembly_CSharp { struct ShowEffectAction; } namespace DLL2SDK::Assembly_CSharp { enum struct EHUDStateType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SetLocalPlayerVisibilityAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetHUDsActiveAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAutoFireAction; } namespace DLL2SDK::Assembly_CSharp { struct SceneStreamingAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ReturnLobbyAction; } namespace DLL2SDK::Assembly_CSharp { struct ReloadTacticalGPSAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayWwiseSoundAction; } namespace DLL2SDK::Assembly_CSharp { struct PlayVideoAction; } namespace DLL2SDK::Assembly_CSharp { struct PlayCameraEffectAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PVELineToTargetInfoAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PVEIAction_SendGameEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ModifyObjectFieldValueAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LockPlayerInputAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LockFireAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LocalPlayerRotateTowardAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LocalPlayerMoveToAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LocalPlayerAutoFire; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LoadAnotherMap; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LimitLocalPlayerRotationAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LaunchMissileAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IsWeaponEquippedAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IsLocalPlayer; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRemoteEventParameter; } namespace DLL2SDK::Assembly_CSharp { enum struct ItemIDType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FireModeChangeAction; } namespace DLL2SDK::Assembly_CSharp { struct DialogueAction; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct TargetVolumeType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CreateObjectAttachToPlayerAction; } namespace DLL2SDK::Assembly_CSharp { struct CheckMoveForwardAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CheckMatchResultAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CheckDeviceQualityAction; } namespace DLL2SDK::Assembly_CSharp { struct CheckBoolValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CameraShakeAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ActiveSpawnCheckerAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ActivateCheckerControllerAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ActivateCheckerAction; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIPawn; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIController; } namespace DLL2SDK::Assembly_CSharp { struct DismemberSetup; } namespace DLL2SDK::Assembly_CSharp::PVE { struct SwitchRoleComponent_SPBot; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVESPBotPawn; } namespace DLL2SDK::Assembly_CSharp::PVE { struct SquadAI; } namespace DLL2SDK::Assembly_CSharp::PVE { struct TeamInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct BotEnemyInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIController; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SightSensor; } namespace DLL2SDK::Assembly_CSharp::PVE { struct RotateTo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MoveToPosition; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct InitAIState; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FollowingPawn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FireAtEnemy; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnPlayAnimationAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIPawnDead; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICrouchComponent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIBotPawn; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIFsmHelperBehaviour; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIFsmHelper; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_Base; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_AIBehavior; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_AbortCommand; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_ExeCmdBase; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_Init; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_InPlaceAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_FollowSWSPath; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_ChoosePositionAndAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAITemplateConfig; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEZombieAITemplateConfig; } namespace DLL2SDK::Assembly_CSharp { struct PVEAITaskInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAISteeringAgent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAISpawnPoint; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIPawnAnimationComponent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIGlobalEvent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIGlobalEvent_Pause; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIEffectComponent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIDebugComponent; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmdFsmNotification; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAnimEventHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NavMeshUtil; } namespace DLL2SDK::Assembly_CSharp::PVE { struct DummyPVEAIAnimEventHandler; } namespace DLL2SDK::Assembly_CSharp::PVE { struct CrowdForceComponent; } namespace DLL2SDK::Assembly_CSharp { struct ClimbSpot; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AnimatorLoaderManager; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AnimatorLoaderInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIWeapon_Laser; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIWeapon_ElectricityBall; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Inventory; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIWeapon; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIProjectile; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIProjectile_Explode; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIProjectile_ElectricityBall; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIProjectile_DamageZone; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AISightManager; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIReactionBase; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIReactionManager; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIReactChannel; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIReactChan_Damage; } namespace DLL2SDK::Assembly_CSharp::PVE { struct WaitForSecondsOnCondition; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICommand; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_WeaponAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_Wander; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_TrailTarget; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_TrailAndAttackTarget; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_TakeCover; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_SpecialMove; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_SearchOnSpots; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_RootMotionTakeCover; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_RootMotionFireFromCover; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_RemoteAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnimationState; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnimAtDestination; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PlayAnim; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_PauseIdle; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_OrientAndPlayAnim; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_MoveTo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_MoveAndAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_MeleeAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_InPlaceAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_GoCamp; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FollowSWSPath; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FlyAway; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FireFromCover; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_FireAtEnemy; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_DestroyTarget; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_ChoosePositionAndAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_ChangeTarget; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_AttackVolume; } namespace DLL2SDK::Assembly_CSharp { struct AICmdName; } namespace DLL2SDK::Assembly_CSharp::PVE { enum struct MoveSpeedType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ACSAIPawnSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEACSAIController; } namespace DLL2SDK::Assembly_CSharp::PVE { struct SwitchRoleComponent_ACSPawn; } namespace DLL2SDK::Assembly_CSharp::PVE { struct RootMotionComponent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlSystem_BaseAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_TakeCover; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_SetDeathAnim; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_RootMotionTakeCover; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_RootMotionFireFromCover; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_PlayAnimation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_MoveToTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_MoveAlongPath; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlAction_ChooseTarget; } namespace DLL2SDK::Assembly_CSharp { struct OpenWorldStreamer; } namespace DLL2SDK::Assembly_CSharp { struct VirtualSceneManager; } namespace DLL2SDK::Assembly_CSharp { struct VirtualSceneDatabase; } namespace DLL2SDK::Assembly_CSharp { enum struct ESceneState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ScenePrefabInstance; } namespace DLL2SDK::Assembly_CSharp { struct ScenePrefabPool; } namespace DLL2SDK::Assembly_CSharp { struct PrefabAssetReferenceCounter; } namespace DLL2SDK::Assembly_CSharp { struct PooledPrefabInstance; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TunnelBounds; } namespace DLL2SDK::Assembly_CSharp { struct VehicleStreamingOption; } namespace DLL2SDK::Assembly_CSharp { using ITileSceneLoadCallback = void*; } namespace DLL2SDK::Assembly_CSharp { struct ValidatableConfig; } namespace DLL2SDK::Assembly_CSharp { struct TiledReflectionProbeGroup; } namespace DLL2SDK::Assembly_CSharp { struct SkyOnlyRenderer; } namespace DLL2SDK::Assembly_CSharp { struct SkyInstancedMeshData; } namespace DLL2SDK::Assembly_CSharp { struct SkyInstanceData; } namespace DLL2SDK::Assembly_CSharp { struct SceneStreamingRoot; } namespace DLL2SDK::Assembly_CSharp { struct SceneStreamingLayer; } namespace DLL2SDK::Assembly_CSharp { struct SceneStreaming; } namespace DLL2SDK::Assembly_CSharp { struct SceneStreamingLOD; } namespace DLL2SDK::Assembly_CSharp { struct SceneAssetReferenceCounter; } namespace DLL2SDK::Assembly_CSharp { struct PrefabServerOnlyNode; } namespace DLL2SDK::Assembly_CSharp { struct PrefabExportConfig; } namespace DLL2SDK::Assembly_CSharp { struct GrassMaskData; } namespace DLL2SDK::Assembly_CSharp { struct UnityTerrainTileManager; } namespace DLL2SDK::Assembly_CSharp { struct TerrainContour; } namespace DLL2SDK::Assembly_CSharp { struct ContourRange; } namespace DLL2SDK::Assembly_CSharp { struct TiledTerrainRenderer; } namespace DLL2SDK::Assembly_CSharp { struct TiledTerrainLOD; } namespace DLL2SDK::Assembly_CSharp { struct TiledTerrainExportConfig; } namespace DLL2SDK::Assembly_CSharp { struct TerrainToMeshInfo; } namespace DLL2SDK::Assembly_CSharp { struct TerrainLODExportInfo; } namespace DLL2SDK::Assembly_CSharp { struct TiledTerrain; } namespace DLL2SDK::Assembly_CSharp { struct QuadtreeTerrainExportConfig; } namespace DLL2SDK::Assembly_CSharp { struct QuadtreeTerrain; } namespace DLL2SDK::Assembly_CSharp { struct LevelOfDetail; } namespace DLL2SDK::Assembly_CSharp { struct QuadtreeNodeRenderer; } namespace DLL2SDK::Assembly_CSharp { struct TerrainHolesConfig; } namespace DLL2SDK::Assembly_CSharp { struct TerrainHole; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeRenderer; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct ThreadCachedData; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { enum struct PatchLoadingState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeLoadManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { enum struct MaterialLoadingState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct PatchLoadRequest; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeJobSystem; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct Landscape; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct HeightmapAtlas; } namespace DLL2SDK::Assembly_CSharp { struct FarTerrainExportConfig; } namespace DLL2SDK::Assembly_CSharp { struct FarTerrainGroup; } namespace DLL2SDK::Assembly_CSharp { struct OpenWorldSOCStreamingManager; } namespace DLL2SDK::Assembly_CSharp { struct OpenWorldManager; } namespace DLL2SDK::Assembly_CSharp { struct TODLightingController; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODManager; } namespace DLL2SDK::Assembly_CSharp { struct StreamingLODGroup; } namespace DLL2SDK::Assembly_CSharp { struct LODModelResource; } namespace DLL2SDK::Assembly_CSharp { struct LODResourceEntry; } namespace DLL2SDK::Assembly_CSharp { struct FoliageVolume; } namespace DLL2SDK::Assembly_CSharp { struct FoliageUtils; } namespace DLL2SDK::Assembly_CSharp { struct FoliageRenderBatch; } namespace DLL2SDK::Assembly_CSharp { struct FoliageGrid; } namespace DLL2SDK::Assembly_CSharp { struct FoliageInstance; } namespace DLL2SDK::Assembly_CSharp { struct FoliagePrototype; } namespace DLL2SDK::Assembly_CSharp { struct FoliagePrototypeLOD; } namespace DLL2SDK::Assembly_CSharp { struct FoliageTypeAsset; } namespace DLL2SDK::Assembly_CSharp { struct FoliageType; } namespace DLL2SDK::Assembly_CSharp { struct FoliageTypeRuntimeData; } namespace DLL2SDK::Assembly_CSharp { struct FoliageTypeLOD; } namespace DLL2SDK::Assembly_CSharp { struct MeshMaterial; } namespace DLL2SDK::Assembly_CSharp { struct FoliageLayer; } namespace DLL2SDK::Assembly_CSharp { struct FoliageRuntimeData; } namespace DLL2SDK::Assembly_CSharp { struct FoliageLayerData; } namespace DLL2SDK::Assembly_CSharp { struct FoliageCellData; } namespace DLL2SDK::Assembly_CSharp { struct FoliageRenderer; } namespace DLL2SDK::Assembly_CSharp { struct FoliageImportConfig; } namespace DLL2SDK::Assembly_CSharp { struct FoliageImportSettings; } namespace DLL2SDK::Assembly_CSharp { struct FoliageTypeInfo; } namespace DLL2SDK::Assembly_CSharp { struct FoliageGlobals; } namespace DLL2SDK::Assembly_CSharp { struct FoliageDatabase; } namespace DLL2SDK::Assembly_CSharp { struct FoliageBatchRenderer; } namespace DLL2SDK::Assembly_CSharp { struct FoliageActor; } namespace DLL2SDK::Assembly_CSharp { struct TupleEqualityComparer; } namespace DLL2SDK::Assembly_CSharp { struct VirtualNestedPrefab; } namespace DLL2SDK::Assembly_CSharp { struct SimplifyMeshPreview; } namespace DLL2SDK::Assembly_CSharp { struct SceneMaskConfig; } namespace DLL2SDK::Assembly_CSharp { enum struct ESceneMaskType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct PrefabMaterialVariant; } namespace DLL2SDK::Assembly_CSharp { struct MaterialReplacement; } namespace DLL2SDK::Assembly_CSharp { struct OpenWorldDebug; } namespace DLL2SDK::Assembly_CSharp { struct LDNodeInherit; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct WeaponAutoRotate; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TargetRot; } namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin { struct NoLoginGame; } namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin { struct NoLoginUIScene; } namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin { struct DSTestData; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct NetWorkConnectionStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct ZoneServerRequest; } namespace DLL2SDK::Assembly_CSharp::Network { struct ZoneServerResponse; } namespace DLL2SDK::Assembly_CSharp::Network { struct ZoneNetWorkProcessor; } namespace DLL2SDK::Assembly_CSharp { struct ZoneErrorCodeHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EChatConnectorStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct UDPSequence; } namespace DLL2SDK::Assembly_CSharp::Network { struct UDPProtocolHeader; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EUDPFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct UDPMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct UDPSendMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct UdpSocket; } namespace DLL2SDK::Assembly_CSharp::Network { struct UdpLocalSocket; } namespace DLL2SDK::Assembly_CSharp::Network { struct UdpClientHandler; } namespace DLL2SDK::Assembly_CSharp::Network { struct UdpClient; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncGameNetMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncOtherPlayerInfoNetMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncSelfPlayerInfoNetMsg; } namespace DLL2SDK::Assembly_CSharp { template struct RingBuffer_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ProtocolPool; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EDISCONNET_ERROR : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ReplicationData; } namespace DLL2SDK::Assembly_CSharp::Network { struct ReplicationVehicleMoveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct ReplicationMoveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_COMBINED_PKGS_REUSE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_COMBINED_PKG_ITEM; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchServer; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchSender; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MatchReceiver; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LobbyServer; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LobbySender; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LobbyReceiver; } namespace DLL2SDK::Assembly_CSharp::Network { struct GlobalServerTimeSync; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct GameServerState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct GameNetClient; } namespace DLL2SDK::Assembly_CSharp::Network { struct SendDelivery; } namespace DLL2SDK::Assembly_CSharp::Network { struct ReceiveDelivery; } namespace DLL2SDK::Assembly_CSharp::Network { struct QueuedMsgReceive; } namespace DLL2SDK::Assembly_CSharp::Network { struct QueuedMsgSend; } namespace DLL2SDK::Assembly_CSharp::Network { struct ForbidKickOffHandler; } namespace DLL2SDK::Assembly_CSharp::Network { struct Ping; } namespace DLL2SDK::Assembly_CSharp::Network { struct PingResult; } namespace DLL2SDK::Assembly_CSharp { struct DscIPGroupHelper; } namespace DLL2SDK::Assembly_CSharp::Network { struct DSPingManager; } namespace DLL2SDK::Assembly_CSharp::Network { struct CSharpPing; } namespace DLL2SDK::Assembly_CSharp::Network { struct WeaponEquipResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDriveVehicleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct VehicleDriveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct VehicleMoveResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ProtocolVehicleMoveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct AISkillResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BATCH_AIATTACK; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncMovePackedMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MOVE_PACKED; } namespace DLL2SDK::Assembly_CSharp::Network { struct ProtocolMoveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct MoveResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct AddPlayerResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResPingMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResLogoutMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct LoginSecondaryResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct LoginResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EVENT_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct PlayerReconnectNtfMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncRespawnMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct KillResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct StopFireResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct StartFireResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct FireResMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct DamageResMsg; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BytesRingBuffer; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EGAME_VAR_COMMON : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ECHARACTER_VAR_COMMON : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EVAR_GROUP : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct MatchProtocolProcessor; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ETowerDefenceStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ECatGameStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBioRoundStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EDSProtocolVersion : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BRVehicleSkillType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct BRAirDropBoxType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PLAYER_ROLE_ID : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PVE_BOSS_ID : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EHealthPointBase : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EStrengthenMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EModifyMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPveAttrObjectId : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ELuaInteractionOperatorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPveAttackStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPveAttrId : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESkillEffectClass : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EConditionOperator : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponSkillOverlay : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponSkillCond : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EProfessionChipErrCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRPlayerStat : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRChipMachineErrCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPropertyId : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EResetPackageErrCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPACKAGE_RESPONSE_CODES : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGameTips : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRBoxType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESubtaskType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBREquipPos : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRProfessionChipType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRItemQuality : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRMedicineHealType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRPerkItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRBulletType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRAttachSlotType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBREasterItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRMedicineItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRWeaponItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRSkillItemClass : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBRITEM_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAirCraftType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ZombieClass : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct MaterialType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUltWeaponID : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EStartFireErrCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUltErrCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUltEnergySrc : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ETagType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPenetrationBit : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EHunterKillerFlyStat : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPLAYER_CAMP : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EScoreTypeEx : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct RespawnScoreType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct TargetState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct DamageDegree : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct WeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PlayerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ScoreTargetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ResconvBool : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EDsObjectIdRange : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EActorTriggerTagType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPvpAIControllerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ENpcAIControllerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PointConsumeReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct TargetType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EEvtType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EMedalType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUseRevivalReson : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EResourceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EExperSuitMatchType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBodyFragment : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EHitspecialFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_SELF_MSG_SIZE; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_SELF_MSG_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MODULE_OPEN_FLAG_MAX_NUM; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_BOSS_NUM; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_FPS_COUNT_PER_ROUND; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_SIGNAL_LEVEL_COUNT_PER_ROUND; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_PING_COUNT_PER_ROUND; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AXIS_SIZE; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RANDOM_VALUE; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_PICKUP_OR_DROP_CNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_POSITION_LENGTH; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_DOOR_CNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_DEAD_OR_LIVE_CNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FULL_PENETRATION; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_COLLECTION_ITEM_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct INVENTORY_COMMON_BAG_ID; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_BROKEN_WINDOWS_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_OFF_WALL_WEAPON_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_MAGIC_BOX_WEAPON_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_KILL_STREAK_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_GAME_PROP_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_PLAYER_COUNT_IN_ZOMBIE; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_PAG_ITEM_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_GUN_PVE_BUFF_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_GUN_EFFECT_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_SYNC_WEAPON_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_MODIFIER_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_ATTR_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_BUFF_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_ZONE_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_SCORE_STREAK_AND_NUCLEARBOMB_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_SCORE_STREAK_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_PERK_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_GRENADE_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_WEAPON_IN_BAG_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_GUN_SKILL_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_ROLE_SKILL_COUNT; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MAX_ATTACHMENT_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddKillconfirmScoreMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncCollectionItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPlayerChooseItemsMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncHuntPropItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResDeathplayMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBatchDelActorsMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncMapMarkListMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBuffMachineInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncLuasyncMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfGametipsMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDebugDrawMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDebugInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncTransferMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBufferMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncModifyPropMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDelPropMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAllPropMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddPropMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncIrrelevantInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncRelevantInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBuffsEffectMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAttrMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBuffsMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncWeaponBulletMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncActivedZoneMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncInventoryBagMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncModifiersMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPerksMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPickupNtfMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddPickupMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResPickupItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResSwitchWeaponMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfSwitchWeaponMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfResourceDropinfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncSceneObjectsMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncItemsMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncInventoryCommonMsg; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EPropHuntItemCostType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EDebugInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ESYNC_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ETRANSFER_CODEID : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EEFFECT_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_KILLCONFIRM_SCORE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_COLLECTION_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct CollectionItemInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PLAYER_CHOOSE_ITEMS; } namespace DLL2SDK::Assembly_CSharp::Network { struct PlayerChooseItemInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_HUNT_PROP_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_DEATHPLAY; } namespace DLL2SDK::Assembly_CSharp::Network { struct DeathInitItem; } namespace DLL2SDK::Assembly_CSharp::Network { struct DeathBuffInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BATCH_DEL_ACTORS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MAP_MARK_LIST; } namespace DLL2SDK::Assembly_CSharp::Network { struct MapMarkItem; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BUFF_MACHINE_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_LUASYNC; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_GAMETIPS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEBUG_DRAW; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEBUG_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct TransSkydivingAnim; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_TRANSFER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_TRANSFER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BUFFER; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncTrainTargetData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncProjectileDelayAddStack; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncObserverBullet; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPreUseUltSkillData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncEquipWeaponData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncHoldWeaponData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncUnequipWeaponData; } namespace DLL2SDK::Assembly_CSharp::Network { struct ItemBulletInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncHelicopterPosInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct HelicopterPos; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncObserverInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct ObserverWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncFHJLockTarget; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncServerFire; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncSentryGunData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPickGrenadeData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncGrenadeFinalData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncGrenadeFlyingData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncThrowingGrenadeData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBRThrowWeaponAnimData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncShadowbladeFireModeData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncShadowbladeData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncRootMotionData; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncNumPerHit; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncWeaponStatis; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncActorPose; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPVEWeaponSkill; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDroneTransparent; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_BUFFER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MODIFY_PROP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEL_PROP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ALL_PROP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_PROP; } namespace DLL2SDK::Assembly_CSharp::Network { struct InventoryItem; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_IRRELEVANT_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct IrrelevantInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_RELEVANT_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct RelevantInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BUFFS_EFFECT; } namespace DLL2SDK::Assembly_CSharp::Network { struct BuffEffectInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BATCH_EFFECT; } namespace DLL2SDK::Assembly_CSharp::Network { struct PlayerEffectStatusInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ATTR; } namespace DLL2SDK::Assembly_CSharp::Network { struct AttrData; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BUFFS; } namespace DLL2SDK::Assembly_CSharp::Network { struct BuffInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_WEAPON_BULLET; } namespace DLL2SDK::Assembly_CSharp::Network { struct WeaponBulletInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ACTIVED_ZONE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_INVENTORY_BAG; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MODIFIERS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PERKS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PICKUP_NTF; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_PICKUP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_PICKUP_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SWITCH_WEAPON; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_SWITCH_WEAPON; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_SWITCH_WEAPON; } namespace DLL2SDK::Assembly_CSharp::Network { struct PVEWeaponSkillData; } namespace DLL2SDK::Assembly_CSharp::Network { struct PropSkillBuffInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_RESOURCE_DROPINFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResouceDropInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_SCENE_OBJECTS; } namespace DLL2SDK::Assembly_CSharp::Network { struct SceneObject; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ITEMS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_INVENTORY_COMMON; } namespace DLL2SDK::Assembly_CSharp::Network { struct MagicBoxWeapon; } namespace DLL2SDK::Assembly_CSharp::Network { struct OffWallWeaponMatch; } namespace DLL2SDK::Assembly_CSharp::Network { struct ItemInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_LOGIN_SECONDARY; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_LOGIN; } namespace DLL2SDK::Assembly_CSharp::Network { struct ZoneInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct SingleGameProp; } namespace DLL2SDK::Assembly_CSharp::Network { struct BagInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct WeaponInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct DecorationInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct WeaponEffectData; } namespace DLL2SDK::Assembly_CSharp::Network { struct KillStreakData; } namespace DLL2SDK::Assembly_CSharp::Network { struct ScoreStreakData; } namespace DLL2SDK::Assembly_CSharp::Network { struct RoleData; } namespace DLL2SDK::Assembly_CSharp::Network { struct PerkData; } namespace DLL2SDK::Assembly_CSharp::Network { struct GrenadeData; } namespace DLL2SDK::Assembly_CSharp::Network { struct WeaponSkillData; } namespace DLL2SDK::Assembly_CSharp::Network { struct AttachmentData; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VAR_UINT32_GAME; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VAR_UINT32_OTHER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VAR_UINT32_SELF; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VAR_UINT8_GAME; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VAR_UINT8_OTHER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VAR_UINT8_SELF; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SEND_TEST_COMMAND; } namespace DLL2SDK::Assembly_CSharp::Network { struct UInt32Pair; } namespace DLL2SDK::Assembly_CSharp::Network { struct UInt16Pair; } namespace DLL2SDK::Assembly_CSharp::Network { struct UInt8Pair; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_DEATH_BUFF_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_BATCH_DEL_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAP_MARK_MAX_ITEM_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct BUFF_MACHINE_MAX_ITEM_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_LUA_MSG_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_TIPS_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_DEBUG_VECTOR_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_DEBUG_INFO_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_OBSERVER_BULLET_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_SYNC_HELICOPTER_POS_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_TRANS_BUFFER_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_BATCH_NUM_IN_EFFECT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PVE_STRENGTHEN_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PVE_SKILL_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_RESOURCEDROP_MONSTER_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_SYNC_SCENE_OBJECTS_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_INDIVIDUATION_ITEM_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_RES_BAG_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_SINGLE_GAME_PROP_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct UINT32_VAR_MAX_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct UINT8_VAR_MAX_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncTrainRecordInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPickupareaInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfStartVehicleSkillMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResShakeOffDizzyMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddZiplineMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncJayMusicboxStatusMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncWeaponCoolingMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncLotteryMachineMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResProphuntBetMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncProphuntPlayerInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResBuyHideItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncTeamMpMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfSpeakMpMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfDelMpMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfAddMpMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResGetOwnProfessionChipMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncWeaponskillStatMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncWeaponskillMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncMlkSwitchGunMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncActorStatMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResRoleTalkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPrechoiceProfessionChipMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResChoiceProfessionChipMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfKeyEventMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResSpectatePlayerMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDelActorMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddActorMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncTeamBrMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfRspBrMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfDelBrMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfAddBrMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncProfessionChipLevelupMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBrchipMachineInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBrchipMachineSpawnMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncMppositionMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBrokenWindowsMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfBreakWindowMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResOpenBoxMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfGvoiceIdMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResSetPackageTrapMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResResetPackageMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfUseIndividuationItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfTestRespawnMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfTestVehicleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfForceUpdateVehicleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResResetAmmoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAirdropBoxInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAirdropAirPlaneInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncCarepackagePlaneMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPackageMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncCreatePackageMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncSupplydropMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAiDebugInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBrokenStatusMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResSvrtimeMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPvePasstaskMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncChangeMinimapMarkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncVehicleInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBuildingMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfBritemFeedbackMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResMergeSlotPosMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncActorLinkMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncZombieZoneDataMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncSwitchWeaponPosMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResSwitchWeaponPosMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResDiscardItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ReqWordChatMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ReqQuickChatMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResExitObserverMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncActionProgressMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct TouchNotifyMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDelVehicleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddVehicleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncUseVehicleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResChangeMovestateMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResUnequipPartMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResEquipPartMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBossStatusMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncFlyStatusMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResProjectileStartFireMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfInteractiveObjectStatMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncExtraDamageMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncSentryGunFireInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncSentryGunAddedMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncLockMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncGetChallengeCardItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfVoteForKickResultMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBuildableObstacelMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResPerkCoinMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResSellItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResBuyItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfPlayerReconnectMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfUseRevivalCoinMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPositionMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfHidePropWhistleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfSelectHideItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfLoadSceneMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncPvePlayerStatMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncNotifyTimeMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncNotifyMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResUseMachineGunMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfSelectRoleMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDelPickupMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncGetItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAreaEventMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncEndUseItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncUseItemMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResSelectBagMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddProjectileMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResPingStatMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncBodyFragmentMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncStopFireMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncNbombSupportMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfObtainSkillMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncMissileSupportMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncUavMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncStopRunMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncStartRunMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncStickMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResStickMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfStickMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfFeedbackMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDelAreaMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAddAreaMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncCombatareaMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncGfFlagareaMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncHppositionMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDomareaMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NtfDeathframeMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncAnimationMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncDelPlayerMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncGameMissionMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncExtraRoundPhaseMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncEndRoundMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncStartRoundMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResEndMatchMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncMatchPreparationMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResKickoffMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncVtolInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncControllableInfoMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResUltMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResControllableStartFireMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct ResStartFireMsg; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct KillConfirmEventType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PROPHUNT_BET_RESULT : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ESyncActorClass : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct AIRBORNE_EJECTOR_FLOW_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct AIRBORNE_FLOW_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRMarkOperateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRMarkAddWayType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRMarkItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRChipMachineBoxState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRChipMachineState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EOpenBoxType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EOpenBoxResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EControlVehicleCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EPACKAGE_BOX_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct VehicleState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EVehicleDamageType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct BRItemFeedBackType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct SYNACTORLINK_MODE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ACTORLINK_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EVEHICLE_MOVE_MODE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct VEHICLE_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PLAYER_IN_VEHICLE_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EControlCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EDamageParamType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EDamageEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PERK_COIN_ACTION_RESULT : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct BUY_ITEM_RESULT : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EScoreType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct FeedBackType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EAREA_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EDOM_AREA_STATUS : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct RunState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct SELL_ITEM_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct COST_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct VTOL_STATUS : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct CONTROLLABLE_STATUS : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EAIRDROP_BOX_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EAIRDROP_AIR_PLANE_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ETOYBOMB_STATUS : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EACTION_PROGRESS_STATUS : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ESWITCH_PLAYER_RES : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct INTERACTIVE_OBJECT_STAT : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct DAMAGE_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct VOTE_FOR_KICK_RESULT_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PROP_AGING_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct PVE_PLAYER_STAT : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EKICKPLAYER_REASON : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EUSE_MACHINE_GUN_USE_FLAG : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EUSE_MACHINE_GUN_RES : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EPVE_PLAYER_STAT_VAL : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBROKEN_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ENPCACTOR_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EACTOR_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EDEATH_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct SYNCBULLET_MODE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EROUND_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct SUCK_ZOMBIE_RESULT : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EWEAPON_FIRE_COMPONENT : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EWEAPON_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ENPC_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct RECONNECT_REASON : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct MISSILE_SUPPORT_FLY_STATE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct DEBUG_CODE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct ADD_PROJECTILE_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct USE_ITEM_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRKEY_EVENT_CLASS : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EBRKEY_EVENT_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct EAREA_EVENT_TYPE : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct C2S_ANYSYNC_PROTOCOL : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { enum struct C2S_BASE_PROTOCOL : int32_t; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_TRAIN_RECORD_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PICKUPAREA_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct PICKUPAREA_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_START_VEHICLE_SKILL; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_REPORT_PLAYER_PULL; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_START_VEHICLE_SKILL; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CHOOSE_WEAPON_TYPE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SHAKE_OFF_DIZZY; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SHAKE_OFF_DIZZY; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_ZIPLINE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_EIGENINFO_UPLOAD; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_JAY_MUSICBOX_STATUS; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_NTF_USE_VOICE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_NTF_USER_CHEAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_JAY_MUSICBOX_PLAY; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_WEAPON_COOLING; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_LOTTERY_MACHINE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_LOTTERY_MACHINE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_PROPHUNT_BET; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PROPHUNT_BET; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PROPHUNT_PLAYER_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_BUY_HIDE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_BUY_HIDE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_TEAM_MP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct MPMarkInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SPEAK_MP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_SPEAK_MP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_DEL_MP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_DEL_MP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_ADD_MP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_ADD_MP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_GET_OWN_PROFESSION_CHIP; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_GET_OWN_PROFESSION_CHIP; } namespace DLL2SDK::Assembly_CSharp::Network { struct OwnProfessionChipInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct TargetExplodeCtx; } namespace DLL2SDK::Assembly_CSharp::Network { struct SelfDataCtx; } namespace DLL2SDK::Assembly_CSharp::Network { struct EnemyDataCtx; } namespace DLL2SDK::Assembly_CSharp::Network { struct EnemyData; } namespace DLL2SDK::Assembly_CSharp::Network { struct EffectAttrCtx; } namespace DLL2SDK::Assembly_CSharp::Network { struct KeyValuePair; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_WEAPONSKILL_STAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_WEAPONSKILL; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_WEAPONSKILL; } namespace DLL2SDK::Assembly_CSharp::Network { struct PositionExplodeCtx; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MLK_SWITCH_GUN; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_NTF_CREATE_ACTOR; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ACTOR_STAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct AirBorneEjectorExtParam; } namespace DLL2SDK::Assembly_CSharp::Network { struct AirBorneExtParam; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_ROLE_TALK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_ROLE_TALK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PRECHOICE_PROFESSION_CHIP; } namespace DLL2SDK::Assembly_CSharp::Network { struct BRPreChoiceChipInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PRECHOICE_PROFESSION_CHIP; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CLOSE_CHOICE_PROFESSION_CHIP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_CHOICE_PROFESSION_CHIP; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CHOICE_PROFESSION_CHIP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_KEY_EVENT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SPECTATE_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SPECTATE_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEL_ACTOR; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_ACTOR; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_TEAM_BR_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct BRMarkInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_RSP_BR_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_DEL_BR_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_ADD_BR_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_RSP_BR_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_DEL_BR_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_ADD_BR_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PROFESSION_CHIP_LEVELUP; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_OPEN_BRCHIP_MACHINE_BOX; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BRCHIP_MACHINE_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct BRCHIP_MACHINE_BOX; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BRCHIP_MACHINE_SPAWN; } namespace DLL2SDK::Assembly_CSharp::Network { struct BRCHIP_MACHINE_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MPPOSITION; } namespace DLL2SDK::Assembly_CSharp::Network { struct MPPOSITRIONINFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_REPORT_ULTSTAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BROKEN_WINDOWS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_BREAK_WINDOW; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_BREAK_WINDOW; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_OPEN_BOX; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_OPEN_BOX; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_GVOICE_ID; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SET_GVOICE_ID; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CONTROL_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SET_PACKAGE_TRAP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_RESET_PACKAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_USE_INDIVIDUATION_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_USE_INDIVIDUATION_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_TEST_RESPAWN; } namespace DLL2SDK::Assembly_CSharp::Network { struct RESPAWN_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_TEST_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_FORCE_UPDATE_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DRIVE_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_DRIVE_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_RESET_AMMO; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_RESET_AMMO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AIRDROP_BOX_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AIRDROP_AIR_PLANE_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_CAREPACKAGE_PLANE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PACKAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_CREATE_PACKAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_SUPPLYDROP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AI_DEBUG_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BROKEN_STATUS; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_MODIFY_BROKEN_STATUS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SVRTIME; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PVE_PASSTASK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_CHANGE_MINIMAP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VEHICLE_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct VehicleWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct PassengerInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BUILDING; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_BUILDING; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_BRITEM_FEEDBACK; } namespace DLL2SDK::Assembly_CSharp::Network { struct BRItemFeedBackItem; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_MERGE_SLOT_POS; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_MERGE_SLOT_POS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ACTOR_LINK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ZOMBIE_ZONE_DATA; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_SWITCH_WEAPON_POS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SWITCH_WEAPON_POS; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SWITCH_WEAPON_POS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_DISCARD_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_REQ_WORD_CHAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_WORD_CHAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_REQ_QUICK_CHAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_QUICK_CHAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_EXIT_OBSERVER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_EXIT_OBSERVER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ACTION_PROGRESS; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SAVE_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct WheelMoveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct WheeledVehicleMoveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_VEHICLE_DO_DAMAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_TOUCH_NOTIFY; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_TOUCH_NOTIFY; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MOVE_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEL_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_MOVE_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct VEHICLE_WHEEL_DRIVE_DATA; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_USE_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_USE_VEHICLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_CHANGE_MOVESTATE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CHANGE_MOVESTATE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_UNEQUIP_PART; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_UNEQUIP_PART; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_EQUIP_PART; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_EQUIP_PART; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_NTF_FIRE_BULLET; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CONTROL; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_CLIENT_EVENT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BOSS_STATUS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_FLY_STATUS; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SWITCH_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SELECT_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SWITCH_OBSERVER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_PROJECTILE_START_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_INTERACTIVE_OBJECT_STAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_EXTRA_DAMAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_SENTRY_GUN_FIRE_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_SENTRY_GUN_ADDED; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_LOCK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_GET_CHALLENGE_CARD_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_VOTE_FOR_KICK_RESULT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_COMBINED_PKGS; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BUILDABLE_OBSTACEL; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_PERK_COIN; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SELL_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_BUY_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_PLAYER_RECONNECT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_USE_REVIVAL_COIN; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_POSITION; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_HIDE_PROP_WHISTLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_SELECT_HIDE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_LOAD_SCENE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_PVE_PLAYER_STAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_NOTIFY_TIME; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_NOTIFY; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_USE_MACHINE_GUN; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_SELECT_ROLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEL_PICKUP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_GET_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AREA_EVENT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_END_USE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_USE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_SELECT_BAG; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_PROJECTILE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_PING_STAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct PlayerPingInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_LOGOUT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_PING; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_REQ_REVERSE_PING; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncFrameSignal; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncVarAround; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncVarSelf; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_KILL; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_RESPAWN; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BODY_FRAGMENT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DAMAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_STOP_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_NBOMB_SUPPORT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_OBTAIN_SKILL; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MISSILE_SUPPORT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_UAV; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_STOP_RUN; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_START_RUN; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_START_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct PACKED_MOVE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_TOWER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AIATTACK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AIATTACK_LOCATION; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AIATTACK_STEP; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BATCH_AIMOVE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AIMOVE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_AIMOVE_PATHNODE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MOVE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_STICK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_STICK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_STICK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_LOCK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_STICK; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_FEEDBACK; } namespace DLL2SDK::Assembly_CSharp::Network { struct FeedBackItem; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEL_AREA; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_AREA; } namespace DLL2SDK::Assembly_CSharp::Network { struct AreaItem; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_COMBATAREA; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_GF_FLAGAREA; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_HPPOSITION; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DOMAREA; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_NTF_DEATHFRAME; } namespace DLL2SDK::Assembly_CSharp::Network { struct FrameInfo; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ANIMATION; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_DEL_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_GAME_MISSION; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_EXTRA_ROUND_PHASE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_END_ROUND; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_START_ROUND; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_END_MATCH; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_ADD_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MATCH_PREPARATION; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_KICKOFF; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SVRTIME; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CHANGE_MINIMAP_MARK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_STOP_PLAY_MATINEE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SELL_TOWER_TYPE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_BUY_UPGRADE_TOWER_TYPE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PLACE_REMOVE_TOWER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_VOTE_FOR_KICK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_RELEASE_BAIT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SELECT_HIDE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_LOCK_UNLOCK; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_INTERRRUPT_USE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CHOSSE_ROLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SUCK_ZOMBIE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CAST_SKILL; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_BUILDABLE_OBSTACEL; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PERK_COIN; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SELL_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_BUY_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_USE_MACHINE_GUN; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_USE_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SET_PACKAGE_TRAP; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_RESET_PACKAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PICKUP_PACKAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PICKUP_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct ItemDropPosData; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_RPT_PLAYOVER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_DEATHPLAY; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_RESPAWN_PLAYER; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_ANIMATION; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SKYDIVING; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SWITCH_WEAPON; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_DO_DAMAGE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_NTF_SECURITYINFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_NOTIFY; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_ADJUST_MISSILE_SUPPORT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_STOP_RUN; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_START_RUN; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_FIRE_SINGLE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_STOP_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_VTOL_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_CONTROLLABLE_INFO; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CANCEL_ULT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_ULT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_ULT; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_CONTROLLABLE_START_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_CONTROLLABLE_START_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PROJECTILE_START_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_RES_START_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_START_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_FIRE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_MOVE_CAMERA; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_MOVE_ZIPLINE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_MOVE; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_DISCARD_ITEM; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_SELECT_BAG; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_REAMMO; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_JOIN_MATCH; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PING_STAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_RES_REVERSE_PING; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_PING; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_NTF_MAP_LOADED; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_LOGOUT; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_REQ_LOGIN; } namespace DLL2SDK::Assembly_CSharp::Network { struct Int32Vector2Pair; } namespace DLL2SDK::Assembly_CSharp::Network { struct Int32Vector2; } namespace DLL2SDK::Assembly_CSharp::Network { struct UInt16Vector3; } namespace DLL2SDK::Assembly_CSharp::Network { struct Int16Vector3; } namespace DLL2SDK::Assembly_CSharp::Network { struct Int32Vector3; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PICKUPAREA_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_EIGENINFO_DATA_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_MP_MARK_IN_TEAM_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_ENEMY_COUNT_PER_BAG; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_ATTR_COUNT_PER_BAG; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_SKILL_EXTRA_CTX_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_GUN_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_EXTRA_INFO_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_TEAMMATE_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_BR_MARK_IN_TEAM_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_BRCHIP_MACHINE_BOX_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_BRCHIP_MACHINE_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_MPPOSITION_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_ULT_STAT_VALUE_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_CONTROL_VEHICLE_CTX_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_RESPAWN_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PASSENGERS_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct BRITEM_FEEDBACK_MAX_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_VEHICLE_WHEELS_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_CONTROL_CTX_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct FEEDBACK_MAX_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_VIDEOFRAME_SIZE; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_CHOOSE_PROP_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_HIDE_PROP_COUNT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PIC_URL_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_WORD_CHAT_CONTENT_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_VAR_ZERO_VALUE_BITMAP_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_IRRELEVANT_INFO_BATCH_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_RELEVANT_INFO_BATCH_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PLAYER_NICKNAME_LEN_FORTEST; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_CLIENT_VESION_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_TARGET_NUM_IN_AIATTACK; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_BATCH_NUM_IN_AIATTACK; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_STEP_NUM_IN_AIATTACK; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_BATCH_NUM_IN_AIMOVE; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PATHNODE_NUM_IN_AIMOVE; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_NAME_LEN; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_ADD_ITEM_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PACKED_PKG_NUM_FOR_PINGSTAT; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_DEATHINIT_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PACKED_PKG_NUM; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PLAYER_IN_NOBR_MATCH; } namespace DLL2SDK::Assembly_CSharp::Network { struct MAX_PLAYER_IN_MATCH; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI { struct NavMeshModifierVolume; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI { struct NavMeshModifier; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI { struct CustomNavMeshSurface; } namespace DLL2SDK::Assembly_CSharp { struct OptimizedModel; } namespace DLL2SDK::Assembly_CSharp { struct CombinedRendererInfo; } namespace DLL2SDK::Assembly_CSharp { struct OptimizeBoneInfo; } namespace DLL2SDK::Assembly_CSharp { struct OptimizeRefData; } namespace DLL2SDK::Assembly_CSharp { struct CombineMeshData; } namespace DLL2SDK::Assembly_CSharp { struct ModelOptimizer; } namespace DLL2SDK::Assembly_CSharp { struct ModelOptimizeSettings; } namespace DLL2SDK::Assembly_CSharp { struct UnusedTemplateGameObjectCounter; } namespace DLL2SDK::Assembly_CSharp { struct ModelOptimizeCache; } namespace DLL2SDK::Assembly_CSharp { struct SubstituteMeshCache; } namespace DLL2SDK::Assembly_CSharp { struct ModelOptimizeBoneBuffer; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginUtility; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginGame; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginDefine; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionUpdateView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DownloadAPKInfo; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DownloadAPKDetail; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DownloadList; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DownloadDetail; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionUpdateInfoView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionUpdateInfoTextureCellView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionUpdateInfoProgressDotView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionInfoView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionAnnouncementView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct UIVersionCodeView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct UILoginMainView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct UILoginGMView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct SwitchLoginView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct ServerSettingView; } namespace DLL2SDK::Assembly_CSharp { struct ServerListItem; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct QualitySettingDisplayView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct PrivacyView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct NickNameEditView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginResDownView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginNavigationView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginCommonProgressView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct GuestLoginTipsView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GameLogoView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct GameLoginTipsView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct Game18PolicyView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DirectDSLoginView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DirectDSLoginOptionItemView; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct AutoRepairPopView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct StartVideo; } namespace DLL2SDK::Assembly_CSharp { struct Splash; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionConfigDataStore; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct IIPSUpdateCustomData; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct IIPSUpdateActionMsg; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct Game18PolicyDataUtil; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct Game18PolicyData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DirectDSLoginOptionListDataSource; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IReuseListDataSourceEx = void*; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginUIScene; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginServerListManager; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginSceneLoader; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginGryoCamera; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionUpdateInfoController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct EUserUpdateAction : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionInfoController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionAnnouncementController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct UIVersionCodeController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct UILoginMainController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct UILoginGMController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct SwitchLoginController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct ServerSettingController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct QualitySettingDisplayController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct PrivacyController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct NickNameEditController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoginResDownloadController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginNavigationController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct LoginCommonProgressController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct LoadingFlowStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowBaseController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowTDirPostQueryConfigController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowPostVersionUpdateCheckController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginWaitForVideoFinishController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginTDirQueryController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginSettingsTutorialController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginResDownloadController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginRecoverAccountController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginPrologueController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginLobbyController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginLoadSocialProfileController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginCreateAccountController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoginConnectController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowHotUpdateCheckController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowHotUpdateCheckAgainController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowGame18PolicyController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowCheckExtractAssemblyPatchController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowBeforeEverythingController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowAppStoreAttributionReportController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct AppStoreAttributions; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowAnnouncementController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GuestLoginTipsController; } namespace DLL2SDK::Assembly_CSharp { struct GameLogoController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct GameLoginTipsController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct Game18PolicyController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DirectDSLoginOptionItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DirectDSLoginController; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct DirectDSListConfigType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct AutoRepairPopController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LoginZoneEventChannel; } namespace DLL2SDK::Assembly_CSharp::Network { struct DirectDSConnector; } namespace DLL2SDK::Assembly_CSharp::Network { struct C2S_DirectConnReq; } namespace DLL2SDK::Assembly_CSharp::Network { struct DirectDSConnectParam; } namespace DLL2SDK::Assembly_CSharp::Network { struct ConnectDSResult; } namespace DLL2SDK::Assembly_CSharp::Network { struct DirectDSConst; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct GrayUserAdditionalInfo; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct VersionCustomRedirect; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct SharedVersionConfig; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct xLuaPatch; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct PufferCDN; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct DolphinCDN; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct PlatformVersionConfig; } namespace DLL2SDK::Assembly_CSharp { struct LocalizationLoginHelper; } namespace DLL2SDK::Assembly_CSharp { struct LocalizationHelper; } namespace DLL2SDK::Assembly_CSharp { struct LocalizationClan; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingUIScene; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LoadingSceneLoader; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingGame; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReturnToLobbyViewController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReturnToLobbyView; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowUIViewPreLoadController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowCheckableController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowReConnectController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoadLevelController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoadZonePlayerProfileSecondaryController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoadZonePlayerProfileInMatchingController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoadZonePlayerProfileController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoadAudioController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoadAssetsController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowLoadAnnouncementController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowGameStatController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowExtractAudioController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowDevicePatchController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowDSLoginController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowCheckPayTokenController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowCheckDeviceLimitationController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowChatMessage; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowBattlePassController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowCheckpointController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LoadingZoneEventChannel; } namespace DLL2SDK::Assembly_CSharp { struct PrefabLightmapData; } namespace DLL2SDK::Assembly_CSharp { struct CustomAmbient; } namespace DLL2SDK::Assembly_CSharp::SpaceShowCoverSpot { struct ShowCoverSpot; } namespace DLL2SDK::Assembly_CSharp { struct MeshLinkPoint; } namespace DLL2SDK::Assembly_CSharp { struct LevelDesignGameCreater; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGameBuilder; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGame; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameBuilder; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct LevelDesignGameBuilder; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct LevelDesignGameUIScene; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct BRLevelDesignGameUIScene; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGame; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct LevelDesignGame; } namespace DLL2SDK::Assembly_CSharp { struct EditorHelper; } namespace DLL2SDK::Assembly_CSharp::LevelDesign { struct ActorSoundVolume; } namespace DLL2SDK::Assembly_CSharp::LevelDesign { struct ActorSoundEmitter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct IData_DataStore; } namespace DLL2SDK::Assembly_CSharp { struct IData_DataAgent; } namespace DLL2SDK::Assembly_CSharp { enum struct IDataTypeKingHard : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct IDataTypeKingEasy : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct IDataMgr; } namespace DLL2SDK::Assembly_CSharp::Story { struct IDataRecordAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IDataPrologueRecordAction; } namespace DLL2SDK::Assembly_CSharp { struct WettingConfig; } namespace DLL2SDK::Assembly_CSharp { struct BakeList; } namespace DLL2SDK::Assembly_CSharp { struct SceneLodBakingDataCache; } namespace DLL2SDK::Assembly_CSharp { struct SceneLightingAdjuster; } namespace DLL2SDK::Assembly_CSharp { struct LightProbeOverrideArea; } namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::VanDerCorput { struct VanDerCorputSequence; } namespace DLL2SDK::Assembly_CSharp { struct ShpericalHarmonicUtils; } namespace DLL2SDK::Assembly_CSharp { struct PoissonDiskResultHelper; } namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk { struct PoissonDiskGenerator; } namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley { struct HammersleyPointSet; } namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Cubemap { struct CubemapUtils; } namespace DLL2SDK::Assembly_CSharp { struct HeightFogConfigBase; } namespace DLL2SDK::Assembly_CSharp { struct SphereShadowCasterData; } namespace DLL2SDK::Assembly_CSharp { struct FogTextureBaker; } namespace DLL2SDK::Assembly_CSharp { struct CustomShadowmapProjector; } namespace DLL2SDK::Assembly_CSharp { struct CpEditorConfig; } namespace DLL2SDK::Assembly_CSharp { struct HeightFogConfig; } namespace DLL2SDK::Assembly_CSharp { struct AtmosphericSetting; } namespace DLL2SDK::Assembly_CSharp { struct AtmosphericScatteringSun; } namespace DLL2SDK::Assembly_CSharp { struct AtmosphericScatteringLightShaft; } namespace DLL2SDK::Assembly_CSharp { struct AtmosphericScattering; } namespace DLL2SDK::Assembly_CSharp { struct PhotometryAreaLight; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct YYBUpdateManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct YYBUpdateMethod : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct TMAssistantDownloadSDKTaskState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct TMSelfUpdateTaskState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct TMSelfUpdateSDKUpdateInfo : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionUnlockData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionUtil; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionAgent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponPromotionAwardView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonNumberSelectTool; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionMainNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponPromotionAwardController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttachment; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct SparrowState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachment_ShadowBlade; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachmentSentryGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachmentSAM; } namespace DLL2SDK::Assembly_CSharp { struct WeaponAttachment_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachmentGravitySpikes; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachment_ElectricShockCar; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponProjectile_Stick; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Weapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponInductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachmentNunchucks; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponRPG; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponVtolWeapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponVehicleGun; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct WeaponTransformShield; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponShadowBlade; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSentryGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponScythe; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSamTurret; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPurifier; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponNiboerTL; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODSniper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponHelicopter; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGravitySpikes; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrappleGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGoliathGun; } namespace DLL2SDK::Assembly_CSharp { struct TacticsGaunsight; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeFiringState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadePrepareState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponStateMachine; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponGrenadePrepareState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSmokeBombActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSmokeBombEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_Grenade; } namespace DLL2SDK::Assembly_CSharp { struct WeaponStateMachine_CombatAxe; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EWatchState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimedIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponActive_AK177Orange; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_VTOLWeapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_VTOL; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ShotGunFireGrop; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ShadowBlade_ThrowWeapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBlade_ThrowWeaponPrepareState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeActiveState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBlade_ThrowWeaponEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadePrepareState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMeleeFiringState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMeleeClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMeleeActiveState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponUnequippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBladeInactiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ShadowBlade; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_SentryGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Recon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponQKnifeFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponQKnifeClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponQuickKnifeActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Melee; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPVESkillState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_PVEWeapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponGrenadeActiveState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponMonkeyBombPrepareState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponMonkeyBombActiveState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMonkeyBombFiringState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMonkeyBombPrepareState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMonkeyBombPrepareState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMonkeyBombActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_MonkeyBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimedFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponM1887FiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_M1887; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponM1014ClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_KRM262Lava; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_InterferenceDrone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponGrenadeFiringState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadePrepareStateHold_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadePrepareState_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponActiveState_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeEquippingState_AutoAdjust; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponGrenadeSwimIdle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponGrenadeEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_Grenade_BR; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponRPGFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_FHJ; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponElectricTripWireFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponElectricTripWirePreparingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ElectricTripWireProjectileTrackEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponElectricTripWireActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ElectricTripWire; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ElectricShockCar; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Drone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponDredgeLavaClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponDredgeLavaFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponDredgeLavaActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_DredgeLava; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableUAV; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableMissile; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponFireBoltState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponHipFireBoltState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponSecondaryMeleeAttackState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimingDownState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimedIdleHoldState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimingDownFireState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimingFireState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimedClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSparrowFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSparrowPrepareState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSparrowActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSparrowEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSparrowGetReadyState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Sparrow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponRPGUnequippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponRPGAimedIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_RPG; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPistolFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Pistol; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMiniFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Mini; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSwimMeleeEquipState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSwimMeleeUnequipState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSwimMeleeSprintState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSwimMeleeIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MeleeWeaponEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponM1014FiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_M1014; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponHunterKillerEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponHunterKillerPrepareState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponHunterKillerActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeInactiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_HunterKiller; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponHiveGunAimedIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponHiveGunActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_HiveGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeSwimEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeSwimUnequipState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSwimSprintState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSwimIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ThrowProjectileTrackEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGravitySpikesFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGravitySpikesPrepareState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGravitySpikesActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponGravitySpikesUnequippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponGravitySpikesEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_GravitySpikes; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrappleGunPrepareStateHold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GrappleGunProjectileTrackEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrappleGunFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrappleGunEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrappleGunActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_GrappleGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODTempestAimingDownState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODTempestAimedIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODTempestAimedFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODTempestAimingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponTempesetPrepareState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODTempestActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODTempestUnequippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODTempestAimedFiringState_BR; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_CODTempest; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODSniperAimedIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODSniperAimedFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponCODSniperActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_CODSniper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPlacingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponC4BombActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_C4Bomb; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WheeledVehicleWheelController; } namespace DLL2SDK::Assembly_CSharp { struct VehicleAnimNode_Motorcycle; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct LookAtAxisTypeEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ReconCarComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FRigidBodyErrorCorrection; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledVehicleMovementComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleServerState; } namespace DLL2SDK::Assembly_CSharp { struct NZWheeledVehicleExportHelper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VehicleEventProcessor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledVehicle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledTankMovementComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledTank; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SplineCurves; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledMotor; } namespace DLL2SDK::Assembly_CSharp { struct NZVehicleWheelBrokenComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FRigidBodyState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleSpringArmComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PhysicsVehicleNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleDebugger; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleBattleNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::NWH { struct VertexData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleWheel; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleSkillComponent; } namespace DLL2SDK::Assembly_CSharp { struct VehicleResourceManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleSeat; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleAxle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PassenegerAniDirMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VehicleNotOnRigidbody; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VehicleCollisionController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TankSkillComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ReconSkillComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DroneSkillProjectile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DroneSkillComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_Ground; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_Drone; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_Boat; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleExportInfo; } namespace DLL2SDK::Assembly_CSharp { struct NZWheeledVehicleResourceManager; } namespace DLL2SDK::Assembly_CSharp { struct NZAIWheelsComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HelicopterSkillComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HelicopterRotorEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HelicopterRotorCollision; } namespace DLL2SDK::Assembly_CSharp { struct HelicopterResourceManager; } namespace DLL2SDK::Assembly_CSharp { struct FloatingObject; } namespace DLL2SDK::Assembly_CSharp { struct BuoyTri; } namespace DLL2SDK::Assembly_CSharp { struct BoatResourceManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BaseVehicleAudioComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WheeledVehicleAudioComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UnmanedVehicleAudioComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HelicopterAudioComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BoatVehicleAudioComponent; } namespace DLL2SDK::Assembly_CSharp { struct TutorialHelper; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialEffect; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialDataStore; } namespace DLL2SDK::Assembly_CSharp { struct TutorialDataHelper; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_OutGame; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Guideline; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct OnGuidelineTrigger; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SuiteTutorialView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SuiteTutorialController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct SuiteTutorialTabType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct PVETutorialView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct PVETutorialController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialView_OutGame; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct TipsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct EMatchModeTypexxx : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FtueTipsView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueInGameIntroduceView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FtueTipsController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueInGameIntroduceController; } namespace DLL2SDK::Assembly_CSharp { struct GLaunchMissile; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueTool; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialNavData; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueTask_Protect; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialManager; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialController_OutGame; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieMatchController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WinnerCircleMainController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBRLadderController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelAwardController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelAwardController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementRankWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBPAutoController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementBattlePassWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementLevelUpWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementExpDetailController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponPromotionItemCell; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPromotionMainController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponMenuCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutEquipmentController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeController; } namespace DLL2SDK::Assembly_CSharp { struct MileStoneController; } namespace DLL2SDK::Assembly_CSharp::CareerInfo { struct PersonalInfoMainController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignNewFishController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementDataStore; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopPaymentConfirmPopupWindowController; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Shop { struct CodmShopMainController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonReceiveController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController3_3; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeMainController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapTopBarController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewFireModeControlController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassLevelPopupController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassNewLevelController; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassMainController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_BattlePassNew; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_BattlePass; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_FireMode; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_Sign; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_Lathel; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_LevelUnlock; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_GetExpCard; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_MP1; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_LoadoutAndWeapon; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_BuyM4; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_GetPrize; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialFinalRoleUltSkillController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewHudView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsNewFireModeView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVPDroppedPickUpConfirmView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SPGameUIScene_TutorialFinal; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_InGame; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_InGame_Ftue; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_TutorialFinal_UseUlt; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_TutorialFinal_ChangeLoadout; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_TutorialFinal_ChangeAdsMode; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_TutorialFinal_ChangeFireMode; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_TutorialFinal_PickupWeapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UltSkillHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPGamePrepareCountDownView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ERoomSettingChangeReason : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct FtueDefine; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialReviveView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialReviveController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialNewsView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialNewsController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialFPSTPSView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct BRViewModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { enum struct BRTutorialTabType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialControlView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialControlController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialChipsView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialChipsController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialBasicView; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialBasicController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubLevelRoot; } namespace DLL2SDK::Assembly_CSharp { struct CollisionInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct StageManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct StageBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PersistentLoadingScreenBehaviour; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PersistentLoadingScreen; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NoLoginStage; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LoginStage; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Stage; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameStage; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FrontEndStage; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct JoyStickEditableView; } namespace DLL2SDK::Assembly_CSharp { struct UISliderDigital; } namespace DLL2SDK::Assembly_CSharp { struct UICustomSlider; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct SettingSubView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct SecondaryAttackEditableView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct OberseverFunctionButton; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct FireEditableView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct CustomPanelView; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SettingKeys; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct SettingController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct JoyStickEditableController; } namespace DLL2SDK::Assembly_CSharp { struct SceneObjHideInVeryLowQuality; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SceneInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SceneGuiTempRoot; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SceneGuiManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SceneGui; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BrAreaSceneGui; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct StartData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SafeManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EndDataEx; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EndData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RuleView; } namespace DLL2SDK::Assembly_CSharp { struct ReflectionAttribute; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EWakeUpLoginSource : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct QuickLoginHelper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameCommunicationLineMgr; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GCLRandomSeed; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GCLAudioInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GCLMsgInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GCLInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ECLShowType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ECLSceneMarkType : int32_t; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct TeamModeGameRecordUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct SuitPkModeGameRecordUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct RewardTypeItemUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct RewardTypeCellUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct RewardPadUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct RankModeGameRecordUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct PkModeGameRecordUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct PersonalInfoPadUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct PersonalInfoMainUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct BreakModeGameRecordUIView; } namespace DLL2SDK::Assembly_CSharp::PersonalInfo { struct AchievementGiftUIView; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { enum struct EPayProductType : int32_t; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct JsonSerializable; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct MPInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct MidasProductInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayHelper; } namespace DLL2SDK::Assembly_CSharp { struct UINetworkTexture; } namespace DLL2SDK::Assembly_CSharp { struct TestEnable; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModePlayerListView; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModePlayerListItemView; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPLadderHelpWindow; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct LevelUpdateTipsView; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct LabelUrlClickView; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct CampIconEffectView; } namespace DLL2SDK::Assembly_CSharp { struct BonusScoreLabelView; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModeClassify; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModeClassifyData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEModeLevelDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ChallengeGameBillInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEFriendRankInfo; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVEModeLevelData; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct ModeHelpData; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModePlayerListItemController; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct PVPModePlayerListController; } namespace DLL2SDK::Assembly_CSharp::ModeMatching { struct CampIconEffectController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStoreHelper; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowManagerController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { using ILoadingFlowController = void*; } namespace DLL2SDK::Assembly_CSharp { struct LoadingBackGroundDataStore; } namespace DLL2SDK::Assembly_CSharp { struct LoginBackgroundConfigClient; } namespace DLL2SDK::Assembly_CSharp { struct MatchLoadingBackGroundConfigClient; } namespace DLL2SDK::Assembly_CSharp { struct LoadingPicConfigureClient; } namespace DLL2SDK::Assembly_CSharp { struct NoviceTip; } namespace DLL2SDK::Assembly_CSharp { enum struct ENoviceGuideType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ELoadingBackGroundType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { using ILoadingFlowManagerCallback = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { using ILoadingFlowManagerContrller = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLRotationComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnMove; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnMgr; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct KillStreakBasePawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ScreenEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UAVAirplaneMgr; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UAVAirplane; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UAVAirplaneInitializeData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SentryGunWeaponComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SentryGunPawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SentryGunPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SentryGunManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SAMTurretPawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SAMTurretComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NuclearBombManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HelicopterPawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HelicopterPawnMove; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HelicopterPawnMgr; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HelicopterPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarMove2TargetBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarIdleBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarChargeBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarQuitBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarCommonBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarAttackBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarSteeringAgent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ElectricShockCarPawnMgr; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarPawn; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct EElectricShockCarInfo : int32_t; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPAIPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct AICmdFsmNotification; } namespace DLL2SDK::Assembly_CSharp::PVP { enum struct EInitActionMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct CarElectricShockComponment; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FakeCarePackage; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackagePlanePropeller; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackagePlanePawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackagePlanePawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackagePlaneInitializeData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackagePlaneMovement; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageSyncData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackage; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerItemData; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EAdditionInfoColorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ItemUtil; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ItemResManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ItemResData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ItemData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EquipmentItemData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CommonItemData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ArmorItemData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ActiveSkillItemData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct GuardDog; } namespace DLL2SDK::Assembly_CSharp::PVP { struct GuardDogInitializeData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ActorTypeClass; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GamePauseManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameFramework; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameClientManager; } namespace DLL2SDK::Assembly_CSharp { struct FogSetting; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ExplodeFireManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ExplodeFire; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ExperPropertyManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ExperProperty; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VehicleGlass; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DestructibleSceneObject; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DestructibleManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DestSceneObjEventProcessor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ConfigDestructibleSceneObject; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarBombConf; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarBomb; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ERoomState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct EEnterResResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { enum struct ERoomSubUITyp : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataAgent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct CreateRoomParam; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct AllocRoomReqDataMode; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RandomNickNameDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerDataChangeManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IPlayerDataChangedInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LocalPlayerDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IWealthChange = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GlobalDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GamePrepareSystemDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameInfoDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DSConnectInfo; } namespace DLL2SDK::Assembly_CSharp { struct CustomLodValueForVeryLowQ; } namespace DLL2SDK::Assembly_CSharp { struct BundleVersion; } namespace DLL2SDK::Assembly_CSharp { struct UIPreZManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuildActor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuildPartChecker; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnPaintComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PaintMesh; } namespace DLL2SDK::Assembly_CSharp { struct PaintManager; } namespace DLL2SDK::Assembly_CSharp { struct MatchPingMonitor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuildManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuildComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BootSplash; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Authority; } namespace DLL2SDK::Assembly_CSharp { struct AssetIDUtility; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIPressHandler; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLinePVEWeaponPreset; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLinePVEWeaponAddIdData; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLinePVESpecialPreset; } namespace DLL2SDK::Assembly_CSharp { enum struct UIInputCmdLinePVESpecialType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLinePVEBuffPreset; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLinePVEBuffIdData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIInputCmdLineButton; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLineBRPreset; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLineBRAddItemIdData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIInputCmdLine; } namespace DLL2SDK::Assembly_CSharp { struct UIDragEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICmdButton; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIBuilder; } namespace DLL2SDK::Assembly_CSharp { struct UIAtlasSpriteName; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIAnimationEventPlay; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CrossHairViewBase; } namespace DLL2SDK::Assembly_CSharp { struct SpriteNames; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SniperCrossHairHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SetUIRenderQueue; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SetLayerDepth; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SceneGoodsInfoHudManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SceneGoodsInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnStateSwitchControlMgr; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ParticleCullByUIPanel; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct OffScreenGoodsInfoHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ZoneNetworkController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LobbyReconnectController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameHudStateManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct InteractiveHUDParam; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct InScreenGoodsInfoHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SequenceObject; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIGroupSequencerList; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIGroupSequencer; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIGeneralSequence; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIAnimationSequence; } namespace DLL2SDK::Assembly_CSharp { struct TweenFloat; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EventSequence; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponBtnShootOutView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Touch3DFireBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ThrowWeaponBtnView_West; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ThrowWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ThrowTypeChangedBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalUtils; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalTopView; } namespace DLL2SDK::Assembly_CSharp { struct TacticalSkyplatformView; } namespace DLL2SDK::Assembly_CSharp { struct TacticalSkyplatformRadarView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarComp; } namespace DLL2SDK::Assembly_CSharp { struct UIBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMarksView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalPanelMarkSet; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct TacticalPanelMarkSetMPGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapHelicopterSpotView; } namespace DLL2SDK::Assembly_CSharp { struct TacticalManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGeneralPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalEnemyPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalEnemyPawnManager_MP; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalEnemyPawnFactory; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalTeamPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRTeamPawnManager_OB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRTeamPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalPVETeamPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMPMapTeamPawnManager_OB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalTeamPawnManager_OB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMPMapTeamPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalTeamPawnFactory; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_BR; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_BRRadar; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_BRMap; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_MPRadar; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_MPMap; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnFactory; } namespace DLL2SDK::Assembly_CSharp { struct TacticalMultiSpriteList; } namespace DLL2SDK::Assembly_CSharp { struct TacticalAirDropManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TPSFreeCameraBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SwitchRoleButtonView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SwitchBagBtnView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimFloatingBtnView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimDivingBtnView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuperWeaponButtonView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct StaticWalkBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SprintingBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SpinBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SelfExplodingButtonView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FireButtonView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RightHandView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ReAmmoBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct QuickSwitchWeaponView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntTacticalBtnView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntLockView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntCloneBtnView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntChangeItemBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ProneBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PrologueUseBtnHUD; } namespace DLL2SDK::Assembly_CSharp { struct PlayerInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPMatchOB_PlayerItem2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPMatchOB_PlayerItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPMatchOBView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEThrowWeaponItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MovementJoystick; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MainWeaponItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct LeanRightBtnView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct LeanLeftBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct KnifeSwitchPrologueBtnHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct KnifeSwitchBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct JumpBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct JoySticksPanelView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct InGameMessageView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MessageArea; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButtonNameTest; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameScoreView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GameQuitMessageBoxView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GUITipsMessageBox; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GUIControl_Progressbar; } namespace DLL2SDK::Assembly_CSharp::Team { struct FunctionButton; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FreeOBView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FireModeSwitchView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FastThrowWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ExplodeTipView; } namespace DLL2SDK::Assembly_CSharp { struct DoubleSPrintView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DoubleBWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CurrentWeaponButton; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrouchBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponBtnDataHolder; } namespace DLL2SDK::Assembly_CSharp { struct UIRect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonBattlePauseView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CloseSniperZoomBtnView; } namespace DLL2SDK::Assembly_CSharp { struct CancelAimHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BigHeadCommonTipsView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BagPanelView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BROBTeamNode; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BROBTeamMemberNode; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRMatchOBView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AutoRotationBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AutoFireModeView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AimedFireSwitchView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ADSButtonView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameHudSettings; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EGameStick : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameStickConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameHUDShareInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Touch3DFireBtnController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TipsMessageBoxHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ThrowWeaponBtnController_West; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ThrowWeaponBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ThrowTypeChangedBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalTopViewController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalTeamMateState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarController_MP; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapHelicopterSpotController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapController_MP; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TPSFreeCameraBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SwitchRoleButtonController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SwitchBagBtnController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimFloatingBtnController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimDivingBtnController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct StaticWalkBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SprintingBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SelfExplodingBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FireBtnControllerBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RightHandController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ReAmmoBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct QuickSwitchWeaponController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntTacticalBtnViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntLockViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntCloneBtnViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntChangeItemViewController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ProneBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PassengerVehicleBtnController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPMatchOBController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEThrowWeaponBtnHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MovementJoystickController; } namespace DLL2SDK::Assembly_CSharp { struct LeftFireBtnController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct LeanRightBtnController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct LeanLeftBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct KnifeSwitchBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct JumpBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct JoySticksPanelController; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EModeJoySticksPanelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct UIIndividuationPlayAnimationInstanceStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIIndividuationPlayAnimationInstance; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIIndividuationPlayAnimationInstance_Heart; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIIndividuationPlayAnimationInstance_ChrismasTree; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIIndividuationPlayAnimationInstance_SnowMan; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct InGameMessageController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GetOffVehicleBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameScoreController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GameQuitMessageBoxController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FreeViewOBController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FireBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FastThrowWeaponBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ExplodeTipController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DriveVehicleBtnController; } namespace DLL2SDK::Assembly_CSharp { struct DoubleSPrintController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrouchBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CommonBattlePauseController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CloseSniperZoomBtnController; } namespace DLL2SDK::Assembly_CSharp { struct CancelAimController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BloodGUIController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRMatchOBController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AutoRotationBtnController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AutoFireModeController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AimedFireSwitchController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ADSBtnController; } namespace DLL2SDK::Assembly_CSharp { struct UIPoolBase; } namespace DLL2SDK::Assembly_CSharp { struct UIItemBase; } namespace DLL2SDK::Assembly_CSharp { struct ZMSignHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ZMInjureNumberMgr; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ZMGoldAddNumberMgr; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ZMGoldAddNumberHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EScreenPos : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EArrowDirection : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WarningHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceTeammateItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnHUDBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnHUD_Br; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnHUDItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EBrOpenUIType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleHUD; } namespace DLL2SDK::Assembly_CSharp { struct VNG18InGame; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TankHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SpectatingRelevant; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SpectatingHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SpectatingHUD_MP; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SpectatingHUD_BR; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingFreeViewOperateHUD; } namespace DLL2SDK::Assembly_CSharp { struct SpectatingDetailCell_PH; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SlotMachineItemHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SkipCutSceneHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SentryGunTopFlagHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SelfExplodingProgressHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ScreenEffectHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ScoreHUDStars; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IPlayerInfo_GetStar = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ScoreHUDItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ScoreHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PropHuntChooseItemHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PerkFeedbackWrapper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PerkFeedbackItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PerkFeedbackHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnTopNameHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnTopName; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnTopAIDebugInfoHUD; } namespace DLL2SDK::Assembly_CSharp { struct PawnTopAIDebugInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PauseMenuBtnHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PauseBtnHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PassengerBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVPPawnTopName; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVPOBPawnTopName; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEPawnTopName; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OpticsChangeZoomBtnHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OpenScreenHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NetworkStatusHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LockTargetEnemyHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLMissileFireBtnHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLLocationBarHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLIndicatorsHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLChangePosBtnHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NuclearBombCountdownHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GoliathOverHeatProgressHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GoliathHPProgressHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GoliathGlassHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct StreakIndicatorItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct StreakIndicatorHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct BloodAndStreakHUD_CTF; } namespace DLL2SDK::Assembly_CSharp::PVP { struct StreakStateInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageOpenHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageIndicatorItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CarePackageIndicatorHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirstrikeIndicatorItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirstrikeIndicatorHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct KillConfirmListHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct KillConfirmHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct InjureNumberHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct InjureNumberContainerHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IEasyTouchHUD = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CollectionTipsHUDCommon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HelicopterCrashTipHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HalfwayJoinLadderMatchHUD; } namespace DLL2SDK::Assembly_CSharp { struct GunPerk; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GrenadeStickIndicatorHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GrenadePickUpHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ETriggerWeaponType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GrenadeIndicatorHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GetOffBtnView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GamepadQuickMessageItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GamepadQuickMessageHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GamepadCursorHUD; } namespace DLL2SDK::Assembly_CSharp { struct FullScreenHelper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FullScreenGameHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FireModeHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FireModeChangedTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FeedBackItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FeedBackHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FeedBackInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FadeInOutHUD; } namespace DLL2SDK::Assembly_CSharp { struct ExpBuffHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EnemyDistanceHUD; } namespace DLL2SDK::Assembly_CSharp { struct EnemyDist; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ElectricCDHud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DriveBtnView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DialogHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DestructibleSceneObjectInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DestructibleSceneObjectInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DebugPlayerInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DebugHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DeathZoneWarningHUD; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CancelUltHud; } namespace DLL2SDK::Assembly_CSharp { struct BloodHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRPerkFeedbackItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRPerkFeedbackHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BROBTeamsHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OBTeamDataCell; } namespace DLL2SDK::Assembly_CSharp { struct AttackableInfoDebugItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AttackableInfoDebugHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREventBtnHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AimAssistanceHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GUIManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct RenderType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrossHairTargetInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrossHair_VTOL; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct COD_CrossHair; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrossHair_RPG; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrossHair_Hive; } namespace DLL2SDK::Assembly_CSharp { struct CrossHair_Hit; } namespace DLL2SDK::Assembly_CSharp { struct CrossHairHitParam; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrossHair_GrappleGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrossHair_GoliathGun; } namespace DLL2SDK::Assembly_CSharp { struct CrossHair_BanShot; } namespace DLL2SDK::Assembly_CSharp { struct CrossHair_AutoFireCircle; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CrossHairView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct COD_MissileCrossHair; } namespace DLL2SDK::Assembly_CSharp { struct COD_CrossHair_Tempest; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct COD_CrossHair_Circle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct COD_BigCrossHair_3D; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct COD_BigCrossHair; } namespace DLL2SDK::Assembly_CSharp { struct BRCrossHair_Dot; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUIContainer = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CollectionTipsMgrHUD; } namespace DLL2SDK::Assembly_CSharp { struct BloodFX; } namespace DLL2SDK::Assembly_CSharp { template struct SerializableDictionary_2; } namespace DLL2SDK::Assembly_CSharp { struct GPUSkinUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TssManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TssDataGatherer; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct KeyMaking : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct EncryptMethod : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct ErrorNo : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceSystemRoomData; } namespace DLL2SDK::Assembly_CSharp { struct GSDKAgent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GCloudChatConnector; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ApolloWrapper; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EApolloNoticeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnDirCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IApolloDir = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IApolloLogin = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnLogoutCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnLoginWithConfirmCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnGuestBindQueryCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnGuestBindCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnRefreshAccessTokenHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnQueryPlayerInfoCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct OnLoginFinishCallbackHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EApolloDirInitializeStep : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ApmWrapper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PufferDownloader; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PufferDownloadRequest; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PufferDownloadTask; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EStartDownloadRet : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PufferDownloaderInitProgressFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ModuleTaskDownloadingCallbackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ModuleTaskCompletionCallbackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TaskDownloadingCallbackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TaskCompletionCallbackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PufferDownloaderInitCallbackFunc; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinServerConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinUpdateVersionCfg; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinUpdateVersionCfg_ResUpdate; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinUpdateVersionCfg_AppUpdate; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinErrorString; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { using IDolphinErrorStringInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinInfoString; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { using IDolphinInfoStringInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinClient; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinClient_ResExtract; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinClient_AppUpdate; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GCloudCfg; } namespace DLL2SDK::Assembly_CSharp { struct SquadTeamLightController; } namespace DLL2SDK::Assembly_CSharp { struct SquadTeamEffectObjectController; } namespace DLL2SDK::Assembly_CSharp { struct SquadTeamCamera; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SceneRootSelector; } namespace DLL2SDK::Assembly_CSharp { struct RotAroundCamera; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct PlatformNavView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TeamTopLeftView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct NavigationView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyTopLeftView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyToolsView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMenuLeftView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMainView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyDeepLinkView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyBackGroundView; } namespace DLL2SDK::Assembly_CSharp { struct LagPosition; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct GlobalChatView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FirstPayAwardView; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ESpvpSubType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EBrSubType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIUtil; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PersonalInfoParam; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EExternalLinkSubType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EUIUtilPersonalInfoType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NoticeUtil; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct NavigationControllerUtil; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FrontEndUIScene; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct NavigationDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct NavigationData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LanternAnnoucementDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RoundLanternAnnoucement; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FunctionButtonData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EPlayAgainFlow : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct EReturnFromGamePopup : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TopWindowController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct TeamTopLeftController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct NavigationController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyTopLeftController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyToolsController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMainUIController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyDeepLinkController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyBackGroundController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ItemEquipLogic; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FirstPayAwardController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct ClickEffectController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FixedPointMoveCamera; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FrontEndZoneEventChannel; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FrontEndGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CameraTrackAnimation; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct WeaponShowAnimatorGroup; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct WeaponAttachmentCameraConfig; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SpinWithMouse; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct PerkTypeColorChange; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct PerkTextureSet; } namespace DLL2SDK::Assembly_CSharp { struct LoginTempAvatar; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { using IAttachmentCallBack = void*; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CommonAvatarView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CommonAvatarUtil; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonAvatarResetBones; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CommonAvatarDefine; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { enum struct CommonAvatarAdapterType : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CommonAvatarController; } namespace DLL2SDK::Assembly_CSharp { struct CameraShakePlayer; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CODAvatarView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AvatarWeaponSceneController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_Weapon; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_Character; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_CameraShaker; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarViewEffectLoader; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarTextureChangeDynamic; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarShow_Attachment; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarSetTransform; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarPlanarShadow; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarController_Weapon; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarController_Character; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarCharacterChangeParm; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AvatarCameraUtil; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FrontEndAvatarAudio; } namespace DLL2SDK::Assembly_CSharp { struct FreeCamera; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct LobbySenderEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ZoneCommonUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct StageEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct MatchSenderEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct LoginUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EFinishGuideType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct FrontEndUIEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct ActorEventEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ZoneNetEventChannel; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ZeroSocketHandler; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ZeroOffsetSyncTool; } namespace DLL2SDK::Assembly_CSharp { struct WorldOriginShiftExtension; } namespace DLL2SDK::Assembly_CSharp { struct WorldOriginShift; } namespace DLL2SDK::Assembly_CSharp { using IOriginShift = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WorldManager; } namespace DLL2SDK::Assembly_CSharp { struct WunderWaffeElectricManage; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponTransformAdjusted; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSwimEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSwimUnequipState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponEmptyState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSecondaryFireState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAimeFireGroupEndState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSwitchingState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponGetReadyState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSimpleEquipState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponStateDictionary; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSocketManager; } namespace DLL2SDK::Assembly_CSharp { struct WeaponSniperAimingComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSkinManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSkinHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESkinType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct WeaponSignalFlareEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SuperOp; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeModeMgr; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RecoilWeaponShakeMode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TouchMoveWeaponShakeMode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TouchMoveLRWeaponShakeMode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct JumpWeaponShakeModeEx; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData { struct RecoilDataController; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData { struct JumpDataController; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData { struct MoveSideTouchMoveDataController; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData { struct TurnCameraDataController; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData { using ITouchMoveDataController = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IWeaponShakeMode = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_VTOL; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_TripMine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_Tempest; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_Sparrow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponProjectile_SparrowBomb; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_Smoke; } namespace DLL2SDK::Assembly_CSharp { struct WeaponProjectile_SignalSmoke; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_ShadowBlade; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_RPG; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_MonkeyBomb; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_Molotov; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponProjectile_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_HunterKiller; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_HiveStick; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponProjectile_GravitySpikes; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_GrappleGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_ElectricTripWire; } namespace DLL2SDK::Assembly_CSharp { struct WeaponProjectile_CryoBomb; } namespace DLL2SDK::Assembly_CSharp { struct WeaponProjectile_Bullet; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MissileProjectile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HomingProjectile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HiveProjectileManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HiveProjectile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_CombatAxe; } namespace DLL2SDK::Assembly_CSharp { struct CombatAxeProjFlightCmp; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BulletProjectile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FittingOrnamentForceMove; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct OpticsType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OpticsAvatarChangeComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CrossHairHud; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartDataUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartAttachment; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartAnimationClipData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MuzzleWeaponPartAttachment; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFlyTrack; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFlySmoke; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireStateChangeCmp; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EOpenAimingType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeUnit; } namespace DLL2SDK::Assembly_CSharp { struct CheckFireResult; } namespace DLL2SDK::Assembly_CSharp { struct CheckFireParam; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeMgr; } namespace DLL2SDK::Assembly_CSharp { struct LockChecckPram; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeLockCmp; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeBase; } namespace DLL2SDK::Assembly_CSharp { struct FireButtonModeUnit; } namespace DLL2SDK::Assembly_CSharp { struct FireButtonInputParam; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponEffectLevelController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponEffectLevelData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponDroppedPickUpProjectile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialCamoHelper; } namespace DLL2SDK::Assembly_CSharp { struct WeaponBurnMaterialController; } namespace DLL2SDK::Assembly_CSharp { struct BurnMaterialUpdater; } namespace DLL2SDK::Assembly_CSharp { struct BurnMaterialFloatUpdater; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAvatarLODUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttributeAdditionHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttributeAdditionManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttributeAdditionUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAttributeAddition; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAnimationEvent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponPrefabConfig; } namespace DLL2SDK::Assembly_CSharp { struct TrophySystemActor; } namespace DLL2SDK::Assembly_CSharp { struct TripMineActor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SubWeaponAttachment; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubWeapon; } namespace DLL2SDK::Assembly_CSharp { struct SparrowStickActor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSelfAniComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSelfAniComponent_GoliathScythe; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VTOLProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp { struct StickProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SparrowProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ShadowBladeProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RPGProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MonkeyBombProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InductionGunProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EFlyState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HomingProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrappleGunProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CombatAxeProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp { struct BulletWeaponProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UVAnimationEffect; } namespace DLL2SDK::Assembly_CSharp { struct PSCLaserWeaponTrack; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OptionalAnimatorController; } namespace DLL2SDK::Assembly_CSharp { struct MonkeyBombActor; } namespace DLL2SDK::Assembly_CSharp { struct KnifeConfigUpdate; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryTypeConst; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ERPGLaunchMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct IndutionGunArrowActor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponImpactComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponImpactComponent_Melee; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponImpactComponent_GrappleGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponImpactComponent_Glove; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponImpactComponent_CombatAxe; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IWeaponOrAttachment = void*; } namespace DLL2SDK::Assembly_CSharp { struct HunterKillerActor; } namespace DLL2SDK::Assembly_CSharp { struct HiveStickActor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EWeaponFireMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Instant; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Placing; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Melee; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Melee_BR; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_InstantVehicleGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_InstantDemoBullet; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TargetQueryInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_CrossAssistance; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CrossAssistanceController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CrossAssistanceAsset; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct EnemyInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Annihilator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VTOLCrossAssistanceController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Projectile; } namespace DLL2SDK::Assembly_CSharp { struct ThrowWeaponFireOffsetEditor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FireBallCollider; } namespace DLL2SDK::Assembly_CSharp { struct ElectricTripWireActor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ChipSkinHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleNetWeaponInfo; } namespace DLL2SDK::Assembly_CSharp { struct MeshExtension; } namespace DLL2SDK::Assembly_CSharp { struct UnityTool; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupWindowType; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUICustomTick = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct ECustomTickRate : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TransformCurve; } namespace DLL2SDK::Assembly_CSharp { struct XMLExport; } namespace DLL2SDK::Assembly_CSharp { struct XMLExportAttribute; } namespace DLL2SDK::Assembly_CSharp { struct TextureCombine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneObjectSelector; } namespace DLL2SDK::Assembly_CSharp { struct ReflectionHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsUtil; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ImpactInfo; } namespace DLL2SDK::Assembly_CSharp { struct NavMeshVolume; } namespace DLL2SDK::Assembly_CSharp { struct NativeLoader; } namespace DLL2SDK::Assembly_CSharp { struct MathTool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaTool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct JsonTool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamePlay; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DirectoryHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DecompressTool; } namespace DLL2SDK::Assembly_CSharp { struct DebugTool; } namespace DLL2SDK::Assembly_CSharp { struct DebugOverlay; } namespace DLL2SDK::Assembly_CSharp { struct DebugExtension; } namespace DLL2SDK::Assembly_CSharp { struct CollisionCheck; } namespace DLL2SDK::Assembly_CSharp { struct ActionExtension; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas { struct TextureAtlasingUpdater; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas { struct TextureAtlasing; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas { struct Options; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas { struct TextureConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas { struct MegaMaterialGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas { struct MaterialGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas { struct AtlasUVTrans; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct StringCache; } namespace DLL2SDK::Assembly_CSharp::System::Text { struct StringBuilderUtility; } namespace DLL2SDK::Assembly_CSharp::System::Text { struct StringBuilderUtil; } namespace DLL2SDK::Assembly_CSharp::System::Text { struct StringBuilderCache; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct StageData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CollisionRoot; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EPenetrateType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct DynamicSkinInfo; } namespace DLL2SDK::Assembly_CSharp { struct DynamicSkinBoneRefManager; } namespace DLL2SDK::Assembly_CSharp { struct ShadowPolicy; } namespace DLL2SDK::Assembly_CSharp { struct StreamingTextureGroupObject; } namespace DLL2SDK::Assembly_CSharp { struct TextureGroupTierSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneSetting; } namespace DLL2SDK::Assembly_CSharp { enum struct GraphicStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct InternalSettingLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EResolutionMode : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct EToneMappingMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyShack; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbySceneRoot; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbySceneRenderSettings; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyAsyncPreloader; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyPreloadData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GPUDeviceName : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct GraphicsDeviceSetting; } namespace DLL2SDK::Assembly_CSharp { struct InitSystemSettingLevel; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GraphicDeviceInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameSceneRoot; } namespace DLL2SDK::Assembly_CSharp { struct CustomBounds; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioSettingManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SystemManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SystemWrapperWithState; } namespace DLL2SDK::Assembly_CSharp::SceneTilePartition { struct WhiteBlackNameList; } namespace DLL2SDK::Assembly_CSharp::SceneTilePartition { struct SceneTileGrassBuilder_GPU; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneStageShowManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarItem_Stage; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarLoadConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneStageShowConfig; } namespace DLL2SDK::Assembly_CSharp { struct WorldInfo; } namespace DLL2SDK::Assembly_CSharp { struct LDSceneInfo; } namespace DLL2SDK::Assembly_CSharp { struct SceneHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneStreamOperation; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoadOperation; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader; } namespace DLL2SDK::Assembly_CSharp { struct SceneRenderingInfo; } namespace DLL2SDK::Assembly_CSharp { struct LightmapRendererInfo; } namespace DLL2SDK::Assembly_CSharp { struct LightmapPrefabInfo; } namespace DLL2SDK::Assembly_CSharp { struct LightmapInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneActorInfo; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct RagdollEditor; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct RagdollCreator; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct JointConverter; } namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics { struct BipedRagdollCreator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct SimpleObjectPool_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MemoryPool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IMemoryPoolObject = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MatchMemoryPool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LobbyMemoryPool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ConcurrentMemoryPool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IConcurrentMemoryPoolObject = void*; } namespace DLL2SDK::Assembly_CSharp { struct PlayerPrefsManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ArmorInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InventoryInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ECameraControlType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlaySound; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RaycastManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VisibilityService; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ForceKillUmbraEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct DustEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct LogEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct RedPawnType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct VisDebugQueryType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct SubCamerasCullMethod : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneOccluderDataScriptObj; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneOccluderData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SingleObjOccluder; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneOccluderPolygon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneHeightMapScriptObj; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OccluderDynamicGO; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OccluderCreator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OcTestObj; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OcStreamingUtils; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OcNativeInterface; } namespace DLL2SDK::Assembly_CSharp { struct OCNodeComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template using INetworkResourcesDownloader_1 = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct NetworkResourcesDownloader_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NetworkTextureDownloader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NetworkBytesDownloader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NetworkResources; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NetworkDownloaders; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ReusableMemoryStream; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ReusableBinaryReader; } namespace DLL2SDK::Assembly_CSharp::Network { struct PROT_HELPER; } namespace DLL2SDK::Assembly_CSharp::Network { struct LobbyMsg; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IZoneServer = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using ISocketEventProcessor = void*; } namespace DLL2SDK::Assembly_CSharp::Network { using IServer = void*; } namespace DLL2SDK::Assembly_CSharp::Network { using IGameServer = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseEventMsg; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IMsg = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HandlerMarco; } namespace DLL2SDK::Assembly_CSharp { struct NPC_Base; } namespace DLL2SDK::Assembly_CSharp { struct NPC_LaserWave; } namespace DLL2SDK::Assembly_CSharp { struct NPC_LaserLight; } namespace DLL2SDK::Assembly_CSharp { struct NPC_ExplodePoint; } namespace DLL2SDK::Assembly_CSharp { struct NPC_Elevator; } namespace DLL2SDK::Assembly_CSharp { struct NPC_Door; } namespace DLL2SDK::Assembly_CSharp { struct NPC_DanDan; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfoHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfoHandler_PAPMAchineBox; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfoHandler_OffWallWeapon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfoHandler_MysteryWeaponBox; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfoHandler_BREasterEgg_Screen; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfoHandler_BREasterEgg_Robot; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaInteractionActorInfo; } namespace DLL2SDK::Assembly_CSharp { struct LuaSyncLevelObjectConfig; } namespace DLL2SDK::Assembly_CSharp { struct LuaSyncLevelObjectConfig_OffWallWeapon; } namespace DLL2SDK::Assembly_CSharp { struct LevelObjectExportConfigItem; } namespace DLL2SDK::Assembly_CSharp { struct LevelObjectExportConfigPair; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncActorBase; } namespace DLL2SDK::Assembly_CSharp { struct LuaControlActorConfigBase; } namespace DLL2SDK::Assembly_CSharp { struct LuaInteractionActorBaseConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaInteractionActor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaHitActorInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LuaHitActorEventProcessor; } namespace DLL2SDK::Assembly_CSharp { struct LuaHitActorConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaHitActor; } namespace DLL2SDK::Assembly_CSharp { struct LuaFunctionalSyncActorConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaFunctionalActorInfo; } namespace DLL2SDK::Assembly_CSharp { struct LuaFunctionalActorConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaFunctionalActorAgentBase; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaFunctionalActorAgent_Gold; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaFunctionalActor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaExplodeActorInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LuaExplodeActorEventProcessor; } namespace DLL2SDK::Assembly_CSharp { struct LuaExplodeActorConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaExplodeActor; } namespace DLL2SDK::Assembly_CSharp { struct LuaControlActorSceneConfigAssetRef; } namespace DLL2SDK::Assembly_CSharp { struct LuaControlActorSceneConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaActorManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MouseExtend; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialImpactEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapStore; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LevelInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapInfo; } namespace DLL2SDK::Assembly_CSharp { struct LuaServerControlConfig; } namespace DLL2SDK::Assembly_CSharp { enum struct LuaServerSyncType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct ELuaVariableType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct LuaExportArray; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FormItemModel; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LogUploader; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LogUploaderAssist; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LogHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Log; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LocalPlayer; } namespace DLL2SDK::Assembly_CSharp { struct WaterVolumeExporter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVolume; } namespace DLL2SDK::Assembly_CSharp { struct ToggleSplineMoveVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ETeleportType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESignBoardType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SwampVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SplineMoveVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SlideVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SendTutorialFsmEventVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SendFsmEventVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneStreamingVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneActiveVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlaySequenceTrigger; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffectTrigger; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffectWithDelay; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NoFallingDamageVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MotionLimitationVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LightAttenVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LadderVolumeBase; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LadderVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LadderLeaveVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LadderEnterVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GuideMoveVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GuideMoveGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FountianVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FogTrigger; } namespace DLL2SDK::Assembly_CSharp { struct DynamicNavMeshModifyVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DoorAssistantVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DeathZoneVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CustomStepSoundVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CrouchVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraShakeVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraEffectVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BlockingVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TopViewPoint; } namespace DLL2SDK::Assembly_CSharp { enum struct VehicleSpawnSpotType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct VTOLSpot; } namespace DLL2SDK::Assembly_CSharp { struct VTOLCruiseSpot; } namespace DLL2SDK::Assembly_CSharp { struct UAVAirplaneSpot; } namespace DLL2SDK::Assembly_CSharp { struct StartSpotManager; } namespace DLL2SDK::Assembly_CSharp { struct StartSpot; } namespace DLL2SDK::Assembly_CSharp { struct StartColor; } namespace DLL2SDK::Assembly_CSharp { struct SpectatingSpot; } namespace DLL2SDK::Assembly_CSharp { enum struct MPPVEAIPawnMoveType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct SkillSpotBase; } namespace DLL2SDK::Assembly_CSharp { struct RootMotionCoverEntryPoint; } namespace DLL2SDK::Assembly_CSharp { struct CoverSpot; } namespace DLL2SDK::Assembly_CSharp { struct PropHuntSpot; } namespace DLL2SDK::Assembly_CSharp { struct PropHuntItemPool; } namespace DLL2SDK::Assembly_CSharp { struct PropHuntGroup; } namespace DLL2SDK::Assembly_CSharp { struct PropItemData; } namespace DLL2SDK::Assembly_CSharp { struct PhoenixIdleSpot; } namespace DLL2SDK::Assembly_CSharp { struct PhoenixFireTrapSpot; } namespace DLL2SDK::Assembly_CSharp { struct PhoenixFireBallSpot; } namespace DLL2SDK::Assembly_CSharp { struct PhoenixFeatherCrystalSpot; } namespace DLL2SDK::Assembly_CSharp { struct PhoenixDeapBreathSpot; } namespace DLL2SDK::Assembly_CSharp { struct PIEStartSpot; } namespace DLL2SDK::Assembly_CSharp { struct MissileSupportSpot; } namespace DLL2SDK::Assembly_CSharp { struct KillStreakHelicopterSpot; } namespace DLL2SDK::Assembly_CSharp { struct IgnoreCollisionWithSomeColliders; } namespace DLL2SDK::Assembly_CSharp { struct FreeViewSpectatingLimitHeightSpot; } namespace DLL2SDK::Assembly_CSharp { struct ChamberBuffSpot; } namespace DLL2SDK::Assembly_CSharp { struct CenterSpot; } namespace DLL2SDK::Assembly_CSharp { enum struct CampStanceType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct TargetAreaType : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct NaviSpotType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OnWallUIWeapon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OffWallWeaponPanel; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ModeDetail; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MeshUISpriteRender; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapOriginPoint; } namespace DLL2SDK::Assembly_CSharp { struct LevelObjectNotes; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ZMLevelObject; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponModelObject; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InteractiveObject; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ETrapType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InteractiveObjectWithMatinee; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObject; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PerkConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PerkCoinMachineType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PAPMachineBox; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct OffWallWeaponStore; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MysteryWeaponBox; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MysteryWeaponAniBehaviour; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Trap; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InteractiveObjectWithPowerSwitch; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct IndicatorTriggerVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HighLightArea; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DrumTrapCollider; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DrumTrap; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Door; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BuffMachine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BREasterEgg_Screen; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BREasterEgg_Robot_Effect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BREasterEgg_Robot; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AmmoStation; } namespace DLL2SDK::Assembly_CSharp { using IXmlExportable = void*; } namespace DLL2SDK::Assembly_CSharp { using ILuaExportable = void*; } namespace DLL2SDK::Assembly_CSharp { using IExportObjToLdScene = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DoorAutoCloseVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRLevelDoorServerGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRLevelDoorGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRLevelDoor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BuildableObstacle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorLevelObject; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Layers; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Tags; } namespace DLL2SDK::Assembly_CSharp { struct EndInspectorReadOnlyGroupAttribute; } namespace DLL2SDK::Assembly_CSharp { struct BeginInspectorReadOnlyGroupAttribute; } namespace DLL2SDK::Assembly_CSharp { struct InspectorReadOnlyAttribute; } namespace DLL2SDK::Assembly_CSharp { struct RotateSensitiveData; } namespace DLL2SDK::Assembly_CSharp { struct RotateSensitiveModeParam; } namespace DLL2SDK::Assembly_CSharp { struct RotateSensitiveInputParam; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PCInput; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESensitiveSwitchMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ERotationMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGyroscopeOpenType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EFireBtnModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ESideAimingMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ELeftShootMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputSettingConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WestControlSettingParam; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssistSettingParam; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IJoyStickOcclusions = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EOperationMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ELockInputType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAutoSemiFireMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ERotateSensitiveParam : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EDeviceType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EStaticWalkMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EControlMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ETouchForceLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EMoveHandleImpl : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ERightInputState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EGamePadConnState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameHandleButtonDefine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GamePadButtonPhase : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamePadButton; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamePadAxis; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInput; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputButton; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GamepadType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamepadInfoManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamepadConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SwitchProAndroidConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Ps4Android10Config; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Ps4Android9Config; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Ps4AndroidConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Ps4WindowsConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct XboxAndroidConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct XboxAndroid10Config; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GlapAndroidConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GlapWindowsConfig1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GlapWindowsConfig0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamepadAxisRange; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButtonMonoBase; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButtonLongPressInfo; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButtonLongPress; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GamepadButtonHud; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButtonClick; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EUActionRuntimeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct ActionAnimation; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CUAction; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct Individuation; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { enum struct EU_EventAnimType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUESEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUESSound; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUESHideModel; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUESFinish; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { enum struct EU_BindModeLife : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { using CUAnimationEventStruct = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUAnimationEvent; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct ActionLinkPlayer; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct ActionLink; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ActionOP; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using CUEventPack = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct CUActionCore_2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FEventCallback; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct ActionType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using ActionInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HitGroupName; } namespace DLL2SDK::Assembly_CSharp { struct GameProfiler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FramerateProfiler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SparrowStickInfoStatItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SparrowStickInfoItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct MatchGameTeammateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct PVPWeaponViewType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct OBColor : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleDroneHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleDroneConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingFreeViewHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingButtonConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MoveHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MoveFireGameHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamePadGameHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FixedMoveFireGameHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FixedFireGameHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FollowFireGameHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DriveHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DriveButtonConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ClassicsMoveHandle; } namespace DLL2SDK::Assembly_CSharp { struct GameDefine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FrontEndGameBuilder; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LoadingGameBuilder; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LoginGameBuilder; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NoLoginGameBuilder; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FootPrint; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ControllerEventProcessor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct EventManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WaitForRealSeconds; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WaitForProjectileExplode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WaitForAnimEnd; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Engine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VirtualBind; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UpdateRenderQueue_Follow; } namespace DLL2SDK::Assembly_CSharp { struct UVTextureAnimator; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UIEffectMaterialAnimator; } namespace DLL2SDK::Assembly_CSharp { struct TubeRenderer; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TempestEffect; } namespace DLL2SDK::Assembly_CSharp { struct SmokeGrenadeUIEffect; } namespace DLL2SDK::Assembly_CSharp { struct ScrollingUVs_UITexture; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RequiredQuality; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PoisoningEffect; } namespace DLL2SDK::Assembly_CSharp { struct ParticleSizeAdapter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleLODManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleLODSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleGroup; } namespace DLL2SDK::Assembly_CSharp { struct ParticleFade; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffect_Random; } namespace DLL2SDK::Assembly_CSharp { struct ParticleCulling; } namespace DLL2SDK::Assembly_CSharp { struct OriginShift_TrailRender; } namespace DLL2SDK::Assembly_CSharp { struct MultiInstanceRenderer; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MeshParticleLODSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialUpdater; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialColorUpdater; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialFloatUpdater; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct MaterialUpdateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InjuredScreenEffectBase; } namespace DLL2SDK::Assembly_CSharp { struct LineRendererGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LineRenderEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LevelObjectLODSpawner; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LevelLODObjectConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InjuredScreenEffect; } namespace DLL2SDK::Assembly_CSharp { struct IgnoreTimescaleParticle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FadeInEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ExplodeScreenEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct EffectManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BlinkEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AttachEffectConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationAndParticleEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVEDroppedPickUp; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DroppedPickupSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DroppedPickUpProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DroppedPickUpProjectile; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DroppedPickUpProjectileParameterData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DroppedPickUpProjectileInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AttachmentModelData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DogTagDroppedPickUp; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickUpMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickUpData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickUp; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using DataStoreSubscriber = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DataStoreManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RSAHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MD5Helper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GDPRHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AESHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VersionConfigManager; } namespace DLL2SDK::Assembly_CSharp { struct SystemSwitch; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct IniFileManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct IniConfigManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct IniConfigContainer; } namespace DLL2SDK::Assembly_CSharp { struct INIParser; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ConfigUtils; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ConfigManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LoggerConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerControllerConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UISceneHUDConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UISceneHUDLayoutConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct JoySticksConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct JoysticConfig_Version; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct JoyStickButtonConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ContinuousPointConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RotateSensitiveInfoConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RotateSensitiveConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputButtonConfig; } namespace DLL2SDK::Assembly_CSharp { struct ConfigAttribute; } namespace DLL2SDK::Assembly_CSharp { struct AotTypes; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponControllerLoader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartAssetLoader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPartManagedAssetInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VolumeComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UnAttackableColliderMap; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PropPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PropPawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PropPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LauncherTrigger; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LauncherPart; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LauncherPartNetData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirbornePropPawn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct FixedAirbornePosition; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirborneExtraNetData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct InputResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnColliderData; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EUPawnLogicType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct WeaponAimAssistComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UpwardLaunchComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LaunchParam; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SwitchRoleComponentKillSteak; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatorComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_SecondFireMode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_GrenadeHolding; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_PrepareState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_PrepareTempADSState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_WhiteScreen; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_SubWeaponFiring; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_Firing; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_FireADS; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SpectatingInfo_ADS; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using ISpectateInfo = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RoleAssetLoader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ReleventRenderComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ProneComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnSocketTransformAdjustComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnRagdollComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnPlayTrickyComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct PawnLadderSyncStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EnterLadderFromTopMoverStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnLadderSynBuffer; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnIndividuationComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnEffectManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialEffectData; } namespace DLL2SDK::Assembly_CSharp::GameBase { enum struct EWeaponKillEffectType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LogicAnimationComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct JumpComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InvisibleSkillComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayTaskBase; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayTask; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayAnimationInstance; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayAnimationInstance_CrackingSkull; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayAnimationInstance_Head; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayAnimationInstance_SnowMan; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayAnimationInstance_ChrismasTree; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IKSolverComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrapRushComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EnterLadderFromTopMover; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DynamicSkinBoneRefManagerComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraCarrierTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRSpectatorComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarRotationComponent; } namespace DLL2SDK::Assembly_CSharp { struct GameComp_SPVE; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LoadAssetComposer; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DetailColliderListItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AttackableColliderMap; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AttackableTargetsManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ColliderInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AtackableTargetPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DamageInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetObjectCreater; } namespace DLL2SDK::Assembly_CSharp { struct AnimEventComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AimAssistanceCollider; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeWatcher; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_Int; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_AveragePingValue; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_AbnormalPingCount; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_PacketLossProbability; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_ReconnectTimes; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_RunningTime; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_EachMap; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_EachMapAverageFPS; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_EachMapLoadTime; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_Float; } namespace DLL2SDK::Assembly_CSharp { struct CameraDrawOptics; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraShaker; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MissileControlCameraShakerCurve; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationShakeCurve; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationShakeCurveOP; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HitBackShakeCurve; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SprintingCameraShakeCurve; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TweenCameraShakeCurve; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SimpleShakeCurve; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using ShakeCurve = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraResolutionFOVConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraEffectManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraCurve; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CameraConfig; } namespace DLL2SDK::Assembly_CSharp { struct CameraAnimationPreset; } namespace DLL2SDK::Assembly_CSharp { struct RuntimeAnimationClipData; } namespace DLL2SDK::Assembly_CSharp { struct RuntimeAnimationCurveData; } namespace DLL2SDK::Assembly_CSharp { struct CameraAnimation; } namespace DLL2SDK::Assembly_CSharp { struct CameraAnimData; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { enum struct UpdateStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct UpdateHelper; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinDownloadSpeed; } namespace DLL2SDK::Assembly_CSharp::HotUpdate { struct HotUpdateManager; } namespace DLL2SDK::Assembly_CSharp::HotUpdate { struct EHotUpdateType; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HotUpdateHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct XLuaAdapter; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct GlobalVariables; } namespace DLL2SDK::Assembly_CSharp { struct TreeBillboard; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrassTileSerializeInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GPUGrassCellInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct GrassTileState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrassCellRenderingInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrassRenderingResource; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GrassManager_GPU; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct TickingGroup : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GameConstructor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarObjectCreater; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ABindOffset; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarEquipConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ComponentOP; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarLoadOP; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarComposer; } namespace DLL2SDK::Assembly_CSharp { struct AvatarComponentCache; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarAssetsConfig; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame { struct FFAPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame { struct MlkPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame { struct ChamberPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGamePlayerInfo; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryGamePlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnPlayerInfo; } namespace DLL2SDK::Assembly_CSharp { struct AudioBankLoader; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct TimiAudioLogger; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct RefAsyncBankLoadReq; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { template struct OrderedLinkedList_1; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { using IOrderedLinkedListItem = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { template struct ObjectPool_1; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { using IAutoPooledObject = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { using IPooledObject = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { using IAudioTaskQueue = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { enum struct ATResult : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { using IAudioTask = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct GameObjectDelegates; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct DefaultAudioTaskQueue; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { enum struct ASStealMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { using FixedSizeAutoPooledObject = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { template struct AutoPool_1; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct AudioResourcesLoaderProxy; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct AudioQualitySetting; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct AudioPhysics; } namespace DLL2SDK::Assembly_CSharp { struct AudioTestSoundEmitter; } namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem { struct WallaSystem; } namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs { struct WallaConfig; } namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs { struct WallaSystemData; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils { struct WwiseEventMetaHelper; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils { struct EventRedirectInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils { struct WwiseBankNameInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils { struct WwiseEventInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils { struct WwiseEventMeta; } namespace DLL2SDK::Assembly_CSharp { template struct TAList_1; } namespace DLL2SDK::Assembly_CSharp { template struct TADictionary_2; } namespace DLL2SDK::Assembly_CSharp { struct ExternalBankWrapper; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res { struct InGameBankManager; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res { struct BankLoadInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res { struct AkBankManager_Sync; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res { struct AkBankManager_Async; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res { struct AkBankManagerWrapper; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res { struct AkBankHandleWrapper; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure { struct AudioGameObjectHierachy; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WwiseListenerGameObj; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseOneShotSound; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseMainAudioListener2; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseMainAudioListener; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseGameObjectPosData; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseGameObject; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps { struct WGOComp_Register; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps { struct WGOComp_AuxSends; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs { struct AudioIntensityData; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs { struct AudioIntensityConfig; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl { struct AudioIntensityController; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise { struct AkSoundEngineWrapper; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio { struct SpatialAudioManager; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger { struct SpatialAudioDebuggerLocalPlayer; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger { struct SpatialAudioDebugger; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct SpatialAudioDataRoot; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct SpatialAudioData; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct AudioWayPointManager; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct AudioWayPointEditorComponent; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct AudioWayPointRoom; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct AudioWayPointLine; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data { struct AudioWayPoint; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface { using IOneShotSoundEmitter = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { using IMainAudioListener = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface { using IAudioSystem = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface { using IAudioGameObject = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface { using IAudioDebuggable = void*; } namespace DLL2SDK::Assembly_CSharp { struct HeadSetDetector; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction { struct AudioSystem_WWise; } namespace DLL2SDK::Assembly_CSharp::Audio::Debugger { struct AudioDebugger; } namespace DLL2SDK::Assembly_CSharp::Audio::Debugger { struct RoomOrPortalInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::Debugger { struct AudioDroppedPickUpDebugInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::Components { struct VolumeClientDetectorTester; } namespace DLL2SDK::Assembly_CSharp::Audio::Components { using IVolumeClientDetectorOperation = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::Components { struct VolumeClientDetectorContainer; } namespace DLL2SDK::Assembly_CSharp::Audio::Components { struct VolumeClientDetector; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioVolumePoints; } namespace DLL2SDK::Assembly_CSharp { struct AudioDebugHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UIPlaySoundFMOD; } namespace DLL2SDK::Assembly_CSharp::Audio::UnityComponents { struct UIPlayAudioEvent; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser { struct TAPlayBGM; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LoginBGM; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BGMComponent; } namespace DLL2SDK::Assembly_CSharp::Audio::Components { struct NormalizedAkGameObj; } namespace DLL2SDK::Assembly_CSharp::Audio::Components { struct MultiTriggerFilter; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerPawnExit; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerPawnEnter; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerLocalPawnExit; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerLocalPawnEnter; } namespace DLL2SDK::Assembly_CSharp { struct AudioRoomData; } namespace DLL2SDK::Assembly_CSharp { struct AudioRegionBase; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GeneralAnimationSoundHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimPlaySound; } namespace DLL2SDK::Assembly_CSharp { struct Ambient3DSoundBase; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { struct FixedTimeATQueue; } namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue { struct AudioTaskQueue; } namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue { struct ACmdUpdateObstruction; } namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue { struct ACmdDetect3PPawn; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioSystemUtils; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioSystemDelayOperation_SetGroupVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioSystemDelayOperation_MuteGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IAudioSystemDelayOperations = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioSystem; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { struct WeaponProjectileAL; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponVirtualSoundData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachmentSoundData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSoundData; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IWeaponSoundData = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { struct WeaponProjectileSoundLogic; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { struct WeaponFireSoundLogic; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct PawnStepTextureDetector; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { struct WNPawnSoundEmitterSpatialAudioComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct WNPawnSoundEmitterRoomHandle2; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct WNPawnSoundEmitterRoomHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { struct WNPawnSoundEmitterReverbSendUpdateComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct NoPawnSoundEmitter; } namespace DLL2SDK::Assembly_CSharp::Audio::VBSS { using IVBSSController = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::VBSS { struct VBSSController; } namespace DLL2SDK::Assembly_CSharp::Audio::VBSS { struct VBSSConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { using IPawnSoundEmitter = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { using IRoomHandle = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnVirtualSoundData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnReliableSoundData; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IPawnSoundData = void*; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct PawnAudioGameObj; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { struct BRWeaponFireSoundLogic; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct AudioLogicEventChannel; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct AudioLogic; } namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic { struct MusicSystem; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct MatineeAudioPlayer; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct GunFightAudioEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct LiveEventGameAudioEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct DmGameAudioEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct DomGameAudioEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct BioGameEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct BombGameEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct CurrentPawnEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct StoryGameEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct PVPGameEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct BaseGameEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { enum struct MainGameFlowEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct AudioLogicProxy; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioGlobalSwitches; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct StringCaches; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct AudioLogicDefs; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct CommonFun; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct AudioGameObjects; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct PreDefines; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct EditorPreDefines; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct AudioSourceRandomModeDefs; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct BaseConfigs; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { struct FixedEvents; } namespace DLL2SDK::Assembly_CSharp::Audio::Defs { enum struct AudioSourceRandomMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base { template struct ISoundConfigManager_2; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base { template struct SoundConfigItemBase_1; } namespace DLL2SDK::Assembly_CSharp::Audio::Configs::SpatialAudioConfigs { struct SpatialAudioEmitterConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SndCfgManInitializer; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base { template struct SoundConfigManager_2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneEnvCfgItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PickupSoundConfigManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PickupSoundConfigItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ModeSndCfgManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ModeSndCfg; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MatineeSndCfgMgr; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MatineeSndCfg; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base { template using ISoundConfigItem_1 = void*; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base { struct CustomizedFieldInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base { struct FieldNameAttribute; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BGMConfigManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BGMConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapBGMConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayTypeBGMConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ModeBGMConfig; } namespace DLL2SDK::Assembly_CSharp::Audio::Config { struct AvatarSndCfgMan; } namespace DLL2SDK::Assembly_CSharp::Audio::Config { struct AvatarSndCfg; } namespace DLL2SDK::Assembly_CSharp::Audio::Config { struct AvatarSndCfgItem; } namespace DLL2SDK::Assembly_CSharp::Audio::Config { struct ExtendAvatarSndCfg; } namespace DLL2SDK::Assembly_CSharp { struct OcclusionLPF; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UIAtlasManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UIAtlasSpriteListData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UIAtlasSpriteList; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RawAssetReferenceCounter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ManagedAssetParent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GlobalReferenceCounter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetRef; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PoolSystemService; } namespace DLL2SDK::Assembly_CSharp { struct SpawnPoolStats; } namespace DLL2SDK::Assembly_CSharp { struct SpawnPool; } namespace DLL2SDK::Assembly_CSharp { struct PrefabPool; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PoolObjectTranformBake; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PoolObjectTranformBakeData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ObjectPool; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GeneralPool; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetToBundleManifest; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleTransferManifest; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IAssetBundleManifest = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoaderHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAssetAsyncLoadState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LoadAssetBundleErrno; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleEx; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapModuleStoreData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapSpliteDataItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapModuleData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VideoModuleStoreData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VideoModuleData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VideoSpliteDataItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioModuleStoreData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioModuleData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AudioSpliteDataItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetIDModuleData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AttachIDData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetIDDefaultItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetModuleStoreData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AttachIDStoreData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MultiModuleData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetModule; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AssetSplitLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct AssetModuleDynamicType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetSplitData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetModuleManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleOneModuleLocation; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleModuleLocation; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VideoAndAudioDynamicLocation; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DynamicAudioDependsInfoItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LODReplaceSystem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LODReplaceBehaviour; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetMetaDataExtension; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetStoreUIAtlasData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetStoreData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAssetCategory : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetMetaData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManagerHolder; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManagerHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ExportShader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ExportScene; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ExportAsset; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BundleMappingContainer; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EAssetLoadMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLocation; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { struct IndividuationAnimPlayer; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { enum struct IDMEOP : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { struct Animation; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponAnimationComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubWeaponAnimatorStateBehavior_ZoomOut; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubWeaponAnimatorStateBehavior_UnEquip; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubWeaponAnimatorStateBehavior_Rushing; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubWeaponAnimatorStateBehavior_Firing; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubWeaponAnimatorStateBehavior_FireEnd; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SubWeaponAnimatorStateBehavior_Equip; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameAnimatorStateChangeClip; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct UpperBodyStateBoneWeight; } namespace DLL2SDK::Assembly_CSharp { struct TargetBoneIKResolver; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct UseItemAnimStopBehavior; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IKStopStateBehavior; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IKRunningStateBehavior; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameAnimatorStateBehavior; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RootMotionStateBehavior; } namespace DLL2SDK::Assembly_CSharp { struct AUEnumAttribute; } namespace DLL2SDK::Assembly_CSharp { struct ActionClassAttribute; } namespace DLL2SDK::Assembly_CSharp { struct ActionElementAttribute; } namespace DLL2SDK::Assembly_CSharp { struct MRegArgAttribute; } namespace DLL2SDK::Assembly_CSharp::Monster { using STArgBase = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayableController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LeftHandIKSolverStateBehavior; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IKSolverAnimatorStateBehavior; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct FPAvatarAnimationSyncController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FPAnimationSyncController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FPAimIKController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BasePlayableNode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorUtils; } namespace DLL2SDK::Assembly_CSharp { struct AnimatorStates; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AnimatorStateController; } namespace DLL2SDK::Assembly_CSharp { struct AnimatorParameters; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorLodData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SytemLevelAnimatorLodData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorLodDataItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AnimatorIKUtils; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameAnimatorStateControllerLayer; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameAnimatorStateConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorCommand; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorCommandBase; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorChangeWeaponState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AnimatorApplyProperty; } namespace DLL2SDK::Assembly_CSharp { struct AnimationRandomNode; } namespace DLL2SDK::Assembly_CSharp { struct AnimationEndCallBack; } namespace DLL2SDK::Assembly_CSharp { struct AnimationCycleOffsetNode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationComponentAvatarRootMotionListener; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationComponentEvent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IAnimationComponentCallBack = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationEndEvent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationClipPlayableNode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimMixerPlayableNode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimGraphComponent; } namespace DLL2SDK::Assembly_CSharp::GameEngine { enum struct EBaseAnimPlayMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AimIKSolverComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LimbSoverBone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AimIKSolverBone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ASReloadBullet; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AProneBoolBlendTree; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct APauseIK; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AChangeBlend; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeAssetBase; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeDynamicAsset; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeAsset; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RagdollNode; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RagdollJoint; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RagdollCollider; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CurveAsset; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ActorRoot; } namespace DLL2SDK::Assembly_CSharp::GameEngine { using IActorComponent = void*; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ActorInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AStarVolume; } namespace DLL2SDK::Assembly_CSharp { struct AStarTest; } namespace DLL2SDK::Assembly_CSharp::AStar { struct AStarMapInfoSerializer; } namespace DLL2SDK::Assembly_CSharp::AStar { struct AStarMapInfo; } namespace DLL2SDK::Assembly_CSharp::AStar { struct Node; } namespace DLL2SDK::Assembly_CSharp::AStar { struct AStar; } namespace DLL2SDK::Assembly_CSharp { struct distortControl; } namespace DLL2SDK::Assembly_CSharp { struct bloomParamControl; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseMatEffect; } namespace DLL2SDK::Assembly_CSharp { struct TrackballAttribute; } namespace DLL2SDK::Assembly_CSharp { struct TextureLerper; } namespace DLL2SDK::Assembly_CSharp { struct TextureFormatUtilities; } namespace DLL2SDK::Assembly_CSharp { struct Spline; } namespace DLL2SDK::Assembly_CSharp { struct ShaderIDs; } namespace DLL2SDK::Assembly_CSharp { struct RuntimeUtilities; } namespace DLL2SDK::Assembly_CSharp { struct PropertySheetFactory; } namespace DLL2SDK::Assembly_CSharp { struct PropertySheet; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessResources; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessAttribute; } namespace DLL2SDK::Assembly_CSharp { struct ParameterOverride; } namespace DLL2SDK::Assembly_CSharp { template struct ParameterOverride_1; } namespace DLL2SDK::Assembly_CSharp { struct Vector4Parameter; } namespace DLL2SDK::Assembly_CSharp { struct Vector3Parameter; } namespace DLL2SDK::Assembly_CSharp { struct Vector2Parameter; } namespace DLL2SDK::Assembly_CSharp { struct ColorParameter; } namespace DLL2SDK::Assembly_CSharp { struct BoolParameter; } namespace DLL2SDK::Assembly_CSharp { struct IntParameter; } namespace DLL2SDK::Assembly_CSharp { struct FloatParameter; } namespace DLL2SDK::Assembly_CSharp { struct MinMaxAttribute; } namespace DLL2SDK::Assembly_CSharp { struct MinAttribute; } namespace DLL2SDK::Assembly_CSharp { struct MaxAttribute; } namespace DLL2SDK::Assembly_CSharp { struct HableCurve; } namespace DLL2SDK::Assembly_CSharp { struct DisplayNameAttribute; } namespace DLL2SDK::Assembly_CSharp { struct ColorUtilities; } namespace DLL2SDK::Assembly_CSharp { struct Lut2DBakeUtil; } namespace DLL2SDK::Assembly_CSharp::ColorGrading { struct ColorGradingSetting; } namespace DLL2SDK::Assembly_CSharp::ColorGrading { struct TonemapperParameter; } namespace DLL2SDK::Assembly_CSharp::ColorGrading { struct GradingModeParameter; } namespace DLL2SDK::Assembly_CSharp::ColorGrading { enum struct Tonemapper : int32_t; } namespace DLL2SDK::Assembly_CSharp::ColorGrading { enum struct GradingMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SmokeBePerspectivedEffect; } namespace DLL2SDK::Assembly_CSharp { struct SimpleACEColorGrading; } namespace DLL2SDK::Assembly_CSharp { struct ShadowbladeSmokeEffect; } namespace DLL2SDK::Assembly_CSharp { struct ShadowbladeShowState; } namespace DLL2SDK::Assembly_CSharp { struct SenceLightDir; } namespace DLL2SDK::Assembly_CSharp { struct ScanlineRandom; } namespace DLL2SDK::Assembly_CSharp { enum struct ERenderStateEffectPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct RenderStateData; } namespace DLL2SDK::Assembly_CSharp { struct RenderMultMaterialManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PsychosisEffect; } namespace DLL2SDK::Assembly_CSharp { struct PrologueLenHoleLight; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupWindowBlur; } namespace DLL2SDK::Assembly_CSharp { struct OutlineEffectUtility; } namespace DLL2SDK::Assembly_CSharp { struct OutlineEffectInput; } namespace DLL2SDK::Assembly_CSharp { enum struct ERenderState : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct OutlineEffect; } namespace DLL2SDK::Assembly_CSharp { struct Mirror; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MeltDieEffect; } namespace DLL2SDK::Assembly_CSharp { struct LightShaftBloomHelper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InvisibleEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct IceDieEffect; } namespace DLL2SDK::Assembly_CSharp { struct GlowEffect; } namespace DLL2SDK::Assembly_CSharp { struct FadeableRenderer; } namespace DLL2SDK::Assembly_CSharp { struct DizzyBlur; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CircleGrayscale; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectProfile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BurnOutEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BlackHaloDieEffect; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain; } namespace DLL2SDK::Assembly_CSharp { struct DynamicBoneCollider; } namespace DLL2SDK::Assembly_CSharp { struct DynamicBone; } namespace DLL2SDK::Assembly_CSharp::PVP { struct SpecialDeadReplayProcessor; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplayFrameSet; } namespace DLL2SDK::Assembly_CSharp::Network { struct RecordManager; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_VTOL; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_TrophySystem; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_ShadowBlade; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_SentryGun; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_ReconCar; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Move; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_MolotovKilled; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_MolotovCommon; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Missile; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_HunterKiller; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_HiveGun; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Helicopter; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Grenade; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Sparrow; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_GravitySpikes; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_GoliathWeapon; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_ElectricShockCar; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Drone; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_DestructibleSceneObject; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_DestructibleSceneObjectCommon; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_CarePackageKilled; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_CarePackageCommon; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_C4Killed; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Airstrike; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ReplaySummonManager; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ReplayDataInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ReplayDataContainer; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BaseData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RelevantInfoStats; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RelevantInfoManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPawnData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InfoEventProcessor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PawnVirtualSoundHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct Dictionary_3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct Tuple_4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct Tuple_3; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct Tuple_2; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Tuple; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TimerModule; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Timer; } namespace DLL2SDK::Assembly_CSharp { enum struct EDynamicType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ProjectSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CoreMath; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CoreDefinition; } namespace DLL2SDK::Assembly_CSharp { struct ArabicFixerTool; } namespace DLL2SDK::Assembly_CSharp { struct TashkeelLocation; } namespace DLL2SDK::Assembly_CSharp { struct ArabicTable; } namespace DLL2SDK::Assembly_CSharp { struct ArabicMapping; } namespace DLL2SDK::Assembly_CSharp { enum struct GeneralArabicLetters : int32_t; } namespace DLL2SDK::Assembly_CSharp { enum struct IsolatedArabicLetters : int32_t; } namespace DLL2SDK::Assembly_CSharp::ArabicSupport { struct ArabicFixer; } namespace DLL2SDK::Assembly_CSharp::ArabicSupport { struct ArabicSupport; } namespace DLL2SDK::Assembly_CSharp { struct LanguageUtility; } namespace DLL2SDK::Assembly_CSharp { struct LanguageUtil; } namespace DLL2SDK::Assembly_CSharp { struct LanguageManager; } namespace DLL2SDK::Assembly_CSharp::Language { struct LanguageConfigMgr; } namespace DLL2SDK::Assembly_CSharp::Config { using IConfigWritable = void*; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigBase; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigBase_2; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieMapConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieMPPointsConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieDailyMissionAttrConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieBuffConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigBase_1; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponStrengthenConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponSkinConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponKillingEffectConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponFireEffectConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponCustomAnimationConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponConfigDebugConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct VisibleSoundTypeNameConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct VideoBlockConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ViceWeaponDetailTypeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct VTOLNPCInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct UnlockConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct UAVAirplaneInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct TestSPVPModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct TaskAssetConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct TalentTreeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SystemSettingConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SystemInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SticksAndStonesConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpTimelimitConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpSeasonUILabelConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpSeasonSpecialUIConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpSeasonResourcesConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpNewGuidAmendExpConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpChargeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpBuyPlusBpItemConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpAmendExpConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SoundEventEConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SoldierReturnRewardItemConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SniperOnlyWeaponOrderConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ShopTagsConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ShopSubTagsConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SharePicCDNConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ShareLimitConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SettlementCardSoundConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ScoreConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SaleTicketConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SPVPPlaylistExtConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SPVPPlayListChildConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RoundWeaponTypeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RoundLoadoutItemConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RoundAttachmentConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RoleSkinConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RelationFriendInviteConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RandomNickNameConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct QuotedSayingsConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct QuickTeamPlaylistMappingConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PveSuffixConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PveGameModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PveAttributionConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PropertyModifyDescConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ProducersConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PlayerinfoPrizeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PickupSetConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PickupItemConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PayStoreConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PayConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PVETaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PVESkillConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PVEPersonalInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PVENewGuideConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct OTORechargeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct NumberItemConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ModifierConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ModeOnlyWeaponOrderConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct MissionRoleRestrictConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigBase_3; } namespace DLL2SDK::Assembly_CSharp::Config { struct MPNewGuideConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LuckyDrawSkinConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LuckyBoxTicketConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LuckyBoxConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LuckyBoardRewardConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LobbySceneRenderSettingsConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LobbyMapEarthMarkersConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LobbyBuffExpConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LimitOfferConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUpTaskItemConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LegendaryWeaponConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LanguageSettingConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LadderTeamMateLimitConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LadderMapConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ItemShareDescConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ItemID2TextureURLIDConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct InviteFriendURLLocalSuffixConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct InputConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct IndividuationAnimConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ImmediateUseConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct HomeRechargeEntranceConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct HelicopterNPCInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GunGameWeaponOrderConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GunGameTeamWeaponOrderConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GuildLocationConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GoliathConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GenericDownloadConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameModeLimitConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameMapStatisScoreRulesConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameCommunicationLineSimpleConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameCommunicationLineMsgConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameCommunicationLineConfig; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigBase_4; } namespace DLL2SDK::Assembly_CSharp::Config { struct FtueConstantConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct FlagPictureConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct FirstShareRewardSceneConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct FireModeFlagConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ExchangeCoinConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct EmoticonConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct EffectConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DropPoolConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DirectDSListConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DialogConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DeviceCapacityWhitelist_iOSConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DeviceCapacityWhitelist_AndroidConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DefaultChatMessageConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DanceFloorMusicPlayListConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CustomSettingWidgetMappingConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CreateRoomSettingConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CountryConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConsumableItemConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ComicThumbnailConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CodActivityTopConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CodActivityTaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CodActivityLightenUpInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CodActivityChristmasAllInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CharacterModelConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CamosDisplayInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CallingCardConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CSTlogIDConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BuffEventDescConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BuffEffectDescConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRVehicleSkinConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRVehiclePoolConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRSignalPointConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRSettlementConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRProfessionChipSkinConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRProfessionChipConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRPlayListParentConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRPlayListConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRNewGuideConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BREquipmentSkinConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BREquipSkinConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRBroadcastStyleConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRBoxModelConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRBoxConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ActivityRankPrizeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ActiveTemporaryItemConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZoneRankPrizeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EZombieThemeAction : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EZombieThemeStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieThemeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieMainStorylineConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieMapGroup; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct BossIconType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieMPConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieLobbyConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EZombieStarCond : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieLevelConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieEndlessWaveConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieDailySingleConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieChapterConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieBuffLevelConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EZombieBuffLevelType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponSkillStrengthenConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct StrengthenEffectConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponSkillConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SkillEffectConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponPartUIComposeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponPartComposeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponLevelExpParam; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponLevelPVPConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponLevelConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponAttrConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { template struct LazyConfigBase_2; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponAssetGroupConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct VisibleSoundConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct UltConfConfig; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITimeHelper; } namespace DLL2SDK::Assembly_CSharp::Config { struct TestSPVPEntranceConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SuiteConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LadderScoreAwardConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct TrophyRankConfig; } namespace DLL2SDK::Assembly_CSharp::Config { using ISquadRankConfConfig = void*; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpWeekTaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpSuperBoxTaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpLvConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpDailyTaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpChallTaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpByPassWeekTaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SkillConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ServerListConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SentryGunNPCInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ScorestreaksConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct SPVPModeStyle : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct SPVPModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ESPVPFireMode : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct SPVPMapRuleConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SPVPGameModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct SPMissionType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct SPMModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RoleConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ReticlesConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ClientLimitOfferInfo; } namespace DLL2SDK::Assembly_CSharp::Config { struct FirstRechargeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ClientOTOInfo; } namespace DLL2SDK::Assembly_CSharp::Config { struct SingleRechargeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct AccumulateRechargeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RechargeAwardItem; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZMRankingTagsConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SPVPRankingTagsConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRRankingTagsConfig; } namespace DLL2SDK::Assembly_CSharp::Config { using IRankTabConfig = void*; } namespace DLL2SDK::Assembly_CSharp::Config { struct RankPrizeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RankModeManagerConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PveBaseAttributConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ProtobufConfigMgr; } namespace DLL2SDK::Assembly_CSharp::Config { struct ProtobufConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PracticeGameModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PlatformConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PictureConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PerkConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PVEWeaponConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct OrnamentConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct OperateNoticeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct MedalConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BarrierDecayConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BulletDecayConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BulletBarrierConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct MaterialPeneConf_BRConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct MaterialPeneConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct PhysicalMaterialDecayUtil; } namespace DLL2SDK::Assembly_CSharp::Config { struct MapConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LootRateTableConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LobbyMapEarthModesConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LoadingMinimapConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct MiniMapFlagPointGroup; } namespace DLL2SDK::Assembly_CSharp::Config { struct LoadingGameTipsConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct RewardItem; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ERewardType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUpTasksConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUnlockItem; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUnlockConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelUnlockConfigExtended; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelMgr; } namespace DLL2SDK::Assembly_CSharp::Config { struct PeakLevelInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LevelInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { using ILevelConfig = void*; } namespace DLL2SDK::Assembly_CSharp::Config { struct LethalAndTacticalConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct TrophySeasonRewardItem; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRLadderSeasonPrizeInfoConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct LadderSeasonPrizeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ChipConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SpecialItemConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EPropertyConfProps : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct IEquipmentConfConfigUtil; } namespace DLL2SDK::Assembly_CSharp::Config { using IEquipmentConfConfig = void*; } namespace DLL2SDK::Assembly_CSharp::Config { using IPropertyConfConfig = void*; } namespace DLL2SDK::Assembly_CSharp::Config { using IItemBaseConfConfig = void*; } namespace DLL2SDK::Assembly_CSharp::Config { struct ItemResourceConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ItemConfigMgr; } namespace DLL2SDK::Assembly_CSharp::Config { struct ItemConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct Item2WeaponPartConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct Item2InventoryConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct InviteFriendURLConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct IndividuationItemConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GuildMemberActivePrizeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GuildActivePrizeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameRanksConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameOutputsRulesConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GameModeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GCloudConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct FtueConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct EndlessRoundCountPrizeConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct DeviceUIAdaptConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CrosshairConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConstantEConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct ECondtionType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompoundConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct SyntheticMaterialData; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeCommonMaterialConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CommonRulesSubData; } namespace DLL2SDK::Assembly_CSharp::Config { struct CommonRulesConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CodTaskAward; } namespace DLL2SDK::Assembly_CSharp::Config { struct CareerModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct CamosConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BuffConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BoxLotteryConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BattleRoyaleProConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRNeedItemConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRModeConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRMapDescConfigConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRLadderScoreAwardConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BREquipmentSoundConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BREquipmentConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRDroppedPickUpConfigMgr; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRDroppedPickUpConfigUtil; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRPerkConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRSkillItemConfig; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EBRSkillType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRCollectionConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BREasterConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRProfessionDriverConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRThrowingConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRMedicineConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BREquipPartConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BREquipConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRClipConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRWeaponConfig; } namespace DLL2SDK::Assembly_CSharp::Config { using IBRDroppedPickUpConfig = void*; } namespace DLL2SDK::Assembly_CSharp::Config { using IBRDroppedPickUpProperty = void*; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EBRDroppedPickUpColorType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { enum struct EBRMagazineSettingItemType : int32_t; } namespace DLL2SDK::Assembly_CSharp::Config { struct BRChatMsgConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct AttachmentConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct AnimationSpeedConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ActiveRewardItemPair; } namespace DLL2SDK::Assembly_CSharp::Config { struct ActiveRewardConditionPair; } namespace DLL2SDK::Assembly_CSharp::Config { struct ActiveSysTaskConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct AchievementConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigSerializer; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigMgr; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigCollections; } namespace DLL2SDK::Assembly_CSharp::Config { template struct HungryConfigCollections_1; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigCollections_3; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigCollections_2; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigCollections_1; } namespace DLL2SDK::Assembly_CSharp::Config { using IHungryConfigBase = void*; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignsParser; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignsManager; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct SignsBroadcaster; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_Zoom; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_Sra; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_Muzzle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_Optics; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_GunStock; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_FMJ; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_ExtendedMags; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_Attrib; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_RocketWeapon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_VTOLWeapon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_VTOL; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_VehicleCannon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ThrowWeapon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_TripMine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_SubInstant; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_InstantSpread; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Sparrow; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Smoke; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ShadowBlade_ThrowWeapon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ShadowBlade; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_SentryGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_RPG; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Recon; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_QuickKnife; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_NuclearBomb; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_MonkeyBomb; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Molotov; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_HunterKiller; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_HiveGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_GrenadeDrone; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_GravitySpikes; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_GrappleGun; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_FireBall; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_FHJ; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ElectricTripWire; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ElectricShockCar; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Drone; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_CryoBomb; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ControllableUAV; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ControllableMissile; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Cone; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ClusterGrenade_Split; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ClusterGrenade_Origin; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_CarePackageGrenade; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_BigCrossHair; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Airstrike; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_9Bang; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame { struct DuelGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponAK117_Orange; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponTempest; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSparrow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSniper; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponHiveGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SlideTackleComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ShadowBladeComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RollComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnLadderComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GravitySpikesComponent; } namespace DLL2SDK::Assembly_CSharp::Config { struct DataPropertyUtility; } namespace DLL2SDK::Assembly_CSharp::Config { struct DataPropertyManager; } namespace DLL2SDK::Assembly_CSharp::Config { struct DataPropertyDatabase; } namespace DLL2SDK::Assembly_CSharp::Config { using IDataPropertyWrapper = void*; } namespace DLL2SDK::Assembly_CSharp::Config { struct DataPropertyBase; } namespace DLL2SDK::Assembly_CSharp { struct InventoryData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponSparrowData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponSniperData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPartData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_SraData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_MuzzleData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_OpticsData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_GunStockData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_FMJData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_ExtendedMagsData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_AttribData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponImpactComponent_MeleeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponHiveGunData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponentData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ProjectileData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_VTOLData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_VehicleCannonData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ThrowWeaponData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_TripMineData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_InstantData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_InstantSpreadData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_SparrowData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_SmokeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ShadowBlade_ThrowWeaponData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_MeleeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_SentryGunData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_RocketWeaponData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ReconData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_QuickKnifeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_NuclearBombData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_MonkeyBombData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_MolotovData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_InductionGunData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_HunterKillerData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_RPGData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_HelicopterData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_GrenadeDroneData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_GravitySpikesData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_GrappleGunData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_FireBallData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_FHJData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ElectricTripWireData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ElectricShockCarData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_DroneData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_CryoBombData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ControllableUAVData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ControllableMissileData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ConeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ClusterGrenade_SplitData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ClusterGrenade_OriginData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_CarePackageGrenadeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_BigCrossHairData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_AirstrikeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_9BangData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponDroppedPickUpProjectileData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponCODSniperData; } namespace DLL2SDK::Assembly_CSharp { struct SlideTackleComponentData; } namespace DLL2SDK::Assembly_CSharp { struct SkydivingPhysicsData; } namespace DLL2SDK::Assembly_CSharp { struct SignsParserData; } namespace DLL2SDK::Assembly_CSharp { struct SignsManagerData; } namespace DLL2SDK::Assembly_CSharp { struct SignsBroadcasterData; } namespace DLL2SDK::Assembly_CSharp { struct ShadowBladeComponentData; } namespace DLL2SDK::Assembly_CSharp { struct RollComponentData; } namespace DLL2SDK::Assembly_CSharp { struct PawnRagdollComponentData; } namespace DLL2SDK::Assembly_CSharp { struct PawnLadderComponentData; } namespace DLL2SDK::Assembly_CSharp { struct PawnData; } namespace DLL2SDK::Assembly_CSharp { struct GravitySpikesComponentData; } namespace DLL2SDK::Assembly_CSharp { struct BaseGameData; } namespace DLL2SDK::Assembly_CSharp { struct DuelGameData; } namespace DLL2SDK::Assembly_CSharp { struct BRZiplineMgrData; } namespace DLL2SDK::Assembly_CSharp { struct BRSwimmingComponentData; } namespace DLL2SDK::Assembly_CSharp { struct BRReviveMgrData; } namespace DLL2SDK::Assembly_CSharp { struct BRLeanComponentData; } namespace DLL2SDK::Assembly_CSharp { struct BRDoorMgrData; } namespace DLL2SDK::Assembly_CSharp { struct BRClimbComponentData; } namespace DLL2SDK::Assembly_CSharp { struct BRAircraftManagerData; } namespace DLL2SDK::Assembly_CSharp { struct BombGameData; } namespace DLL2SDK::Assembly_CSharp::Config { struct DataAssetMgr; } namespace DLL2SDK::Assembly_CSharp::Config { using ISubDataAsset = void*; } namespace DLL2SDK::Assembly_CSharp::Config { struct RuntimeConfigLoader; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigLoader; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigFile; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigCryptoWrite; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigCrypto; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigBufferCache; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigBitConverter; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConfigBinaryWriter; } namespace DLL2SDK::Assembly_CSharp::Config { struct AssemblyHandler; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TipsParentTypesData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TipsDataStore; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TipsDataManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TipsDelegateInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { using ITipsDelegate = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SlideWindowContainerController; } namespace DLL2SDK::Assembly_CSharp::GameUI { using ISlideWindowContentController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using ISlideWindowContainerController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BaseSlideWindowContentController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListItemWrapperView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIReuseListContent; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IWrapContent = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyItemAnimFlyX; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyItemAnimAlpha; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyItemAnimScaleX; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyItemAnimScaleY; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IEasyItemAnim = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyAnimUtility; } namespace DLL2SDK::Assembly_CSharp { struct CustomDragDropCloneCallback; } namespace DLL2SDK::Assembly_CSharp { struct CustomDragDropView; } namespace DLL2SDK::Assembly_CSharp { using IDragAndDropCallbackEx = void*; } namespace DLL2SDK::Assembly_CSharp { using IDragAndDropCallback = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListItemWrapperController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListItemEmptyView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListItemEmptyController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseListController; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IReuseListItemController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IReuseListDataSource = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReuseItemActionData; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IReuseListCallback = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IReuseList = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUITabToggleCallBack = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUITabRootController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabController; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUITabController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITabBarItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct RomanNumeralConverter; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIStringUtils; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIStandards; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIPerspectivePending; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIPlusMinusButton; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIYSizeAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIXSizeAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UITableCellAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UISizeAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UISideAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIScaleAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UICameraFieldAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIAnchorAdaptor; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowTable; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUIFlowTableDelegate = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUIFlowTableDataSource = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowRollList; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowCellContainer; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowGridCellPool; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowGrid; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUIFlowGridDelegate = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IUIFlowGridDataSource = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IFlexibleListController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IFlexibleListDataSource = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlexibleListBaseCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITimeGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIInvokeAnis; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIPreAnimationManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIPerspectiveToggleEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIPerspectiveSelectEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIOutFadeEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIGridShowEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFadeEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIDigitLabelEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIButtonEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIBatchTweenAni; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BatchTweenParam; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct AnimationTimeObject; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIAnimationTimeGroup; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UI2rdPopwindowEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UI1stPopwindowEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIControlUtils; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonTools; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonReddot; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIButtonCountDown; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichWidget; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichSwitchAndSliderExtentions; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichSwitchAndSlider; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichSlider; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichObjectsExtension; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichObjects; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichMarker; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichColor; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichButton; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichSliderDemo; } namespace DLL2SDK::Assembly_CSharp { struct ShadowBladeSmokeManager; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UILoadingPVEGameTipsView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupMenuView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupMenuItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MessageBoxWindow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadingView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadingSceneTipsView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadingProgressBar; } namespace DLL2SDK::Assembly_CSharp { struct LoadingIconHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FeedbackView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonTipsView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonTipsInGameView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonMessageBoxView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BuyResourceWindow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BuyResourceAwardWindow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ArrowTipsView; } namespace DLL2SDK::Assembly_CSharp { struct NGUIUtils; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UILoadingPVEGameTipsController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReconnectBoxView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReconnectBoxController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupMenuItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupMenuData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PopupMenuController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MessageBoxController; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct EMsgBoxUserContext : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadingSceneTipsController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadingProgressBarController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadingController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LitePackDownloadBoxView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LitePackDownloadBoxController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonTipsController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct FeedbackController; } namespace DLL2SDK::Assembly_CSharp { struct CommonTipsInZMController; } namespace DLL2SDK::Assembly_CSharp { struct CommonTipsInMPController; } namespace DLL2SDK::Assembly_CSharp { struct CommonTipsInGameController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonMessageBoxController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BuyResourceAwardController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ArrowTipsController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonButtonStyle; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CommonButtonData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GUIDefinition; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyPopupItemWrapperView; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IEasyPopupItemController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IEasyPopupCallback = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyPopupItemWrapperController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyPopupController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyListView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyListItemWrapperView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIWrapContentExtend; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IEasyListItemController = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IEasyListCallback = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { using IEasyList = void*; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyListItemWrapperController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EasyListController; } namespace DLL2SDK::Assembly_CSharp { struct WeaponControllerAssetRecorder; } namespace DLL2SDK::Assembly_CSharp { struct WeaponControllerAssetRecorderData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponControllerAsset; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MaskHandsStateMachineBehaviour; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndiviuationAnimationEffectBehavior; } namespace DLL2SDK::Assembly_CSharp { struct DualSubWeaponStateMachineBehaviour; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DualSubWeaponLeftClavHandle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AniStateCom; } namespace DLL2SDK::Assembly_CSharp { struct ParticleAdaptor; } namespace DLL2SDK::Assembly_CSharp { struct AdaptorManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NullChannelServices; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TCloudRequest; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CosDefaultValue; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TCloudSign; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Extension; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HttpUtils; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TCloud; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct asciiCompare; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HttpUtility; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HttpEncoder; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct PandoraWrapper; } namespace DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter { struct PandoraEventChannel; } namespace DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter { struct PandoraMsg; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct PandoraDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MSDKChannelServices; } namespace DLL2SDK::Assembly_CSharp::GameBase { using IChannelServices = void*; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftUser; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftJSONUtility; } namespace DLL2SDK::Assembly_CSharp { struct HelpshiftConfig; } namespace DLL2SDK::Assembly_CSharp::Helpshift { enum struct HelpshiftAuthFailureReason : int32_t; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftLog; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftSdk; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftAndroidLog; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftAndroid; } namespace DLL2SDK::Assembly_CSharp::Helpshift { struct HelpshiftInternalLogger; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct FuncBlockDataStore; } namespace DLL2SDK::Assembly_CSharp { struct EmulatorManager; } namespace DLL2SDK::Assembly_CSharp { struct ChannelSettings; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ChannelServices; } namespace DLL2SDK::Assembly_CSharp { struct AdManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CDNDataStore; } namespace DLL2SDK::Assembly_CSharp { struct BRTDMFlightRouteCircle; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIScoreBroadcastTipsTweenAnimation; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScorePanelView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScorePanelItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScoreInfoView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScoreBroadcastTipsView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameGuideNoviceView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRRadarAirLineManager; } namespace DLL2SDK::Assembly_CSharp { struct TacticalBRTeamMapCampLineManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRTeamRadarAirLineManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScorePanelItemController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScorePanelController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScoreHelper; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamPlayerScoreModel; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScoreInfoController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameScoreBroadcastTipsController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameGuideNoviceController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_BR; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarController_BR; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapView_BR; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapController_BR; } namespace DLL2SDK::Assembly_CSharp { struct TacticalAllySprite; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMoveNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRUISceneStage : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGamePlay; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRAircraftManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameBuilder; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGame; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRLevelFenceConfig; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRFenceMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRFenceInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRFence; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZombieZoneMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZombieZoneInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBossSantaMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineVolume; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineSegment; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineSegmentData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRZiplinePawnState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineServerInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineEffScale; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineEditor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZipline; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MysteryBoxPoint; } namespace DLL2SDK::Assembly_CSharp { struct BRZombieZoneLogic; } namespace DLL2SDK::Assembly_CSharp { struct WaveLogic; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRZombieZone; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LinkWave; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRVehcileSpawnPoint; } namespace DLL2SDK::Assembly_CSharp { struct BRSubPickupPoint; } namespace DLL2SDK::Assembly_CSharp { struct BRSubBoxPickupPoint; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRStoryBookVolume; } namespace DLL2SDK::Assembly_CSharp { struct BRStartSpotVehicleSet; } namespace DLL2SDK::Assembly_CSharp { struct BRStartSpotPickupSet; } namespace DLL2SDK::Assembly_CSharp { struct BRSkyDivingZone; } namespace DLL2SDK::Assembly_CSharp { struct BRSafeAreaCenterExcludeBounds; } namespace DLL2SDK::Assembly_CSharp { struct BRSafeAreaCenterCircle; } namespace DLL2SDK::Assembly_CSharp { struct BRSafeAreaCenterBounds; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRPlayerCountType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct BRPickupPoint; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRPickupIgnoreCollider; } namespace DLL2SDK::Assembly_CSharp { struct BRPickupArea; } namespace DLL2SDK::Assembly_CSharp { enum struct EBRMapMarkType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct BRMapBounds; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMapAreaEdgeMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMapAreaEdge; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRIsInHospitalRoomTrigger; } namespace DLL2SDK::Assembly_CSharp { struct BRInitIslandPickupPoint; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCounterUAVEffectTrigger; } namespace DLL2SDK::Assembly_CSharp { struct BRBoxPickupPoint; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingEffectHandler; } namespace DLL2SDK::Assembly_CSharp { struct CombinedLodControl; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponHoldPoint; } namespace DLL2SDK::Assembly_CSharp { struct BRVehicleConfig; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamStateHelper; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamStateMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSwimmingAsset; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRAnimatorAsset; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TeamMateReviveCard; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SoundVisibleSprite; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct InterferenceDroneTargetHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct InterferenceDroneIndicatorItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct InterferenceDroneIndicatorHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct InterferedByDroneStateHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct GasScreenEffectHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ElectricTripWireShockTargetIndicatorItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ElectricTripWireShockTargetIndicatorHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DroneInterfereDirectionItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DroneInterfereDirectionHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRZombieBoxSignboard; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplineHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponBaseView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponBaseController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponBController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponAController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVendingMachineHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVendingMachineBtn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleWeaponView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleWeaponController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleWeaponAimView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleWeaponAimController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRUseMedicineHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRUseBethlehemStarHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTipsHandler; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateWantedItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateItemStateListener; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailItem_DescItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamMateDetailHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRTeamInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSwitchSprintingHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRStoryBookHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRStoryBookBtn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRStartHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkydivingHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSkillPredictDistance; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSelectChipTeammateItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSelectChipItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSelectChipHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRunEscapeHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRWaitReviveSpectatorHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRReviveUsingHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRReviveSpectatorHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRReviveMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRReviveImgHelper; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRReviveCardInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRReviveDropHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRReviveAirplaneCdHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPoisonCircleTipsHUD; } namespace DLL2SDK::Assembly_CSharp { struct BRPawnTopName; } namespace DLL2SDK::Assembly_CSharp { struct BRPawnRoleIdHud; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BROxygenHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BROffScreenTeammateInfoHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BROffScreenTeammateInfo; } namespace DLL2SDK::Assembly_CSharp { struct BROBPawnTopName; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BROBLogo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNonBattleAreaHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNoAmmoTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyItemListView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyQuickMainView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyItemListController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyQuickMainController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyQuickItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyItemTitleView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyItemTitleController; } namespace DLL2SDK::Assembly_CSharp::GameUI { enum struct BRNearbyListType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyItemController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyBoxView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyBoxTitleView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyBoxTitleController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRNearbyBoxController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLotteryMachineHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRLocalBloodHUD; } namespace DLL2SDK::Assembly_CSharp { struct BRKillMessageHUD; } namespace DLL2SDK::Assembly_CSharp { struct BRKillMessageCell; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRKillInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRGrenadeExplodeCountdownHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRGameScoreInfoHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRGameCureTeammatesButton; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameCureTeammateHud; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRFireModeChangeHud; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREventBtnMgrHUD; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRTDMInGameSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTDMInGameSettlementScorePanelItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementWindowSelfView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementWindowBeSpectatorView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BROBInGameSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRInGameSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRInGameSettlementPlayerItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRTDMInGameSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTDMInGameSettlementScorePanelItemController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementWindowBeSpectatorController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BROBInGameSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRInGameSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRDoorHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRDirectionHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCureTeammateController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRCountDownType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCountDownController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineTipsHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRChipMachineSignboard; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineMapTipsEffect; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRChipMachineHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatVoiceToWordView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatVoiceToWordController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatFriendCellItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatFriendCell; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatDataStore; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct SCSPREFIX : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ShortCutSpecial; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ChatChannel; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatDataAgent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChatCell; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRCancelThrowingWeaponHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCactusHitHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBuffIconItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBuffIconHUD; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastTipsAudioHandler; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastEffectAdaptation; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastTipsHandler; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastTipsHUD; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastEffectStruct; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastTemplateStruct; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastData; } namespace DLL2SDK::Assembly_CSharp { enum struct BRBroadcastStyleEnum : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastLabelBase; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastLabel; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPerkView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPerkController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentSlotItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBREquipmentContainerIndex : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBREquipmentContainerType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentBagView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BoundaryPoint; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentBagSlotItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentBagController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentAttachmentSlotItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentAmmoItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcessBase; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_SmokeCluster; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_Psychosis; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_MonkeyBomb; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_Medkit; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_Invisible; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_InterferenceDrone; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_Grapple; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_ElectricTripWire; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_Airborne; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickButtomView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickControllerBase; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickSkillView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickSkillController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickMedicineView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickMedicineController; } namespace DLL2SDK::Assembly_CSharp { struct NetSyncUtils; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagSwitchHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagPropertyLine; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagMainSpace; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropTipsHUD; } namespace DLL2SDK::Assembly_CSharp { struct TemporaryBones; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarController_BR_OB; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalPanelMarkSetBRGame; } namespace DLL2SDK::Assembly_CSharp { struct TacticalMapView_BROB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapController_BR_OB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRSoundVisibleMananger; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRMapMarkStyleSet; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalBRMapMarkShow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalBRMapMarkShowSet; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRMapZoneInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalHighResAreaManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRRadarMineManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalServerSynPosManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalReviveCardManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRAirBroneManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRPawnToSafeDotLine; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRMapMarkManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRChipMachineManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRRadarAirDropPlaneAirlineManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRMapAirLineManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalAirLineUIElements; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalTeamVehicleManager; } namespace DLL2SDK::Assembly_CSharp { struct TacticalBRAirDropPlaneItem; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRMapMarkTipsEffect; } namespace DLL2SDK::Assembly_CSharp { struct WingsuitStateBehaviour; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PendantComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct SkydivingPendantType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PendantAnimComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingPendant; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DelayAnimValueData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DelayRotData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingVelocityConfig; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct SkydivingState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct CheckCanCreateAssetFunc; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PendantAnimSpeed; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PendantAnimCalc; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PendantInputData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ParachuteComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ParachuteAnimComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct Parachute; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwitchRoleComponent_BRPawn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BR3PAvataBagWeaponSocketCache; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingBaseState; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingTransitionToIdleState; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingSprintState; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingIdleState; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingStateMachine; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSnowTrackPawnComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRUseItemComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRUseDogTagComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSwimmingComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRPawnLeanState : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRJumpComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRIKSolverComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRHoldWeaponComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct WeaponLengthHandleBase; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct NormalWeaponLengthHandle; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDriveComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRClimbComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCheckInWaterComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagWeaponAvatarComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRAvatarRotationComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRAnimGraphComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MedicalStationDrone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MedicalStationBoxManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MedicalStationBox; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineSlot; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachine; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AnimationEventCallback; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct JetPackCamera; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct JetPack; } namespace DLL2SDK::Assembly_CSharp { struct HelifleetRandomAnimation; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWindowMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWindow; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRLevelWindow; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyModuleDataStore; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyModuleDataAgent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyModule; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearByHistoryItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentUtil; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BREquipmentPosMainType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BREquipmentPosType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentManagerCollection; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSlotItemListData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentItemData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBagItemData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyItemData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBRItemDataType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentHandler; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ElectricTripWireBaseManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ElectricTripWireBase; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SandStormEffect; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SandStormCylinder; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct NonBattleAreaEdge; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct FunctionalArea; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct Unpiloted_Circle; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SafeArea_Circle; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct GasArea_Circle; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeammateEffScale; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeammateEffScaleMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkyPlatformVolume; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkyPlatformMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkyPlatformEffect; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkyPlatformAudio; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLanternRenderer; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRLanternSortType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BRLanternLightType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLanternBlink; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct BREasterItemID : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickupZombieDrop; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickupCollection; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickupBoxEffect; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickupBoxCommonUtility; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickupBox; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickupBethlehemStarDrop; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DoorInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDoor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNormalDoor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDoorTrigger; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDoorMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDestructibleObjMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDestructibleObj; } namespace DLL2SDK::Assembly_CSharp { struct BRDestructibleLevelObjGroup; } namespace DLL2SDK::Assembly_CSharp { struct BRDestructibleLevelObj; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceFloorSubComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct Lampball; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceInteractionBtnController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceInteractionBtn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceFloorVolume; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceFloorMonitor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceFloorManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceFloorAudioComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct DanceAnimationController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct CDPlayerInteractionBtnController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct CDPlayerInteractionBtn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct CDPlayerHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct CDPlayer; } namespace DLL2SDK::Assembly_CSharp { struct BRLevelChristmasTree; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChristmasTreeMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChristmasTreeAudio; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChristmasTree; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalActorManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalBaseViewController; } namespace DLL2SDK::Assembly_CSharp { struct TacticalBaseView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalBMPawnMapView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalBMPawnMapController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalBMHelicopterMapView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct TacticalBMHelicopterMapController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketWeaponShowCase; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketBaseMonitor; } namespace DLL2SDK::Assembly_CSharp { struct BlackMarketMonitorVolume; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketMonitorController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketMonitor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketHelicopterMonitor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketAudioManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketActorManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBlackMarketMonitorManager; } namespace DLL2SDK::Assembly_CSharp { struct BioChemicalBarrelLevelObj; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BioChemicalBarrel; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRWeaponNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTreasureMapMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTreasureActorInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { enum struct EBREasterType : int32_t; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMineTipItem; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMineTipHUD; } namespace DLL2SDK::Assembly_CSharp { struct BRMineTipCom; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMineHUD; } namespace DLL2SDK::Assembly_CSharp { struct VehicleSpawnSpot; } namespace DLL2SDK::Assembly_CSharp { struct BotSpawnPointArea; } namespace DLL2SDK::Assembly_CSharp { struct BotSpawnPoint; } namespace DLL2SDK::Assembly_CSharp { struct BotMovePath; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTrainingSkillTipsVolume; } namespace DLL2SDK::Assembly_CSharp { struct BRFixedPickupPoint; } namespace DLL2SDK::Assembly_CSharp { struct BaseTrainingTarget; } namespace DLL2SDK::Assembly_CSharp { struct NormalTrainingTarget; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTrainingGameInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTrainingGameBuilder; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTrainingGame; } namespace DLL2SDK::Assembly_CSharp { struct BRPlayerPawn_DoubleHand; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerPawnSubWeaponInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRMatchMsgScheduler; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PickupResMsgPoolObj; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { using IMatchMsgBasePoolObj = void*; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { using IMatchMsgScheduleObject = void*; } namespace DLL2SDK::Assembly_CSharp { enum struct BRMapMaskType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct BRMapCellInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVendingMachineVolume; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRBaseLotteryMachine; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVendingMachine; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLotteryMachineVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BRLotteryMachinePoint; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LotteryItemSettings; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLotteryMachineMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLotteryInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLotteryMachine; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRInventoryManager; } namespace DLL2SDK::Assembly_CSharp { struct BRGasScreenEffectStateMachine; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGameUIScene; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRGamePlay; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SISoundPlayingInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct PlayerMarkInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct NoneUseUnpilotedVehicle; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSniperGameBuilder; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCollectionMgr; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRCollectionItemTipHUD; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRChipMachineMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS { struct BRGameVBSSController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS { struct BRGameVBSSConfig; } namespace DLL2SDK::Assembly_CSharp { struct BRRootMotionPreset; } namespace DLL2SDK::Assembly_CSharp { struct BRAnimationBlender; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRootMotionAnimData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropPlaneMovement; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropPlaneManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropPlane; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropPlaneInitializeData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDropEnterTrigger; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct AirDrop; } namespace DLL2SDK::Assembly_CSharp { struct AudioSpectrumRecorder; } namespace DLL2SDK::Assembly_CSharp { struct AudioSpectrumProvider; } namespace DLL2SDK::Assembly_CSharp { struct AudioSpectrumData; } namespace DLL2SDK::Assembly_CSharp { struct AudioFlashEmissionController; } namespace DLL2SDK::Assembly_CSharp { struct BattleSubstanceFixLight; } namespace DLL2SDK::Assembly_CSharp { struct AnimTest; } namespace DLL2SDK::Assembly_CSharp { struct TransplantTestScript; } namespace DLL2SDK::Assembly_CSharp { struct RagdollController; } namespace DLL2SDK::Assembly_CSharp { struct endseque; } namespace DLL2SDK::Assembly_CSharp { struct CamMoveTest; } namespace DLL2SDK::Assembly_CSharp { struct reflectCameraControl; } namespace DLL2SDK::Assembly_CSharp { struct marshWaterControl; } namespace DLL2SDK::Assembly_CSharp { struct mainCameraControl; } namespace DLL2SDK::Assembly_CSharp { struct camera_mask; } namespace DLL2SDK::Assembly_CSharp::SWS { struct splineMove; } namespace DLL2SDK::Assembly_CSharp::SWS { struct navMove; } namespace DLL2SDK::Assembly_CSharp::SWS { struct PathManager; } namespace DLL2SDK::Assembly_CSharp::SWS { struct BezierPoint; } namespace DLL2SDK::Assembly_CSharp::SWS { struct BezierPathManager; } namespace DLL2SDK::Assembly_CSharp::SWS { struct PathRenderer; } namespace DLL2SDK::Assembly_CSharp::SWS { struct PathIndicator; } namespace DLL2SDK::Assembly_CSharp::SWS { struct MoveAnimator; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceUtils; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceSegment; } namespace DLL2SDK::Assembly_CSharp { struct IronSourcePlacement; } namespace DLL2SDK::Assembly_CSharp::IronSourceJSON { struct Json; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceBannerSize; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceAdUnits; } namespace DLL2SDK::Assembly_CSharp { using IronSourceIAgent = void*; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceEvents; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceError; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceConstants; } namespace DLL2SDK::Assembly_CSharp { struct IronSourceConfig; } namespace DLL2SDK::Assembly_CSharp { struct IronSource; } namespace DLL2SDK::Assembly_CSharp { struct AndroidAgent; } namespace DLL2SDK::Assembly_CSharp { struct TssSdkVersion; } namespace DLL2SDK::Assembly_CSharp { struct TssSdk; } namespace DLL2SDK::Assembly_CSharp { struct TssSdk2; } namespace DLL2SDK::Assembly_CSharp::tss { struct TssInfoPublisher; } namespace DLL2SDK::Assembly_CSharp::tss { using TssInfoReceiver = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::TssSDK { struct TssSDK; } namespace DLL2SDK::Assembly_CSharp::GCloud::TssSDK { enum struct TssSDKEntryType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { enum struct GameDataKey : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { struct TGPAServiceBase; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { struct TGPAServiceAndroid; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { struct TGPAHelper; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { struct TGPAGameComponent; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { using ITGPAService = void*; } namespace DLL2SDK::Assembly_CSharp::TDM { struct TBufferBase; } namespace DLL2SDK::Assembly_CSharp::TDM { enum struct UserGender : int32_t; } namespace DLL2SDK::Assembly_CSharp::TDM { struct ITDataMaster; } namespace DLL2SDK::Assembly_CSharp::TDM { struct TLog; } namespace DLL2SDK::Assembly_CSharp::TDM { struct TBufferWriter; } namespace DLL2SDK::Assembly_CSharp::TDM { struct TBufferReader; } namespace DLL2SDK::Assembly_CSharp::TDM { struct ByteConverter; } namespace DLL2SDK::Assembly_CSharp::TDM { struct BasicClassTypeUtil; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasBaseRequest; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasResponse; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasReprovideRequest; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasMonthRequest; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasGoodsRequest; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasGetInfoResult; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasGameRequest; } namespace DLL2SDK::Assembly_CSharp::MidasPay { template struct Singleton_1; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct MidasPayService; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using IMidasPayService = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasQueryPromotionCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasQueryInventoryCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasGetIntroPriceCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasGetLocalPriceCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasReprovideCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasInitCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasGetInfoCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { using MidasPayCallback = void*; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct Utils; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct ULog; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct Json; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct JsonInfo; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct JsonListProp; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct JsonProp; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON { struct Json; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKMessageCenter; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct RetArgsWrapper; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLog; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKError; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKChannel; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKBaseRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct JsonInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct JsonListProp; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct JsonProp; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct UnityEditorData; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKWebView; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKWebViewRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKTools; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKToolsFreeFlowRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKToolsRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKToolsFreeFlowInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKReport; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKPush; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKPushRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLocalNotification; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKNotice; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKNoticeRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKNoticeInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKNoticeTextInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKNoticePictureInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLogin; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLoginRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLBS; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLBSIPInfoRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLBSRelationRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKPersonInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLBSLocationRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKGroup; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKGroupRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKGroupMessage; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKGroupInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKGame; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKFriend; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { enum struct FriendReqType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKFriendRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKFriendReqInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKExtend; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKExtendRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKCrash; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKAccount; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKAccountRet; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDK; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { template struct OnMSDKStringRetEventHandler_1; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { template struct OnMSDKRetEventHandler_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MSDKBuglyCrash_Extension; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKBuglyCrash; } namespace DLL2SDK::Assembly_CSharp { struct BuglyInit; } namespace DLL2SDK::Assembly_CSharp { struct BuglyCallback; } namespace DLL2SDK::Assembly_CSharp { struct BuglyAgent; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct SpeechTranslateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct SoundEffects : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct MemberRole : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct Language : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct RoomMembers; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { enum struct DeviceState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct GCloudVoice; } namespace DLL2SDK::Assembly_CSharp::GCloud::Gem { using IGemService = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Gem { struct LogEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::Gem { struct GemService; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct GSDKUtils; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct GSDKCallBackComponent; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct GSDK; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct FpsComponent; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct FpsRecorder; } namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk { struct FpsInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct RemoteConfig; } namespace DLL2SDK::Assembly_CSharp::GCloud { using IRemoteConfig = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { using IGCloudSDKLog = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GCloudSDKLog; } namespace DLL2SDK::Assembly_CSharp::GCloud { using IGTraceWrapper = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GTraceWrapper; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GCloudCoreCommon; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct SDKName; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct Tdir; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloBufferBase; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TDirRoleInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TreeCollection; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TreeInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct NodeWrapper; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct TreeNodeFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct TreeNodeTag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TreeNodeBase; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TdirCustomData; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TdirInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TdirFactory; } namespace DLL2SDK::Assembly_CSharp::GCloud { using ITdir = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueryLeafHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueryTreeHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueryAllHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueueService; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueueFinishedInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct QueueStatusType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueueInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueueServiceFactory; } namespace DLL2SDK::Assembly_CSharp::GCloud { using IQueueService = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueueFinishedHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueueStatusHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { struct PufferFactory; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { using IPufferMgrInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { using IPufferCallBack = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { enum struct PufferUpdateInitType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { struct PufferResMgrCore; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobilePuffer; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobilePufferInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobilePufferCallbackInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobilePufferPlugin; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginCallBack; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPufferPluginName; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct FrameProfile; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct FrameCollection; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct FrameInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { enum struct RelayDataFlag : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { enum struct LockStepErrorCode : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { enum struct LockStepStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { enum struct LockStepManualUpdateOption : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LockSteper; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct BroadcastEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct StateChangedEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct RecvedFrameEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct ReadyEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LogoutEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LoginEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LockStepRoomUserCollection; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LockStepCreateRoomInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LockStepTest; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LockStepImpl; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct JitterBufferStrategy; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct DefaultBufferStrategy; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { using ILockStep = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { using IBufferStrategy = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinFactory; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { using DolphinMgrInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { enum struct UpdateInitType : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { using DolphinDateInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { using DolphinCallBackInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinIFSDataFactory; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { using IDolphinIFSDataInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DataIFSInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinSpeedCounter; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinMgrImp; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct UpdateVariables; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { enum struct First_Extract_type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { enum struct Filelist_Check_Type : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinIFSDataImp; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct DolphinFunction; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersion; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobileVersionMgrInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobileVersionCallBackInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileData; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobileDownloaderInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobileDataQueryInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobileDataReaderInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobileDownloadCallbackInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { using IIPSMobileDataMgrInterface = void*; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct VersionMgr; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileVersionCallBack; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSPluginName; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct MonoPInvokeCallbackAttribute; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileErrorCodeCheck; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DataDownloader; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DownloadCallBack; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DataQuery; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DataReader; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct IIPSMobileDataManager; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct InitializeInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct IGCloud; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct LogHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct UserInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct AccountInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct WaitingInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct Token; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct Result; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct PluginName; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ServiceType; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ActionDelegate; } namespace DLL2SDK::Assembly_CSharp::Apollo { enum struct NetworkState : int32_t; } namespace DLL2SDK::Assembly_CSharp::Apollo { enum struct ApolloLogPriority : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GCloud; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct LogDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct UnitySendMessageDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrTypeUtil; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrDateTime; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrDate; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrTime; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrTLV; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { using IUnpackable = void*; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { using IPackable = void*; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrError; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrDebug; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrBufUtil; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrVisualBuf; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrReadBuf; } namespace DLL2SDK::Assembly_CSharp::GCloudTdr { struct TdrWriteBuf; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct Tx; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct NetworkStateChangedNotify; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TXPerformSelectorDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct NetworkService; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct Carrier : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { enum struct DetailNetworkState : int32_t; } namespace DLL2SDK::Assembly_CSharp::GCloud { using INetworkService = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct NetworkStateChanged; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct RouteInfoBase; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ServerRouteInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ZoneRouteInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ConnectedInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ConnectorInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct G6InitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TconndInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ConnectorResult; } namespace DLL2SDK::Assembly_CSharp::GCloud { using IConnector = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct RecvedUDPDataEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct RecvedDataEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct RouteChangedEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct StateChangedEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ResultEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GCloudConnector; } namespace DLL2SDK::Assembly_CSharp::GCloud { using IServiceBase = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GFMPlugin; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct PluginManager; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ServiceAction; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct PluginBase; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloObjectManager; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendVoidMethodDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendResultStructBufferDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendResultBufferDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendBufferDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendResultStructDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendResultDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendStructDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloSendMessageDelegate; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct MonoPInvokeCallbackAttribute; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ADebug; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GCloudCommon; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ByteConverter; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct BasicClassTypeUtil; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloBufferWriter; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ApolloBufferReader; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ActionBufferBase; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct AndroidResourceTools; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct AndroidResourceType; } namespace DLL2SDK::Assembly_CSharp::GCloud::APM { struct FrameProcessor; } namespace DLL2SDK::Assembly_CSharp::GCloud::APM { using ApmCallBackInterface = void*; } namespace DLL2SDK::Assembly_CSharp::GCloud::APM { struct ApmAgent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RunnableAction_Dialog; } namespace DLL2SDK::Assembly_CSharp { struct GameFsmHelper; } namespace DLL2SDK::Assembly_CSharp { struct FsmTransitionInfo; } namespace DLL2SDK::Assembly_CSharp { struct GameFsm; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RunFSMParallel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct EActivateType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_TriggerMission; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Teleport_Respawn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Teleport; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_SyncDefenderWinRoundProgress; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Switch_Object; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Switch_ActivedZoneObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Stop_Wave; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_StartRoundInit; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_StartMatchInit; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct ShowUIType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Wave; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct ETaskType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Power_Up; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Mission; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Matinee; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_LoopWaveWait; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_LoopWaveID; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_LoopCheckFinish; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_LoopBegin; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Collect; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Area; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_SetTotalMissionCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_SetRoundNumTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_SetPlayerSpawnGroup; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_SceneEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_RoundTick; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_RepeatLastProcessBranch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_RemoveCurrentProcessBranch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_ProcessLotteryCard; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_OpenDoor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_MatchEnded; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Kill_Zombie_All; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_InitProcessBranchList; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_God; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_ForceEndRound; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_ForbidJoinRoom; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_FinishMission; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_EnterPreparing; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_EndRound; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_EndMatch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_DropPowerup; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_DoCheckEndMatch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_DispatchProcessBranch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Disable_ScoreStreak; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Disable_HpRegain; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_DisableSyncSubtaskProgress; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_DisableRespawn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_ClientEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { enum struct EModeType : int32_t; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_CheckStartRound; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_CheckStartMatch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_CheckSetActiveBuffMachine; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_CheckFinishEndlessWave; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_CheckEnterPreparing; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Add_ScoreStreak; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Add_Helicopter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker { struct UpdateHelper; } namespace DLL2SDK::Assembly_CSharp { enum struct iTweenFSMType : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct iTweenFSMEvents; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenStop; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenFsmAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenShakeRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenShakePosition; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenScaleUpdate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenScaleTo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenScaleFrom; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenScaleBy; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenScaleAdd; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenRotateUpdate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenRotateTo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenRotateFrom; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenRotateBy; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenRotateAdd; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenResume; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenPunchScale; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenPunchRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenPunchPosition; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenPause; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenMoveUpdate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenMoveTo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenMoveFrom; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenMoveBy; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenMoveAdd; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenLookUpdate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenLookTo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenLookFrom; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WwisePostEventOnPawn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WwisePostEventOnLevelObj; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WwisePostEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WorldToScreenPoint; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { template struct ComponentAction_1; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WakeAllRigidBodies; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Wait; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Subtract; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3RotateTowards; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3PerSecond; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Operator; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Normalize; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Multiply; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3LowPassFilter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Lerp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Invert; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Interpolate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3HighPassFilter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3ClampMagnitude; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3AddXYZ; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector3Add; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Subtract; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2RotateTowards; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2PerSecond; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Operator; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Normalize; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Multiply; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2MoveTowards; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2LowPassFilter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Lerp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Invert; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Interpolate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2HighPassFilter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2ClampMagnitude; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2AddXY; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Vector2Add; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetVector2XY; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetVector2Value; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SelectRandomVector2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetVector2XY; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetVector2Length; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugVector2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct UseGravity; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct UseGUILayout; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTan; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSine; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetCosine; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAtan2FromVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAtan2FromVector2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAtan2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAtan; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetASine; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetACosine; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TriggerEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Translate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TransformPoint; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TransformInputToWorldSpace; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TransformDirection; } namespace DLL2SDK::Assembly_CSharp { struct TrackMouseMovement; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TouchObjectEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TouchGUIEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TouchEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct TakeScreenshot; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SwipeGestureEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StringSwitch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StringReplace; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StringContains; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StringCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StringChanged; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StringSplit; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StringJoin; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StopLocationServiceUpdates; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BaseAnimationAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StartLocationServiceUpdates; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StartCoroutine; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SmoothLookAtDirection; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SmoothLookAt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SmoothFollowAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Sleep; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetVisibility; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetVelocity; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetVector3XYZ; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetVector3Value; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetTextureScale; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetTextureOffset; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetTagsOnChildren; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetTag; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetStringValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetSkybox; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetShadowStrength; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetScale; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetRectValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetRectFields; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetRandomRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetRandomMaterial; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetProperty; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetPostEffect_GrayScale; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetPosition; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetParent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetObjectValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetMouseCursor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetMaterialTexture; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetMaterialFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetMaterialColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetMaterial; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetMass; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetMainCamera; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightType; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightSpotAngle; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightRange; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightIntensityAnim; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightIntensity; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightFlare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightCookie; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLightColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetLayer; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetJointConnectedBody; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetIsKinematic; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetIntValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetIntFromFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetHaloStrength; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGravity; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGameVolume; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUITextureColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUITextureAlpha; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUITexture; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUIText; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUISkin; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUIDepth; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUIContentColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUIColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUIBackgroundColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetGUIAlpha; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmVector2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmVariable; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmTexture; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmRect; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmQuaternion; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmMaterial; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmEnum; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmBool; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFogDensity; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFogColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFloatValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFlareStrength; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetEventTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetEventData; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetEnumValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetDrag; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetColorValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetColorRGBA; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetCameraFOV; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetCameraCullingMask; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetBoolValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetBackgroundColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAudioVolume; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAudioPitch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAudioLoop; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAudioClip; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimationWeight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimationTime; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimationSpeed; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAmbientLight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAllFsmGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SequenceEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendRandomEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendMessage; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendEventToFsm; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendEventByName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SelectRandomVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SelectRandomString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SelectRandomGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SelectRandomColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ScreenToWorldPoint; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ScreenPick; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct UnloadSceneAsynch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct UnloadScene; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetActiveScene; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendSceneUnloadedEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendSceneLoadedEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SendActiveSceneChangedEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneActionBase; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MergeScenes; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LoadSceneAsynch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LoadScene; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneUnloadedEventData; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneRootGameObjects; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneRootCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneProperties; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetScenePath; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneLoadedEventData; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneIsValid; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneIsLoaded; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneIsDirty; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneCountInBuildSettings; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneBuildIndex; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSceneActivateChangedEventData; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CreateScene; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AllowSceneActivation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ScaleTime; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ScaleGUI; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SampleCurve; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RunFSMAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RunFSM; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RotateGUI; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Rotate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RewindAnimation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RestartLevel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ResetInputAxes; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ResetGUIMatrix; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RemoveMixingTransform; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RectOverlaps; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RectContains; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RaycastAll; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Raycast; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RandomWait; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RandomInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RandomFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RandomEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RandomBool; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionBaseAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionRotateTowards; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionLowPassFilter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionLookRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionLerp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionInverse; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionEuler; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionAngleAxis; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetQuaternionMultipliedByVector; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetQuaternionMultipliedByQuaternion; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetQuaternionFromRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetQuaternionEulerAngles; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ProjectLocationToMap; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetProceduralVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetProceduralVector2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetProceduralFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetProceduralColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetProceduralBoolean; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct RebuildTextures; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsSetString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsSetInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsSetFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsHasKey; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsGetString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsGetInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsGetFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsDeleteKey; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayerPrefsDeleteAll; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayVoiceAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlaySound; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayRandomSound; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayRandomAnimation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PlayAnimation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct PerSecond; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ObjectCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct NextFrameEvent; } namespace DLL2SDK::Assembly_CSharp { struct PlayMakerRPCProxy; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MoveTowards; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EaseFsmAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MousePickEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MousePick; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MouseLook2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MouseLook; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LookAt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LoadLevelNum; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct LoadLevel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct KillDelayedEvents; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IsSleeping; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IsKinematic; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct InvokeMethod; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct InverseTransformPoint; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct InverseTransformDirection; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IntSwitch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IntOperator; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IntCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IntClamp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IntChanged; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct IntAdd; } namespace DLL2SDK::Assembly_CSharp { struct IncrementRenderQueue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct HasComponent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GotoPreviousState; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetVertexPosition; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetVertexCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetVelocity; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetVectorLength; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetVector3XYZ; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTriggerInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTransform; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTouchInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTouchCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTimeInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTagCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetTag; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSystemDateTime; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSubstring; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetStringRight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetStringLength; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetStringLeft; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetSpeed; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetScreenWidth; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetScreenHeight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetScale; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRotation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRoot; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRectFields; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRaycastHitInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRaycastAllInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRandomObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetRandomChild; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetProperty; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetPreviousStateName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetPosition; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetParticleCollisionInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetParent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetOwner; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetNextChild; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMouseY; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMouseX; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMouseButtonUp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMouseButtonDown; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMouseButton; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMaterialTexture; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMaterial; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMass; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetMainCamera; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetLocationInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetLayer; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetLastEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetKeyUp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetKeyDown; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetKey; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetJointBreakInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetIPhoneSettings; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmVector2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmVariables; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmVariable; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmTexture; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmState; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmRect; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmQuaternion; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmMaterial; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmEnum; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmBool; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetEventInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetDistance; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetDeviceRoll; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetDeviceAcceleration; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetControllerHitInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetControllerCollisionFlags; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetComponent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetColorRGBA; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetCollisionInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetChildNum; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetChildCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetChild; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetButtonUp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetButtonDown; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetButton; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAxisVector; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAxis; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAngleToTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectTagSwitch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectIsVisible; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectIsNull; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectIsChildOf; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectHasChildren; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectCompareTag; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GameObjectChanged; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUIAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUITooltip; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutToolbar; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutToggle; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutTextLabel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutTextField; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutSpace; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutRepeatButton; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutPasswordField; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutLabel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutIntLabel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutIntField; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutHorizontalSlider; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutFloatLabel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutFloatField; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutFlexibleSpace; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutEndVertical; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutEndScrollView; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutEndHorizontal; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutEndCentered; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutEndArea; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutEmailField; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutConfirmPasswordField; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutButton; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutBox; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutBeginVertical; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutBeginScrollView; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutBeginHorizontal; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutBeginCentered; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutBeginAreaFollowObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutBeginArea; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUIContentAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUIHorizontalSlider; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUIElementHitTest; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUIButton; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUIBox; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FsmStateTest; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FsmStateSwitch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FsmEventOptions; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ForwardEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ForwardAllEvents; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FormatString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatSwitch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatSubtract; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatSignTest; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatOperator; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatMultiply; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatInterpolate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatDivide; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatClamp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatChanged; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatAddMultiple; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatAdd; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FloatAbs; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Flicker; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FinishFSM; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FindGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FindClosest; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FindChild; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Explosion; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EnumSwitch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EnumCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EnableGUI; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EnableFog; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EnableFSM; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EnableBehaviour; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EnableAnimation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DrawTexture; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DrawStateLabel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DrawFullscreenColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DrawDebugRay; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DrawDebugLine; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DontDestroyOnLoad; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DeviceVibrate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DeviceShakeEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DevicePlayFullScreenMovie; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DeviceOrientationEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DetachChildren; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DestroySelf; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DestroyObjects; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DestroyObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DestroyComponent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BaseLogAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugLog; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugFsmVariable; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugEnum; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugDrawShape; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugBool; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CutToCamera; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CreateObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CreateEmptyObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertStringToInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertSecondsToString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertMaterialToObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertIntToString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertIntToFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertFloatToString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertFloatToInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertEnumToString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertBoolToString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertBoolToInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertBoolToFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ConvertBoolToColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ControllerSimpleMove; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ControllerSettings; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ControllerMove; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ControllerIsGrounded; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Comment; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ColorRamp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ColorInterpolate; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CollisionEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CapturePoseAsAnimationClip; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CameraFadeOut; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CameraFadeIn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CallStaticMethod; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CallMethod; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BuildString; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BroadcastEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BoolTest; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BoolOperator; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BoolNoneTrue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BoolFlip; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BoolChanged; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BoolAnyTrue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BoolAllTrue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct Blink; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BlendAnimation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BaseFsmVariableIndexAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct BaseFsmVariableAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AxisEvent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AudioStop; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AudioPlay; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AudioPause; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AudioMute; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmArrayItem; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetFsmArray; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmArrayItem; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetFsmArray; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FsmArraySet; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayTransferValue; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArraySort; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayShuffle; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArraySet; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayReverse; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayResize; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayLength; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayGetRandom; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayGetNext; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayGet; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayForEach; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayDeleteAt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayContains; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayCompare; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayClear; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayAddRange; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ArrayAdd; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ApplicationRunInBackground; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ApplicationQuit; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnyKey; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorTrigger; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorStabilizeFeet; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorSpeed; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorPlayBackTime; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorPlayBackSpeed; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorLookAt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorLayersAffectMassCenter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorLayerWeight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct FsmStateActionAnimatorBase; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorIKGoal; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorFeetPivotActive; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorCullingMode; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorBool; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorBody; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorApplyRootMotion; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct NavMeshAgentAnimatorSynchronizer; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorSpeed; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorRoot; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorRightFootBottomHeight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorPlayBackTime; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorPlayBackSpeed; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorPivot; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorNextStateInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorLeftFootBottomHeight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorLayersAffectMassCenter; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorLayerWeight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorLayerName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorLayerCount; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorIsParameterControlledByCurve; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorIsMatchingTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorIsLayerInTransition; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorIsHuman; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorIKGoal; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorHumanScale; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorGravityWeight; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorFeetPivotActive; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorDelta; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorCurrentTransitionInfoIsUserName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorCurrentTransitionInfoIsName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorCurrentTransitionInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorCurrentStateInfoIsTag; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorCurrentStateInfoIsName; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorCurrentStateInfo; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorCullingMode; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorBool; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorBoneGameObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorBody; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GetAnimatorApplyRootMotion; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorStopRecording; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorStopPlayback; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorStartRecording; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorStartPlayback; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorPlay; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorMatchTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorInterruptMatchTarget; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimatorCrossFade; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimationSettings; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EaseVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EaseRect; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EaseFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct EaseColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CurveFsmAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CurveRect; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CurveFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CurveColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimateFsmAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimateRect; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimateFloatV2; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimateColor; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimateFloat; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AddTorque; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AddScript; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AddMixingTransform; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AddForce; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AddExplosionForce; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AddComponent; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AddAnimationClip; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ActivateGameObject; } namespace DLL2SDK::Assembly_CSharp { struct UIViewport; } namespace DLL2SDK::Assembly_CSharp { struct UITooltip; } namespace DLL2SDK::Assembly_CSharp { struct UIWidget; } namespace DLL2SDK::Assembly_CSharp { struct UITextList; } namespace DLL2SDK::Assembly_CSharp { struct UIStretch; } namespace DLL2SDK::Assembly_CSharp { struct UIBasicSprite; } namespace DLL2SDK::Assembly_CSharp { struct UISpriteData; } namespace DLL2SDK::Assembly_CSharp { struct UISpriteAnimation; } namespace DLL2SDK::Assembly_CSharp { struct UISprite; } namespace DLL2SDK::Assembly_CSharp { struct UIRotateAlign; } namespace DLL2SDK::Assembly_CSharp { struct UIRoot; } namespace DLL2SDK::Assembly_CSharp { struct UIPanel; } namespace DLL2SDK::Assembly_CSharp { struct UIOrthoCamera; } namespace DLL2SDK::Assembly_CSharp { struct UIMaskedSprite; } namespace DLL2SDK::Assembly_CSharp { struct UILocalize; } namespace DLL2SDK::Assembly_CSharp { struct UILabel; } namespace DLL2SDK::Assembly_CSharp { struct UIInputOnGUI; } namespace DLL2SDK::Assembly_CSharp { struct UIInput; } namespace DLL2SDK::Assembly_CSharp { struct UIFont; } namespace DLL2SDK::Assembly_CSharp { struct UIColorPicker; } namespace DLL2SDK::Assembly_CSharp { struct UICamera; } namespace DLL2SDK::Assembly_CSharp { struct UIAutoStretch; } namespace DLL2SDK::Assembly_CSharp { struct UIAtlas; } namespace DLL2SDK::Assembly_CSharp { struct UIAnchor; } namespace DLL2SDK::Assembly_CSharp { struct UI2DSpriteAnimation; } namespace DLL2SDK::Assembly_CSharp { struct UI2DSprite; } namespace DLL2SDK::Assembly_CSharp { struct GamepadTransparent; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButton; } namespace DLL2SDK::Assembly_CSharp { struct TweenWidth; } namespace DLL2SDK::Assembly_CSharp { struct TweenVolume; } namespace DLL2SDK::Assembly_CSharp { struct TweenTransform; } namespace DLL2SDK::Assembly_CSharp { struct TweenScale; } namespace DLL2SDK::Assembly_CSharp { struct TweenRotation; } namespace DLL2SDK::Assembly_CSharp { struct TweenProgressBar; } namespace DLL2SDK::Assembly_CSharp { struct TweenPosition; } namespace DLL2SDK::Assembly_CSharp::Tween { struct TweenPlayer; } namespace DLL2SDK::Assembly_CSharp { struct TweenOrthoSize; } namespace DLL2SDK::Assembly_CSharp { struct TweenLetters; } namespace DLL2SDK::Assembly_CSharp { struct TweenHeight; } namespace DLL2SDK::Assembly_CSharp { struct TweenFill; } namespace DLL2SDK::Assembly_CSharp { struct TweenFOV; } namespace DLL2SDK::Assembly_CSharp { struct TweenColor; } namespace DLL2SDK::Assembly_CSharp::Tween { struct TweenAnimationManager; } namespace DLL2SDK::Assembly_CSharp { struct TweenAlpha; } namespace DLL2SDK::Assembly_CSharp { struct TriggerTweenOnActive; } namespace DLL2SDK::Assembly_CSharp { struct TriggerTween; } namespace DLL2SDK::Assembly_CSharp { struct SpringPosition; } namespace DLL2SDK::Assembly_CSharp { struct AnimatedWidget; } namespace DLL2SDK::Assembly_CSharp { struct AnimatedColor; } namespace DLL2SDK::Assembly_CSharp { struct AnimatedAlpha; } namespace DLL2SDK::Assembly_CSharp { struct UISnapshotPoint; } namespace DLL2SDK::Assembly_CSharp { struct UIGeometry; } namespace DLL2SDK::Assembly_CSharp { struct UIEventListener; } namespace DLL2SDK::Assembly_CSharp { struct UIDrawCall; } namespace DLL2SDK::Assembly_CSharp { struct SpringPanel; } namespace DLL2SDK::Assembly_CSharp { struct RealTime; } namespace DLL2SDK::Assembly_CSharp { struct PropertyReference; } namespace DLL2SDK::Assembly_CSharp { struct PropertyBinding; } namespace DLL2SDK::Assembly_CSharp { struct NGUITools; } namespace DLL2SDK::Assembly_CSharp { struct NGUITextFontCacheDynamic; } namespace DLL2SDK::Assembly_CSharp { struct NGUIText; } namespace DLL2SDK::Assembly_CSharp { struct NGUIMath; } namespace DLL2SDK::Assembly_CSharp { struct NGUIDebug; } namespace DLL2SDK::Assembly_CSharp { struct MinMaxRangeAttribute; } namespace DLL2SDK::Assembly_CSharp { template struct BetterList_1; } namespace DLL2SDK::Assembly_CSharp { struct Localization; } namespace DLL2SDK::Assembly_CSharp { struct EventDelegate; } namespace DLL2SDK::Assembly_CSharp { struct ByteReader; } namespace DLL2SDK::Assembly_CSharp { struct BMSymbol; } namespace DLL2SDK::Assembly_CSharp { struct BMGlyph; } namespace DLL2SDK::Assembly_CSharp { struct BMFont; } namespace DLL2SDK::Assembly_CSharp::AnimationOrTween { enum struct Trigger : int32_t; } namespace DLL2SDK::Assembly_CSharp { struct ActiveAnimation; } namespace DLL2SDK::Assembly_CSharp { struct UIWrapContent; } namespace DLL2SDK::Assembly_CSharp { struct UIToggledObjects; } namespace DLL2SDK::Assembly_CSharp { struct UIToggledComponents; } namespace DLL2SDK::Assembly_CSharp { struct UITable; } namespace DLL2SDK::Assembly_CSharp { struct UISquareDragScrollView; } namespace DLL2SDK::Assembly_CSharp { struct UISoundVolume; } namespace DLL2SDK::Assembly_CSharp { struct UISlider; } namespace DLL2SDK::Assembly_CSharp { struct UIShowControlScheme; } namespace DLL2SDK::Assembly_CSharp { struct UIScrollView; } namespace DLL2SDK::Assembly_CSharp { struct UIScrollBar; } namespace DLL2SDK::Assembly_CSharp { struct UISavedOption; } namespace DLL2SDK::Assembly_CSharp { struct UIPressButton; } namespace DLL2SDK::Assembly_CSharp { struct UIPopupList; } namespace DLL2SDK::Assembly_CSharp { struct UIPlayTween; } namespace DLL2SDK::Assembly_CSharp { struct UIPlaySound; } namespace DLL2SDK::Assembly_CSharp { struct UIPlayAnimation; } namespace DLL2SDK::Assembly_CSharp { struct UIKeyNavigation; } namespace DLL2SDK::Assembly_CSharp { struct UIKeyBinding; } namespace DLL2SDK::Assembly_CSharp { struct UIImageButton; } namespace DLL2SDK::Assembly_CSharp { struct UIForwardEvents; } namespace DLL2SDK::Assembly_CSharp { struct UIEventTrigger; } namespace DLL2SDK::Assembly_CSharp { struct UIDraggableCamera; } namespace DLL2SDK::Assembly_CSharp { struct UIDragScrollView; } namespace DLL2SDK::Assembly_CSharp { struct UIDragResize; } namespace DLL2SDK::Assembly_CSharp { struct UIDragObject; } namespace DLL2SDK::Assembly_CSharp { struct UIDragDropRoot; } namespace DLL2SDK::Assembly_CSharp { struct UIDragDropContainer; } namespace DLL2SDK::Assembly_CSharp { struct UIDragCamera; } namespace DLL2SDK::Assembly_CSharp { struct UICenterOnClick; } namespace DLL2SDK::Assembly_CSharp { struct UICenterOnChild; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonScale; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonRotation; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonOffset; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonMessage; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonKeys; } namespace DLL2SDK::Assembly_CSharp { struct UIButtonActivate; } namespace DLL2SDK::Assembly_CSharp { struct TypewriterEffect; } namespace DLL2SDK::Assembly_CSharp { struct LanguageSelection; } namespace DLL2SDK::Assembly_CSharp { struct EnvelopContent; } namespace DLL2SDK::Assembly_CSharp { struct OpenURLOnClick; } namespace DLL2SDK::Assembly_CSharp { struct LuaHotFixToolStatic; } namespace DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices { struct Il2CppSetOptionAttribute; } namespace DLL2SDK::Assembly_CSharp { struct ftUniqueIDRegistry; } namespace DLL2SDK::Assembly_CSharp { struct ftLocalStorage; } namespace DLL2SDK::Assembly_CSharp { struct ftLightmapsStorage; } namespace DLL2SDK::Assembly_CSharp { struct ftLightmaps; } namespace DLL2SDK::Assembly_CSharp { struct ftGlobalStorage; } namespace DLL2SDK::Assembly_CSharp { struct BakerySkyLight; } namespace DLL2SDK::Assembly_CSharp { struct BakeryPointLight; } namespace DLL2SDK::Assembly_CSharp { struct BakeryLightmappedPrefab; } namespace DLL2SDK::Assembly_CSharp { struct BakeryLightmapGroupSelector; } namespace DLL2SDK::Assembly_CSharp { struct BakeryLightmapGroup; } namespace DLL2SDK::Assembly_CSharp { struct BakeryLightmapGroupPlain; } namespace DLL2SDK::Assembly_CSharp { struct BakeryLightMesh; } namespace DLL2SDK::Assembly_CSharp { struct BakeryDirectLight; } namespace DLL2SDK::Assembly_CSharp { struct _Module_; } namespace DLL2SDK::Assembly_CSharp { struct GamepadButton_NormalButtonCfg; } namespace DLL2SDK::Assembly_CSharp { struct GameFsmHelper__GetActionCount_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct ADebug_ADebugImplement; } namespace DLL2SDK::Assembly_CSharp::IIPSMobile { struct DownloadCallBack_OnDownloadProgressFunc; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_JoinRoomCompleteEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_EventUpdateEventHandler; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct IGCloudVoiceEngine_RSTSHandler; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ElectricTripWireBaseManager_ElectricTripWireLinkerInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentManager__LocalConsumableSlotCheckHandler_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingPhysics__PushMoveDataToTeammate_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct MessageBoxController__FakeClick_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UIRichWidget_RichStateChangeDelegate; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITimeGroupsDispatcher_AnimationTimeGroupCatergory; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIFlowGridCellPool_Roll__FindUsingCell_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct CompositeConfigConfig__GetSpeciallyList_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Config { struct FtueConfig__Get_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct MapConfigConfig__GetMapsFromGameMode_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct MapConfigConfig__GetMapsFromGameModeCategory_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::Config { struct ServerListConfig__GetTargetServer_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Config { struct UltConfConfig__GetSkillConfByType_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_Move_ReplayMoveInfo; } namespace DLL2SDK::Assembly_CSharp { struct CODPostEffectChain_AmplifyBloomSetting; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader_AssetBundleShaderCache; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetBundleLoader__LoadSceneAsync_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseOneShotSound_OneShotSoundHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AvatarAssetsConfig_LoadData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimationShakeCurve_FucEvalRotation; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerController__CameraHoldClose_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeController_WeaponShakeModeAndDataTypeInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MapLoader_SceneStreamingTask; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeLockCmp__LockCheck_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSocketManager_SocketDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_Weapon_CameraSpecailPosition; } namespace DLL2SDK::Assembly_CSharp { struct ApmWrapper_TGPACallbackClass; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CrossHairView__GetCrossHairView_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleHUD_VehicleUIInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleHUD_ButtonTypeInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VehicleHUD__CheckVehicleControl_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnHUDItem_VoiceBtn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct InGameMessageView__GetMessageArea_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIGroupSequencerList_UIGroupElement; } namespace DLL2SDK::Assembly_CSharp { struct BundleVersion_Current; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore_Invitation; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GamePauseManager_GamePauseCallback; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GameCommunicationLineMgr__PlayByMsgID_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey5; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialController_OutGame_TutorialData_IData; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct FtueTask_Protect_StepTrigger; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_SeatProperty; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Drone_WeaponInactiveState_Drone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_Helicopter_WeaponUnequippingState_Helicopter; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_SentryGun_WeaponActiveState_SentryGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState; } namespace DLL2SDK::Assembly_CSharp { struct FoliageGrid__SetLOD_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct LandscapeRenderer_UpdateLodJob; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_AttackVolume_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_MeleeAttack_CmdInitParam; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AICmd_RootMotionFireFromCover__State_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetWorkAIPawn__GetHitGroup_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame { struct DomAreaManager_SyncDomAreaSoundInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutMsgHUD_ShootOutMessage; } namespace DLL2SDK::Assembly_CSharp::TLog { struct TLogNtfHandler_SettingsSensitivityReport; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__GetShopSubTagConfigDataByTab_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopUtility__DynamicallyModifyProductFirstLevelTab_c__AnonStorey2; } namespace DLL2SDK::Assembly_CSharp::GameShop { template struct ShopUtility__AddUIEventListenerForUIWidget_c__AnonStoreyA_1; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct AchievementPopController__InitPendingAchievement_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career { struct PlayerGameStatusInfo__InitData_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct PlayerIconChangeController__InitPendingIcon_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsActivityDataStore__GetLiveOpsTopMenuList_c__AnonStorey12; } namespace DLL2SDK::Assembly_CSharp::IDCollection { struct IDCollectionShareActivityController__Share2Platform_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsChainTaskStateItemView_CA__AddChainTaskStateItem_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissTabDisplayData_LevelMissionData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRLoadout__ChangeToBREquippedSkin_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp { struct ZombieEntryItemView_BtnClickCallbackHandler; } namespace DLL2SDK::Assembly_CSharp { struct LitePackageWrapper_StartModuleRequest; } namespace DLL2SDK::Assembly_CSharp { struct ModuleDownloadMgr_AssetIDModuleInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHelper__GetOrderedIndexWithGettime_c__AnonStorey3; } namespace DLL2SDK::Assembly_CSharp { struct LobbyExpBuffView_ExpBuffDetail; } namespace DLL2SDK::Assembly_CSharp::Career { struct PersonalInfoDataStore__GetPVEGameStatModeInfo_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct PersonalInfoZMDifficultyPopupList__InitPendingItems_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp { struct RankDetailWindowController__SetDetailView_c__AnonStorey1; } namespace DLL2SDK::Assembly_CSharp::GameUI::Report { struct ReportWindowView_ReportItem; } namespace DLL2SDK::Assembly_CSharp { struct ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView_BR__ConfigureWidgets_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementExpDetailBaseView__PlayAnimation_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct FFASettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPCatSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementRankScoreView__IESettlementUp_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_Squad__GetConfigWeaponAnimator_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtEngine_GenericFont; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtEngine_GenericImage; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtEngine_GenericDevice; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtEngine_ConsoleLogger; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsWindows; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsAndroid; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct MediaPlayer_OptionsWebGL; } namespace DLL2SDK::Assembly_CSharp { struct FlowRainController_FlowRainDrawerContainer; } namespace DLL2SDK::Assembly_CSharp { struct AkBankManager_AsyncBankHandle; } namespace DLL2SDK::Assembly_CSharp { struct AkCallbackManager_MonitoringCallback; } namespace DLL2SDK::Assembly_CSharp::XLua { struct Utils; } namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine { struct Chunk; } namespace DLL2SDK::Assembly_CSharp::XLua::Cast { struct Float; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaTable; } namespace DLL2SDK::Assembly_CSharp::XLua { struct HotfixAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { struct GCOptimizeAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { struct LuaCallCSharpAttribute; } namespace DLL2SDK::Assembly_CSharp::XLua { struct DelegateBridge; } namespace DLL2SDK::Assembly_CSharp { struct AkTriggerMouseUp; } namespace DLL2SDK::Assembly_CSharp { struct AkSpatialAudioListener; } namespace DLL2SDK::Assembly_CSharp { struct AkRoomPortalObstruction; } namespace DLL2SDK::Assembly_CSharp { struct AkRoom; } namespace DLL2SDK::Assembly_CSharp { struct AkInitializer; } namespace DLL2SDK::Assembly_CSharp { struct AkAmbient; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct AcousticTexture; } namespace DLL2SDK::Assembly_CSharp::AK::Wwise { struct Switch; } namespace DLL2SDK::Assembly_CSharp { struct AkTriangleProxy; } namespace DLL2SDK::Assembly_CSharp { struct AkSoundPathInfoProxy; } namespace DLL2SDK::Assembly_CSharp { struct AkPropagationPathInfoProxy; } namespace DLL2SDK::Assembly_CSharp { struct AkPositioningInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkMusicSyncCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkMusicPlaylistCallbackInfo; } namespace DLL2SDK::Assembly_CSharp { struct AkMIDIPost; } namespace DLL2SDK::Assembly_CSharp { struct FilmicCurve; } namespace DLL2SDK::Assembly_CSharp { struct grassControl_noGameObject; } namespace DLL2SDK::Assembly_CSharp { struct StaticRainBehaviour; } namespace DLL2SDK::Assembly_CSharp::ProGrids { struct pg_Enum; } namespace DLL2SDK::Assembly_CSharp::PrefabEvolution { struct ExposedProperty; } namespace DLL2SDK::Assembly_CSharp { struct VirtualScreen; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct SamsungGameSDKAdaptivePerformanceSubsystem; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider { struct AdaptivePerformanceSubsystemDescriptor; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct DevicePerformanceControlImpl; } namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance { struct AdaptivePerformanceManager; } namespace DLL2SDK::Assembly_CSharp { struct ADPConfiguration; } namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo { struct NullMediaPlayer; } namespace DLL2SDK::Assembly_CSharp::WellFired { struct USSendUIEvent; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { struct WinnerCircleGame; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { struct WinnerCircleFlowNavControllerEN; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { struct WinnerCircleFlowControllerEN; } namespace DLL2SDK::Assembly_CSharp::WinnerCircle { struct WinnerCircleUIScene; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_WinnerCircle; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarItem_WinnerCircle; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CharacterLoadReadyData_WinnerCircle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SlipVolume; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessTransitionVolume; } namespace DLL2SDK::Assembly_CSharp { struct PostProcessSwitchVolume; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NonBattleAreaVolume; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GFObjectiveVolume; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GFAreaState; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame { struct GFAreaInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GSDKTechDataSender; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapMark; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalGPSTeamGame; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSkillComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect_TargetExplode; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillEffect_PositionExplodeProjectile; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_GotoPVESkillState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_TriggerPutDownAnim; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AssetEffect_MultiFlightEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponentManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Skill_UseWeapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct Skill_HPRecover; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillManagerSimulated; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponent_UseWeapon; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SkillComponent_ExtraRocketAmmo; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PrefabSpawnerBasisOfTime; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PositionIndicator; } namespace DLL2SDK::Assembly_CSharp { struct FsmManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNPropTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PlayerCrouchComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DamageVolumeComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientMonitorManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct EffectInstance_SeekTrack; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_UseUAVEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffEffect_ToxicEnv; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuffCondition_ServerControl; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DynamicWeaponSoundEventHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DefaultBossSoundConfig; } namespace DLL2SDK::Assembly_CSharp::VersionControl { struct Downloader; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct StringSafeFormatter; } namespace DLL2SDK::Assembly_CSharp::PVS { struct ViewCellRoot_Normal; } namespace DLL2SDK::Assembly_CSharp::PVS { struct ViewCellArea; } namespace DLL2SDK::Assembly_CSharp::PVS { struct ViewCell; } namespace DLL2SDK::Assembly_CSharp::PVS { struct PVSBuilder_BR; } namespace DLL2SDK::Assembly_CSharp { struct LightProbeAutoDistribute; } namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer { struct JsSpotLight; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct PStringBuilder; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine { struct HtCompiler; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct HtmlChunkWord; } namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core { struct DeviceChunkDrawTextEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BuglySceneDataReporter; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieProxy; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieEndlessDataStore; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZombieLevelMode; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct ZombieModeDescWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct ZombieModeDescController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieWeeklyInstanceView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieWeeklyInstanceNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieWeeklyInstanceController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombiePlaylistSelectorWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombiePlaylistSelectorWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct ZombieMatchRewardWindowView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct ZombieMatchRewardWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieMatchNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoundRewardItem; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct CompaignItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomZombieBossBattleMatchController; } namespace DLL2SDK::Assembly_CSharp::WorkShop { struct ItemWorkShopView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PerkReplaceWindowView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct PVPStorageScorestreakView; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct WeaponAssistantButtonData; } namespace DLL2SDK::Assembly_CSharp::WeaponStorage { struct EquipCamoData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnViewForMobile; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteDetailTabBarView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SuiteDetailTabBarController; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SquadSystemAssist; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SPVPSeasonUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct NotEnoughGoldDiamondCacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ReceiveUICacheData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SquadUICacheData; } namespace DLL2SDK::Assembly_CSharp::Squad { struct SIConsumableItem; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarView_Squad; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct AvatarItem_Squad; } namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn { struct SoldierReturnReturnTrainingController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignMainView; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct SignMainController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmEndlessSettlementWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmEndlessSettlementWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct ZmEndlessSettlementPlayerItemView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementTopLeftPlayAgainPopWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementRankWindowView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPSettlementExpDetailView; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVPCatSettlementRankWindowController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVESettlementExpDetailController; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct PVECardItem; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementMedalWindowViewEN; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementMedalWindowControllerEN; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct TaskInfo; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct BRSettlementRoomOBMatchFourCell; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsDataManager; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsTipsButton; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsRestoreView; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsRestoreController; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsPhraseDragDropItem; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditWidget_SwitchSprint; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditView_PVE; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditController_PVE; } namespace DLL2SDK::Assembly_CSharp::GameSettings { struct SettingsEditWidgetInfo; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct SettlementShareBtnNodeRankView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct SettlementShareBtnNodeRankController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct SettlementShareBtnNodeDetailView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct SettlementShareBtnNodeDetailController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Share { struct ShareReportData; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPScorePanelView_OB; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPScorePanelController_OB; } namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder { struct SPVPMatchingView_LadderPlacementItem; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPrivateView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPrivateController; } namespace DLL2SDK::Assembly_CSharp::Room { struct SpvpMultiSelectTipWindowController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpPlaylistSelectorWindowController; } namespace DLL2SDK::Assembly_CSharp { struct SpvpPlaylistConfigClient; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteeCell; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteMoreView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteMoreTabView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomInviteMoreController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct PvpMatchTimeController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrPrivateMainView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RoomBrPrivateMainController; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersSquadView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRoomMembersSquadController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct RelationInvitationData; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct BlankGameData; } namespace DLL2SDK::Assembly_CSharp { struct RankRewardScrollPlayView; } namespace DLL2SDK::Assembly_CSharp { struct RankRewardScrollPlayItemView; } namespace DLL2SDK::Assembly_CSharp { struct RankRewardScrollPlayData; } namespace DLL2SDK::Assembly_CSharp { struct RankRewardScrollPlayController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPvePistolView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponNavigation; } namespace DLL2SDK::Assembly_CSharp { struct TweenBlur; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPveWeaponController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutPvePistolController; } namespace DLL2SDK::Assembly_CSharp { struct UILuckyBoxSingleAwardView; } namespace DLL2SDK::Assembly_CSharp { struct UILuckyBoxSingleAwardController; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbyMapEarth; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct LobbySystemButtonView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutHomeView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutMainNavController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct LoadoutBrVehicleController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct CustomEvent; } namespace DLL2SDK::Assembly_CSharp { struct PlatformBasicWidget; } namespace DLL2SDK::Assembly_CSharp { struct EntryContent; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeZombieView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct HomeZombieController; } namespace DLL2SDK::Assembly_CSharp::GameUI::Home { struct RechargeEntranceConfig; } namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture { struct FacePictureSoldierReturnShowRewardPopupView; } namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture { struct FacePictureSoldierReturnShowRewardPopupController; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuideManager; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_BuyBullet; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_UpgradeSuperBuff; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_UpgradeNormalBuff; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_BuyBuff; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct PVENewGuide_RepairWindow; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_InfectGameSelectSkill; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_PickUpGoliathBox; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct MPNewGuide_UseGoliathBox; } namespace DLL2SDK::Assembly_CSharp::InGameNewGuide { struct BRNewGuide_GuidePicture; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildTalkItemView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildTabToggle; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildSearchView; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildEasyPopupList; } namespace DLL2SDK::Assembly_CSharp::Guild { struct GuildMissionDataStore; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRecentZMCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRecentPVPCell; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendRecentGameController; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendMainToggle; } namespace DLL2SDK::Assembly_CSharp::Friend { struct ChatMessageMode; } namespace DLL2SDK::Assembly_CSharp::Friend { struct FriendCellB; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZombieOpening; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonReceiveWeaponView; } namespace DLL2SDK::Assembly_CSharp { struct UICommonReceiveWeaponController; } namespace DLL2SDK::Assembly_CSharp::GameCommon { struct UICommonItemDescHolder; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UICommonBlackScreenHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct GenericGrid; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct CodLiveOpsPersonalTaskItemView; } namespace DLL2SDK::Assembly_CSharp::MissionSystem { struct GrowthMissionLevelScrollController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneServerSingleTaskController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneRankingSingleTaskController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStonePersonSingleTaskController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneMainSingleTaskController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneServerMultiTaskView; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneServerMultiTaskController; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneServerDetailController; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsScrollPlayItemView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsQuestionNaireView_En; } namespace DLL2SDK::Assembly_CSharp::LiveOps { struct LiveOpsQuestionNaireController_En; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneServerMultiTaskView_CA; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStonePersonalMultiTaskView_CA; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStoneServerMultiTaskController_CA; } namespace DLL2SDK::Assembly_CSharp::MileStone { struct MileStonePersonMultiTaskController_CA; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct RewardGateState; } namespace DLL2SDK::Assembly_CSharp::Emoji { struct ChatRichTextSendedCell_Voice; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatWorldView; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatWorldController; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatInviteCell; } namespace DLL2SDK::Assembly_CSharp::Chat { struct RedDotMsg; } namespace DLL2SDK::Assembly_CSharp::Chat { struct ChatDataStore; } namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career { struct RankInfoSystemAssist; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Weapon; } namespace DLL2SDK::Assembly_CSharp { struct SettlementCard_Role; } namespace DLL2SDK::Assembly_CSharp::Reward { struct LethalAndTacticalRewardCardData; } namespace DLL2SDK::Assembly_CSharp::Settlement { struct SettlementCardWindow; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct SafeBoxPureDataController; } namespace DLL2SDK::Assembly_CSharp::CodSafeBox { struct SafeBoxDateStore; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct ShopItemView_Chest; } namespace DLL2SDK::Assembly_CSharp::GameShop { struct RechargeItemFlowGridCell; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTaskView; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTools; } namespace DLL2SDK::Assembly_CSharp::BattlePass { struct BattlePassTaskController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPSignTipsHUD; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct PVPSignOperateController; } namespace DLL2SDK::Assembly_CSharp::SignSystem { struct PVPSignOperateAdvanceView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct PVPSignMenuHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRSignTipsItemGeneral; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPBattleNetSyncModule; } namespace DLL2SDK::Assembly_CSharp { struct PlatformWrapper_Android; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { struct URFGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { struct URFGamePlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { struct URFGamePlayerController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { struct URFGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { struct URFGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { struct URFGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF { struct URFGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct WeaponProjectile_TrainingTargetFly; } namespace DLL2SDK::Assembly_CSharp { struct TrainingTargetSpot; } namespace DLL2SDK::Assembly_CSharp { struct TrainingTargetFlyActor; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingGameEndHud; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainingGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct TrainGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame { struct LoadoutPVPGameViewController_Train; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct TeamGamePlayerController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct KCTeamGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct HardpointGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVP::Team { struct PvaGameBuilder; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct ModeTipsShowAnimHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalRadarComp_DogTag; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalCombatDiedIndicator; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatVolumeSignboard; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat { struct TacticalCombatLoadoutUIView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalCombatCureTeammateButton; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame { struct SticksAndStonesPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame { struct SticksAndStonesGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame { struct SticksAndStonesGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame { struct SticksAndStonesGame; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame { struct SASInventoryManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponBtnView_SAS; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FastThrowWeaponBtnView_SAS; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct SwitchRoleComponent_ShootOut; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootoutPawnDeadComponent; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootoutGameScoreViewController; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootoutGameScoreView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutPlayerPawn; } namespace DLL2SDK::Assembly_CSharp { struct ShootOutPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct ShootOutInteractiveHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame { struct GoliathBuffTimeHUD; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntSceneItem; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropHuntPlayerController; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PawnSoundComponent_PropHuntPawn; } namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic { struct PHPawnSoundEmitter; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame { struct PropItemAnimationComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct MlkTFWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct InfectGameWeaponBtnView; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame { struct BloodAndStreakHUD_Infect; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPGameIndicatorView; } namespace DLL2SDK::Assembly_CSharp { struct PVPDroppedPickUpGuide; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct DogTagSignboard; } namespace DLL2SDK::Assembly_CSharp::PVP { struct RoomInfoUIData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PVPDroppedPickUpConfirmController; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::PVP { struct PVPAvatarModelComponent; } namespace DLL2SDK::Assembly_CSharp { struct SetCTFHUDStateAction; } namespace DLL2SDK::Assembly_CSharp { struct HelicopterSpot; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameScoreView_OB; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGameProgressBar; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BombGamePlacingBombButton; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombGamePlayerPawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp::PVP::Bomb { struct BombLeisureGameBuilder; } namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic { struct GunFightGameAudioLogic; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon { struct BoomWeaponGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZombiePawnSpawner; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZombieSpawnPointBase; } namespace DLL2SDK::Assembly_CSharp::PVE { struct CameraProjectile; } namespace DLL2SDK::Assembly_CSharp::Story { struct VehicleAttackerAIPawn; } namespace DLL2SDK::Assembly_CSharp::Story { struct VehicleAttackerPawnData; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameUIScene_Prologue; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct SPGameInfo_TutorialFinal; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameEventChannel_Tutorial; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPModeConfig; } namespace DLL2SDK::Assembly_CSharp { struct SPGameTopInfoHUD; } namespace DLL2SDK::Assembly_CSharp { struct SPGameBuilder_PVP; } namespace DLL2SDK::Assembly_CSharp::Story { struct SPGameRushHUD; } namespace DLL2SDK::Assembly_CSharp { struct SPGameUIScene_Grenade; } namespace DLL2SDK::Assembly_CSharp::Story { struct StoryPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnSpawnWave; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnPropertyConfig; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIDropConfig; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnProperty; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnFactoryConfig; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGAIPawnSpawnInfo; } namespace DLL2SDK::Assembly_CSharp::Story { struct VehicleAttackerAITakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::Story { struct SGTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::Story { struct DamageTrigger; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StoryGameSendUIEvent; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZMGameUIScene; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZMGameInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::ZM { struct ZMGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random { struct ZombieConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct RevivePlayerVolume; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPWeaponNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::Network { struct AIPawnBatchEffectSyncMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BATCH_AIMOVE_REUSE; } namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame { struct MPGameUIScene_Turtorial; } namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame { struct MPGameUIScene_Raid; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVEGame_Endless; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct MPVETutorialGameBuilder; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZombieFireBurntConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ParadeZombieConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct GhostFireConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct BossScorpionConfigPreset; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct AnimationExportData; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct StageExitCondition; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossSantaTakeDamageComponent; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct ZombieProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct WeaponProjectile_DemonSeed; } namespace DLL2SDK::Assembly_CSharp { struct NetworkZombieParade; } namespace DLL2SDK::Assembly_CSharp { struct NetworkZombieDance; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkBossScorpion; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorWhip; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorWeak; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorTwine; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpawnPlayAnim; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorSpawnEffect_Santa; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SantaFireBallRotateConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLeaveCombat_Santa; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorLavaPool_Santa; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJumpDown; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorJumpUp; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorGotoCombat_Santa; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorFaceGrab; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorCerberusDash; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct CerberusFireBallRotateConfig; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIBehaviorBeHit; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct SkillStepInfo; } namespace DLL2SDK::Assembly_CSharp::PVE::MP { struct NetworkAIPawnAnimationComponent; } namespace DLL2SDK::Assembly_CSharp { struct LifelineManager_GroupShield; } namespace DLL2SDK::Assembly_CSharp { struct LifelineGroup; } namespace DLL2SDK::Assembly_CSharp { struct LifelineFollower; } namespace DLL2SDK::Assembly_CSharp { struct AISpawnSpot; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIPawnWanderSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIPawnSWSMoveSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::Story { struct AIPawnRemoteTriggerVolume; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SpawnActorAction; } namespace DLL2SDK::Assembly_CSharp { struct SetPVEHUDStateAction; } namespace DLL2SDK::Assembly_CSharp { struct GetLocalizedItemNameAction; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CreateTargetIndicatorAction; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEZombiePawn; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEZombieController; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVESPBotController; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_TrailTarget; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_TrailAndAttack; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_ReacationHandler; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIAction_PlayAnim; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEAIGlobalEvent_Resume; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIWeaponWithRemoteAttackBase; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIProjectile_Poison; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIReaction_PlaymakerIntegration; } namespace DLL2SDK::Assembly_CSharp::PVE { struct AIReactChan_SeePlayer; } namespace DLL2SDK::Assembly_CSharp::PVE { struct PVEACSPawn; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AIActControlSystem_FightEnemy; } namespace DLL2SDK::Assembly_CSharp { struct VirtualSceneStreamer; } namespace DLL2SDK::Assembly_CSharp { struct VirtualScene; } namespace DLL2SDK::Assembly_CSharp { struct TiledSceneStreamer; } namespace DLL2SDK::Assembly_CSharp { struct TiledSceneExportConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct PatchData; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape { struct MaterialStreamingData; } namespace DLL2SDK::Assembly_CSharp::Network { struct ZoneServerHandler; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WorldChatServerHandler; } namespace DLL2SDK::Assembly_CSharp::Network { struct UDPReceiveMsg; } namespace DLL2SDK::Assembly_CSharp::Network { struct NetWorkStats; } namespace DLL2SDK::Assembly_CSharp::Network { struct ReplicationVehicleDriveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_COMBINED_PKG_ITEM_REUSE; } namespace DLL2SDK::Assembly_CSharp::Network { struct GameServerHandler; } namespace DLL2SDK::Assembly_CSharp::Network { struct UdpPing; } namespace DLL2SDK::Assembly_CSharp::Network { struct ProtocolVehicleDriveData; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_BATCH_AIATTACK_REUSE; } namespace DLL2SDK::Assembly_CSharp::Network { struct S2C_SYNC_MOVE_PACKED_REUSE; } namespace DLL2SDK::Assembly_CSharp::Network { struct SyncClientEventMsg; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct VersionUpdateCheckController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowVersionUpdateCheckController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowTDirPostQueryConfigAgainController; } namespace DLL2SDK::Assembly_CSharp::GameLogin { struct GrayUserCredential; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowRoomInfoController; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct LoadingFlowPreLoadLevelController; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct PVELevelDesignGameBuilder; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct PVELevelDesignGame; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct BRDesignGameBuilder; } namespace DLL2SDK::Assembly_CSharp::LevelDesigner { struct BRLevelDesignGame; } namespace DLL2SDK::Assembly_CSharp { struct CfmFogConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachmentVehicleGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAttachmentSparrow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponProjectile_TrophySystem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponNunchucks; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponWarMachine; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponMors; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeFiringStateHold_ToyBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadePrepareStateHold_ToyBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeEquippingState_ToyBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_ToyBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponSmokeBombPrepareStateHold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_SmokeBomb; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponClipChangingState_AK177Orange; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimedIdleState_AK177Orange; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponStateMachine_AK177Orange; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBlade_ThrowWeaponActiveState_Hold; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBlade_ThrowWeaponPrepareState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBlade_ThrowWeaponActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBladeFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBladeEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBladeClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBladeActiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponShadowBladeUnequippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct QKnifeWeaponEquippingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponStateMachine_QuickKnife; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct BRWeaponMonkeyBombSwimIdle; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponM1887AimedFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponM1887ClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponKRM262ClipChangingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeFiringStateHold_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeEquippingState_InductionGun; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponFHJFiringState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponAimingFireBoltState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WNWeaponHunterKillerInactiveState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeSwimSprintState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponGrenadeSwimIdleState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WeaponC4BombPlacingState; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WheeledVehicle_Unmanned; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VehicleAnimNode_LookAt; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZWheeledVehicleEventProcessor; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleSyncPhysicStateComponent; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct NZVehicleMoveNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PhysicsVehicle_InterferenceDrone; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct WheeledTankAudioComponent; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct TutorialMatchModeButton; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_TutorialFinal_ReAmmo; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct Tutorial_TutorialFinal_Missile; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomSpvpMatchController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialFPSTPSController; } namespace DLL2SDK::Assembly_CSharp::Tutorial { struct BRTutorialController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct LoadingStage; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct WeaponBtnEditableView; } namespace DLL2SDK::Assembly_CSharp::GameUI::Settings { struct RightHandEditableController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct QuickLoginHelperMsdk; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GCLMsgArrayInfo; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct PayConfig; } namespace DLL2SDK::Assembly_CSharp::GameBase::Pay { struct MPSendEx; } namespace DLL2SDK::Assembly_CSharp { struct LoadingData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VTOLPawn; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VTOLBehitEffect; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct HelicopterPawn_SP_Hellstrom; } namespace DLL2SDK::Assembly_CSharp::PVP { struct NetworkElectricShockCarAbNormalPullBehavior; } namespace DLL2SDK::Assembly_CSharp::PVP { struct ElectricShockCarPawnInitializeData; } namespace DLL2SDK::Assembly_CSharp::GameUI::Room { struct RoomDataStore; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TransformShield; } namespace DLL2SDK::Assembly_CSharp { struct UIInputCmdLinePVESpecialIdData; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TexCrossHairHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIMaterialAniSequence; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalRadarView_MP; } namespace DLL2SDK::Assembly_CSharp { struct TacticalPawnSprite; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalPawnMarksView; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalPanelMarkSetTeamGame; } namespace DLL2SDK::Assembly_CSharp { struct TacticalMapView_MP; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalVehicleManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBREnemyPawnManager_OB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalHelicopterMapTeamPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRTDMTeamPawnManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_BRRadarOB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_BRMapOB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_MPRadarOB; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalLocalPawnManager_MPMapOB; } namespace DLL2SDK::Assembly_CSharp { struct SecondFireButtonView; } namespace DLL2SDK::Assembly_CSharp { struct UIOneByOneLabel; } namespace DLL2SDK::Assembly_CSharp { struct SecondFireBtnController; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIIndividuationPlayAnimationInstance_CrackingSkull; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UIIndividuationPlayAnimationInstance_Nunchucks; } namespace DLL2SDK::Assembly_CSharp { struct ZMSignPool; } namespace DLL2SDK::Assembly_CSharp { struct ZMSignItem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct VoiceBtnHUD_Pvp; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct SpectatingHUD_PH; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IDCollectionHUD; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct AirborneBoardingHUD; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct EffectRenderQueueModifier; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct CrossHair_Sparrow; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GcloudLoginConnector; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct GVoiceSystem; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ApolloDir; } namespace DLL2SDK::Assembly_CSharp::GameBase::Loading { struct DolphinUpdateVersionCfg_ResExtract; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct DolphinClient_ResUpdate; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct CameraShakerForAvatarView; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSwimGotoChangeClipState; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponProjectile_SparrowStick; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_Ornament; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_ACOGOptics; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeWest; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireModeCN; } namespace DLL2SDK::Assembly_CSharp { struct FireButtonInputParamWest; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponDroppedPickUpProjectile_C4Bomb; } namespace DLL2SDK::Assembly_CSharp { struct BurnMaterialColorUpdater; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSelfAniComponent_Scythe; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct HunterKillerProjectileSimulator; } namespace DLL2SDK::Assembly_CSharp { struct PSCWeaponTrack; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponImpactComponent_ZombieMelee; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponImpactComponent_JinGuBang; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Tempest; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_StreakMolotov; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Scythe; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_Knife_BR; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_ProjectileTempest; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ColliderItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SystemSetting; } namespace DLL2SDK::Assembly_CSharp::FrontEnd { struct OpenBoxShack; } namespace DLL2SDK::Assembly_CSharp { struct GraphicsDeviceToken; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerCamera; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct KillUmbra; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct DustSwitch; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LogStatus; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct RedPawnStatus; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VisDebugQueryTypeHolder; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct NetworkTextDownloader; } namespace DLL2SDK::Assembly_CSharp { struct NPC_Roller; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfoHandler_PerkMachine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaSyncLevelObjectInfo; } namespace DLL2SDK::Assembly_CSharp { struct LuaSyncLevelObjectConfig_PerkMachine; } namespace DLL2SDK::Assembly_CSharp { struct LuaInteractionSyncActorConfig; } namespace DLL2SDK::Assembly_CSharp { struct LuaInteractionActorConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LuaFunctionalActorAgent_Weapon; } namespace DLL2SDK::Assembly_CSharp { struct LuaExportVariable; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WaterVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TeleportVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct TargetVolume; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LayeredLadderVolume; } namespace DLL2SDK::Assembly_CSharp { struct SpecialMoveSpot; } namespace DLL2SDK::Assembly_CSharp { struct RootMotionCoverSpot; } namespace DLL2SDK::Assembly_CSharp { struct CampSpot; } namespace DLL2SDK::Assembly_CSharp { struct CampGroup; } namespace DLL2SDK::Assembly_CSharp { struct BOTNaviSpot; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Zone; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PowerSwitch; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PerkMachine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PerkCoinMachine; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LightingTrap; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputSettingWestConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GamePadCompositeButton; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InputManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct CommonIosConfig; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUIBAction; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUESBindModel; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct CUAnimationEventOP; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct Touch3DFireGameHandle; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerControllerEventProcessor; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct ParticleEffect_Lightning; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialVectorUpdater; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct MaterialUpdaterWrapper; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct LowBloodEffect; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct InjuredScreenEffectBR; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRDroppedPickUpClipBox; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct FixedAirbornePropPawn; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct PawnRagdollComponent_Zombie; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayTaskSimulate; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct IndividuationPlayAnimationInstance_Nunchucks; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_SetRecieveBufferSizeFailed; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_IsInterceptedDevice; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct ClientRuntimeInfo_EachMapAbnormalFPSCount; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct GPUGrassTileInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BaseWorld; } namespace DLL2SDK::Assembly_CSharp::GameEngine { template struct GameConstructor_2; } namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame { struct MlkTFPlayerInfo; } namespace DLL2SDK::Assembly_CSharp::Audio::Utils { template struct FixedSizeAutoPool_1; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components { struct WWiseGameObject_PredefinedObjects; } namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps { struct WGOComp_AuxSends2; } namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue { struct GlobalAudioTaskQueue; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSoundConfigManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponSoundConfigItem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct SceneEnvCfgManager; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AsyncLoadAssetTask; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetSplitItemData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetModuleInfo; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AssetGroup; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations { template struct CUIDMgr_1; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct BlendTreePlayableNode; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimatorCommandSetLayerWeight; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct AnimTriggerAction; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponShakeRecoilAsset; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct RagdollLogic; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct VampireDieEffect; } namespace DLL2SDK::Assembly_CSharp { struct TextureParameter; } namespace DLL2SDK::Assembly_CSharp { struct SplineParameter; } namespace DLL2SDK::Assembly_CSharp { struct RenderStateEffect; } namespace DLL2SDK::Assembly_CSharp::PVP { struct DeadReplayProcessor_GoliathBoxKilled; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct VehicleData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct MonsterData; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct PlayerInfoEventProcessor; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombieRandomMissionConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ZombiePerkCoinConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WonderBoxConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct MPPropHuntConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct GPUCapacityWhitelist_AndroidConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct WeaponAttachPointConfig; } namespace DLL2SDK::Assembly_CSharp::Config { struct ConditionConfConfig; } namespace DLL2SDK::Assembly_CSharp::Config { template struct LazyConfigCollections_2; } namespace DLL2SDK::Assembly_CSharp::Config { template struct ConfigCollections_4; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponPart_Silencer; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_VTOLWeapon_Secend; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_TrophySystem; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_SpreadMultipleTarget; } namespace DLL2SDK::Assembly_CSharp::GameEngine { struct WeaponFireComponent_SparrowStick; } namespace DLL2SDK::Assembly_CSharp { struct WNWeaponAK117_OrangeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponTempestData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_ZoomData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponPart_SilencerData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_VTOLWeapon_SecendData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_VTOLWeaponData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_TrophySystemData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_SubInstantData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_SpreadMultipleTargetData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_SparrowStickData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_ShadowBladeData; } namespace DLL2SDK::Assembly_CSharp { struct WeaponFireComponent_HiveGunData; } namespace DLL2SDK::Assembly_CSharp { struct FFAGameData; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct UITimeGroupsDispatcher; } namespace DLL2SDK::Assembly_CSharp { struct InteractiveObjectCommonTipsController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct iMSDKChannelServices; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRTeamMapAirLineManager; } namespace DLL2SDK::Assembly_CSharp { struct TacticalRadarView_BRTDM; } namespace DLL2SDK::Assembly_CSharp { struct TacticalRadarController_BRTDM; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalMapView_BRTDM; } namespace DLL2SDK::Assembly_CSharp { struct TacticalMapController_BRTDM; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamPlayerPawn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamPawnMoveNetSyncModule; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameUIScene; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGamePlayerInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGamePawnEventProcessor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameInfo; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameEventChannel; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRTeamGameEnemyAircraftManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZiplinePawnComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRPlayerCountTrigger; } namespace DLL2SDK::Assembly_CSharp { struct BRMapMark; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRRunEscapeHUD_OB; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyQuickMainView_Sign; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyQuickMainController_Sign; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRNearbyQuickItemView; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct BRGameScoreInfoHUD_OB; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRCountDownView; } namespace DLL2SDK::Assembly_CSharp { struct BRBroadcastLabelAndIcon; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentWeaponSlotItemView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BREquipmentContainer; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSkillProcess_TransformShield; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickThrowWeaponView; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRQuickThrowWeaponController; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRSoundVisibleMananger_OB; } namespace DLL2SDK::Assembly_CSharp::GameUI { struct TacticalBRMapMarkShowSkyplatform; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRMapMineManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRRadarMarkManager; } namespace DLL2SDK::Assembly_CSharp::GameBase { struct TacticalBRMapAirDropPlaneAirLineManager; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct WingsuitComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct WingsuitCamera; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct WingsuitAnimComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct Wingsuit; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SkydivingPhysics; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwitchRoleComponent_BRTeamGamePawn; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SwimmingTransitionToSprintState; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRZombieSnowTrackPawnComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLeanComponent; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct ThrowWeaponLengthHandle; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSlotItemData; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct SparrowArea_Circle; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRLanternEditor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRSlidingDoor; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct RibbonEffect; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BlackMarketPawnMonitor; } namespace DLL2SDK::Assembly_CSharp { struct VehicleFixedSpawnSpot; } namespace DLL2SDK::Assembly_CSharp { struct MoveTrainingTarget; } namespace DLL2SDK::Assembly_CSharp { struct BRMapMaskMgr; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRVehicleMachine; } namespace DLL2SDK::Assembly_CSharp::BattleRoyale { struct BRAdaptiveRootMotion; } namespace DLL2SDK::Assembly_CSharp::SWS { struct WaypointManager; } namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA { struct TGPAServiceiOS; } namespace DLL2SDK::Assembly_CSharp::TDM { struct CustomInfo; } namespace DLL2SDK::Assembly_CSharp::TDM { struct UserInfo; } namespace DLL2SDK::Assembly_CSharp::TDM { struct TDataMaster; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct APMidasSubscribeRequest; } namespace DLL2SDK::Assembly_CSharp::MidasPay { struct CallBackUtils; } namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK { struct MSDKLBSPersonInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice { struct GCloudVoiceEngine; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct TDirRoleCollection; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct LeafNode; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct CategoryNode; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct QueueStatusInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer { struct PufferConfig; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct RelayData; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LockStepResult; } namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep { struct LockStepInitializeInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin { struct UpdateInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct DetailNetworkInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct NameRouteInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct GConndInitInfo; } namespace DLL2SDK::Assembly_CSharp::GCloud { struct Action; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_WaitTick; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_WaitLotteryCard; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_ShowUI; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Wave_Bot; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_Setup_Task; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct ExportableAction_ChooseProcessBranch; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct iTweenShakeScale; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct WakeUp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct StopAnimation; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MoveGameObjectToScene; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct QuaternionSlerp; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct MoveObject; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUIVerticalSlider; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILayoutVerticalSlider; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct GUILabel; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct DebugVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct SetAnimatorInt; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct CurveVector3; } namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions { struct AnimateVector3; } namespace DLL2SDK::Assembly_CSharp { struct UITexture; } namespace DLL2SDK::Assembly_CSharp { struct UISpriteLocalAlpha; } namespace DLL2SDK::Assembly_CSharp { struct UILabelLocalAlpha; } namespace DLL2SDK::Assembly_CSharp { template struct ManualShrinkList_1; } namespace DLL2SDK::Assembly_CSharp::PVE { struct ZombieSpawnPoint; } namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations { struct IndividuationAction; }