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codm/sdk/sharedRuntime/sharedRuntime.cpp

609 lines
34 KiB

//generated with dll2sdk
#include "sharedRuntime.hpp"
void DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::_ctor_56(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x524A7C0)(this, object_, method_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::Invoke_57(double currentTime_, double startingValue_, double finalValue_, double duration_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<double(*)(DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction*, double, double, double, double, void*)>(Data.methodPtr)(this, currentTime_, startingValue_, finalValue_, duration_, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::BeginInvoke_58(double currentTime_, double startingValue_, double finalValue_, double duration_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction*, double, double, double, double, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, currentTime_, startingValue_, finalValue_, duration_, callback_, object_, Data.method);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction::EndInvoke_59(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<double(*)(DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::sharedRuntime::WellFired::UI::WindowStack::CloseWindow_131(DLL2SDK::sharedRuntime::WellFired::UI::IWindow* window_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowStack*, DLL2SDK::sharedRuntime::WellFired::UI::IWindow*)>(DLL2SDK::GameAssemblyBase + 0x524E32C)(this, window_);
}
void DLL2SDK::sharedRuntime::WellFired::UI::WindowStack::PopWindow_132()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowStack*)>(DLL2SDK::GameAssemblyBase + 0x524E490)(this);
}
void DLL2SDK::sharedRuntime::WellFired::UI::Window::_ctor_122()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*)>(DLL2SDK::GameAssemblyBase + 0x524E208)(this);
}
DLL2SDK::sharedRuntime::WellFired::UI::WindowStack* DLL2SDK::sharedRuntime::WellFired::UI::Window::get_WindowStack_123()
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::UI::WindowStack*(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*)>(DLL2SDK::GameAssemblyBase + 0x524E210)(this);
}
void DLL2SDK::sharedRuntime::WellFired::UI::Window::set_WindowStack_124(DLL2SDK::sharedRuntime::WellFired::UI::WindowStack* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*, DLL2SDK::sharedRuntime::WellFired::UI::WindowStack*)>(DLL2SDK::GameAssemblyBase + 0x524E218)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::sharedRuntime::WellFired::UI::Window::get_FirstSelectedGameObject_125()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::sharedRuntime::WellFired::UI::Window::set_FirstSelectedGameObject_126(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::System_Core::System::Action* DLL2SDK::sharedRuntime::WellFired::UI::Window::get_OnClose_127()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Action*(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*)>(DLL2SDK::GameAssemblyBase + 0x524E230)(this);
}
void DLL2SDK::sharedRuntime::WellFired::UI::Window::set_OnClose_128(DLL2SDK::System_Core::System::Action* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*, DLL2SDK::System_Core::System::Action*)>(DLL2SDK::GameAssemblyBase + 0x524E238)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::UI::Window::CloseWindow_129()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::sharedRuntime::WellFired::UI::Window::Ready_130()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::Window*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::_ctor_116()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent*)>(DLL2SDK::GameAssemblyBase + 0x524E528)(this);
}
DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::get_Data_117()
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry*(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent*)>(DLL2SDK::GameAssemblyBase + 0x524E530)(this);
}
void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::set_Data_118(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent*, DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry*)>(DLL2SDK::GameAssemblyBase + 0x524E538)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::InitFromData_119(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* data_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent*, DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry*)>(DLL2SDK::GameAssemblyBase + 0x524E540)(this, data_);
}
void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::Start_120()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent::Ready_121()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::UI::WindowWithDataComponent*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_GameViewType_110()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)()>(DLL2SDK::GameAssemblyBase + 0x524DBB8)();
}
DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_GetMainGameView_111()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::MethodInfo*(*)()>(DLL2SDK::GameAssemblyBase + 0x524DCF8)();
}
DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_GameViewRenderRect_112()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::PropertyInfo*(*)()>(DLL2SDK::GameAssemblyBase + 0x524DE60)();
}
DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_ShownResolution_113()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::FieldInfo*(*)()>(DLL2SDK::GameAssemblyBase + 0x524DFC8)();
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_MainGameView_114()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)()>(DLL2SDK::GameAssemblyBase + 0x524E130)();
}
DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::sharedRuntime::WellFired::Shared::TransitionHelper::get_MainGameViewSize_115()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector2(*)()>(DLL2SDK::GameAssemblyBase + 0x5248AA0)();
}
void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::_ctor_102()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*)>(DLL2SDK::GameAssemblyBase + 0x52488A8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::get_IntroRenderTexture_103()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::RenderTexture*(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*)>(DLL2SDK::GameAssemblyBase + 0x524896C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::get_OutroRenderTexture_104()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::RenderTexture*(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*)>(DLL2SDK::GameAssemblyBase + 0x5248C84)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::InitializeTransition_105(DLL2SDK::UnityEngine::UnityEngine::Camera* sourceCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* destinationCamera_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>* additionalSourceCameras_, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>* additionalDestinationCameras_, DLL2SDK::sharedRuntime::WellFired::Shared::TypeOfTransition transitionType_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*, DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::UnityEngine::UnityEngine::Camera*>*, DLL2SDK::sharedRuntime::WellFired::Shared::TypeOfTransition)>(DLL2SDK::GameAssemblyBase + 0x5248DB8)(this, sourceCamera_, destinationCamera_, additionalSourceCameras_, additionalDestinationCameras_, transitionType_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::ProcessTransitionFromOnGUI_106()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*)>(DLL2SDK::GameAssemblyBase + 0x5249270)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::ProcessEventFromNoneOnGUI_107(float deltaTime_, float duration_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*, float, float)>(DLL2SDK::GameAssemblyBase + 0x52493BC)(this, deltaTime_, duration_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::TransitionComplete_108()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*)>(DLL2SDK::GameAssemblyBase + 0x52496CC)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition::RevertTransition_109()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::BaseTransition*)>(DLL2SDK::GameAssemblyBase + 0x5249BB4)(this);
}
DLL2SDK::sharedRuntime::WellFired::Shared::IReflectionHelper* DLL2SDK::sharedRuntime::WellFired::Shared::PlatformSpecificFactory::get_ReflectionHelper_100()
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::Shared::IReflectionHelper*(*)()>(DLL2SDK::GameAssemblyBase + 0x524D350)();
}
DLL2SDK::sharedRuntime::WellFired::Shared::IUnityEditorHelper* DLL2SDK::sharedRuntime::WellFired::Shared::PlatformSpecificFactory::get_UnityEditorHelper_101()
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::Shared::IUnityEditorHelper*(*)()>(DLL2SDK::GameAssemblyBase + 0x524D600)();
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::_ctor_81()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*)>(DLL2SDK::GameAssemblyBase + 0x524D8B0)(this);
}
DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType DLL2SDK::sharedRuntime::WellFired::Shared::Shake::get_ShakeType_82()
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*)>(DLL2SDK::GameAssemblyBase + 0x524D954)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeType_83(DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, DLL2SDK::sharedRuntime::WellFired::Shared::ShakeType)>(DLL2SDK::GameAssemblyBase + 0x524D95C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::sharedRuntime::WellFired::Shared::Shake::get_Position_84()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*)>(DLL2SDK::GameAssemblyBase + 0x524D9D8)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_Position_85(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x524D9C0)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::sharedRuntime::WellFired::Shared::Shake::get_EulerRotation_86()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*)>(DLL2SDK::GameAssemblyBase + 0x524D9EC)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_EulerRotation_87(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x524D9CC)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeSpeedPosition_88(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, float)>(DLL2SDK::GameAssemblyBase + 0x524DA00)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeRangePosition_89(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x524DA08)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeSpeedRotation_90(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, float)>(DLL2SDK::GameAssemblyBase + 0x524DA14)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::set_ShakeRangeRotation_91(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x524DA1C)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::InitialiseShake_92(int32_t seed_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524DA28)(this, seed_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Shake::Process_93(float time_, float duration_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Shake*, float, float)>(DLL2SDK::GameAssemblyBase + 0x524DABC)(this, time_, duration_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::_ctor_73(int32_t seed_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524C088)(this, seed_);
}
float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::s_curve_74(float t_)
{
return reinterpret_cast<float(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, float)>(DLL2SDK::GameAssemblyBase + 0x524D294)(this, t_);
}
float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::lerp_75(float t_, float a_, float b_)
{
return reinterpret_cast<float(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x524D2B8)(this, t_, a_, b_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::setup_76(float value_, int32_t* b0_, int32_t* b1_, float* r0_, float* r1_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, float, int32_t*, int32_t*, float*, float*)>(DLL2SDK::GameAssemblyBase + 0x524D2D8)(this, value_, b0_, b1_, r0_, r1_);
}
float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::at2_77(float rx_, float ry_, float x_, float y_)
{
return reinterpret_cast<float(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, float, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x524D32C)(this, rx_, ry_, x_, y_);
}
float DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::Noise_78(float x_, float y_)
{
return reinterpret_cast<float(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, float, float)>(DLL2SDK::GameAssemblyBase + 0x524CA14)(this, x_, y_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::normalize2_79(float* x_, float* y_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, float*, float*)>(DLL2SDK::GameAssemblyBase + 0x524D1C0)(this, x_, y_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Perlin::normalize3_80(float* x_, float* y_, float* z_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*, float*, float*, float*)>(DLL2SDK::GameAssemblyBase + 0x524D21C)(this, x_, y_, z_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::_ctor_67(int32_t seed_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524CFFC)(this, seed_);
}
DLL2SDK::sharedRuntime::WellFired::Shared::Fractal* DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::get_Fractal_68()
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::Shared::Fractal*(*)(DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise*)>(DLL2SDK::GameAssemblyBase + 0x524D0E4)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::set_Fractal_69(DLL2SDK::sharedRuntime::WellFired::Shared::Fractal* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise*, DLL2SDK::sharedRuntime::WellFired::Shared::Fractal*)>(DLL2SDK::GameAssemblyBase + 0x524D0DC)(this, value_);
}
int32_t DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::get_Seed_70()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise*)>(DLL2SDK::GameAssemblyBase + 0x524D0D4)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::set_Seed_71(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524D0CC)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise::GetVector3_72(float speed_, float time_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::sharedRuntime::WellFired::Shared::InterpolatedNoise*, float, float)>(DLL2SDK::GameAssemblyBase + 0x524D0EC)(this, speed_, time_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Fractal::_ctor_64(int32_t seed_, float inH_, float inLacunarity_, float inOctaves_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Fractal*, int32_t, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x524BEAC)(this, seed_, inH_, inLacunarity_, inOctaves_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::Fractal::_ctor_65(int32_t seed_, float inH_, float inLacunarity_, float inOctaves_, DLL2SDK::sharedRuntime::WellFired::Shared::Perlin* passedNoise_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Fractal*, int32_t, float, float, float, DLL2SDK::sharedRuntime::WellFired::Shared::Perlin*)>(DLL2SDK::GameAssemblyBase + 0x524BED4)(this, seed_, inH_, inLacunarity_, inOctaves_, passedNoise_);
}
float DLL2SDK::sharedRuntime::WellFired::Shared::Fractal::HybridMultifractal_66(float x_, float y_, float offset_)
{
return reinterpret_cast<float(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Fractal*, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x524C88C)(this, x_, y_, offset_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::_ctor_60(DLL2SDK::UnityEngine::UnityEngine::Color newColor_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x524CEA8)(this, newColor_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::get_PreviousColor_61()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)(DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor*)>(DLL2SDK::GameAssemblyBase + 0x524CFBC)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::set_PreviousColor_62(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x524CFA4)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor::Dispose_63()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Shared::GizmosChangeColor*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction* DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::GetEasingFunctionFor_14(DLL2SDK::sharedRuntime::WellFired::Shared::Easing_EasingType easingType_)
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing_EasingFunction*(*)(DLL2SDK::sharedRuntime::WellFired::Shared::Easing_EasingType)>(DLL2SDK::GameAssemblyBase + 0x524A1B0)(easingType_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::Linear_15(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524A7D4)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseOut_16(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524A7F8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseIn_17(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524A85C)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseInOut_18(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524A8B8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ExponentialEaseOutIn_19(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524A96C)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseOut_20(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AA2C)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseIn_21(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AA90)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseInOut_22(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AAF4)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CirclicEaseOutIn_23(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524ABAC)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseOut_24(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AC78)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseIn_25(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524ACA8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseInOut_26(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524ACD0)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuadraticEaseOutIn_27(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AD38)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseOut_28(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524ADA8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseIn_29(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524ADF0)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseInOut_30(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AE40)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::SineEaseOutIn_31(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AEE8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseOut_32(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AF88)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseIn_33(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AFC4)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseInOut_34(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524AFF0)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::CubicEaseOutIn_35(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B05C)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseOut_36(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B0D8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseIn_37(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B114)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseInOut_38(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B144)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuarticEaseOutIn_39(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B1B8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseOut_40(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B238)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseIn_41(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B27C)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseInOut_42(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B2B0)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::QuinticEaseOutIn_43(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B32C)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseOut_44(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B3B8)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseIn_45(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B468)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseInOut_46(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B520)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::ElasticEaseOutIn_47(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B648)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseOut_48(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B798)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseIn_49(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B890)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseInOut_50(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B8EC)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BounceEaseOutIn_51(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524B9A0)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseOut_52(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524BA40)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseIn_53(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524BAA0)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseInOut_54(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524BAF0)(t_, b_, c_, d_);
}
double DLL2SDK::sharedRuntime::WellFired::Shared::DoubleEasing::BackEaseOutIn_55(double t_, double b_, double c_, double d_)
{
return reinterpret_cast<double(*)(double, double, double, double)>(DLL2SDK::GameAssemblyBase + 0x524BB90)(t_, b_, c_, d_);
}
void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::_ctor_9()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Data::DataComponent*)>(DLL2SDK::GameAssemblyBase + 0x52487B0)(this);
}
DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::get_Data_10()
{
return reinterpret_cast<DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry*(*)(DLL2SDK::sharedRuntime::WellFired::Data::DataComponent*)>(DLL2SDK::GameAssemblyBase + 0x52487B8)(this);
}
void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::set_Data_11(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Data::DataComponent*, DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry*)>(DLL2SDK::GameAssemblyBase + 0x52487C0)(this, value_);
}
void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::InitFromData_12(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry* data_)
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Data::DataComponent*, DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry*)>(DLL2SDK::GameAssemblyBase + 0x52487C8)(this, data_);
}
void DLL2SDK::sharedRuntime::WellFired::Data::DataComponent::Start_13()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Data::DataComponent*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry::_ctor_8()
{
return reinterpret_cast<void(*)(DLL2SDK::sharedRuntime::WellFired::Data::DataBaseEntry*)>(DLL2SDK::GameAssemblyBase + 0x52487A8)(this);
}