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codm/ligma/codm-sdk/dll2sdk_forward.g.hpp

58 lines
1.7 KiB

//generated by dll2sdk
#pragma once
#include <cstdint>
#include "il2cpp.hpp"
namespace DLL2SDK
{
inline uintptr_t GameAssemblyBase;
#pragma warning(disable : 4200)
struct Class
{
Il2CppClass_1 _1;
void* StaticFieldsPtr;
Il2CppClass_2 _2;
VirtualInvokeData VTable[0];
};
struct Object
{
Class* ClassPtr;
void* Monitor;
};
template<typename T>
struct Array
{
Object Object;
void* Bounds;
size_t Length;
T Items[0];
};
}
#include "Assembly_CSharp_firstpass\Assembly_CSharp_firstpass_forward.hpp"
#include "Assembly_CSharp\Assembly_CSharp_forward.hpp"
#include "CSProto\CSProto_forward.hpp"
#include "CSProtoSerializer\CSProtoSerializer_forward.hpp"
#include "DOTween\DOTween_forward.hpp"
#include "ICSharpCode_SharpZipLib\ICSharpCode_SharpZipLib_forward.hpp"
#include "Il2CppDummyDll\Il2CppDummyDll_forward.hpp"
#include "INIFileParser\INIFileParser_forward.hpp"
#include "Mono_Security\Mono_Security_forward.hpp"
#include "mscorlib\mscorlib_forward.hpp"
#include "Newtonsoft_Json\Newtonsoft_Json_forward.hpp"
#include "PlayMaker\PlayMaker_forward.hpp"
#include "protobuf_net\protobuf_net_forward.hpp"
#include "sharedRuntime\sharedRuntime_forward.hpp"
#include "System_Core\System_Core_forward.hpp"
#include "System\System_forward.hpp"
#include "System_Runtime_Serialization\System_Runtime_Serialization_forward.hpp"
#include "System_Xml\System_Xml_forward.hpp"
#include "System_Xml_Linq\System_Xml_Linq_forward.hpp"
#include "UnityEngine\UnityEngine_forward.hpp"
#include "UnityEngine_UI\UnityEngine_UI_forward.hpp"
#include "usequencerRuntime\usequencerRuntime_forward.hpp"