//generated with dll2sdk #include "sharedRuntime.hpp" void DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::_ctor_56(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524A7C0)(this, object_, method_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::Invoke_57(double currentTime_, double startingValue_, double finalValue_, double duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, currentTime_, startingValue_, finalValue_, duration_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::BeginInvoke_58(double currentTime_, double startingValue_, double finalValue_, double duration_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, currentTime_, startingValue_, finalValue_, duration_, callback_, object_, Data.method); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::EndInvoke_59(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::sharedRuntime::WellFired::UI::WindowStack::CloseWindow_131(DLL2SDK::sharedRuntime::WellFired::UI::IWindow* window_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E32C)(this, window_); } void DLL2SDK::sharedRuntime::WellFired::UI::WindowStack::PopWindow_132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E490)(this); } void DLL2SDK::sharedRuntime::WellFired::UI::Window::_ctor_122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E208)(this); } DLL2SDK::sharedRuntime::WellFired::UI::WindowStack* DLL2SDK::sharedRuntime::WellFired::UI::Window::get_WindowStack_123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E210)(this); } void DLL2SDK::sharedRuntime::WellFired::UI::Window::set_WindowStack_124(DLL2SDK::sharedRuntime::WellFired::UI::WindowStack* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E218)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::sharedRuntime::WellFired::UI::Window::get_FirstSelectedGameObject_125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::sharedRuntime::WellFired::UI::Window::set_FirstSelectedGameObject_126(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::System_Core::System::Action* DLL2SDK::sharedRuntime::WellFired::UI::Window::get_OnClose_127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E230)(this); } void DLL2SDK::sharedRuntime::WellFired::UI::Window::set_OnClose_128(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E238)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::UI::Window::CloseWindow_129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::sharedRuntime::WellFired::UI::Window::Ready_130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::_ctor_116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E528)(this); } DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::get_Data_117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E530)(this); } void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::set_Data_118(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E538)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::InitFromData_119(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E540)(this, data_); } void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::Start_120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::Ready_121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_GameViewType_110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DBB8)(); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_GetMainGameView_111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DCF8)(); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_GameViewRenderRect_112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DE60)(); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_ShownResolution_113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DFC8)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_MainGameView_114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524E130)(); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_MainGameViewSize_115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5248AA0)(); } void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::_ctor_102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52488A8)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::get_IntroRenderTexture_103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524896C)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::get_OutroRenderTexture_104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5248C84)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::InitializeTransition_105(DLL2SDK::UnityEngine::UnityEngine::Camera* sourceCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* destinationCamera_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* additionalSourceCameras_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* additionalDestinationCameras_, DLL2SDK::sharedRuntime::WellFired::Shared::TypeOfTransition transitionType_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::sharedRuntime::WellFired::Shared::TypeOfTransition)>(DLL2SDK::GameAssemblyBase + 0x5248DB8)(this, sourceCamera_, destinationCamera_, additionalSourceCameras_, additionalDestinationCameras_, transitionType_); } void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::ProcessTransitionFromOnGUI_106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5249270)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::ProcessEventFromNoneOnGUI_107(float deltaTime_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52493BC)(this, deltaTime_, duration_); } void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::TransitionComplete_108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52496CC)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::RevertTransition_109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5249BB4)(this); } DLL2SDK::sharedRuntime::WellFired::Shared::IReflectionHelper* DLL2SDK::sharedRuntime::WellFired::Shared::PlatformSpecificFactory::get_ReflectionHelper_100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D350)(); } DLL2SDK::sharedRuntime::WellFired::Shared::IUnityEditorHelper* DLL2SDK::sharedRuntime::WellFired::Shared::PlatformSpecificFactory::get_UnityEditorHelper_101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D600)(); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::_ctor_81() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D8B0)(this); } DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType DLL2SDK::sharedRuntime::WellFired::Shared::Shake::get_ShakeType_82() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D954)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeType_83(DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D95C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::sharedRuntime::WellFired::Shared::Shake::get_Position_84() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D9D8)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_Position_85(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D9C0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::sharedRuntime::WellFired::Shared::Shake::get_EulerRotation_86() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D9EC)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_EulerRotation_87(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D9CC)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeSpeedPosition_88(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DA00)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeRangePosition_89(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DA08)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeSpeedRotation_90(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DA14)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeRangeRotation_91(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DA1C)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::InitialiseShake_92(int32_t seed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DA28)(this, seed_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::Process_93(float time_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524DABC)(this, time_, duration_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::_ctor_73(int32_t seed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524C088)(this, seed_); } float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::s_curve_74(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D294)(this, t_); } float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::lerp_75(float t_, float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D2B8)(this, t_, a_, b_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::setup_76(float value_, int32_t* b0_, int32_t* b1_, float* r0_, float* r1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D2D8)(this, value_, b0_, b1_, r0_, r1_); } float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::at2_77(float rx_, float ry_, float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D32C)(this, rx_, ry_, x_, y_); } float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::Noise_78(float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524CA14)(this, x_, y_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::normalize2_79(float* x_, float* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D1C0)(this, x_, y_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::normalize3_80(float* x_, float* y_, float* z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D21C)(this, x_, y_, z_); } void DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::_ctor_67(int32_t seed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524CFFC)(this, seed_); } DLL2SDK::sharedRuntime::WellFired::Shared::Fractal* DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::get_Fractal_68() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D0E4)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::set_Fractal_69(DLL2SDK::sharedRuntime::WellFired::Shared::Fractal* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D0DC)(this, value_); } int32_t DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::get_Seed_70() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D0D4)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::set_Seed_71(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D0CC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::GetVector3_72(float speed_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524D0EC)(this, speed_, time_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Fractal::_ctor_64(int32_t seed_, float inH_, float inLacunarity_, float inOctaves_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524BEAC)(this, seed_, inH_, inLacunarity_, inOctaves_); } void DLL2SDK::sharedRuntime::WellFired::Shared::Fractal::_ctor_65(int32_t seed_, float inH_, float inLacunarity_, float inOctaves_, DLL2SDK::sharedRuntime::WellFired::Shared::Perlin* passedNoise_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524BED4)(this, seed_, inH_, inLacunarity_, inOctaves_, passedNoise_); } float DLL2SDK::sharedRuntime::WellFired::Shared::Fractal::HybridMultifractal_66(float x_, float y_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524C88C)(this, x_, y_, offset_); } void DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::_ctor_60(DLL2SDK::UnityEngine::UnityEngine::Color newColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524CEA8)(this, newColor_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::get_PreviousColor_61() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524CFBC)(this); } void DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::set_PreviousColor_62(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524CFA4)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::Dispose_63() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction* DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::GetEasingFunctionFor_14(DLL2SDK::sharedRuntime::WellFired::Shared::Easing_EasingType easingType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524A1B0)(easingType_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::Linear_15(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524A7D4)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseOut_16(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524A7F8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseIn_17(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524A85C)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseInOut_18(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524A8B8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseOutIn_19(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524A96C)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseOut_20(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AA2C)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseIn_21(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AA90)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseInOut_22(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AAF4)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseOutIn_23(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524ABAC)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseOut_24(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AC78)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseIn_25(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524ACA8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseInOut_26(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524ACD0)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseOutIn_27(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AD38)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseOut_28(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524ADA8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseIn_29(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524ADF0)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseInOut_30(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AE40)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseOutIn_31(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AEE8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseOut_32(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AF88)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseIn_33(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AFC4)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseInOut_34(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524AFF0)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseOutIn_35(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B05C)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseOut_36(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B0D8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseIn_37(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B114)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseInOut_38(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B144)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseOutIn_39(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B1B8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseOut_40(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B238)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseIn_41(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B27C)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseInOut_42(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B2B0)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseOutIn_43(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B32C)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseOut_44(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B3B8)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseIn_45(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B468)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseInOut_46(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B520)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseOutIn_47(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B648)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseOut_48(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B798)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseIn_49(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B890)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseInOut_50(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B8EC)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseOutIn_51(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524B9A0)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseOut_52(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524BA40)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseIn_53(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524BAA0)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseInOut_54(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524BAF0)(t_, b_, c_, d_); } double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseOutIn_55(double t_, double b_, double c_, double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x524BB90)(t_, b_, c_, d_); } void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::_ctor_9() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52487B0)(this); } DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::get_Data_10() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52487B8)(this); } void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::set_Data_11(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52487C0)(this, value_); } void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::InitFromData_12(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52487C8)(this, data_); } void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::Start_13() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry::_ctor_8() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x52487A8)(this); }