//generated with dll2sdk #include "CSProtoSerializer.hpp" void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x76D458)(a0_, a1_); } DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x76D7AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_3(DLL2SDK::CSProto::msg::AbtestConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x76DB3C)(a0_, a1_); } DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_4(DLL2SDK::CSProto::msg::AbtestConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x76EB90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_5(DLL2SDK::CSProto::msg::AbtestHitEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x76FFFC)(a0_, a1_); } DLL2SDK::CSProto::msg::AbtestHitEntry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_6(DLL2SDK::CSProto::msg::AbtestHitEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7704C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_7(DLL2SDK::CSProto::msg::AbtestLoginRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x770A80)(a0_, a1_); } DLL2SDK::CSProto::msg::AbtestLoginRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_8(DLL2SDK::CSProto::msg::AbtestLoginRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x771154)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_9(DLL2SDK::CSProto::msg::AccumateRechargeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x771710)(a0_, a1_); } DLL2SDK::CSProto::msg::AccumateRechargeRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_10(DLL2SDK::CSProto::msg::AccumateRechargeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x771CD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_11(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7723EC)(a0_, a1_); } DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_12(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x772770)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_13(DLL2SDK::CSProto::msg::AccumulateRewards* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x772BC4)(a0_, a1_); } DLL2SDK::CSProto::msg::AccumulateRewards* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_14(DLL2SDK::CSProto::msg::AccumulateRewards* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x772F88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_15(DLL2SDK::CSProto::msg::AchievementAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x773318)(a0_, a1_); } DLL2SDK::CSProto::msg::AchievementAttr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_16(DLL2SDK::CSProto::msg::AchievementAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x773AAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_17(DLL2SDK::CSProto::msg::ActiveDB* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x774298)(a0_, a1_); } DLL2SDK::CSProto::msg::ActiveDB* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_18(DLL2SDK::CSProto::msg::ActiveDB* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7758B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_19(DLL2SDK::CSProto::msg::ActivityBackInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77738C)(a0_, a1_); } DLL2SDK::CSProto::msg::ActivityBackInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_20(DLL2SDK::CSProto::msg::ActivityBackInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x777F08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_21(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x777C28)(a0_, a1_); } DLL2SDK::CSProto::msg::ActivityBackRecommendInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_22(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x778970)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_23(DLL2SDK::CSProto::msg::ActivityDB* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x778C50)(a0_, a1_); } DLL2SDK::CSProto::msg::ActivityDB* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_24(DLL2SDK::CSProto::msg::ActivityDB* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7797BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_25(DLL2SDK::CSProto::msg::ActivityInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77A580)(a0_, a1_); } DLL2SDK::CSProto::msg::ActivityInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_26(DLL2SDK::CSProto::msg::ActivityInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77ACC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_27(DLL2SDK::CSProto::msg::ActivityPrizeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77B5E8)(a0_, a1_); } DLL2SDK::CSProto::msg::ActivityPrizeInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_28(DLL2SDK::CSProto::msg::ActivityPrizeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77BEF4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_29(DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77C910)(a0_, a1_); } DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_30(DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77D034)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_31(DLL2SDK::CSProto::msg::ActvBoxItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x774D20)(a0_, a1_); } DLL2SDK::CSProto::msg::ActvBoxItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_32(DLL2SDK::CSProto::msg::ActvBoxItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77650C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_33(DLL2SDK::CSProto::msg::ActvGetListCookie* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77D76C)(a0_, a1_); } DLL2SDK::CSProto::msg::ActvGetListCookie* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_34(DLL2SDK::CSProto::msg::ActvGetListCookie* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77DB54)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_35(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77DFB8)(a0_, a1_); } DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_36(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77E9D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_37(DLL2SDK::CSProto::msg::AdvertisingCfgInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77F564)(a0_, a1_); } DLL2SDK::CSProto::msg::AdvertisingCfgInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_38(DLL2SDK::CSProto::msg::AdvertisingCfgInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78009C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_39(DLL2SDK::CSProto::msg::AdvertisingReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77FD88)(a0_, a1_); } DLL2SDK::CSProto::msg::AdvertisingReward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_40(DLL2SDK::CSProto::msg::AdvertisingReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x780A90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_41(DLL2SDK::CSProto::msg::AidInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x780E34)(a0_, a1_); } DLL2SDK::CSProto::msg::AidInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_42(DLL2SDK::CSProto::msg::AidInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x781198)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_43(DLL2SDK::CSProto::msg::AlivePlayerStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78153C)(a0_, a1_); } DLL2SDK::CSProto::msg::AlivePlayerStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_44(DLL2SDK::CSProto::msg::AlivePlayerStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x781C0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_45(DLL2SDK::CSProto::msg::AllRecommendFriends* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7824C8)(a0_, a1_); } DLL2SDK::CSProto::msg::AllRecommendFriends* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_46(DLL2SDK::CSProto::msg::AllRecommendFriends* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7832A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_47(DLL2SDK::CSProto::msg::Announcement* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78441C)(a0_, a1_); } DLL2SDK::CSProto::msg::Announcement* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_48(DLL2SDK::CSProto::msg::Announcement* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x785744)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_49(DLL2SDK::CSProto::msg::AnnouncementActionUrl* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x785464)(a0_, a1_); } DLL2SDK::CSProto::msg::AnnouncementActionUrl* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_50(DLL2SDK::CSProto::msg::AnnouncementActionUrl* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x786DD4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_51(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x787104)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_52(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78782C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_53(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x787F68)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_54(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x788250)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_55(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x788540)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_56(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x788920)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_57(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x788DC0)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_58(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x789204)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_59(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x789658)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_60(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7899E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_61(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x789E40)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_62(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78A93C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_63(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78B548)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_64(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78B828)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_65(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78BB08)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_66(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78BDE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_67(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78C118)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_68(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78C3F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_69(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78C6D4)(a0_, a1_); } DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_70(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78C8B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_71(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78CA34)(a0_, a1_); } DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_72(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78D52C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_73(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78E1A4)(a0_, a1_); } DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_74(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78E48C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_75(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78E774)(a0_, a1_); } DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_76(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78EBD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_77(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78F11C)(a0_, a1_); } DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_78(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78F5DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_79(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78FAEC)(a0_, a1_); } DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_80(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7910AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_81(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x792DA4)(a0_, a1_); } DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_82(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x793184)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_83(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x793624)(a0_, a1_); } DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_84(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x793A68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_85(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x793EC0)(a0_, a1_); } DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_86(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7942B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_87(DLL2SDK::CSProto::msg::ApolloVoipIPInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x794770)(a0_, a1_); } DLL2SDK::CSProto::msg::ApolloVoipIPInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_88(DLL2SDK::CSProto::msg::ApolloVoipIPInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x794A50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_89(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x787544)(a0_, a1_); } DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_90(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x787C78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_91(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78CF70)(a0_, a1_); } DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_92(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78DAFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_93(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x794D30)(a0_, a1_); } DLL2SDK::CSProto::msg::ApvpCampGameStateInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_94(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79546C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_95(DLL2SDK::CSProto::msg::ApvpGameStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x795D80)(a0_, a1_); } DLL2SDK::CSProto::msg::ApvpGameStateInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_96(DLL2SDK::CSProto::msg::ApvpGameStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x796114)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_97(DLL2SDK::CSProto::msg::APVPLadderInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x796550)(a0_, a1_); } DLL2SDK::CSProto::msg::APVPLadderInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_98(DLL2SDK::CSProto::msg::APVPLadderInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7968AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_99(DLL2SDK::CSProto::msg::AttendAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x796C3C)(a0_, a1_); } DLL2SDK::CSProto::msg::AttendAward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_100(DLL2SDK::CSProto::msg::AttendAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x796F50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_101(DLL2SDK::CSProto::msg::AttendDaily* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7972F4)(a0_, a1_); } DLL2SDK::CSProto::msg::AttendDaily* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_102(DLL2SDK::CSProto::msg::AttendDaily* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7976B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_103(DLL2SDK::CSProto::msg::AwardItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x797A48)(a0_, a1_); } DLL2SDK::CSProto::msg::AwardItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_104(DLL2SDK::CSProto::msg::AwardItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x797DAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_105(DLL2SDK::CSProto::msg::Bag* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x798150)(a0_, a1_); } DLL2SDK::CSProto::msg::Bag* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_106(DLL2SDK::CSProto::msg::Bag* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x799CA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_107(DLL2SDK::CSProto::msg::BagWeaponStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79B1F4)(a0_, a1_); } DLL2SDK::CSProto::msg::BagWeaponStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_108(DLL2SDK::CSProto::msg::BagWeaponStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79B6D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_109(DLL2SDK::CSProto::msg::BattleFriendItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79BD44)(a0_, a1_); } DLL2SDK::CSProto::msg::BattleFriendItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_110(DLL2SDK::CSProto::msg::BattleFriendItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79C5B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_111(DLL2SDK::CSProto::msg::BattleFriends* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79D0DC)(a0_, a1_); } DLL2SDK::CSProto::msg::BattleFriends* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_112(DLL2SDK::CSProto::msg::BattleFriends* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79D510)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_113(DLL2SDK::CSProto::msg::BattleLogInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79D95C)(a0_, a1_); } DLL2SDK::CSProto::msg::BattleLogInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_114(DLL2SDK::CSProto::msg::BattleLogInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A0644)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_115(DLL2SDK::CSProto::msg::BattlePassDb* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A3D84)(a0_, a1_); } DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_116(DLL2SDK::CSProto::msg::BattlePassDb* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A8BFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_117(DLL2SDK::CSProto::msg::BattlePassTypeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AE228)(a0_, a1_); } DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_118(DLL2SDK::CSProto::msg::BattlePassTypeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AE600)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_119(DLL2SDK::CSProto::msg::BattlePassWeeklyStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A7524)(a0_, a1_); } DLL2SDK::CSProto::msg::BattlePassWeeklyStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_120(DLL2SDK::CSProto::msg::BattlePassWeeklyStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AC9E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_121(DLL2SDK::CSProto::msg::BattleRecommendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x783044)(a0_, a1_); } DLL2SDK::CSProto::msg::BattleRecommendInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_122(DLL2SDK::CSProto::msg::BattleRecommendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7841F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_123(DLL2SDK::CSProto::msg::BlessBuff* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AEAE0)(a0_, a1_); } DLL2SDK::CSProto::msg::BlessBuff* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_124(DLL2SDK::CSProto::msg::BlessBuff* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AEE28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_125(DLL2SDK::CSProto::msg::BonusBoxItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AF27C)(a0_, a1_); } DLL2SDK::CSProto::msg::BonusBoxItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_126(DLL2SDK::CSProto::msg::BonusBoxItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B0064)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_127(DLL2SDK::CSProto::msg::BonusPrivilegeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B111C)(a0_, a1_); } DLL2SDK::CSProto::msg::BonusPrivilegeData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_128(DLL2SDK::CSProto::msg::BonusPrivilegeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B14DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_129(DLL2SDK::CSProto::msg::BonusPrivilegeList* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B1930)(a0_, a1_); } DLL2SDK::CSProto::msg::BonusPrivilegeList* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_130(DLL2SDK::CSProto::msg::BonusPrivilegeList* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B1D70)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_131(DLL2SDK::CSProto::msg::BossKillMinTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B21BC)(a0_, a1_); } DLL2SDK::CSProto::msg::BossKillMinTime* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_132(DLL2SDK::CSProto::msg::BossKillMinTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B249C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_133(DLL2SDK::CSProto::msg::BossStatData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B277C)(a0_, a1_); } DLL2SDK::CSProto::msg::BossStatData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_134(DLL2SDK::CSProto::msg::BossStatData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B2DE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_135(DLL2SDK::CSProto::msg::BoxAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B35BC)(a0_, a1_); } DLL2SDK::CSProto::msg::BoxAward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_136(DLL2SDK::CSProto::msg::BoxAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B3A7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_137(DLL2SDK::CSProto::msg::BoxCheckInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B3F8C)(a0_, a1_); } DLL2SDK::CSProto::msg::BoxCheckInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_138(DLL2SDK::CSProto::msg::BoxCheckInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B5438)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_139(DLL2SDK::CSProto::msg::BoxColorSummary* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B6FD0)(a0_, a1_); } DLL2SDK::CSProto::msg::BoxColorSummary* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_140(DLL2SDK::CSProto::msg::BoxColorSummary* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B76E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_141(DLL2SDK::CSProto::msg::BoxItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B7E10)(a0_, a1_); } DLL2SDK::CSProto::msg::BoxItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_142(DLL2SDK::CSProto::msg::BoxItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B816C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_143(DLL2SDK::CSProto::msg::BoxShowPropInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B84FC)(a0_, a1_); } DLL2SDK::CSProto::msg::BoxShowPropInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_144(DLL2SDK::CSProto::msg::BoxShowPropInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B8B98)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_145(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B9404)(a0_, a1_); } DLL2SDK::CSProto::msg::BoxShowPubGroupInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_146(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B974C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_147(DLL2SDK::CSProto::msg::BpAwardData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B9ADC)(a0_, a1_); } DLL2SDK::CSProto::msg::BpAwardData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_148(DLL2SDK::CSProto::msg::BpAwardData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B9EB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_149(DLL2SDK::CSProto::msg::BpComicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BA308)(a0_, a1_); } DLL2SDK::CSProto::msg::BpComicRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_150(DLL2SDK::CSProto::msg::BpComicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BB018)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_151(DLL2SDK::CSProto::msg::BpExpItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A890C)(a0_, a1_); } DLL2SDK::CSProto::msg::BpExpItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_152(DLL2SDK::CSProto::msg::BpExpItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ADF34)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_153(DLL2SDK::CSProto::msg::BpExpSource* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BC6B0)(a0_, a1_); } DLL2SDK::CSProto::msg::BpExpSource* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_154(DLL2SDK::CSProto::msg::BpExpSource* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BD00C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_155(DLL2SDK::CSProto::msg::BpNumberItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BD7FC)(a0_, a1_); } DLL2SDK::CSProto::msg::BpNumberItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_156(DLL2SDK::CSProto::msg::BpNumberItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BDADC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_157(DLL2SDK::CSProto::msg::BRExpInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BDDBC)(a0_, a1_); } DLL2SDK::CSProto::msg::BRExpInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_158(DLL2SDK::CSProto::msg::BRExpInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BE384)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_159(DLL2SDK::CSProto::msg::BRGoldInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BEA94)(a0_, a1_); } DLL2SDK::CSProto::msg::BRGoldInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_160(DLL2SDK::CSProto::msg::BRGoldInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BED74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_161(DLL2SDK::CSProto::msg::BRLadderSeasonInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BF054)(a0_, a1_); } DLL2SDK::CSProto::msg::BRLadderSeasonInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_162(DLL2SDK::CSProto::msg::BRLadderSeasonInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7BFACC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_163(DLL2SDK::CSProto::msg::BRLoadoutInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C08B0)(a0_, a1_); } DLL2SDK::CSProto::msg::BRLoadoutInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_164(DLL2SDK::CSProto::msg::BRLoadoutInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C28AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_165(DLL2SDK::CSProto::msg::BRPlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C5014)(a0_, a1_); } DLL2SDK::CSProto::msg::BRPlayerGameStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_166(DLL2SDK::CSProto::msg::BRPlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C66A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_167(DLL2SDK::CSProto::msg::BRPlayListConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C8350)(a0_, a1_); } DLL2SDK::CSProto::msg::BRPlayListConfigDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_168(DLL2SDK::CSProto::msg::BRPlayListConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7CA068)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_169(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7CC964)(a0_, a1_); } DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_170(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7CDCC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_171(DLL2SDK::CSProto::msg::BRSpecialSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7CF828)(a0_, a1_); } DLL2SDK::CSProto::msg::BRSpecialSetting* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_172(DLL2SDK::CSProto::msg::BRSpecialSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7CFE58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_173(DLL2SDK::CSProto::msg::ByPassWeekTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A6AE0)(a0_, a1_); } DLL2SDK::CSProto::msg::ByPassWeekTask* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_174(DLL2SDK::CSProto::msg::ByPassWeekTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ABF88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_175(DLL2SDK::CSProto::msg::CallBackPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D0614)(a0_, a1_); } DLL2SDK::CSProto::msg::CallBackPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_176(DLL2SDK::CSProto::msg::CallBackPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D0CC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_177(DLL2SDK::CSProto::msg::CardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D15B8)(a0_, a1_); } DLL2SDK::CSProto::msg::CardInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_178(DLL2SDK::CSProto::msg::CardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D1D4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_179(DLL2SDK::CSProto::msg::CardProp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D27BC)(a0_, a1_); } DLL2SDK::CSProto::msg::CardProp* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_180(DLL2SDK::CSProto::msg::CardProp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D2C88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_181(DLL2SDK::CSProto::msg::CardPropInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D3240)(a0_, a1_); } DLL2SDK::CSProto::msg::CardPropInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_182(DLL2SDK::CSProto::msg::CardPropInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D370C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_183(DLL2SDK::CSProto::msg::CfFriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D3CC4)(a0_, a1_); } DLL2SDK::CSProto::msg::CfFriendInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_184(DLL2SDK::CSProto::msg::CfFriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D4110)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_185(DLL2SDK::CSProto::msg::ChallengeCardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D45A4)(a0_, a1_); } DLL2SDK::CSProto::msg::ChallengeCardConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_186(DLL2SDK::CSProto::msg::ChallengeCardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D52EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_187(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D4BC8)(a0_, a1_); } DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_188(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D5930)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_189(DLL2SDK::CSProto::msg::ChallengeCardProp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D6068)(a0_, a1_); } DLL2SDK::CSProto::msg::ChallengeCardProp* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_190(DLL2SDK::CSProto::msg::ChallengeCardProp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D649C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_191(DLL2SDK::CSProto::msg::ChallengeCardPropConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D4EA8)(a0_, a1_); } DLL2SDK::CSProto::msg::ChallengeCardPropConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_192(DLL2SDK::CSProto::msg::ChallengeCardPropConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D5C10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_193(DLL2SDK::CSProto::msg::ChallengeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D69A0)(a0_, a1_); } DLL2SDK::CSProto::msg::ChallengeInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_194(DLL2SDK::CSProto::msg::ChallengeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D7728)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_195(DLL2SDK::CSProto::msg::ChannelRechargeLimit* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D898C)(a0_, a1_); } DLL2SDK::CSProto::msg::ChannelRechargeLimit* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_196(DLL2SDK::CSProto::msg::ChannelRechargeLimit* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D8D54)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_197(DLL2SDK::CSProto::msg::ChatMessageInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7D90D8)(a0_, a1_); } DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_198(DLL2SDK::CSProto::msg::ChatMessageInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7DD470)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_199(DLL2SDK::CSProto::msg::ChatMsgInEs* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E2FE8)(a0_, a1_); } DLL2SDK::CSProto::msg::ChatMsgInEs* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_200(DLL2SDK::CSProto::msg::ChatMsgInEs* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E33C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_201(DLL2SDK::CSProto::msg::ClanMailInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E3868)(a0_, a1_); } DLL2SDK::CSProto::msg::ClanMailInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_202(DLL2SDK::CSProto::msg::ClanMailInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E3B58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_203(DLL2SDK::CSProto::msg::ClientLogReportCond* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E3E4C)(a0_, a1_); } DLL2SDK::CSProto::msg::ClientLogReportCond* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_204(DLL2SDK::CSProto::msg::ClientLogReportCond* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E4388)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_205(DLL2SDK::CSProto::msg::ClientMapConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E4934)(a0_, a1_); } DLL2SDK::CSProto::msg::ClientMapConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_206(DLL2SDK::CSProto::msg::ClientMapConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E4FF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_207(DLL2SDK::CSProto::msg::ClientModeConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E595C)(a0_, a1_); } DLL2SDK::CSProto::msg::ClientModeConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_208(DLL2SDK::CSProto::msg::ClientModeConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E6098)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_209(DLL2SDK::CSProto::msg::ClientReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E6BC0)(a0_, a1_); } DLL2SDK::CSProto::msg::ClientReward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_210(DLL2SDK::CSProto::msg::ClientReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E6F84)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_211(DLL2SDK::CSProto::msg::ColorProb* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E7314)(a0_, a1_); } DLL2SDK::CSProto::msg::ColorProb* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_212(DLL2SDK::CSProto::msg::ColorProb* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E75F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_213(DLL2SDK::CSProto::msg::Commodity* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E78D8)(a0_, a1_); } DLL2SDK::CSProto::msg::Commodity* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_214(DLL2SDK::CSProto::msg::Commodity* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7E89B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_215(DLL2SDK::CSProto::msg::CommodityTimePrice* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EA0CC)(a0_, a1_); } DLL2SDK::CSProto::msg::CommodityTimePrice* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_216(DLL2SDK::CSProto::msg::CommodityTimePrice* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EA330)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_217(DLL2SDK::CSProto::msg::CommonAttrNumer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EA610)(a0_, a1_); } DLL2SDK::CSProto::msg::CommonAttrNumer* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_218(DLL2SDK::CSProto::msg::CommonAttrNumer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EA8F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_219(DLL2SDK::CSProto::msg::ComradeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EABD0)(a0_, a1_); } DLL2SDK::CSProto::msg::ComradeInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_220(DLL2SDK::CSProto::msg::ComradeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EB654)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_221(DLL2SDK::CSProto::msg::ConfData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EC538)(a0_, a1_); } DLL2SDK::CSProto::msg::ConfData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_222(DLL2SDK::CSProto::msg::ConfData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EC818)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_223(DLL2SDK::CSProto::msg::ConsumableItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ECAF8)(a0_, a1_); } DLL2SDK::CSProto::msg::ConsumableItemStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_224(DLL2SDK::CSProto::msg::ConsumableItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ECDD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_225(DLL2SDK::CSProto::msg::ConsumeItemInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ED0B8)(a0_, a1_); } DLL2SDK::CSProto::msg::ConsumeItemInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_226(DLL2SDK::CSProto::msg::ConsumeItemInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ED3A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_227(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ED690)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_228(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EDA68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_229(DLL2SDK::CSProto::msg::CSAcceptGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EDF88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAcceptGiftReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_230(DLL2SDK::CSProto::msg::CSAcceptGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EE270)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_231(DLL2SDK::CSProto::msg::CSAcceptGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EE560)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAcceptGiftRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_232(DLL2SDK::CSProto::msg::CSAcceptGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EE8B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_233(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EEC54)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_234(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EEEC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_235(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EF0FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_236(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EF360)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_237(DLL2SDK::CSProto::msg::CSAccount_GetBalanceReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EF58C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_GetBalanceReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_238(DLL2SDK::CSProto::msg::CSAccount_GetBalanceReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EF76C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_239(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7EF8EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_240(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F14B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_241(DLL2SDK::CSProto::msg::CSAccount_GetDBReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F3588)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_GetDBReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_242(DLL2SDK::CSProto::msg::CSAccount_GetDBReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F3870)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_243(DLL2SDK::CSProto::msg::CSAccount_GetDBRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F3B60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_GetDBRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_244(DLL2SDK::CSProto::msg::CSAccount_GetDBRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F3F40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_245(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F43E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_246(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F4AB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_247(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F528C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_248(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F5664)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_249(DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F5AB8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_250(DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F5E14)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_251(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F6238)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_252(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F6518)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_253(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F67F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_254(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F6AD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_255(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F6DB8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_256(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F7024)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_257(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F7260)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_258(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F7B58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_259(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F8574)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_260(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F87E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_261(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F8A1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_262(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F8DDC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_263(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F9230)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_264(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F960C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_265(DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F9A68)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_266(DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FA358)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_267(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FAC5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_268(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FC0B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_269(DLL2SDK::CSProto::msg::CSAccountClientMapIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FD400)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountClientMapIdReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_270(DLL2SDK::CSProto::msg::CSAccountClientMapIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FD8CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_271(DLL2SDK::CSProto::msg::CSAccountClientMapIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FDF60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountClientMapIdRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_272(DLL2SDK::CSProto::msg::CSAccountClientMapIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FE1C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_273(DLL2SDK::CSProto::msg::CSAccountDeleteAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FE3F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountDeleteAccountReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_274(DLL2SDK::CSProto::msg::CSAccountDeleteAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FE5D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_275(DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FE750)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_276(DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FE9B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_277(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FEBE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_278(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FEFB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_279(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FF40C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_280(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FF6FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_281(DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FF9DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_282(DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FFD60)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_283(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x800194)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_284(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8008B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_285(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x801294)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_286(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x801474)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_287(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8015F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_288(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x801C10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_289(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x802290)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_290(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x802580)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_291(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x802874)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_292(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x802BE0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_293(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x802F88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_294(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8031EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_295(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x803418)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_296(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x80367C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_297(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8038A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_298(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x803B68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_299(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x803E4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_300(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8040B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_301(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8042DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_302(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x804548)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_303(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x804784)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_304(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x804AC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_305(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x804E60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_306(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x805040)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_307(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8051C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_308(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x80B568)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_309(DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x811E00)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_310(DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8120C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_311(DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8123A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_312(DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x812608)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_313(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x812834)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_314(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x812CEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_315(DLL2SDK::CSProto::msg::CSAccountRecoverAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8131F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountRecoverAccountReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_316(DLL2SDK::CSProto::msg::CSAccountRecoverAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8133D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_317(DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x813550)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_318(DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8137B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_319(DLL2SDK::CSProto::msg::CSAccountRegister_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8139E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountRegister_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_320(DLL2SDK::CSProto::msg::CSAccountRegister_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x814FD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_321(DLL2SDK::CSProto::msg::CSAccountRegister_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8166B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountRegister_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_322(DLL2SDK::CSProto::msg::CSAccountRegister_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x816A78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_323(DLL2SDK::CSProto::msg::CSAccountReportUserReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x816DFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountReportUserReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_324(DLL2SDK::CSProto::msg::CSAccountReportUserReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8174C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_325(DLL2SDK::CSProto::msg::CSAccountReportUserRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x817EE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountReportUserRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_326(DLL2SDK::CSProto::msg::CSAccountReportUserRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x818144)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_327(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x818370)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_328(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x818648)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_329(DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x818928)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_330(DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x818B8C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_331(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x818DB8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_332(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x819114)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_333(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8194A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_334(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8197E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_335(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x819BC0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_336(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81A758)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_337(DLL2SDK::CSProto::msg::CSAccountSetGenderReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81B3E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetGenderReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_338(DLL2SDK::CSProto::msg::CSAccountSetGenderReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81B644)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_339(DLL2SDK::CSProto::msg::CSAccountSetGenderRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81B870)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetGenderRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_340(DLL2SDK::CSProto::msg::CSAccountSetGenderRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81BBCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_341(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81BF5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_342(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81C3AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_343(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81C944)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_344(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81CBA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_345(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81CDD4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_346(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81D038)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_347(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81D264)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_348(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81D4C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_349(DLL2SDK::CSProto::msg::CSAchievementFinishedNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81D6F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAchievementFinishedNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_350(DLL2SDK::CSProto::msg::CSAchievementFinishedNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81DE14)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_351(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81E534)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAchievementSetMedalReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_352(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81E798)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_353(DLL2SDK::CSProto::msg::CSAchievementSetMedalRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81EA78)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAchievementSetMedalRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_354(DLL2SDK::CSProto::msg::CSAchievementSetMedalRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81ECDC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_355(DLL2SDK::CSProto::msg::CSActivityDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81EF08)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActivityDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_356(DLL2SDK::CSProto::msg::CSActivityDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8206BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_357(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x822A94)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActivityPreConditionDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_358(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x822D7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_359(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x823064)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActivityRankGetTopReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_360(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8233C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_361(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x823750)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActivityRankGetTopRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_362(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x824034)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_363(DLL2SDK::CSProto::msg::CSActivityTaskDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x824AA8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActivityTaskDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_364(DLL2SDK::CSProto::msg::CSActivityTaskDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x826634)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_365(DLL2SDK::CSProto::msg::CSActivityTaskDescGroup* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x828B40)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActivityTaskDescGroup* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_366(DLL2SDK::CSProto::msg::CSActivityTaskDescGroup* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x828F04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_367(DLL2SDK::CSProto::msg::CSActvBindAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x829294)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvBindAccountReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_368(DLL2SDK::CSProto::msg::CSActvBindAccountReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82957C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_369(DLL2SDK::CSProto::msg::CSActvBindAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82986C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvBindAccountRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_370(DLL2SDK::CSProto::msg::CSActvBindAccountRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x829BD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_371(DLL2SDK::CSProto::msg::CSActvFirstShareReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x829F74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvFirstShareReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_372(DLL2SDK::CSProto::msg::CSActvFirstShareReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82A154)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_373(DLL2SDK::CSProto::msg::CSActvFirstShareRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82A2D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvFirstShareRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_374(DLL2SDK::CSProto::msg::CSActvFirstShareRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82A714)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_375(DLL2SDK::CSProto::msg::CSActvGetAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82AB60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetAwardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_376(DLL2SDK::CSProto::msg::CSActvGetAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82B8FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_377(DLL2SDK::CSProto::msg::CSActvGetAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82BEC4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetAwardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_378(DLL2SDK::CSProto::msg::CSActvGetAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82C890)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_379(DLL2SDK::CSProto::msg::CSActvGetBackConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82D464)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetBackConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_380(DLL2SDK::CSProto::msg::CSActvGetBackConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82D644)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_381(DLL2SDK::CSProto::msg::CSActvGetBackConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82D7C4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetBackConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_382(DLL2SDK::CSProto::msg::CSActvGetBackConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x830CAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_383(DLL2SDK::CSProto::msg::CSActvGetDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8345A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetDescReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_384(DLL2SDK::CSProto::msg::CSActvGetDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x834804)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_385(DLL2SDK::CSProto::msg::CSActvGetDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x834A7C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetDescRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_386(DLL2SDK::CSProto::msg::CSActvGetDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x835108)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_387(DLL2SDK::CSProto::msg::CSActvGetDyDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8358F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetDyDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_388(DLL2SDK::CSProto::msg::CSActvGetDyDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x835AD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_389(DLL2SDK::CSProto::msg::CSActvGetDyDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x835C58)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetDyDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_390(DLL2SDK::CSProto::msg::CSActvGetDyDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x836098)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_391(DLL2SDK::CSProto::msg::CSActvGetExpBufReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8364E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetExpBufReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_392(DLL2SDK::CSProto::msg::CSActvGetExpBufReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x836748)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_393(DLL2SDK::CSProto::msg::CSActvGetExpBufRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x836974)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetExpBufRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_394(DLL2SDK::CSProto::msg::CSActvGetExpBufRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x836F88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_395(DLL2SDK::CSProto::msg::CSActvGetMiscConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8375B8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetMiscConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_396(DLL2SDK::CSProto::msg::CSActvGetMiscConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x837798)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_397(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x837918)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGetMiscConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_398(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x838CFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_399(DLL2SDK::CSProto::msg::CSActvGlobalProgressReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83A574)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvGlobalProgressReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_400(DLL2SDK::CSProto::msg::CSActvGlobalProgressReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83A754)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_401(DLL2SDK::CSProto::msg::CSActvHpV5Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83A8D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvHpV5Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_402(DLL2SDK::CSProto::msg::CSActvHpV5Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83B16C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_403(DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83BACC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_404(DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83BD38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_405(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83BF74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_406(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83C1E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_407(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83C41C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_408(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83C95C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_409(DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83CF2C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_410(DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83D198)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_411(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83D3D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_412(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83D738)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_413(DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83DADC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_414(DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83DDAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_415(DLL2SDK::CSProto::msg::CSActvShareLuckyBagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83DFCC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvShareLuckyBagReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_416(DLL2SDK::CSProto::msg::CSActvShareLuckyBagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83E1AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_417(DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83E32C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_418(DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83E76C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_419(DLL2SDK::CSProto::msg::CSActvUpdateNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83EBB8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvUpdateNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_420(DLL2SDK::CSProto::msg::CSActvUpdateNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83EF7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_421(DLL2SDK::CSProto::msg::CSActvViewUIReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83F30C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvViewUIReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_422(DLL2SDK::CSProto::msg::CSActvViewUIReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83F570)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_423(DLL2SDK::CSProto::msg::CSActvViewUIRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83F79C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSActvViewUIRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_424(DLL2SDK::CSProto::msg::CSActvViewUIRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83F97C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_425(DLL2SDK::CSProto::msg::CSAddCardsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83FAFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAddCardsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_426(DLL2SDK::CSProto::msg::CSAddCardsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x840658)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_427(DLL2SDK::CSProto::msg::CSAddFriendMessage* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8413BC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAddFriendMessage* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_428(DLL2SDK::CSProto::msg::CSAddFriendMessage* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84216C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_429(DLL2SDK::CSProto::msg::CSAddReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8432FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAddReddotReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_430(DLL2SDK::CSProto::msg::CSAddReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x843C94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_431(DLL2SDK::CSProto::msg::CSAddReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x844754)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAddReddotRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_432(DLL2SDK::CSProto::msg::CSAddReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x844B94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_433(DLL2SDK::CSProto::msg::CSAdvertisingGetAdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x844FE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAdvertisingGetAdReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_434(DLL2SDK::CSProto::msg::CSAdvertisingGetAdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8451C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_435(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x845340)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_436(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8456E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_437(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x845B34)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_438(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x845FF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_439(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x846514)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_440(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8467E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_441(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x846AC4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAnswerAllFriendReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_442(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x846D94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_443(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x847074)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAnswerAllFriendRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_444(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x847BAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_445(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x848940)(a0_, a1_); } DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_446(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x848C7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_447(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x849018)(a0_, a1_); } DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_448(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x849374)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_449(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x849794)(a0_, a1_); } DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_450(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x849BE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_451(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84A170)(a0_, a1_); } DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_452(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84A450)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_453(DLL2SDK::CSProto::msg::CSAskGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84A730)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAskGiftReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_454(DLL2SDK::CSProto::msg::CSAskGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84ABA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_455(DLL2SDK::CSProto::msg::CSAskGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84B1A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAskGiftRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_456(DLL2SDK::CSProto::msg::CSAskGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84B3C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_457(DLL2SDK::CSProto::msg::CSAttendAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84B5F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAttendAwardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_458(DLL2SDK::CSProto::msg::CSAttendAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84B81C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_459(DLL2SDK::CSProto::msg::CSAttendAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84BA48)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAttendAwardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_460(DLL2SDK::CSProto::msg::CSAttendAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84CAAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_461(DLL2SDK::CSProto::msg::CSAttendDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84C054)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAttendDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_462(DLL2SDK::CSProto::msg::CSAttendDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84D1C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_463(DLL2SDK::CSProto::msg::CSAttendDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84E358)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAttendDescReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_464(DLL2SDK::CSProto::msg::CSAttendDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84E538)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_465(DLL2SDK::CSProto::msg::CSAttendDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84E6B8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAttendDescRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_466(DLL2SDK::CSProto::msg::CSAttendDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84EAF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_467(DLL2SDK::CSProto::msg::CSAttendRetroactiveReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84EF44)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAttendRetroactiveReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_468(DLL2SDK::CSProto::msg::CSAttendRetroactiveReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84F124)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_469(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84F2A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSAttendRetroactiveRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_470(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84F830)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_471(DLL2SDK::CSProto::msg::CSBattlePassChargeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84FEA0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassChargeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_472(DLL2SDK::CSProto::msg::CSBattlePassChargeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8502FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_473(DLL2SDK::CSProto::msg::CSBattlePassChargeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85080C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassChargeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_474(DLL2SDK::CSProto::msg::CSBattlePassChargeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x850E1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_475(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x851540)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_476(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x851830)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_477(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x851B24)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_478(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x851F68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_479(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85247C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_480(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x852BF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_481(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8530D0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_482(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x853AEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_483(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x854334)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetComicReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_484(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x854690)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_485(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x854A20)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetComicRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_486(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x854EDC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_487(DLL2SDK::CSProto::msg::CSBattlePassGetConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8553E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_488(DLL2SDK::CSProto::msg::CSBattlePassGetConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8555C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_489(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x855740)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_490(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8586BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_491(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85C2AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_492(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85C974)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_493(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85CDA4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassGetDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_494(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85D624)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_495(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85DC70)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_496(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85E0D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_497(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85E5D0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_498(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85EC1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_499(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85EEE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_500(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85F63C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_501(DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85FB1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_502(DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85FDDC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_503(DLL2SDK::CSProto::msg::CSBRMatchConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8600C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBRMatchConfigReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_504(DLL2SDK::CSProto::msg::CSBRMatchConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8602A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_505(DLL2SDK::CSProto::msg::CSBRMatchConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x860420)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBRMatchConfigRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_506(DLL2SDK::CSProto::msg::CSBRMatchConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x860A40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_507(DLL2SDK::CSProto::msg::CSBRSpecialSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x861088)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBRSpecialSetting* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_508(DLL2SDK::CSProto::msg::CSBRSpecialSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8616B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_509(DLL2SDK::CSProto::msg::CSBuyExpertPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x861E74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBuyExpertPointReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_510(DLL2SDK::CSProto::msg::CSBuyExpertPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x862348)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_511(DLL2SDK::CSProto::msg::CSBuyExpertPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x862908)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBuyExpertPointRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_512(DLL2SDK::CSProto::msg::CSBuyExpertPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x862F98)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_513(DLL2SDK::CSProto::msg::CSBuyGoodsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8638EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBuyGoodsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_514(DLL2SDK::CSProto::msg::CSBuyGoodsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x863C48)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_515(DLL2SDK::CSProto::msg::CSBuyGoodsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x864068)(a0_, a1_); } DLL2SDK::CSProto::msg::CSBuyGoodsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_516(DLL2SDK::CSProto::msg::CSBuyGoodsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x864700)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_517(DLL2SDK::CSProto::msg::CSCardGetCardsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x864F0C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardGetCardsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_518(DLL2SDK::CSProto::msg::CSCardGetCardsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8650EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_519(DLL2SDK::CSProto::msg::CSCardGetCardsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86526C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardGetCardsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_520(DLL2SDK::CSProto::msg::CSCardGetCardsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x865918)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_521(DLL2SDK::CSProto::msg::CSCardInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x866184)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_522(DLL2SDK::CSProto::msg::CSCardInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8663AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_523(DLL2SDK::CSProto::msg::CSCardInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8665D8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_524(DLL2SDK::CSProto::msg::CSCardInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x866D38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_525(DLL2SDK::CSProto::msg::CSCardLotteryEndReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x867524)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardLotteryEndReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_526(DLL2SDK::CSProto::msg::CSCardLotteryEndReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x867790)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_527(DLL2SDK::CSProto::msg::CSCardLotteryEndRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8679CC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardLotteryEndRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_528(DLL2SDK::CSProto::msg::CSCardLotteryEndRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x867CA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_529(DLL2SDK::CSProto::msg::CSCardLotteryReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x867F8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardLotteryReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_530(DLL2SDK::CSProto::msg::CSCardLotteryReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8681EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_531(DLL2SDK::CSProto::msg::CSCardLotteryRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x868418)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCardLotteryRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_532(DLL2SDK::CSProto::msg::CSCardLotteryRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86893C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_533(DLL2SDK::CSProto::msg::CSChallege_Skip_Result* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x868F04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallege_Skip_Result* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_534(DLL2SDK::CSProto::msg::CSChallege_Skip_Result* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8693D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_535(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86998C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_536(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x869BF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_537(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x869E1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_538(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86A250)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_539(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86A754)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_540(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86AA90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_541(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86AE30)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_542(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86B16C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_543(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86B50C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_544(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86D458)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_545(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86F9D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_546(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x870414)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_547(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x871044)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_548(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8712A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_549(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8714D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_550(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x871DAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_551(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8726E8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_552(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8728C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_553(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x872A48)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_554(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x872E88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_555(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8732D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_556(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x873538)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_557(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x873764)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_558(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8739C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_559(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x873BF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_560(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8741A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_561(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x874810)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_562(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x874D94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_563(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x875490)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_564(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x875848)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_565(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x875C90)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_566(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x876048)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_567(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x876490)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_568(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x876A9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_569(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8771A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_570(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x878120)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_571(DLL2SDK::CSProto::msg::CSChallengeFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x871914)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChallengeFriend* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_572(DLL2SDK::CSProto::msg::CSChallengeFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8721F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_573(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8793E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_574(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x879644)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_575(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x879870)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_576(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87A068)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_577(DLL2SDK::CSProto::msg::CSChapterCleanOutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87A908)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterCleanOutReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_578(DLL2SDK::CSProto::msg::CSChapterCleanOutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87ABE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_579(DLL2SDK::CSProto::msg::CSChapterCleanOutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87AEC8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterCleanOutRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_580(DLL2SDK::CSProto::msg::CSChapterCleanOutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87B400)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_581(DLL2SDK::CSProto::msg::CSChapterEndGameReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87B9C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterEndGameReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_582(DLL2SDK::CSProto::msg::CSChapterEndGameReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87C410)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_583(DLL2SDK::CSProto::msg::CSChapterEndGameRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87D108)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterEndGameRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_584(DLL2SDK::CSProto::msg::CSChapterEndGameRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87D800)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_585(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87E12C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterFetchRecordReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_586(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87E484)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_587(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87E814)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterFetchRecordRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_588(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87F370)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_589(DLL2SDK::CSProto::msg::CSChapterFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x879D2C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterFriend* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_590(DLL2SDK::CSProto::msg::CSChapterFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87A56C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_591(DLL2SDK::CSProto::msg::CSChapterGameResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86FE84)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterGameResult* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_592(DLL2SDK::CSProto::msg::CSChapterGameResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8709D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_593(DLL2SDK::CSProto::msg::CSChapterStartGameReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x880110)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterStartGameReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_594(DLL2SDK::CSProto::msg::CSChapterStartGameReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x880520)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_595(DLL2SDK::CSProto::msg::CSChapterStartGameRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x880A10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterStartGameRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_596(DLL2SDK::CSProto::msg::CSChapterStartGameRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88101C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_597(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x881740)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_598(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x881B94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_599(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88209C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_600(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x882300)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_601(DLL2SDK::CSProto::msg::CSChat_ClearTalkMessage_NTF* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88252C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_ClearTalkMessage_NTF* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_602(DLL2SDK::CSProto::msg::CSChat_ClearTalkMessage_NTF* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88270C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_603(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88288C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_604(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x882DE0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_605(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x883484)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_606(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x883764)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_607(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x883A94)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_FetchMessage_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_608(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x883C74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_609(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x883DF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_610(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x884234)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_611(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x884680)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_612(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x884A48)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_613(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x884EA8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_614(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x885454)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_615(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x885BC0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_616(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x885F1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_617(DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8862F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_618(DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8865B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_619(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88689C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_620(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x886CF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_621(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x887234)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_622(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x887514)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_623(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x887844)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_SendMessage_Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_624(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x887DF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_625(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88855C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSChat_SendMessage_Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_626(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88883C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_627(DLL2SDK::CSProto::msg::CSClientForbidKickOffReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x888B6C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSClientForbidKickOffReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_628(DLL2SDK::CSProto::msg::CSClientForbidKickOffReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x888EA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_629(DLL2SDK::CSProto::msg::CSClientForbidKickOffRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x889184)(a0_, a1_); } DLL2SDK::CSProto::msg::CSClientForbidKickOffRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_630(DLL2SDK::CSProto::msg::CSClientForbidKickOffRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x889364)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_631(DLL2SDK::CSProto::msg::CSCompositeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8894E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCompositeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_632(DLL2SDK::CSProto::msg::CSCompositeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x889AF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_633(DLL2SDK::CSProto::msg::CSCompositeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88A120)(a0_, a1_); } DLL2SDK::CSProto::msg::CSCompositeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_634(DLL2SDK::CSProto::msg::CSCompositeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88AAD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_635(DLL2SDK::CSProto::msg::CSConciseChooseReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88B63C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSConciseChooseReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_636(DLL2SDK::CSProto::msg::CSConciseChooseReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88B94C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_637(DLL2SDK::CSProto::msg::CSConciseChooseRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88BCF0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSConciseChooseRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_638(DLL2SDK::CSProto::msg::CSConciseChooseRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88BF18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_639(DLL2SDK::CSProto::msg::CSConciseReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88C144)(a0_, a1_); } DLL2SDK::CSProto::msg::CSConciseReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_640(DLL2SDK::CSProto::msg::CSConciseReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88C6AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_641(DLL2SDK::CSProto::msg::CSConciseRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88CD1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSConciseRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_642(DLL2SDK::CSProto::msg::CSConciseRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88D698)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_643(DLL2SDK::CSProto::msg::CSDeleteGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88E218)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDeleteGiftReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_644(DLL2SDK::CSProto::msg::CSDeleteGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88E57C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_645(DLL2SDK::CSProto::msg::CSDeleteGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88E920)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDeleteGiftRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_646(DLL2SDK::CSProto::msg::CSDeleteGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88ECE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_647(DLL2SDK::CSProto::msg::CSDelMailDelFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88F144)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelMailDelFlagReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_648(DLL2SDK::CSProto::msg::CSDelMailDelFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88F324)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_649(DLL2SDK::CSProto::msg::CSDelMailDelFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88F4A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelMailDelFlagRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_650(DLL2SDK::CSProto::msg::CSDelMailDelFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88F6CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_651(DLL2SDK::CSProto::msg::CSDelMailsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88F8F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelMailsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_652(DLL2SDK::CSProto::msg::CSDelMailsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88FCD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_653(DLL2SDK::CSProto::msg::CSDelMailsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8901B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelMailsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_654(DLL2SDK::CSProto::msg::CSDelMailsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8905C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_655(DLL2SDK::CSProto::msg::CSDelReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x890B5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelReddotReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_656(DLL2SDK::CSProto::msg::CSDelReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x890F98)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_657(DLL2SDK::CSProto::msg::CSDelReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8913E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelReddotRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_658(DLL2SDK::CSProto::msg::CSDelReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x891648)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_659(DLL2SDK::CSProto::msg::CSDelShopReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x891874)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelShopReddotReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_660(DLL2SDK::CSProto::msg::CSDelShopReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x892204)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_661(DLL2SDK::CSProto::msg::CSDelShopReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x892D90)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDelShopReddotRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_662(DLL2SDK::CSProto::msg::CSDelShopReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x892FF4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_663(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x893220)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositBuyGoldReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_664(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8934FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_665(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8937DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositBuyGoldRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_666(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x893E6C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_667(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8947C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_668(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x894A9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_669(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x894D7C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_670(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89540C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_671(DLL2SDK::CSProto::msg::CSDepositEquipPropReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x895D60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositEquipPropReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_672(DLL2SDK::CSProto::msg::CSDepositEquipPropReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89619C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_673(DLL2SDK::CSProto::msg::CSDepositEquipPropRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8966A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositEquipPropRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_674(DLL2SDK::CSProto::msg::CSDepositEquipPropRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89727C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_675(DLL2SDK::CSProto::msg::CSDepositGetPropsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x898084)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositGetPropsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_676(DLL2SDK::CSProto::msg::CSDepositGetPropsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x898264)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_677(DLL2SDK::CSProto::msg::CSDepositGetPropsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8983E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositGetPropsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_678(DLL2SDK::CSProto::msg::CSDepositGetPropsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x898DD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_679(DLL2SDK::CSProto::msg::CSDepositMaintainPropReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x899988)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositMaintainPropReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_680(DLL2SDK::CSProto::msg::CSDepositMaintainPropReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x899D4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_681(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89A0DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositMaintainPropRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_682(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89A408)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_683(DLL2SDK::CSProto::msg::CSDepositSellPropsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89A7A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositSellPropsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_684(DLL2SDK::CSProto::msg::CSDepositSellPropsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89AB6C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_685(DLL2SDK::CSProto::msg::CSDepositSellPropsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89AEFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositSellPropsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_686(DLL2SDK::CSProto::msg::CSDepositSellPropsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89B228)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_687(DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89B5C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_688(DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89B888)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_689(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89BB6C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_690(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89BF88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_691(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89C48C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_692(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89C7D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_693(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89CAA8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_694(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89D044)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_695(DLL2SDK::CSProto::msg::CSDiamondGetBalanceReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89D6A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDiamondGetBalanceReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_696(DLL2SDK::CSProto::msg::CSDiamondGetBalanceReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89D880)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_697(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89DA00)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_698(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89E8EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_699(DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89FA00)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_700(DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89FC28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_701(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89FE54)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_702(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A05DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_703(DLL2SDK::CSProto::msg::CSDscIPGroupNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A0EF0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSDscIPGroupNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_704(DLL2SDK::CSProto::msg::CSDscIPGroupNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A1870)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_705(DLL2SDK::CSProto::msg::CSEquipAchievementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A22EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSEquipAchievementReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_706(DLL2SDK::CSProto::msg::CSEquipAchievementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A25BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_707(DLL2SDK::CSProto::msg::CSEquipAchievementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A289C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSEquipAchievementRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_708(DLL2SDK::CSProto::msg::CSEquipAchievementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A2AC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_709(DLL2SDK::CSProto::msg::CSExchangeItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A2CF0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSExchangeItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_710(DLL2SDK::CSProto::msg::CSExchangeItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A2FC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_711(DLL2SDK::CSProto::msg::CSExchangeItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A32A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSExchangeItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_712(DLL2SDK::CSProto::msg::CSExchangeItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A3EC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_713(DLL2SDK::CSProto::msg::CSExpBufEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FB394)(a0_, a1_); } DLL2SDK::CSProto::msg::CSExpBufEntry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_714(DLL2SDK::CSProto::msg::CSExpBufEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FC8E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_715(DLL2SDK::CSProto::msg::CSExtremePriceInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A4CC8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSExtremePriceInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_716(DLL2SDK::CSProto::msg::CSExtremePriceInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A4FA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_717(DLL2SDK::CSProto::msg::CSFacePicConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A5288)(a0_, a1_); } DLL2SDK::CSProto::msg::CSFacePicConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_718(DLL2SDK::CSProto::msg::CSFacePicConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A634C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_719(DLL2SDK::CSProto::msg::CSFacePicConfArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A7BF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSFacePicConfArray* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_720(DLL2SDK::CSProto::msg::CSFacePicConfArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A7FB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_721(DLL2SDK::CSProto::msg::CSFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78285C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_722(DLL2SDK::CSProto::msg::CSFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7836E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_723(DLL2SDK::CSProto::msg::CSFriendAccountStateNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A8348)(a0_, a1_); } DLL2SDK::CSProto::msg::CSFriendAccountStateNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_724(DLL2SDK::CSProto::msg::CSFriendAccountStateNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A8528)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_725(DLL2SDK::CSProto::msg::CSFriendLoginNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A86A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSFriendLoginNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_726(DLL2SDK::CSProto::msg::CSFriendLoginNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A8A0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_727(DLL2SDK::CSProto::msg::CSFriendStateChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A8E34)(a0_, a1_); } DLL2SDK::CSProto::msg::CSFriendStateChangeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_728(DLL2SDK::CSProto::msg::CSFriendStateChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A90F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_729(DLL2SDK::CSProto::msg::CSGameFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A93D8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriend* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_730(DLL2SDK::CSProto::msg::CSGameFriend* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A980C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_731(DLL2SDK::CSProto::msg::CSGameFriendGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A9D10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendGetReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_732(DLL2SDK::CSProto::msg::CSGameFriendGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A9EF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_733(DLL2SDK::CSProto::msg::CSGameFriendGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AA070)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendGetRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_734(DLL2SDK::CSProto::msg::CSGameFriendGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AA340)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_735(DLL2SDK::CSProto::msg::CSGameFriendSearchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AA620)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendSearchReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_736(DLL2SDK::CSProto::msg::CSGameFriendSearchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AA884)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_737(DLL2SDK::CSProto::msg::CSGameFriendSearchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AAAFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendSearchRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_738(DLL2SDK::CSProto::msg::CSGameFriendSearchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AB2D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_739(DLL2SDK::CSProto::msg::CSGameFriendSetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8ABB5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendSetReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_740(DLL2SDK::CSProto::msg::CSGameFriendSetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8ABDC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_741(DLL2SDK::CSProto::msg::CSGameFriendSetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8ABFEC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendSetRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_742(DLL2SDK::CSProto::msg::CSGameFriendSetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AC2BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_743(DLL2SDK::CSProto::msg::CSGameFriendShieldConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AC59C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendShieldConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_744(DLL2SDK::CSProto::msg::CSGameFriendShieldConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AC77C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_745(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AC8FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_746(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AD14C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_747(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8ADB2C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameLimitationBuyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_748(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8ADE0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_749(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AE0EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameLimitationBuyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_750(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AE448)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_751(DLL2SDK::CSProto::msg::CSGameShopBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AE7D8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameShopBuyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_752(DLL2SDK::CSProto::msg::CSGameShopBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AEAA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_753(DLL2SDK::CSProto::msg::CSGameShopBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AED88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGameShopBuyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_754(DLL2SDK::CSProto::msg::CSGameShopBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AF300)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_755(DLL2SDK::CSProto::msg::CSGetAchievementRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AF970)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAchievementRewardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_756(DLL2SDK::CSProto::msg::CSGetAchievementRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AFBD4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_757(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AFE00)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAchievementRewardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_758(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B02AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_759(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B08EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_760(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B0BCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_761(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B0EAC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_762(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B12EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_763(DLL2SDK::CSProto::msg::CSGetAllAchievementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B1738)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAllAchievementReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_764(DLL2SDK::CSProto::msg::CSGetAllAchievementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B19A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_765(DLL2SDK::CSProto::msg::CSGetAllAchievementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B1BE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAllAchievementRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_766(DLL2SDK::CSProto::msg::CSGetAllAchievementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B2BCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_767(DLL2SDK::CSProto::msg::CSGetAllComradeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B3F54)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAllComradeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_768(DLL2SDK::CSProto::msg::CSGetAllComradeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B432C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_769(DLL2SDK::CSProto::msg::CSGetAllComradeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B4704)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAllComradeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_770(DLL2SDK::CSProto::msg::CSGetAllComradeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B4B38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_771(DLL2SDK::CSProto::msg::CSGetAllConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B4F84)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAllConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_772(DLL2SDK::CSProto::msg::CSGetAllConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B5164)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_773(DLL2SDK::CSProto::msg::CSGetAllConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B52E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAllConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_774(DLL2SDK::CSProto::msg::CSGetAllConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B5724)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_775(DLL2SDK::CSProto::msg::CSGetAnnouncementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B5B70)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAnnouncementReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_776(DLL2SDK::CSProto::msg::CSGetAnnouncementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B5E40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_777(DLL2SDK::CSProto::msg::CSGetAnnouncementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B6120)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetAnnouncementRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_778(DLL2SDK::CSProto::msg::CSGetAnnouncementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B65DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_779(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B6AE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetCompositeOutputReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_780(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B6DB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_781(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B7090)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetCompositeOutputRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_782(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B7360)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_783(DLL2SDK::CSProto::msg::CSGetConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B7640)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_784(DLL2SDK::CSProto::msg::CSGetConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B78A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_785(DLL2SDK::CSProto::msg::CSGetConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B7AD0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_786(DLL2SDK::CSProto::msg::CSGetConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B7E0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_787(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B81AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetCustomSettingFlagReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_788(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B838C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_789(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B850C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_790(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B87EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_791(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B8ACC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetElectronicSportsConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_792(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B8CAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_793(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B8E2C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_794(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B9E04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_795(DLL2SDK::CSProto::msg::CSGetExchangeConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BAD10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetExchangeConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_796(DLL2SDK::CSProto::msg::CSGetExchangeConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BAEF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_797(DLL2SDK::CSProto::msg::CSGetExchangeConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BB070)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetExchangeConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_798(DLL2SDK::CSProto::msg::CSGetExchangeConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BCC20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_799(DLL2SDK::CSProto::msg::CSGetExpertNumerReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BEA44)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetExpertNumerReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_800(DLL2SDK::CSProto::msg::CSGetExpertNumerReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BECA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_801(DLL2SDK::CSProto::msg::CSGetExpertNumerRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BEED4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetExpertNumerRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_802(DLL2SDK::CSProto::msg::CSGetExpertNumerRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BF308)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_803(DLL2SDK::CSProto::msg::CSGetExpertPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BF754)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetExpertPointReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_804(DLL2SDK::CSProto::msg::CSGetExpertPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BF934)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_805(DLL2SDK::CSProto::msg::CSGetExpertPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BFAB4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetExpertPointRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_806(DLL2SDK::CSProto::msg::CSGetExpertPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C02B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_807(DLL2SDK::CSProto::msg::CSGetFacepicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C0B60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFacepicReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_808(DLL2SDK::CSProto::msg::CSGetFacepicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C0D40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_809(DLL2SDK::CSProto::msg::CSGetFacepicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C0EC0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFacepicRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_810(DLL2SDK::CSProto::msg::CSGetFacepicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C13FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_811(DLL2SDK::CSProto::msg::CSGetFriendListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C19C4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFriendListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_812(DLL2SDK::CSProto::msg::CSGetFriendListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C1E94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_813(DLL2SDK::CSProto::msg::CSGetFriendListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C244C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFriendListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_814(DLL2SDK::CSProto::msg::CSGetFriendListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C3968)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_815(DLL2SDK::CSProto::msg::CSGetFriendsRankReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C549C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFriendsRankReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_816(DLL2SDK::CSProto::msg::CSGetFriendsRankReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C577C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_817(DLL2SDK::CSProto::msg::CSGetFriendsRankRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C5A5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFriendsRankRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_818(DLL2SDK::CSProto::msg::CSGetFriendsRankRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C60E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_819(DLL2SDK::CSProto::msg::CSGetFriendsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C688C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFriendsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_820(DLL2SDK::CSProto::msg::CSGetFriendsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C6B6C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_821(DLL2SDK::CSProto::msg::CSGetFriendsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C6E4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFriendsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_822(DLL2SDK::CSProto::msg::CSGetFriendsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C7480)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_823(DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C7B80)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_824(DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C7DE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_825(DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C8010)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_826(DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C8450)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_827(DLL2SDK::CSProto::msg::CSGetGroupFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C889C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetGroupFriendReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_828(DLL2SDK::CSProto::msg::CSGetGroupFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C8B6C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_829(DLL2SDK::CSProto::msg::CSGetGroupFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C8E4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetGroupFriendRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_830(DLL2SDK::CSProto::msg::CSGetGroupFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C9814)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_831(DLL2SDK::CSProto::msg::CSGetGsplikeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CA350)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetGsplikeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_832(DLL2SDK::CSProto::msg::CSGetGsplikeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CA530)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_833(DLL2SDK::CSProto::msg::CSGetGsplikeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CA6B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetGsplikeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_834(DLL2SDK::CSProto::msg::CSGetGsplikeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CAF24)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_835(DLL2SDK::CSProto::msg::CSGetLanguagePacksReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CB874)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLanguagePacksReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_836(DLL2SDK::CSProto::msg::CSGetLanguagePacksReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CBC50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_837(DLL2SDK::CSProto::msg::CSGetLanguagePacksRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CBFE4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLanguagePacksRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_838(DLL2SDK::CSProto::msg::CSGetLanguagePacksRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CC7D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_839(DLL2SDK::CSProto::msg::CSGetLevelupInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CCEE4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLevelupInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_840(DLL2SDK::CSProto::msg::CSGetLevelupInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CD0C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_841(DLL2SDK::CSProto::msg::CSGetLevelupInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CD244)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLevelupInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_842(DLL2SDK::CSProto::msg::CSGetLevelupInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CDAAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_843(DLL2SDK::CSProto::msg::CSGetLimitOfferReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CE344)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLimitOfferReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_844(DLL2SDK::CSProto::msg::CSGetLimitOfferReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CE524)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_845(DLL2SDK::CSProto::msg::CSGetLimitOfferRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CE6A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLimitOfferRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_846(DLL2SDK::CSProto::msg::CSGetLimitOfferRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CFD00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_847(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D1C44)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_848(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D1E24)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_849(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D1FA4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_850(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D485C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_851(DLL2SDK::CSProto::msg::CSGetMailDelFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D7D14)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetMailDelFlagReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_852(DLL2SDK::CSProto::msg::CSGetMailDelFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D7EF4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_853(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D8074)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetMailDelFlagRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_854(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D8350)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_855(DLL2SDK::CSProto::msg::CSGetMailListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D8630)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetMailListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_856(DLL2SDK::CSProto::msg::CSGetMailListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D898C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_857(DLL2SDK::CSProto::msg::CSGetMailListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D8DB0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetMailListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_858(DLL2SDK::CSProto::msg::CSGetMailListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D9618)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_859(DLL2SDK::CSProto::msg::CSGetMyGiftListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D9EB0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetMyGiftListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_860(DLL2SDK::CSProto::msg::CSGetMyGiftListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DA090)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_861(DLL2SDK::CSProto::msg::CSGetMyGiftListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DA210)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetMyGiftListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_862(DLL2SDK::CSProto::msg::CSGetMyGiftListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DB3AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_863(DLL2SDK::CSProto::msg::CSGetOtherInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DC7C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetOtherInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_864(DLL2SDK::CSProto::msg::CSGetOtherInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DCB10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_865(DLL2SDK::CSProto::msg::CSGetOtherInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DCF18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetOtherInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_866(DLL2SDK::CSProto::msg::CSGetOtherInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DF1D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_867(DLL2SDK::CSProto::msg::CSGetOTOInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E1F1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetOTOInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_868(DLL2SDK::CSProto::msg::CSGetOTOInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E20FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_869(DLL2SDK::CSProto::msg::CSGetOTOInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E227C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetOTOInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_870(DLL2SDK::CSProto::msg::CSGetOTOInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E41E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_871(DLL2SDK::CSProto::msg::CSGetPlayerAchieveReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E6D3C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerAchieveReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_872(DLL2SDK::CSProto::msg::CSGetPlayerAchieveReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E6F1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_873(DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E709C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_874(DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E72C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_875(DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E74F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_876(DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E775C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_877(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E7998)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_878(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E7DD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_879(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E8224)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_880(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E8488)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_881(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E86B4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_882(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E8E50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_883(DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E96C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_884(DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E98F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_885(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E9B2C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_886(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E9E68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_887(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EA204)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_888(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EA468)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_889(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EA694)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_890(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EAF28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_891(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EB8CC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_892(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EBB38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_893(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EBD74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_894(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8ED830)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_895(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EF954)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_896(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EFBC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_897(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EFDFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_898(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F0128)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_899(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F04C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_900(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F0734)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_901(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F0970)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_902(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F2068)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_903(DLL2SDK::CSProto::msg::CSGetPlayListRedDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F3C94)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayListRedDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_904(DLL2SDK::CSProto::msg::CSGetPlayListRedDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F3E74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_905(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F3FF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_906(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F4C28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_907(DLL2SDK::CSProto::msg::CSGetRecentPlayerReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F5948)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetRecentPlayerReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_908(DLL2SDK::CSProto::msg::CSGetRecentPlayerReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F5B28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_909(DLL2SDK::CSProto::msg::CSGetRecentPlayerRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F5CA8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetRecentPlayerRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_910(DLL2SDK::CSProto::msg::CSGetRecentPlayerRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F60E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_911(DLL2SDK::CSProto::msg::CSGetRechargeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F6534)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetRechargeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_912(DLL2SDK::CSProto::msg::CSGetRechargeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F6714)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_913(DLL2SDK::CSProto::msg::CSGetRechargeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F6894)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetRechargeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_914(DLL2SDK::CSProto::msg::CSGetRechargeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F80A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_915(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F9B5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_916(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F9DC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_917(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FA0A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_918(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FA5C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_919(DLL2SDK::CSProto::msg::CSGetReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FAB8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetReddotReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_920(DLL2SDK::CSProto::msg::CSGetReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FAD6C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_921(DLL2SDK::CSProto::msg::CSGetReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FAEEC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetReddotRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_922(DLL2SDK::CSProto::msg::CSGetReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FB32C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_923(DLL2SDK::CSProto::msg::CSGetSensitivityReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FB778)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetSensitivityReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_924(DLL2SDK::CSProto::msg::CSGetSensitivityReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FB958)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_925(DLL2SDK::CSProto::msg::CSGetSensitivityRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FBAD8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetSensitivityRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_926(DLL2SDK::CSProto::msg::CSGetSensitivityRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FBF38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_927(DLL2SDK::CSProto::msg::CSGetShopReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FC4D0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetShopReddotReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_928(DLL2SDK::CSProto::msg::CSGetShopReddotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FC6B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_929(DLL2SDK::CSProto::msg::CSGetShopReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FC830)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetShopReddotRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_930(DLL2SDK::CSProto::msg::CSGetShopReddotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FCC70)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_931(DLL2SDK::CSProto::msg::CSGetStreamConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FD0BC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetStreamConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_932(DLL2SDK::CSProto::msg::CSGetStreamConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FD29C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_933(DLL2SDK::CSProto::msg::CSGetStreamConfReS* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FD41C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetStreamConfReS* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_934(DLL2SDK::CSProto::msg::CSGetStreamConfReS* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FE090)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_935(DLL2SDK::CSProto::msg::CSGetSubScribeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FF09C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetSubScribeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_936(DLL2SDK::CSProto::msg::CSGetSubScribeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FF27C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_937(DLL2SDK::CSProto::msg::CSGetSubScribeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FF3FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetSubScribeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_938(DLL2SDK::CSProto::msg::CSGetSubScribeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FFC10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_939(DLL2SDK::CSProto::msg::CSGetSundryConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x900538)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetSundryConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_940(DLL2SDK::CSProto::msg::CSGetSundryConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x900718)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_941(DLL2SDK::CSProto::msg::CSGetSundryConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x900898)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetSundryConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_942(DLL2SDK::CSProto::msg::CSGetSundryConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x901764)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_943(DLL2SDK::CSProto::msg::CSGetUnlcokRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9025D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetUnlcokRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_944(DLL2SDK::CSProto::msg::CSGetUnlcokRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x902EF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_945(DLL2SDK::CSProto::msg::CSGetUnlockReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x903AA4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetUnlockReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_946(DLL2SDK::CSProto::msg::CSGetUnlockReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x903C84)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_947(DLL2SDK::CSProto::msg::CSGetUpdateContentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x903E04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetUpdateContentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_948(DLL2SDK::CSProto::msg::CSGetUpdateContentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x904068)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_949(DLL2SDK::CSProto::msg::CSGetUpdateContentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x904294)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetUpdateContentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_950(DLL2SDK::CSProto::msg::CSGetUpdateContentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9045DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_951(DLL2SDK::CSProto::msg::CSGetUpdateMD5Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9049FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetUpdateMD5Req* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_952(DLL2SDK::CSProto::msg::CSGetUpdateMD5Req* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x904C60)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_953(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x904E8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetUpdateMD5Res* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_954(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9051D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_955(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9055F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetWeaponAttrConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_956(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9057D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_957(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x905954)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_958(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9060F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_959(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9068CC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_960(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x906AAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_961(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x906C2C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_962(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9081C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_963(DLL2SDK::CSProto::msg::CSGMAddAchievementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x909674)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddAchievementReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_964(DLL2SDK::CSProto::msg::CSGMAddAchievementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9098E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_965(DLL2SDK::CSProto::msg::CSGMAddAchievementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x909B1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddAchievementRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_966(DLL2SDK::CSProto::msg::CSGMAddAchievementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x909D80)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_967(DLL2SDK::CSProto::msg::CSGMAddBattlePassReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x909FAC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddBattlePassReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_968(DLL2SDK::CSProto::msg::CSGMAddBattlePassReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90A218)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_969(DLL2SDK::CSProto::msg::CSGMAddBattlePassRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90A454)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddBattlePassRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_970(DLL2SDK::CSProto::msg::CSGMAddBattlePassRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90A6B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_971(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90A8E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_972(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90ACC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_973(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90B120)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_974(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90B384)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_975(DLL2SDK::CSProto::msg::CSGMAddGameRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90B5B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddGameRecordReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_976(DLL2SDK::CSProto::msg::CSGMAddGameRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90B81C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_977(DLL2SDK::CSProto::msg::CSGMAddGameRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90BA58)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMAddGameRecordRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_978(DLL2SDK::CSProto::msg::CSGMAddGameRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90BCBC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_979(DLL2SDK::CSProto::msg::CSGMCmdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90BEE8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMCmdReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_980(DLL2SDK::CSProto::msg::CSGMCmdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90C1B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_981(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90C3D8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGmDelPlayerInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_982(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90C5B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_983(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90C738)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_984(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90C99C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_985(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90CBC8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGmSetPlayerInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_986(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90CDA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_987(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90CF28)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_988(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90D18C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_989(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90D3B8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_990(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90D790)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_991(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90DBE4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_992(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90DF30)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_993(DLL2SDK::CSProto::msg::CSGroupInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90E204)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_994(DLL2SDK::CSProto::msg::CSGroupInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90E468)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_995(DLL2SDK::CSProto::msg::CSGroupInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90E694)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_996(DLL2SDK::CSProto::msg::CSGroupInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90ED54)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_997(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90F530)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_998(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91159C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_999(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x914140)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1000(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9144A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1001(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x914844)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1002(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x914C18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1003(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91506C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1004(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9155F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1005(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x915D60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1006(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91693C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1007(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x917734)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1008(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x917B74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1009(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x918084)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1010(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9182E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1011(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x918518)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1012(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91877C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1013(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9189A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1014(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x918C0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1015(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x918E38)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1016(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x919214)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1017(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x919658)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1018(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91A6A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1019(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91BCF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1020(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91CF9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1021(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91E914)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1022(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91ED64)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1023(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91F2FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1024(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91F6D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1025(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91FB1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1026(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91FDFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1027(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92012C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1028(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x920398)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1029(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9205D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1030(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9208BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1031(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x920BA4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1032(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x920F08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1033(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9212AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1034(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92158C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1035(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92186C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1036(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x921AD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1037(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x921CFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1038(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9233C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1039(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9251B8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1040(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9256FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1041(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x925E3C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1042(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x927378)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1043(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92909C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1044(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92A538)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1045(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92C1B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1046(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92C50C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1047(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92C89C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1048(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92E7C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1049(DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x930F08)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1050(DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93130C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1051(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9317FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1052(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x931AE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1053(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x931DCC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1054(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9320B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1055(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x932398)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1056(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9327DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1057(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x932D04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1058(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x932EE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1059(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x933064)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1060(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x933974)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1061(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9343F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1062(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9352DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1063(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93680C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1064(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x936B70)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1065(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x936F14)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1066(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93725C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1067(DLL2SDK::CSProto::msg::CSGroupRoomKickNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9375EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomKickNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1068(DLL2SDK::CSProto::msg::CSGroupRoomKickNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9377CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1069(DLL2SDK::CSProto::msg::CSGroupRoomKickReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93794C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomKickReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1070(DLL2SDK::CSProto::msg::CSGroupRoomKickReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x937BB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1071(DLL2SDK::CSProto::msg::CSGroupRoomKickRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x937DF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomKickRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1072(DLL2SDK::CSProto::msg::CSGroupRoomKickRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x938058)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1073(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x938284)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1074(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9386E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1075(DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x938C88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1076(DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x939068)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1077(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x939554)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1078(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x939C48)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1079(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93A47C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1080(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93ABDC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1081(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93B45C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1082(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93B868)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1083(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93BD58)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1084(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93BF38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1085(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93C0B8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1086(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93C298)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1087(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93C418)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1088(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93C640)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1089(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93C86C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1090(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93CAD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1091(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93CCFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1092(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93CFCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1093(DLL2SDK::CSProto::msg::CSGroupRoomReadyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93D2AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomReadyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1094(DLL2SDK::CSProto::msg::CSGroupRoomReadyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93D50C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1095(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93D738)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomReadyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1096(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93DA14)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1097(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93DCF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1098(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93E604)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1099(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93F240)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1100(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93F528)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1101(DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93F810)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1102(DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93FA38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1103(DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93FC64)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1104(DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93FF24)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1105(DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x940208)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1106(DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9404C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1107(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9407AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1108(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x940A10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1109(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x940C88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1110(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x940FB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1111(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x941354)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1112(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x941794)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1113(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x941BE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1114(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x941E44)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1115(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x942070)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1116(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9423CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1117(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94275C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1118(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9429C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1119(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x942BEC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1120(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x942E50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1121(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94307C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1122(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9432E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1123(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94350C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1124(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9437F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1125(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x943AE4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1126(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x943DCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1127(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9440BC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1128(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9443A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1129(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x944694)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1130(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x944AF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1131(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x945000)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1132(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9452E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1133(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9455C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1134(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x945908)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1135(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x945C98)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1136(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x945FDC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1137(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94638C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1138(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9466D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1139(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x946A80)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1140(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x946CE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1141(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x946F10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1142(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x947CF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1143(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x948E3C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1144(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94921C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1145(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x949708)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1146(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x949FA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1147(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94A914)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1148(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94AAF4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1149(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94AC74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1150(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94B6E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1151(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94C3B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1152(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94C698)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1153(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94C988)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1154(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94CDC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1155(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94D2D0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1156(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94D534)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1157(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94D760)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1158(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94E064)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1159(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94EBB4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1160(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94ED94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1161(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94EF14)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1162(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94F99C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1163(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9505C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1164(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9507A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1165(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x950928)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1166(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x951CA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1167(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x953674)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1168(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9538D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1169(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x953B04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1170(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x953D68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1171(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x953F94)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1172(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9541F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1173(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x954424)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1174(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9548DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1175(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x954DE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_SetMedalReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1176(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x955044)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1177(DLL2SDK::CSProto::msg::CSGsp_SetMedalRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x955324)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGsp_SetMedalRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1178(DLL2SDK::CSProto::msg::CSGsp_SetMedalRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x955588)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1179(DLL2SDK::CSProto::msg::CSGspDropGameNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9557B4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGspDropGameNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1180(DLL2SDK::CSProto::msg::CSGspDropGameNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x955A20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1181(DLL2SDK::CSProto::msg::CSGspEndMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x955C5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGspEndMatchNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1182(DLL2SDK::CSProto::msg::CSGspEndMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9586A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1183(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95BB1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1184(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95BD80)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1185(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95BFAC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1186(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95C210)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1187(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95C43C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGspLike_LikeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1188(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95C724)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1189(DLL2SDK::CSProto::msg::CSGspLike_LikeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95CA68)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGspLike_LikeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1190(DLL2SDK::CSProto::msg::CSGspLike_LikeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95CD58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1191(DLL2SDK::CSProto::msg::CSGspLike_LikeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95D04C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGspLike_LikeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1192(DLL2SDK::CSProto::msg::CSGspLike_LikeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95D334)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1193(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95D624)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1194(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95D890)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1195(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95DACC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1196(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95DDB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1197(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95E09C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1198(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95E308)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1199(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95E544)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1200(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95E9A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1201(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95EF20)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1202(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95F3F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1203(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95FA34)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1204(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95FD24)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1205(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x960018)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1206(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x960384)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1207(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96072C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1208(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x960A94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1209(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x960E3C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1210(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96119C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1211(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x961540)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_BeOpNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1212(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x961A20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1213(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9620A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1214(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x962390)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1215(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x962680)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1216(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x962BB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1217(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x963180)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1218(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x963A7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1219(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x964680)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1220(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9649E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1221(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x964DEC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1222(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9650DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1223(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9653D0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1224(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9656B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1225(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9659A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1226(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x965C90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1227(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x965F84)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1228(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9662F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1229(DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x966698)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1230(DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x966904)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1231(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x966B40)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1232(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x966E28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1233(DLL2SDK::CSProto::msg::CSGuild_FireMemberReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x967110)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_FireMemberReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1234(DLL2SDK::CSProto::msg::CSGuild_FireMemberReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96751C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1235(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x967A18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_FireMemberRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1236(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x967F9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1237(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9686F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1238(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96895C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1239(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x968B98)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1240(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9697F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1241(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96A7EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1242(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96A9CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1243(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96AB4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1244(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96AF50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1245(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96B440)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1246(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96B620)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1247(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96B7A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1248(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96D8C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1249(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x970048)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1250(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9702B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1251(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9704F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1252(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9714D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1253(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9727D8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1254(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x972ABC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1255(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x972DAC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1256(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x975DE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1257(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x979D70)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1258(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97A0D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1259(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97A478)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1260(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97AC8C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1261(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97B5B4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1262(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97B89C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1263(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97BB8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1264(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97CC84)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1265(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97E020)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1266(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97E28C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1267(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97E4C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1268(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97E9DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1269(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97EF88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1270(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97F270)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1271(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97F560)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1272(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97FE2C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1273(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98083C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1274(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x980AA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1275(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x980CE4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1276(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9815D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1277(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x981FDC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1278(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9827EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1279(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98310C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1280(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98391C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1281(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98423C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1282(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9849A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1283(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x985184)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1284(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9853F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1285(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98562C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1286(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x985914)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1287(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x985BFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1288(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x985EEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1289(DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9861E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1290(DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x986444)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1291(DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x986670)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1292(DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9868DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1293(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x986B18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1294(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x987144)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1295(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x987A78)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1296(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x988198)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1297(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x988C6C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1298(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x988F48)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1299(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x989228)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1300(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x989610)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1301(DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x989AE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1302(DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x989D4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1303(DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x989F88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1304(DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98A1EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1305(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98A418)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1306(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98A684)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1307(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98A8C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1308(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98ABA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1309(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98AE90)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1310(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98B364)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1311(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98B9A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1312(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98CB6C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1313(DLL2SDK::CSProto::msg::CSGuild_ShoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98E178)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_ShoutReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1314(DLL2SDK::CSProto::msg::CSGuild_ShoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98E560)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1315(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98EA30)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1316(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98ED20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1317(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98F014)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1318(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98F380)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1319(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98F728)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1320(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98FA8C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1321(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98FE30)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1322(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9903E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1323(DLL2SDK::CSProto::msg::CsGuildBaseConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96D3F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CsGuildBaseConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1324(DLL2SDK::CSProto::msg::CsGuildBaseConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96FA90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1325(DLL2SDK::CSProto::msg::CsGuildEventConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96C7F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CsGuildEventConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1326(DLL2SDK::CSProto::msg::CsGuildEventConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96EAB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1327(DLL2SDK::CSProto::msg::CsGuildLevelConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96CEA0)(a0_, a1_); } DLL2SDK::CSProto::msg::CsGuildLevelConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1328(DLL2SDK::CSProto::msg::CsGuildLevelConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96F350)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1329(DLL2SDK::CSProto::msg::CSGuildMissionAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x990A4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuildMissionAward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1330(DLL2SDK::CSProto::msg::CSGuildMissionAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x990E90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1331(DLL2SDK::CSProto::msg::CSGuildMissionConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97C504)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuildMissionConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1332(DLL2SDK::CSProto::msg::CSGuildMissionConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97D884)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1333(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9912E8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuildRankGetTopReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1334(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x991644)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1335(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9919D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSGuildRankGetTopRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1336(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9920DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1337(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96C2C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1338(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x96E4E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1339(DLL2SDK::CSProto::msg::CSHpV5OneLevel* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83AD18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSHpV5OneLevel* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1340(DLL2SDK::CSProto::msg::CSHpV5OneLevel* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x83B5C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1341(DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99292C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1342(DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x992CF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1343(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x993080)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1344(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99389C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1345(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x994310)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1346(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9958E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1347(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x997450)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1348(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x997A08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1349(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x998120)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1350(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x998D10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1351(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x999BB4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1352(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x999F10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1353(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99A2A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1354(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99A6D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1355(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99ABD8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1356(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99AF3C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1357(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99B2E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1358(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99B720)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1359(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99BB6C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1360(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99C044)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1361(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99C604)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1362(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99CAB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1363(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99D074)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1364(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99D43C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1365(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99D7C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1366(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99DC04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1367(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99E04C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1368(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99E680)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1369(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99EE44)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1370(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A01AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1371(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A1D00)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1372(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A1FE0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1373(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A22C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1374(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A2700)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1375(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A2B4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1376(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A302C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1377(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A35FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1378(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A3860)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1379(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A3A8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1380(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A3D74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1381(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A405C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1382(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A4398)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1383(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A4738)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1384(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A4A20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1385(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A4D08)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1386(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A5044)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1387(DLL2SDK::CSProto::msg::CSInventoryCompoundReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A53E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryCompoundReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1388(DLL2SDK::CSProto::msg::CSInventoryCompoundReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A56C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1389(DLL2SDK::CSProto::msg::CSInventoryCompoundRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A59A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryCompoundRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1390(DLL2SDK::CSProto::msg::CSInventoryCompoundRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A5ED8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1391(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A64A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1392(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A6780)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1393(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A6A60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1394(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A6D40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1395(DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A7020)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1396(DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A73E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1397(DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A7774)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1398(DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A7B38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1399(DLL2SDK::CSProto::msg::CSInventoryGetDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A7EC8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1400(DLL2SDK::CSProto::msg::CSInventoryGetDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A82C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1401(DLL2SDK::CSProto::msg::CSInventoryGetDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A8704)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1402(DLL2SDK::CSProto::msg::CSInventoryGetDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A8A30)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1403(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A8DD0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1404(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A9154)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1405(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A9588)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1406(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A9F68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1407(DLL2SDK::CSProto::msg::CSInventoryGetPicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AAB4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetPicReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1408(DLL2SDK::CSProto::msg::CSInventoryGetPicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AAD2C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1409(DLL2SDK::CSProto::msg::CSInventoryGetPicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AAEAC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetPicRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1410(DLL2SDK::CSProto::msg::CSInventoryGetPicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AB670)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1411(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ABF10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1412(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AC294)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1413(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AC6C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1414(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ACFE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1415(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ADA98)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1416(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ADD04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1417(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ADF40)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1418(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AE220)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1419(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AE500)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1420(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AEC94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1421(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AF504)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1422(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AF860)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1423(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AFBF0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1424(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AFFD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1425(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B042C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1426(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B15D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1427(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B2AB8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1428(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B2D78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1429(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B305C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1430(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B3398)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1431(DLL2SDK::CSProto::msg::CSInventorySetPicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B3738)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventorySetPicReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1432(DLL2SDK::CSProto::msg::CSInventorySetPicReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B3960)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1433(DLL2SDK::CSProto::msg::CSInventorySetPicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B3B8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventorySetPicRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1434(DLL2SDK::CSProto::msg::CSInventorySetPicRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B3DF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1435(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B401C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1436(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B43FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1437(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B4858)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1438(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B5000)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1439(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B590C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1440(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B5DD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1441(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B62D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1442(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B6AD4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1443(DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B731C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1444(DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B75DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1445(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B78C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1446(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B8808)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1447(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B93DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1448(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B9718)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1449(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B9AF8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1450(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B9EB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1451(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BA300)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1452(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BA7A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1453(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BAC8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1454(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BB924)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1455(DLL2SDK::CSProto::msg::CSInviteNewbie_AwardNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BC7F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_AwardNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1456(DLL2SDK::CSProto::msg::CSInviteNewbie_AwardNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BC9D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1457(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BCB50)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1458(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BCE20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1459(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BD040)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1460(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BD500)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1461(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BDA0C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1462(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BDC78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1463(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BDEB4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1464(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BE19C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1465(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BE484)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1466(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BE664)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1467(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BE7E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1468(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BF704)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1469(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C07C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1470(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C09A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1471(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C0B20)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1472(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C1180)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1473(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C1948)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1474(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C1B28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1475(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C1CA8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1476(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C211C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1477(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C2644)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1478(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C28B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1479(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C2AEC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1480(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C3100)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1481(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C3730)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1482(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C3910)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1483(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C3A90)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1484(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C4734)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1485(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C56AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1486(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C588C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1487(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C5A0C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1488(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C6744)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1489(DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C7698)(a0_, a1_); } DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1490(DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C7958)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1491(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C7C3C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1492(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C80DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1493(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C85C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1494(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C88F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1495(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C8C94)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1496(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C8EF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1497(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C9124)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1498(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CA1BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1499(DLL2SDK::CSProto::msg::CSLevelupGetRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CB490)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLevelupGetRewardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1500(DLL2SDK::CSProto::msg::CSLevelupGetRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CB6B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1501(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CB8E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLevelupGetRewardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1502(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CBE18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1503(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CC3E0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1504(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CC644)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1505(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CC8C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1506(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CCC88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1507(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CD00C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1508(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CD564)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1509(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CDC28)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1510(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CDF08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1511(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86BE58)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1512(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86E000)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1513(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CE8A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1514(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CEE70)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1515(DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CF6C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1516(DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CF92C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1517(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CFB58)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1518(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CFE28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1519(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D0048)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1520(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D0358)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1521(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D0628)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1522(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D0808)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1523(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D0988)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1524(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D0BEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1525(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D0E18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1526(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D10F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1527(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D13D8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1528(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D16A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1529(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D1988)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1530(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D1BF4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1531(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D1E30)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1532(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D8D04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1533(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E186C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyGetServerInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1534(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E1A4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1535(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E1BCC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1536(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E1F18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1537(DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E21EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1538(DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E2450)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1539(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E267C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1540(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E2964)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1541(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E2C4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1542(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E55A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1543(DLL2SDK::CSProto::msg::CSLobbyKickNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E8E24)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyKickNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1544(DLL2SDK::CSProto::msg::CSLobbyKickNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E9088)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1545(DLL2SDK::CSProto::msg::CSLobbyLoginReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E92B4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyLoginReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1546(DLL2SDK::CSProto::msg::CSLobbyLoginReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9EA0D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1547(DLL2SDK::CSProto::msg::CSLobbyLoginRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9EAF40)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyLoginRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1548(DLL2SDK::CSProto::msg::CSLobbyLoginRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F01B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1549(DLL2SDK::CSProto::msg::CSLobbyLogoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F6B30)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyLogoutReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1550(DLL2SDK::CSProto::msg::CSLobbyLogoutReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F721C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1551(DLL2SDK::CSProto::msg::CSLobbyLogoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F7858)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyLogoutRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1552(DLL2SDK::CSProto::msg::CSLobbyLogoutRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F7ABC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1553(DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F7CE8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1554(DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F7F4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1555(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F8178)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1556(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F87AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1557(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F8EAC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1558(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F9194)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1559(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F9484)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1560(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F976C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1561(DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F9A54)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1562(DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F9CB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1563(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F9EE4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1564(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FA294)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1565(DLL2SDK::CSProto::msg::CSLobbyReLoginNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FA558)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbyReLoginNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1566(DLL2SDK::CSProto::msg::CSLobbyReLoginNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FA7BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1567(DLL2SDK::CSProto::msg::CSLobbySwitchLangReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FA9E8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbySwitchLangReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1568(DLL2SDK::CSProto::msg::CSLobbySwitchLangReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FAC4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1569(DLL2SDK::CSProto::msg::CSLobbySwitchLangRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FAE78)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLobbySwitchLangRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1570(DLL2SDK::CSProto::msg::CSLobbySwitchLangRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FB0DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1571(DLL2SDK::CSProto::msg::CSLoginClientInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8140FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLoginClientInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1572(DLL2SDK::CSProto::msg::CSLoginClientInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x815A18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1573(DLL2SDK::CSProto::msg::CSLotteryAnnouncementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FB308)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryAnnouncementReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1574(DLL2SDK::CSProto::msg::CSLotteryAnnouncementReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FB4E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1575(DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FB668)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1576(DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FBAA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1577(DLL2SDK::CSProto::msg::CSLotteryDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FBEF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1578(DLL2SDK::CSProto::msg::CSLotteryDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FC7A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1579(DLL2SDK::CSProto::msg::CSLotteryDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FD330)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryDescReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1580(DLL2SDK::CSProto::msg::CSLotteryDescReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FD510)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1581(DLL2SDK::CSProto::msg::CSLotteryDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FD690)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryDescRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1582(DLL2SDK::CSProto::msg::CSLotteryDescRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FDAD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1583(DLL2SDK::CSProto::msg::CSLotteryInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FDF60)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1584(DLL2SDK::CSProto::msg::CSLotteryInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FE140)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1585(DLL2SDK::CSProto::msg::CSLotteryInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FE2C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1586(DLL2SDK::CSProto::msg::CSLotteryInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FEEE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1587(DLL2SDK::CSProto::msg::CSLotteryShootReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FFD04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryShootReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1588(DLL2SDK::CSProto::msg::CSLotteryShootReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA00060)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1589(DLL2SDK::CSProto::msg::CSLotteryShootRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0043C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryShootRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1590(DLL2SDK::CSProto::msg::CSLotteryShootRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA00C84)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1591(DLL2SDK::CSProto::msg::CSLotteryTreasureReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA01768)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryTreasureReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1592(DLL2SDK::CSProto::msg::CSLotteryTreasureReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA01BA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1593(DLL2SDK::CSProto::msg::CSLotteryTreasureRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0212C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLotteryTreasureRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1594(DLL2SDK::CSProto::msg::CSLotteryTreasureRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA02B1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1595(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA03718)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1596(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA03940)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1597(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA03B6C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1598(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA03E98)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1599(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA04238)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1600(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA04418)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1601(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA04598)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1602(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA049CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1603(DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA04E18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1604(DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA051DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1605(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0556C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1606(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA05BF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1607(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA06300)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1608(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA066C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1609(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA06A54)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1610(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0706C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1611(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA076B4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1612(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA07984)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1613(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA07C64)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1614(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0933C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1615(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0AF90)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1616(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0B368)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1617(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0B848)(a0_, a1_); } DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1618(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0BC7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1619(DLL2SDK::CSProto::msg::CSMailDelFlagNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0C0C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMailDelFlagNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1620(DLL2SDK::CSProto::msg::CSMailDelFlagNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0C328)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1621(DLL2SDK::CSProto::msg::CSMailDelMailsNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0C554)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMailDelMailsNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1622(DLL2SDK::CSProto::msg::CSMailDelMailsNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0C92C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1623(DLL2SDK::CSProto::msg::CSMailfullWarningNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0CE0C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMailfullWarningNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1624(DLL2SDK::CSProto::msg::CSMailfullWarningNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0D070)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1625(DLL2SDK::CSProto::msg::CSMailList* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D91E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMailList* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1626(DLL2SDK::CSProto::msg::CSMailList* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D9A64)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1627(DLL2SDK::CSProto::msg::CSMailPlayerLoginNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0F494)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMailPlayerLoginNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1628(DLL2SDK::CSProto::msg::CSMailPlayerLoginNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0F674)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1629(DLL2SDK::CSProto::msg::CSMailPushNewMailNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0F7F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMailPushNewMailNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1630(DLL2SDK::CSProto::msg::CSMailPushNewMailNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0FAB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1631(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0FD98)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1632(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA10078)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1633(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA10358)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1634(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA10684)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1635(DLL2SDK::CSProto::msg::CSMallBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA10A24)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallBuyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1636(DLL2SDK::CSProto::msg::CSMallBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA10EB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1637(DLL2SDK::CSProto::msg::CSMallBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA11478)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallBuyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1638(DLL2SDK::CSProto::msg::CSMallBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA119E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1639(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA120E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallDistributeOrderReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1640(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA12628)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1641(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA12BD8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallDistributeOrderRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1642(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1312C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1643(DLL2SDK::CSProto::msg::CSMallGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA13858)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallGetReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1644(DLL2SDK::CSProto::msg::CSMallGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA13A38)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1645(DLL2SDK::CSProto::msg::CSMallGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA13BB8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallGetRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1646(DLL2SDK::CSProto::msg::CSMallGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA149CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1647(DLL2SDK::CSProto::msg::CSMallRefreshReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA15A14)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallRefreshReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1648(DLL2SDK::CSProto::msg::CSMallRefreshReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA15CF4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1649(DLL2SDK::CSProto::msg::CSMallRefreshRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA15FD4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMallRefreshRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1650(DLL2SDK::CSProto::msg::CSMallRefreshRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA163D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1651(DLL2SDK::CSProto::msg::CSMatchConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA168C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchConfigReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1652(DLL2SDK::CSProto::msg::CSMatchConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA16AA0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1653(DLL2SDK::CSProto::msg::CSMatchConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA16C20)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchConfigRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1654(DLL2SDK::CSProto::msg::CSMatchConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1A8D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1655(DLL2SDK::CSProto::msg::CSMatchMakingPlayertReadyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1FB68)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchMakingPlayertReadyNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1656(DLL2SDK::CSProto::msg::CSMatchMakingPlayertReadyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1FD48)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1657(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1FEC8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchMakingReadyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1658(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA201B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1659(DLL2SDK::CSProto::msg::CSMatchMakingReadyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA204AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchMakingReadyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1660(DLL2SDK::CSProto::msg::CSMatchMakingReadyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA20710)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1661(DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2093C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1662(DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA20D7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1663(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA211C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1664(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2168C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1665(DLL2SDK::CSProto::msg::CSMatchMakingStopNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA21BA0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchMakingStopNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1666(DLL2SDK::CSProto::msg::CSMatchMakingStopNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA21D80)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1667(DLL2SDK::CSProto::msg::CSMatchParamInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA21F00)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchParamInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1668(DLL2SDK::CSProto::msg::CSMatchParamInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA223C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1669(DLL2SDK::CSProto::msg::CSMatchParamInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA228C8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchParamInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1670(DLL2SDK::CSProto::msg::CSMatchParamInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA22CA0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1671(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA23138)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1672(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA23318)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1673(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA23498)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1674(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA236FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1675(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA23928)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1676(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA23B08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1677(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA23C88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1678(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA23EEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1679(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA24118)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1680(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA24A90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1681(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA25660)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1682(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA25A20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1683(DLL2SDK::CSProto::msg::CSMCmdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA25E80)(a0_, a1_); } DLL2SDK::CSProto::msg::CSMCmdRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1684(DLL2SDK::CSProto::msg::CSMCmdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA261CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1685(DLL2SDK::CSProto::msg::CSModeEntrance* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x900CD8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSModeEntrance* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1686(DLL2SDK::CSProto::msg::CSModeEntrance* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x901BB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1687(DLL2SDK::CSProto::msg::CSNewInventoryItemNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA264A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSNewInventoryItemNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1688(DLL2SDK::CSProto::msg::CSNewInventoryItemNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA26760)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1689(DLL2SDK::CSProto::msg::CSNewReddotNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA26A44)(a0_, a1_); } DLL2SDK::CSProto::msg::CSNewReddotNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1690(DLL2SDK::CSProto::msg::CSNewReddotNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA26E08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1691(DLL2SDK::CSProto::msg::CSObserveReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA27198)(a0_, a1_); } DLL2SDK::CSProto::msg::CSObserveReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1692(DLL2SDK::CSProto::msg::CSObserveReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA278B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1693(DLL2SDK::CSProto::msg::CSObserveRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2812C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSObserveRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1694(DLL2SDK::CSProto::msg::CSObserveRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA28354)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1695(DLL2SDK::CSProto::msg::CSOpenBoxReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA28580)(a0_, a1_); } DLL2SDK::CSProto::msg::CSOpenBoxReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1696(DLL2SDK::CSProto::msg::CSOpenBoxReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA28D00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1697(DLL2SDK::CSProto::msg::CSOpenBoxRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA294F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSOpenBoxRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1698(DLL2SDK::CSProto::msg::CSOpenBoxRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA29B00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1699(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2A368)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1700(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2A6C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1701(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2AA54)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1702(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2AF7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1703(DLL2SDK::CSProto::msg::CSPkg* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2B618)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPkg* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1704(DLL2SDK::CSProto::msg::CSPkg* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2BD94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1705(DLL2SDK::CSProto::msg::CSPkgHead* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2B954)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPkgHead* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1706(DLL2SDK::CSProto::msg::CSPkgHead* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2C174)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1707(DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E8AF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1708(DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E929C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1709(DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2C684)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1710(DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2CF18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1711(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2D930)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1712(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2DB10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1713(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2DC90)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1714(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2E094)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1715(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2E584)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1716(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2E874)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1717(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2EB68)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerSendGoldReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1718(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2EE50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1719(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2F140)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerSendGoldRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1720(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2F6D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1721(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2FD38)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1722(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA30018)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1723(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA302F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1724(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA30654)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1725(DLL2SDK::CSProto::msg::CSPromotionNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA309E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotionNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1726(DLL2SDK::CSProto::msg::CSPromotionNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA313EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1727(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA32210)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1728(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA32474)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1729(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA326EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1730(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA32950)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1731(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA32B7C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorGetAwardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1732(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA32E5C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1733(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3313C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorGetAwardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1734(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA33674)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1735(DLL2SDK::CSProto::msg::CSPromotorGetListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA33C3C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorGetListReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1736(DLL2SDK::CSProto::msg::CSPromotorGetListReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA33E1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1737(DLL2SDK::CSProto::msg::CSPromotorGetListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA33F9C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorGetListRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1738(DLL2SDK::CSProto::msg::CSPromotorGetListRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA34CB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1739(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA35B54)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorSendInviteReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1740(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA35EB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1741(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3628C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorSendInviteRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1742(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3656C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1743(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3689C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1744(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA36BD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1745(DLL2SDK::CSProto::msg::CSPushAnnouncementNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA36F74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPushAnnouncementNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1746(DLL2SDK::CSProto::msg::CSPushAnnouncementNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA37234)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1747(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA37518)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1748(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3777C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1749(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA379A8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1750(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA37E60)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1751(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA38364)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1752(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA386BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1753(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA38A4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1754(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA39524)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1755(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3A070)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1756(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3A2D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1757(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3A500)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1758(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3B2E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1759(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3C2E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1760(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3C5C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1761(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3C8A4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1762(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3CD5C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1763(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3D260)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1764(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3D440)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1765(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3D5C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1766(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3E868)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1767(DLL2SDK::CSProto::msg::CSQaccComplaintReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA40150)(a0_, a1_); } DLL2SDK::CSProto::msg::CSQaccComplaintReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1768(DLL2SDK::CSProto::msg::CSQaccComplaintReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA40A00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1769(DLL2SDK::CSProto::msg::CSQaccComplaintRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA41660)(a0_, a1_); } DLL2SDK::CSProto::msg::CSQaccComplaintRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1770(DLL2SDK::CSProto::msg::CSQaccComplaintRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA41930)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1771(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA41C10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1772(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA41DF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1773(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA41F70)(a0_, a1_); } DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1774(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA42250)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1775(DLL2SDK::CSProto::msg::CSRankGetTopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA42530)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRankGetTopReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1776(DLL2SDK::CSProto::msg::CSRankGetTopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4288C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1777(DLL2SDK::CSProto::msg::CSRankGetTopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA42C1C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRankGetTopRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1778(DLL2SDK::CSProto::msg::CSRankGetTopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA43324)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1779(DLL2SDK::CSProto::msg::CSReadGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA43B7C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSReadGiftReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1780(DLL2SDK::CSProto::msg::CSReadGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA43DE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1781(DLL2SDK::CSProto::msg::CSReadGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA44024)(a0_, a1_); } DLL2SDK::CSProto::msg::CSReadGiftRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1782(DLL2SDK::CSProto::msg::CSReadGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA442FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1783(DLL2SDK::CSProto::msg::CSReadMailsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA445E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSReadMailsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1784(DLL2SDK::CSProto::msg::CSReadMailsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA44AA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1785(DLL2SDK::CSProto::msg::CSReadMailsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA45104)(a0_, a1_); } DLL2SDK::CSProto::msg::CSReadMailsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1786(DLL2SDK::CSProto::msg::CSReadMailsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA459E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1787(DLL2SDK::CSProto::msg::CSReceiveGiftNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA46594)(a0_, a1_); } DLL2SDK::CSProto::msg::CSReceiveGiftNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1788(DLL2SDK::CSProto::msg::CSReceiveGiftNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA468D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1789(DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA46C70)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1790(DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA46ED4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1791(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA47100)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1792(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA473D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1793(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA476B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1794(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA479F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1795(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA47D88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1796(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA47F68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1797(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA480E8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1798(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA48700)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1799(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA48D48)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1800(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA48FAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1801(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4928C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1802(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA494B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1803(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA496E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1804(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA49948)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1805(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA49B74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1806(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4A020)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1807(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4A524)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1808(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4B940)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1809(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4D17C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1810(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4D598)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1811(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4DA9C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1812(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4DD78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1813(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4E058)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1814(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4E280)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1815(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4E4AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1816(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4F300)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1817(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA504FC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1818(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA508BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1819(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA50D10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1820(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA51B98)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1821(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA52E84)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1822(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA530AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1823(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA532D8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1824(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5353C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1825(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA53768)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1826(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA53B9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1827(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA53FE8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1828(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA542B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1829(DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA54598)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1830(DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA547C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1831(DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA549EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1832(DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA54DB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1833(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA55140)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1834(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA553AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1835(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA555E8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1836(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA559C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1837(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA55E24)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1838(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA56088)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1839(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA562B4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1840(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA56610)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1841(DLL2SDK::CSProto::msg::CSSellItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA569A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSellItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1842(DLL2SDK::CSProto::msg::CSSellItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA56D64)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1843(DLL2SDK::CSProto::msg::CSSellItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA570F4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSellItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1844(DLL2SDK::CSProto::msg::CSSellItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA57784)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1845(DLL2SDK::CSProto::msg::CSSendFriendGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA57E8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSendFriendGiftReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1846(DLL2SDK::CSProto::msg::CSSendFriendGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA581F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1847(DLL2SDK::CSProto::msg::CSSendFriendGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA585D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSendFriendGiftRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1848(DLL2SDK::CSProto::msg::CSSendFriendGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5899C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1849(DLL2SDK::CSProto::msg::CSSendGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA58E3C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSendGiftReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1850(DLL2SDK::CSProto::msg::CSSendGiftReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5941C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1851(DLL2SDK::CSProto::msg::CSSendGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA59C2C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSendGiftRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1852(DLL2SDK::CSProto::msg::CSSendGiftRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA59F78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1853(DLL2SDK::CSProto::msg::CSSendMailsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5A310)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSendMailsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1854(DLL2SDK::CSProto::msg::CSSendMailsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5A9D0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1855(DLL2SDK::CSProto::msg::CSSendMailsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5B178)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSendMailsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1856(DLL2SDK::CSProto::msg::CSSendMailsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5B3A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1857(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5B5CC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1858(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5B8AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1859(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5BB8C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1860(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5BEE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1861(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5C278)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1862(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5C63C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1863(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5C9CC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1864(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5CC30)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1865(DLL2SDK::CSProto::msg::CSSetHideGamerecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5CE5C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetHideGamerecordReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1866(DLL2SDK::CSProto::msg::CSSetHideGamerecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5D0BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1867(DLL2SDK::CSProto::msg::CSSetHideGamerecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5D2E8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetHideGamerecordRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1868(DLL2SDK::CSProto::msg::CSSetHideGamerecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5D54C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1869(DLL2SDK::CSProto::msg::CSSetHideInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5D778)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetHideInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1870(DLL2SDK::CSProto::msg::CSSetHideInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5D9D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1871(DLL2SDK::CSProto::msg::CSSetHideInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5DC04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetHideInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1872(DLL2SDK::CSProto::msg::CSSetHideInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5DE68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1873(DLL2SDK::CSProto::msg::CSSetItemAttributeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5E094)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetItemAttributeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1874(DLL2SDK::CSProto::msg::CSSetItemAttributeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5E588)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1875(DLL2SDK::CSProto::msg::CSSetItemAttributeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5EBFC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetItemAttributeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1876(DLL2SDK::CSProto::msg::CSSetItemAttributeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5EE24)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1877(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5F050)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1878(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5F490)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1879(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5F8DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1880(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5FB40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1881(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA5FD6C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1882(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6002C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1883(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA60310)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1884(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA60574)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1885(DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA607A0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1886(DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA60BDC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1887(DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA61028)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1888(DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6128C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1889(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA614B8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1890(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6171C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1891(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA61948)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1892(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA61BAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1893(DLL2SDK::CSProto::msg::CSSetSensitivityReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA61DD8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetSensitivityReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1894(DLL2SDK::CSProto::msg::CSSetSensitivityReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA62134)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1895(DLL2SDK::CSProto::msg::CSSetSensitivityRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA62558)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetSensitivityRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1896(DLL2SDK::CSProto::msg::CSSetSensitivityRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA627BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1897(DLL2SDK::CSProto::msg::CSSetStreamRedDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA629E8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetStreamRedDataReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1898(DLL2SDK::CSProto::msg::CSSetStreamRedDataReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA62C48)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1899(DLL2SDK::CSProto::msg::CSSetStreamRedDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA62E74)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetStreamRedDataRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1900(DLL2SDK::CSProto::msg::CSSetStreamRedDataRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA630D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1901(DLL2SDK::CSProto::msg::CSSetSubScribeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA63304)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetSubScribeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1902(DLL2SDK::CSProto::msg::CSSetSubScribeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA635E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1903(DLL2SDK::CSProto::msg::CSSetSubScribeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA638C0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSetSubScribeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1904(DLL2SDK::CSProto::msg::CSSetSubScribeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA63B24)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1905(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA63D50)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1906(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA64030)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1907(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA64310)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1908(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6463C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1909(DLL2SDK::CSProto::msg::CSShopBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA649DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopBuyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1910(DLL2SDK::CSProto::msg::CSShopBuyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA64E8C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1911(DLL2SDK::CSProto::msg::CSShopBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA65444)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopBuyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1912(DLL2SDK::CSProto::msg::CSShopBuyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA67D50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1913(DLL2SDK::CSProto::msg::CSShopGetBoxContentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6AEDC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopGetBoxContentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1914(DLL2SDK::CSProto::msg::CSShopGetBoxContentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6B140)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1915(DLL2SDK::CSProto::msg::CSShopGetBoxContentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6B36C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopGetBoxContentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1916(DLL2SDK::CSProto::msg::CSShopGetBoxContentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6BBEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1917(DLL2SDK::CSProto::msg::CSShopGetGameShopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6C484)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopGetGameShopReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1918(DLL2SDK::CSProto::msg::CSShopGetGameShopReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6C664)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1919(DLL2SDK::CSProto::msg::CSShopGetGameShopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6C7E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopGetGameShopRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1920(DLL2SDK::CSProto::msg::CSShopGetGameShopRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6DB7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1921(DLL2SDK::CSProto::msg::CSShopGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6EFC0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopGetReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1922(DLL2SDK::CSProto::msg::CSShopGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6F498)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1923(DLL2SDK::CSProto::msg::CSShopGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6FB38)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopGetRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1924(DLL2SDK::CSProto::msg::CSShopGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA72F5C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1925(DLL2SDK::CSProto::msg::CSShopPayInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA67880)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopPayInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1926(DLL2SDK::CSProto::msg::CSShopPayInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6A924)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1927(DLL2SDK::CSProto::msg::CSShopReddotNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA76F88)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopReddotNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1928(DLL2SDK::CSProto::msg::CSShopReddotNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7734C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1929(DLL2SDK::CSProto::msg::CSShopRefreshReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA776DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopRefreshReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1930(DLL2SDK::CSProto::msg::CSShopRefreshReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA779BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1931(DLL2SDK::CSProto::msg::CSShopRefreshRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA77C9C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSShopRefreshRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1932(DLL2SDK::CSProto::msg::CSShopRefreshRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA78098)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1933(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA17A70)(a0_, a1_); } DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1934(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1B968)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1935(DLL2SDK::CSProto::msg::CSStartMatchMakingNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA78588)(a0_, a1_); } DLL2SDK::CSProto::msg::CSStartMatchMakingNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1936(DLL2SDK::CSProto::msg::CSStartMatchMakingNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA789C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1937(DLL2SDK::CSProto::msg::CSStateGetBatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA78E14)(a0_, a1_); } DLL2SDK::CSProto::msg::CSStateGetBatchReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1938(DLL2SDK::CSProto::msg::CSStateGetBatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA79198)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1939(DLL2SDK::CSProto::msg::CSStateGetBatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA795CC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSStateGetBatchRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1940(DLL2SDK::CSProto::msg::CSStateGetBatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA79A0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1941(DLL2SDK::CSProto::msg::CSStateGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA79E58)(a0_, a1_); } DLL2SDK::CSProto::msg::CSStateGetReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1942(DLL2SDK::CSProto::msg::CSStateGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7A0C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1943(DLL2SDK::CSProto::msg::CSStateGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7A300)(a0_, a1_); } DLL2SDK::CSProto::msg::CSStateGetRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1944(DLL2SDK::CSProto::msg::CSStateGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7A63C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1945(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7A9DC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1946(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7ACC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1947(DLL2SDK::CSProto::msg::CSTeamChangeMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7AFB4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamChangeMatchReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1948(DLL2SDK::CSProto::msg::CSTeamChangeMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7B218)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1949(DLL2SDK::CSProto::msg::CSTeamChangeMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7B444)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamChangeMatchRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1950(DLL2SDK::CSProto::msg::CSTeamChangeMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7B6A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1951(DLL2SDK::CSProto::msg::CSTeamDismissBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7B8D4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamDismissBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1952(DLL2SDK::CSProto::msg::CSTeamDismissBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7BB40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1953(DLL2SDK::CSProto::msg::CSTeamExitReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7BD7C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamExitReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1954(DLL2SDK::CSProto::msg::CSTeamExitReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7C064)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1955(DLL2SDK::CSProto::msg::CSTeamExitRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7C354)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamExitRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1956(DLL2SDK::CSProto::msg::CSTeamExitRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7C63C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1957(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7C924)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1958(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7CD60)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1959(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7D26C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamInviteJoinReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1960(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7D8F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1961(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7E1C4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamInviteJoinRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1962(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7E650)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1963(DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7EC04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1964(DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7EE70)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1965(DLL2SDK::CSProto::msg::CSTeamKickMemberReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7F0AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamKickMemberReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1966(DLL2SDK::CSProto::msg::CSTeamKickMemberReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7F318)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1967(DLL2SDK::CSProto::msg::CSTeamKickMemberRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7F554)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamKickMemberRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1968(DLL2SDK::CSProto::msg::CSTeamKickMemberRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7F83C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1969(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7FB24)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1970(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA7FE14)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1971(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA80108)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1972(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA80648)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1973(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA80C18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1974(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA80FD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1975(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA81430)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamResponseJoinReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1976(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8179C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1977(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA81B44)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamResponseJoinRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1978(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA81E2C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1979(DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8211C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1980(DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA82388)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1981(DLL2SDK::CSProto::msg::CSTeamStartMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA825C4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamStartMatchReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1982(DLL2SDK::CSProto::msg::CSTeamStartMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA827A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1983(DLL2SDK::CSProto::msg::CSTeamStartMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA82924)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamStartMatchRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1984(DLL2SDK::CSProto::msg::CSTeamStartMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA82B88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1985(DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA82DB4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1986(DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA83020)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1987(DLL2SDK::CSProto::msg::CSTeamStopMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8325C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamStopMatchReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1988(DLL2SDK::CSProto::msg::CSTeamStopMatchReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8343C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1989(DLL2SDK::CSProto::msg::CSTeamStopMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA835BC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamStopMatchRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1990(DLL2SDK::CSProto::msg::CSTeamStopMatchRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA83820)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1991(DLL2SDK::CSProto::msg::CSTeamTeamInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA83A4C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamTeamInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1992(DLL2SDK::CSProto::msg::CSTeamTeamInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA83CB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1993(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA83EF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTeamTeamInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1994(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA844B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1995(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA84B20)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTestSetAttachmentReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1996(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA850A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1997(DLL2SDK::CSProto::msg::CSTestSetAttachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA85868)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTestSetAttachmentRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_1998(DLL2SDK::CSProto::msg::CSTestSetAttachmentRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA85A90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_1999(DLL2SDK::CSProto::msg::CSTlogReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA85CBC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTlogReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2000(DLL2SDK::CSProto::msg::CSTlogReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA86114)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2001(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA865E4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2002(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA868C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2003(DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA86BA4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2004(DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA86DCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2005(DLL2SDK::CSProto::msg::CSTreasureInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA86FF8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTreasureInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2006(DLL2SDK::CSProto::msg::CSTreasureInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA871D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2007(DLL2SDK::CSProto::msg::CSTreasureInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA87358)(a0_, a1_); } DLL2SDK::CSProto::msg::CSTreasureInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2008(DLL2SDK::CSProto::msg::CSTreasureInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA87AFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2009(DLL2SDK::CSProto::msg::CSUnlockChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA882F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSUnlockChangeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2010(DLL2SDK::CSProto::msg::CSUnlockChangeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA886B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2011(DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA88A44)(a0_, a1_); } DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2012(DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA88E08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2013(DLL2SDK::CSProto::msg::CSUpgradeExpertReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8919C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSUpgradeExpertReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2014(DLL2SDK::CSProto::msg::CSUpgradeExpertReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA89468)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2015(DLL2SDK::CSProto::msg::CSUpgradeExpertRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA89748)(a0_, a1_); } DLL2SDK::CSProto::msg::CSUpgradeExpertRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2016(DLL2SDK::CSProto::msg::CSUpgradeExpertRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA89CCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2017(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8A3EC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2018(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8A748)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2019(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8AB68)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2020(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8B038)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2021(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8B66C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2022(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8BB3C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2023(DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8C170)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2024(DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8C430)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2025(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8C714)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2026(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8CB48)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2027(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8D090)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2028(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8D350)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2029(DLL2SDK::CSProto::msg::CSWchatNodeHbReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8D634)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatNodeHbReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2030(DLL2SDK::CSProto::msg::CSWchatNodeHbReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8D898)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2031(DLL2SDK::CSProto::msg::CSWchatNodeHbRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8DB10)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWchatNodeHbRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2032(DLL2SDK::CSProto::msg::CSWchatNodeHbRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8DD74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2033(DLL2SDK::CSProto::msg::CSWeapon_AwakenReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8DFA0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_AwakenReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2034(DLL2SDK::CSProto::msg::CSWeapon_AwakenReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8E980)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2035(DLL2SDK::CSProto::msg::CSWeapon_AwakenRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8F438)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_AwakenRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2036(DLL2SDK::CSProto::msg::CSWeapon_AwakenRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8FC84)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2037(DLL2SDK::CSProto::msg::CSWeapon_CompoundReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA90674)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_CompoundReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2038(DLL2SDK::CSProto::msg::CSWeapon_CompoundReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA90934)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2039(DLL2SDK::CSProto::msg::CSWeapon_CompoundRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA90C18)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_CompoundRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2040(DLL2SDK::CSProto::msg::CSWeapon_CompoundRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA90ED8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2041(DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA911BC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2042(DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9147C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2043(DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA91760)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2044(DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA91A20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2045(DLL2SDK::CSProto::msg::CSWeapon_InfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA91D04)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_InfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2046(DLL2SDK::CSProto::msg::CSWeapon_InfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA91EE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2047(DLL2SDK::CSProto::msg::CSWeapon_InfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA92064)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_InfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2048(DLL2SDK::CSProto::msg::CSWeapon_InfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA923C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2049(DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA92750)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2050(DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA92A10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2051(DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA92CF4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2052(DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA92FB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2053(DLL2SDK::CSProto::msg::CSWeapon_RefineReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA93298)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_RefineReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2054(DLL2SDK::CSProto::msg::CSWeapon_RefineReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA93558)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2055(DLL2SDK::CSProto::msg::CSWeapon_RefineRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9383C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_RefineRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2056(DLL2SDK::CSProto::msg::CSWeapon_RefineRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA93AFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2057(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA93DE0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2058(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA940A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2059(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA94384)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2060(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA94644)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2061(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA94928)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2062(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA94C10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2063(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA94F00)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2064(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA95344)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2065(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8E260)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2066(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8EC64)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2067(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8F6F8)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2068(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA8FF68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2069(DLL2SDK::CSProto::msg::CSWeapon_UseCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9652C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_UseCardReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2070(DLL2SDK::CSProto::msg::CSWeapon_UseCardReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA967EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2071(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA96AD0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeapon_UseCardRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2072(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA96E0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2073(DLL2SDK::CSProto::msg::CSWeaponConfigDebugReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA971AC)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeaponConfigDebugReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2074(DLL2SDK::CSProto::msg::CSWeaponConfigDebugReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9738C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2075(DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9750C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2076(DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA97770)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2077(DLL2SDK::CSProto::msg::CSWeaponCostMeterial* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA95858)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeaponCostMeterial* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2078(DLL2SDK::CSProto::msg::CSWeaponCostMeterial* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA95EA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2079(DLL2SDK::CSProto::msg::CSWeaponCostResource* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA95BC4)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeaponCostResource* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2080(DLL2SDK::CSProto::msg::CSWeaponCostResource* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9624C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2081(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BB380)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeaponUpgradeItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2082(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BC0CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2083(DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9799C)(a0_, a1_); } DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2084(DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA97D60)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2085(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90706C)(a0_, a1_); } DLL2SDK::CSProto::msg::CsWorkshopEntranceConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2086(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90860C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2087(DLL2SDK::CSProto::msg::CSXingeInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA980F0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSXingeInfoNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2088(DLL2SDK::CSProto::msg::CSXingeInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA98524)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2089(DLL2SDK::CSProto::msg::CSZoneRankGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA988B0)(a0_, a1_); } DLL2SDK::CSProto::msg::CSZoneRankGetReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2090(DLL2SDK::CSProto::msg::CSZoneRankGetReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA98B90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2091(DLL2SDK::CSProto::msg::CSZoneRankGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA98E70)(a0_, a1_); } DLL2SDK::CSProto::msg::CSZoneRankGetRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2092(DLL2SDK::CSProto::msg::CSZoneRankGetRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA99BA0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2093(DLL2SDK::CSProto::msg::CureStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9AC14)(a0_, a1_); } DLL2SDK::CSProto::msg::CureStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2094(DLL2SDK::CSProto::msg::CureStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9AEF4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2095(DLL2SDK::CSProto::msg::DBAttachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B0D38)(a0_, a1_); } DLL2SDK::CSProto::msg::DBAttachmentData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2096(DLL2SDK::CSProto::msg::DBAttachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B2018)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2097(DLL2SDK::CSProto::msg::DBBoxData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA28840)(a0_, a1_); } DLL2SDK::CSProto::msg::DBBoxData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2098(DLL2SDK::CSProto::msg::DBBoxData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA28FE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2099(DLL2SDK::CSProto::msg::DBCamoData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9B1D4)(a0_, a1_); } DLL2SDK::CSProto::msg::DBCamoData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2100(DLL2SDK::CSProto::msg::DBCamoData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9B538)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2101(DLL2SDK::CSProto::msg::DBChipData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9B8DC)(a0_, a1_); } DLL2SDK::CSProto::msg::DBChipData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2102(DLL2SDK::CSProto::msg::DBChipData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9BB9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2103(DLL2SDK::CSProto::msg::DBCommonItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9BE80)(a0_, a1_); } DLL2SDK::CSProto::msg::DBCommonItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2104(DLL2SDK::CSProto::msg::DBCommonItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9C140)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2105(DLL2SDK::CSProto::msg::DBCompositeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88A594)(a0_, a1_); } DLL2SDK::CSProto::msg::DBCompositeData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2106(DLL2SDK::CSProto::msg::DBCompositeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88B074)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2107(DLL2SDK::CSProto::msg::DBCompositeItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9C424)(a0_, a1_); } DLL2SDK::CSProto::msg::DBCompositeItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2108(DLL2SDK::CSProto::msg::DBCompositeItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9C780)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2109(DLL2SDK::CSProto::msg::DBConciseResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88D150)(a0_, a1_); } DLL2SDK::CSProto::msg::DBConciseResult* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2110(DLL2SDK::CSProto::msg::DBConciseResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x88DAE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2111(DLL2SDK::CSProto::msg::DBConsumableData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9CB10)(a0_, a1_); } DLL2SDK::CSProto::msg::DBConsumableData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2112(DLL2SDK::CSProto::msg::DBConsumableData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9CDD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2113(DLL2SDK::CSProto::msg::DBEquipAttachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9D0B4)(a0_, a1_); } DLL2SDK::CSProto::msg::DBEquipAttachmentData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2114(DLL2SDK::CSProto::msg::DBEquipAttachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9D404)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2115(DLL2SDK::CSProto::msg::DBEquipOpticData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9D7A8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBEquipOpticData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2116(DLL2SDK::CSProto::msg::DBEquipOpticData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9DB90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2117(DLL2SDK::CSProto::msg::DBEquippedGrenade* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9DFF4)(a0_, a1_); } DLL2SDK::CSProto::msg::DBEquippedGrenade* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2118(DLL2SDK::CSProto::msg::DBEquippedGrenade* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9E6EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2119(DLL2SDK::CSProto::msg::DBEquippedGrenadeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9E388)(a0_, a1_); } DLL2SDK::CSProto::msg::DBEquippedGrenadeData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2120(DLL2SDK::CSProto::msg::DBEquippedGrenadeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9EB28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2121(DLL2SDK::CSProto::msg::DBEquippedPerk* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9EECC)(a0_, a1_); } DLL2SDK::CSProto::msg::DBEquippedPerk* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2122(DLL2SDK::CSProto::msg::DBEquippedPerk* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9F21C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2123(DLL2SDK::CSProto::msg::DBEquippedScoreStreak* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9F5C0)(a0_, a1_); } DLL2SDK::CSProto::msg::DBEquippedScoreStreak* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2124(DLL2SDK::CSProto::msg::DBEquippedScoreStreak* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9F8A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2125(DLL2SDK::CSProto::msg::DBFireArmModeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9FB98)(a0_, a1_); } DLL2SDK::CSProto::msg::DBFireArmModeData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2126(DLL2SDK::CSProto::msg::DBFireArmModeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA10A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2127(DLL2SDK::CSProto::msg::DBGameMapStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x949BC8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBGameMapStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2128(DLL2SDK::CSProto::msg::DBGameMapStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94A4B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2129(DLL2SDK::CSProto::msg::DBGamePlayerStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA2C2C)(a0_, a1_); } DLL2SDK::CSProto::msg::DBGamePlayerStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2130(DLL2SDK::CSProto::msg::DBGamePlayerStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA336C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2131(DLL2SDK::CSProto::msg::DBGameTypeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA3C88)(a0_, a1_); } DLL2SDK::CSProto::msg::DBGameTypeStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2132(DLL2SDK::CSProto::msg::DBGameTypeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA4FB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2133(DLL2SDK::CSProto::msg::DBGrenadeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA6724)(a0_, a1_); } DLL2SDK::CSProto::msg::DBGrenadeData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2134(DLL2SDK::CSProto::msg::DBGrenadeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA69E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2135(DLL2SDK::CSProto::msg::DBJetpackData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA6CC8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBJetpackData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2136(DLL2SDK::CSProto::msg::DBJetpackData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA6F88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2137(DLL2SDK::CSProto::msg::DBLadderGradingInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94B1AC)(a0_, a1_); } DLL2SDK::CSProto::msg::DBLadderGradingInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2138(DLL2SDK::CSProto::msg::DBLadderGradingInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94BDE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2139(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA726C)(a0_, a1_); } DLL2SDK::CSProto::msg::DBLadderGradingInfoResult* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2140(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA7834)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2141(DLL2SDK::CSProto::msg::DBOpticCommonData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA7F50)(a0_, a1_); } DLL2SDK::CSProto::msg::DBOpticCommonData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2142(DLL2SDK::CSProto::msg::DBOpticCommonData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA83B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2143(DLL2SDK::CSProto::msg::DBOpticData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA8954)(a0_, a1_); } DLL2SDK::CSProto::msg::DBOpticData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2144(DLL2SDK::CSProto::msg::DBOpticData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA8C14)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2145(DLL2SDK::CSProto::msg::DBPerkData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA8EF8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBPerkData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2146(DLL2SDK::CSProto::msg::DBPerkData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA91B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2147(DLL2SDK::CSProto::msg::DBPlayerAchievement* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B1F1C)(a0_, a1_); } DLL2SDK::CSProto::msg::DBPlayerAchievement* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2148(DLL2SDK::CSProto::msg::DBPlayerAchievement* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B2F6C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2149(DLL2SDK::CSProto::msg::DBPlayerClass* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAA7C8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBPlayerClass* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2150(DLL2SDK::CSProto::msg::DBPlayerClass* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAB5CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2151(DLL2SDK::CSProto::msg::DBPlayerInventory* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8062B8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2152(DLL2SDK::CSProto::msg::DBPlayerInventory* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x80CAD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2153(DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB4510)(a0_, a1_); } DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2154(DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB4AB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2155(DLL2SDK::CSProto::msg::DBPlayerWeaponTalent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB5048)(a0_, a1_); } DLL2SDK::CSProto::msg::DBPlayerWeaponTalent* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2156(DLL2SDK::CSProto::msg::DBPlayerWeaponTalent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB540C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2157(DLL2SDK::CSProto::msg::DBReticleData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB579C)(a0_, a1_); } DLL2SDK::CSProto::msg::DBReticleData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2158(DLL2SDK::CSProto::msg::DBReticleData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB5AD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2159(DLL2SDK::CSProto::msg::DBRoleData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x998530)(a0_, a1_); } DLL2SDK::CSProto::msg::DBRoleData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2160(DLL2SDK::CSProto::msg::DBRoleData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x999200)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2161(DLL2SDK::CSProto::msg::DBRoleSkill* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAD4A8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBRoleSkill* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2162(DLL2SDK::CSProto::msg::DBRoleSkill* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB12AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2163(DLL2SDK::CSProto::msg::DBScoreStreak* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAD1E8)(a0_, a1_); } DLL2SDK::CSProto::msg::DBScoreStreak* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2164(DLL2SDK::CSProto::msg::DBScoreStreak* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB0FC8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2165(DLL2SDK::CSProto::msg::DBSkillData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB5E74)(a0_, a1_); } DLL2SDK::CSProto::msg::DBSkillData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2166(DLL2SDK::CSProto::msg::DBSkillData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB61AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2167(DLL2SDK::CSProto::msg::DBWeaponData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAAF60)(a0_, a1_); } DLL2SDK::CSProto::msg::DBWeaponData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2168(DLL2SDK::CSProto::msg::DBWeaponData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAABFBC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2169(DLL2SDK::CSProto::msg::DBWeaponSkill* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B123C)(a0_, a1_); } DLL2SDK::CSProto::msg::DBWeaponSkill* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2170(DLL2SDK::CSProto::msg::DBWeaponSkill* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B267C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2171(DLL2SDK::CSProto::msg::DBWeaponStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA4A6C)(a0_, a1_); } DLL2SDK::CSProto::msg::DBWeaponStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2172(DLL2SDK::CSProto::msg::DBWeaponStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA60C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2173(DLL2SDK::CSProto::msg::DecorationInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB6548)(a0_, a1_); } DLL2SDK::CSProto::msg::DecorationInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2174(DLL2SDK::CSProto::msg::DecorationInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB68DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2175(DLL2SDK::CSProto::msg::DefendSquadRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB6D18)(a0_, a1_); } DLL2SDK::CSProto::msg::DefendSquadRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2176(DLL2SDK::CSProto::msg::DefendSquadRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB6FF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2177(DLL2SDK::CSProto::msg::DepositChangeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB72D8)(a0_, a1_); } DLL2SDK::CSProto::msg::DepositChangeData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2178(DLL2SDK::CSProto::msg::DepositChangeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB7898)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2179(DLL2SDK::CSProto::msg::Develop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB7F10)(a0_, a1_); } DLL2SDK::CSProto::msg::Develop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2180(DLL2SDK::CSProto::msg::Develop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB81B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2181(DLL2SDK::CSProto::msg::DiamondCard* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89E648)(a0_, a1_); } DLL2SDK::CSProto::msg::DiamondCard* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2182(DLL2SDK::CSProto::msg::DiamondCard* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89F730)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2183(DLL2SDK::CSProto::msg::DiamondCardInDB* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB8540)(a0_, a1_); } DLL2SDK::CSProto::msg::DiamondCardInDB* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2184(DLL2SDK::CSProto::msg::DiamondCardInDB* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB8984)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2185(DLL2SDK::CSProto::msg::DiamondRechargeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89E368)(a0_, a1_); } DLL2SDK::CSProto::msg::DiamondRechargeStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2186(DLL2SDK::CSProto::msg::DiamondRechargeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x89F450)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2187(DLL2SDK::CSProto::msg::DiscountedCntIndex* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A7F00)(a0_, a1_); } DLL2SDK::CSProto::msg::DiscountedCntIndex* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2188(DLL2SDK::CSProto::msg::DiscountedCntIndex* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AD7F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2189(DLL2SDK::CSProto::msg::DisplayWeapon* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB8F34)(a0_, a1_); } DLL2SDK::CSProto::msg::DisplayWeapon* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2190(DLL2SDK::CSProto::msg::DisplayWeapon* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB91A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2191(DLL2SDK::CSProto::msg::DropedPlayerStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB93DC)(a0_, a1_); } DLL2SDK::CSProto::msg::DropedPlayerStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2192(DLL2SDK::CSProto::msg::DropedPlayerStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB97C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2193(DLL2SDK::CSProto::msg::DsaOutSideInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB9C94)(a0_, a1_); } DLL2SDK::CSProto::msg::DsaOutSideInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2194(DLL2SDK::CSProto::msg::DsaOutSideInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABA06C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2195(DLL2SDK::CSProto::msg::DsaPingInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x91665C)(a0_, a1_); } DLL2SDK::CSProto::msg::DsaPingInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2196(DLL2SDK::CSProto::msg::DsaPingInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x917454)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2197(DLL2SDK::CSProto::msg::DscIPGroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A12B4)(a0_, a1_); } DLL2SDK::CSProto::msg::DscIPGroupInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2198(DLL2SDK::CSProto::msg::DscIPGroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A1C00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2199(DLL2SDK::CSProto::msg::DsHostInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4B5E4)(a0_, a1_); } DLL2SDK::CSProto::msg::DsHostInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2200(DLL2SDK::CSProto::msg::DsHostInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA4CDEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2201(DLL2SDK::CSProto::msg::ElectronicSportCountDown* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABA504)(a0_, a1_); } DLL2SDK::CSProto::msg::ElectronicSportCountDown* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2202(DLL2SDK::CSProto::msg::ElectronicSportCountDown* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABA7E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2203(DLL2SDK::CSProto::msg::ElectronicSportsConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8B926C)(a0_, a1_); } DLL2SDK::CSProto::msg::ElectronicSportsConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2204(DLL2SDK::CSProto::msg::ElectronicSportsConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BA250)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2205(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABAAC4)(a0_, a1_); } DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2206(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABB134)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2207(DLL2SDK::CSProto::msg::EndlessRoundResetConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABB828)(a0_, a1_); } DLL2SDK::CSProto::msg::EndlessRoundResetConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2208(DLL2SDK::CSProto::msg::EndlessRoundResetConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABBC00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2209(DLL2SDK::CSProto::msg::EquipInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABC054)(a0_, a1_); } DLL2SDK::CSProto::msg::EquipInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2210(DLL2SDK::CSProto::msg::EquipInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABC2B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2211(DLL2SDK::CSProto::msg::EquippedItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C1964)(a0_, a1_); } DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2212(DLL2SDK::CSProto::msg::EquippedItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C3D14)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2213(DLL2SDK::CSProto::msg::ExchangeCoinConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABC598)(a0_, a1_); } DLL2SDK::CSProto::msg::ExchangeCoinConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2214(DLL2SDK::CSProto::msg::ExchangeCoinConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABC8F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2215(DLL2SDK::CSProto::msg::ExchangeShopConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BB870)(a0_, a1_); } DLL2SDK::CSProto::msg::ExchangeShopConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2216(DLL2SDK::CSProto::msg::ExchangeShopConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BD468)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2217(DLL2SDK::CSProto::msg::ExchangeShopItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BC228)(a0_, a1_); } DLL2SDK::CSProto::msg::ExchangeShopItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2218(DLL2SDK::CSProto::msg::ExchangeShopItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BDE94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2219(DLL2SDK::CSProto::msg::ExchangeShopRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A3B68)(a0_, a1_); } DLL2SDK::CSProto::msg::ExchangeShopRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2220(DLL2SDK::CSProto::msg::ExchangeShopRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8A4938)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2221(DLL2SDK::CSProto::msg::ExpertInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8BFFD8)(a0_, a1_); } DLL2SDK::CSProto::msg::ExpertInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2222(DLL2SDK::CSProto::msg::ExpertInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C0880)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2223(DLL2SDK::CSProto::msg::ExpertNumer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x877C50)(a0_, a1_); } DLL2SDK::CSProto::msg::ExpertNumer* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2224(DLL2SDK::CSProto::msg::ExpertNumer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x878E28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2225(DLL2SDK::CSProto::msg::FinishedAch* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81DAB8)(a0_, a1_); } DLL2SDK::CSProto::msg::FinishedAch* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2226(DLL2SDK::CSProto::msg::FinishedAch* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81E1A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2227(DLL2SDK::CSProto::msg::FireArmGspData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABCC84)(a0_, a1_); } DLL2SDK::CSProto::msg::FireArmGspData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2228(DLL2SDK::CSProto::msg::FireArmGspData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABD2FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2229(DLL2SDK::CSProto::msg::FirearmUpgradeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAFE40)(a0_, a1_); } DLL2SDK::CSProto::msg::FirearmUpgradeRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2230(DLL2SDK::CSProto::msg::FirearmUpgradeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB4180)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2231(DLL2SDK::CSProto::msg::FireModeFlag* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D8014)(a0_, a1_); } DLL2SDK::CSProto::msg::FireModeFlag* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2232(DLL2SDK::CSProto::msg::FireModeFlag* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E09AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2233(DLL2SDK::CSProto::msg::FirstRechargeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F06C8)(a0_, a1_); } DLL2SDK::CSProto::msg::FirstRechargeRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2234(DLL2SDK::CSProto::msg::FirstRechargeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F2514)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2235(DLL2SDK::CSProto::msg::FriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C2A60)(a0_, a1_); } DLL2SDK::CSProto::msg::FriendInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2236(DLL2SDK::CSProto::msg::FriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C4068)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2237(DLL2SDK::CSProto::msg::FriendInfoList* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABD9E0)(a0_, a1_); } DLL2SDK::CSProto::msg::FriendInfoList* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2238(DLL2SDK::CSProto::msg::FriendInfoList* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABDDA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2239(DLL2SDK::CSProto::msg::GameExpInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABE134)(a0_, a1_); } DLL2SDK::CSProto::msg::GameExpInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2240(DLL2SDK::CSProto::msg::GameExpInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABE50C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2241(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABE960)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendAddAnswerReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2242(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABEBC8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2243(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABEEB8)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendAddAnswerRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2244(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABF32C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2245(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABF8D0)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendAddMessageNotify* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2246(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABFC0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2247(DLL2SDK::CSProto::msg::GameFriendAddReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xABFFA8)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendAddReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2248(DLL2SDK::CSProto::msg::GameFriendAddReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC02F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2249(DLL2SDK::CSProto::msg::GameFriendAddRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC0698)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendAddRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2250(DLL2SDK::CSProto::msg::GameFriendAddRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC0A40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2251(DLL2SDK::CSProto::msg::GameFriendBlackListNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC0E94)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendBlackListNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2252(DLL2SDK::CSProto::msg::GameFriendBlackListNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC1100)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2253(DLL2SDK::CSProto::msg::GameFriendBlacklistReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC133C)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendBlacklistReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2254(DLL2SDK::CSProto::msg::GameFriendBlacklistReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC15A4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2255(DLL2SDK::CSProto::msg::GameFriendBlacklistRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC1894)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendBlacklistRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2256(DLL2SDK::CSProto::msg::GameFriendBlacklistRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC1C34)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2257(DLL2SDK::CSProto::msg::GameFriendDelNotify* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC2084)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendDelNotify* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2258(DLL2SDK::CSProto::msg::GameFriendDelNotify* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC22F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2259(DLL2SDK::CSProto::msg::GameFriendDelReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC252C)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendDelReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2260(DLL2SDK::CSProto::msg::GameFriendDelReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC2804)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2261(DLL2SDK::CSProto::msg::GameFriendDelRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC2AF4)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendDelRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2262(DLL2SDK::CSProto::msg::GameFriendDelRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC2DCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2263(DLL2SDK::CSProto::msg::GameFriendGetBlacklistReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC30B4)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetBlacklistReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2264(DLL2SDK::CSProto::msg::GameFriendGetBlacklistReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC3294)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2265(DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC3414)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2266(DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC3854)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2267(DLL2SDK::CSProto::msg::GameFriendGetFriendsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC3CA0)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetFriendsReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2268(DLL2SDK::CSProto::msg::GameFriendGetFriendsReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC3E80)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2269(DLL2SDK::CSProto::msg::GameFriendGetFriendsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC4000)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetFriendsRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2270(DLL2SDK::CSProto::msg::GameFriendGetFriendsRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC4434)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2271(DLL2SDK::CSProto::msg::GameFriendGetMessageReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC4880)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetMessageReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2272(DLL2SDK::CSProto::msg::GameFriendGetMessageReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC4A60)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2273(DLL2SDK::CSProto::msg::GameFriendGetMessageRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC4BE0)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetMessageRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2274(DLL2SDK::CSProto::msg::GameFriendGetMessageRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC508C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2275(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC5590)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2276(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC5770)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2277(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC58F0)(a0_, a1_); } DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2278(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC5BC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2279(DLL2SDK::CSProto::msg::GameLimitations* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC5EA0)(a0_, a1_); } DLL2SDK::CSProto::msg::GameLimitations* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2280(DLL2SDK::CSProto::msg::GameLimitations* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC6560)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2281(DLL2SDK::CSProto::msg::GameModeConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA17698)(a0_, a1_); } DLL2SDK::CSProto::msg::GameModeConfigDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2282(DLL2SDK::CSProto::msg::GameModeConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1B514)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2283(DLL2SDK::CSProto::msg::GameOpeningHour* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C999C)(a0_, a1_); } DLL2SDK::CSProto::msg::GameOpeningHour* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2284(DLL2SDK::CSProto::msg::GameOpeningHour* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CABE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2285(DLL2SDK::CSProto::msg::GameShopConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6CFBC)(a0_, a1_); } DLL2SDK::CSProto::msg::GameShopConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2286(DLL2SDK::CSProto::msg::GameShopConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6E394)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2287(DLL2SDK::CSProto::msg::GameStatInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DD328)(a0_, a1_); } DLL2SDK::CSProto::msg::GameStatInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2288(DLL2SDK::CSProto::msg::GameStatInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DF6C0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2289(DLL2SDK::CSProto::msg::GameStatisReport* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x95601C)(a0_, a1_); } DLL2SDK::CSProto::msg::GameStatisReport* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2290(DLL2SDK::CSProto::msg::GameStatisReport* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x958AF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2291(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEA204)(a0_, a1_); } DLL2SDK::CSProto::msg::GameStrangeBlacklistReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2292(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEA46C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2293(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEA75C)(a0_, a1_); } DLL2SDK::CSProto::msg::GameStrangeBlacklistRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2294(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEAB20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2295(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEAF7C)(a0_, a1_); } DLL2SDK::CSProto::msg::GetGameHistoryStatisReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2296(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEB3D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2297(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEB8E8)(a0_, a1_); } DLL2SDK::CSProto::msg::GetGameHistoryStatisRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2298(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEBF94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2299(DLL2SDK::CSProto::msg::GetGameRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEC740)(a0_, a1_); } DLL2SDK::CSProto::msg::GetGameRecordReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2300(DLL2SDK::CSProto::msg::GetGameRecordReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEC9AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2301(DLL2SDK::CSProto::msg::GetGameRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAECBE8)(a0_, a1_); } DLL2SDK::CSProto::msg::GetGameRecordRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2302(DLL2SDK::CSProto::msg::GetGameRecordRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAECF24)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2303(DLL2SDK::CSProto::msg::GiftItemInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DA9E8)(a0_, a1_); } DLL2SDK::CSProto::msg::GiftItemInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2304(DLL2SDK::CSProto::msg::GiftItemInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DBBC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2305(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x841998)(a0_, a1_); } DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2306(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x842914)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2307(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAED2C4)(a0_, a1_); } DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2308(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAED704)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2309(DLL2SDK::CSProto::msg::GrcacheGmReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEDB4C)(a0_, a1_); } DLL2SDK::CSProto::msg::GrcacheGmReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2310(DLL2SDK::CSProto::msg::GrcacheGmReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEDF5C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2311(DLL2SDK::CSProto::msg::GrcacheGmRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEE44C)(a0_, a1_); } DLL2SDK::CSProto::msg::GrcacheGmRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2312(DLL2SDK::CSProto::msg::GrcacheGmRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEE960)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2313(DLL2SDK::CSProto::msg::GrenadeStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEEF0C)(a0_, a1_); } DLL2SDK::CSProto::msg::GrenadeStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2314(DLL2SDK::CSProto::msg::GrenadeStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEF2E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2315(DLL2SDK::CSProto::msg::GroupCheckInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B4618)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupCheckInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2316(DLL2SDK::CSProto::msg::GroupCheckInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B5BE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2317(DLL2SDK::CSProto::msg::GroupFriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C9480)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupFriendInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2318(DLL2SDK::CSProto::msg::GroupFriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8C9F14)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2319(DLL2SDK::CSProto::msg::GroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF1140)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2320(DLL2SDK::CSProto::msg::GroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF1C30)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2321(DLL2SDK::CSProto::msg::GroupRoomAllInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92CC40)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupRoomAllInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2322(DLL2SDK::CSProto::msg::GroupRoomAllInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92EC10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2323(DLL2SDK::CSProto::msg::GroupRoomCreateData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x922368)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupRoomCreateData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2324(DLL2SDK::CSProto::msg::GroupRoomCreateData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x923B74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2325(DLL2SDK::CSProto::msg::GroupRoomLiteInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93A88C)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupRoomLiteInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2326(DLL2SDK::CSProto::msg::GroupRoomLiteInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93B0CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2327(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90FAD0)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2328(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x911CBC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2329(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF2828)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2330(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF2B54)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2331(DLL2SDK::CSProto::msg::GroupWaveInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF17C0)(a0_, a1_); } DLL2SDK::CSProto::msg::GroupWaveInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2332(DLL2SDK::CSProto::msg::GroupWaveInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF2324)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2333(DLL2SDK::CSProto::msg::GspBpExpDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF2EF4)(a0_, a1_); } DLL2SDK::CSProto::msg::GspBpExpDetail* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2334(DLL2SDK::CSProto::msg::GspBpExpDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF33C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2335(DLL2SDK::CSProto::msg::GspBufEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B7DD8)(a0_, a1_); } DLL2SDK::CSProto::msg::GspBufEntry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2336(DLL2SDK::CSProto::msg::GspBufEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9B8DAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2337(DLL2SDK::CSProto::msg::GspInGameItemDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF397C)(a0_, a1_); } DLL2SDK::CSProto::msg::GspInGameItemDetail* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2338(DLL2SDK::CSProto::msg::GspInGameItemDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF3DCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2339(DLL2SDK::CSProto::msg::GspInGameItemInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF42D4)(a0_, a1_); } DLL2SDK::CSProto::msg::GspInGameItemInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2340(DLL2SDK::CSProto::msg::GspInGameItemInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF4710)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2341(DLL2SDK::CSProto::msg::GspLikePlayer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CAAF0)(a0_, a1_); } DLL2SDK::CSProto::msg::GspLikePlayer* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2342(DLL2SDK::CSProto::msg::GspLikePlayer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CB370)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2343(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF4B5C)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2344(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF5094)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2345(DLL2SDK::CSProto::msg::GspRoomCreateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF565C)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomCreateReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2346(DLL2SDK::CSProto::msg::GspRoomCreateReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF5C88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2347(DLL2SDK::CSProto::msg::GspRoomCreateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF6390)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomCreateRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2348(DLL2SDK::CSProto::msg::GspRoomCreateRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF65F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2349(DLL2SDK::CSProto::msg::GspRoomDestroyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF6820)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomDestroyNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2350(DLL2SDK::CSProto::msg::GspRoomDestroyNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF6A00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2351(DLL2SDK::CSProto::msg::GspRoomExitReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF6B80)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomExitReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2352(DLL2SDK::CSProto::msg::GspRoomExitReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF6E68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2353(DLL2SDK::CSProto::msg::GspRoomExitRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF7150)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomExitRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2354(DLL2SDK::CSProto::msg::GspRoomExitRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF73B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2355(DLL2SDK::CSProto::msg::GspRoomJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF75E0)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomJoinReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2356(DLL2SDK::CSProto::msg::GspRoomJoinReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF7C0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2357(DLL2SDK::CSProto::msg::GspRoomJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF8314)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomJoinRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2358(DLL2SDK::CSProto::msg::GspRoomJoinRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF8578)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2359(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF87A4)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomPlayerSimple* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2360(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF8B04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2361(DLL2SDK::CSProto::msg::GspRoomPressureTestReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF8EA8)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomPressureTestReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2362(DLL2SDK::CSProto::msg::GspRoomPressureTestReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF9088)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2363(DLL2SDK::CSProto::msg::GspRoomPressureTestRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF9208)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomPressureTestRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2364(DLL2SDK::CSProto::msg::GspRoomPressureTestRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF946C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2365(DLL2SDK::CSProto::msg::GspRoomStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF9698)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomStartNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2366(DLL2SDK::CSProto::msg::GspRoomStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF9980)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2367(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF9C68)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomTeamInfoReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2368(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF9F50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2369(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFA238)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomTeamInfoRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2370(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFA9F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2371(DLL2SDK::CSProto::msg::GspRoomTeamNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFB314)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomTeamNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2372(DLL2SDK::CSProto::msg::GspRoomTeamNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFBA58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2373(DLL2SDK::CSProto::msg::GspRoomWillStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFC2CC)(a0_, a1_); } DLL2SDK::CSProto::msg::GspRoomWillStartNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2374(DLL2SDK::CSProto::msg::GspRoomWillStartNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFC538)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2375(DLL2SDK::CSProto::msg::GspWeaponSuiteBonus* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFC774)(a0_, a1_); } DLL2SDK::CSProto::msg::GspWeaponSuiteBonus* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2376(DLL2SDK::CSProto::msg::GspWeaponSuiteBonus* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFC9D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2377(DLL2SDK::CSProto::msg::GuildApplyData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x968FD8)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildApplyData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2378(DLL2SDK::CSProto::msg::GuildApplyData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x969C3C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2379(DLL2SDK::CSProto::msg::GuildBaseData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x973B28)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildBaseData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2380(DLL2SDK::CSProto::msg::GuildBaseData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x977044)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2381(DLL2SDK::CSProto::msg::GuildEventData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x970930)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildEventData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2382(DLL2SDK::CSProto::msg::GuildEventData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x971924)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2383(DLL2SDK::CSProto::msg::GuildImpeachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFCC04)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildImpeachmentData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2384(DLL2SDK::CSProto::msg::GuildImpeachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFCEEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2385(DLL2SDK::CSProto::msg::GuildIndexInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFD1D4)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildIndexInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2386(DLL2SDK::CSProto::msg::GuildIndexInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFDA08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2387(DLL2SDK::CSProto::msg::GuildInviteData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFE4B8)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildInviteData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2388(DLL2SDK::CSProto::msg::GuildInviteData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFE8A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2389(DLL2SDK::CSProto::msg::GuildJoinCondition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x963728)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildJoinCondition* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2390(DLL2SDK::CSProto::msg::GuildJoinCondition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9642F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2391(DLL2SDK::CSProto::msg::GuildMemberData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x974F04)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildMemberData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2392(DLL2SDK::CSProto::msg::GuildMemberData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9789D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2393(DLL2SDK::CSProto::msg::GuildMemberMission* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97C09C)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildMemberMission* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2394(DLL2SDK::CSProto::msg::GuildMemberMission* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97D2DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2395(DLL2SDK::CSProto::msg::GuildMessageInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x984580)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildMessageInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2396(DLL2SDK::CSProto::msg::GuildMessageInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x984D50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2397(DLL2SDK::CSProto::msg::GuildNewsData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFED14)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildNewsData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2398(DLL2SDK::CSProto::msg::GuildNewsData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFF3F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2399(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFFA1C)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildSummaryFriendInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2400(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAFFF50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2401(DLL2SDK::CSProto::msg::GuildSummaryInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98BE60)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildSummaryInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2402(DLL2SDK::CSProto::msg::GuildSummaryInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x98D07C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2403(DLL2SDK::CSProto::msg::HalfJoinSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB00650)(a0_, a1_); } DLL2SDK::CSProto::msg::HalfJoinSetting* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2404(DLL2SDK::CSProto::msg::HalfJoinSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB00930)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2405(DLL2SDK::CSProto::msg::HaveEasterItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB00C10)(a0_, a1_); } DLL2SDK::CSProto::msg::HaveEasterItemStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2406(DLL2SDK::CSProto::msg::HaveEasterItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB00EF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2407(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D89A8)(a0_, a1_); } DLL2SDK::CSProto::msg::HistorySeasonLevelRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2408(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E14DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2409(DLL2SDK::CSProto::msg::HurterPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB011D0)(a0_, a1_); } DLL2SDK::CSProto::msg::HurterPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2410(DLL2SDK::CSProto::msg::HurterPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB015B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2411(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB01A88)(a0_, a1_); } DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2412(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB01EC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2413(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB023C8)(a0_, a1_); } DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2414(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB025F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2415(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0281C)(a0_, a1_); } DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2416(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB02B74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2417(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB02F28)(a0_, a1_); } DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2418(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB03150)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2419(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0337C)(a0_, a1_); } DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2420(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB038B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2421(DLL2SDK::CSProto::msg::InventoryStatEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB03E7C)(a0_, a1_); } DLL2SDK::CSProto::msg::InventoryStatEntry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2422(DLL2SDK::CSProto::msg::InventoryStatEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB042CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2423(DLL2SDK::CSProto::msg::InventoryStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAE860)(a0_, a1_); } DLL2SDK::CSProto::msg::InventoryStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2424(DLL2SDK::CSProto::msg::InventoryStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB29DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2425(DLL2SDK::CSProto::msg::InvitationPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C4108)(a0_, a1_); } DLL2SDK::CSProto::msg::InvitationPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2426(DLL2SDK::CSProto::msg::InvitationPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C4E4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2427(DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9BF2C4)(a0_, a1_); } DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2428(DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C0374)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2429(DLL2SDK::CSProto::msg::IsFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB047D4)(a0_, a1_); } DLL2SDK::CSProto::msg::IsFriendReq* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2430(DLL2SDK::CSProto::msg::IsFriendReq* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB04A04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2431(DLL2SDK::CSProto::msg::IsFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB04C40)(a0_, a1_); } DLL2SDK::CSProto::msg::IsFriendRes* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2432(DLL2SDK::CSProto::msg::IsFriendRes* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB04F0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2433(DLL2SDK::CSProto::msg::ItemCommonData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AF640)(a0_, a1_); } DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2434(DLL2SDK::CSProto::msg::ItemCommonData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B03F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2435(DLL2SDK::CSProto::msg::ItemConsumeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAADB98)(a0_, a1_); } DLL2SDK::CSProto::msg::ItemConsumeRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2436(DLL2SDK::CSProto::msg::ItemConsumeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB1A78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2437(DLL2SDK::CSProto::msg::ItemPrizeConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77BB1C)(a0_, a1_); } DLL2SDK::CSProto::msg::ItemPrizeConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2438(DLL2SDK::CSProto::msg::ItemPrizeConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77C4BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2439(DLL2SDK::CSProto::msg::ItemSkinPair* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C2570)(a0_, a1_); } DLL2SDK::CSProto::msg::ItemSkinPair* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2440(DLL2SDK::CSProto::msg::ItemSkinPair* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C4C74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2441(DLL2SDK::CSProto::msg::KeyValueEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FA000)(a0_, a1_); } DLL2SDK::CSProto::msg::KeyValueEntry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2442(DLL2SDK::CSProto::msg::KeyValueEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7FA8CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2443(DLL2SDK::CSProto::msg::KillerPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB051EC)(a0_, a1_); } DLL2SDK::CSProto::msg::KillerPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2444(DLL2SDK::CSProto::msg::KillerPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB054D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2445(DLL2SDK::CSProto::msg::KillVehicleStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB05818)(a0_, a1_); } DLL2SDK::CSProto::msg::KillVehicleStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2446(DLL2SDK::CSProto::msg::KillVehicleStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB05B74)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2447(DLL2SDK::CSProto::msg::LadderRewardDisProp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9C9DDC)(a0_, a1_); } DLL2SDK::CSProto::msg::LadderRewardDisProp* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2448(DLL2SDK::CSProto::msg::LadderRewardDisProp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CB034)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2449(DLL2SDK::CSProto::msg::LadderScoreInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D7434)(a0_, a1_); } DLL2SDK::CSProto::msg::LadderScoreInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2450(DLL2SDK::CSProto::msg::LadderScoreInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9DFA9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2451(DLL2SDK::CSProto::msg::LanguagePacksItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CC424)(a0_, a1_); } DLL2SDK::CSProto::msg::LanguagePacksItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2452(DLL2SDK::CSProto::msg::LanguagePacksItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CCC20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2453(DLL2SDK::CSProto::msg::LbsGeoPosition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB06B98)(a0_, a1_); } DLL2SDK::CSProto::msg::LbsGeoPosition* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2454(DLL2SDK::CSProto::msg::LbsGeoPosition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB06E78)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2455(DLL2SDK::CSProto::msg::LevelInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D6F64)(a0_, a1_); } DLL2SDK::CSProto::msg::LevelInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2456(DLL2SDK::CSProto::msg::LevelInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9DF4E4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2457(DLL2SDK::CSProto::msg::LevelTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CD678)(a0_, a1_); } DLL2SDK::CSProto::msg::LevelTask* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2458(DLL2SDK::CSProto::msg::LevelTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CDEF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2459(DLL2SDK::CSProto::msg::LevelTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7737C4)(a0_, a1_); } DLL2SDK::CSProto::msg::LevelTime* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2460(DLL2SDK::CSProto::msg::LevelTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x773FB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2461(DLL2SDK::CSProto::msg::LevelupAddNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB07B10)(a0_, a1_); } DLL2SDK::CSProto::msg::LevelupAddNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2462(DLL2SDK::CSProto::msg::LevelupAddNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB07ED4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2463(DLL2SDK::CSProto::msg::LevelupData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB08264)(a0_, a1_); } DLL2SDK::CSProto::msg::LevelupData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2464(DLL2SDK::CSProto::msg::LevelupData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB08544)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2465(DLL2SDK::CSProto::msg::LevelUpTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A6600)(a0_, a1_); } DLL2SDK::CSProto::msg::LevelUpTask* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2466(DLL2SDK::CSProto::msg::LevelUpTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ABAC4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2467(DLL2SDK::CSProto::msg::LimitationGoods* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB08824)(a0_, a1_); } DLL2SDK::CSProto::msg::LimitationGoods* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2468(DLL2SDK::CSProto::msg::LimitationGoods* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB08BFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2469(DLL2SDK::CSProto::msg::LimitationGoodsClient* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA66404)(a0_, a1_); } DLL2SDK::CSProto::msg::LimitationGoodsClient* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2470(DLL2SDK::CSProto::msg::LimitationGoodsClient* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA690F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2471(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D353C)(a0_, a1_); } DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2472(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D62A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2473(DLL2SDK::CSProto::msg::LoadoutAttrInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB09050)(a0_, a1_); } DLL2SDK::CSProto::msg::LoadoutAttrInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2474(DLL2SDK::CSProto::msg::LoadoutAttrInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB09D04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2475(DLL2SDK::CSProto::msg::LoadoutBagInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAC780)(a0_, a1_); } DLL2SDK::CSProto::msg::LoadoutBagInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2476(DLL2SDK::CSProto::msg::LoadoutBagInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB019C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2477(DLL2SDK::CSProto::msg::LoadoutInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x994968)(a0_, a1_); } DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2478(DLL2SDK::CSProto::msg::LoadoutInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99614C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2479(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB095C4)(a0_, a1_); } DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2480(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0A348)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2481(DLL2SDK::CSProto::msg::LoginBackGroundConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9EEBB0)(a0_, a1_); } DLL2SDK::CSProto::msg::LoginBackGroundConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2482(DLL2SDK::CSProto::msg::LoginBackGroundConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F4B00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2483(DLL2SDK::CSProto::msg::LotteryCard* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x840110)(a0_, a1_); } DLL2SDK::CSProto::msg::LotteryCard* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2484(DLL2SDK::CSProto::msg::LotteryCard* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x840D58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2485(DLL2SDK::CSProto::msg::LuckyBoardReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0AB78)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoardReward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2486(DLL2SDK::CSProto::msg::LuckyBoardReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0B098)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2487(DLL2SDK::CSProto::msg::LuckyBoxArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0B660)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxArray* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2488(DLL2SDK::CSProto::msg::LuckyBoxArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0BA98)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2489(DLL2SDK::CSProto::msg::LuckyBoxData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78A304)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2490(DLL2SDK::CSProto::msg::LuckyBoxData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x78AE40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2491(DLL2SDK::CSProto::msg::LuckyBoxDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA088F0)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2492(DLL2SDK::CSProto::msg::LuckyBoxDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0A280)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2493(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0BEF0)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxGroupDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2494(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0CBA8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2495(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0FCAC)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxGroupRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2496(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB10608)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2497(DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB110C4)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2498(DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB11BB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2499(DLL2SDK::CSProto::msg::LuckyBoxPropDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0DD90)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxPropDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2500(DLL2SDK::CSProto::msg::LuckyBoxPropDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB0E9E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2501(DLL2SDK::CSProto::msg::LuckyBoxPropRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB10248)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxPropRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2502(DLL2SDK::CSProto::msg::LuckyBoxPropRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB10C70)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2503(DLL2SDK::CSProto::msg::LuckyBoxRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB11488)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2504(DLL2SDK::CSProto::msg::LuckyBoxRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB11F44)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2505(DLL2SDK::CSProto::msg::LuckyBoxResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB12850)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxResult* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2506(DLL2SDK::CSProto::msg::LuckyBoxResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB13124)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2507(DLL2SDK::CSProto::msg::LuckyBoxShop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB13B24)(a0_, a1_); } DLL2SDK::CSProto::msg::LuckyBoxShop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2508(DLL2SDK::CSProto::msg::LuckyBoxShop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB13EE8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2509(DLL2SDK::CSProto::msg::Mail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0D29C)(a0_, a1_); } DLL2SDK::CSProto::msg::Mail* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2510(DLL2SDK::CSProto::msg::Mail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA0E33C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2511(DLL2SDK::CSProto::msg::MailAttachment* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB14278)(a0_, a1_); } DLL2SDK::CSProto::msg::MailAttachment* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2512(DLL2SDK::CSProto::msg::MailAttachment* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB148F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2513(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ED0A4)(a0_, a1_); } DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2514(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9F2C80)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2515(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D25C4)(a0_, a1_); } DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2516(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D4EA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2517(DLL2SDK::CSProto::msg::MatchPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E33BC)(a0_, a1_); } DLL2SDK::CSProto::msg::MatchPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2518(DLL2SDK::CSProto::msg::MatchPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E5EBC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2519(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB15DC4)(a0_, a1_); } DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2520(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB160FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2521(DLL2SDK::CSProto::msg::MatchVoiceMsg* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2455C)(a0_, a1_); } DLL2SDK::CSProto::msg::MatchVoiceMsg* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2522(DLL2SDK::CSProto::msg::MatchVoiceMsg* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA24FA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2523(DLL2SDK::CSProto::msg::MidasResulinfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8643A4)(a0_, a1_); } DLL2SDK::CSProto::msg::MidasResulinfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2524(DLL2SDK::CSProto::msg::MidasResulinfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x864AA0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2525(DLL2SDK::CSProto::msg::MissionAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB16498)(a0_, a1_); } DLL2SDK::CSProto::msg::MissionAttr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2526(DLL2SDK::CSProto::msg::MissionAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB16D28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2527(DLL2SDK::CSProto::msg::MissionData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB16AC4)(a0_, a1_); } DLL2SDK::CSProto::msg::MissionData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2528(DLL2SDK::CSProto::msg::MissionData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB174D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2529(DLL2SDK::CSProto::msg::MPLadderSeasonInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x950F48)(a0_, a1_); } DLL2SDK::CSProto::msg::MPLadderSeasonInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2530(DLL2SDK::CSProto::msg::MPLadderSeasonInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9522F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2531(DLL2SDK::CSProto::msg::MultiPVEDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB17700)(a0_, a1_); } DLL2SDK::CSProto::msg::MultiPVEDrop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2532(DLL2SDK::CSProto::msg::MultiPVEDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB18634)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2533(DLL2SDK::CSProto::msg::MultiPVEPropDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB17CA8)(a0_, a1_); } DLL2SDK::CSProto::msg::MultiPVEPropDrop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2534(DLL2SDK::CSProto::msg::MultiPVEPropDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB18BC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2535(DLL2SDK::CSProto::msg::MultiPVEResourceDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB180E8)(a0_, a1_); } DLL2SDK::CSProto::msg::MultiPVEResourceDrop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2536(DLL2SDK::CSProto::msg::MultiPVEResourceDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1900C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2537(DLL2SDK::CSProto::msg::ObserveContext* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA27558)(a0_, a1_); } DLL2SDK::CSProto::msg::ObserveContext* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2538(DLL2SDK::CSProto::msg::ObserveContext* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA27D08)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2539(DLL2SDK::CSProto::msg::OneAbtestCond* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x76E644)(a0_, a1_); } DLL2SDK::CSProto::msg::OneAbtestCond* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2540(DLL2SDK::CSProto::msg::OneAbtestCond* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x76F998)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2541(DLL2SDK::CSProto::msg::OneKeyEnterPara* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9268FC)(a0_, a1_); } DLL2SDK::CSProto::msg::OneKeyEnterPara* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2542(DLL2SDK::CSProto::msg::OneKeyEnterPara* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x928168)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2543(DLL2SDK::CSProto::msg::OneOffWallConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB19670)(a0_, a1_); } DLL2SDK::CSProto::msg::OneOffWallConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2544(DLL2SDK::CSProto::msg::OneOffWallConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB19A80)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2545(DLL2SDK::CSProto::msg::OneUserChaperInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB19F70)(a0_, a1_); } DLL2SDK::CSProto::msg::OneUserChaperInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2546(DLL2SDK::CSProto::msg::OneUserChaperInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1A898)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2547(DLL2SDK::CSProto::msg::OpeningHour* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC6DC8)(a0_, a1_); } DLL2SDK::CSProto::msg::OpeningHour* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2548(DLL2SDK::CSProto::msg::OpeningHour* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC721C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2549(DLL2SDK::CSProto::msg::OpenZmBoxStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1B468)(a0_, a1_); } DLL2SDK::CSProto::msg::OpenZmBoxStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2550(DLL2SDK::CSProto::msg::OpenZmBoxStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1B748)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2551(DLL2SDK::CSProto::msg::OTODetailInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1BA28)(a0_, a1_); } DLL2SDK::CSProto::msg::OTODetailInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2552(DLL2SDK::CSProto::msg::OTODetailInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1BE7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2553(DLL2SDK::CSProto::msg::OTOinfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F1060)(a0_, a1_); } DLL2SDK::CSProto::msg::OTOinfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2554(DLL2SDK::CSProto::msg::OTOinfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F3080)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2555(DLL2SDK::CSProto::msg::OtoSpecialInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAD83C)(a0_, a1_); } DLL2SDK::CSProto::msg::OtoSpecialInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2556(DLL2SDK::CSProto::msg::OtoSpecialInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB16E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2557(DLL2SDK::CSProto::msg::ParentProtect* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1C384)(a0_, a1_); } DLL2SDK::CSProto::msg::ParentProtect* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2558(DLL2SDK::CSProto::msg::ParentProtect* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1C75C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2559(DLL2SDK::CSProto::msg::PayConfInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F6EAC)(a0_, a1_); } DLL2SDK::CSProto::msg::PayConfInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2560(DLL2SDK::CSProto::msg::PayConfInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F86F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2561(DLL2SDK::CSProto::msg::PayResp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1CBF4)(a0_, a1_); } DLL2SDK::CSProto::msg::PayResp* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2562(DLL2SDK::CSProto::msg::PayResp* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1CE58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2563(DLL2SDK::CSProto::msg::PerkInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1D084)(a0_, a1_); } DLL2SDK::CSProto::msg::PerkInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2564(DLL2SDK::CSProto::msg::PerkInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1D2E8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2565(DLL2SDK::CSProto::msg::PerkStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1D5C8)(a0_, a1_); } DLL2SDK::CSProto::msg::PerkStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2566(DLL2SDK::CSProto::msg::PerkStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1D8B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2567(DLL2SDK::CSProto::msg::PickupItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1DBA0)(a0_, a1_); } DLL2SDK::CSProto::msg::PickupItemStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2568(DLL2SDK::CSProto::msg::PickupItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1DE80)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2569(DLL2SDK::CSProto::msg::PictureAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AB2EC)(a0_, a1_); } DLL2SDK::CSProto::msg::PictureAttr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2570(DLL2SDK::CSProto::msg::PictureAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ABABC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2571(DLL2SDK::CSProto::msg::PlayerAccountInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1E160)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerAccountInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2572(DLL2SDK::CSProto::msg::PlayerAccountInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1F46C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2573(DLL2SDK::CSProto::msg::PlayerAccountInfoArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB207E0)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerAccountInfoArray* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2574(DLL2SDK::CSProto::msg::PlayerAccountInfoArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB20BA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2575(DLL2SDK::CSProto::msg::PlayerCardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x866904)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerCardInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2576(DLL2SDK::CSProto::msg::PlayerCardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8670D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2577(DLL2SDK::CSProto::msg::PlayerDailyStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB20F34)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerDailyStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2578(DLL2SDK::CSProto::msg::PlayerDailyStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB22340)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2579(DLL2SDK::CSProto::msg::PlayerDataChange* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x819EFC)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2580(DLL2SDK::CSProto::msg::PlayerDataChange* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x81AAF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2581(DLL2SDK::CSProto::msg::PlayerDeadPosition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB24F2C)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerDeadPosition* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2582(DLL2SDK::CSProto::msg::PlayerDeadPosition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB252A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2583(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A99C8)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2584(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AA3B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2585(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB25630)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerDsNetworkStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2586(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB26914)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2587(DLL2SDK::CSProto::msg::PlayerEigenInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2CAC4)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerEigenInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2588(DLL2SDK::CSProto::msg::PlayerEigenInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA2D364)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2589(DLL2SDK::CSProto::msg::PlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x805874)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerGameStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2590(DLL2SDK::CSProto::msg::PlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x80BE58)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2591(DLL2SDK::CSProto::msg::PlayerGameStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC8560)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerGameStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2592(DLL2SDK::CSProto::msg::PlayerGameStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAD7704)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2593(DLL2SDK::CSProto::msg::PlayerGroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90E9C0)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerGroupInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2594(DLL2SDK::CSProto::msg::PlayerGroupInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90F0F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2595(DLL2SDK::CSProto::msg::PlayerGuildData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB324B0)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerGuildData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2596(DLL2SDK::CSProto::msg::PlayerGuildData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB327F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2597(DLL2SDK::CSProto::msg::PlayerKeyMapInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EAB50)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerKeyMapInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2598(DLL2SDK::CSProto::msg::PlayerKeyMapInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EB42C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2599(DLL2SDK::CSProto::msg::PlayerKillStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2B33C)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerKillStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2600(DLL2SDK::CSProto::msg::PlayerKillStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB30624)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2601(DLL2SDK::CSProto::msg::PlayerLotteryInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FE8E4)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerLotteryInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2602(DLL2SDK::CSProto::msg::PlayerLotteryInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9FF534)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2603(DLL2SDK::CSProto::msg::PlayerMall* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA13FEC)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerMall* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2604(DLL2SDK::CSProto::msg::PlayerMall* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA14E18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2605(DLL2SDK::CSProto::msg::PlayerMicReportInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x93988C)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerMicReportInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2606(DLL2SDK::CSProto::msg::PlayerMicReportInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x939FE4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2607(DLL2SDK::CSProto::msg::PlayerMissionStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2C1E8)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerMissionStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2608(DLL2SDK::CSProto::msg::PlayerMissionStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB317EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2609(DLL2SDK::CSProto::msg::PlayerPictureInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79F19C)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2610(DLL2SDK::CSProto::msg::PlayerPictureInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A2730)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2611(DLL2SDK::CSProto::msg::PlayerPosition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2AFC8)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerPosition* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2612(DLL2SDK::CSProto::msg::PlayerPosition* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB30294)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2613(DLL2SDK::CSProto::msg::PlayerPunishInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D6AC4)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerPunishInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2614(DLL2SDK::CSProto::msg::PlayerPunishInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9DEFF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2615(DLL2SDK::CSProto::msg::PlayerRankInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB32BA4)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerRankInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2616(DLL2SDK::CSProto::msg::PlayerRankInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB32FD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2617(DLL2SDK::CSProto::msg::PlayerSafeBoxInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB334DC)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerSafeBoxInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2618(DLL2SDK::CSProto::msg::PlayerSafeBoxInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB33914)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2619(DLL2SDK::CSProto::msg::PlayerScoreDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2C44C)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerScoreDetail* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2620(DLL2SDK::CSProto::msg::PlayerScoreDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB31A18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2621(DLL2SDK::CSProto::msg::PlayerSimpleInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7DA868)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2622(DLL2SDK::CSProto::msg::PlayerSimpleInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7DF5B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2623(DLL2SDK::CSProto::msg::PlayerSimpleModeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB21A98)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerSimpleModeStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2624(DLL2SDK::CSProto::msg::PlayerSimpleModeStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB23070)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2625(DLL2SDK::CSProto::msg::PlayerSquadInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB33D6C)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerSquadInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2626(DLL2SDK::CSProto::msg::PlayerSquadInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB35044)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2627(DLL2SDK::CSProto::msg::PlayerStaminaInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3638C)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerStaminaInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2628(DLL2SDK::CSProto::msg::PlayerStaminaInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB366F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2629(DLL2SDK::CSProto::msg::PlayerTreasureInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA87798)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerTreasureInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2630(DLL2SDK::CSProto::msg::PlayerTreasureInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA87F4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2631(DLL2SDK::CSProto::msg::PlayerWeeklyStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB36A94)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayerWeeklyStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2632(DLL2SDK::CSProto::msg::PlayerWeeklyStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB375F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2633(DLL2SDK::CSProto::msg::PlayListOpenTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C9B98)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayListOpenTime* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2634(DLL2SDK::CSProto::msg::PlayListOpenTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7CC330)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2635(DLL2SDK::CSProto::msg::PlayListRedDotData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F4850)(a0_, a1_); } DLL2SDK::CSProto::msg::PlayListRedDotData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2636(DLL2SDK::CSProto::msg::PlayListRedDotData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F54F4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2637(DLL2SDK::CSProto::msg::PlusAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB38328)(a0_, a1_); } DLL2SDK::CSProto::msg::PlusAward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2638(DLL2SDK::CSProto::msg::PlusAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB38684)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2639(DLL2SDK::CSProto::msg::PreorderInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A85B4)(a0_, a1_); } DLL2SDK::CSProto::msg::PreorderInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2640(DLL2SDK::CSProto::msg::PreorderInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7ADBA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2641(DLL2SDK::CSProto::msg::PreWarPreparation* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x896EA4)(a0_, a1_); } DLL2SDK::CSProto::msg::PreWarPreparation* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2642(DLL2SDK::CSProto::msg::PreWarPreparation* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x897BA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2643(DLL2SDK::CSProto::msg::PrizeConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB38A14)(a0_, a1_); } DLL2SDK::CSProto::msg::PrizeConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2644(DLL2SDK::CSProto::msg::PrizeConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB38D68)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2645(DLL2SDK::CSProto::msg::PrizeInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F7620)(a0_, a1_); } DLL2SDK::CSProto::msg::PrizeInfoNtf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2646(DLL2SDK::CSProto::msg::PrizeInfoNtf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F7FAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2647(DLL2SDK::CSProto::msg::ProfessionChipStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2BC20)(a0_, a1_); } DLL2SDK::CSProto::msg::ProfessionChipStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2648(DLL2SDK::CSProto::msg::ProfessionChipStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB310DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2649(DLL2SDK::CSProto::msg::ProfileGuildData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB23FB8)(a0_, a1_); } DLL2SDK::CSProto::msg::ProfileGuildData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2650(DLL2SDK::CSProto::msg::ProfileGuildData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB24A30)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2651(DLL2SDK::CSProto::msg::ProfileGuildDataWithName* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x805DAC)(a0_, a1_); } DLL2SDK::CSProto::msg::ProfileGuildDataWithName* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2652(DLL2SDK::CSProto::msg::ProfileGuildDataWithName* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x80C420)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2653(DLL2SDK::CSProto::msg::ProfileSimpleInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8DDD7C)(a0_, a1_); } DLL2SDK::CSProto::msg::ProfileSimpleInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2654(DLL2SDK::CSProto::msg::ProfileSimpleInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E0458)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2655(DLL2SDK::CSProto::msg::PromotionInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB05F04)(a0_, a1_); } DLL2SDK::CSProto::msg::PromotionInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2656(DLL2SDK::CSProto::msg::PromotionInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB06458)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2657(DLL2SDK::CSProto::msg::PromotorAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA34904)(a0_, a1_); } DLL2SDK::CSProto::msg::PromotorAward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2658(DLL2SDK::CSProto::msg::PromotorAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA356FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2659(DLL2SDK::CSProto::msg::PromotorInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA96C4)(a0_, a1_); } DLL2SDK::CSProto::msg::PromotorInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2660(DLL2SDK::CSProto::msg::PromotorInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAA00C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2661(DLL2SDK::CSProto::msg::Prop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x798674)(a0_, a1_); } DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2662(DLL2SDK::CSProto::msg::Prop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79A274)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2663(DLL2SDK::CSProto::msg::PropArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB39320)(a0_, a1_); } DLL2SDK::CSProto::msg::PropArray* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2664(DLL2SDK::CSProto::msg::PropArray* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB39758)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2665(DLL2SDK::CSProto::msg::PropChangeDelta* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA027B8)(a0_, a1_); } DLL2SDK::CSProto::msg::PropChangeDelta* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2666(DLL2SDK::CSProto::msg::PropChangeDelta* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA03374)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2667(DLL2SDK::CSProto::msg::PropCheckInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAEF748)(a0_, a1_); } DLL2SDK::CSProto::msg::PropCheckInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2668(DLL2SDK::CSProto::msg::PropCheckInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAF01B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2669(DLL2SDK::CSProto::msg::PropColorSummary* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B7404)(a0_, a1_); } DLL2SDK::CSProto::msg::PropColorSummary* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2670(DLL2SDK::CSProto::msg::PropColorSummary* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7B7B30)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2671(DLL2SDK::CSProto::msg::PropFightAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB39BB0)(a0_, a1_); } DLL2SDK::CSProto::msg::PropFightAttr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2672(DLL2SDK::CSProto::msg::PropFightAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3A178)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2673(DLL2SDK::CSProto::msg::PropsAry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3A888)(a0_, a1_); } DLL2SDK::CSProto::msg::PropsAry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2674(DLL2SDK::CSProto::msg::PropsAry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3AC4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2675(DLL2SDK::CSProto::msg::PropSkillBuff* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3AFE0)(a0_, a1_); } DLL2SDK::CSProto::msg::PropSkillBuff* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2676(DLL2SDK::CSProto::msg::PropSkillBuff* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3B338)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2677(DLL2SDK::CSProto::msg::PropSkillInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3B6C8)(a0_, a1_); } DLL2SDK::CSProto::msg::PropSkillInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2678(DLL2SDK::CSProto::msg::PropSkillInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3C038)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2679(DLL2SDK::CSProto::msg::PropSkillProperty* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3BD58)(a0_, a1_); } DLL2SDK::CSProto::msg::PropSkillProperty* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2680(DLL2SDK::CSProto::msg::PropSkillProperty* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3C728)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2681(DLL2SDK::CSProto::msg::PunishItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8477D4)(a0_, a1_); } DLL2SDK::CSProto::msg::PunishItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2682(DLL2SDK::CSProto::msg::PunishItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8484A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2683(DLL2SDK::CSProto::msg::PveAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3CA08)(a0_, a1_); } DLL2SDK::CSProto::msg::PveAttr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2684(DLL2SDK::CSProto::msg::PveAttr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3CCF0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2685(DLL2SDK::CSProto::msg::PveChapterInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA38E10)(a0_, a1_); } DLL2SDK::CSProto::msg::PveChapterInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2686(DLL2SDK::CSProto::msg::PveChapterInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA398B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2687(DLL2SDK::CSProto::msg::PveChapterStarReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3CFD0)(a0_, a1_); } DLL2SDK::CSProto::msg::PveChapterStarReward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2688(DLL2SDK::CSProto::msg::PveChapterStarReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3D3B0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2689(DLL2SDK::CSProto::msg::PveEndLessInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94DA9C)(a0_, a1_); } DLL2SDK::CSProto::msg::PveEndLessInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2690(DLL2SDK::CSProto::msg::PveEndLessInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94E404)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2691(DLL2SDK::CSProto::msg::PveInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA949C)(a0_, a1_); } DLL2SDK::CSProto::msg::PveInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2692(DLL2SDK::CSProto::msg::PveInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAA9DE0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2693(DLL2SDK::CSProto::msg::PveInstanceInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3AAA8)(a0_, a1_); } DLL2SDK::CSProto::msg::PveInstanceInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2694(DLL2SDK::CSProto::msg::PveInstanceInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3B86C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2695(DLL2SDK::CSProto::msg::PveLevelInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3DA00)(a0_, a1_); } DLL2SDK::CSProto::msg::PveLevelInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2696(DLL2SDK::CSProto::msg::PveLevelInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3ECB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2697(DLL2SDK::CSProto::msg::PVELoadoutInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x99F328)(a0_, a1_); } DLL2SDK::CSProto::msg::PVELoadoutInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2698(DLL2SDK::CSProto::msg::PVELoadoutInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9A07F0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2699(DLL2SDK::CSProto::msg::PveMpRewardLimitation* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94F450)(a0_, a1_); } DLL2SDK::CSProto::msg::PveMpRewardLimitation* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2700(DLL2SDK::CSProto::msg::PveMpRewardLimitation* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x94FF64)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2701(DLL2SDK::CSProto::msg::PVEOpenTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9334A4)(a0_, a1_); } DLL2SDK::CSProto::msg::PVEOpenTime* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2702(DLL2SDK::CSProto::msg::PVEOpenTime* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x933DC0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2703(DLL2SDK::CSProto::msg::PVEPlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EC1B4)(a0_, a1_); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2704(DLL2SDK::CSProto::msg::PVEPlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8EDC7C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2705(DLL2SDK::CSProto::msg::PVESuffixInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3AF08)(a0_, a1_); } DLL2SDK::CSProto::msg::PVESuffixInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2706(DLL2SDK::CSProto::msg::PVESuffixInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA3BE04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2707(DLL2SDK::CSProto::msg::PveWeaponTalent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9ACB08)(a0_, a1_); } DLL2SDK::CSProto::msg::PveWeaponTalent* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2708(DLL2SDK::CSProto::msg::PveWeaponTalent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9AD434)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2709(DLL2SDK::CSProto::msg::PVPDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3D80C)(a0_, a1_); } DLL2SDK::CSProto::msg::PVPDrop* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2710(DLL2SDK::CSProto::msg::PVPDrop* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3DBD0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2711(DLL2SDK::CSProto::msg::PVPExpInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2A1E8)(a0_, a1_); } DLL2SDK::CSProto::msg::PVPExpInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2712(DLL2SDK::CSProto::msg::PVPExpInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2F2DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2713(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2C72C)(a0_, a1_); } DLL2SDK::CSProto::msg::PVPGunRolePerkStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2714(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB31CF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2715(DLL2SDK::CSProto::msg::PVPGunStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2828C)(a0_, a1_); } DLL2SDK::CSProto::msg::PVPGunStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2716(DLL2SDK::CSProto::msg::PVPGunStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2CD04)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2717(DLL2SDK::CSProto::msg::RankedMatchTypeCount* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77E500)(a0_, a1_); } DLL2SDK::CSProto::msg::RankedMatchTypeCount* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2718(DLL2SDK::CSProto::msg::RankedMatchTypeCount* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77EFAC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2719(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77CD54)(a0_, a1_); } DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2720(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x77D48C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2721(DLL2SDK::CSProto::msg::RankPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7901F0)(a0_, a1_); } DLL2SDK::CSProto::msg::RankPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2722(DLL2SDK::CSProto::msg::RankPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x791918)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2723(DLL2SDK::CSProto::msg::RecentGamePlayer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3DF60)(a0_, a1_); } DLL2SDK::CSProto::msg::RecentGamePlayer* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2724(DLL2SDK::CSProto::msg::RecentGamePlayer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3E2C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2725(DLL2SDK::CSProto::msg::RecentKDStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB1559C)(a0_, a1_); } DLL2SDK::CSProto::msg::RecentKDStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2726(DLL2SDK::CSProto::msg::RecentKDStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB15970)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2727(DLL2SDK::CSProto::msg::RechareAwardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3E668)(a0_, a1_); } DLL2SDK::CSProto::msg::RechareAwardInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2728(DLL2SDK::CSProto::msg::RechareAwardInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3E974)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2729(DLL2SDK::CSProto::msg::RechareReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3ED04)(a0_, a1_); } DLL2SDK::CSProto::msg::RechareReward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2730(DLL2SDK::CSProto::msg::RechareReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3F0C8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2731(DLL2SDK::CSProto::msg::RechargeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3F458)(a0_, a1_); } DLL2SDK::CSProto::msg::RechargeInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2732(DLL2SDK::CSProto::msg::RechargeInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3F818)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2733(DLL2SDK::CSProto::msg::RechargeSpecialInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAAE580)(a0_, a1_); } DLL2SDK::CSProto::msg::RechargeSpecialInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2734(DLL2SDK::CSProto::msg::RechargeSpecialInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB26FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2735(DLL2SDK::CSProto::msg::RedDotData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x843738)(a0_, a1_); } DLL2SDK::CSProto::msg::RedDotData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2736(DLL2SDK::CSProto::msg::RedDotData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8440E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2737(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82FC0C)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2738(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x833514)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2739(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x830298)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2740(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x833C0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2741(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB40574)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2742(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB40AB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2743(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82E62C)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2744(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x831E18)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2745(DLL2SDK::CSProto::msg::ResActivityBackMiscConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82E0E0)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackMiscConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2746(DLL2SDK::CSProto::msg::ResActivityBackMiscConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8317B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2747(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x82EE38)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackRecommendConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2748(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8327A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2749(DLL2SDK::CSProto::msg::ResActivityBackReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB3FD38)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackReward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2750(DLL2SDK::CSProto::msg::ResActivityBackReward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB40118)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2751(DLL2SDK::CSProto::msg::ResActivityBackTaskConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB41080)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActivityBackTaskConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2752(DLL2SDK::CSProto::msg::ResActivityBackTaskConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB41560)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2753(DLL2SDK::CSProto::msg::ResActvMatchJump* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x837D58)(a0_, a1_); } DLL2SDK::CSProto::msg::ResActvMatchJump* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2754(DLL2SDK::CSProto::msg::ResActvMatchJump* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x839148)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2755(DLL2SDK::CSProto::msg::ResLimitOffer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8CEAE4)(a0_, a1_); } DLL2SDK::CSProto::msg::ResLimitOffer* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2756(DLL2SDK::CSProto::msg::ResLimitOffer* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8D014C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2757(DLL2SDK::CSProto::msg::ResOtoRecharge* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E2890)(a0_, a1_); } DLL2SDK::CSProto::msg::ResOtoRecharge* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2758(DLL2SDK::CSProto::msg::ResOtoRecharge* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8E4818)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2759(DLL2SDK::CSProto::msg::ResOtoRewardItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB42450)(a0_, a1_); } DLL2SDK::CSProto::msg::ResOtoRewardItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2760(DLL2SDK::CSProto::msg::ResOtoRewardItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB427AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2761(DLL2SDK::CSProto::msg::Resource* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB14FDC)(a0_, a1_); } DLL2SDK::CSProto::msg::Resource* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2762(DLL2SDK::CSProto::msg::Resource* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB152BC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2763(DLL2SDK::CSProto::msg::ResourceChange* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB23A64)(a0_, a1_); } DLL2SDK::CSProto::msg::ResourceChange* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2764(DLL2SDK::CSProto::msg::ResourceChange* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB243C4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2765(DLL2SDK::CSProto::msg::ResourceExtInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB41BC4)(a0_, a1_); } DLL2SDK::CSProto::msg::ResourceExtInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2766(DLL2SDK::CSProto::msg::ResourceExtInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB42008)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2767(DLL2SDK::CSProto::msg::RetroactiveCost* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84DE14)(a0_, a1_); } DLL2SDK::CSProto::msg::RetroactiveCost* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2768(DLL2SDK::CSProto::msg::RetroactiveCost* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x84E078)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2769(DLL2SDK::CSProto::msg::Reward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB42B3C)(a0_, a1_); } DLL2SDK::CSProto::msg::Reward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2770(DLL2SDK::CSProto::msg::Reward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB42E50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2771(DLL2SDK::CSProto::msg::RewardDaily* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB431F4)(a0_, a1_); } DLL2SDK::CSProto::msg::RewardDaily* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2772(DLL2SDK::CSProto::msg::RewardDaily* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB435B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2773(DLL2SDK::CSProto::msg::RoleAppearance* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C2034)(a0_, a1_); } DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2774(DLL2SDK::CSProto::msg::RoleAppearance* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7C4590)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2775(DLL2SDK::CSProto::msg::RoleAppearanceConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x995554)(a0_, a1_); } DLL2SDK::CSProto::msg::RoleAppearanceConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2776(DLL2SDK::CSProto::msg::RoleAppearanceConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x997014)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2777(DLL2SDK::CSProto::msg::RoomSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB43948)(a0_, a1_); } DLL2SDK::CSProto::msg::RoomSetting* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2778(DLL2SDK::CSProto::msg::RoomSetting* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB43C28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2779(DLL2SDK::CSProto::msg::RoundPlayerGameStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A0204)(a0_, a1_); } DLL2SDK::CSProto::msg::RoundPlayerGameStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2780(DLL2SDK::CSProto::msg::RoundPlayerGameStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A3938)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2781(DLL2SDK::CSProto::msg::RspBonusDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9473CC)(a0_, a1_); } DLL2SDK::CSProto::msg::RspBonusDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2782(DLL2SDK::CSProto::msg::RspBonusDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9481FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2783(DLL2SDK::CSProto::msg::SafeBox* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA510D4)(a0_, a1_); } DLL2SDK::CSProto::msg::SafeBox* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2784(DLL2SDK::CSProto::msg::SafeBox* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA51F28)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2785(DLL2SDK::CSProto::msg::SafeBoxConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB43F08)(a0_, a1_); } DLL2SDK::CSProto::msg::SafeBoxConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2786(DLL2SDK::CSProto::msg::SafeBoxConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB44800)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2787(DLL2SDK::CSProto::msg::SafeBoxConstantE* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4516C)(a0_, a1_); } DLL2SDK::CSProto::msg::SafeBoxConstantE* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2788(DLL2SDK::CSProto::msg::SafeBoxConstantE* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB45638)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2789(DLL2SDK::CSProto::msg::SafeBoxConstantEConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB45D1C)(a0_, a1_); } DLL2SDK::CSProto::msg::SafeBoxConstantEConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2790(DLL2SDK::CSProto::msg::SafeBoxConstantEConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB460E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2791(DLL2SDK::CSProto::msg::SafeBoxGroup* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB442CC)(a0_, a1_); } DLL2SDK::CSProto::msg::SafeBoxGroup* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2792(DLL2SDK::CSProto::msg::SafeBoxGroup* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB44B90)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2793(DLL2SDK::CSProto::msg::SafeBoxRecordInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB46470)(a0_, a1_); } DLL2SDK::CSProto::msg::SafeBoxRecordInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2794(DLL2SDK::CSProto::msg::SafeBoxRecordInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB46B00)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2795(DLL2SDK::CSProto::msg::SearchInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AAF3C)(a0_, a1_); } DLL2SDK::CSProto::msg::SearchInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2796(DLL2SDK::CSProto::msg::SearchInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AB71C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2797(DLL2SDK::CSProto::msg::ShopBoxContent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6B7AC)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopBoxContent* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2798(DLL2SDK::CSProto::msg::ShopBoxContent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA6C038)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2799(DLL2SDK::CSProto::msg::ShopBuyStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB21FE4)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopBuyStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2800(DLL2SDK::CSProto::msg::ShopBuyStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB236D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2801(DLL2SDK::CSProto::msg::ShopConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA703A0)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2802(DLL2SDK::CSProto::msg::ShopConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA73974)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2803(DLL2SDK::CSProto::msg::ShopDailyRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB477C0)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopDailyRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2804(DLL2SDK::CSProto::msg::ShopDailyRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB47B1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2805(DLL2SDK::CSProto::msg::ShopGetListCookie* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB47EAC)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopGetListCookie* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2806(DLL2SDK::CSProto::msg::ShopGetListCookie* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB48110)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2807(DLL2SDK::CSProto::msg::ShopPaymentInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA66760)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopPaymentInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2808(DLL2SDK::CSProto::msg::ShopPaymentInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA69488)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2809(DLL2SDK::CSProto::msg::ShopRedDotData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x891CB0)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopRedDotData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2810(DLL2SDK::CSProto::msg::ShopRedDotData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x892650)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2811(DLL2SDK::CSProto::msg::ShopTag* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9D82F4)(a0_, a1_); } DLL2SDK::CSProto::msg::ShopTag* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2812(DLL2SDK::CSProto::msg::ShopTag* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9E0C8C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2813(DLL2SDK::CSProto::msg::SimplePlayerGameStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAD6B0C)(a0_, a1_); } DLL2SDK::CSProto::msg::SimplePlayerGameStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2814(DLL2SDK::CSProto::msg::SimplePlayerGameStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAE91E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2815(DLL2SDK::CSProto::msg::SingleRechargeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F0B18)(a0_, a1_); } DLL2SDK::CSProto::msg::SingleRechargeRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2816(DLL2SDK::CSProto::msg::SingleRechargeRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7F2A1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2817(DLL2SDK::CSProto::msg::SingleShieldConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8ACDFC)(a0_, a1_); } DLL2SDK::CSProto::msg::SingleShieldConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2818(DLL2SDK::CSProto::msg::SingleShieldConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8AD79C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2819(DLL2SDK::CSProto::msg::SkillInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4833C)(a0_, a1_); } DLL2SDK::CSProto::msg::SkillInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2820(DLL2SDK::CSProto::msg::SkillInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB485A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2821(DLL2SDK::CSProto::msg::SpBuyPlusBpItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x858360)(a0_, a1_); } DLL2SDK::CSProto::msg::SpBuyPlusBpItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2822(DLL2SDK::CSProto::msg::SpBuyPlusBpItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85BF1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2823(DLL2SDK::CSProto::msg::SpChargeConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x857300)(a0_, a1_); } DLL2SDK::CSProto::msg::SpChargeConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2824(DLL2SDK::CSProto::msg::SpChargeConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x85A8DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2825(DLL2SDK::CSProto::msg::SPveFightInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86C298)(a0_, a1_); } DLL2SDK::CSProto::msg::SPveFightInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2826(DLL2SDK::CSProto::msg::SPveFightInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x86E48C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2827(DLL2SDK::CSProto::msg::SPveFightSkillInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB48EC4)(a0_, a1_); } DLL2SDK::CSProto::msg::SPveFightSkillInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2828(DLL2SDK::CSProto::msg::SPveFightSkillInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB499DC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2829(DLL2SDK::CSProto::msg::SPveFightWeaponInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB48880)(a0_, a1_); } DLL2SDK::CSProto::msg::SPveFightWeaponInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2830(DLL2SDK::CSProto::msg::SPveFightWeaponInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB49220)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2831(DLL2SDK::CSProto::msg::SPVPPlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F0DB0)(a0_, a1_); } DLL2SDK::CSProto::msg::SPVPPlayerGameStat* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2832(DLL2SDK::CSProto::msg::SPVPPlayerGameStat* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8F24B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2833(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA187E4)(a0_, a1_); } DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2834(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA1CBD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2835(DLL2SDK::CSProto::msg::SquadBattleResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB49D6C)(a0_, a1_); } DLL2SDK::CSProto::msg::SquadBattleResult* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2836(DLL2SDK::CSProto::msg::SquadBattleResult* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4ACEC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2837(DLL2SDK::CSProto::msg::SquadInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x79F574)(a0_, a1_); } DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2838(DLL2SDK::CSProto::msg::SquadInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A2BC8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2839(DLL2SDK::CSProto::msg::SSDecorationInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4C218)(a0_, a1_); } DLL2SDK::CSProto::msg::SSDecorationInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2840(DLL2SDK::CSProto::msg::SSDecorationInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4C4F8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2841(DLL2SDK::CSProto::msg::SSEquipAttachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4C7D8)(a0_, a1_); } DLL2SDK::CSProto::msg::SSEquipAttachmentData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2842(DLL2SDK::CSProto::msg::SSEquipAttachmentData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4CBB8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2843(DLL2SDK::CSProto::msg::SSEquipOpticData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4D014)(a0_, a1_); } DLL2SDK::CSProto::msg::SSEquipOpticData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2844(DLL2SDK::CSProto::msg::SSEquipOpticData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4D3FC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2845(DLL2SDK::CSProto::msg::SSEquippedGrenade* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4D860)(a0_, a1_); } DLL2SDK::CSProto::msg::SSEquippedGrenade* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2846(DLL2SDK::CSProto::msg::SSEquippedGrenade* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4DE98)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2847(DLL2SDK::CSProto::msg::SSEquippedGrenadeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4DBF4)(a0_, a1_); } DLL2SDK::CSProto::msg::SSEquippedGrenadeData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2848(DLL2SDK::CSProto::msg::SSEquippedGrenadeData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4E2D4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2849(DLL2SDK::CSProto::msg::SSEquippedPerk* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4E678)(a0_, a1_); } DLL2SDK::CSProto::msg::SSEquippedPerk* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2850(DLL2SDK::CSProto::msg::SSEquippedPerk* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4E91C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2851(DLL2SDK::CSProto::msg::SSEquippedRoleData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4ECC0)(a0_, a1_); } DLL2SDK::CSProto::msg::SSEquippedRoleData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2852(DLL2SDK::CSProto::msg::SSEquippedRoleData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4F304)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2853(DLL2SDK::CSProto::msg::SSEquippedScoreStreak* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4FAAC)(a0_, a1_); } DLL2SDK::CSProto::msg::SSEquippedScoreStreak* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2854(DLL2SDK::CSProto::msg::SSEquippedScoreStreak* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB4FD50)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2855(DLL2SDK::CSProto::msg::SSPlayerClass* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB500F8)(a0_, a1_); } DLL2SDK::CSProto::msg::SSPlayerClass* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2856(DLL2SDK::CSProto::msg::SSPlayerClass* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB528EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2857(DLL2SDK::CSProto::msg::SSWeaponData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB51654)(a0_, a1_); } DLL2SDK::CSProto::msg::SSWeaponData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2858(DLL2SDK::CSProto::msg::SSWeaponData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB54284)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2859(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB29E7C)(a0_, a1_); } DLL2SDK::CSProto::msg::StatisPrizeDetailInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2860(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2EF4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2861(DLL2SDK::CSProto::msg::StreakStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB29AA4)(a0_, a1_); } DLL2SDK::CSProto::msg::StreakStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2862(DLL2SDK::CSProto::msg::StreakStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2EAF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2863(DLL2SDK::CSProto::msg::StreamConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FD8D8)(a0_, a1_); } DLL2SDK::CSProto::msg::StreamConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2864(DLL2SDK::CSProto::msg::StreamConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FE594)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2865(DLL2SDK::CSProto::msg::SubscribeContent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8FF83C)(a0_, a1_); } DLL2SDK::CSProto::msg::SubscribeContent* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2866(DLL2SDK::CSProto::msg::SubscribeContent* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90005C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2867(DLL2SDK::CSProto::msg::SubTaskAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB55C3C)(a0_, a1_); } DLL2SDK::CSProto::msg::SubTaskAward* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2868(DLL2SDK::CSProto::msg::SubTaskAward* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB56098)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2869(DLL2SDK::CSProto::msg::SubTaskState* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7750EC)(a0_, a1_); } DLL2SDK::CSProto::msg::SubTaskState* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2870(DLL2SDK::CSProto::msg::SubTaskState* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x776894)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2871(DLL2SDK::CSProto::msg::SuperBoxTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A7044)(a0_, a1_); } DLL2SDK::CSProto::msg::SuperBoxTask* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2872(DLL2SDK::CSProto::msg::SuperBoxTask* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AC520)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2873(DLL2SDK::CSProto::msg::TaskData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7A5468)(a0_, a1_); } DLL2SDK::CSProto::msg::TaskData* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2874(DLL2SDK::CSProto::msg::TaskData* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x7AA8B4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2875(DLL2SDK::CSProto::msg::TaskItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB07158)(a0_, a1_); } DLL2SDK::CSProto::msg::TaskItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2876(DLL2SDK::CSProto::msg::TaskItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB07558)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2877(DLL2SDK::CSProto::msg::TaskPr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB565A8)(a0_, a1_); } DLL2SDK::CSProto::msg::TaskPr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2878(DLL2SDK::CSProto::msg::TaskPr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB57730)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2879(DLL2SDK::CSProto::msg::TeammateStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB58A5C)(a0_, a1_); } DLL2SDK::CSProto::msg::TeammateStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2880(DLL2SDK::CSProto::msg::TeammateStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB58E3C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2881(DLL2SDK::CSProto::msg::TeamStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAD6464)(a0_, a1_); } DLL2SDK::CSProto::msg::TeamStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2882(DLL2SDK::CSProto::msg::TeamStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAE8A34)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2883(DLL2SDK::CSProto::msg::TicketInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x929798)(a0_, a1_); } DLL2SDK::CSProto::msg::TicketInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2884(DLL2SDK::CSProto::msg::TicketInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x92AF0C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2885(DLL2SDK::CSProto::msg::TimelimitDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x8560A8)(a0_, a1_); } DLL2SDK::CSProto::msg::TimelimitDesc* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2886(DLL2SDK::CSProto::msg::TimelimitDesc* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x859044)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2887(DLL2SDK::CSProto::msg::TlogDataItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CE27C)(a0_, a1_); } DLL2SDK::CSProto::msg::TlogDataItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2888(DLL2SDK::CSProto::msg::TlogDataItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9CE564)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2889(DLL2SDK::CSProto::msg::TlogKeyValueEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB592DC)(a0_, a1_); } DLL2SDK::CSProto::msg::TlogKeyValueEntry* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2890(DLL2SDK::CSProto::msg::TlogKeyValueEntry* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB59730)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2891(DLL2SDK::CSProto::msg::TwoTuple* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB47200)(a0_, a1_); } DLL2SDK::CSProto::msg::TwoTuple* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2892(DLL2SDK::CSProto::msg::TwoTuple* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB474E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2893(DLL2SDK::CSProto::msg::TypeSquadInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB346D4)(a0_, a1_); } DLL2SDK::CSProto::msg::TypeSquadInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2894(DLL2SDK::CSProto::msg::TypeSquadInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB359CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2895(DLL2SDK::CSProto::msg::TypeSquadRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB34CE8)(a0_, a1_); } DLL2SDK::CSProto::msg::TypeSquadRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2896(DLL2SDK::CSProto::msg::TypeSquadRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB35FFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2897(DLL2SDK::CSProto::msg::UltStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB29748)(a0_, a1_); } DLL2SDK::CSProto::msg::UltStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2898(DLL2SDK::CSProto::msg::UltStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2E768)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2899(DLL2SDK::CSProto::msg::UnlockConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB59C38)(a0_, a1_); } DLL2SDK::CSProto::msg::UnlockConfig* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2900(DLL2SDK::CSProto::msg::UnlockConfig* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5A250)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2901(DLL2SDK::CSProto::msg::UnlockItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x902A08)(a0_, a1_); } DLL2SDK::CSProto::msg::UnlockItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2902(DLL2SDK::CSProto::msg::UnlockItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90333C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2903(DLL2SDK::CSProto::msg::UseIndividuationItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2B868)(a0_, a1_); } DLL2SDK::CSProto::msg::UseIndividuationItemStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2904(DLL2SDK::CSProto::msg::UseIndividuationItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB30C94)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2905(DLL2SDK::CSProto::msg::UseItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2A7B0)(a0_, a1_); } DLL2SDK::CSProto::msg::UseItemStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2906(DLL2SDK::CSProto::msg::UseItemStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2F9EC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2907(DLL2SDK::CSProto::msg::UserChaperRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87EE38)(a0_, a1_); } DLL2SDK::CSProto::msg::UserChaperRecord* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2908(DLL2SDK::CSProto::msg::UserChaperRecord* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x87FB40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2909(DLL2SDK::CSProto::msg::UseVehicleStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2AA90)(a0_, a1_); } DLL2SDK::CSProto::msg::UseVehicleStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2910(DLL2SDK::CSProto::msg::UseVehicleStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2FCCC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2911(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5ABDC)(a0_, a1_); } DLL2SDK::CSProto::msg::UseVehicleWeaponStatis* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2912(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5AFB4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2913(DLL2SDK::CSProto::msg::VoiceState* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x801930)(a0_, a1_); } DLL2SDK::CSProto::msg::VoiceState* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2914(DLL2SDK::CSProto::msg::VoiceState* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x801FB0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2915(DLL2SDK::CSProto::msg::WeaponAttrConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9951C0)(a0_, a1_); } DLL2SDK::CSProto::msg::WeaponAttrConf* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2916(DLL2SDK::CSProto::msg::WeaponAttrConf* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x996BD8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2917(DLL2SDK::CSProto::msg::WeaponAttrItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x905D94)(a0_, a1_); } DLL2SDK::CSProto::msg::WeaponAttrItem* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2918(DLL2SDK::CSProto::msg::WeaponAttrItem* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x90653C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2919(DLL2SDK::CSProto::msg::WeaponInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB29400)(a0_, a1_); } DLL2SDK::CSProto::msg::WeaponInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2920(DLL2SDK::CSProto::msg::WeaponInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB2E3D8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2921(DLL2SDK::CSProto::msg::WeaponUpgradeOutput* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAADF78)(a0_, a1_); } DLL2SDK::CSProto::msg::WeaponUpgradeOutput* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2922(DLL2SDK::CSProto::msg::WeaponUpgradeOutput* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAB1ED4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2923(DLL2SDK::CSProto::msg::WeekTaskPr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB56CF8)(a0_, a1_); } DLL2SDK::CSProto::msg::WeekTaskPr* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2924(DLL2SDK::CSProto::msg::WeekTaskPr* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB57FA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2925(DLL2SDK::CSProto::msg::WelfareDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x97F89C)(a0_, a1_); } DLL2SDK::CSProto::msg::WelfareDetail* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2926(DLL2SDK::CSProto::msg::WelfareDetail* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x9801CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2927(DLL2SDK::CSProto::msg::WelfareMember* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5B408)(a0_, a1_); } DLL2SDK::CSProto::msg::WelfareMember* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2928(DLL2SDK::CSProto::msg::WelfareMember* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5B998)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2929(DLL2SDK::CSProto::msg::WelfarePreview* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x981124)(a0_, a1_); } DLL2SDK::CSProto::msg::WelfarePreview* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2930(DLL2SDK::CSProto::msg::WelfarePreview* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x981A1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2931(DLL2SDK::CSProto::msg::ZombieMainStoryline* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5C008)(a0_, a1_); } DLL2SDK::CSProto::msg::ZombieMainStoryline* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2932(DLL2SDK::CSProto::msg::ZombieMainStoryline* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5CB88)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2933(DLL2SDK::CSProto::msg::ZombieStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC7760)(a0_, a1_); } DLL2SDK::CSProto::msg::ZombieStateInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2934(DLL2SDK::CSProto::msg::ZombieStateInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xAC7DA4)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2935(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA994FC)(a0_, a1_); } DLL2SDK::CSProto::msg::ZoneRankPlayerInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2936(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xA9A348)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2937(DLL2SDK::CSProto::msg::ZoneRankProfileInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5D91C)(a0_, a1_); } DLL2SDK::CSProto::msg::ZoneRankProfileInfo* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2938(DLL2SDK::CSProto::msg::ZoneRankProfileInfo* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5DBFC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2939(DLL2SDK::CSProto::msg::EAbTestType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5DEDC)(a0_, a1_); } DLL2SDK::CSProto::msg::EAbTestType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2940(DLL2SDK::CSProto::msg::EAbTestType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5E26C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2941(DLL2SDK::CSProto::msg::BoxStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5E37C)(a0_, a1_); } DLL2SDK::CSProto::msg::BoxStatus DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2942(DLL2SDK::CSProto::msg::BoxStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5E57C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2943(DLL2SDK::CSProto::msg::BATTLE_END_REASON a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5E68C)(a0_, a1_); } DLL2SDK::CSProto::msg::BATTLE_END_REASON DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2944(DLL2SDK::CSProto::msg::BATTLE_END_REASON a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5E848)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2945(DLL2SDK::CSProto::msg::OverrideStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5E964)(a0_, a1_); } DLL2SDK::CSProto::msg::OverrideStatus DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2946(DLL2SDK::CSProto::msg::OverrideStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5EB20)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2947(DLL2SDK::CSProto::msg::IsNeedUpdate a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5EC3C)(a0_, a1_); } DLL2SDK::CSProto::msg::IsNeedUpdate DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2948(DLL2SDK::CSProto::msg::IsNeedUpdate a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5EDF8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2949(DLL2SDK::CSProto::msg::BpExpSourceType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5EF14)(a0_, a1_); } DLL2SDK::CSProto::msg::BpExpSourceType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2950(DLL2SDK::CSProto::msg::BpExpSourceType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5F114)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2951(DLL2SDK::CSProto::msg::BpExpSrcType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5F224)(a0_, a1_); } DLL2SDK::CSProto::msg::BpExpSrcType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2952(DLL2SDK::CSProto::msg::BpExpSrcType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5F674)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2953(DLL2SDK::CSProto::msg::TaskStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5F784)(a0_, a1_); } DLL2SDK::CSProto::msg::TaskStatus DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2954(DLL2SDK::CSProto::msg::TaskStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5F984)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2955(DLL2SDK::CSProto::msg::ELadderLevelType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5FA90)(a0_, a1_); } DLL2SDK::CSProto::msg::ELadderLevelType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2956(DLL2SDK::CSProto::msg::ELadderLevelType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5FC4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2957(DLL2SDK::CSProto::msg::ActivityType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB5FD68)(a0_, a1_); } DLL2SDK::CSProto::msg::ActivityType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2958(DLL2SDK::CSProto::msg::ActivityType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB607B8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2959(DLL2SDK::CSProto::msg::EAdStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB608C8)(a0_, a1_); } DLL2SDK::CSProto::msg::EAdStatus DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2960(DLL2SDK::CSProto::msg::EAdStatus a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB60AC8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2961(DLL2SDK::CSProto::msg::TaskType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB60BD4)(a0_, a1_); } DLL2SDK::CSProto::msg::TaskType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2962(DLL2SDK::CSProto::msg::TaskType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB610A0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2963(DLL2SDK::CSProto::msg::LevelUpReason a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB611AC)(a0_, a1_); } DLL2SDK::CSProto::msg::LevelUpReason DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2964(DLL2SDK::CSProto::msg::LevelUpReason a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB613AC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2965(DLL2SDK::CSProto::msg::ELobbyForbidKickOffDef a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB614B8)(a0_, a1_); } DLL2SDK::CSProto::msg::ELobbyForbidKickOffDef DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2966(DLL2SDK::CSProto::msg::ELobbyForbidKickOffDef a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB61674)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2967(DLL2SDK::CSProto::msg::ENumberItemBufType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB61790)(a0_, a1_); } DLL2SDK::CSProto::msg::ENumberItemBufType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2968(DLL2SDK::CSProto::msg::ENumberItemBufType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB61D9C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2969(DLL2SDK::CSProto::msg::ENumberItemEffectType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB61EA8)(a0_, a1_); } DLL2SDK::CSProto::msg::ENumberItemEffectType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2970(DLL2SDK::CSProto::msg::ENumberItemEffectType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB620A8)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2971(DLL2SDK::CSProto::msg::MessageType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB621B4)(a0_, a1_); } DLL2SDK::CSProto::msg::MessageType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2972(DLL2SDK::CSProto::msg::MessageType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB62370)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2973(DLL2SDK::CSProto::msg::SquadInventoryType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB6248C)(a0_, a1_); } DLL2SDK::CSProto::msg::SquadInventoryType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2974(DLL2SDK::CSProto::msg::SquadInventoryType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB62648)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2975(DLL2SDK::CSProto::msg::ChargeType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB62764)(a0_, a1_); } DLL2SDK::CSProto::msg::ChargeType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2976(DLL2SDK::CSProto::msg::ChargeType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB62C4C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2977(DLL2SDK::CSProto::msg::GiftInfoType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB62D84)(a0_, a1_); } DLL2SDK::CSProto::msg::GiftInfoType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2978(DLL2SDK::CSProto::msg::GiftInfoType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB62F40)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2979(DLL2SDK::CSProto::msg::GiftListType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB6305C)(a0_, a1_); } DLL2SDK::CSProto::msg::GiftListType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2980(DLL2SDK::CSProto::msg::GiftListType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB6325C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2981(DLL2SDK::CSProto::msg::GuildLabel a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB6336C)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildLabel DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2982(DLL2SDK::CSProto::msg::GuildLabel a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB63638)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2983(DLL2SDK::CSProto::msg::GuildEventType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB63744)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildEventType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2984(DLL2SDK::CSProto::msg::GuildEventType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB63A10)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2985(DLL2SDK::CSProto::msg::GuildMessageType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB63B1C)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildMessageType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2986(DLL2SDK::CSProto::msg::GuildMessageType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB63D1C)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2987(DLL2SDK::CSProto::msg::GuildNewsType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB63E2C)(a0_, a1_); } DLL2SDK::CSProto::msg::GuildNewsType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2988(DLL2SDK::CSProto::msg::GuildNewsType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB641CC)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2989(DLL2SDK::CSProto::msg::EnmLangCodeType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB64324)(a0_, a1_); } DLL2SDK::CSProto::msg::EnmLangCodeType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2990(DLL2SDK::CSProto::msg::EnmLangCodeType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB64524)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2991(DLL2SDK::CSProto::msg::EMissioinState a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB64630)(a0_, a1_); } DLL2SDK::CSProto::msg::EMissioinState DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2992(DLL2SDK::CSProto::msg::EMissioinState a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB64830)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2993(DLL2SDK::CSProto::msg::EPropType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB6493C)(a0_, a1_); } DLL2SDK::CSProto::msg::EPropType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2994(DLL2SDK::CSProto::msg::EPropType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB655E0)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Write_2995(DLL2SDK::CSProto::msg::ENewSqaudType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB657C4)(a0_, a1_); } DLL2SDK::CSProto::msg::ENewSqaudType DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Read_2996(DLL2SDK::CSProto::msg::ENewSqaudType a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xB65A10)(a0_, a1_); } int32_t DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::GetKeyImpl_2997(DLL2SDK::mscorlib::System::Type* a0_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, a1_, Data.method); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Serialize_2998(int32_t a0_, DLL2SDK::mscorlib::System::Object* a1_, DLL2SDK::protobuf_net::ProtoBuf::ProtoWriter* a2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, a1_, a2_, a3_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::Deserialize_2999(int32_t a0_, DLL2SDK::mscorlib::System::Object* a1_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, a1_, a2_, a3_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1469_3000(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEE3A4)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1470_3001(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEE4D8)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1471_3002(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEE60C)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1472_3003(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEE740)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1473_3004(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEE874)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1474_3005(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEE9A8)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1475_3006(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEEADC)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1476_3007(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEEC10)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1477_3008(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEED44)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1478_3009(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEEE78)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1479_3010(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEEFAC)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1480_3011(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF0E0)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1481_3012(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF214)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1482_3013(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF348)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1483_3014(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF47C)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1484_3015(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF5B0)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1485_3016(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF6E4)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1486_3017(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF818)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1487_3018(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEF94C)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1488_3019(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEFA80)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1489_3020(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEFBB4)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1490_3021(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEFCE8)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1491_3022(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEFE1C)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1492_3023(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBEFF50)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1493_3024(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBF0084)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1494_3025(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBF01B8)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1495_3026(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBF02EC)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1496_3027(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBF0420)(a0_, a1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_1497_3028(DLL2SDK::mscorlib::System::Object* a0_, DLL2SDK::protobuf_net::ProtoBuf::ProtoReader* a1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBF0554)(a0_, a1_); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_ctor_3029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBF0688)(this); } void DLL2SDK::CSProtoSerializer::msg::CSProtoSerializer::_cctor_3030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xBF072C)(); }