//generated with dll2sdk #include "mscorlib.hpp" void DLL2SDK::mscorlib::System::Object::_ctor_1() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4524134)(this); } bool DLL2SDK::mscorlib::System::Object::Equals_2(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } bool DLL2SDK::mscorlib::System::Object::Equals_3(DLL2SDK::mscorlib::System::Object* objA_, DLL2SDK::mscorlib::System::Object* objB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45332B4)(objA_, objB_); } void DLL2SDK::mscorlib::System::Object::Finalize_4() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Object::GetHashCode_5() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Object::GetType_6() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4524534)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Object::MemberwiseClone_7() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533288)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Object::ToString_8() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Object::ReferenceEquals_9(DLL2SDK::mscorlib::System::Object* objA_, DLL2SDK::mscorlib::System::Object* objB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453333C)(objA_, objB_); } int32_t DLL2SDK::mscorlib::System::Object::InternalGetHashCode_10(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533300)(o_); } void DLL2SDK::mscorlib::System::ValueType::_ctor_11() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC277C)(this); } bool DLL2SDK::mscorlib::System::ValueType::InternalEquals_12(DLL2SDK::mscorlib::System::Object* o1_, DLL2SDK::mscorlib::System::Object* o2_, DLL2SDK::Array* fields_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4DC2784)(o1_, o2_, fields_); } bool DLL2SDK::mscorlib::System::ValueType::DefaultEquals_13(DLL2SDK::mscorlib::System::Object* o1_, DLL2SDK::mscorlib::System::Object* o2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2794)(o1_, o2_); } bool DLL2SDK::mscorlib::System::ValueType::Equals_14(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::ValueType::InternalGetHashCode_15(DLL2SDK::mscorlib::System::Object* o_, DLL2SDK::Array* fields_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4DC2898)(o_, fields_); } int32_t DLL2SDK::mscorlib::System::ValueType::GetHashCode_16() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::ValueType::ToString_17() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Array_SimpleEnumerator::_ctor_1026(DLL2SDK::mscorlib::System::Array* arrayToEnumerate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365EE14)(this, arrayToEnumerate_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array_SimpleEnumerator::get_Current_1027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Array_SimpleEnumerator::MoveNext_1028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Array_SimpleEnumerator::Reset_1029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array_SimpleEnumerator::Clone_1030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Enum::_ctor_816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401155C)(this); } void DLL2SDK::mscorlib::System::Enum::_cctor_817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4011564)(); } bool DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToBoolean_818(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint8_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToByte_819(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } wchar_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToChar_820(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToDateTime_821(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToDecimal_822(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } double DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToDouble_823(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int16_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToInt16_824(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int32_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToInt32_825(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int64_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToInt64_826(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int8_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToSByte_827(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } float DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToSingle_828(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToType_829(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, targetType_, provider_, Data.method); } uint16_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToUInt16_830(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint32_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToUInt32_831(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint64_t DLL2SDK::mscorlib::System::Enum::System_IConvertible_ToUInt64_832(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Enum::GetTypeCode_833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::get_value_834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4012540)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::get_Value_835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4011704)(this); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Enum::GetValues_836(DLL2SDK::mscorlib::System::Type* enumType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4012544)(enumType_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Enum::GetNames_837(DLL2SDK::mscorlib::System::Type* enumType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4012700)(enumType_); } int32_t DLL2SDK::mscorlib::System::Enum::FindPosition_838(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Array* values_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40128B0)(value_, values_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::GetName_839(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4012C00)(enumType_, value_); } bool DLL2SDK::mscorlib::System::Enum::IsDefined_840(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4012E5C)(enumType_, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Enum::get_underlying_type_841(DLL2SDK::mscorlib::System::Type* enumType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4013220)(enumType_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Enum::GetUnderlyingType_842(DLL2SDK::mscorlib::System::Type* enumType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40123E4)(enumType_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::Parse_843(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4013228)(enumType_, value_); } int32_t DLL2SDK::mscorlib::System::Enum::FindName_844(DLL2SDK::mscorlib::System::Collections::Hashtable* name_hash_, DLL2SDK::Array* names_, DLL2SDK::mscorlib::System::String* name_, bool ignoreCase_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4013C3C)(name_hash_, names_, name_, ignoreCase_); } uint64_t DLL2SDK::mscorlib::System::Enum::GetValue_845(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::TypeCode typeCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4013F4C)(value_, typeCode_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::Parse_846(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::String* value_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40132DC)(enumType_, value_, ignoreCase_); } int32_t DLL2SDK::mscorlib::System::Enum::compare_value_to_847(DLL2SDK::mscorlib::System::Object* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40148C0)(this, other_); } int32_t DLL2SDK::mscorlib::System::Enum::CompareTo_848(DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::ToString_849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::ToString_850(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::ToString_851(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4014AAC)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::ToString_852(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, format_, provider_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_853(DLL2SDK::mscorlib::System::Type* enumType_, uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40142FC)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_854(DLL2SDK::mscorlib::System::Type* enumType_, int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4014414)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_855(DLL2SDK::mscorlib::System::Type* enumType_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40145FC)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_856(DLL2SDK::mscorlib::System::Type* enumType_, int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40147E8)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_857(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4012E50)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_858(DLL2SDK::mscorlib::System::Type* enumType_, int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401422C)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_859(DLL2SDK::mscorlib::System::Type* enumType_, uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40144E4)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_860(DLL2SDK::mscorlib::System::Type* enumType_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40146CC)(enumType_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Enum::ToObject_861(DLL2SDK::mscorlib::System::Type* enumType_, uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4014154)(enumType_, value_); } bool DLL2SDK::mscorlib::System::Enum::Equals_862(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Enum::get_hashcode_863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40156EC)(this); } int32_t DLL2SDK::mscorlib::System::Enum::GetHashCode_864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::FormatSpecifier_X_865(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::Object* value_, bool upper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40156F4)(enumType_, value_, upper_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::FormatFlags_866(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4015B74)(enumType_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Enum::Format_867(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4014D6C)(enumType_, value_, format_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext::_ctor_5353(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContextStates state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168004)(this, state_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext::_ctor_5354(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContextStates state_, DLL2SDK::mscorlib::System::Object* additional_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316801C)(this, state_, additional_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext::get_Context_5355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168028)(this); } DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContextStates DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext::get_State_5356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168030)(this); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext::Equals_5357(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168100)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext::GetHashCode_5358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168110)(this); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer_TableRange::_ctor_1385(int32_t start_, int32_t end_, int32_t indexStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD5278)(this, start_, end_, indexStart_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_PreviousInfo::_ctor_1470(bool dummy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE14E0)(this, dummy_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger_ModulusRing::_ctor_1553(DLL2SDK::mscorlib::Mono::Math::BigInteger* modulus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE45C4)(this, modulus_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger_ModulusRing::BarrettReduction_1554(DLL2SDK::mscorlib::Mono::Math::BigInteger* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE7AFC)(this, x_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_ModulusRing::Multiply_1555(DLL2SDK::mscorlib::Mono::Math::BigInteger* a_, DLL2SDK::mscorlib::Mono::Math::BigInteger* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE7E64)(this, a_, b_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_ModulusRing::Difference_1556(DLL2SDK::mscorlib::Mono::Math::BigInteger* a_, DLL2SDK::mscorlib::Mono::Math::BigInteger* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE7850)(this, a_, b_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_ModulusRing::Pow_1557(DLL2SDK::mscorlib::Mono::Math::BigInteger* a_, DLL2SDK::mscorlib::Mono::Math::BigInteger* k_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4704)(this, a_, k_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_ModulusRing::Pow_1558(uint32_t b_, DLL2SDK::mscorlib::Mono::Math::BigInteger* exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE8100)(this, b_, exp_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::AddSameSign_1559(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE5044)(bi1_, bi2_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::Subtract_1560(DLL2SDK::mscorlib::Mono::Math::BigInteger* big_, DLL2SDK::mscorlib::Mono::Math::BigInteger* small_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE5520)(big_, small_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::MinusEq_1561(DLL2SDK::mscorlib::Mono::Math::BigInteger* big_, DLL2SDK::mscorlib::Mono::Math::BigInteger* small_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6F94)(big_, small_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::PlusEq_1562(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE7140)(bi1_, bi2_); } DLL2SDK::mscorlib::Mono::Math::BigInteger_Sign DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::Compare_1563(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE3AD4)(bi1_, bi2_); } uint32_t DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::SingleByteDivideInPlace_1564(DLL2SDK::mscorlib::Mono::Math::BigInteger* n_, uint32_t d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE35A0)(n_, d_); } uint32_t DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::DwordMod_1565(DLL2SDK::mscorlib::Mono::Math::BigInteger* n_, uint32_t d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE57C8)(n_, d_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::DwordDivMod_1566(DLL2SDK::mscorlib::Mono::Math::BigInteger* n_, uint32_t d_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Math::BigInteger*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3FE7398)(n_, d_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::multiByteDivide_1567(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Math::BigInteger*, DLL2SDK::mscorlib::Mono::Math::BigInteger*)>(DLL2SDK::GameAssemblyBase + 0x3FE5894)(bi1_, bi2_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::LeftShift_1568(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE67B4)(bi_, n_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::RightShift_1569(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6B44)(bi_, n_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::MultiplyByDword_1570(DLL2SDK::mscorlib::Mono::Math::BigInteger* n_, uint32_t f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6644)(n_, f_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::Multiply_1571(DLL2SDK::Array* x_, uint32_t xOffset_, uint32_t xLen_, DLL2SDK::Array* y_, uint32_t yOffset_, uint32_t yLen_, DLL2SDK::Array* d_, uint32_t dOffset_) { return reinterpret_cast*, uint32_t, uint32_t, DLL2SDK::Array*, uint32_t, uint32_t, DLL2SDK::Array*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3FE63FC)(x_, xOffset_, xLen_, y_, yOffset_, yLen_, d_, dOffset_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::MultiplyMod2p32pmod_1572(DLL2SDK::Array* x_, int32_t xOffset_, int32_t xLen_, DLL2SDK::Array* y_, int32_t yOffest_, int32_t yLen_, DLL2SDK::Array* d_, int32_t dOffset_, int32_t mod_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, int32_t, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FE760C)(x_, xOffset_, xLen_, y_, yOffest_, yLen_, d_, dOffset_, mod_); } uint32_t DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::modInverse_1573(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, uint32_t modulus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE7720)(bi_, modulus_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger_Kernel::modInverse_1574(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, DLL2SDK::mscorlib::Mono::Math::BigInteger* modulus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE3D2C)(bi_, modulus_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Delegate::get_Method_788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB738)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Delegate::get_Target_789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB83C)(this); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_internal_790(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* info_, bool throwOnBindFailure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB844)(type_, target_, info_, throwOnBindFailure_); } void DLL2SDK::mscorlib::System::Delegate::SetMulticastInvoke_791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB85C)(this); } bool DLL2SDK::mscorlib::System::Delegate::arg_type_match_792(DLL2SDK::mscorlib::System::Type* delArgType_, DLL2SDK::mscorlib::System::Type* argType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB860)(delArgType_, argType_); } bool DLL2SDK::mscorlib::System::Delegate::return_type_match_793(DLL2SDK::mscorlib::System::Type* delReturnType_, DLL2SDK::mscorlib::System::Type* returnType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB8CC)(delReturnType_, returnType_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_794(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* firstArgument_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_, bool throwOnBindFailure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB940)(type_, firstArgument_, method_, throwOnBindFailure_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_795(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* firstArgument_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC204)(type_, firstArgument_, method_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_796(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_, bool throwOnBindFailure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC224)(type_, method_, throwOnBindFailure_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_797(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC24C)(type_, method_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_798(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC278)(type_, target_, method_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Delegate::GetCandidateMethod_799(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Type* target_, DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bflags_, bool ignoreCase_, bool throwOnBindFailure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC2C4)(type_, target_, method_, bflags_, ignoreCase_, throwOnBindFailure_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_800(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Type* target_, DLL2SDK::mscorlib::System::String* method_, bool ignoreCase_, bool throwOnBindFailure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC780)(type_, target_, method_, ignoreCase_, throwOnBindFailure_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_801(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Type* target_, DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC888)(type_, target_, method_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_802(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::String* method_, bool ignoreCase_, bool throwOnBindFailure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC8AC)(type_, target_, method_, ignoreCase_, throwOnBindFailure_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CreateDelegate_803(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::String* method_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AC29C)(type_, target_, method_, ignoreCase_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Delegate::Clone_804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Delegate::Equals_805(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Delegate::GetHashCode_806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Delegate::GetObjectData_807(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Delegate::GetInvocationList_808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Delegate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::Combine_809(DLL2SDK::mscorlib::System::Delegate* a_, DLL2SDK::mscorlib::System::Delegate* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365BFAC)(a_, b_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::Combine_810(DLL2SDK::Array* delegates_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36ACF50)(delegates_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::CombineImpl_811(DLL2SDK::mscorlib::System::Delegate* d_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, d_, Data.method); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::Remove_812(DLL2SDK::mscorlib::System::Delegate* source_, DLL2SDK::mscorlib::System::Delegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C274)(source_, value_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::Delegate::RemoveImpl_813(DLL2SDK::mscorlib::System::Delegate* d_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, d_, Data.method); } bool DLL2SDK::mscorlib::System::Delegate::op_Equality_814(DLL2SDK::mscorlib::System::Delegate* d1_, DLL2SDK::mscorlib::System::Delegate* d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD0D0)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Delegate::op_Inequality_815(DLL2SDK::mscorlib::System::Delegate* d1_, DLL2SDK::mscorlib::System::Delegate* d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD110)(d1_, d2_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo::_ctor_1676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF583C)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo::_ctor_1677(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FF5844)(this, data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo::get_Algorithm_1678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF5B88)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo::get_EncryptedData_1679() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo*)>(DLL2SDK::GameAssemblyBase + 0x3FF5B90)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo::get_Salt_1680() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo*)>(DLL2SDK::GameAssemblyBase + 0x3FF5C2C)(this); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo::get_IterationCount_1681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF5D38)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_EncryptedPrivateKeyInfo::Decode_1682(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FF586C)(this, data_); } void DLL2SDK::mscorlib::System::MulticastDelegate::GetObjectData_780(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } bool DLL2SDK::mscorlib::System::MulticastDelegate::Equals_781(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::MulticastDelegate::GetHashCode_782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MulticastDelegate::GetInvocationList_783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MulticastDelegate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::MulticastDelegate::CombineImpl_784(DLL2SDK::mscorlib::System::Delegate* follow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, follow_, Data.method); } bool DLL2SDK::mscorlib::System::MulticastDelegate::BaseEquals_785(DLL2SDK::mscorlib::System::MulticastDelegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452A8B4)(this, value_); } DLL2SDK::mscorlib::System::MulticastDelegate* DLL2SDK::mscorlib::System::MulticastDelegate::KPM_786(DLL2SDK::mscorlib::System::MulticastDelegate* needle_, DLL2SDK::mscorlib::System::MulticastDelegate* haystack_, DLL2SDK::mscorlib::System::MulticastDelegate* tail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452A8BC)(needle_, haystack_, tail_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::MulticastDelegate::RemoveImpl_787(DLL2SDK::mscorlib::System::Delegate* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::_ctor_1757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4004418)(this); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::_cctor_1758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400996C)(); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::set_HashName_1759(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4004598)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::set_IterationCount_1760(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4004590)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::set_Password_1761(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4004420)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::set_Salt_1762(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40044EC)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::Adjust_1763(DLL2SDK::Array* a_, int32_t aOff_, DLL2SDK::Array* b_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4009AC4)(this, a_, aOff_, b_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::Derive_1764(DLL2SDK::Array* diversifier_, int32_t n_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4009C1C)(this, diversifier_, n_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::DeriveKey_1765(int32_t size_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x40045A0)(this, size_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::DeriveIV_1766(int32_t size_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4004664)(this, size_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes::DeriveMAC_1767(int32_t size_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12_DeriveBytes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x40066D8)(this, size_); } void DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator::_ctor_1794(DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection* mappings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400CFE8)(this, mappings_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator::System_Collections_IEnumerator_get_Current_1795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator::System_Collections_IEnumerator_MoveNext_1796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator::System_Collections_IEnumerator_Reset_1797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator::get_Current_1798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4004EE8)(this); } bool DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator::MoveNext_1799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator::Reset_1800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::_ctor_1846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB324)(this); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::_ctor_1847(DLL2SDK::mscorlib::System::String* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB3D0)(this, oid_); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::_ctor_1848(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FFB3EC)(this, data_); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::_ctor_1849(DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB488)(this, asn1_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::get_ASN1_1850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB694)(this); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::get_Content_1851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB798)(this); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::set_Content_1852(DLL2SDK::mscorlib::Mono::Security::ASN1* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB7A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::get_ContentType_1853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB7A8)(this); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::set_ContentType_1854(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB7B0)(this, value_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo::GetASN1_1855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB698)(this); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_EncryptedData::_ctor_1856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB7B8)(this); } void DLL2SDK::mscorlib::Mono::Security::PKCS7_EncryptedData::_ctor_1857(DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFB7D8)(this, asn1_); } DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo* DLL2SDK::mscorlib::Mono::Security::PKCS7_EncryptedData::get_EncryptionAlgorithm_1858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFBB44)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::PKCS7_EncryptedData::get_EncryptedContent_1859() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::PKCS7_EncryptedData*)>(DLL2SDK::GameAssemblyBase + 0x3FFBB4C)(this); } void DLL2SDK::mscorlib::Mono::Security::Uri_UriScheme::_ctor_1898(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* d_, int32_t p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4001640)(this, s_, d_, p_); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::_ctor_1945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400E97C)(this); } int32_t DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::get_Length_1946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::GetName_1947(int32_t i_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, i_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::GetValue_1948(int32_t i_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, i_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::GetValue_1949(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::get_Names_1950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::get_Values_1951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::Clear_1952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4010508)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl::Add_1953(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4010A34)(this, name_, value_); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SimpleEnumerator::_ctor_2316(DLL2SDK::mscorlib::System::Collections::ArrayList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3671098)(this, list_); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SimpleEnumerator::_cctor_2317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36726C0)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_SimpleEnumerator::Clone_2318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_SimpleEnumerator::MoveNext_2319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_SimpleEnumerator::get_Current_2320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SimpleEnumerator::Reset_2321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::_ctor_2277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F628)(this); } void DLL2SDK::mscorlib::System::Collections::ArrayList::_ctor_2278(DLL2SDK::mscorlib::System::Collections::ICollection* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F6EC)(this, c_); } void DLL2SDK::mscorlib::System::Collections::ArrayList::_ctor_2279(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F900)(this, capacity_); } void DLL2SDK::mscorlib::System::Collections::ArrayList::_ctor_2280(DLL2SDK::Array* array_, int32_t index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x366FAF8)(this, array_, index_, count_); } void DLL2SDK::mscorlib::System::Collections::ArrayList::_cctor_2281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366FBD8)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList::get_Item_2282(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::set_Item_2283(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList::get_Count_2284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList::get_Capacity_2285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::set_Capacity_2286(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList::get_IsFixedSize_2287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList::get_IsReadOnly_2288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList::get_IsSynchronized_2289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList::get_SyncRoot_2290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::EnsureCapacity_2291(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36700DC)(this, count_); } void DLL2SDK::mscorlib::System::Collections::ArrayList::Shift_2292(int32_t index_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36701EC)(this, index_, count_); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList::Add_2293(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::Clear_2294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList::Contains_2295(DLL2SDK::mscorlib::System::Object* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList::IndexOf_2296(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList::IndexOf_2297(DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, startIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList::IndexOf_2298(DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, startIndex_, count_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::Insert_2299(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::InsertRange_2300(int32_t index_, DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, index_, c_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::Remove_2301(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::RemoveAt_2302(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::CopyTo_2303(DLL2SDK::mscorlib::System::Array* array_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, array_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::CopyTo_2304(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::CopyTo_2305(int32_t index_, DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, index_, array_, arrayIndex_, count_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::ArrayList::GetEnumerator_2306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::AddRange_2307(DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::Sort_2308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::Sort_2309(DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, comparer_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Collections::ArrayList::ToArray_2310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::ArrayList*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Collections::ArrayList::ToArray_2311(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList::Clone_2312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList::ThrowNewArgumentOutOfRangeException_2313(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* actual_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366FA4C)(name_, actual_, message_); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Collections::ArrayList::Synchronized_2314(DLL2SDK::mscorlib::System::Collections::ArrayList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3671410)(list_); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Collections::ArrayList::ReadOnly_2315(DLL2SDK::mscorlib::System::Collections::ArrayList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367155C)(list_); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::_ctor_2322(DLL2SDK::mscorlib::System::Collections::ArrayList* innerArrayList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3671668)(this, innerArrayList_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::get_Item_2323(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::set_Item_2324(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::get_Count_2325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::get_Capacity_2326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::set_Capacity_2327(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::get_IsFixedSize_2328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::get_IsReadOnly_2329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::get_IsSynchronized_2330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::get_SyncRoot_2331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Add_2332(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Clear_2333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Contains_2334(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::IndexOf_2335(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::IndexOf_2336(DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, startIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::IndexOf_2337(DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, startIndex_, count_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Insert_2338(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::InsertRange_2339(int32_t index_, DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, index_, c_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Remove_2340(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::RemoveAt_2341(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::CopyTo_2342(DLL2SDK::mscorlib::System::Array* array_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, array_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::CopyTo_2343(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::CopyTo_2344(int32_t index_, DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, index_, array_, arrayIndex_, count_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::GetEnumerator_2345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::AddRange_2346(DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Clone_2347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Sort_2348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::Sort_2349(DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, comparer_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::ToArray_2350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Collections::ArrayList_ArrayListWrapper::ToArray_2351(DLL2SDK::mscorlib::System::Type* elementType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, elementType_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::_ctor_2382(DLL2SDK::mscorlib::System::Collections::ArrayList* innerList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3671D14)(this, innerList_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::get_ErrorMessage_2383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::get_Capacity_2384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::set_Capacity_2385(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::get_IsFixedSize_2386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::Add_2387(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::AddRange_2388(DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::Clear_2389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::Insert_2390(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::InsertRange_2391(int32_t index_, DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, index_, c_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::Remove_2392(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_FixedSizeArrayListWrapper::RemoveAt_2393(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ReadOnlyArrayListWrapper::_ctor_2394(DLL2SDK::mscorlib::System::Collections::ArrayList* innerArrayList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3671664)(this, innerArrayList_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Collections::ArrayList_ReadOnlyArrayListWrapper::get_ErrorMessage_2395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_ReadOnlyArrayListWrapper::get_IsReadOnly_2396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_ReadOnlyArrayListWrapper::get_Item_2397(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ReadOnlyArrayListWrapper::set_Item_2398(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ReadOnlyArrayListWrapper::Sort_2399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_ReadOnlyArrayListWrapper::Sort_2400(DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, comparer_, Data.method); } void DLL2SDK::mscorlib::System::Collections::BitArray_BitArrayEnumerator::_ctor_2421(DLL2SDK::mscorlib::System::Collections::BitArray* ba_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674E00)(this, ba_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::BitArray_BitArrayEnumerator::Clone_2422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::BitArray_BitArrayEnumerator::get_Current_2423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::BitArray_BitArrayEnumerator::MoveNext_2424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::BitArray_BitArrayEnumerator::Reset_2425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::BitArray_BitArrayEnumerator::checkVersion_2426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674FE8)(this); } void DLL2SDK::mscorlib::System::Collections::Hashtable_KeyMarker::_ctor_2523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367BE40)(this); } void DLL2SDK::mscorlib::System::Collections::Hashtable_KeyMarker::_cctor_2524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367BE48)(); } void DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::_ctor_2525(DLL2SDK::mscorlib::System::Collections::Hashtable* host_, DLL2SDK::mscorlib::System::Collections::Hashtable_EnumeratorMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367860C)(this, host_, mode_); } void DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::_cctor_2526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367B17C)(); } void DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::FailFast_2527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367B20C)(this); } void DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::Reset_2528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::MoveNext_2529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::DictionaryEntry DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::get_Entry_2530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::get_Key_2531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::get_Value_2532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_Enumerator::get_Current_2533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_HashKeys::_ctor_2534(DLL2SDK::mscorlib::System::Collections::Hashtable* host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3678738)(this, host_); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable_HashKeys::get_Count_2535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable_HashKeys::get_IsSynchronized_2536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_HashKeys::get_SyncRoot_2537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_HashKeys::CopyTo_2538(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::Hashtable_HashKeys::GetEnumerator_2539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_HashValues::_ctor_2540(DLL2SDK::mscorlib::System::Collections::Hashtable* host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3678888)(this, host_); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable_HashValues::get_Count_2541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable_HashValues::get_IsSynchronized_2542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_HashValues::get_SyncRoot_2543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_HashValues::CopyTo_2544(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::Hashtable_HashValues::GetEnumerator_2545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D260)(this); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2478(int32_t capacity_, float loadFactor_, DLL2SDK::mscorlib::System::Collections::IHashCodeProvider* hcp_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677938)(this, capacity_, loadFactor_, hcp_, comparer_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2479(int32_t capacity_, float loadFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677914)(this, capacity_, loadFactor_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2480(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677EAC)(this, capacity_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2481(DLL2SDK::mscorlib::System::Collections::Hashtable* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677ED4)(this, source_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2482(int32_t capacity_, DLL2SDK::mscorlib::System::Collections::IHashCodeProvider* hcp_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677FEC)(this, capacity_, hcp_, comparer_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2483(DLL2SDK::mscorlib::System::Collections::IDictionary* d_, float loadFactor_, DLL2SDK::mscorlib::System::Collections::IHashCodeProvider* hcp_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3678014)(this, d_, loadFactor_, hcp_, comparer_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2484(DLL2SDK::mscorlib::System::Collections::IDictionary* d_, DLL2SDK::mscorlib::System::Collections::IHashCodeProvider* hcp_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36783D4)(this, d_, hcp_, comparer_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2485(DLL2SDK::mscorlib::System::Collections::IHashCodeProvider* hcp_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36783FC)(this, hcp_, comparer_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2486(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3678424)(this, info_, context_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2487(int32_t capacity_, DLL2SDK::mscorlib::System::Collections::IEqualityComparer* equalityComparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3678444)(this, capacity_, equalityComparer_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_ctor_2488(int32_t capacity_, float loadFactor_, DLL2SDK::mscorlib::System::Collections::IEqualityComparer* equalityComparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367847C)(this, capacity_, loadFactor_, equalityComparer_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::_cctor_2489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36784B0)(); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::Hashtable::System_Collections_IEnumerable_GetEnumerator_2490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::set_comparer_2491(DLL2SDK::mscorlib::System::Collections::IComparer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677EA4)(this, value_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::set_hcp_2492(DLL2SDK::mscorlib::System::Collections::IHashCodeProvider* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677E9C)(this, value_); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable::get_Count_2493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable::get_IsSynchronized_2494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable::get_SyncRoot_2495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable::get_IsReadOnly_2496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Collections::Hashtable::get_Keys_2497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Collections::Hashtable::get_Values_2498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable::get_Item_2499(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::set_Item_2500(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::CopyTo_2501(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::Add_2502(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::Clear_2503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable::Contains_2504(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::mscorlib::System::Collections::Hashtable::GetEnumerator_2505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::Remove_2506(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable::ContainsKey_2507(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable::Clone_2508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::GetObjectData_2509(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::OnDeserialization_2510(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::mscorlib::System::Collections::Hashtable::Synchronized_2511(DLL2SDK::mscorlib::System::Collections::Hashtable* table_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367A6F8)(table_); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable::GetHash_2512(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable::KeyEquals_2513(DLL2SDK::mscorlib::System::Object* item_, DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, item_, key_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable::AdjustThreshold_2514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367A6AC)(this); } void DLL2SDK::mscorlib::System::Collections::Hashtable::SetTable_2515(DLL2SDK::Array* table_, DLL2SDK::Array* hashes_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3677DD0)(this, table_, hashes_); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable::Find_2516(DLL2SDK::mscorlib::System::Object* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3679558)(this, key_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::Rehash_2517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367AC9C)(this); } void DLL2SDK::mscorlib::System::Collections::Hashtable::PutImpl_2518(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_, bool overwrite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3678B64)(this, key_, value_, overwrite_); } void DLL2SDK::mscorlib::System::Collections::Hashtable::CopyToArray_2519(DLL2SDK::mscorlib::System::Array* arr_, int32_t i_, DLL2SDK::mscorlib::System::Collections::Hashtable_EnumeratorMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3679CFC)(this, arr_, i_, mode_); } bool DLL2SDK::mscorlib::System::Collections::Hashtable::TestPrime_2520(int32_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367AF94)(x_); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable::CalcPrime_2521(int32_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367B020)(x_); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable::ToPrime_2522(int32_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677BF0)(x_); } void DLL2SDK::mscorlib::System::Collections::Queue_QueueEnumerator::_ctor_2599(DLL2SDK::mscorlib::System::Collections::Queue* q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367D444)(this, q_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Queue_QueueEnumerator::Clone_2600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Queue_QueueEnumerator::get_Current_2601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Queue_QueueEnumerator::MoveNext_2602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Queue_QueueEnumerator::Reset_2603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::_ctor_2650(DLL2SDK::mscorlib::System::Collections::SortedList* host_, DLL2SDK::mscorlib::System::Collections::SortedList_EnumeratorMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E8C8)(this, host_, mode_); } void DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::_cctor_2651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3680D50)(); } void DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::Reset_2652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::MoveNext_2653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::DictionaryEntry DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::get_Entry_2654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::get_Key_2655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::get_Value_2656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::get_Current_2657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_Enumerator::Clone_2658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::_ctor_2659(DLL2SDK::mscorlib::System::Collections::SortedList* host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E9E0)(this, host_); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::get_Count_2660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::get_IsSynchronized_2661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::get_SyncRoot_2662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::CopyTo_2663(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::get_IsFixedSize_2664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::get_IsReadOnly_2665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::get_Item_2666(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::set_Item_2667(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::Add_2668(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::Clear_2669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::Contains_2670(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::IndexOf_2671(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::Insert_2672(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::Remove_2673(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::RemoveAt_2674(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::SortedList_ListKeys::GetEnumerator_2675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::_ctor_2676(DLL2SDK::mscorlib::System::Collections::SortedList* host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367EB20)(this, host_); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::get_Count_2677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::get_IsSynchronized_2678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::get_SyncRoot_2679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::CopyTo_2680(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::get_IsFixedSize_2681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::get_IsReadOnly_2682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::get_Item_2683(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::set_Item_2684(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::Add_2685(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::Clear_2686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::Contains_2687(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::IndexOf_2688(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::Insert_2689(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::Remove_2690(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::RemoveAt_2691(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::SortedList_ListValues::GetEnumerator_2692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Stack_Enumerator::_ctor_2709(DLL2SDK::mscorlib::System::Collections::Stack* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3682F3C)(this, s_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Stack_Enumerator::Clone_2710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Stack_Enumerator::get_Current_2711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Stack_Enumerator::MoveNext_2712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Stack_Enumerator::Reset_2713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream_ReadDelegate::_ctor_3200(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4043F7C)(this, object_, method_); } int32_t DLL2SDK::mscorlib::System::IO::FileStream_ReadDelegate::Invoke_3201(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::IO::FileStream_ReadDelegate::BeginInvoke_3202(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, callback_, object_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::FileStream_ReadDelegate::EndInvoke_3203(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream_WriteDelegate::_ctor_3204(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40453A4)(this, object_, method_); } void DLL2SDK::mscorlib::System::IO::FileStream_WriteDelegate::Invoke_3205(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::IO::FileStream_WriteDelegate::BeginInvoke_3206(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream_WriteDelegate::EndInvoke_3207(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextReader::_ctor_3435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CD5C)(this); } void DLL2SDK::mscorlib::System::IO::TextReader::_cctor_3436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4051D4C)(); } void DLL2SDK::mscorlib::System::IO::TextReader::Close_3437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextReader::Dispose_3438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextReader::Dispose_3439(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::TextReader::Peek_3440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::TextReader::Read_3441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::TextReader::Read_3442(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::TextReader::ReadLine_3443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::TextReader::ReadToEnd_3444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::TextReader* DLL2SDK::mscorlib::System::IO::TextReader::Synchronized_3445(DLL2SDK::mscorlib::System::IO::TextReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40520C0)(reader_); } void DLL2SDK::mscorlib::System::IO::TextReader_NullTextReader::_ctor_3446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4051DE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::TextReader_NullTextReader::ReadLine_3447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::_ctor_3455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404EB88)(this); } void DLL2SDK::mscorlib::System::IO::TextWriter::_cctor_3456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40521E0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::TextWriter::get_NewLine_3458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Close_3459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Dispose_3460(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Dispose_3461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Flush_3462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::TextWriter* DLL2SDK::mscorlib::System::IO::TextWriter::Synchronized_3463(DLL2SDK::mscorlib::System::IO::TextWriter* writer_, bool neverClose_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4052374)(writer_, neverClose_); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3464(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3465(DLL2SDK::Array* buffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buffer_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3466(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3467(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3468(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* arg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, format_, arg_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3469(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3470(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::Write_3471(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, arg2_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::WriteLine_3472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::WriteLine_3473(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::WriteLine_3474(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::WriteLine_3475(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::WriteLine_3476(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* arg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, format_, arg_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::WriteLine_3477(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter::WriteLine_3478(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, arg2_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator_LabelData::_ctor_3782(int32_t addr_, int32_t maxStack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4545C44)(this, addr_, maxStack_); } void DLL2SDK::mscorlib::System::Reflection::Assembly_ResolveEventHolder::_ctor_4009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534A50)(this); } void DLL2SDK::mscorlib::System::Reflection::Binder::_ctor_4045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536F48)(this); } void DLL2SDK::mscorlib::System::Reflection::Binder::_cctor_4046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536F4C)(); } DLL2SDK::mscorlib::System::Reflection::Binder* DLL2SDK::mscorlib::System::Reflection::Binder::get_DefaultBinder_4052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45279F8)(); } bool DLL2SDK::mscorlib::System::Reflection::Binder::ConvertArgs_4053(DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* args_, DLL2SDK::Array* pinfo_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4537080)(binder_, args_, pinfo_, culture_); } int32_t DLL2SDK::mscorlib::System::Reflection::Binder::GetDerivedLevel_4054(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4537298)(type_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::Binder::FindMostDerivedMatch_4055(DLL2SDK::Array* match_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4527FB4)(match_); } void DLL2SDK::mscorlib::System::Reflection::EventInfo_AddEventAdapter::_ctor_4100(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A1D4)(this, object_, method_); } void DLL2SDK::mscorlib::System::Reflection::EventInfo_AddEventAdapter::Invoke_4101(DLL2SDK::mscorlib::System::Object* _this_, DLL2SDK::mscorlib::System::Delegate* dele_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, _this_, dele_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Reflection::EventInfo_AddEventAdapter::BeginInvoke_4102(DLL2SDK::mscorlib::System::Object* _this_, DLL2SDK::mscorlib::System::Delegate* dele_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, _this_, dele_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::EventInfo_AddEventAdapter::EndInvoke_4103(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoProperty_GetterAdapter::_ctor_4304(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5011E94)(this, object_, method_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoProperty_GetterAdapter::Invoke_4305(DLL2SDK::mscorlib::System::Object* _this_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, _this_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Reflection::MonoProperty_GetterAdapter::BeginInvoke_4306(DLL2SDK::mscorlib::System::Object* _this_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, _this_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoProperty_GetterAdapter::EndInvoke_4307(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceInfo::_ctor_4424(DLL2SDK::mscorlib::System::String* resourceName_, int64_t valuePosition_, int32_t type_index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5017D04)(this, resourceName_, valuePosition_, type_index_); } void DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceCacheItem::_ctor_4425(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50174C4)(this, name_, value_); } void DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::_ctor_4426(DLL2SDK::mscorlib::System::Resources::ResourceReader* readerToEnumerate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501730C)(this, readerToEnumerate_); } DLL2SDK::mscorlib::System::Collections::DictionaryEntry DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::get_Entry_4427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::get_Key_4428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::get_Value_4429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::get_Current_4430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::MoveNext_4431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::Reset_4432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceEnumerator::FillCache_4433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50174D0)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection_DynamicPropertyReg::_ctor_4637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51204)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease_RenewalDelegate::_ctor_4691(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5357C)(this, object_, method_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease_RenewalDelegate::Invoke_4692(DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::ILease* lease_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, lease_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease_RenewalDelegate::BeginInvoke_4693(DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::ILease* lease_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, lease_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease_RenewalDelegate::EndInvoke_4694(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary_DictionaryEnumerator::_ctor_4826(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary* methodDictionary_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5B01C)(this, methodDictionary_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary_DictionaryEnumerator::get_Current_4827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary_DictionaryEnumerator::MoveNext_4828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary_DictionaryEnumerator::Reset_4829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::DictionaryEntry DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary_DictionaryEnumerator::get_Entry_4830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary_DictionaryEnumerator::get_Key_4831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary_DictionaryEnumerator::get_Value_4832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices_TypeInfo::_ctor_5088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B675E8)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader_TypeMetadata::_ctor_5170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315D304)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader_ArrayNullFiller::_ctor_5171(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315A330)(this, count_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter_MetadataReference::_ctor_5220(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeMetadata* metadata_, int64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315F2C4)(this, metadata_, id_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectIDGenerator_InstanceComparer::_ctor_5252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316257C)(this); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectIDGenerator_InstanceComparer::System_Collections_IComparer_Compare_5253(DLL2SDK::mscorlib::System::Object* o1_, DLL2SDK::mscorlib::System::Object* o2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, o1_, o2_, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectIDGenerator_InstanceComparer::System_Collections_IHashCodeProvider_GetHashCode_5254(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks_CallbackHandler::_ctor_5306(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316638C)(this, object_, method_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks_CallbackHandler::Invoke_5307(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks_CallbackHandler::BeginInvoke_5308(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, context_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks_CallbackHandler::EndInvoke_5309(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationObjectManager__RegisterObject_c__AnonStorey3::_ctor_5351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167F18)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationObjectManager__RegisterObject_c__AnonStorey3::__m__2_5352(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167F20)(this, ctx_); } void DLL2SDK::mscorlib::System::Security::Policy::Evidence_EvidenceEnumerator::_ctor_5901(DLL2SDK::mscorlib::System::Collections::IEnumerator* hostenum_, DLL2SDK::mscorlib::System::Collections::IEnumerator* assemblyenum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4292CB0)(this, hostenum_, assemblyenum_); } bool DLL2SDK::mscorlib::System::Security::Policy::Evidence_EvidenceEnumerator::MoveNext_5902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Policy::Evidence_EvidenceEnumerator::Reset_5903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Security::Policy::Evidence_EvidenceEnumerator::get_Current_5904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::SecurityElement_SecurityAttribute::_ctor_5985(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42968F0)(this, name_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityElement_SecurityAttribute::get_Name_5986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296140)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityElement_SecurityAttribute::get_Value_5987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296148)(this); } void DLL2SDK::mscorlib::System::Text::Decoder::_ctor_6033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB2D8)(this); } void DLL2SDK::mscorlib::System::Text::Decoder::set_Fallback_6034(DLL2SDK::mscorlib::System::Text::DecoderFallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB3F4)(this, value_); } DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* DLL2SDK::mscorlib::System::Text::Decoder::get_FallbackBuffer_6035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB4A4)(this); } void DLL2SDK::mscorlib::System::Text::UTF32Encoding_UTF32Decoder::_ctor_6237(bool bigEndian_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B9EF0)(this, bigEndian_); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding_UTF32Decoder::GetChars_6238(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } void DLL2SDK::mscorlib::System::Text::UTF7Encoding_UTF7Decoder::_ctor_6260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA904)(this); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding_UTF7Decoder::GetChars_6261(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } void DLL2SDK::mscorlib::System::Text::UTF8Encoding_UTF8Decoder::_ctor_6290(DLL2SDK::mscorlib::System::Text::DecoderFallback* fallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAD314)(this, fallback_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding_UTF8Decoder::GetChars_6291(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } void DLL2SDK::mscorlib::System::Text::UnicodeEncoding_UnicodeDecoder::_ctor_6313(bool bigEndian_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B819C)(this, bigEndian_); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding_UnicodeDecoder::GetChars_6314(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } void DLL2SDK::mscorlib::System::Threading::Timer_TimerComparer::_ctor_6428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB16D4)(this); } int32_t DLL2SDK::mscorlib::System::Threading::Timer_TimerComparer::Compare_6429(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } void DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::_ctor_6430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB1590)(this); } void DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::_cctor_6431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB16DC)(); } DLL2SDK::mscorlib::System::Threading::Timer_Scheduler* DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::get_Instance_6432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0EA8)(); } void DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::Remove_6433(DLL2SDK::mscorlib::System::Threading::Timer* timer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB13E4)(this, timer_); } void DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::Change_6434(DLL2SDK::mscorlib::System::Threading::Timer* timer_, int64_t new_next_run_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB147C)(this, timer_, new_next_run_); } void DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::Add_6435(DLL2SDK::mscorlib::System::Threading::Timer* timer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB17D4)(this, timer_); } int32_t DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::InternalRemove_6436(DLL2SDK::mscorlib::System::Threading::Timer* timer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB176C)(this, timer_); } void DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::SchedulerThread_6437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB1A6C)(this); } void DLL2SDK::mscorlib::System::Threading::Timer_Scheduler::ShrinkIfNeeded_6438(DLL2SDK::mscorlib::System::Collections::ArrayList* list_, int32_t initial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB2478)(this, list_, initial_); } void DLL2SDK::mscorlib::System::DelegateSerializationHolder_DelegateEntry::_ctor_7027(DLL2SDK::mscorlib::System::Delegate* del_, DLL2SDK::mscorlib::System::String* targetLabel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD648)(this, del_, targetLabel_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::mscorlib::System::DelegateSerializationHolder_DelegateEntry::DeserializeDelegate_7028(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD390)(this, info_); } void DLL2SDK::mscorlib::System::MonoEnumInfo_SByteComparer::_ctor_7040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45266AC)(this); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_SByteComparer::Compare_7041(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_SByteComparer::Compare_7042(int8_t ix_, int8_t iy_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ix_, iy_, Data.method); } void DLL2SDK::mscorlib::System::MonoEnumInfo_ShortComparer::_ctor_7043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45266B0)(this); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_ShortComparer::Compare_7044(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_ShortComparer::Compare_7045(int16_t ix_, int16_t iy_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ix_, iy_, Data.method); } void DLL2SDK::mscorlib::System::MonoEnumInfo_IntComparer::_ctor_7046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45266B4)(this); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_IntComparer::Compare_7047(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_IntComparer::Compare_7048(int32_t ix_, int32_t iy_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ix_, iy_, Data.method); } void DLL2SDK::mscorlib::System::MonoEnumInfo_LongComparer::_ctor_7049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45266B8)(this); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_LongComparer::Compare_7050(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::mscorlib::System::MonoEnumInfo_LongComparer::Compare_7051(int64_t ix_, int64_t iy_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ix_, iy_, Data.method); } void DLL2SDK::mscorlib::System::Guid_GuidParser::_ctor_7124(DLL2SDK::mscorlib::System::String* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4027FE0)(this, src_); } void DLL2SDK::mscorlib::System::Guid_GuidParser::Reset_7125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A1F4)(this); } bool DLL2SDK::mscorlib::System::Guid_GuidParser::AtEnd_7126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A230)(this); } void DLL2SDK::mscorlib::System::Guid_GuidParser::ThrowFormatException_7127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A248)(this); } uint64_t DLL2SDK::mscorlib::System::Guid_GuidParser::ParseHex_7128(int32_t length_, bool strictLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A30C)(this, length_, strictLength_); } bool DLL2SDK::mscorlib::System::Guid_GuidParser::ParseOptChar_7129(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A4C0)(this, c_); } void DLL2SDK::mscorlib::System::Guid_GuidParser::ParseChar_7130(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A524)(this, c_); } DLL2SDK::mscorlib::System::Guid DLL2SDK::mscorlib::System::Guid_GuidParser::ParseGuid1_7131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A540)(this); } void DLL2SDK::mscorlib::System::Guid_GuidParser::ParseHexPrefix_7132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A7C8)(this); } DLL2SDK::mscorlib::System::Guid DLL2SDK::mscorlib::System::Guid_GuidParser::ParseGuid2_7133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A7EC)(this); } DLL2SDK::mscorlib::System::Guid DLL2SDK::mscorlib::System::Guid_GuidParser::Parse_7134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028008)(this); } void DLL2SDK::mscorlib::System::MonoCustomAttrs_AttributeInfo::_ctor_7225(DLL2SDK::mscorlib::System::AttributeUsageAttribute* usage_, int32_t inheritanceLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45258DC)(this, usage_, inheritanceLevel_); } DLL2SDK::mscorlib::System::AttributeUsageAttribute* DLL2SDK::mscorlib::System::MonoCustomAttrs_AttributeInfo::get_Usage_7226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45258CC)(this); } int32_t DLL2SDK::mscorlib::System::MonoCustomAttrs_AttributeInfo::get_InheritanceLevel_7227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45258D4)(this); } void DLL2SDK::mscorlib::System::NumberFormatter_CustomInfo::_ctor_7393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453328C)(this); } void DLL2SDK::mscorlib::System::NumberFormatter_CustomInfo::GetActiveSection_7394(DLL2SDK::mscorlib::System::String* format_, bool* positive_, bool zero_, int32_t* offset_, int32_t* length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45317C0)(format_, positive_, zero_, offset_, length_); } DLL2SDK::mscorlib::System::NumberFormatter_CustomInfo* DLL2SDK::mscorlib::System::NumberFormatter_CustomInfo::Parse_7395(DLL2SDK::mscorlib::System::String* format_, int32_t offset_, int32_t length_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4531CE0)(format_, offset_, length_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter_CustomInfo::Format_7396(DLL2SDK::mscorlib::System::String* format_, int32_t offset_, int32_t length_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_, bool positive_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_int_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_dec_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4532650)(this, format_, offset_, length_, nfi_, positive_, sb_int_, sb_dec_, sb_exp_); } void DLL2SDK::mscorlib::System::TimeSpan_Parser::_ctor_7503(DLL2SDK::mscorlib::System::String* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4E6C)(this, src_); } bool DLL2SDK::mscorlib::System::TimeSpan_Parser::get_AtEnd_7504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB58D8)(this); } void DLL2SDK::mscorlib::System::TimeSpan_Parser::ParseWhiteSpace_7505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB58F0)(this); } bool DLL2SDK::mscorlib::System::TimeSpan_Parser::ParseSign_7506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB59D0)(this); } int32_t DLL2SDK::mscorlib::System::TimeSpan_Parser::ParseInt_7507(bool optional_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5A30)(this, optional_); } bool DLL2SDK::mscorlib::System::TimeSpan_Parser::ParseOptDot_7508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5C30)(this); } void DLL2SDK::mscorlib::System::TimeSpan_Parser::ParseOptColon_7509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5C90)(this); } int64_t DLL2SDK::mscorlib::System::TimeSpan_Parser::ParseTicks_7510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5CF0)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan_Parser::Execute_7511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4EB0)(this); } void DLL2SDK::mscorlib::System::__Il2CppComObject::Finalize_7664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::UnhandledExceptionEventHandler::_ctor_7660(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1E68)(this, object_, method_); } void DLL2SDK::mscorlib::System::UnhandledExceptionEventHandler::Invoke_7661(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::UnhandledExceptionEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::UnhandledExceptionEventHandler::BeginInvoke_7662(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::UnhandledExceptionEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::UnhandledExceptionEventHandler::EndInvoke_7663(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::ResolveEventHandler::_ctor_7656(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5014248)(this, object_, method_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::ResolveEventHandler::Invoke_7657(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::ResolveEventArgs* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, args_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::ResolveEventHandler::BeginInvoke_7658(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::ResolveEventArgs* args_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, args_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::ResolveEventHandler::EndInvoke_7659(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::EventHandler::_ctor_7648(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018F8C)(this, object_, method_); } void DLL2SDK::mscorlib::System::EventHandler::Invoke_7649(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::EventHandler::BeginInvoke_7650(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::EventHandler::EndInvoke_7651(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::AssemblyLoadEventHandler::_ctor_7632(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665758)(this, object_, method_); } void DLL2SDK::mscorlib::System::AssemblyLoadEventHandler::Invoke_7633(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::AssemblyLoadEventArgs* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, args_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::AssemblyLoadEventHandler::BeginInvoke_7634(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::AssemblyLoadEventArgs* args_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, args_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::AssemblyLoadEventHandler::EndInvoke_7635(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::AppDomainInitializer::_ctor_7628(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D34C)(this, object_, method_); } void DLL2SDK::mscorlib::System::AppDomainInitializer::Invoke_7629(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::AppDomainInitializer::BeginInvoke_7630(DLL2SDK::Array* args_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, args_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::AppDomainInitializer::EndInvoke_7631(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Threading::WaitOrTimerCallback::_ctor_7620(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3238)(this, object_, method_); } void DLL2SDK::mscorlib::System::Threading::WaitOrTimerCallback::Invoke_7621(DLL2SDK::mscorlib::System::Object* state_, bool timedOut_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, state_, timedOut_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Threading::WaitOrTimerCallback::BeginInvoke_7622(DLL2SDK::mscorlib::System::Object* state_, bool timedOut_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, state_, timedOut_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Threading::WaitOrTimerCallback::EndInvoke_7623(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Threading::WaitCallback::_ctor_7616(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF238)(this, object_, method_); } void DLL2SDK::mscorlib::System::Threading::WaitCallback::Invoke_7617(DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Threading::WaitCallback::BeginInvoke_7618(DLL2SDK::mscorlib::System::Object* state_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, state_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Threading::WaitCallback::EndInvoke_7619(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Threading::TimerCallback::_ctor_7612(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB2614)(this, object_, method_); } void DLL2SDK::mscorlib::System::Threading::TimerCallback::Invoke_7613(DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Threading::TimerCallback::BeginInvoke_7614(DLL2SDK::mscorlib::System::Object* state_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, state_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Threading::TimerCallback::EndInvoke_7615(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Threading::ThreadStart::_ctor_7608(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0ACC)(this, object_, method_); } void DLL2SDK::mscorlib::System::Threading::ThreadStart::Invoke_7609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Threading::ThreadStart::BeginInvoke_7610(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Threading::ThreadStart::EndInvoke_7611(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::HeaderHandler::_ctor_7604(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B581D0)(this, object_, method_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::HeaderHandler::Invoke_7605(DLL2SDK::Array* headers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, headers_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::HeaderHandler::BeginInvoke_7606(DLL2SDK::Array* headers_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, headers_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::HeaderHandler::EndInvoke_7607(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::CrossContextDelegate::_ctor_7600(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B50F10)(this, object_, method_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::CrossContextDelegate::Invoke_7601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::CrossContextDelegate::BeginInvoke_7602(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::CrossContextDelegate::EndInvoke_7603(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::TypeFilter::_ctor_7596(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C28C)(this, object_, method_); } bool DLL2SDK::mscorlib::System::Reflection::TypeFilter::Invoke_7597(DLL2SDK::mscorlib::System::Type* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, m_, filterCriteria_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Reflection::TypeFilter::BeginInvoke_7598(DLL2SDK::mscorlib::System::Type* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, m_, filterCriteria_, callback_, object_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeFilter::EndInvoke_7599(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::ModuleResolveEventHandler::_ctor_7592(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500CCA4)(this, object_, method_); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::ModuleResolveEventHandler::Invoke_7593(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::ResolveEventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Reflection::ModuleResolveEventHandler::BeginInvoke_7594(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::ResolveEventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::ModuleResolveEventHandler::EndInvoke_7595(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MemberFilter::_ctor_7588(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500AB1C)(this, object_, method_); } bool DLL2SDK::mscorlib::System::Reflection::MemberFilter::Invoke_7589(DLL2SDK::mscorlib::System::Reflection::MemberInfo* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, m_, filterCriteria_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Reflection::MemberFilter::BeginInvoke_7590(DLL2SDK::mscorlib::System::Reflection::MemberInfo* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, m_, filterCriteria_, callback_, object_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MemberFilter::EndInvoke_7591(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Version::_ctor_7550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC29A0)(this); } void DLL2SDK::mscorlib::System::Version::_ctor_7551(DLL2SDK::mscorlib::System::String* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2BBC)(this, version_); } void DLL2SDK::mscorlib::System::Version::_ctor_7552(int32_t major_, int32_t minor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2E3C)(this, major_, minor_); } void DLL2SDK::mscorlib::System::Version::_ctor_7553(int32_t major_, int32_t minor_, int32_t build_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2E84)(this, major_, minor_, build_); } void DLL2SDK::mscorlib::System::Version::_ctor_7554(int32_t major_, int32_t minor_, int32_t build_, int32_t revision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2ECC)(this, major_, minor_, build_, revision_); } void DLL2SDK::mscorlib::System::Version::CheckedSet_7555(int32_t defined_, int32_t major_, int32_t minor_, int32_t build_, int32_t revision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2A20)(this, defined_, major_, minor_, build_, revision_); } int32_t DLL2SDK::mscorlib::System::Version::get_Build_7556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2F18)(this); } int32_t DLL2SDK::mscorlib::System::Version::get_Major_7557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2F20)(this); } int32_t DLL2SDK::mscorlib::System::Version::get_Minor_7558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2F28)(this); } int32_t DLL2SDK::mscorlib::System::Version::get_Revision_7559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2F30)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Version::Clone_7560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Version::CompareTo_7561(DLL2SDK::mscorlib::System::Object* version_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, version_, Data.method); } bool DLL2SDK::mscorlib::System::Version::Equals_7562(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Version::CompareTo_7563(DLL2SDK::mscorlib::System::Version* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Version::Equals_7564(DLL2SDK::mscorlib::System::Version* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Version::GetHashCode_7565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Version::ToString_7566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Version* DLL2SDK::mscorlib::System::Version::CreateFromString_7567(DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC3588)(info_); } bool DLL2SDK::mscorlib::System::Version::op_Equality_7568(DLL2SDK::mscorlib::System::Version* v1_, DLL2SDK::mscorlib::System::Version* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC3348)(v1_, v2_); } bool DLL2SDK::mscorlib::System::Version::op_Inequality_7569(DLL2SDK::mscorlib::System::Version* v1_, DLL2SDK::mscorlib::System::Version* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC3354)(v1_, v2_); } bool DLL2SDK::mscorlib::System::Version::op_GreaterThan_7570(DLL2SDK::mscorlib::System::Version* v1_, DLL2SDK::mscorlib::System::Version* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC3840)(v1_, v2_); } bool DLL2SDK::mscorlib::System::Version::op_GreaterThanOrEqual_7571(DLL2SDK::mscorlib::System::Version* v1_, DLL2SDK::mscorlib::System::Version* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC387C)(v1_, v2_); } bool DLL2SDK::mscorlib::System::Version::op_LessThan_7572(DLL2SDK::mscorlib::System::Version* v1_, DLL2SDK::mscorlib::System::Version* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC38B8)(v1_, v2_); } bool DLL2SDK::mscorlib::System::Version::op_LessThanOrEqual_7573(DLL2SDK::mscorlib::System::Version* v1_, DLL2SDK::mscorlib::System::Version* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC38E8)(v1_, v2_); } void DLL2SDK::mscorlib::System::UnitySerializationHolder::_ctor_7544(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1F84)(this, info_, ctx_); } void DLL2SDK::mscorlib::System::UnitySerializationHolder::GetTypeData_7545(DLL2SDK::mscorlib::System::Type* instance_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2074)(instance_, info_, ctx_); } void DLL2SDK::mscorlib::System::UnitySerializationHolder::GetDBNullData_7546(DLL2SDK::mscorlib::System::DBNull* instance_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2208)(instance_, info_, ctx_); } void DLL2SDK::mscorlib::System::UnitySerializationHolder::GetModuleData_7547(DLL2SDK::mscorlib::System::Reflection::Module* instance_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC2398)(instance_, info_, ctx_); } void DLL2SDK::mscorlib::System::UnitySerializationHolder::GetObjectData_7548(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::UnitySerializationHolder::GetRealObject_7549(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } void DLL2SDK::mscorlib::System::EventArgs::_ctor_7077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018EF0)(this); } void DLL2SDK::mscorlib::System::EventArgs::_cctor_7078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018EF8)(); } void DLL2SDK::mscorlib::System::Exception::_ctor_1221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40190A8)(this); } void DLL2SDK::mscorlib::System::Exception::_ctor_1222(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4015B44)(this, message_); } void DLL2SDK::mscorlib::System::Exception::_ctor_1223(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40190BC)(this, info_, context_); } void DLL2SDK::mscorlib::System::Exception::_ctor_1224(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4019460)(this, message_, innerException_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Exception::get_InnerException_1225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Exception::get_HResult_1226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40194A0)(this); } void DLL2SDK::mscorlib::System::Exception::set_HResult_1227(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4011528)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Exception::get_ClassName_1228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40194A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Exception::get_Message_1229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Exception::get_Source_1230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Exception::get_StackTrace_1231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Exception::get_Data_1232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Exception::GetObjectData_1233(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Exception::ToString_1234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Exception::GetFullNameForStackTrace_1235(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, DLL2SDK::mscorlib::System::Reflection::MethodBase* mi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4019C04)(this, sb_, mi_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Exception::GetType_1236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::SystemException::_ctor_7454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A1E8)(this); } void DLL2SDK::mscorlib::System::SystemException::_ctor_7455(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4298130)(this, message_); } void DLL2SDK::mscorlib::System::SystemException::_ctor_7456(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42983C4)(this, info_, context_); } void DLL2SDK::mscorlib::System::SystemException::_ctor_7457(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A294)(this, message_, innerException_); } void DLL2SDK::mscorlib::System::TypeInitializationException::_ctor_7531(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB9BC)(this, info_, context_); } void DLL2SDK::mscorlib::System::TypeInitializationException::GetObjectData_7532(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::TimeSpan::_ctor_7459(int64_t ticks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3338)(this, ticks_); } void DLL2SDK::mscorlib::System::TimeSpan::_ctor_7460(int32_t hours_, int32_t minutes_, int32_t seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3670)(this, hours_, minutes_, seconds_); } void DLL2SDK::mscorlib::System::TimeSpan::_ctor_7461(int32_t days_, int32_t hours_, int32_t minutes_, int32_t seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB375C)(this, days_, hours_, minutes_, seconds_); } void DLL2SDK::mscorlib::System::TimeSpan::_ctor_7462(int32_t days_, int32_t hours_, int32_t minutes_, int32_t seconds_, int32_t milliseconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3780)(this, days_, hours_, minutes_, seconds_, milliseconds_); } void DLL2SDK::mscorlib::System::TimeSpan::_cctor_7463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB37A8)(); } int64_t DLL2SDK::mscorlib::System::TimeSpan::CalculateTicks_7464(int32_t days_, int32_t hours_, int32_t minutes_, int32_t seconds_, int32_t milliseconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3458)(days_, hours_, minutes_, seconds_, milliseconds_); } int32_t DLL2SDK::mscorlib::System::TimeSpan::get_Days_7465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3928)(this); } int32_t DLL2SDK::mscorlib::System::TimeSpan::get_Hours_7466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3978)(this); } int32_t DLL2SDK::mscorlib::System::TimeSpan::get_Milliseconds_7467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB39D4)(this); } int32_t DLL2SDK::mscorlib::System::TimeSpan::get_Minutes_7468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3A30)(this); } int32_t DLL2SDK::mscorlib::System::TimeSpan::get_Seconds_7469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3A90)(this); } int64_t DLL2SDK::mscorlib::System::TimeSpan::get_Ticks_7470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3AC8)(this); } double DLL2SDK::mscorlib::System::TimeSpan::get_TotalDays_7471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3B00)(this); } double DLL2SDK::mscorlib::System::TimeSpan::get_TotalHours_7472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3B60)(this); } double DLL2SDK::mscorlib::System::TimeSpan::get_TotalMilliseconds_7473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3B90)(this); } double DLL2SDK::mscorlib::System::TimeSpan::get_TotalMinutes_7474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3BF0)(this); } double DLL2SDK::mscorlib::System::TimeSpan::get_TotalSeconds_7475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3C50)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::Add_7476(DLL2SDK::mscorlib::System::TimeSpan ts_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3E84)(this, ts_); } int32_t DLL2SDK::mscorlib::System::TimeSpan::Compare_7477(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3EA0)(t1_, t2_); } int32_t DLL2SDK::mscorlib::System::TimeSpan::CompareTo_7478(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4094)(this, value_); } int32_t DLL2SDK::mscorlib::System::TimeSpan::CompareTo_7479(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4188)(this, value_); } bool DLL2SDK::mscorlib::System::TimeSpan::Equals_7480(DLL2SDK::mscorlib::System::TimeSpan obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB41C0)(this, obj_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::Duration_7481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB41DC)(this); } bool DLL2SDK::mscorlib::System::TimeSpan::Equals_7482(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4314)(this, value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::FromDays_7483(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB431C)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::FromHours_7484(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB48C4)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::FromMinutes_7485(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4990)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::FromSeconds_7486(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4A5C)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::FromMilliseconds_7487(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4B28)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::From_7488(double value_, int64_t tickMultiplicator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB43E8)(value_, tickMultiplicator_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::FromTicks_7489(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4BF0)(value_); } int32_t DLL2SDK::mscorlib::System::TimeSpan::GetHashCode_7490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4C08)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::Negate_7491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4D50)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::Parse_7492(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB4D64)(s_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::Subtract_7493(DLL2SDK::mscorlib::System::TimeSpan ts_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5484)(this, ts_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::TimeSpan::ToString_7494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB57A4)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::op_Addition_7495(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB57AC)(t1_, t2_); } bool DLL2SDK::mscorlib::System::TimeSpan::op_Equality_7496(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB57E0)(t1_, t2_); } bool DLL2SDK::mscorlib::System::TimeSpan::op_GreaterThan_7497(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB57FC)(t1_, t2_); } bool DLL2SDK::mscorlib::System::TimeSpan::op_GreaterThanOrEqual_7498(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5820)(t1_, t2_); } bool DLL2SDK::mscorlib::System::TimeSpan::op_Inequality_7499(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5844)(t1_, t2_); } bool DLL2SDK::mscorlib::System::TimeSpan::op_LessThan_7500(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB585C)(t1_, t2_); } bool DLL2SDK::mscorlib::System::TimeSpan::op_LessThanOrEqual_7501(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5880)(t1_, t2_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeSpan::op_Subtraction_7502(DLL2SDK::mscorlib::System::TimeSpan t1_, DLL2SDK::mscorlib::System::TimeSpan t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB58A4)(t1_, t2_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6852(int64_t ticks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3692514)(this, ticks_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6853(int32_t year_, int32_t month_, int32_t day_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3692760)(this, year_, month_, day_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6854(int32_t year_, int32_t month_, int32_t day_, int32_t hour_, int32_t minute_, int32_t second_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36927C4)(this, year_, month_, day_, hour_, minute_, second_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6855(int32_t year_, int32_t month_, int32_t day_, int32_t hour_, int32_t minute_, int32_t second_, int32_t millisecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3692BCC)(this, year_, month_, day_, hour_, minute_, second_, millisecond_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6856(bool check_, DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3692E20)(this, check_, value_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6857(int64_t ticks_, DLL2SDK::mscorlib::System::DateTimeKind kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3692F44)(this, ticks_, kind_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6858(int32_t year_, int32_t month_, int32_t day_, int32_t hour_, int32_t minute_, int32_t second_, DLL2SDK::mscorlib::System::DateTimeKind kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3692FC0)(this, year_, month_, day_, hour_, minute_, second_, kind_); } void DLL2SDK::mscorlib::System::DateTime::_ctor_6859(int32_t year_, int32_t month_, int32_t day_, int32_t hour_, int32_t minute_, int32_t second_, int32_t millisecond_, DLL2SDK::mscorlib::System::DateTimeKind kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3693058)(this, year_, month_, day_, hour_, minute_, second_, millisecond_, kind_); } void DLL2SDK::mscorlib::System::DateTime::_cctor_6860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36930A4)(); } bool DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToBoolean_6861(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36951F8)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToByte_6862(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369529C)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToChar_6863(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695340)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToDateTime_6864(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695350)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToDecimal_6865(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36953F4)(this, provider_); } double DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToDouble_6866(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695498)(this, provider_); } int16_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToInt16_6867(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369553C)(this, provider_); } int32_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToInt32_6868(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36955E0)(this, provider_); } int64_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToInt64_6869(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695684)(this, provider_); } int8_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToSByte_6870(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695728)(this, provider_); } float DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToSingle_6871(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36957CC)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToType_6872(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695A64)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToUInt16_6873(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695B00)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToUInt32_6874(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695BA4)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::DateTime::System_IConvertible_ToUInt64_6875(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695C48)(this, provider_); } int32_t DLL2SDK::mscorlib::System::DateTime::AbsoluteDays_6876(int32_t year_, int32_t month_, int32_t day_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36929D8)(year_, month_, day_); } int32_t DLL2SDK::mscorlib::System::DateTime::FromTicks_6877(DLL2SDK::mscorlib::System::DateTime_Which what_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695FC8)(this, what_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::get_Date_6878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369606C)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::get_Month_6879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696080)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::get_Day_6880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369608C)(this); } DLL2SDK::mscorlib::System::DayOfWeek DLL2SDK::mscorlib::System::DateTime::get_DayOfWeek_6881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36960CC)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::get_DayOfYear_6882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696104)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::DateTime::get_TimeOfDay_6883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696164)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::get_Hour_6884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36961C0)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::get_Minute_6885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36961D4)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::get_Second_6886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36961E8)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::get_Millisecond_6887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36961FC)(this); } int64_t DLL2SDK::mscorlib::System::DateTime::GetTimeMonotonic_6888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696208)(); } int64_t DLL2SDK::mscorlib::System::DateTime::GetNow_6889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369620C)(); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::get_Now_6890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3692224)(); } int64_t DLL2SDK::mscorlib::System::DateTime::get_Ticks_6891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696314)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::get_Today_6892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696320)(); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::get_UtcNow_6893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696444)(); } int32_t DLL2SDK::mscorlib::System::DateTime::get_Year_6894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696550)(this); } DLL2SDK::mscorlib::System::DateTimeKind DLL2SDK::mscorlib::System::DateTime::get_Kind_6895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696564)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::Add_6896(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696714)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::AddDays_6897(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36969C0)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::AddTicks_6898(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36969DC)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::AddHours_6899(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696A28)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::AddMilliseconds_6900(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696A60)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::AddSeconds_6901(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696AB0)(this, value_); } int32_t DLL2SDK::mscorlib::System::DateTime::Compare_6902(DLL2SDK::mscorlib::System::DateTime t1_, DLL2SDK::mscorlib::System::DateTime t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696AE8)(t1_, t2_); } int32_t DLL2SDK::mscorlib::System::DateTime::CompareTo_6903(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696DA4)(this, value_); } bool DLL2SDK::mscorlib::System::DateTime::IsDaylightSavingTime_6904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696EA0)(this); } int32_t DLL2SDK::mscorlib::System::DateTime::CompareTo_6905(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696F74)(this, value_); } bool DLL2SDK::mscorlib::System::DateTime::Equals_6906(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3697064)(this, value_); } int64_t DLL2SDK::mscorlib::System::DateTime::ToBinary_6907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3697200)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::FromBinary_6908(int64_t dateData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3697208)(dateData_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::SpecifyKind_6909(DLL2SDK::mscorlib::System::DateTime value_, DLL2SDK::mscorlib::System::DateTimeKind kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3697468)(value_, kind_); } int32_t DLL2SDK::mscorlib::System::DateTime::DaysInMonth_6910(int32_t year_, int32_t month_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36927FC)(year_, month_); } bool DLL2SDK::mscorlib::System::DateTime::Equals_6911(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36975D8)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::FromFileTime_6912(int64_t fileTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36975E0)(fileTime_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::DateTime::GetDateTimeFormats_6913() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::DateTime*)>(DLL2SDK::GameAssemblyBase + 0x3697B4C)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::DateTime::GetDateTimeFormats_6914(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::DateTime*, DLL2SDK::mscorlib::System::IFormatProvider*)>(DLL2SDK::GameAssemblyBase + 0x3697E78)(this, provider_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::DateTime::GetDateTimeFormats_6915(wchar_t format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::DateTime*, wchar_t, DLL2SDK::mscorlib::System::IFormatProvider*)>(DLL2SDK::GameAssemblyBase + 0x3698038)(this, format_, provider_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::DateTime::GetDateTimeFormats_6916(bool adjustutc_, DLL2SDK::Array* patterns_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::DateTime*, bool, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x3698144)(this, adjustutc_, patterns_, dfi_); } void DLL2SDK::mscorlib::System::DateTime::CheckDateTimeKind_6917(DLL2SDK::mscorlib::System::DateTimeKind kind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3698160)(this, kind_); } int32_t DLL2SDK::mscorlib::System::DateTime::GetHashCode_6918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3698178)(this); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::DateTime::GetTypeCode_6919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3698190)(this); } bool DLL2SDK::mscorlib::System::DateTime::IsLeapYear_6920(int32_t year_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3695C58)(year_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::Parse_6921(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687C24)(s_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::Parse_6922(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687DE4)(s_, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::Parse_6923(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3698198)(s_, provider_, styles_); } bool DLL2SDK::mscorlib::System::DateTime::CoreParse_6924(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_, DLL2SDK::mscorlib::System::DateTime* result_, DLL2SDK::mscorlib::System::DateTimeOffset* dto_, bool setExceptionOnError_, DLL2SDK::mscorlib::System::Exception* exception_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3698308)(s_, provider_, styles_, result_, dto_, setExceptionOnError_, exception_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::ParseExact_6925(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369CAE0)(s_, format_, provider_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::DateTime::YearMonthDayFormats_6926(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, bool setExceptionOnError_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*, bool, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x36990E0)(dfi_, setExceptionOnError_, exc_); } int32_t DLL2SDK::mscorlib::System::DateTime::_ParseNumber_6927(DLL2SDK::mscorlib::System::String* s_, int32_t valuePos_, int32_t min_digits_, int32_t digits_, bool leadingzero_, bool sloppy_parsing_, int32_t* num_parsed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369CD44)(s_, valuePos_, min_digits_, digits_, leadingzero_, sloppy_parsing_, num_parsed_); } int32_t DLL2SDK::mscorlib::System::DateTime::_ParseEnum_6928(DLL2SDK::mscorlib::System::String* s_, int32_t sPos_, DLL2SDK::Array* values_, DLL2SDK::Array* invValues_, bool exact_, int32_t* num_parsed_) { return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x369CF4C)(s_, sPos_, values_, invValues_, exact_, num_parsed_); } bool DLL2SDK::mscorlib::System::DateTime::_ParseString_6929(DLL2SDK::mscorlib::System::String* s_, int32_t sPos_, int32_t maxlength_, DLL2SDK::mscorlib::System::String* value_, int32_t* num_parsed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369D2F0)(s_, sPos_, maxlength_, value_, num_parsed_); } bool DLL2SDK::mscorlib::System::DateTime::_ParseAmPm_6930(DLL2SDK::mscorlib::System::String* s_, int32_t valuePos_, int32_t num_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, bool exact_, int32_t* num_parsed_, int32_t* ampm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369D470)(s_, valuePos_, num_, dfi_, exact_, num_parsed_, ampm_); } bool DLL2SDK::mscorlib::System::DateTime::_ParseTimeSeparator_6931(DLL2SDK::mscorlib::System::String* s_, int32_t sPos_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, bool exact_, int32_t* num_parsed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369D9A4)(s_, sPos_, dfi_, exact_, num_parsed_); } bool DLL2SDK::mscorlib::System::DateTime::_ParseDateSeparator_6932(DLL2SDK::mscorlib::System::String* s_, int32_t sPos_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, bool exact_, int32_t* num_parsed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369DAF8)(s_, sPos_, dfi_, exact_, num_parsed_); } bool DLL2SDK::mscorlib::System::DateTime::IsLetter_6933(DLL2SDK::mscorlib::System::String* s_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369D8B8)(s_, pos_); } bool DLL2SDK::mscorlib::System::DateTime::_DoParse_6934(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* firstPart_, DLL2SDK::mscorlib::System::String* secondPart_, bool exact_, DLL2SDK::mscorlib::System::DateTime* result_, DLL2SDK::mscorlib::System::DateTimeOffset* dto_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles style_, bool firstPartIsDate_, bool* incompleteFormat_, bool* longYear_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36995A0)(s_, firstPart_, secondPart_, exact_, result_, dto_, dfi_, style_, firstPartIsDate_, incompleteFormat_, longYear_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::ParseExact_6935(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369CBA8)(s_, format_, provider_, style_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::ParseExact_6936(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::Array* formats_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles style_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::IFormatProvider*, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles)>(DLL2SDK::GameAssemblyBase + 0x369E660)(s_, formats_, provider_, style_); } void DLL2SDK::mscorlib::System::DateTime::CheckStyle_6937(DLL2SDK::mscorlib::System::Globalization::DateTimeStyles style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369E8E4)(style_); } bool DLL2SDK::mscorlib::System::DateTime::TryParse_6938(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::DateTime* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369EA00)(s_, result_); } bool DLL2SDK::mscorlib::System::DateTime::TryParse_6939(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_, DLL2SDK::mscorlib::System::DateTime* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369EBE8)(s_, provider_, styles_, result_); } bool DLL2SDK::mscorlib::System::DateTime::TryParseExact_6940(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles style_, DLL2SDK::mscorlib::System::DateTime* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369EDDC)(s_, format_, provider_, style_, result_); } bool DLL2SDK::mscorlib::System::DateTime::TryParseExact_6941(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::Array* formats_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles style_, DLL2SDK::mscorlib::System::DateTime* result_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::IFormatProvider*, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles, DLL2SDK::mscorlib::System::DateTime*)>(DLL2SDK::GameAssemblyBase + 0x369EF2C)(s_, formats_, provider_, style_, result_); } bool DLL2SDK::mscorlib::System::DateTime::ParseExact_6942(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::Array* formats_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles style_, DLL2SDK::mscorlib::System::DateTime* ret_, bool exact_, bool* longYear_, bool setExceptionOnError_, DLL2SDK::mscorlib::System::Exception* exception_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles, DLL2SDK::mscorlib::System::DateTime*, bool, bool*, bool, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x369C824)(s_, formats_, dfi_, style_, ret_, exact_, longYear_, setExceptionOnError_, exception_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::DateTime::Subtract_6943(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F260)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::Subtract_6944(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F3AC)(this, value_); } int64_t DLL2SDK::mscorlib::System::DateTime::ToFileTime_6945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F504)(this); } int64_t DLL2SDK::mscorlib::System::DateTime::ToFileTimeUtc_6946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F61C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToLongDateString_6947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F6B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToLongTimeString_6948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F744)(this); } double DLL2SDK::mscorlib::System::DateTime::ToOADate_6949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F898)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToShortDateString_6950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F928)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToShortTimeString_6951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369F9B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToString_6952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FC9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToString_6953(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FCA4)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToString_6954(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FCB4)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTime::ToString_6955(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FCC0)(this, format_, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::ToLocalTime_6956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FCC8)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::ToUniversalTime_6957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FCDC)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::op_Addition_6958(DLL2SDK::mscorlib::System::DateTime d_, DLL2SDK::mscorlib::System::TimeSpan t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3696210)(d_, t_); } bool DLL2SDK::mscorlib::System::DateTime::op_Equality_6959(DLL2SDK::mscorlib::System::DateTime d1_, DLL2SDK::mscorlib::System::DateTime d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FCF0)(d1_, d2_); } bool DLL2SDK::mscorlib::System::DateTime::op_GreaterThan_6960(DLL2SDK::mscorlib::System::DateTime t1_, DLL2SDK::mscorlib::System::DateTime t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FDB8)(t1_, t2_); } bool DLL2SDK::mscorlib::System::DateTime::op_GreaterThanOrEqual_6961(DLL2SDK::mscorlib::System::DateTime t1_, DLL2SDK::mscorlib::System::DateTime t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FE80)(t1_, t2_); } bool DLL2SDK::mscorlib::System::DateTime::op_Inequality_6962(DLL2SDK::mscorlib::System::DateTime d1_, DLL2SDK::mscorlib::System::DateTime d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369DCFC)(d1_, d2_); } bool DLL2SDK::mscorlib::System::DateTime::op_LessThan_6963(DLL2SDK::mscorlib::System::DateTime t1_, DLL2SDK::mscorlib::System::DateTime t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369FF48)(t1_, t2_); } bool DLL2SDK::mscorlib::System::DateTime::op_LessThanOrEqual_6964(DLL2SDK::mscorlib::System::DateTime t1_, DLL2SDK::mscorlib::System::DateTime t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0010)(t1_, t2_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::DateTime::op_Subtraction_6965(DLL2SDK::mscorlib::System::DateTime d1_, DLL2SDK::mscorlib::System::DateTime d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A00D8)(d1_, d2_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTime::op_Subtraction_6966(DLL2SDK::mscorlib::System::DateTime d_, DLL2SDK::mscorlib::System::TimeSpan t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A01E8)(d_, t_); } void DLL2SDK::mscorlib::System::TimeZone::_ctor_7512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5E90)(this); } void DLL2SDK::mscorlib::System::TimeZone::_cctor_7513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5E98)(); } DLL2SDK::mscorlib::System::TimeZone* DLL2SDK::mscorlib::System::TimeZone::get_CurrentTimeZone_7514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB5F38)(); } bool DLL2SDK::mscorlib::System::TimeZone::IsDaylightSavingTime_7517(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } bool DLL2SDK::mscorlib::System::TimeZone::IsDaylightSavingTime_7518(DLL2SDK::mscorlib::System::DateTime time_, DLL2SDK::mscorlib::System::Globalization::DaylightTime* daylightTimes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB632C)(time_, daylightTimes_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::TimeZone::ToLocalTime_7519(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::TimeZone::ToUniversalTime_7520(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeZone::GetLocalTimeDiff_7521(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB7154)(this, time_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::TimeZone::GetLocalTimeDiff_7522(DLL2SDK::mscorlib::System::DateTime time_, DLL2SDK::mscorlib::System::TimeSpan utc_offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB71C4)(this, time_, utc_offset_); } void DLL2SDK::mscorlib::System::Attribute::_ctor_18() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665958)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Attribute::get_TypeId_19() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Attribute::CheckParameters_20(DLL2SDK::mscorlib::System::Object* element_, DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665968)(element_, attributeType_); } DLL2SDK::mscorlib::System::Attribute* DLL2SDK::mscorlib::System::Attribute::GetCustomAttribute_21(DLL2SDK::mscorlib::System::Reflection::MemberInfo* element_, DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665B68)(element_, attributeType_); } DLL2SDK::mscorlib::System::Attribute* DLL2SDK::mscorlib::System::Attribute::GetCustomAttribute_22(DLL2SDK::mscorlib::System::Reflection::MemberInfo* element_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665B84)(element_, attributeType_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_23(DLL2SDK::mscorlib::System::Reflection::Assembly* element_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*)>(DLL2SDK::GameAssemblyBase + 0x3665C54)(element_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_24(DLL2SDK::mscorlib::System::Reflection::Assembly* element_, DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x3665D78)(element_, attributeType_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_25(DLL2SDK::mscorlib::System::Reflection::Assembly* element_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, DLL2SDK::mscorlib::System::Type*, bool)>(DLL2SDK::GameAssemblyBase + 0x3665D94)(element_, attributeType_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_26(DLL2SDK::mscorlib::System::Reflection::ParameterInfo* element_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ParameterInfo*, DLL2SDK::mscorlib::System::Type*, bool)>(DLL2SDK::GameAssemblyBase + 0x3665E58)(element_, attributeType_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_27(DLL2SDK::mscorlib::System::Reflection::Module* element_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Module*, DLL2SDK::mscorlib::System::Type*, bool)>(DLL2SDK::GameAssemblyBase + 0x3665F1C)(element_, attributeType_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_28(DLL2SDK::mscorlib::System::Reflection::MemberInfo* element_, DLL2SDK::mscorlib::System::Type* type_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*, DLL2SDK::mscorlib::System::Type*, bool)>(DLL2SDK::GameAssemblyBase + 0x3665FE0)(element_, type_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_29(DLL2SDK::mscorlib::System::Reflection::Module* element_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Module*, bool)>(DLL2SDK::GameAssemblyBase + 0x3666130)(element_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_30(DLL2SDK::mscorlib::System::Reflection::Assembly* element_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, bool)>(DLL2SDK::GameAssemblyBase + 0x3665C5C)(element_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_31(DLL2SDK::mscorlib::System::Reflection::MemberInfo* element_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x366624C)(element_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Attribute::GetCustomAttributes_32(DLL2SDK::mscorlib::System::Reflection::ParameterInfo* element_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ParameterInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x3666430)(element_, inherit_); } int32_t DLL2SDK::mscorlib::System::Attribute::GetHashCode_33() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Attribute::IsDefaultAttribute_34() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Attribute::IsDefined_35(DLL2SDK::mscorlib::System::Reflection::ParameterInfo* element_, DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366655C)(element_, attributeType_); } bool DLL2SDK::mscorlib::System::Attribute::IsDefined_36(DLL2SDK::mscorlib::System::Reflection::MemberInfo* element_, DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3666600)(element_, attributeType_); } bool DLL2SDK::mscorlib::System::Attribute::IsDefined_37(DLL2SDK::mscorlib::System::Reflection::MemberInfo* element_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366661C)(element_, attributeType_, inherit_); } bool DLL2SDK::mscorlib::System::Attribute::IsDefined_38(DLL2SDK::mscorlib::System::Reflection::ParameterInfo* element_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3666578)(element_, attributeType_, inherit_); } bool DLL2SDK::mscorlib::System::Attribute::Equals_39(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::mscorlib::System::StringComparer::_ctor_7435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A89F4)(this); } void DLL2SDK::mscorlib::System::StringComparer::_cctor_7436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A89FC)(); } DLL2SDK::mscorlib::System::StringComparer* DLL2SDK::mscorlib::System::StringComparer::get_InvariantCultureIgnoreCase_7437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A8B78)(); } DLL2SDK::mscorlib::System::StringComparer* DLL2SDK::mscorlib::System::StringComparer::get_Ordinal_7438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A8C28)(); } DLL2SDK::mscorlib::System::StringComparer* DLL2SDK::mscorlib::System::StringComparer::get_OrdinalIgnoreCase_7439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A8CD8)(); } int32_t DLL2SDK::mscorlib::System::StringComparer::Compare_7440(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } bool DLL2SDK::mscorlib::System::StringComparer::Equals_7441(DLL2SDK::mscorlib::System::Object* x_, DLL2SDK::mscorlib::System::Object* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::mscorlib::System::StringComparer::GetHashCode_7442(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::mscorlib::System::CultureAwareComparer::_ctor_7446(DLL2SDK::mscorlib::System::Globalization::CultureInfo* ci_, bool ignore_case_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690F08)(this, ci_, ignore_case_); } int32_t DLL2SDK::mscorlib::System::CultureAwareComparer::Compare_7447(DLL2SDK::mscorlib::System::String* x_, DLL2SDK::mscorlib::System::String* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } bool DLL2SDK::mscorlib::System::CultureAwareComparer::Equals_7448(DLL2SDK::mscorlib::System::String* x_, DLL2SDK::mscorlib::System::String* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::mscorlib::System::CultureAwareComparer::GetHashCode_7449(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::mscorlib::System::StackOverflowException::_ctor_7433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429BA10)(this); } void DLL2SDK::mscorlib::System::StackOverflowException::_ctor_7434(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429BABC)(this, info_, context_); } void DLL2SDK::mscorlib::System::RuntimeMethodHandle::_ctor_7427(intptr_t v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168698)(this, v_); } void DLL2SDK::mscorlib::System::RuntimeMethodHandle::_ctor_7428(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31688B4)(this, info_, context_); } intptr_t DLL2SDK::mscorlib::System::RuntimeMethodHandle::get_Value_7429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31688D0)(this); } void DLL2SDK::mscorlib::System::RuntimeMethodHandle::GetObjectData_7430(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168AD0)(this, info_, context_); } bool DLL2SDK::mscorlib::System::RuntimeMethodHandle::Equals_7431(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168C04)(this, obj_); } int32_t DLL2SDK::mscorlib::System::RuntimeMethodHandle::GetHashCode_7432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168C0C)(this); } void DLL2SDK::mscorlib::System::ResolveEventArgs::_ctor_7426(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501419C)(this, name_); } void DLL2SDK::mscorlib::System::RankException::_ctor_7423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45348B4)(this); } void DLL2SDK::mscorlib::System::RankException::_ctor_7424(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534960)(this, message_); } void DLL2SDK::mscorlib::System::RankException::_ctor_7425(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453498C)(this, info_, context_); } void DLL2SDK::mscorlib::System::Random::_ctor_7415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453417C)(this); } void DLL2SDK::mscorlib::System::Random::_ctor_7416(int32_t Seed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45341A4)(this, Seed_); } double DLL2SDK::mscorlib::System::Random::Sample_7417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Random::Next_7418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Random::Next_7419(int32_t maxValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, maxValue_, Data.method); } int32_t DLL2SDK::mscorlib::System::Random::Next_7420(int32_t minValue_, int32_t maxValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, minValue_, maxValue_, Data.method); } void DLL2SDK::mscorlib::System::Random::NextBytes_7421(DLL2SDK::Array* buffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buffer_, Data.method); } double DLL2SDK::mscorlib::System::Random::NextDouble_7422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::NotSupportedException::_ctor_7292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AD90)(this); } void DLL2SDK::mscorlib::System::NotSupportedException::_ctor_7293(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AE3C)(this, message_); } void DLL2SDK::mscorlib::System::NotSupportedException::_ctor_7294(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AE68)(this, info_, context_); } void DLL2SDK::mscorlib::System::ArithmeticException::_ctor_6518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E0D4)(this); } void DLL2SDK::mscorlib::System::ArithmeticException::_ctor_6519(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E180)(this, message_); } void DLL2SDK::mscorlib::System::ArithmeticException::_ctor_6520(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E1AC)(this, info_, context_); } void DLL2SDK::mscorlib::System::OutOfMemoryException::_ctor_7407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533ED0)(this); } void DLL2SDK::mscorlib::System::OutOfMemoryException::_ctor_7408(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533F7C)(this, message_); } void DLL2SDK::mscorlib::System::OutOfMemoryException::_ctor_7409(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533FA8)(this, info_, context_); } void DLL2SDK::mscorlib::System::OperatingSystem::_ctor_7402(DLL2SDK::mscorlib::System::PlatformID platform_, DLL2SDK::mscorlib::System::Version* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533624)(this, platform_, version_); } DLL2SDK::mscorlib::System::PlatformID DLL2SDK::mscorlib::System::OperatingSystem::get_Platform_7403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533754)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::OperatingSystem::Clone_7404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::OperatingSystem::GetObjectData_7405(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::OperatingSystem::ToString_7406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::InvalidOperationException::_ctor_7144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4026E70)(this); } void DLL2SDK::mscorlib::System::InvalidOperationException::_ctor_7145(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401ABA0)(this, message_); } void DLL2SDK::mscorlib::System::InvalidOperationException::_ctor_7146(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4032304)(this, message_, innerException_); } void DLL2SDK::mscorlib::System::InvalidOperationException::_ctor_7147(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4032328)(this, info_, context_); } void DLL2SDK::mscorlib::System::Decimal::_ctor_618(int32_t lo_, int32_t mid_, int32_t hi_, bool isNegative_, uint8_t scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A6D2C)(this, lo_, mid_, hi_, isNegative_, scale_); } void DLL2SDK::mscorlib::System::Decimal::_ctor_619(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A6D54)(this, value_); } void DLL2SDK::mscorlib::System::Decimal::_ctor_620(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A6D84)(this, value_); } void DLL2SDK::mscorlib::System::Decimal::_ctor_621(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A6D9C)(this, value_); } void DLL2SDK::mscorlib::System::Decimal::_ctor_622(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A6DD0)(this, value_); } void DLL2SDK::mscorlib::System::Decimal::_ctor_623(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7244)(this, value_); } void DLL2SDK::mscorlib::System::Decimal::_ctor_624(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7690)(this, value_); } void DLL2SDK::mscorlib::System::Decimal::_cctor_625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A76AC)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToType_626(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7928)(this, targetType_, provider_); } bool DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToBoolean_627(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A79E0)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToByte_628(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7A98)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToChar_629(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7B34)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToDateTime_630(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7BD8)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToDecimal_631(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7BE8)(this, provider_); } double DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToDouble_632(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7CA8)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToInt16_633(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7D60)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToInt32_634(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7E18)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToInt64_635(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7ED0)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToSByte_636(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7F88)(this, provider_); } float DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToSingle_637(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8040)(this, provider_); } uint16_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToUInt16_638(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A80F8)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToUInt32_639(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A81B0)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Decimal::System_IConvertible_ToUInt64_640(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8268)(this, provider_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Decimal::GetBits_641(DLL2SDK::mscorlib::System::Decimal d_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Decimal)>(DLL2SDK::GameAssemblyBase + 0x36A8270)(d_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Add_642(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8388)(d1_, d2_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Subtract_643(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A84DC)(d1_, d2_); } int32_t DLL2SDK::mscorlib::System::Decimal::GetHashCode_644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A86D0)(this); } uint64_t DLL2SDK::mscorlib::System::Decimal::u64_645(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A86EC)(value_); } int64_t DLL2SDK::mscorlib::System::Decimal::s64_646(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A881C)(value_); } bool DLL2SDK::mscorlib::System::Decimal::Equals_647(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8940)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Decimal::Equals_648(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8C04)(this, value_); } bool DLL2SDK::mscorlib::System::Decimal::IsZero_649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8C0C)(this); } bool DLL2SDK::mscorlib::System::Decimal::IsNegative_650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8C40)(this); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Floor_651(DLL2SDK::mscorlib::System::Decimal d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8C4C)(d_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Truncate_652(DLL2SDK::mscorlib::System::Decimal d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8D14)(d_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Multiply_653(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8DDC)(d1_, d2_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Divide_654(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8F4C)(d1_, d2_); } int32_t DLL2SDK::mscorlib::System::Decimal::Compare_655(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8A34)(d1_, d2_); } int32_t DLL2SDK::mscorlib::System::Decimal::CompareTo_656(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A934C)(this, value_); } int32_t DLL2SDK::mscorlib::System::Decimal::CompareTo_657(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A941C)(this, value_); } bool DLL2SDK::mscorlib::System::Decimal::Equals_658(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A950C)(this, value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Parse_659(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688BFC)(s_, provider_); } void DLL2SDK::mscorlib::System::Decimal::ThrowAtPos_660(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A9530)(pos_); } void DLL2SDK::mscorlib::System::Decimal::ThrowInvalidExp_661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A9660)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Decimal::stripStyles_662(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_, int32_t* decPos_, bool* isNegative_, bool* expFlag_, int32_t* exp_, bool throwex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A9718)(s_, style_, nfi_, decPos_, isNegative_, expFlag_, exp_, throwex_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::Parse_663(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A70A0)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::Decimal::TryParse_664(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Decimal* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AACB0)(s_, style_, provider_, result_); } bool DLL2SDK::mscorlib::System::Decimal::PerformParse_665(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::Decimal* res_, bool throwex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AA640)(s_, style_, provider_, res_, throwex_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Decimal::GetTypeCode_666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AADBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Decimal::ToString_667(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AAE8C)(this, format_, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Decimal::ToString_668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AAF1C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Decimal::ToString_669(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AAFB0)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Decimal::decimal2UInt64_670(DLL2SDK::mscorlib::System::Decimal* val_, uint64_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8810)(val_, result_); } int32_t DLL2SDK::mscorlib::System::Decimal::decimal2Int64_671(DLL2SDK::mscorlib::System::Decimal* val_, int64_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8934)(val_, result_); } int32_t DLL2SDK::mscorlib::System::Decimal::decimalIncr_672(DLL2SDK::mscorlib::System::Decimal* d1_, DLL2SDK::mscorlib::System::Decimal* d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A84D0)(d1_, d2_); } int32_t DLL2SDK::mscorlib::System::Decimal::string2decimal_673(DLL2SDK::mscorlib::System::Decimal* val_, DLL2SDK::mscorlib::System::String* sDigits_, uint32_t decPos_, int32_t sign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AAD98)(val_, sDigits_, decPos_, sign_); } int32_t DLL2SDK::mscorlib::System::Decimal::decimalSetExponent_674(DLL2SDK::mscorlib::System::Decimal* val_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AADB0)(val_, exp_); } double DLL2SDK::mscorlib::System::Decimal::decimal2double_675(DLL2SDK::mscorlib::System::Decimal* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AAFB8)(val_); } void DLL2SDK::mscorlib::System::Decimal::decimalFloorAndTrunc_676(DLL2SDK::mscorlib::System::Decimal* val_, int32_t floorFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8804)(val_, floorFlag_); } int32_t DLL2SDK::mscorlib::System::Decimal::decimalMult_677(DLL2SDK::mscorlib::System::Decimal* pd1_, DLL2SDK::mscorlib::System::Decimal* pd2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A8F40)(pd1_, pd2_); } int32_t DLL2SDK::mscorlib::System::Decimal::decimalDiv_678(DLL2SDK::mscorlib::System::Decimal* pc_, DLL2SDK::mscorlib::System::Decimal* pa_, DLL2SDK::mscorlib::System::Decimal* pb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A91AC)(pc_, pa_, pb_); } int32_t DLL2SDK::mscorlib::System::Decimal::decimalCompare_679(DLL2SDK::mscorlib::System::Decimal* d1_, DLL2SDK::mscorlib::System::Decimal* d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A91BC)(d1_, d2_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::op_Addition_680(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AAFC0)(d1_, d2_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::op_Increment_681(DLL2SDK::mscorlib::System::Decimal d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB0B0)(d_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::op_Subtraction_682(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB18C)(d1_, d2_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::op_Multiply_683(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB27C)(d1_, d2_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Decimal::op_Division_684(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB36C)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Decimal::op_Inequality_706(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685714)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Decimal::op_Equality_707(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB46C)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Decimal::op_GreaterThan_708(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685DD0)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Decimal::op_GreaterThanOrEqual_709(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB550)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Decimal::op_LessThan_710(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685EC4)(d1_, d2_); } bool DLL2SDK::mscorlib::System::Decimal::op_LessThanOrEqual_711(DLL2SDK::mscorlib::System::Decimal d1_, DLL2SDK::mscorlib::System::Decimal d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AB644)(d1_, d2_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Nullable::GetUnderlyingType_7298(DLL2SDK::mscorlib::System::Type* nullableType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AE88)(nullableType_); } void DLL2SDK::mscorlib::System::NullReferenceException::_ctor_7295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B02C)(this); } void DLL2SDK::mscorlib::System::NullReferenceException::_ctor_7296(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B0D8)(this, message_); } void DLL2SDK::mscorlib::System::NullReferenceException::_ctor_7297(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B104)(this, info_, context_); } void DLL2SDK::mscorlib::System::NotImplementedException::_ctor_7289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AC98)(this); } void DLL2SDK::mscorlib::System::NotImplementedException::_ctor_7290(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AD44)(this, message_); } void DLL2SDK::mscorlib::System::NotImplementedException::_ctor_7291(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AD70)(this, info_, context_); } void DLL2SDK::mscorlib::System::NonSerializedAttribute::_ctor_7288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AC90)(this); } void DLL2SDK::mscorlib::System::MulticastNotSupportedException::_ctor_7285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452ABD0)(this); } void DLL2SDK::mscorlib::System::MulticastNotSupportedException::_ctor_7286(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AC68)(this, message_); } void DLL2SDK::mscorlib::System::MulticastNotSupportedException::_ctor_7287(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452AC70)(this, info_, context_); } void DLL2SDK::mscorlib::System::RuntimeTypeHandle::_ctor_1242(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168E2C)(this, info_, context_); } intptr_t DLL2SDK::mscorlib::System::RuntimeTypeHandle::get_Value_1243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168E48)(this); } void DLL2SDK::mscorlib::System::RuntimeTypeHandle::GetObjectData_1244(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169060)(this, info_, context_); } bool DLL2SDK::mscorlib::System::RuntimeTypeHandle::Equals_1245(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169194)(this, obj_); } int32_t DLL2SDK::mscorlib::System::RuntimeTypeHandle::GetHashCode_1246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316919C)(this); } void DLL2SDK::mscorlib::System::Reflection::MemberInfo::_ctor_1208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A14C)(this); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::MemberInfo::get_Module_1213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::MemberInfo::get_MetadataToken_1217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::MonoTypeInfo::_ctor_7229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45275D4)(this); } void DLL2SDK::mscorlib::System::MonoTouchAOTHelper::_cctor_7228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4527494)(); } void DLL2SDK::mscorlib::System::MonoCustomAttrs::_cctor_7210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4524138)(); } bool DLL2SDK::mscorlib::System::MonoCustomAttrs::IsUserCattrProvider_7211(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452423C)(obj_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetCustomAttributesInternal_7212(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, DLL2SDK::mscorlib::System::Type* attributeType_, bool pseudoAttrs_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider*, DLL2SDK::mscorlib::System::Type*, bool)>(DLL2SDK::GameAssemblyBase + 0x4524538)(obj_, attributeType_, pseudoAttrs_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetPseudoCustomAttributes_7213(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4524548)(obj_, attributeType_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetCustomAttributesBase_7214(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x45248E4)(obj_, attributeType_); } DLL2SDK::mscorlib::System::Attribute* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetCustomAttribute_7215(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4524B4C)(obj_, attributeType_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetCustomAttributes_7216(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider*, DLL2SDK::mscorlib::System::Type*, bool)>(DLL2SDK::GameAssemblyBase + 0x4524D04)(obj_, attributeType_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetCustomAttributes_7217(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, bool inherit_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider*, bool)>(DLL2SDK::GameAssemblyBase + 0x4525B2C)(obj_, inherit_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetCustomAttributesDataInternal_7218(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider*)>(DLL2SDK::GameAssemblyBase + 0x4525D1C)(obj_); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetCustomAttributesData_7219(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider*)>(DLL2SDK::GameAssemblyBase + 0x4525D24)(obj_); } bool DLL2SDK::mscorlib::System::MonoCustomAttrs::IsDefined_7220(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4525E44)(obj_, attributeType_, inherit_); } bool DLL2SDK::mscorlib::System::MonoCustomAttrs::IsDefinedInternal_7221(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_, DLL2SDK::mscorlib::System::Type* AttributeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45261B4)(obj_, AttributeType_); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetBasePropertyDefinition_7222(DLL2SDK::mscorlib::System::Reflection::PropertyInfo* property_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45261C0)(property_); } DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* DLL2SDK::mscorlib::System::MonoCustomAttrs::GetBase_7223(DLL2SDK::mscorlib::System::Reflection::ICustomAttributeProvider* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45258E8)(obj_); } DLL2SDK::mscorlib::System::AttributeUsageAttribute* DLL2SDK::mscorlib::System::MonoCustomAttrs::RetrieveAttributeUsage_7224(DLL2SDK::mscorlib::System::Type* attributeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4525514)(attributeType_); } void DLL2SDK::mscorlib::System::MonoAsyncCall::_ctor_7209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4524130)(this); } void DLL2SDK::mscorlib::System::MemberAccessException::_ctor_7189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523674)(this); } void DLL2SDK::mscorlib::System::MemberAccessException::_ctor_7190(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523720)(this, message_); } void DLL2SDK::mscorlib::System::MemberAccessException::_ctor_7191(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452374C)(this, info_, context_); } void DLL2SDK::mscorlib::System::MissingMemberException::_ctor_7198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523CF4)(this); } void DLL2SDK::mscorlib::System::MissingMemberException::_ctor_7199(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45238F4)(this, message_); } void DLL2SDK::mscorlib::System::MissingMemberException::_ctor_7200(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523974)(this, info_, context_); } void DLL2SDK::mscorlib::System::MissingMemberException::_ctor_7201(DLL2SDK::mscorlib::System::String* className_, DLL2SDK::mscorlib::System::String* memberName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523DB4)(this, className_, memberName_); } void DLL2SDK::mscorlib::System::MissingMemberException::GetObjectData_7202(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MissingMemberException::get_Message_7203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::MissingFieldException::_ctor_7194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452384C)(this); } void DLL2SDK::mscorlib::System::MissingFieldException::_ctor_7195(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523934)(this, message_); } void DLL2SDK::mscorlib::System::MissingFieldException::_ctor_7196(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452395C)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MissingFieldException::get_Message_7197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::MethodAccessException::_ctor_7192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452376C)(this); } void DLL2SDK::mscorlib::System::MethodAccessException::_ctor_7193(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452382C)(this, info_, context_); } double DLL2SDK::mscorlib::System::Math::Abs_7154(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45226F0)(value_); } float DLL2SDK::mscorlib::System::Math::Abs_7155(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522708)(value_); } int32_t DLL2SDK::mscorlib::System::Math::Abs_7156(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522720)(value_); } int64_t DLL2SDK::mscorlib::System::Math::Abs_7157(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452282C)(value_); } double DLL2SDK::mscorlib::System::Math::Ceiling_7158(double a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522920)(a_); } double DLL2SDK::mscorlib::System::Math::Floor_7159(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522960)(d_); } double DLL2SDK::mscorlib::System::Math::Log_7160(double a_, double newBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452296C)(a_, newBase_); } float DLL2SDK::mscorlib::System::Math::Max_7161(float val1_, float val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45229C0)(val1_, val2_); } int32_t DLL2SDK::mscorlib::System::Math::Max_7162(int32_t val1_, int32_t val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522A2C)(val1_, val2_); } int64_t DLL2SDK::mscorlib::System::Math::Max_7163(int64_t val1_, int64_t val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522A3C)(val1_, val2_); } uint32_t DLL2SDK::mscorlib::System::Math::Max_7164(uint32_t val1_, uint32_t val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522A74)(val1_, val2_); } float DLL2SDK::mscorlib::System::Math::Min_7165(float val1_, float val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522A84)(val1_, val2_); } int32_t DLL2SDK::mscorlib::System::Math::Min_7166(int32_t val1_, int32_t val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522AF0)(val1_, val2_); } int64_t DLL2SDK::mscorlib::System::Math::Min_7167(int64_t val1_, int64_t val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522B00)(val1_, val2_); } uint32_t DLL2SDK::mscorlib::System::Math::Min_7168(uint32_t val1_, uint32_t val2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522B38)(val1_, val2_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Math::Round_7169(DLL2SDK::mscorlib::System::Decimal d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522B48)(d_); } double DLL2SDK::mscorlib::System::Math::Round_7170(double a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523014)(a_); } double DLL2SDK::mscorlib::System::Math::Round_7171(double value_, int32_t digits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45230E0)(value_, digits_); } double DLL2SDK::mscorlib::System::Math::Round2_7172(double value_, int32_t digits_, bool away_from_zero_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45231C4)(value_, digits_, away_from_zero_); } double DLL2SDK::mscorlib::System::Math::Round_7173(double value_, DLL2SDK::mscorlib::System::MidpointRounding mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45231E8)(value_, mode_); } double DLL2SDK::mscorlib::System::Math::Truncate_7174(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523454)(d_); } int32_t DLL2SDK::mscorlib::System::Math::Sign_7175(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523478)(value_); } int32_t DLL2SDK::mscorlib::System::Math::Sign_7176(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523564)(value_); } double DLL2SDK::mscorlib::System::Math::Sin_7177(double a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452359C)(a_); } double DLL2SDK::mscorlib::System::Math::Cos_7178(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45235A8)(d_); } double DLL2SDK::mscorlib::System::Math::Tan_7179(double a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45235B4)(a_); } double DLL2SDK::mscorlib::System::Math::Acos_7180(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45235C0)(d_); } double DLL2SDK::mscorlib::System::Math::Asin_7181(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45235CC)(d_); } double DLL2SDK::mscorlib::System::Math::Atan_7182(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45235D8)(d_); } double DLL2SDK::mscorlib::System::Math::Atan2_7183(double y_, double x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45235E4)(y_, x_); } double DLL2SDK::mscorlib::System::Math::Exp_7184(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523608)(d_); } double DLL2SDK::mscorlib::System::Math::Log_7185(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523614)(d_); } double DLL2SDK::mscorlib::System::Math::Log10_7186(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523620)(d_); } double DLL2SDK::mscorlib::System::Math::Pow_7187(double x_, double y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452362C)(x_, y_); } double DLL2SDK::mscorlib::System::Math::Sqrt_7188(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523650)(d_); } void DLL2SDK::mscorlib::System::LocalDataStoreSlot::_ctor_7151(bool in_thread_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055140)(this, in_thread_); } void DLL2SDK::mscorlib::System::LocalDataStoreSlot::_cctor_7152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40554C8)(); } void DLL2SDK::mscorlib::System::LocalDataStoreSlot::Finalize_7153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::InvalidProgramException::_ctor_7148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4032348)(this); } void DLL2SDK::mscorlib::System::InvalidProgramException::_ctor_7149(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40323E0)(this, message_); } void DLL2SDK::mscorlib::System::InvalidProgramException::_ctor_7150(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40323E8)(this, info_, context_); } void DLL2SDK::mscorlib::System::InvalidCastException::_ctor_7141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403221C)(this); } void DLL2SDK::mscorlib::System::InvalidCastException::_ctor_7142(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40322C0)(this, message_); } void DLL2SDK::mscorlib::System::InvalidCastException::_ctor_7143(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40322E4)(this, info_, context_); } void DLL2SDK::mscorlib::System::IndexOutOfRangeException::_ctor_7138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AA04)(this); } void DLL2SDK::mscorlib::System::IndexOutOfRangeException::_ctor_7139(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AA9C)(this, message_); } void DLL2SDK::mscorlib::System::IndexOutOfRangeException::_ctor_7140(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AAA4)(this, info_, context_); } void DLL2SDK::mscorlib::System::Guid::_ctor_7097(DLL2SDK::Array* b_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4027DE4)(this, b_); } void DLL2SDK::mscorlib::System::Guid::_ctor_7098(DLL2SDK::mscorlib::System::String* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028168)(this, g_); } void DLL2SDK::mscorlib::System::Guid::_ctor_7099(int32_t a_, int16_t b_, int16_t c_, DLL2SDK::Array* d_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4028324)(this, a_, b_, c_, d_); } void DLL2SDK::mscorlib::System::Guid::_ctor_7100(int32_t a_, int16_t b_, int16_t c_, uint8_t d_, uint8_t e_, uint8_t f_, uint8_t g_, uint8_t h_, uint8_t i_, uint8_t j_, uint8_t k_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028394)(this, a_, b_, c_, d_, e_, f_, g_, h_, i_, j_, k_); } void DLL2SDK::mscorlib::System::Guid::_cctor_7101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40283E0)(); } void DLL2SDK::mscorlib::System::Guid::CheckNull_7102(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4027F1C)(o_); } void DLL2SDK::mscorlib::System::Guid::CheckLength_7103(DLL2SDK::Array* o_, int32_t l_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x402853C)(o_, l_); } void DLL2SDK::mscorlib::System::Guid::CheckArray_7104(DLL2SDK::Array* o_, int32_t l_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4027D34)(o_, l_); } int32_t DLL2SDK::mscorlib::System::Guid::Compare_7105(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028694)(x_, y_); } int32_t DLL2SDK::mscorlib::System::Guid::CompareTo_7106(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028B0C)(this, value_); } bool DLL2SDK::mscorlib::System::Guid::Equals_7107(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028BE0)(this, o_); } int32_t DLL2SDK::mscorlib::System::Guid::CompareTo_7108(DLL2SDK::mscorlib::System::Guid value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028BE8)(this, value_); } bool DLL2SDK::mscorlib::System::Guid::Equals_7109(DLL2SDK::mscorlib::System::Guid g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028C3C)(this, g_); } int32_t DLL2SDK::mscorlib::System::Guid::GetHashCode_7110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028CCC)(this); } wchar_t DLL2SDK::mscorlib::System::Guid::ToHex_7111(int32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028CD4)(b_); } DLL2SDK::mscorlib::System::Guid DLL2SDK::mscorlib::System::Guid::NewGuid_7112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4028CEC)(); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Guid::FastNewGuidArray_7113() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4028F94)(); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Guid::ToByteArray_7114() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Guid*)>(DLL2SDK::GameAssemblyBase + 0x4029624)(this); } void DLL2SDK::mscorlib::System::Guid::AppendInt_7115(DLL2SDK::mscorlib::System::Text::StringBuilder* builder_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402962C)(builder_, value_); } void DLL2SDK::mscorlib::System::Guid::AppendShort_7116(DLL2SDK::mscorlib::System::Text::StringBuilder* builder_, int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40297F8)(builder_, value_); } void DLL2SDK::mscorlib::System::Guid::AppendByte_7117(DLL2SDK::mscorlib::System::Text::StringBuilder* builder_, uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4029938)(builder_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Guid::BaseToString_7118(bool h_, bool p_, bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4029D7C)(this, h_, p_, b_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Guid::ToString_7119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4029DBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Guid::ToString_7120(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A130)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Guid::ToString_7121(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A13C)(this, format_, provider_); } bool DLL2SDK::mscorlib::System::Guid::op_Equality_7122(DLL2SDK::mscorlib::System::Guid a_, DLL2SDK::mscorlib::System::Guid b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A144)(a_, b_); } bool DLL2SDK::mscorlib::System::Guid::op_Inequality_7123(DLL2SDK::mscorlib::System::Guid a_, DLL2SDK::mscorlib::System::Guid b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402A1A0)(a_, b_); } int32_t DLL2SDK::mscorlib::System::GC::get_MaxGeneration_7090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A928)(); } void DLL2SDK::mscorlib::System::GC::InternalCollect_7091(int32_t generation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A92C)(generation_); } void DLL2SDK::mscorlib::System::GC::Collect_7092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A934)(); } void DLL2SDK::mscorlib::System::GC::Collect_7093(int32_t generation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A948)(generation_); } void DLL2SDK::mscorlib::System::GC::Collect_7094(int32_t generation_, DLL2SDK::mscorlib::System::GCCollectionMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AA08)(generation_, mode_); } void DLL2SDK::mscorlib::System::GC::SuppressFinalize_7095(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AA0C)(obj_); } void DLL2SDK::mscorlib::System::GC::WaitForPendingFinalizers_7096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AA14)(); } void DLL2SDK::mscorlib::System::FormatException::_ctor_7086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A840)(this); } void DLL2SDK::mscorlib::System::FormatException::_ctor_7087(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4016F38)(this, message_); } void DLL2SDK::mscorlib::System::FormatException::_ctor_7088(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A8E4)(this, message_, innerException_); } void DLL2SDK::mscorlib::System::FormatException::_ctor_7089(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A908)(this, info_, context_); } void DLL2SDK::mscorlib::System::FlagsAttribute::_ctor_7085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A838)(this); } void DLL2SDK::mscorlib::System::FieldAccessException::_ctor_7082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A750)(this); } void DLL2SDK::mscorlib::System::FieldAccessException::_ctor_7083(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A7F4)(this, message_); } void DLL2SDK::mscorlib::System::FieldAccessException::_ctor_7084(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A818)(this, info_, context_); } void DLL2SDK::mscorlib::System::ExecutionEngineException::_ctor_7079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A690)(this); } void DLL2SDK::mscorlib::System::ExecutionEngineException::_ctor_7080(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A728)(this, message_); } void DLL2SDK::mscorlib::System::ExecutionEngineException::_ctor_7081(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401A730)(this, info_, context_); } bool DLL2SDK::mscorlib::System::Environment::get_SocketSecurityEnabled_7052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017014)(); } bool DLL2SDK::mscorlib::System::Environment::get_UnityWebSecurityEnabled_7053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017018)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::get_NewLine_7054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401701C)(); } DLL2SDK::mscorlib::System::PlatformID DLL2SDK::mscorlib::System::Environment::get_Platform_7055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017020)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::GetOSVersionString_7056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017024)(); } DLL2SDK::mscorlib::System::OperatingSystem* DLL2SDK::mscorlib::System::Environment::get_OSVersion_7057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017028)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::get_StackTrace_7058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017120)(); } int32_t DLL2SDK::mscorlib::System::Environment::get_TickCount_7059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40171D8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::get_UserName_7060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40171DC)(); } DLL2SDK::mscorlib::System::Version* DLL2SDK::mscorlib::System::Environment::get_Version_7061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40171E0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::ExpandEnvironmentVariables_7062(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017280)(name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::internalGetEnvironmentVariable_7063(DLL2SDK::mscorlib::System::String* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017770)(variable_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::GetEnvironmentVariable_7064(DLL2SDK::mscorlib::System::String* variable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40175AC)(variable_); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::mscorlib::System::Environment::GetEnvironmentVariablesNoCase_7065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40175D4)(); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Environment::GetEnvironmentVariables_7066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401777C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::GetWindowsFolderPath_7067(int32_t folder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017880)(folder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::GetFolderPath_7068(DLL2SDK::mscorlib::System::Environment_SpecialFolder folder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017888)(folder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::ReadXdgUserDir_7069(DLL2SDK::mscorlib::System::String* config_dir_, DLL2SDK::mscorlib::System::String* home_dir_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* fallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4017D8C)(config_dir_, home_dir_, key_, fallback_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::InternalGetFolderPath_7070(DLL2SDK::mscorlib::System::Environment_SpecialFolder folder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40178B8)(folder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::GetEnvironmentVariable_7071(DLL2SDK::mscorlib::System::String* variable_, DLL2SDK::mscorlib::System::EnvironmentVariableTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018A1C)(variable_, target_); } int32_t DLL2SDK::mscorlib::System::Environment::get_ProcessorCount_7072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018EE8)(); } bool DLL2SDK::mscorlib::System::Environment::get_IsRunningOnWindows_7073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40175B4)(); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Environment::GetEnvironmentVariableNames_7074() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4017778)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::GetMachineConfigPath_7075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018EEC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Environment::internalGetHome_7076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018A18)(); } void DLL2SDK::mscorlib::System::MonoEnumInfo::_ctor_7035(DLL2SDK::mscorlib::System::MonoEnumInfo other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4526554)(this, other_); } void DLL2SDK::mscorlib::System::MonoEnumInfo::_cctor_7036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452656C)(); } void DLL2SDK::mscorlib::System::MonoEnumInfo::get_enum_info_7037(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::MonoEnumInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45266BC)(enumType_, info_); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::mscorlib::System::MonoEnumInfo::get_Cache_7038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45266C8)(); } void DLL2SDK::mscorlib::System::MonoEnumInfo::GetInfo_7039(DLL2SDK::mscorlib::System::Type* enumType_, DLL2SDK::mscorlib::System::MonoEnumInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4526844)(enumType_, info_); } void DLL2SDK::mscorlib::System::TypeLoadException::_ctor_7533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB24C)(this); } void DLL2SDK::mscorlib::System::TypeLoadException::_ctor_7534(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8E38)(this, message_); } void DLL2SDK::mscorlib::System::TypeLoadException::_ctor_7535(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBBB5C)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::TypeLoadException::get_Message_7536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::TypeLoadException::GetObjectData_7537(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::DllNotFoundException::_ctor_7031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AEEB0)(this); } void DLL2SDK::mscorlib::System::DllNotFoundException::_ctor_7032(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AEF5C)(this, info_, context_); } void DLL2SDK::mscorlib::System::DivideByZeroException::_ctor_7029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A90EC)(this); } void DLL2SDK::mscorlib::System::DivideByZeroException::_ctor_7030(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AEE90)(this, info_, context_); } void DLL2SDK::mscorlib::System::DelegateSerializationHolder::_ctor_7023(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD154)(this, info_, ctx_); } void DLL2SDK::mscorlib::System::DelegateSerializationHolder::GetDelegateData_7024(DLL2SDK::mscorlib::System::Delegate* instance_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ACBA8)(instance_, info_, ctx_); } void DLL2SDK::mscorlib::System::DelegateSerializationHolder::GetObjectData_7025(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::DelegateSerializationHolder::GetRealObject_7026(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } void DLL2SDK::mscorlib::System::DateTimeOffset::_ctor_6967(DLL2SDK::mscorlib::System::DateTime dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A03D8)(this, dateTime_); } void DLL2SDK::mscorlib::System::DateTimeOffset::_ctor_6968(DLL2SDK::mscorlib::System::DateTime dateTime_, DLL2SDK::mscorlib::System::TimeSpan offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0400)(this, dateTime_, offset_); } void DLL2SDK::mscorlib::System::DateTimeOffset::_ctor_6969(int64_t ticks_, DLL2SDK::mscorlib::System::TimeSpan offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0430)(this, ticks_, offset_); } void DLL2SDK::mscorlib::System::DateTimeOffset::_ctor_6970(int32_t year_, int32_t month_, int32_t day_, int32_t hour_, int32_t minute_, int32_t second_, int32_t millisecond_, DLL2SDK::mscorlib::System::TimeSpan offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0480)(this, year_, month_, day_, hour_, minute_, second_, millisecond_, offset_); } void DLL2SDK::mscorlib::System::DateTimeOffset::_ctor_6971(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A06B4)(this, info_, context_); } void DLL2SDK::mscorlib::System::DateTimeOffset::_cctor_6972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A06D0)(); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::System_IComparable_CompareTo_6973(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0AB4)(this, obj_); } void DLL2SDK::mscorlib::System::DateTimeOffset::System_Runtime_Serialization_ISerializable_GetObjectData_6974(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0C2C)(this, info_, context_); } void DLL2SDK::mscorlib::System::DateTimeOffset::System_Runtime_Serialization_IDeserializationCallback_OnDeserialization_6975(DLL2SDK::mscorlib::System::Object* sender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0C48)(this, sender_); } DLL2SDK::mscorlib::System::DateTimeOffset DLL2SDK::mscorlib::System::DateTimeOffset::AddSeconds_6976(double seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0CD0)(this, seconds_); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::CompareTo_6977(DLL2SDK::mscorlib::System::DateTimeOffset other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0CEC)(this, other_); } bool DLL2SDK::mscorlib::System::DateTimeOffset::Equals_6978(DLL2SDK::mscorlib::System::DateTimeOffset other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0E20)(this, other_); } bool DLL2SDK::mscorlib::System::DateTimeOffset::Equals_6979(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0FA8)(this, obj_); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::GetHashCode_6980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A0FDC)(this); } DLL2SDK::mscorlib::System::DateTimeOffset DLL2SDK::mscorlib::System::DateTimeOffset::Parse_6981(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A100C)(input_, formatProvider_); } DLL2SDK::mscorlib::System::DateTimeOffset DLL2SDK::mscorlib::System::DateTimeOffset::Parse_6982(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A10CC)(input_, formatProvider_, styles_); } DLL2SDK::mscorlib::System::DateTimeOffset DLL2SDK::mscorlib::System::DateTimeOffset::ParseExact_6983(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A12A8)(input_, format_, formatProvider_, styles_); } DLL2SDK::mscorlib::System::DateTimeOffset DLL2SDK::mscorlib::System::DateTimeOffset::ParseExact_6984(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::Array* formats_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::IFormatProvider*, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles)>(DLL2SDK::GameAssemblyBase + 0x36A14F4)(input_, formats_, formatProvider_, styles_); } bool DLL2SDK::mscorlib::System::DateTimeOffset::ParseExact_6985(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::Array* formats_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_, DLL2SDK::mscorlib::System::DateTimeOffset* ret_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles, DLL2SDK::mscorlib::System::DateTimeOffset*)>(DLL2SDK::GameAssemblyBase + 0x36A1834)(input_, formats_, dfi_, styles_, ret_); } bool DLL2SDK::mscorlib::System::DateTimeOffset::DoParse_6986(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* format_, bool exact_, DLL2SDK::mscorlib::System::DateTimeOffset* result_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A1AB0)(input_, format_, exact_, result_, dfi_, styles_); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::ParseNumber_6987(DLL2SDK::mscorlib::System::String* input_, int32_t pos_, int32_t digits_, bool leading_zero_, bool allow_leading_white_, int32_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A39CC)(input_, pos_, digits_, leading_zero_, allow_leading_white_, result_); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::ParseNumber_6988(DLL2SDK::mscorlib::System::String* input_, int32_t pos_, int32_t digits_, bool leading_zero_, bool allow_leading_white_, int32_t* result_, int32_t* digit_parsed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A3C00)(input_, pos_, digits_, leading_zero_, allow_leading_white_, result_, digit_parsed_); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::ParseEnum_6989(DLL2SDK::mscorlib::System::String* input_, int32_t pos_, DLL2SDK::Array* enums_, bool allow_leading_white_, int32_t* result_) { return reinterpret_cast*, bool, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x36A3AA8)(input_, pos_, enums_, allow_leading_white_, result_); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::ParseChar_6990(DLL2SDK::mscorlib::System::String* input_, int32_t pos_, wchar_t c_, bool allow_leading_white_, int32_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A3DE4)(input_, pos_, c_, allow_leading_white_, result_); } int64_t DLL2SDK::mscorlib::System::DateTimeOffset::ToFileTime_6991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A3FB0)(this); } DLL2SDK::mscorlib::System::DateTimeOffset DLL2SDK::mscorlib::System::DateTimeOffset::ToLocalTime_6992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A4164)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTimeOffset::ToString_6993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A4604)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTimeOffset::ToString_6994(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5744)(this, format_, formatProvider_); } DLL2SDK::mscorlib::System::DateTimeOffset DLL2SDK::mscorlib::System::DateTimeOffset::ToUniversalTime_6995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A574C)(this); } bool DLL2SDK::mscorlib::System::DateTimeOffset::TryParse_6996(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_, DLL2SDK::mscorlib::System::DateTimeOffset* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5760)(input_, formatProvider_, styles_, result_); } bool DLL2SDK::mscorlib::System::DateTimeOffset::TryParseExact_6997(DLL2SDK::mscorlib::System::String* input_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_, DLL2SDK::mscorlib::System::Globalization::DateTimeStyles styles_, DLL2SDK::mscorlib::System::DateTimeOffset* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5934)(input_, format_, formatProvider_, styles_, result_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTimeOffset::get_Date_6998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5BE0)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTimeOffset::get_DateTime_6999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5BF4)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Day_7000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5C08)(this); } DLL2SDK::mscorlib::System::DayOfWeek DLL2SDK::mscorlib::System::DateTimeOffset::get_DayOfWeek_7001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5C14)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_DayOfYear_7002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5C4C)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Hour_7003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5C58)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTimeOffset::get_LocalDateTime_7004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5C64)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Millisecond_7005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5CA0)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Minute_7006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5CAC)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Month_7007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5CB8)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::DateTimeOffset::get_Offset_7008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5CC4)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Second_7009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5CD0)(this); } int64_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Ticks_7010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5CDC)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::DateTimeOffset::get_TimeOfDay_7011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5CE8)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DateTimeOffset::get_UtcDateTime_7012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5D3C)(this); } int64_t DLL2SDK::mscorlib::System::DateTimeOffset::get_UtcTicks_7013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5D88)(this); } int32_t DLL2SDK::mscorlib::System::DateTimeOffset::get_Year_7014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5DC0)(this); } void DLL2SDK::mscorlib::System::DBNull::_ctor_6830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A6074)(this); } void DLL2SDK::mscorlib::System::DBNull::_ctor_6831(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A607C)(this, info_, context_); } void DLL2SDK::mscorlib::System::DBNull::_cctor_6832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A6120)(); } bool DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToBoolean_6833(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint8_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToByte_6834(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } wchar_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToChar_6835(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToDateTime_6836(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToDecimal_6837(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } double DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToDouble_6838(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int16_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToInt16_6839(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int32_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToInt32_6840(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int64_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToInt64_6841(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int8_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToSByte_6842(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } float DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToSingle_6843(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToType_6844(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, targetType_, provider_, Data.method); } uint16_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToUInt16_6845(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint32_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToUInt32_6846(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint64_t DLL2SDK::mscorlib::System::DBNull::System_IConvertible_ToUInt64_6847(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } void DLL2SDK::mscorlib::System::DBNull::GetObjectData_6848(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::DBNull::GetTypeCode_6849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DBNull::ToString_6850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DBNull::ToString_6851(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } void DLL2SDK::mscorlib::System::Convert::_cctor_6588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3684540)(); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Convert::InternalFromBase64String_6589(DLL2SDK::mscorlib::System::String* str_, bool allowWhitespaceOnly_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x3684DC4)(str_, allowWhitespaceOnly_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Convert::InternalFromBase64CharArray_6590(DLL2SDK::Array* arr_, int32_t offset_, int32_t length_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3684DD0)(arr_, offset_, length_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Convert::FromBase64CharArray_6591(DLL2SDK::Array* inArray_, int32_t offset_, int32_t length_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3684DE0)(inArray_, offset_, length_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Convert::FromBase64String_6592(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3684F9C)(s_); } int32_t DLL2SDK::mscorlib::System::Convert::ToBase64CharArray_6593(DLL2SDK::Array* inArray_, int32_t offsetIn_, int32_t length_, DLL2SDK::Array* outArray_, int32_t offsetOut_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x36850DC)(inArray_, offsetIn_, length_, outArray_, offsetOut_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToBase64String_6594(DLL2SDK::Array* inArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3685348)(inArray_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToBase64String_6595(DLL2SDK::Array* inArray_, int32_t offset_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x368544C)(inArray_, offset_, length_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6596(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BCA4)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6597(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685610)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6598(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36857FC)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6599(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685814)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6600(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368582C)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6601(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368583C)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6602(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685848)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6603(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685858)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6604(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685868)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6605(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685914)(value_, provider_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6606(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36859C0)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6607(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36859D0)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6608(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36859DC)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6609(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36859EC)(value_); } bool DLL2SDK::mscorlib::System::Convert::ToBoolean_6610(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685A9C)(value_, provider_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6611(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A2B4)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6612(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D078)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6613(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3685BD0)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6614(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36860B8)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6615(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3686310)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6616(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36864F4)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6617(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36865BC)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6618(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36866A0)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6619(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3686768)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6620(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3686834)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6621(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3686860)(value_, provider_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6622(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3686888)(value_, fromBase_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6623(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687018)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6624(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36870E0)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6625(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36871C4)(value_); } uint8_t DLL2SDK::mscorlib::System::Convert::ToByte_6626(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368728C)(value_, provider_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6627(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BD60)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6628(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36873C0)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6629(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687488)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6630(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368756C)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6631(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687614)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6632(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36876DC)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6633(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36877A4)(value_, provider_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6634(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687844)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6635(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368790C)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6636(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36879F0)(value_); } wchar_t DLL2SDK::mscorlib::System::Convert::ToChar_6637(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36879F8)(value_, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6638(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687B2C)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6639(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687CD8)(value_, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6640(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687EA4)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6641(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687F4C)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6642(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3687FF4)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6643(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368809C)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6644(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688144)(value_, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6645(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36882DC)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6646(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688384)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6647(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368842C)(value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Convert::ToDateTime_6648(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36884D4)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6649(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A4BC)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6650(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BEBC)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6651(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36885BC)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6652(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368869C)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6653(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688768)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6654(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688830)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6655(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368893C)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6656(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688A34)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6657(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688B2C)(value_, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6658(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688CB8)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6659(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688D8C)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6660(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688E54)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6661(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688F0C)(value_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Convert::ToDecimal_6662(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3688FD8)(value_, provider_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6663(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A628)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6664(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C020)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6665(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368911C)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6666(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368928C)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6667(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689298)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6668(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36892A8)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6669(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36892B8)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6670(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36892D0)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6671(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36892E0)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6672(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36892F0)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6673(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689348)(value_, provider_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6674(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36893A8)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6675(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36893B8)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6676(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36893D0)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6677(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36893E0)(value_); } double DLL2SDK::mscorlib::System::Convert::ToDouble_6678(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689498)(value_, provider_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6679(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A6EC)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6680(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C0D4)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6681(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D3DC)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6682(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36895D4)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6683(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36898E8)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6684(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689A9C)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6685(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689C3C)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6686(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689D08)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6687(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689DF4)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6688(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689DFC)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6689(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689E04)(value_, provider_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6690(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689E28)(value_, fromBase_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6691(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689FB8)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6692(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368A080)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6693(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368A164)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6694(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368A22C)(value_); } int16_t DLL2SDK::mscorlib::System::Convert::ToInt16_6695(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368A2DC)(value_, provider_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6696(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A7A0)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6697(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C180)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6698(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D548)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6699(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368A410)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6700(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368A718)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6701(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368A900)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6702(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368AADC)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6703(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368AAE4)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6704(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ABB4)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6705(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ABBC)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6706(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ABC4)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6707(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ABD8)(value_, provider_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6708(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ABEC)(value_, fromBase_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6709(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ACA0)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6710(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368AD68)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6711(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368AE4C)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6712(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368AE54)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ToInt32_6713(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368AF08)(value_, provider_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6714(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A858)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6715(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C230)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6716(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D5F8)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6717(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B040)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6718(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B488)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6719(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B63C)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6720(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B7DC)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6721(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B7EC)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6722(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B7F8)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6723(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B808)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6724(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B818)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6725(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B830)(value_, provider_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6726(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B848)(value_, fromBase_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6727(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368BFA4)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6728(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368BFB0)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6729(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C080)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6730(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C08C)(value_); } int64_t DLL2SDK::mscorlib::System::Convert::ToInt64_6731(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C144)(value_, provider_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6732(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A910)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6733(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C2E4)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6734(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D6AC)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6735(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C280)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6736(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C590)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6737(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C744)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6738(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C8E4)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6739(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368C9B0)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6740(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368CA9C)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6741(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368CB6C)(value_, provider_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6742(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368CC38)(value_, fromBase_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6743(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368CD64)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6744(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368CE2C)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6745(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368CF10)(value_); } int8_t DLL2SDK::mscorlib::System::Convert::ToSByte_6746(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368CFD8)(value_, provider_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6747(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A9D4)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6748(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C45C)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6749(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D10C)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6750(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D298)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6751(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D2A8)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6752(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D2B0)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6753(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D2C0)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6754(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D2D8)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6755(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D2E8)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6756(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D2F8)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6757(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D30C)(value_, provider_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6758(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D320)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6759(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D334)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6760(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D358)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6761(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D368)(value_); } float DLL2SDK::mscorlib::System::Convert::ToSingle_6762(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D41C)(value_, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6763(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D554)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6764(uint8_t value_, int32_t toBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368D574)(value_, toBase_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6765(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368DEBC)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6766(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368DEE0)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6767(int32_t value_, int32_t toBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368DF04)(value_, toBase_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6768(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368E150)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6769(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368E170)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ToString_6770(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368E214)(value_, provider_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6771(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AA9C)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6772(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C510)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6773(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D8BC)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6774(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368E3D8)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6775(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368E6E0)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6776(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368E884)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6777(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368EA1C)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6778(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368EAE4)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6779(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368EBC8)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6780(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368EC90)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6781(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ED58)(value_, provider_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6782(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368ED7C)(value_, fromBase_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6783(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368EE38)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6784(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368EF00)(value_); } uint16_t DLL2SDK::mscorlib::System::Convert::ToUInt16_6785(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368EFE4)(value_, provider_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6786(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AB50)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6787(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C5BC)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6788(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D968)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6789(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368F118)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6790(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368F450)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6791(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368F5F4)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6792(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368F78C)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6793(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368F854)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6794(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368F920)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6795(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368F9E8)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6796(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FAB0)(value_, provider_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6797(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FAC4)(value_, fromBase_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6798(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FB78)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6799(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FB80)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6800(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FC4C)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6801(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FC54)(value_); } uint32_t DLL2SDK::mscorlib::System::Convert::ToUInt32_6802(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FD08)(value_, provider_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6803(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AC08)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6804(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C66C)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6805(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DA18)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6806(DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368FE40)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6807(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690148)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6808(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36902EC)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6809(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690484)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6810(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690550)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6811(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690620)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6812(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36906DC)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6813(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36907A8)(value_, provider_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6814(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36907C0)(value_, fromBase_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6815(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690874)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6816(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690880)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6817(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369088C)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6818(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690898)(value_); } uint64_t DLL2SDK::mscorlib::System::Convert::ToUInt64_6819(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690950)(value_, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Convert::ChangeType_6820(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* conversionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690A8C)(value_, conversionType_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Convert::ChangeType_6821(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* conversionType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690C8C)(value_, conversionType_, provider_); } bool DLL2SDK::mscorlib::System::Convert::NotValidBase_6822(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3690DA8)(value_); } int32_t DLL2SDK::mscorlib::System::Convert::ConvertFromBase_6823(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_, bool unsigned_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3686980)(value_, fromBase_, unsigned_); } int64_t DLL2SDK::mscorlib::System::Convert::ConvertFromBase64_6824(DLL2SDK::mscorlib::System::String* value_, int32_t fromBase_, bool unsigned_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368B8FC)(value_, fromBase_, unsigned_); } void DLL2SDK::mscorlib::System::Convert::EndianSwap_6825(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3690DCC)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ConvertToBase2_6826(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x368D7BC)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ConvertToBase8_6827(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x368D9A8)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Convert::ConvertToBase16_6828(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x368DC5C)(value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Convert::ToType_6829(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* conversionType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, bool try_target_to_type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3668C80)(value_, conversionType_, provider_, try_target_to_type_); } void DLL2SDK::mscorlib::System::MarshalByRefObject::_ctor_1281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404664C)(this); } DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity* DLL2SDK::mscorlib::System::MarshalByRefObject::get_ObjectIdentity_1282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405583C)(this); } void DLL2SDK::mscorlib::System::MarshalByRefObject::set_ObjectIdentity_1283(DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055844)(this, value_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* DLL2SDK::mscorlib::System::MarshalByRefObject::CreateObjRef_1284(DLL2SDK::mscorlib::System::Type* requestedType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, requestedType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::MarshalByRefObject::InitializeLifetimeService_1285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::CharEnumerator::_ctor_6568(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F34C)(this, s_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::CharEnumerator::System_Collections_IEnumerator_get_Current_6569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::CharEnumerator::System_IDisposable_Dispose_6570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } wchar_t DLL2SDK::mscorlib::System::CharEnumerator::get_Current_6571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::CharEnumerator::Clone_6572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::CharEnumerator::MoveNext_6573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::CharEnumerator::Reset_6574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Buffer::ByteLength_6562(DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B578)(array_); } void DLL2SDK::mscorlib::System::Buffer::SetByte_6563(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B6B4)(array_, index_, value_); } void DLL2SDK::mscorlib::System::Buffer::BlockCopy_6564(DLL2SDK::mscorlib::System::Array* src_, int32_t srcOffset_, DLL2SDK::mscorlib::System::Array* dst_, int32_t dstOffset_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B7C4)(src_, srcOffset_, dst_, dstOffset_, count_); } int32_t DLL2SDK::mscorlib::System::Buffer::ByteLengthInternal_6565(DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B6AC)(array_); } void DLL2SDK::mscorlib::System::Buffer::SetByteInternal_6566(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B7B4)(array_, index_, value_); } bool DLL2SDK::mscorlib::System::Buffer::BlockCopyInternal_6567(DLL2SDK::mscorlib::System::Array* src_, int32_t src_offset_, DLL2SDK::mscorlib::System::Array* dest_, int32_t dest_offset_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BA8C)(src_, src_offset_, dest_, dest_offset_, count_); } void DLL2SDK::mscorlib::System::BitConverter::_cctor_6535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3666F58)(); } bool DLL2SDK::mscorlib::System::BitConverter::AmILittleEndian_6536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366703C)(); } bool DLL2SDK::mscorlib::System::BitConverter::DoubleWordsAreSwapped_6537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3667010)(); } int64_t DLL2SDK::mscorlib::System::BitConverter::DoubleToInt64Bits_6538(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3667044)(value_); } double DLL2SDK::mscorlib::System::BitConverter::Int64BitsToDouble_6539(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36673F0)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6540(uint8_t* ptr_, int32_t count_) { return reinterpret_cast*(*)(uint8_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x36678A0)(ptr_, count_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6541(bool value_) { return reinterpret_cast*(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x3667988)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6542(int16_t value_) { return reinterpret_cast*(*)(int16_t)>(DLL2SDK::GameAssemblyBase + 0x3667A34)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6543(int32_t value_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3667AE0)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6544(int64_t value_) { return reinterpret_cast*(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x36674AC)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6545(uint16_t value_) { return reinterpret_cast*(*)(uint16_t)>(DLL2SDK::GameAssemblyBase + 0x3667B8C)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6546(uint32_t value_) { return reinterpret_cast*(*)(uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3667C38)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6547(uint64_t value_) { return reinterpret_cast*(*)(uint64_t)>(DLL2SDK::GameAssemblyBase + 0x3667CE4)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6548(float value_) { return reinterpret_cast*(*)(float)>(DLL2SDK::GameAssemblyBase + 0x3667D90)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::BitConverter::GetBytes_6549(double value_) { return reinterpret_cast*(*)(double)>(DLL2SDK::GameAssemblyBase + 0x3667100)(value_); } void DLL2SDK::mscorlib::System::BitConverter::PutBytes_6550(uint8_t* dst_, DLL2SDK::Array* src_, int32_t start_index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3667E3C)(dst_, src_, start_index_, count_); } bool DLL2SDK::mscorlib::System::BitConverter::ToBoolean_6551(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3668008)(value_, startIndex_); } int16_t DLL2SDK::mscorlib::System::BitConverter::ToInt16_6552(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3668144)(value_, startIndex_); } int32_t DLL2SDK::mscorlib::System::BitConverter::ToInt32_6553(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x366820C)(value_, startIndex_); } int64_t DLL2SDK::mscorlib::System::BitConverter::ToInt64_6554(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3667320)(value_, startIndex_); } uint16_t DLL2SDK::mscorlib::System::BitConverter::ToUInt16_6555(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x36682D4)(value_, startIndex_); } uint32_t DLL2SDK::mscorlib::System::BitConverter::ToUInt32_6556(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x366839C)(value_, startIndex_); } uint64_t DLL2SDK::mscorlib::System::BitConverter::ToUInt64_6557(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3668464)(value_, startIndex_); } float DLL2SDK::mscorlib::System::BitConverter::ToSingle_6558(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3668534)(value_, startIndex_); } double DLL2SDK::mscorlib::System::BitConverter::ToDouble_6559(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3667558)(value_, startIndex_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::BitConverter::ToString_6560(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36685FC)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::BitConverter::ToString_6561(DLL2SDK::Array* value_, int32_t startIndex_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3668700)(value_, startIndex_, length_); } void DLL2SDK::mscorlib::System::BadImageFormatException::_ctor_6530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36668E0)(this); } void DLL2SDK::mscorlib::System::BadImageFormatException::_ctor_6531(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366698C)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::BadImageFormatException::get_Message_6532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::BadImageFormatException::GetObjectData_6533(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::BadImageFormatException::ToString_6534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::ArrayTypeMismatchException::_ctor_6527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366568C)(this); } void DLL2SDK::mscorlib::System::ArrayTypeMismatchException::_ctor_6528(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36625AC)(this, message_); } void DLL2SDK::mscorlib::System::ArrayTypeMismatchException::_ctor_6529(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665738)(this, info_, context_); } void DLL2SDK::mscorlib::System::ArgumentException::_ctor_6498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D6BC)(this); } void DLL2SDK::mscorlib::System::ArgumentException::_ctor_6499(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CBEC)(this, message_); } void DLL2SDK::mscorlib::System::ArgumentException::_ctor_6500(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D768)(this, message_, innerException_); } void DLL2SDK::mscorlib::System::ArgumentException::_ctor_6501(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* paramName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365BC70)(this, message_, paramName_); } void DLL2SDK::mscorlib::System::ArgumentException::_ctor_6502(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D794)(this, message_, paramName_, innerException_); } void DLL2SDK::mscorlib::System::ArgumentException::_ctor_6503(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D7CC)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::ArgumentException::get_ParamName_6504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::ArgumentException::get_Message_6505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::ArgumentException::GetObjectData_6506(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::ArgumentNullException::_ctor_6507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DB04)(this); } void DLL2SDK::mscorlib::System::ArgumentNullException::_ctor_6508(DLL2SDK::mscorlib::System::String* paramName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AB90)(this, paramName_); } void DLL2SDK::mscorlib::System::ArgumentNullException::_ctor_6509(DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DBC4)(this, paramName_, message_); } void DLL2SDK::mscorlib::System::ArgumentNullException::_ctor_6510(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DC10)(this, info_, context_); } void DLL2SDK::mscorlib::System::ApplicationIdentity::System_Runtime_Serialization_ISerializable_GetObjectData_6496(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::ApplicationIdentity::ToString_6497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::ApplicationException::_ctor_6493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D438)(this); } void DLL2SDK::mscorlib::System::ApplicationException::_ctor_6494(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D4E4)(this, message_); } void DLL2SDK::mscorlib::System::ApplicationException::_ctor_6495(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D510)(this, info_, context_); } void DLL2SDK::mscorlib::System::AppDomainSetup::_ctor_6492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D430)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Activator::CreateInstance_6463(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365ACA4)(type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Activator::CreateInstance_6464(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x365B02C)(type_, args_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Activator::CreateInstance_6465(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* args_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x365B0D8)(type_, args_, activationAttributes_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Activator::CreateInstance_6466(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* args_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x365B1A8)(type_, bindingAttr_, binder_, args_, culture_, activationAttributes_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Activator::CreateInstance_6467(DLL2SDK::mscorlib::System::Type* type_, bool nonPublic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365ACAC)(type_, nonPublic_); } void DLL2SDK::mscorlib::System::Activator::CheckType_6468(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365B934)(type_); } void DLL2SDK::mscorlib::System::Activator::CheckAbstractType_6469(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365BCAC)(type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Activator::CreateInstanceInternal_6470(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365BCA4)(type_); } void DLL2SDK::mscorlib::System::ActivationContext::System_Runtime_Serialization_ISerializable_GetObjectData_6458(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::ActivationContext::Finalize_6459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::ActivationContext::Dispose_6460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::ActivationContext::Dispose_6461(bool disposing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AC70)(this, disposing_); } void DLL2SDK::mscorlib::System::AccessViolationException::_ctor_6456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40113D0)(this); } void DLL2SDK::mscorlib::System::AccessViolationException::_ctor_6457(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401146C)(this, info_, context_); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::_ctor_6439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADCC4)(this); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::_cctor_6440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB279C)(); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::System_IDisposable_Dispose_6441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::CheckArray_6442(DLL2SDK::Array* handles_, bool waitAll_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4DB2864)(handles_, waitAll_); } int32_t DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitAny_internal_6443(DLL2SDK::Array* handles_, int32_t ms_, bool exitContext_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4DB2A54)(handles_, ms_, exitContext_); } int32_t DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitAny_6444(DLL2SDK::Array* waitHandles_, DLL2SDK::mscorlib::System::TimeSpan timeout_, bool exitContext_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::TimeSpan, bool)>(DLL2SDK::GameAssemblyBase + 0x4DAF030)(waitHandles_, timeout_, exitContext_); } intptr_t DLL2SDK::mscorlib::System::Threading::WaitHandle::get_Handle_6445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::set_Handle_6446(intptr_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitOne_internal_6447(intptr_t handle_, int32_t ms_, bool exitContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB2C10)(this, handle_, ms_, exitContext_); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::Dispose_6448(bool explicitDisposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, explicitDisposing_, Data.method); } bool DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitOne_6449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitOne_6450(int32_t millisecondsTimeout_, bool exitContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, millisecondsTimeout_, exitContext_, Data.method); } bool DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitOne_6451(int32_t millisecondsTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, millisecondsTimeout_, Data.method); } bool DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitOne_6452(DLL2SDK::mscorlib::System::TimeSpan timeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, timeout_, Data.method); } bool DLL2SDK::mscorlib::System::Threading::WaitHandle::WaitOne_6453(DLL2SDK::mscorlib::System::TimeSpan timeout_, bool exitContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, timeout_, exitContext_, Data.method); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::CheckDisposed_6454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADDD4)(this); } void DLL2SDK::mscorlib::System::Threading::WaitHandle::Finalize_6455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Threading::Timer::_ctor_6422(DLL2SDK::mscorlib::System::Threading::TimerCallback* callback_, DLL2SDK::mscorlib::System::Object* state_, DLL2SDK::mscorlib::System::TimeSpan dueTime_, DLL2SDK::mscorlib::System::TimeSpan period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0C50)(this, callback_, state_, dueTime_, period_); } void DLL2SDK::mscorlib::System::Threading::Timer::_cctor_6423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0DEC)(); } void DLL2SDK::mscorlib::System::Threading::Timer::Init_6424(DLL2SDK::mscorlib::System::Threading::TimerCallback* callback_, DLL2SDK::mscorlib::System::Object* state_, int64_t dueTime_, int64_t period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0CF8)(this, callback_, state_, dueTime_, period_); } bool DLL2SDK::mscorlib::System::Threading::Timer::Change_6425(DLL2SDK::mscorlib::System::TimeSpan dueTime_, DLL2SDK::mscorlib::System::TimeSpan period_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB1270)(this, dueTime_, period_); } void DLL2SDK::mscorlib::System::Threading::Timer::Dispose_6426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Threading::Timer::Change_6427(int64_t dueTime_, int64_t period_, bool first_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0F58)(this, dueTime_, period_, first_); } void DLL2SDK::mscorlib::System::Threading::ThreadStateException::_ctor_6420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0BA8)(this); } void DLL2SDK::mscorlib::System::Threading::ThreadStateException::_ctor_6421(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0C30)(this, info_, context_); } bool DLL2SDK::mscorlib::System::Threading::ThreadPool::QueueUserWorkItem_6417(DLL2SDK::mscorlib::System::Threading::WaitCallback* callBack_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF24C)(callBack_, state_); } DLL2SDK::mscorlib::System::Threading::RegisteredWaitHandle* DLL2SDK::mscorlib::System::Threading::ThreadPool::RegisterWaitForSingleObject_6418(DLL2SDK::mscorlib::System::Threading::WaitHandle* waitObject_, DLL2SDK::mscorlib::System::Threading::WaitOrTimerCallback* callBack_, DLL2SDK::mscorlib::System::Object* state_, int64_t millisecondsTimeOutInterval_, bool executeOnlyOnce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0748)(waitObject_, callBack_, state_, millisecondsTimeOutInterval_, executeOnlyOnce_); } DLL2SDK::mscorlib::System::Threading::RegisteredWaitHandle* DLL2SDK::mscorlib::System::Threading::ThreadPool::RegisterWaitForSingleObject_6419(DLL2SDK::mscorlib::System::Threading::WaitHandle* waitObject_, DLL2SDK::mscorlib::System::Threading::WaitOrTimerCallback* callBack_, DLL2SDK::mscorlib::System::Object* state_, DLL2SDK::mscorlib::System::TimeSpan timeout_, bool executeOnlyOnce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0A30)(waitObject_, callBack_, state_, timeout_, executeOnlyOnce_); } void DLL2SDK::mscorlib::System::Threading::ThreadInterruptedException::_ctor_6415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0674)(this); } void DLL2SDK::mscorlib::System::Threading::ThreadInterruptedException::_ctor_6416(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB06FC)(this, info_, context_); } void DLL2SDK::mscorlib::System::Threading::ThreadAbortException::_ctor_6413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB05B8)(this); } void DLL2SDK::mscorlib::System::Threading::ThreadAbortException::_ctor_6414(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0654)(this, info_, sc_); } void DLL2SDK::mscorlib::System::Runtime::ConstrainedExecution::CriticalFinalizerObject::_ctor_4459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50192DC)(this); } void DLL2SDK::mscorlib::System::Runtime::ConstrainedExecution::CriticalFinalizerObject::Finalize_4460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Threading::SynchronizationLockException::_ctor_6362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF530)(this); } void DLL2SDK::mscorlib::System::Threading::SynchronizationLockException::_ctor_6363(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE71C)(this, message_); } void DLL2SDK::mscorlib::System::Threading::SynchronizationLockException::_ctor_6364(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF5B8)(this, info_, context_); } void DLL2SDK::mscorlib::System::Threading::RegisteredWaitHandle::_ctor_6359(DLL2SDK::mscorlib::System::Threading::WaitHandle* waitObject_, DLL2SDK::mscorlib::System::Threading::WaitOrTimerCallback* callback_, DLL2SDK::mscorlib::System::Object* state_, DLL2SDK::mscorlib::System::TimeSpan timeout_, bool executeOnlyOnce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAEB50)(this, waitObject_, callback_, state_, timeout_, executeOnlyOnce_); } void DLL2SDK::mscorlib::System::Threading::RegisteredWaitHandle::Wait_6360(DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAEC40)(this, state_); } void DLL2SDK::mscorlib::System::Threading::RegisteredWaitHandle::DoCallBack_6361(DLL2SDK::mscorlib::System::Object* timedOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF33C)(this, timedOut_); } intptr_t DLL2SDK::mscorlib::System::Threading::NativeEventCalls::CreateEvent_internal_6355(bool manual_, bool initial_, DLL2SDK::mscorlib::System::String* name_, bool* created_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADD90)(manual_, initial_, name_, created_); } bool DLL2SDK::mscorlib::System::Threading::NativeEventCalls::SetEvent_internal_6356(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADEF0)(handle_); } bool DLL2SDK::mscorlib::System::Threading::NativeEventCalls::ResetEvent_internal_6357(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADEBC)(handle_); } void DLL2SDK::mscorlib::System::Threading::NativeEventCalls::CloseEvent_internal_6358(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAEB48)(handle_); } void DLL2SDK::mscorlib::System::Threading::Mutex::_ctor_6350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE8A8)(this); } void DLL2SDK::mscorlib::System::Threading::Mutex::_ctor_6351(bool initiallyOwned_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE994)(this, initiallyOwned_); } intptr_t DLL2SDK::mscorlib::System::Threading::Mutex::CreateMutex_internal_6352(bool initiallyOwned_, DLL2SDK::mscorlib::System::String* name_, bool* created_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE984)(initiallyOwned_, name_, created_); } bool DLL2SDK::mscorlib::System::Threading::Mutex::ReleaseMutex_internal_6353(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAEA74)(handle_); } void DLL2SDK::mscorlib::System::Threading::Mutex::ReleaseMutex_6354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAEA7C)(this); } void DLL2SDK::mscorlib::System::Threading::Monitor::Enter_6343(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5E8)(obj_); } void DLL2SDK::mscorlib::System::Threading::Monitor::Exit_6344(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5F0)(obj_); } void DLL2SDK::mscorlib::System::Threading::Monitor::Monitor_pulse_6345(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5F8)(obj_); } bool DLL2SDK::mscorlib::System::Threading::Monitor::Monitor_test_synchronised_6346(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE600)(obj_); } void DLL2SDK::mscorlib::System::Threading::Monitor::Pulse_6347(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE608)(obj_); } bool DLL2SDK::mscorlib::System::Threading::Monitor::Monitor_wait_6348(DLL2SDK::mscorlib::System::Object* obj_, int32_t ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE724)(obj_, ms_); } bool DLL2SDK::mscorlib::System::Threading::Monitor::Wait_6349(DLL2SDK::mscorlib::System::Object* obj_, int32_t millisecondsTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE730)(obj_, millisecondsTimeout_); } int32_t DLL2SDK::mscorlib::System::Threading::Interlocked::CompareExchange_6335(int32_t* location1_, int32_t value_, int32_t comparand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE594)(location1_, value_, comparand_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Threading::Interlocked::CompareExchange_6336(DLL2SDK::mscorlib::System::Object* location1_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Object* comparand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5A4)(location1_, value_, comparand_); } float DLL2SDK::mscorlib::System::Threading::Interlocked::CompareExchange_6337(float* location1_, float value_, float comparand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5B4)(location1_, value_, comparand_); } int32_t DLL2SDK::mscorlib::System::Threading::Interlocked::Decrement_6338(int32_t* location_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5C4)(location_); } int32_t DLL2SDK::mscorlib::System::Threading::Interlocked::Increment_6339(int32_t* location_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5CC)(location_); } int32_t DLL2SDK::mscorlib::System::Threading::Interlocked::Exchange_6340(int32_t* location1_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5D4)(location1_, value_); } void DLL2SDK::mscorlib::System::Threading::ExecutionContext::_ctor_6326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADEF8)(this); } void DLL2SDK::mscorlib::System::Threading::ExecutionContext::_ctor_6327(DLL2SDK::mscorlib::System::Threading::ExecutionContext* ec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADF00)(this, ec_); } void DLL2SDK::mscorlib::System::Threading::ExecutionContext::_ctor_6328(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADFD4)(this, info_, context_); } DLL2SDK::mscorlib::System::Threading::ExecutionContext* DLL2SDK::mscorlib::System::Threading::ExecutionContext::Capture_6329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE078)(); } void DLL2SDK::mscorlib::System::Threading::ExecutionContext::GetObjectData_6330(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Security::SecurityContext* DLL2SDK::mscorlib::System::Threading::ExecutionContext::get_SecurityContext_6331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE43C)(this); } void DLL2SDK::mscorlib::System::Threading::ExecutionContext::set_SecurityContext_6332(DLL2SDK::mscorlib::System::Security::SecurityContext* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE350)(this, value_); } bool DLL2SDK::mscorlib::System::Threading::ExecutionContext::get_FlowSuppressed_6333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE348)(this); } bool DLL2SDK::mscorlib::System::Threading::ExecutionContext::IsFlowSuppressed_6334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE4DC)(); } void DLL2SDK::mscorlib::System::Threading::EventWaitHandle::_ctor_6322(bool initialState_, DLL2SDK::mscorlib::System::Threading::EventResetMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAD66C)(this, initialState_, mode_); } bool DLL2SDK::mscorlib::System::Threading::EventWaitHandle::IsManualReset_6323(DLL2SDK::mscorlib::System::Threading::EventResetMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADCCC)(this, mode_); } bool DLL2SDK::mscorlib::System::Threading::EventWaitHandle::Reset_6324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADDA8)(this); } bool DLL2SDK::mscorlib::System::Threading::EventWaitHandle::Set_6325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADEC4)(this); } void DLL2SDK::mscorlib::System::Threading::CompressedStack::_ctor_6316(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAD758)(this, length_); } void DLL2SDK::mscorlib::System::Threading::CompressedStack::_ctor_6317(DLL2SDK::mscorlib::System::Threading::CompressedStack* cs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAD804)(this, cs_); } DLL2SDK::mscorlib::System::Threading::CompressedStack* DLL2SDK::mscorlib::System::Threading::CompressedStack::CreateCopy_6318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAD8B8)(this); } DLL2SDK::mscorlib::System::Threading::CompressedStack* DLL2SDK::mscorlib::System::Threading::CompressedStack::Capture_6319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAD948)(); } void DLL2SDK::mscorlib::System::Threading::CompressedStack::GetObjectData_6320(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } bool DLL2SDK::mscorlib::System::Threading::CompressedStack::IsEmpty_6321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADC84)(this); } void DLL2SDK::mscorlib::System::Threading::AutoResetEvent::_ctor_6315(bool initialState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAD664)(this, initialState_); } void DLL2SDK::mscorlib::System::Text::Encoding::_ctor_6106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ACD7C)(this); } void DLL2SDK::mscorlib::System::Text::Encoding::_ctor_6107(int32_t codePage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A923C)(this, codePage_); } void DLL2SDK::mscorlib::System::Text::Encoding::_cctor_6108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ACD8C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Encoding::__6109(DLL2SDK::mscorlib::System::String* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A963C)(arg_); } bool DLL2SDK::mscorlib::System::Text::Encoding::get_IsReadOnly_6110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AE08C)(this); } DLL2SDK::mscorlib::System::Text::DecoderFallback* DLL2SDK::mscorlib::System::Text::Encoding::get_DecoderFallback_6111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AAB60)(this); } void DLL2SDK::mscorlib::System::Text::Encoding::set_DecoderFallback_6112(DLL2SDK::mscorlib::System::Text::DecoderFallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AE094)(this, value_); } DLL2SDK::mscorlib::System::Text::EncoderFallback* DLL2SDK::mscorlib::System::Text::Encoding::get_EncoderFallback_6113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A9DF4)(this); } void DLL2SDK::mscorlib::System::Text::Encoding::SetFallbackInternal_6114(DLL2SDK::mscorlib::System::Text::EncoderFallback* e_, DLL2SDK::mscorlib::System::Text::DecoderFallback* d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AE18C)(this, e_, d_); } bool DLL2SDK::mscorlib::System::Text::Encoding::Equals_6115(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Encoding::GetByteCount_6117(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Encoding::GetByteCount_6118(DLL2SDK::Array* chars_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, chars_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Encoding::GetBytes_6120(DLL2SDK::mscorlib::System::String* s_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, s_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::Encoding::GetBytes_6121(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::Encoding*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, s_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::Encoding::GetBytes_6122(DLL2SDK::Array* chars_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::Encoding*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, chars_, index_, count_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::Encoding::GetBytes_6123(DLL2SDK::Array* chars_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::Encoding*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, chars_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::Encoding::GetChars_6126(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::Encoding*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::Encoding::GetChars_6127(DLL2SDK::Array* bytes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::Encoding*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bytes_, Data.method); } DLL2SDK::mscorlib::System::Text::Decoder* DLL2SDK::mscorlib::System::Text::Encoding::GetDecoder_6128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Text::Encoding::InvokeI18N_6129(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42AEE00)(name_, args_); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::GetEncoding_6130(int32_t codepage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AF668)(codepage_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Text::Encoding::Clone_6131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::GetEncoding_6132(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B1020)(name_); } int32_t DLL2SDK::mscorlib::System::Text::Encoding::GetHashCode_6133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::Encoding::GetPreamble_6136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::Encoding*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Encoding::GetString_6137(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Encoding::GetString_6138(DLL2SDK::Array* bytes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, bytes_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Encoding::get_CodePage_6139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Encoding::get_WebName_6140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_ASCII_6141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AFD60)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_BigEndianUnicode_6142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B0A50)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Encoding::InternalCodePage_6143(int32_t* code_page_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B1994)(code_page_); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_Default_6144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A74C0)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_ISOLatin1_6145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B0CF0)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_UTF7_6146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AFFEC)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_UTF8_6147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B027C)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_UTF8Unmarked_6148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B199C)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_UTF8UnmarkedUnsafe_6149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B1CE0)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_Unicode_6150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299F2C)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_UTF32_6151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B0510)(); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::Text::Encoding::get_BigEndianUTF32_6152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B07B0)(); } int32_t DLL2SDK::mscorlib::System::Text::Encoding::GetByteCount_6153(wchar_t* chars_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, chars_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Encoding::GetBytes_6154(wchar_t* chars_, int32_t charCount_, uint8_t* bytes_, int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, chars_, charCount_, bytes_, byteCount_, Data.method); } void DLL2SDK::mscorlib::System::Text::UTF8Encoding::_ctor_6262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA9F8)(this); } void DLL2SDK::mscorlib::System::Text::UTF8Encoding::_ctor_6263(bool encoderShouldEmitUTF8Identifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAABDC)(this, encoderShouldEmitUTF8Identifier_); } void DLL2SDK::mscorlib::System::Text::UTF8Encoding::_ctor_6264(bool encoderShouldEmitUTF8Identifier_, bool throwOnInvalidBytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAAA04)(this, encoderShouldEmitUTF8Identifier_, throwOnInvalidBytes_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetByteCount_6265(DLL2SDK::Array* chars_, int32_t index_, int32_t count_, wchar_t* leftOver_, bool flush_) { return reinterpret_cast*, int32_t, int32_t, wchar_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x4DAABE4)(chars_, index_, count_, leftOver_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetByteCount_6266(wchar_t* chars_, int32_t count_, wchar_t* leftOver_, bool flush_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAAE44)(chars_, count_, leftOver_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetByteCount_6267(DLL2SDK::Array* chars_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, chars_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetByteCount_6268(wchar_t* chars_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, chars_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetBytes_6269(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_, wchar_t* leftOver_, bool flush_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, wchar_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x4DAB064)(chars_, charIndex_, charCount_, bytes_, byteIndex_, leftOver_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetBytes_6270(wchar_t* chars_, int32_t count_, uint8_t* bytes_, int32_t bcount_, wchar_t* leftOver_, bool flush_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAB3C0)(chars_, count_, bytes_, bcount_, leftOver_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetBytes_6271(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetBytes_6272(DLL2SDK::mscorlib::System::String* s_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, s_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetBytes_6273(wchar_t* chars_, int32_t charCount_, uint8_t* bytes_, int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, chars_, charCount_, bytes_, byteCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetCharCount_6274(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_, uint32_t leftOverBits_, uint32_t leftOverCount_, DLL2SDK::mscorlib::System::Object* provider_, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* fallbackBuffer_, DLL2SDK::Array* bufferArg_, bool flush_) { return reinterpret_cast*, int32_t, int32_t, uint32_t, uint32_t, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer*, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x4DABC58)(bytes_, index_, count_, leftOverBits_, leftOverCount_, provider_, fallbackBuffer_, bufferArg_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetCharCount_6275(uint8_t* bytes_, int32_t count_, uint32_t leftOverBits_, uint32_t leftOverCount_, DLL2SDK::mscorlib::System::Object* provider_, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* fallbackBuffer_, DLL2SDK::Array* bufferArg_, bool flush_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4DABEAC)(bytes_, count_, leftOverBits_, leftOverCount_, provider_, fallbackBuffer_, bufferArg_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::Fallback_6276(DLL2SDK::mscorlib::System::Object* provider_, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* buffer_, DLL2SDK::Array* bufferArg_, uint8_t* bytes_, int64_t index_, uint32_t size_) { return reinterpret_cast*, uint8_t*, int64_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4DAC144)(provider_, buffer_, bufferArg_, bytes_, index_, size_); } void DLL2SDK::mscorlib::System::Text::UTF8Encoding::Fallback_6277(DLL2SDK::mscorlib::System::Object* provider_, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* buffer_, DLL2SDK::Array* bufferArg_, uint8_t* bytes_, int64_t byteIndex_, uint32_t size_, wchar_t* chars_, int32_t* charIndex_) { return reinterpret_cast*, uint8_t*, int64_t, uint32_t, wchar_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4DAC3CC)(provider_, buffer_, bufferArg_, bytes_, byteIndex_, size_, chars_, charIndex_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetCharCount_6278(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetChars_6279(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_, uint32_t* leftOverBits_, uint32_t* leftOverCount_, DLL2SDK::mscorlib::System::Object* provider_, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* fallbackBuffer_, DLL2SDK::Array* bufferArg_, bool flush_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, uint32_t*, uint32_t*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer*, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x4DAC6F0)(bytes_, byteIndex_, byteCount_, chars_, charIndex_, leftOverBits_, leftOverCount_, provider_, fallbackBuffer_, bufferArg_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::InternalGetChars_6280(uint8_t* bytes_, int32_t byteCount_, wchar_t* chars_, int32_t charCount_, uint32_t* leftOverBits_, uint32_t* leftOverCount_, DLL2SDK::mscorlib::System::Object* provider_, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* fallbackBuffer_, DLL2SDK::Array* bufferArg_, bool flush_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4DACA74)(bytes_, byteCount_, chars_, charCount_, leftOverBits_, leftOverCount_, provider_, fallbackBuffer_, bufferArg_, flush_); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetChars_6281(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetMaxByteCount_6282(int32_t charCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, charCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetMaxCharCount_6283(int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, byteCount_, Data.method); } DLL2SDK::mscorlib::System::Text::Decoder* DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetDecoder_6284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetPreamble_6285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::UTF8Encoding*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::UTF8Encoding::Equals_6286(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetHashCode_6287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetByteCount_6288(DLL2SDK::mscorlib::System::String* chars_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, chars_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::UTF8Encoding::GetString_6289(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::Text::UTF7Encoding::_ctor_6239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B1CD8)(this); } void DLL2SDK::mscorlib::System::Text::UTF7Encoding::_ctor_6240(bool allowOptionals_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BAA64)(this, allowOptionals_); } void DLL2SDK::mscorlib::System::Text::UTF7Encoding::_cctor_6241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BAB64)(); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetHashCode_6242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::UTF7Encoding::Equals_6243(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::InternalGetByteCount_6244(DLL2SDK::Array* chars_, int32_t index_, int32_t count_, bool flush_, int32_t leftOver_, bool isInShifted_, bool allowOptionals_) { return reinterpret_cast*, int32_t, int32_t, bool, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x42BADD0)(chars_, index_, count_, flush_, leftOver_, isInShifted_, allowOptionals_); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetByteCount_6245(DLL2SDK::Array* chars_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, chars_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::InternalGetBytes_6246(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_, bool flush_, int32_t* leftOver_, bool* isInShifted_, bool allowOptionals_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, bool, int32_t*, bool*, bool)>(DLL2SDK::GameAssemblyBase + 0x42BB2F8)(chars_, charIndex_, charCount_, bytes_, byteIndex_, flush_, leftOver_, isInShifted_, allowOptionals_); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetBytes_6247(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::InternalGetCharCount_6248(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_, int32_t leftOver_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42BBF70)(bytes_, index_, count_, leftOver_); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetCharCount_6249(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::InternalGetChars_6250(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_, int32_t* leftOver_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x42BC39C)(bytes_, byteIndex_, byteCount_, chars_, charIndex_, leftOver_); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetChars_6251(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetMaxByteCount_6252(int32_t charCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, charCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetMaxCharCount_6253(int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, byteCount_, Data.method); } DLL2SDK::mscorlib::System::Text::Decoder* DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetDecoder_6254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetByteCount_6255(wchar_t* chars_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, chars_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetByteCount_6256(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetBytes_6257(wchar_t* chars_, int32_t charCount_, uint8_t* bytes_, int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, chars_, charCount_, bytes_, byteCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetBytes_6258(DLL2SDK::mscorlib::System::String* s_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, s_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::UTF7Encoding::GetString_6259(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::Text::UTF32Encoding::_ctor_6219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B8850)(this); } void DLL2SDK::mscorlib::System::Text::UTF32Encoding::_ctor_6220(bool bigEndian_, bool byteOrderMark_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B20A8)(this, bigEndian_, byteOrderMark_); } void DLL2SDK::mscorlib::System::Text::UTF32Encoding::_ctor_6221(bool bigEndian_, bool byteOrderMark_, bool throwOnInvalidCharacters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B8874)(this, bigEndian_, byteOrderMark_, throwOnInvalidCharacters_); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetByteCount_6222(DLL2SDK::Array* chars_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, chars_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetBytes_6223(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetCharCount_6224(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetChars_6225(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetMaxByteCount_6226(int32_t charCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, charCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetMaxCharCount_6227(int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, byteCount_, Data.method); } DLL2SDK::mscorlib::System::Text::Decoder* DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetDecoder_6228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetPreamble_6229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::UTF32Encoding*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::UTF32Encoding::Equals_6230(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetHashCode_6231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetByteCount_6232(wchar_t* chars_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, chars_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetByteCount_6233(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetBytes_6234(wchar_t* chars_, int32_t charCount_, uint8_t* bytes_, int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, chars_, charCount_, bytes_, byteCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetBytes_6235(DLL2SDK::mscorlib::System::String* s_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, s_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::UTF32Encoding::GetString_6236(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::Text::StringBuilder::_ctor_6173(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t length_, int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4304)(this, value_, startIndex_, length_, capacity_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::_ctor_6174(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t length_, int32_t capacity_, int32_t maxCapacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4328)(this, value_, startIndex_, length_, capacity_, maxCapacity_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::_ctor_6175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428329C)(this); } void DLL2SDK::mscorlib::System::Text::StringBuilder::_ctor_6176(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A392C)(this, capacity_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::_ctor_6177(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296FE4)(this, value_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::_ctor_6178(DLL2SDK::mscorlib::System::String* value_, int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4778)(this, value_, capacity_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::_ctor_6179(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4880)(this, info_, context_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::System_Runtime_Serialization_ISerializable_GetObjectData_6180(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::StringBuilder::get_Capacity_6181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4C3C)(this); } void DLL2SDK::mscorlib::System::Text::StringBuilder::set_Capacity_6182(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B49FC)(this, value_); } int32_t DLL2SDK::mscorlib::System::Text::StringBuilder::get_Length_6183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4EAC)(this); } void DLL2SDK::mscorlib::System::Text::StringBuilder::set_Length_6184(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4EB4)(this, value_); } wchar_t DLL2SDK::mscorlib::System::Text::StringBuilder::get_Chars_6185(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4F98)(this, index_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::set_Chars_6186(int32_t index_, wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5068)(this, index_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::StringBuilder::ToString_6187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::StringBuilder::ToString_6188(int32_t startIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5150)(this, startIndex_, length_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Remove_6189(int32_t startIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5248)(this, startIndex_, length_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Replace_6190(wchar_t oldChar_, wchar_t newChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5398)(this, oldChar_, newChar_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Replace_6191(wchar_t oldChar_, wchar_t newChar_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B53BC)(this, oldChar_, newChar_, startIndex_, count_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Replace_6192(DLL2SDK::mscorlib::System::String* oldValue_, DLL2SDK::mscorlib::System::String* newValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42970DC)(this, oldValue_, newValue_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Replace_6193(DLL2SDK::mscorlib::System::String* oldValue_, DLL2SDK::mscorlib::System::String* newValue_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5508)(this, oldValue_, newValue_, startIndex_, count_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6194(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42B5810)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6195(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42832A4)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6196(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5934)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6197(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5968)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6198(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B599C)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6199(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B59D0)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6200(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5A04)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6201(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5A38)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6202(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5A7C)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6203(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5AAC)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6204(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296F6C)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6205(wchar_t value_, int32_t repeatCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A53EC)(this, value_, repeatCount_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6206(DLL2SDK::Array* value_, int32_t startIndex_, int32_t charCount_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42B5AE0)(this, value_, startIndex_, charCount_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Append_6207(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A4D3C)(this, value_, startIndex_, count_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::AppendLine_6208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5C74)(this); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::AppendLine_6209(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5C9C)(this, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::AppendFormat_6210(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42990DC)(this, format_, args_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::AppendFormat_6211(DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42B5CDC)(this, provider_, format_, args_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::AppendFormat_6212(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299100)(this, format_, arg0_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::AppendFormat_6213(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428F400)(this, format_, arg0_, arg1_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::AppendFormat_6214(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5DA0)(this, format_, arg0_, arg1_, arg2_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Insert_6215(int32_t index_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B5F34)(this, index_, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Insert_6216(int32_t index_, wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B60A0)(this, index_, value_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::Text::StringBuilder::Insert_6217(int32_t index_, DLL2SDK::mscorlib::System::String* value_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B620C)(this, index_, value_, count_); } void DLL2SDK::mscorlib::System::Text::StringBuilder::InternalEnsureCapacity_6218(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B4C84)(this, size_); } void DLL2SDK::mscorlib::System::Text::Latin1Encoding::_ctor_6159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B1C34)(this); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetByteCount_6160(DLL2SDK::Array* chars_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, chars_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetByteCount_6161(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetBytes_6162(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetBytes_6163(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer* buffer_, DLL2SDK::Array* fallback_chars_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x42B293C)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, buffer_, fallback_chars_); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetBytes_6164(DLL2SDK::mscorlib::System::String* s_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, s_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetBytes_6165(DLL2SDK::mscorlib::System::String* s_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer* buffer_, DLL2SDK::Array* fallback_chars_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x42B306C)(this, s_, charIndex_, charCount_, bytes_, byteIndex_, buffer_, fallback_chars_); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetCharCount_6166(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetChars_6167(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetMaxByteCount_6168(int32_t charCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, charCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetMaxCharCount_6169(int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, byteCount_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetString_6170(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Latin1Encoding::GetString_6171(DLL2SDK::Array* bytes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, bytes_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::Latin1Encoding::get_WebName_6172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncodingInfo::Equals_6157(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::EncodingInfo::GetHashCode_6158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer::_ctor_6085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC290)(this); } void DLL2SDK::mscorlib::System::Text::EncoderFallback::_ctor_6079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC154)(this); } void DLL2SDK::mscorlib::System::Text::EncoderFallback::_cctor_6080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC490)(); } DLL2SDK::mscorlib::System::Text::EncoderFallback* DLL2SDK::mscorlib::System::Text::EncoderFallback::get_ExceptionFallback_6081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC6F4)(); } DLL2SDK::mscorlib::System::Text::EncoderFallback* DLL2SDK::mscorlib::System::Text::EncoderFallback::get_ReplacementFallback_6082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC7A4)(); } DLL2SDK::mscorlib::System::Text::EncoderFallback* DLL2SDK::mscorlib::System::Text::EncoderFallback::get_StandardSafeFallback_6083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC854)(); } void DLL2SDK::mscorlib::System::Text::EncoderFallbackException::_ctor_6090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC904)(this); } void DLL2SDK::mscorlib::System::Text::EncoderFallbackException::_ctor_6091(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC918)(this, message_); } void DLL2SDK::mscorlib::System::Text::EncoderFallbackException::_ctor_6092(wchar_t charUnknown_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC354)(this, charUnknown_, index_); } void DLL2SDK::mscorlib::System::Text::EncoderFallbackException::_ctor_6093(wchar_t charUnknownHigh_, wchar_t charUnknownLow_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC448)(this, charUnknownHigh_, charUnknownLow_, index_); } void DLL2SDK::mscorlib::System::Text::EncoderExceptionFallbackBuffer::_ctor_6074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC1E8)(this); } int32_t DLL2SDK::mscorlib::System::Text::EncoderExceptionFallbackBuffer::get_Remaining_6075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncoderExceptionFallbackBuffer::Fallback_6076(wchar_t charUnknown_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, charUnknown_, index_, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncoderExceptionFallbackBuffer::Fallback_6077(wchar_t charUnknownHigh_, wchar_t charUnknownLow_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, charUnknownHigh_, charUnknownLow_, index_, Data.method); } wchar_t DLL2SDK::mscorlib::System::Text::EncoderExceptionFallbackBuffer::GetNextChar_6078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::EncoderExceptionFallback::_ctor_6070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC0B0)(this); } DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer* DLL2SDK::mscorlib::System::Text::EncoderExceptionFallback::CreateFallbackBuffer_6071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncoderExceptionFallback::Equals_6072(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::EncoderExceptionFallback::GetHashCode_6073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer::_ctor_6051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB6CC)(this); } void DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer::Reset_6055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::DecoderFallback::_ctor_6045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB590)(this); } void DLL2SDK::mscorlib::System::Text::DecoderFallback::_cctor_6046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB7CC)(); } DLL2SDK::mscorlib::System::Text::DecoderFallback* DLL2SDK::mscorlib::System::Text::DecoderFallback::get_ExceptionFallback_6047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB9AC)(); } DLL2SDK::mscorlib::System::Text::DecoderFallback* DLL2SDK::mscorlib::System::Text::DecoderFallback::get_ReplacementFallback_6048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ABA5C)(); } DLL2SDK::mscorlib::System::Text::DecoderFallback* DLL2SDK::mscorlib::System::Text::DecoderFallback::get_StandardSafeFallback_6049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ABB0C)(); } void DLL2SDK::mscorlib::System::Text::DecoderFallbackException::_ctor_6056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ABBC0)(this); } void DLL2SDK::mscorlib::System::Text::DecoderFallbackException::_ctor_6057(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ABBD4)(this, message_); } void DLL2SDK::mscorlib::System::Text::DecoderFallbackException::_ctor_6058(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Array* bytesUnknown_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42AB790)(this, message_, bytesUnknown_, index_); } void DLL2SDK::mscorlib::System::Text::DecoderExceptionFallbackBuffer::_ctor_6041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB624)(this); } int32_t DLL2SDK::mscorlib::System::Text::DecoderExceptionFallbackBuffer::get_Remaining_6042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::DecoderExceptionFallbackBuffer::Fallback_6043(DLL2SDK::Array* bytesUnknown_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, bytesUnknown_, index_, Data.method); } wchar_t DLL2SDK::mscorlib::System::Text::DecoderExceptionFallbackBuffer::GetNextChar_6044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::DecoderExceptionFallback::_ctor_6037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB4EC)(this); } DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* DLL2SDK::mscorlib::System::Text::DecoderExceptionFallback::CreateFallbackBuffer_6038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::DecoderExceptionFallback::Equals_6039(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::DecoderExceptionFallback::GetHashCode_6040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::ASCIIEncoding::_ctor_6017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A9154)(this); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetByteCount_6018(DLL2SDK::Array* chars_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, chars_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetByteCount_6019(DLL2SDK::mscorlib::System::String* chars_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, chars_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetBytes_6020(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetBytes_6021(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer* buffer_, DLL2SDK::Array* fallback_chars_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x42A973C)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, buffer_, fallback_chars_); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetBytes_6022(DLL2SDK::mscorlib::System::String* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetBytes_6023(DLL2SDK::mscorlib::System::String* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer* buffer_, DLL2SDK::Array* fallback_chars_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x42A9E3C)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, buffer_, fallback_chars_); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetCharCount_6024(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetChars_6025(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetChars_6026(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* buffer_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer*)>(DLL2SDK::GameAssemblyBase + 0x42AA6D4)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, buffer_); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetMaxByteCount_6027(int32_t charCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, charCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetMaxCharCount_6028(int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, byteCount_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetString_6029(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetBytes_6030(wchar_t* chars_, int32_t charCount_, uint8_t* bytes_, int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, chars_, charCount_, bytes_, byteCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetByteCount_6031(wchar_t* chars_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, chars_, count_, Data.method); } DLL2SDK::mscorlib::System::Text::Decoder* DLL2SDK::mscorlib::System::Text::ASCIIEncoding::GetDecoder_6032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::XmlSyntaxException::_ctor_6013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A1E4)(this); } void DLL2SDK::mscorlib::System::Security::XmlSyntaxException::_ctor_6014(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42973A4)(this, message_); } void DLL2SDK::mscorlib::System::Security::XmlSyntaxException::_ctor_6015(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* inner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42973D0)(this, message_, inner_); } void DLL2SDK::mscorlib::System::Security::XmlSyntaxException::_ctor_6016(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A2C0)(this, info_, context_); } void DLL2SDK::mscorlib::System::Security::UnverifiableCodeAttribute::_ctor_6012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A1DC)(this); } void DLL2SDK::mscorlib::System::Security::SuppressUnmanagedCodeSecurityAttribute::_ctor_6011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A1D4)(this); } void DLL2SDK::mscorlib::System::Security::SecuritySafeCriticalAttribute::_ctor_6010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A1CC)(this); } void DLL2SDK::mscorlib::System::Security::SecurityManager::_cctor_6006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299C44)(); } bool DLL2SDK::mscorlib::System::Security::SecurityManager::get_SecurityEnabled_6007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299D60)(); } DLL2SDK::mscorlib::System::Security::PermissionSet* DLL2SDK::mscorlib::System::Security::SecurityManager::Decode_6008(intptr_t permissions_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299418)(permissions_, length_); } DLL2SDK::mscorlib::System::Security::PermissionSet* DLL2SDK::mscorlib::System::Security::SecurityManager::Decode_6009(DLL2SDK::Array* encodedPermissions_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4299D64)(encodedPermissions_); } void DLL2SDK::mscorlib::System::Security::SecurityFrame::_ctor_5999(DLL2SDK::mscorlib::System::Security::RuntimeSecurityFrame* frame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42993F8)(this, frame_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Security::SecurityFrame::_GetSecurityStack_6000(int32_t skip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299410)(skip_); } void DLL2SDK::mscorlib::System::Security::SecurityFrame::InitFromRuntimeFrame_6001(DLL2SDK::mscorlib::System::Security::RuntimeSecurityFrame* frame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429982C)(this, frame_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Security::SecurityFrame::get_Assembly_6002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299880)(this); } DLL2SDK::mscorlib::System::AppDomain* DLL2SDK::mscorlib::System::Security::SecurityFrame::get_Domain_6003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299888)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityFrame::ToString_6004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299AB0)(this); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Security::SecurityFrame::GetStack_6005(int32_t skipFrames_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4299AB8)(skipFrames_); } void DLL2SDK::mscorlib::System::Security::SecurityException::_ctor_5988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4298070)(this); } void DLL2SDK::mscorlib::System::Security::SecurityException::_ctor_5989(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293C30)(this, message_); } void DLL2SDK::mscorlib::System::Security::SecurityException::_ctor_5990(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429815C)(this, info_, context_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Security::SecurityException::get_Demanded_5991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42983E4)(this); } DLL2SDK::mscorlib::System::Security::IPermission* DLL2SDK::mscorlib::System::Security::SecurityException::get_FirstPermissionThatFailed_5992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42983EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityException::get_PermissionState_5993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42983F4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Security::SecurityException::get_PermissionType_5994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42983FC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityException::get_GrantedSet_5995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4298404)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityException::get_RefusedSet_5996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429840C)(this); } void DLL2SDK::mscorlib::System::Security::SecurityException::GetObjectData_5997(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityException::ToString_5998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::SecurityElement::_ctor_5964(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429385C)(this, tag_); } void DLL2SDK::mscorlib::System::Security::SecurityElement::_ctor_5965(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293864)(this, tag_, text_); } void DLL2SDK::mscorlib::System::Security::SecurityElement::_cctor_5966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4295AE4)(); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::mscorlib::System::Security::SecurityElement::get_Attributes_5967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4295DF8)(this); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Security::SecurityElement::get_Children_5968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296150)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityElement::get_Tag_5969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296158)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityElement::get_Text_5970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296160)(this); } void DLL2SDK::mscorlib::System::Security::SecurityElement::set_Text_5971(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4295930)(this, value_); } void DLL2SDK::mscorlib::System::Security::SecurityElement::AddAttribute_5972(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291120)(this, name_, value_); } void DLL2SDK::mscorlib::System::Security::SecurityElement::AddChild_5973(DLL2SDK::mscorlib::System::Security::SecurityElement* child_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293A48)(this, child_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityElement::Escape_5974(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296B64)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityElement::Unescape_5975(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296240)(str_); } DLL2SDK::mscorlib::System::Security::SecurityElement* DLL2SDK::mscorlib::System::Security::SecurityElement::FromString_5976(DLL2SDK::mscorlib::System::String* xml_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4297100)(xml_); } bool DLL2SDK::mscorlib::System::Security::SecurityElement::IsValidAttributeName_5977(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42973FC)(name_); } bool DLL2SDK::mscorlib::System::Security::SecurityElement::IsValidAttributeValue_5978(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42974D4)(value_); } bool DLL2SDK::mscorlib::System::Security::SecurityElement::IsValidTag_5979(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429541C)(tag_); } bool DLL2SDK::mscorlib::System::Security::SecurityElement::IsValidText_5980(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296168)(text_); } DLL2SDK::mscorlib::System::Security::SecurityElement* DLL2SDK::mscorlib::System::Security::SecurityElement::SearchForChildByTag_5981(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42975AC)(this, tag_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::SecurityElement::ToString_5982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::SecurityElement::ToXml_5983(DLL2SDK::mscorlib::System::Text::StringBuilder* s_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4297838)(this, s_, level_); } DLL2SDK::mscorlib::System::Security::SecurityElement_SecurityAttribute* DLL2SDK::mscorlib::System::Security::SecurityElement::GetAttribute_5984(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296414)(this, name_); } void DLL2SDK::mscorlib::System::Security::SecurityCriticalAttribute::_ctor_5962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42953D4)(this); } void DLL2SDK::mscorlib::System::Security::SecurityCriticalAttribute::_ctor_5963(DLL2SDK::mscorlib::System::Security::SecurityCriticalScope scope_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42953F4)(this, scope_); } void DLL2SDK::mscorlib::System::Security::SecurityContext::_ctor_5957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42951F0)(this); } void DLL2SDK::mscorlib::System::Security::SecurityContext::_ctor_5958(DLL2SDK::mscorlib::System::Security::SecurityContext* sc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42951F8)(this, sc_); } DLL2SDK::mscorlib::System::Security::SecurityContext* DLL2SDK::mscorlib::System::Security::SecurityContext::Capture_5959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4295250)(); } bool DLL2SDK::mscorlib::System::Security::SecurityContext::get_FlowSuppressed_5960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42953C4)(this); } DLL2SDK::mscorlib::System::Threading::CompressedStack* DLL2SDK::mscorlib::System::Security::SecurityContext::get_CompressedStack_5961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42953CC)(this); } void DLL2SDK::mscorlib::System::Security::SecureString::_cctor_5951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294FC8)(); } int32_t DLL2SDK::mscorlib::System::Security::SecureString::get_Length_5952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294FCC)(this); } void DLL2SDK::mscorlib::System::Security::SecureString::Dispose_5953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::SecureString::Encrypt_5954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42950D8)(this); } void DLL2SDK::mscorlib::System::Security::SecureString::Decrypt_5955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42950DC)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::SecureString::GetBuffer_5956() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::SecureString*)>(DLL2SDK::GameAssemblyBase + 0x42950E0)(this); } void DLL2SDK::mscorlib::System::Security::CodeAccessPermission::_ctor_5935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A628)(this); } void DLL2SDK::mscorlib::System::Security::CodeAccessPermission::Demand_5936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::CodeAccessPermission::Equals_5937(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::CodeAccessPermission::GetHashCode_5938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::CodeAccessPermission::ToString_5940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::SecurityElement* DLL2SDK::mscorlib::System::Security::CodeAccessPermission::Element_5942(int32_t version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A7B0)(this, version_); } DLL2SDK::mscorlib::System::Security::Permissions::PermissionState DLL2SDK::mscorlib::System::Security::CodeAccessPermission::CheckPermissionState_5943(DLL2SDK::mscorlib::System::Security::Permissions::PermissionState state_, bool allowUnrestricted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A9B0)(state_, allowUnrestricted_); } void DLL2SDK::mscorlib::System::Security::CodeAccessPermission::ThrowInvalidPermission_5944(DLL2SDK::mscorlib::System::Security::IPermission* target_, DLL2SDK::mscorlib::System::Type* expected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316AB04)(target_, expected_); } void DLL2SDK::mscorlib::System::Security::AllowPartiallyTrustedCallersAttribute::_ctor_5934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A620)(this); } void DLL2SDK::mscorlib::System::Security::Principal::GenericPrincipal::_ctor_5921(DLL2SDK::mscorlib::System::Security::Principal::IIdentity* identity_, DLL2SDK::Array* roles_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4294274)(this, identity_, roles_); } void DLL2SDK::mscorlib::System::Security::Principal::GenericIdentity::_ctor_5920(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294170)(this, name_, type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Policy::StrongName::get_Name_5914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293E0C)(this); } DLL2SDK::mscorlib::System::Security::Permissions::StrongNamePublicKeyBlob* DLL2SDK::mscorlib::System::Security::Policy::StrongName::get_PublicKey_5915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293E14)(this); } DLL2SDK::mscorlib::System::Version* DLL2SDK::mscorlib::System::Security::Policy::StrongName::get_Version_5916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293E1C)(this); } bool DLL2SDK::mscorlib::System::Security::Policy::StrongName::Equals_5917(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Policy::StrongName::GetHashCode_5918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Policy::StrongName::ToString_5919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::PermissionSet* DLL2SDK::mscorlib::System::Security::Policy::PolicyStatement::get_PermissionSet_5911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293C70)(this); } bool DLL2SDK::mscorlib::System::Security::Policy::PolicyStatement::Equals_5912(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Policy::PolicyStatement::GetHashCode_5913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Policy::Hash::_ctor_5905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293210)(this); } void DLL2SDK::mscorlib::System::Security::Policy::Hash::_ctor_5906(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4293218)(this, info_, context_); } void DLL2SDK::mscorlib::System::Security::Policy::Hash::GetObjectData_5907(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Policy::Hash::ToString_5908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Policy::Hash::GetData_5909() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Policy::Hash*)>(DLL2SDK::GameAssemblyBase + 0x4293430)(this); } void DLL2SDK::mscorlib::System::Security::Policy::Evidence::_ctor_5891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429261C)(this); } int32_t DLL2SDK::mscorlib::System::Security::Policy::Evidence::get_Count_5892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Policy::Evidence::get_IsSynchronized_5893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Security::Policy::Evidence::get_SyncRoot_5894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Security::Policy::Evidence::get_HostEvidenceList_5895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4292688)(this); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Security::Policy::Evidence::get_AssemblyEvidenceList_5896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4292754)(this); } void DLL2SDK::mscorlib::System::Security::Policy::Evidence::CopyTo_5897(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } bool DLL2SDK::mscorlib::System::Security::Policy::Evidence::Equals_5898(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Security::Policy::Evidence::GetEnumerator_5899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Policy::Evidence::GetHashCode_5900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Policy::CodeGroup::get_Description_5884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291F34)(this); } DLL2SDK::mscorlib::System::Security::Policy::IMembershipCondition* DLL2SDK::mscorlib::System::Security::Policy::CodeGroup::get_MembershipCondition_5885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291F3C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Policy::CodeGroup::get_Name_5886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291F44)(this); } DLL2SDK::mscorlib::System::Collections::IList* DLL2SDK::mscorlib::System::Security::Policy::CodeGroup::get_Children_5887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291F4C)(this); } bool DLL2SDK::mscorlib::System::Security::Policy::CodeGroup::Equals_5888(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } bool DLL2SDK::mscorlib::System::Security::Policy::CodeGroup::Equals_5889(DLL2SDK::mscorlib::System::Security::Policy::CodeGroup* cg_, bool compareChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4292018)(this, cg_, compareChildren_); } int32_t DLL2SDK::mscorlib::System::Security::Policy::CodeGroup::GetHashCode_5890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Policy::ApplicationTrust::_ctor_5883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291E84)(this); } bool DLL2SDK::mscorlib::System::Security::Permissions::StrongNamePublicKeyBlob::Equals_5880(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Permissions::StrongNamePublicKeyBlob::GetHashCode_5881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Permissions::StrongNamePublicKeyBlob::ToString_5882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::_ctor_5872(DLL2SDK::mscorlib::System::Security::Permissions::PermissionState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291644)(this, state_); } void DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::_ctor_5873(DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermissionFlag flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291684)(this, flag_); } void DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::set_Flags_5874(DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermissionFlag value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42916AC)(this, value_); } bool DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::IsUnrestricted_5875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::IsSubsetOf_5876(DLL2SDK::mscorlib::System::Security::IPermission* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } DLL2SDK::mscorlib::System::Security::SecurityElement* DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::ToXml_5877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::IsEmpty_5878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291994)(this); } DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission* DLL2SDK::mscorlib::System::Security::Permissions::SecurityPermission::Cast_5879(DLL2SDK::mscorlib::System::Security::IPermission* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429187C)(this, target_); } void DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::_ctor_5864(DLL2SDK::mscorlib::System::Security::Permissions::PermissionState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428FEA8)(this, state_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::GetPathList_5865(DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermissionAccess flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428FF78)(this, flag_); } bool DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::IsSubsetOf_5866(DLL2SDK::mscorlib::System::Security::IPermission* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::IsUnrestricted_5867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::SecurityElement* DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::ToXml_5868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission* DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::Cast_5869(DLL2SDK::mscorlib::System::Security::IPermission* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4290EAC)(this, target_); } void DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::ThrowInvalidFlag_5870(DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermissionAccess flag_, bool context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428FFD8)(this, flag_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Permissions::EnvironmentPermission::GetPathList_5871(DLL2SDK::mscorlib::System::Collections::ArrayList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4290144)(this, list_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::_ctor_5813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B8A8)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::System_IDisposable_Dispose_5814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::Finalize_5815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::Clear_5816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B97C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::Dispose_5817(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_BlockSize_5818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::set_BlockSize_5819(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_FeedbackSize_5820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_IV_5821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::set_IV_5822(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_Key_5823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::set_Key_5824(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_KeySize_5825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::set_KeySize_5826(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_LegalKeySizes_5827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::CipherMode DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_Mode_5828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::set_Mode_5829(DLL2SDK::mscorlib::System::Security::Cryptography::CipherMode value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::PaddingMode DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::get_Padding_5830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::set_Padding_5831(DLL2SDK::mscorlib::System::Security::Cryptography::PaddingMode value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::CreateDecryptor_5832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::CreateEncryptor_5834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm* DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm::Create_5838(DLL2SDK::mscorlib::System::String* algName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428C3F8)(algName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::System_IDisposable_Dispose_5839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::Finalize_5840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::get_CanTransformMultipleBlocks_5841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::get_CanReuseTransform_5842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::get_InputBlockSize_5843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::get_OutputBlockSize_5844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::Dispose_5845(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::TransformBlock_5846(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::InternalTransformBlock_5847(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x428C90C)(inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::TransformFinalBlock_5848(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::ToBase64Transform::InternalTransformFinalBlock_5849(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x428CDC8)(inputBuffer_, inputOffset_, inputCount_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SignatureDescription::_ctor_5806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428552C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SignatureDescription::set_DeformatterAlgorithm_5807(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285534)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SignatureDescription::set_DigestAlgorithm_5808(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428553C)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SignatureDescription::set_FormatterAlgorithm_5809(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285544)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SignatureDescription::set_KeyAlgorithm_5810(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428554C)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureDescription::_ctor_5811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3174E4C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHAConstants::_cctor_5805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B78C)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::_ctor_5547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3176390)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::System_IDisposable_Dispose_5548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::get_CanTransformMultipleBlocks_5549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::get_CanReuseTransform_5550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::Clear_5551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31763F8)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::ComputeHash_5552(DLL2SDK::Array* buffer_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x317640C)(this, buffer_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::ComputeHash_5553(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x31764E4)(this, buffer_, offset_, count_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::ComputeHash_5554(DLL2SDK::mscorlib::System::IO::Stream* inputStream_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::mscorlib::System::IO::Stream*)>(DLL2SDK::GameAssemblyBase + 0x3176788)(this, inputStream_); } DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::Create_5555(DLL2SDK::mscorlib::System::String* hashName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3176948)(hashName_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::get_Hash_5556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::get_HashSize_5559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::Dispose_5561(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::get_InputBlockSize_5562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::get_OutputBlockSize_5563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::TransformBlock_5564(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm::TransformFinalBlock_5565(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512::_ctor_5784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428A35C)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA512* DLL2SDK::mscorlib::System::Security::Cryptography::SHA512::Create_5785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428A37C)(); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA512* DLL2SDK::mscorlib::System::Security::Cryptography::SHA512::Create_5786(DLL2SDK::mscorlib::System::String* hashName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428A3F8)(hashName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384::_ctor_5770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4289158)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA384* DLL2SDK::mscorlib::System::Security::Cryptography::SHA384::Create_5771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4289178)(); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA384* DLL2SDK::mscorlib::System::Security::Cryptography::SHA384::Create_5772(DLL2SDK::mscorlib::System::String* hashName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42891F4)(hashName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA256::_ctor_5760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428807C)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA256* DLL2SDK::mscorlib::System::Security::Cryptography::SHA256::Create_5761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428809C)(); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA256* DLL2SDK::mscorlib::System::Security::Cryptography::SHA256::Create_5762(DLL2SDK::mscorlib::System::String* hashName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4288118)(hashName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1::_ctor_5738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285BD4)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA1* DLL2SDK::mscorlib::System::Security::Cryptography::SHA1::Create_5739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428466C)(); } DLL2SDK::mscorlib::System::Security::Cryptography::SHA1* DLL2SDK::mscorlib::System::Security::Cryptography::SHA1::Create_5740(DLL2SDK::mscorlib::System::String* hashName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285BF4)(hashName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1CryptoServiceProvider::_ctor_5750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285CBC)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1CryptoServiceProvider::Finalize_5751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1CryptoServiceProvider::Dispose_5752(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1CryptoServiceProvider::HashCore_5753(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SHA1CryptoServiceProvider::HashFinal_5754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SHA1CryptoServiceProvider*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1CryptoServiceProvider::Initialize_5755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::_ctor_5741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285D5C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::HashCore_5742(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4285EF4)(this, rgb_, ibStart_, cbSize_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::HashFinal_5743() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal*)>(DLL2SDK::GameAssemblyBase + 0x428602C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::Initialize_5744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42861BC)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::ProcessBlock_5745(DLL2SDK::Array* inputBuffer_, uint32_t inputOffset_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x42862C4)(this, inputBuffer_, inputOffset_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::InitialiseBuff_5746(DLL2SDK::Array* buff_, DLL2SDK::Array* input_, uint32_t inputOffset_) { return reinterpret_cast*, DLL2SDK::Array*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4286DE8)(buff_, input_, inputOffset_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::FillBuff_5747(DLL2SDK::Array* buff_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42878A0)(buff_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::ProcessFinalBlock_5748(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4286BA0)(this, inputBuffer_, inputOffset_, inputCount_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Internal::AddLength_5749(uint64_t length_, DLL2SDK::Array* buffer_, int32_t position_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4287DF4)(this, length_, buffer_, position_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::_ctor_5730(DLL2SDK::mscorlib::System::Security::Cryptography::Rijndael* algo_, bool encryption_, DLL2SDK::Array* key_, DLL2SDK::Array* iv_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x317ED14)(this, algo_, encryption_, key_, iv_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::System_IDisposable_Dispose_5731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::get_CanTransformMultipleBlocks_5732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::get_CanReuseTransform_5733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::get_InputBlockSize_5734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::get_OutputBlockSize_5735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::TransformBlock_5736(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform::TransformFinalBlock_5737(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManagedTransform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::_ctor_1702(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm* symmAlgo_, bool encryption_, DLL2SDK::Array* rgbIV_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FF925C)(this, symmAlgo_, encryption_, rgbIV_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::System_IDisposable_Dispose_1703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::Finalize_1704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::Dispose_1705(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::get_CanTransformMultipleBlocks_1706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::get_CanReuseTransform_1707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::get_InputBlockSize_1708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::get_OutputBlockSize_1709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::Transform_1710(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::CBC_1712(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::CFB_1713(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::OFB_1714(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::CTS_1715(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::CheckInput_1716(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF9F20)(this, inputBuffer_, inputOffset_, inputCount_); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::TransformBlock_1717(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::get_KeepLastBlock_1718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFA3DC)(this); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::InternalTransformBlock_1719(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FFA458)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::Random_1720(DLL2SDK::Array* buffer_, int32_t start_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FFA6C4)(this, buffer_, start_, length_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::ThrowBadPaddingException_1721(DLL2SDK::mscorlib::System::Security::Cryptography::PaddingMode padding_, int32_t length_, int32_t position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFA7D8)(this, padding_, length_, position_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::FinalEncrypt_1722(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FFAA24)(this, inputBuffer_, inputOffset_, inputCount_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::FinalDecrypt_1723(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FFAE0C)(this, inputBuffer_, inputOffset_, inputCount_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform::TransformFinalBlock_1724(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::Rijndael::_ctor_5711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317E8F0)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::Rijndael* DLL2SDK::mscorlib::System::Security::Cryptography::Rijndael::Create_5712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317EAD8)(); } DLL2SDK::mscorlib::System::Security::Cryptography::Rijndael* DLL2SDK::mscorlib::System::Security::Cryptography::Rijndael::Create_5713(DLL2SDK::mscorlib::System::String* algName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317EB54)(algName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DeriveBytes::_ctor_5501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FD7C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator::_ctor_5701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317BEA0)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator::Create_5702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317BEA8)(); } DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator::Create_5703(DLL2SDK::mscorlib::System::String* rngName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317BF24)(rngName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricSignatureFormatter::_ctor_5405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316B0D8)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricSignatureDeformatter::_ctor_5401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316B0D0)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricKeyExchangeFormatter::_ctor_5398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316B0C8)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricKeyExchangeDeformatter::_ctor_5395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316B0C0)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAOAEPKeyExchangeFormatter::_ctor_5682(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4283C78)(this, key_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RSAOAEPKeyExchangeFormatter::CreateKeyExchange_5683(DLL2SDK::Array* rgbData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSAOAEPKeyExchangeFormatter*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbData_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAOAEPKeyExchangeFormatter::SetKey_5684(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm::_ctor_5386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316AC64)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm::System_IDisposable_Dispose_5387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm::get_KeySize_5388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm::set_KeySize_5389(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm::Clear_5390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316AE88)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm::GetNamedParam_5394(DLL2SDK::mscorlib::System::String* xml_, DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x316AE9C)(xml_, param_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSA::_ctor_5654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42824E4)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::System::Security::Cryptography::RSA::Create_5655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42824EC)(); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::System::Security::Cryptography::RSA::Create_5656(DLL2SDK::mscorlib::System::String* algName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4282568)(algName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSA::ZeroizePrivateKey_5661(DLL2SDK::mscorlib::System::Security::Cryptography::RSAParameters parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4282630)(this, parameters_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSA::FromXmlString_5662(DLL2SDK::mscorlib::System::String* xmlString_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, xmlString_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::RSA::ToXmlString_5663(bool includePrivateParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, includePrivateParameters_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::_ctor_5644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281CDC)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::_cctor_5645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281E8C)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::Check_5646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281D94)(this); } bool DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::RngOpen_5647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281F38)(); } intptr_t DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::RngInitialize_5648(DLL2SDK::Array* seed_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4281D8C)(seed_); } intptr_t DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::RngGetBytes_5649(intptr_t handle_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4281F3C)(handle_, data_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::RngClose_5650(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281F48)(handle_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::GetBytes_5651(DLL2SDK::Array* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::GetNonZeroBytes_5652(DLL2SDK::Array* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RNGCryptoServiceProvider::Finalize_5653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160::_ctor_5619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B19AC)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2Transform::_ctor_5616(DLL2SDK::mscorlib::System::Security::Cryptography::RC2* rc2Algo_, bool encryption_, DLL2SDK::Array* key_, DLL2SDK::Array* iv_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x317C40C)(this, rc2Algo_, encryption_, key_, iv_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2Transform::_cctor_5617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317CDE0)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2Transform::ECB_5618(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2::_ctor_5604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317BFE4)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::RC2* DLL2SDK::mscorlib::System::Security::Cryptography::RC2::Create_5605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317C1D0)(); } DLL2SDK::mscorlib::System::Security::Cryptography::RC2* DLL2SDK::mscorlib::System::Security::Cryptography::RC2::Create_5606(DLL2SDK::mscorlib::System::String* AlgName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317C24C)(AlgName_); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::RC2::get_EffectiveKeySize_5607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::RC2::get_KeySize_5608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2::set_KeySize_5609(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5::_ctor_5591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178E08)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::MD5* DLL2SDK::mscorlib::System::Security::Cryptography::MD5::Create_5592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178E30)(); } DLL2SDK::mscorlib::System::Security::Cryptography::MD5* DLL2SDK::mscorlib::System::Security::Cryptography::MD5::Create_5593(DLL2SDK::mscorlib::System::String* algName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178EAC)(algName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::KeyedHashAlgorithm::_ctor_5578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177044)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::KeyedHashAlgorithm::Finalize_5579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::KeyedHashAlgorithm::get_Key_5580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::KeyedHashAlgorithm*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::KeyedHashAlgorithm::set_Key_5581(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::KeyedHashAlgorithm::Dispose_5582(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::KeyedHashAlgorithm::ZeroizeKey_5583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178748)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes::_ctor_5572(int32_t minSize_, int32_t maxSize_, int32_t skipSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FF6C)(this, minSize_, maxSize_, skipSize_); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes::get_MaxSize_5573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178780)(this); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes::get_MinSize_5574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178788)(this); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes::get_SkipSize_5575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178790)(this); } bool DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes::IsLegal_5576(int32_t keySize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178798)(this, keySize_); } bool DLL2SDK::mscorlib::System::Security::Cryptography::KeySizes::IsLegalKeySize_5577(DLL2SDK::Array* legalKeys_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x316AD98)(legalKeys_, size_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::_ctor_5517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177018)(this); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::get_BlockSizeValue_5518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177064)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::set_BlockSizeValue_5519(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317706C)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::set_HashName_5520(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177074)(this, value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::get_Key_5521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HMAC*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::set_Key_5522(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor* DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::get_Block_5523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31773FC)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::KeySetup_5524(DLL2SDK::Array* key_, uint8_t padding_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HMAC*, DLL2SDK::Array*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x31774AC)(this, key_, padding_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::Dispose_5525(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::HashCore_5526(DLL2SDK::Array* rgb_, int32_t ib_, int32_t cb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ib_, cb_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::HashFinal_5527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HMAC*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::Initialize_5528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::HMAC* DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::Create_5529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177B68)(); } DLL2SDK::mscorlib::System::Security::Cryptography::HMAC* DLL2SDK::mscorlib::System::Security::Cryptography::HMAC::Create_5530(DLL2SDK::mscorlib::System::String* algorithmName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177BE4)(algorithmName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA384::_ctor_5539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178084)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA384::_ctor_5540(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x317815C)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA384::_cctor_5541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31782B8)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA384::set_ProduceLegacyHmacValues_5542(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178284)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA256::_ctor_5537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177F8C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA256::_ctor_5538(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3177FB8)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA1::_ctor_5535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177E94)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA1::_ctor_5536(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3177EC0)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACRIPEMD160::_ctor_5533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177D9C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACRIPEMD160::_ctor_5534(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3177DC8)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACMD5::_ctor_5531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3177CA4)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACMD5::_ctor_5532(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3177CD0)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureFormatter::_ctor_5497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3174F34)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureFormatter::CreateSignature_5498(DLL2SDK::Array* rgbHash_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureFormatter*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureFormatter::SetHashAlgorithm_5499(DLL2SDK::mscorlib::System::String* strName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, strName_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureFormatter::SetKey_5500(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureDeformatter::_ctor_5492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3174A88)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureDeformatter::_ctor_5493(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3174A90)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureDeformatter::SetHashAlgorithm_5494(DLL2SDK::mscorlib::System::String* strName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, strName_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureDeformatter::SetKey_5495(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::DSASignatureDeformatter::VerifySignature_5496(DLL2SDK::Array* rgbHash_, DLL2SDK::Array* rgbSignature_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, rgbSignature_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSA::_ctor_5469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3172E10)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::DSA* DLL2SDK::mscorlib::System::Security::Cryptography::DSA::Create_5470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3172E18)(); } DLL2SDK::mscorlib::System::Security::Cryptography::DSA* DLL2SDK::mscorlib::System::Security::Cryptography::DSA::Create_5471(DLL2SDK::mscorlib::System::String* algName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3172E94)(algName_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSA::ZeroizePrivateKey_5474(DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3172F54)(this, parameters_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSA::FromXmlString_5475(DLL2SDK::mscorlib::System::String* xmlString_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, xmlString_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::DSA::ToXmlString_5477(bool includePrivateParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, includePrivateParameters_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DES::_ctor_5447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FD84)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::DES::_cctor_5448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FF9C)(); } DLL2SDK::mscorlib::System::Security::Cryptography::DES* DLL2SDK::mscorlib::System::Security::Cryptography::DES::Create_5449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31700C0)(); } DLL2SDK::mscorlib::System::Security::Cryptography::DES* DLL2SDK::mscorlib::System::Security::Cryptography::DES::Create_5450(DLL2SDK::mscorlib::System::String* algName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3170174)(algName_); } bool DLL2SDK::mscorlib::System::Security::Cryptography::DES::IsWeakKey_5451(DLL2SDK::Array* rgbKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3170234)(rgbKey_); } bool DLL2SDK::mscorlib::System::Security::Cryptography::DES::IsSemiWeakKey_5452(DLL2SDK::Array* rgbKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3170524)(rgbKey_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::DES::get_Key_5453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::DES*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DES::set_Key_5454(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::_ctor_5455(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm* symmAlgo_, bool encryption_, DLL2SDK::Array* key_, DLL2SDK::Array* iv_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3170C80)(this, symmAlgo_, encryption_, key_, iv_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::_cctor_5456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3171940)(); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::CipherFunct_5457(uint32_t r_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3171BD0)(this, r_, n_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::Permutation_5458(DLL2SDK::Array* input_, DLL2SDK::Array* output_, DLL2SDK::Array* permTab_, bool preSwap_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x3172058)(input_, output_, permTab_, preSwap_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::BSwap_5459(DLL2SDK::Array* byteBuff_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3172684)(byteBuff_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::SetKey_5460(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x317135C)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::ProcessBlock_5461(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3172878)(this, input_, output_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::ECB_5462(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::DESTransform::GetStrongKey_5463() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x31711AC)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters::_ctor_5441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FC9C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters::_ctor_5442(int32_t dwTypeIn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FCD0)(this, dwTypeIn_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters::_ctor_5443(int32_t dwTypeIn_, DLL2SDK::mscorlib::System::String* strProviderNameIn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FD04)(this, dwTypeIn_, strProviderNameIn_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters::_ctor_5444(int32_t dwTypeIn_, DLL2SDK::mscorlib::System::String* strProviderNameIn_, DLL2SDK::mscorlib::System::String* strContainerNameIn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FD38)(this, dwTypeIn_, strProviderNameIn_, strContainerNameIn_); } DLL2SDK::mscorlib::System::Security::Cryptography::CspProviderFlags DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters::get_Flags_5445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FD6C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters::set_Flags_5446(DLL2SDK::mscorlib::System::Security::Cryptography::CspProviderFlags value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316FD74)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicException::_ctor_5433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316D77C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicException::_ctor_5434(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316AE5C)(this, message_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicException::_ctor_5435(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* inner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316D828)(this, message_, inner_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicException::_ctor_5436(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::String* insert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316D854)(this, format_, insert_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicException::_ctor_5437(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316D92C)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::Stream::_ctor_3317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4036850)(this); } void DLL2SDK::mscorlib::System::IO::Stream::_cctor_3318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404C69C)(); } void DLL2SDK::mscorlib::System::IO::Stream::Dispose_3325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::Stream::Dispose_3326(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::Stream::Close_3327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::Stream::get_ReadTimeout_3328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::Stream::get_WriteTimeout_3329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::Stream::ReadByte_3332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::Stream::WriteByte_3336(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::IO::Stream::BeginRead_3337(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, callback_, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::IO::Stream::BeginWrite_3338(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, callback_, state_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::Stream::EndRead_3339(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } void DLL2SDK::mscorlib::System::IO::Stream::EndWrite_3340(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoConfig::_cctor_5410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316B1F0)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoConfig::Initialize_5411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316B290)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Security::Cryptography::CryptoConfig::CreateFromName_5412(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316C5F4)(name_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Security::Cryptography::CryptoConfig::CreateFromName_5413(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x316C698)(name_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::CryptoConfig::MapNameToOID_5414(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316CB4C)(name_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::CryptoConfig::EncodeOID_5415(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x316CEB0)(str_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::CryptoConfig::EncodeLongNumber_5416(int64_t x_) { return reinterpret_cast*(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x316D504)(x_); } void DLL2SDK::mscorlib::System::Security::Cryptography::Base64Constants::_cctor_5409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316B0E0)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::_ctor_5359(DLL2SDK::Array* data_, bool dates_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x428E1C0)(this, data_, dates_); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::_ctor_5360(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x428E21C)(this, data_); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::_ctor_5361(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* cert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428E224)(this, cert_); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::_ctor_5362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428E348)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::_ctor_5363(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428E350)(this, info_, context_); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::System_Runtime_Serialization_IDeserializationCallback_OnDeserialization_5364(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::System_Runtime_Serialization_ISerializable_GetObjectData_5365(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::tostr_5366(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x428E564)(this, data_); } bool DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::Equals_5367(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetCertHash_5368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetCertHashString_5369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetEffectiveDateString_5370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetExpirationDateString_5371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetHashCode_5372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetIssuerName_5373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetName_5374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetPublicKey_5375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::GetRawCertData_5376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::ToString_5377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::ToString_5378(bool fVerbose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, fVerbose_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::Load_5379(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x428F6B8)(fileName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::get_Issuer_5380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428F550)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::get_Subject_5381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428F298)(this); } bool DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::Equals_5382(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::Import_5383(DLL2SDK::Array* rawData_, DLL2SDK::mscorlib::System::String* password_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509KeyStorageFlags keyStorageFlags_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509KeyStorageFlags, void*)>(Data.methodPtr)(this, rawData_, password_, keyStorageFlags_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::Import_5384(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::String* password_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509KeyStorageFlags keyStorageFlags_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fileName_, password_, keyStorageFlags_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate::Reset_5385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationObjectManager::_ctor_5348(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315DEB8)(this, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationObjectManager::RegisterObject_5349(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315F6E0)(this, obj_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationObjectManager::RaiseOnSerializedEvent_5350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E1E4)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::_ctor_5340(DLL2SDK::mscorlib::System::Collections::ArrayList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31669A8)(this, list_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::System_Collections_IEnumerator_get_Current_5341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationEntry DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::get_Current_5342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167CFC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::get_Name_5343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316189C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::get_ObjectType_5344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3161878)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::get_Value_5345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3162108)(this); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::MoveNext_5346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator::Reset_5347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::_ctor_5317(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Serialization::IFormatterConverter* converter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315C16C)(this, type_, converter_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::get_AssemblyName_5318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31619B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::get_FullTypeName_5319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31619BC)(this); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::get_MemberCount_5320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31617B0)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5321(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315DB9C)(this, name_, value_, type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetValue_5322(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31665AC)(this, name_, type_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::SetType_5323(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3166898)(this, type_); } DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfoEnumerator* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetEnumerator_5324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31617E4)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5325(DLL2SDK::mscorlib::System::String* name_, int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31669F0)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5326(DLL2SDK::mscorlib::System::String* name_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3166AF4)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5327(DLL2SDK::mscorlib::System::String* name_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3166BF8)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5328(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3166CFC)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5329(DLL2SDK::mscorlib::System::String* name_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3166E24)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5330(DLL2SDK::mscorlib::System::String* name_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3166F30)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5331(DLL2SDK::mscorlib::System::String* name_, int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167034)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5332(DLL2SDK::mscorlib::System::String* name_, uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167140)(this, name_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::AddValue_5333(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316724C)(this, name_, value_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetBoolean_5334(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167358)(this, name_); } int16_t DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetInt16_5335(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31674C8)(this, name_); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetInt32_5336(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167638)(this, name_); } int64_t DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetInt64_5337(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31677A8)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetString_5338(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167918)(this, name_); } uint32_t DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo::GetUInt32_5339(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3167A98)(this, name_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationException::_ctor_5314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3166504)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationException::_ctor_5315(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314CCC4)(this, message_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationException::_ctor_5316(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316658C)(this, info_, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationEntry::_ctor_5310(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31664D0)(this, name_, type_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationEntry::get_Name_5311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31664E4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationEntry::get_ObjectType_5312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31664EC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationEntry::get_Value_5313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31664FC)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::_ctor_5295(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3165600)(this, type_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::_cctor_5296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3165AAC)(); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::get_HasSerializedCallbacks_5297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3165B78)(this); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::get_HasDeserializedCallbacks_5298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3163BE8)(this); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::GetMethodsByAttribute_5299(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Type* attr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31657A0)(type_, attr_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::Invoke_5300(DLL2SDK::mscorlib::System::Collections::ArrayList* list_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3165B88)(list_, target_, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::RaiseOnSerializing_5301(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext contex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31660DC)(this, target_, contex_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::RaiseOnSerialized_5302(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext contex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31661A0)(this, target_, contex_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::RaiseOnDeserializing_5303(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext contex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3164384)(this, target_, contex_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::RaiseOnDeserialized_5304(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext contex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3164448)(this, target_, contex_); } DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks* DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationCallbacks::GetSerializationCallbacks_5305(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31636C8)(t_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationBinder::_ctor_5293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31655F8)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::BaseFixupRecord::_ctor_5269(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectToBeFixed_, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectRequired_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B679E8)(this, objectToBeFixed_, objectRequired_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::BaseFixupRecord::DoFixup_5270(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_, bool strict_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B67ACC)(this, manager_, strict_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::FixupRecord::_ctor_5276(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectToBeFixed_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectRequired_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B67DD0)(this, objectToBeFixed_, member_, objectRequired_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::FixupRecord::FixupImpl_5277(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, manager_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::MultiArrayFixupRecord::_ctor_5274(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectToBeFixed_, DLL2SDK::Array* indices_, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectRequired_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord*)>(DLL2SDK::GameAssemblyBase + 0x31623A4)(this, objectToBeFixed_, indices_, objectRequired_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::MultiArrayFixupRecord::FixupImpl_5275(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, manager_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ArrayFixupRecord::_ctor_5272(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectToBeFixed_, int32_t index_, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectRequired_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B679B8)(this, objectToBeFixed_, index_, objectRequired_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ArrayFixupRecord::FixupImpl_5273(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, manager_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::_ctor_5255(DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* selector_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31593A0)(this, selector_, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::DoFixups_5256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::GetObjectRecord_5257(int64_t objectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3163BF8)(this, objectID_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::GetObject_5258(int64_t objectID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, objectID_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RaiseDeserializationEvent_5259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RaiseOnDeserializingEvent_5260(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315C084)(this, obj_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RaiseOnDeserializedEvent_5261(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316429C)(this, obj_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::AddFixup_5262(DLL2SDK::mscorlib::System::Runtime::Serialization::BaseFixupRecord* record_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316450C)(this, record_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RecordArrayElementFixup_5263(int64_t arrayToBeFixed_, int32_t index_, int64_t objectRequired_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, arrayToBeFixed_, index_, objectRequired_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RecordArrayElementFixup_5264(int64_t arrayToBeFixed_, DLL2SDK::Array* indices_, int64_t objectRequired_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int64_t, void*)>(Data.methodPtr)(this, arrayToBeFixed_, indices_, objectRequired_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RecordDelayedFixup_5265(int64_t objectToBeFixed_, DLL2SDK::mscorlib::System::String* memberName_, int64_t objectRequired_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, objectToBeFixed_, memberName_, objectRequired_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RecordFixup_5266(int64_t objectToBeFixed_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, int64_t objectRequired_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, objectToBeFixed_, member_, objectRequired_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RegisterObjectInternal_5267(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* record_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3164DBC)(this, obj_, record_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager::RegisterObject_5268(DLL2SDK::mscorlib::System::Object* obj_, int64_t objectID_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, int64_t idOfContainingObj_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::Array* arrayIndex_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x315C654)(this, obj_, objectID_, info_, idOfContainingObj_, member_, arrayIndex_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectIDGenerator::_ctor_5248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315DDB4)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectIDGenerator::_cctor_5249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31624DC)(); } int64_t DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectIDGenerator::GetId_5250(DLL2SDK::mscorlib::System::Object* obj_, bool* firstTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, firstTime_, Data.method); } int64_t DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectIDGenerator::get_NextId_5251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E39C)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterServices::GetObjectData_5229(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* members_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3157400)(obj_, members_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterServices::GetSerializableMembers_5230(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext)>(DLL2SDK::GameAssemblyBase + 0x3153D2C)(type_, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterServices::GetFields_5231(DLL2SDK::mscorlib::System::Type* reflectedType_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Collections::ArrayList* fields_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316213C)(reflectedType_, type_, fields_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterServices::GetUninitializedObject_5232(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315BF10)(type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterServices::GetSafeUninitializedObject_5233(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315BF0C)(type_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::_ctor_5221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B67E4C)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::Convert_5222(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, value_, type_, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::ToBoolean_5223(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int16_t DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::ToInt16_5224(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::ToInt32_5225(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int64_t DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::ToInt64_5226(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::ToString_5227(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint32_t DLL2SDK::mscorlib::System::Runtime::Serialization::FormatterConverter::ToUInt32_5228(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::_ctor_5190(DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* surrogateSelector_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterAssemblyStyle assemblyFormat_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterTypeStyle typeFormat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3151538)(this, surrogateSelector_, context_, assemblyFormat_, typeFormat_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::_cctor_5191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315DF64)(); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteObjectGraph_5192(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* headers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3151690)(this, writer_, obj_, headers_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::QueueObject_5193(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E0F8)(this, obj_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteQueuedObjects_5194(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E12C)(this, writer_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteObjectInstance_5195(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Object* obj_, bool isValueObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E204)(this, writer_, obj_, isValueObject_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteSerializationEnd_5196(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E1AC)(writer_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteObject_5197(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E6A8)(this, writer_, id_, obj_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::GetObjectData_5198(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeMetadata* metadata_, DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315EA48)(this, obj_, metadata_, data_); } DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeMetadata* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::CreateMemberTypeMetadata_5199(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315F9E8)(this, type_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteArray_5200(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_, DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E430)(this, writer_, id_, array_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteGenericArray_5201(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_, DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316099C)(this, writer_, id_, array_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteObjectArray_5202(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_, DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315FB74)(this, writer_, id_, array_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteStringArray_5203(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_, DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315FCCC)(this, writer_, id_, array_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WritePrimitiveTypeArray_5204(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_, DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315FE24)(this, writer_, id_, array_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::BlockWrite_5205(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Array* array_, int32_t dataSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316119C)(this, writer_, array_, dataSize_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteSingleDimensionArrayElements_5206(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Type* elementType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3160E54)(this, writer_, array_, elementType_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteNullFiller_5207(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int32_t numNulls_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31613EC)(this, writer_, numNulls_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteObjectReference_5208(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31614C8)(this, writer_, id_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteValue_5209(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Type* valueType_, DLL2SDK::mscorlib::System::Object* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31577B4)(this, writer_, valueType_, val_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteString_5210(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, int64_t id_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315E3BC)(this, writer_, id_, str_); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteAssembly_5211(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Reflection::Assembly* assembly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3156BA4)(this, writer_, assembly_); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteAssemblyName_5212(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::String* assembly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315F2F0)(this, writer_, assembly_); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::GetAssemblyId_5213(DLL2SDK::mscorlib::System::Reflection::Assembly* assembly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31616B4)(this, assembly_); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::GetAssemblyNameId_5214(DLL2SDK::mscorlib::System::String* assembly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31616FC)(this, assembly_); } int32_t DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::RegisterAssembly_5215(DLL2SDK::mscorlib::System::String* assembly_, bool* firstTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3161520)(this, assembly_, firstTime_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WritePrimitiveValue_5216(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31580C4)(writer_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteTypeCode_5217(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3156E88)(writer_, type_); } DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeTag DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::GetTypeTag_5218(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315440C)(type_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter::WriteTypeSpec_5219(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3156F58)(this, writer_, type_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeMetadata::_ctor_5172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3151838)(this); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeMetadata::IsCompatible_5176(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeMetadata* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::SerializableTypeMetadata::_ctor_5180(DLL2SDK::mscorlib::System::Type* itype_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315F4D8)(this, itype_, info_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::SerializableTypeMetadata::IsCompatible_5181(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeMetadata* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::SerializableTypeMetadata::WriteAssemblies_5182(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter* ow_, DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ow_, writer_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::SerializableTypeMetadata::WriteTypeData_5183(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter* ow_, DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, bool writeTypes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, ow_, writer_, writeTypes_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::SerializableTypeMetadata::WriteObjectData_5184(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter* ow_, DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, ow_, writer_, data_, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::SerializableTypeMetadata::get_RequiresTypes_5185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ClrTypeMetadata::_ctor_5178(DLL2SDK::mscorlib::System::Type* instanceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31517BC)(this, instanceType_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ClrTypeMetadata::get_RequiresTypes_5179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::WriteMethodCall_5135(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* headers_, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* surrogateSelector_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterAssemblyStyle assemblyFormat_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterTypeStyle typeFormat_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterAssemblyStyle, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterTypeStyle)>(DLL2SDK::GameAssemblyBase + 0x314F460)(writer_, obj_, headers_, surrogateSelector_, context_, assemblyFormat_, typeFormat_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::WriteMethodResponse_5136(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* headers_, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* surrogateSelector_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterAssemblyStyle assemblyFormat_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterTypeStyle typeFormat_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterAssemblyStyle, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterTypeStyle)>(DLL2SDK::GameAssemblyBase + 0x315041C)(writer_, obj_, headers_, surrogateSelector_, context_, assemblyFormat_, typeFormat_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::ReadMethodCall_5137(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryElement elem_, DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, bool hasHeaders_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::HeaderHandler* headerHandler_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter* formatter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D558)(elem_, reader_, hasHeaders_, headerHandler_, formatter_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::ReadMethodResponse_5138(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryElement elem_, DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, bool hasHeaders_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::HeaderHandler* headerHandler_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodCallMessage* methodCallMessage_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter* formatter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314E248)(elem_, reader_, hasHeaders_, headerHandler_, methodCallMessage_, formatter_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::AllTypesArePrimitive_5139(DLL2SDK::Array* objects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3158044)(objects_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::IsMethodPrimitive_5140(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31588B8)(type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::GetExtraProperties_5141(DLL2SDK::mscorlib::System::Collections::IDictionary* properties_, DLL2SDK::Array* internalKeys_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::IDictionary*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3157AEC)(properties_, internalKeys_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MessageFormatter::IsInternalKey_5142(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::Array* internalKeys_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3159294)(key_, internalKeys_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::_cctor_5126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3151848)(); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::GenerateMetadataType_5127(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31519E8)(type_, context_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::GenerateMetadataTypeInternal_5128(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3151B54)(type_, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::LoadFromPtr_5129(DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* ig_, DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3154F78)(ig_, t_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::EmitWriteTypeSpec_5130(DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* gen_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31547EC)(gen_, type_, member_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::EmitLoadTypeAssembly_5131(DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* gen_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3153FB0)(gen_, type_, member_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::EmitWrite_5132(DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* gen_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3154200)(gen_, type_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::EmitWritePrimitiveValue_5133(DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* gen_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3155C78)(gen_, type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::CodeGenerator::EnumToUnderlying_5134(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31563E4)(t_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::_ctor_5112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D07C)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::_ctor_5113(DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* selector_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D1B8)(this, selector_, context_); } DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::get_DefaultSurrogateSelector_5114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D12C)(); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::set_AssemblyFormat_5115(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::FormatterAssemblyStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D1FC)(this, value_); } DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationBinder* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::get_Binder_5116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::get_Context_5117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::get_SurrogateSelector_5118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::TypeFilterLevel DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::get_FilterLevel_5119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D228)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::Deserialize_5120(DLL2SDK::mscorlib::System::IO::Stream* serializationStream_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serializationStream_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::NoCheckDeserialize_5121(DLL2SDK::mscorlib::System::IO::Stream* serializationStream_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::HeaderHandler* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D238)(this, serializationStream_, handler_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::Serialize_5122(DLL2SDK::mscorlib::System::IO::Stream* serializationStream_, DLL2SDK::mscorlib::System::Object* graph_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, serializationStream_, graph_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::Serialize_5123(DLL2SDK::mscorlib::System::IO::Stream* serializationStream_, DLL2SDK::mscorlib::System::Object* graph_, DLL2SDK::Array* headers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, serializationStream_, graph_, headers_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::WriteBinaryHeader_5124(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, bool hasHeaders_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314F3B8)(this, writer_, hasHeaders_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter::ReadBinaryHeader_5125(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, bool* hasHeaders_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314D4BC)(this, reader_, hasHeaders_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryCommon::_cctor_5106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314B7D0)(); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryCommon::IsPrimitive_5107(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314C61C)(type_); } uint8_t DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryCommon::GetTypeCode_5108(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314C840)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryCommon::GetTypeFromCode_5109(int32_t code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314C9D8)(code_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryCommon::CheckSerializable_5110(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* selector_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314CABC)(type_, selector_, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryCommon::SwapBytes_5111(DLL2SDK::Array* byteArray_, int32_t size_, int32_t dataSize_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x314CCCC)(byteArray_, size_, dataSize_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::TypeEntry::_ctor_5089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C11C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::TypeEntry::get_AssemblyName_5090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C224)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::TypeEntry::set_AssemblyName_5091(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C124)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::TypeEntry::get_TypeName_5092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C21C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::TypeEntry::set_TypeName_5093(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C12C)(this, value_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownClientTypeEntry::_ctor_5096(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::mscorlib::System::String* assemblyName_, DLL2SDK::mscorlib::System::String* objectUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B49B28)(this, typeName_, assemblyName_, objectUrl_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownClientTypeEntry::get_ApplicationUrl_5097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B675F8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownClientTypeEntry::get_ObjectType_5098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62AE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownClientTypeEntry::get_ObjectUrl_5099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B67600)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownClientTypeEntry::ToString_5100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::TypeInfo::_ctor_5094(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B6628C)(this, type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::TypeInfo::get_TypeName_5095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::_cctor_5072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B66B98)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::get_XmlNsForClrTypeWithAssembly_5073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B66CB8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::get_XmlNsForClrTypeWithNs_5074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B66D30)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::get_XmlNsForClrTypeWithNsAndAssembly_5075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B66DA8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::CodeXmlNamespaceForClrTypeNamespace_5076(DLL2SDK::mscorlib::System::String* typeNamespace_, DLL2SDK::mscorlib::System::String* assemblyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5FD24)(typeNamespace_, assemblyName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::GetNameKey_5077(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* namspace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B66F44)(name_, namspace_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::GetAssemblyName_5078(DLL2SDK::mscorlib::System::Reflection::MethodBase* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B67030)(mb_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::GetXmlElementForInteropType_5079(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* xmlElement_, DLL2SDK::mscorlib::System::String* xmlNamespace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B67200)(type_, xmlElement_, xmlNamespace_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::GetXmlNamespaceForMethodCall_5080(DLL2SDK::mscorlib::System::Reflection::MethodBase* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5F964)(mb_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::GetXmlNamespaceForMethodResponse_5081(DLL2SDK::mscorlib::System::Reflection::MethodBase* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5F874)(mb_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::GetXmlTypeForInteropType_5082(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* xmlType_, DLL2SDK::mscorlib::System::String* xmlTypeNamespace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B673F4)(type_, xmlType_, xmlTypeNamespace_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::PreLoad_5083(DLL2SDK::mscorlib::System::Reflection::Assembly* assembly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4AA94)(assembly_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::PreLoad_5084(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4A2B0)(type_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::RegisterInteropXmlElement_5085(DLL2SDK::mscorlib::System::String* xmlElement_, DLL2SDK::mscorlib::System::String* xmlNamespace_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B49E30)(xmlElement_, xmlNamespace_, type_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::RegisterInteropXmlType_5086(DLL2SDK::mscorlib::System::String* xmlType_, DLL2SDK::mscorlib::System::String* xmlTypeNamespace_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4A070)(xmlType_, xmlTypeNamespace_, type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::SoapServices::EncodeNs_5087(DLL2SDK::mscorlib::System::String* ns_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B66E20)(ns_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::_ctor_4943(DLL2SDK::mscorlib::System::String* objectUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B44234)(this, objectUri_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::get_ChannelSink_4945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E1C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::set_ChannelSink_4946(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E24)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::get_ObjectUri_4947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E2C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::set_ObjectUri_4948(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E34)(this, value_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::get_IsConnected_4949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E3C)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::get_Disposed_4950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E4C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::set_Disposed_4951(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E54)(this, value_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection* DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::get_ClientDynamicProperties_4952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D168)(this); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection* DLL2SDK::mscorlib::System::Runtime::Remoting::Identity::get_ServerDynamicProperties_4953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D204)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::_ctor_5059(DLL2SDK::mscorlib::System::String* objectUri_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* context_, DLL2SDK::mscorlib::System::Type* objectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43D6C)(this, objectUri_, context_, objectType_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::get_ObjectType_5060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B635C8)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::StartTrackingLifetime_5061(DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::ILease* lease_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B64A28)(this, lease_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::OnLifetimeExpired_5062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::CreateObjRef_5063(DLL2SDK::mscorlib::System::Type* requestedType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, requestedType_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::AttachServerObject_5064(DLL2SDK::mscorlib::System::MarshalByRefObject* serverObject_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B65E34)(this, serverObject_, context_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease* DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::get_Lease_5065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53B9C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity::DisposeServerObject_5066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B65FFC)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ClientActivatedIdentity::_ctor_5067(DLL2SDK::mscorlib::System::String* objectUri_, DLL2SDK::mscorlib::System::Type* objectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43D3C)(this, objectUri_, objectType_); } DLL2SDK::mscorlib::System::MarshalByRefObject* DLL2SDK::mscorlib::System::Runtime::Remoting::ClientActivatedIdentity::GetServerObject_5068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43D9C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ClientActivatedIdentity::OnLifetimeExpired_5069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::_cctor_5028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62EA4)(); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetVirtualMethod_5029(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::MethodBase* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5A6DC)(type_, method_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::IsTransparentProxy_5030(DLL2SDK::mscorlib::System::Object* proxy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D008)(proxy_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetServerTypeForUri_5031(DLL2SDK::mscorlib::System::String* URI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B59F50)(URI_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::Unmarshal_5032(DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* objectRef_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B60E4C)(objectRef_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::Unmarshal_5033(DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* objectRef_, bool fRefine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B635D0)(objectRef_, fRefine_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::Marshal_5034(DLL2SDK::mscorlib::System::MarshalByRefObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B63D80)(Obj_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::Marshal_5035(DLL2SDK::mscorlib::System::MarshalByRefObject* Obj_, DLL2SDK::mscorlib::System::String* ObjURI_, DLL2SDK::mscorlib::System::Type* RequestedType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B63E30)(Obj_, ObjURI_, RequestedType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::NewUri_5036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B643C4)(); } DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetRealProxy_5037(DLL2SDK::mscorlib::System::Object* proxy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D010)(proxy_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetMethodBaseFromMethodMessage_5038(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodMessage* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5A6E8)(msg_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetMethodBaseFromName_5039(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* methodName_, DLL2SDK::Array* signature_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B5A2B8)(type_, methodName_, signature_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::FindInterfaceMethod_5040(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* methodName_, DLL2SDK::Array* signature_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B650EC)(type_, methodName_, signature_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetObjectData_5041(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5E5D0)(obj_, info_, context_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::IsMethodOverloaded_5042(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodMessage* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B652EC)(msg_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::IsOneWay_5043(DLL2SDK::mscorlib::System::Reflection::MethodBase* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5E124)(method_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::CreateClientProxy_5044(DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry* entry_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B3CBF4)(entry_, activationAttributes_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::CreateClientProxy_5045(DLL2SDK::mscorlib::System::Type* objectType_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B3C7F0)(objectType_, url_, activationAttributes_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::CreateClientProxyForContextBound_5046(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B3CD7C)(type_, activationAttributes_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Identity* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetIdentityForUri_5047(DLL2SDK::mscorlib::System::String* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B6333C)(uri_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::RemoveAppNameFromUri_5048(DLL2SDK::mscorlib::System::String* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B6572C)(uri_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetOrCreateClientIdentity_5049(DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* objRef_, DLL2SDK::mscorlib::System::Type* proxyType_, DLL2SDK::mscorlib::System::Object* clientProxy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B658A8)(objRef_, proxyType_, clientProxy_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetClientChannelSinkChain_5050(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::Object* channelData_, DLL2SDK::mscorlib::System::String* objectUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B654C8)(url_, channelData_, objectUri_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ClientActivatedIdentity* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::CreateClientActivatedServerIdentity_5051(DLL2SDK::mscorlib::System::MarshalByRefObject* realObject_, DLL2SDK::mscorlib::System::Type* objectType_, DLL2SDK::mscorlib::System::String* objectUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B64F60)(realObject_, objectType_, objectUri_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::CreateWellKnownServerIdentity_5052(DLL2SDK::mscorlib::System::Type* objectType_, DLL2SDK::mscorlib::System::String* objectUri_, DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownObjectMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62D10)(objectType_, objectUri_, mode_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::RegisterServerIdentity_5053(DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity* identity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B64734)(identity_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetProxyForRemoteObject_5054(DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* objref_, DLL2SDK::mscorlib::System::Type* classToProxy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B612B8)(objref_, classToProxy_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetRemoteObject_5055(DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* objRef_, DLL2SDK::mscorlib::System::Type* proxyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B63930)(objRef_, proxyType_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::RegisterInternalChannels_5056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B632A4)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::DisposeIdentity_5057(DLL2SDK::mscorlib::System::Runtime::Remoting::Identity* ident_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43E50)(ident_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingServices::GetNormalizedUri_5058(DLL2SDK::mscorlib::System::String* uri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B65670)(uri_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingException::_ctor_5024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62E7C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingException::_ctor_5025(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C134)(this, message_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingException::_ctor_5026(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62E84)(this, info_, context_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingException::_ctor_5027(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* InnerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B46298)(this, message_, InnerException_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ProviderData::_ctor_5021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3ECF8)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ProviderData::CopyFrom_5022(DLL2SDK::mscorlib::System::Runtime::Remoting::ProviderData* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3ED94)(this, other_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData::_ctor_5016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3E044)(this); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData::get_ServerProviders_5017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3E11C)(this); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData::get_ClientProviders_5018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3E1BC)(this); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData::get_CustomProperties_5019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3E25C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData::CopyFrom_5020(DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3E2FC)(this, other_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::_ctor_4992(bool onlyDelayedChannels_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B443D0)(this, onlyDelayedChannels_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ValidatePath_4993(DLL2SDK::mscorlib::System::String* element_, DLL2SDK::Array* paths_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B444D8)(this, element_, paths_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::CheckPath_4994(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4464C)(this, path_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::OnStartParsing_4995(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser* parser_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, parser_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::OnProcessingInstruction_4996(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, name_, text_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::OnIgnorableWhitespace_4997(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::OnStartElement_4998(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, name_, attrs_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ParseElement_4999(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B44AA4)(this, name_, attrs_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::OnEndElement_5000(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadCustomProviderData_5001(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B462A0)(this, name_, attrs_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadLifetine_5002(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B466B8)(this, attrs_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ParseTime_5003(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B48CA8)(this, s_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadChannel_5004(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_, bool isTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B46F04)(this, attrs_, isTemplate_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ProviderData* DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadProvider_5005(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_, bool isTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B474E4)(this, name_, attrs_, isTemplate_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadClientActivated_5006(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4805C)(this, attrs_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadServiceActivated_5007(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B48230)(this, attrs_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadClientWellKnown_5008(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B47C8C)(this, attrs_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadServiceWellKnown_5009(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B47DA4)(this, attrs_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadInteropXml_5010(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_, bool isElement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B48328)(this, attrs_, isElement_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ReadPreload_5011(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B485C4)(this, attrs_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::GetNotNull_5012(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B497D8)(this, attrs_, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::ExtractAssembly_5013(DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B499E0)(this, type_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::OnChars_5014(DLL2SDK::mscorlib::System::String* ch_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, ch_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ConfigHandler::OnEndParsing_5015(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser* parser_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, parser_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::_cctor_4976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B61FB0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::get_ApplicationName_4977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62150)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::set_ApplicationName_4978(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4BBC4)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::get_ProcessId_4979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43630)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::LoadDefaultDelayedChannels_4980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B408C4)(); } DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry* DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::IsRemotelyActivatedClientType_4981(DLL2SDK::mscorlib::System::Type* svrType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3CA10)(svrType_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterActivatedClientType_4982(DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62200)(entry_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterActivatedServiceType_4983(DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedServiceTypeEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B625A4)(entry_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterWellKnownClientType_4984(DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownClientTypeEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62744)(entry_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterWellKnownServiceType_4985(DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownServiceTypeEntry* entry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62AF0)(entry_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterChannelTemplate_4986(DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B496F0)(channel_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterClientProviderTemplate_4987(DLL2SDK::mscorlib::System::Runtime::Remoting::ProviderData* prov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B47BA8)(prov_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterServerProviderTemplate_4988(DLL2SDK::mscorlib::System::Runtime::Remoting::ProviderData* prov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B47AC4)(prov_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterChannels_4989(DLL2SDK::mscorlib::System::Collections::ArrayList* channels_, bool onlyDelayed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4ACE0)(channels_, onlyDelayed_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::RegisterTypes_4990(DLL2SDK::mscorlib::System::Collections::ArrayList* types_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4BC78)(types_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::RemotingConfiguration::SetCustomErrorsMode_4991(DLL2SDK::mscorlib::System::String* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B48918)(mode_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::_ctor_4961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B60100)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::_ctor_4962(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B601AC)(this, info_, context_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::_cctor_4963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B609BC)(); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::get_IsReferenceToWellKnow_4964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B60A50)(this); } DLL2SDK::mscorlib::System::Runtime::Remoting::IChannelInfo* DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::get_ChannelInfo_4965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::IEnvoyInfo* DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::get_EnvoyInfo_4966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::set_EnvoyInfo_4967(DLL2SDK::mscorlib::System::Runtime::Remoting::IEnvoyInfo* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::IRemotingTypeInfo* DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::get_TypeInfo_4968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::set_TypeInfo_4969(DLL2SDK::mscorlib::System::Runtime::Remoting::IRemotingTypeInfo* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::get_URI_4970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::set_URI_4971(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::GetObjectData_4972(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::GetRealObject_4973(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::UpdateChannelInfo_4974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B60120)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef::get_ServerType_4975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B60EF0)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::InternalRemotingServices::_cctor_4959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51E5C)(); } DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapAttribute* DLL2SDK::mscorlib::System::Runtime::Remoting::InternalRemotingServices::GetCachedSoapAttribute_4960(DLL2SDK::mscorlib::System::Object* reflectionObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51EFC)(reflectionObject_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity::_ctor_4954(DLL2SDK::mscorlib::System::String* objectUri_, DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* objRef_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B440D0)(this, objectUri_, objRef_); } DLL2SDK::mscorlib::System::MarshalByRefObject* DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity::get_ClientProxy_4955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B44254)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity::set_ClientProxy_4956(DLL2SDK::mscorlib::System::MarshalByRefObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B442FC)(this, value_); } DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity::CreateObjRef_4957(DLL2SDK::mscorlib::System::Type* requestedType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, requestedType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity::get_TargetUri_4958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4439C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::EnvoyInfo::_ctor_4938(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* sinks_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51DF4)(this, sinks_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::EnvoyInfo::get_EnvoySinks_4939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedServiceTypeEntry::_ctor_4935(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::mscorlib::System::String* assemblyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C22C)(this, typeName_, assemblyName_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedServiceTypeEntry::get_ObjectType_4936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C3A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedServiceTypeEntry::ToString_4937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry::_ctor_4930(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::mscorlib::System::String* assemblyName_, DLL2SDK::mscorlib::System::String* appUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BF9C)(this, typeName_, assemblyName_, appUrl_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry::get_ApplicationUrl_4931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C13C)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry::get_ContextAttributes_4932() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry*)>(DLL2SDK::GameAssemblyBase + 0x4B3C144)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry::get_ObjectType_4933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C14C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::ActivatedClientTypeEntry::ToString_4934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Services::TrackingServices::_cctor_4926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B66AF8)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Services::TrackingServices::NotifyMarshaledObject_4927(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* or_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B64BD0)(obj_, or_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Services::TrackingServices::NotifyUnmarshaledObject_4928(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* or_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B639F0)(obj_, or_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Services::TrackingServices::NotifyDisconnectedObject_4929(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B6676C)(obj_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::_ctor_4907(DLL2SDK::mscorlib::System::Type* classToProxy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B61424)(this, classToProxy_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::_ctor_4908(DLL2SDK::mscorlib::System::Type* classToProxy_, DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity* identity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B61648)(this, classToProxy_, identity_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::_ctor_4909(DLL2SDK::mscorlib::System::Type* classToProxy_, intptr_t stub_, DLL2SDK::mscorlib::System::Object* stubData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B614C0)(this, classToProxy_, stub_, stubData_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::InternalGetProxyType_4910(DLL2SDK::mscorlib::System::Object* transparentProxy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B616EC)(transparentProxy_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::GetProxiedType_4911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B616F4)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::GetObjectData_4912(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Identity* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::get_ObjectIdentity_4913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D160)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::set_ObjectIdentity_4914(DLL2SDK::mscorlib::System::Runtime::Remoting::Identity* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B618D0)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::InternalGetTransparentProxy_4915(DLL2SDK::mscorlib::System::String* className_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, className_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::GetTransparentProxy_4916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy::SetTargetDomain_4917(int32_t domainId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B61B10)(this, domainId_); } DLL2SDK::mscorlib::System::MarshalByRefObject* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::ProxyAttribute::CreateInstance_4903(DLL2SDK::mscorlib::System::Type* serverType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, serverType_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RealProxy* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::ProxyAttribute::CreateProxy_4904(DLL2SDK::mscorlib::System::Runtime::Remoting::ObjRef* objRef_, DLL2SDK::mscorlib::System::Type* serverType_, DLL2SDK::mscorlib::System::Object* serverObject_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* serverContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, objRef_, serverType_, serverObject_, serverContext_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::ProxyAttribute::GetPropertiesForNewContext_4905(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::ProxyAttribute::IsContextOK_4906(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_, DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, ctx_, msg_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapAttribute::_ctor_4881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5F4A4)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapAttribute::get_UseAttribute_4882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapAttribute::get_XmlNamespace_4883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapAttribute::SetReflectionObject_4884(DLL2SDK::mscorlib::System::Object* reflectionObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, reflectionObject_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapParameterAttribute::_ctor_4893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B52508)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapMethodAttribute::_ctor_4889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B52500)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapMethodAttribute::get_UseAttribute_4890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapMethodAttribute::get_XmlNamespace_4891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapMethodAttribute::SetReflectionObject_4892(DLL2SDK::mscorlib::System::Object* reflectionObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, reflectionObject_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapFieldAttribute::_ctor_4885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B524F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapFieldAttribute::get_XmlElementName_4886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5F4C4)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapFieldAttribute::IsInteropXmlElement_4887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5F4CC)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapFieldAttribute::SetReflectionObject_4888(DLL2SDK::mscorlib::System::Object* reflectionObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, reflectionObject_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::StackBuilderSink::_ctor_4880(DLL2SDK::mscorlib::System::MarshalByRefObject* obj_, bool forceInternalExecute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4F058)(this, obj_, forceInternalExecute_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ServerObjectTerminatorSink::_ctor_4879(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* nextSink_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4F15C)(this, nextSink_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ServerContextTerminatorSink::_ctor_4878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4EE10)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::_ctor_4860(DLL2SDK::mscorlib::System::Object* ret_, DLL2SDK::Array* outArgs_, int32_t outArgsCount_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext* callCtx_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodCallMessage* mcm_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext*, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodCallMessage*)>(DLL2SDK::GameAssemblyBase + 0x4B5EB64)(this, ret_, outArgs_, outArgsCount_, callCtx_, mcm_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::_ctor_4861(DLL2SDK::mscorlib::System::Exception* e_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodCallMessage* mcm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5ED48)(this, e_, mcm_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::System_Runtime_Remoting_Messaging_IInternalMessage_set_Uri_4862(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_ArgCount_4863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_Args_4864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_LogicalCallContext_4865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_MethodBase_4866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_MethodName_4867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_MethodSignature_4868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_Properties_4869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_TypeName_4870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_Uri_4871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::set_Uri_4872(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::GetArg_4873(int32_t argNum_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, argNum_, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_Exception_4874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_OutArgCount_4875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_OutArgs_4876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ReturnMessage::get_ReturnValue_4877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::RemotingSurrogateSelector::_ctor_4857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5E7C4)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::RemotingSurrogateSelector::_cctor_4858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5E7CC)(); } DLL2SDK::mscorlib::System::Runtime::Serialization::ISerializationSurrogate* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::RemotingSurrogateSelector::GetSurrogate_4859(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* ssout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, type_, context_, ssout_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ObjRefSurrogate::_ctor_4854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5E214)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ObjRefSurrogate::GetObjectData_4855(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* si_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, obj_, si_, sc_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ObjRefSurrogate::SetObjectData_4856(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* si_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, obj_, si_, sc_, selector_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::RemotingSurrogate::_ctor_4851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5E414)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::RemotingSurrogate::GetObjectData_4852(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* si_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, obj_, si_, sc_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::RemotingSurrogate::SetObjectData_4853(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* si_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, obj_, si_, sc_, selector_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_Properties_4835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_ArgCount_4836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_Args_4837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_LogicalCallContext_4838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_MethodBase_4839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_MethodName_4840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_MethodSignature_4841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_TypeName_4842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_Uri_4843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::set_Uri_4844(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::GetArg_4845(int32_t arg_num_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, arg_num_, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_Exception_4846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_OutArgCount_4847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_OutArgs_4848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_ReturnValue_4849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::CallType DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage::get_CallType_4850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5DA94)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::_ctor_4804(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodMessage* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B56590)(this, message_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::System_Collections_IEnumerable_GetEnumerator_4805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::set_MethodKeys_4806(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B565B0)(this, value_); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::AllocInternalProperties_4807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::GetInternalProperties_4808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B55058)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::IsOverridenKey_4809(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5B1E0)(this, key_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::get_IsReadOnly_4810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::get_Item_4811(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::set_Item_4812(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::GetMethodProperty_4813(DLL2SDK::mscorlib::System::String* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::SetMethodProperty_4814(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::get_Keys_4815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::get_Values_4816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::Add_4817(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::Clear_4818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::Contains_4819(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::Remove_4820(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::get_Count_4821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::get_IsSynchronized_4822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::get_SyncRoot_4823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::CopyTo_4824(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodDictionary::GetEnumerator_4825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCallDictionary::_ctor_4802(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodMessage* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B59DD4)(this, message_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCallDictionary::_cctor_4803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5AC3C)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::_ctor_4779(DLL2SDK::Array* h1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B58E88)(this, h1_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::_ctor_4780(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54DD0)(this, info_, context_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::_ctor_4781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54DB0)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::System_Runtime_Remoting_Messaging_IInternalMessage_set_Uri_4782(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::InitMethodProperty_4783(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::GetObjectData_4784(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_ArgCount_4785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_Args_4786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_LogicalCallContext_4787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_MethodBase_4788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_MethodName_4789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_MethodSignature_4790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_Properties_4791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::InitDictionary_4792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_TypeName_4793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_Uri_4794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::set_Uri_4795(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::GetArg_4796(int32_t argNum_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, argNum_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::Init_4797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::ResolveMethod_4798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B58F38)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::CastTo_4799(DLL2SDK::mscorlib::System::String* clientType_, DLL2SDK::mscorlib::System::Type* serverType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5A044)(this, clientType_, serverType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::GetTypeNameFromAssemblyQualifiedName_4800(DLL2SDK::mscorlib::System::String* aqname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5AB54)(aqname_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall::get_GenericArguments_4801() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodCall*)>(DLL2SDK::GameAssemblyBase + 0x4B5AAF8)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::CallContextRemotingData::_ctor_4777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54D00)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::CallContextRemotingData::Clone_4778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext::_ctor_4771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B582B4)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext::_ctor_4772(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B58350)(this, info_, context_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext::get_HasInfo_4773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5861C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext::GetObjectData_4774(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext::SetData_4775(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B58548)(this, name_, data_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::LogicalCallContext::Clone_4776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::Header::_ctor_4753(DLL2SDK::mscorlib::System::String* _Name_, DLL2SDK::mscorlib::System::Object* _Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B58128)(this, _Name_, _Value_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::Header::_ctor_4754(DLL2SDK::mscorlib::System::String* _Name_, DLL2SDK::mscorlib::System::Object* _Value_, bool _MustUnderstand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B58160)(this, _Name_, _Value_, _MustUnderstand_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::Header::_ctor_4755(DLL2SDK::mscorlib::System::String* _Name_, DLL2SDK::mscorlib::System::Object* _Value_, bool _MustUnderstand_, DLL2SDK::mscorlib::System::String* _HeaderNamespace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B58198)(this, _Name_, _Value_, _MustUnderstand_, _HeaderNamespace_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::EnvoyTerminatorSink::_ctor_4751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5808C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::EnvoyTerminatorSink::_cctor_4752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B58094)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCallDictionary::_ctor_4747(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54F8C)(this, message_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCallDictionary::_cctor_4748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B565B8)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCallDictionary::GetMethodProperty_4749(DLL2SDK::mscorlib::System::String* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCallDictionary::SetMethodProperty_4750(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::_ctor_4733(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3DB14)(this, type_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::_ctor_4734(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54DB8)(this, info_, context_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::InitDictionary_4735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::set_IsContextOk_4736(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3DB98)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::get_ActivationType_4737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::get_ActivationTypeName_4738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IActivator* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::get_Activator_4739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::set_Activator_4740(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IActivator* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::get_CallSiteActivationAttributes_4741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::SetActivationAttributes_4742(DLL2SDK::Array* attributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B3DBC0)(this, attributes_); } DLL2SDK::mscorlib::System::Collections::IList* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::get_ContextProperties_4743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::InitMethodProperty_4744(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::GetObjectData_4745(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall::get_Properties_4746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ClientContextTerminatorSink::_ctor_4732(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4EE18)(this, ctx_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::_ctor_4715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54648)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_AsyncState_4716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_AsyncWaitHandle_4717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_CompletedSynchronously_4718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_IsCompleted_4719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_EndInvokeCalled_4720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5477C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::set_EndInvokeCalled_4721(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54784)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_AsyncDelegate_4722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_NextSink_4723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageCtrl* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::AsyncProcessMessage_4724(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* msg_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* replySink_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, msg_, replySink_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::GetReplyMessage_4725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::SetMessageCtrl_4726(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageCtrl* mc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, mc_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::SetCompletedSynchronously_4727(bool completed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54840)(this, completed_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::EndInvoke_4728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54848)(this); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::SyncProcessMessage_4729(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::get_CallMessage_4730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54CF0)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::set_CallMessage_4731(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MonoMethodMessage* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54CF8)(this, value_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::_cctor_4702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5401C)(); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::get_LeaseManagerPollTime_4703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53CDC)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::set_LeaseManagerPollTime_4704(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B495F4)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::get_LeaseTime_4705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5268C)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::set_LeaseTime_4706(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B493CC)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::get_RenewOnCallTime_4707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B52744)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::set_RenewOnCallTime_4708(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4953C)(value_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::get_SponsorshipTimeout_4709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B527FC)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::set_SponsorshipTimeout_4710(DLL2SDK::mscorlib::System::TimeSpan value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B49484)(value_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LifetimeServices::TrackLifetime_4711(DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity* identity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B541B8)(identity_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseSink::_ctor_4701(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* nextSink_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4F17C)(this, nextSink_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseManager::_ctor_4695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53914)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseManager::SetPollTime_4696(DLL2SDK::mscorlib::System::TimeSpan timeSpan_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B539B0)(this, timeSpan_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseManager::TrackLifetime_4697(DLL2SDK::mscorlib::System::Runtime::Remoting::ServerIdentity* identity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53A88)(this, identity_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseManager::StartManager_4698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53BA4)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseManager::StopManager_4699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53D94)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseManager::ManageLeases_4700(DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53DCC)(this, state_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::_ctor_4679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B52510)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::get_CurrentLeaseTime_4680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::LeaseState DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::get_CurrentState_4681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::Activate_4682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B529AC)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::set_InitialLeaseTime_4683(DLL2SDK::mscorlib::System::TimeSpan value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::set_RenewOnCallTime_4684(DLL2SDK::mscorlib::System::TimeSpan value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::set_SponsorshipTimeout_4685(DLL2SDK::mscorlib::System::TimeSpan value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::Renew_4686(DLL2SDK::mscorlib::System::TimeSpan renewalTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, renewalTime_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::Unregister_4687(DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::ISponsor* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::UpdateState_4688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B53124)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::CheckNextSponsor_4689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B532D8)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Lifetime::Lease::ProcessSponsorResponse_4690(DLL2SDK::mscorlib::System::Object* state_, bool timedOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B535BC)(this, state_, timedOut_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizedServerContextSink::_ctor_4673(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* next_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute* att_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51988)(this, next_, att_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizedClientContextSink::_ctor_4672(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* next_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute* att_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B518C4)(this, next_, att_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::_ctor_4640(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B509EC)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::get_Name_4641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::Equals_4642(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::Freeze_4643(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* newContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newContext_, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::GetHashCode_4644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::GetPropertiesForNewContext_4645(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* ctorMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, ctorMsg_, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::IsContextOK_4646(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_, DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* ctorMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, ctx_, ctorMsg_, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextAttribute::IsNewContextOK_4647(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* newCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, newCtx_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::CrossContextChannel::_ctor_4648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3FD34)(this); } void DLL2SDK::mscorlib::System::ContextBoundObject::_ctor_6587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3684538)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection::_ctor_4631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D2A0)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection::get_HasProperties_4632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C63C)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection::RegisterDynamicProperty_4633(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::IDynamicProperty* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4CA40)(this, prop_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection::UnregisterDynamicProperty_4634(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4CE30)(this, name_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection::NotifyMessage_4635(bool start_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* msg_, bool client_site_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D4D0)(this, start_, msg_, client_site_, async_); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection::FindProperty_4636(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B50FEC)(this, name_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::_ctor_4598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C1EC)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::_cctor_4599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C300)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::Finalize_4600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_DefaultContext_4601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C3A8)(); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_ContextID_4602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_ContextProperties_4603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_IsDefaultContext_4604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C4E4)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_NeedsContextSink_4605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C4F8)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::RegisterDynamicProperty_4606(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::IDynamicProperty* prop_, DLL2SDK::mscorlib::System::ContextBoundObject* obj_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C680)(prop_, obj_, ctx_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::UnregisterDynamicProperty_4607(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::ContextBoundObject* obj_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4CD68)(name_, obj_, ctx_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::DynamicPropertyCollection* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::GetDynamicPropertyCollection_4608(DLL2SDK::mscorlib::System::ContextBoundObject* obj_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4C748)(obj_, ctx_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::NotifyGlobalDynamicSinks_4609(bool start_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* req_msg_, bool client_site_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4D33C)(start_, req_msg_, client_site_, async_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_HasGlobalDynamicSinks_4610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4DB00)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::NotifyDynamicSinks_4611(bool start_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessage* req_msg_, bool client_site_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4DC18)(this, start_, req_msg_, client_site_, async_); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_HasDynamicSinks_4612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4DC84)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::get_HasExitSinks_4613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4DCA4)(this); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::IContextProperty* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::GetProperty_4614(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::SetProperty_4615(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::IContextProperty* prop_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, prop_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::Freeze_4616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::ToString_4617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::GetServerContextSinkChain_4618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4EB64)(this); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::GetClientContextSinkChain_4619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4DDB8)(this); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::CreateServerObjectSinkChain_4620(DLL2SDK::mscorlib::System::MarshalByRefObject* obj_, bool forceInternalExecute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4EE38)(this, obj_, forceInternalExecute_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::CreateEnvoySink_4621(DLL2SDK::mscorlib::System::MarshalByRefObject* serverObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4F19C)(this, serverObject_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::SwitchToContext_4622(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* newContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4F560)(newContext_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::CreateNewContext_4623(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4F56C)(msg_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::DoCallBack_4624(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::CrossContextDelegate* deleg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4FE7C)(this, deleg_); } DLL2SDK::mscorlib::System::LocalDataStoreSlot* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::AllocateDataSlot_4625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4FFF4)(); } DLL2SDK::mscorlib::System::LocalDataStoreSlot* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::AllocateNamedDataSlot_4626(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B50084)(name_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::FreeNamedDataSlot_4627(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B50248)(name_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::GetData_4628(DLL2SDK::mscorlib::System::LocalDataStoreSlot* slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B503F8)(slot_); } DLL2SDK::mscorlib::System::LocalDataStoreSlot* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::GetNamedDataSlot_4629(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B50568)(name_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context::SetData_4630(DLL2SDK::mscorlib::System::LocalDataStoreSlot* slot_, DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B50790)(slot_, data_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::SinkProviderData::_ctor_4595(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43C64)(this, name_); } DLL2SDK::mscorlib::System::Collections::IList* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::SinkProviderData::get_Children_4596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43D2C)(this); } DLL2SDK::mscorlib::System::Collections::IDictionary* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::SinkProviderData::get_Properties_4597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43D34)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainSink::_ctor_4583(int32_t domainID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43AFC)(this, domainID_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainSink::_cctor_4584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43B1C)(); } DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainSink::GetSink_4585(int32_t domainID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43798)(domainID_); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainSink::get_TargetDomainId_4586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43C5C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::_ctor_4575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B42FA4)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::_cctor_4576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B42FAC)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::RegisterCrossAppDomainChannel_4577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4304C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::get_ChannelName_4578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::get_ChannelPriority_4579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::get_ChannelData_4580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::StartListening_4581(DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainChannel::CreateMessageSink_4582(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::Object* data_, DLL2SDK::mscorlib::System::String* uri_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, url_, data_, uri_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainData::_ctor_4572(int32_t domainId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43314)(this, domainId_); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainData::get_DomainID_4573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43790)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::CrossAppDomainData::get_ProcessID_4574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B43628)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::_cctor_4564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3FAFC)(); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::CreateClientChannelSinkChain_4565(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::Object* remoteChannelData_, DLL2SDK::mscorlib::System::String* objectUri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3FD3C)(url_, remoteChannelData_, objectUri_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::CreateClientChannelSinkChain_4566(DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::IChannelSender* sender_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Array* channelDataArray_, DLL2SDK::mscorlib::System::String* objectUri_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4B40640)(sender_, url_, channelDataArray_, objectUri_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::RegisterChannel_4567(DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::IChannel* chnl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B40C90)(chnl_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::RegisterChannel_4568(DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::IChannel* chnl_, bool ensureSecurity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B40D34)(chnl_, ensureSecurity_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::RegisterChannelConfig_4569(DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelData* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B41970)(channel_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::CreateProvider_4570(DLL2SDK::mscorlib::System::Runtime::Remoting::ProviderData* prov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B42A24)(prov_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Channels::ChannelServices::GetCurrentChannelInfo_4571() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4B3F5F0)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelInfo::_ctor_4562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3F544)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelInfo::get_ChannelData_4563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::ChannelInfo*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::UrlAttribute::get_UrlValue_4557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C7E8)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::UrlAttribute::Equals_4558(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::UrlAttribute::GetHashCode_4559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::UrlAttribute::GetPropertiesForNewContext_4560(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* ctorMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, ctorMsg_, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::UrlAttribute::IsContextOK_4561(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_, DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, ctx_, msg_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::RemoteActivator::InitializeLifetimeService_4556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::ContextLevelActivator::_ctor_4549(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IActivator* next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3DBA0)(this, next_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::ConstructionLevelActivator::_ctor_4548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C530)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::AppDomainLevelActivator::_ctor_4547(DLL2SDK::mscorlib::System::String* activationUrl_, DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IActivator* next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3DB68)(this, activationUrl_, next_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IActivator* DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::ActivationServices::get_ConstructionActivator_4542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3C460)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::ActivationServices::CreateProxyFromAttributes_4543(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B3C538)(type_, activationAttributes_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ConstructionCall* DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::ActivationServices::CreateConstructionCall_4544(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* activationUrl_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B3CF7C)(type_, activationUrl_, activationAttributes_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::ActivationServices::AllocateUninitializedClassInstance_4545(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3DBC8)(type_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::ActivationServices::EnableProxyActivation_4546(DLL2SDK::mscorlib::System::Type* type_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3DBD0)(type_, enable_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::TypeLibVersionAttribute::_ctor_4540(int32_t major_, int32_t minor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BF54)(this, major_, minor_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::TypeLibImportClassAttribute::_ctor_4539(DLL2SDK::mscorlib::System::Type* importClass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BF0C)(this, importClass_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::_ctor_4528(intptr_t invalidHandleValue_, bool ownsHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3B8D8)(this, invalidHandleValue_, ownsHandle_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::Close_4529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3B908)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::DangerousAddRef_4530(bool* success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BA70)(this, success_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::DangerousGetHandle_4531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BBD4)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::DangerousRelease_4532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BCB4)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::Dispose_4533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::Dispose_4534(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::SetHandle_4536(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BE60)(this, handle_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::SafeHandle::Finalize_4538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::PreserveSigAttribute::_ctor_4527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3B8D0)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::MarshalDirectiveException::_ctor_4525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A9E8)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::MarshalDirectiveException::_ctor_4526(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501AA94)(this, info_, context_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::_cctor_4494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019F00)(); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::AllocCoTaskMem_4495(int32_t cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019FD0)(cb_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::AllocHGlobal_4496(intptr_t cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019FD8)(cb_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::AllocHGlobal_4497(int32_t cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019FE0)(cb_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::copy_to_unmanaged_4498(DLL2SDK::mscorlib::System::Array* source_, int32_t startIndex_, intptr_t destination_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A094)(source_, startIndex_, destination_, length_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::copy_from_unmanaged_4499(intptr_t source_, int32_t startIndex_, DLL2SDK::mscorlib::System::Array* destination_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A0AC)(source_, startIndex_, destination_, length_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::Copy_4500(DLL2SDK::Array* source_, int32_t startIndex_, intptr_t destination_, int32_t length_) { return reinterpret_cast*, int32_t, intptr_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x501A0C4)(source_, startIndex_, destination_, length_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::Copy_4501(DLL2SDK::Array* source_, int32_t startIndex_, intptr_t destination_, int32_t length_) { return reinterpret_cast*, int32_t, intptr_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x501A17C)(source_, startIndex_, destination_, length_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::Copy_4502(intptr_t source_, DLL2SDK::Array* destination_, int32_t startIndex_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x501A234)(source_, destination_, startIndex_, length_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::Copy_4503(intptr_t source_, DLL2SDK::Array* destination_, int32_t startIndex_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x501A2EC)(source_, destination_, startIndex_, length_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::FreeBSTR_4504(intptr_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3A4)(ptr_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::FreeHGlobal_4505(intptr_t hglobal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3AC)(hglobal_); } int32_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::GetLastWin32Error_4506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3B4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::PtrToStringAnsi_4507(intptr_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3B8)(ptr_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::PtrToStringAnsi_4508(intptr_t ptr_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3C0)(ptr_, len_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::PtrToStringUni_4509(intptr_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3CC)(ptr_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::PtrToStructure_4510(intptr_t ptr_, DLL2SDK::mscorlib::System::Type* structureType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3D4)(ptr_, structureType_); } uint8_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::ReadByte_4511(intptr_t ptr_, int32_t ofs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3E0)(ptr_, ofs_); } int16_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::ReadInt16_4512(intptr_t ptr_, int32_t ofs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3EC)(ptr_, ofs_); } int32_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::ReadInt32_4513(intptr_t ptr_, int32_t ofs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A3F8)(ptr_, ofs_); } int64_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::ReadInt64_4514(intptr_t ptr_, int32_t ofs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A404)(ptr_, ofs_); } int32_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::SizeOf_4515(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A410)(t_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::SecureStringToBSTR_4516(DLL2SDK::mscorlib::System::Security::SecureString* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A418)(s_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::WriteByte_4517(intptr_t ptr_, int32_t ofs_, uint8_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A750)(ptr_, ofs_, val_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::WriteInt16_4518(intptr_t ptr_, int16_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A760)(ptr_, val_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::WriteInt16_4519(intptr_t ptr_, int32_t ofs_, int16_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A740)(ptr_, ofs_, val_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::WriteInt32_4520(intptr_t ptr_, int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A80C)(ptr_, val_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::WriteInt32_4521(intptr_t ptr_, int32_t ofs_, int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A730)(ptr_, ofs_, val_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::WriteIntPtr_4522(intptr_t ptr_, int32_t ofs_, intptr_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A8B8)(ptr_, ofs_, val_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::GetFunctionPointerForDelegateInternal_4523(DLL2SDK::mscorlib::System::Delegate* d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A8C8)(d_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::Marshal::GetFunctionPointerForDelegate_4524(DLL2SDK::mscorlib::System::Delegate* d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A8D0)(d_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::_ctor_4473(intptr_t h_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019940)(this, h_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::_ctor_4474(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019960)(this, obj_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::_ctor_4475(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandleType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019994)(this, value_, type_); } bool DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::get_IsAllocated_4476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50199CC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::get_Target_4477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019AB4)(this); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::AddrOfPinnedObject_4478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019C1C)(this); } DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::Alloc_4479(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019C24)(value_); } DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::Alloc_4480(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandleType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019C34)(value_, type_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::Free_4481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019C70)(this); } bool DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::CheckCurrentDomain_4482(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019C90)(handle_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::GetTarget_4483(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019AAC)(handle_); } int32_t DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::GetTargetHandle_4484(DLL2SDK::mscorlib::System::Object* obj_, int32_t handle_, DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandleType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019984)(obj_, handle_, type_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::FreeHandle_4485(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019C68)(handle_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::GetAddrOfPinnedObject_4486(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019C14)(handle_); } bool DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::Equals_4487(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019D4C)(this, o_); } int32_t DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::GetHashCode_4488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019D54)(this); } DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::FromIntPtr_4489(intptr_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019D60)(value_); } intptr_t DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle::ToIntPtr_4490(DLL2SDK::mscorlib::System::Runtime::InteropServices::GCHandle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019EA8)(value_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ExternalException::_ctor_4470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019398)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ExternalException::_ctor_4471(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019914)(this, message_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ExternalException::_ctor_4472(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019464)(this, info_, context_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::DispIdAttribute::_ctor_4469(int32_t dispId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50198CC)(this, dispId_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ComDefaultInterfaceAttribute::_ctor_4468(DLL2SDK::mscorlib::System::Type* defaultInterface_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019374)(this, defaultInterface_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ComCompatibleVersionAttribute::_ctor_4467(int32_t major_, int32_t minor_, int32_t build_, int32_t revision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501933C)(this, major_, minor_, build_, revision_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ClassInterfaceAttribute::_ctor_4466(DLL2SDK::mscorlib::System::Runtime::InteropServices::ClassInterfaceType classInterfaceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501931C)(this, classInterfaceType_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::COMException::_ctor_4463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019394)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::COMException::_ctor_4464(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019444)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::InteropServices::COMException::ToString_4465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::ConstrainedExecution::PrePrepareMethodAttribute::_ctor_4461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50192EC)(this); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::StringFreezingAttribute::_ctor_4458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50192D4)(this); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::DefaultDependencyAttribute::_ctor_4457(DLL2SDK::mscorlib::System::Runtime::CompilerServices::LoadHint loadHintArgument_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501914C)(this, loadHintArgument_); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::CustomConstantAttribute::_ctor_4455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019060)(this); } void DLL2SDK::mscorlib::System::Resources::SatelliteContractVersionAttribute::_ctor_4452(DLL2SDK::mscorlib::System::String* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5018F74)(this, version_); } void DLL2SDK::mscorlib::System::Resources::ResourceSet::_ctor_4434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5017D1C)(this); } void DLL2SDK::mscorlib::System::Resources::ResourceSet::_ctor_4435(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5017DC0)(this, stream_); } void DLL2SDK::mscorlib::System::Resources::ResourceSet::_ctor_4436(DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5017E84)(this, stream_); } void DLL2SDK::mscorlib::System::Resources::ResourceSet::_ctor_4437(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5017F48)(this, fileName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Resources::ResourceSet::System_Collections_IEnumerable_GetEnumerator_4438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceSet::Dispose_4439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceSet::Dispose_4440(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::mscorlib::System::Resources::ResourceSet::GetEnumerator_4441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceSet::GetObjectInternal_4442(DLL2SDK::mscorlib::System::String* name_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5018254)(this, name_, ignoreCase_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceSet::GetObject_4443(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceSet::GetObject_4444(DLL2SDK::mscorlib::System::String* name_, bool ignoreCase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, name_, ignoreCase_, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceSet::ReadResources_4445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::_ctor_4410(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5014620)(this, stream_); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::_ctor_4411(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5015630)(this, fileName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Resources::ResourceReader::System_Collections_IEnumerable_GetEnumerator_4412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::System_IDisposable_Dispose_4413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::ReadHeaders_4414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501486C)(this); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::CreateResourceInfo_4415(int64_t position_, DLL2SDK::mscorlib::System::Resources::ResourceReader_ResourceInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501590C)(this, position_, info_); } int32_t DLL2SDK::mscorlib::System::Resources::ResourceReader::Read7BitEncodedInt_4416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5015B60)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceReader::ReadValueVer2_4417(int32_t type_index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5015BBC)(this, type_index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceReader::ReadValueVer1_4418(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50164AC)(this, type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::ResourceReader::ReadNonPredefinedValue_4419(DLL2SDK::mscorlib::System::Type* exp_type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5016320)(this, exp_type_); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::LoadResourceValues_4420(DLL2SDK::Array* store_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x5016E78)(this, store_); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::Close_4421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::mscorlib::System::Resources::ResourceReader::GetEnumerator_4422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Resources::ResourceReader::Dispose_4423(bool disposing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50158C0)(this, disposing_); } void DLL2SDK::mscorlib::System::Resources::ResourceManager::_ctor_4408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501442C)(this); } void DLL2SDK::mscorlib::System::Resources::ResourceManager::_cctor_4409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50144FC)(); } void DLL2SDK::mscorlib::System::Resources::NeutralResourcesLanguageAttribute::_ctor_4407(DLL2SDK::mscorlib::System::String* cultureName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5014364)(this, cultureName_); } void DLL2SDK::mscorlib::System::Type::_ctor_1084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB75F8)(this); } void DLL2SDK::mscorlib::System::Type::_cctor_1085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB7600)(); } bool DLL2SDK::mscorlib::System::Type::FilterName_impl_1086(DLL2SDK::mscorlib::System::Reflection::MemberInfo* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB77CC)(m_, filterCriteria_); } bool DLL2SDK::mscorlib::System::Type::FilterNameIgnoreCase_impl_1087(DLL2SDK::mscorlib::System::Reflection::MemberInfo* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB7A88)(m_, filterCriteria_); } bool DLL2SDK::mscorlib::System::Type::FilterAttribute_impl_1088(DLL2SDK::mscorlib::System::Reflection::MemberInfo* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB7DC8)(m_, filterCriteria_); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::Type::get_Attributes_1091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::get_DeclaringType_1093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_HasElementType_1095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsAbstract_1096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsArray_1097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsByRef_1098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsClass_1099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsContextful_1100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsEnum_1101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsExplicitLayout_1102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsInterface_1103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsMarshalByRef_1104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsNestedPublic_1105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsPointer_1106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsPrimitive_1107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsPublic_1108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsSealed_1109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsSerializable_1110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsValueType_1111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MemberTypes DLL2SDK::mscorlib::System::Type::get_MemberType_1112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::get_ReflectedType_1115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::Type::get_TypeHandle_1116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::Equals_1118(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } bool DLL2SDK::mscorlib::System::Type::Equals_1119(DLL2SDK::mscorlib::System::Type* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } bool DLL2SDK::mscorlib::System::Type::EqualsInternal_1120(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8B40)(this, type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::internal_from_handle_1121(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8B44)(handle_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::internal_from_name_1122(DLL2SDK::mscorlib::System::String* name_, bool throwOnError_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8B4C)(name_, throwOnError_, ignoreCase_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::GetType_1123(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8B5C)(typeName_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::GetType_1124(DLL2SDK::mscorlib::System::String* typeName_, bool throwOnError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8C5C)(typeName_, throwOnError_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Type::GetTypeCodeInternal_1125(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8E64)(type_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Type::GetTypeCode_1126(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8E6C)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::GetTypeFromHandle_1127(DLL2SDK::mscorlib::System::RuntimeTypeHandle handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8450)(handle_); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::Type::GetTypeHandle_1128(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8FB4)(o_); } bool DLL2SDK::mscorlib::System::Type::type_is_subtype_of_1129(DLL2SDK::mscorlib::System::Type* a_, DLL2SDK::mscorlib::System::Type* b_, bool check_interfaces_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB8940)(a_, b_, check_interfaces_); } bool DLL2SDK::mscorlib::System::Type::type_is_assignable_from_1130(DLL2SDK::mscorlib::System::Type* a_, DLL2SDK::mscorlib::System::Type* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB9088)(a_, b_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::GetType_1131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::IsSubclassOf_1132(DLL2SDK::mscorlib::System::Type* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::mscorlib::System::Type::IsAssignableFrom_1134(DLL2SDK::mscorlib::System::Type* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::mscorlib::System::Type::IsInstanceOfType_1135(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::mscorlib::System::Type::GetArrayRank_1136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::Type::GetEvent_1138(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Type::GetField_1141(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetFields_1143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Type::GetHashCode_1145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetMember_1146(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetMember_1147(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetMember_1148(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MemberTypes type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::MemberTypes, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, name_, type_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetMembers_1149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Type::GetMethod_1151(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Type::GetMethod_1152(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Type::GetMethod_1153(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* types_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, name_, types_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Type::GetMethod_1154(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, types_, modifiers_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Type::GetMethod_1155(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Type::GetMethodImplInternal_1157(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4DB9A8C)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetMethods_1158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetProperties_1161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Type::GetProperty_1163(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Type::GetProperty_1164(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Type::GetProperty_1165(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* returnType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, name_, returnType_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Type::GetProperty_1166(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, name_, returnType_, types_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Type::GetProperty_1167(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Type::GetPropertyImplInternal_1169(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4DB9F8C)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_); } bool DLL2SDK::mscorlib::System::Type::IsArrayImpl_1177(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB9FC8)(type_); } bool DLL2SDK::mscorlib::System::Type::IsValueTypeImpl_1178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::IsContextfulImpl_1179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::IsMarshalByRefImpl_1180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Type::GetConstructor_1181(DLL2SDK::Array* types_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, types_, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Type::GetConstructor_1182(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, types_, modifiers_, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Type::GetConstructor_1183(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetConstructors_1184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::FindMembers_1186(DLL2SDK::mscorlib::System::Reflection::MemberTypes memberType_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::MemberFilter* filter_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Reflection::MemberTypes, DLL2SDK::mscorlib::System::Reflection::BindingFlags, DLL2SDK::mscorlib::System::Reflection::MemberFilter*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, memberType_, bindingAttr_, filter_, filterCriteria_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Type::ToString_1188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsSystemType_1189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB88A0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetGenericArguments_1190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_ContainsGenericParameters_1191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsGenericTypeDefinition_1192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::GetGenericTypeDefinition_impl_1193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBAD70)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::GetGenericTypeDefinition_1194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsGenericType_1195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::MakeGenericType_1196(DLL2SDK::mscorlib::System::Type* gt_, DLL2SDK::Array* types_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4DBAE20)(gt_, types_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::MakeGenericType_1197(DLL2SDK::Array* typeArguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, typeArguments_, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsGenericParameter_1198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Type::get_IsNested_1199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB300)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetGenericParameterConstraints_impl_1200() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4DBB324)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetGenericParameterConstraints_1201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::make_array_type_1202(int32_t rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB3E8)(this, rank_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::MakeArrayType_1203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::make_byref_type_1204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB3F4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Type::MakeByRefType_1205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Type::GetPseudoCustomAttributes_1206() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4DBB3FC)(this); } bool DLL2SDK::mscorlib::System::Type::get_IsUserType_1207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB608)(this); } void DLL2SDK::mscorlib::System::Reflection::TargetParameterCountException::_ctor_4365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5013788)(this); } void DLL2SDK::mscorlib::System::Reflection::TargetParameterCountException::_ctor_4366(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500D468)(this, message_); } void DLL2SDK::mscorlib::System::Reflection::TargetParameterCountException::_ctor_4367(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5013820)(this, info_, context_); } void DLL2SDK::mscorlib::System::Reflection::TargetInvocationException::_ctor_4362(DLL2SDK::mscorlib::System::Exception* inner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500D470)(this, inner_); } void DLL2SDK::mscorlib::System::Reflection::TargetInvocationException::_ctor_4363(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* inner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5013760)(this, message_, inner_); } void DLL2SDK::mscorlib::System::Reflection::TargetInvocationException::_ctor_4364(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5013768)(this, info_, sc_); } void DLL2SDK::mscorlib::System::Reflection::TargetException::_ctor_4359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50136A8)(this); } void DLL2SDK::mscorlib::System::Reflection::TargetException::_ctor_4360(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500E6E8)(this, message_); } void DLL2SDK::mscorlib::System::Reflection::TargetException::_ctor_4361(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5013740)(this, info_, context_); } void DLL2SDK::mscorlib::System::Reflection::StrongNameKeyPair::_ctor_4354(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501314C)(this, info_, context_); } void DLL2SDK::mscorlib::System::Reflection::StrongNameKeyPair::System_Runtime_Serialization_ISerializable_GetObjectData_4355(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::StrongNameKeyPair::System_Runtime_Serialization_IDeserializationCallback_OnDeserialization_4356(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::System::Reflection::StrongNameKeyPair::GetRSA_4357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501348C)(this); } DLL2SDK::mscorlib::Mono::Security::StrongName* DLL2SDK::mscorlib::System::Reflection::StrongNameKeyPair::StrongName_4358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50135C0)(this); } void DLL2SDK::mscorlib::System::Reflection::PropertyInfo::_ctor_4336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5010638)(this); } DLL2SDK::mscorlib::System::Reflection::MemberTypes DLL2SDK::mscorlib::System::Reflection::PropertyInfo::get_MemberType_4340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::PropertyInfo::GetGetMethod_4343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::PropertyInfo::GetSetMethod_4346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::PropertyInfo::GetValue_4348(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, obj_, index_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::PropertyInfo::SetValue_4350(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, obj_, value_, index_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::PropertyInfo::GetOptionalCustomModifiers_4352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::PropertyInfo*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::PropertyInfo::GetRequiredCustomModifiers_4353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::PropertyInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Pointer::_ctor_4334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5012E98)(this); } void DLL2SDK::mscorlib::System::Reflection::Pointer::System_Runtime_Serialization_ISerializable_GetObjectData_4335(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoPropertyInfo::get_property_info_4276(DLL2SDK::mscorlib::System::Reflection::MonoProperty* prop_, DLL2SDK::mscorlib::System::Reflection::MonoPropertyInfo* info_, DLL2SDK::mscorlib::System::Reflection::PInfo req_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5010680)(prop_, info_, req_info_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoPropertyInfo::GetTypeModifiers_4277(DLL2SDK::mscorlib::System::Reflection::MonoProperty* prop_, bool optional_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoProperty*, bool)>(DLL2SDK::GameAssemblyBase + 0x5011D40)(prop_, optional_); } void DLL2SDK::mscorlib::System::Reflection::MethodBase::_ctor_4132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500B7F8)(this); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::MethodBase::GetMethodFromHandleNoGenericCheck_4133(DLL2SDK::mscorlib::System::RuntimeMethodHandle handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500B800)(handle_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::MethodBase::GetMethodFromIntPtr_4134(intptr_t handle_, intptr_t declaringType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500B8A0)(handle_, declaringType_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::MethodBase::GetMethodFromHandle_4135(DLL2SDK::mscorlib::System::RuntimeMethodHandle handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500B9C0)(handle_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::MethodBase::GetMethodFromHandleInternalType_4136(intptr_t method_handle_, intptr_t type_handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500B9B4)(method_handle_, type_handle_); } int32_t DLL2SDK::mscorlib::System::Reflection::MethodBase::GetParameterCount_4138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MethodBase::Invoke_4139(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* parameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, obj_, parameters_, Data.method); } DLL2SDK::mscorlib::System::Reflection::CallingConventions DLL2SDK::mscorlib::System::Reflection::MethodBase::get_CallingConvention_4143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsPublic_4144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsStatic_4145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsVirtual_4146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsAbstract_4147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsSpecialName_4148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsConstructor_4149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::MethodBase::get_next_table_index_4150(DLL2SDK::mscorlib::System::Object* obj_, int32_t table_, bool inc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, obj_, table_, inc_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MethodBase::GetGenericArguments_4151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MethodBase*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_ContainsGenericParameters_4152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsGenericMethodDefinition_4153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodBase::get_IsGenericMethod_4154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MethodInfo::_ctor_4155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500BF48)(this); } DLL2SDK::mscorlib::System::Reflection::MemberTypes DLL2SDK::mscorlib::System::Reflection::MethodInfo::get_MemberType_4157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MethodInfo::get_ReturnType_4158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MethodInfo::MakeGenericMethod_4159(DLL2SDK::Array* typeArguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, typeArguments_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MethodInfo::GetGenericArguments_4160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MethodInfo*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodInfo::get_IsGenericMethod_4161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodInfo::get_IsGenericMethodDefinition_4162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MethodInfo::get_ContainsGenericParameters_4163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::ConstructorInfo::_ctor_4071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4539D2C)(this); } void DLL2SDK::mscorlib::System::Reflection::ConstructorInfo::_cctor_4072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4539D34)(); } DLL2SDK::mscorlib::System::Reflection::MemberTypes DLL2SDK::mscorlib::System::Reflection::ConstructorInfo::get_MemberType_4073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::ConstructorInfo::Invoke_4074(DLL2SDK::Array* parameters_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4539DE8)(this, parameters_); } void DLL2SDK::mscorlib::System::Reflection::MonoMethod::_ctor_4231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500F0BC)(this); } void DLL2SDK::mscorlib::System::Reflection::MonoMethod::_ctor_4232(DLL2SDK::mscorlib::System::RuntimeMethodHandle mhandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500F0C8)(this, mhandle_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_name_4233(DLL2SDK::mscorlib::System::Reflection::MethodBase* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500D6E0)(method_); } DLL2SDK::mscorlib::System::Reflection::MonoMethod* DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_base_definition_4234(DLL2SDK::mscorlib::System::Reflection::MonoMethod* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500F0FC)(method_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetBaseDefinition_4235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_ReturnType_4236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetParameters_4237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoMethod*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoMethod::InternalInvoke_4238(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x500F248)(this, obj_, parameters_, exc_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoMethod::Invoke_4239(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, invokeAttr_, binder_, parameters_, culture_, Data.method); } DLL2SDK::mscorlib::System::RuntimeMethodHandle DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_MethodHandle_4240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodAttributes DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_Attributes_4241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::CallingConventions DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_CallingConvention_4242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_ReflectedType_4243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_DeclaringType_4244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_Name_4245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoMethod::IsDefined_4246(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetCustomAttributes_4247(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoMethod*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetCustomAttributes_4248(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoMethod*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Runtime::InteropServices::DllImportAttribute* DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetDllImportAttribute_4249(intptr_t mhandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500FA1C)(mhandle_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetPseudoCustomAttributes_4250() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoMethod*)>(DLL2SDK::GameAssemblyBase + 0x500FA24)(this); } bool DLL2SDK::mscorlib::System::Reflection::MonoMethod::ShouldPrintFullName_4251(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500FC50)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoMethod::ToString_4252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetObjectData_4253(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MonoMethod::MakeGenericMethod_4254(DLL2SDK::Array* methodInstantiation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, methodInstantiation_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MonoMethod::MakeGenericMethod_impl_4255(DLL2SDK::Array* types_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x50104C4)(this, types_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoMethod::GetGenericArguments_4256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoMethod*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_IsGenericMethodDefinition_4257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_IsGenericMethod_4258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoMethod::get_ContainsGenericParameters_4259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::RuntimeFieldHandle::_ctor_1237(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316832C)(this, info_, context_); } intptr_t DLL2SDK::mscorlib::System::RuntimeFieldHandle::get_Value_1238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168348)(this); } void DLL2SDK::mscorlib::System::RuntimeFieldHandle::GetObjectData_1239(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168548)(this, info_, context_); } bool DLL2SDK::mscorlib::System::RuntimeFieldHandle::Equals_1240(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316867C)(this, obj_); } int32_t DLL2SDK::mscorlib::System::RuntimeFieldHandle::GetHashCode_1241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3168684)(this); } void DLL2SDK::mscorlib::System::Reflection::FieldInfo::_ctor_4104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A2F0)(this); } DLL2SDK::mscorlib::System::Reflection::MemberTypes DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_MemberType_4109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_IsLiteral_4110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_IsStatic_4111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_IsInitOnly_4112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_IsPublic_4113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_IsPrivate_4114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_IsNotSerialized_4115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::FieldInfo::SetValue_4117(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, obj_, value_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Reflection::FieldInfo::internal_from_handle_type_4118(intptr_t field_handle_, intptr_t type_handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A41C)(field_handle_, type_handle_); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Reflection::FieldInfo::GetFieldFromHandle_4119(DLL2SDK::mscorlib::System::RuntimeFieldHandle handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A428)(handle_); } int32_t DLL2SDK::mscorlib::System::Reflection::FieldInfo::GetFieldOffset_4120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::UnmanagedMarshal* DLL2SDK::mscorlib::System::Reflection::FieldInfo::GetUnmanagedMarshal_4121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A5F4)(this); } DLL2SDK::mscorlib::System::Reflection::Emit::UnmanagedMarshal* DLL2SDK::mscorlib::System::Reflection::FieldInfo::get_UMarshal_4122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::FieldInfo::GetPseudoCustomAttributes_4123() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::FieldInfo*)>(DLL2SDK::GameAssemblyBase + 0x500A5FC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::FieldInfo::GetRawConstantValue_4124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::EventInfo::_ctor_4094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A144)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::EventInfo::get_EventHandlerType_4096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MemberTypes DLL2SDK::mscorlib::System::Reflection::EventInfo::get_MemberType_4097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Module::_ctor_4167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C198)(this); } void DLL2SDK::mscorlib::System::Reflection::Module::_cctor_4168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C1A0)(); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Module::get_Assembly_4169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500B0E0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Module::get_Name_4170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C2A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Module::get_ScopeName_4171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C2A8)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Module::GetCustomAttributes_4172(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Module*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Module::GetCustomAttributes_4173(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Module*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Module::GetObjectData_4174(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Module::GetType_4175(DLL2SDK::mscorlib::System::String* className_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, className_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Module::GetType_4176(DLL2SDK::mscorlib::System::String* className_, bool throwOnError_, bool ignoreCase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, className_, throwOnError_, ignoreCase_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Module::InternalGetTypes_4177() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Module*)>(DLL2SDK::GameAssemblyBase + 0x500C6F0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Module::GetTypes_4178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Module*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Module::IsDefined_4179(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Module::IsResource_4180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C7BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Module::ToString_4181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Module::filter_by_type_name_4182(DLL2SDK::mscorlib::System::Type* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C7CC)(m_, filterCriteria_); } bool DLL2SDK::mscorlib::System::Reflection::Module::filter_by_type_name_ignore_case_4183(DLL2SDK::mscorlib::System::Type* m_, DLL2SDK::mscorlib::System::Object* filterCriteria_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500CA18)(m_, filterCriteria_); } void DLL2SDK::mscorlib::System::Reflection::Missing::_ctor_4164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C0F8)(this); } void DLL2SDK::mscorlib::System::Reflection::Missing::_cctor_4165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500C100)(); } void DLL2SDK::mscorlib::System::Reflection::Missing::System_Runtime_Serialization_ISerializable_GetObjectData_4166(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MemberInfoSerializationHolder::_ctor_4127(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500AC9C)(this, info_, ctx_); } void DLL2SDK::mscorlib::System::Reflection::MemberInfoSerializationHolder::Serialize_4128(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* klass_, DLL2SDK::mscorlib::System::String* signature_, DLL2SDK::mscorlib::System::Reflection::MemberTypes type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500AE10)(info_, name_, klass_, signature_, type_); } void DLL2SDK::mscorlib::System::Reflection::MemberInfoSerializationHolder::Serialize_4129(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* klass_, DLL2SDK::mscorlib::System::String* signature_, DLL2SDK::mscorlib::System::Reflection::MemberTypes type_, DLL2SDK::Array* genericArguments_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x500AE40)(info_, name_, klass_, signature_, type_, genericArguments_); } void DLL2SDK::mscorlib::System::Reflection::MemberInfoSerializationHolder::GetObjectData_4130(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MemberInfoSerializationHolder::GetRealObject_4131(DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, context_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::LocalVariableInfo::_ctor_4125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A9A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::LocalVariableInfo::ToString_4126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::CustomAttributeTypedArgument::ToString_4091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BCEC)(this); } bool DLL2SDK::mscorlib::System::Reflection::CustomAttributeTypedArgument::Equals_4092(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BCF4)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Reflection::CustomAttributeTypedArgument::GetHashCode_4093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BCFC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::CustomAttributeNamedArgument::ToString_4088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BC70)(this); } bool DLL2SDK::mscorlib::System::Reflection::CustomAttributeNamedArgument::Equals_4089(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BC78)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Reflection::CustomAttributeNamedArgument::GetHashCode_4090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BC80)(this); } void DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::_ctor_4076(DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* ctorInfo_, DLL2SDK::Array* ctorArgs_, DLL2SDK::Array* namedArgs_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4539EBC)(this, ctorInfo_, ctorArgs_, namedArgs_); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::get_Constructor_4077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453A04C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::get_ConstructorArguments_4078() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::CustomAttributeData*)>(DLL2SDK::GameAssemblyBase + 0x453A054)(this); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::get_NamedArguments_4079() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::CustomAttributeData*)>(DLL2SDK::GameAssemblyBase + 0x453A05C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::GetCustomAttributes_4080(DLL2SDK::mscorlib::System::Reflection::Assembly* target_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*)>(DLL2SDK::GameAssemblyBase + 0x453A064)(target_); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::GetCustomAttributes_4081(DLL2SDK::mscorlib::System::Reflection::MemberInfo* target_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*)>(DLL2SDK::GameAssemblyBase + 0x453A104)(target_); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::GetCustomAttributes_4082(DLL2SDK::mscorlib::System::Reflection::Module* target_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Module*)>(DLL2SDK::GameAssemblyBase + 0x453A1A4)(target_); } DLL2SDK::mscorlib::System::Collections::Generic::IList_1* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::GetCustomAttributes_4083(DLL2SDK::mscorlib::System::Reflection::ParameterInfo* target_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ParameterInfo*)>(DLL2SDK::GameAssemblyBase + 0x453A244)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::ToString_4084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::Equals_4086(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::CustomAttributeData::GetHashCode_4087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::AssemblyTrademarkAttribute::_ctor_4044(DLL2SDK::mscorlib::System::String* trademark_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536F28)(this, trademark_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyTitleAttribute::_ctor_4043(DLL2SDK::mscorlib::System::String* title_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536F08)(this, title_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyProductAttribute::_ctor_4042(DLL2SDK::mscorlib::System::String* product_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536EE8)(this, product_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyKeyFileAttribute::_ctor_4018(DLL2SDK::mscorlib::System::String* keyFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535A7C)(this, keyFile_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyInformationalVersionAttribute::_ctor_4017(DLL2SDK::mscorlib::System::String* informationalVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535A5C)(this, informationalVersion_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyFileVersionAttribute::_ctor_4016(DLL2SDK::mscorlib::System::String* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535994)(this, version_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyDescriptionAttribute::_ctor_4015(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535974)(this, description_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyDelaySignAttribute::_ctor_4014(bool delaySign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535954)(this, delaySign_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyDefaultAliasAttribute::_ctor_4013(DLL2SDK::mscorlib::System::String* defaultAlias_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535934)(this, defaultAlias_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyCopyrightAttribute::_ctor_4012(DLL2SDK::mscorlib::System::String* copyright_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535914)(this, copyright_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyConfigurationAttribute::_ctor_4011(DLL2SDK::mscorlib::System::String* configuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45358F4)(this, configuration_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyCompanyAttribute::_ctor_4010(DLL2SDK::mscorlib::System::String* company_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45358D4)(this, company_); } void DLL2SDK::mscorlib::System::Reflection::Assembly::_ctor_3972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45349CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Assembly::get_code_base_3973(bool escaped_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534A54)(this, escaped_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Assembly::get_fullname_3974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534A58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Assembly::get_location_3975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534A5C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Assembly::GetCodeBase_3976(bool escaped_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534A60)(this, escaped_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Assembly::get_FullName_3977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Assembly::get_Location_3978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Assembly::IsDefined_3979(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Assembly::GetCustomAttributes_3980(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Assembly::GetCustomAttributes_3981(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } intptr_t DLL2SDK::mscorlib::System::Reflection::Assembly::GetManifestResourceInternal_3982(DLL2SDK::mscorlib::System::String* name_, int32_t* size_, DLL2SDK::mscorlib::System::Reflection::Module* module_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534D58)(this, name_, size_, module_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Assembly::GetTypes_3983(bool exportedOnly_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, bool, void*)>(Data.methodPtr)(this, exportedOnly_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Assembly::GetTypes_3984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Assembly::GetType_3985(DLL2SDK::mscorlib::System::String* name_, bool throwOnError_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, name_, throwOnError_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Assembly::GetType_3986(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Assembly::InternalGetType_3987(DLL2SDK::mscorlib::System::Reflection::Module* module_, DLL2SDK::mscorlib::System::String* name_, bool throwOnError_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534EEC)(this, module_, name_, throwOnError_, ignoreCase_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Assembly::GetType_3988(DLL2SDK::mscorlib::System::String* name_, bool throwOnError_, bool ignoreCase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, name_, throwOnError_, ignoreCase_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Assembly::InternalGetAssemblyName_3989(DLL2SDK::mscorlib::System::String* assemblyFile_, DLL2SDK::mscorlib::System::Reflection::AssemblyName* aname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534F0C)(assemblyFile_, aname_); } void DLL2SDK::mscorlib::System::Reflection::Assembly::FillName_3990(DLL2SDK::mscorlib::System::Reflection::Assembly* ass_, DLL2SDK::mscorlib::System::Reflection::AssemblyName* aname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534F18)(ass_, aname_); } DLL2SDK::mscorlib::System::Reflection::AssemblyName* DLL2SDK::mscorlib::System::Reflection::Assembly::GetName_3991(bool copiedName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, copiedName_, Data.method); } DLL2SDK::mscorlib::System::Reflection::AssemblyName* DLL2SDK::mscorlib::System::Reflection::Assembly::GetName_3992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::AssemblyName* DLL2SDK::mscorlib::System::Reflection::Assembly::UnprotectedGetName_3993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Assembly::ToString_3994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::LoadFrom_3995(DLL2SDK::mscorlib::System::String* assemblyFile_, bool refonly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45350D4)(assemblyFile_, refonly_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::LoadFrom_3996(DLL2SDK::mscorlib::System::String* assemblyFile_, DLL2SDK::mscorlib::System::Security::Policy::Evidence* securityEvidence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45350E0)(assemblyFile_, securityEvidence_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::Load_3997(DLL2SDK::mscorlib::System::String* assemblyString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45350EC)(assemblyString_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::Load_3998(DLL2SDK::mscorlib::System::Reflection::AssemblyName* assemblyRef_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535128)(assemblyRef_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::LoadWithPartialName_3999(DLL2SDK::mscorlib::System::String* partialName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535164)(partialName_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::load_with_partial_name_4000(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Security::Policy::Evidence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45351A0)(name_, e_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::LoadWithPartialName_4001(DLL2SDK::mscorlib::System::String* partialName_, DLL2SDK::mscorlib::System::Security::Policy::Evidence* securityEvidence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535184)(partialName_, securityEvidence_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::LoadWithPartialName_4002(DLL2SDK::mscorlib::System::String* partialName_, DLL2SDK::mscorlib::System::Security::Policy::Evidence* securityEvidence_, bool oldBehavior_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45351AC)(partialName_, securityEvidence_, oldBehavior_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Assembly::CreateInstance_4003(DLL2SDK::mscorlib::System::String* typeName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, typeName_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Assembly::CreateInstance_4004(DLL2SDK::mscorlib::System::String* typeName_, bool ignoreCase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, typeName_, ignoreCase_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Assembly::GetModule_4005(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Assembly::GetModulesInternal_4006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Assembly::GetModules_4007(bool getResourceModules_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*, bool, void*)>(Data.methodPtr)(this, getResourceModules_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Assembly::GetExecutingAssembly_4008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535848)(); } void DLL2SDK::mscorlib::System::Reflection::AmbiguousMatchException::_ctor_3969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4527968)(this); } void DLL2SDK::mscorlib::System::Reflection::AmbiguousMatchException::_ctor_3970(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452550C)(this, message_); } void DLL2SDK::mscorlib::System::Reflection::AmbiguousMatchException::_ctor_3971(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45349AC)(this, info_, context_); } DLL2SDK::mscorlib::System::Runtime::InteropServices::MarshalAsAttribute* DLL2SDK::mscorlib::System::Reflection::Emit::UnmanagedMarshal::ToMarshalAsAttribute_3968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553A24)(this); } DLL2SDK::mscorlib::System::Reflection::PropertyAttributes DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_Attributes_3871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_CanRead_3872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_CanWrite_3873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_DeclaringType_3874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_Name_3875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_PropertyType_3876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_ReflectedType_3877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetAccessors_3878(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder*, bool, void*)>(Data.methodPtr)(this, nonPublic_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetCustomAttributes_3879(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetCustomAttributes_3880(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetGetMethod_3881(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, nonPublic_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetIndexParameters_3882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetSetMethod_3883(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, nonPublic_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetValue_3884(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, obj_, index_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::GetValue_3885(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* index_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, invokeAttr_, binder_, index_, culture_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::IsDefined_3886(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::SetValue_3887(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, obj_, value_, index_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::SetValue_3888(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* index_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, value_, invokeAttr_, binder_, index_, culture_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::get_Module_3889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::PropertyBuilder::not_supported_3890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4551084)(this); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ParameterBuilder::get_Attributes_3868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::ParameterBuilder::get_Name_3869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ParameterBuilder::get_Position_3870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::_ctor_3855(int32_t p_, int32_t q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45495C0)(this, p_, q_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::GetHashCode_3856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4549780)(this); } bool DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::Equals_3857(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4549854)(this, obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::ToString_3858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x454985C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::get_Name_3859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4549864)(this); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::get_Size_3860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x454986C)(this); } DLL2SDK::mscorlib::System::Reflection::Emit::OperandType DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::get_OperandType_3861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4549874)(this); } DLL2SDK::mscorlib::System::Reflection::Emit::StackBehaviour DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::get_StackBehaviourPop_3862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x454987C)(this); } DLL2SDK::mscorlib::System::Reflection::Emit::StackBehaviour DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::get_StackBehaviourPush_3863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4549884)(this); } int16_t DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::get_Value_3864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x454988C)(this); } bool DLL2SDK::mscorlib::System::Reflection::Emit::OpCode::op_Equality_3865(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode a_, DLL2SDK::mscorlib::System::Reflection::Emit::OpCode b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45452D4)(a_, b_); } void DLL2SDK::mscorlib::System::Reflection::Emit::OpCodeNames::_cctor_3866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45498A8)(); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilderTokenGenerator::_ctor_3851(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45494DC)(this, mb_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilderTokenGenerator::GetToken_3852(DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, str_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilderTokenGenerator::GetToken_3853(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, member_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilderTokenGenerator::GetToken_3854(DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_, DLL2SDK::Array* opt_param_types_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, method_, opt_param_types_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::_ctor_3824(DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder* assb_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* fullyqname_, bool emitSymbolInfo_, bool transient_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453D57C)(this, assb_, name_, fullyqname_, emitSymbolInfo_, transient_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::_cctor_3825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4547FCC)(); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::basic_init_3826(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* ab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x454721C)(ab_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::set_wrappers_type_3827(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* mb_, DLL2SDK::mscorlib::System::Type* ab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4547FC0)(mb_, ab_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::IsTransient_3828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453DE68)(this); } DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::DefineType_3829(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::TypeAttributes attr_, DLL2SDK::mscorlib::System::Type* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45480E8)(this, name_, attr_, parent_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::AddType_3830(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* tb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4548138)(this, tb_); } DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::DefineType_3831(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::TypeAttributes attr_, DLL2SDK::mscorlib::System::Type* parent_, DLL2SDK::Array* interfaces_, DLL2SDK::mscorlib::System::Reflection::Emit::PackingSize packingSize_, int32_t typesize_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Reflection::Emit::PackingSize, int32_t)>(DLL2SDK::GameAssemblyBase + 0x45482BC)(this, name_, attr_, parent_, interfaces_, packingSize_, typesize_); } DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::DefineType_3832(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::TypeAttributes attr_, DLL2SDK::mscorlib::System::Type* parent_, DLL2SDK::Array* interfaces_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4548110)(this, name_, attr_, parent_, interfaces_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetType_3833(DLL2SDK::mscorlib::System::String* className_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, className_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::search_in_array_3834(DLL2SDK::Array* arr_, int32_t validElementsInArray_, DLL2SDK::mscorlib::System::String* className_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x45487C0)(this, arr_, validElementsInArray_, className_); } DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::search_nested_in_array_3835(DLL2SDK::Array* arr_, int32_t validElementsInArray_, DLL2SDK::mscorlib::System::String* className_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4548958)(this, arr_, validElementsInArray_, className_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::create_modified_type_3836(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* tb_, DLL2SDK::mscorlib::System::String* modifiers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4548AF0)(tb_, modifiers_); } DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetMaybeNested_3837(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* t_, DLL2SDK::mscorlib::System::String* className_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4548AFC)(this, t_, className_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetType_3838(DLL2SDK::mscorlib::System::String* className_, bool throwOnError_, bool ignoreCase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, className_, throwOnError_, ignoreCase_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::get_next_table_index_3839(DLL2SDK::mscorlib::System::Object* obj_, int32_t table_, bool inc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45470B0)(this, obj_, table_, inc_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetTypes_3840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::getUSIndex_3841(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* mb_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45491DC)(mb_, str_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::getToken_3842(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* mb_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45491E8)(mb_, obj_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::getMethodToken_3843(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* mb_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_, DLL2SDK::Array* opt_param_types_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x45491F4)(mb_, method_, opt_param_types_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetToken_3844(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4549204)(this, str_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetToken_3845(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4549384)(this, member_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetToken_3846(DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_, DLL2SDK::Array* opt_param_types_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x454942C)(this, method_, opt_param_types_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::RegisterToken_3847(DLL2SDK::mscorlib::System::Object* obj_, int32_t token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453E478)(this, obj_, token_); } DLL2SDK::mscorlib::System::Reflection::Emit::TokenGenerator* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::GetTokenGenerator_3848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453EEB4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::get_FileName_3849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453DE70)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder::CreateGlobalType_3850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4547224)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::MethodToken::_ctor_3819(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4546F20)(this, val_); } void DLL2SDK::mscorlib::System::Reflection::Emit::MethodToken::_cctor_3820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4546F28)(); } bool DLL2SDK::mscorlib::System::Reflection::Emit::MethodToken::Equals_3821(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4547098)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::MethodToken::GetHashCode_3822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45470A0)(this); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::MethodToken::get_Token_3823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45470A8)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::_ctor_3787(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* tb_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callingConvention_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* returnModReq_, DLL2SDK::Array* returnModOpt_, DLL2SDK::Array* parameterTypes_, DLL2SDK::Array*>* paramModReq_, DLL2SDK::Array*>* paramModOpt_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*>*, DLL2SDK::Array*>*)>(DLL2SDK::GameAssemblyBase + 0x4545D84)(this, tb_, name_, attributes_, callingConvention_, returnType_, returnModReq_, returnModOpt_, parameterTypes_, paramModReq_, paramModOpt_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_ContainsGenericParameters_3788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeMethodHandle DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_MethodHandle_3789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_ReturnType_3790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_ReflectedType_3791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_DeclaringType_3792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_Name_3793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodAttributes DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_Attributes_3794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::CallingConventions DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_CallingConvention_3795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::MethodToken DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetToken_3796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4546014)(this); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetBaseDefinition_3797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetParameters_3798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetParameterCount_3799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::Invoke_3800(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, invokeAttr_, binder_, parameters_, culture_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::IsDefined_3801(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetCustomAttributes_3802(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetCustomAttributes_3803(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetILGenerator_3804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45465C8)(this); } DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetILGenerator_3805(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45465D0)(this, size_); } void DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::check_override_3806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4546740)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::fixup_3807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4546884)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::ToString_3808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::Equals_3809(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetHashCode_3810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_next_table_index_3811(DLL2SDK::mscorlib::System::Object* obj_, int32_t table_, bool inc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, obj_, table_, inc_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::set_override_3812(DLL2SDK::mscorlib::System::Reflection::MethodInfo* mdecl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4546D58)(this, mdecl_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::NotSupported_3813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45460C8)(this); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::MakeGenericMethod_3814(DLL2SDK::Array* typeArguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, typeArguments_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_IsGenericMethodDefinition_3815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_IsGenericMethod_3816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::GetGenericArguments_3817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder::get_Module_3818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::LocalBuilder::_ctor_3786(DLL2SDK::mscorlib::System::Type* t_, DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* ilgen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4544288)(this, t_, ilgen_); } void DLL2SDK::mscorlib::System::Reflection::Emit::Label::_ctor_3783(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4545CB4)(this, val_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::Label::Equals_3784(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4545D70)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::Label::GetHashCode_3785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4545D78)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::_ctor_3757(DLL2SDK::mscorlib::System::Reflection::Module* m_, DLL2SDK::mscorlib::System::Reflection::Emit::TokenGenerator* token_gen_, int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453EF48)(this, m_, token_gen_, size_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::_cctor_3758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4543A58)(); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::add_token_fixup_3759(DLL2SDK::mscorlib::System::Reflection::MemberInfo* mi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4543B2C)(this, mi_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::make_room_3760(int32_t nbytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4543C6C)(this, nbytes_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::emit_int_3761(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4543D70)(this, val_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::ll_emit_3762(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4543E6C)(this, opcode_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::target_len_3763(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4543FAC)(opcode_); } DLL2SDK::mscorlib::System::Reflection::Emit::LocalBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::DeclareLocal_3764(DLL2SDK::mscorlib::System::Type* localType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, localType_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::LocalBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::DeclareLocal_3765(DLL2SDK::mscorlib::System::Type* localType_, bool pinned_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, localType_, pinned_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::Label DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::DefineLabel_3766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3767(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, opcode_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3768(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, uint8_t arg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, opcode_, arg_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3769(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* con_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, opcode_, con_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3770(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* field_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, opcode_, field_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3771(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, int32_t arg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, opcode_, arg_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3772(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Reflection::Emit::Label label_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, opcode_, label_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3773(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Reflection::Emit::LocalBuilder* local_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, opcode_, local_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3774(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* meth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, opcode_, meth_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3775(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_, int32_t token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4545300)(this, opcode_, method_, token_); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3776(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, opcode_, str_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Emit_3777(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Type* cls_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, opcode_, cls_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::EmitCall_3778(DLL2SDK::mscorlib::System::Reflection::Emit::OpCode opcode_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* methodInfo_, DLL2SDK::Array* optionalParameterTypes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, opcode_, methodInfo_, optionalParameterTypes_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::MarkLabel_3779(DLL2SDK::mscorlib::System::Reflection::Emit::Label loc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, loc_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::label_fixup_3780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453F2EC)(this); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator::Mono_GetCurrentOffset_3781(DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* ig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453F2CC)(ig_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsSubclassOf_3700(DLL2SDK::mscorlib::System::Type* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetAttributeFlagsImpl_3701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetConstructorImpl_3702(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetConstructors_3703(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetEvent_3704(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetEvents_3705(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetField_3706(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetFields_3707(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetInterfaces_3708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetMembers_3709(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetMember_3710(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MemberTypes type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::MemberTypes, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, name_, type_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetMethods_3711(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetMethodImpl_3712(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetNestedTypes_3713(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetProperties_3714(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetPropertyImpl_3715(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::HasElementTypeImpl_3716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsAssignableFrom_3717(DLL2SDK::mscorlib::System::Type* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsInstanceOfType_3718(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsArrayImpl_3719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsByRefImpl_3720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsPointerImpl_3721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsPrimitiveImpl_3722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsValueTypeImpl_3723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::InvokeMember_3724(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::Array* args_, DLL2SDK::Array* modifiers_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* namedParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, invokeAttr_, binder_, target_, args_, modifiers_, culture_, namedParameters_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetElementType_3725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_UnderlyingSystemType_3726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_Assembly_3727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_AssemblyQualifiedName_3728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_BaseType_3729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_FullName_3730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::IsDefined_3731(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetCustomAttributes_3732(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetCustomAttributes_3733(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_Name_3734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_Namespace_3735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_Module_3736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_DeclaringType_3737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_ReflectedType_3738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_TypeHandle_3739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetGenericArguments_3740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetGenericTypeDefinition_3741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_ContainsGenericParameters_3742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_IsGenericParameter_3743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_IsGenericType_3744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::get_IsGenericTypeDefinition_3745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetGenericParameterConstraints_3746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::not_supported_3747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45430A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::ToString_3748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::Equals_3749(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::GetHashCode_3750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::MakeArrayType_3751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::MakeByRefType_3752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::GenericTypeParameterBuilder::MakeGenericType_3753(DLL2SDK::Array* typeArguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, typeArguments_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldAttributes DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_Attributes_3685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_DeclaringType_3686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeFieldHandle DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_FieldHandle_3687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_FieldType_3688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_Name_3689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_ReflectedType_3690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::GetCustomAttributes_3691(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::GetCustomAttributes_3692(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::GetValue_3693(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::IsDefined_3694(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::GetFieldOffset_3695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::SetValue_3696(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* val_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, obj_, val_, invokeAttr_, binder_, culture_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::UnmanagedMarshal* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_UMarshal_3697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::CreateNotSupportedException_3698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4542C90)(this); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::FieldBuilder::get_Module_3699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_Assembly_3645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_AssemblyQualifiedName_3646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_BaseType_3647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_DeclaringType_3648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_FullName_3649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_Module_3650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_Name_3651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_Namespace_3652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_ReflectedType_3653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_TypeHandle_3654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::get_UnderlyingSystemType_3655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetAttributeFlagsImpl_3656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetConstructorImpl_3657(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetConstructors_3658(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetCustomAttributes_3659(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetCustomAttributes_3660(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetElementType_3661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetEvent_3662(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetEvents_3663(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetField_3664(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetFields_3665(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetInterfaces_3666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetMember_3667(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MemberTypes type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::MemberTypes, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, name_, type_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetMembers_3668(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetMethodImpl_3669(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetMethods_3670(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetNestedTypes_3671(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetProperties_3672(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::GetPropertyImpl_3673(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::HasElementTypeImpl_3674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::InvokeMember_3675(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::Array* args_, DLL2SDK::Array* modifiers_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* namedParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, invokeAttr_, binder_, target_, args_, modifiers_, culture_, namedParameters_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::IsArrayImpl_3676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::IsByRefImpl_3677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::IsPointerImpl_3678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::IsPrimitiveImpl_3679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::IsValueTypeImpl_3680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::IsDefined_3681(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::MakeArrayType_3682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::MakeByRefType_3683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::EnumBuilder::CreateNotSupportedException_3684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4542838)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::create_dynamic_method_3626(DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4540570)(this, m_); } void DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::destroy_dynamic_method_3627(DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4540574)(this, m_); } void DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::CreateDynMethod_3628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4540578)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::Finalize_3629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::GetBaseDefinition_3630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::GetCustomAttributes_3631(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::GetCustomAttributes_3632(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::GetParameters_3633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::Invoke_3634(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, invokeAttr_, binder_, parameters_, culture_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::IsDefined_3635(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::ToString_3636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodAttributes DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_Attributes_3637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::CallingConventions DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_CallingConvention_3638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_DeclaringType_3639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeMethodHandle DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_MethodHandle_3640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_Module_3641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_Name_3642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_ReflectedType_3643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DynamicMethod::get_ReturnType_3644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::_ctor_3572(DLL2SDK::mscorlib::System::Type* elementType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BD40)(this, elementType_); } void DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::create_unmanaged_type_3573(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453F5E8)(type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetInterfaces_3575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetElementType_3576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetEvent_3577(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetEvents_3578(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetField_3579(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetFields_3580(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetMembers_3581(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetMethodImpl_3582(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetMethods_3583(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetNestedTypes_3584(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetProperties_3585(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetPropertyImpl_3586(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetConstructorImpl_3587(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetAttributeFlagsImpl_3588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::HasElementTypeImpl_3589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::IsArrayImpl_3590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::IsByRefImpl_3591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::IsPointerImpl_3592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::IsPrimitiveImpl_3593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetConstructors_3594(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::InvokeMember_3595(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::Array* args_, DLL2SDK::Array* modifiers_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* namedParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, invokeAttr_, binder_, target_, args_, modifiers_, culture_, namedParameters_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::IsInstanceOfType_3596(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::IsAssignableFrom_3597(DLL2SDK::mscorlib::System::Type* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_ContainsGenericParameters_3598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::MakeGenericType_3599(DLL2SDK::Array* typeArguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, typeArguments_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::MakeArrayType_3600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::MakeByRefType_3601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::ToString_3602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_Assembly_3603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_AssemblyQualifiedName_3604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_FullName_3605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_Name_3606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_Module_3607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_Namespace_3608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_TypeHandle_3609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::get_UnderlyingSystemType_3610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::IsDefined_3611(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetCustomAttributes_3612(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType::GetCustomAttributes_3613(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::DerivedType*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ArrayType::_ctor_3614(DLL2SDK::mscorlib::System::Type* elementType_, int32_t rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BD24)(this, elementType_, rank_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::ArrayType::IsArrayImpl_3615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ArrayType::GetArrayRank_3616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ArrayType::get_BaseType_3617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::Reflection::Emit::ArrayType::GetAttributeFlagsImpl_3618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::ArrayType::FormatName_3619(DLL2SDK::mscorlib::System::String* elementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, elementName_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::_ctor_3546(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* tb_, DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callingConvention_, DLL2SDK::Array* parameterTypes_, DLL2SDK::Array*>* paramModReq_, DLL2SDK::Array*>* paramModOpt_) { return reinterpret_cast*, DLL2SDK::Array*>*, DLL2SDK::Array*>*)>(DLL2SDK::GameAssemblyBase + 0x453E1D8)(this, tb_, attributes_, callingConvention_, parameterTypes_, paramModReq_, paramModOpt_); } DLL2SDK::mscorlib::System::Reflection::CallingConventions DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_CallingConvention_3547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_TypeBuilder_3548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453E484)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetParameters_3549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetParametersInternal_3550() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder*)>(DLL2SDK::GameAssemblyBase + 0x453E76C)(this); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetParameterCount_3551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::Invoke_3552(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, invokeAttr_, binder_, parameters_, culture_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::Invoke_3553(DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, invokeAttr_, binder_, parameters_, culture_, Data.method); } DLL2SDK::mscorlib::System::RuntimeMethodHandle DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_MethodHandle_3554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodAttributes DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_Attributes_3555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_ReflectedType_3556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_DeclaringType_3557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_Name_3558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::IsDefined_3559(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetCustomAttributes_3560(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetCustomAttributes_3561(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetILGenerator_3562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453ED98)(this); } DLL2SDK::mscorlib::System::Reflection::Emit::ILGenerator* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetILGenerator_3563(int32_t streamSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453EDA0)(this, streamSize_); } DLL2SDK::mscorlib::System::Reflection::Emit::MethodToken DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::GetToken_3564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453E46C)(this); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_Module_3565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::ToString_3566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::fixup_3567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453F12C)(this); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_next_table_index_3568(DLL2SDK::mscorlib::System::Object* obj_, int32_t table_, bool inc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, obj_, table_, inc_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::get_IsCompilerContext_3569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453E4F8)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::not_supported_3570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453E998)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder::not_created_3571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453E6B8)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::_ctor_3532(DLL2SDK::mscorlib::System::Reflection::AssemblyName* n_, DLL2SDK::mscorlib::System::String* directory_, DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilderAccess access_, bool corlib_internal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453C154)(this, n_, directory_, access_, corlib_internal_); } void DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::basic_init_3533(DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder* ab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453C7E8)(ab_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::get_Location_3534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::DefineDynamicModule_3535(DLL2SDK::mscorlib::System::String* name_, bool emitSymbolInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453C8BC)(this, name_, emitSymbolInfo_); } DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::DefineDynamicModule_3536(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* fileName_, bool emitSymbolInfo_, bool transient_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453C8E4)(this, name_, fileName_, emitSymbolInfo_, transient_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::GetModulesInternal_3537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::GetTypes_3538(bool exportedOnly_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder*, bool, void*)>(Data.methodPtr)(this, exportedOnly_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::get_IsCompilerContext_3539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BFC0)(this); } bool DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::get_IsSave_3540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453C7D4)(this); } bool DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::get_IsRun_3541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453DE4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::get_AssemblyDir_3542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453DE60)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::not_supported_3543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453C808)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::check_name_and_filename_3544(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* fileName_, bool fileNeedsToExists_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453CD14)(this, name_, fileName_, fileNeedsToExists_); } DLL2SDK::mscorlib::System::Reflection::AssemblyName* DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder::UnprotectedGetName_3545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::get_CanRead_3518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::get_CanSeek_3519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::get_CanWrite_3520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::get_Length_3521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::get_Position_3522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::set_Position_3523(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::Read_3524(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::ReadByte_3525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::Seek_3526(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin loc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, loc_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::SetLength_3527(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::Flush_3528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::Dispose_3529(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::Write_3530(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream::WriteByte_3531(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::_ctor_3391(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040374)(this, stream_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::_ctor_3392(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404EB6C)(this, stream_, encoding_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::_ctor_3393(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404E974)(this, stream_, encoding_, bufferSize_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::_ctor_3394(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403FBD8)(this, path_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::_ctor_3395(DLL2SDK::mscorlib::System::String* path_, bool append_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403FF84)(this, path_, append_, encoding_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::_ctor_3396(DLL2SDK::mscorlib::System::String* path_, bool append_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404ED54)(this, path_, append_, encoding_, bufferSize_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::_cctor_3397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404EF9C)(); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Initialize_3398(DLL2SDK::mscorlib::System::Text::Encoding* encoding_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404EBC4)(this, encoding_, bufferSize_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::set_AutoFlush_3399(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::mscorlib::System::IO::StreamWriter::get_BaseStream_3400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::IO::StreamWriter::get_Encoding_3401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Dispose_3402(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Flush_3403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::FlushBytes_3404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404F4CC)(this); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Decode_3405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404F444)(this); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Write_3406(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::LowLevelWrite_3407(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x404F7DC)(this, buffer_, index_, count_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::LowLevelWrite_3408(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404F898)(this, s_); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Write_3409(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Write_3410(DLL2SDK::Array* buffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buffer_, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Write_3411(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Close_3412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamWriter::Finalize_3413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamReader::_ctor_3365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CCB8)(this); } void DLL2SDK::mscorlib::System::IO::StreamReader::_ctor_3366(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CD64)(this, stream_); } void DLL2SDK::mscorlib::System::IO::StreamReader::_ctor_3367(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CF04)(this, stream_, encoding_); } void DLL2SDK::mscorlib::System::IO::StreamReader::_ctor_3368(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_, bool detectEncodingFromByteOrderMarks_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CE30)(this, stream_, encoding_, detectEncodingFromByteOrderMarks_, bufferSize_); } void DLL2SDK::mscorlib::System::IO::StreamReader::_ctor_3369(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401894C)(this, path_); } void DLL2SDK::mscorlib::System::IO::StreamReader::_ctor_3370(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403F8C0)(this, path_, encoding_); } void DLL2SDK::mscorlib::System::IO::StreamReader::_ctor_3371(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_, bool detectEncodingFromByteOrderMarks_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404D1DC)(this, path_, encoding_, detectEncodingFromByteOrderMarks_, bufferSize_); } void DLL2SDK::mscorlib::System::IO::StreamReader::_cctor_3372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404D4E4)(); } void DLL2SDK::mscorlib::System::IO::StreamReader::Initialize_3373(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_, bool detectEncodingFromByteOrderMarks_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CF28)(this, stream_, encoding_, detectEncodingFromByteOrderMarks_, bufferSize_); } bool DLL2SDK::mscorlib::System::IO::StreamReader::get_EndOfStream_3374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403F648)(this); } void DLL2SDK::mscorlib::System::IO::StreamReader::Close_3375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamReader::Dispose_3376(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader::DoChecks_3377(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404D6A8)(this, count_); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader::ReadBuffer_3378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404DC20)(this); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader::Peek_3379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader::Read_3380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader::Read_3381(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader::FindNextEOL_3382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404E324)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::StreamReader::ReadLine_3383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::StreamReader::ReadToEnd_3384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::_ctor_3484(DLL2SDK::mscorlib::System::IO::TextWriter* writer_, bool neverClose_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4050FCC)(this, writer_, neverClose_); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Close_3485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Flush_3486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3487(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3488(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3489(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3490(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, format_, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3491(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, format_, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3492(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3493(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::Write_3494(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, arg2_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::WriteLine_3495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::WriteLine_3496(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::WriteLine_3497(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::WriteLine_3498(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, format_, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::WriteLine_3499(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, format_, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::WriteLine_3500(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedWriter::WriteLine_3501(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, format_, arg0_, arg1_, arg2_, Data.method); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::IO::SynchronizedWriter::get_Encoding_3502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::SynchronizedWriter::get_NewLine_3503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::SynchronizedReader::_ctor_3448(DLL2SDK::mscorlib::System::IO::TextReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4050B30)(this, reader_); } void DLL2SDK::mscorlib::System::IO::SynchronizedReader::Close_3449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::SynchronizedReader::Peek_3450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::SynchronizedReader::ReadLine_3451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::SynchronizedReader::ReadToEnd_3452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::SynchronizedReader::Read_3453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::SynchronizedReader::Read_3454(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::StringWriter::_ctor_3423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405033C)(this); } void DLL2SDK::mscorlib::System::IO::StringWriter::_ctor_3424(DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40503E0)(this, formatProvider_); } void DLL2SDK::mscorlib::System::IO::StringWriter::_ctor_3425(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40503D8)(this, sb_); } void DLL2SDK::mscorlib::System::IO::StringWriter::_ctor_3426(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4050480)(this, sb_, formatProvider_); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::IO::StringWriter::get_Encoding_3427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StringWriter::Close_3428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StringWriter::Dispose_3429(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::IO::StringWriter::GetStringBuilder_3430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::StringWriter::ToString_3431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StringWriter::Write_3432(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::StringWriter::Write_3433(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::StringWriter::Write_3434(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::StringReader::_ctor_3414(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404FD94)(this, s_); } void DLL2SDK::mscorlib::System::IO::StringReader::Close_3415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StringReader::Dispose_3416(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StringReader::Peek_3417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StringReader::Read_3418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StringReader::Read_3419(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::StringReader::ReadLine_3420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::StringReader::ReadToEnd_3421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StringReader::CheckObjectDisposedException_3422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404FF20)(this); } void DLL2SDK::mscorlib::System::IO::StreamAsyncResult::_ctor_3355(DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CAB4)(this, state_); } void DLL2SDK::mscorlib::System::IO::StreamAsyncResult::SetComplete_3356(DLL2SDK::mscorlib::System::Exception* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CAE8)(this, e_); } void DLL2SDK::mscorlib::System::IO::StreamAsyncResult::SetComplete_3357(DLL2SDK::mscorlib::System::Exception* e_, int32_t nbytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CAE0)(this, e_, nbytes_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::IO::StreamAsyncResult::get_AsyncState_3358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::mscorlib::System::IO::StreamAsyncResult::get_AsyncWaitHandle_3359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::StreamAsyncResult::get_IsCompleted_3360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::IO::StreamAsyncResult::get_Exception_3361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CB8C)(this); } int32_t DLL2SDK::mscorlib::System::IO::StreamAsyncResult::get_NBytes_3362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CB74)(this); } bool DLL2SDK::mscorlib::System::IO::StreamAsyncResult::get_Done_3363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CB7C)(this); } void DLL2SDK::mscorlib::System::IO::StreamAsyncResult::set_Done_3364(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404CB84)(this, value_); } void DLL2SDK::mscorlib::System::IO::NullStream::_ctor_3341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40486D4)(this); } bool DLL2SDK::mscorlib::System::IO::NullStream::get_CanRead_3342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::NullStream::get_CanSeek_3343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::NullStream::get_CanWrite_3344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::NullStream::get_Length_3345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::NullStream::get_Position_3346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::NullStream::set_Position_3347(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::NullStream::Flush_3348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::NullStream::Read_3349(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::NullStream::ReadByte_3350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::NullStream::Seek_3351(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::mscorlib::System::IO::NullStream::SetLength_3352(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::NullStream::Write_3353(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::NullStream::WriteByte_3354(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::SearchPattern::_cctor_3316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404C4C4)(); } void DLL2SDK::mscorlib::System::IO::IOException::_ctor_3226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040B58)(this); } void DLL2SDK::mscorlib::System::IO::IOException::_ctor_3227(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40328B8)(this, message_); } void DLL2SDK::mscorlib::System::IO::IOException::_ctor_3228(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::Exception* innerException_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40468EC)(this, message_, innerException_); } void DLL2SDK::mscorlib::System::IO::IOException::_ctor_3229(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403CE50)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::IOException::_ctor_3230(DLL2SDK::mscorlib::System::String* message_, int32_t hresult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40468F4)(this, message_, hresult_); } void DLL2SDK::mscorlib::System::IO::Path::_cctor_3294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40487D8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::ChangeExtension_3295(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* extension_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4048AD4)(path_, extension_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::Combine_3296(DLL2SDK::mscorlib::System::String* path1_, DLL2SDK::mscorlib::System::String* path2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4018388)(path1_, path2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::CleanPath_3297(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4049238)(s_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::GetDirectoryName_3298(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403A890)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::GetExtension_3299(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404A064)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::GetFileName_3300(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403B138)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::GetFileNameWithoutExtension_3301(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404A24C)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::GetFullPath_3302(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403B098)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::WindowsDriveAdjustment_3303(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404AB98)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::InsecureGetFullPath_3304(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404A2F8)(path_); } bool DLL2SDK::mscorlib::System::IO::Path::IsDsc_3305(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404AFC0)(c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::GetPathRoot_3306(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404985C)(path_); } bool DLL2SDK::mscorlib::System::IO::Path::IsPathRooted_3307(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4048F84)(path_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::Path::GetInvalidPathChars_3308() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x40489F8)(); } int32_t DLL2SDK::mscorlib::System::IO::Path::findExtension_3309(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4048E94)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::GetServerAndShare_3310(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404BD8C)(path_); } bool DLL2SDK::mscorlib::System::IO::Path::SameRoot_3311(DLL2SDK::mscorlib::System::String* root_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404BF80)(root_, path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Path::CanonicalizePath_3312(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404B0C8)(path_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::_ctor_3231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4045154)(this); } void DLL2SDK::mscorlib::System::IO::MemoryStream::_ctor_3232(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40469D4)(this, capacity_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::_ctor_3233(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4046B1C)(this, buffer_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::_ctor_3234(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4046DE8)(this, buffer_, index_, count_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::_ctor_3235(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, bool writable_) { return reinterpret_cast*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4046EC0)(this, buffer_, index_, count_, writable_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::InternalConstructor_3236(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, bool writable_, bool publicallyVisible_) { return reinterpret_cast*, int32_t, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4046C44)(this, buffer_, index_, count_, writable_, publicallyVisible_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::CheckIfClosedThrowDisposed_3237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4046F9C)(this); } bool DLL2SDK::mscorlib::System::IO::MemoryStream::get_CanRead_3238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::MemoryStream::get_CanSeek_3239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::MemoryStream::get_CanWrite_3240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::MemoryStream::get_Capacity_3241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::MemoryStream::set_Capacity_3242(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::MemoryStream::get_Length_3243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::MemoryStream::get_Position_3244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::MemoryStream::set_Position_3245(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::MemoryStream::Dispose_3246(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::MemoryStream::Flush_3247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::MemoryStream::GetBuffer_3248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::MemoryStream*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::MemoryStream::Read_3249(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::MemoryStream::ReadByte_3250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::MemoryStream::Seek_3251(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin loc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, loc_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::MemoryStream::CalculateNewCapacity_3252(int32_t minimum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4047B94)(this, minimum_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::Expand_3253(int32_t newSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4047BB0)(this, newSize_); } void DLL2SDK::mscorlib::System::IO::MemoryStream::SetLength_3254(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::MemoryStream::ToArray_3255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::MemoryStream*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::MemoryStream::Write_3256(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::MemoryStream::WriteByte_3257(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::MemoryStream::WriteTo_3258(DLL2SDK::mscorlib::System::IO::Stream* stream_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, stream_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStreamAsyncResult::_ctor_3208(DLL2SDK::mscorlib::System::AsyncCallback* cb_, DLL2SDK::mscorlib::System::Object* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4045054)(this, cb_, state_); } void DLL2SDK::mscorlib::System::IO::FileStreamAsyncResult::CBWrapper_3209(DLL2SDK::mscorlib::System::IAsyncResult* ares_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4046574)(ares_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::IO::FileStreamAsyncResult::get_AsyncState_3210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::WaitHandle* DLL2SDK::mscorlib::System::IO::FileStreamAsyncResult::get_AsyncWaitHandle_3211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::FileStreamAsyncResult::get_IsCompleted_3212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3161(intptr_t handle_, DLL2SDK::mscorlib::System::IO::FileAccess access_, bool ownsHandle_, int32_t bufferSize_, bool isAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40414C8)(this, handle_, access_, ownsHandle_, bufferSize_, isAsync_); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3162(intptr_t handle_, DLL2SDK::mscorlib::System::IO::FileAccess access_, bool ownsHandle_, int32_t bufferSize_, bool isAsync_, bool noBuffering_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40414F4)(this, handle_, access_, ownsHandle_, bufferSize_, isAsync_, noBuffering_); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3163(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4041A48)(this, path_, mode_); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3164(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404263C)(this, path_, mode_, access_); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3165(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EB10)(this, path_, mode_, access_, share_); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3166(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403DCA8)(this, path_, mode_, access_, share_, bufferSize_); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3167(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_, int32_t bufferSize_, bool isAsync_, bool anonymous_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4042688)(this, path_, mode_, access_, share_, bufferSize_, isAsync_, anonymous_); } void DLL2SDK::mscorlib::System::IO::FileStream::_ctor_3168(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_, int32_t bufferSize_, bool anonymous_, DLL2SDK::mscorlib::System::IO::FileOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4041A94)(this, path_, mode_, access_, share_, bufferSize_, anonymous_, options_); } bool DLL2SDK::mscorlib::System::IO::FileStream::get_CanRead_3169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::FileStream::get_CanWrite_3170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::FileStream::get_CanSeek_3171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::FileStream::get_Length_3172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::FileStream::get_Position_3173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::set_Position_3174(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::FileStream::ReadByte_3175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::WriteByte_3176(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::FileStream::Read_3177(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, array_, offset_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::FileStream::ReadInternal_3178(DLL2SDK::Array* dest_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x40438C8)(this, dest_, offset_, count_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::IO::FileStream::BeginRead_3179(DLL2SDK::Array* array_, int32_t offset_, int32_t numBytes_, DLL2SDK::mscorlib::System::AsyncCallback* userCallback_, DLL2SDK::mscorlib::System::Object* stateObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, array_, offset_, numBytes_, userCallback_, stateObject_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::FileStream::EndRead_3180(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::Write_3181(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, array_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::WriteInternal_3182(DLL2SDK::Array* src_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x404475C)(this, src_, offset_, count_); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::IO::FileStream::BeginWrite_3183(DLL2SDK::Array* array_, int32_t offset_, int32_t numBytes_, DLL2SDK::mscorlib::System::AsyncCallback* userCallback_, DLL2SDK::mscorlib::System::Object* stateObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, array_, offset_, numBytes_, userCallback_, stateObject_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::EndWrite_3184(DLL2SDK::mscorlib::System::IAsyncResult* asyncResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, asyncResult_, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::FileStream::Seek_3185(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::SetLength_3186(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::Flush_3187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::Finalize_3188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileStream::Dispose_3189(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::FileStream::ReadSegment_3190(DLL2SDK::Array* dest_, int32_t dest_offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4043968)(this, dest_, dest_offset_, count_); } int32_t DLL2SDK::mscorlib::System::IO::FileStream::WriteSegment_3191(DLL2SDK::Array* src_, int32_t src_offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x404495C)(this, src_, src_offset_, count_); } void DLL2SDK::mscorlib::System::IO::FileStream::FlushBuffer_3192(DLL2SDK::mscorlib::System::IO::Stream* st_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404515C)(this, st_); } void DLL2SDK::mscorlib::System::IO::FileStream::FlushBuffer_3193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4043564)(this); } void DLL2SDK::mscorlib::System::IO::FileStream::FlushBufferIfDirty_3194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4042B90)(this); } void DLL2SDK::mscorlib::System::IO::FileStream::RefillBuffer_3195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40432F4)(this); } int32_t DLL2SDK::mscorlib::System::IO::FileStream::ReadData_3196(intptr_t handle_, DLL2SDK::Array* buf_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4043168)(this, handle_, buf_, offset_, count_); } void DLL2SDK::mscorlib::System::IO::FileStream::InitBuffer_3197(int32_t size_, bool noBuffering_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40418D8)(this, size_, noBuffering_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileStream::GetSecureFileName_3198(DLL2SDK::mscorlib::System::String* filename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4042808)(this, filename_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileStream::GetSecureFileName_3199(DLL2SDK::mscorlib::System::String* filename_, bool full_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4042704)(this, filename_, full_); } void DLL2SDK::mscorlib::System::IO::FileNotFoundException::_ctor_3154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040E80)(this); } void DLL2SDK::mscorlib::System::IO::FileNotFoundException::_ctor_3155(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040F24)(this, message_); } void DLL2SDK::mscorlib::System::IO::FileNotFoundException::_ctor_3156(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403D938)(this, message_, fileName_); } void DLL2SDK::mscorlib::System::IO::FileNotFoundException::_ctor_3157(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040F48)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileNotFoundException::get_Message_3158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileNotFoundException::GetObjectData_3159(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileNotFoundException::ToString_3160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileLoadException::_ctor_3149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40409D4)(this); } void DLL2SDK::mscorlib::System::IO::FileLoadException::_ctor_3150(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040A8C)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileLoadException::get_Message_3151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileLoadException::GetObjectData_3152(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileLoadException::ToString_3153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileSystemInfo::_ctor_3213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403AED4)(this); } void DLL2SDK::mscorlib::System::IO::FileSystemInfo::_ctor_3214(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403B6D8)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::FileSystemInfo::GetObjectData_3215(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileSystemInfo::get_FullName_3218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::IO::FileSystemInfo::get_LastWriteTime_3219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40467B0)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::IO::FileSystemInfo::get_LastWriteTimeUtc_3220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4046884)(this); } void DLL2SDK::mscorlib::System::IO::FileSystemInfo::Refresh_3222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40468E0)(this); } void DLL2SDK::mscorlib::System::IO::FileSystemInfo::Refresh_3223(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403B7EC)(this, force_); } void DLL2SDK::mscorlib::System::IO::FileSystemInfo::InternalRefresh_3224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::FileSystemInfo::CheckPath_3225(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403AEF8)(this, path_); } void DLL2SDK::mscorlib::System::IO::File::Copy_3108(DLL2SDK::mscorlib::System::String* sourceFileName_, DLL2SDK::mscorlib::System::String* destFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403CE98)(sourceFileName_, destFileName_); } void DLL2SDK::mscorlib::System::IO::File::Copy_3109(DLL2SDK::mscorlib::System::String* sourceFileName_, DLL2SDK::mscorlib::System::String* destFileName_, bool overwrite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403CEB4)(sourceFileName_, destFileName_, overwrite_); } DLL2SDK::mscorlib::System::IO::FileStream* DLL2SDK::mscorlib::System::IO::File::Create_3110(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403DBE8)(path_); } DLL2SDK::mscorlib::System::IO::FileStream* DLL2SDK::mscorlib::System::IO::File::Create_3111(DLL2SDK::mscorlib::System::String* path_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403DBF0)(path_, bufferSize_); } void DLL2SDK::mscorlib::System::IO::File::Delete_3112(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039390)(path_); } bool DLL2SDK::mscorlib::System::IO::File::Exists_3113(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40187E8)(path_); } DLL2SDK::mscorlib::System::IO::FileAttributes DLL2SDK::mscorlib::System::IO::File::GetAttributes_3114(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403D964)(path_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::IO::File::GetCreationTime_3115(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403DCE4)(path_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::IO::File::GetLastWriteTime_3116(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403E224)(path_); } void DLL2SDK::mscorlib::System::IO::File::Move_3117(DLL2SDK::mscorlib::System::String* sourceFileName_, DLL2SDK::mscorlib::System::String* destFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403E3C4)(sourceFileName_, destFileName_); } DLL2SDK::mscorlib::System::IO::FileStream* DLL2SDK::mscorlib::System::IO::File::Open_3118(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EA4C)(path_, mode_); } DLL2SDK::mscorlib::System::IO::FileStream* DLL2SDK::mscorlib::System::IO::File::Open_3119(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EB40)(path_, mode_, access_, share_); } DLL2SDK::mscorlib::System::IO::FileStream* DLL2SDK::mscorlib::System::IO::File::OpenRead_3120(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EC08)(path_); } DLL2SDK::mscorlib::System::IO::StreamReader* DLL2SDK::mscorlib::System::IO::File::OpenText_3121(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403ECC8)(path_); } void DLL2SDK::mscorlib::System::IO::File::SetAttributes_3122(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileAttributes fileAttributes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403ED58)(path_, fileAttributes_); } void DLL2SDK::mscorlib::System::IO::File::SetLastWriteTime_3123(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::DateTime lastWriteTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EE7C)(path_, lastWriteTime_); } void DLL2SDK::mscorlib::System::IO::File::CheckPathExceptions_3124(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403DE84)(path_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::File::ReadAllBytes_3125(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x403F0E8)(path_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::File::ReadAllLines_3126(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x403F3C4)(path_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::File::ReadAllLines_3127(DLL2SDK::mscorlib::System::IO::StreamReader* reader_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::StreamReader*)>(DLL2SDK::GameAssemblyBase + 0x403F504)(reader_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::File::ReadAllText_3128(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403F668)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::File::ReadAllText_3129(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403F718)(path_, encoding_); } void DLL2SDK::mscorlib::System::IO::File::WriteAllBytes_3130(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x403F8E4)(path_, bytes_); } void DLL2SDK::mscorlib::System::IO::File::WriteAllLines_3131(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array* contents_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x403FA78)(path_, contents_); } void DLL2SDK::mscorlib::System::IO::File::WriteAllLines_3132(DLL2SDK::mscorlib::System::IO::StreamWriter* writer_, DLL2SDK::Array* contents_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x403FCA4)(writer_, contents_); } void DLL2SDK::mscorlib::System::IO::File::WriteAllText_3133(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* contents_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403FD18)(path_, contents_); } void DLL2SDK::mscorlib::System::IO::File::WriteAllText_3134(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* contents_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403FDD8)(path_, contents_, encoding_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::IO::File::get_DefaultLocalFileTime_3135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403E080)(); } void DLL2SDK::mscorlib::System::IO::EndOfStreamException::_ctor_3105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40329B8)(this); } void DLL2SDK::mscorlib::System::IO::EndOfStreamException::_ctor_3106(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403CE70)(this, message_); } void DLL2SDK::mscorlib::System::IO::EndOfStreamException::_ctor_3107(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403CE78)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::DirectoryNotFoundException::_ctor_3102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403CDA8)(this); } void DLL2SDK::mscorlib::System::IO::DirectoryNotFoundException::_ctor_3103(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40390A4)(this, message_); } void DLL2SDK::mscorlib::System::IO::DirectoryNotFoundException::_ctor_3104(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403CE30)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::DirectoryInfo::_ctor_3083(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403AECC)(this, path_); } void DLL2SDK::mscorlib::System::IO::DirectoryInfo::_ctor_3084(DLL2SDK::mscorlib::System::String* path_, bool simpleOriginalPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4037DEC)(this, path_, simpleOriginalPath_); } void DLL2SDK::mscorlib::System::IO::DirectoryInfo::_ctor_3085(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403B6B4)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::DirectoryInfo::Initialize_3086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403B2E8)(this); } bool DLL2SDK::mscorlib::System::IO::DirectoryInfo::get_Exists_3087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::DirectoryInfo::get_Name_3088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::DirectoryInfo* DLL2SDK::mscorlib::System::IO::DirectoryInfo::get_Parent_3089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4037F0C)(this); } void DLL2SDK::mscorlib::System::IO::DirectoryInfo::Create_3090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40380A4)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetFiles_3091() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::DirectoryInfo*)>(DLL2SDK::GameAssemblyBase + 0x403B8F8)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetFiles_3092(DLL2SDK::mscorlib::System::String* searchPattern_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::DirectoryInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x403B97C)(this, searchPattern_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetDirectories_3093() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::DirectoryInfo*)>(DLL2SDK::GameAssemblyBase + 0x403BC84)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetDirectories_3094(DLL2SDK::mscorlib::System::String* searchPattern_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::DirectoryInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x403BD08)(this, searchPattern_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetFileSystemInfos_3095(DLL2SDK::mscorlib::System::String* searchPattern_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::DirectoryInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x403BEF4)(this, searchPattern_); } void DLL2SDK::mscorlib::System::IO::DirectoryInfo::Delete_3096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::DirectoryInfo::Delete_3097(bool recursive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403C248)(this, recursive_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::DirectoryInfo::ToString_3098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetDirectories_3099(DLL2SDK::mscorlib::System::String* searchPattern_, DLL2SDK::mscorlib::System::IO::SearchOption searchOption_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::DirectoryInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::IO::SearchOption)>(DLL2SDK::GameAssemblyBase + 0x403C25C)(this, searchPattern_, searchOption_); } int32_t DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetFilesSubdirs_3100(DLL2SDK::mscorlib::System::Collections::ArrayList* l_, DLL2SDK::mscorlib::System::String* pattern_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403C708)(this, l_, pattern_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::DirectoryInfo::GetFiles_3101(DLL2SDK::mscorlib::System::String* searchPattern_, DLL2SDK::mscorlib::System::IO::SearchOption searchOption_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::DirectoryInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::IO::SearchOption)>(DLL2SDK::GameAssemblyBase + 0x403C8B0)(this, searchPattern_, searchOption_); } DLL2SDK::mscorlib::System::IO::DirectoryInfo* DLL2SDK::mscorlib::System::IO::Directory::CreateDirectory_3068(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40378F4)(path_); } DLL2SDK::mscorlib::System::IO::DirectoryInfo* DLL2SDK::mscorlib::System::IO::Directory::CreateDirectoriesInternal_3069(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4037C4C)(path_); } void DLL2SDK::mscorlib::System::IO::Directory::Delete_3070(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4038B58)(path_); } void DLL2SDK::mscorlib::System::IO::Directory::RecursiveDelete_3071(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40390AC)(path_); } void DLL2SDK::mscorlib::System::IO::Directory::Delete_3072(DLL2SDK::mscorlib::System::String* path_, bool recursive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039838)(path_, recursive_); } bool DLL2SDK::mscorlib::System::IO::Directory::Exists_3073(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039A64)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::Directory::GetCurrentDirectory_3074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039C38)(); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::Directory::GetDirectories_3075(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4039260)(path_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::Directory::GetDirectories_3076(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* searchPattern_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4039ED8)(path_, searchPattern_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::Directory::GetFiles_3077(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x40392F8)(path_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::Directory::GetFiles_3078(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* searchPattern_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x403A648)(path_, searchPattern_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::Directory::GetFiles_3079(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* searchPattern_, DLL2SDK::mscorlib::System::IO::SearchOption searchOption_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::IO::SearchOption)>(DLL2SDK::GameAssemblyBase + 0x403A66C)(path_, searchPattern_, searchOption_); } void DLL2SDK::mscorlib::System::IO::Directory::GetFilesRecurse_3080(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* searchPattern_, DLL2SDK::mscorlib::System::Collections::ArrayList* all_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403A7E0)(path_, searchPattern_, all_); } void DLL2SDK::mscorlib::System::IO::Directory::CheckPathExceptions_3081(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039868)(path_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::Directory::GetFileSystemEntries_3082(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* searchPattern_, DLL2SDK::mscorlib::System::IO::FileAttributes mask_, DLL2SDK::mscorlib::System::IO::FileAttributes attrs_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::IO::FileAttributes, DLL2SDK::mscorlib::System::IO::FileAttributes)>(DLL2SDK::GameAssemblyBase + 0x4039EFC)(path_, searchPattern_, mask_, attrs_); } void DLL2SDK::mscorlib::System::IO::BufferedStream::_ctor_3052(DLL2SDK::mscorlib::System::IO::Stream* stream_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40365C0)(this, stream_, bufferSize_); } bool DLL2SDK::mscorlib::System::IO::BufferedStream::get_CanRead_3053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::BufferedStream::get_CanWrite_3054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::BufferedStream::get_CanSeek_3055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::BufferedStream::get_Length_3056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::BufferedStream::get_Position_3057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::BufferedStream::set_Position_3058(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BufferedStream::Dispose_3059(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::BufferedStream::Flush_3060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::BufferedStream::Seek_3061(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::mscorlib::System::IO::BufferedStream::SetLength_3062(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BufferedStream::ReadByte_3063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::BufferedStream::WriteByte_3064(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BufferedStream::Read_3065(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, array_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::BufferedStream::Write_3066(DLL2SDK::Array* array_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, array_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::BufferedStream::CheckObjectDisposedException_3067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4036A3C)(this); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::_ctor_3025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40346AC)(this); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::_ctor_3026(DLL2SDK::mscorlib::System::IO::Stream* output_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403496C)(this, output_); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::_ctor_3027(DLL2SDK::mscorlib::System::IO::Stream* output_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40347B4)(this, output_, encoding_); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::_cctor_3028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4034A24)(); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::System_IDisposable_Dispose_3029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Close_3030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Dispose_3031(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Flush_3032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::BinaryWriter::Seek_3033(int32_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3034(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3035(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3036(DLL2SDK::Array* buffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buffer_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3037(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3038(wchar_t ch_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, ch_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3039(DLL2SDK::Array* chars_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, chars_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3040(DLL2SDK::mscorlib::System::Decimal value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3041(double value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3042(int16_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3043(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3044(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3045(int8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3046(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3047(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3048(uint16_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3049(uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write_3050(uint64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryWriter::Write7BitEncodedInt_3051(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4036100)(this, value_); } void DLL2SDK::mscorlib::System::IO::BinaryReader::_ctor_2995(DLL2SDK::mscorlib::System::IO::Stream* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4032408)(this, input_); } void DLL2SDK::mscorlib::System::IO::BinaryReader::_ctor_2996(DLL2SDK::mscorlib::System::IO::Stream* input_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40324C0)(this, input_, encoding_); } void DLL2SDK::mscorlib::System::IO::BinaryReader::System_IDisposable_Dispose_2997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::mscorlib::System::IO::BinaryReader::get_BaseStream_2998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryReader::Close_2999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryReader::Dispose_3000(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryReader::FillBuffer_3001(int32_t numBytes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, numBytes_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BinaryReader::PeekChar_3002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BinaryReader::Read_3003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BinaryReader::Read_3004(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BinaryReader::Read_3005(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadCharBytes_3006(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, int32_t* bytes_read_) { return reinterpret_cast*, int32_t, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4032C68)(this, buffer_, index_, count_, bytes_read_); } int32_t DLL2SDK::mscorlib::System::IO::BinaryReader::Read7BitEncodedInt_3007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403337C)(this); } bool DLL2SDK::mscorlib::System::IO::BinaryReader::ReadBoolean_3008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint8_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadByte_3009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::BinaryReader::ReadBytes_3010(int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::BinaryReader*, int32_t, void*)>(Data.methodPtr)(this, count_, Data.method); } wchar_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadChar_3011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::BinaryReader::ReadChars_3012(int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::IO::BinaryReader*, int32_t, void*)>(Data.methodPtr)(this, count_, Data.method); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::IO::BinaryReader::ReadDecimal_3013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } double DLL2SDK::mscorlib::System::IO::BinaryReader::ReadDouble_3014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int16_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadInt16_3015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadInt32_3016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadInt64_3017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int8_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadSByte_3018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::BinaryReader::ReadString_3019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::mscorlib::System::IO::BinaryReader::ReadSingle_3020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint16_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadUInt16_3021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadUInt32_3022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::mscorlib::System::IO::BinaryReader::ReadUInt64_3023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::BinaryReader::CheckBuffer_3024(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40328C0)(this, length_); } void DLL2SDK::mscorlib::System::IO::IsolatedStorage::IsolatedStorageException::_ctor_2992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4046914)(this); } void DLL2SDK::mscorlib::System::IO::IsolatedStorage::IsolatedStorageException::_ctor_2993(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40426D4)(this, message_); } void DLL2SDK::mscorlib::System::IO::IsolatedStorage::IsolatedStorageException::_ctor_2994(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40469BC)(this, info_, context_); } void DLL2SDK::mscorlib::System::Globalization::TextInfo::_ctor_2979(DLL2SDK::mscorlib::System::Globalization::CultureInfo* ci_, int32_t lcid_, void* data_, bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4020014)(this, ci_, lcid_, data_, read_only_); } void DLL2SDK::mscorlib::System::Globalization::TextInfo::_ctor_2980(DLL2SDK::mscorlib::System::Globalization::TextInfo* textInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4026FAC)(this, textInfo_); } void DLL2SDK::mscorlib::System::Globalization::TextInfo::System_Runtime_Serialization_IDeserializationCallback_OnDeserialization_2981(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::TextInfo::get_ListSeparator_2982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::TextInfo::get_CultureName_2983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4027040)(this); } bool DLL2SDK::mscorlib::System::Globalization::TextInfo::Equals_2984(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::TextInfo::GetHashCode_2985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::TextInfo::ToString_2986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } wchar_t DLL2SDK::mscorlib::System::Globalization::TextInfo::ToLower_2987(wchar_t c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } wchar_t DLL2SDK::mscorlib::System::Globalization::TextInfo::ToUpper_2988(wchar_t c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::TextInfo::ToLower_2989(DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, str_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::TextInfo::ToUpper_2990(DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, str_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::TextInfo::Clone_2991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::TextElementEnumerator::_ctor_2975(DLL2SDK::mscorlib::System::String* str_, int32_t startpos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4026D74)(this, str_, startpos_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::TextElementEnumerator::get_Current_2976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::TextElementEnumerator::MoveNext_2977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::TextElementEnumerator::Reset_2978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::StringInfo::_ctor_2966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40266F4)(this); } void DLL2SDK::mscorlib::System::Globalization::StringInfo::_ctor_2967(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40266FC)(this, value_); } bool DLL2SDK::mscorlib::System::Globalization::StringInfo::Equals_2968(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::StringInfo::GetHashCode_2969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::StringInfo::get_LengthInTextElements_2970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402691C)(this); } void DLL2SDK::mscorlib::System::Globalization::StringInfo::set_String_2971(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4026724)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::StringInfo::GetNextTextElement_2972(DLL2SDK::mscorlib::System::String* str_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4026C0C)(str_, index_); } int32_t DLL2SDK::mscorlib::System::Globalization::StringInfo::GetNextTextElementLength_2973(DLL2SDK::mscorlib::System::String* str_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4026994)(str_, index_); } DLL2SDK::mscorlib::System::Globalization::TextElementEnumerator* DLL2SDK::mscorlib::System::Globalization::StringInfo::GetTextElementEnumerator_2974(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4026C74)(str_); } void DLL2SDK::mscorlib::System::Globalization::RegionInfo::_ctor_2945(int32_t culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025574)(this, culture_); } void DLL2SDK::mscorlib::System::Globalization::RegionInfo::_ctor_2946(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402584C)(this, name_); } DLL2SDK::mscorlib::System::Globalization::RegionInfo* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_CurrentRegion_2947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025A38)(); } bool DLL2SDK::mscorlib::System::Globalization::RegionInfo::GetByTerritory_2948(DLL2SDK::mscorlib::System::Globalization::CultureInfo* ci_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402570C)(this, ci_); } bool DLL2SDK::mscorlib::System::Globalization::RegionInfo::construct_internal_region_from_name_2949(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025A34)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_CurrencyEnglishName_2950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_CurrencySymbol_2951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_DisplayName_2952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_EnglishName_2953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_GeoId_2954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_IsMetric_2955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_ISOCurrencySymbol_2956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_NativeName_2957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_CurrencyNativeName_2958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_Name_2959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_ThreeLetterISORegionName_2960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_ThreeLetterWindowsRegionName_2961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::get_TwoLetterISORegionName_2962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::RegionInfo::Equals_2963(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::RegionInfo::GetHashCode_2964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::RegionInfo::ToString_2965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::_ctor_2910(int32_t lcid_, bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024708)(this, lcid_, read_only_); } void DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::_ctor_2911(bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401F35C)(this, read_only_); } void DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::_ctor_2912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024A50)(this); } void DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::_cctor_2913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024A5C)(); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_CurrencyDecimalDigits_2914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024F5C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_CurrencyDecimalSeparator_2915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024F64)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_CurrencyGroupSeparator_2916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024F6C)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_RawCurrencyGroupSizes_2917() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4024F74)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_CurrencyNegativePattern_2918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024F7C)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_CurrencyPositivePattern_2919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024F84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_CurrencySymbol_2920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024F8C)(this); } DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_CurrentInfo_2921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024F94)(); } DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_InvariantInfo_2922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401FDD0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_NaNSymbol_2923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402518C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_NegativeInfinitySymbol_2924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025194)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_NegativeSign_2925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402519C)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_NumberDecimalDigits_2926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_NumberDecimalSeparator_2927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_NumberGroupSeparator_2928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251B4)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_RawNumberGroupSizes_2929() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x40251BC)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_NumberNegativePattern_2930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251C4)(this); } void DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::set_NumberNegativePattern_2931(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025074)(this, value_); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PercentDecimalDigits_2932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PercentDecimalSeparator_2933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PercentGroupSeparator_2934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251DC)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_RawPercentGroupSizes_2935() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x40251E4)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PercentNegativePattern_2936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251EC)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PercentPositivePattern_2937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PercentSymbol_2938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40251FC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PerMilleSymbol_2939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025204)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PositiveInfinitySymbol_2940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402520C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::get_PositiveSign_2941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025214)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::GetFormat_2942(DLL2SDK::mscorlib::System::Type* formatType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, formatType_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::Clone_2943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo::GetInstance_2944(DLL2SDK::mscorlib::System::IFormatProvider* formatProvider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40252F0)(formatProvider_); } void DLL2SDK::mscorlib::System::Globalization::Calendar::_ctor_2747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AA18)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::Calendar::Clone_2749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::Calendar::CheckReadOnly_2750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AADC)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::Calendar::get_EraNames_2756() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::Calendar*)>(DLL2SDK::GameAssemblyBase + 0x401ABC4)(this); } void DLL2SDK::mscorlib::System::Globalization::DaylightTime::_ctor_2897(DLL2SDK::mscorlib::System::DateTime start_, DLL2SDK::mscorlib::System::DateTime end_, DLL2SDK::mscorlib::System::TimeSpan delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402426C)(this, start_, end_, delta_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Globalization::DaylightTime::get_Start_2898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40242C8)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Globalization::DaylightTime::get_End_2899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40242D8)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::Globalization::DaylightTime::get_Delta_2900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40242E8)(this); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_ctor_2802(int32_t culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BD98)(this, culture_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_ctor_2803(int32_t culture_, bool useUserOverride_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401D2E4)(this, culture_, useUserOverride_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_ctor_2804(int32_t culture_, bool useUserOverride_, bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401D300)(this, culture_, useUserOverride_, read_only_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_ctor_2805(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401D920)(this, name_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_ctor_2806(DLL2SDK::mscorlib::System::String* name_, bool useUserOverride_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401D940)(this, name_, useUserOverride_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_ctor_2807(DLL2SDK::mscorlib::System::String* name_, bool useUserOverride_, bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401D95C)(this, name_, useUserOverride_, read_only_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_ctor_2808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401DDEC)(this); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::_cctor_2809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401DE0C)(); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_InvariantCulture_2810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4013E94)(); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_CurrentCulture_2811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401DEFC)(); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_CurrentUICulture_2812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401DFB8)(); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::ConstructCurrentCulture_2813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401E074)(); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::ConstructCurrentUICulture_2814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401E274)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_Territory_2815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401E30C)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_LCID_2816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_Name_2817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_Parent_2818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Globalization::TextInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_TextInfo_2819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_IcuName_2820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BA28)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::CultureInfo::Clone_2821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::Equals_2822(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::CultureInfo::GetCultures_2823(DLL2SDK::mscorlib::System::Globalization::CultureTypes types_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::CultureTypes)>(DLL2SDK::GameAssemblyBase + 0x401ED48)(types_); } int32_t DLL2SDK::mscorlib::System::Globalization::CultureInfo::GetHashCode_2824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::CultureInfo::ToString_2825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Globalization::CompareInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_CompareInfo_2826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_IsNeutralCulture_2827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::CheckNeutral_2828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401F0C8)(this); } DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_NumberFormat_2829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::set_NumberFormat_2830(DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_DateTimeFormat_2831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::set_DateTimeFormat_2832(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_DisplayName_2833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::get_IsReadOnly_2834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401FC5C)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::CultureInfo::GetFormat_2835(DLL2SDK::mscorlib::System::Type* formatType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, formatType_, Data.method); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::Construct_2836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401E464)(this); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::ConstructInternalLocaleFromName_2837(DLL2SDK::mscorlib::System::String* locale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401DB48)(this, locale_); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::ConstructInternalLocaleFromLcid_2838(int32_t lcid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401D91C)(this, lcid_); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::ConstructInternalLocaleFromCurrentLocale_2839(DLL2SDK::mscorlib::System::Globalization::CultureInfo* ci_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401E1D4)(ci_); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::construct_internal_locale_from_lcid_2840(int32_t lcid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401FDC0)(this, lcid_); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::construct_internal_locale_from_name_2841(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401FDC4)(this, name_); } bool DLL2SDK::mscorlib::System::Globalization::CultureInfo::construct_internal_locale_from_current_locale_2842(DLL2SDK::mscorlib::System::Globalization::CultureInfo* ci_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401FDC8)(ci_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::CultureInfo::internal_get_cultures_2843(bool neutral_, bool specific_, bool installed_) { return reinterpret_cast*(*)(bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x401EF10)(neutral_, specific_, installed_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::construct_datetime_format_2844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401F940)(this); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::construct_number_format_2845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401F368)(this); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::ConstructInvariant_2846(bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401D4EC)(this, read_only_); } DLL2SDK::mscorlib::System::Globalization::TextInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::CreateTextInfo_2847(bool readOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401E554)(this, readOnly_); } void DLL2SDK::mscorlib::System::Globalization::CultureInfo::insert_into_shared_tables_2848(DLL2SDK::mscorlib::System::Globalization::CultureInfo* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4020204)(c_); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::GetCultureInfo_2849(int32_t culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4020444)(culture_); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::GetCultureInfo_2850(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40206E4)(name_); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Globalization::CultureInfo::CreateCulture_2851(DLL2SDK::mscorlib::System::String* name_, bool reference_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40209B4)(name_, reference_); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::_ctor_2772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B514)(this); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::_ctor_2773(DLL2SDK::mscorlib::System::Globalization::CultureInfo* ci_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B51C)(this, ci_); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::_cctor_2774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BA60)(); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::System_Runtime_Serialization_IDeserializationCallback_OnDeserialization_2775(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::CompareInfo::get_UseManagedCollation_2776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B978)(); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::construct_compareinfo_2777(DLL2SDK::mscorlib::System::String* locale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BA5C)(this, locale_); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::free_internal_collator_2778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BDB8)(this); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::internal_compare_2779(DLL2SDK::mscorlib::System::String* str1_, int32_t offset1_, int32_t length1_, DLL2SDK::mscorlib::System::String* str2_, int32_t offset2_, int32_t length2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BDBC)(this, str1_, offset1_, length1_, str2_, offset2_, length2_, options_); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::assign_sortkey_2780(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BDC0)(this, key_, source_, options_); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::internal_index_2781(DLL2SDK::mscorlib::System::String* source_, int32_t sindex_, int32_t count_, DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_, bool first_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BDC4)(this, source_, sindex_, count_, value_, options_, first_); } void DLL2SDK::mscorlib::System::Globalization::CompareInfo::Finalize_2782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::internal_compare_managed_2783(DLL2SDK::mscorlib::System::String* str1_, int32_t offset1_, int32_t length1_, DLL2SDK::mscorlib::System::String* str2_, int32_t offset2_, int32_t length2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BE54)(this, str1_, offset1_, length1_, str2_, offset2_, length2_, options_); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::internal_compare_switch_2784(DLL2SDK::mscorlib::System::String* str1_, int32_t offset1_, int32_t length1_, DLL2SDK::mscorlib::System::String* str2_, int32_t offset2_, int32_t length2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401BEA8)(this, str1_, offset1_, length1_, str2_, offset2_, length2_, options_); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::Compare_2785(DLL2SDK::mscorlib::System::String* string1_, DLL2SDK::mscorlib::System::String* string2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, string1_, string2_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::Compare_2786(DLL2SDK::mscorlib::System::String* string1_, DLL2SDK::mscorlib::System::String* string2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, string1_, string2_, options_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::Compare_2787(DLL2SDK::mscorlib::System::String* string1_, int32_t offset1_, int32_t length1_, DLL2SDK::mscorlib::System::String* string2_, int32_t offset2_, int32_t length2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, string1_, offset1_, length1_, string2_, offset2_, length2_, options_, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::CompareInfo::Equals_2788(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::GetHashCode_2789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Globalization::SortKey* DLL2SDK::mscorlib::System::Globalization::CompareInfo::GetSortKey_2790(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, source_, options_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::IndexOf_2791(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, source_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::IndexOf_2792(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, source_, value_, startIndex_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::internal_index_managed_2793(DLL2SDK::mscorlib::System::String* s1_, int32_t sindex_, int32_t count_, DLL2SDK::mscorlib::System::String* s2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_, bool first_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401C784)(this, s1_, sindex_, count_, s2_, opt_, first_); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::internal_index_switch_2794(DLL2SDK::mscorlib::System::String* s1_, int32_t sindex_, int32_t count_, DLL2SDK::mscorlib::System::String* s2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_, bool first_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401C7F8)(this, s1_, sindex_, count_, s2_, opt_, first_); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::IndexOf_2795(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, source_, value_, startIndex_, count_, options_, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::CompareInfo::IsPrefix_2796(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::String* prefix_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, source_, prefix_, options_, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::CompareInfo::IsSuffix_2797(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::String* suffix_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, source_, suffix_, options_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::LastIndexOf_2798(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, source_, value_, startIndex_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::LastIndexOf_2799(DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, source_, value_, startIndex_, count_, options_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::CompareInfo::ToString_2800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::CompareInfo::get_LCID_2801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401C518)(this); } bool DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::is_leap_year_2762(int32_t year_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401ADC0)(year_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::fixed_from_dmy_2763(int32_t day_, int32_t month_, int32_t year_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AE50)(day_, month_, year_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::year_from_fixed_2764(int32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B028)(date_); } void DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::my_from_fixed_2765(int32_t* month_, int32_t* year_, int32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B190)(month_, year_, date_); } void DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::dmy_from_fixed_2766(int32_t* day_, int32_t* month_, int32_t* year_, int32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B340)(day_, month_, year_, date_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::month_from_fixed_2767(int32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B390)(date_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::day_from_fixed_2768(int32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B3C8)(date_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::GetDayOfMonth_2769(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B414)(time_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::GetMonth_2770(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B460)(time_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCGregorianCalendar::GetYear_2771(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B4C8)(time_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCFixed::FromDateTime_2760(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401ACFC)(time_); } DLL2SDK::mscorlib::System::DayOfWeek DLL2SDK::mscorlib::System::Globalization::CCFixed::day_of_week_2761(int32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AD44)(date_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCMath::div_2757(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AFF0)(x_, y_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCMath::mod_2758(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401AD80)(x_, y_); } int32_t DLL2SDK::mscorlib::System::Globalization::CCMath::div_mod_2759(int32_t* remainder_, int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401B148)(remainder_, x_, y_); } void DLL2SDK::mscorlib::System::Diagnostics::StackTrace::_ctor_2735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AE03C)(this); } void DLL2SDK::mscorlib::System::Diagnostics::StackTrace::_ctor_2736(bool fNeedFileInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AE2E4)(this, fNeedFileInfo_); } void DLL2SDK::mscorlib::System::Diagnostics::StackTrace::_ctor_2737(int32_t skipFrames_, bool fNeedFileInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AE310)(this, skipFrames_, fNeedFileInfo_); } void DLL2SDK::mscorlib::System::Diagnostics::StackTrace::_ctor_2738(DLL2SDK::mscorlib::System::Exception* e_, bool fNeedFileInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AE340)(this, e_, fNeedFileInfo_); } void DLL2SDK::mscorlib::System::Diagnostics::StackTrace::_ctor_2739(DLL2SDK::mscorlib::System::Exception* e_, int32_t skipFrames_, bool fNeedFileInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AE368)(this, e_, skipFrames_, fNeedFileInfo_); } void DLL2SDK::mscorlib::System::Diagnostics::StackTrace::_ctor_2740(DLL2SDK::mscorlib::System::Exception* e_, int32_t skipFrames_, bool fNeedFileInfo_, bool returnNativeFrames_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AE388)(this, e_, skipFrames_, fNeedFileInfo_, returnNativeFrames_); } void DLL2SDK::mscorlib::System::Diagnostics::StackTrace::init_frames_2741(int32_t skipFrames_, bool fNeedFileInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AE064)(this, skipFrames_, fNeedFileInfo_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Diagnostics::StackTrace::get_trace_2742(DLL2SDK::mscorlib::System::Exception* e_, int32_t skipFrames_, bool fNeedFileInfo_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Exception*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x36AE6C8)(e_, skipFrames_, fNeedFileInfo_); } int32_t DLL2SDK::mscorlib::System::Diagnostics::StackTrace::get_FrameCount_2743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Diagnostics::StackFrame* DLL2SDK::mscorlib::System::Diagnostics::StackTrace::GetFrame_2744(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Diagnostics::StackTrace::GetFrames_2745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Diagnostics::StackTrace*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Diagnostics::StackTrace::ToString_2746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Diagnostics::StackFrame::_ctor_2724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADB2C)(this); } void DLL2SDK::mscorlib::System::Diagnostics::StackFrame::_ctor_2725(int32_t skipFrames_, bool fNeedFileInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADBDC)(this, skipFrames_, fNeedFileInfo_); } bool DLL2SDK::mscorlib::System::Diagnostics::StackFrame::get_frame_info_2726(int32_t skip_, bool needFileInfo_, DLL2SDK::mscorlib::System::Reflection::MethodBase* method_, int32_t* iloffset_, int32_t* native_offset_, DLL2SDK::mscorlib::System::String* file_, int32_t* line_, int32_t* column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADB94)(skip_, needFileInfo_, method_, iloffset_, native_offset_, file_, line_, column_); } int32_t DLL2SDK::mscorlib::System::Diagnostics::StackFrame::GetFileLineNumber_2727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Diagnostics::StackFrame::GetFileName_2728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Diagnostics::StackFrame::GetSecureFileName_2729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADC5C)(this); } int32_t DLL2SDK::mscorlib::System::Diagnostics::StackFrame::GetILOffset_2730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Diagnostics::StackFrame::GetMethod_2731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Diagnostics::StackFrame::GetNativeOffset_2732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Diagnostics::StackFrame::GetInternalMethodName_2733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADDB0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Diagnostics::StackFrame::ToString_2734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Diagnostics::DebuggerTypeProxyAttribute::_ctor_2723(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADAE4)(this, type_); } void DLL2SDK::mscorlib::System::Diagnostics::DebuggerStepThroughAttribute::_ctor_2722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADADC)(this); } void DLL2SDK::mscorlib::System::Diagnostics::DebuggerDisplayAttribute::_ctor_2720(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD988)(this, value_); } void DLL2SDK::mscorlib::System::Diagnostics::DebuggerDisplayAttribute::set_Name_2721(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADACC)(this, value_); } void DLL2SDK::mscorlib::System::Diagnostics::DebuggerBrowsableAttribute::_ctor_2719(DLL2SDK::mscorlib::System::Diagnostics::DebuggerBrowsableState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD968)(this, state_); } void DLL2SDK::mscorlib::System::Diagnostics::Debugger::_cctor_2716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD888)(); } bool DLL2SDK::mscorlib::System::Diagnostics::Debugger::IsLogging_2717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD95C)(); } void DLL2SDK::mscorlib::System::Diagnostics::Debugger::Log_2718(int32_t level_, DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD964)(level_, category_, message_); } void DLL2SDK::mscorlib::System::Diagnostics::DebuggableAttribute::_ctor_2715(DLL2SDK::mscorlib::System::Diagnostics::DebuggableAttribute_DebuggingModes modes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD858)(this, modes_); } void DLL2SDK::mscorlib::System::Collections::Stack::_ctor_2693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3682404)(this); } void DLL2SDK::mscorlib::System::Collections::Stack::_ctor_2694(DLL2SDK::mscorlib::System::Collections::ICollection* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36824B4)(this, col_); } void DLL2SDK::mscorlib::System::Collections::Stack::_ctor_2695(int32_t initialCapacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36828B0)(this, initialCapacity_); } void DLL2SDK::mscorlib::System::Collections::Stack::Resize_2696(int32_t ncapacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36829B4)(this, ncapacity_); } int32_t DLL2SDK::mscorlib::System::Collections::Stack::get_Count_2697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Stack::get_IsSynchronized_2698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Stack::get_SyncRoot_2699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Stack::Clear_2700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Stack::Clone_2701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Stack::Contains_2702(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Stack::CopyTo_2703(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::Stack::GetEnumerator_2704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Stack::Peek_2705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Stack::Pop_2706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Stack::Push_2707(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Collections::Stack::ToArray_2708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Stack*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::_ctor_2612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E080)(this); } void DLL2SDK::mscorlib::System::Collections::SortedList::_ctor_2613(int32_t initialCapacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E280)(this, initialCapacity_); } void DLL2SDK::mscorlib::System::Collections::SortedList::_ctor_2614(DLL2SDK::mscorlib::System::Collections::IComparer* comparer_, int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E140)(this, comparer_, capacity_); } void DLL2SDK::mscorlib::System::Collections::SortedList::_ctor_2615(DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E344)(this, comparer_); } void DLL2SDK::mscorlib::System::Collections::SortedList::_ctor_2616(DLL2SDK::mscorlib::System::Collections::IDictionary* d_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E418)(this, d_, comparer_); } void DLL2SDK::mscorlib::System::Collections::SortedList::_cctor_2617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E7B0)(); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::SortedList::System_Collections_IEnumerable_GetEnumerator_2618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList::get_Count_2619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList::get_IsSynchronized_2620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList::get_SyncRoot_2621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList::get_IsFixedSize_2622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList::get_IsReadOnly_2623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Collections::SortedList::get_Keys_2624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Collections::SortedList::get_Values_2625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList::get_Item_2626(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::set_Item_2627(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList::get_Capacity_2628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::set_Capacity_2629(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::Add_2630(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::Clear_2631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList::Contains_2632(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::mscorlib::System::Collections::SortedList::GetEnumerator_2633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::Remove_2634(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::CopyTo_2635(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList::Clone_2636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::RemoveAt_2637(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList::IndexOfKey_2638(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList::IndexOfValue_2639(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList::ContainsKey_2640(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::SortedList::ContainsValue_2641(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList::GetByIndex_2642(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList::GetKey_2643(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::SortedList::EnsureCapacity_2644(int32_t n_, int32_t free_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36807B8)(this, n_, free_); } void DLL2SDK::mscorlib::System::Collections::SortedList::PutImpl_2645(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_, bool overwrite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367F064)(this, key_, value_, overwrite_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::SortedList::GetImpl_2646(DLL2SDK::mscorlib::System::Object* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367EC80)(this, key_); } void DLL2SDK::mscorlib::System::Collections::SortedList::InitTable_2647(int32_t capacity_, bool forceSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367E28C)(this, capacity_, forceSize_); } void DLL2SDK::mscorlib::System::Collections::SortedList::CopyToArray_2648(DLL2SDK::mscorlib::System::Array* arr_, int32_t i_, DLL2SDK::mscorlib::System::Collections::SortedList_EnumeratorMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3680984)(this, arr_, i_, mode_); } int32_t DLL2SDK::mscorlib::System::Collections::SortedList::Find_2649(DLL2SDK::mscorlib::System::Object* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367EE58)(this, key_); } void DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::_ctor_2604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367DE54)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::System_Collections_IEnumerable_GetEnumerator_2605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::System_Collections_ICollection_CopyTo_2606(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::System_Collections_ICollection_get_SyncRoot_2607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::System_Collections_ICollection_get_IsSynchronized_2608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::get_Count_2609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::GetEnumerator_2610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Collections::ReadOnlyCollectionBase::get_InnerList_2611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367DFA8)(this); } void DLL2SDK::mscorlib::System::Collections::Queue::_ctor_2583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367CC14)(this); } void DLL2SDK::mscorlib::System::Collections::Queue::_ctor_2584(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367CDA0)(this, capacity_); } void DLL2SDK::mscorlib::System::Collections::Queue::_ctor_2585(DLL2SDK::mscorlib::System::Collections::ICollection* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367CDA8)(this, col_); } void DLL2SDK::mscorlib::System::Collections::Queue::_ctor_2586(int32_t capacity_, float growFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367CC20)(this, capacity_, growFactor_); } int32_t DLL2SDK::mscorlib::System::Collections::Queue::get_Count_2587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Queue::get_IsSynchronized_2588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Queue::get_SyncRoot_2589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Queue::CopyTo_2590(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::Queue::GetEnumerator_2591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Queue::Clone_2592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Queue::Clear_2593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Queue::Dequeue_2594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Queue::Enqueue_2595(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Queue::Peek_2596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Collections::Queue::ToArray_2597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Queue*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Queue::grow_2598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367D83C)(this); } void DLL2SDK::mscorlib::System::Collections::DictionaryEntry::_ctor_2474(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677838)(this, key_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::DictionaryEntry::get_Key_2475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367784C)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::DictionaryEntry::get_Value_2476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367785C)(this); } void DLL2SDK::mscorlib::System::Collections::Comparer::_ctor_2469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36772D0)(this); } void DLL2SDK::mscorlib::System::Collections::Comparer::_ctor_2470(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36772D8)(this, culture_); } void DLL2SDK::mscorlib::System::Collections::Comparer::_cctor_2471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36773B4)(); } int32_t DLL2SDK::mscorlib::System::Collections::Comparer::Compare_2472(DLL2SDK::mscorlib::System::Object* a_, DLL2SDK::mscorlib::System::Object* b_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, a_, b_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Comparer::GetObjectData_2473(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::_ctor_2441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3676678)(this); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_ICollection_CopyTo_2442(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_ICollection_get_SyncRoot_2443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_ICollection_get_IsSynchronized_2444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_Add_2445(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_Contains_2446(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_IndexOf_2447(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_Insert_2448(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_Remove_2449(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_get_IsFixedSize_2450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_get_IsReadOnly_2451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_get_Item_2452(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::System_Collections_IList_set_Item_2453(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::CollectionBase::get_Count_2454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::CollectionBase::GetEnumerator_2455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::Clear_2456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::RemoveAt_2457(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::ArrayList* DLL2SDK::mscorlib::System::Collections::CollectionBase::get_InnerList_2458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36766C4)(this); } DLL2SDK::mscorlib::System::Collections::IList* DLL2SDK::mscorlib::System::Collections::CollectionBase::get_List_2459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36771FC)(this); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnClear_2460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnClearComplete_2461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnInsert_2462(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnInsertComplete_2463(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnRemove_2464(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnRemoveComplete_2465(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnSet_2466(int32_t index_, DLL2SDK::mscorlib::System::Object* oldValue_, DLL2SDK::mscorlib::System::Object* newValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, index_, oldValue_, newValue_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnSetComplete_2467(int32_t index_, DLL2SDK::mscorlib::System::Object* oldValue_, DLL2SDK::mscorlib::System::Object* newValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, index_, oldValue_, newValue_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CollectionBase::OnValidate_2468(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::_ctor_2433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3675884)(this); } void DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::_ctor_2434(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3675AF4)(this, culture_); } void DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::_cctor_2435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3675C64)(); } DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider* DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::get_Default_2436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3675D6C)(); } bool DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::AreEqual_2437(DLL2SDK::mscorlib::System::Globalization::CultureInfo* a_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36759F8)(a_, b_); } bool DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::AreEqual_2438(DLL2SDK::mscorlib::System::Globalization::TextInfo* info_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36761E0)(info_, culture_); } DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider* DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::get_DefaultInvariant_2439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36762D4)(); } int32_t DLL2SDK::mscorlib::System::Collections::CaseInsensitiveHashCodeProvider::GetHashCode_2440(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer::_ctor_2427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36750C4)(this); } void DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer::_ctor_2428(bool invariant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3675178)(this, invariant_); } void DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer::_cctor_2429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3675180)(); } DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer* DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer::get_Default_2430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3675230)(); } DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer* DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer::get_DefaultInvariant_2431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36752E0)(); } int32_t DLL2SDK::mscorlib::System::Collections::CaseInsensitiveComparer::Compare_2432(DLL2SDK::mscorlib::System::Object* a_, DLL2SDK::mscorlib::System::Object* b_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, a_, b_, Data.method); } void DLL2SDK::mscorlib::System::Collections::BitArray::_ctor_2401(DLL2SDK::mscorlib::System::Collections::BitArray* bits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3673D90)(this, bits_); } void DLL2SDK::mscorlib::System::Collections::BitArray::_ctor_2402(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3673F20)(this, bytes_); } void DLL2SDK::mscorlib::System::Collections::BitArray::_ctor_2403(DLL2SDK::Array* values_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x367411C)(this, values_); } void DLL2SDK::mscorlib::System::Collections::BitArray::_ctor_2404(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674238)(this, length_); } void DLL2SDK::mscorlib::System::Collections::BitArray::_ctor_2405(int32_t length_, bool defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674340)(this, length_, defaultValue_); } uint8_t DLL2SDK::mscorlib::System::Collections::BitArray::getByte_2406(int32_t byteIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36743B4)(this, byteIndex_); } void DLL2SDK::mscorlib::System::Collections::BitArray::setByte_2407(int32_t byteIndex_, uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674078)(this, byteIndex_, value_); } int32_t DLL2SDK::mscorlib::System::Collections::BitArray::get_Count_2408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::BitArray::get_IsSynchronized_2409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::BitArray::get_Item_2410(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674428)(this, index_); } void DLL2SDK::mscorlib::System::Collections::BitArray::set_Item_2411(int32_t index_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674524)(this, index_, value_); } int32_t DLL2SDK::mscorlib::System::Collections::BitArray::get_Length_2412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674638)(this); } void DLL2SDK::mscorlib::System::Collections::BitArray::set_Length_2413(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674640)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::BitArray::get_SyncRoot_2414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::BitArray::Clone_2415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::BitArray::CopyTo_2416(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::BitArray::Get_2417(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367442C)(this, index_); } void DLL2SDK::mscorlib::System::Collections::BitArray::Set_2418(int32_t index_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674528)(this, index_, value_); } void DLL2SDK::mscorlib::System::Collections::BitArray::SetAll_2419(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3674CD4)(this, value_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::BitArray::GetEnumerator_2420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Generic::KeyNotFoundException::_ctor_2111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3677864)(this); } void DLL2SDK::mscorlib::System::Collections::Generic::KeyNotFoundException::_ctor_2112(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36778EC)(this, message_); } void DLL2SDK::mscorlib::System::Collections::Generic::KeyNotFoundException::_ctor_2113(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36778F4)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Runtime::GetDisplayName_1955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE91C8)(); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParserException::_ctor_1954(DLL2SDK::mscorlib::System::String* msg_, int32_t line_, int32_t column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400EADC)(this, msg_, line_, column_); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::_ctor_1909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400DF44)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::Error_1910(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400EA30)(this, msg_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::UnexpectedEndError_1911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400EC0C)(this); } bool DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::IsNameChar_1912(wchar_t c_, bool start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400ED80)(this, c_, start_); } bool DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::IsWhitespace_1913(int32_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400EEBC)(this, c_); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::SkipWhitespaces_1914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400EEE4)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::HandleWhitespaces_1915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400EFBC)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::SkipWhitespaces_1916(bool expected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400EEEC)(this, expected_); } int32_t DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::Peek_1917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400F0DC)(this); } int32_t DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::Read_1918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400F05C)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::Expect_1919(int32_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400F110)(this, c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadUntil_1920(wchar_t until_, bool handleReferences_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400F260)(this, until_, handleReferences_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadName_1921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400F62C)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::Parse_1922(DLL2SDK::mscorlib::System::IO::TextReader* input_, DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IContentHandler* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400E070)(this, input_, handler_); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::Cleanup_1923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4010468)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadContent_1924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400F81C)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::HandleBufferedContent_1925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40102C8)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadCharacters_1926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40108D8)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadReference_1927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400F320)(this); } int32_t DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadCharacterReference_1928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4010954)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadAttribute_1929(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_AttrListImpl* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401071C)(this, a_); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadCDATASection_1930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401055C)(this); } void DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser::ReadComment_1931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4010648)(this); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::_ctor_1899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF313C)(this); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::LoadXml_1900(DLL2SDK::mscorlib::System::String* xml_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF31D4)(this, xml_); } DLL2SDK::mscorlib::System::Security::SecurityElement* DLL2SDK::mscorlib::Mono::Xml::SecurityParser::ToXml_1901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF32A8)(this); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::OnStartParsing_1902(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser* parser_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, parser_, Data.method); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::OnProcessingInstruction_1903(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, name_, text_, Data.method); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::OnIgnorableWhitespace_1904(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::OnStartElement_1905(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser_IAttrList* attrs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, name_, attrs_, Data.method); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::OnEndElement_1906(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::OnChars_1907(DLL2SDK::mscorlib::System::String* ch_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, ch_, Data.method); } void DLL2SDK::mscorlib::Mono::Xml::SecurityParser::OnEndParsing_1908(DLL2SDK::mscorlib::Mono::Xml::SmallXmlParser* parser_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, parser_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::StrongName::_ctor_1860(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FFBBE8)(this, data_); } void DLL2SDK::mscorlib::Mono::Security::StrongName::_ctor_1861(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFBDAC)(this, rsa_); } void DLL2SDK::mscorlib::Mono::Security::StrongName::_cctor_1862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFBE80)(); } void DLL2SDK::mscorlib::Mono::Security::StrongName::InvalidateCache_1863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFBF30)(this); } void DLL2SDK::mscorlib::Mono::Security::StrongName::set_RSA_1864(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFBD98)(this, value_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::StrongName::get_PublicKey_1865() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::StrongName*)>(DLL2SDK::GameAssemblyBase + 0x3FFBF3C)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::StrongName::get_PublicKeyToken_1866() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::StrongName*)>(DLL2SDK::GameAssemblyBase + 0x3FFC38C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::StrongName::get_TokenAlgorithm_1867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFC568)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::BitConverterLE::GetUShortBytes_1832(uint8_t* bytes_) { return reinterpret_cast*(*)(uint8_t*)>(DLL2SDK::GameAssemblyBase + 0x3FEB8E0)(bytes_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::BitConverterLE::GetUIntBytes_1833(uint8_t* bytes_) { return reinterpret_cast*(*)(uint8_t*)>(DLL2SDK::GameAssemblyBase + 0x3FEBA48)(bytes_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::BitConverterLE::GetULongBytes_1834(uint8_t* bytes_) { return reinterpret_cast*(*)(uint8_t*)>(DLL2SDK::GameAssemblyBase + 0x3FEBC20)(bytes_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::BitConverterLE::GetBytes_1835(int16_t value_) { return reinterpret_cast*(*)(int16_t)>(DLL2SDK::GameAssemblyBase + 0x3FEBED8)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::BitConverterLE::GetBytes_1836(int32_t value_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEAA28)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::BitConverterLE::GetBytes_1837(float value_) { return reinterpret_cast*(*)(float)>(DLL2SDK::GameAssemblyBase + 0x3FEBEF8)(value_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::BitConverterLE::GetBytes_1838(double value_) { return reinterpret_cast*(*)(double)>(DLL2SDK::GameAssemblyBase + 0x3FEBF18)(value_); } void DLL2SDK::mscorlib::Mono::Security::BitConverterLE::UShortFromBytes_1839(uint8_t* dst_, DLL2SDK::Array* src_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEBF34)(dst_, src_, startIndex_); } void DLL2SDK::mscorlib::Mono::Security::BitConverterLE::UIntFromBytes_1840(uint8_t* dst_, DLL2SDK::Array* src_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC07C)(dst_, src_, startIndex_); } void DLL2SDK::mscorlib::Mono::Security::BitConverterLE::ULongFromBytes_1841(uint8_t* dst_, DLL2SDK::Array* src_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC254)(dst_, src_, startIndex_); } int16_t DLL2SDK::mscorlib::Mono::Security::BitConverterLE::ToInt16_1842(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC3AC)(value_, startIndex_); } int32_t DLL2SDK::mscorlib::Mono::Security::BitConverterLE::ToInt32_1843(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC3E0)(value_, startIndex_); } float DLL2SDK::mscorlib::Mono::Security::BitConverterLE::ToSingle_1844(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC414)(value_, startIndex_); } double DLL2SDK::mscorlib::Mono::Security::BitConverterLE::ToDouble_1845(DLL2SDK::Array* value_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC448)(value_, startIndex_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::ASN1Convert::FromInt32_1827(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEA838)(value_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::ASN1Convert::FromOid_1828(DLL2SDK::mscorlib::System::String* oid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEAA48)(oid_); } int32_t DLL2SDK::mscorlib::Mono::Security::ASN1Convert::ToInt32_1829(DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEAB7C)(asn1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::ASN1Convert::ToOid_1830(DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEACF8)(asn1_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::Mono::Security::ASN1Convert::ToDateTime_1831(DLL2SDK::mscorlib::Mono::Security::ASN1* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEB0A8)(time_); } void DLL2SDK::mscorlib::Mono::Security::ASN1::_ctor_1810(uint8_t tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE91CC)(this, tag_); } void DLL2SDK::mscorlib::Mono::Security::ASN1::_ctor_1811(uint8_t tag_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FE91F4)(this, tag_, data_); } void DLL2SDK::mscorlib::Mono::Security::ASN1::_ctor_1812(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FE921C)(this, data_); } int32_t DLL2SDK::mscorlib::Mono::Security::ASN1::get_Count_1813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE9570)(this); } uint8_t DLL2SDK::mscorlib::Mono::Security::ASN1::get_Tag_1814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE9590)(this); } int32_t DLL2SDK::mscorlib::Mono::Security::ASN1::get_Length_1815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE9598)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::ASN1::get_Value_1816() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::ASN1*)>(DLL2SDK::GameAssemblyBase + 0x3FE95AC)(this); } void DLL2SDK::mscorlib::Mono::Security::ASN1::set_Value_1817(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FE966C)(this, value_); } bool DLL2SDK::mscorlib::Mono::Security::ASN1::CompareArray_1818(DLL2SDK::Array* array1_, DLL2SDK::Array* array2_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FE9708)(this, array1_, array2_); } bool DLL2SDK::mscorlib::Mono::Security::ASN1::CompareValue_1819(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FE97A4)(this, value_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::ASN1::Add_1820(DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE97B0)(this, asn1_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::ASN1::GetBytes_1821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::ASN1*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::ASN1::Decode_1822(DLL2SDK::Array* asn1_, int32_t* anPos_, int32_t anLength_) { return reinterpret_cast*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FE940C)(this, asn1_, anPos_, anLength_); } void DLL2SDK::mscorlib::Mono::Security::ASN1::DecodeTLV_1823(DLL2SDK::Array* asn1_, int32_t* pos_, uint8_t* tag_, int32_t* length_, DLL2SDK::Array* content_) { return reinterpret_cast*, int32_t*, uint8_t*, int32_t*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FEA09C)(this, asn1_, pos_, tag_, length_, content_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::ASN1::get_Item_1824(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEA254)(this, index_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::ASN1::Element_1825(int32_t index_, uint8_t anTag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEA3D4)(this, index_, anTag_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::ASN1::ToString_1826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::X509ExtensionCollection::_ctor_1807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400DF04)(this); } void DLL2SDK::mscorlib::Mono::Security::X509::X509ExtensionCollection::_ctor_1808(DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400C9B8)(this, asn1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::Mono::Security::X509::X509ExtensionCollection::System_Collections_IEnumerable_GetEnumerator_1809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::X509Extension::_ctor_1801(DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400D4F4)(this, asn1_); } void DLL2SDK::mscorlib::Mono::Security::X509::X509Extension::Decode_1802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::X509::X509Extension::Equals_1803(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::mscorlib::Mono::Security::X509::X509Extension::GetHashCode_1804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::X509Extension::WriteLine_1805(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, int32_t n_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400DAF0)(this, sb_, n_, pos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::X509::X509Extension::ToString_1806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection::_ctor_1788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40017A0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection::System_Collections_IEnumerable_GetEnumerator_1789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection::get_Item_1790(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400CF30)(this, index_); } int32_t DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection::Add_1791(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4003BFC)(this, value_); } DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection_X509CertificateEnumerator* DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection::GetEnumerator_1792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4004E58)(this); } int32_t DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection::GetHashCode_1793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::_ctor_1772(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40039D4)(this, data_); } void DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::_cctor_1773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400C928)(); } void DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::Parse_1774(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x400BEB4)(this, data_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::GetUnsignedBigInteger_1775(DLL2SDK::Array* integer_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x400CB3C)(this, integer_); } DLL2SDK::mscorlib::System::Security::Cryptography::DSA* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_DSA_1776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4004FFC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_IssuerName_1777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_KeyAlgorithmParameters_1778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_PublicKey_1779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_RawData_1780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_SubjectName_1781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_ValidFrom_1782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::get_ValidUntil_1783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::GetIssuerName_1784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400CE44)(this); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::GetSubjectName_1785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400CE4C)(this); } void DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::GetObjectData_1786(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate::PEM_1787(DLL2SDK::mscorlib::System::String* type_, DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x400BCAC)(type_, data_); } void DLL2SDK::mscorlib::Mono::Security::X509::X501::_cctor_1768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400A224)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::X509::X501::ToString_1769(DLL2SDK::mscorlib::Mono::Security::ASN1* seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400AA9C)(seq_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::X509::X501::ToString_1770(DLL2SDK::mscorlib::Mono::Security::ASN1* seq_, bool reversed_, DLL2SDK::mscorlib::System::String* separator_, bool quotes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400BA4C)(seq_, reversed_, separator_, quotes_); } void DLL2SDK::mscorlib::Mono::Security::X509::X501::AppendEntry_1771(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, DLL2SDK::mscorlib::Mono::Security::ASN1* entry_, bool quotes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400AC4C)(sb_, entry_, quotes_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::_ctor_1728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400164C)(this); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::_ctor_1729(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40017A8)(this, data_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::_ctor_1730(DLL2SDK::Array* data_, DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x40024AC)(this, data_, password_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::_cctor_1731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40024E0)(); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::Decode_1732(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4001A48)(this, data_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::Finalize_1733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::set_Password_1734(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4001824)(this, value_); } int32_t DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::get_IterationCount_1735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4003550)(this); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::set_IterationCount_1736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4003558)(this, value_); } DLL2SDK::mscorlib::Mono::Security::X509::X509CertificateCollection* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::get_Certificates_1737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4003560)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::get_RNG_1738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4003CEC)(this); } bool DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::Compare_1739(DLL2SDK::Array* expected_, DLL2SDK::Array* actual_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x40026D8)(this, expected_, actual_); } DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::GetSymmetricAlgorithm_1740(DLL2SDK::mscorlib::System::String* algorithmOid_, DLL2SDK::Array* salt_, int32_t iterationCount_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4003D18)(this, algorithmOid_, salt_, iterationCount_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::Decrypt_1741(DLL2SDK::mscorlib::System::String* algorithmOid_, DLL2SDK::Array* salt_, int32_t iterationCount_, DLL2SDK::Array* encryptedData_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, int32_t, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4004728)(this, algorithmOid_, salt_, iterationCount_, encryptedData_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::Decrypt_1742(DLL2SDK::mscorlib::Mono::Security::PKCS7_EncryptedData* ed_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12*, DLL2SDK::mscorlib::Mono::Security::PKCS7_EncryptedData*)>(DLL2SDK::GameAssemblyBase + 0x4003364)(this, ed_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::Encrypt_1743(DLL2SDK::mscorlib::System::String* algorithmOid_, DLL2SDK::Array* salt_, int32_t iterationCount_, DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, int32_t, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4004900)(this, algorithmOid_, salt_, iterationCount_, data_); } DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::GetExistingParameters_1744(bool* found_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4004B44)(this, found_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::AddPrivateKey_1745(DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo* pki_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4005458)(this, pki_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::ReadSafeBag_1746(DLL2SDK::mscorlib::Mono::Security::ASN1* safeBag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4002774)(this, safeBag_); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::CertificateSafeBag_1747(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* x509_, DLL2SDK::mscorlib::System::Collections::IDictionary* attributes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x400564C)(this, x509_, attributes_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::MAC_1748(DLL2SDK::Array* password_, DLL2SDK::Array* salt_, int32_t iterations_, DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12*, DLL2SDK::Array*, DLL2SDK::Array*, int32_t, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4002574)(this, password_, salt_, iterations_, data_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::GetBytes_1749() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::X509::PKCS12*)>(DLL2SDK::GameAssemblyBase + 0x400679C)(this); } DLL2SDK::mscorlib::Mono::Security::PKCS7_ContentInfo* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::EncryptedContentInfo_1750(DLL2SDK::mscorlib::Mono::Security::ASN1* safeBags_, DLL2SDK::mscorlib::System::String* algorithmOid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4008BD8)(this, safeBags_, algorithmOid_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::AddCertificate_1751(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* cert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4008BD0)(this, cert_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::AddCertificate_1752(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* cert_, DLL2SDK::mscorlib::System::Collections::IDictionary* attributes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4008FA0)(this, cert_, attributes_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::RemoveCertificate_1753(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* cert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4008BC8)(this, cert_); } void DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::RemoveCertificate_1754(DLL2SDK::mscorlib::Mono::Security::X509::X509Certificate* cert_, DLL2SDK::mscorlib::System::Collections::IDictionary* attrs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4009250)(this, cert_, attrs_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::Clone_1755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::Mono::Security::X509::PKCS12::get_MaximumPasswordLength_1756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40034A0)(); } void DLL2SDK::mscorlib::Mono::Security::X509::SafeBag::_ctor_1725(DLL2SDK::mscorlib::System::String* bagOID_, DLL2SDK::mscorlib::Mono::Security::ASN1* asn1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4005624)(this, bagOID_, asn1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::X509::SafeBag::get_BagOID_1726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40039C4)(this); } DLL2SDK::mscorlib::Mono::Security::ASN1* DLL2SDK::mscorlib::Mono::Security::X509::SafeBag::get_ASN1_1727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40039CC)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::_ctor_1683(int32_t keySize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF69AC)(this, keySize_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::add_KeyGenerated_1684(DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged_KeyGeneratedEventHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF6AF8)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::remove_KeyGenerated_1685(DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged_KeyGeneratedEventHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF6C84)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::Finalize_1686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::GenerateKeyPair_1687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF6E7C)(this); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::get_KeySize_1688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::get_PublicOnly_1689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF733C)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::DecryptValue_1690(DLL2SDK::Array* rgb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgb_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::EncryptValue_1691(DLL2SDK::Array* rgb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgb_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::RSAParameters DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::ExportParameters_1692(bool includePrivateParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, includePrivateParameters_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::ImportParameters_1693(DLL2SDK::mscorlib::System::Security::Cryptography::RSAParameters parameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, parameters_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::Dispose_1694(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::ToXmlString_1695(bool includePrivateParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, includePrivateParameters_, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::get_IsCrtPossible_1696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF91E0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged::GetPaddedValue_1697(DLL2SDK::mscorlib::Mono::Math::BigInteger* value_, int32_t length_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged*, DLL2SDK::mscorlib::Mono::Math::BigInteger*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF7884)(this, value_, length_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::_cctor_1649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF39F8)(); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Compare_1650(DLL2SDK::Array* array1_, DLL2SDK::Array* array2_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF3B98)(array1_, array2_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::xor_1651(DLL2SDK::Array* array1_, DLL2SDK::Array* array2_) { return reinterpret_cast*(*)(DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF3C34)(array1_, array2_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::GetEmptyHash_1652(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* hash_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*)>(DLL2SDK::GameAssemblyBase + 0x3FF3D84)(hash_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::I2OSP_1653(int32_t x_, int32_t size_) { return reinterpret_cast*(*)(int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF4054)(x_, size_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::I2OSP_1654(DLL2SDK::Array* x_, int32_t size_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF4144)(x_, size_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::OS2IP_1655(DLL2SDK::Array* x_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF4228)(x_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::RSAEP_1656(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::Array* m_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF435C)(rsa_, m_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::RSADP_1657(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::Array* c_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF4398)(rsa_, c_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::RSASP1_1658(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::Array* m_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF43D4)(rsa_, m_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::RSAVP1_1659(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::Array* s_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF4410)(rsa_, s_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Encrypt_OAEP_1660(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* hash_, DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* rng_, DLL2SDK::Array* M_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF444C)(rsa_, hash_, rng_, M_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Encrypt_v15_1661(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* rng_, DLL2SDK::Array* M_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF4AC8)(rsa_, rng_, M_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Decrypt_v15_1662(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::Array* C_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF4D34)(rsa_, C_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Sign_v15_1663(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* hash_, DLL2SDK::Array* hashValue_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF4FB0)(rsa_, hash_, hashValue_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Verify_v15_1664(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* hash_, DLL2SDK::Array* hashValue_, DLL2SDK::Array* signature_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF54F4)(rsa_, hash_, hashValue_, signature_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Verify_v15_1665(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* hash_, DLL2SDK::Array* hashValue_, DLL2SDK::Array* signature_, bool tryNonStandardEncoding_) { return reinterpret_cast*, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x3FF55BC)(rsa_, hash_, hashValue_, signature_, tryNonStandardEncoding_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::Encode_v15_1666(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* hash_, DLL2SDK::Array* hashValue_, int32_t emLength_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF50B8)(hash_, hashValue_, emLength_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS1::MGF1_1667(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* hash_, DLL2SDK::Array* mgfSeed_, int32_t maskLen_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF47FC)(hash_, mgfSeed_, maskLen_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::MACAlgorithm::_ctor_1645(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm* algorithm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF32B0)(this, algorithm_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::MACAlgorithm::Initialize_1646(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FF33E8)(this, key_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::MACAlgorithm::Core_1647(DLL2SDK::Array* rgb_, int32_t ib_, int32_t cb_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF3474)(this, rgb_, ib_, cb_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::MACAlgorithm::Final_1648() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::MACAlgorithm*)>(DLL2SDK::GameAssemblyBase + 0x3FF372C)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_ctor_1617(DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters* parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF0D14)(this, parameters_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_ctor_1618(DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters* parameters_, DLL2SDK::mscorlib::System::String* keyPair_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF0D1C)(this, parameters_, keyPair_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_cctor_1619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF0EF0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_Filename_1620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF0FAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_KeyValue_1621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF22D4)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::set_KeyValue_1622(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF22DC)(this, value_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::Load_1623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2300)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::Save_1624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2694)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::Remove_1625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2DA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_UserPath_1626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF1C18)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_MachinePath_1627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF155C)(); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_CanSecure_1628(DLL2SDK::mscorlib::System::String* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2FB0)(root_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_ProtectUser_1629(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2FB8)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_ProtectMachine_1630(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2FC0)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_IsUserProtected_1631(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2FC8)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::_IsMachineProtected_1632(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2FD0)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::CanSecure_1633(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2FD8)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::ProtectUser_1634(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2CBC)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::ProtectMachine_1635(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2BD4)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::IsUserProtected_1636(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2DE0)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::IsMachineProtected_1637(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2EC8)(path_); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_CanChange_1638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF22EC)(this); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_UseDefaultKeyContainer_1639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF3108)(this); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_UseMachineKeyStore_1640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF152C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::get_ContainerName_1641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF1338)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::Copy_1642(DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF0DF8)(this, p_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::FromXml_1643(DLL2SDK::mscorlib::System::String* xml_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF24BC)(this, xml_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyPairPersistence::ToXml_1644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF2940)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::_ctor_1596(int32_t dwKeySize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEE4C8)(this, dwKeySize_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::add_KeyGenerated_1597(DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged_KeyGeneratedEventHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEE600)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::remove_KeyGenerated_1598(DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged_KeyGeneratedEventHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEE78C)(this, value_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::Finalize_1599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::Generate_1600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEE984)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::GenerateKeyPair_1601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEF128)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::add_1602(DLL2SDK::Array* a_, DLL2SDK::Array* b_, int32_t value_) { return reinterpret_cast*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEF368)(this, a_, b_, value_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::GenerateParams_1603(int32_t keyLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEE9D4)(this, keyLength_); } DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::get_Random_1604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEF44C)(this); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::get_KeySize_1605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::get_PublicOnly_1606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEF4B8)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::NormalizeArray_1607(DLL2SDK::Array* array_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FEF570)(this, array_); } DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::ExportParameters_1608(bool includePrivateParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, includePrivateParameters_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::ImportParameters_1609(DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters parameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, parameters_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::CreateSignature_1610(DLL2SDK::Array* rgbHash_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, Data.method); } bool DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::VerifySignature_1611(DLL2SDK::Array* rgbHash_, DLL2SDK::Array* rgbSignature_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, rgbSignature_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged::Dispose_1612(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor::_ctor_1590(DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* transform_, int32_t blockSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEC484)(this, transform_, blockSize_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor::Finalize_1591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor::Initialize_1592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FEC5B8)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor::Core_1593(DLL2SDK::Array* rgb_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FEC5F0)(this, rgb_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor::Core_1594(DLL2SDK::Array* rgb_, int32_t ib_, int32_t cb_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC624)(this, rgb_, ib_, cb_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor::Final_1595() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::BlockProcessor*)>(DLL2SDK::GameAssemblyBase + 0x3FEC8E8)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyBuilder::get_Rng_1587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF0AD0)(); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyBuilder::Key_1588(int32_t size_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF0B8C)(size_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::KeyBuilder::IV_1589(int32_t size_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF0C50)(size_); } int32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::ToInt32LE_1575(DLL2SDK::Array* bytes_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEC9FC)(bytes_, offset_); } uint32_t DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::ToUInt32LE_1576(DLL2SDK::Array* bytes_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FECAB0)(bytes_, offset_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::GetBytesLE_1577(int32_t val_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FECB64)(val_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::Trim_1578(DLL2SDK::Array* array_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FECC7C)(array_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::FromCapiPrivateKeyBlob_1579(DLL2SDK::Array* blob_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FECDA0)(blob_, offset_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::ToCapiPrivateKeyBlob_1580(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*)>(DLL2SDK::GameAssemblyBase + 0x3FED48C)(rsa_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::FromCapiPublicKeyBlob_1581(DLL2SDK::Array* blob_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FED9B8)(blob_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::FromCapiPublicKeyBlob_1582(DLL2SDK::Array* blob_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FED9C0)(blob_, offset_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::ToCapiPublicKeyBlob_1583(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*)>(DLL2SDK::GameAssemblyBase + 0x3FEDEFC)(rsa_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::FromCapiKeyBlob_1584(DLL2SDK::Array* blob_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FEE22C)(blob_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::FromCapiKeyBlob_1585(DLL2SDK::Array* blob_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FEE234)(blob_, offset_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::CryptoConvert::ToCapiKeyBlob_1586(DLL2SDK::mscorlib::System::Security::Cryptography::RSA* rsa_, bool includePrivateKey_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSA*, bool)>(DLL2SDK::GameAssemblyBase + 0x3FEE3F4)(rsa_, includePrivateKey_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::_ctor_1504(DLL2SDK::mscorlib::Mono::Math::BigInteger_Sign sign_, uint32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE1CBC)(this, sign_, len_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::_ctor_1505(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE1D6C)(this, bi_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::_ctor_1506(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, uint32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE1E34)(this, bi_, len_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::_ctor_1507(DLL2SDK::Array* inData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FE1F64)(this, inData_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::_ctor_1508(uint32_t ui_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2338)(this, ui_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::_cctor_1509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2414)(); } DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::mscorlib::Mono::Math::BigInteger::get_Rng_1510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE24DC)(); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::GenerateRandom_1511(int32_t bits_, DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* rng_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE263C)(bits_, rng_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::GenerateRandom_1512(int32_t bits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2830)(bits_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::Randomize_1513(DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* rng_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE28D8)(this, rng_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::Randomize_1514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2C0C)(this); } int32_t DLL2SDK::mscorlib::Mono::Math::BigInteger::BitCount_1515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2B7C)(this); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::TestBit_1516(uint32_t bitNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2CB4)(this, bitNum_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::TestBit_1517(int32_t bitNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2D0C)(this, bitNum_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::SetBit_1518(uint32_t bitNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2E48)(this, bitNum_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::SetBit_1519(uint32_t bitNum_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2E50)(this, bitNum_, value_); } int32_t DLL2SDK::mscorlib::Mono::Math::BigInteger::LowestSetBit_1520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2EC0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Math::BigInteger::GetBytes_1521() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Math::BigInteger*)>(DLL2SDK::GameAssemblyBase + 0x3FE2F8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Math::BigInteger::ToString_1522(uint32_t radix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE3198)(this, radix_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Math::BigInteger::ToString_1523(uint32_t radix_, DLL2SDK::mscorlib::System::String* characterSet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE3224)(this, radix_, characterSet_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::Normalize_1524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE22B8)(this); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::Clear_1525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE36F8)(this); } int32_t DLL2SDK::mscorlib::Mono::Math::BigInteger::GetHashCode_1526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Math::BigInteger::ToString_1527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::Equals_1528(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::ModInverse_1529(DLL2SDK::mscorlib::Mono::Math::BigInteger* modulus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE3D20)(this, modulus_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::ModPow_1530(DLL2SDK::mscorlib::Mono::Math::BigInteger* exp_, DLL2SDK::mscorlib::Mono::Math::BigInteger* n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE450C)(this, exp_, n_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::IsProbablePrime_1531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4854)(this); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::GeneratePseudoPrime_1532(int32_t bits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4C2C)(bits_); } void DLL2SDK::mscorlib::Mono::Math::BigInteger::Incr2_1533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4CEC)(this); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Addition_1536(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4F04)(bi1_, bi2_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Subtraction_1537(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE5310)(bi1_, bi2_); } uint32_t DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Modulus_1538(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, uint32_t ui_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4BDC)(bi_, ui_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Modulus_1539(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE5854)(bi1_, bi2_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Division_1540(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6100)(bi1_, bi2_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Multiply_1541(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6140)(bi1_, bi2_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Multiply_1542(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE64F8)(bi_, i_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_LeftShift_1543(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, int32_t shiftVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE67B0)(bi1_, shiftVal_); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::BigInteger::op_RightShift_1544(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, int32_t shiftVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6B40)(bi1_, shiftVal_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Equality_1545(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, uint32_t ui_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE2B00)(bi1_, ui_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Inequality_1546(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, uint32_t ui_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE367C)(bi1_, ui_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Equality_1547(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE39B0)(bi1_, bi2_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_Inequality_1548(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6E20)(bi1_, bi2_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_GreaterThan_1549(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6F40)(bi1_, bi2_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_LessThan_1550(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6F60)(bi1_, bi2_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_GreaterThanOrEqual_1551(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE6F74)(bi1_, bi2_); } bool DLL2SDK::mscorlib::Mono::Math::BigInteger::op_LessThanOrEqual_1552(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi1_, DLL2SDK::mscorlib::Mono::Math::BigInteger* bi2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4BBC)(bi1_, bi2_); } int32_t DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTests::GetSPPRounds_1500(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, DLL2SDK::mscorlib::Mono::Math::Prime::ConfidenceFactor confidence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE88D0)(bi_, confidence_); } bool DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTests::Test_1501(DLL2SDK::mscorlib::Mono::Math::BigInteger* n_, DLL2SDK::mscorlib::Mono::Math::Prime::ConfidenceFactor confidence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4BE0)(n_, confidence_); } bool DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTests::RabinMillerTest_1502(DLL2SDK::mscorlib::Mono::Math::BigInteger* n_, DLL2SDK::mscorlib::Mono::Math::Prime::ConfidenceFactor confidence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE8D8C)(n_, confidence_); } bool DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTests::SmallPrimeSppTest_1503(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, DLL2SDK::mscorlib::Mono::Math::Prime::ConfidenceFactor confidence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE8AC8)(bi_, confidence_); } void DLL2SDK::mscorlib::Mono::Math::Prime::Generator::PrimeGeneratorBase::_ctor_1490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE81A4)(this); } DLL2SDK::mscorlib::Mono::Math::Prime::ConfidenceFactor DLL2SDK::mscorlib::Mono::Math::Prime::Generator::PrimeGeneratorBase::get_Confidence_1491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTest* DLL2SDK::mscorlib::Mono::Math::Prime::Generator::PrimeGeneratorBase::get_PrimalityTest_1492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::Mono::Math::Prime::Generator::PrimeGeneratorBase::get_TrialDivisionBounds_1493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::_ctor_1479(int32_t lcid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA7DC)(this, lcid_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::Reset_1480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE14F4)(this); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::Initialize_1481(DLL2SDK::mscorlib::System::Globalization::CompareOptions options_, int32_t lcid_, DLL2SDK::mscorlib::System::String* s_, bool frenchSort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA7E4)(this, options_, lcid_, s_, frenchSort_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::AppendCJKExtension_1482(uint8_t lv1msb_, uint8_t lv1lsb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDB568)(this, lv1msb_, lv1lsb_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::AppendKana_1483(uint8_t category_, uint8_t lv1_, uint8_t lv2_, uint8_t lv3_, bool isSmallKana_, uint8_t markType_, bool isKatakana_, bool isHalfWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDB6D0)(this, category_, lv1_, lv2_, lv3_, isSmallKana_, markType_, isKatakana_, isHalfWidth_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::AppendNormal_1484(uint8_t category_, uint8_t lv1_, uint8_t lv2_, uint8_t lv3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDB408)(this, category_, lv1_, lv2_, lv3_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::AppendLevel5_1485(uint8_t category_, uint8_t lv1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE163C)(this, category_, lv1_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::AppendBufferPrimitive_1486(uint8_t value_, DLL2SDK::Array* buf_, int32_t* bidx_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3FE1514)(this, value_, buf_, bidx_); } DLL2SDK::mscorlib::System::Globalization::SortKey* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::GetResultAndReset_1487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDAFAC)(this); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::GetOptimizedLength_1488(DLL2SDK::Array* data_, int32_t len_, uint8_t defaultValue_) { return reinterpret_cast*, int32_t, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x3FE1C48)(this, data_, len_, defaultValue_); } DLL2SDK::mscorlib::System::Globalization::SortKey* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer::GetResult_1489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE16D0)(this); } void DLL2SDK::mscorlib::System::Globalization::SortKey::_ctor_1471(int32_t lcid_, DLL2SDK::mscorlib::System::String* source_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401C6B8)(this, lcid_, source_, opt_); } void DLL2SDK::mscorlib::System::Globalization::SortKey::_ctor_1472(int32_t lcid_, DLL2SDK::mscorlib::System::String* source_, DLL2SDK::Array* buffer_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_, int32_t lv1Length_, int32_t lv2Length_, int32_t lv3Length_, int32_t kanaSmallLength_, int32_t markTypeLength_, int32_t katakanaLength_, int32_t kanaWidthLength_, int32_t identLength_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CompareOptions, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4025F6C)(this, lcid_, source_, buffer_, opt_, lv1Length_, lv2Length_, lv3Length_, kanaSmallLength_, markTypeLength_, katakanaLength_, kanaWidthLength_, identLength_); } int32_t DLL2SDK::mscorlib::System::Globalization::SortKey::Compare_1473(DLL2SDK::mscorlib::System::Globalization::SortKey* sortkey1_, DLL2SDK::mscorlib::System::Globalization::SortKey* sortkey2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4025FA0)(sortkey1_, sortkey2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::SortKey::get_OriginalString_1474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::SortKey::get_KeyData_1475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::SortKey*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Globalization::SortKey::Equals_1476(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::SortKey::GetHashCode_1477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::SortKey::ToString_1478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::_ctor_1417(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD8D3C)(this, culture_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::_cctor_1418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD92E8)(); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::SetCJKTable_1419(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* cjkIndexer_, uint8_t* catTable_, uint8_t* lv1Table_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* lv2Indexer_, uint8_t* lv2Table_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD91B4)(this, culture_, cjkIndexer_, catTable_, lv1Table_, lv2Indexer_, lv2Table_); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetNeutralCulture_1420(DLL2SDK::mscorlib::System::Globalization::CultureInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD944C)(info_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::Category_1421(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD94E0)(this, cp_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::Level1_1422(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD95E0)(this, cp_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::Level2_1423(int32_t cp_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType ext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD96E0)(this, cp_, ext_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsHalfKana_1424(int32_t cp_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD98DC)(cp_, opt_); } DLL2SDK::mscorlib::Mono::Globalization::Unicode::Contraction* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetContraction_1425(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD9998)(this, s_, start_, end_); } DLL2SDK::mscorlib::Mono::Globalization::Unicode::Contraction* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetContraction_1426(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t end_, DLL2SDK::Array* clist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FD9ABC)(this, s_, start_, end_, clist_); } DLL2SDK::mscorlib::Mono::Globalization::Unicode::Contraction* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetTailContraction_1427(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD9C24)(this, s_, start_, end_); } DLL2SDK::mscorlib::Mono::Globalization::Unicode::Contraction* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetTailContraction_1428(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t end_, DLL2SDK::Array* clist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FD9D48)(this, s_, start_, end_, clist_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::FilterOptions_1429(int32_t i_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA010)(this, i_, opt_); } DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetExtenderType_1430(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA188)(this, i_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::ToDashTypeValue_1431(DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType ext_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA288)(ext_, opt_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::FilterExtender_1432(int32_t i_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType ext_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA2B0)(this, i_, ext_, opt_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsIgnorable_1433(int32_t i_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA538)(i_, opt_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsSafe_1434(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA5F8)(this, i_); } DLL2SDK::mscorlib::System::Globalization::SortKey* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetSortKey_1435(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA670)(this, s_, options_); } DLL2SDK::mscorlib::System::Globalization::SortKey* DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetSortKey_1436(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t length_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDA6C8)(this, s_, start_, length_, options_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::GetSortKey_1437(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t end_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer* buf_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDAAAC)(this, s_, start_, end_, buf_, opt_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::FillSortKeyRaw_1438(int32_t i_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType ext_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer* buf_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDAFF8)(this, i_, ext_, buf_, opt_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::FillSurrogateSortKeyRaw_1439(int32_t i_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SortKeyBuffer* buf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDB5FC)(this, i_, buf_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::CompareOrdinal_1440(DLL2SDK::mscorlib::System::String* s1_, int32_t idx1_, int32_t len1_, DLL2SDK::mscorlib::System::String* s2_, int32_t idx2_, int32_t len2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDB778)(this, s1_, idx1_, len1_, s2_, idx2_, len2_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::CompareQuick_1441(DLL2SDK::mscorlib::System::String* s1_, int32_t idx1_, int32_t len1_, DLL2SDK::mscorlib::System::String* s2_, int32_t idx2_, int32_t len2_, bool* sourceConsumed_, bool* targetConsumed_, bool immediateBreakup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDBC74)(this, s1_, idx1_, len1_, s2_, idx2_, len2_, sourceConsumed_, targetConsumed_, immediateBreakup_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::CompareOrdinalIgnoreCase_1442(DLL2SDK::mscorlib::System::String* s1_, int32_t idx1_, int32_t len1_, DLL2SDK::mscorlib::System::String* s2_, int32_t idx2_, int32_t len2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDC594)(this, s1_, idx1_, len1_, s2_, idx2_, len2_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::Compare_1443(DLL2SDK::mscorlib::System::String* s1_, int32_t idx1_, int32_t len1_, DLL2SDK::mscorlib::System::String* s2_, int32_t idx2_, int32_t len2_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDCB44)(this, s1_, idx1_, len1_, s2_, idx2_, len2_, options_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::ClearBuffer_1444(uint8_t* buffer_, int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDAFDC)(this, buffer_, size_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::QuickCheckPossible_1445(DLL2SDK::mscorlib::System::String* s1_, int32_t idx1_, int32_t end1_, DLL2SDK::mscorlib::System::String* s2_, int32_t idx2_, int32_t end2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDCCF0)(this, s1_, idx1_, end1_, s2_, idx2_, end2_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::CompareInternal_1446(DLL2SDK::mscorlib::System::String* s1_, int32_t idx1_, int32_t len1_, DLL2SDK::mscorlib::System::String* s2_, int32_t idx2_, int32_t len2_, bool* targetConsumed_, bool* sourceConsumed_, bool skipHeadingExtenders_, bool immediateBreakup_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDCCF8)(this, s1_, idx1_, len1_, s2_, idx2_, len2_, targetConsumed_, sourceConsumed_, skipHeadingExtenders_, immediateBreakup_, ctx_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::CompareFlagPair_1447(bool b1_, bool b2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDE5DC)(this, b1_, b2_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsPrefix_1448(DLL2SDK::mscorlib::System::String* src_, DLL2SDK::mscorlib::System::String* target_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDE5FC)(this, src_, target_, opt_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsPrefix_1449(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDE658)(this, s_, target_, start_, length_, opt_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsPrefix_1450(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, bool skipHeadingExtenders_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDE788)(this, s_, target_, start_, length_, skipHeadingExtenders_, ctx_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsSuffix_1451(DLL2SDK::mscorlib::System::String* src_, DLL2SDK::mscorlib::System::String* target_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDE824)(this, src_, target_, opt_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IsSuffix_1452(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDE890)(this, s_, target_, start_, length_, opt_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::QuickIndexOf_1453(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, bool* testWasUnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDEACC)(this, s_, target_, start_, length_, testWasUnable_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IndexOf_1454(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDEC6C)(this, s_, target_, start_, length_, opt_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IndexOfOrdinal_1455(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDEE70)(this, s_, target_, start_, length_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IndexOfOrdinalIgnoreCase_1456(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDEF78)(this, s_, target_, start_, length_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IndexOfSortKey_1457(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t length_, uint8_t* sortkey_, wchar_t target_, int32_t ti_, bool noLv4_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDF680)(this, s_, start_, length_, sortkey_, target_, ti_, noLv4_, ctx_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::IndexOf_1458(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, uint8_t* targetSortKey_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDF0D8)(this, s_, target_, start_, length_, targetSortKey_, ctx_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::LastIndexOf_1459(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDE964)(this, s_, target_, start_, length_, opt_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::LastIndexOfOrdinal_1460(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDF8C8)(this, s_, target_, start_, length_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::LastIndexOfOrdinalIgnoreCase_1461(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDFA50)(this, s_, target_, start_, length_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::LastIndexOfSortKey_1462(DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t orgStart_, int32_t length_, uint8_t* sortkey_, int32_t ti_, bool noLv4_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE031C)(this, s_, start_, orgStart_, length_, sortkey_, ti_, noLv4_, ctx_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::LastIndexOf_1463(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* target_, int32_t start_, int32_t length_, uint8_t* targetSortKey_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDFC68)(this, s_, target_, start_, length_, targetSortKey_, ctx_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::MatchesForward_1464(DLL2SDK::mscorlib::System::String* s_, int32_t* idx_, int32_t end_, int32_t ti_, uint8_t* sortkey_, bool noLv4_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FDF6FC)(this, s_, idx_, end_, ti_, sortkey_, noLv4_, ctx_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::MatchesForwardCore_1465(DLL2SDK::mscorlib::System::String* s_, int32_t* idx_, int32_t end_, int32_t ti_, uint8_t* sortkey_, bool noLv4_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType ext_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::Contraction* ct_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE0578)(this, s_, idx_, end_, ti_, sortkey_, noLv4_, ext_, ct_, ctx_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::MatchesPrimitive_1466(DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_, uint8_t* source_, int32_t si_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType ext_, uint8_t* target_, int32_t ti_, bool noLv4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE0A18)(this, opt_, source_, si_, ext_, target_, ti_, noLv4_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::MatchesBackward_1467(DLL2SDK::mscorlib::System::String* s_, int32_t* idx_, int32_t end_, int32_t orgStart_, int32_t ti_, uint8_t* sortkey_, bool noLv4_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE03A4)(this, s_, idx_, end_, orgStart_, ti_, sortkey_, noLv4_, ctx_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator::MatchesBackwardCore_1468(DLL2SDK::mscorlib::System::String* s_, int32_t* idx_, int32_t end_, int32_t orgStart_, int32_t ti_, uint8_t* sortkey_, bool noLv4_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_ExtenderType ext_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::Contraction* ct_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context* ctx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE0D64)(this, s_, idx_, end_, orgStart_, ti_, sortkey_, noLv4_, ext_, ct_, ctx_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTableUtil::_cctor_1416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD85B4)(); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::_cctor_1395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD565C)(); } DLL2SDK::mscorlib::Mono::Globalization::Unicode::TailoringInfo* DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::GetTailoringInfo_1396(int32_t lcid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD5D70)(lcid_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::BuildTailoringTables_1397(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::TailoringInfo* t_, DLL2SDK::Array* contractions_, DLL2SDK::Array* diacriticals_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FD5F34)(culture_, t_, contractions_, diacriticals_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::SetCJKReferences_1398(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* cjkIndexer_, uint8_t* catTable_, uint8_t* lv1Table_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* lv2Indexer_, uint8_t* lv2Table_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD67C0)(name_, cjkIndexer_, catTable_, lv1Table_, lv2Indexer_, lv2Table_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::Category_1399(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD6D90)(cp_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::Level1_1400(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD6EB8)(cp_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::Level2_1401(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD6FE0)(cp_); } uint8_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::Level3_1402(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD7108)(cp_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::IsIgnorable_1403(int32_t cp_, uint8_t flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD7230)(cp_, flag_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::IsIgnorableNonSpacing_1404(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD73F0)(cp_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::ToKanaTypeInsensitive_1405(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD7494)(i_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::ToWidthCompat_1406(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD74AC)(i_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::HasSpecialWeight_1407(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD7618)(c_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::IsHalfWidthKana_1408(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD769C)(c_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::IsHiragana_1409(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD76B4)(c_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::IsJapaneseSmallLetter_1410(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD76D0)(c_); } bool DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::get_IsReady_1411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD77CC)(); } intptr_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::GetResource_1412(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD5C4C)(name_); } uint32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::UInt32FromBytePtr_1413(uint8_t* raw_, uint32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD5D18)(raw_, idx_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::FillCJK_1414(DLL2SDK::mscorlib::System::String* culture_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* cjkIndexer_, uint8_t* catTable_, uint8_t* lv1Table_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* lv2Indexer_, uint8_t* lv2Table_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD787C)(culture_, cjkIndexer_, catTable_, lv1Table_, lv2Indexer_, lv2Table_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::MSCompatUnicodeTable::FillCJKCore_1415(DLL2SDK::mscorlib::System::String* culture_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* cjkIndexer_, uint8_t* catTable_, uint8_t* lv1Table_, DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer* cjkLv2Indexer_, uint8_t* lv2Table_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD7A10)(culture_, cjkIndexer_, catTable_, lv1Table_, cjkLv2Indexer_, lv2Table_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::Level2MapComparer::_ctor_1392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD5504)(this); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::Level2MapComparer::_cctor_1393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD550C)(); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::Level2MapComparer::Compare_1394(DLL2SDK::mscorlib::System::Object* o1_, DLL2SDK::mscorlib::System::Object* o2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, o1_, o2_, Data.method); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::Level2Map::_ctor_1391(uint8_t source_, uint8_t replace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD54DC)(this, source_, replace_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::ContractionComparer::_ctor_1388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD52C8)(this); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::ContractionComparer::_cctor_1389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD52D0)(); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::ContractionComparer::Compare_1390(DLL2SDK::mscorlib::System::Object* o1_, DLL2SDK::mscorlib::System::Object* o2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, o1_, o2_, Data.method); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::Contraction::_ctor_1387(DLL2SDK::Array* source_, DLL2SDK::mscorlib::System::String* replacement_, DLL2SDK::Array* sortkey_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FD5298)(this, source_, replacement_, sortkey_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::TailoringInfo::_ctor_1386(int32_t lcid_, int32_t tailoringIndex_, int32_t tailoringCount_, bool frenchSort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD5D38)(this, lcid_, tailoringIndex_, tailoringCount_, frenchSort_); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer::_ctor_1383(DLL2SDK::Array* starts_, DLL2SDK::Array* ends_, int32_t defaultIndex_, int32_t defaultCP_) { return reinterpret_cast*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FD4EC0)(this, starts_, ends_, defaultIndex_, defaultCP_); } int32_t DLL2SDK::mscorlib::Mono::Globalization::Unicode::CodePointIndexer::ToIndex_1384(int32_t cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD516C)(this, cp_); } void DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::_ctor_1357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2930)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::ToUnix_1358(DLL2SDK::mscorlib::System::String* keyname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD35A4)(keyname_); } bool DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::IsWellKnownKey_1359(DLL2SDK::mscorlib::System::String* parentKeyName_, DLL2SDK::mscorlib::System::String* keyname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD360C)(parentKeyName_, keyname_); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::OpenSubKey_1360(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* keyname_, bool writable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, rkey_, keyname_, writable_, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::Flush_1361(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, rkey_, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::Close_1362(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, rkey_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::GetValue_1363(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* default_value_, DLL2SDK::mscorlib::Microsoft::Win32::RegistryValueOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, rkey_, name_, default_value_, options_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::ToString_1364(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, rkey_, Data.method); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* DLL2SDK::mscorlib::Microsoft::Win32::UnixRegistryApi::CreateSubKey_1365(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* keyname_, bool writable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD39BC)(this, rkey_, keyname_, writable_); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::_ctor_1340(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* basedir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDE48)(this, rkey_, basedir_); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::_cctor_1341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCE990)(); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Load_1342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCE03C)(this); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::LoadKey_1343(DLL2SDK::mscorlib::System::Security::SecurityElement* se_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCEA98)(this, se_); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Ensure_1344(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* extra_, bool writable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCF810)(this, rkey_, extra_, writable_); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Probe_1345(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* extra_, bool writable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCFCC4)(this, rkey_, extra_, writable_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::CombineName_1346(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCFB6C)(rkey_, extra_); } DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler* DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Lookup_1347(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, bool createNonExisting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD010C)(rkey_, createNonExisting_); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Drop_1348(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD09A8)(rkey_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::GetValue_1349(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Microsoft::Win32::RegistryValueOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD0F58)(this, name_, options_); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Flush_1350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD11AC)(this); } bool DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::ValueExists_1351(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD20D8)(this, name_); } bool DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::get_IsMarkedForDeletion_1352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD10CC)(this); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Finalize_1353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::Save_1354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD12E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::get_UserStore_1355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD076C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::KeyHandler::get_MachineStore_1356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD0840)(); } void DLL2SDK::mscorlib::Microsoft::Win32::ExpandString::_ctor_1337(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDC08)(this, s_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::ExpandString::ToString_1338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::ExpandString::Expand_1339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDC30)(this); } void DLL2SDK::mscorlib::Microsoft::Win32::Registry::_cctor_1314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2228)(); } void DLL2SDK::mscorlib::Microsoft::Win32::SafeHandles::SafeHandleZeroOrMinusOneIsInvalid::_ctor_1305(bool ownsHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD3490)(this, ownsHandle_); } bool DLL2SDK::mscorlib::Microsoft::Win32::SafeHandles::SafeHandleZeroOrMinusOneIsInvalid::get_IsInvalid_1306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::MonoTODOAttribute::_ctor_1301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452748C)(this); } void DLL2SDK::mscorlib::System::MonoTODOAttribute::_ctor_1302(DLL2SDK::mscorlib::System::String* comment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45264D0)(this, comment_); } void DLL2SDK::mscorlib::System::MonoDocumentationNoteAttribute::_ctor_1303(DLL2SDK::mscorlib::System::String* comment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45264B0)(this, comment_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Locale::GetText_1299(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDB58)(msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Locale::GetText_1300(DLL2SDK::mscorlib::System::String* fmt_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FCDB60)(fmt_, args_); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::RuntimeHelpers::InitializeArray_1295(DLL2SDK::mscorlib::System::Array* array_, intptr_t fldHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50191A8)(array_, fldHandle_); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::RuntimeHelpers::InitializeArray_1296(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::RuntimeFieldHandle fldHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50191B4)(array_, fldHandle_); } int32_t DLL2SDK::mscorlib::System::Runtime::CompilerServices::RuntimeHelpers::get_OffsetToStringData_1297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50192C4)(); } int32_t DLL2SDK::mscorlib::System::Runtime::CompilerServices::RuntimeHelpers::GetHashCode_1298(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50192C8)(o_); } bool DLL2SDK::mscorlib::System::ArgIterator::Equals_1279(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D6A0)(this, o_); } int32_t DLL2SDK::mscorlib::System::ArgIterator::GetHashCode_1280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365D6B0)(this); } bool DLL2SDK::mscorlib::System::TypedReference::Equals_1277(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB88C)(this, o_); } int32_t DLL2SDK::mscorlib::System::TypedReference::GetHashCode_1278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBB9B4)(this); } void DLL2SDK::mscorlib::System::AsyncCallback::_ctor_1270(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665874)(this, object_, method_); } void DLL2SDK::mscorlib::System::AsyncCallback::Invoke_1271(DLL2SDK::mscorlib::System::IAsyncResult* ar_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, ar_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::AsyncCallback::BeginInvoke_1272(DLL2SDK::mscorlib::System::IAsyncResult* ar_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, ar_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::AsyncCallback::EndInvoke_1273(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::FieldOffsetAttribute::_ctor_1269(int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500A8DC)(this, offset_); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::DecimalConstantAttribute::_ctor_1267(uint8_t scale_, uint8_t sign_, uint32_t hi_, uint32_t mid_, uint32_t low_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019068)(this, scale_, sign_, hi_, mid_, low_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Runtime::CompilerServices::DecimalConstantAttribute::get_Value_1268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50126A8)(this); } void DLL2SDK::mscorlib::System::Reflection::DefaultMemberAttribute::_ctor_1265(DLL2SDK::mscorlib::System::String* memberName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453BD04)(this, memberName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::DefaultMemberAttribute::get_MemberName_1266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452999C)(this); } void DLL2SDK::mscorlib::System::Diagnostics::DebuggerHiddenAttribute::_ctor_1264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ADAD4)(this); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::RuntimeCompatibilityAttribute::_ctor_1262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019198)(this); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::RuntimeCompatibilityAttribute::set_WrapNonExceptionThrows_1263(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50191A0)(this, value_); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::InternalsVisibleToAttribute::_ctor_1261(DLL2SDK::mscorlib::System::String* assemblyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501916C)(this, assemblyName_); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::CompilerGeneratedAttribute::_ctor_1260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019058)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::OptionalAttribute::_ctor_1259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5012D00)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ComImportAttribute::_ctor_1258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50198A4)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::GuidAttribute::_ctor_1257(DLL2SDK::mscorlib::System::String* guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019EC0)(this, guid_); } void DLL2SDK::mscorlib::System::Diagnostics::ConditionalAttribute::_ctor_1256(DLL2SDK::mscorlib::System::String* conditionString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AD838)(this, conditionString_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::InAttribute::_ctor_1255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5012CF8)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::MarshalAsAttribute::_ctor_1254(DLL2SDK::mscorlib::System::Runtime::InteropServices::UnmanagedType unmanagedType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501A9C8)(this, unmanagedType_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::DllImportAttribute::_ctor_1252(DLL2SDK::mscorlib::System::String* dllName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50198EC)(this, dllName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::InteropServices::DllImportAttribute::get_Value_1253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x501990C)(this); } void DLL2SDK::mscorlib::System::ObsoleteAttribute::_ctor_1249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45335D4)(this); } void DLL2SDK::mscorlib::System::ObsoleteAttribute::_ctor_1250(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45335DC)(this, message_); } void DLL2SDK::mscorlib::System::ObsoleteAttribute::_ctor_1251(DLL2SDK::mscorlib::System::String* message_, bool error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45335FC)(this, message_, error_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::OutAttribute::_ctor_1248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5012D08)(this); } void DLL2SDK::mscorlib::System::ParamArrayAttribute::_ctor_1247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534094)(this); } void DLL2SDK::mscorlib::System::Array::_ctor_868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E1CC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::System_Collections_IList_get_Item_869(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Array::System_Collections_IList_set_Item_870(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Array::System_Collections_IList_Add_871(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Array::System_Collections_IList_Clear_872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Array::System_Collections_IList_Contains_873(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Array::System_Collections_IList_IndexOf_874(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Array::System_Collections_IList_Insert_875(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Array::System_Collections_IList_Remove_876(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Array::System_Collections_IList_RemoveAt_877(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::mscorlib::System::Array::System_Collections_ICollection_get_Count_878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Array::InternalArray__ICollection_get_Count_879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365EB90)(this); } bool DLL2SDK::mscorlib::System::Array::InternalArray__ICollection_get_IsReadOnly_880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365EB94)(this); } void DLL2SDK::mscorlib::System::Array::InternalArray__ICollection_Clear_882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365EB9C)(this); } void DLL2SDK::mscorlib::System::Array::InternalArray__RemoveAt_888(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365EC44)(this, index_); } int32_t DLL2SDK::mscorlib::System::Array::get_Length_894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E328)(this); } int64_t DLL2SDK::mscorlib::System::Array::get_LongLength_895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365ECF0)(this); } int32_t DLL2SDK::mscorlib::System::Array::get_Rank_896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E380)(this); } int32_t DLL2SDK::mscorlib::System::Array::GetRank_897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365ED04)(this); } int32_t DLL2SDK::mscorlib::System::Array::GetLength_898(int32_t dimension_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365ECEC)(this, dimension_); } int64_t DLL2SDK::mscorlib::System::Array::GetLongLength_899(int32_t dimension_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365ED08)(this, dimension_); } int32_t DLL2SDK::mscorlib::System::Array::GetLowerBound_900(int32_t dimension_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E5B8)(this, dimension_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_901(DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x365ED1C)(this, indices_); } void DLL2SDK::mscorlib::System::Array::SetValue_902(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x365ED20)(this, value_, indices_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValueImpl_903(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E384)(this, pos_); } void DLL2SDK::mscorlib::System::Array::SetValueImpl_904(DLL2SDK::mscorlib::System::Object* value_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E4E4)(this, value_, pos_); } bool DLL2SDK::mscorlib::System::Array::FastCopy_905(DLL2SDK::mscorlib::System::Array* source_, int32_t source_idx_, DLL2SDK::mscorlib::System::Array* dest_, int32_t dest_idx_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365ED24)(source_, source_idx_, dest_, dest_idx_, length_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Array::CreateInstanceImpl_906(DLL2SDK::mscorlib::System::Type* elementType_, DLL2SDK::Array* lengths_, DLL2SDK::Array* bounds_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x365ED58)(elementType_, lengths_, bounds_); } bool DLL2SDK::mscorlib::System::Array::get_IsSynchronized_907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::get_SyncRoot_908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Array::get_IsFixedSize_909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Array::get_IsReadOnly_910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Array::GetEnumerator_911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Array::GetUpperBound_912(int32_t dimension_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365EE5C)(this, dimension_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_913(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365EE8C)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_914(int32_t index1_, int32_t index2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F020)(this, index1_, index2_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_915(int32_t index1_, int32_t index2_, int32_t index3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F10C)(this, index1_, index2_, index3_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_916(int64_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F214)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_917(int64_t index1_, int64_t index2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F318)(this, index1_, index2_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_918(int64_t index1_, int64_t index2_, int64_t index3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F488)(this, index1_, index2_, index3_); } void DLL2SDK::mscorlib::System::Array::SetValue_919(DLL2SDK::mscorlib::System::Object* value_, int64_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F670)(this, value_, index_); } void DLL2SDK::mscorlib::System::Array::SetValue_920(DLL2SDK::mscorlib::System::Object* value_, int64_t index1_, int64_t index2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F918)(this, value_, index1_, index2_); } void DLL2SDK::mscorlib::System::Array::SetValue_921(DLL2SDK::mscorlib::System::Object* value_, int64_t index1_, int64_t index2_, int64_t index3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365FB08)(this, value_, index1_, index2_, index3_); } void DLL2SDK::mscorlib::System::Array::SetValue_922(DLL2SDK::mscorlib::System::Object* value_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365F77C)(this, value_, index_); } void DLL2SDK::mscorlib::System::Array::SetValue_923(DLL2SDK::mscorlib::System::Object* value_, int32_t index1_, int32_t index2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365FD80)(this, value_, index1_, index2_); } void DLL2SDK::mscorlib::System::Array::SetValue_924(DLL2SDK::mscorlib::System::Object* value_, int32_t index1_, int32_t index2_, int32_t index3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365FE74)(this, value_, index1_, index2_, index3_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Array::CreateInstance_925(DLL2SDK::mscorlib::System::Type* elementType_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365FF84)(elementType_, length_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Array::CreateInstance_926(DLL2SDK::mscorlib::System::Type* elementType_, int32_t length1_, int32_t length2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3660338)(elementType_, length1_, length2_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Array::CreateInstance_927(DLL2SDK::mscorlib::System::Type* elementType_, int32_t length1_, int32_t length2_, int32_t length3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3660424)(elementType_, length1_, length2_, length3_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Array::CreateInstance_928(DLL2SDK::mscorlib::System::Type* elementType_, DLL2SDK::Array* lengths_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3660054)(elementType_, lengths_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Array::CreateInstance_929(DLL2SDK::mscorlib::System::Type* elementType_, DLL2SDK::Array* lengths_, DLL2SDK::Array* lowerBounds_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x366052C)(elementType_, lengths_, lowerBounds_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Array::GetIntArray_930(DLL2SDK::Array* values_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3660A0C)(values_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Array::CreateInstance_931(DLL2SDK::mscorlib::System::Type* elementType_, DLL2SDK::Array* lengths_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3660BB4)(elementType_, lengths_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::GetValue_932(DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3660C80)(this, indices_); } void DLL2SDK::mscorlib::System::Array::SetValue_933(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3660D4C)(this, value_, indices_); } int32_t DLL2SDK::mscorlib::System::Array::BinarySearch_934(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3660E20)(array_, value_); } int32_t DLL2SDK::mscorlib::System::Array::BinarySearch_935(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3661314)(array_, value_, comparer_); } int32_t DLL2SDK::mscorlib::System::Array::BinarySearch_936(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t length_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3661538)(array_, index_, length_, value_); } int32_t DLL2SDK::mscorlib::System::Array::BinarySearch_937(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t length_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3661854)(array_, index_, length_, value_, comparer_); } int32_t DLL2SDK::mscorlib::System::Array::DoBinarySearch_938(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t length_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366103C)(array_, index_, length_, value_, comparer_); } void DLL2SDK::mscorlib::System::Array::Clear_939(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365E5BC)(array_, index_, length_); } void DLL2SDK::mscorlib::System::Array::ClearInternal_940(DLL2SDK::mscorlib::System::Array* a_, int32_t index_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3661B74)(a_, index_, count_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Array::Clone_941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Array::Copy_942(DLL2SDK::mscorlib::System::Array* sourceArray_, DLL2SDK::mscorlib::System::Array* destinationArray_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3661B88)(sourceArray_, destinationArray_, length_); } void DLL2SDK::mscorlib::System::Array::Copy_943(DLL2SDK::mscorlib::System::Array* sourceArray_, int32_t sourceIndex_, DLL2SDK::mscorlib::System::Array* destinationArray_, int32_t destinationIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3661CB0)(sourceArray_, sourceIndex_, destinationArray_, destinationIndex_, length_); } void DLL2SDK::mscorlib::System::Array::Copy_944(DLL2SDK::mscorlib::System::Array* sourceArray_, int64_t sourceIndex_, DLL2SDK::mscorlib::System::Array* destinationArray_, int64_t destinationIndex_, int64_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36625D8)(sourceArray_, sourceIndex_, destinationArray_, destinationIndex_, length_); } void DLL2SDK::mscorlib::System::Array::Copy_945(DLL2SDK::mscorlib::System::Array* sourceArray_, DLL2SDK::mscorlib::System::Array* destinationArray_, int64_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662830)(sourceArray_, destinationArray_, length_); } int32_t DLL2SDK::mscorlib::System::Array::IndexOf_946(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662944)(array_, value_); } int32_t DLL2SDK::mscorlib::System::Array::IndexOf_947(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662C20)(array_, value_, startIndex_); } int32_t DLL2SDK::mscorlib::System::Array::IndexOf_948(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662A20)(array_, value_, startIndex_, count_); } void DLL2SDK::mscorlib::System::Array::Initialize_949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662D04)(this); } int32_t DLL2SDK::mscorlib::System::Array::LastIndexOf_950(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662D08)(array_, value_); } int32_t DLL2SDK::mscorlib::System::Array::LastIndexOf_951(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662E08)(array_, value_, startIndex_); } int32_t DLL2SDK::mscorlib::System::Array::LastIndexOf_952(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3662EF4)(array_, value_, startIndex_, count_); } DLL2SDK::mscorlib::System::Array_Swapper* DLL2SDK::mscorlib::System::Array::get_swapper_953(DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36630FC)(array_); } void DLL2SDK::mscorlib::System::Array::Reverse_955(DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3663288)(array_); } void DLL2SDK::mscorlib::System::Array::Reverse_956(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3663370)(array_, index_, length_); } void DLL2SDK::mscorlib::System::Array::Sort_957(DLL2SDK::mscorlib::System::Array* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36639C0)(array_); } void DLL2SDK::mscorlib::System::Array::Sort_958(DLL2SDK::mscorlib::System::Array* keys_, DLL2SDK::mscorlib::System::Array* items_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3663FEC)(keys_, items_); } void DLL2SDK::mscorlib::System::Array::Sort_959(DLL2SDK::mscorlib::System::Array* array_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36640E0)(array_, comparer_); } void DLL2SDK::mscorlib::System::Array::Sort_960(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36641D0)(array_, index_, length_); } void DLL2SDK::mscorlib::System::Array::Sort_961(DLL2SDK::mscorlib::System::Array* keys_, DLL2SDK::mscorlib::System::Array* items_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664200)(keys_, items_, comparer_); } void DLL2SDK::mscorlib::System::Array::Sort_962(DLL2SDK::mscorlib::System::Array* keys_, DLL2SDK::mscorlib::System::Array* items_, int32_t index_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36642F4)(keys_, items_, index_, length_); } void DLL2SDK::mscorlib::System::Array::Sort_963(DLL2SDK::mscorlib::System::Array* array_, int32_t index_, int32_t length_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366431C)(array_, index_, length_, comparer_); } void DLL2SDK::mscorlib::System::Array::Sort_964(DLL2SDK::mscorlib::System::Array* keys_, DLL2SDK::mscorlib::System::Array* items_, int32_t index_, int32_t length_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3663AB0)(keys_, items_, index_, length_, comparer_); } void DLL2SDK::mscorlib::System::Array::int_swapper_965(int32_t i_, int32_t j_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36649DC)(this, i_, j_); } void DLL2SDK::mscorlib::System::Array::obj_swapper_966(int32_t i_, int32_t j_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664AF0)(this, i_, j_); } void DLL2SDK::mscorlib::System::Array::slow_swapper_967(int32_t i_, int32_t j_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664C54)(this, i_, j_); } void DLL2SDK::mscorlib::System::Array::double_swapper_968(int32_t i_, int32_t j_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664CA0)(this, i_, j_); } int32_t DLL2SDK::mscorlib::System::Array::new_gap_969(int32_t gap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664DBC)(gap_); } void DLL2SDK::mscorlib::System::Array::combsort_970(DLL2SDK::Array* array_, int32_t start_, int32_t size_, DLL2SDK::mscorlib::System::Array_Swapper* swap_items_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::Array_Swapper*)>(DLL2SDK::GameAssemblyBase + 0x366434C)(array_, start_, size_, swap_items_); } void DLL2SDK::mscorlib::System::Array::combsort_971(DLL2SDK::Array* array_, int32_t start_, int32_t size_, DLL2SDK::mscorlib::System::Array_Swapper* swap_items_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::Array_Swapper*)>(DLL2SDK::GameAssemblyBase + 0x3664514)(array_, start_, size_, swap_items_); } void DLL2SDK::mscorlib::System::Array::combsort_972(DLL2SDK::Array* array_, int32_t start_, int32_t size_, DLL2SDK::mscorlib::System::Array_Swapper* swap_items_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::Array_Swapper*)>(DLL2SDK::GameAssemblyBase + 0x36646C8)(array_, start_, size_, swap_items_); } void DLL2SDK::mscorlib::System::Array::qsort_973(DLL2SDK::mscorlib::System::Array* keys_, DLL2SDK::mscorlib::System::Array* items_, int32_t low0_, int32_t high0_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664898)(keys_, items_, low0_, high0_, comparer_); } void DLL2SDK::mscorlib::System::Array::swap_974(DLL2SDK::mscorlib::System::Array* keys_, DLL2SDK::mscorlib::System::Array* items_, int32_t i_, int32_t j_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664FE4)(keys_, items_, i_, j_); } int32_t DLL2SDK::mscorlib::System::Array::compare_975(DLL2SDK::mscorlib::System::Object* value1_, DLL2SDK::mscorlib::System::Object* value2_, DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3664E04)(value1_, value2_, comparer_); } void DLL2SDK::mscorlib::System::Array::CopyTo_991(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } void DLL2SDK::mscorlib::System::Array::CopyTo_992(DLL2SDK::mscorlib::System::Array* array_, int64_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665324)(this, array_, index_); } void DLL2SDK::mscorlib::System::Array::ConstrainedCopy_1019(DLL2SDK::mscorlib::System::Array* sourceArray_, int32_t sourceIndex_, DLL2SDK::mscorlib::System::Array* destinationArray_, int32_t destinationIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3665430)(sourceArray_, sourceIndex_, destinationArray_, destinationIndex_, length_); } void DLL2SDK::mscorlib::System::UIntPtr::_ctor_760(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC196C)(this, value_); } void DLL2SDK::mscorlib::System::UIntPtr::_ctor_761(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1988)(this, value_); } void DLL2SDK::mscorlib::System::UIntPtr::_ctor_762(void* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1990)(this, value_); } void DLL2SDK::mscorlib::System::UIntPtr::_cctor_763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1998)(); } void DLL2SDK::mscorlib::System::UIntPtr::System_Runtime_Serialization_ISerializable_GetObjectData_764(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1B14)(this, info_, context_); } bool DLL2SDK::mscorlib::System::UIntPtr::Equals_765(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1BE4)(this, obj_); } int32_t DLL2SDK::mscorlib::System::UIntPtr::GetHashCode_766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1BEC)(this); } uint32_t DLL2SDK::mscorlib::System::UIntPtr::ToUInt32_767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1BF4)(this); } uint64_t DLL2SDK::mscorlib::System::UIntPtr::ToUInt64_768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1BFC)(this); } void* DLL2SDK::mscorlib::System::UIntPtr::ToPointer_769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1C08)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UIntPtr::ToString_770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1C10)(this); } int32_t DLL2SDK::mscorlib::System::UIntPtr::get_Size_771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC18D8)(); } bool DLL2SDK::mscorlib::System::UIntPtr::op_Equality_772(uintptr_t value1_, uintptr_t value2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1C34)(value1_, value2_); } bool DLL2SDK::mscorlib::System::UIntPtr::op_Inequality_773(uintptr_t value1_, uintptr_t value2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1C44)(value1_, value2_); } void DLL2SDK::mscorlib::System::IntPtr::_ctor_738(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031D74)(this, value_); } void DLL2SDK::mscorlib::System::IntPtr::_ctor_739(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031D84)(this, value_); } void DLL2SDK::mscorlib::System::IntPtr::_ctor_740(void* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031D94)(this, value_); } void DLL2SDK::mscorlib::System::IntPtr::_ctor_741(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031E40)(this, info_, context_); } void DLL2SDK::mscorlib::System::IntPtr::System_Runtime_Serialization_ISerializable_GetObjectData_742(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031F74)(this, info_, context_); } int32_t DLL2SDK::mscorlib::System::IntPtr::get_Size_743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031F90)(); } bool DLL2SDK::mscorlib::System::IntPtr::Equals_744(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40320D8)(this, obj_); } int32_t DLL2SDK::mscorlib::System::IntPtr::GetHashCode_745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40320E8)(this); } int32_t DLL2SDK::mscorlib::System::IntPtr::ToInt32_746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40320F8)(this); } int64_t DLL2SDK::mscorlib::System::IntPtr::ToInt64_747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4032100)(this); } void* DLL2SDK::mscorlib::System::IntPtr::ToPointer_748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4032124)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IntPtr::ToString_749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40321A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IntPtr::ToString_750(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40321B0)(this, format_); } bool DLL2SDK::mscorlib::System::IntPtr::op_Equality_751(intptr_t value1_, intptr_t value2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40321B8)(value1_, value2_); } bool DLL2SDK::mscorlib::System::IntPtr::op_Inequality_752(intptr_t value1_, intptr_t value2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40321C8)(value1_, value2_); } void DLL2SDK::mscorlib::System::Boolean::_cctor_712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3668A94)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToType_713(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A1F8)(this, targetType_, provider_); } bool DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToBoolean_714(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A200)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToByte_715(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A2BC)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToChar_716(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A358)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToDateTime_717(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A3FC)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToDecimal_718(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A564)(this, provider_); } double DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToDouble_719(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A640)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToInt16_720(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A6F4)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToInt32_721(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A7A8)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToInt64_722(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A864)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToSByte_723(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A918)(this, provider_); } float DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToSingle_724(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366A9F0)(this, provider_); } uint16_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToUInt16_725(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AAA4)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToUInt32_726(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AB58)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Boolean::System_IConvertible_ToUInt64_727(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AC14)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Boolean::CompareTo_728(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AD5C)(this, obj_); } bool DLL2SDK::mscorlib::System::Boolean::Equals_729(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AE24)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Boolean::CompareTo_730(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AE50)(this, value_); } bool DLL2SDK::mscorlib::System::Boolean::Equals_731(bool obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AE88)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Boolean::GetHashCode_732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AEAC)(this); } bool DLL2SDK::mscorlib::System::Boolean::Parse_733(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366AEBC)(value_); } bool DLL2SDK::mscorlib::System::Boolean::TryParse_734(DLL2SDK::mscorlib::System::String* value_, bool* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B1D8)(value_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Boolean::ToString_735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B55C)(this); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Boolean::GetTypeCode_736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B564)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Boolean::ToString_737(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366B570)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Double::System_IConvertible_ToType_581(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF0B4)(this, targetType_, provider_); } bool DLL2SDK::mscorlib::System::Double::System_IConvertible_ToBoolean_582(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF168)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToByte_583(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF21C)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToChar_584(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF2B8)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Double::System_IConvertible_ToDateTime_585(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF35C)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Double::System_IConvertible_ToDecimal_586(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF420)(this, provider_); } double DLL2SDK::mscorlib::System::Double::System_IConvertible_ToDouble_587(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF4D4)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToInt16_588(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF588)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToInt32_589(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF63C)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToInt64_590(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF6F0)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToSByte_591(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF7A4)(this, provider_); } float DLL2SDK::mscorlib::System::Double::System_IConvertible_ToSingle_592(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF850)(this, provider_); } uint16_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToUInt16_593(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF904)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToUInt32_594(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AF9B8)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Double::System_IConvertible_ToUInt64_595(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFA6C)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Double::CompareTo_596(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFCBC)(this, value_); } bool DLL2SDK::mscorlib::System::Double::Equals_597(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFD98)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Double::CompareTo_598(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFED8)(this, value_); } bool DLL2SDK::mscorlib::System::Double::Equals_599(double obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFF2C)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Double::GetHashCode_600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFF6C)(this); } bool DLL2SDK::mscorlib::System::Double::IsInfinity_601(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36862D0)(d_); } bool DLL2SDK::mscorlib::System::Double::IsNaN_602(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36862B4)(d_); } bool DLL2SDK::mscorlib::System::Double::IsNegativeInfinity_603(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7530)(d_); } bool DLL2SDK::mscorlib::System::Double::IsPositiveInfinity_604(double d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A7580)(d_); } double DLL2SDK::mscorlib::System::Double::Parse_605(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689328)(s_); } double DLL2SDK::mscorlib::System::Double::Parse_606(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3689384)(s_, provider_); } double DLL2SDK::mscorlib::System::Double::Parse_607(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFF78)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::Double::Parse_608(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, bool tryParse_, double* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36AFFD0)(s_, style_, provider_, tryParse_, result_, exc_); } bool DLL2SDK::mscorlib::System::Double::TryParseStringConstant_609(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::String* s_, int32_t start_, int32_t end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B14CC)(format_, s_, start_, end_); } bool DLL2SDK::mscorlib::System::Double::ParseImpl_610(uint8_t* byte_ptr_, double* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B15E8)(byte_ptr_, value_); } bool DLL2SDK::mscorlib::System::Double::TryParse_611(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, double* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B15F4)(s_, style_, provider_, result_); } bool DLL2SDK::mscorlib::System::Double::TryParse_612(DLL2SDK::mscorlib::System::String* s_, double* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B163C)(s_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Double::ToString_613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B174C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Double::ToString_614(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1754)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Double::ToString_615(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B182C)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Double::ToString_616(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1838)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Double::GetTypeCode_617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1840)(this); } bool DLL2SDK::mscorlib::System::Single::System_IConvertible_ToBoolean_547(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A390)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToByte_548(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A440)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToChar_549(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A4F0)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Single::System_IConvertible_ToDateTime_550(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A5A8)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Single::System_IConvertible_ToDecimal_551(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A66C)(this, provider_); } double DLL2SDK::mscorlib::System::Single::System_IConvertible_ToDouble_552(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A728)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToInt16_553(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A7D8)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToInt32_554(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A888)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToInt64_555(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A938)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToSByte_556(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A9E8)(this, provider_); } float DLL2SDK::mscorlib::System::Single::System_IConvertible_ToSingle_557(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429AA98)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Single::System_IConvertible_ToType_558(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429ABE4)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToUInt16_559(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429AC94)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToUInt32_560(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429AD44)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Single::System_IConvertible_ToUInt64_561(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429ADF4)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Single::CompareTo_562(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B0C4)(this, value_); } bool DLL2SDK::mscorlib::System::Single::Equals_563(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B1A0)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Single::CompareTo_564(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B2CC)(this, value_); } bool DLL2SDK::mscorlib::System::Single::Equals_565(float obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B30C)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Single::GetHashCode_566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B34C)(this); } bool DLL2SDK::mscorlib::System::Single::IsInfinity_567(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B354)(f_); } bool DLL2SDK::mscorlib::System::Single::IsNaN_568(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B0AC)(f_); } bool DLL2SDK::mscorlib::System::Single::IsNegativeInfinity_569(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B064)(f_); } bool DLL2SDK::mscorlib::System::Single::IsPositiveInfinity_570(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B01C)(f_); } float DLL2SDK::mscorlib::System::Single::Parse_571(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B390)(s_); } float DLL2SDK::mscorlib::System::Single::Parse_572(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B4A8)(s_, provider_); } float DLL2SDK::mscorlib::System::Single::Parse_573(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B5C8)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::Single::TryParse_574(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, float* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B6E8)(s_, style_, provider_, result_); } bool DLL2SDK::mscorlib::System::Single::TryParse_575(DLL2SDK::mscorlib::System::String* s_, float* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B798)(s_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Single::ToString_576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B868)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Single::ToString_577(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B920)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Single::ToString_578(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429B9F4)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Single::ToString_579(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429BA00)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Single::GetTypeCode_580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429BA08)(this); } void DLL2SDK::mscorlib::System::String::_ctor_383(wchar_t* value_, int32_t startIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429BADC)(this, value_, startIndex_, length_); } void DLL2SDK::mscorlib::System::String::_ctor_384(DLL2SDK::Array* value_, int32_t startIndex_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429BAE0)(this, value_, startIndex_, length_); } void DLL2SDK::mscorlib::System::String::_ctor_385(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x429BAE4)(this, value_); } void DLL2SDK::mscorlib::System::String::_ctor_386(wchar_t c_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429BAE8)(this, c_, count_); } void DLL2SDK::mscorlib::System::String::_cctor_387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429BAEC)(); } bool DLL2SDK::mscorlib::System::String::System_IConvertible_ToBoolean_388(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint8_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToByte_389(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } wchar_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToChar_390(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::String::System_IConvertible_ToDateTime_391(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::String::System_IConvertible_ToDecimal_392(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } double DLL2SDK::mscorlib::System::String::System_IConvertible_ToDouble_393(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int16_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToInt16_394(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int32_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToInt32_395(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int64_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToInt64_396(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } int8_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToSByte_397(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } float DLL2SDK::mscorlib::System::String::System_IConvertible_ToSingle_398(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::String::System_IConvertible_ToType_399(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, targetType_, provider_, Data.method); } uint16_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToUInt16_400(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint32_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToUInt32_401(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } uint64_t DLL2SDK::mscorlib::System::String::System_IConvertible_ToUInt64_402(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* DLL2SDK::mscorlib::System::String::System_Collections_Generic_IEnumerable_char__GetEnumerator_403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::String::System_Collections_IEnumerable_GetEnumerator_404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::String::Equals_405(DLL2SDK::mscorlib::System::String* a_, DLL2SDK::mscorlib::System::String* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429C7E0)(a_, b_); } bool DLL2SDK::mscorlib::System::String::Equals_406(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } bool DLL2SDK::mscorlib::System::String::Equals_407(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } wchar_t DLL2SDK::mscorlib::System::String::get_Chars_408(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296EB4)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::String::Clone_409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::String::GetTypeCode_410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::String::CopyTo_411(int32_t sourceIndex_, DLL2SDK::Array* destination_, int32_t destinationIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429CA74)(this, sourceIndex_, destination_, destinationIndex_, count_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::ToCharArray_412() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x429CE2C)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::ToCharArray_413(int32_t startIndex_, int32_t length_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429CE38)(this, startIndex_, length_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::Split_414(DLL2SDK::Array* separator_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x429D030)(this, separator_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::Split_415(DLL2SDK::Array* separator_, int32_t count_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429D038)(this, separator_, count_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::Split_416(DLL2SDK::Array* separator_, int32_t count_, DLL2SDK::mscorlib::System::StringSplitOptions options_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, int32_t, DLL2SDK::mscorlib::System::StringSplitOptions)>(DLL2SDK::GameAssemblyBase + 0x429D244)(this, separator_, count_, options_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::Split_417(DLL2SDK::Array* separator_, int32_t count_, DLL2SDK::mscorlib::System::StringSplitOptions options_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, int32_t, DLL2SDK::mscorlib::System::StringSplitOptions)>(DLL2SDK::GameAssemblyBase + 0x429D6C4)(this, separator_, count_, options_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::Split_418(DLL2SDK::Array* separator_, DLL2SDK::mscorlib::System::StringSplitOptions options_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::StringSplitOptions)>(DLL2SDK::GameAssemblyBase + 0x429DD80)(this, separator_, options_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::Split_419(DLL2SDK::Array* separator_, DLL2SDK::mscorlib::System::StringSplitOptions options_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::StringSplitOptions)>(DLL2SDK::GameAssemblyBase + 0x429DDA0)(this, separator_, options_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Substring_420(int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4298FFC)(this, startIndex_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Substring_421(int32_t startIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42914A8)(this, startIndex_, length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::SubstringUnchecked_422(int32_t startIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429DDC0)(this, startIndex_, length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Trim_423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429DEF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Trim_424(DLL2SDK::Array* trimChars_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x429E17C)(this, trimChars_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::TrimStart_425(DLL2SDK::Array* trimChars_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x429E3D4)(this, trimChars_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::TrimEnd_426(DLL2SDK::Array* trimChars_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x429E504)(this, trimChars_); } int32_t DLL2SDK::mscorlib::System::String::FindNotWhiteSpace_427(int32_t pos_, int32_t target_, int32_t change_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429E068)(this, pos_, target_, change_); } int32_t DLL2SDK::mscorlib::System::String::FindNotInTable_428(int32_t pos_, int32_t target_, int32_t change_, DLL2SDK::Array* table_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x429E318)(this, pos_, target_, change_, table_); } int32_t DLL2SDK::mscorlib::System::String::Compare_429(DLL2SDK::mscorlib::System::String* strA_, DLL2SDK::mscorlib::System::String* strB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429E63C)(strA_, strB_); } int32_t DLL2SDK::mscorlib::System::String::Compare_430(DLL2SDK::mscorlib::System::String* strA_, DLL2SDK::mscorlib::System::String* strB_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429E738)(strA_, strB_, ignoreCase_); } int32_t DLL2SDK::mscorlib::System::String::Compare_431(DLL2SDK::mscorlib::System::String* strA_, DLL2SDK::mscorlib::System::String* strB_, bool ignoreCase_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429E838)(strA_, strB_, ignoreCase_, culture_); } int32_t DLL2SDK::mscorlib::System::String::Compare_432(DLL2SDK::mscorlib::System::String* strA_, int32_t indexA_, DLL2SDK::mscorlib::System::String* strB_, int32_t indexB_, int32_t length_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429E94C)(strA_, indexA_, strB_, indexB_, length_, ignoreCase_); } int32_t DLL2SDK::mscorlib::System::String::Compare_433(DLL2SDK::mscorlib::System::String* strA_, int32_t indexA_, DLL2SDK::mscorlib::System::String* strB_, int32_t indexB_, int32_t length_, bool ignoreCase_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429EA68)(strA_, indexA_, strB_, indexB_, length_, ignoreCase_, culture_); } int32_t DLL2SDK::mscorlib::System::String::Compare_434(DLL2SDK::mscorlib::System::String* strA_, DLL2SDK::mscorlib::System::String* strB_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429EC2C)(strA_, strB_, comparisonType_); } bool DLL2SDK::mscorlib::System::String::Equals_435(DLL2SDK::mscorlib::System::String* a_, DLL2SDK::mscorlib::System::String* b_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429F394)(a_, b_, comparisonType_); } int32_t DLL2SDK::mscorlib::System::String::CompareTo_436(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::String::CompareTo_437(DLL2SDK::mscorlib::System::String* strB_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, strB_, Data.method); } int32_t DLL2SDK::mscorlib::System::String::CompareOrdinal_438(DLL2SDK::mscorlib::System::String* strA_, DLL2SDK::mscorlib::System::String* strB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429F710)(strA_, strB_); } int32_t DLL2SDK::mscorlib::System::String::CompareOrdinal_439(DLL2SDK::mscorlib::System::String* strA_, int32_t indexA_, DLL2SDK::mscorlib::System::String* strB_, int32_t indexB_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429F7D8)(strA_, indexA_, strB_, indexB_, length_); } int32_t DLL2SDK::mscorlib::System::String::CompareOrdinalUnchecked_440(DLL2SDK::mscorlib::System::String* strA_, int32_t indexA_, int32_t lenA_, DLL2SDK::mscorlib::System::String* strB_, int32_t indexB_, int32_t lenB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429F07C)(strA_, indexA_, lenA_, strB_, indexB_, lenB_); } int32_t DLL2SDK::mscorlib::System::String::CompareOrdinalCaseInsensitiveUnchecked_441(DLL2SDK::mscorlib::System::String* strA_, int32_t indexA_, int32_t lenA_, DLL2SDK::mscorlib::System::String* strB_, int32_t indexB_, int32_t lenB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429F1AC)(strA_, indexA_, lenA_, strB_, indexB_, lenB_); } bool DLL2SDK::mscorlib::System::String::EndsWith_442(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429F918)(this, value_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfAny_443(DLL2SDK::Array* anyOf_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4296DDC)(this, anyOf_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfAny_444(DLL2SDK::Array* anyOf_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429FB74)(this, anyOf_, startIndex_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfAny_445(DLL2SDK::Array* anyOf_, int32_t startIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429FC7C)(this, anyOf_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfAnyUnchecked_446(DLL2SDK::Array* anyOf_, int32_t startIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429FA6C)(this, anyOf_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_447(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429FF8C)(this, value_, comparisonType_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_448(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A0330)(this, value_, startIndex_, comparisonType_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_449(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429FFB0)(this, value_, startIndex_, count_, comparisonType_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfOrdinal_450(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A0354)(this, value_, startIndex_, count_, options_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfOrdinalUnchecked_451(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A04E8)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfOrdinalIgnoreCaseUnchecked_452(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A060C)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_453(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A07B4)(this, value_, comparisonType_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_454(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A08B0)(this, value_, startIndex_, count_, comparisonType_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOfOrdinal_455(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_, DLL2SDK::mscorlib::System::Globalization::CompareOptions options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A0C30)(this, value_, startIndex_, count_, options_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOfOrdinalUnchecked_456(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A0DCC)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOfOrdinalIgnoreCaseUnchecked_457(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A0F10)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_458(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1274)(this, value_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_459(wchar_t value_, int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A12A8)(this, value_, startIndex_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_460(wchar_t value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A13E4)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::IndexOfUnchecked_461(wchar_t value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429FDE8)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_462(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4298E7C)(this, value_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_463(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429DD60)(this, value_, startIndex_); } int32_t DLL2SDK::mscorlib::System::String::IndexOf_464(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1570)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOfAny_465(DLL2SDK::Array* anyOf_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A17B4)(this, anyOf_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOfAny_466(DLL2SDK::Array* anyOf_, int32_t startIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42A196C)(this, anyOf_, startIndex_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOfAnyUnchecked_467(DLL2SDK::Array* anyOf_, int32_t startIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42A1878)(this, anyOf_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_468(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1AAC)(this, value_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_469(wchar_t value_, int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1AE0)(this, value_, startIndex_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_470(wchar_t value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1AFC)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOfUnchecked_471(wchar_t value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A10C4)(this, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_472(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1CA8)(this, value_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_473(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1F78)(this, value_, startIndex_); } int32_t DLL2SDK::mscorlib::System::String::LastIndexOf_474(DLL2SDK::mscorlib::System::String* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1CDC)(this, value_, startIndex_, count_); } bool DLL2SDK::mscorlib::System::String::Contains_475(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1FA0)(this, value_); } bool DLL2SDK::mscorlib::System::String::IsNullOrEmpty_476(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1FC0)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Remove_477(int32_t startIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A1FE0)(this, startIndex_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::PadLeft_478(int32_t totalWidth_, wchar_t paddingChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A22D0)(this, totalWidth_, paddingChar_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::PadRight_479(int32_t totalWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A24A0)(this, totalWidth_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::PadRight_480(int32_t totalWidth_, wchar_t paddingChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A24A8)(this, totalWidth_, paddingChar_); } bool DLL2SDK::mscorlib::System::String::StartsWith_481(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A2678)(this, value_); } bool DLL2SDK::mscorlib::System::String::StartsWith_482(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A27CC)(this, value_, comparisonType_); } bool DLL2SDK::mscorlib::System::String::EndsWith_483(DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::StringComparison comparisonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A2C70)(this, value_, comparisonType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Replace_484(wchar_t oldChar_, wchar_t newChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3114)(this, oldChar_, newChar_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Replace_485(DLL2SDK::mscorlib::System::String* oldValue_, DLL2SDK::mscorlib::System::String* newValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A32A8)(this, oldValue_, newValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ReplaceUnchecked_486(DLL2SDK::mscorlib::System::String* oldValue_, DLL2SDK::mscorlib::System::String* newValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3438)(this, oldValue_, newValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ReplaceFallback_487(DLL2SDK::mscorlib::System::String* oldValue_, DLL2SDK::mscorlib::System::String* newValue_, int32_t testedCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A37B0)(this, oldValue_, newValue_, testedCount_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Remove_488(int32_t startIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A20F4)(this, startIndex_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToLower_489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3A08)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToLower_490(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3AB8)(this, culture_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToLowerInvariant_491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3BD8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToUpper_492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3D4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToUpper_493(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3DFC)(this, culture_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToUpperInvariant_494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A3F1C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToString_495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ToString_496(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, provider_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Format_497(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291364)(format_, arg0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Format_498(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A416C)(format_, arg0_, arg1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Format_499(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A42EC)(format_, arg0_, arg1_, arg2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Format_500(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A44B0)(format_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Format_501(DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A4098)(provider_, format_, args_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::mscorlib::System::String::FormatHelper_502(DLL2SDK::mscorlib::System::Text::StringBuilder* result_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A4564)(result_, provider_, format_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Concat_503(DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A54F0)(arg0_, arg1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Concat_504(DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429D4B0)(arg0_, arg1_, arg2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Concat_505(DLL2SDK::mscorlib::System::String* str0_, DLL2SDK::mscorlib::System::String* str1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4296748)(str0_, str1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Concat_506(DLL2SDK::mscorlib::System::String* str0_, DLL2SDK::mscorlib::System::String* str1_, DLL2SDK::mscorlib::System::String* str2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42954F4)(str0_, str1_, str2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Concat_507(DLL2SDK::mscorlib::System::String* str0_, DLL2SDK::mscorlib::System::String* str1_, DLL2SDK::mscorlib::System::String* str2_, DLL2SDK::mscorlib::System::String* str3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A55E0)(str0_, str1_, str2_, str3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Concat_508(DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A5AE8)(args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Concat_509(DLL2SDK::Array* values_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A5F5C)(values_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::ConcatInternal_510(DLL2SDK::Array* values_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42A5D88)(values_, length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Insert_511(int32_t startIndex_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A609C)(this, startIndex_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Intern_512(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A62A0)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Join_513(DLL2SDK::mscorlib::System::String* separator_, DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A63A0)(separator_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::Join_514(DLL2SDK::mscorlib::System::String* separator_, DLL2SDK::Array* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42A6880)(separator_, value_, startIndex_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::JoinUnchecked_515(DLL2SDK::mscorlib::System::String* separator_, DLL2SDK::Array* value_, int32_t startIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42A650C)(separator_, value_, startIndex_, count_); } int32_t DLL2SDK::mscorlib::System::String::get_Length_516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42914A0)(this); } void DLL2SDK::mscorlib::System::String::ParseFormatSpecifier_517(DLL2SDK::mscorlib::System::String* str_, int32_t* ptr_, int32_t* n_, int32_t* width_, bool* left_align_, DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A4F04)(str_, ptr_, n_, width_, left_align_, format_); } int32_t DLL2SDK::mscorlib::System::String::ParseDecimal_518(DLL2SDK::mscorlib::System::String* str_, int32_t* ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A6B08)(str_, ptr_); } void DLL2SDK::mscorlib::System::String::InternalSetChar_519(int32_t idx_, wchar_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A6B7C)(this, idx_, val_); } void DLL2SDK::mscorlib::System::String::InternalSetLength_520(int32_t newLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A6C44)(this, newLength_); } int32_t DLL2SDK::mscorlib::System::String::GetHashCode_521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::String::GetCaseInsensitiveHashCode_522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A6DC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_523(int8_t* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A6F40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_524(int8_t* value_, int32_t startIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A74A0)(this, value_, startIndex_, length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_525(int8_t* value_, int32_t startIndex_, int32_t length_, DLL2SDK::mscorlib::System::Text::Encoding* enc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A7048)(this, value_, startIndex_, length_, enc_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_526(wchar_t* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A7BE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_527(wchar_t* value_, int32_t startIndex_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A7D6C)(this, value_, startIndex_, length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_528(DLL2SDK::Array* val_, int32_t startIndex_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42A7F74)(this, val_, startIndex_, length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_529(DLL2SDK::Array* val_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42A81FC)(this, val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::CreateString_530(wchar_t c_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A83B4)(this, c_, count_); } void DLL2SDK::mscorlib::System::String::memcpy4_531(uint8_t* dest_, uint8_t* src_, int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A8524)(dest_, src_, size_); } void DLL2SDK::mscorlib::System::String::memcpy2_532(uint8_t* dest_, uint8_t* src_, int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A85B0)(dest_, src_, size_); } void DLL2SDK::mscorlib::System::String::memcpy1_533(uint8_t* dest_, uint8_t* src_, int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A8628)(dest_, src_, size_); } void DLL2SDK::mscorlib::System::String::memcpy_534(uint8_t* dest_, uint8_t* src_, int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A7A34)(dest_, src_, size_); } void DLL2SDK::mscorlib::System::String::CharCopy_535(wchar_t* dest_, wchar_t* src_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429CCF4)(dest_, src_, count_); } void DLL2SDK::mscorlib::System::String::CharCopyReverse_536(wchar_t* dest_, wchar_t* src_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A86D0)(dest_, src_, count_); } void DLL2SDK::mscorlib::System::String::CharCopy_537(DLL2SDK::mscorlib::System::String* target_, int32_t targetIndex_, DLL2SDK::mscorlib::System::String* source_, int32_t sourceIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A8718)(target_, targetIndex_, source_, sourceIndex_, count_); } void DLL2SDK::mscorlib::System::String::CharCopy_538(DLL2SDK::mscorlib::System::String* target_, int32_t targetIndex_, DLL2SDK::Array* source_, int32_t sourceIndex_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42A87FC)(target_, targetIndex_, source_, sourceIndex_, count_); } void DLL2SDK::mscorlib::System::String::CharCopyReverse_539(DLL2SDK::mscorlib::System::String* target_, int32_t targetIndex_, DLL2SDK::mscorlib::System::String* source_, int32_t sourceIndex_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A88E8)(target_, targetIndex_, source_, sourceIndex_, count_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::String::InternalSplit_540(DLL2SDK::Array* separator_, int32_t count_, int32_t options_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x429D240)(this, separator_, count_, options_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::InternalAllocateStr_541(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429DEF0)(length_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::String::InternalIntern_542(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42A6398)(str_); } bool DLL2SDK::mscorlib::System::String::op_Equality_543(DLL2SDK::mscorlib::System::String* a_, DLL2SDK::mscorlib::System::String* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294B4C)(a_, b_); } bool DLL2SDK::mscorlib::System::String::op_Inequality_544(DLL2SDK::mscorlib::System::String* a_, DLL2SDK::mscorlib::System::String* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42924DC)(a_, b_); } void DLL2SDK::mscorlib::System::Char::_cctor_331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CD08)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Char::System_IConvertible_ToType_332(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CF2C)(this, targetType_, provider_); } bool DLL2SDK::mscorlib::System::Char::System_IConvertible_ToBoolean_333(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CFC8)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToByte_334(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D140)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToChar_335(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D148)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Char::System_IConvertible_ToDateTime_336(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D1E4)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Char::System_IConvertible_ToDecimal_337(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D288)(this, provider_); } double DLL2SDK::mscorlib::System::Char::System_IConvertible_ToDouble_338(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D32C)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToInt16_339(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D4A4)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToInt32_340(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D550)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToInt64_341(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D604)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToSByte_342(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D774)(this, provider_); } float DLL2SDK::mscorlib::System::Char::System_IConvertible_ToSingle_343(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D810)(this, provider_); } uint16_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToUInt16_344(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D8C4)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToUInt32_345(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366D970)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Char::System_IConvertible_ToUInt64_346(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DA24)(this, provider_); } void DLL2SDK::mscorlib::System::Char::GetDataTablePointers_347(uint8_t* category_data_, uint8_t* numeric_data_, double* numeric_data_values_, uint16_t* to_lower_data_low_, uint16_t* to_lower_data_high_, uint16_t* to_upper_data_low_, uint16_t* to_upper_data_high_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CDB4)(category_data_, numeric_data_, numeric_data_values_, to_lower_data_low_, to_lower_data_high_, to_upper_data_low_, to_upper_data_high_); } int32_t DLL2SDK::mscorlib::System::Char::CompareTo_348(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DB5C)(this, value_); } bool DLL2SDK::mscorlib::System::Char::Equals_349(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DC18)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Char::CompareTo_350(wchar_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DC40)(this, value_); } bool DLL2SDK::mscorlib::System::Char::Equals_351(wchar_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DC74)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Char::GetHashCode_352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DC90)(this); } DLL2SDK::mscorlib::System::Globalization::UnicodeCategory DLL2SDK::mscorlib::System::Char::GetUnicodeCategory_353(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DC98)(c_); } bool DLL2SDK::mscorlib::System::Char::IsControl_354(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DD50)(c_); } bool DLL2SDK::mscorlib::System::Char::IsDigit_355(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DE14)(c_); } bool DLL2SDK::mscorlib::System::Char::IsDigit_356(DLL2SDK::mscorlib::System::String* s_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DED8)(s_, index_); } bool DLL2SDK::mscorlib::System::Char::IsHighSurrogate_357(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E0D8)(c_); } bool DLL2SDK::mscorlib::System::Char::IsLetter_358(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E0EC)(c_); } bool DLL2SDK::mscorlib::System::Char::IsLetterOrDigit_359(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E1B0)(c_); } bool DLL2SDK::mscorlib::System::Char::IsLetterOrDigit_360(DLL2SDK::mscorlib::System::String* s_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E284)(s_, index_); } bool DLL2SDK::mscorlib::System::Char::IsLower_361(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E358)(c_); } bool DLL2SDK::mscorlib::System::Char::IsLowSurrogate_362(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E418)(c_); } bool DLL2SDK::mscorlib::System::Char::IsNumber_363(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E42C)(c_); } bool DLL2SDK::mscorlib::System::Char::IsNumber_364(DLL2SDK::mscorlib::System::String* s_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E4F8)(s_, index_); } bool DLL2SDK::mscorlib::System::Char::IsPunctuation_365(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E5CC)(c_); } bool DLL2SDK::mscorlib::System::Char::IsSurrogate_366(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E698)(c_); } bool DLL2SDK::mscorlib::System::Char::IsSymbol_367(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E75C)(c_); } bool DLL2SDK::mscorlib::System::Char::IsUpper_368(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E828)(c_); } bool DLL2SDK::mscorlib::System::Char::IsWhiteSpace_369(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E8EC)(c_); } bool DLL2SDK::mscorlib::System::Char::IsWhiteSpace_370(DLL2SDK::mscorlib::System::String* s_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366E9F0)(s_, index_); } void DLL2SDK::mscorlib::System::Char::CheckParameter_371(DLL2SDK::mscorlib::System::String* s_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366DFAC)(s_, index_); } wchar_t DLL2SDK::mscorlib::System::Char::Parse_372(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366EAC4)(s_); } wchar_t DLL2SDK::mscorlib::System::Char::ToLower_373(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366EBFC)(c_); } wchar_t DLL2SDK::mscorlib::System::Char::ToLowerInvariant_374(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366ECE0)(c_); } wchar_t DLL2SDK::mscorlib::System::Char::ToLower_375(wchar_t c_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366EE1C)(c_, culture_); } wchar_t DLL2SDK::mscorlib::System::Char::ToUpper_376(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366EF70)(c_); } wchar_t DLL2SDK::mscorlib::System::Char::ToUpperInvariant_377(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F054)(c_); } wchar_t DLL2SDK::mscorlib::System::Char::ToUpper_378(wchar_t c_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F190)(c_, culture_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Char::ToString_379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F2F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Char::ToString_380(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F30C)(c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Char::ToString_381(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F330)(this, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Char::GetTypeCode_382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F344)(this); } bool DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToBoolean_295(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC184)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToByte_296(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC234)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToChar_297(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC2E4)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToDateTime_298(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC39C)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToDecimal_299(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC460)(this, provider_); } double DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToDouble_300(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC51C)(this, provider_); } int16_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToInt16_301(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC5CC)(this, provider_); } int32_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToInt32_302(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC67C)(this, provider_); } int64_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToInt64_303(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC72C)(this, provider_); } int8_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToSByte_304(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC7DC)(this, provider_); } float DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToSingle_305(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC88C)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToType_306(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC9D8)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToUInt16_307(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBC9E0)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToUInt32_308(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCA90)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::UInt16::System_IConvertible_ToUInt64_309(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCB40)(this, provider_); } int32_t DLL2SDK::mscorlib::System::UInt16::CompareTo_310(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCC54)(this, value_); } bool DLL2SDK::mscorlib::System::UInt16::Equals_311(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCD10)(this, obj_); } int32_t DLL2SDK::mscorlib::System::UInt16::GetHashCode_312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCD20)(this); } int32_t DLL2SDK::mscorlib::System::UInt16::CompareTo_313(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCD28)(this, value_); } bool DLL2SDK::mscorlib::System::UInt16::Equals_314(uint16_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCD48)(this, obj_); } uint16_t DLL2SDK::mscorlib::System::UInt16::Parse_315(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCD5C)(s_, provider_); } uint16_t DLL2SDK::mscorlib::System::UInt16::Parse_316(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCD80)(s_, style_, provider_); } uint16_t DLL2SDK::mscorlib::System::UInt16::Parse_317(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCEB4)(s_); } bool DLL2SDK::mscorlib::System::UInt16::TryParse_318(DLL2SDK::mscorlib::System::String* s_, uint16_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCED4)(s_, result_); } bool DLL2SDK::mscorlib::System::UInt16::TryParse_319(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, uint16_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCEF8)(s_, style_, provider_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt16::ToString_320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD054)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt16::ToString_321(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD10C)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt16::ToString_322(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD1E0)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt16::ToString_323(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD1EC)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::UInt16::GetTypeCode_324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD1F4)(this); } bool DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToBoolean_266(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AB6C)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToByte_267(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AC1C)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToChar_268(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402ACCC)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToDateTime_269(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AD84)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToDecimal_270(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AE48)(this, provider_); } double DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToDouble_271(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AF04)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToInt16_272(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402AFB4)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToInt32_273(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B064)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToInt64_274(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B114)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToSByte_275(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B1C4)(this, provider_); } float DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToSingle_276(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B274)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToType_277(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B3C0)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToUInt16_278(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B470)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToUInt32_279(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B520)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Int16::System_IConvertible_ToUInt64_280(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B5D0)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Int16::CompareTo_281(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B700)(this, value_); } bool DLL2SDK::mscorlib::System::Int16::Equals_282(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B7BC)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Int16::GetHashCode_283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B7CC)(this); } int32_t DLL2SDK::mscorlib::System::Int16::CompareTo_284(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B7FC)(this, value_); } bool DLL2SDK::mscorlib::System::Int16::Equals_285(int16_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B83C)(this, obj_); } bool DLL2SDK::mscorlib::System::Int16::Parse_286(DLL2SDK::mscorlib::System::String* s_, bool tryParse_, int16_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402B854)(s_, tryParse_, result_, exc_); } int16_t DLL2SDK::mscorlib::System::Int16::Parse_287(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402BDB0)(s_, provider_); } int16_t DLL2SDK::mscorlib::System::Int16::Parse_288(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402BDD4)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::Int16::TryParse_289(DLL2SDK::mscorlib::System::String* s_, int16_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40143CC)(s_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int16::ToString_290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402BFA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int16::ToString_291(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C060)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int16::ToString_292(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C12C)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int16::ToString_293(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C138)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Int16::GetTypeCode_294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C140)(this); } bool DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToBoolean_237(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169250)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToByte_238(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169300)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToChar_239(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31693B0)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToDateTime_240(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169468)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToDecimal_241(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316952C)(this, provider_); } double DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToDouble_242(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31695E8)(this, provider_); } int16_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToInt16_243(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169698)(this, provider_); } int32_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToInt32_244(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169748)(this, provider_); } int64_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToInt64_245(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31697F8)(this, provider_); } int8_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToSByte_246(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169800)(this, provider_); } float DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToSingle_247(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31698B0)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToType_248(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31699FC)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToUInt16_249(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169AAC)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToUInt32_250(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169B5C)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::SByte::System_IConvertible_ToUInt64_251(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169C0C)(this, provider_); } int32_t DLL2SDK::mscorlib::System::SByte::CompareTo_252(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169D3C)(this, obj_); } bool DLL2SDK::mscorlib::System::SByte::Equals_253(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169DF8)(this, obj_); } int32_t DLL2SDK::mscorlib::System::SByte::GetHashCode_254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169E08)(this); } int32_t DLL2SDK::mscorlib::System::SByte::CompareTo_255(int8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169E10)(this, value_); } bool DLL2SDK::mscorlib::System::SByte::Equals_256(int8_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169E38)(this, obj_); } bool DLL2SDK::mscorlib::System::SByte::Parse_257(DLL2SDK::mscorlib::System::String* s_, bool tryParse_, int8_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3169E50)(s_, tryParse_, result_, exc_); } int8_t DLL2SDK::mscorlib::System::SByte::Parse_258(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A268)(s_, provider_); } int8_t DLL2SDK::mscorlib::System::SByte::Parse_259(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A28C)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::SByte::TryParse_260(DLL2SDK::mscorlib::System::String* s_, int8_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A384)(s_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::SByte::ToString_261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A478)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::SByte::ToString_262(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A530)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::SByte::ToString_263(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A604)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::SByte::ToString_264(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A610)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::SByte::GetTypeCode_265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316A618)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToType_206(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BBF8)(this, targetType_, provider_); } bool DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToBoolean_207(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BCB4)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToByte_208(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BCBC)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToChar_209(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BD68)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToDateTime_210(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BE04)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToDecimal_211(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366BF64)(this, provider_); } double DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToDouble_212(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C030)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToInt16_213(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C0DC)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToInt32_214(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C188)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToInt64_215(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C23C)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToSByte_216(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C3AC)(this, provider_); } float DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToSingle_217(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C46C)(this, provider_); } uint16_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToUInt16_218(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C518)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToUInt32_219(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C5C4)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Byte::System_IConvertible_ToUInt64_220(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C678)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Byte::CompareTo_221(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C7B0)(this, value_); } bool DLL2SDK::mscorlib::System::Byte::Equals_222(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C86C)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Byte::GetHashCode_223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C87C)(this); } int32_t DLL2SDK::mscorlib::System::Byte::CompareTo_224(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C8A4)(this, value_); } bool DLL2SDK::mscorlib::System::Byte::Equals_225(uint8_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C8D8)(this, obj_); } uint8_t DLL2SDK::mscorlib::System::Byte::Parse_226(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C8EC)(s_, provider_); } uint8_t DLL2SDK::mscorlib::System::Byte::Parse_227(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CA04)(s_, style_); } uint8_t DLL2SDK::mscorlib::System::Byte::Parse_228(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366C910)(s_, style_, provider_); } uint8_t DLL2SDK::mscorlib::System::Byte::Parse_229(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CA20)(s_); } bool DLL2SDK::mscorlib::System::Byte::TryParse_230(DLL2SDK::mscorlib::System::String* s_, uint8_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CA40)(s_, result_); } bool DLL2SDK::mscorlib::System::Byte::TryParse_231(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, uint8_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CA64)(s_, style_, provider_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Byte::ToString_232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CB60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Byte::ToString_233(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CC34)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Byte::ToString_234(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CCF0)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Byte::ToString_235(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CCF8)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Byte::GetTypeCode_236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366CD00)(this); } bool DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToBoolean_176(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF5E4)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToByte_177(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF6A0)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToChar_178(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF75C)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToDateTime_179(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF820)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToDecimal_180(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF8F0)(this, provider_); } double DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToDouble_181(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF9B8)(this, provider_); } int16_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToInt16_182(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBFA74)(this, provider_); } int32_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToInt32_183(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBFB30)(this, provider_); } int64_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToInt64_184(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBFBEC)(this, provider_); } int8_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToSByte_185(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBFCA8)(this, provider_); } float DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToSingle_186(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBFD64)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToType_187(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBFEB4)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToUInt16_188(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBFF70)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToUInt32_189(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC002C)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::UInt64::System_IConvertible_ToUInt64_190(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC0034)(this, provider_); } int32_t DLL2SDK::mscorlib::System::UInt64::CompareTo_191(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC0188)(this, value_); } bool DLL2SDK::mscorlib::System::UInt64::Equals_192(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC024C)(this, obj_); } int32_t DLL2SDK::mscorlib::System::UInt64::GetHashCode_193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC0260)(this); } int32_t DLL2SDK::mscorlib::System::UInt64::CompareTo_194(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC02B4)(this, value_); } bool DLL2SDK::mscorlib::System::UInt64::Equals_195(uint64_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC0318)(this, obj_); } uint64_t DLL2SDK::mscorlib::System::UInt64::Parse_196(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC0334)(s_); } uint64_t DLL2SDK::mscorlib::System::UInt64::Parse_197(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC03A8)(s_, provider_); } bool DLL2SDK::mscorlib::System::UInt64::Parse_198(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, bool tryParse_, uint64_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC03CC)(s_, style_, provider_, tryParse_, result_, exc_); } uint64_t DLL2SDK::mscorlib::System::UInt64::Parse_199(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC0354)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::UInt64::TryParse_200(DLL2SDK::mscorlib::System::String* s_, uint64_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1500)(s_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt64::ToString_201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC160C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt64::ToString_202(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC16D0)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt64::ToString_203(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC17A4)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt64::ToString_204(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC17B0)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::UInt64::GetTypeCode_205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC17B8)(this); } void DLL2SDK::mscorlib::System::CLSCompliantAttribute::_ctor_175(bool isCompliant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x366F608)(this, isCompliant_); } bool DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToBoolean_142(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD2A4)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToByte_143(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD354)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToChar_144(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD404)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToDateTime_145(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD4BC)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToDecimal_146(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD580)(this, provider_); } double DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToDouble_147(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD63C)(this, provider_); } int16_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToInt16_148(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD6EC)(this, provider_); } int32_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToInt32_149(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD79C)(this, provider_); } int64_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToInt64_150(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD84C)(this, provider_); } int8_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToSByte_151(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD8FC)(this, provider_); } float DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToSingle_152(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBD9AC)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToType_153(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDAF8)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToUInt16_154(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDBA8)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToUInt32_155(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDBB0)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::UInt32::System_IConvertible_ToUInt64_156(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDC60)(this, provider_); } int32_t DLL2SDK::mscorlib::System::UInt32::CompareTo_157(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDD84)(this, value_); } bool DLL2SDK::mscorlib::System::UInt32::Equals_158(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDE40)(this, obj_); } int32_t DLL2SDK::mscorlib::System::UInt32::GetHashCode_159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDE50)(this); } int32_t DLL2SDK::mscorlib::System::UInt32::CompareTo_160(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDE74)(this, value_); } bool DLL2SDK::mscorlib::System::UInt32::Equals_161(uint32_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDEA4)(this, obj_); } bool DLL2SDK::mscorlib::System::UInt32::Parse_162(DLL2SDK::mscorlib::System::String* s_, bool tryParse_, uint32_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBDEB8)(s_, tryParse_, result_, exc_); } bool DLL2SDK::mscorlib::System::UInt32::Parse_163(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, bool tryParse_, uint32_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBE220)(s_, style_, provider_, tryParse_, result_, exc_); } uint32_t DLL2SDK::mscorlib::System::UInt32::Parse_164(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF208)(s_); } uint32_t DLL2SDK::mscorlib::System::UInt32::Parse_165(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCE68)(s_, style_, provider_); } uint32_t DLL2SDK::mscorlib::System::UInt32::Parse_166(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF254)(s_, provider_); } uint32_t DLL2SDK::mscorlib::System::UInt32::Parse_167(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF278)(s_, style_); } bool DLL2SDK::mscorlib::System::UInt32::TryParse_168(DLL2SDK::mscorlib::System::String* s_, uint32_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF294)(s_, result_); } bool DLL2SDK::mscorlib::System::UInt32::TryParse_169(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, uint32_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBCF64)(s_, style_, provider_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt32::ToString_170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF388)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt32::ToString_171(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF440)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt32::ToString_172(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF514)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::UInt32::ToString_173(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF520)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::UInt32::GetTypeCode_174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DBF528)(this); } bool DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToBoolean_110(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F188)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToByte_111(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F244)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToChar_112(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F300)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToDateTime_113(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F3C4)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToDecimal_114(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F494)(this, provider_); } double DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToDouble_115(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F55C)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToInt16_116(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F618)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToInt32_117(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F6D4)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToInt64_118(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F790)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToSByte_119(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F84C)(this, provider_); } float DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToSingle_120(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F908)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToType_121(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FA58)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToUInt16_122(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FB14)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToUInt32_123(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FBD0)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Int64::System_IConvertible_ToUInt64_124(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FC8C)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Int64::CompareTo_125(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FDE0)(this, value_); } bool DLL2SDK::mscorlib::System::Int64::Equals_126(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FEA4)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Int64::GetHashCode_127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FEB8)(this); } int32_t DLL2SDK::mscorlib::System::Int64::CompareTo_128(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FF0C)(this, value_); } bool DLL2SDK::mscorlib::System::Int64::Equals_129(int64_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FF70)(this, obj_); } bool DLL2SDK::mscorlib::System::Int64::Parse_130(DLL2SDK::mscorlib::System::String* s_, bool tryParse_, int64_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402FF8C)(s_, tryParse_, result_, exc_); } int64_t DLL2SDK::mscorlib::System::Int64::Parse_131(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4030360)(s_, provider_); } bool DLL2SDK::mscorlib::System::Int64::Parse_132(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* fp_, bool tryParse_, int64_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40303D8)(s_, style_, fp_, tryParse_, result_, exc_); } int64_t DLL2SDK::mscorlib::System::Int64::Parse_133(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031B24)(s_); } int64_t DLL2SDK::mscorlib::System::Int64::Parse_134(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4030384)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::Int64::TryParse_135(DLL2SDK::mscorlib::System::String* s_, int64_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401479C)(s_, result_); } bool DLL2SDK::mscorlib::System::Int64::TryParse_136(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, int64_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031B78)(s_, style_, provider_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int64::ToString_137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031BC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int64::ToString_138(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031C84)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int64::ToString_139(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031D50)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int64::ToString_140(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031D5C)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Int64::GetTypeCode_141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4031D64)(this); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::ComVisibleAttribute::_ctor_108(bool visibility_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50198AC)(this, visibility_); } void DLL2SDK::mscorlib::System::AttributeUsageAttribute::_ctor_103(DLL2SDK::mscorlib::System::AttributeTargets validOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3666894)(this, validOn_); } bool DLL2SDK::mscorlib::System::AttributeUsageAttribute::get_AllowMultiple_104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36668C0)(this); } void DLL2SDK::mscorlib::System::AttributeUsageAttribute::set_AllowMultiple_105(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36668C8)(this, value_); } bool DLL2SDK::mscorlib::System::AttributeUsageAttribute::get_Inherited_106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36668D0)(this); } void DLL2SDK::mscorlib::System::AttributeUsageAttribute::set_Inherited_107(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36668D8)(this, value_); } void DLL2SDK::mscorlib::System::SerializableAttribute::_ctor_102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429A2E0)(this); } bool DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToBoolean_40(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C1F0)(this, provider_); } uint8_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToByte_41(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C2A0)(this, provider_); } wchar_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToChar_42(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C350)(this, provider_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToDateTime_43(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C408)(this, provider_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToDecimal_44(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C4CC)(this, provider_); } double DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToDouble_45(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C588)(this, provider_); } int16_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToInt16_46(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C638)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToInt32_47(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C640)(this, provider_); } int64_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToInt64_48(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C6F0)(this, provider_); } int8_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToSByte_49(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C7A0)(this, provider_); } float DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToSingle_50(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C850)(this, provider_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToType_51(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402C99C)(this, targetType_, provider_); } uint16_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToUInt16_52(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CA4C)(this, provider_); } uint32_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToUInt32_53(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CAFC)(this, provider_); } uint64_t DLL2SDK::mscorlib::System::Int32::System_IConvertible_ToUInt64_54(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CBAC)(this, provider_); } int32_t DLL2SDK::mscorlib::System::Int32::CompareTo_55(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CCD0)(this, value_); } bool DLL2SDK::mscorlib::System::Int32::Equals_56(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CD8C)(this, obj_); } int32_t DLL2SDK::mscorlib::System::Int32::GetHashCode_57() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CD9C)(this); } int32_t DLL2SDK::mscorlib::System::Int32::CompareTo_58(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CDC0)(this, value_); } bool DLL2SDK::mscorlib::System::Int32::Equals_59(int32_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CDF0)(this, obj_); } bool DLL2SDK::mscorlib::System::Int32::ProcessTrailingWhitespace_60(bool tryParse_, DLL2SDK::mscorlib::System::String* s_, int32_t position_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402BC78)(tryParse_, s_, position_, exc_); } bool DLL2SDK::mscorlib::System::Int32::Parse_61(DLL2SDK::mscorlib::System::String* s_, bool tryParse_, int32_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402CE04)(s_, tryParse_, result_, exc_); } int32_t DLL2SDK::mscorlib::System::Int32::Parse_62(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402D148)(s_, provider_); } int32_t DLL2SDK::mscorlib::System::Int32::Parse_63(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402D16C)(s_, style_); } bool DLL2SDK::mscorlib::System::Int32::CheckStyle_64(DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, bool tryParse_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402D188)(style_, tryParse_, exc_); } bool DLL2SDK::mscorlib::System::Int32::JumpOverWhite_65(int32_t* pos_, DLL2SDK::mscorlib::System::String* s_, bool reportError_, bool tryParse_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402D2B8)(pos_, s_, reportError_, tryParse_, exc_); } void DLL2SDK::mscorlib::System::Int32::FindSign_66(int32_t* pos_, DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_, bool* foundSign_, bool* negative_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402D410)(pos_, s_, nfi_, foundSign_, negative_); } void DLL2SDK::mscorlib::System::Int32::FindCurrency_67(int32_t* pos_, DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_, bool* foundCurrency_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402D594)(pos_, s_, nfi_, foundCurrency_); } bool DLL2SDK::mscorlib::System::Int32::FindExponent_68(int32_t* pos_, DLL2SDK::mscorlib::System::String* s_, int32_t* exponent_, bool tryParse_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402D6F8)(pos_, s_, exponent_, tryParse_, exc_); } bool DLL2SDK::mscorlib::System::Int32::FindOther_69(int32_t* pos_, DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402DB98)(pos_, s_, other_); } bool DLL2SDK::mscorlib::System::Int32::ValidDigit_70(wchar_t e_, bool allowHex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402DCE8)(e_, allowHex_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Int32::GetFormatException_71() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402BBCC)(); } bool DLL2SDK::mscorlib::System::Int32::Parse_72(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* fp_, bool tryParse_, int32_t* result_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402DE08)(s_, style_, fp_, tryParse_, result_, exc_); } int32_t DLL2SDK::mscorlib::System::Int32::Parse_73(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402EEA4)(s_); } int32_t DLL2SDK::mscorlib::System::Int32::Parse_74(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402BEB0)(s_, style_, provider_); } bool DLL2SDK::mscorlib::System::Int32::TryParse_75(DLL2SDK::mscorlib::System::String* s_, int32_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40145B4)(s_, result_); } bool DLL2SDK::mscorlib::System::Int32::TryParse_76(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Globalization::NumberStyles style_, DLL2SDK::mscorlib::System::IFormatProvider* provider_, int32_t* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402EEF0)(s_, style_, provider_, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int32::ToString_77() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402EF34)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int32::ToString_78(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402EFEC)(this, provider_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int32::ToString_79(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F0B8)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Int32::ToString_80(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F0C4)(this, format_, provider_); } DLL2SDK::mscorlib::System::TypeCode DLL2SDK::mscorlib::System::Int32::GetTypeCode_81() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x402F0CC)(this); } void DLL2SDK::mscorlib::System::Array_Swapper::_ctor_1053(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3663274)(this, object_, method_); } void DLL2SDK::mscorlib::System::Array_Swapper::Invoke_1054(int32_t i_, int32_t j_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, i_, j_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::System::Array_Swapper::BeginInvoke_1055(int32_t i_, int32_t j_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, i_, j_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::System::Array_Swapper::EndInvoke_1056(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::Mono::Globalization::Unicode::SimpleCollator_Context::_ctor_1469(DLL2SDK::mscorlib::System::Globalization::CompareOptions opt_, uint8_t* alwaysMatchFlags_, uint8_t* neverMatchFlags_, uint8_t* buffer1_, uint8_t* buffer2_, uint8_t* prev1_, bool quickCheckPossible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE13DC)(this, opt_, alwaysMatchFlags_, neverMatchFlags_, buffer1_, buffer2_, prev1_, quickCheckPossible_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged_KeyGeneratedEventHandler::_ctor_1613(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF0A78)(this, object_, method_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged_KeyGeneratedEventHandler::Invoke_1614(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged_KeyGeneratedEventHandler::BeginInvoke_1615(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::DSAManaged_KeyGeneratedEventHandler::EndInvoke_1616(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::_ctor_1668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF5D40)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::_ctor_1669(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FF5DE4)(this, data_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::get_PrivateKey_1670() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo*)>(DLL2SDK::GameAssemblyBase + 0x3FF60E0)(this); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::Decode_1671(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FF5E08)(this, data_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::RemoveLeadingZero_1672(DLL2SDK::Array* bigInt_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3FF617C)(bigInt_); } DLL2SDK::Array* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::Normalize_1673(DLL2SDK::Array* bigInt_, int32_t length_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FF627C)(bigInt_, length_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSA* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::DecodeRSA_1674(DLL2SDK::Array* keypair_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FF6384)(keypair_); } DLL2SDK::mscorlib::System::Security::Cryptography::DSA* DLL2SDK::mscorlib::Mono::Security::Cryptography::PKCS8_PrivateKeyInfo::DecodeDSA_1675(DLL2SDK::Array* privateKey_, DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters dsaParameters_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters)>(DLL2SDK::GameAssemblyBase + 0x3FF682C)(privateKey_, dsaParameters_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged_KeyGeneratedEventHandler::_ctor_1698(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FF9204)(this, object_, method_); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged_KeyGeneratedEventHandler::Invoke_1699(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged_KeyGeneratedEventHandler::BeginInvoke_1700(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, sender_, e_, callback_, object_, Data.method); } void DLL2SDK::mscorlib::Mono::Security::Cryptography::RSAManaged_KeyGeneratedEventHandler::EndInvoke_1701(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::_ctor_2352(DLL2SDK::mscorlib::System::Collections::ArrayList* innerArrayList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3671518)(this, innerArrayList_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::get_Item_2353(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::set_Item_2354(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::get_Count_2355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::get_Capacity_2356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::set_Capacity_2357(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::get_IsFixedSize_2358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::get_IsReadOnly_2359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::get_IsSynchronized_2360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::get_SyncRoot_2361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Add_2362(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Clear_2363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Contains_2364(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::IndexOf_2365(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::IndexOf_2366(DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, startIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::IndexOf_2367(DLL2SDK::mscorlib::System::Object* value_, int32_t startIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, startIndex_, count_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Insert_2368(int32_t index_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, index_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::InsertRange_2369(int32_t index_, DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, index_, c_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Remove_2370(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::RemoveAt_2371(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::CopyTo_2372(DLL2SDK::mscorlib::System::Array* array_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, array_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::CopyTo_2373(DLL2SDK::mscorlib::System::Array* array_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, array_, index_, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::CopyTo_2374(int32_t index_, DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, index_, array_, arrayIndex_, count_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::GetEnumerator_2375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::AddRange_2376(DLL2SDK::mscorlib::System::Collections::ICollection* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Clone_2377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Sort_2378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::Sort_2379(DLL2SDK::mscorlib::System::Collections::IComparer* comparer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, comparer_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::ToArray_2380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Array* DLL2SDK::mscorlib::System::Collections::ArrayList_SynchronizedArrayListWrapper::ToArray_2381(DLL2SDK::mscorlib::System::Type* elementType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, elementType_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::_ctor_2546(DLL2SDK::mscorlib::System::Collections::Hashtable* host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367A7DC)(this, host_); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::_ctor_2547(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x367C10C)(this, info_, context_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::System_Collections_IEnumerable_GetEnumerator_2548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::GetObjectData_2549(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } int32_t DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::get_Count_2550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::get_IsSynchronized_2551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::get_SyncRoot_2552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::get_IsReadOnly_2553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::get_Keys_2554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::ICollection* DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::get_Values_2555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::get_Item_2556(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::set_Item_2557(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::CopyTo_2558(DLL2SDK::mscorlib::System::Array* array_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, array_, arrayIndex_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::Add_2559(DLL2SDK::mscorlib::System::Object* key_, DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::Clear_2560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::Contains_2561(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } DLL2SDK::mscorlib::System::Collections::IDictionaryEnumerator* DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::GetEnumerator_2562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::Remove_2563(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } bool DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::ContainsKey_2564(DLL2SDK::mscorlib::System::Object* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Collections::Hashtable_SyncHashtable::Clone_2565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::StreamReader_NullStreamReader::_ctor_3385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404D580)(this); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader_NullStreamReader::Peek_3386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader_NullStreamReader::Read_3387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::StreamReader_NullStreamReader::Read_3388(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::StreamReader_NullStreamReader::ReadLine_3389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::StreamReader_NullStreamReader::ReadToEnd_3390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter_NullTextWriter::_ctor_3479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405227C)(this); } DLL2SDK::mscorlib::System::Text::Encoding* DLL2SDK::mscorlib::System::IO::TextWriter_NullTextWriter::get_Encoding_3480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter_NullTextWriter::Write_3481(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter_NullTextWriter::Write_3482(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::TextWriter_NullTextWriter::Write_3483(DLL2SDK::Array* value_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, value_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Binder_Default::_ctor_4056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536FE8)(this); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::Binder_Default::BindToMethod_4057(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::Array* match_, DLL2SDK::Array* args_, DLL2SDK::Array* modifiers_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* names_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, bindingAttr_, match_, args_, modifiers_, culture_, names_, state_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Binder_Default::ReorderParameters_4058(DLL2SDK::Array* names_, DLL2SDK::Array* args_, DLL2SDK::mscorlib::System::Reflection::MethodBase* selected_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Reflection::MethodBase*)>(DLL2SDK::GameAssemblyBase + 0x4537A48)(this, names_, args_, selected_); } bool DLL2SDK::mscorlib::System::Reflection::Binder_Default::IsArrayAssignable_4059(DLL2SDK::mscorlib::System::Type* object_type_, DLL2SDK::mscorlib::System::Type* target_type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4537D1C)(object_type_, target_type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Binder_Default::ChangeType_4060(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, type_, culture_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Binder_Default::ReorderArgumentArray_4061(DLL2SDK::Array* args_, DLL2SDK::mscorlib::System::Object* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, args_, state_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Binder_Default::check_type_4062(DLL2SDK::mscorlib::System::Type* from_, DLL2SDK::mscorlib::System::Type* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4538244)(from_, to_); } bool DLL2SDK::mscorlib::System::Reflection::Binder_Default::check_arguments_4063(DLL2SDK::Array* types_, DLL2SDK::Array* args_, bool allowByRefMatch_) { return reinterpret_cast*, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x4538C8C)(types_, args_, allowByRefMatch_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::Binder_Default::SelectMethod_4064(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::Array* match_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, match_, types_, modifiers_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::Binder_Default::SelectMethod_4065(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::Array* match_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_, bool allowByRefMatch_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x453754C)(this, bindingAttr_, match_, types_, modifiers_, allowByRefMatch_); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::Reflection::Binder_Default::GetBetterMethod_4066(DLL2SDK::mscorlib::System::Reflection::MethodBase* m1_, DLL2SDK::mscorlib::System::Reflection::MethodBase* m2_, DLL2SDK::Array* types_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4538E18)(this, m1_, m2_, types_); } int32_t DLL2SDK::mscorlib::System::Reflection::Binder_Default::CompareCloserType_4067(DLL2SDK::mscorlib::System::Type* t1_, DLL2SDK::mscorlib::System::Type* t2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4539178)(this, t1_, t2_); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Reflection::Binder_Default::SelectProperty_4068(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::Array* match_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* indexes_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::Array*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, match_, returnType_, indexes_, modifiers_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::Binder_Default::check_arguments_with_score_4069(DLL2SDK::Array* types_, DLL2SDK::Array* args_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x45396F4)(types_, args_); } int32_t DLL2SDK::mscorlib::System::Reflection::Binder_Default::check_type_with_score_4070(DLL2SDK::mscorlib::System::Type* from_, DLL2SDK::mscorlib::System::Type* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45397C0)(from_, to_); } void DLL2SDK::mscorlib::System::Text::Encoding_ForwardingDecoder::_ctor_6155(DLL2SDK::mscorlib::System::Text::Encoding* enc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AEDBC)(this, enc_); } int32_t DLL2SDK::mscorlib::System::Text::Encoding_ForwardingDecoder::GetChars_6156(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } void DLL2SDK::mscorlib::System::__Il2CppComDelegate::Finalize_7665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTest::_ctor_7584(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE8254)(this, object_, method_); } bool DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTest::Invoke_7585(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, DLL2SDK::mscorlib::Mono::Math::Prime::ConfidenceFactor confidence_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, bi_, confidence_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTest::BeginInvoke_7586(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, DLL2SDK::mscorlib::Mono::Math::Prime::ConfidenceFactor confidence_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bi_, confidence_, callback_, object_, Data.method); } bool DLL2SDK::mscorlib::Mono::Math::Prime::PrimalityTest::EndInvoke_7587(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::mscorlib::System::WeakReference::_ctor_7574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC3924)(this); } void DLL2SDK::mscorlib::System::WeakReference::_ctor_7575(DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC392C)(this, target_); } void DLL2SDK::mscorlib::System::WeakReference::_ctor_7576(DLL2SDK::mscorlib::System::Object* target_, bool trackResurrection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC395C)(this, target_, trackResurrection_); } void DLL2SDK::mscorlib::System::WeakReference::_ctor_7577(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC39BC)(this, info_, context_); } void DLL2SDK::mscorlib::System::WeakReference::AllocateHandle_7578(DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC398C)(this, target_); } bool DLL2SDK::mscorlib::System::WeakReference::get_IsAlive_7579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::WeakReference::get_Target_7580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::WeakReference::get_TrackResurrection_7581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::WeakReference::Finalize_7582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::WeakReference::GetObjectData_7583(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::UnhandledExceptionEventArgs::_ctor_7541(DLL2SDK::mscorlib::System::Object* exception_, bool isTerminating_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1DA4)(this, exception_, isTerminating_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::UnhandledExceptionEventArgs::get_ExceptionObject_7542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1E58)(this); } bool DLL2SDK::mscorlib::System::UnhandledExceptionEventArgs::get_IsTerminating_7543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1E60)(this); } void DLL2SDK::mscorlib::System::UnauthorizedAccessException::_ctor_7538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1CAC)(this); } void DLL2SDK::mscorlib::System::UnauthorizedAccessException::_ctor_7539(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1D58)(this, message_); } void DLL2SDK::mscorlib::System::UnauthorizedAccessException::_ctor_7540(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DC1D84)(this, info_, context_); } void DLL2SDK::mscorlib::System::CurrentSystemTimeZone::_ctor_7523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369114C)(this); } void DLL2SDK::mscorlib::System::CurrentSystemTimeZone::_ctor_7524(int64_t lnow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3691230)(this, lnow_); } void DLL2SDK::mscorlib::System::CurrentSystemTimeZone::System_Runtime_Serialization_IDeserializationCallback_OnDeserialization_7525(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } bool DLL2SDK::mscorlib::System::CurrentSystemTimeZone::GetTimeZoneData_7526(int32_t year_, DLL2SDK::Array* data_, DLL2SDK::Array* names_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3691920)(year_, data_, names_); } DLL2SDK::mscorlib::System::Globalization::DaylightTime* DLL2SDK::mscorlib::System::CurrentSystemTimeZone::GetDaylightChanges_7527(int32_t year_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, year_, Data.method); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::mscorlib::System::CurrentSystemTimeZone::GetUtcOffset_7528(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } void DLL2SDK::mscorlib::System::CurrentSystemTimeZone::OnDeserialization_7529(DLL2SDK::mscorlib::System::Globalization::DaylightTime* dlt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3691AA4)(this, dlt_); } DLL2SDK::mscorlib::System::Globalization::DaylightTime* DLL2SDK::mscorlib::System::CurrentSystemTimeZone::GetDaylightTimeFromData_7530(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3691930)(this, data_); } void DLL2SDK::mscorlib::System::ThreadStaticAttribute::_ctor_7458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB3320)(this); } void DLL2SDK::mscorlib::System::OrdinalComparer::_ctor_7450(bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533B2C)(this, ignoreCase_); } int32_t DLL2SDK::mscorlib::System::OrdinalComparer::Compare_7451(DLL2SDK::mscorlib::System::String* x_, DLL2SDK::mscorlib::System::String* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } bool DLL2SDK::mscorlib::System::OrdinalComparer::Equals_7452(DLL2SDK::mscorlib::System::String* x_, DLL2SDK::mscorlib::System::String* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } int32_t DLL2SDK::mscorlib::System::OrdinalComparer::GetHashCode_7453(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::mscorlib::System::PlatformNotSupportedException::_ctor_7413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453409C)(this); } void DLL2SDK::mscorlib::System::PlatformNotSupportedException::_ctor_7414(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453415C)(this, info_, context_); } void DLL2SDK::mscorlib::System::OverflowException::_ctor_7410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533FC8)(this); } void DLL2SDK::mscorlib::System::OverflowException::_ctor_7411(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4522800)(this, message_); } void DLL2SDK::mscorlib::System::OverflowException::_ctor_7412(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4534074)(this, info_, context_); } void DLL2SDK::mscorlib::System::ObjectDisposedException::_ctor_7397(DLL2SDK::mscorlib::System::String* objectName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453334C)(this, objectName_); } void DLL2SDK::mscorlib::System::ObjectDisposedException::_ctor_7398(DLL2SDK::mscorlib::System::String* objectName_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533400)(this, objectName_, message_); } void DLL2SDK::mscorlib::System::ObjectDisposedException::_ctor_7399(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453342C)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::ObjectDisposedException::get_Message_7400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::ObjectDisposedException::GetObjectData_7401(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::NumberFormatter::_ctor_7299(DLL2SDK::mscorlib::System::Threading::Thread* current_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B124)(this, current_); } void DLL2SDK::mscorlib::System::NumberFormatter::_cctor_7300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B230)(); } void DLL2SDK::mscorlib::System::NumberFormatter::GetFormatterTables_7301(uint64_t* MantissaBitsTable_, int32_t* TensExponentTable_, wchar_t* DigitLowerTable_, wchar_t* DigitUpperTable_, int64_t* TenPowersList_, int32_t* DecHexDigits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B2D4)(MantissaBitsTable_, TensExponentTable_, DigitLowerTable_, DigitUpperTable_, TenPowersList_, DecHexDigits_); } int64_t DLL2SDK::mscorlib::System::NumberFormatter::GetTenPowerOf_7302(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B30C)(i_); } void DLL2SDK::mscorlib::System::NumberFormatter::InitDecHexDigits_7303(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B3C8)(this, value_); } void DLL2SDK::mscorlib::System::NumberFormatter::InitDecHexDigits_7304(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B724)(this, value_); } void DLL2SDK::mscorlib::System::NumberFormatter::InitDecHexDigits_7305(uint32_t hi_, uint64_t lo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B934)(this, hi_, lo_); } uint32_t DLL2SDK::mscorlib::System::NumberFormatter::FastToDecHex_7306(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B4DC)(val_); } uint32_t DLL2SDK::mscorlib::System::NumberFormatter::ToDecHex_7307(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B610)(val_); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::FastDecHexLen_7308(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452BC74)(val_); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::DecHexLen_7309(uint32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452BC9C)(val_); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::DecHexLen_7310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452BDB8)(this); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::ScaleOrder_7311(int64_t hi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452BF58)(hi_); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::InitialFloatingPrecision_7312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C03C)(this); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::ParsePrecision_7313(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C094)(format_); } void DLL2SDK::mscorlib::System::NumberFormatter::Init_7314(DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C11C)(this, format_); } void DLL2SDK::mscorlib::System::NumberFormatter::InitHex_7315(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C2A8)(this, value_); } void DLL2SDK::mscorlib::System::NumberFormatter::Init_7316(DLL2SDK::mscorlib::System::String* format_, int32_t value_, int32_t defPrecision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C30C)(this, format_, value_, defPrecision_); } void DLL2SDK::mscorlib::System::NumberFormatter::Init_7317(DLL2SDK::mscorlib::System::String* format_, uint32_t value_, int32_t defPrecision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C38C)(this, format_, value_, defPrecision_); } void DLL2SDK::mscorlib::System::NumberFormatter::Init_7318(DLL2SDK::mscorlib::System::String* format_, int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C400)(this, format_, value_); } void DLL2SDK::mscorlib::System::NumberFormatter::Init_7319(DLL2SDK::mscorlib::System::String* format_, uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C488)(this, format_, value_); } void DLL2SDK::mscorlib::System::NumberFormatter::Init_7320(DLL2SDK::mscorlib::System::String* format_, double value_, int32_t defPrecision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C504)(this, format_, value_, defPrecision_); } void DLL2SDK::mscorlib::System::NumberFormatter::Init_7321(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Decimal value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452CB08)(this, format_, value_); } void DLL2SDK::mscorlib::System::NumberFormatter::ResetCharBuf_7322(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452CD7C)(this, size_); } void DLL2SDK::mscorlib::System::NumberFormatter::Resize_7323(int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452CE40)(this, len_); } void DLL2SDK::mscorlib::System::NumberFormatter::Append_7324(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452CF00)(this, c_); } void DLL2SDK::mscorlib::System::NumberFormatter::Append_7325(wchar_t c_, int32_t cnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452CF84)(this, c_, cnt_); } void DLL2SDK::mscorlib::System::NumberFormatter::Append_7326(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D020)(this, s_); } DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* DLL2SDK::mscorlib::System::NumberFormatter::GetNumberFormatInstance_7327(DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D0EC)(this, fp_); } void DLL2SDK::mscorlib::System::NumberFormatter::set_CurrentCulture_7328(DLL2SDK::mscorlib::System::Globalization::CultureInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452B1E0)(this, value_); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::get_IntegerDigits_7329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D1AC)(this); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::get_DecimalDigits_7330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D1BC)(this); } bool DLL2SDK::mscorlib::System::NumberFormatter::get_IsFloatingSource_7331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D1D0)(this); } bool DLL2SDK::mscorlib::System::NumberFormatter::get_IsZero_7332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D1E8)(this); } bool DLL2SDK::mscorlib::System::NumberFormatter::get_IsZeroInteger_7333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D1FC)(this); } void DLL2SDK::mscorlib::System::NumberFormatter::RoundPos_7334(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D224)(this, pos_); } bool DLL2SDK::mscorlib::System::NumberFormatter::RoundDecimal_7335(int32_t decimals_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D37C)(this, decimals_); } bool DLL2SDK::mscorlib::System::NumberFormatter::RoundBits_7336(int32_t shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D230)(this, shift_); } void DLL2SDK::mscorlib::System::NumberFormatter::RemoveTrailingZeros_7337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D544)(this); } void DLL2SDK::mscorlib::System::NumberFormatter::AddOneToDecHex_7338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D390)(this); } uint32_t DLL2SDK::mscorlib::System::NumberFormatter::AddOneToDecHex_7339(uint32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D580)(val_); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::CountTrailingZeros_7340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452C964)(this); } int32_t DLL2SDK::mscorlib::System::NumberFormatter::CountTrailingZeros_7341(uint32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D640)(val_); } DLL2SDK::mscorlib::System::NumberFormatter* DLL2SDK::mscorlib::System::NumberFormatter::GetInstance_7342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D6B0)(); } void DLL2SDK::mscorlib::System::NumberFormatter::Release_7343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D800)(this); } void DLL2SDK::mscorlib::System::NumberFormatter::SetThreadCurrentCulture_7344(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D8B8)(culture_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7345(DLL2SDK::mscorlib::System::String* format_, int8_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452D9E4)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7346(DLL2SDK::mscorlib::System::String* format_, uint8_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452DD78)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7347(DLL2SDK::mscorlib::System::String* format_, uint16_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452DE70)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7348(DLL2SDK::mscorlib::System::String* format_, int16_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452DF68)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7349(DLL2SDK::mscorlib::System::String* format_, uint32_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E060)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7350(DLL2SDK::mscorlib::System::String* format_, int32_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E158)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7351(DLL2SDK::mscorlib::System::String* format_, uint64_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E250)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7352(DLL2SDK::mscorlib::System::String* format_, int64_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E34C)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7353(DLL2SDK::mscorlib::System::String* format_, float value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E448)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7354(DLL2SDK::mscorlib::System::String* format_, double value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E8AC)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7355(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Decimal value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452EB10)(format_, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7356(uint32_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452EC28)(value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7357(int32_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452EE50)(value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7358(uint64_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452EF88)(value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7359(int64_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452F0D0)(value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7360(float value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452F228)(value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7361(double value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452F520)(value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FastIntegerToString_7362(int32_t value_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452ED54)(this, value_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::IntegerToString_7363(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::IFormatProvider* fp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452DADC)(this, format_, fp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::NumberToString_7364(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E664)(this, format_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatCurrency_7365(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452F964)(this, precision_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatDecimal_7366(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452FD40)(this, precision_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatHexadecimal_7367(int32_t precision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45303C0)(this, precision_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatFixedPoint_7368(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452FEA8)(this, precision_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatRoundtrip_7369(double origval_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452EA48)(this, origval_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatRoundtrip_7370(float origval_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452E5D8)(this, origval_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatGeneral_7371(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452F398)(this, precision_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatNumber_7372(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452FFC8)(this, precision_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatPercent_7373(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45301C4)(this, precision_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatExponential_7374(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452FE58)(this, precision_, nfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatExponential_7375(int32_t precision_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_, int32_t expDigits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4531414)(this, precision_, nfi_, expDigits_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::NumberFormatter::FormatCustom_7376(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45305C4)(this, format_, nfi_); } void DLL2SDK::mscorlib::System::NumberFormatter::ZeroTrimEnd_7377(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, bool canEmpty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453259C)(sb_, canEmpty_); } bool DLL2SDK::mscorlib::System::NumberFormatter::IsZeroOnly_7378(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4532480)(sb_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendNonNegativeNumber_7379(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, int32_t v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4532238)(sb_, v_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendIntegerString_7380(int32_t minLength_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45323B8)(this, minLength_, sb_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendIntegerString_7381(int32_t minLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4531240)(this, minLength_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendDecimalString_7382(int32_t precision_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453244C)(this, precision_, sb_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendDecimalString_7383(int32_t precision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4530EE8)(this, precision_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendIntegerStringWithGroupSeparator_7384(DLL2SDK::Array* groups_, DLL2SDK::mscorlib::System::String* groupSeparator_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4530C78)(this, groups_, groupSeparator_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendExponent_7385(DLL2SDK::mscorlib::System::Globalization::NumberFormatInfo* nfi_, int32_t exponent_, int32_t minDigits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4531604)(this, nfi_, exponent_, minDigits_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendOneDigit_7386(int32_t start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4531528)(this, start_); } void DLL2SDK::mscorlib::System::NumberFormatter::FastAppendDigits_7387(int32_t val_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452F690)(this, val_, force_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendDigits_7388(int32_t start_, int32_t end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4530F00)(this, start_, end_); } void DLL2SDK::mscorlib::System::NumberFormatter::AppendDigits_7389(int32_t start_, int32_t end_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4533034)(this, start_, end_, sb_); } void DLL2SDK::mscorlib::System::NumberFormatter::Multiply10_7390(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4531508)(this, count_); } void DLL2SDK::mscorlib::System::NumberFormatter::Divide10_7391(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4532218)(this, count_); } DLL2SDK::mscorlib::System::NumberFormatter* DLL2SDK::mscorlib::System::NumberFormatter::GetClone_7392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453129C)(this); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::MonoType::get_attributes_7230(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4527498)(type_); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::MonoType::GetDefaultConstructor_7231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45274A0)(this); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::MonoType::GetAttributeFlagsImpl_7232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::MonoType::GetConstructorImpl_7233(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetConstructors_internal_7234(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Type* reflected_type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4527AA8)(this, bindingAttr_, reflected_type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetConstructors_7235(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::MonoType::InternalGetEvent_7236(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4527AB4)(this, name_, bindingAttr_); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::MonoType::GetEvent_7237(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetEvents_internal_7238(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Type* reflected_type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4527B88)(this, bindingAttr_, reflected_type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetEvents_7239(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::MonoType::GetField_7240(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetFields_internal_7241(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Type* reflected_type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4527B98)(this, bindingAttr_, reflected_type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetFields_7242(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetInterfaces_7243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetMembers_7244(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetMethodsByName_7245(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, bool ignoreCase_, DLL2SDK::mscorlib::System::Type* reflected_type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, bool, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4527BE4)(this, name_, bindingAttr_, ignoreCase_, reflected_type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetMethods_7246(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::MonoType::GetMethodImpl_7247(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetNestedTypes_7248(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetPropertiesByName_7249(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, bool icase_, DLL2SDK::mscorlib::System::Type* reflected_type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, bool, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4528288)(this, name_, bindingAttr_, icase_, reflected_type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetProperties_7250(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::MonoType::GetPropertyImpl_7251(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::HasElementTypeImpl_7252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::IsArrayImpl_7253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::IsByRefImpl_7254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::IsPointerImpl_7255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::IsPrimitiveImpl_7256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::IsSubclassOf_7257(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::MonoType::InvokeMember_7258(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::Array* args_, DLL2SDK::Array* modifiers_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* namedParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, invokeAttr_, binder_, target_, args_, modifiers_, culture_, namedParameters_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::MonoType::GetElementType_7259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::MonoType::get_UnderlyingSystemType_7260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::MonoType::get_Assembly_7261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MonoType::get_AssemblyQualifiedName_7262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MonoType::getFullName_7263(bool full_name_, bool assembly_qualified_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4529C78)(this, full_name_, assembly_qualified_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::MonoType::get_BaseType_7264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MonoType::get_FullName_7265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::IsDefined_7266(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetCustomAttributes_7267(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetCustomAttributes_7268(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MemberTypes DLL2SDK::mscorlib::System::MonoType::get_MemberType_7269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MonoType::get_Name_7270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MonoType::get_Namespace_7271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::MonoType::get_Module_7272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::MonoType::get_DeclaringType_7273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::MonoType::get_ReflectedType_7274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::MonoType::get_TypeHandle_7275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::MonoType::GetArrayRank_7276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::MonoType::GetObjectData_7277(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MonoType::ToString_7278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::MonoType::GetGenericArguments_7279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::MonoType*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::get_ContainsGenericParameters_7280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::MonoType::get_IsGenericParameter_7281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::MonoType::GetGenericTypeDefinition_7282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodBase* DLL2SDK::mscorlib::System::MonoType::CheckMethodSecurity_7283(DLL2SDK::mscorlib::System::Reflection::MethodBase* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45279F0)(this, mb_); } void DLL2SDK::mscorlib::System::MonoType::ReorderParamArrayArguments_7284(DLL2SDK::Array* args_, DLL2SDK::mscorlib::System::Reflection::MethodBase* method_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Reflection::MethodBase*)>(DLL2SDK::GameAssemblyBase + 0x45299A4)(this, args_, method_); } void DLL2SDK::mscorlib::System::MissingMethodException::_ctor_7204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523EFC)(this); } void DLL2SDK::mscorlib::System::MissingMethodException::_ctor_7205(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523FA4)(this, message_); } void DLL2SDK::mscorlib::System::MissingMethodException::_ctor_7206(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523FCC)(this, info_, context_); } void DLL2SDK::mscorlib::System::MissingMethodException::_ctor_7207(DLL2SDK::mscorlib::System::String* className_, DLL2SDK::mscorlib::System::String* methodName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4523FE4)(this, className_, methodName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::MissingMethodException::get_Message_7208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::EntryPointNotFoundException::_ctor_7033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401148C)(this); } void DLL2SDK::mscorlib::System::EntryPointNotFoundException::_ctor_7034(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4011530)(this, info_, context_); } int32_t DLL2SDK::mscorlib::System::DateTimeUtils::CountRepeat_7016(DLL2SDK::mscorlib::System::String* fmt_, int32_t p_, wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A3960)(fmt_, p_, c_); } void DLL2SDK::mscorlib::System::DateTimeUtils::ZeroPad_7017(DLL2SDK::mscorlib::System::Text::StringBuilder* output_, int32_t digits_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5E08)(output_, digits_, len_); } int32_t DLL2SDK::mscorlib::System::DateTimeUtils::ParseQuotedString_7018(DLL2SDK::mscorlib::System::String* fmt_, int32_t pos_, DLL2SDK::mscorlib::System::Text::StringBuilder* output_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A5EDC)(fmt_, pos_, output_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTimeUtils::GetStandardPattern_7019(wchar_t format_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, bool* useutc_, bool* use_invariant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x369DCD4)(format_, dfi_, useutc_, use_invariant_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTimeUtils::GetStandardPattern_7020(wchar_t format_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_, bool* useutc_, bool* use_invariant_, bool date_time_offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36A3504)(format_, dfi_, useutc_, use_invariant_, date_time_offset_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTimeUtils::ToString_7021(DLL2SDK::mscorlib::System::DateTime dt_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3698040)(dt_, format_, dfi_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::DateTimeUtils::ToString_7022(DLL2SDK::mscorlib::System::DateTime dt_, DLL2SDK::mscorlib::System::Nullable_1 utc_offset_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dfi_) { return reinterpret_cast, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x36A4614)(dt_, utc_offset_, format_, dfi_); } void DLL2SDK::mscorlib::System::Console::_cctor_6575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368360C)(); } void DLL2SDK::mscorlib::System::Console::SetEncodings_6576(DLL2SDK::mscorlib::System::Text::Encoding* inputEncoding_, DLL2SDK::mscorlib::System::Text::Encoding* outputEncoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368382C)(inputEncoding_, outputEncoding_); } DLL2SDK::mscorlib::System::IO::TextWriter* DLL2SDK::mscorlib::System::Console::get_Error_6577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3683E94)(); } DLL2SDK::mscorlib::System::IO::TextWriter* DLL2SDK::mscorlib::System::Console::get_Out_6578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3683F44)(); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::mscorlib::System::Console::Open_6579(intptr_t handle_, DLL2SDK::mscorlib::System::IO::FileAccess access_, int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3683FF4)(handle_, access_, bufferSize_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::mscorlib::System::Console::OpenStandardError_6580(int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3683BAC)(bufferSize_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::mscorlib::System::Console::OpenStandardInput_6581(int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3683D9C)(bufferSize_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::mscorlib::System::Console::OpenStandardOutput_6582(int32_t bufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3683CA4)(bufferSize_); } void DLL2SDK::mscorlib::System::Console::WriteLine_6583(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3684184)(value_); } void DLL2SDK::mscorlib::System::Console::WriteLine_6584(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* arg_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3684260)(format_, arg_); } void DLL2SDK::mscorlib::System::Console::WriteLine_6585(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3684344)(format_, arg0_, arg1_); } void DLL2SDK::mscorlib::System::Console::WriteLine_6586(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x368443C)(format_, arg0_, arg1_, arg2_); } void DLL2SDK::mscorlib::System::ArgumentOutOfRangeException::_ctor_6511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DC28)(this); } void DLL2SDK::mscorlib::System::ArgumentOutOfRangeException::_ctor_6512(DLL2SDK::mscorlib::System::String* paramName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DCE8)(this, paramName_); } void DLL2SDK::mscorlib::System::ArgumentOutOfRangeException::_ctor_6513(DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DDB0)(this, paramName_, message_); } void DLL2SDK::mscorlib::System::ArgumentOutOfRangeException::_ctor_6514(DLL2SDK::mscorlib::System::String* paramName_, DLL2SDK::mscorlib::System::Object* actualValue_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DDFC)(this, paramName_, actualValue_, message_); } void DLL2SDK::mscorlib::System::ArgumentOutOfRangeException::_ctor_6515(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365DE50)(this, info_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::ArgumentOutOfRangeException::get_Message_6516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::ArgumentOutOfRangeException::GetObjectData_6517(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::AppDomain::add_UnhandledException_6471(DLL2SDK::mscorlib::System::UnhandledExceptionEventHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365BE28)(this, value_); } void DLL2SDK::mscorlib::System::AppDomain::remove_UnhandledException_6472(DLL2SDK::mscorlib::System::UnhandledExceptionEventHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C0DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::AppDomain::getFriendlyName_6473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C29C)(this); } DLL2SDK::mscorlib::System::AppDomain* DLL2SDK::mscorlib::System::AppDomain::getCurDomain_6474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C2A0)(); } DLL2SDK::mscorlib::System::AppDomain* DLL2SDK::mscorlib::System::AppDomain::get_CurrentDomain_6475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C2A4)(); } DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilder* DLL2SDK::mscorlib::System::AppDomain::DefineInternalDynamicAssembly_6476(DLL2SDK::mscorlib::System::Reflection::AssemblyName* name_, DLL2SDK::mscorlib::System::Reflection::Emit::AssemblyBuilderAccess access_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C2A8)(this, name_, access_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::AppDomain::GetAssemblies_6477(bool refOnly_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::AppDomain*, bool)>(DLL2SDK::GameAssemblyBase + 0x365C360)(this, refOnly_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::AppDomain::GetAssemblies_6478() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::AppDomain*)>(DLL2SDK::GameAssemblyBase + 0x365C364)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::AppDomain::InitializeLifetimeService_6479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::AppDomain::LoadAssembly_6480(DLL2SDK::mscorlib::System::String* assemblyRef_, DLL2SDK::mscorlib::System::Security::Policy::Evidence* securityEvidence_, bool refOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C374)(this, assemblyRef_, securityEvidence_, refOnly_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::AppDomain::Load_6481(DLL2SDK::mscorlib::System::Reflection::AssemblyName* assemblyRef_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C378)(this, assemblyRef_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::AppDomain::Load_6482(DLL2SDK::mscorlib::System::Reflection::AssemblyName* assemblyRef_, DLL2SDK::mscorlib::System::Security::Policy::Evidence* assemblySecurity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365C380)(this, assemblyRef_, assemblySecurity_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::AppDomain::Load_6483(DLL2SDK::mscorlib::System::String* assemblyString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CA44)(this, assemblyString_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::AppDomain::Load_6484(DLL2SDK::mscorlib::System::String* assemblyString_, DLL2SDK::mscorlib::System::Security::Policy::Evidence* assemblySecurity_, bool refonly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CA64)(this, assemblyString_, assemblySecurity_, refonly_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* DLL2SDK::mscorlib::System::AppDomain::InternalSetContext_6485(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CC18)(context_); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* DLL2SDK::mscorlib::System::AppDomain::InternalGetContext_6486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CC20)(); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* DLL2SDK::mscorlib::System::AppDomain::InternalGetDefaultContext_6487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CC24)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::AppDomain::InternalGetProcessGuid_6488(DLL2SDK::mscorlib::System::String* newguid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CC28)(newguid_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::AppDomain::GetProcessGuid_6489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CC30)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::AppDomain::ToString_6490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::AppDomain::DoTypeResolve_6491(DLL2SDK::mscorlib::System::Object* name_or_tb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365CD5C)(this, name_or_tb_); } void DLL2SDK::mscorlib::System::Threading::Thread::_ctor_6365(DLL2SDK::mscorlib::System::Threading::ThreadStart* start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF5D8)(this, start_); } void DLL2SDK::mscorlib::System::Threading::Thread::_ctor_6366(DLL2SDK::mscorlib::System::Threading::ThreadStart* start_, int32_t maxStackSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF6B8)(this, start_, maxStackSize_); } void DLL2SDK::mscorlib::System::Threading::Thread::_cctor_6367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF7F8)(); } DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* DLL2SDK::mscorlib::System::Threading::Thread::get_CurrentContext_6368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF8B8)(); } DLL2SDK::mscorlib::System::Threading::Thread* DLL2SDK::mscorlib::System::Threading::Thread::CurrentThread_internal_6369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF8C4)(); } DLL2SDK::mscorlib::System::Threading::Thread* DLL2SDK::mscorlib::System::Threading::Thread::get_CurrentThread_6370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADAC4)(); } void DLL2SDK::mscorlib::System::Threading::Thread::FreeLocalSlotValues_6371(int32_t slot_, bool thread_local_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF8C8)(slot_, thread_local_); } DLL2SDK::mscorlib::System::AppDomain* DLL2SDK::mscorlib::System::Threading::Thread::GetDomain_6372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF8D4)(); } int32_t DLL2SDK::mscorlib::System::Threading::Thread::GetDomainID_6373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF8E0)(); } void DLL2SDK::mscorlib::System::Threading::Thread::ResetAbort_internal_6374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF8E4)(); } void DLL2SDK::mscorlib::System::Threading::Thread::ResetAbort_6375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF8E8)(); } void DLL2SDK::mscorlib::System::Threading::Thread::Sleep_internal_6376(int32_t ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF980)(ms_); } void DLL2SDK::mscorlib::System::Threading::Thread::Sleep_6377(int32_t millisecondsTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF988)(millisecondsTimeout_); } intptr_t DLL2SDK::mscorlib::System::Threading::Thread::Thread_internal_6378(DLL2SDK::mscorlib::System::MulticastDelegate* start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAFA90)(this, start_); } void DLL2SDK::mscorlib::System::Threading::Thread::Thread_init_6379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAF6B4)(this); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Threading::Thread::GetCachedCurrentCulture_6380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAFA94)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Threading::Thread::GetSerializedCurrentCulture_6381() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Threading::Thread*)>(DLL2SDK::GameAssemblyBase + 0x4DAFA98)(this); } void DLL2SDK::mscorlib::System::Threading::Thread::SetCachedCurrentCulture_6382(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAFA9C)(this, culture_); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Threading::Thread::GetCachedCurrentUICulture_6383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAFAA0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Threading::Thread::GetSerializedCurrentUICulture_6384() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Threading::Thread*)>(DLL2SDK::GameAssemblyBase + 0x4DAFAA4)(this); } void DLL2SDK::mscorlib::System::Threading::Thread::SetCachedCurrentUICulture_6385(DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAFAA8)(this, culture_); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Threading::Thread::get_CurrentCulture_6386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAFAAC)(this); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Threading::Thread::get_CurrentUICulture_6387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAFE18)(this); } bool DLL2SDK::mscorlib::System::Threading::Thread::get_IsAlive_6388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0100)(this); } void DLL2SDK::mscorlib::System::Threading::Thread::set_IsBackground_6389(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0124)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Threading::Thread::GetName_internal_6390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0144)(this); } void DLL2SDK::mscorlib::System::Threading::Thread::SetName_internal_6391(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0148)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Threading::Thread::get_Name_6392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB014C)(this); } void DLL2SDK::mscorlib::System::Threading::Thread::set_Name_6393(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0150)(this, value_); } void DLL2SDK::mscorlib::System::Threading::Thread::set_Priority_6394(DLL2SDK::mscorlib::System::Threading::ThreadPriority value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0154)(this, value_); } void DLL2SDK::mscorlib::System::Threading::Thread::Abort_internal_6395(DLL2SDK::mscorlib::System::Object* stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0158)(this, stateInfo_); } void DLL2SDK::mscorlib::System::Threading::Thread::Abort_6396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB015C)(this); } bool DLL2SDK::mscorlib::System::Threading::Thread::Join_internal_6397(int32_t ms_, intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0164)(this, ms_, handle_); } void DLL2SDK::mscorlib::System::Threading::Thread::Join_6398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0168)(this); } bool DLL2SDK::mscorlib::System::Threading::Thread::Join_6399(int32_t millisecondsTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0174)(this, millisecondsTimeout_); } void DLL2SDK::mscorlib::System::Threading::Thread::MemoryBarrier_6400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0250)(); } void DLL2SDK::mscorlib::System::Threading::Thread::Start_6401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0254)(this); } void DLL2SDK::mscorlib::System::Threading::Thread::Thread_free_internal_6402(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB03F0)(this, handle_); } void DLL2SDK::mscorlib::System::Threading::Thread::Finalize_6403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Threading::Thread::SetState_6404(DLL2SDK::mscorlib::System::Threading::ThreadState set_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB013C)(this, set_); } void DLL2SDK::mscorlib::System::Threading::Thread::ClrState_6405(DLL2SDK::mscorlib::System::Threading::ThreadState clr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0140)(this, clr_); } DLL2SDK::mscorlib::System::Threading::ThreadState DLL2SDK::mscorlib::System::Threading::Thread::GetState_6406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB0120)(this); } int32_t DLL2SDK::mscorlib::System::Threading::Thread::GetNewManagedId_6407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB045C)(); } int32_t DLL2SDK::mscorlib::System::Threading::Thread::GetNewManagedId_internal_6408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB04F4)(); } DLL2SDK::mscorlib::System::Threading::ExecutionContext* DLL2SDK::mscorlib::System::Threading::Thread::get_ExecutionContext_6409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE1CC)(this); } int32_t DLL2SDK::mscorlib::System::Threading::Thread::get_ManagedThreadId_6410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DB04F8)(this); } int32_t DLL2SDK::mscorlib::System::Threading::Thread::GetHashCode_6411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Threading::CompressedStack* DLL2SDK::mscorlib::System::Threading::Thread::GetCompressedStack_6412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DADB5C)(this); } void DLL2SDK::mscorlib::System::Threading::ManualResetEvent::_ctor_6342(bool initialState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAE5E0)(this, initialState_); } void DLL2SDK::mscorlib::System::Text::UnicodeEncoding::_ctor_6292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B634C)(this); } void DLL2SDK::mscorlib::System::Text::UnicodeEncoding::_ctor_6293(bool bigEndian_, bool byteOrderMark_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B1978)(this, bigEndian_, byteOrderMark_); } void DLL2SDK::mscorlib::System::Text::UnicodeEncoding::_ctor_6294(bool bigEndian_, bool byteOrderMark_, bool throwOnInvalidBytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B637C)(this, bigEndian_, byteOrderMark_, throwOnInvalidBytes_); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetByteCount_6295(DLL2SDK::Array* chars_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, chars_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetByteCount_6296(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetByteCount_6297(wchar_t* chars_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, chars_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetBytes_6298(DLL2SDK::Array* chars_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, chars_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetBytes_6299(DLL2SDK::mscorlib::System::String* s_, int32_t charIndex_, int32_t charCount_, DLL2SDK::Array* bytes_, int32_t byteIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, s_, charIndex_, charCount_, bytes_, byteIndex_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetBytes_6300(wchar_t* chars_, int32_t charCount_, uint8_t* bytes_, int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, chars_, charCount_, bytes_, byteCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetBytesInternal_6301(wchar_t* chars_, int32_t charCount_, uint8_t* bytes_, int32_t byteCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B6C8C)(this, chars_, charCount_, bytes_, byteCount_); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetCharCount_6302(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetChars_6303(DLL2SDK::Array* bytes_, int32_t byteIndex_, int32_t byteCount_, DLL2SDK::Array* chars_, int32_t charIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, bytes_, byteIndex_, byteCount_, chars_, charIndex_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetString_6304(DLL2SDK::Array* bytes_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, bytes_, index_, count_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetCharsInternal_6305(uint8_t* bytes_, int32_t byteCount_, wchar_t* chars_, int32_t charCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B7AF4)(this, bytes_, byteCount_, chars_, charCount_); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetMaxByteCount_6306(int32_t charCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, charCount_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetMaxCharCount_6307(int32_t byteCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, byteCount_, Data.method); } DLL2SDK::mscorlib::System::Text::Decoder* DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetDecoder_6308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetPreamble_6309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Text::UnicodeEncoding*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::UnicodeEncoding::Equals_6310(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::UnicodeEncoding::GetHashCode_6311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::UnicodeEncoding::CopyChars_6312(uint8_t* src_, uint8_t* dest_, int32_t count_, bool bigEndian_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42B72B0)(src_, dest_, count_, bigEndian_); } void DLL2SDK::mscorlib::System::Text::EncoderReplacementFallbackBuffer::_ctor_6100(DLL2SDK::mscorlib::System::Text::EncoderReplacementFallback* fallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC9C0)(this, fallback_); } int32_t DLL2SDK::mscorlib::System::Text::EncoderReplacementFallbackBuffer::get_Remaining_6101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncoderReplacementFallbackBuffer::Fallback_6102(wchar_t charUnknown_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, charUnknown_, index_, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncoderReplacementFallbackBuffer::Fallback_6103(wchar_t charUnknownHigh_, wchar_t charUnknownLow_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, charUnknownHigh_, charUnknownLow_, index_, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncoderReplacementFallbackBuffer::Fallback_6104(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ACBD4)(this, index_); } wchar_t DLL2SDK::mscorlib::System::Text::EncoderReplacementFallbackBuffer::GetNextChar_6105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::EncoderReplacementFallback::_ctor_6094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC584)(this); } void DLL2SDK::mscorlib::System::Text::EncoderReplacementFallback::_ctor_6095(DLL2SDK::mscorlib::System::String* replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC608)(this, replacement_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::EncoderReplacementFallback::get_DefaultString_6096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AC928)(this); } DLL2SDK::mscorlib::System::Text::EncoderFallbackBuffer* DLL2SDK::mscorlib::System::Text::EncoderReplacementFallback::CreateFallbackBuffer_6097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::EncoderReplacementFallback::Equals_6098(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::EncoderReplacementFallback::GetHashCode_6099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::DecoderReplacementFallbackBuffer::_ctor_6065(DLL2SDK::mscorlib::System::Text::DecoderReplacementFallback* fallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ABC7C)(this, fallback_); } int32_t DLL2SDK::mscorlib::System::Text::DecoderReplacementFallbackBuffer::get_Remaining_6066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::DecoderReplacementFallbackBuffer::Fallback_6067(DLL2SDK::Array* bytesUnknown_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, bytesUnknown_, index_, Data.method); } wchar_t DLL2SDK::mscorlib::System::Text::DecoderReplacementFallbackBuffer::GetNextChar_6068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::DecoderReplacementFallbackBuffer::Reset_6069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Text::DecoderReplacementFallback::_ctor_6059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB370)(this); } void DLL2SDK::mscorlib::System::Text::DecoderReplacementFallback::_ctor_6060(DLL2SDK::mscorlib::System::String* replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42AB8C0)(this, replacement_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Text::DecoderReplacementFallback::get_DefaultString_6061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ABBE4)(this); } DLL2SDK::mscorlib::System::Text::DecoderFallbackBuffer* DLL2SDK::mscorlib::System::Text::DecoderReplacementFallback::CreateFallbackBuffer_6062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Text::DecoderReplacementFallback::Equals_6063(DLL2SDK::mscorlib::System::Object* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Text::DecoderReplacementFallback::GetHashCode_6064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::PermissionSet::_ctor_5945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291DD4)(this); } void DLL2SDK::mscorlib::System::Security::PermissionSet::_ctor_5946(DLL2SDK::mscorlib::System::String* xml_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291DDC)(this, xml_); } void DLL2SDK::mscorlib::System::Security::PermissionSet::_ctor_5947(DLL2SDK::mscorlib::System::Security::Permissions::PermissionState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291DE4)(this, state_); } void DLL2SDK::mscorlib::System::Security::PermissionSet::SetReadOnly_5948(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291DEC)(this, value_); } void DLL2SDK::mscorlib::System::Security::PermissionSet::set_DeclarativeSecurity_5949(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4291DF0)(this, value_); } DLL2SDK::mscorlib::System::Security::PermissionSet* DLL2SDK::mscorlib::System::Security::PermissionSet::CreateFromBinaryFormat_5950(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4291DF8)(data_); } void DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::_ctor_5922(intptr_t userToken_, DLL2SDK::mscorlib::System::String* type_, DLL2SDK::mscorlib::System::Security::Principal::WindowsAccountType acctType_, bool isAuthenticated_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294410)(this, userToken_, type_, acctType_, isAuthenticated_); } void DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::_ctor_5923(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429467C)(this, info_, context_); } void DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::_cctor_5924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x429469C)(); } void DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::System_Runtime_Serialization_IDeserializationCallback_OnDeserialization_5925(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } void DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::System_Runtime_Serialization_ISerializable_GetObjectData_5926(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::Dispose_5927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity* DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::GetCurrent_5928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294DF4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::get_Name_5929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::get_IsPosix_5930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294F94)(); } void DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::SetToken_5931(intptr_t token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294458)(this, token_); } intptr_t DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::GetCurrentToken_5932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294EDC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Security::Principal::WindowsIdentity::GetTokenName_5933(intptr_t token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4294B44)(token_); } void DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESTransform::_ctor_5861(DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES* algo_, bool encryption_, DLL2SDK::Array* key_, DLL2SDK::Array* iv_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x428DB58)(this, algo_, encryption_, key_, iv_); } void DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESTransform::ECB_5862(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESTransform::GetStrongKey_5863() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x428D9AC)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES::_ctor_5850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428D1C0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES::get_Key_5851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES::set_Key_5852(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES::IsWeakKey_5853(DLL2SDK::Array* rgbKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x428D4B4)(rgbKey_); } DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES* DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES::Create_5854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428D824)(); } DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES* DLL2SDK::mscorlib::System::Security::Cryptography::TripleDES::Create_5855(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428D8A0)(str_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SHA1SignatureDescription::_ctor_5812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285464)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::_ctor_5787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428A4C0)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Initialize_5788(bool reuse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428A650)(this, reuse_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Initialize_5789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::HashCore_5790(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::HashFinal_5791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::update_5792(uint8_t input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428A91C)(this, input_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::processWord_5793(DLL2SDK::Array* input_, int32_t inOff_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x428A9B0)(this, input_, inOff_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::unpackWord_5794(uint64_t word_, DLL2SDK::Array* output_, int32_t outOff_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x428B488)(this, word_, output_, outOff_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::adjustByteCounts_5795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428ADA4)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::processLength_5796(uint64_t lowW_, uint64_t hiW_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428ADD8)(this, lowW_, hiW_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::processBlock_5797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428AE60)(this); } uint64_t DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::rotateRight_5798(uint64_t x_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B73C)(this, x_, n_); } uint64_t DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Ch_5799(uint64_t x_, uint64_t y_, uint64_t z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B690)(this, x_, y_, z_); } uint64_t DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Maj_5800(uint64_t x_, uint64_t y_, uint64_t z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B704)(this, x_, y_, z_); } uint64_t DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Sum0_5801(uint64_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B6C0)(this, x_); } uint64_t DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Sum1_5802(uint64_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B64C)(this, x_); } uint64_t DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Sigma0_5803(uint64_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B614)(this, x_); } uint64_t DLL2SDK::mscorlib::System::Security::Cryptography::SHA512Managed::Sigma1_5804(uint64_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428B5D8)(this, x_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::_ctor_5773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42892BC)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::Initialize_5774(bool reuse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428944C)(this, reuse_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::Initialize_5775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::HashCore_5776(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::HashFinal_5777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::update_5778(uint8_t input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4289718)(this, input_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::processWord_5779(DLL2SDK::Array* input_, int32_t inOff_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42897AC)(this, input_, inOff_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::unpackWord_5780(uint64_t word_, DLL2SDK::Array* output_, int32_t outOff_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x428A20C)(this, word_, output_, outOff_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::adjustByteCounts_5781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4289B68)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::processLength_5782(uint64_t lowW_, uint64_t hiW_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4289B9C)(this, lowW_, hiW_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA384Managed::processBlock_5783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4289C24)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed::_ctor_5763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42881E0)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed::HashCore_5764(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed::HashFinal_5765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed::Initialize_5766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed::ProcessBlock_5767(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42883F0)(this, inputBuffer_, inputOffset_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed::ProcessFinalBlock_5768(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4288C44)(this, inputBuffer_, inputOffset_, inputCount_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA256Managed::AddLength_5769(uint64_t length_, DLL2SDK::Array* buffer_, int32_t position_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4289000)(this, length_, buffer_, position_); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Managed::_ctor_5756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4287F4C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Managed::HashCore_5757(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Managed::HashFinal_5758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Managed*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::SHA1Managed::Initialize_5759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::_ctor_5719(DLL2SDK::mscorlib::System::Security::Cryptography::Rijndael* algo_, bool encryption_, DLL2SDK::Array* key_, DLL2SDK::Array* iv_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x317EEAC)(this, algo_, encryption_, key_, iv_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::_cctor_5720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317FEBC)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::Clear_5721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317FB68)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::ECB_5722(DLL2SDK::Array* input_, DLL2SDK::Array* output_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, input_, output_, Data.method); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::SubByte_5723(uint32_t a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317FCDC)(this, a_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::Encrypt128_5724(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x31802F8)(this, indata_, outdata_, ekey_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::Encrypt192_5725(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3185B04)(this, indata_, outdata_, ekey_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::Encrypt256_5726(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x318E038)(this, indata_, outdata_, ekey_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::Decrypt128_5727(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3198B64)(this, indata_, outdata_, ekey_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::Decrypt192_5728(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x319E3F4)(this, indata_, outdata_, ekey_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelTransform::Decrypt256_5729(DLL2SDK::Array* indata_, DLL2SDK::Array* outdata_, DLL2SDK::Array* ekey_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x31A68F0)(this, indata_, outdata_, ekey_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManaged::_ctor_5714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317EC14)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManaged::GenerateIV_5715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManaged::GenerateKey_5716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManaged::CreateDecryptor_5717(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::RijndaelManaged::CreateEncryptor_5718(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::Rfc2898DeriveBytes::_ctor_5706(DLL2SDK::mscorlib::System::String* password_, DLL2SDK::Array* salt_, int32_t iterations_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x317E0F4)(this, password_, salt_, iterations_); } void DLL2SDK::mscorlib::System::Security::Cryptography::Rfc2898DeriveBytes::set_IterationCount_5707(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317E3B8)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::Rfc2898DeriveBytes::set_Salt_5708(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x317E27C)(this, value_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::Rfc2898DeriveBytes::F_5709(DLL2SDK::Array* s_, int32_t c_, int32_t i_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::Rfc2898DeriveBytes*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x317E474)(this, s_, c_, i_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::Rfc2898DeriveBytes::GetBytes_5710(int32_t cb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::Rfc2898DeriveBytes*, int32_t, void*)>(Data.methodPtr)(this, cb_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureFormatter::_ctor_5697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285920)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureFormatter::CreateSignature_5698(DLL2SDK::Array* rgbHash_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureFormatter*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureFormatter::SetHashAlgorithm_5699(DLL2SDK::mscorlib::System::String* strName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, strName_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureFormatter::SetKey_5700(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureDeformatter::_ctor_5692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4285554)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureDeformatter::_ctor_5693(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428555C)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureDeformatter::SetHashAlgorithm_5694(DLL2SDK::mscorlib::System::String* strName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, strName_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureDeformatter::SetKey_5695(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1SignatureDeformatter::VerifySignature_5696(DLL2SDK::Array* rgbHash_, DLL2SDK::Array* rgbSignature_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, rgbSignature_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeFormatter::_ctor_5688(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4283CAC)(this, key_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeFormatter::CreateKeyExchange_5689(DLL2SDK::Array* rgbData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeFormatter*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbData_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeFormatter::SetRSAKey_5690(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42851D4)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeFormatter::SetKey_5691(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeDeformatter::_ctor_5685(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4284FA0)(this, key_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeDeformatter::DecryptKeyExchange_5686(DLL2SDK::Array* rgbIn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeDeformatter*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbIn_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSAPKCS1KeyExchangeDeformatter::SetKey_5687(DLL2SDK::mscorlib::System::Security::Cryptography::AsymmetricAlgorithm* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::_ctor_5664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4283518)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::_ctor_5665(DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters* parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42838C0)(this, parameters_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::_ctor_5666(int32_t dwKeySize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42838F8)(this, dwKeySize_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::_cctor_5667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4283930)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::Common_5668(int32_t dwKeySize_, DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428354C)(this, dwKeySize_, p_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::Finalize_5669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::get_KeySize_5670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::get_PublicOnly_5671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4283A30)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::DecryptValue_5672(DLL2SDK::Array* rgb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgb_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::Encrypt_5673(DLL2SDK::Array* rgb_, bool fOAEP_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider*, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x4283B58)(this, rgb_, fOAEP_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::EncryptValue_5674(DLL2SDK::Array* rgb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgb_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::RSAParameters DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::ExportParameters_5675(bool includePrivateParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, includePrivateParameters_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::ImportParameters_5676(DLL2SDK::mscorlib::System::Security::Cryptography::RSAParameters parameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, parameters_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::HashAlgorithm* DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::GetHash_5677(DLL2SDK::mscorlib::System::Object* halg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4283E5C)(this, halg_); } bool DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::VerifyData_5678(DLL2SDK::Array* buffer_, DLL2SDK::mscorlib::System::Object* halg_, DLL2SDK::Array* signature_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4284044)(this, buffer_, halg_, signature_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::Dispose_5679(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::OnKeyGenerated_5680(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42841CC)(this, sender_, e_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider::ImportCspBlob_5681(DLL2SDK::Array* keyBlob_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, keyBlob_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::_ctor_5620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B19D4)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::Initialize_5621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::HashCore_5622(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::HashFinal_5623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::Finalize_5624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::ProcessBlock_5625(DLL2SDK::Array* buffer_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x31B1D54)(this, buffer_, offset_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::Compress_5626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B2330)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::CompressFinal_5627(uint64_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B211C)(this, length_); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::ROL_5628(uint32_t x_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B6030)(this, x_, n_); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::F_5629(uint32_t x_, uint32_t y_, uint32_t z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B6040)(this, x_, y_, z_); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::G_5630(uint32_t x_, uint32_t y_, uint32_t z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B604C)(this, x_, y_, z_); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::H_5631(uint32_t x_, uint32_t y_, uint32_t z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B605C)(this, x_, y_, z_); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::I_5632(uint32_t x_, uint32_t y_, uint32_t z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B606C)(this, x_, y_, z_); } uint32_t DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::J_5633(uint32_t x_, uint32_t y_, uint32_t z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B607C)(this, x_, y_, z_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::FF_5634(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5CC8)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::GG_5635(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5D14)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::HH_5636(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5D6C)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::II_5637(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5DC8)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::JJ_5638(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5E20)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::FFF_5639(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5FE4)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::GGG_5640(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5F8C)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::HHH_5641(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5F30)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::III_5642(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5ED8)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RIPEMD160Managed::JJJ_5643(uint32_t* a_, uint32_t b_, uint32_t* c_, uint32_t d_, uint32_t e_, uint32_t x_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B5E7C)(this, a_, b_, c_, d_, e_, x_, s_); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2CryptoServiceProvider::_ctor_5610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317C348)(this); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::RC2CryptoServiceProvider::get_EffectiveKeySize_5611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::RC2CryptoServiceProvider::CreateDecryptor_5612(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::RC2CryptoServiceProvider::CreateEncryptor_5613(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2CryptoServiceProvider::GenerateIV_5614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::RC2CryptoServiceProvider::GenerateKey_5615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::_ctor_5594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178F6C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::_cctor_5595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3179144)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::Finalize_5596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::Dispose_5597(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::HashCore_5598(DLL2SDK::Array* rgb_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgb_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::HashFinal_5599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::Initialize_5600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::ProcessBlock_5601(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x31793CC)(this, inputBuffer_, inputOffset_); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::ProcessFinalBlock_5602(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x317BB18)(this, inputBuffer_, inputOffset_, inputCount_); } void DLL2SDK::mscorlib::System::Security::Cryptography::MD5CryptoServiceProvider::AddLength_5603(uint64_t length_, DLL2SDK::Array* buffer_, int32_t position_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x317BD48)(this, length_, buffer_, position_); } void DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES::_ctor_5584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3178800)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES::Setup_5585(DLL2SDK::mscorlib::System::String* strTripleDES_, DLL2SDK::Array* rgbKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x317889C)(this, strTripleDES_, rgbKey_); } void DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES::Finalize_5586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES::Dispose_5587(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES::Initialize_5588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES::HashCore_5589(DLL2SDK::Array* rgbData_, int32_t ibStart_, int32_t cbSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, rgbData_, ibStart_, cbSize_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES::HashFinal_5590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::MACTripleDES*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA512::_ctor_5543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31783B0)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA512::_ctor_5544(DLL2SDK::Array* key_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3178488)(this, key_); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA512::_cctor_5545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31785E4)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::HMACSHA512::set_ProduceLegacyHmacValues_5546(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31785B0)(this, value_); } void DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::_ctor_5503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31752BC)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::_ctor_5504(DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64TransformMode whitespaces_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31752C4)(this, whitespaces_); } void DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::System_IDisposable_Dispose_5505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::Finalize_5506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::get_CanTransformMultipleBlocks_5507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::get_CanReuseTransform_5508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::get_InputBlockSize_5509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::get_OutputBlockSize_5510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::Dispose_5511(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } uint8_t DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::lookup_5512(uint8_t input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317549C)(this, input_); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::ProcessBlock_5513(DLL2SDK::Array* output_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x31755B4)(this, output_, offset_); } void DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::CheckInputParameters_5514(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x31759E4)(this, inputBuffer_, inputOffset_, inputCount_); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::TransformBlock_5515(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array* outputBuffer_, int32_t outputOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform::TransformFinalBlock_5516(DLL2SDK::Array* inputBuffer_, int32_t inputOffset_, int32_t inputCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::FromBase64Transform*, DLL2SDK::Array*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::_ctor_5479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3173C08)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::_ctor_5480(int32_t dwKeySize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3173F78)(this, dwKeySize_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::_ctor_5481(int32_t dwKeySize_, DLL2SDK::mscorlib::System::Security::Cryptography::CspParameters* parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3173C14)(this, dwKeySize_, parameters_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::_cctor_5482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3173F80)(); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::Finalize_5483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::get_KeySize_5484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::get_PublicOnly_5485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x317409C)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::ExportParameters_5486(bool includePrivateParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, includePrivateParameters_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::ImportParameters_5487(DLL2SDK::mscorlib::System::Security::Cryptography::DSAParameters parameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, parameters_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::CreateSignature_5488(DLL2SDK::Array* rgbHash_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::VerifySignature_5489(DLL2SDK::Array* rgbHash_, DLL2SDK::Array* rgbSignature_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbHash_, rgbSignature_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::Dispose_5490(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DSACryptoServiceProvider::OnKeyGenerated_5491(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::EventArgs* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31742A8)(this, sender_, e_); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESCryptoServiceProvider::_ctor_5464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3170B34)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::DESCryptoServiceProvider::CreateDecryptor_5465(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::DESCryptoServiceProvider::CreateEncryptor_5466(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESCryptoServiceProvider::GenerateIV_5467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::DESCryptoServiceProvider::GenerateKey_5468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicUnexpectedOperationException::_ctor_5438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316D94C)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicUnexpectedOperationException::_ctor_5439(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316D4C4)(this, message_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptographicUnexpectedOperationException::_ctor_5440(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316DA0C)(this, info_, context_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::_ctor_5417(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* transform_, DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStreamMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316DA2C)(this, stream_, transform_, mode_); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::Finalize_5418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::get_CanRead_5419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::get_CanSeek_5420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::get_CanWrite_5421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::get_Length_5422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::get_Position_5423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::set_Position_5424(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::Close_5425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::Read_5426(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::Write_5427(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::Flush_5428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::FlushFinalBlock_5429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x316E198)(this); } int64_t DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::Seek_5430(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, origin_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::SetLength_5431(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::CryptoStream::Dispose_5432(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::_ctor_5280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3163ECC)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::SetMemberValue_5281(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31650FC)(this, manager_, member_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::SetArrayValue_5282(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x316240C)(this, manager_, value_, indices_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::SetMemberValue_5283(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_, DLL2SDK::mscorlib::System::String* memberName_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31653A4)(this, manager_, memberName_, value_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::get_IsInstanceReady_5284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31654A4)(this); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::get_IsUnsolvedObjectReference_5285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3162C80)(this); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::get_IsRegistered_5286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3163ED4)(this); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::DoFixups_5287(bool asContainer_, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_, bool strict_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3162C94)(this, asContainer_, manager_, strict_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::RemoveFixup_5288(DLL2SDK::mscorlib::System::Runtime::Serialization::BaseFixupRecord* fixupToRemove_, bool asContainer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3165590)(this, fixupToRemove_, asContainer_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::UnchainFixup_5289(DLL2SDK::mscorlib::System::Runtime::Serialization::BaseFixupRecord* fixup_, DLL2SDK::mscorlib::System::Runtime::Serialization::BaseFixupRecord* prevFixup_, bool asContainer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3165534)(this, fixup_, prevFixup_, asContainer_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::ChainFixup_5290(DLL2SDK::mscorlib::System::Runtime::Serialization::BaseFixupRecord* fixup_, bool asContainer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3164558)(this, fixup_, asContainer_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::LoadData_5291(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_, DLL2SDK::mscorlib::System::Runtime::Serialization::ISurrogateSelector* selector_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3162D7C)(this, manager_, selector_, context_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord::get_HasPendingFixups_5292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3165524)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::DelayedFixupRecord::_ctor_5278(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectToBeFixed_, DLL2SDK::mscorlib::System::String* memberName_, DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectRecord* objectRequired_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B67D54)(this, objectToBeFixed_, memberName_, objectRequired_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::DelayedFixupRecord::FixupImpl_5279(DLL2SDK::mscorlib::System::Runtime::Serialization::ObjectManager* manager_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, manager_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MemberTypeMetadata::_ctor_5186(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3156A34)(this, type_, context_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MemberTypeMetadata::WriteAssemblies_5187(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter* ow_, DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ow_, writer_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MemberTypeMetadata::WriteTypeData_5188(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter* ow_, DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, bool writeTypes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, ow_, writer_, writeTypes_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::MemberTypeMetadata::WriteObjectData_5189(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectWriter* ow_, DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, ow_, writer_, data_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::_ctor_5143(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryFormatter* formatter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314EEBC)(this, formatter_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadObjectGraph_5144(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, bool readHeaders_, DLL2SDK::mscorlib::System::Object* result_, DLL2SDK::Array* headers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x315922C)(this, reader_, readHeaders_, result_, headers_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadObjectGraph_5145(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryElement elem_, DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, bool readHeaders_, DLL2SDK::mscorlib::System::Object* result_, DLL2SDK::Array* headers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x314F000)(this, elem_, reader_, readHeaders_, result_, headers_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadNextObject_5146(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryElement element_, DLL2SDK::mscorlib::System::IO::BinaryReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3159498)(this, element_, reader_); } bool DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadNextObject_5147(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3159584)(this, reader_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::get_CurrentObject_5148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315957C)(this); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadObject_5149(DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::BinaryElement element_, DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3159690)(this, element_, reader_, objectId_, value_, info_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadAssembly_5150(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315A228)(this, reader_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadObjectInstance_5151(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, bool isRuntimeObject_, bool hasTypeInfo_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3159DA4)(this, reader_, isRuntimeObject_, hasTypeInfo_, objectId_, value_, info_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadRefTypeObjectInstance_5152(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3159BFC)(this, reader_, objectId_, value_, info_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadObjectContent_5153(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader_TypeMetadata* metadata_, int64_t objectId_, DLL2SDK::mscorlib::System::Object* objectInstance_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315BC54)(this, reader_, metadata_, objectId_, objectInstance_, info_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::RegisterObject_5154(int64_t objectId_, DLL2SDK::mscorlib::System::Object* objectInstance_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, int64_t parentObjectId_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* parentObjectMemeber_, DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3159A84)(this, objectId_, objectInstance_, info_, parentObjectId_, parentObjectMemeber_, indices_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadStringIntance_5155(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3159E34)(this, reader_, objectId_, value_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadGenericArray_5156(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3159E94)(this, reader_, objectId_, val_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadBoxedPrimitiveTypeValue_5157(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315A204)(this, reader_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadArrayOfPrimitiveType_5158(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315A350)(this, reader_, objectId_, val_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::BlockRead_5159(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, DLL2SDK::mscorlib::System::Array* array_, int32_t dataSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315CF10)(this, reader_, array_, dataSize_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadArrayOfObject_5160(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315B068)(this, reader_, objectId_, array_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadArrayOfString_5161(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315B154)(this, reader_, objectId_, array_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadSimpleArray_5162(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, DLL2SDK::mscorlib::System::Type* elementType_, int64_t* objectId_, DLL2SDK::mscorlib::System::Object* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315D178)(this, reader_, elementType_, objectId_, val_); } DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader_TypeMetadata* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadTypeMetadata_5163(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, bool isRuntimeObject_, bool hasTypeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315B240)(this, reader_, isRuntimeObject_, hasTypeInfo_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadValue_5164(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, DLL2SDK::mscorlib::System::Object* parentObject_, int64_t parentObjectId_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Type* valueType_, DLL2SDK::mscorlib::System::String* fieldName_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* memberInfo_, DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x315C32C)(this, reader_, parentObject_, parentObjectId_, info_, valueType_, fieldName_, memberInfo_, indices_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::SetObjectValue_5165(DLL2SDK::mscorlib::System::Object* parentObject_, DLL2SDK::mscorlib::System::String* fieldName_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* memberInfo_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* valueType_, DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x315D5F4)(this, parentObject_, fieldName_, memberInfo_, info_, value_, valueType_, indices_); } void DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::RecordFixup_5166(int64_t parentObjectId_, int64_t childObjectId_, DLL2SDK::mscorlib::System::Object* parentObject_, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::String* fieldName_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* memberInfo_, DLL2SDK::Array* indices_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x315D9D8)(this, parentObjectId_, childObjectId_, parentObject_, info_, fieldName_, memberInfo_, indices_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::GetDeserializationType_5167(int64_t assemblyId_, DLL2SDK::mscorlib::System::String* className_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315D30C)(this, assemblyId_, className_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadType_5168(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::TypeTag code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x315C808)(this, reader_, code_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Runtime::Serialization::Formatters::Binary::ObjectReader::ReadPrimitiveTypeValue_5169(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3158A74)(reader_, type_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownServiceTypeEntry::_ctor_5101(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::mscorlib::System::String* assemblyName_, DLL2SDK::mscorlib::System::String* objectUri_, DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownObjectMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B49CA8)(this, typeName_, assemblyName_, objectUri_, mode_); } DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownObjectMode DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownServiceTypeEntry::get_Mode_5102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62D08)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownServiceTypeEntry::get_ObjectType_5103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62D00)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownServiceTypeEntry::get_ObjectUri_5104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B62CF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::WellKnownServiceTypeEntry::ToString_5105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SingleCallIdentity::_ctor_5071(DLL2SDK::mscorlib::System::String* objectUri_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* context_, DLL2SDK::mscorlib::System::Type* objectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B65F9C)(this, objectUri_, context_, objectType_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::SingletonIdentity::_ctor_5070(DLL2SDK::mscorlib::System::String* objectUri_, DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* context_, DLL2SDK::mscorlib::System::Type* objectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B65FCC)(this, objectUri_, context_, objectType_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::FormatterData::_ctor_5023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B497D4)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RemotingProxy::_ctor_4918(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Runtime::Remoting::ClientIdentity* identity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B61B18)(this, type_, identity_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RemotingProxy::_ctor_4919(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* activationUrl_, DLL2SDK::Array* activationAttributes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B611C4)(this, type_, activationUrl_, activationAttributes_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RemotingProxy::_cctor_4920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B61B60)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RemotingProxy::get_TypeName_4921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Proxies::RemotingProxy::Finalize_4922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::_ctor_4894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B524F0)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::get_UseAttribute_4895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::get_XmlElementName_4896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5FA5C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::get_XmlNamespace_4897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::get_XmlTypeName_4898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5FA6C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::get_XmlTypeNamespace_4899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5FA74)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::get_IsInteropXmlElement_4900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5FA7C)(this); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::get_IsInteropXmlType_4901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5FA84)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Metadata::SoapTypeAttribute::SetReflectionObject_4902(DLL2SDK::mscorlib::System::Object* reflectionObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, reflectionObject_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodReturnDictionary::_ctor_4833(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMethodReturnMessage* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5D3B0)(this, message_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::MethodReturnDictionary::_cctor_4834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5D55C)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ArgInfo::_ctor_4712(DLL2SDK::mscorlib::System::Reflection::MethodBase* method_, DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ArgInfoType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B54288)(this, method_, type_); } int32_t DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ArgInfo::GetInOutArgCount_4713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B544D8)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ArgInfo::GetInOutArgs_4714(DLL2SDK::Array* args_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::ArgInfo*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4B544E0)(this, args_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::_ctor_4662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5120C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::_ctor_4663(int32_t flag_, bool reEntrant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51218)(this, flag_, reEntrant_); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::set_Locked_4664(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::ReleaseLock_4665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B5154C)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::GetPropertiesForNewContext_4666(DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* ctorMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, ctorMsg_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::GetClientContextSink_4667(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* nextSink_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, nextSink_, Data.method); } DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::GetServerContextSink_4668(DLL2SDK::mscorlib::System::Runtime::Remoting::Messaging::IMessageSink* nextSink_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, nextSink_, Data.method); } bool DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::IsContextOK_4669(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::Context* ctx_, DLL2SDK::mscorlib::System::Runtime::Remoting::Activation::IConstructionCallMessage* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, ctx_, msg_, Data.method); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::ExitContext_4670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51AEC)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::SynchronizationAttribute::EnterContext_4671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B51C70)(); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextCallbackObject::_ctor_4638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4FFE8)(this); } void DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::ContextCallbackObject::DoCallBack_4639(DLL2SDK::mscorlib::System::Runtime::Remoting::Contexts::CrossContextDelegate* deleg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B4FFF0)(this, deleg_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::UnmanagedFunctionPointerAttribute::_ctor_4541(DLL2SDK::mscorlib::System::Runtime::InteropServices::CallingConvention callingConvention_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3BF7C)(this, callingConvention_); } void DLL2SDK::mscorlib::System::Runtime::InteropServices::InterfaceTypeAttribute::_ctor_4493(DLL2SDK::mscorlib::System::Runtime::InteropServices::ComInterfaceType interfaceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019EE0)(this, interfaceType_); } void DLL2SDK::mscorlib::System::Runtime::ConstrainedExecution::ReliabilityContractAttribute::_ctor_4462(DLL2SDK::mscorlib::System::Runtime::ConstrainedExecution::Consistency consistencyGuarantee_, DLL2SDK::mscorlib::System::Runtime::ConstrainedExecution::Cer cer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50192F4)(this, consistencyGuarantee_, cer_); } int64_t DLL2SDK::mscorlib::System::Runtime::CompilerServices::DateTimeConstantAttribute::get_Ticks_4456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50126EC)(this); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::CompilationRelaxationsAttribute::_ctor_4453(int32_t relaxations_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019018)(this, relaxations_); } void DLL2SDK::mscorlib::System::Runtime::CompilerServices::CompilationRelaxationsAttribute::_ctor_4454(DLL2SDK::mscorlib::System::Runtime::CompilerServices::CompilationRelaxations relaxations_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5019038)(this, relaxations_); } void DLL2SDK::mscorlib::System::Resources::RuntimeResourceSet::_ctor_4446(DLL2SDK::mscorlib::System::IO::UnmanagedMemoryStream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5018C7C)(this, stream_); } void DLL2SDK::mscorlib::System::Resources::RuntimeResourceSet::_ctor_4447(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5018C80)(this, stream_); } void DLL2SDK::mscorlib::System::Resources::RuntimeResourceSet::_ctor_4448(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5018C84)(this, fileName_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::RuntimeResourceSet::GetObject_4449(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::RuntimeResourceSet::GetObject_4450(DLL2SDK::mscorlib::System::String* name_, bool ignoreCase_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, name_, ignoreCase_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Resources::RuntimeResourceSet::CloneDisposableObjectIfPossible_4451(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5018D60)(this, value_); } void DLL2SDK::mscorlib::System::Reflection::TypeDelegator::_ctor_4368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5013840)(this); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_Assembly_4369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_AssemblyQualifiedName_4370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_BaseType_4371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_FullName_4372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_Module_4373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_Name_4374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_Namespace_4375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_TypeHandle_4376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_UnderlyingSystemType_4377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetAttributeFlagsImpl_4378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetConstructorImpl_4379(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetConstructors_4380(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetCustomAttributes_4381(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetCustomAttributes_4382(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetElementType_4383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetEvent_4384(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetEvents_4385(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetField_4386(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetFields_4387(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetInterfaces_4388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetMember_4389(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MemberTypes type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::MemberTypes, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, name_, type_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetMembers_4390(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetMethodImpl_4391(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetMethods_4392(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetNestedTypes_4393(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetProperties_4394(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::TypeDelegator*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::GetPropertyImpl_4395(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeDelegator::HasElementTypeImpl_4396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::TypeDelegator::InvokeMember_4397(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::Array* args_, DLL2SDK::Array* modifiers_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* namedParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, invokeAttr_, binder_, target_, args_, modifiers_, culture_, namedParameters_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeDelegator::IsArrayImpl_4398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeDelegator::IsByRefImpl_4399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeDelegator::IsDefined_4400(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeDelegator::IsPointerImpl_4401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeDelegator::IsPrimitiveImpl_4402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::TypeDelegator::IsValueTypeImpl_4403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::TypeDelegator::get_MetadataToken_4404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::ParameterInfo::_ctor_4316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5011FDC)(this); } void DLL2SDK::mscorlib::System::Reflection::ParameterInfo::_ctor_4317(DLL2SDK::mscorlib::System::Reflection::Emit::ParameterBuilder* pb_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, int32_t position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5011FE4)(this, pb_, type_, member_, position_); } void DLL2SDK::mscorlib::System::Reflection::ParameterInfo::_ctor_4318(DLL2SDK::mscorlib::System::Reflection::ParameterInfo* pinfo_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5010D78)(this, pinfo_, member_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::ToString_4319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_ParameterType_4320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::ParameterAttributes DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_Attributes_4321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_DefaultValue_4322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_IsIn_4323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50126F4)(this); } bool DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_IsOptional_4324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5012714)(this); } bool DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_IsOut_4325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5012738)(this); } bool DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_IsRetval_4326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5012334)(this); } DLL2SDK::mscorlib::System::Reflection::MemberInfo* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_Member_4327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_Name_4328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::ParameterInfo::get_Position_4329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::GetCustomAttributes_4330(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ParameterInfo*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::GetCustomAttributes_4331(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ParameterInfo*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::ParameterInfo::IsDefined_4332(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::ParameterInfo::GetPseudoCustomAttributes_4333() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::ParameterInfo*)>(DLL2SDK::GameAssemblyBase + 0x50129AC)(this); } void DLL2SDK::mscorlib::System::Reflection::MonoProperty::_ctor_4278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5010630)(this); } void DLL2SDK::mscorlib::System::Reflection::MonoProperty::CachePropertyInfo_4279(DLL2SDK::mscorlib::System::Reflection::PInfo flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5010640)(this, flags_); } DLL2SDK::mscorlib::System::Reflection::PropertyAttributes DLL2SDK::mscorlib::System::Reflection::MonoProperty::get_Attributes_4280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoProperty::get_CanRead_4281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoProperty::get_CanWrite_4282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoProperty::get_PropertyType_4283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoProperty::get_ReflectedType_4284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoProperty::get_DeclaringType_4285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoProperty::get_Name_4286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetAccessors_4287(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoProperty*, bool, void*)>(Data.methodPtr)(this, nonPublic_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetGetMethod_4288(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, nonPublic_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetIndexParameters_4289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoProperty*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetSetMethod_4290(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, nonPublic_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoProperty::IsDefined_4291(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetCustomAttributes_4292(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoProperty*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetCustomAttributes_4293(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoProperty*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MonoProperty_GetterAdapter* DLL2SDK::mscorlib::System::Reflection::MonoProperty::CreateGetterDelegate_4296(DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50110AC)(method_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetValue_4297(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, obj_, index_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetValue_4298(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* index_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, invokeAttr_, binder_, index_, culture_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoProperty::SetValue_4299(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* index_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, value_, invokeAttr_, binder_, index_, culture_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoProperty::ToString_4300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetOptionalCustomModifiers_4301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoProperty*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetRequiredCustomModifiers_4302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoProperty*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoProperty::GetObjectData_4303(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoCMethod::_ctor_4260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500CDC0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::GetParameters_4261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoCMethod*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::InternalInvoke_4262(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Exception* exc_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Exception*)>(DLL2SDK::GameAssemblyBase + 0x500CE7C)(this, obj_, parameters_, exc_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::Invoke_4263(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, obj_, invokeAttr_, binder_, parameters_, culture_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::Invoke_4264(DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::Array* parameters_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, void*)>(Data.methodPtr)(this, invokeAttr_, binder_, parameters_, culture_, Data.method); } DLL2SDK::mscorlib::System::RuntimeMethodHandle DLL2SDK::mscorlib::System::Reflection::MonoCMethod::get_MethodHandle_4265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodAttributes DLL2SDK::mscorlib::System::Reflection::MonoCMethod::get_Attributes_4266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::CallingConventions DLL2SDK::mscorlib::System::Reflection::MonoCMethod::get_CallingConvention_4267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::get_ReflectedType_4268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::get_DeclaringType_4269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::get_Name_4270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoCMethod::IsDefined_4271(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::GetCustomAttributes_4272(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoCMethod*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::GetCustomAttributes_4273(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoCMethod*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoCMethod::ToString_4274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoCMethod::GetObjectData_4275(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::get_method_info_4223(intptr_t handle_, DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5010618)(handle_, info_); } DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::GetMethodInfo_4224(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500FC08)(handle_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::GetDeclaringType_4225(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500D684)(handle_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::GetReturnType_4226(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500F13C)(handle_); } DLL2SDK::mscorlib::System::Reflection::MethodAttributes DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::GetAttributes_4227(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500D5A4)(handle_); } DLL2SDK::mscorlib::System::Reflection::CallingConventions DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::GetCallingConvention_4228(intptr_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500D610)(handle_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::get_parameter_info_4229(intptr_t handle_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast*(*)(intptr_t, DLL2SDK::mscorlib::System::Reflection::MemberInfo*)>(DLL2SDK::GameAssemblyBase + 0x5010624)(handle_, member_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoMethodInfo::GetParametersInfo_4230(intptr_t handle_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_) { return reinterpret_cast*(*)(intptr_t, DLL2SDK::mscorlib::System::Reflection::MemberInfo*)>(DLL2SDK::GameAssemblyBase + 0x500CE70)(handle_, member_); } void DLL2SDK::mscorlib::System::Reflection::MonoGenericCMethod::_ctor_4221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500EF74)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoGenericCMethod::get_ReflectedType_4222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoGenericMethod::_ctor_4219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500F018)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoGenericMethod::get_ReflectedType_4220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoField::_ctor_4198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500E20C)(this); } DLL2SDK::mscorlib::System::Reflection::FieldAttributes DLL2SDK::mscorlib::System::Reflection::MonoField::get_Attributes_4199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::RuntimeFieldHandle DLL2SDK::mscorlib::System::Reflection::MonoField::get_FieldHandle_4200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoField::get_FieldType_4201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoField::GetParentType_4202(bool declaring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500E22C)(this, declaring_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoField::get_ReflectedType_4203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoField::get_DeclaringType_4204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoField::get_Name_4205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoField::IsDefined_4206(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoField::GetCustomAttributes_4207(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoField*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoField::GetCustomAttributes_4208(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoField*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } int32_t DLL2SDK::mscorlib::System::Reflection::MonoField::GetFieldOffset_4209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoField::GetValueInternal_4210(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500E484)(this, obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoField::GetValue_4211(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoField::ToString_4212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoField::SetValueInternal_4213(DLL2SDK::mscorlib::System::Reflection::FieldInfo* fi_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500E8B8)(fi_, obj_, value_); } void DLL2SDK::mscorlib::System::Reflection::MonoField::SetValue_4214(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Object* val_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, obj_, val_, invokeAttr_, binder_, culture_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MonoField* DLL2SDK::mscorlib::System::Reflection::MonoField::Clone_4215(DLL2SDK::mscorlib::System::String* newName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500EE28)(this, newName_); } void DLL2SDK::mscorlib::System::Reflection::MonoField::GetObjectData_4216(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::MonoField::GetRawConstantValue_4217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoField::CheckGeneric_4218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500E6F0)(this); } void DLL2SDK::mscorlib::System::Reflection::MonoEvent::_ctor_4186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500DBE4)(this); } DLL2SDK::mscorlib::System::Reflection::EventAttributes DLL2SDK::mscorlib::System::Reflection::MonoEvent::get_Attributes_4187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MonoEvent::GetAddMethod_4188(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, nonPublic_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::MonoEvent::GetRemoveMethod_4189(bool nonPublic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, nonPublic_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoEvent::get_DeclaringType_4190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::MonoEvent::get_ReflectedType_4191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoEvent::get_Name_4192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::MonoEvent::ToString_4193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::MonoEvent::IsDefined_4194(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoEvent::GetCustomAttributes_4195(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoEvent*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::MonoEvent::GetCustomAttributes_4196(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::MonoEvent*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoEvent::GetObjectData_4197(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } void DLL2SDK::mscorlib::System::Reflection::MonoEventInfo::get_event_info_4184(DLL2SDK::mscorlib::System::Reflection::MonoEvent* ev_, DLL2SDK::mscorlib::System::Reflection::MonoEventInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500E200)(ev_, info_); } DLL2SDK::mscorlib::System::Reflection::MonoEventInfo DLL2SDK::mscorlib::System::Reflection::MonoEventInfo::GetEventInfo_4185(DLL2SDK::mscorlib::System::Reflection::MonoEvent* ev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500DC1C)(ev_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::_ctor_4019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45350A0)(this); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::_ctor_4020(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* si_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535A9C)(this, si_, sc_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_Name_4021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535F18)(this); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::set_Name_4022(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535F20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_CodeBase_4023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535F28)(this); } DLL2SDK::mscorlib::System::Globalization::CultureInfo* DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_CultureInfo_4024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535F30)(this); } DLL2SDK::mscorlib::System::Reflection::AssemblyNameFlags DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_Flags_4025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535F38)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_FullName_4026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4535F40)(this); } DLL2SDK::mscorlib::System::Reflection::StrongNameKeyPair* DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_KeyPair_4027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536404)(this); } DLL2SDK::mscorlib::System::Version* DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_Version_4028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45362D8)(this); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::set_Version_4029(DLL2SDK::mscorlib::System::Version* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453640C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::AssemblyName::ToString_4030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::AssemblyName::GetPublicKey_4031() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::AssemblyName*)>(DLL2SDK::GameAssemblyBase + 0x45364C4)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::AssemblyName::GetPublicKeyToken_4032() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::AssemblyName*)>(DLL2SDK::GameAssemblyBase + 0x45364CC)(this); } bool DLL2SDK::mscorlib::System::Reflection::AssemblyName::get_IsPublicKeyValid_4033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45365F4)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::AssemblyName::InternalGetPublicKeyToken_4034() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::AssemblyName*)>(DLL2SDK::GameAssemblyBase + 0x45362E0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::AssemblyName::ComputePublicKeyToken_4035() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::AssemblyName*)>(DLL2SDK::GameAssemblyBase + 0x453687C)(this); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::SetPublicKey_4036(DLL2SDK::Array* publicKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4536994)(this, publicKey_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::SetPublicKeyToken_4037(DLL2SDK::Array* publicKeyToken_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x45369B0)(this, publicKeyToken_); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::GetObjectData_4038(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, info_, context_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::AssemblyName::Clone_4039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::AssemblyName::OnDeserialization_4040(DLL2SDK::mscorlib::System::Object* sender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, sender_, Data.method); } DLL2SDK::mscorlib::System::Reflection::AssemblyName* DLL2SDK::mscorlib::System::Reflection::AssemblyName::GetAssemblyName_4041(DLL2SDK::mscorlib::System::String* assemblyFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4536DBC)(assemblyFile_); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::_ctor_3891(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* mb_, DLL2SDK::mscorlib::System::Reflection::TypeAttributes attr_, int32_t table_idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45472D0)(this, mb_, attr_, table_idx_); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::_ctor_3892(DLL2SDK::mscorlib::System::Reflection::Emit::ModuleBuilder* mb_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::TypeAttributes attr_, DLL2SDK::mscorlib::System::Type* parent_, DLL2SDK::Array* interfaces_, DLL2SDK::mscorlib::System::Reflection::Emit::PackingSize packing_size_, int32_t type_size_, DLL2SDK::mscorlib::System::Type* nesting_type_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Reflection::Emit::PackingSize, int32_t, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4548444)(this, mb_, name_, attr_, parent_, interfaces_, packing_size_, type_size_, nesting_type_); } DLL2SDK::mscorlib::System::Reflection::TypeAttributes DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetAttributeFlagsImpl_3893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::setup_internal_class_3894(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* tb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45511C0)(this, tb_); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::create_generic_class_3895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45514D4)(this); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_Assembly_3896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_AssemblyQualifiedName_3897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_BaseType_3898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_DeclaringType_3899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_UnderlyingSystemType_3900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetFullName_3901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455133C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_FullName_3902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::Module* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_Module_3903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_Name_3904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_Namespace_3905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_ReflectedType_3906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::ConstructorInfo* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetConstructorImpl_3907(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsDefined_3908(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetCustomAttributes_3909(bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, bool, void*)>(Data.methodPtr)(this, inherit_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetCustomAttributes_3910(DLL2SDK::mscorlib::System::Type* attributeType_, bool inherit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Type*, bool, void*)>(Data.methodPtr)(this, attributeType_, inherit_, Data.method); } DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::DefineConstructor_3911(DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callingConvention_, DLL2SDK::Array* parameterTypes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4551A08)(this, attributes_, callingConvention_, parameterTypes_); } DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::DefineConstructor_3912(DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callingConvention_, DLL2SDK::Array* parameterTypes_, DLL2SDK::Array*>* requiredCustomModifiers_, DLL2SDK::Array*>* optionalCustomModifiers_) { return reinterpret_cast*, DLL2SDK::Array*>*, DLL2SDK::Array*>*)>(DLL2SDK::GameAssemblyBase + 0x4551A2C)(this, attributes_, callingConvention_, parameterTypes_, requiredCustomModifiers_, optionalCustomModifiers_); } DLL2SDK::mscorlib::System::Reflection::Emit::ConstructorBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::DefineDefaultConstructor_3913(DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4551CD8)(this, attributes_); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::append_method_3914(DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4551FB8)(this, mb_); } DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::DefineMethod_3915(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* parameterTypes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x455213C)(this, name_, attributes_, returnType_, parameterTypes_); } DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::DefineMethod_3916(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callingConvention_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* parameterTypes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4552174)(this, name_, attributes_, callingConvention_, returnType_, parameterTypes_); } DLL2SDK::mscorlib::System::Reflection::Emit::MethodBuilder* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::DefineMethod_3917(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MethodAttributes attributes_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callingConvention_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* returnTypeRequiredCustomModifiers_, DLL2SDK::Array* returnTypeOptionalCustomModifiers_, DLL2SDK::Array* parameterTypes_, DLL2SDK::Array*>* parameterTypeRequiredCustomModifiers_, DLL2SDK::Array*>* parameterTypeOptionalCustomModifiers_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*>*, DLL2SDK::Array*>*)>(DLL2SDK::GameAssemblyBase + 0x45521B0)(this, name_, attributes_, callingConvention_, returnType_, returnTypeRequiredCustomModifiers_, returnTypeOptionalCustomModifiers_, parameterTypes_, parameterTypeRequiredCustomModifiers_, parameterTypeOptionalCustomModifiers_); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::DefineMethodOverride_3918(DLL2SDK::mscorlib::System::Reflection::MethodInfo* methodInfoBody_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* methodInfoDeclaration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4552368)(this, methodInfoBody_, methodInfoDeclaration_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::create_runtime_class_3919(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder* tb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45524EC)(this, tb_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::is_nested_in_3920(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45524F0)(this, t_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::has_ctor_method_3921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455253C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::CreateType_3922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45474C8)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetConstructors_3923(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetConstructorsInternal_3924(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags)>(DLL2SDK::GameAssemblyBase + 0x455282C)(this, bindingAttr_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetElementType_3925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Reflection::EventInfo* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetEvent_3926(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetEvents_3927(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetField_3928(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, name_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetFields_3929(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetInterfaces_3930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetMember_3931(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::MemberTypes type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::MemberTypes, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, name_, type_, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetMembers_3932(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetMethodsByName_3933(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, bool ignoreCase_, DLL2SDK::mscorlib::System::Type* reflected_type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, bool, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4552A08)(this, name_, bindingAttr_, ignoreCase_, reflected_type_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetMethods_3934(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetMethodImpl_3935(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Reflection::CallingConventions callConvention_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, callConvention_, types_, modifiers_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetNestedTypes_3936(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetProperties_3937(DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, DLL2SDK::mscorlib::System::Reflection::BindingFlags, void*)>(Data.methodPtr)(this, bindingAttr_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetPropertyImpl_3938(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Type* returnType_, DLL2SDK::Array* types_, DLL2SDK::Array* modifiers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, bindingAttr_, binder_, returnType_, types_, modifiers_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::HasElementTypeImpl_3939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::InvokeMember_3940(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Reflection::BindingFlags invokeAttr_, DLL2SDK::mscorlib::System::Reflection::Binder* binder_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::Array* args_, DLL2SDK::Array* modifiers_, DLL2SDK::mscorlib::System::Globalization::CultureInfo* culture_, DLL2SDK::Array* namedParameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Globalization::CultureInfo*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, name_, invokeAttr_, binder_, target_, args_, modifiers_, culture_, namedParameters_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsArrayImpl_3941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsByRefImpl_3942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsPointerImpl_3943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsPrimitiveImpl_3944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsValueTypeImpl_3945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::MakeArrayType_3946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::MakeByRefType_3947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::MakeGenericType_3948(DLL2SDK::Array* typeArguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, typeArguments_, Data.method); } DLL2SDK::mscorlib::System::RuntimeTypeHandle DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_TypeHandle_3949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::SetParent_3950(DLL2SDK::mscorlib::System::Type* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45526D0)(this, parent_); } int32_t DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_next_table_index_3951(DLL2SDK::mscorlib::System::Object* obj_, int32_t table_, bool inc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453F5B8)(this, obj_, table_, inc_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_IsCompilerContext_3952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455130C)(this); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_is_created_3953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453E4E8)(this); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::not_supported_3954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45532B0)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::check_not_created_3955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4551C20)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::check_created_3956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45519E4)(this); } void DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::check_name_3957(DLL2SDK::mscorlib::System::String* argName_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45511C4)(this, argName_, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::ToString_3958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsAssignableFrom_3959(DLL2SDK::mscorlib::System::Type* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsSubclassOf_3960(DLL2SDK::mscorlib::System::Type* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::IsAssignableTo_3961(DLL2SDK::mscorlib::System::Type* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553690)(this, c_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetGenericArguments_3962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::GetGenericTypeDefinition_3963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_ContainsGenericParameters_3964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_IsGenericParameter_3965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_IsGenericTypeDefinition_3966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::Reflection::Emit::TypeBuilder::get_IsGenericType_3967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Reflection::Emit::OpCodes::_cctor_3867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x454F930)(); } void DLL2SDK::mscorlib::System::Reflection::Emit::ByRefType::_ctor_3620(DLL2SDK::mscorlib::System::Type* elementType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x453DEEC)(this, elementType_); } bool DLL2SDK::mscorlib::System::Reflection::Emit::ByRefType::IsByRefImpl_3621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ByRefType::get_BaseType_3622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Reflection::Emit::ByRefType::FormatName_3623(DLL2SDK::mscorlib::System::String* elementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, elementName_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ByRefType::MakeArrayType_3624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::mscorlib::System::Reflection::Emit::ByRefType::MakeByRefType_3625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamWriter::_ctor_3512(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4053880)(this, stream_, encoding_); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamWriter::Flush_3513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamWriter::Write_3514(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamWriter::Write_3515(wchar_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamWriter::Write_3516(DLL2SDK::Array* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamWriter::Write_3517(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::_ctor_3504(DLL2SDK::mscorlib::System::IO::Stream* stream_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4052C44)(this, stream_, encoding_); } void DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::_cctor_3505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4052D08)(); } int32_t DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::Peek_3506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::Read_3507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::Read_3508(DLL2SDK::Array* dest_buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, dest_buffer_, index_, count_, Data.method); } bool DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::CheckEOL_3509(wchar_t current_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405338C)(this, current_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::ReadLine_3510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::UnexceptionalStreamReader::ReadToEnd_3511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::IO::PathTooLongException::_ctor_3313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404C40C)(this); } void DLL2SDK::mscorlib::System::IO::PathTooLongException::_ctor_3314(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40483DC)(this, message_); } void DLL2SDK::mscorlib::System::IO::PathTooLongException::_ctor_3315(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404C4A4)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::MonoIO::_cctor_3259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404834C)(); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::IO::MonoIO::GetException_3260(DLL2SDK::mscorlib::System::IO::MonoIOError error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039D38)(error_); } DLL2SDK::mscorlib::System::Exception* DLL2SDK::mscorlib::System::IO::MonoIO::GetException_3261(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40380B8)(path_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::CreateDirectory_3262(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40380AC)(path_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::RemoveDirectory_3263(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039098)(path_, error_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::IO::MonoIO::GetFileSystemEntries_3264(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* path_with_pattern_, int32_t attrs_, int32_t mask_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, DLL2SDK::mscorlib::System::IO::MonoIOError*)>(DLL2SDK::GameAssemblyBase + 0x403AE98)(path_, path_with_pattern_, attrs_, mask_, error_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::MonoIO::GetCurrentDirectory_3265(DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039D30)(error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::MoveFile_3266(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* dest_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EA3C)(path_, dest_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::CopyFile_3267(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* dest_, bool overwrite_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403DBD0)(path_, dest_, overwrite_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::DeleteFile_3268(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403908C)(path_, error_); } DLL2SDK::mscorlib::System::IO::FileAttributes DLL2SDK::mscorlib::System::IO::MonoIO::GetFileAttributes_3269(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403DCD8)(path_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::SetFileAttributes_3270(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::FileAttributes attrs_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EE6C)(path_, attrs_, error_); } DLL2SDK::mscorlib::System::IO::MonoFileType DLL2SDK::mscorlib::System::IO::MonoIO::GetFileType_3271(intptr_t handle_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40418CC)(handle_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::Exists_3272(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403D864)(path_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::ExistsFile_3273(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403ADB8)(path_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::ExistsDirectory_3274(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4039B20)(path_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::ExistsSymlink_3275(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4038FB4)(path_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::GetFileStat_3276(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::IO::MonoIOStat* stat_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403E070)(path_, stat_, error_); } intptr_t DLL2SDK::mscorlib::System::IO::MonoIO::Open_3277(DLL2SDK::mscorlib::System::String* filename_, DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_, DLL2SDK::mscorlib::System::IO::FileOptions options_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40428E8)(filename_, mode_, access_, share_, options_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::Close_3278(intptr_t handle_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x404633C)(handle_, error_); } int32_t DLL2SDK::mscorlib::System::IO::MonoIO::Read_3279(intptr_t handle_, DLL2SDK::Array* dest_, int32_t dest_offset_, int32_t count_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::IO::MonoIOError*)>(DLL2SDK::GameAssemblyBase + 0x4046348)(handle_, dest_, dest_offset_, count_, error_); } int32_t DLL2SDK::mscorlib::System::IO::MonoIO::Write_3280(intptr_t handle_, DLL2SDK::Array* src_, int32_t src_offset_, int32_t count_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::mscorlib::System::IO::MonoIOError*)>(DLL2SDK::GameAssemblyBase + 0x4044928)(handle_, src_, src_offset_, count_, error_); } int64_t DLL2SDK::mscorlib::System::IO::MonoIO::Seek_3281(intptr_t handle_, int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin origin_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4041A40)(handle_, offset_, origin_, error_); } int64_t DLL2SDK::mscorlib::System::IO::MonoIO::GetLength_3282(intptr_t handle_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4042BA4)(handle_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::SetLength_3283(intptr_t handle_, int64_t length_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4045EF0)(handle_, length_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::SetFileTime_3284(intptr_t handle_, int64_t creation_time_, int64_t last_access_time_, int64_t last_write_time_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40483E4)(handle_, creation_time_, last_access_time_, last_write_time_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::SetLastWriteTime_3285(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::DateTime dateTime_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403EFF8)(path_, dateTime_, error_); } bool DLL2SDK::mscorlib::System::IO::MonoIO::SetFileTime_3286(DLL2SDK::mscorlib::System::String* path_, int32_t type_, int64_t creation_time_, int64_t last_access_time_, int64_t last_write_time_, DLL2SDK::mscorlib::System::DateTime dateTime_, DLL2SDK::mscorlib::System::IO::MonoIOError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40483EC)(path_, type_, creation_time_, last_access_time_, last_write_time_, dateTime_, error_); } intptr_t DLL2SDK::mscorlib::System::IO::MonoIO::get_ConsoleOutput_3287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40485D0)(); } intptr_t DLL2SDK::mscorlib::System::IO::MonoIO::get_ConsoleInput_3288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40485D4)(); } intptr_t DLL2SDK::mscorlib::System::IO::MonoIO::get_ConsoleError_3289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40485D8)(); } wchar_t DLL2SDK::mscorlib::System::IO::MonoIO::get_VolumeSeparatorChar_3290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40485DC)(); } wchar_t DLL2SDK::mscorlib::System::IO::MonoIO::get_DirectorySeparatorChar_3291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40485E0)(); } wchar_t DLL2SDK::mscorlib::System::IO::MonoIO::get_AltDirectorySeparatorChar_3292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40485E4)(); } wchar_t DLL2SDK::mscorlib::System::IO::MonoIO::get_PathSeparator_3293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40485E8)(); } void DLL2SDK::mscorlib::System::IO::FileInfo::_ctor_3136(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403BB60)(this, fileName_); } void DLL2SDK::mscorlib::System::IO::FileInfo::_ctor_3137(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x403FFA4)(this, info_, context_); } void DLL2SDK::mscorlib::System::IO::FileInfo::InternalRefresh_3138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::System::IO::FileInfo::get_Exists_3139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileInfo::get_Name_3140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::mscorlib::System::IO::FileInfo::get_Length_3141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040168)(this); } DLL2SDK::mscorlib::System::IO::StreamWriter* DLL2SDK::mscorlib::System::IO::FileInfo::CreateText_3142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40402A8)(this); } DLL2SDK::mscorlib::System::IO::StreamWriter* DLL2SDK::mscorlib::System::IO::FileInfo::AppendText_3143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040438)(this); } DLL2SDK::mscorlib::System::IO::FileStream* DLL2SDK::mscorlib::System::IO::FileInfo::Open_3144(DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040358)(this, mode_, access_); } DLL2SDK::mscorlib::System::IO::FileStream* DLL2SDK::mscorlib::System::IO::FileInfo::Open_3145(DLL2SDK::mscorlib::System::IO::FileMode mode_, DLL2SDK::mscorlib::System::IO::FileAccess access_, DLL2SDK::mscorlib::System::IO::FileShare share_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40404E8)(this, mode_, access_, share_); } void DLL2SDK::mscorlib::System::IO::FileInfo::Delete_3146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IO::FileInfo* DLL2SDK::mscorlib::System::IO::FileInfo::CopyTo_3147(DLL2SDK::mscorlib::System::String* destFileName_, bool overwrite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4040804)(this, destFileName_, overwrite_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::IO::FileInfo::ToString_3148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::_ctor_2901(DLL2SDK::mscorlib::System::Globalization::GregorianCalendarTypes type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40242F4)(this, type_); } void DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::_ctor_2902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4020A80)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::get_Eras_2903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::GregorianCalendar*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::set_CalendarType_2904(DLL2SDK::mscorlib::System::Globalization::GregorianCalendarTypes value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::GetDayOfMonth_2905(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } DLL2SDK::mscorlib::System::DayOfWeek DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::GetDayOfWeek_2906(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::GetEra_2907(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::GetMonth_2908(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } int32_t DLL2SDK::mscorlib::System::Globalization::GregorianCalendar::GetYear_2909(DLL2SDK::mscorlib::System::DateTime time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } void DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::_ctor_2852(bool read_only_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401F6BC)(this, read_only_); } void DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::_ctor_2853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4020A88)(this); } void DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::_cctor_2854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4020A90)(); } DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetInstance_2855(DLL2SDK::mscorlib::System::IFormatProvider* provider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40220B0)(provider_); } bool DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_IsReadOnly_2856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022408)(this); } DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::ReadOnly_2857(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* dtfi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022410)(dtfi_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::Clone_2858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetFormat_2859(DLL2SDK::mscorlib::System::Type* formatType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, formatType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetAbbreviatedMonthName_2860(int32_t month_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40225C8)(this, month_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetEraName_2861(int32_t era_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40226A8)(this, era_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetMonthName_2862(int32_t month_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022898)(this, month_); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_AbbreviatedDayNames_2863() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022978)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_RawAbbreviatedDayNames_2864() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022A18)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_AbbreviatedMonthNames_2865() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022A20)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_RawAbbreviatedMonthNames_2866() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022AC0)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_DayNames_2867() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022AC8)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_RawDayNames_2868() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022B68)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_MonthNames_2869() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022B70)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_RawMonthNames_2870() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4022C10)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_AMDesignator_2871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_PMDesignator_2872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C20)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_DateSeparator_2873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C28)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_TimeSeparator_2874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_LongDatePattern_2875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C38)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_ShortDatePattern_2876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_ShortTimePattern_2877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C48)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_LongTimePattern_2878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C50)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_MonthDayPattern_2879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_YearMonthPattern_2880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_FullDateTimePattern_2881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022C68)(this); } DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_CurrentInfo_2882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022334)(); } DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_InvariantInfo_2883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401FE88)(); } DLL2SDK::mscorlib::System::Globalization::Calendar* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_Calendar_2884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40232E0)(this); } void DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::set_Calendar_2885(DLL2SDK::mscorlib::System::Globalization::Calendar* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x401F944)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_RFC1123Pattern_2886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40232E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_RoundtripPattern_2887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40232F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_SortableDateTimePattern_2888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4023368)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::get_UniversalSortableDateTimePattern_2889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4023370)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetAllDateTimePatternsInternal_2890() { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*)>(DLL2SDK::GameAssemblyBase + 0x4023378)(this); } void DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::FillAllDateTimePatterns_2891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4023398)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetAllRawDateTimePatterns_2892(wchar_t format_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4023748)(this, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetDayName_2893(DLL2SDK::mscorlib::System::DayOfWeek dayofweek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40240B4)(this, dayofweek_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::GetAbbreviatedDayName_2894(DLL2SDK::mscorlib::System::DayOfWeek dayofweek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4024190)(this, dayofweek_); } void DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::FillInvariantPatterns_2895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4022D50)(this); } DLL2SDK::Array* DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo::PopulateCombinedList_2896(DLL2SDK::Array* dates_, DLL2SDK::Array* times_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Globalization::DateTimeFormatInfo*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4023E84)(this, dates_, times_); } void DLL2SDK::mscorlib::Mono::Security::Uri::_ctor_1868(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFC5F4)(this, uriString_); } void DLL2SDK::mscorlib::Mono::Security::Uri::_ctor_1869(DLL2SDK::mscorlib::System::String* uriString_, bool dontEscape_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFC5FC)(this, uriString_, dontEscape_); } void DLL2SDK::mscorlib::Mono::Security::Uri::_cctor_1870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFC82C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::get_AbsolutePath_1871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFCC40)(this); } bool DLL2SDK::mscorlib::Mono::Security::Uri::get_IsFile_1872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFCC48)(this); } bool DLL2SDK::mscorlib::Mono::Security::Uri::get_IsUnc_1873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFCD4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::get_LocalPath_1874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFCD54)(this); } bool DLL2SDK::mscorlib::Mono::Security::Uri::Equals_1875(DLL2SDK::mscorlib::System::Object* comparant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, comparant_, Data.method); } int32_t DLL2SDK::mscorlib::Mono::Security::Uri::GetHashCode_1876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::GetLeftPart_1877(DLL2SDK::mscorlib::Mono::Security::UriPartial part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFD650)(this, part_); } int32_t DLL2SDK::mscorlib::Mono::Security::Uri::FromHex_1878(wchar_t digit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFE04C)(digit_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::HexEscape_1879(wchar_t character_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFE13C)(character_); } wchar_t DLL2SDK::mscorlib::Mono::Security::Uri::HexUnescape_1880(DLL2SDK::mscorlib::System::String* pattern_, int32_t* index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFE344)(pattern_, index_); } bool DLL2SDK::mscorlib::Mono::Security::Uri::IsHexDigit_1881(wchar_t digit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFE700)(digit_); } bool DLL2SDK::mscorlib::Mono::Security::Uri::IsHexEncoding_1882(DLL2SDK::mscorlib::System::String* pattern_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFE73C)(pattern_, index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::ToString_1883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::EscapeString_1884(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFECF8)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::EscapeString_1885(DLL2SDK::mscorlib::System::String* str_, bool escapeReserved_, bool escapeHex_, bool escapeBrackets_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFEDB0)(str_, escapeReserved_, escapeHex_, escapeBrackets_); } void DLL2SDK::mscorlib::Mono::Security::Uri::Parse_1886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFC748)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::Unescape_1887(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFD1B8)(this, str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::Unescape_1888(DLL2SDK::mscorlib::System::String* str_, bool excludeSharp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFEACC)(this, str_, excludeSharp_); } void DLL2SDK::mscorlib::Mono::Security::Uri::ParseAsWindowsUNC_1889(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40003D0)(this, uriString_); } void DLL2SDK::mscorlib::Mono::Security::Uri::ParseAsWindowsAbsoluteFilePath_1890(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4000674)(this, uriString_); } void DLL2SDK::mscorlib::Mono::Security::Uri::ParseAsUnixAbsoluteFilePath_1891(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4000898)(this, uriString_); } void DLL2SDK::mscorlib::Mono::Security::Uri::Parse_1892(DLL2SDK::mscorlib::System::String* uriString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFF1F0)(this, uriString_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::Reduce_1893(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4000E38)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::GetSchemeDelimiter_1894(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4001360)(scheme_); } int32_t DLL2SDK::mscorlib::Mono::Security::Uri::GetDefaultPort_1895(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFDE3C)(scheme_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Mono::Security::Uri::GetOpaqueWiseSchemeDelimiter_1896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FFDD6C)(this); } bool DLL2SDK::mscorlib::Mono::Security::Uri::IsPredefinedScheme_1897(DLL2SDK::mscorlib::System::String* scheme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4000B24)(scheme_); } void DLL2SDK::mscorlib::Mono::Math::Prime::Generator::SequentialSearchPrimeGeneratorBase::_ctor_1495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FE4CE4)(this); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::Prime::Generator::SequentialSearchPrimeGeneratorBase::GenerateSearchBase_1496(int32_t bits_, DLL2SDK::mscorlib::System::Object* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, bits_, context_, Data.method); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::Prime::Generator::SequentialSearchPrimeGeneratorBase::GenerateNewPrime_1497(int32_t bits_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, bits_, Data.method); } DLL2SDK::mscorlib::Mono::Math::BigInteger* DLL2SDK::mscorlib::Mono::Math::Prime::Generator::SequentialSearchPrimeGeneratorBase::GenerateNewPrime_1498(int32_t bits_, DLL2SDK::mscorlib::System::Object* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, bits_, context_, Data.method); } bool DLL2SDK::mscorlib::Mono::Math::Prime::Generator::SequentialSearchPrimeGeneratorBase::IsPrimeAcceptable_1499(DLL2SDK::mscorlib::Mono::Math::BigInteger* bi_, DLL2SDK::mscorlib::System::Object* context_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bi_, context_, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::_ctor_1366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD286C)(this); } int32_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::RegCloseKey_1367(intptr_t keyHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD3D2C)(keyHandle_); } int32_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::RegFlushKey_1368(intptr_t keyHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD3E0C)(keyHandle_); } int32_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::RegOpenKeyEx_1369(intptr_t keyBase_, DLL2SDK::mscorlib::System::String* keyName_, intptr_t reserved_, int32_t access_, intptr_t* keyHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD3EEC)(keyBase_, keyName_, reserved_, access_, keyHandle_); } int32_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::RegQueryValueEx_1370(intptr_t keyBase_, DLL2SDK::mscorlib::System::String* valueName_, intptr_t reserved_, DLL2SDK::mscorlib::Microsoft::Win32::RegistryValueKind* type_, intptr_t zero_, int32_t* dataSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD4000)(keyBase_, valueName_, reserved_, type_, zero_, dataSize_); } int32_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::RegQueryValueEx_1371(intptr_t keyBase_, DLL2SDK::mscorlib::System::String* valueName_, intptr_t reserved_, DLL2SDK::mscorlib::Microsoft::Win32::RegistryValueKind* type_, DLL2SDK::Array* data_, int32_t* dataSize_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3FD4108)(keyBase_, valueName_, reserved_, type_, data_, dataSize_); } int32_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::RegQueryValueEx_1372(intptr_t keyBase_, DLL2SDK::mscorlib::System::String* valueName_, intptr_t reserved_, DLL2SDK::mscorlib::Microsoft::Win32::RegistryValueKind* type_, int32_t* data_, int32_t* dataSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD42BC)(keyBase_, valueName_, reserved_, type_, data_, dataSize_); } intptr_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::GetHandle_1373(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD43C8)(key_); } bool DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::IsHandleValid_1374(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD4464)(key_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::GetValue_1375(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* defaultValue_, DLL2SDK::mscorlib::Microsoft::Win32::RegistryValueOptions options_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, rkey_, name_, defaultValue_, options_, Data.method); } int32_t DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::GetBinaryValue_1376(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::Microsoft::Win32::RegistryValueKind type_, DLL2SDK::Array* data_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3FD4AF4)(this, rkey_, name_, type_, data_, size_); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::OpenSubKey_1377(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* keyName_, bool writable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, rkey_, keyName_, writable_, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::Flush_1378(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, rkey_, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::Close_1379(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, rkey_, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::GenerateException_1380(int32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD4990)(this, errorCode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::ToString_1381(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, rkey_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::Win32RegistryApi::CombineName_1382(DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* rkey_, DLL2SDK::mscorlib::System::String* localName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD4D40)(rkey_, localName_); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::_ctor_1315(DLL2SDK::mscorlib::Microsoft::Win32::RegistryHive hiveId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2474)(this, hiveId_); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::_ctor_1316(DLL2SDK::mscorlib::Microsoft::Win32::RegistryHive hiveId_, intptr_t keyHandle_, bool remoteRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD24B8)(this, hiveId_, keyHandle_, remoteRoot_); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::_ctor_1317(DLL2SDK::mscorlib::System::Object* data_, DLL2SDK::mscorlib::System::String* keyName_, bool writable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCFC94)(this, data_, keyName_, writable_); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::_cctor_1318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2744)(); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::System_IDisposable_Dispose_1319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::Finalize_1320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::get_Name_1321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD0104)(this); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::Flush_1322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2B34)(this); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::Close_1323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2960)(this); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::OpenSubKey_1324(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2C7C)(this, name_); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::OpenSubKey_1325(DLL2SDK::mscorlib::System::String* name_, bool writable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2C84)(this, name_, writable_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::GetValue_1326(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2FDC)(this, name_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::GetValue_1327(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2FE4)(this, name_, defaultValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::ToString_1328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::get_IsRoot_1329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD0690)(this); } DLL2SDK::mscorlib::Microsoft::Win32::RegistryHive DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::get_Hive_1330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD06A0)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::get_Handle_1331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD32A8)(this); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::AssertKeyStillValid_1332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2E50)(this); } void DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::AssertKeyNameLength_1333(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD2F08)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::DecodeString_1334(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FD32B0)(data_); } DLL2SDK::mscorlib::System::IO::IOException* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::CreateMarkedForDeletionException_1335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD33E8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::mscorlib::Microsoft::Win32::RegistryKey::GetHiveName_1336(DLL2SDK::mscorlib::Microsoft::Win32::RegistryHive hive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD25C8)(hive_); } void DLL2SDK::mscorlib::Microsoft::Win32::SafeHandles::SafeWaitHandle::_ctor_1307(intptr_t existingHandle_, bool ownsHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FD3538)(this, existingHandle_, ownsHandle_); } bool DLL2SDK::mscorlib::Microsoft::Win32::SafeHandles::SafeWaitHandle::ReleaseHandle_1308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::MonoLimitationAttribute::_ctor_1304(DLL2SDK::mscorlib::System::String* comment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452746C)(this, comment_); } void DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESCryptoServiceProvider::_ctor_5856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428D968)(this); } void DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESCryptoServiceProvider::GenerateIV_5857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESCryptoServiceProvider::GenerateKey_5858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESCryptoServiceProvider::CreateDecryptor_5859(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); } DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::mscorlib::System::Security::Cryptography::TripleDESCryptoServiceProvider::CreateEncryptor_5860(DLL2SDK::Array* rgbKey_, DLL2SDK::Array* rgbIV_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method); }