//generated with dll2sdk #pragma once #include "..\dll2sdk_forward.g.hpp" namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_Curve_CurveEditState : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_Curve_Interaction : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_Curve_CurveDrawCollision : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_HoudiniAsset_HEU_AssetType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_HoudiniAsset_AssetBuildAction : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_HoudiniAsset_AssetCookStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_HoudiniAsset_AssetCookResult : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAsset_UpdateUIDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_HoudiniAsset_CustomInstanceType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_HoudiniAssetTerrainOptions_SplatChannelName : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetTerrainOptions_SplatPrototypeData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetTerrainOptions_ExportAlphamapExrPath; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_InputNode_InputNodeType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_InputNode_InputObjectType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_InputNode_InputActions : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputNodeUICache_HEU_InputObjectUICache; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_PartData_PartOutputType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_AttributeData_AttributeType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_AttributeData_AttributeState : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AttributesStore_SetAttributeValueFunc; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_AssetDatabase_HEU_ImportAssetOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_PluginStorage_DataType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_PluginStorage_StoreData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { template struct HEU_PluginStorage_StoreDataArray_1; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_Handle_HEU_HandleType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_HandleParamBinding_HEU_HandleParamType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_ParameterModifier_ModifierAction : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_RampType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_NodeFlags : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_NodeType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_ChoiceListType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_Permissions : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_ParmType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_MaterialData_Source : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_SessionBase_SessionConnectionState : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_SessionManager_CreateSessionFromTypeDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_Task_TaskStatus : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_Task_TaskResult : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Task_TaskCallback; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_AssetTask_BuildType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_EditorUtility_HEU_ReplacePrefabOptions : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { template struct HEU_GeneralUtility_GetArray1ArgDel_1; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { template struct HEU_GeneralUtility_GetArray2ArgDel_2; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { template struct HEU_GeneralUtility_GetAttributeArrayInputFunc_1; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { template struct HEU_GeneralUtility_SetAttributeArrayFunc_1; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_GenerateGeoCache_ColliderType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputMeshUtility_HEU_UploadMeshData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputVolumeUtility_HEU_UploadVolumeData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HEU_ToolsInfo_PaintMergeMode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceInputStream_HeadData; } namespace DLL2SDK::Assembly_CSharp_firstpass::MiniJSON { enum struct Json_Parser_TOKEN : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::MiniJSON { struct Json_Parser; } namespace DLL2SDK::Assembly_CSharp_firstpass::MiniJSON { struct Json_Serializer; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureFromCamera360_CubemapRenderMethod : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureFromCamera360ODS_Settings; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureFromScreen__FinalRenderCapture_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_FrameRate : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_Resolution : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_CubemapDepth : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_CubemapResolution : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_AntiAliasingLevel : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_DownScale : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_OutputPath : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_OutputExtension : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct CaptureBase_OutputType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureBase_PostCaptureSettings; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct MP4FileProcessing_Chunk; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct NativePlugin_PixelFormat : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct NativePlugin_PluginEvent : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourAnimatedStagger_FallParams; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourAnimatedStagger_FallParamsGroup; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourAnimatedStagger__LoseBalance_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourBase_BehaviourDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct MuscleHit; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct MuscleCollision; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourBase_PuppetEvent; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourBase_AnimatorEvent; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourDeath__DelayFreeze_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourDeath__SmoothActivate_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourFall__SmoothActivate_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct BehaviourPuppet_State : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct BehaviourPuppet_NormalMode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourPuppet_MasterProps; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourPuppet_MuscleProps; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourPuppet_MusclePropsGroup; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourPuppet_CollisionResistanceMultiplier; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourPuppet_CollisionImpulseDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct SubBehaviourBalancer_Settings; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct SubBehaviourCOM_Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct Muscle_Group : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct Muscle_Props; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct Muscle_State; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos { struct Dying__DelayDead_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos { struct Dying__FadeOutPinWeight_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos { struct Dying__FadeOutMuscleWeight_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct PuppetMaster_Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster_UpdateDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster_MuscleDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct PuppetMaster_UpdateMode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct PuppetMaster_State : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster_StateSettings; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster__DisabledToActive_c__Iterator0; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster__KinematicToActive_c__Iterator1; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster__ActiveToDisabled_c__Iterator2; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster__ActiveToKinematic_c__Iterator3; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster__AliveToDead_c__Iterator4; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMasterHumanoidConfig_HumanoidMuscle; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMasterSettings_PuppetUpdateLimit; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct Weight_Mode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct BipedLimbOrientations_LimbOrientation; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { enum struct BipedNaming_BoneType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { enum struct BipedNaming_BoneSide : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct BipedReferences_AutoDetectParams; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct Warning_Logger; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct _PrivateImplementationDetails___ArrayType_32; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct _PrivateImplementationDetails_; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct Warning; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct V3Tools; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct TriggerEventBroadcaster; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct SolverManager; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { template struct Singleton_1; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct QuaTools; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct LayerMaskExtensions; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct LargeHeader; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { enum struct InterpolationMode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct Hierarchy; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct DemoGUIMessage; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct Comments; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct BipedReferences; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct BipedNaming; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct BipedLimbOrientations; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { enum struct Axis : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct Weight; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMasterTools; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMasterSettings; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMasterHumanoidConfig; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { enum struct MuscleRemoveMode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PuppetMaster; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Demos { struct Dying; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct Prop; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PropRoot; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PressureSensor; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PhysXTools; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct MuscleCollisionBroadcaster; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct Muscle; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct JointBreakBroadcaster; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct Booster; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct SubBehaviourBase; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct SubBehaviourBalancer; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourBase; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourPuppet; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourFall; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourDeath; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourAnimatedStagger; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct AnimationBlocker; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct Utils; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct NativePlugin; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct FileWriterType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct ImageSequenceFormat : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct StopMode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { enum struct StereoPacking : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct MP4FileProcessing; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureBase; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct UnityAudioCapture; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct MouseCursor; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct MotionBlur; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureGUI; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureFromTexture; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureFromScreen; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureFromCamera360ODS; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureFromCamera360; } namespace DLL2SDK::Assembly_CSharp_firstpass::RenderHeads::Media::AVProMovieCapture { struct CaptureFromCamera; } namespace DLL2SDK::Assembly_CSharp_firstpass::MiniJSON { struct Json; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Utility { struct Util; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup { struct QTrace; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup { struct ObjectCreateException; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup { struct HexUtil; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup { struct ByteConverter; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup { struct BasicClassTypeUtil; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceUtil; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceStruct; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { enum struct JceStructType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceOutputStream; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceInputStream; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceEncodeException; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceDisplayer; } namespace DLL2SDK::Assembly_CSharp_firstpass::Wup::Jce { struct JceDecodeException; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_VolumeCache; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_RSTOrder : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_StorageType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_VolumeType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_ToolsInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { template struct HEU_SerializableDictionary_2; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_MeshData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_Transform; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputMeshUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_GeometryUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_VertexEntry; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_GeoGroup; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_AttributeTypeInfo : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_AttributeOwner : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_AttributeInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_GroupType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_PartType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_GeoType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct ReverseCompare; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct ArrayExtensions; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_GeneralUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_EditorUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct HEU_LayerAttribute; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct HEU_AssetEventReceiverTest; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_TaskManager; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Task; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_SessionManager; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_XYZOrder : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_ParmInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_SessionEnvIntType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_EnvIntType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_StatusVerbosity : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_StatusType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_Result : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_SessionType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_Session; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_SessionBase; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_UnityMaterialInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_MaterialInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_MaterialData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Parameters; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_ParameterUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_ParameterModifier; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_ParameterData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_ParameterAccessor; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HandleParamBinding; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_TransformEuler; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniVersion; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HAPIImports; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_PDG_WorkitemResultInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_PDG_WorkitemInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_PDG_EventInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_SphereInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_BoxInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_CurveType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_VolumeTileInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_VolumeInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_Keyframe; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_ImagePacking : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_ImageDataFormat : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_ImageFileFormat; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_PartInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_GeoInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_ObjectInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_HandleBindingInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_HandleInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_ParmChoiceInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_ParmInput; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_NodeInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_PackedPrimInstancingMode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_AssetInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_TimelineOptions; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_ThriftServerOptions; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_PDG_WorkitemState : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_PDG_EventType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_PDG_CookType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_PDG_State : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_CacheProperty : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_TransformComponent : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_CurveOrders : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_InputType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_PresetType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_State : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_ErrorCode : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct HAPI_License : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct HEU_ScriptParameterExample; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct HEU_ScriptCallbackExample; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_PluginStorage; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_PluginSettings; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_PlatformWin; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Platform; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniEngineError; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HAPIUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Defines; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AssetDatabase; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AttributesStore; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AttributeData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_PartData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_ObjectNode; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InstancedInput; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_ObjectInstanceInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputNodeUICache; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputObjectInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputNode; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetTerrainOptions; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetTerrainComponent; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetRoot; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetInstanceOptions; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { enum struct InstanceType : int32_t; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct InstanceInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetInstanceComponent; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetFoliageComponent; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct TerrainBound; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetCliffComponent; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAsset; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_GeoNode; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_GeneratedOutputData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_GeneratedOutput; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Curve; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AssetUpdater; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AssetPresetUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AssetPreset; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct BakedEvent; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct CookedEvent; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct ReloadEvent; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct GraphicsDebuggerClient; } namespace DLL2SDK::Assembly_CSharp_firstpass { struct _Module_; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Parameters__Initialize_c__AnonStorey0; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourBase_HitDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourBase_CollisionDelegate; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct Interp; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion { struct AxisTools; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct PropTemplate; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct SubBehaviourCOM; } namespace DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics { struct BehaviourTemplate; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_VolumeData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_InputVolumeUtility; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_GenerateGeoCache; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_AssetTask; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_SessionHAPI; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_SessionData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_MaterialFactory; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_Handle; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_CurveInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_ImageInfo; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HAPI_CookOptions; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct InstanceData; } namespace DLL2SDK::Assembly_CSharp_firstpass::HoudiniEngineUnity { struct HEU_HoudiniAssetInstanceDatabase; }