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codm/sdk/PlayMaker/PlayMaker.cpp

7729 lines
457 KiB

//generated with dll2sdk
#include "PlayMaker.hpp"
void DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions_Point::_ctor_9(int16_t aX_, int16_t aY_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions_Point*, int16_t, int16_t)>(DLL2SDK::GameAssemblyBase + 0x2FCA360)(this, aX_, aY_);
}
void DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions_Point::_ctor_10(int32_t aX_, int32_t aY_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions_Point*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FCA36C)(this, aX_, aY_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport___c__DisplayClass2::_ctor_53()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport___c__DisplayClass2*)>(DLL2SDK::GameAssemblyBase + 0x2FECA84)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport___c__DisplayClass2::_Remove_b__1_54(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* x_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport___c__DisplayClass2*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport*)>(DLL2SDK::GameAssemblyBase + 0x2FECC20)(this, x_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl___c__DisplayClass2::_ctor_125()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl___c__DisplayClass2*)>(DLL2SDK::GameAssemblyBase + 0x301802C)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl___c__DisplayClass2::_UpdateOverrides_b__0_126(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride* o_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl___c__DisplayClass2*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride*)>(DLL2SDK::GameAssemblyBase + 0x30181D4)(this, o_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context::_ctor_561()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context*)>(DLL2SDK::GameAssemblyBase + 0x2FD0A5C)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::ToInt32_1266(DLL2SDK::Array<uint8_t>* value_, int32_t startIndex_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8BC0)(value_, startIndex_);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::ToSingle_1267(DLL2SDK::Array<uint8_t>* value_, int32_t startIndex_)
{
return reinterpret_cast<float(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8A98)(value_, startIndex_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::ToBoolean_1268(DLL2SDK::Array<uint8_t>* value_, int32_t startIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8CE8)(value_, startIndex_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::GetBytes_1269(bool value_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FE7924)(value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::GetBytes_1270(int32_t value_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE77EC)(value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility_BitConverter::GetBytes_1271(float value_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(float)>(DLL2SDK::GameAssemblyBase + 0x2FE74D8)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::MoveNext_1475()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_Collections_Generic_IEnumerator_System_Object__get_Current_1476()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_Collections_IEnumerator_Reset_1477()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_IDisposable_Dispose_1478()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::System_Collections_IEnumerator_get_Current_1479()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1::_ctor_1480(int32_t __1__state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM__DoCoroutine_d__1*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5156B68)(this, __1__state_);
}
void DLL2SDK::PlayMaker::PlayMakerProxyBase::Awake_1384()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerProxyBase*)>(DLL2SDK::GameAssemblyBase + 0x5161A60)(this);
}
void DLL2SDK::PlayMaker::PlayMakerProxyBase::Reset_1385()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerProxyBase*)>(DLL2SDK::GameAssemblyBase + 0x5161A64)(this);
}
void DLL2SDK::PlayMaker::PlayMakerProxyBase::_ctor_1386()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerProxyBase*)>(DLL2SDK::GameAssemblyBase + 0x5154390)(this);
}
void DLL2SDK::PlayMaker::PlayMakerJointBreak::OnJointBreak_1566(float breakForce_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerJointBreak*, float)>(DLL2SDK::GameAssemblyBase + 0x515E8C0)(this, breakForce_);
}
void DLL2SDK::PlayMaker::PlayMakerJointBreak::_ctor_1567()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerJointBreak*)>(DLL2SDK::GameAssemblyBase + 0x515E978)(this);
}
void DLL2SDK::PlayMaker::PlayMakerParticleCollision::OnParticleCollision_1564(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerParticleCollision*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x515F7AC)(this, other_);
}
void DLL2SDK::PlayMaker::PlayMakerParticleCollision::_ctor_1565()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerParticleCollision*)>(DLL2SDK::GameAssemblyBase + 0x515F864)(this);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerStay2D::OnTriggerStay2D_1562(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerStay2D*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x5161EAC)(this, other_);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerStay2D::_ctor_1563()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerStay2D*)>(DLL2SDK::GameAssemblyBase + 0x5161F64)(this);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerStay::OnTriggerStay_1560(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerStay*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x5161DEC)(this, other_);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerStay::_ctor_1561()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerStay*)>(DLL2SDK::GameAssemblyBase + 0x5161EA4)(this);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerExit2D::OnTriggerExit2D_1558(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerExit2D*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x5161D2C)(this, other_);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerExit2D::_ctor_1559()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerExit2D*)>(DLL2SDK::GameAssemblyBase + 0x5161DE4)(this);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerExit::OnTriggerExit_1556(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerExit*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x5161C6C)(this, other_);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerExit::_ctor_1557()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerExit*)>(DLL2SDK::GameAssemblyBase + 0x5161D24)(this);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerEnter2D::OnTriggerEnter2D_1554(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerEnter2D*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x5161BAC)(this, other_);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerEnter2D::_ctor_1555()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerEnter2D*)>(DLL2SDK::GameAssemblyBase + 0x5161C64)(this);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerEnter::OnTriggerEnter_1552(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerEnter*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x5161AEC)(this, other_);
}
void DLL2SDK::PlayMaker::PlayMakerTriggerEnter::_ctor_1553()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerTriggerEnter*)>(DLL2SDK::GameAssemblyBase + 0x5161BA4)(this);
}
void DLL2SDK::PlayMaker::PlayMakerOnGUI::Start_1548()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerOnGUI*)>(DLL2SDK::GameAssemblyBase + 0x515F3B8)(this);
}
void DLL2SDK::PlayMaker::PlayMakerOnGUI::OnGUI_1549()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerOnGUI*)>(DLL2SDK::GameAssemblyBase + 0x515F4A0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerOnGUI::DoEditGUI_1550()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x515F5F0)();
}
void DLL2SDK::PlayMaker::PlayMakerOnGUI::_ctor_1551()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerOnGUI*)>(DLL2SDK::GameAssemblyBase + 0x515F79C)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseEnter_1540()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515EA40)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseDown_1541()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515EB80)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseUp_1542()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515ECC0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseUpAsButton_1543()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515EE58)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseExit_1544()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515EFF0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseDrag_1545()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515F130)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::OnMouseOver_1546()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515F270)(this);
}
void DLL2SDK::PlayMaker::PlayMakerMouseEvents::_ctor_1547()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerMouseEvents*)>(DLL2SDK::GameAssemblyBase + 0x515F3B0)(this);
}
bool DLL2SDK::PlayMaker::PlayMakerGUI::get_EnableStateLabels_1503()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x5159F90)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_EnableStateLabels_1504(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x515A660)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerGUI::get_EnableStateLabelsInBuild_1505()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x515A7C4)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_EnableStateLabelsInBuild_1506(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x515A99C)(value_);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::InitInstance_1507()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x515A360)();
}
DLL2SDK::PlayMaker::PlayMakerGUI* DLL2SDK::PlayMaker::PlayMakerGUI::get_Instance_1508()
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerGUI*(*)()>(DLL2SDK::GameAssemblyBase + 0x515AB00)();
}
bool DLL2SDK::PlayMaker::PlayMakerGUI::get_Enabled_1509()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x515AD04)();
}
DLL2SDK::UnityEngine::UnityEngine::GUISkin* DLL2SDK::PlayMaker::PlayMakerGUI::get_GUISkin_1510()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GUISkin*(*)()>(DLL2SDK::GameAssemblyBase + 0x515AE7C)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUISkin_1511(DLL2SDK::UnityEngine::UnityEngine::GUISkin* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GUISkin*)>(DLL2SDK::GameAssemblyBase + 0x515AF2C)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIColor_1512()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)()>(DLL2SDK::GameAssemblyBase + 0x515AFE0)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIColor_1513(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x515B09C)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIBackgroundColor_1514()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)()>(DLL2SDK::GameAssemblyBase + 0x515B168)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIBackgroundColor_1515(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x515B224)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIContentColor_1516()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)()>(DLL2SDK::GameAssemblyBase + 0x515B2F0)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIContentColor_1517(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x515B3AC)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::PlayMaker::PlayMakerGUI::get_GUIMatrix_1518()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Matrix4x4(*)()>(DLL2SDK::GameAssemblyBase + 0x515B478)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_GUIMatrix_1519(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4)>(DLL2SDK::GameAssemblyBase + 0x515B58C)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::PlayMakerGUI::get_MouseCursor_1520()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)()>(DLL2SDK::GameAssemblyBase + 0x515B6E8)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_MouseCursor_1521(DLL2SDK::UnityEngine::UnityEngine::Texture* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Texture*)>(DLL2SDK::GameAssemblyBase + 0x515B798)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerGUI::get_LockCursor_1522()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x515B84C)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_LockCursor_1523(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x515B8FC)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerGUI::get_HideCursor_1524()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x515B9B0)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::set_HideCursor_1525(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x515BA60)(value_);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::InitLabelStyle_1526()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515BB14)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::DrawStateLabels_1527()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515BEFC)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::DrawStateLabel_1528(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*, DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x515C3CC)(this, fsm_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerGUI::GenerateStateLabel_1529(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x515D0B0)(fsm_);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::Awake_1530()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515D238)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::OnEnable_1531()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515D3F0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::OnGUI_1532()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515D3F4)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::CallOnGUI_1533(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x515E2D4)(this, fsm_);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::OnDisable_1534()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515E398)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::DoEditGUI_1535()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x515E0C4)();
}
void DLL2SDK::PlayMaker::PlayMakerGUI::OnApplicationQuit_1536()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515E4F0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::_ctor_1537()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGUI*)>(DLL2SDK::GameAssemblyBase + 0x515E5A4)(this);
}
int32_t DLL2SDK::PlayMaker::PlayMakerGUI::_DrawStateLabels_b__1_1538(DLL2SDK::PlayMaker::PlayMakerFSM* x_, DLL2SDK::PlayMaker::PlayMakerFSM* y_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x515E5DC)(x_, y_);
}
void DLL2SDK::PlayMaker::PlayMakerGUI::_cctor_1539()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x515E6E8)();
}
bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_Initialized_1481()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x515911C)();
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::set_Initialized_1482(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x5159570)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsPlayingInEditor_1483()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x51595F4)();
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsPlayingInEditor_1484(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x5159674)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsPlaying_1485()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x51596F8)();
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsPlaying_1486(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x5159778)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsEditor_1487()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x5155934)();
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsEditor_1488(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x51597FC)(value_);
}
bool DLL2SDK::PlayMaker::PlayMakerGlobals::get_IsBuilding_1489()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x5159880)();
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::set_IsBuilding_1490(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x5159900)(value_);
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::InitApplicationFlags_1491()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x5159984)();
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::Initialize_1492()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x5155448)();
}
DLL2SDK::PlayMaker::PlayMakerGlobals* DLL2SDK::PlayMaker::PlayMakerGlobals::get_Instance_1493()
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerGlobals*(*)()>(DLL2SDK::GameAssemblyBase + 0x5159B8C)();
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::ResetInstance_1494()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x5159C10)();
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::PlayMakerGlobals::get_Variables_1495()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*)>(DLL2SDK::GameAssemblyBase + 0x5159C94)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::set_Variables_1496(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x5159B74)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::PlayMaker::PlayMakerGlobals::get_Events_1497()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*)>(DLL2SDK::GameAssemblyBase + 0x5159B7C)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::set_Events_1498(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*, DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x5159B84)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::PlayMakerGlobals::AddEvent_1499(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5159C9C)(this, eventName_);
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::OnEnable_1500()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*)>(DLL2SDK::GameAssemblyBase + 0x5159DE4)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::OnDestroy_1501()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*)>(DLL2SDK::GameAssemblyBase + 0x5159DE8)(this);
}
void DLL2SDK::PlayMaker::PlayMakerGlobals::_ctor_1502()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerGlobals*)>(DLL2SDK::GameAssemblyBase + 0x5159EC0)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_VersionNotes_1410()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x5154C10)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_VersionLabel_1411()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x5154C88)();
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::PlayMakerFSM*>* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmList_1412()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::PlayMakerFSM*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x5154D00)();
}
DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::PlayMaker::PlayMakerFSM::FindFsmOnGameObject_1413(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerFSM*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5154DB0)(go_, fsmName_);
}
DLL2SDK::PlayMaker::FsmTemplate* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmTemplate_1414()
{
return reinterpret_cast<DLL2SDK::PlayMaker::FsmTemplate*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x51550C0)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GUITexture* DLL2SDK::PlayMaker::PlayMakerFSM::get_GuiTexture_1415()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GUITexture*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x51550C8)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::set_GuiTexture_1416(DLL2SDK::UnityEngine::UnityEngine::GUITexture* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::GUITexture*)>(DLL2SDK::GameAssemblyBase + 0x51550D0)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GUIText* DLL2SDK::PlayMaker::PlayMakerFSM::get_GuiText_1417()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GUIText*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x51550D8)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::set_GuiText_1418(DLL2SDK::UnityEngine::UnityEngine::GUIText* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::GUIText*)>(DLL2SDK::GameAssemblyBase + 0x51550E0)(this, value_);
}
bool DLL2SDK::PlayMaker::PlayMakerFSM::get_DrawGizmos_1419()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x51550E8)();
}
void DLL2SDK::PlayMaker::PlayMakerFSM::set_DrawGizmos_1420(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x5155198)(value_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::Reset_1421()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x515524C)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::Awake_1422()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5155320)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::Preprocess_1423()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5155B7C)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::Init_1424()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x51559B4)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::InitTemplate_1425()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5155C74)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::InitFsm_1426()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5155DBC)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::AddEventHandlerComponents_1427()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5155EB0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::SetFsmTemplate_1429(DLL2SDK::PlayMaker::FsmTemplate* template_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::FsmTemplate*)>(DLL2SDK::GameAssemblyBase + 0x51566AC)(this, template_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::Start_1430()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x515680C)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnEnable_1431()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x51568EC)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::Update_1432()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x51569EC)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::LateUpdate_1433()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5156A58)(this);
}
DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::PlayMaker::PlayMakerFSM::DoCoroutine_1434(DLL2SDK::mscorlib::System::Collections::IEnumerator* routine_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::IEnumerator*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::Collections::IEnumerator*)>(DLL2SDK::GameAssemblyBase + 0x5156AB4)(this, routine_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnDisable_1435()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5156B88)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnDestroy_1436()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5156CA8)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnApplicationQuit_1437()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5156DA8)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnDrawGizmos_1438()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5156ECC)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::SetState_1439(DLL2SDK::mscorlib::System::String* stateName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5156EE0)(this, stateName_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::ChangeState_1440(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x5156F0C)(this, fsmEvent_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::ChangeState_1441(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5156F38)(this, eventName_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::SendEvent_1442(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5156F64)(this, eventName_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::SendRemoteFsmEvent_1443(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5156F90)(this, eventName_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::SendRemoteFsmEventWithData_1444(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* eventData_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5156FBC)(this, eventName_, eventData_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::BroadcastEvent_1445(DLL2SDK::mscorlib::System::String* fsmEventName_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51570A4)(fsmEventName_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::BroadcastEvent_1446(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x51571E0)(fsmEvent_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnBecameVisible_1447()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x515747C)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnBecameInvisible_1448()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5157548)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnPlayerConnected_1449(DLL2SDK::UnityEngine::UnityEngine::NetworkPlayer player_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::NetworkPlayer)>(DLL2SDK::GameAssemblyBase + 0x5157614)(this, player_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnServerInitialized_1450()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5157744)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnConnectedToServer_1451()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5157810)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnPlayerDisconnected_1452(DLL2SDK::UnityEngine::UnityEngine::NetworkPlayer player_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::NetworkPlayer)>(DLL2SDK::GameAssemblyBase + 0x51578DC)(this, player_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnDisconnectedFromServer_1453(DLL2SDK::UnityEngine::UnityEngine::NetworkDisconnection info_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::NetworkDisconnection)>(DLL2SDK::GameAssemblyBase + 0x5157A0C)(this, info_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnFailedToConnect_1454(DLL2SDK::UnityEngine::UnityEngine::NetworkConnectionError error_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::NetworkConnectionError)>(DLL2SDK::GameAssemblyBase + 0x5157B3C)(this, error_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnNetworkInstantiate_1455(DLL2SDK::UnityEngine::UnityEngine::NetworkMessageInfo info_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::NetworkMessageInfo)>(DLL2SDK::GameAssemblyBase + 0x5157C6C)(this, info_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnSerializeNetworkView_1456(DLL2SDK::UnityEngine::UnityEngine::BitStream* stream_, DLL2SDK::UnityEngine::UnityEngine::NetworkMessageInfo info_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::BitStream*, DLL2SDK::UnityEngine::UnityEngine::NetworkMessageInfo)>(DLL2SDK::GameAssemblyBase + 0x5157DC4)(this, stream_, info_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::NetworkSyncVariables_1457(DLL2SDK::UnityEngine::UnityEngine::BitStream* stream_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* variables_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::BitStream*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x5157F08)(stream_, variables_);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnMasterServerEvent_1458(DLL2SDK::UnityEngine::UnityEngine::MasterServerEvent masterServerEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::UnityEngine::UnityEngine::MasterServerEvent)>(DLL2SDK::GameAssemblyBase + 0x5158BA0)(this, masterServerEvent_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::PlayMakerFSM::get_Fsm_1459()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5154350)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmName_1460()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5155094)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::set_FsmName_1461(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5158CD0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmDescription_1462()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158CFC)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::set_FsmDescription_1463(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5158D28)(this, value_);
}
bool DLL2SDK::PlayMaker::PlayMakerFSM::get_Active_1464()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5154324)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::PlayMakerFSM::get_ActiveStateName_1465()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158D54)(this);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*>* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmStates_1466()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*>*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158E20)(this);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmEvents_1467()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158E4C)(this);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmGlobalTransitions_1468()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158E78)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::PlayMakerFSM::get_FsmVariables_1469()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158EA4)(this);
}
bool DLL2SDK::PlayMaker::PlayMakerFSM::get_UsesTemplate_1470()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x5158ED0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnBeforeSerialize_1471()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::OnAfterDeserialize_1472()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::_ctor_1473()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x515919C)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFSM::_cctor_1474()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x51591A4)();
}
void DLL2SDK::PlayMaker::PlayMakerFixedUpdate::FixedUpdate_1408()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFixedUpdate*)>(DLL2SDK::GameAssemblyBase + 0x5154B58)(this);
}
void DLL2SDK::PlayMaker::PlayMakerFixedUpdate::_ctor_1409()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFixedUpdate*)>(DLL2SDK::GameAssemblyBase + 0x5154C08)(this);
}
void DLL2SDK::PlayMaker::PlayMakerControllerColliderHit::OnControllerColliderHit_1406(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hitCollider_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerControllerColliderHit*, DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit*)>(DLL2SDK::GameAssemblyBase + 0x5154A98)(this, hitCollider_);
}
void DLL2SDK::PlayMaker::PlayMakerControllerColliderHit::_ctor_1407()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerControllerColliderHit*)>(DLL2SDK::GameAssemblyBase + 0x5154B50)(this);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionStay2D::OnCollisionStay2D_1404(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionStay2D*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x51549D8)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionStay2D::_ctor_1405()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionStay2D*)>(DLL2SDK::GameAssemblyBase + 0x5154A90)(this);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionStay::OnCollisionStay_1402(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionStay*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x5154918)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionStay::_ctor_1403()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionStay*)>(DLL2SDK::GameAssemblyBase + 0x51549D0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionExit2D::OnCollisionExit2D_1400(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionExit2D*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x5154858)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionExit2D::_ctor_1401()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionExit2D*)>(DLL2SDK::GameAssemblyBase + 0x5154910)(this);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionExit::OnCollisionExit_1398(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionExit*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x5154798)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionExit::_ctor_1399()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionExit*)>(DLL2SDK::GameAssemblyBase + 0x5154850)(this);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionEnter2D::OnCollisionEnter2D_1396(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionEnter2D*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x51546D8)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionEnter2D::_ctor_1397()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionEnter2D*)>(DLL2SDK::GameAssemblyBase + 0x5154790)(this);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionEnter::OnCollisionEnter_1394(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionEnter*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x5154618)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::PlayMakerCollisionEnter::_ctor_1395()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerCollisionEnter*)>(DLL2SDK::GameAssemblyBase + 0x51546D0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerApplicationEvents::OnApplicationFocus_1391()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerApplicationEvents*)>(DLL2SDK::GameAssemblyBase + 0x5154398)(this);
}
void DLL2SDK::PlayMaker::PlayMakerApplicationEvents::OnApplicationPause_1392()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerApplicationEvents*)>(DLL2SDK::GameAssemblyBase + 0x51544D0)(this);
}
void DLL2SDK::PlayMaker::PlayMakerApplicationEvents::_ctor_1393()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerApplicationEvents*)>(DLL2SDK::GameAssemblyBase + 0x5154610)(this);
}
void DLL2SDK::PlayMaker::PlayMakerAnimatorMove::OnAnimatorMove_1389()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerAnimatorMove*)>(DLL2SDK::GameAssemblyBase + 0x5154274)(this);
}
void DLL2SDK::PlayMaker::PlayMakerAnimatorMove::_ctor_1390()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerAnimatorMove*)>(DLL2SDK::GameAssemblyBase + 0x5154388)(this);
}
void DLL2SDK::PlayMaker::PlayMakerAnimatorIK::OnAnimatorIK_1387(int32_t layerIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerAnimatorIK*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x30253D4)(this, layerIndex_);
}
void DLL2SDK::PlayMaker::PlayMakerAnimatorIK::_ctor_1388()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerAnimatorIK*)>(DLL2SDK::GameAssemblyBase + 0x3025490)(this);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::Assembly*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetLoadedAssemblies_1366()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::Assembly*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x30242F8)();
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetGlobalType_1367(DLL2SDK::mscorlib::System::String* typeName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FCF2E8)(typeName_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetPropertyType_1368(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3012718)(type_, path_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberInfo_1369(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3015748)(type_, path_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::CanReadMemberValue_1370(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*)>(DLL2SDK::GameAssemblyBase + 0x302432C)(member_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::CanSetMemberValue_1371(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*)>(DLL2SDK::GameAssemblyBase + 0x302442C)(member_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::CanGetMemberValue_1372(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*)>(DLL2SDK::GameAssemblyBase + 0x302452C)(member_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberUnderlyingType_1373(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*)>(DLL2SDK::GameAssemblyBase + 0x3015A18)(member_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberValue_1374(DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>* memberInfo_, DLL2SDK::mscorlib::System::Object* target_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3015648)(memberInfo_, target_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetMemberValue_1375(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Object* target_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x302462C)(member_, target_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::SetMemberValue_1376(DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Reflection::MemberInfo*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x30248F8)(member_, target_, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::SetMemberValue_1377(DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>* memberInfo_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x30141E8)(memberInfo_, target_, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::SetBoxedMemberValue_1378(DLL2SDK::mscorlib::System::Object* parent_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* targetInfo_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* propertyInfo_, DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Reflection::MemberInfo*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Reflection::MemberInfo*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3024AC8)(parent_, targetInfo_, target_, propertyInfo_, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetFieldsAndProperties_1380(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::BindingFlags bindingAttr_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Reflection::BindingFlags)>(DLL2SDK::GameAssemblyBase + 0x3024B98)(type_, bindingAttr_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::FieldInfo*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetPublicFields_1381(DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::FieldInfo*>*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FD02F4)(type_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::PropertyInfo*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::GetPublicProperties_1382(DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::PropertyInfo*>*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x3024CC0)(type_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ReflectionUtils::_cctor_1383()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3024CF8)();
}
DLL2SDK::PlayMaker::PlayMakerPrefs* DLL2SDK::PlayMaker::PlayMakerPrefs::get_Instance_1355()
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerPrefs*(*)()>(DLL2SDK::GameAssemblyBase + 0x515F86C)();
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>* DLL2SDK::PlayMaker::PlayMakerPrefs::get_Colors_1356()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>*(*)()>(DLL2SDK::GameAssemblyBase + 0x515D18C)();
}
void DLL2SDK::PlayMaker::PlayMakerPrefs::set_Colors_1357(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>*)>(DLL2SDK::GameAssemblyBase + 0x515FB24)(value_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::PlayMaker::PlayMakerPrefs::get_ColorNames_1358()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x515FBD4)();
}
void DLL2SDK::PlayMaker::PlayMakerPrefs::set_ColorNames_1359(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x515FC80)(value_);
}
void DLL2SDK::PlayMaker::PlayMakerPrefs::ResetDefaultColors_1360()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerPrefs*)>(DLL2SDK::GameAssemblyBase + 0x515FD30)(this);
}
DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>* DLL2SDK::PlayMaker::PlayMakerPrefs::get_MinimapColors_1361()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::UnityEngine::UnityEngine::Color>*(*)()>(DLL2SDK::GameAssemblyBase + 0x515FF54)();
}
void DLL2SDK::PlayMaker::PlayMakerPrefs::SaveChanges_1362()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x51602AC)();
}
void DLL2SDK::PlayMaker::PlayMakerPrefs::UpdateMinimapColors_1363()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x5160078)();
}
void DLL2SDK::PlayMaker::PlayMakerPrefs::_ctor_1364()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerPrefs*)>(DLL2SDK::GameAssemblyBase + 0x5160344)(this);
}
void DLL2SDK::PlayMaker::PlayMakerPrefs::_cctor_1365()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x5161388)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Init_1145(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, void*)>(Data.methodPtr)(this, state_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Reset_1146()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnPreprocess_1147()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Awake_1148()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[29];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Event_1149(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, void*)>(Data.methodPtr)(this, fsmEvent_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Finish_1150()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3016F3C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::StartCoroutine_1151(DLL2SDK::mscorlib::System::Collections::IEnumerator* routine_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Coroutine*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::Collections::IEnumerator*)>(DLL2SDK::GameAssemblyBase + 0x3016F78)(this, routine_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::StopCoroutine_1152(DLL2SDK::UnityEngine::UnityEngine::Coroutine* routine_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Coroutine*)>(DLL2SDK::GameAssemblyBase + 0x301701C)(this, routine_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnEnter_1153()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[31];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnFixedUpdate_1154()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[32];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnUpdate_1155()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[33];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnGUI_1156()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[34];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnLateUpdate_1157()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[35];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnExit_1158()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[36];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnDrawActionGizmos_1159()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[37];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnDrawActionGizmosSelected_1160()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[38];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::AutoName_1161()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[39];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::OnActionTargetInvoked_1162(DLL2SDK::mscorlib::System::Object* targetObject_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[40];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, targetObject_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionEnter_1163(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[41];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collision*, void*)>(Data.methodPtr)(this, collisionInfo_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionStay_1164(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[42];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collision*, void*)>(Data.methodPtr)(this, collisionInfo_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionExit_1165(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[43];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collision*, void*)>(Data.methodPtr)(this, collisionInfo_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerEnter_1166(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[44];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collider*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerStay_1167(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[45];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collider*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerExit_1168(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[46];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collider*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoParticleCollision_1169(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[47];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionEnter2D_1170(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[48];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*, void*)>(Data.methodPtr)(this, collisionInfo_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionStay2D_1171(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[49];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*, void*)>(Data.methodPtr)(this, collisionInfo_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoCollisionExit2D_1172(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[50];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*, void*)>(Data.methodPtr)(this, collisionInfo_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerEnter2D_1173(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[51];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerStay2D_1174(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[52];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoTriggerExit2D_1175(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[53];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoControllerColliderHit_1176(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collider_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[54];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit*, void*)>(Data.methodPtr)(this, collider_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoJointBreak_1177(float force_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[55];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, float, void*)>(Data.methodPtr)(this, force_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoJointBreak2D_1178(DLL2SDK::UnityEngine::UnityEngine::Joint2D* joint_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[56];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::Joint2D*, void*)>(Data.methodPtr)(this, joint_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoAnimatorMove_1179()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[57];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::DoAnimatorIK_1180(int32_t layerIndex_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[58];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, int32_t, void*)>(Data.methodPtr)(this, layerIndex_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::Log_1181(DLL2SDK::mscorlib::System::String* text_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, text_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::LogWarning_1182(DLL2SDK::mscorlib::System::String* text_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, text_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::LogError_1183(DLL2SDK::mscorlib::System::String* text_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, text_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::ErrorCheck_1184()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[59];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Name_1185()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x2FD4E2C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Name_1186(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FD4E24)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Fsm_1187()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3017334)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Fsm_1188(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x301733C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Owner_1189()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3017344)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Owner_1190(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x301734C)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_State_1191()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3016F70)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_State_1192(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3017354)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Enabled_1193()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Enabled_1194(bool value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, bool, void*)>(Data.methodPtr)(this, value_, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_IsOpen_1195()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x2FE2F4C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_IsOpen_1196(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FD4E44)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_IsAutoNamed_1197()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x2FE2F3C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_IsAutoNamed_1198(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FD4E34)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Entered_1199()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3016B6C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Entered_1200(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, bool)>(DLL2SDK::GameAssemblyBase + 0x3016958)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Finished_1201()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3016960)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Finished_1202(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, bool)>(DLL2SDK::GameAssemblyBase + 0x301693C)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::get_Active_1203()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x301735C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::set_Active_1204(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, bool)>(DLL2SDK::GameAssemblyBase + 0x3016950)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction::_ctor_1205()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x2FECCFC)(this);
}
DLL2SDK::PlayMaker::PlayMakerGlobals* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GlobalsComponent_1272()
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerGlobals*(*)()>(DLL2SDK::GameAssemblyBase + 0x301DF90)();
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GlobalVariables_1273()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*(*)()>(DLL2SDK::GameAssemblyBase + 0x3010358)();
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GlobalVariablesSynced_1274()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x301DF9C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_GlobalVariablesSynced_1275(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x301E01C)(value_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_Categories_1276()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E0A0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_Categories_1277(DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x301E0A8)(this, value_);
}
DLL2SDK::Array<int32_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_CategoryIDs_1278()
{
return reinterpret_cast<DLL2SDK::Array<int32_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E0B0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_CategoryIDs_1279(DLL2SDK::Array<int32_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x301E0B8)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetAllNamedVariables_1280()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x3017DE4)(this);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetNamedVariables_1281(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType type_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType)>(DLL2SDK::GameAssemblyBase + 0x301EC00)(this, type_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::Contains_1282(DLL2SDK::mscorlib::System::String* variableName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x301EDCC)(this, variableName_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::Contains_1283(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x301EEF0)(this, variable_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetNames_1284(DLL2SDK::mscorlib::System::Type* ofType_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x301EF60)(this, ofType_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::_ctor_1285()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x2FF1BD4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::_ctor_1286(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x2FF2B80)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::OverrideVariableValues_1287(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x2FF3EEC)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::ApplyVariableValues_1288(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301F77C)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::ApplyVariableValuesCareful_1289(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x302000C)(this, source_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_FloatVariables_1290()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E0C0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_FloatVariables_1291(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>*)>(DLL2SDK::GameAssemblyBase + 0x30217AC)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_IntVariables_1292()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E180)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_IntVariables_1293(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>*)>(DLL2SDK::GameAssemblyBase + 0x30217B4)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_BoolVariables_1294()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E240)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_BoolVariables_1295(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*>*)>(DLL2SDK::GameAssemblyBase + 0x30217BC)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_StringVariables_1296()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E300)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_StringVariables_1297(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*>*)>(DLL2SDK::GameAssemblyBase + 0x30217C4)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_Vector2Variables_1298()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E3C0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_Vector2Variables_1299(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*>*)>(DLL2SDK::GameAssemblyBase + 0x30217CC)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_Vector3Variables_1300()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E480)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_Vector3Variables_1301(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*>*)>(DLL2SDK::GameAssemblyBase + 0x30217D4)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_RectVariables_1302()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E540)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_RectVariables_1303(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*>*)>(DLL2SDK::GameAssemblyBase + 0x30217DC)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_QuaternionVariables_1304()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E600)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_QuaternionVariables_1305(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*>*)>(DLL2SDK::GameAssemblyBase + 0x30217E4)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_ColorVariables_1306()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E9C0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_ColorVariables_1307(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*>*)>(DLL2SDK::GameAssemblyBase + 0x30217EC)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_GameObjectVariables_1308()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E6C0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_GameObjectVariables_1309(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*>*)>(DLL2SDK::GameAssemblyBase + 0x30217F4)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_ArrayVariables_1310()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301EA80)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_ArrayVariables_1311(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*>*)>(DLL2SDK::GameAssemblyBase + 0x30217FC)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_EnumVariables_1312()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301EB40)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_EnumVariables_1313(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*>*)>(DLL2SDK::GameAssemblyBase + 0x3021804)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_ObjectVariables_1314()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E780)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_ObjectVariables_1315(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*>*)>(DLL2SDK::GameAssemblyBase + 0x302180C)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_MaterialVariables_1316()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E840)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_MaterialVariables_1317(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*>*)>(DLL2SDK::GameAssemblyBase + 0x3021814)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::get_TextureVariables_1318()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301E900)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::set_TextureVariables_1319(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*>*)>(DLL2SDK::GameAssemblyBase + 0x302181C)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetVariable_1320(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDBFD4)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmFloat_1321(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFE1E0)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmObject_1322(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFDBB0)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmMaterial_1323(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFDDC0)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmTexture_1324(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFDFD0)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmInt_1325(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFE3F0)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmBool_1326(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFE600)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmString_1327(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFE810)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmVector2_1328(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFEA20)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmVector3_1329(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFEC30)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmRect_1330(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFEE40)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmQuaternion_1331(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFF050)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmColor_1332(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFF260)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmGameObject_1333(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFF470)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmArray_1334(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFF680)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::GetFsmEnum_1335(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFF89C)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::LogMissingVariable_1336(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3021824)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindVariable_1337(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3021934)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindVariable_1338(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType type_, DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3022354)(this, type_, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmFloat_1339(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3020AF4)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmObject_1340(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30210BC)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmMaterial_1341(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30211E4)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmTexture_1342(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x302130C)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmInt_1343(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3020C1C)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmBool_1344(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3020D44)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmString_1345(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3021434)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmVector2_1346(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3022E30)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmVector3_1347(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3022F58)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmRect_1348(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3020E6C)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmQuaternion_1349(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3020F94)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmColor_1350(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3023080)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmGameObject_1351(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30231A8)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmEnum_1352(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x302155C)(this, name_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables::FindFsmArray_1353(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3021684)(this, name_);
}
DLL2SDK::mscorlib::System::Text::UTF8Encoding* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::get_Encoding_1220()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Text::UTF8Encoding*(*)()>(DLL2SDK::GameAssemblyBase + 0x3018930)();
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetVariableType_1221(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x30189F8)(variable_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetVariableRealType_1222(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType)>(DLL2SDK::GameAssemblyBase + 0x3019188)(variableType_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetEnum_1223(DLL2SDK::mscorlib::System::Type* enumType_, int32_t enumValue_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::mscorlib::System::Type*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3019724)(enumType_, enumValue_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmEventToByteArray_1224(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FE8D80)(fsmEvent_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmFloatToByteArray_1225(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* fsmFloat_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*)>(DLL2SDK::GameAssemblyBase + 0x2FE80F8)(fsmFloat_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmIntToByteArray_1226(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* fsmInt_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*)>(DLL2SDK::GameAssemblyBase + 0x2FE8244)(fsmInt_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmBoolToByteArray_1227(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* fsmBool_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*)>(DLL2SDK::GameAssemblyBase + 0x2FE8390)(fsmBool_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmVector2ToByteArray_1228(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* fsmVector2_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*)>(DLL2SDK::GameAssemblyBase + 0x2FE84DC)(fsmVector2_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmVector3ToByteArray_1229(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* fsmVector3_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*)>(DLL2SDK::GameAssemblyBase + 0x2FE862C)(fsmVector3_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmRectToByteArray_1230(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* fsmRect_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*)>(DLL2SDK::GameAssemblyBase + 0x2FE8784)(fsmRect_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmQuaternionToByteArray_1231(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* fsmQuaternion_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*)>(DLL2SDK::GameAssemblyBase + 0x2FE88E4)(fsmQuaternion_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::FsmColorToByteArray_1232(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* fsmColor_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*)>(DLL2SDK::GameAssemblyBase + 0x2FE8A44)(fsmColor_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ColorToByteArray_1233(DLL2SDK::UnityEngine::UnityEngine::Color color_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2FE7A5C)(color_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::Vector2ToByteArray_1234(DLL2SDK::UnityEngine::UnityEngine::Vector2 vector2_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x2FE7B94)(vector2_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::Vector3ToByteArray_1235(DLL2SDK::UnityEngine::UnityEngine::Vector3 vector3_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x2FE7CB8)(vector3_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::Vector4ToByteArray_1236(DLL2SDK::UnityEngine::UnityEngine::Vector4 vector4_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector4)>(DLL2SDK::GameAssemblyBase + 0x2FE7E08)(vector4_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::RectToByteArray_1237(DLL2SDK::UnityEngine::UnityEngine::Rect rect_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x2FE7F88)(rect_);
}
DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::QuaternionToByteArray_1238(DLL2SDK::UnityEngine::UnityEngine::Quaternion quaternion_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x30197FC)(quaternion_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::StringToByteArray_1239(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FE8E70)(str_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToString_1240(DLL2SDK::Array<uint8_t>* bytes_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x3019934)(bytes_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToString_1241(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t count_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8FE0)(bytes_, startIndex_, count_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmEvent_1242(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t size_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD52F8)(bytes_, startIndex_, size_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmFloat_1243(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB0B8)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmInt_1244(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB274)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmBool_1245(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB42C)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToColor_1246(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8D98)(bytes_, startIndex_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToVector2_1247(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector2(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8E18)(bytes_, startIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmVector2_1248(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB5E4)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToVector3_1249(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8E6C)(bytes_, startIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmVector3_1250(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB7A4)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmRect_1251(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDBB74)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmQuaternion_1252(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDBD40)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToFsmColor_1253(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_, int32_t totalLength_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDB9A8)(fsm_, bytes_, startIndex_, totalLength_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToVector4_1254(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector4(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8EE0)(bytes_, startIndex_);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToRect_1255(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8F60)(bytes_, startIndex_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ByteArrayToQuaternion_1256(DLL2SDK::Array<uint8_t>* bytes_, int32_t startIndex_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE1C30)(bytes_, startIndex_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::ReadToEnd_1257(DLL2SDK::mscorlib::System::IO::Stream* stream_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::mscorlib::System::IO::Stream*)>(DLL2SDK::GameAssemblyBase + 0x30199FC)(stream_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::StripNamespace_1258(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FD2188)(name_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetPath_1259(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FD23D0)(state_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetPath_1260(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x2FEC4EC)(state_, action_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetPath_1261(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, DLL2SDK::mscorlib::System::String* parameter_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3019CC0)(state_, action_, parameter_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetFullFsmLabel_1262(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF5D70)(fsm_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetFullFsmLabel_1263(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x3019E30)(fsm_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetFsmLabel_1264(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x3019DAC)(fsm_);
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmUtility::GetOwner_1265(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x3019FE8)(fsm_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::_ctor_1206()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x3018658)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::_ctor_1207(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x2FF2B2C)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_FsmEvent_1208()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x2FFAC4C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_FsmEvent_1209(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FF7F88)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_ToState_1210()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x2FFCAAC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_ToState_1211(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3018660)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkStyle DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_LinkStyle_1212()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkStyle(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x3018668)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_LinkStyle_1213(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkStyle value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkStyle)>(DLL2SDK::GameAssemblyBase + 0x3018670)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkConstraint DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_LinkConstraint_1214()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkConstraint(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x3018678)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_LinkConstraint_1215(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkConstraint value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition_CustomLinkConstraint)>(DLL2SDK::GameAssemblyBase + 0x3018680)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_ColorIndex_1216()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x3018688)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::set_ColorIndex_1217(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3018690)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::get_EventName_1218()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x2FEA72C)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition::Equals_1219(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_StateTime_1048()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x30162FC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_StateTime_1049(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, float)>(DLL2SDK::GameAssemblyBase + 0x3016304)(this, value_);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_RealStartTime_1050()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3010340)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_RealStartTime_1051(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, float)>(DLL2SDK::GameAssemblyBase + 0x301630C)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_loopCount_1052()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFCE84)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_loopCount_1053(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3016314)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_maxLoopCount_1054()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x301631C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_maxLoopCount_1055(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3016324)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetFullStateLabel_1056(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x301632C)(state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::_ctor_1057(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF626C)(this, fsm_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::_ctor_1058(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF2610)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::CopyActionData_1059(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016480)(this, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::LoadActions_1060()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF7D8C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::SaveActions_1061()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF6428)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActiveActions_1062()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x30164B4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_finishedActions_1063()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016564)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnEnter_1064()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFCE98)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::ActivateActions_1065(int32_t startIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3016614)(this, startIndex_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnEvent_1066(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FFAAF0)(this, fsmEvent_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnFixedUpdate_1067()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFCFA8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnUpdate_1068()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFD0D8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnLateUpdate_1069()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFD23C)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnAnimatorMove_1070()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3002D18)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnAnimatorIK_1071(int32_t layerIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3002F80)(this, layerIndex_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionEnter_1072(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x2FFFEEC)(this, collisionInfo_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionStay_1073(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x30001E4)(this, collisionInfo_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionExit_1074(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x30004DC)(this, collisionInfo_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerEnter_1075(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x30007D4)(this, other_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerStay_1076(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x3000ACC)(this, other_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerExit_1077(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x3000DC4)(this, other_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnParticleCollision_1078(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x3001094)(this, other_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionEnter2D_1079(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x300138C)(this, collisionInfo_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionStay2D_1080(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x3001684)(this, collisionInfo_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnCollisionExit2D_1081(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x300197C)(this, collisionInfo_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerEnter2D_1082(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x3001C64)(this, other_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerStay2D_1083(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x3001F4C)(this, other_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnTriggerExit2D_1084(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x3002234)(this, other_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnControllerColliderHit_1085(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collider_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit*)>(DLL2SDK::GameAssemblyBase + 0x3002504)(this, collider_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnJointBreak_1086(float force_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, float)>(DLL2SDK::GameAssemblyBase + 0x30027E0)(this, force_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnJointBreak2D_1087(DLL2SDK::UnityEngine::UnityEngine::Joint2D* joint_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Joint2D*)>(DLL2SDK::GameAssemblyBase + 0x3002AB0)(this, joint_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnGUI_1088()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3003110)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::FinishAction_1089(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3016AC8)(this, action_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::RemoveFinishedActions_1090()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016968)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::CheckAllActionsFinished_1091()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x30167B4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::OnExit_1092()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFD548)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::ResetLoopCount_1093()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFCAA0)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetTransition_1094(int32_t transitionIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3016B74)(this, transitionIndex_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetTransitionIndex_1095(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* transition_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x3016BD4)(this, transition_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Active_1096()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016C54)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActiveAction_1097()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x300D7AC)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_IsInitialized_1098()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016C5C)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Fsm_1099()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FD0A64)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Fsm_1100(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF24F8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Name_1101()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Name_1102(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FF6334)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_IsSequence_1103()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016C6C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_IsSequence_1104(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, bool)>(DLL2SDK::GameAssemblyBase + 0x3016C74)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActiveActionIndex_1105()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016C7C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Position_1106()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016C84)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Position_1107(DLL2SDK::UnityEngine::UnityEngine::Rect value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x2FF633C)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_IsBreakpoint_1108()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF953C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_IsBreakpoint_1109(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, bool)>(DLL2SDK::GameAssemblyBase + 0x3016C94)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_HideUnused_1110()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016C9C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_HideUnused_1111(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, bool)>(DLL2SDK::GameAssemblyBase + 0x3016CA4)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Actions_1112()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF6CF4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Actions_1113(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>*)>(DLL2SDK::GameAssemblyBase + 0x3016CAC)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActionsLoaded_1114()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016CB4)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ActionData_1115()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF67B4)(this);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Transitions_1116()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FEA84C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Transitions_1117(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>*)>(DLL2SDK::GameAssemblyBase + 0x3016CC4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_Description_1118()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016CCC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_Description_1119(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3016D58)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::get_ColorIndex_1120()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016D60)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::set_ColorIndex_1121(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3016D68)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState::GetStateIndex_1122(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3016D70)(state_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Log_1006()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x301023C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Log_1007(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x300F3C4)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_LogType_1008()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x300F9E0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_LogType_1009(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType)>(DLL2SDK::GameAssemblyBase + 0x3010310)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Fsm_1010()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x300F610)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_State_1011()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x301049C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_State_1012(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3010318)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_SentByState_1013()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104A4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_SentByState_1014(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x3010320)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Action_1015()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104AC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Action_1016(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x3010328)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Event_1017()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x300F4D4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Event_1018(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x3010330)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Transition_1019()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104B4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Transition_1020(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x3010394)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_EventTarget_1021()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104BC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_EventTarget_1022(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*)>(DLL2SDK::GameAssemblyBase + 0x3010338)(this, value_);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Time_1023()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104C4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Time_1024(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, float)>(DLL2SDK::GameAssemblyBase + 0x300F4C4)(this, value_);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_StateTime_1025()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104CC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_StateTime_1026(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, float)>(DLL2SDK::GameAssemblyBase + 0x3010348)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_FrameCount_1027()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104D4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_FrameCount_1028(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x300F4CC)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_FsmVariablesCopy_1029()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104DC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_FsmVariablesCopy_1030(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x3010350)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GlobalVariablesCopy_1031()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104E4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GlobalVariablesCopy_1032(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x301038C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GameObject_1033()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104EC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GameObject_1034(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x300F634)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GameObjectName_1035()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104F4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GameObjectName_1036(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300F63C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_GameObjectIcon_1037()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30104FC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_GameObjectIcon_1038(DLL2SDK::UnityEngine::UnityEngine::Texture* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::UnityEngine::UnityEngine::Texture*)>(DLL2SDK::GameAssemblyBase + 0x3010504)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Text_1039()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x300F9E8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Text_1040(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x301039C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_Text2_1041()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x301050C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::set_Text2_1042(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3010514)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::get_TextWithTimecode_1043()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x301051C)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::GetIndex_1044()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30106E8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::Reset_1045()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30102D8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::DebugLog_1046()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x30107F4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry::_ctor_1047()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x300E93C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::_cctor_970()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x300E6B8)();
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_LoggingEnabled_971()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEB134)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_LoggingEnabled_972(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x300E888)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_MirrorDebugLog_973()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x300E944)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_MirrorDebugLog_974(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x300E9F4)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_EnableDebugFlow_975()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x300EAA8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_EnableDebugFlow_976(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x300EB58)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_Fsm_977()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x300EC0C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::set_Fsm_978(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x300EC14)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::get_Entries_979()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x300EC1C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::_ctor_980(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x300EC24)(this, fsm_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::GetLog_981(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF680)(fsm_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::ClearLogs_982()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x300ECD8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::AddEntry_983(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry* entry_, bool sendToUnityLog_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*, bool)>(DLL2SDK::GameAssemblyBase + 0x300EF3C)(this, entry_, sendToUnityLog_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsCollisionEvent_984(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300F4DC)(fsmEvent_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsTriggerEvent_985(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300F644)(fsmEvent_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsCollision2DEvent_986(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300F778)(fsmEvent_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::IsTrigger2DEvent_987(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300F8AC)(fsmEvent_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::NewFsmLogEntry_988(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType logType_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType)>(DLL2SDK::GameAssemblyBase + 0x3010030)(this, logType_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::RemoveEntry_989(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry* entry_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogEntry*)>(DLL2SDK::GameAssemblyBase + 0x3010244)(this, entry_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogEvent_990(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFAC54)(this, fsmEvent_, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogSendEvent_991(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FFB234)(this, state_, fsmEvent_, eventTarget_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogExitState_992(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFD36C)(this, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogEnterState_993(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFCD18)(this, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogTransition_994(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* fromState_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* transition_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x2FFCAB4)(this, fromState_, transition_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogBreak_995()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x300348C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogAction_996(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType logType_, DLL2SDK::mscorlib::System::String* text_, bool sendToUnityLog_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEB294)(this, logType_, text_, sendToUnityLog_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::Log_997(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType logType_, DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLogType, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30103A4)(this, logType_, text_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogStart_998(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* startState_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF926C)(this, startState_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogStop_999()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x2FFA2C0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::Log_1000(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3010484)(this, text_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogWarning_1001(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3010490)(this, text_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::LogError_1002(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFCE8C)(this, text_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::FormatUnityLogString_1003(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300FD54)(this, text_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::Clear_1004()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x300EEB0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog::OnDestroy_1005()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*)>(DLL2SDK::GameAssemblyBase + 0x3003A1C)(this);
}
DLL2SDK::PlayMaker::PlayMakerGlobals* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_GlobalsComponent_858()
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerGlobals*(*)()>(DLL2SDK::GameAssemblyBase + 0x30087EC)();
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_globalEvents_859()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x30087F8)();
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_EventList_860()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x300882C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_EventList_861(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>*)>(DLL2SDK::GameAssemblyBase + 0x3008A44)(value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::Initialize_862()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3008950)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_Name_863()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_Name_864(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30091FC)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsSystemEvent_865()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FF7F90)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_IsSystemEvent_866(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, bool)>(DLL2SDK::GameAssemblyBase + 0x3009204)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsMouseEvent_867()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FF8A98)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsApplicationEvent_868()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FF8CB0)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_IsGlobal_869()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300983C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_IsGlobal_870(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, bool)>(DLL2SDK::GameAssemblyBase + 0x3009844)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::IsNullOrEmpty_871(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FFA910)(fsmEvent_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_Path_872()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x3009FDC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_Path_873(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3009FE4)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_ctor_874(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3009FEC)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_ctor_875(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FF287C)(this, source_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::System_IComparable_CompareTo_876(DLL2SDK::mscorlib::System::Object* obj_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, obj_, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::EventListContainsEvent_877(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>* fsmEventList_, DLL2SDK::mscorlib::System::String* fsmEventName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFD864)(fsmEventList_, fsmEventName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::RemoveEventFromEventList_878(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300A2FC)(fsmEvent_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::FindEvent_879(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300A48C)(eventName_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::IsEventGlobal_880(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300A714)(eventName_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::EventListContains_881(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300A7E8)(eventName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::GetFsmEvent_882(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FD4FD0)(eventName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::GetFsmEvent_883(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FF79A0)(fsmEvent_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddFsmEvent_884(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300A890)(fsmEvent_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddSystemEvents_885()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3008AF8)();
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddSystemEvent_886(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* path_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300A968)(eventName_, path_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_BecameInvisible_887()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300C668)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_BecameInvisible_888(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300ABB0)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_BecameVisible_889()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300C718)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_BecameVisible_890(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300AC64)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionEnter_891()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF81A8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionEnter_892(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B2B8)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionExit_893()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8258)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionExit_894(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B36C)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionStay_895()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8308)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionStay_896(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B420)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionEnter2D_897()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF85C8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionEnter2D_898(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B7A4)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionExit2D_899()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8678)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionExit2D_900(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B858)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_CollisionStay2D_901()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8728)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_CollisionStay2D_902(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B90C)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ControllerColliderHit_903()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8888)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ControllerColliderHit_904(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B4D4)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_Finished_905()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300C7C8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_Finished_906(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300AAFC)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_LevelLoaded_907()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8DA0)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_LevelLoaded_908(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300AD18)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseDown_909()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300920C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseDown_910(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300ADCC)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseDrag_911()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x30092BC)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseDrag_912(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300AE80)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseEnter_913()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300936C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseEnter_914(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300AF34)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseExit_915()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300941C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseExit_916(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300AFE8)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseOver_917()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x30094CC)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseOver_918(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B09C)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseUp_919()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300957C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseUp_920(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B150)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MouseUpAsButton_921()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300962C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MouseUpAsButton_922(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B204)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerEnter_923()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF7F98)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerEnter_924(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B588)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerExit_925()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8048)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerExit_926(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B63C)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerStay_927()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF80F8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerStay_928(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B6F0)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerEnter2D_929()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF83B8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerEnter2D_930(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300B9C0)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerExit2D_931()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8468)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerExit2D_932(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BA74)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_TriggerStay2D_933()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8518)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_TriggerStay2D_934(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BB28)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ApplicationFocus_935()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x30096DC)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ApplicationFocus_936(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C230)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ApplicationPause_937()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300978C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ApplicationPause_938(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C2E4)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ApplicationQuit_939()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300C878)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ApplicationQuit_940(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C398)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ParticleCollision_941()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF87D8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ParticleCollision_942(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C44C)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_JointBreak_943()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF8938)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_JointBreak_944(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C500)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_JointBreak2D_945()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF89E8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_JointBreak2D_946(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C5B4)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_PlayerConnected_947()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300C928)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_PlayerConnected_948(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BBDC)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ServerInitialized_949()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300C9D8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ServerInitialized_950(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BC90)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_ConnectedToServer_951()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300CA88)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_ConnectedToServer_952(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BD44)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_PlayerDisconnected_953()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300CB38)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_PlayerDisconnected_954(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BDF8)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_DisconnectedFromServer_955()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300CBE8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_DisconnectedFromServer_956(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BEAC)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_FailedToConnect_957()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300CC98)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_FailedToConnect_958(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300BF60)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_FailedToConnectToMasterServer_959()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300CD48)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_FailedToConnectToMasterServer_960(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C014)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_MasterServerEvent_961()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300CDF8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_MasterServerEvent_962(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C0C8)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::get_NetworkInstantiate_963()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)()>(DLL2SDK::GameAssemblyBase + 0x300CEA8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::set_NetworkInstantiate_964(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300C17C)(value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::AddGlobalEvents_965()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3009090)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::SanityCheckEventList_966()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3009A7C)();
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_set_IsGlobal_b__0_967(DLL2SDK::mscorlib::System::String* m_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300CF58)(this, m_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::__ctor_b__2_968(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* x_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x300D00C)(this, x_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent::_cctor_969()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x300D0D8)();
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_FsmList_562()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEE11C)();
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_SortedFsmList_563()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEE3CC)();
}
DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_UpdateHelperSetDirty_564()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::MethodInfo*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE4A4)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ManualUpdate_565()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE5BC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ManualUpdate_566(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEE5C4)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_KeepDelayedEventsOnStateExit_567()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE5CC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_KeepDelayedEventsOnStateExit_568(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEE5D4)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Preprocessed_569()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE5DC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Preprocessed_570(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEE5E4)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Host_571()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE5EC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Host_572(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE5F4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Password_573()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE5FC)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Locked_574()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE604)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Lock_575(DLL2SDK::mscorlib::System::String* pass_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEE60C)(this, pass_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Unlock_576(DLL2SDK::mscorlib::System::String* pass_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEE624)(this, pass_);
}
DLL2SDK::PlayMaker::FsmTemplate* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Template_577()
{
return reinterpret_cast<DLL2SDK::PlayMaker::FsmTemplate*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE738)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsSubFsm_578()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE858)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_RootFsm_579()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE868)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_SubFsmList_580()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE8C4)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Started_581()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE974)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Started_582(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEE97C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DelayedEvents_583()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE984)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::KillDelayedEvents_584()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE98C)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DataVersion_585()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FD4FC8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DataVersion_586(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FEEA24)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Owner_587()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FDAD10)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Owner_588(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour*)>(DLL2SDK::GameAssemblyBase + 0x2FEEA2C)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_NameIsExpanded_589()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEA34)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_NameIsExpanded_590(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEEA40)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ControlsIsExpanded_591()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEA5C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ControlsIsExpanded_592(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEEA6C)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DebugIsExpanded_593()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEA88)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DebugIsExpanded_594(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEEA98)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ExperimentalIsExpanded_595()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEAB4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ExperimentalIsExpanded_596(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEEAC4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Name_597()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Name_598(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEEAE8)(this, value_);
}
DLL2SDK::PlayMaker::FsmTemplate* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_UsedInTemplate_599()
{
return reinterpret_cast<DLL2SDK::PlayMaker::FsmTemplate*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEAF0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_UsedInTemplate_600(DLL2SDK::PlayMaker::FsmTemplate* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::FsmTemplate*)>(DLL2SDK::GameAssemblyBase + 0x2FC91B0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_StartState_601()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEAF8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_StartState_602(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB00)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_States_603()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB08)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_States_604(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*>*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB10)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Events_605()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB18)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Events_606(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*>*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB20)(this, value_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GlobalTransitions_607()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEA724)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_GlobalTransitions_608(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*>*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB28)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Variables_609()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FDBFCC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Variables_610(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB30)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_EventTarget_611()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB38)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_EventTarget_612(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB40)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Initialized_613()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB48)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Active_614()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEB50)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Finished_615()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEECF0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Finished_616(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEEDEC)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsSwitchingState_617()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEDF4)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ActiveState_618()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEECF8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ActiveState_619(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FEEF24)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ActiveStateName_620()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEFC8)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_PreviousActiveState_621()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEFD0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_PreviousActiveState_622(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FEEFD8)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_LastTransition_623()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEFE0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_LastTransition_624(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*)>(DLL2SDK::GameAssemblyBase + 0x2FEEFE8)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MaxLoopCount_625()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEEFF0)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MaxLoopCountOverride_626()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF000)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_MaxLoopCountOverride_627(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FEF008)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_OwnerName_628()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF0BC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_OwnerDebugName_629()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF1B4)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GameObject_630()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF320)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GameObjectName_631()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF400)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_OwnerObject_632()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF508)(this);
}
DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_FsmComponent_633()
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerFSM*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF5C8)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MyLog_634()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmLog*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEB1E4)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsModifiedPrefabInstance_635()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF930)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_IsModifiedPrefabInstance_636(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEF938)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Description_637()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF940)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Description_638(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEF948)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Watermark_639()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF950)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Watermark_640(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEF958)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ShowStateLabel_641()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEF960)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ShowStateLabel_642(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEF968)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DebugLookAtColor_643()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEF970)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DebugLookAtColor_644(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2FEFA2C)(value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DebugRaycastColor_645()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEFAF8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DebugRaycastColor_646(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2FEFBB4)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_GuiLabel_647()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEFC80)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_DocUrl_648()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEFD64)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_DocUrl_649(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEFD6C)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_EditState_650()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEFD74)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_EditState_651(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FEFD7C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_LastClickedObject_652()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEFD84)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_LastClickedObject_653(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FEFE34)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BreakpointsEnabled_654()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEFEE8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BreakpointsEnabled_655(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FEFF98)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HitBreakpoint_656()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF004C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HitBreakpoint_657(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FF00FC)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BreakAtFsm_658()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF01B0)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BreakAtFsm_659(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0260)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BreakAtState_660()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF0314)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BreakAtState_661(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF03C4)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsBreak_662()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF0478)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_IsBreak_663(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0528)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_IsErrorBreak_664()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF05DC)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_IsErrorBreak_665(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FF068C)(value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_LastError_666()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF0740)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_LastError_667(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FF07F0)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_StepToStateChange_668()
{
return reinterpret_cast<bool(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF08A4)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_StepToStateChange_669(bool value_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0954)(value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_StepFsm_670()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF0A08)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_StepFsm_671(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0AB8)(value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_SwitchedState_672()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0B6C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_SwitchedState_673(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0B74)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_MouseEvents_674()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0B7C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_MouseEvents_675(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0B84)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleLevelLoaded_676()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0BC0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleLevelLoaded_677(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0BC8)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerEnter2D_678()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0BF8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerEnter2D_679(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0C00)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerExit2D_680()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0C3C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerExit2D_681(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0C44)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerStay2D_682()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0C80)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerStay2D_683(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0C88)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionEnter2D_684()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0CC4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionEnter2D_685(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0CCC)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionExit2D_686()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0D08)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionExit2D_687(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0D10)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionStay2D_688()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0D4C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionStay2D_689(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0D54)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerEnter_690()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0D90)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerEnter_691(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0D98)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerExit_692()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0DD4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerExit_693(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0DDC)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleTriggerStay_694()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0E18)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleTriggerStay_695(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0E20)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionEnter_696()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0E5C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionEnter_697(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0E64)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionExit_698()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0EA0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionExit_699(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0EA8)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleCollisionStay_700()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0EE4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleCollisionStay_701(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0EEC)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleParticleCollision_702()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0F28)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleParticleCollision_703(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0F30)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleControllerColliderHit_704()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0F6C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleControllerColliderHit_705(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0F74)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleJointBreak_706()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0FA4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleJointBreak_707(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0FAC)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleJointBreak2D_708()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF0FE8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleJointBreak2D_709(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF0FF0)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleOnGUI_710()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF102C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleOnGUI_711(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF1034)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleFixedUpdate_712()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF1070)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleFixedUpdate_713(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF1078)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleApplicationEvents_714()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF10B4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleApplicationEvents_715(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF10BC)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ResetEventHandlerFlags_716()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF10F8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Collision* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_CollisionInfo_717()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Collision*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF11BC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_CollisionInfo_718(DLL2SDK::UnityEngine::UnityEngine::Collision* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x2FF11C4)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Collider* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerCollider_719()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Collider*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF11CC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_TriggerCollider_720(DLL2SDK::UnityEngine::UnityEngine::Collider* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x2FF11D4)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Collision2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Collision2DInfo_721()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Collision2D*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF11DC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Collision2DInfo_722(DLL2SDK::UnityEngine::UnityEngine::Collision2D* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x2FF11E4)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Collider2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerCollider2D_723()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Collider2D*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF11EC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_TriggerCollider2D_724(DLL2SDK::UnityEngine::UnityEngine::Collider2D* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x2FF11F4)(this, value_);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_JointBreakForce_725()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF11FC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_JointBreakForce_726(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, float)>(DLL2SDK::GameAssemblyBase + 0x2FF1204)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Joint2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_BrokenJoint2D_727()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Joint2D*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF120C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_BrokenJoint2D_728(DLL2SDK::UnityEngine::UnityEngine::Joint2D* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Joint2D*)>(DLL2SDK::GameAssemblyBase + 0x2FF1214)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ParticleCollisionGO_729()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF121C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ParticleCollisionGO_730(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FF1224)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_CollisionGO_731()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF122C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Collision2dGO_732()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF1244)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerGO_733()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF125C)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Trigger2dGO_734()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF133C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_TriggerName_735()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF141C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_TriggerName_736(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FF1424)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_CollisionName_737()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF142C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_CollisionName_738(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FF1434)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Trigger2dName_739()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF143C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Trigger2dName_740(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FF1444)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_Collision2dName_741()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF144C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_Collision2dName_742(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FF1454)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_ControllerCollider_743()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF145C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_ControllerCollider_744(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit*)>(DLL2SDK::GameAssemblyBase + 0x2FF1464)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::RaycastHit DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_RaycastHitInfo_745()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::RaycastHit(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF146C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_RaycastHitInfo_746(DLL2SDK::UnityEngine::UnityEngine::RaycastHit value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::RaycastHit)>(DLL2SDK::GameAssemblyBase + 0x2FF14B0)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::RecordLastRaycastHit2DInfo_747(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit2D info_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::RaycastHit2D)>(DLL2SDK::GameAssemblyBase + 0x2FF14F4)(fsm_, info_);
}
DLL2SDK::UnityEngine::UnityEngine::RaycastHit2D DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetLastRaycastHit2DInfo_748(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::RaycastHit2D(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF16F8)(fsm_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleAnimatorMove_749()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF18BC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleAnimatorMove_750(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF18C4)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::get_HandleAnimatorIK_751()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF1900)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::set_HandleAnimatorIK_752(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FF1908)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::NewTempFsm_753()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF1944)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::_ctor_754()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF19E4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::_ctor_755(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* source_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* overrideVariables_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x2FF1D2C)(this, source_, overrideVariables_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CreateSubFsm_756(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* templateControl_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x2FF5934)(this, templateControl_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetRootFsm_757()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEE890)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CheckIfDirty_758()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF5B38)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Reset_759(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour*)>(DLL2SDK::GameAssemblyBase + 0x2FF6010)(this, component_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateDataVersion_760()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF63BC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SaveActions_761()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF63C8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Clear_762(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour*)>(DLL2SDK::GameAssemblyBase + 0x2FF6460)(this, component_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::FixDataVersion_763()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF66A0)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DeduceDataVersion_764()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF66D0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Preprocess_765(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour*)>(DLL2SDK::GameAssemblyBase + 0x2FF67BC)(this, component_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Preprocess_766()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF6C04)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Awake_767()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF78A4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Init_768(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* component_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour*)>(DLL2SDK::GameAssemblyBase + 0x2FF5AFC)(this, component_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Reinitialize_769()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF7994)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::InitData_770()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF67E8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CheckFsmEventsForEventHandlers_771()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF6E38)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnEnable_772()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF8E50)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnSceneLoaded_773(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode loadSceneMode_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode)>(DLL2SDK::GameAssemblyBase + 0x2FF91B8)(this, scene_, loadSceneMode_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Start_774()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF8EB4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Update_775()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF9634)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateDelayedEvents_776()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF9AAC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ClearDelayedEvents_777()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF9D4C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::FixedUpdate_778()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF9DE4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::LateUpdate_779()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF9F28)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDisable_780()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FFA06C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Stop_781()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FFA070)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::StopAndReset_782()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FFA168)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::HasEvent_783(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFA3F4)(this, eventName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ProcessEvent_784(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* eventData_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*)>(DLL2SDK::GameAssemblyBase + 0x2FFA564)(this, fsmEvent_, eventData_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SetEventDataSentByInfo_785()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2FFAEE8)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SetEventDataSentByInfo_786(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* eventData_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*)>(DLL2SDK::GameAssemblyBase + 0x2FFA9C8)(eventData_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetEventDataSentByInfo_787()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FFB040)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_788(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::mscorlib::System::String* fsmEventName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFB12C)(this, eventTarget_, fsmEventName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_789(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FEDA90)(this, eventTarget_, fsmEvent_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_790(DLL2SDK::mscorlib::System::String* fsmEventName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFC254)(this, fsmEventName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Event_791(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FEDA7C)(this, fsmEvent_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DelayedEvent_792(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, float)>(DLL2SDK::GameAssemblyBase + 0x2FFC364)(this, fsmEvent_, delay_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DelayedEvent_793(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, float)>(DLL2SDK::GameAssemblyBase + 0x2FFC448)(this, eventTarget_, fsmEvent_, delay_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEvent_794(DLL2SDK::mscorlib::System::String* fsmEventName_, bool excludeSelf_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FFC534)(this, fsmEventName_, excludeSelf_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEvent_795(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, bool excludeSelf_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FFBF48)(this, fsmEvent_, excludeSelf_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEventToGameObject_796(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmEventName_, bool sendToChildren_, bool excludeSelf_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2FFC63C)(this, go_, fsmEventName_, sendToChildren_, excludeSelf_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::BroadcastEventToGameObject_797(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* eventData_, bool sendToChildren_, bool excludeSelf_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2FFB37C)(this, go_, fsmEvent_, eventData_, sendToChildren_, excludeSelf_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SendEventToFsmOnGameObject_798(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* fsmName_, DLL2SDK::mscorlib::System::String* fsmEventName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFC7A0)(this, gameObject_, fsmName_, fsmEventName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SendEventToFsmOnGameObject_799(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* fsmName_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FFB8E4)(this, gameObject_, fsmName_, fsmEvent_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SetState_800(DLL2SDK::mscorlib::System::String* stateName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFC8B0)(this, stateName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateStateChanges_801()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FEDFB0)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoTransition_802(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* transition_, bool isGlobal_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FFAD84)(this, transition_, isGlobal_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::SwitchState_803(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* toState_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFC8D0)(this, toState_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GotoPreviousState_804()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FFCD08)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::EnterState_805(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFCB00)(this, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::FixedUpdateState_806(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF9EE4)(this, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::UpdateState_807(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FF9D08)(this, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::LateUpdateState_808(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFA028)(this, state_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::ExitState_809(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FFA2E8)(this, state_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetSubFsm_810(DLL2SDK::mscorlib::System::String* subFsmName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FFD5F0)(this, subFsmName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFullFsmLabel_811(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FFD754)(fsm_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetOwnerDefaultTarget_812(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* ownerDefault_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*)>(DLL2SDK::GameAssemblyBase + 0x2FFB328)(this, ownerDefault_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetState_813(DLL2SDK::mscorlib::System::String* stateName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEEE04)(this, stateName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetEvent_814(DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FF7DC0)(this, eventName_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::CompareTo_815(DLL2SDK::mscorlib::System::Object* obj_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, obj_, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmObject_816(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDD740)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmMaterial_817(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDD718)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmTexture_818(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDD790)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmFloat_819(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDB090)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmInt_820(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDB24C)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmBool_821(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDB404)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmString_822(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDD768)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmVector2_823(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDB5BC)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmVector3_824(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDB77C)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmRect_825(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDBB4C)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmQuaternion_826(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDBD18)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmColor_827(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDB980)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmGameObject_828(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDBEE4)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmArray_829(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDD630)(this, varName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::GetFsmEnum_830(DLL2SDK::mscorlib::System::String* varName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDD65C)(this, varName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDrawGizmos_831()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FFFAAC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDrawGizmosSelected_832()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FFFCA8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionEnter_833(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x2FFFD48)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionStay_834(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x3000040)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionExit_835(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision*)>(DLL2SDK::GameAssemblyBase + 0x3000338)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerEnter_836(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x3000630)(this, other_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerStay_837(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x3000928)(this, other_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerExit_838(DLL2SDK::UnityEngine::UnityEngine::Collider* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider*)>(DLL2SDK::GameAssemblyBase + 0x3000C20)(this, other_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnParticleCollision_839(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x3000F18)(this, other_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionEnter2D_840(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x30011E8)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionStay2D_841(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x30014E0)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnCollisionExit2D_842(DLL2SDK::UnityEngine::UnityEngine::Collision2D* collisionInfo_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collision2D*)>(DLL2SDK::GameAssemblyBase + 0x30017D8)(this, collisionInfo_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerEnter2D_843(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x3001AD0)(this, other_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerStay2D_844(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x3001DB8)(this, other_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnTriggerExit2D_845(DLL2SDK::UnityEngine::UnityEngine::Collider2D* other_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Collider2D*)>(DLL2SDK::GameAssemblyBase + 0x30020A0)(this, other_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnControllerColliderHit_846(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collider_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit*)>(DLL2SDK::GameAssemblyBase + 0x3002388)(this, collider_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnJointBreak_847(float breakForce_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, float)>(DLL2SDK::GameAssemblyBase + 0x3002658)(this, breakForce_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnJointBreak2D_848(DLL2SDK::UnityEngine::UnityEngine::Joint2D* brokenJoint_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::UnityEngine::UnityEngine::Joint2D*)>(DLL2SDK::GameAssemblyBase + 0x3002934)(this, brokenJoint_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnAnimatorMove_849()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x3002C04)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnAnimatorIK_850(int32_t layerIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3002E64)(this, layerIndex_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnGUI_851()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x30030D4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoBreakpoint_852()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF9544)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoBreakError_853(DLL2SDK::mscorlib::System::String* error_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30033D8)(this, error_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::DoBreak_854()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x3003240)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::Continue_855()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF99E0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::OnDestroy_856()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x3003620)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm::_cctor_857()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3003B18)();
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::get_ActionCount_487()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCA468)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::Copy_488()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCA500)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyStringParams_489()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBEB4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmFloatParams_490()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCAC84)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmIntParams_491()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCAECC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmBoolParams_492()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB114)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmVector2Params_493()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB598)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmVector3Params_494()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB7E8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmColorParams_495()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCB35C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmRectParams_496()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBA3C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmQuaternionParams_497()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBC78)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmStringParams_498()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCBF68)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmObjectParams_499()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC1A4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmGameObjectParams_500()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC3E0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmOwnerDefaultParams_501()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC628)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmAnimationCurve*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyAnimationCurveParams_502()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmAnimationCurve*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCC864)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFunctionCallParams_503()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCCBAC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmTemplateControlParams_504()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCCDE8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmVarParams_505()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD024)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmArrayParams_506()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD260)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmEnumParams_507()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD49C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmPropertyParams_508()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD6D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyFsmEventTargetParams_509()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCD914)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CopyLayoutOptionParams_510()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCDB50)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::ClearActionData_511()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCEEB4)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetActionType_512(DLL2SDK::mscorlib::System::String* actionName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FCF0F8)(actionName_);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::FieldInfo*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFields_513(DLL2SDK::mscorlib::System::Type* actionType_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::Reflection::FieldInfo*>*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FD0128)(actionType_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetActionTypeHashCode_514(DLL2SDK::mscorlib::System::Type* actionType_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FD032C)(actionType_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetStableHash_515(DLL2SDK::mscorlib::System::String* s_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FD05DC)(s_);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LoadActions_516(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*)>(DLL2SDK::GameAssemblyBase + 0x2FD0720)(this, state_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CreateAction_517(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, int32_t actionIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD1F74)(this, state_, actionIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::CreateAction_518(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, int32_t actionIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD0B7C)(this, context_, actionIndex_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LoadActionField_519(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* field_, int32_t paramIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Reflection::FieldInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD2EE0)(this, fsm_, obj_, field_, paramIndex_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LoadArrayElement_520(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Array* field_, DLL2SDK::mscorlib::System::Type* fieldType_, int32_t elementIndex_, int32_t paramIndex_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::Array*, DLL2SDK::mscorlib::System::Type*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD90EC)(this, fsm_, field_, fieldType_, elementIndex_, paramIndex_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LogError_521(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::mscorlib::System::String* error_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FD224C)(context_, error_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::LogInfo_522(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::mscorlib::System::String* info_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FD25C0)(context_, info_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmFloat_523(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD5418)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmInt_524(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD5778)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmBool_525(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD599C)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmVector2_526(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD5BC0)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmVector3_527(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD5DE4)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmColor_528(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD6450)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmRect_529(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD6008)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmQuaternion_530(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD622C)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmGameObject_531(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD4E4C)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmTemplateControl_532(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD72EC)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmVar_533(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD7524)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmArray_534(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD7838)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmEnum_535(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD76B4)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFunctionCall_536(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD6B40)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmProperty_537(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD79C8)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmEventTarget_538(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8264)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetLayoutOption_539(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8578)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmOwnerDefault_540(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD8784)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmString_541(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD891C)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmObject_542(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD6674)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmMaterial_543(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD67F0)(this, fsm_, paramIndex_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetFsmTexture_544(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD6998)(this, fsm_, paramIndex_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::UsesDataVersion2_545()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FDDA70)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryFixActionName_546(DLL2SDK::mscorlib::System::String* actionName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FD2040)(actionName_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryRecoverAction_547(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::mscorlib::System::Type* actionType_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FD2714)(this, context_, actionType_, action_, actionIndex_);
}
DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::FindField_548(DLL2SDK::mscorlib::System::Type* actionType_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::FieldInfo*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::mscorlib::System::Type*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDDD6C)(this, actionType_, paramIndex_);
}
DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::FindField_549(DLL2SDK::mscorlib::System::Type* actionType_, DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::FieldInfo*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDE144)(actionType_, name_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryConvertParameter_550(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context* context_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* field_, int32_t paramIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData_Context*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::Reflection::FieldInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FDE350)(this, context_, action_, field_, paramIndex_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::TryConvertArrayElement_551(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Array* field_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType originalParamType_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType currentParamType_, int32_t elementIndex_, int32_t paramIndex_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::Array*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE1CF8)(this, fsm_, field_, originalParamType_, currentParamType_, elementIndex_, paramIndex_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::ConvertType_552(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType originalParamType_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType currentParamType_, int32_t paramIndex_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE1F48)(this, fsm_, originalParamType_, currentParamType_, paramIndex_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveActions_553(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>* actions_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*>*)>(DLL2SDK::GameAssemblyBase + 0x2FD1EF4)(this, state_, actions_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveAction_554(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*)>(DLL2SDK::GameAssemblyBase + 0x2FE2BC4)(this, fsm_, action_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveActionField_555(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Type* fieldType_, DLL2SDK::mscorlib::System::Object* obj_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2FE2F54)(this, fsm_, fieldType_, obj_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::AddByteData_556(DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>* bytes_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::mscorlib::System::Collections::Generic::ICollection_1<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x2FE7610)(this, bytes_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::SaveString_557(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FE8BAC)(this, str_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::GetParamDataType_558(DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::ParamDataType(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FE07C8)(type_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::_ctor_559()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData*)>(DLL2SDK::GameAssemblyBase + 0x2FCAA64)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionData::_cctor_560()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2FE8F20)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_Name_211()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_Name_212(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3023CEC)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_VariableType_213()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_ObjectType_214()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_ObjectType_215(DLL2SDK::mscorlib::System::Type* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_TypeConstraint_216()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_RawValue_217(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_RawValue_218()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_Tooltip_219()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x3023F64)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_Tooltip_220(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3023F6C)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_UseVariable_221()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_UseVariable_222(bool value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, bool, void*)>(Data.methodPtr)(this, value_, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_ShowInInspector_223()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x3018034)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_ShowInInspector_224(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, bool)>(DLL2SDK::GameAssemblyBase + 0x3023F74)(this, value_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_NetworkSync_225()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::set_NetworkSync_226(bool value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, bool, void*)>(Data.methodPtr)(this, value_, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::IsNullOrNone_227(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x3023F8C)(variable_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_IsNone_228()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::get_UsesVariable_229()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::_ctor_230()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x3006410)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::_ctor_231(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30064B8)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::_ctor_232(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x3006594)(this, source_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::TestTypeConstraint_233(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* objectType_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, variableType_, objectType_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::SafeAssign_234(DLL2SDK::mscorlib::System::Object* val_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[29];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, val_, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::Clone_235()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::GetDisplayName_236()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable::CompareTo_237(DLL2SDK::mscorlib::System::Object* obj_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, obj_, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::get_Value_465()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector2(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*)>(DLL2SDK::GameAssemblyBase + 0x301440C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::set_Value_466(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x2FE1C0C)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::get_RawValue_467()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::set_RawValue_468(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::_ctor_469()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*)>(DLL2SDK::GameAssemblyBase + 0x2FDB5B8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::_ctor_470(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x301C944)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::_ctor_471(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*)>(DLL2SDK::GameAssemblyBase + 0x2FCDDF8)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::Clone_472()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::get_VariableType_473()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2::ToString_474()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector2*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_NamedVar_419()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x2FDD430)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_NamedVar_420(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x2FDD458)(this, value_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_NamedVarType_421()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301A8E4)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_EnumType_422()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301A940)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_EnumType_423(DLL2SDK::mscorlib::System::Type* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x301AAFC)(this, value_);
}
DLL2SDK::mscorlib::System::Enum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_EnumValue_424()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Enum*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301AE34)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_EnumValue_425(DLL2SDK::mscorlib::System::Enum* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::mscorlib::System::Enum*)>(DLL2SDK::GameAssemblyBase + 0x301AF40)(this, value_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_ObjectType_426()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B054)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_ObjectType_427(DLL2SDK::mscorlib::System::Type* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x301ACFC)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_Type_428()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B1CC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_Type_429(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType)>(DLL2SDK::GameAssemblyBase + 0x301B1D4)(this, value_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_RealType_430()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B1E8)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_IsNone_431()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B6C8)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_vector2Value_432()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector2(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B784)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_vector2Value_433(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x301B7B8)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_vector3Value_434()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B7E4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_vector3Value_435(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x301B828)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_colorValue_436()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B850)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_colorValue_437(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x301B890)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_rectValue_438()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B8B8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_rectValue_439(DLL2SDK::UnityEngine::UnityEngine::Rect value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x301B904)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_quaternionValue_440()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B988)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_quaternionValue_441(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x301B9C8)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_gameObjectValue_442()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301B9F0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_gameObjectValue_443(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x301BA8C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_materialValue_444()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301BA94)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_materialValue_445(DLL2SDK::UnityEngine::UnityEngine::Material* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x301BB4C)(this, value_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::get_textureValue_446()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301BB54)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::set_textureValue_447(DLL2SDK::UnityEngine::UnityEngine::Texture* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::UnityEngine::UnityEngine::Texture*)>(DLL2SDK::GameAssemblyBase + 0x301BC0C)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_448()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x2FDD4D8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_449(DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x301BC14)(this, type_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_450(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x2FCE5D4)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::_ctor_451(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x301C5A4)(this, variable_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::Init_452(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x301C88C)(this, variable_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::UpdateType_453(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* sourceVar_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x301A740)(this, sourceVar_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::InitNamedVar_454()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301A0B4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::InitEnumType_455()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301A974)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::GetValue_456()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301C94C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::GetValueFrom_457(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x301BF74)(this, variable_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::UpdateValue_458()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x3018150)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::ApplyValueTo_459(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* targetVariable_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x301CCE0)(this, targetVariable_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::DebugString_460()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301D438)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::ToString_461()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::SetValue_462(DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x301D648)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::DebugLog_463()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar*)>(DLL2SDK::GameAssemblyBase + 0x301DE04)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar::GetVariableType_464(DLL2SDK::mscorlib::System::Type* type_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x30128E8)(type_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_ObjectType_348()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::set_ObjectType_349(DLL2SDK::mscorlib::System::Type* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_TypeName_350()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*)>(DLL2SDK::GameAssemblyBase + 0x3010F24)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_Value_351()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*)>(DLL2SDK::GameAssemblyBase + 0x3010A00)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::set_Value_352(DLL2SDK::UnityEngine::UnityEngine::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, DLL2SDK::UnityEngine::UnityEngine::Object*)>(DLL2SDK::GameAssemblyBase + 0x2FE1CF0)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_RawValue_353()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::set_RawValue_354(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::_ctor_355()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*)>(DLL2SDK::GameAssemblyBase + 0x2FDDA5C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::_ctor_356(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3010A0C)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::_ctor_357(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*)>(DLL2SDK::GameAssemblyBase + 0x2FCDFAC)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::Clone_358()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::get_VariableType_359()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::ToString_360()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject::TestTypeConstraint_362(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, variableType_, _objectType_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::get_Value_399()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*)>(DLL2SDK::GameAssemblyBase + 0x2FFB8DC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::set_Value_400(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FE1BD0)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::get_RawValue_401()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::set_RawValue_402(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::_ctor_403()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*)>(DLL2SDK::GameAssemblyBase + 0x2FDD9D4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::_ctor_404(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30174E4)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::_ctor_405(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*)>(DLL2SDK::GameAssemblyBase + 0x2FCDF10)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::Clone_406()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::get_VariableType_407()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::ToString_408()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString::IsNullOrEmpty_410(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString* fsmString_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmString*)>(DLL2SDK::GameAssemblyBase + 0x3015C20)(fsmString_);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::get_Value_388()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*)>(DLL2SDK::GameAssemblyBase + 0x3014420)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::set_Value_389(DLL2SDK::UnityEngine::UnityEngine::Rect value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x2FE1C18)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::get_RawValue_390()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::set_RawValue_391(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::_ctor_392()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*)>(DLL2SDK::GameAssemblyBase + 0x2FDBB48)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::_ctor_393(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3016144)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::_ctor_394(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*)>(DLL2SDK::GameAssemblyBase + 0x2FCDEB0)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::Clone_395()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::get_VariableType_396()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect::ToString_397()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmRect*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::get_Value_377()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Quaternion(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*)>(DLL2SDK::GameAssemblyBase + 0x3014430)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::set_Value_378(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, DLL2SDK::UnityEngine::UnityEngine::Quaternion)>(DLL2SDK::GameAssemblyBase + 0x2FE1CB0)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::get_RawValue_379()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::set_RawValue_380(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::_ctor_381()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*)>(DLL2SDK::GameAssemblyBase + 0x2FDBD14)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::_ctor_382(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3015E1C)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::_ctor_383(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*)>(DLL2SDK::GameAssemblyBase + 0x2FCDEE0)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::Clone_384()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::get_VariableType_385()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion::ToString_386()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmQuaternion*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::OwnerDefaultOption DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::get_OwnerOption_371()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::OwnerDefaultOption(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*)>(DLL2SDK::GameAssemblyBase + 0x2FDD9CC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::set_OwnerOption_372(DLL2SDK::PlayMaker::HutongGames::PlayMaker::OwnerDefaultOption value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::OwnerDefaultOption)>(DLL2SDK::GameAssemblyBase + 0x2FE1BF8)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::get_GameObject_373()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*)>(DLL2SDK::GameAssemblyBase + 0x2FDD894)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::set_GameObject_374(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FDD89C)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::_ctor_375()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*)>(DLL2SDK::GameAssemblyBase + 0x2FDD8D4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault::_ctor_376(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*)>(DLL2SDK::GameAssemblyBase + 0x2FCE010)(this, source_);
}
DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::get_Value_363()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Material*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*)>(DLL2SDK::GameAssemblyBase + 0x3010948)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::set_Value_364(DLL2SDK::UnityEngine::UnityEngine::Material* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*, DLL2SDK::UnityEngine::UnityEngine::Material*)>(DLL2SDK::GameAssemblyBase + 0x2FE1CE0)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::_ctor_365()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*)>(DLL2SDK::GameAssemblyBase + 0x2FDDA60)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::_ctor_366(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3010A08)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::_ctor_367(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*)>(DLL2SDK::GameAssemblyBase + 0x2FDDA64)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::Clone_368()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::get_VariableType_369()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial::TestTypeConstraint_370(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmMaterial*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, variableType_, _objectType_, Data.method);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::get_Value_336()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*)>(DLL2SDK::GameAssemblyBase + 0x2FEA39C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::set_Value_337(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE1BD8)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::get_RawValue_338()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::set_RawValue_339(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::SafeAssign_340(DLL2SDK::mscorlib::System::Object* val_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[29];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, val_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::_ctor_341()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*)>(DLL2SDK::GameAssemblyBase + 0x2FDB248)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::_ctor_342(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300E50C)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::_ctor_343(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*)>(DLL2SDK::GameAssemblyBase + 0x2FCDDB0)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::Clone_344()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::get_VariableType_345()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt::ToString_346()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::get_Value_324()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FE9BF4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::set_Value_325(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FE1BF0)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::get_RawValue_326()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::set_RawValue_327(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::SafeAssign_328(DLL2SDK::mscorlib::System::Object* val_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[29];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, val_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::_ctor_329()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FDBEE0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::_ctor_330(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300E018)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::_ctor_331(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FCDFEC)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::Clone_332()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::get_VariableType_333()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject::ToString_334()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, void*)>(Data.methodPtr)(this, Data.method);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::get_Value_312()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*)>(DLL2SDK::GameAssemblyBase + 0x2FE9928)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::set_Value_313(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, float)>(DLL2SDK::GameAssemblyBase + 0x2FE1BE0)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::get_RawValue_314()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::set_RawValue_315(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::SafeAssign_316(DLL2SDK::mscorlib::System::Object* val_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[29];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, val_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::_ctor_317()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*)>(DLL2SDK::GameAssemblyBase + 0x2FDB084)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::_ctor_318(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x300DD20)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::_ctor_319(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*)>(DLL2SDK::GameAssemblyBase + 0x2FCDD8C)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::Clone_320()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::get_VariableType_321()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat::ToString_322()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_RawValue_291()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_RawValue_292(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_EnumType_293()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*)>(DLL2SDK::GameAssemblyBase + 0x3007EEC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_EnumType_294(DLL2SDK::mscorlib::System::Type* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x30080F0)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::InitEnumType_295()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*)>(DLL2SDK::GameAssemblyBase + 0x3007F68)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_EnumName_296()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*)>(DLL2SDK::GameAssemblyBase + 0x30082C0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_EnumName_297(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30082B8)(this, value_);
}
DLL2SDK::mscorlib::System::Enum* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_Value_298()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Enum*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*)>(DLL2SDK::GameAssemblyBase + 0x3007C68)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_Value_299(DLL2SDK::mscorlib::System::Enum* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::mscorlib::System::Enum*)>(DLL2SDK::GameAssemblyBase + 0x3007E38)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::ResetValue_300()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*)>(DLL2SDK::GameAssemblyBase + 0x30082C8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_301()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*)>(DLL2SDK::GameAssemblyBase + 0x2FDD658)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_302(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* enumType_, int32_t intValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Type*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE1A70)(this, name_, enumType_, intValue_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_303(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30083F8)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::_ctor_304(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*)>(DLL2SDK::GameAssemblyBase + 0x2FCE7E4)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::Clone_305()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::ToString_306()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_VariableType_307()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::get_ObjectType_308()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::set_ObjectType_309(DLL2SDK::mscorlib::System::Type* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum::TestTypeConstraint_310(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _enumType_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEnum*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, variableType_, _enumType_, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::get_Value_280()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*)>(DLL2SDK::GameAssemblyBase + 0x30073A0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::set_Value_281(DLL2SDK::UnityEngine::UnityEngine::Color value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2FE1CC8)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::get_RawValue_282()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::set_RawValue_283(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::_ctor_284()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*)>(DLL2SDK::GameAssemblyBase + 0x2FDB93C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::_ctor_285(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30074DC)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::_ctor_286(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*)>(DLL2SDK::GameAssemblyBase + 0x2FCDE50)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::Clone_287()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::get_VariableType_288()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor::ToString_289()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmColor*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::get_Value_269()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*)>(DLL2SDK::GameAssemblyBase + 0x2FFB374)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::set_Value_270(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FE1BE8)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::get_RawValue_271()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::set_RawValue_272(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::_ctor_273()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*)>(DLL2SDK::GameAssemblyBase + 0x2FDB400)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::_ctor_274(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30071F4)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::_ctor_275(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*)>(DLL2SDK::GameAssemblyBase + 0x2FCDDD4)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::Clone_276()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::get_VariableType_277()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool::ToString_278()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmBool*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_RawValue_238()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_RawValue_239(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_ObjectType_240()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_ObjectType_241(DLL2SDK::mscorlib::System::Type* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_ObjectTypeName_242()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x30045D0)(this);
}
DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_Values_243()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x30045D8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_Values_244(DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>*)>(DLL2SDK::GameAssemblyBase + 0x3004770)(this, value_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_Length_245()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3004778)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_TypeConstraint_246()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_ElementType_247()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3004288)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::set_ElementType_248(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType)>(DLL2SDK::GameAssemblyBase + 0x30047C0)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::InitArray_249()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3004600)(this);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Get_250(int32_t index_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x30051F0)(this, index_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Set_251(int32_t index_, DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, int32_t, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x300524C)(this, index_, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Load_252(int32_t index_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3004B24)(this, index_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Save_253(int32_t index_, DLL2SDK::mscorlib::System::Object* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, int32_t, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x30052D4)(this, index_, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::SetType_254(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType newType_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType)>(DLL2SDK::GameAssemblyBase + 0x30047C4)(this, newType_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::SaveChanges_255()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3006058)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::CopyValues_256(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3006124)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::ConformSourceArraySize_257()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3005D2C)(this);
}
DLL2SDK::mscorlib::System::Array* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::GetSourceArray_258()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Array*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3004820)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Resize_259(int32_t newLength_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x30061C8)(this, newLength_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Reset_260()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x30045B8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::_ctor_261()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x2FDD624)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::_ctor_262(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30064AC)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::_ctor_263(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x2FCE770)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::Clone_264()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::get_VariableType_265()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::ToString_266()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::TestTypeConstraint_267(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, variableType_, _objectType_, Data.method);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray::RealType_268()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmArray*)>(DLL2SDK::GameAssemblyBase + 0x3006B8C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmAnimationCurve::_ctor_193()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmAnimationCurve*)>(DLL2SDK::GameAssemblyBase + 0x2FCE0D0)(this);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::get_RealtimeSinceStartup_188()
{
return reinterpret_cast<float(*)()>(DLL2SDK::GameAssemblyBase + 0x300F3CC)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::RealtimeBugFix_189()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF995C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::Update_190()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x3018370)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::FormatTime_191(float time_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(float)>(DLL2SDK::GameAssemblyBase + 0x3010618)(time_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTime::DebugLog_192()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x301846C)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::FsmTemplate::get_Category_184()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::FsmTemplate*)>(DLL2SDK::GameAssemblyBase + 0x2FC9190)(this);
}
void DLL2SDK::PlayMaker::FsmTemplate::set_Category_185(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::FsmTemplate*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FC9198)(this, value_);
}
void DLL2SDK::PlayMaker::FsmTemplate::OnEnable_186()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::FsmTemplate*)>(DLL2SDK::GameAssemblyBase + 0x2FC91A0)(this);
}
void DLL2SDK::PlayMaker::FsmTemplate::_ctor_187()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::FsmTemplate*)>(DLL2SDK::GameAssemblyBase + 0x2FC91B8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::_ctor_174()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x2FDD7B8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::_ctor_175(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x2FCE838)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::SetVariable_176(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* variable_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x30115B8)(this, variable_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::GetVariable_177()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x3011BC4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::SetPropertyName_178(DLL2SDK::mscorlib::System::String* propertyName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30124A8)(this, propertyName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::SetValue_179()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x30133A4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::GetValue_180()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x30144F8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::Init_181()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x3012FB8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::CheckForReinitialize_182()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x3012374)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty::ResetParameters_183()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmProperty*)>(DLL2SDK::GameAssemblyBase + 0x30113A0)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingFsm_163()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEB628)();
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingState_164()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FED528)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingStateName_165()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x300D6A0)();
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_ExecutingAction_166()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FED61C)();
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_StackCount_167()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF92B0)();
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::get_MaxStackCount_168()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x300D7B4)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::set_MaxStackCount_169(int32_t value_)
{
return reinterpret_cast<void(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x300D864)(value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::PushFsm_170(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* executingFsm_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x2FF9394)(executingFsm_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::PopFsm_171()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2FF9550)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::GetDebugString_172()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x300D918)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmExecutionStack::_cctor_173()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x300DA64)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData::_ctor_160()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*)>(DLL2SDK::GameAssemblyBase + 0x2FFB124)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData::_ctor_161(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*)>(DLL2SDK::GameAssemblyBase + 0x2FED410)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData::DebugLog_162()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventData*)>(DLL2SDK::GameAssemblyBase + 0x300D178)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::Log_156(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::String* text_, bool frameCount_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x30076DC)(fsm_, text_, frameCount_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::Log_157(DLL2SDK::mscorlib::System::String* text_, bool frameCount_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x30079FC)(text_, frameCount_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::Log_158(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Object*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3007B54)(obj_, text_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility::_ctor_159()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmDebugUtility*)>(DLL2SDK::GameAssemblyBase + 0x3007C5C)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::get_FsmEvent_145()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FED298)(this);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::get_Timer_146()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FED2A0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_147(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, float)>(DLL2SDK::GameAssemblyBase + 0x2FED2A8)(this, fsm_, fsmEvent_, delay_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_148(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::String* fsmEventName_, float delay_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2FED710)(this, fsm_, fsmEventName_, delay_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_149(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, float)>(DLL2SDK::GameAssemblyBase + 0x2FED7D8)(this, fsm_, eventTarget_, fsmEvent_, delay_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_150(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* eventTarget_, DLL2SDK::mscorlib::System::String* fsmEvent_, float delay_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2FED808)(this, fsm_, eventTarget_, fsmEvent_, delay_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_151(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_, float delay_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*, DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent*, float)>(DLL2SDK::GameAssemblyBase + 0x2FED838)(this, fsm_, fsmEvent_, delay_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::_ctor_152(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::mscorlib::System::String* fsmEventName_, float delay_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*, DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x2FED88C)(this, fsm_, fsmEventName_, delay_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::Update_153()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FED8E0)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::WasSent_154(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent* delayedEvent_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FEE0D0)(delayedEvent_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent::get_Finished_155()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DelayedEvent*)>(DLL2SDK::GameAssemblyBase + 0x2FEE0EC)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DebugUtils::Assert_143(bool condition_)
{
return reinterpret_cast<void(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x2FED1F0)(condition_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::DebugUtils::_ctor_144()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::DebugUtils*)>(DLL2SDK::GameAssemblyBase + 0x2FED290)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::_ctor_139()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*)>(DLL2SDK::GameAssemblyBase + 0x2FDD8A4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::_ctor_140(DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*)>(DLL2SDK::GameAssemblyBase + 0x2FCEDA8)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::ResetParameters_141()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*)>(DLL2SDK::GameAssemblyBase + 0x3023B20)(this);
}
DLL2SDK::UnityEngine::UnityEngine::GUILayoutOption* DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption::GetGUILayoutOption_142()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GUILayoutOption*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::LayoutOption*)>(DLL2SDK::GameAssemblyBase + 0x3023B48)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::_ctor_134()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*)>(DLL2SDK::GameAssemblyBase + 0x2FDD684)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::_ctor_135(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*)>(DLL2SDK::GameAssemblyBase + 0x2FCE16C)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::ResetParameters_136()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*)>(DLL2SDK::GameAssemblyBase + 0x30238A8)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::get_ParameterType_137()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*)>(DLL2SDK::GameAssemblyBase + 0x3023AA8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall::set_ParameterType_138(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FunctionCall*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3023AB0)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride::_ctor_131(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride*)>(DLL2SDK::GameAssemblyBase + 0x3017CF4)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride::_ctor_132(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* namedVar_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x301803C)(this, namedVar_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride::Apply_133(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables* variables_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVariables*)>(DLL2SDK::GameAssemblyBase + 0x3018180)(this, variables_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::get_Self_127()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*(*)()>(DLL2SDK::GameAssemblyBase + 0x300D440)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::_ctor_128()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FDD874)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::_ctor_129(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FCEC4C)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget::ResetParameters_130()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget*)>(DLL2SDK::GameAssemblyBase + 0x300D500)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::get_ID_112()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x3017614)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::set_ID_113(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FF5B30)(this, value_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::get_RunFsm_114()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x301761C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::set_RunFsm_115(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x3017624)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::_ctor_116()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x301762C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::_ctor_117(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x2FCE508)(this, source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::SetFsmTemplate_118(DLL2SDK::PlayMaker::FsmTemplate* template_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*, DLL2SDK::PlayMaker::FsmTemplate*)>(DLL2SDK::GameAssemblyBase + 0x301785C)(this, template_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::InstantiateFsm_119()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x2FF5A3C)(this);
}
DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride*>* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::CopyOverrides_120(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl* source_)
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVarOverride*>*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x30176E8)(source_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::ClearOverrides_121()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x301787C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::UpdateOverrides_122()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x3017910)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::UpdateValues_123()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*)>(DLL2SDK::GameAssemblyBase + 0x30180E8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl::ApplyOverrides_124(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* overrideFsm_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTemplateControl*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x3017C88)(this, overrideFsm_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::TooltipAttribute::get_Text_108()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::TooltipAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3024DD8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::TooltipAttribute::_ctor_109(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::TooltipAttribute*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3024DE0)(this, text_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::TitleAttribute::get_Text_106()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::TitleAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3024DB0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::TitleAttribute::_ctor_107(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::TitleAttribute*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3024DB8)(this, text_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::RequiredFieldAttribute::_ctor_105()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::RequiredFieldAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3024DA8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeFilter::_ctor_104()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeFilter*)>(DLL2SDK::GameAssemblyBase + 0x3024E50)(this);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeAttribute::get_Type_102()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3024E28)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeAttribute::_ctor_103(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType type_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableTypeAttribute*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType)>(DLL2SDK::GameAssemblyBase + 0x3024E30)(this, type_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ObjectTypeAttribute::get_ObjectType_100()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ObjectTypeAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FE1A68)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ObjectTypeAttribute::_ctor_101(DLL2SDK::mscorlib::System::Type* objectType_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ObjectTypeAttribute*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x30242D8)(this, objectType_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoteAttribute::get_Text_98()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoteAttribute*)>(DLL2SDK::GameAssemblyBase + 0x30242B0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoteAttribute::_ctor_99(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoteAttribute*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30242B8)(this, text_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchFieldTypeAttribute::get_FieldName_96()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchFieldTypeAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3023CC4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchFieldTypeAttribute::_ctor_97(DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchFieldTypeAttribute*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3023CCC)(this, fieldName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchElementTypeAttribute::get_FieldName_94()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchElementTypeAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3023C9C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchElementTypeAttribute::_ctor_95(DLL2SDK::mscorlib::System::String* fieldName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::MatchElementTypeAttribute*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3023CA4)(this, fieldName_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::HideTypeFilter::_ctor_93()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::HideTypeFilter*)>(DLL2SDK::GameAssemblyBase + 0x3023B18)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::HelpUrlAttribute::get_Url_91()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::HelpUrlAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3023AF0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::HelpUrlAttribute::_ctor_92(DLL2SDK::mscorlib::System::String* url_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::HelpUrlAttribute*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3023AF8)(this, url_);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute::get_MinValue_88()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3023AB8)(this);
}
float DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute::get_MaxValue_89()
{
return reinterpret_cast<float(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3023AC0)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute::_ctor_90(float minValue_, float maxValue_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::HasFloatSliderAttribute*, float, float)>(DLL2SDK::GameAssemblyBase + 0x3023AC8)(this, minValue_, maxValue_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget_EventTarget DLL2SDK::PlayMaker::HutongGames::PlayMaker::EventTargetAttribute::get_Target_86()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget_EventTarget(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::EventTargetAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FEE0F4)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::EventTargetAttribute::_ctor_87(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget_EventTarget target_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::EventTargetAttribute*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEventTarget_EventTarget)>(DLL2SDK::GameAssemblyBase + 0x2FEE0FC)(this, target_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::get_Name_82()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED1A8)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::get_FirstArrayName_83()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED1B0)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::get_SecondArrayName_84()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED1B8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute::_ctor_85(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* firstArrayName_, DLL2SDK::mscorlib::System::String* secondArrayName_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CompoundArrayAttribute*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FED1C0)(this, name_, firstArrayName_, secondArrayName_);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::get_Type0_76()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED118)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::get_Type1_77()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED120)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::get_Type2_78()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED128)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::_ctor_79(DLL2SDK::mscorlib::System::Type* type0_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FED130)(this, type0_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::_ctor_80(DLL2SDK::mscorlib::System::Type* type0_, DLL2SDK::mscorlib::System::Type* type1_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FED150)(this, type0_, type1_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute::_ctor_81(DLL2SDK::mscorlib::System::Type* type0_, DLL2SDK::mscorlib::System::Type* type1_, DLL2SDK::mscorlib::System::Type* type2_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::CheckForComponentAttribute*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x2FED178)(this, type0_, type1_, type2_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_VariableType_67()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED01C)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_ObjectType_68()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED024)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_ElementName_69()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED02C)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_FixedSize_70()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED034)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_Resizable_71()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED03C)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_MinSize_72()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED050)(this);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::get_MaxSize_73()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FED058)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::_ctor_74(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::String* elementName_, int32_t fixedSize_, int32_t minSize_, int32_t maxSize_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FED060)(this, variableType_, elementName_, fixedSize_, minSize_, maxSize_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute::_ctor_75(DLL2SDK::mscorlib::System::Type* objectType_, DLL2SDK::mscorlib::System::String* elementName_, int32_t fixedSize_, int32_t minSize_, int32_t maxSize_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ArrayEditorAttribute*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FED0A0)(this, objectType_, elementName_, fixedSize_, minSize_, maxSize_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionSection::get_Section_65()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionSection*)>(DLL2SDK::GameAssemblyBase + 0x2FECD0C)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionSection::_ctor_66(DLL2SDK::mscorlib::System::String* section_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionSection*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FECD14)(this, section_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoActionTargetsAttribute::_ctor_61()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::NoActionTargetsAttribute*)>(DLL2SDK::GameAssemblyBase + 0x30242A8)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::get_ObjectType_55()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FECD34)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::get_FieldName_56()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FECD3C)(this);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::get_AllowPrefabs_57()
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FECD44)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::_ctor_58(DLL2SDK::mscorlib::System::Type* objectType_, DLL2SDK::mscorlib::System::String* fieldName_, bool allowPrefabs_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FECD4C)(this, objectType_, fieldName_, allowPrefabs_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::IsSameAs_59(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget* actionTarget_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget*)>(DLL2SDK::GameAssemblyBase + 0x2FECD7C)(this, actionTarget_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget::ToString_60()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionTarget*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Start_41()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEBE8C)();
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Log_42(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* parameter_, DLL2SDK::mscorlib::System::String* logLine_, bool isError_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport*(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FDAEBC)(fsm_, state_, action_, actionIndex_, parameter_, logLine_, isError_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::ActionReportContains_43(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* report_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport*)>(DLL2SDK::GameAssemblyBase + 0x2FEBF98)(report_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::SameAs_44(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport* actionReport_)
{
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport*)>(DLL2SDK::GameAssemblyBase + 0x2FEC1BC)(this, actionReport_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::LogWarning_45(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* parameter_, DLL2SDK::mscorlib::System::String* logLine_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEC348)(fsm_, state_, action_, actionIndex_, parameter_, logLine_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::LogError_46(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* parameter_, DLL2SDK::mscorlib::System::String* logLine_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FDAD18)(fsm_, state_, action_, actionIndex_, parameter_, logLine_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::LogError_47(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, int32_t actionIndex_, DLL2SDK::mscorlib::System::String* logLine_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEC674)(fsm_, state_, action_, actionIndex_, logLine_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Clear_48()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2FEC824)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::Remove_49(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerFSM*)>(DLL2SDK::GameAssemblyBase + 0x2FEC908)(fsm_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::GetCount_50()
{
return reinterpret_cast<int32_t(*)()>(DLL2SDK::GameAssemblyBase + 0x2FECA8C)();
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::_ctor_51()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport*)>(DLL2SDK::GameAssemblyBase + 0x2FEBF90)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionReport::_cctor_52()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x2FECB70)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::Utility::StringUtils::IncrementStringCounter_15(DLL2SDK::mscorlib::System::String* s_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3025090)(s_);
}
bool DLL2SDK::PlayMaker::HutongGames::Utility::ColorUtils::Approximately_12(DLL2SDK::UnityEngine::UnityEngine::Color color1_, DLL2SDK::UnityEngine::UnityEngine::Color color2_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Color, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x3024E58)(color1_, color2_);
}
DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::PlayMaker::HutongGames::Utility::ColorUtils::FromIntRGBA_13(int32_t r_, int32_t g_, int32_t b_, int32_t a_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Color(*)(int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3025020)(r_, g_, b_, a_);
}
void DLL2SDK::PlayMaker::HutongGames::Extensions::TextureExtensions::FloodFillArea_8(DLL2SDK::UnityEngine::UnityEngine::Texture2D* aTex_, int32_t aX_, int32_t aY_, DLL2SDK::UnityEngine::UnityEngine::Color32 aFillColor_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::Texture2D*, int32_t, int32_t, DLL2SDK::UnityEngine::UnityEngine::Color32)>(DLL2SDK::GameAssemblyBase + 0x2FC9990)(aTex_, aX_, aY_, aFillColor_);
}
bool DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Contains_1(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, float x_, float y_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Rect, float, float)>(DLL2SDK::GameAssemblyBase + 0x2FC91C0)(rect_, x_, y_);
}
bool DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Contains_2(DLL2SDK::UnityEngine::UnityEngine::Rect rect1_, DLL2SDK::UnityEngine::UnityEngine::Rect rect2_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x2FC9274)(rect1_, rect2_);
}
bool DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::IntersectsWith_3(DLL2SDK::UnityEngine::UnityEngine::Rect rect1_, DLL2SDK::UnityEngine::UnityEngine::Rect rect2_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x2FC9374)(rect1_, rect2_);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Union_4(DLL2SDK::UnityEngine::UnityEngine::Rect rect1_, DLL2SDK::UnityEngine::UnityEngine::Rect rect2_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x2FC9474)(rect1_, rect2_);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::Scale_5(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, float scale_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::UnityEngine::UnityEngine::Rect, float)>(DLL2SDK::GameAssemblyBase + 0x2FC9634)(rect_, scale_);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::MinSize_6(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, float minWidth_, float minHeight_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::UnityEngine::UnityEngine::Rect, float, float)>(DLL2SDK::GameAssemblyBase + 0x2FC96F0)(rect_, minWidth_, minHeight_);
}
DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::PlayMaker::HutongGames::Extensions::RectExtensions::MinSize_7(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, DLL2SDK::UnityEngine::UnityEngine::Vector2 minSize_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Rect(*)(DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x2FC9844)(rect_, minSize_);
}
void DLL2SDK::PlayMaker::PlayMakerJointBreak2D::OnJointBreak2D_1568(DLL2SDK::UnityEngine::UnityEngine::Joint2D* brokenJoint_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerJointBreak2D*, DLL2SDK::UnityEngine::UnityEngine::Joint2D*)>(DLL2SDK::GameAssemblyBase + 0x515E980)(this, brokenJoint_);
}
void DLL2SDK::PlayMaker::PlayMakerJointBreak2D::_ctor_1569()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::PlayMakerJointBreak2D*)>(DLL2SDK::GameAssemblyBase + 0x515EA38)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::Actions::MissingAction::_ctor_1354()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Actions::MissingAction*)>(DLL2SDK::GameAssemblyBase + 0x2FECCEC)(this);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::get_Value_476()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*)>(DLL2SDK::GameAssemblyBase + 0x2FE9CB8)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::set_Value_477(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x2FE1C00)(this, value_);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::get_RawValue_478()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::set_RawValue_479(DLL2SDK::mscorlib::System::Object* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::_ctor_480()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*)>(DLL2SDK::GameAssemblyBase + 0x2FDB778)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::_ctor_481(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x301C948)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::_ctor_482(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*)>(DLL2SDK::GameAssemblyBase + 0x2FCDE24)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::Clone_483()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::get_VariableType_484()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3::ToString_485()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::get_Value_411()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*)>(DLL2SDK::GameAssemblyBase + 0x3014440)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::set_Value_412(DLL2SDK::UnityEngine::UnityEngine::Texture* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*, DLL2SDK::UnityEngine::UnityEngine::Texture*)>(DLL2SDK::GameAssemblyBase + 0x2FE1CE8)(this, value_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::_ctor_413()
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*)>(DLL2SDK::GameAssemblyBase + 0x2FDDA68)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::_ctor_414(DLL2SDK::mscorlib::System::String* name_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30182B4)(this, name_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::_ctor_415(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmObject*)>(DLL2SDK::GameAssemblyBase + 0x2FDDA6C)(this, source_);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable* DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::Clone_416()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[30];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::NamedVariable*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::get_VariableType_417()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture::TestTypeConstraint_418(DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType variableType_, DLL2SDK::mscorlib::System::Type* _objectType_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[28];
return reinterpret_cast<bool(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTexture*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::VariableType, DLL2SDK::mscorlib::System::Type*, void*)>(Data.methodPtr)(this, variableType_, _objectType_, Data.method);
}
DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHint DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHintAttribute::get_Hint_110()
{
return reinterpret_cast<DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHint(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHintAttribute*)>(DLL2SDK::GameAssemblyBase + 0x3024E00)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHintAttribute::_ctor_111(DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHint hint_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHintAttribute*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::UIHint)>(DLL2SDK::GameAssemblyBase + 0x3024E08)(this, hint_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute::get_Category_62()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute*)>(DLL2SDK::GameAssemblyBase + 0x2FCA378)(this);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute::_ctor_63(DLL2SDK::mscorlib::System::String* category_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FCA380)(this, category_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute::_ctor_64(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategory category_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategoryAttribute*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionCategory)>(DLL2SDK::GameAssemblyBase + 0x2FCA3A0)(this, category_);
}
DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::get_WhiteTexture_16()
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Texture2D*(*)()>(DLL2SDK::GameAssemblyBase + 0x2FE90C0)();
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::IsVisible_17(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FE9270)(go_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::RuntimeError_18(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_, DLL2SDK::mscorlib::System::String* error_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FE93C4)(action_, error_);
}
DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetGameObjectFsm_19(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmName_)
{
return reinterpret_cast<DLL2SDK::PlayMaker::PlayMakerFSM*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FE95A0)(go_, fsmName_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetRandomWeightedIndex_20(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>* weights_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat*>*)>(DLL2SDK::GameAssemblyBase + 0x2FE9814)(weights_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::HasAnimationFinished_21(DLL2SDK::UnityEngine::UnityEngine::AnimationState* anim_, float prevTime_, float currentTime_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::AnimationState*, float, float)>(DLL2SDK::GameAssemblyBase + 0x2FE9930)(anim_, prevTime_, currentTime_);
}
DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetPosition_22(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject* fsmGameObject_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3* fsmVector3_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::Vector3(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmGameObject*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVector3*)>(DLL2SDK::GameAssemblyBase + 0x2FE9A48)(fsmGameObject_, fsmVector3_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::IsMouseOver_23(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, float distance_, int32_t layerMask_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE9CCC)(gameObject_, distance_, layerMask_);
}
DLL2SDK::UnityEngine::UnityEngine::RaycastHit DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::MousePick_24(float distance_, int32_t layerMask_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::RaycastHit(*)(float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE9FE0)(distance_, layerMask_);
}
DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::MouseOver_25(float distance_, int32_t layerMask_)
{
return reinterpret_cast<DLL2SDK::UnityEngine::UnityEngine::GameObject*(*)(float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FE9DE8)(distance_, layerMask_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::DoMousePick_26(float distance_, int32_t layerMask_)
{
return reinterpret_cast<void(*)(float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2FEA128)(distance_, layerMask_);
}
int32_t DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::LayerArrayToLayerMask_27(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>* layers_, bool invert_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmInt*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEA318)(layers_, invert_);
}
bool DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::IsLoopingWrapMode_28(DLL2SDK::UnityEngine::UnityEngine::WrapMode wrapMode_)
{
return reinterpret_cast<bool(*)(DLL2SDK::UnityEngine::UnityEngine::WrapMode)>(DLL2SDK::GameAssemblyBase + 0x2FEA3A4)(wrapMode_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckRayDistance_29(float rayDistance_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(float)>(DLL2SDK::GameAssemblyBase + 0x2FEA3C4)(rayDistance_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckForValidEvent_30(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::mscorlib::System::String* eventName_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEA45C)(state_, eventName_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckPhysicsSetup_31(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* ownerDefault_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*)>(DLL2SDK::GameAssemblyBase + 0x2FEA854)(ownerDefault_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckOwnerPhysicsSetup_32(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FEAB60)(gameObject_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckOwnerPhysics2dSetup_33(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FEADB0)(gameObject_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::CheckPhysicsSetup_34(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x2FEA910)(gameObject_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::DebugLog_35(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::LogLevel logLevel_, DLL2SDK::mscorlib::System::String* text_, bool sendToUnityLog_)
{
return reinterpret_cast<void(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::LogLevel, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x2FEB000)(fsm_, logLevel_, text_, sendToUnityLog_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::LogError_36(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEB56C)(text_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::LogWarning_37(DLL2SDK::mscorlib::System::String* text_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2FEB790)(text_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetValueLabel_38(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable* variable_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::INamedVariable*)>(DLL2SDK::GameAssemblyBase + 0x2FEB84C)(variable_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::GetValueLabel_39(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* ownerDefault_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault*)>(DLL2SDK::GameAssemblyBase + 0x2FEBC70)(fsm_, ownerDefault_);
}
void DLL2SDK::PlayMaker::HutongGames::PlayMaker::ActionHelpers::AddAnimationClip_40(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* animClip_)
{
return reinterpret_cast<void(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::UnityEngine::UnityEngine::AnimationClip*)>(DLL2SDK::GameAssemblyBase + 0x2FEBD24)(go_, animClip_);
}