//generated by dll2sdk #pragma once #include #include "il2cpp.hpp" namespace DLL2SDK { inline uintptr_t GameAssemblyBase; #pragma warning(disable : 4200) struct Class { Il2CppClass_1 _1; void* StaticFieldsPtr; Il2CppClass_2 _2; VirtualInvokeData VTable[0]; }; struct Object { Class* ClassPtr; void* Monitor; }; template struct Array { Object Object; void* Bounds; size_t Length; T Items[0]; }; } #include "Assembly_CSharp_firstpass\Assembly_CSharp_firstpass_forward.hpp" #include "Assembly_CSharp\Assembly_CSharp_forward.hpp" #include "CSProto\CSProto_forward.hpp" #include "CSProtoSerializer\CSProtoSerializer_forward.hpp" #include "DOTween\DOTween_forward.hpp" #include "ICSharpCode_SharpZipLib\ICSharpCode_SharpZipLib_forward.hpp" #include "Il2CppDummyDll\Il2CppDummyDll_forward.hpp" #include "INIFileParser\INIFileParser_forward.hpp" #include "Mono_Security\Mono_Security_forward.hpp" #include "mscorlib\mscorlib_forward.hpp" #include "Newtonsoft_Json\Newtonsoft_Json_forward.hpp" #include "PlayMaker\PlayMaker_forward.hpp" #include "protobuf_net\protobuf_net_forward.hpp" #include "sharedRuntime\sharedRuntime_forward.hpp" #include "System_Core\System_Core_forward.hpp" #include "System\System_forward.hpp" #include "System_Runtime_Serialization\System_Runtime_Serialization_forward.hpp" #include "System_Xml\System_Xml_forward.hpp" #include "System_Xml_Linq\System_Xml_Linq_forward.hpp" #include "UnityEngine\UnityEngine_forward.hpp" #include "UnityEngine_UI\UnityEngine_UI_forward.hpp" #include "usequencerRuntime\usequencerRuntime_forward.hpp"