//generated with dll2sdk #include "DOTween.hpp" void DLL2SDK::DOTween::DG::Tweening::DOTween___c__DisplayClass53_0::_ctor_93() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4480FA8)(this); } float DLL2SDK::DOTween::DG::Tweening::DOTween___c__DisplayClass53_0::_To_b__0_94() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484458)(this); } void DLL2SDK::DOTween::DG::Tweening::DOTween___c__DisplayClass53_0::_To_b__1_95(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484460)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::DOVirtual___c__DisplayClass0_0::_ctor_102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484720)(this); } float DLL2SDK::DOTween::DG::Tweening::DOVirtual___c__DisplayClass0_0::_Float_b__0_103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484C44)(this); } void DLL2SDK::DOTween::DG::Tweening::DOVirtual___c__DisplayClass0_0::_Float_b__1_104(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484C4C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::DOVirtual___c__DisplayClass0_0::_Float_b__2_105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484C54)(this); } void DLL2SDK::DOTween::DG::Tweening::EaseFactory___c__DisplayClass2_0::_ctor_110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484FE8)(this); } float DLL2SDK::DOTween::DG::Tweening::EaseFactory___c__DisplayClass2_0::_StopMotion_b__0_111(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484FF8)(this, time_, duration_, overshootOrAmplitude_, period_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass0_0::_ctor_271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44975D8)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass0_0::_DOFade_b__0_272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3B48)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass0_0::_DOFade_b__1_273(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3B74)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass1_0::_ctor_274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44977A8)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass1_0::_DOPitch_b__0_275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3BA0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass1_0::_DOPitch_b__1_276(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3BCC)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass2_0::_ctor_277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4497978)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass2_0::_DOAspect_b__0_278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4160)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass2_0::_DOAspect_b__1_279(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A418C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass3_0::_ctor_280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203258)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass3_0::_DOColor_b__0_281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203260)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass3_0::_DOColor_b__1_282(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520328C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass4_0::_ctor_283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203A68)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass4_0::_DOFarClipPlane_b__0_284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203A70)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass4_0::_DOFarClipPlane_b__1_285(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203A9C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass5_0::_ctor_286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203EF8)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass5_0::_DOFieldOfView_b__0_287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203F00)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass5_0::_DOFieldOfView_b__1_288(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203F2C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass6_0::_ctor_289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52043A0)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass6_0::_DONearClipPlane_b__0_290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52043A8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass6_0::_DONearClipPlane_b__1_291(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52043D4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass7_0::_ctor_292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204C0C)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass7_0::_DOOrthoSize_b__0_293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204C14)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass7_0::_DOOrthoSize_b__1_294(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204C40)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass8_0::_ctor_295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520536C)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass8_0::_DOPixelRect_b__0_296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205374)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass8_0::_DOPixelRect_b__1_297(DLL2SDK::UnityEngine::UnityEngine::Rect x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52053A0)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass9_0::_ctor_298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52058E0)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass9_0::_DORect_b__0_299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52058E8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass9_0::_DORect_b__1_300(DLL2SDK::UnityEngine::UnityEngine::Rect x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205914)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass10_0::_ctor_301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449885C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass10_0::_DOShakePosition_b__0_302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3BF8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass10_0::_DOShakePosition_b__1_303(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3C40)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass11_0::_ctor_304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498A78)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass11_0::_DOShakePosition_b__0_305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3CA0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass11_0::_DOShakePosition_b__1_306(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3CE8)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass12_0::_ctor_307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498C90)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass12_0::_DOShakeRotation_b__0_308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3D48)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass12_0::_DOShakeRotation_b__1_309(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3D90)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass13_0::_ctor_310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498EAC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass13_0::_DOShakeRotation_b__0_311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3E10)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass13_0::_DOShakeRotation_b__1_312(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3E58)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass14_0::_ctor_313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499098)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass14_0::_DOColor_b__0_314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3ED8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass14_0::_DOColor_b__1_315(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3F04)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass15_0::_ctor_316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499268)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass15_0::_DOIntensity_b__0_317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3F40)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass15_0::_DOIntensity_b__1_318(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3F6C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass16_0::_ctor_319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499438)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass16_0::_DOShadowStrength_b__0_320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3F98)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass16_0::_DOShadowStrength_b__1_321(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3FC4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::Color2::_ctor_1(DLL2SDK::UnityEngine::UnityEngine::Color ca_, DLL2SDK::UnityEngine::UnityEngine::Color cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4470D60)(this, ca_, cb_); } DLL2SDK::DOTween::DG::Tweening::Color2 DLL2SDK::DOTween::DG::Tweening::Color2::op_Addition_2(DLL2SDK::DOTween::DG::Tweening::Color2 c1_, DLL2SDK::DOTween::DG::Tweening::Color2 c2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4470D98)(c1_, c2_); } DLL2SDK::DOTween::DG::Tweening::Color2 DLL2SDK::DOTween::DG::Tweening::Color2::op_Subtraction_3(DLL2SDK::DOTween::DG::Tweening::Color2 c1_, DLL2SDK::DOTween::DG::Tweening::Color2 c2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4470E58)(c1_, c2_); } DLL2SDK::DOTween::DG::Tweening::Color2 DLL2SDK::DOTween::DG::Tweening::Color2::op_Multiply_4(DLL2SDK::DOTween::DG::Tweening::Color2 c1_, float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4470F18)(c1_, f_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass18_0::_ctor_325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449986C)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass18_0::_DOColor_b__0_326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4070)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass18_0::_DOColor_b__1_327(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A409C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass19_0::_ctor_328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499ABC)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass19_0::_DOColor_b__0_329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A40D8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass19_0::_DOColor_b__1_330(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A410C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass20_0::_ctor_331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202E1C)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass20_0::_DOFade_b__0_332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202E24)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass20_0::_DOFade_b__1_333(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202E50)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass21_0::_ctor_334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202E8C)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass21_0::_DOFade_b__0_335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202E94)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass21_0::_DOFade_b__1_336(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202EC8)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass22_0::_ctor_337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202F1C)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass22_0::_DOFloat_b__0_338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202F24)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass22_0::_DOFloat_b__1_339(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202F58)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass23_0::_ctor_340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202F90)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass23_0::_DOOffset_b__0_341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202F98)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass23_0::_DOOffset_b__1_342(DLL2SDK::UnityEngine::UnityEngine::Vector2 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202FC4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass24_0::_ctor_343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202FF0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass24_0::_DOOffset_b__0_344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5202FF8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass24_0::_DOOffset_b__1_345(DLL2SDK::UnityEngine::UnityEngine::Vector2 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520302C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass25_0::_ctor_346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203078)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass25_0::_DOTiling_b__0_347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203080)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass25_0::_DOTiling_b__1_348(DLL2SDK::UnityEngine::UnityEngine::Vector2 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52030AC)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass26_0::_ctor_349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52030D8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass26_0::_DOTiling_b__0_350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52030E0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass26_0::_DOTiling_b__1_351(DLL2SDK::UnityEngine::UnityEngine::Vector2 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203114)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass27_0::_ctor_352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203160)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass27_0::_DOVector_b__0_353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203168)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass27_0::_DOVector_b__1_354(DLL2SDK::UnityEngine::UnityEngine::Vector4 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520319C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass28_0::_ctor_355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52031F0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass28_0::_DOMove_b__0_356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52031F8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass29_0::_ctor_357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203224)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass29_0::_DOMoveX_b__0_358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520322C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass30_0::_ctor_359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52032C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass30_0::_DOMoveY_b__0_360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52032D0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass31_0::_ctor_361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52032FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass31_0::_DOMoveZ_b__0_362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203304)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass32_0::_ctor_363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203330)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass32_0::_DORotate_b__0_364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203338)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass33_0::_ctor_365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203364)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass33_0::_DOLookAt_b__0_366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520336C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass34_0::_ctor_367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203398)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass34_0::_DOJump_b__0_368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52033A0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass34_0::_DOJump_b__1_369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52033CC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass34_0::_DOJump_b__2_370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52035D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass34_0::_DOJump_b__3_371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52035FC)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass35_0::_ctor_372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203628)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass35_0::_DOPath_b__0_373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203630)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass36_0::_ctor_374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520365C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass36_0::_DOLocalPath_b__0_375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203664)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass36_0::_DOLocalPath_b__1_376(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203690)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass37_0::_ctor_377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52037E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass37_0::_DOPath_b__0_378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52037EC)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass38_0::_ctor_379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203818)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass38_0::_DOLocalPath_b__0_380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203820)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass38_0::_DOLocalPath_b__1_381(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520384C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass39_0::_ctor_382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52039A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass39_0::_DOResize_b__0_383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52039B0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass39_0::_DOResize_b__1_384(DLL2SDK::UnityEngine::UnityEngine::Vector2 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203A1C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass40_0::_ctor_385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203AC8)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass40_0::_DOTime_b__0_386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203AD0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass40_0::_DOTime_b__1_387(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203AFC)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass41_0::_ctor_388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203B28)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass41_0::_DOMove_b__0_389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203B30)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass41_0::_DOMove_b__1_390(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203B5C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass42_0::_ctor_391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203B94)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass42_0::_DOMoveX_b__0_392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203B9C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass42_0::_DOMoveX_b__1_393(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203BC8)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass43_0::_ctor_394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203C00)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass43_0::_DOMoveY_b__0_395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203C08)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass43_0::_DOMoveY_b__1_396(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203C34)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass44_0::_ctor_397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203C6C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass44_0::_DOMoveZ_b__0_398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203C74)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass44_0::_DOMoveZ_b__1_399(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203CA0)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass45_0::_ctor_400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203CD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass45_0::_DOLocalMove_b__0_401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203CE0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass45_0::_DOLocalMove_b__1_402(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203D0C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass46_0::_ctor_403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203D44)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass46_0::_DOLocalMoveX_b__0_404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203D4C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass46_0::_DOLocalMoveX_b__1_405(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203D78)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass47_0::_ctor_406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203DB0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass47_0::_DOLocalMoveY_b__0_407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203DB8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass47_0::_DOLocalMoveY_b__1_408(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203DE4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass48_0::_ctor_409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203E1C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass48_0::_DOLocalMoveZ_b__0_410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203E24)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass48_0::_DOLocalMoveZ_b__1_411(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203E50)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass49_0::_ctor_412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203E88)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass49_0::_DORotate_b__0_413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203E90)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass49_0::_DORotate_b__1_414(DLL2SDK::UnityEngine::UnityEngine::Quaternion x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203EBC)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass50_0::_ctor_415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203F58)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass50_0::_DORotateQuaternion_b__0_416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203F60)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass50_0::_DORotateQuaternion_b__1_417(DLL2SDK::UnityEngine::UnityEngine::Quaternion x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203F8C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass51_0::_ctor_418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203FC8)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass51_0::_DOLocalRotate_b__0_419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203FD0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass51_0::_DOLocalRotate_b__1_420(DLL2SDK::UnityEngine::UnityEngine::Quaternion x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5203FFC)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass52_0::_ctor_421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204038)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass52_0::_DOLocalRotateQuaternion_b__0_422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204040)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass52_0::_DOLocalRotateQuaternion_b__1_423(DLL2SDK::UnityEngine::UnityEngine::Quaternion x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520406C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass53_0::_ctor_424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52040A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass53_0::_DOScale_b__0_425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52040B0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass53_0::_DOScale_b__1_426(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52040DC)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass54_0::_ctor_427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204114)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass54_0::_DOScale_b__0_428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520411C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass54_0::_DOScale_b__1_429(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204148)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass55_0::_ctor_430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204180)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass55_0::_DOScaleX_b__0_431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204188)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass55_0::_DOScaleX_b__1_432(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52041B4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass56_0::_ctor_433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52041EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass56_0::_DOScaleY_b__0_434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52041F4)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass56_0::_DOScaleY_b__1_435(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204220)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass57_0::_ctor_436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204258)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass57_0::_DOScaleZ_b__0_437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204260)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass57_0::_DOScaleZ_b__1_438(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520428C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass58_0::_ctor_439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52042C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass58_0::_DOLookAt_b__0_440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52042CC)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass58_0::_DOLookAt_b__1_441(DLL2SDK::UnityEngine::UnityEngine::Quaternion x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52042F8)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass59_0::_ctor_442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204334)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass59_0::_DOPunchPosition_b__0_443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520433C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass59_0::_DOPunchPosition_b__1_444(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204368)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass60_0::_ctor_445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204400)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass60_0::_DOPunchScale_b__0_446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204408)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass60_0::_DOPunchScale_b__1_447(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204434)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass61_0::_ctor_448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520446C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass61_0::_DOPunchRotation_b__0_449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204474)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass61_0::_DOPunchRotation_b__1_450(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52044A0)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass62_0::_ctor_451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204504)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass62_0::_DOShakePosition_b__0_452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520450C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass62_0::_DOShakePosition_b__1_453(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204538)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass63_0::_ctor_454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204570)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass63_0::_DOShakePosition_b__0_455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204578)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass63_0::_DOShakePosition_b__1_456(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52045A4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass64_0::_ctor_457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52045DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass64_0::_DOShakeRotation_b__0_458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52045E4)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass64_0::_DOShakeRotation_b__1_459(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204610)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass65_0::_ctor_460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204674)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass65_0::_DOShakeRotation_b__0_461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520467C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass65_0::_DOShakeRotation_b__1_462(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52046A8)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass66_0::_ctor_463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520470C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass66_0::_DOShakeScale_b__0_464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204714)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass66_0::_DOShakeScale_b__1_465(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204740)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass67_0::_ctor_466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204778)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass67_0::_DOShakeScale_b__0_467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204780)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass67_0::_DOShakeScale_b__1_468(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52047AC)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_ctor_469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52047E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_DOJump_b__0_470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52047EC)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_DOJump_b__1_471(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204818)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_DOJump_b__2_472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204850)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_DOJump_b__3_473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204930)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_DOJump_b__4_474(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520495C)(this, x_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_DOJump_b__5_475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204994)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass68_0::_DOJump_b__6_476(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52049C0)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_ctor_477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52049F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_DOLocalJump_b__0_478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204A00)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_DOLocalJump_b__1_479(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204A2C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_DOLocalJump_b__2_480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204A64)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_DOLocalJump_b__3_481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204B44)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_DOLocalJump_b__4_482(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204B70)(this, x_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_DOLocalJump_b__5_483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204BA8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass69_0::_DOLocalJump_b__6_484(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204BD4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass70_0::_ctor_485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204C6C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass70_0::_DOPath_b__0_486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204C74)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass70_0::_DOPath_b__1_487(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204CA0)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass71_0::_ctor_488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204CD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass71_0::_DOLocalPath_b__0_489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204CE0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass71_0::_DOLocalPath_b__1_490(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204D0C)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass72_0::_ctor_491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204D44)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass72_0::_DOPath_b__0_492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204D4C)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass72_0::_DOPath_b__1_493(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204D78)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass73_0::_ctor_494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204DB0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass73_0::_DOLocalPath_b__0_495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204DB8)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass73_0::_DOLocalPath_b__1_496(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204DE4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass74_0::_ctor_497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204E1C)(this); } float DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass74_0::_DOTimeScale_b__0_498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204E24)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass74_0::_DOTimeScale_b__1_499(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204E48)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass75_0::_ctor_500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204E70)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass75_0::_DOBlendableColor_b__0_501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204E78)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass75_0::_DOBlendableColor_b__1_502(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204E88)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass76_0::_ctor_503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204F7C)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass76_0::_DOBlendableColor_b__0_504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204F84)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass76_0::_DOBlendableColor_b__1_505(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5204F94)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass77_0::_ctor_506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205088)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass77_0::_DOBlendableColor_b__0_507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205090)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass77_0::_DOBlendableColor_b__1_508(DLL2SDK::UnityEngine::UnityEngine::Color x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52050A0)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass78_0::_ctor_509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52051A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass78_0::_DOBlendableMoveBy_b__0_510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52051AC)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass78_0::_DOBlendableMoveBy_b__1_511(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52051C0)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass79_0::_ctor_512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205288)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass79_0::_DOBlendableLocalMoveBy_b__0_513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205290)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass79_0::_DOBlendableLocalMoveBy_b__1_514(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52052A4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass80_0::_ctor_515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52053DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass80_0::_DOBlendableRotateBy_b__0_516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52053E4)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass80_0::_DOBlendableRotateBy_b__1_517(DLL2SDK::UnityEngine::UnityEngine::Quaternion x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52053F4)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass81_0::_ctor_518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52055EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass81_0::_DOBlendableLocalRotateBy_b__0_519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52055F4)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass81_0::_DOBlendableLocalRotateBy_b__1_520(DLL2SDK::UnityEngine::UnityEngine::Quaternion x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205604)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass82_0::_ctor_521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52057FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass82_0::_DOBlendableScaleBy_b__0_522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205804)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass82_0::_DOBlendableScaleBy_b__1_523(DLL2SDK::UnityEngine::UnityEngine::Vector3 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205818)(this, x_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForCompletion_d__13::_ctor_886(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473494)(this, __1__state_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForCompletion_d__13::System_IDisposable_Dispose_887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForCompletion_d__13::MoveNext_888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForCompletion_d__13::System_Collections_Generic_IEnumerator_System_Object__get_Current_889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForCompletion_d__13::System_Collections_IEnumerator_Reset_890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForCompletion_d__13::System_Collections_IEnumerator_get_Current_891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForRewind_d__14::_ctor_892(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473560)(this, __1__state_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForRewind_d__14::System_IDisposable_Dispose_893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForRewind_d__14::MoveNext_894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForRewind_d__14::System_Collections_Generic_IEnumerator_System_Object__get_Current_895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForRewind_d__14::System_Collections_IEnumerator_Reset_896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForRewind_d__14::System_Collections_IEnumerator_get_Current_897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForKill_d__15::_ctor_898(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447362C)(this, __1__state_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForKill_d__15::System_IDisposable_Dispose_899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForKill_d__15::MoveNext_900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForKill_d__15::System_Collections_Generic_IEnumerator_System_Object__get_Current_901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForKill_d__15::System_Collections_IEnumerator_Reset_902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForKill_d__15::System_Collections_IEnumerator_get_Current_903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForElapsedLoops_d__16::_ctor_904(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473700)(this, __1__state_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForElapsedLoops_d__16::System_IDisposable_Dispose_905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForElapsedLoops_d__16::MoveNext_906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForElapsedLoops_d__16::System_Collections_Generic_IEnumerator_System_Object__get_Current_907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForElapsedLoops_d__16::System_Collections_IEnumerator_Reset_908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForElapsedLoops_d__16::System_Collections_IEnumerator_get_Current_909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForPosition_d__17::_ctor_910(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44737D8)(this, __1__state_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForPosition_d__17::System_IDisposable_Dispose_911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForPosition_d__17::MoveNext_912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForPosition_d__17::System_Collections_Generic_IEnumerator_System_Object__get_Current_913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForPosition_d__17::System_Collections_IEnumerator_Reset_914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForPosition_d__17::System_Collections_IEnumerator_get_Current_915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForStart_d__18::_ctor_916(int32_t __1__state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44738A4)(this, __1__state_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForStart_d__18::System_IDisposable_Dispose_917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForStart_d__18::MoveNext_918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForStart_d__18::System_Collections_Generic_IEnumerator_System_Object__get_Current_919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForStart_d__18::System_Collections_IEnumerator_Reset_920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent__WaitForStart_d__18::System_Collections_IEnumerator_get_Current_921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_cctor_985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477768)(); } void DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ctor_986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44777FC)(this); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_0_987(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477804)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_1_988(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477818)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_2_989(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447785C)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_3_990(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477898)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_4_991(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44778E4)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_5_992(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44778FC)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_6_993(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477920)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_7_994(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477978)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_8_995(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477994)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_9_996(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44779C0)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_10_997(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477A14)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_11_998(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477A34)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_12_999(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477A64)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_13_1000(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477AC4)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_14_1001(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477AE8)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_15_1002(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477B1C)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_16_1003(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477B80)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_17_1004(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477BD8)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_18_1005(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477C2C)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_19_1006(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477CE4)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_20_1007(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477D34)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_21_1008(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477D70)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_22_1009(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477E18)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_23_1010(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477F24)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_24_1011(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447802C)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_25_1012(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44781BC)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_26_1013(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44781EC)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_27_1014(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478228)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_28_1015(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44782A8)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_29_1016(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44782E0)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_30_1017(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44782F8)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_31_1018(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478310)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_32_1019(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478330)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_33_1020(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478350)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_34_1021(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478370)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager___c::_ToEaseFunction_b__4_35_1022(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478390)(this, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Flash::Ease_1025(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44750AC)(time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Flash::EaseIn_1026(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44751D0)(time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Flash::EaseOut_1027(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44752F8)(time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Flash::EaseInOut_1028(float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4475428)(time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Flash::WeightedEase_1029(float overshootOrAmplitude_, float period_, int32_t stepIndex_, float stepDuration_, float dir_, float res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44783B4)(overshootOrAmplitude_, period_, stepIndex_, stepDuration_, dir_, res_); } void DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseCurve::_ctor_1023(DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* animCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4474514)(this, animCurve_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseCurve::Evaluate_1024(float time_, float duration_, float unusedOvershoot_, float unusedPeriod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4474534)(this, time_, duration_, unusedOvershoot_, unusedPeriod_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Bounce::EaseIn_978(float time_, float duration_, float unusedOvershootOrAmplitude_, float unusedPeriod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447439C)(time_, duration_, unusedOvershootOrAmplitude_, unusedPeriod_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Bounce::EaseOut_979(float time_, float duration_, float unusedOvershootOrAmplitude_, float unusedPeriod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44743D4)(time_, duration_, unusedOvershootOrAmplitude_, unusedPeriod_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::Bounce::EaseInOut_980(float time_, float duration_, float unusedOvershootOrAmplitude_, float unusedPeriod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447449C)(time_, duration_, unusedOvershootOrAmplitude_, unusedPeriod_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::Core::Utils::Vector3FromAngle_965(float degrees_, float magnitude_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447DF44)(degrees_, magnitude_); } float DLL2SDK::DOTween::DG::Tweening::Core::Utils::Angle2D_966(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447E050)(from_, to_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::GetSequence_928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447850C)(); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::SetUpdateType_929(DLL2SDK::DOTween::DG::Tweening::Tween* t_, DLL2SDK::DOTween::DG::Tweening::UpdateType updateType_, bool isIndependentUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4479450)(t_, updateType_, isIndependentUpdate_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::AddActiveTweenToSequence_930(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44797F8)(t_); } int32_t DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::DespawnAll_931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447A038)(); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Despawn_932(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool modifyActiveLists_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447A360)(t_, modifyActiveLists_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::PurgeAll_933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447AE20)(); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::PurgePools_934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447B090)(); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::ResetCapacities_935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447B200)(); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::SetCapacities_936(int32_t tweenersCapacity_, int32_t sequencesCapacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473278)(tweenersCapacity_, sequencesCapacity_); } int32_t DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Validate_937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447B2A0)(); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Update_938(DLL2SDK::DOTween::DG::Tweening::UpdateType updateType_, float deltaTime_, float independentTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4471FE8)(updateType_, deltaTime_, independentTime_); } int32_t DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::FilteredOperation_939(DLL2SDK::DOTween::DG::Tweening::Core::Enums::OperationType operationType_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::FilterType filterType_, DLL2SDK::mscorlib::System::Object* id_, bool optionalBool_, float optionalFloat_, DLL2SDK::mscorlib::System::Object* optionalObj_, DLL2SDK::Array* optionalArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x447BC64)(operationType_, filterType_, id_, optionalBool_, optionalFloat_, optionalObj_, optionalArray_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Complete_940(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool modifyActiveLists_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateMode updateMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447C6E0)(t_, modifyActiveLists_, updateMode_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Flip_941(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447C844)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::ForceInit_942(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isSequenced_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447D110)(t_, isSequenced_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Goto_943(DLL2SDK::DOTween::DG::Tweening::Tween* t_, float to_, bool andPlay_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateMode updateMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447C870)(t_, to_, andPlay_, updateMode_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Pause_944(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447CA10)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Play_945(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447CA68)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::PlayBackwards_946(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447CB08)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::PlayForward_947(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447CC18)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Restart_948(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool includeDelay_, float changeDelayTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447CD24)(t_, includeDelay_, changeDelayTo_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::Rewind_949(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447CE40)(t_, includeDelay_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::SmoothRewind_950(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447CF38)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::TogglePause_951(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447D020)(t_); } int32_t DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::TotalPooledTweens_952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447D240)(); } int32_t DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::TotalPlayingTweens_953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447D2F8)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::GetActiveTweens_954(bool playing_) { return reinterpret_cast*(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x447D4F8)(playing_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::GetTweensById_955(DLL2SDK::mscorlib::System::Object* id_, bool playingOnly_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0x447D7C8)(id_, playingOnly_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::GetTweensByTarget_956(DLL2SDK::mscorlib::System::Object* target_, bool playingOnly_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0x447DABC)(target_, playingOnly_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::MarkForKilling_957(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447BA50)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::AddActiveTween_958(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478A68)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::ReorganizeActiveTweens_959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447B538)(); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::DespawnActiveTweens_960(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tweens_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x447BB4C)(tweens_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::RemoveActiveTween_961(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4479898)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::ClearTweenArray_962(DLL2SDK::Array* tweens_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x447ADB8)(tweens_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::IncreaseCapacities_963(DLL2SDK::DOTween::DG::Tweening::Core::TweenManager_CapacityIncreaseMode increaseMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4478F40)(increaseMode_); } void DLL2SDK::DOTween::DG::Tweening::Core::TweenManager::_cctor_964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447DD9C)(); } void DLL2SDK::DOTween::DG::Tweening::Core::ABSSequentiable::_ctor_848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4470FB8)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::Awake_868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4471828)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::Start_869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4471850)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::Update_870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44719B0)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::LateUpdate_871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447264C)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::FixedUpdate_872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447282C)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::OnDrawGizmos_873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4472AB0)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::OnDestroy_874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4472CB8)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::OnApplicationQuit_875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473114)(this); } DLL2SDK::DOTween::DG::Tweening::IDOTweenInit* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::SetCapacity_876(int32_t tweenersCapacity_, int32_t sequencesCapacity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, tweenersCapacity_, sequencesCapacity_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::WaitForCompletion_877(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44733E8)(this, t_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::WaitForRewind_878(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44734B4)(this, t_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::WaitForKill_879(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473580)(this, t_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::WaitForElapsedLoops_880(DLL2SDK::DOTween::DG::Tweening::Tween* t_, int32_t elapsedLoops_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447364C)(this, t_, elapsedLoops_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::WaitForPosition_881(DLL2SDK::DOTween::DG::Tweening::Tween* t_, float position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473720)(this, t_, position_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::WaitForStart_882(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44737F8)(this, t_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::Create_883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44738C4)(); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::DestroyInstance_884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473AB8)(); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenComponent::_ctor_885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4473CB8)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::Log_857(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4470FC0)(message_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogWarning_858(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44710BC)(message_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogError_859(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44711C0)(message_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogReport_860(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44712C4)(message_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogInvalidTween_861(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44713E4)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogNestedTween_862(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4471460)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogNullTween_863(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44714DC)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogNonPathTween_864(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4471558)(t_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogMissingMaterialProperty_865(DLL2SDK::mscorlib::System::String* propertyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44715D4)(propertyName_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::LogRemoveActiveTweenError_866(DLL2SDK::mscorlib::System::String* propertyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44716A0)(propertyName_); } void DLL2SDK::DOTween::DG::Tweening::Core::Debugger::SetLogPriority_867(DLL2SDK::DOTween::DG::Tweening::LogBehaviour logBehaviour_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447176C)(logBehaviour_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions::Reset_785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448AD48)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::ABSPathDecoder::_ctor_814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448633C)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::CatmullRomDecoder::FinalizePath_815(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, DLL2SDK::Array* wps_, bool isClosedPath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, p_, wps_, isClosedPath_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::CatmullRomDecoder::GetPoint_816(float perc_, DLL2SDK::Array* wps_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, DLL2SDK::Array* controlPoints_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, perc_, wps_, p_, controlPoints_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::CatmullRomDecoder::SetTimeToLengthTables_817(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, int32_t subdivisions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44866E8)(this, p_, subdivisions_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::CatmullRomDecoder::SetWaypointsLengths_818(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, int32_t subdivisions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4486960)(this, p_, subdivisions_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::CatmullRomDecoder::_ctor_819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4487428)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::ControlPoint::_ctor_810(DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4487430)(this, a_, b_); } DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::ControlPoint DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::ControlPoint::op_Addition_811(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::ControlPoint cp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4487458)(cp_, v_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PluginsManager::PurgeAll_809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447FB1C)(); } bool DLL2SDK::DOTween::DG::Tweening::Plugins::Core::SpecialPluginsUtils::SetLookAt_791(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4489438)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Plugins::Core::SpecialPluginsUtils::SetPunch_792(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*)>(DLL2SDK::GameAssemblyBase + 0x44895D0)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Plugins::Core::SpecialPluginsUtils::SetShake_793(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*)>(DLL2SDK::GameAssemblyBase + 0x448983C)(t_); } bool DLL2SDK::DOTween::DG::Tweening::Plugins::Core::SpecialPluginsUtils::SetCameraShakePosition_794(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*)>(DLL2SDK::GameAssemblyBase + 0x448987C)(t_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::VectorOptions::Reset_790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448B360)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::RectOptions::Reset_788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448AF04)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::FloatOptions::Reset_787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448AD38)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::ColorOptions::Reset_786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448ACFC)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions::Reset_784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448B308)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::UintOptions::Reset_783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448B140)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::Reset_772(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::SetFrom_773(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::ConvertToStartValue_774(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::SetRelativeEndValue_775(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::SetChangeValue_776(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::GetSpeedBasedDuration_777(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::VectorOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::Vector3 changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::EvaluateAndApply_778(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::VectorOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startValue_, DLL2SDK::UnityEngine::UnityEngine::Vector3 changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3Plugin::_ctor_779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4494D44)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::Reset_764(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::SetFrom_765(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::ConvertToStartValue_766(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, float, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::SetRelativeEndValue_767(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::SetChangeValue_768(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::GetSpeedBasedDuration_769(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::FloatOptions options_, float unitsXSecond_, float changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::EvaluateAndApply_770(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::FloatOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, float startValue_, float changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, float, float, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::FloatPlugin::_ctor_771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448A37C)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPluginExtensions::_cctor_761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44915C0)(); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPluginExtensions::ScrambleChars_762(DLL2SDK::Array* chars_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44917A0)(chars_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::DOTween::DG::Tweening::Plugins::StringPluginExtensions::AppendScrambledChars_763(DLL2SDK::mscorlib::System::Text::StringBuilder* buffer_, int32_t length_, DLL2SDK::Array* chars_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x449127C)(buffer_, length_, chars_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::StringOptions::Reset_789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448B0F8)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::Reset_742(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::SetFrom_743(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::ConvertToStartValue_744(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector4, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::SetRelativeEndValue_745(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::SetChangeValue_746(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::GetSpeedBasedDuration_747(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::VectorOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::Vector4 changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::EvaluateAndApply_748(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::VectorOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::Vector4 startValue_, DLL2SDK::UnityEngine::UnityEngine::Vector4 changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Vector4, DLL2SDK::UnityEngine::UnityEngine::Vector4, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector4Plugin::_ctor_749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4495F7C)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::Reset_734(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::SetFrom_735(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::ConvertToStartValue_736(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector2, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::SetRelativeEndValue_737(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::SetChangeValue_738(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::GetSpeedBasedDuration_739(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::VectorOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::Vector2 changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::EvaluateAndApply_740(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::VectorOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::Vector2 startValue_, DLL2SDK::UnityEngine::UnityEngine::Vector2 changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Vector2, DLL2SDK::UnityEngine::UnityEngine::Vector2, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector2Plugin::_ctor_741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4492C1C)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::Reset_726(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::SetFrom_727(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } uint32_t DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::ConvertToStartValue_728(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, uint32_t, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::SetRelativeEndValue_729(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::SetChangeValue_730(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::GetSpeedBasedDuration_731(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::UintOptions options_, float unitsXSecond_, uint32_t changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::EvaluateAndApply_732(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::UintOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, uint32_t startValue_, uint32_t changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, uint32_t, uint32_t, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UintPlugin::_ctor_733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4491C54)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::Reset_718(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::SetFrom_719(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::ConvertToStartValue_720(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Rect value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Rect, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::SetRelativeEndValue_721(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::SetChangeValue_722(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::GetSpeedBasedDuration_723(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::RectOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::Rect changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::EvaluateAndApply_724(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::RectOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::Rect startValue_, DLL2SDK::UnityEngine::UnityEngine::Rect changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::UnityEngine::UnityEngine::Rect, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectPlugin::_ctor_725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448F9C8)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::Reset_709(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::SetFrom_710(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::RectOffset* DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::ConvertToStartValue_711(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::RectOffset* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::RectOffset*, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::SetRelativeEndValue_712(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::SetChangeValue_713(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::GetSpeedBasedDuration_714(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::RectOffset* changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::EvaluateAndApply_715(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::RectOffset* startValue_, DLL2SDK::UnityEngine::UnityEngine::RectOffset* changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::RectOffset*, DLL2SDK::UnityEngine::UnityEngine::RectOffset*, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::_ctor_716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448E914)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::RectOffsetPlugin::_cctor_717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448E998)(); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::QuaternionOptions::Reset_782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448AE98)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::Reset_693(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::SetFrom_694(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } int32_t DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::ConvertToStartValue_695(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::SetRelativeEndValue_696(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::SetChangeValue_697(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::GetSpeedBasedDuration_698(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, float unitsXSecond_, int32_t changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::EvaluateAndApply_699(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, int32_t startValue_, int32_t changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, int32_t, int32_t, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::IntPlugin::_ctor_700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448A780)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::Reset_685(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::SetFrom_686(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::ConvertToStartValue_687(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Color value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::SetRelativeEndValue_688(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::SetChangeValue_689(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::GetSpeedBasedDuration_690(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::ColorOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::Color changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::EvaluateAndApply_691(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::ColorOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::Color startValue_, DLL2SDK::UnityEngine::UnityEngine::Color changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Color, DLL2SDK::UnityEngine::UnityEngine::Color, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::ColorPlugin::_ctor_692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44862B8)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Options::PathOptions::Reset_781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448AE50)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::Reset_667(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::SetFrom_668(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::Array* DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::ConvertToStartValue_669(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin*, DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*, DLL2SDK::UnityEngine::UnityEngine::Vector3, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::SetRelativeEndValue_670(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::SetChangeValue_671(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::GetSpeedBasedDuration_672(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions options_, float unitsXSecond_, DLL2SDK::Array* changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::EvaluateAndApply_673(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::Array* startValue_, DLL2SDK::Array* changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::Array*, DLL2SDK::Array*, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Vector3ArrayPlugin::_ctor_674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4493EA8)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::Reset_659(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::SetFrom_660(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } uint64_t DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::ConvertToStartValue_661(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, uint64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, uint64_t, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::SetRelativeEndValue_662(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::SetChangeValue_663(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::GetSpeedBasedDuration_664(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, float unitsXSecond_, uint64_t changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::EvaluateAndApply_665(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, uint64_t startValue_, uint64_t changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, uint64_t, uint64_t, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::UlongPlugin::_ctor_666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4492138)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::Reset_651(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::SetFrom_652(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } int64_t DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::ConvertToStartValue_653(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int64_t, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::SetRelativeEndValue_654(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::SetChangeValue_655(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::GetSpeedBasedDuration_656(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, float unitsXSecond_, int64_t changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::EvaluateAndApply_657(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, int64_t startValue_, int64_t changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, int64_t, int64_t, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::LongPlugin::_ctor_658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448AC48)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::Reset_643(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::SetFrom_644(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } double DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::ConvertToStartValue_645(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, double value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, double, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::SetRelativeEndValue_646(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::SetChangeValue_647(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::GetSpeedBasedDuration_648(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, float unitsXSecond_, double changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::EvaluateAndApply_649(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, double startValue_, double changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, double, double, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::DoublePlugin::_ctor_650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4489E9C)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::Reset_635(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::SetFrom_636(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::DOTween::DG::Tweening::Color2 DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::ConvertToStartValue_637(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::DOTween::DG::Tweening::Color2 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Color2, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::SetRelativeEndValue_638(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::SetChangeValue_639(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::GetSpeedBasedDuration_640(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::ColorOptions options_, float unitsXSecond_, DLL2SDK::DOTween::DG::Tweening::Color2 changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::EvaluateAndApply_641(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::ColorOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::DOTween::DG::Tweening::Color2 startValue_, DLL2SDK::DOTween::DG::Tweening::Color2 changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::DOTween::DG::Tweening::Color2, DLL2SDK::DOTween::DG::Tweening::Color2, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Color2Plugin::_ctor_642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4485BE8)(this); } float DLL2SDK::DOTween::DG::Tweening::Tween::get_fullPosition_610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205950)(this); } void DLL2SDK::DOTween::DG::Tweening::Tween::set_fullPosition_611(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205A64)(this, value_); } void DLL2SDK::DOTween::DG::Tweening::Tween::Reset_612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Tween::UpdateDelay_614(float elapsed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, elapsed_, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Tween::DoGoto_617(DLL2SDK::DOTween::DG::Tweening::Tween* t_, float toPosition_, int32_t toCompletedLoops_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateMode updateMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205CF8)(t_, toPosition_, toCompletedLoops_, updateMode_); } bool DLL2SDK::DOTween::DG::Tweening::Tween::OnTweenCallback_618(DLL2SDK::DOTween::DG::Tweening::TweenCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52060B0)(callback_); } void DLL2SDK::DOTween::DG::Tweening::Tween::_ctor_620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5206578)(this); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::Append_575(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520985C)(s_, t_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::Prepend_576(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52098CC)(s_, t_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::Join_577(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520992C)(s_, t_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::Insert_578(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, float atPosition_, DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520999C)(s_, atPosition_, t_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::AppendInterval_579(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209A14)(s_, interval_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::PrependInterval_580(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209A54)(s_, interval_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::AppendCallback_581(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, DLL2SDK::DOTween::DG::Tweening::TweenCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209A94)(s_, callback_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::PrependCallback_582(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, DLL2SDK::DOTween::DG::Tweening::TweenCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209AEC)(s_, callback_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::InsertCallback_583(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, float atPosition_, DLL2SDK::DOTween::DG::Tweening::TweenCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209B44)(s_, atPosition_, callback_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_591(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool snapping_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209BA4)(t_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_592(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool snapping_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209BC0)(t_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_593(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint axisConstraint_, bool snapping_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::AxisConstraint, bool)>(DLL2SDK::GameAssemblyBase + 0x5209BDC)(t_, axisConstraint_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_594(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool snapping_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209BFC)(t_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_595(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint axisConstraint_, bool snapping_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::AxisConstraint, bool)>(DLL2SDK::GameAssemblyBase + 0x5209C18)(t_, axisConstraint_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_596(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool snapping_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209C38)(t_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_597(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint axisConstraint_, bool snapping_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::AxisConstraint, bool)>(DLL2SDK::GameAssemblyBase + 0x5209C54)(t_, axisConstraint_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_598(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool useShortest360Route_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209C74)(t_, useShortest360Route_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_599(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool alphaOnly_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209C94)(t_, alphaOnly_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_600(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool snapping_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209CB0)(t_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_601(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool richTextEnabled_, DLL2SDK::DOTween::DG::Tweening::ScrambleMode scrambleMode_, DLL2SDK::mscorlib::System::String* scrambleChars_) { return reinterpret_cast*, bool, DLL2SDK::DOTween::DG::Tweening::ScrambleMode, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5209CCC)(t_, richTextEnabled_, scrambleMode_, scrambleChars_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_602(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_, bool snapping_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*, bool)>(DLL2SDK::GameAssemblyBase + 0x5209E78)(t_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_603(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* t_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint axisConstraint_, bool snapping_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*, DLL2SDK::DOTween::DG::Tweening::AxisConstraint, bool)>(DLL2SDK::GameAssemblyBase + 0x5209E94)(t_, axisConstraint_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_604(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint lockPosition_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint lockRotation_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::AxisConstraint, DLL2SDK::DOTween::DG::Tweening::AxisConstraint)>(DLL2SDK::GameAssemblyBase + 0x5209EB4)(t_, lockPosition_, lockRotation_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetOptions_605(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool closePath_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint lockPosition_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint lockRotation_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, bool, DLL2SDK::DOTween::DG::Tweening::AxisConstraint, DLL2SDK::DOTween::DG::Tweening::AxisConstraint)>(DLL2SDK::GameAssemblyBase + 0x5209EDC)(t_, closePath_, lockPosition_, lockRotation_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetLookAt_606(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 lookAtPosition_, DLL2SDK::mscorlib::System::Nullable_1 forwardDirection_, DLL2SDK::mscorlib::System::Nullable_1 up_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x5209F04)(t_, lookAtPosition_, forwardDirection_, up_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetLookAt_607(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Transform* lookAtTransform_, DLL2SDK::mscorlib::System::Nullable_1 forwardDirection_, DLL2SDK::mscorlib::System::Nullable_1 up_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x520A440)(t_, lookAtTransform_, forwardDirection_, up_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetLookAt_608(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, float lookAhead_, DLL2SDK::mscorlib::System::Nullable_1 forwardDirection_, DLL2SDK::mscorlib::System::Nullable_1 up_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, float, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x520A4BC)(t_, lookAhead_, forwardDirection_, up_); } void DLL2SDK::DOTween::DG::Tweening::TweenSettingsExtensions::SetPathForwardDirection_609(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::mscorlib::System::Nullable_1 forwardDirection_, DLL2SDK::mscorlib::System::Nullable_1 up_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x5209F88)(t_, forwardDirection_, up_); } void DLL2SDK::DOTween::DG::Tweening::TweenParams::_ctor_524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209140)(this); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::Clear_525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209160)(this); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetAutoKill_526(bool autoKillOnCompletion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52092CC)(this, autoKillOnCompletion_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetId_527(DLL2SDK::mscorlib::System::Object* id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52092D4)(this, id_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetTarget_528(DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52092DC)(this, target_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetLoops_529(int32_t loops_, DLL2SDK::mscorlib::System::Nullable_1 loopType_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x52092E4)(this, loops_, loopType_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetEase_530(DLL2SDK::DOTween::DG::Tweening::Ease ease_, DLL2SDK::mscorlib::System::Nullable_1 overshootOrAmplitude_, DLL2SDK::mscorlib::System::Nullable_1 period_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x52093C8)(this, ease_, overshootOrAmplitude_, period_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetEase_531(DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* animCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52095A4)(this, animCurve_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetEase_532(DLL2SDK::DOTween::DG::Tweening::EaseFunction* customEase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209680)(this, customEase_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetRecyclable_533(bool recyclable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209690)(this, recyclable_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetUpdate_534(bool isIndependentUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209698)(this, isIndependentUpdate_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetUpdate_535(DLL2SDK::DOTween::DG::Tweening::UpdateType updateType_, bool isIndependentUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520975C)(this, updateType_, isIndependentUpdate_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnStart_536(DLL2SDK::DOTween::DG::Tweening::TweenCallback* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209768)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnPlay_537(DLL2SDK::DOTween::DG::Tweening::TweenCallback* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209770)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnRewind_538(DLL2SDK::DOTween::DG::Tweening::TweenCallback* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209778)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnUpdate_539(DLL2SDK::DOTween::DG::Tweening::TweenCallback* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209780)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnStepComplete_540(DLL2SDK::DOTween::DG::Tweening::TweenCallback* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209788)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnComplete_541(DLL2SDK::DOTween::DG::Tweening::TweenCallback* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209790)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnKill_542(DLL2SDK::DOTween::DG::Tweening::TweenCallback* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5209798)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::OnWaypointChange_543(DLL2SDK::DOTween::DG::Tweening::TweenCallback_1* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x52097A0)(this, action_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetDelay_544(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52097A8)(this, delay_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetRelative_545(bool isRelative_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52097B0)(this, isRelative_); } DLL2SDK::DOTween::DG::Tweening::TweenParams* DLL2SDK::DOTween::DG::Tweening::TweenParams::SetSpeedBased_546(bool isSpeedBased_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52097B8)(this, isSpeedBased_); } void DLL2SDK::DOTween::DG::Tweening::TweenParams::_cctor_547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52097C0)(); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFade_164(DLL2SDK::UnityEngine::UnityEngine::AudioSource* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44973E4)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPitch_165(DLL2SDK::UnityEngine::UnityEngine::AudioSource* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44975E0)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOAspect_166(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44977B0)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOColor_167(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4497980)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFarClipPlane_168(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4497B64)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFieldOfView_169(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4497D2C)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DONearClipPlane_170(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4497EF4)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOOrthoSize_171(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44980BC)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPixelRect_172(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, DLL2SDK::UnityEngine::UnityEngine::Rect endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498284)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORect_173(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, DLL2SDK::UnityEngine::UnityEngine::Rect endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498468)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakePosition_174(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float duration_, float strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449864C)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakePosition_175(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498864)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakeRotation_176(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float duration_, float strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498A80)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakeRotation_177(DLL2SDK::UnityEngine::UnityEngine::Camera* target_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498C98)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOColor_178(DLL2SDK::UnityEngine::UnityEngine::Light* target_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4498EB4)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOIntensity_179(DLL2SDK::UnityEngine::UnityEngine::Light* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44990A0)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShadowStrength_180(DLL2SDK::UnityEngine::UnityEngine::Light* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499270)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOColor_181(DLL2SDK::UnityEngine::UnityEngine::LineRenderer* target_, DLL2SDK::DOTween::DG::Tweening::Color2 startValue_, DLL2SDK::DOTween::DG::Tweening::Color2 endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499440)(target_, startValue_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOColor_182(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499688)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOColor_183(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, DLL2SDK::mscorlib::System::String* property_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499874)(target_, endValue_, property_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFade_184(DLL2SDK::UnityEngine::UnityEngine::Material* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499AC4)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFade_185(DLL2SDK::UnityEngine::UnityEngine::Material* target_, float endValue_, DLL2SDK::mscorlib::System::String* property_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499C8C)(target_, endValue_, property_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFloat_186(DLL2SDK::UnityEngine::UnityEngine::Material* target_, float endValue_, DLL2SDK::mscorlib::System::String* property_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499EB8)(target_, endValue_, property_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOOffset_187(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Vector2 endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449A0E4)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOOffset_188(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Vector2 endValue_, DLL2SDK::mscorlib::System::String* property_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449A2B8)(target_, endValue_, property_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOTiling_189(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Vector2 endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449A4F0)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOTiling_190(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Vector2 endValue_, DLL2SDK::mscorlib::System::String* property_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449A6C4)(target_, endValue_, property_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOVector_191(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Vector4 endValue_, DLL2SDK::mscorlib::System::String* property_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449A8FC)(target_, endValue_, property_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMove_192(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449AB44)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMoveX_193(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449AD38)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMoveY_194(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449AF5C)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMoveZ_195(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449B180)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORotate_196(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_, DLL2SDK::DOTween::DG::Tweening::RotateMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449B3A4)(target_, endValue_, duration_, mode_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLookAt_197(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 towards_, float duration_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint axisConstraint_, DLL2SDK::mscorlib::System::Nullable_1 up_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x449B598)(target_, towards_, duration_, axisConstraint_, up_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOJump_198(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float jumpPower_, int32_t numJumps_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449B844)(target_, endValue_, jumpPower_, numJumps_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPath_199(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::Array* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathType pathType_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_, int32_t resolution_, DLL2SDK::mscorlib::System::Nullable_1 gizmoColor_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::Array*, float, DLL2SDK::DOTween::DG::Tweening::PathType, DLL2SDK::DOTween::DG::Tweening::PathMode, int32_t, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x449BDE0)(target_, path_, duration_, pathType_, pathMode_, resolution_, gizmoColor_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalPath_200(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::Array* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathType pathType_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_, int32_t resolution_, DLL2SDK::mscorlib::System::Nullable_1 gizmoColor_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::Array*, float, DLL2SDK::DOTween::DG::Tweening::PathType, DLL2SDK::DOTween::DG::Tweening::PathMode, int32_t, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x449C068)(target_, path_, duration_, pathType_, pathMode_, resolution_, gizmoColor_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPath_201(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, float, DLL2SDK::DOTween::DG::Tweening::PathMode)>(DLL2SDK::GameAssemblyBase + 0x449C308)(target_, path_, duration_, pathMode_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalPath_202(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* target_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Rigidbody*, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, float, DLL2SDK::DOTween::DG::Tweening::PathMode)>(DLL2SDK::GameAssemblyBase + 0x449C518)(target_, path_, duration_, pathMode_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOResize_203(DLL2SDK::UnityEngine::UnityEngine::TrailRenderer* target_, float toStartWidth_, float toEndWidth_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449C738)(target_, toStartWidth_, toEndWidth_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOTime_204(DLL2SDK::UnityEngine::UnityEngine::TrailRenderer* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449C930)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMove_205(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449CAF8)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMoveX_206(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449CCE8)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMoveY_207(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449CF08)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOMoveZ_208(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449D128)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalMove_209(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449D348)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalMoveX_210(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449D538)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalMoveY_211(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449D758)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalMoveZ_212(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449D978)(target_, endValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORotate_213(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_, DLL2SDK::DOTween::DG::Tweening::RotateMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449DB98)(target_, endValue_, duration_, mode_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORotateQuaternion_214(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Quaternion endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449DD88)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalRotate_215(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_, DLL2SDK::DOTween::DG::Tweening::RotateMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449DF9C)(target_, endValue_, duration_, mode_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalRotateQuaternion_216(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Quaternion endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449E18C)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOScale_217(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449E3A0)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOScale_218(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449E57C)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOScaleX_219(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449E77C)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOScaleY_220(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449E99C)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOScaleZ_221(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449EBBC)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLookAt_222(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 towards_, float duration_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint axisConstraint_, DLL2SDK::mscorlib::System::Nullable_1 up_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x449EDDC)(target_, towards_, duration_, axisConstraint_, up_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPunchPosition_223(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 punch_, float duration_, int32_t vibrato_, float elasticity_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449F084)(target_, punch_, duration_, vibrato_, elasticity_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPunchScale_224(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 punch_, float duration_, int32_t vibrato_, float elasticity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449F284)(target_, punch_, duration_, vibrato_, elasticity_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPunchRotation_225(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 punch_, float duration_, int32_t vibrato_, float elasticity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449F470)(target_, punch_, duration_, vibrato_, elasticity_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakePosition_226(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float duration_, float strength_, int32_t vibrato_, float randomness_, bool snapping_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449F65C)(target_, duration_, strength_, vibrato_, randomness_, snapping_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakePosition_227(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 strength_, int32_t vibrato_, float randomness_, bool snapping_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449F880)(target_, duration_, strength_, vibrato_, randomness_, snapping_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakeRotation_228(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float duration_, float strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449FAA8)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakeRotation_229(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449FCB8)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakeScale_230(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float duration_, float strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449FECC)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOShakeScale_231(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A00DC)(target_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOJump_232(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float jumpPower_, int32_t numJumps_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A02F0)(target_, endValue_, jumpPower_, numJumps_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalJump_233(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float jumpPower_, int32_t numJumps_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A0888)(target_, endValue_, jumpPower_, numJumps_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPath_234(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::Array* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathType pathType_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_, int32_t resolution_, DLL2SDK::mscorlib::System::Nullable_1 gizmoColor_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array*, float, DLL2SDK::DOTween::DG::Tweening::PathType, DLL2SDK::DOTween::DG::Tweening::PathMode, int32_t, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x44A0E20)(target_, path_, duration_, pathType_, pathMode_, resolution_, gizmoColor_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalPath_235(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::Array* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathType pathType_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_, int32_t resolution_, DLL2SDK::mscorlib::System::Nullable_1 gizmoColor_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Array*, float, DLL2SDK::DOTween::DG::Tweening::PathType, DLL2SDK::DOTween::DG::Tweening::PathMode, int32_t, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x44A1080)(target_, path_, duration_, pathType_, pathMode_, resolution_, gizmoColor_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPath_236(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, float, DLL2SDK::DOTween::DG::Tweening::PathMode)>(DLL2SDK::GameAssemblyBase + 0x44A12E8)(target_, path_, duration_, pathMode_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOLocalPath_237(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* path_, float duration_, DLL2SDK::DOTween::DG::Tweening::PathMode pathMode_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, float, DLL2SDK::DOTween::DG::Tweening::PathMode)>(DLL2SDK::GameAssemblyBase + 0x44A14E8)(target_, path_, duration_, pathMode_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOTimeScale_238(DLL2SDK::DOTween::DG::Tweening::Tween* target_, float endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A16F0)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableColor_239(DLL2SDK::UnityEngine::UnityEngine::Light* target_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A18B8)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableColor_240(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A1B4C)(target_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableColor_241(DLL2SDK::UnityEngine::UnityEngine::Material* target_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, DLL2SDK::mscorlib::System::String* property_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A1DE0)(target_, endValue_, property_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableMoveBy_242(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 byValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A20E0)(target_, byValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableLocalMoveBy_243(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 byValue_, float duration_, bool snapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2314)(target_, byValue_, duration_, snapping_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableRotateBy_244(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 byValue_, float duration_, DLL2SDK::DOTween::DG::Tweening::RotateMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2548)(target_, byValue_, duration_, mode_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableLocalRotateBy_245(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 byValue_, float duration_, DLL2SDK::DOTween::DG::Tweening::RotateMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2770)(target_, byValue_, duration_, mode_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOBlendableScaleBy_246(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 byValue_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2998)(target_, byValue_, duration_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOComplete_247(DLL2SDK::UnityEngine::UnityEngine::Component* target_, bool withCallbacks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2BB8)(target_, withCallbacks_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOComplete_248(DLL2SDK::UnityEngine::UnityEngine::Material* target_, bool withCallbacks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2C60)(target_, withCallbacks_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOKill_249(DLL2SDK::UnityEngine::UnityEngine::Component* target_, bool complete_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2D08)(target_, complete_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOKill_250(DLL2SDK::UnityEngine::UnityEngine::Material* target_, bool complete_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2DB0)(target_, complete_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFlip_251(DLL2SDK::UnityEngine::UnityEngine::Component* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2E58)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOFlip_252(DLL2SDK::UnityEngine::UnityEngine::Material* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2EF8)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOGoto_253(DLL2SDK::UnityEngine::UnityEngine::Component* target_, float to_, bool andPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A2F98)(target_, to_, andPlay_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOGoto_254(DLL2SDK::UnityEngine::UnityEngine::Material* target_, float to_, bool andPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3050)(target_, to_, andPlay_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPause_255(DLL2SDK::UnityEngine::UnityEngine::Component* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3108)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPause_256(DLL2SDK::UnityEngine::UnityEngine::Material* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A31A8)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPlay_257(DLL2SDK::UnityEngine::UnityEngine::Component* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3248)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPlay_258(DLL2SDK::UnityEngine::UnityEngine::Material* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A32E8)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPlayBackwards_259(DLL2SDK::UnityEngine::UnityEngine::Component* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3388)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPlayBackwards_260(DLL2SDK::UnityEngine::UnityEngine::Material* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3428)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPlayForward_261(DLL2SDK::UnityEngine::UnityEngine::Component* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A34C8)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOPlayForward_262(DLL2SDK::UnityEngine::UnityEngine::Material* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3568)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORestart_263(DLL2SDK::UnityEngine::UnityEngine::Component* target_, bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3608)(target_, includeDelay_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORestart_264(DLL2SDK::UnityEngine::UnityEngine::Material* target_, bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A36C0)(target_, includeDelay_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORewind_265(DLL2SDK::UnityEngine::UnityEngine::Component* target_, bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3778)(target_, includeDelay_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DORewind_266(DLL2SDK::UnityEngine::UnityEngine::Material* target_, bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3820)(target_, includeDelay_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOSmoothRewind_267(DLL2SDK::UnityEngine::UnityEngine::Component* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A38C8)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOSmoothRewind_268(DLL2SDK::UnityEngine::UnityEngine::Material* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3968)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOTogglePause_269(DLL2SDK::UnityEngine::UnityEngine::Component* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3A08)(target_); } int32_t DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions::DOTogglePause_270(DLL2SDK::UnityEngine::UnityEngine::Material* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3AA8)(target_); } void DLL2SDK::DOTween::DG::Tweening::Sequence::_ctor_149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4479354)(this); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::Sequence::DoPrepend_150(DLL2SDK::DOTween::DG::Tweening::Sequence* inSequence_, DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4496000)(inSequence_, t_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::Sequence::DoInsert_151(DLL2SDK::DOTween::DG::Tweening::Sequence* inSequence_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, float atPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4496168)(inSequence_, t_, atPosition_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::Sequence::DoAppendInterval_152(DLL2SDK::DOTween::DG::Tweening::Sequence* inSequence_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4496300)(inSequence_, interval_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::Sequence::DoPrependInterval_153(DLL2SDK::DOTween::DG::Tweening::Sequence* inSequence_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4496334)(inSequence_, interval_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::Sequence::DoInsertCallback_154(DLL2SDK::DOTween::DG::Tweening::Sequence* inSequence_, DLL2SDK::DOTween::DG::Tweening::TweenCallback* callback_, float atPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4496460)(inSequence_, callback_, atPosition_); } void DLL2SDK::DOTween::DG::Tweening::Sequence::Reset_155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Sequence::Validate_156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Sequence::Startup_157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::DOTween::DG::Tweening::Sequence::ApplyTween_158(float prevPosition_, int32_t prevCompletedLoops_, int32_t newCompletedSteps_, bool useInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateMode updateMode_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, prevPosition_, prevCompletedLoops_, newCompletedSteps_, useInversePosition_, updateMode_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Sequence::Setup_159(DLL2SDK::DOTween::DG::Tweening::Sequence* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44822D4)(s_); } bool DLL2SDK::DOTween::DG::Tweening::Sequence::DoStartup_160(DLL2SDK::DOTween::DG::Tweening::Sequence* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x449676C)(s_); } bool DLL2SDK::DOTween::DG::Tweening::Sequence::DoApplyTween_161(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, float prevPosition_, int32_t prevCompletedLoops_, int32_t newCompletedSteps_, bool useInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateMode updateMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4496A70)(s_, prevPosition_, prevCompletedLoops_, newCompletedSteps_, useInversePosition_, updateMode_); } bool DLL2SDK::DOTween::DG::Tweening::Sequence::ApplyInternalCycle_162(DLL2SDK::DOTween::DG::Tweening::Sequence* s_, float fromPos_, float toPos_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateMode updateMode_, bool useInverse_, bool prevPosIsInverse_, bool multiCycleStep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4496D6C)(s_, fromPos_, toPos_, updateMode_, useInverse_, prevPosIsInverse_, multiCycleStep_); } int32_t DLL2SDK::DOTween::DG::Tweening::Sequence::SortSequencedObjs_163(DLL2SDK::DOTween::DG::Tweening::Core::ABSSequentiable* a_, DLL2SDK::DOTween::DG::Tweening::Core::ABSSequentiable* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44973A0)(a_, b_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Complete_113(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520660C)(t_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Complete_114(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool withCallbacks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5206614)(t_, withCallbacks_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Flip_115(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52067BC)(t_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::ForceInit_116(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5206940)(t_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Goto_117(DLL2SDK::DOTween::DG::Tweening::Tween* t_, float to_, bool andPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5205A88)(t_, to_, andPlay_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Kill_118(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool complete_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5206AC8)(t_, complete_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::PlayBackwards_121(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5206D24)(t_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::PlayForward_122(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5206EA8)(t_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Restart_123(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool includeDelay_, float changeDelayTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520702C)(t_, includeDelay_, changeDelayTo_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Rewind_124(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52071D4)(t_, includeDelay_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::SmoothRewind_125(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5207360)(t_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::TogglePause_126(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52074E4)(t_); } void DLL2SDK::DOTween::DG::Tweening::TweenExtensions::GotoWaypoint_127(DLL2SDK::DOTween::DG::Tweening::Tween* t_, int32_t waypointIndex_, bool andPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5207668)(t_, waypointIndex_, andPlay_); } DLL2SDK::UnityEngine::UnityEngine::YieldInstruction* DLL2SDK::DOTween::DG::Tweening::TweenExtensions::WaitForCompletion_128(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5207A2C)(t_); } DLL2SDK::UnityEngine::UnityEngine::YieldInstruction* DLL2SDK::DOTween::DG::Tweening::TweenExtensions::WaitForRewind_129(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5207B78)(t_); } DLL2SDK::UnityEngine::UnityEngine::YieldInstruction* DLL2SDK::DOTween::DG::Tweening::TweenExtensions::WaitForKill_130(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5207CC4)(t_); } DLL2SDK::UnityEngine::UnityEngine::YieldInstruction* DLL2SDK::DOTween::DG::Tweening::TweenExtensions::WaitForElapsedLoops_131(DLL2SDK::DOTween::DG::Tweening::Tween* t_, int32_t elapsedLoops_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5207E10)(t_, elapsedLoops_); } DLL2SDK::UnityEngine::UnityEngine::YieldInstruction* DLL2SDK::DOTween::DG::Tweening::TweenExtensions::WaitForPosition_132(DLL2SDK::DOTween::DG::Tweening::Tween* t_, float position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5207F64)(t_, position_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::DOTween::DG::Tweening::TweenExtensions::WaitForStart_133(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52080B8)(t_); } int32_t DLL2SDK::DOTween::DG::Tweening::TweenExtensions::CompletedLoops_134(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52081F8)(t_); } float DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Delay_135(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52082C8)(t_); } float DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Duration_136(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool includeLoops_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52083A0)(t_, includeLoops_); } float DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Elapsed_137(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool includeLoops_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x520595C)(t_, includeLoops_); } float DLL2SDK::DOTween::DG::Tweening::TweenExtensions::ElapsedPercentage_138(DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool includeLoops_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52084B0)(t_, includeLoops_); } float DLL2SDK::DOTween::DG::Tweening::TweenExtensions::ElapsedDirectionalPercentage_139(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52034AC)(t_); } bool DLL2SDK::DOTween::DG::Tweening::TweenExtensions::IsActive_140(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52085C0)(t_); } bool DLL2SDK::DOTween::DG::Tweening::TweenExtensions::IsBackwards_141(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52085E0)(t_); } bool DLL2SDK::DOTween::DG::Tweening::TweenExtensions::IsComplete_142(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52086B8)(t_); } bool DLL2SDK::DOTween::DG::Tweening::TweenExtensions::IsInitialized_143(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5208790)(t_); } bool DLL2SDK::DOTween::DG::Tweening::TweenExtensions::IsPlaying_144(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5208868)(t_); } int32_t DLL2SDK::DOTween::DG::Tweening::TweenExtensions::Loops_145(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5208940)(t_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::TweenExtensions::PathGetPoint_146(DLL2SDK::DOTween::DG::Tweening::Tween* t_, float pathPercentage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5208A10)(t_, pathPercentage_); } DLL2SDK::Array* DLL2SDK::DOTween::DG::Tweening::TweenExtensions::PathGetDrawPoints_147(DLL2SDK::DOTween::DG::Tweening::Tween* t_, int32_t subdivisionsXSegment_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Tween*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5208CA4)(t_, subdivisionsXSegment_); } float DLL2SDK::DOTween::DG::Tweening::TweenExtensions::PathLength_148(DLL2SDK::DOTween::DG::Tweening::Tween* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5208EEC)(t_); } DLL2SDK::DOTween::DG::Tweening::EaseFunction* DLL2SDK::DOTween::DG::Tweening::EaseFactory::StopMotion_106(int32_t motionFps_, DLL2SDK::mscorlib::System::Nullable_1 ease_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x4484CF0)(motionFps_, ease_); } DLL2SDK::DOTween::DG::Tweening::EaseFunction* DLL2SDK::DOTween::DG::Tweening::EaseFactory::StopMotion_107(int32_t motionFps_, DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* animCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484F14)(motionFps_, animCurve_); } DLL2SDK::DOTween::DG::Tweening::EaseFunction* DLL2SDK::DOTween::DG::Tweening::EaseFactory::StopMotion_108(int32_t motionFps_, DLL2SDK::DOTween::DG::Tweening::EaseFunction* customEase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484E18)(motionFps_, customEase_); } void DLL2SDK::DOTween::DG::Tweening::EaseFactory::_ctor_109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484FF0)(this); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOVirtual::Float_96(float from_, float to_, float duration_, DLL2SDK::DOTween::DG::Tweening::TweenCallback_1* onVirtualUpdate_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4484510)(from_, to_, duration_, onVirtualUpdate_); } float DLL2SDK::DOTween::DG::Tweening::DOVirtual::EasedValue_97(float from_, float to_, float lifetimePercentage_, DLL2SDK::DOTween::DG::Tweening::Ease easeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484728)(from_, to_, lifetimePercentage_, easeType_); } float DLL2SDK::DOTween::DG::Tweening::DOVirtual::EasedValue_98(float from_, float to_, float lifetimePercentage_, DLL2SDK::DOTween::DG::Tweening::Ease easeType_, float overshoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484838)(from_, to_, lifetimePercentage_, easeType_, overshoot_); } float DLL2SDK::DOTween::DG::Tweening::DOVirtual::EasedValue_99(float from_, float to_, float lifetimePercentage_, DLL2SDK::DOTween::DG::Tweening::Ease easeType_, float amplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484948)(from_, to_, lifetimePercentage_, easeType_, amplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::DOVirtual::EasedValue_100(float from_, float to_, float lifetimePercentage_, DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* easeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44849A4)(from_, to_, lifetimePercentage_, easeCurve_); } DLL2SDK::DOTween::DG::Tweening::Tween* DLL2SDK::DOTween::DG::Tweening::DOVirtual::DelayedCall_101(float delay_, DLL2SDK::DOTween::DG::Tweening::TweenCallback* callback_, bool ignoreTimeScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484B10)(delay_, callback_, ignoreTimeScale_); } DLL2SDK::DOTween::DG::Tweening::LogBehaviour DLL2SDK::DOTween::DG::Tweening::DOTween::get_logBehaviour_17() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447E6A8)(); } void DLL2SDK::DOTween::DG::Tweening::DOTween::set_logBehaviour_18(DLL2SDK::DOTween::DG::Tweening::LogBehaviour value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447E758)(value_); } void DLL2SDK::DOTween::DG::Tweening::DOTween::_cctor_19() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447E82C)(); } DLL2SDK::DOTween::DG::Tweening::IDOTweenInit* DLL2SDK::DOTween::DG::Tweening::DOTween::Init_20(DLL2SDK::mscorlib::System::Nullable_1 recycleAllByDefault_, DLL2SDK::mscorlib::System::Nullable_1 useSafeMode_, DLL2SDK::mscorlib::System::Nullable_1 logBehaviour_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x447E9E0)(recycleAllByDefault_, useSafeMode_, logBehaviour_); } void DLL2SDK::DOTween::DG::Tweening::DOTween::AutoInit_21() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447F698)(); } DLL2SDK::DOTween::DG::Tweening::IDOTweenInit* DLL2SDK::DOTween::DG::Tweening::DOTween::Init_22(DLL2SDK::DOTween::DG::Tweening::Core::DOTweenSettings* settings_, DLL2SDK::mscorlib::System::Nullable_1 recycleAllByDefault_, DLL2SDK::mscorlib::System::Nullable_1 useSafeMode_, DLL2SDK::mscorlib::System::Nullable_1 logBehaviour_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x447EC20)(settings_, recycleAllByDefault_, useSafeMode_, logBehaviour_); } void DLL2SDK::DOTween::DG::Tweening::DOTween::SetTweensCapacity_23(int32_t tweenersCapacity_, int32_t sequencesCapacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447F880)(tweenersCapacity_, sequencesCapacity_); } void DLL2SDK::DOTween::DG::Tweening::DOTween::Clear_24(bool destroy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447F928)(destroy_); } void DLL2SDK::DOTween::DG::Tweening::DOTween::ClearCachedTweens_25() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447FC7C)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Validate_26() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447FD14)(); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_27(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, float)>(DLL2SDK::GameAssemblyBase + 0x447FDAC)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_28(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, double endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, double, float)>(DLL2SDK::GameAssemblyBase + 0x447FEA0)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOTween::To_29(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, int32_t endValue_, float duration_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x447FF94)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOTween::To_30(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, uint32_t endValue_, float duration_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, uint32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4480088)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOTween::To_31(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, int64_t endValue_, float duration_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, int64_t, float)>(DLL2SDK::GameAssemblyBase + 0x448017C)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOTween::To_32(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, uint64_t endValue_, float duration_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, uint64_t, float)>(DLL2SDK::GameAssemblyBase + 0x4480274)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_33(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::mscorlib::System::String* endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x448036C)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_34(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::Vector2 endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::Vector2, float)>(DLL2SDK::GameAssemblyBase + 0x4480460)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_35(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x448055C)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_36(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::Vector4 endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::Vector4, float)>(DLL2SDK::GameAssemblyBase + 0x448065C)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_37(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x4480764)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_38(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::Color endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::Color, float)>(DLL2SDK::GameAssemblyBase + 0x4480864)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_39(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::Rect endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::Rect, float)>(DLL2SDK::GameAssemblyBase + 0x448096C)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOTween::To_40(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::RectOffset* endValue_, float duration_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::RectOffset*, float)>(DLL2SDK::GameAssemblyBase + 0x4480A74)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::ToAxis_42(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float endValue_, float duration_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint axisConstraint_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, float, DLL2SDK::DOTween::DG::Tweening::AxisConstraint)>(DLL2SDK::GameAssemblyBase + 0x4480B68)(getter_, setter_, endValue_, duration_, axisConstraint_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOTween::ToAlpha_43(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float endValue_, float duration_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, float)>(DLL2SDK::GameAssemblyBase + 0x4480CA4)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Tweener* DLL2SDK::DOTween::DG::Tweening::DOTween::To_44(DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float startValue_, float endValue_, float duration_) { return reinterpret_cast*, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x4480DDC)(setter_, startValue_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* DLL2SDK::DOTween::DG::Tweening::DOTween::Punch_45(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float duration_, int32_t vibrato_, float elasticity_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x4480FB0)(getter_, setter_, direction_, duration_, vibrato_, elasticity_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* DLL2SDK::DOTween::DG::Tweening::DOTween::Shake_46(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float duration_, float strength_, int32_t vibrato_, float randomness_, bool ignoreZAxis_, bool fadeOut_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, float, int32_t, float, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x44816EC)(getter_, setter_, duration_, strength_, vibrato_, randomness_, ignoreZAxis_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* DLL2SDK::DOTween::DG::Tweening::DOTween::Shake_47(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 strength_, int32_t vibrato_, float randomness_, bool fadeOut_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Vector3, int32_t, float, bool)>(DLL2SDK::GameAssemblyBase + 0x4481E7C)(getter_, setter_, duration_, strength_, vibrato_, randomness_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* DLL2SDK::DOTween::DG::Tweening::DOTween::Shake_48(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 strength_, int32_t vibrato_, float randomness_, bool ignoreZAxis_, bool vectorBased_, bool fadeOut_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Vector3, int32_t, float, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x448180C)(getter_, setter_, duration_, strength_, vibrato_, randomness_, ignoreZAxis_, vectorBased_, fadeOut_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>* DLL2SDK::DOTween::DG::Tweening::DOTween::ToArray_49(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::Array* endValues_, DLL2SDK::Array* durations_) { return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::Vector3ArrayOptions>*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x44813C0)(getter_, setter_, endValues_, durations_); } DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* DLL2SDK::DOTween::DG::Tweening::DOTween::To_50(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, DLL2SDK::DOTween::DG::Tweening::Color2 endValue_, float duration_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, DLL2SDK::DOTween::DG::Tweening::Color2, float)>(DLL2SDK::GameAssemblyBase + 0x4481F84)(getter_, setter_, endValue_, duration_); } DLL2SDK::DOTween::DG::Tweening::Sequence* DLL2SDK::DOTween::DG::Tweening::DOTween::Sequence_51() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44820AC)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::CompleteAll_52(bool withCallbacks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44824A4)(withCallbacks_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Complete_53(DLL2SDK::mscorlib::System::Object* targetOrId_, bool withCallbacks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482584)(targetOrId_, withCallbacks_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::CompleteAndReturnKilledTot_54() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482678)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::CompleteAndReturnKilledTot_55(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448273C)(targetOrId_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::CompleteAndReturnKilledTotExceptFor_56(DLL2SDK::Array* excludeTargetsOrIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4482818)(excludeTargetsOrIds_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::FlipAll_57() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44828E0)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Flip_58(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44829A0)(targetOrId_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::GotoAll_59(float to_, bool andPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482A78)(to_, andPlay_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Goto_60(DLL2SDK::mscorlib::System::Object* targetOrId_, float to_, bool andPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482B4C)(targetOrId_, to_, andPlay_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::KillAll_61(bool complete_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482C34)(complete_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::KillAll_62(bool complete_, DLL2SDK::Array* idsOrTargetsToExclude_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4482D20)(complete_, idsOrTargetsToExclude_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Kill_63(DLL2SDK::mscorlib::System::Object* targetOrId_, bool complete_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482ECC)(targetOrId_, complete_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PauseAll_64() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482FF4)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Pause_65(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44830B4)(targetOrId_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PlayAll_66() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448318C)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Play_67(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448324C)(targetOrId_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Play_68(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483324)(target_, id_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PlayBackwardsAll_69() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483400)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PlayBackwards_70(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44834C0)(targetOrId_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PlayBackwards_71(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483598)(target_, id_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PlayForwardAll_72() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483674)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PlayForward_73(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483734)(targetOrId_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::PlayForward_74(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448380C)(target_, id_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::RestartAll_75(bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44838E8)(includeDelay_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Restart_76(DLL2SDK::mscorlib::System::Object* targetOrId_, bool includeDelay_, float changeDelayTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44839AC)(targetOrId_, includeDelay_, changeDelayTo_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Restart_77(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* id_, bool includeDelay_, float changeDelayTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483A94)(target_, id_, includeDelay_, changeDelayTo_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::RewindAll_78(bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483B80)(includeDelay_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::Rewind_79(DLL2SDK::mscorlib::System::Object* targetOrId_, bool includeDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483C44)(targetOrId_, includeDelay_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::SmoothRewindAll_80() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483D20)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::SmoothRewind_81(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483DE0)(targetOrId_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::TogglePauseAll_82() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483EB8)(); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::TogglePause_83(DLL2SDK::mscorlib::System::Object* targetOrId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4483F78)(targetOrId_); } bool DLL2SDK::DOTween::DG::Tweening::DOTween::IsTweening_84(DLL2SDK::mscorlib::System::Object* targetOrId_, bool alsoCheckIfIsPlaying_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484050)(targetOrId_, alsoCheckIfIsPlaying_); } int32_t DLL2SDK::DOTween::DG::Tweening::DOTween::TotalPlayingTweens_85() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484120)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::DOTween::DG::Tweening::DOTween::PlayingTweens_86() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x44841B8)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::DOTween::DG::Tweening::DOTween::PausedTweens_87() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4484254)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::DOTween::DG::Tweening::DOTween::TweensById_88(DLL2SDK::mscorlib::System::Object* id_, bool playingOnly_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0x44842F0)(id_, playingOnly_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::DOTween::DG::Tweening::DOTween::TweensByTarget_89(DLL2SDK::mscorlib::System::Object* target_, bool playingOnly_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0x44843A8)(target_, playingOnly_); } void DLL2SDK::DOTween::DG::Tweening::DOTween::InitCheck_90() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4482190)(); } void DLL2SDK::DOTween::DG::Tweening::DOTween::_ctor_92() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4484450)(this); } void DLL2SDK::DOTween::DG::Tweening::EaseFunction::_ctor_13(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477740)(this, object_, method_); } float DLL2SDK::DOTween::DG::Tweening::EaseFunction::Invoke_14(float time_, float duration_, float overshootOrAmplitude_, float period_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, time_, duration_, overshootOrAmplitude_, period_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::DOTween::DG::Tweening::EaseFunction::BeginInvoke_15(float time_, float duration_, float overshootOrAmplitude_, float period_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, time_, duration_, overshootOrAmplitude_, period_, callback_, object_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::EaseFunction::EndInvoke_16(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::TweenCallback::_ctor_5(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52065A0)(this, object_, method_); } void DLL2SDK::DOTween::DG::Tweening::TweenCallback::Invoke_6() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::DOTween::DG::Tweening::TweenCallback::BeginInvoke_7(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::TweenCallback::EndInvoke_8(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass17_0::_ctor_322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4499680)(this); } DLL2SDK::DOTween::DG::Tweening::Color2 DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass17_0::_DOColor_b__0_323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A3FF0)(this); } void DLL2SDK::DOTween::DG::Tweening::ShortcutExtensions___c__DisplayClass17_0::_DOColor_b__1_324(DLL2SDK::DOTween::DG::Tweening::Color2 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4010)(this, x_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager::Evaluate_981(DLL2SDK::DOTween::DG::Tweening::Tween* t_, float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44745E0)(t_, time_, duration_, overshootOrAmplitude_, period_); } float DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager::Evaluate_982(DLL2SDK::DOTween::DG::Tweening::Ease easeType_, DLL2SDK::DOTween::DG::Tweening::EaseFunction* customEase_, float time_, float duration_, float overshootOrAmplitude_, float period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4474638)(easeType_, customEase_, time_, duration_, overshootOrAmplitude_, period_); } DLL2SDK::DOTween::DG::Tweening::EaseFunction* DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager::ToEaseFunction_983(DLL2SDK::DOTween::DG::Tweening::Ease ease_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447558C)(ease_); } bool DLL2SDK::DOTween::DG::Tweening::Core::Easing::EaseManager::IsFlashEase_984(DLL2SDK::DOTween::DG::Tweening::Ease ease_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4477754)(ease_); } void DLL2SDK::DOTween::DG::Tweening::Tweener::_ctor_621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52065EC)(this); } void DLL2SDK::DOTween::DG::Tweening::Core::SequenceCallback::_ctor_926(float sequencedPosition_, DLL2SDK::DOTween::DG::Tweening::TweenCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44784DC)(this, sequencedPosition_, callback_); } void DLL2SDK::DOTween::DG::Tweening::Core::DOTweenSettings::_ctor_922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447434C)(this); } DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin* DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::Plug_839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447E154)(); } void DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::Reset_840(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::SetFrom_841(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::ConvertToStartValue_842(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::SetRelativeEndValue_843(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::SetChangeValue_844(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::GetSpeedBasedDuration_845(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::Quaternion changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::EvaluateAndApply_846(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::NoOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::Quaternion startValue_, DLL2SDK::UnityEngine::UnityEngine::Quaternion changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::UnityEngine::UnityEngine::Quaternion, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::CustomPlugins::PureQuaternionPlugin::_ctor_847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x447E214)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::_ctor_825(DLL2SDK::DOTween::DG::Tweening::PathType type_, DLL2SDK::Array* waypoints_, int32_t subdivisionsXSegment_, DLL2SDK::mscorlib::System::Nullable_1 gizmoColor_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x44879CC)(this, type_, waypoints_, subdivisionsXSegment_, gizmoColor_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::_ctor_826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4487EE8)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::FinalizePath_827(bool isClosedPath_, DLL2SDK::DOTween::DG::Tweening::AxisConstraint lockPositionAxes_, DLL2SDK::UnityEngine::UnityEngine::Vector3 currTargetVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4487F58)(this, isClosedPath_, lockPositionAxes_, currTargetVal_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::GetPoint_828(float perc_, bool convertToConstantPerc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44880E8)(this, perc_, convertToConstantPerc_); } float DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::ConvertToConstantPathPerc_829(float perc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4488164)(this, perc_); } int32_t DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::GetWaypointIndexFromPerc_830(float perc_, bool isMovingForward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4488320)(this, perc_, isMovingForward_); } DLL2SDK::Array* DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::GetDrawPoints_831(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, int32_t drawSubdivisionsXSegment_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x448843C)(p_, drawSubdivisionsXSegment_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::RefreshNonLinearDrawWps_832(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44885A4)(p_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::Destroy_833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4488728)(this); } DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::CloneIncremental_834(int32_t loopIncrement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44888B8)(this, loopIncrement_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::AssignWaypoints_835(DLL2SDK::Array* newWps_, bool cloneWps_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4487C4C)(this, newWps_, cloneWps_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::AssignDecoder_836(DLL2SDK::DOTween::DG::Tweening::PathType pathType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4487DA8)(this, pathType_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::Draw_837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4489034)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path::Draw_838(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448903C)(p_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::LinearDecoder::FinalizePath_820(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, DLL2SDK::Array* wps_, bool isClosedPath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, p_, wps_, isClosedPath_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::LinearDecoder::GetPoint_821(float perc_, DLL2SDK::Array* wps_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, DLL2SDK::Array* controlPoints_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, perc_, wps_, p_, controlPoints_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::LinearDecoder::SetTimeToLengthTables_822(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, int32_t subdivisions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448752C)(this, p_, subdivisions_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::LinearDecoder::SetWaypointsLengths_823(DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* p_, int32_t subdivisions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44879C0)(this, p_, subdivisions_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::LinearDecoder::_ctor_824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44879C4)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::SetFrom_750(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::Reset_751(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::ConvertToStartValue_752(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::SetRelativeEndValue_753(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::SetChangeValue_754(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::GetSpeedBasedDuration_755(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::StringOptions options_, float unitsXSecond_, DLL2SDK::mscorlib::System::String* changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::EvaluateAndApply_756(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::StringOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::mscorlib::System::String* startValue_, DLL2SDK::mscorlib::System::String* changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::Append_757(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t length_, bool richTextEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4490514)(this, value_, startIndex_, length_, richTextEnabled_); } DLL2SDK::Array* DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::ScrambledCharsToUse_758(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::StringOptions options_) { return reinterpret_cast*(*)(DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin*, DLL2SDK::DOTween::DG::Tweening::Plugins::Options::StringOptions)>(DLL2SDK::GameAssemblyBase + 0x4491098)(this, options_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::_ctor_759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4491460)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::StringPlugin::_cctor_760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44914E4)(); } void DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::Reset_701(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::SetFrom_702(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::ConvertToStartValue_703(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::SetRelativeEndValue_704(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::SetChangeValue_705(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::GetSpeedBasedDuration_706(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::QuaternionOptions options_, float unitsXSecond_, DLL2SDK::UnityEngine::UnityEngine::Vector3 changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::EvaluateAndApply_707(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::QuaternionOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startValue_, DLL2SDK::UnityEngine::UnityEngine::Vector3 changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::QuaternionPlugin::_ctor_708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448D820)(this); } void DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::Reset_675(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::SetFrom_676(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, bool isRelative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, t_, isRelative_, Data.method); } DLL2SDK::DOTween::DG::Tweening::Plugins::Core::ABSTweenPlugin_3* DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::Get_677() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x448B3B4)(); } DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::ConvertToStartValue_678(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3, void*)>(Data.methodPtr)(this, t_, value_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::SetRelativeEndValue_679(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::SetChangeValue_680(DLL2SDK::DOTween::DG::Tweening::Core::TweenerCore_3* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } float DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::GetSpeedBasedDuration_681(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::PathOptions options_, float unitsXSecond_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* changeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, options_, unitsXSecond_, changeValue_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::EvaluateAndApply_682(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::PathOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, bool isRelative_, DLL2SDK::DOTween::DG::Tweening::Core::DOGetter_1* getter_, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1* setter_, float elapsed_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* startValue_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* changeValue_, float duration_, bool usingInversePosition_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::DOTween::DG::Tweening::Core::DOSetter_1*, float, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path*, float, bool, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice, void*)>(Data.methodPtr)(this, options_, t_, isRelative_, getter_, setter_, elapsed_, startValue_, changeValue_, duration_, usingInversePosition_, updateNotice_, Data.method); } void DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::SetOrientation_683(DLL2SDK::DOTween::DG::Tweening::Plugins::Options::PathOptions options_, DLL2SDK::DOTween::DG::Tweening::Tween* t_, DLL2SDK::DOTween::DG::Tweening::Plugins::Core::PathCore::Path* path_, float pathPerc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 tPos_, DLL2SDK::DOTween::DG::Tweening::Core::Enums::UpdateNotice updateNotice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448BD58)(this, options_, t_, path_, pathPerc_, tPos_, updateNotice_); } void DLL2SDK::DOTween::DG::Tweening::Plugins::PathPlugin::_ctor_684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x448CBB4)(this); }