//generated with dll2sdk #include "System_Runtime_Serialization.hpp" DLL2SDK::mscorlib::System::String* DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::EnumMemberAttribute::get_Value_6() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5306188)(this); } bool DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_EmitDefaultValue_2() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5306168)(this); } bool DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_IsRequired_3() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5306170)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_Name_4() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5306178)(this); } int32_t DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataMemberAttribute::get_Order_5() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5306180)(this); } bool DLL2SDK::System_Runtime_Serialization::System::Runtime::Serialization::DataContractAttribute::get_IsReference_1() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5306160)(this); }